<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">

	<per-triangle-shape name="VirtualGround">
		<margin>0.2</margin>
		<penetration>0.75</penetration>
		<shared>internal</shared>
		<tag>VirtualGround</tag>
		<no-collide-with-tag>head</no-collide-with-tag>
		<no-collide-with-tag>feet</no-collide-with-tag>
		<no-collide-with-tag>hands</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
		<no-collide-with-tag>VirtualGround</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
		<no-collide-with-tag>VirtualHands</no-collide-with-tag>
	</per-triangle-shape>

<!-- body -->
	<bone name="NPC Head [Head]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L PreBreast"/>
	<bone name="NPC R PreBreast"/>
	<bone name="NPC L PreButt"/>
	<bone name="NPC R PreButt"/>
	<bone name="NPC L Pussy01"/>
	<bone name="NPC R Pussy01"/>
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Pelvis [Pelv]"/>
<!--<bone name="NPC Belly"/>-->
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC L RearCalf [LrClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC R RearCalf [RrClf]"/>
	<bone name="NPC L Foot [Lft ]"/>
	<bone name="NPC R Foot [Rft ]"/>

	<bone-default>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>

	<bone name="SkirtBM00"/>
	<bone name="SkirtBL00"/>
	<bone name="SkirtBR00"/>
	<bone name="SkirtFL00"/>
	<bone name="SkirtFR00"/>

	<!-- Skirt Bones -->
	<bone-default>
		<margin-multiplier>1</margin-multiplier>
	</bone-default>
	<bone-default>
    <mass>0.5</mass>
    <inertia x="10" y="10" z="10"/>
    <centerOfMassTransform>
      <basis x="0" y="0" z="0" w="1"/>
      <origin x="0" y="0" z="0"/>
    </centerOfMassTransform>
    <linearDamping>0.4</linearDamping>
    <angularDamping>0.3</angularDamping>
    <friction>0.3</friction>
    <rollingFriction>0</rollingFriction>
    <restitution>0</restitution>
  </bone-default>


	<bone name="SkirtBM01"/>
	<bone name="SkirtBL01"/>
	<bone name="SkirtBR01"/>
	<bone name="SkirtFL01"/>
	<bone name="SkirtFR01"/>

	<bone-default>
		<margin-multiplier>3</margin-multiplier>
	</bone-default>

	<bone name="SkirtBM02"/>
	<bone name="SkirtBL02"/>
	<bone name="SkirtBR02"/>
	<bone name="SkirtFL02"/>
	<bone name="SkirtFR02"/>

	<bone name="SkirtBM03"/>
	<bone name="SkirtBL03"/>
	<bone name="SkirtBR03"/>
	<bone name="SkirtFL03"/>
	<bone name="SkirtFR03"/>

	<bone name="SkirtBM04"/>
	<bone name="SkirtBL04"/>
	<bone name="SkirtBR04"/>
	<bone name="SkirtFL04"/>
	<bone name="SkirtFR04"/>

	<bone-default>
		<margin-multiplier>4</margin-multiplier>
	</bone-default>

	<bone name="SkirtBM05"/>
	<bone name="SkirtBL05"/>
	<bone name="SkirtBR05"/>
	<bone name="SkirtFL05"/>
	<bone name="SkirtFR05"/>

	<bone name="SkirtBM06"/>
	<bone name="SkirtBL06"/>
	<bone name="SkirtBR06"/>
	<bone name="SkirtFL06"/>
	<bone name="SkirtFR06"/>

	<bone-default>
		<margin-multiplier>6</margin-multiplier>
	</bone-default>

	<bone name="SkirtBM07"/>
	<bone name="SkirtBL07"/>
	<bone name="SkirtBR07"/>
	<bone name="SkirtFL07"/>
	<bone name="SkirtFR07"/>

	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.15" y="-0.15" z="-0.15" />
		<angularUpperLimit x="0.15" y="1.2" z="0.15" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>

		<generic-constraint bodyA="SkirtBM01" bodyB="SkirtBM00"/>
		<generic-constraint bodyA="SkirtBL01" bodyB="SkirtBL00"/>
		<generic-constraint bodyA="SkirtBR01" bodyB="SkirtBR00"/>
		<generic-constraint bodyA="SkirtFL01" bodyB="SkirtFL00"/>
		<generic-constraint bodyA="SkirtFR01" bodyB="SkirtFR00"/>

