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,,,,,,,,,,,,,,,,,,,,,,,,!!Down the rabbit hole
----
<<if $world.swirl is false>><<removeclass "body" "dream">><<else>><<addclass "body" "dream">><</if>>@@.smear;Colorful mists and fractals of impossible patterns flourish across your eyes.@@ @@.blur;Your head is foggy@@, @@.rumble;you feel like you're falling@@. You try to center yourself but find it difficult.
what's happening, who are you?
what even is your name?
<<textbox "$player.name" $player.name "Gender Select" autofocus>> <<button "Random name">>\
<<set$player.name=either("Lily","Alexis","Lex","Alexi","Juno","Kim","Elizabeth","Sasha","Max","Chris","Avery","Jaime","Jaden","Alex","Nemo","Jewel","Nickie","Frankie","Taylor","Logan","Ezra","Eli","Angel","Aspen","Fern","Finn","August","Blair","Dakota","Jack","Jessie","Jo","Kai","Lane","Mickey","Morgan","Parker","Piper","Phoenix","Quinn","Reed","Reese","River","Robin","Rory","Rowan","Pine","Ryan","Sage","Scout","Sawyer","Shiloh","Sky","Skylar","Tanner","Wesley","Whitney","Winter","Autumn","Spring","Summer","Red","Ross","Kim","Hiro","Yumi","Sumi","Vera","Vanna","Vashti","Calico","Ochiko","Ginko","Taro","Trolamine","Serotonin","Snow","Connie","Birch","Bay","Nami","Elotie","Kain","Winslow","Miku","Patches","Owl","Berry","Candi","Cindy","Bridge","Bridgete","Babe","Bailey","Baby","Colt","Cali","Lume","Lottie","Clementine","Price","Fortune","Sunny","Blue","Vern","Sam","Dusty","Louis","Lala","Langley","Pepper","Salt","Brown","Camden","Kiki","Bouba","Jiji","Garnet","Gallery","Sin","Jean","Pino","Poppy","Geno","Bambi","Noir","Shadow","Moon","Star","Lyric","Melody","Landon","Dalton","Sans","Frick","Flip","Flack","Audie","Myra","Oak","Rasha","Heart","Hans","Fran","Roe","Parks","Gloom","Glory","Shin","Vila","Iris","Zelda","Bo","Audrey","Ghost","Lexi","Jack","Smile","Godfrey","Snake","Linx","Bee","Tally","Hall","Lemon","Demon","Hawaii","Mother","Daddy","Mommy","Dolly","Puppet","Freedom","Liberty","Skip","Marx","Kath","Geth","Gavil","Hammer","Cross","Nail","Jinx","James","Jane","Calcie","Montana","Arizona","Owen","Claymore","Frey","Fae","Baker","Sailor","Weekend","Friday","Tuesday","Love","Miles","Easy","Neighbour","Pepe","Hades","Meg","Jam","Jelly","Poss", "Jerry","Kramer","Barry b Benson","Protection","Goose","Deez","Nutz","Leon","Claire","Noi","Wonder","Fire","Peaches","Cornsilk","Lilac","Primrose","Lovecraft","Valencourt","Tolkien","Fox","Gendry","Sugar","Ravi","Ollie","Wanda","Coral","Arcade","Wire","Porter","Smith","Kirby","Emily","Pope","Jessie","James","Latex","Cole", "Collie", "Woods", "Kali", "Candle", "Pumpkin", "Lofi", "Misha", "Mattie", "Mat", "Marsh", "Molly", "Ruth", "Discovery", "Adventure", "Justice", "Abyss", "Biss", "Porcine", "Lilac", "Betsy", "Mona", "Cass", "Jone", "Flan", "Adelaide", "Etolie", "Zero", "Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn", "Neptune", "Uranus", "Pluto", "Ceres", "Ganymede", "Io", "Callisto", "Titan", "luna", "Europa", "Triton", "Eris", "Titania", "Oberon", "Rhea", "Umbreil", "Ariel", "Dione", "Quaoar", "Tethys", "Sedna", "Orcus", "Salacia", "Amygdala", "Wernicke", "Broca", "Rem", "Somnus", "Proteus", "Huya","Adorea", "Karissa", "Alyssa", "Kubric", "Alissa", "Rayla", "Riahli", "Runa", "Sunflower", "Saphie", "Sandra", "Thermopylae", "Troy", "Kiss", "Toma", "Tally", "Tandra", "Clarke", "Callie", "Patch", "Pam", "Pim", "Phin", "Tower", "Peach", "Plum", "Mulberry", "Rorich", "Mabel", "Link", "Dianthe", "Bob", "Brandy", "Amaretto", "Malbec", "Port", "Tisiphone", "Fran", "Genki", "Akemi", "Akiko", "Botan", "Chiharu", "Haru", "Chiyo", "Cho", "Chai", "Emiko", "Ena", "Fumiko", "Haijime", "San", "Ruiji", "Coomer", "Bubbie", "Shenmue", "Braun", "Fish", "Spice", "Dream", "Gemini", "Holly", "Roofus", "Roe", "Rawn", "Oxlie", "Raflan", "Rehalley", "Rundonia", "Penia", "Pathos", "Ethos", "Eros", "Apollo", "Song", "Sweet", "Peanut", "Lacine", "Peta", "Foto", "Adi","Addison","Ro","Sweets","Cookie","Bones","Jewel","Mushy","Brandi","Babi","Spice","Qaurk","Tali","Mandy","Kass","Langley","Cherri","Camery","Zira","Alexia","Fangley","Krisp","Susie","Krang","Starshine","Ollie","Patricia","Charlie","Gabriella","Chichi","Bulma","Launch","Picklepee","Pumparum","Orbi","Mobius","Orville","Zucker","Ginger","Paarl","Micolash","Gehrman","Hemwick","Mergo","Rom","Juckport","Jevil","Lucky","Luck","Lucy","Megumi","Moose","Magi","Leto","Paul","Jessica","Chandi","Idaho","Vlad","Valdimire","Chico","Ian","Chaos","Empty","Null","Powers","Prowler","Foxly","Panda","Pangolin","Sugar","Honey","Barbie","Baby","Mystique","Rouge","Malcolm","Eric","Xaviar","Laszlo","Nadia","Mari Lwyd","Albedo","Miller","Weis","Derek","Nubert","Corsair","Lexicon","Lambert","Eleana","Di","Luna","Launa","Mavie","Mavis","Lupe","Roly","Rauna","Ace","Agnes","Alice","Anabelle","Angus","Annalisa","Annalise","Astrid","Axel","Bea","Beau","Benedict","Bianca","Bones","Boone","Buck","Carmen","Chai","Clay","Cyd","Eunice","Felicity","Friga","Marli","Mini","veruca","Vivi","Landon","London","Wren","Debu","Raj","Presly","Harly","Bou","Tinley","Padraic","Colm","Corriander","Thyme","Peppercorn") >>
(replace: ?player.name)[$player.name]
<<script>>state.display(state.active.title, null, "back")<</script>>
\
<</button>>
----
➤ [[Accept|Gender Select]]
🐞 [[Debugskip]]<<if $storystarted>><<if $world.debug is true>><<set _dbenabled to "🐞Disable Debug🐞">><<else>><<set _dbenabled to "🐞Enable Debug🐞">><<endif>><u>Stats for $player.name</u> <<if $player.gender is 1>>♀<<elseif $player.gender is 2>>♂<<else>>⚥<</if>><<set _twelve = Math.floor(($world.time /60) % $world.clock)>>
~~ Day: <<print Math.floor($world.time / 1440)>>, 🕒: <<if _twelve is 0>>12<<else>><<print _twelve>><</if>>:<<print if(Math.floor($world.time % 60) lt 10){"0"}else{""}>><<print Math.floor($world.time % 60)>> <<print if($world.ampm gte 12){"PM"}else{"AM"}>> <<print if($world.light is "moon"){"🌙"}else if($world.light is "sun"){"☀️"}else{"🌅"}>> ~~<<if $player.affected.weight is true>><<set _tmp = 'affected'>><<else>><<set _tmp = 'none'>><</if>>
