------------------------------------------------------------- CHANGELOG: Mystic Knight Maya - version 0.6.2 (2023/October/01) ------------------------------------------------------------- [MAIN FEATURES] + Added gamepad support in the game's options, and further improved overall custom button/input configurations: -> Custom directional inputs now properlly handle UI navigation and interaction on keyboard. -> Added a timer and better focus when the game is awaiting the players to press a new custom input. -> Inputs for "Confirm" and "Cancel" (during UI navigation) can now be custom bound, separated from other commands (formerly tied to attack and jump). -> The 2 most popular gamepad archetypes are now supported, with appropriate icons being displayed in the control configuration screen. -> While other archetypes of controllers are not officially supported, they do have a 50/50 chance of working using one of the current schemes. + Added a new bad end scenario: Kobold Queen (1/4 of winners from the custom character poll) -> This scene is tied to the Kobolds, located in the underground areas of the game. -> Scene themes are: bestiality, transformation, lactation, pregnancy, birthing, furry, willing [FIXES/OTHER] * New: Animation when Maya uses a throwable item (daggers, bombs, more to come). * New: Animation when Maya teleports using the crimson scepter. * Changed: The rarely-used debug key "F7" has been repurposed; now it instantly grants 1 of each stat power-up for Maya. -> Its old single functionality of reseting the armor's durability is still the same. * Bugfix: The game soft-locked whenever a "load-game" (or teleport) was performed too quickly after any scene had loaded. * Bugfix: Some UI elements were not being properly disabled when Maya fainted.