		<generic-constraint bodyA="SkirtBM02" bodyB="SkirtBM01"/>
		<generic-constraint bodyA="SkirtBL02" bodyB="SkirtBL01"/>
		<generic-constraint bodyA="SkirtBR02" bodyB="SkirtBR01"/>
		<generic-constraint bodyA="SkirtFL02" bodyB="SkirtFL01"/>
		<generic-constraint bodyA="SkirtFR02" bodyB="SkirtFR01"/>

		<generic-constraint bodyA="SkirtBM03" bodyB="SkirtBM02"/>
		<generic-constraint bodyA="SkirtBL03" bodyB="SkirtBL02"/>
		<generic-constraint bodyA="SkirtBR03" bodyB="SkirtBR02"/>

		<generic-constraint bodyA="SkirtBM04" bodyB="SkirtBM03"/>
		<generic-constraint bodyA="SkirtBM05" bodyB="SkirtBM04"/>
		<generic-constraint bodyA="SkirtBM06" bodyB="SkirtBM05"/>
		<generic-constraint bodyA="SkirtBM07" bodyB="SkirtBM06"/>
		<generic-constraint bodyA="SkirtBL04" bodyB="SkirtBL03"/>
		<generic-constraint bodyA="SkirtBL05" bodyB="SkirtBL04"/>
		<generic-constraint bodyA="SkirtBL06" bodyB="SkirtBL05"/>
		<generic-constraint bodyA="SkirtBL07" bodyB="SkirtBL06"/>
		<generic-constraint bodyA="SkirtBR04" bodyB="SkirtBR03"/>
		<generic-constraint bodyA="SkirtBR05" bodyB="SkirtBR04"/>
		<generic-constraint bodyA="SkirtBR06" bodyB="SkirtBR05"/>
		<generic-constraint bodyA="SkirtBR07" bodyB="SkirtBR06"/>
		<generic-constraint bodyA="SkirtFL03" bodyB="SkirtFL02"/>
		<generic-constraint bodyA="SkirtFL04" bodyB="SkirtFL03"/>
		<generic-constraint bodyA="SkirtFL05" bodyB="SkirtFL04"/>
		<generic-constraint bodyA="SkirtFL06" bodyB="SkirtFL05"/>
		<generic-constraint bodyA="SkirtFL07" bodyB="SkirtFL06"/>
		<generic-constraint bodyA="SkirtFR03" bodyB="SkirtFR02"/>
		<generic-constraint bodyA="SkirtFR04" bodyB="SkirtFR03"/>
		<generic-constraint bodyA="SkirtFR05" bodyB="SkirtFR04"/>
		<generic-constraint bodyA="SkirtFR06" bodyB="SkirtFR05"/>
		<generic-constraint bodyA="SkirtFR07" bodyB="SkirtFR06"/>


    <generic-constraint-default>
    <frameInLerp>
			<translationLerp>0.5</translationLerp>
			<rotationLerp>0.5</rotationLerp>
    </frameInLerp>
	<linearLowerLimit x="-3" y="-3" z="-3"/>
    <linearUpperLimit x="3" y="3" z="3"/>
    <angularLowerLimit x="-3" y="-3" z="-3"/>
    <angularUpperLimit x="3" y="3" z="3"/>
  </generic-constraint-default>

  <generic-constraint bodyA="SkirtBM01" bodyB="SkirtBL01" />
  <generic-constraint bodyA="SkirtBM01" bodyB="SkirtBR01" />
  <generic-constraint bodyA="SkirtFL01" bodyB="SkirtFR01" />

  <generic-constraint bodyA="SkirtBM02" bodyB="SkirtBL02" />
  <generic-constraint bodyA="SkirtBM02" bodyB="SkirtBR02" />
  <generic-constraint bodyA="SkirtFL02" bodyB="SkirtFR02" />

  <generic-constraint bodyA="SkirtBM03" bodyB="SkirtBL03" />
  <generic-constraint bodyA="SkirtBM03" bodyB="SkirtBR03" />
  <generic-constraint bodyA="SkirtFL03" bodyB="SkirtFR03" />