~~📏<<if $world.metric>><<print ($player.height * 2.54).toFixed(1)+'@@'>> cm<<else>><<print Math.floor($player.height/12)>>'<<print ($player.height%12).toFixed(0)>>"<</if>>,<<hovertip "<b>⚖️ Weight</b><br>~~Weight affects mobility, how npcs react and how the player engages with the environment.<hr>~~⚖️ Body Weight: <<if $world.metric>><<print '@@.'+_tmp+';'+($player.weight.total * 0.454).toFixed(2)+'@@'>> KG<<else>><<print '@@.'+_tmp+';'+($player.weight.total).toFixed(2)+'@@'>> LBs<</if>><br>⚖️ Total Weight: <<if $world.metric>><<print '@@.'+_tmp+';'+($player.weight.true * 0.454).toFixed(2)+'@@'>> KG<<else>><<print '@@.'+_tmp+';'+($player.weight.true).toFixed(2)+'@@'>> LBs<</if>><br>⚓ Weight Limit: <<if $world.metric>><<print '@@.'+_tmp+';'+($player.mobility.max * 0.454).toFixed(2)+'@@'>> KG<<else>><<print '@@.'+_tmp+';'+($player.mobility.max).toFixed(2)+'@@'>> LBs<</if>> (<<print (($player.mobility.current)*100).toFixed(1)>>%)<br>🧈 Fat Weight: <<if $world.metric>><<print '@@.'+_tmp+';'+($player.weight.fat * 0.454).toFixed(2)+'@@'>> KG<<else>><<print '@@.'+_tmp+';'+($player.weight.fat).toFixed(2)+'@@'>> LBs (<<print (($player.weight.fat/$player.weight.true)*100).toFixed(2)>>%)<</if>><br>🍼 Pregnancy Weight: <<if $world.metric>><<print '@@.'+_tmp+';'+($player.weight.preg * 0.454).toFixed(2)+'@@'>> KG<<else>><<print '@@.'+_tmp+';'+($player.weight.preg).toFixed(2)+'@@'>> LBs<</if>><br>🪱 Parasite Weight: <<if $world.metric>><<print '@@.'+_tmp+';'+($player.weight.para * 0.454).toFixed(2)+'@@'>> KG<<else>><<print '@@.'+_tmp+';'+($player.weight.para).toFixed(2)+'@@'>> LBs<</if>>">>⚖️ <<if $world.metric>><<print '@@.'+_tmp+';'+($player.weight.total * 0.454).toFixed(1)+'@@'>> KG<<else>><<print '@@.'+_tmp+';'+($player.weight.total).toFixed(1)+'@@'>> LBs<</if>><</hovertip>> <<if $player.weight.total lt State.index(State.length-1).variables.player.weight.total >>\ @@.flash;▼@@ <<elseif $player.weight.total gt State.index(State.length-1).variables.player.weight.total>>\ @@.flash;▲@@<<endif>>~~
----
<<nobr>><<if $player.affected.vitality is true>><<set _tmp = 'affected'>><<else>><<set _tmp = 'none'>><</if>><div style="text-align: left;"> ~~<<hovertip "💗 <b>Vitality</b><hr>Your vital essence, your vigor, your stamina. Affects how long you can stay engaged in certain activities.">>💗Vitality 💗 : <<print '@@.'+_tmp+';'+Math.floor((100*$player.vitality.current))/100+' / '+Math.floor((100*$player.vitality.maxtotal))/100+'@@'>><</hovertip>> <<if $player.vitality.current lt State.index(State.length-1).variables.player.vitality.current >>\@@.flash;▼@@ <<elseif $player.vitality.current gt State.index(State.length-1).variables.player.vitality.current>>\@@.flash;▲@@<<endif>>~~
<div id="HPbarbkg" class="hzbarbkg">
<div id="HPbar" class="hzbar"></div></div>
</div>
<<run Health2($player.vitality.current, $player.vitality.maxtotal, "HPbar", true)>>
<<if $player.affected.fitness is true>><<set _tmp = 'affected'>><<else>><<set _tmp = 'none'>><</if>>
