		<hkobject name="#0057" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="30">
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>syncPoint</hkcstring>
				<hkcstring>WeapEquip_OutMoving</hkcstring>
				<hkcstring>WeapEquip_Out</hkcstring>
				<hkcstring>PitchOverrideEnd</hkcstring>
				<hkcstring>PitchOverrideStart</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>staggerStart</hkcstring>
				<hkcstring>BeginWeaponDraw</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>weaponDraw</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>SoundPlay.WPNBlade1HandSmallDraw</hkcstring>
				<hkcstring>SoundPlay.WPNAxe1HandDraw</hkcstring>
				<hkcstring>SoundPlay.WPNMace1HandDraw</hkcstring>
				<hkcstring>SoundPlay.WPNStaffHandDraw</hkcstring>
				<hkcstring>MagicWeap_ForceEquip</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>StreamingTest</hkcstring>
				<hkcstring>SoundPlay.WPNUnarmedDraw</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>tailCombatIdle</hkcstring>
				<hkcstring>SoundPlay.WPNLeftHandDraw</hkcstring>
				<hkcstring>arrowAttach</hkcstring>
<!-- MOD_CODE ~xstf~ OPEN -->
				<hkcstring>SoundPlay</hkcstring>
				<hkcstring>SoundStop</hkcstring>
				<hkcstring>AnimObjLoad</hkcstring>
				<hkcstring>AnimObjDraw</hkcstring>
				<hkcstring>AnimObjectUnequip</hkcstring>
				<hkcstring>AnimObjectStop</hkcstring>
				<hkcstring>Magic_Equip_Out</hkcstring>
				<hkcstring>Magic_Equip_OutMoving</hkcstring>
				<hkcstring>StartAnimatedCamera</hkcstring>
				<hkcstring>EndAnimatedCamera</hkcstring>
				<hkcstring>HeadTrackingOn</hkcstring>
				<hkcstring>HeadTrackingOff</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="16">
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>IsEquipping</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>PitchManualOverride</hkcstring>
				<hkcstring>bEquipUnequip</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="3">
				<hkcstring>LeftArm</hkcstring>
				<hkcstring>UpperBody</hkcstring>
				<hkcstring>RightArm</hkcstring>
			</hkparam>
		</hkobject>