  <generic-constraint bodyA="SkirtBM04" bodyB="SkirtBL04" />
  <generic-constraint bodyA="SkirtBM04" bodyB="SkirtBR04" />
  <generic-constraint bodyA="SkirtFL04" bodyB="SkirtFR04" />

  <generic-constraint bodyA="SkirtBM05" bodyB="SkirtBL05" />
  <generic-constraint bodyA="SkirtBM05" bodyB="SkirtBR05" />
  <generic-constraint bodyA="SkirtFL05" bodyB="SkirtFR05" />

  <generic-constraint bodyA="SkirtBM06" bodyB="SkirtBL06" />
  <generic-constraint bodyA="SkirtBM06" bodyB="SkirtBR06" />
  <generic-constraint bodyA="SkirtFL06" bodyB="SkirtFR06" />

  <generic-constraint bodyA="SkirtBM07" bodyB="SkirtBL07" />
  <generic-constraint bodyA="SkirtBM07" bodyB="SkirtBR07" />
  <generic-constraint bodyA="SkirtFL07" bodyB="SkirtFR07" />


	<bone-default>
		<mass>0.0</mass>
		<inertia x="0" y="0" z="0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
	</bone-default>

	<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="0" y="0" z="0" />
		<angularUpperLimit x="0" y="0" z="0" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>

	<bone name="L Breast00">
		<mass>0.000000</mass>
		<inertia x="0" y="0" z="0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<gravity-factor>0</gravity-factor>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>0.1</margin-multiplier>
	</bone>
	
	<bone name="R Breast00">
		<mass>0.000000</mass>
		<inertia x="0" y="0" z="0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<gravity-factor>0</gravity-factor>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>0.1</margin-multiplier>
	</bone>
	

	<bone name="L Breast01">
		<mass>1</mass>
		<inertia x="2" y="2" z="2"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.5</linearDamping>
		<angularDamping>0.3</angularDamping>
		<gravity-factor>0.05</gravity-factor>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0.1</restitution>
		<margin-multiplier>0.1</margin-multiplier>
	</bone>
		
	<bone name="R Breast01">
		<mass>1</mass>
		<inertia x="2" y="2" z="2"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.5</linearDamping>
		<angularDamping>0.3</angularDamping>
		<gravity-factor>0.05</gravity-factor>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0.1</restitution>
		<margin-multiplier>0.1</margin-multiplier>
	</bone>

	
	<bone name="L Breast02">
		<mass>0.5</mass>
		<inertia x="2" y="2" z="2"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.7</linearDamping>
		<angularDamping>0.3</angularDamping>
		<gravity-factor>0.1</gravity-factor>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0.2</restitution>
		<margin-multiplier>0.5</margin-multiplier>
	</bone>

	
	<bone name="R Breast02">
		<mass>0.5</mass>
		<inertia x="2" y="2" z="2"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.7</linearDamping>
		<angularDamping>0.3</angularDamping>
		<gravity-factor>0.1</gravity-factor>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0.2</restitution>
		<margin-multiplier>0.5</margin-multiplier>
	</bone>

	
	<bone name="L Breast03">
		<mass>0.3</mass>
		<inertia x="2" y="2" z="2"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.3</angularDamping>
		<gravity-factor>0.15</gravity-factor>
		<friction>0.4</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0.8</restitution>
		<margin-multiplier>0.5</margin-multiplier>
	</bone>

	<bone name="R Breast03">
		<mass>0.3</mass>
		<inertia x="2" y="2" z="2"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.8</linearDamping>
		<angularDamping>0.3</angularDamping>
		<gravity-factor>0.15</gravity-factor>
		<friction>0.4</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0.8</restitution>
		<margin-multiplier>0.5</margin-multiplier>
	</bone>


	<generic-constraint bodyA="L Breast01" bodyB="L Breast00">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
    	<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
    	<linearLowerLimit x="-2" y="-0.2" z="-4" />
    	<linearUpperLimit x="1" y="0.5" z="2" />
		<angularLowerLimit x="-0.05" y="0" z="-0.05" />
    	<angularUpperLimit x="0.05" y="0" z="0" />
    	<linearStiffness x="600" y="600" z="800"/>
    	<angularStiffness x="600" y="0" z="600"/>
    	<linearDamping x="2" y="2" z="13" />
    	<angularDamping x="2" y="2" z="2" />
    	<linearEquilibrium x="0" y="0" z="0" />
    	<angularEquilibrium x="0" y="0" z="0" />
    	<linearBounce x="0" y="0" z="0"/>
    	<angularBounce x="0" y="0" z="0"/>
	</generic-constraint>