<div style="text-align: left;"> ~~<<hovertip "💪 <b>Fitness</b><hr>Your body's core strength. Determines strength, endurance and mobility limits regardless of body composition.">>💪 Fitness 💦 : <<print '@@.'+_tmp+';'+Math.floor((100*$player.fitness.total))/100+'%@@'>><</hovertip>><<if $player.fitness.total lt State.index(State.length-1).variables.player.fitness.total >>\ @@.flash;▼@@ <<elseif $player.fitness.current gt State.index(State.length-1).variables.player.fitness.current>>\ @@.flash;▲@@<<endif>>~~
<div id="FITbarbkg" class="hzbarbkg">
<div id="FITbar" class="hzbar">
</div>
</div>
</div>
<<run Health2($player.fitness.total, $player.fitness.max, "FITbar", true)>><<if $player.affected.hunger is true>><<set _tmp = 'affected'>><<else>><<set _tmp = 'none'>><</if>>
<<if Flag("hascanteen")>><div style="text-align: left;"> ~~<<hovertip "🍖 <b>Provisions</b><hr>Your Autosklava Canteen can feed on many things including things you cannot, and stores them in its hammerspace as a consumable nector. This stockpile is reflected here.">>🍖 Provisions 🍖 : <<if $world.metric>><<print '@@.'+_tmp+';'+Math.floor((100*$player.canteen.current*0.0295735))/100+' L@@'>><<else>><<print '@@.'+_tmp+';'+Math.floor((100*$player.canteen.current))/100+' oz@@'>><</if>><</hovertip>><<if $player.canteen.current lt State.index(State.length-1).variables.player.canteen.current >>\ @@.flash;▼@@ <<elseif $player.canteen.current gt State.index(State.length-1).variables.player.canteen.current>>\ @@.flash;▲@@<<endif>>~~
<div id="HGRbarbkg" class="hzbarbkg">
<div id="HGRbar" class="hzbar">
</div>
</div>
</div>
<<run Health2($player.canteen.current, 128, "HGRbar", true, "neg")>><</if>><<if $player.affected.fullness is true>><<set _tmp = 'affected'>><<else>><<set _tmp = 'none'>><</if>>
<div style="text-align: left;"> ~~<<hovertip "🎈 <b>Fullness</b><hr>This is your stomach's current state and maximum capacity. This influences how much you can eat and effects some scenes.<hr>🎈 Current Fullness: <<print (($player.fullness.current/$player.fullness.max)*100).toFixed(1)>>%<br>⏲️ Digest Rate: <<print ($player.digest.rate * 60).toFixed(1)>> per Hour<br>📍 Capacity Base: <<print (($player.fullness.maxcore).toFixed(1))>> Oz<br>✨ Capacity Bonus: <<print (($player.fullness.max-$player.fullness.maxcore).toFixed(1))>> Oz<br>🧶 Stomach Elasticity: <<print ($player.fullness.stretch).toFixed(1)>> Oz<br>💥 Maximum Capacity: <<print (($player.fullness.max*$player.fullness.stretch).toFixed(1))>> Oz">>🎈 Fullness 🎈 : <<if $world.metric>><<print '@@.'+_tmp+';'+Math.floor((100*$player.fullness.current*0.0295735))/100+' / '+Math.floor((100*$player.fullness.max*0.0295735))/100+'@@'>> L<<else>><<if $player.fullness.current > 120 or $player.fullness.max > 120>><<print '@@.'+_tmp+';'+Math.floor((100*($player.fullness.current/16)))/100+' / '+Math.floor((100*($player.fullness.max/16)))/100+'@@'>> LBs<<else>><<print '@@.'+_tmp+';'+Math.floor((100*$player.fullness.current))/100+' / '+Math.floor((100*$player.fullness.max))/100+'@@'>> Oz<</if>><</if>><</hovertip>><<if $player.fullness.current lt State.index(State.length-1).variables.player.fullness.current >>\ @@.flash;▼@@ <<elseif $player.fullness.current gt State.index(State.length-1).variables.player.fullness.current>>\ @@.flash;▲@@<<endif>>~~
<div id="FULLbarbkg" class="hzbarbkg">
