<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">


	<!-- body -->
	<bone-default>
		<margin-multiplier>0.3</margin-multiplier>
		<!-- <restitution>0.3</restitution> -->
	</bone-default>
	


	
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	
	<bone name="NPC Pelvis [Pelv]"/>
	<bone name="NPC Head [Head]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	
	<bone name="L Breast01"/>
	<bone name="R Breast01"/>
		<bone name="L Breast02"/>
	<bone name="R Breast02"/>
			<bone name="L Breast03"/>
	<bone name="R Breast03"/>
	

	<bone name="NPC L Breast"/>
	<bone name="NPC R Breast"/>
	<bone name="NPC L Breast01"/>
	<bone name="NPC R Breast01"/>
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>

	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC L Butt"/>
	<bone name="NPC R Butt"/>
	<bone name="NPC L Pussy02"/>
	<bone name="NPC R Pussy02"/>
	<bone name="NPC Belly"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	
<bone name="NPC L Toe0 [LToe]"/>
<bone name="NPC R Toe0 [RToe]"/>


	<bone-default>
		<margin-multiplier>0.3</margin-multiplier>
		<restitution>0.2</restitution>
	</bone-default>
<bone name="NPC L Thigh [LThg]"/>
<bone name="NPC R Thigh [RThg]"/>

	
	<bone-default>
		<margin-multiplier>1.5</margin-multiplier>
		<restitution>0.2</restitution>
	</bone-default>

<bone name="NPC L Calf [LClf]"/>
<bone name="NPC R Calf [RClf]"/>
	<bone-default>
		<margin-multiplier>1.2</margin-multiplier>
		<restitution>0.2</restitution>
	</bone-default>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
<bone name="NPC L Foot [Lft ]"/>
<bone name="NPC R Foot [Rft ]"/>

<bone name="WEAPON"/>
<bone name="t100"/>



		<bone-default>
		<mass>0.5</mass>
		<inertia x="20" y="20" z="20" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.6</linearDamping>
		<angularDamping>0.6</angularDamping>
		<friction>0.1</friction>
		<restitution>0.5</restitution>
	</bone-default>
	
	
			<bone-default>
		<margin-multiplier>0.2</margin-multiplier>
	</bone-default>
	
	
<bone name="t101"/>
<bone name="t102"/>
<bone name="t103"/>
<bone name="t104"/>
<bone name="t105"/>
<bone name="t106"/>
<bone name="t107"/>
<bone name="t108"/>
<bone name="t109"/>
<bone name="t110"/>



						<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.1" y="-1" z="-1" />
		<angularUpperLimit x="0.1" y="1" z="1" />
		<linearStiffness x="30" y="30" z="30" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="2" y="2" z="2" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>
	




<generic-constraint bodyA="t101" bodyB ="t100"></generic-constraint>
<generic-constraint bodyA="t102" bodyB ="t101"></generic-constraint>
<generic-constraint bodyA="t103" bodyB ="t102"></generic-constraint>
<generic-constraint bodyA="t104" bodyB ="t103"></generic-constraint>
<generic-constraint bodyA="t105" bodyB ="t104"></generic-constraint>
<generic-constraint bodyA="t106" bodyB ="t105"></generic-constraint>
<generic-constraint bodyA="t107" bodyB ="t106"></generic-constraint>
<generic-constraint bodyA="t108" bodyB ="t107"></generic-constraint>
<generic-constraint bodyA="t109" bodyB ="t108"></generic-constraint>
<generic-constraint bodyA="t110" bodyB ="t109"></generic-constraint>




	  </system>




