	<generic-constraint bodyA="R Breast01" bodyB="R Breast00">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-1" y="-0.2" z="-4" />
    	<linearUpperLimit x="2" y="0.5" z="2" />
		<angularLowerLimit x="-0.05" y="0" z="0" />
    	<angularUpperLimit x="0.05" y="0" z="0.05" />
		<linearStiffness x="600" y="600" z="800"/>
    	<angularStiffness x="600" y="0" z="600"/>
    	<linearDamping x="2" y="2" z="13" />
    	<angularDamping x="2" y="2" z="2" />
    	<linearEquilibrium x="0" y="0" z="0" />
    	<angularEquilibrium x="0" y="0" z="0" />
    	<linearBounce x="0" y="0" z="0"/>
    	<angularBounce x="0" y="0" z="0"/>
	</generic-constraint>

	<generic-constraint bodyA="L Breast02" bodyB="L Breast01">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="-0.2" z="-3" />
    	<linearUpperLimit x="0" y="1" z="0.8" />
    	<angularLowerLimit x="-0.5" y="-0.02" z="-0.3" />
    	<angularUpperLimit x="0.1" y="0.02" z="0.1" />
    	<linearStiffness x="600" y="600" z="600"/>
    	<angularStiffness x="600" y="600" z="600"/>
    	<linearDamping x="2" y="2" z="9" />
    	<angularDamping x="2" y="2" z="5" />
    	<linearEquilibrium x="0" y="0" z="-1.2" />
    	<angularEquilibrium x="0" y="0" z="0" />
		<linearBounce x="0" y="0" z="0"/>
    	<angularBounce x="0" y="0" z="0"/>
    </generic-constraint>

	<generic-constraint bodyA="R Breast02" bodyB="R Breast01">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="-0.2" z="-3" />
    	<linearUpperLimit x="0" y="1" z="0.8" />
    	<angularLowerLimit x="-0.5" y="-0.02" z="-0.1" />
    	<angularUpperLimit x="0.1" y="0.02" z="0.3" />
		<linearStiffness x="600" y="600" z="600"/>
    	<angularStiffness x="600" y="600" z="600"/>
    	<linearDamping x="2" y="2" z="9" />
    	<angularDamping x="2" y="2" z="5" />
    	<linearEquilibrium x="0" y="0" z="-1.2" />
    	<angularEquilibrium x="0" y="0" z="0" />
		<linearBounce x="0" y="0" z="0"/>
    	<angularBounce x="0" y="0" z="0"/>
	</generic-constraint>

	<generic-constraint bodyA="L Breast03" bodyB="L Breast02">	
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-10" y="-10" z="-10" />
    	<linearUpperLimit x="10" y="10" z="10" />
    	<angularLowerLimit x="-0.1" y="-0.02" z="-0.1" />
    	<angularUpperLimit x="0.1" y="0.02" z="0.05" />
    	<linearStiffness x="600" y="600" z="600"/>
    	<angularStiffness x="600" y="600" z="600"/>
    	<linearDamping x="2" y="2" z="2" />
    	<angularDamping x="2" y="2" z="2" />
    	<linearEquilibrium x="0" y="0" z="-0.8" />
    	<angularEquilibrium x="0" y="0" z="0" />
		<linearBounce x="0" y="0" z="0"/>
    	<angularBounce x="0" y="0" z="0"/>
    </generic-constraint>

	<generic-constraint bodyA="L Breast03" bodyB="L Breast01">	
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-1" y="-0.2" z="-1.3" />
    	<linearUpperLimit x="1" y="0.5" z="1.3" />
    	<angularLowerLimit x="-0.1" y="-0.02" z="-0.1" />
    	<angularUpperLimit x="0.1" y="0.02" z="0.05" />
    	<linearStiffness x="600" y="600" z="600"/>
    	<angularStiffness x="600" y="600" z="600"/>
    	<linearDamping x="2" y="2" z="2" />
    	<angularDamping x="2" y="2" z="2" />
    	<linearEquilibrium x="0" y="0" z="-0.8" />
    	<angularEquilibrium x="0" y="0" z="0" />
		<linearBounce x="0" y="0" z="0"/>
    	<angularBounce x="0" y="0" z="0"/>
    </generic-constraint>
	
	<generic-constraint bodyA="R Breast03" bodyB="R Breast02">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-10" y="-10" z="-10" />
    	<linearUpperLimit x="10" y="10" z="10" />
    	<angularLowerLimit x="-0.1" y="-0.02" z="-0.05" />
    	<angularUpperLimit x="0.1" y="0.02" z="0.1" />
		<linearStiffness x="600" y="600" z="600"/>
    	<angularStiffness x="600" y="600" z="600"/>
    	<linearDamping x="2" y="2" z="2" />
    	<angularDamping x="2" y="2" z="2" />
    	<linearEquilibrium x="0" y="0" z="-0.8" />
    	<angularEquilibrium x="0" y="0" z="0" />
		<linearBounce x="0" y="0" z="0"/>
    	<angularBounce x="0" y="0" z="0"/>
	</generic-constraint>
	
	<generic-constraint bodyA="R Breast03" bodyB="R Breast01">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="-1" y="-0.2" z="-1.3" />
    	<linearUpperLimit x="1" y="0.5" z="1.3" />
    	<angularLowerLimit x="-0.1" y="-0.02" z="-0.05" />
    	<angularUpperLimit x="0.1" y="0.02" z="0.1" />
		<linearStiffness x="600" y="600" z="600"/>
    	<angularStiffness x="600" y="600" z="600"/>
    	<linearDamping x="2" y="2" z="2" />
    	<angularDamping x="2" y="2" z="2" />
    	<linearEquilibrium x="0" y="0" z="-0.8" />
    	<angularEquilibrium x="0" y="0" z="0" />
		<linearBounce x="0" y="0" z="0"/>
    	<angularBounce x="0" y="0" z="0"/>
	</generic-constraint>



	<per-triangle-shape name="VirtualBreasts">
		<margin>0.02</margin>
		<penetration>0.01</penetration>
		<shared>public</shared>
		<tag>VirtualBreasts</tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>Genitals</no-collide-with-tag>
		<no-collide-with-tag>MaleBody</no-collide-with-tag>
		<no-collide-with-tag>Belly</no-collide-with-tag>
		<no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
	</per-triangle-shape>

	<per-triangle-shape name="VirtualArms">
		<margin>0.02</margin>
		<penetration>0.01</penetration>
		<shared>public</shared>
		<tag>VirtualArms</tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>head</no-collide-with-tag>
		<no-collide-with-tag>feet</no-collide-with-tag>
		<no-collide-with-tag>hands</no-collide-with-tag>
		<no-collide-with-tag>Genitals</no-collide-with-tag>
		<no-collide-with-tag>MaleBody</no-collide-with-tag>
		<no-collide-with-tag>Belly</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
		<no-collide-with-tag>VirtualGround</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
		<no-collide-with-tag>VirtualHands</no-collide-with-tag>
	</per-triangle-shape>

	<per-triangle-shape name="VirtualLegs">
		<margin>0.001</margin>
		<penetration>0.0001</penetration>
		<shared>public</shared>
		<tag>VirtualLegs</tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>head</no-collide-with-tag>
		<no-collide-with-tag>feet</no-collide-with-tag>
		<no-collide-with-tag>hands</no-collide-with-tag>
		<no-collide-with-tag>Genitals</no-collide-with-tag>
		<no-collide-with-tag>MaleBody</no-collide-with-tag>
		<no-collide-with-tag>Belly</no-collide-with-tag>
		<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>VirtualGround</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
		<no-collide-with-tag>VirtualHands</no-collide-with-tag>
	</per-triangle-shape>

	<per-triangle-shape name="VirtualHead">
		<margin>0.1</margin>
		<penetration>0.02</penetration>
		<shared>public</shared>
		<tag>VirtualHead</tag>
		<no-collide-with-tag>butt</no-collide-with-tag>
		<no-collide-with-tag>Lbreast</no-collide-with-tag>
		<no-collide-with-tag>MaleBody</no-collide-with-tag>
		<no-collide-with-tag>Rbreast</no-collide-with-tag>
		<no-collide-with-tag>Belly</no-collide-with-tag>
		<no-collide-with-tag>armscoll</no-collide-with-tag>
		<no-collide-with-tag>armscollisionM</no-collide-with-tag>
		<no-collide-with-tag>collisionThigh</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
		<no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
		<no-collide-with-tag>VirtualGround</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
		<no-collide-with-tag>VirtualHands</no-collide-with-tag>
	</per-triangle-shape>

	<per-triangle-shape name="VirtualButt">
		<margin>3</margin>
		<penetration>0.1</penetration>
		<shared>public</shared>
		<tag>VirtualButt</tag>
		<no-collide-with-tag>arms</no-collide-with-tag>
		<no-collide-with-tag>legs</no-collide-with-tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>belly</no-collide-with-tag>
		<no-collide-with-tag>butt</no-collide-with-tag>
		<no-collide-with-tag>pussy</no-collide-with-tag>
		<no-collide-with-tag>MaleBody</no-collide-with-tag>
		<no-collide-with-tag>MaleFeet</no-collide-with-tag>
		<no-collide-with-tag>shlong</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
		<no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
		<no-collide-with-tag>VirtualGround</no-collide-with-tag>
	</per-triangle-shape>

	<per-triangle-shape name="VirtualVagina">
		<margin>0.1</margin>
		<penetration>0.1</penetration>
		<shared>public</shared>
		<tag>VirtualVagina</tag>
		<no-collide-with-tag>arms</no-collide-with-tag>
		<no-collide-with-tag>legs</no-collide-with-tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>body1</no-collide-with-tag>
		<no-collide-with-tag>belly</no-collide-with-tag>
		<no-collide-with-tag>butt</no-collide-with-tag>
		<no-collide-with-tag>pussy</no-collide-with-tag>
		<no-collide-with-tag>MaleBody</no-collide-with-tag>
		<no-collide-with-tag>MaleHands</no-collide-with-tag>
		<no-collide-with-tag>MaleFeet</no-collide-with-tag>
		<no-collide-with-tag>shlong</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
		<no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
		<no-collide-with-tag>VirtualGround</no-collide-with-tag>
	</per-triangle-shape>

	<per-triangle-shape name="VirtualHands">
		<margin>0.03</margin>
		<penetration>0.01</penetration>
		<shared>public</shared>
		<tag>VirtualHands</tag>
		<no-collide-with-tag>arms</no-collide-with-tag>
		<no-collide-with-tag>legs</no-collide-with-tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>body1</no-collide-with-tag>
		<no-collide-with-tag>belly</no-collide-with-tag>
		<no-collide-with-tag>butt</no-collide-with-tag>
		<no-collide-with-tag>pussy</no-collide-with-tag>
		<no-collide-with-tag>MaleBody</no-collide-with-tag>
		<no-collide-with-tag>MaleHands</no-collide-with-tag>
		<no-collide-with-tag>MaleFeet</no-collide-with-tag>
		<no-collide-with-tag>shlong</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
		<no-collide-with-tag>VirtualGround</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-tag>VirtualHands</no-collide-with-tag>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">0.4</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">0.4</weight-threshold>
		<weight-threshold bone="NPC L Hand [LHnd]">0.8</weight-threshold>
		<weight-threshold bone="NPC R Hand [RHnd]">0.8</weight-threshold>
		<weight-threshold bone="NPC R Finger00 [RF00]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger01 [RF01]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger02 [RF02]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger10 [RF10]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger11 [RF11]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger12 [RF12]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger20 [RF20]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger21 [RF21]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger22 [RF22]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger30 [RF30]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger31 [RF31]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger32 [RF32]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger40 [RF40]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger41 [RF41]">0.7</weight-threshold>
		<weight-threshold bone="NPC R Finger42 [RF42]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger00 [LF00]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger01 [LF01]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger02 [LF02]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger10 [LF10]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger11 [LF11]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger12 [LF12]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger20 [LF20]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger21 [LF21]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger22 [LF22]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger30 [LF30]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger31 [LF31]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger32 [LF32]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger40 [LF40]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger41 [LF41]">0.7</weight-threshold>
		<weight-threshold bone="NPC L Finger42 [LF42]">0.7</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">0.7</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">0.7</weight-threshold>
	</per-triangle-shape>

	<per-triangle-shape name="CBBE">
		<margin>0.25</margin>
		<penetration>0.1</penetration>
		<shared>public</shared>
		<tag>body</tag>
		<no-collide-with-tag>body</no-collide-with-tag>
		<no-collide-with-tag>hands</no-collide-with-tag>
		<no-collide-with-tag>feet</no-collide-with-tag>
		<no-collide-with-tag>arms</no-collide-with-tag>
		<no-collide-with-tag>legs</no-collide-with-tag>
		<no-collide-with-tag>Belly</no-collide-with-tag>
		<no-collide-with-tag>armscoll</no-collide-with-tag>
		<no-collide-with-tag>armscollisionM</no-collide-with-tag>
		<no-collide-with-tag>collisionThigh</no-collide-with-tag>
		<no-collide-with-tag>Genitals</no-collide-with-tag>
		<no-collide-with-tag>MaleBody</no-collide-with-tag>
		<no-collide-with-tag>MaleHands</no-collide-with-tag>
		<no-collide-with-tag>MaleFeet</no-collide-with-tag>
		<no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>VirtualLegs</no-collide-with-tag>
		<no-collide-with-tag>VirtualGround</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
		<no-collide-with-tag>VirtualHands</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Breast</no-collide-with-bone>
		<no-collide-with-bone>NPC L Breast01</no-collide-with-bone>
		<no-collide-with-bone>L Breast00</no-collide-with-bone>
		<no-collide-with-bone>L Breast01</no-collide-with-bone>
		<no-collide-with-bone>L Breast02</no-collide-with-bone>
		<no-collide-with-bone>L Breast03</no-collide-with-bone>
		<no-collide-with-bone>L Breast04</no-collide-with-bone>
		<no-collide-with-bone>NPC R Breast</no-collide-with-bone>
		<no-collide-with-bone>NPC R Breast01</no-collide-with-bone>
		<no-collide-with-bone>R Breast00</no-collide-with-bone>
		<no-collide-with-bone>R Breast01</no-collide-with-bone>
		<no-collide-with-bone>R Breast02</no-collide-with-bone>
		<no-collide-with-bone>R Breast03</no-collide-with-bone>
		<no-collide-with-bone>R Breast04</no-collide-with-bone>
		<no-collide-with-bone>NPC L Pussy02</no-collide-with-bone>
		<no-collide-with-bone>NPC R Pussy02</no-collide-with-bone>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
		<weight-threshold bone="NPC L Breast">1</weight-threshold>
		<weight-threshold bone="NPC R Breast">1</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast01">1</weight-threshold>
		<weight-threshold bone="L Breast02">1</weight-threshold>
		<weight-threshold bone="L Breast03">1</weight-threshold>
		<weight-threshold bone="R Breast01">1</weight-threshold>
		<weight-threshold bone="R Breast02">1</weight-threshold>
		<weight-threshold bone="R Breast03">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
	</per-triangle-shape>

	<per-vertex-shape name="bot">
		<margin>0.2</margin>
		<shared>internal</shared>
		<tag>dress</tag>
		<no-collide-with-tag>dress</no-collide-with-tag>
		<no-collide-with-tag>hands</no-collide-with-tag>
		<no-collide-with-tag>feet</no-collide-with-tag>
		<no-collide-with-tag>Genitals</no-collide-with-tag>
		<no-collide-with-tag>VirtualBreasts</no-collide-with-tag>
		<no-collide-with-tag>VirtualVagina</no-collide-with-tag>
		<no-collide-with-tag>VirtualHead</no-collide-with-tag>
		<no-collide-with-tag>VirtualButt</no-collide-with-tag>
		<no-collide-with-tag>VirtualArms</no-collide-with-tag>
		<no-collide-with-tag>Lbreast</no-collide-with-tag>
		<no-collide-with-tag>Rbreast</no-collide-with-tag>
		<no-collide-with-tag>breast</no-collide-with-tag>
		<no-collide-with-tag>cloth</no-collide-with-tag>
		<no-collide-with-bone>NPC L Breast</no-collide-with-bone>
		<no-collide-with-bone>NPC L Breast01</no-collide-with-bone>
		<no-collide-with-bone>L Breast00</no-collide-with-bone>
		<no-collide-with-bone>L Breast01</no-collide-with-bone>
		<no-collide-with-bone>L Breast02</no-collide-with-bone>
		<no-collide-with-bone>L Breast03</no-collide-with-bone>
		<no-collide-with-bone>L Breast04</no-collide-with-bone>
		<no-collide-with-bone>NPC R Breast</no-collide-with-bone>
		<no-collide-with-bone>NPC R Breast01</no-collide-with-bone>
		<no-collide-with-bone>R Breast00</no-collide-with-bone>
		<no-collide-with-bone>R Breast01</no-collide-with-bone>
		<no-collide-with-bone>R Breast02</no-collide-with-bone>
		<no-collide-with-bone>R Breast03</no-collide-with-bone>
		<no-collide-with-bone>R Breast04</no-collide-with-bone>
		<no-collide-with-bone>NPC L Pussy02</no-collide-with-bone>
		<no-collide-with-bone>NPC R Pussy02</no-collide-with-bone>
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">0.3</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">0.3</weight-threshold>
	<!--<weight-threshold bone="NPC Belly">1</weight-threshold>-->
		<weight-threshold bone="NPC Pelvis [Pelv]">0.3</weight-threshold>
		<weight-threshold bone="NPC L PreButt">1</weight-threshold>
		<weight-threshold bone="NPC R PreButt">1</weight-threshold>
		<weight-threshold bone="NPC L Butt">0.3</weight-threshold>
		<weight-threshold bone="NPC R Butt">0.3</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">0.3</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">0.3</weight-threshold>

        <weight-threshold bone="SkirtBM01">0.1</weight-threshold>
		<weight-threshold bone="SkirtBM02">0.1</weight-threshold>
		<weight-threshold bone="SkirtBM03">0.1</weight-threshold>
        <weight-threshold bone="SkirtBM04">0.1</weight-threshold>
		<weight-threshold bone="SkirtBM05">0.1</weight-threshold>
        <weight-threshold bone="SkirtBM06">0.1</weight-threshold>
        <weight-threshold bone="SkirtBM07">0.1</weight-threshold>

        <weight-threshold bone="SkirtBR01">0.1</weight-threshold>
		<weight-threshold bone="SkirtBR02">0.1</weight-threshold>
		<weight-threshold bone="SkirtBR03">0.1</weight-threshold>
        <weight-threshold bone="SkirtBR04">0.1</weight-threshold>
		<weight-threshold bone="SkirtBR05">0.1</weight-threshold>
        <weight-threshold bone="SkirtBR06">0.1</weight-threshold>
        <weight-threshold bone="SkirtBR07">0.1</weight-threshold>

        <weight-threshold bone="SkirtBL01">0.1</weight-threshold>
		<weight-threshold bone="SkirtBL02">0.1</weight-threshold>
		<weight-threshold bone="SkirtBL03">0.1</weight-threshold>
        <weight-threshold bone="SkirtBL04">0.1</weight-threshold>
		<weight-threshold bone="SkirtBL05">0.1</weight-threshold>
        <weight-threshold bone="SkirtBL06">0.1</weight-threshold>
        <weight-threshold bone="SkirtBL07">0.1</weight-threshold>

        <weight-threshold bone="SkirtFL01">0.3</weight-threshold>
		<weight-threshold bone="SkirtFL02">0.1</weight-threshold>
		<weight-threshold bone="SkirtFL03">0.1</weight-threshold>
        <weight-threshold bone="SkirtFL04">0.1</weight-threshold>
        <weight-threshold bone="SkirtFL05">0.1</weight-threshold>
        <weight-threshold bone="SkirtFL06">0.1</weight-threshold>
        <weight-threshold bone="SkirtFL07">0.1</weight-threshold>

        <weight-threshold bone="SkirtFR01">0.3</weight-threshold>
		<weight-threshold bone="SkirtFR02">0.1</weight-threshold>
		<weight-threshold bone="SkirtFR03">0.1</weight-threshold>
        <weight-threshold bone="SkirtFR04">0.1</weight-threshold>
        <weight-threshold bone="SkirtFR05">0.1</weight-threshold>
        <weight-threshold bone="SkirtFR06">0.1</weight-threshold>
        <weight-threshold bone="SkirtFR07">0.1</weight-threshold>
	</per-vertex-shape>
</system>