<div id="FULLbar" class="hzbar">
</div>
</div>
</div>
<<run Health2($player.fullness.current, $player.fullness.max, "FULLbar", true, "neg")>><<if $player.affected.hunger is true>><<set _tmp = 'affected'>><<else>><<set _tmp = 'none'>><</if>>
<<if $player.islactating>><div style="text-align: left;"> ~~<<hovertip "🍼 <b>Lactation</b><hr>~~You're lactating, this bar represents your current milk quantity.~~<hr>🍼 Milk type: $player.lactation.type<br>⌛ Lactation Rate: <<print ($player.lactation.rate*60).toFixed(2)>> Per Hour<br>🧈 Milk Calories: <<print $player.breast.milkcal.toFixed(2)>> Kcal/Oz<br>🍈 Number of breasts: $player.breast.count<br>🐮 Udder Type: <<if $player.hasudder>> $player.uddertype <<else>>None<</if>><<if $player.tail is 'melapoid'>><br>🐝 Melapoid Honey Stores: <<print ($player.tailcontents).toFixed(2)>><</if>>">>🍼 Lactation 🍼 : <<if $world.metric>><<print '@@.'+_tmp+';'+Math.floor((100*$player.breast.milk*0.0295735))/100+' / '+Math.floor((100*$player.breast.milkmax*0.0295735))/100+' L@@'>><<else>><<print '@@.'+_tmp+';'+Math.floor((100*$player.breast.milk))/100+' / '+Math.floor((100*$player.breast.milkmax))/100+' Oz@@'>><</if>><</hovertip>><<if $player.breast.milk lt State.index(State.length-1).variables.player.breast.milk >>\ @@.flash;▼@@ <<elseif $player.breast.milk gt State.index(State.length-1).variables.player.breast.milk>>\ @@.flash;▲@@<<endif>>~~
<div id="LACbarbkg" class="hzbarbkg">
<div id="LACbar" class="hzbar">
</div>
</div>
</div>
<<run Health2($player.breast.milk, $player.breast.milkmax, "LACbar", true, "neg")>><</if>>
<div style="text-align: left;"> ~~<<hovertip "🧠 <b>Corruption</b><hr>~~Not fully intigrated yet. This is your mind and the influence of naughtier thoughts over you. This increases by doing taboo actions~~<hr>🐷 Gluttony: <<print $player.gluttony.current.toFixed(1)>>%<br>💰 Greed: <<print $player.greed.current.toFixed(1)>>%<br>😈 Lust: <<print $player.lust.current.toFixed(1)>>%<br>😴 Sloth: <<print $player.sloth.current.toFixed(1)>>%<br>💋 Bimbo: <<print $player.bimbo.current.toFixed(1)>>% <sub>(not implimented)</sub>">>🧠 Corruption 💦 : <<print '@@.'+_tmp+';'+Math.floor((($player.corruption.current/$player.corruption.max)*100)*100)/100+'%@@'>><</hovertip>>
<<if $player.corruption.current lt State.index(State.length-1).variables.player.corruption.current >>\ @@.flash;▼@@ <<elseif $player.corruption.current gt State.index(State.length-1).variables.player.corruption.current>>\ @@.flash;▲@@<<endif>>~~
<div id="CORbarbkg" class="hzbarbkg">
<div id="CORbar" class="hzbar">
</div>
</div>
</div>
<<run Health2($player.corruption.current, $player.corruption.max, "CORbar", true, "neg")>>
<<if $player.affected.mutation is true>><<set _tmp = 'affected'>><<else>><<set _tmp = 'none'>><</if>><div style="text-align: left;"> ~~<<hovertip "☣️ <b>Mutagens</b><hr>~~This world is full of fractured dreams and strange energies. Exposure can cause your astral from to bend and warp alongside the dream path.~~<hr><b><u>🧬 Active mutagens:</u></b><br>🐷 Porcine Liminal: <<print $player.tf.pig.toFixed(1)>><br>🐮 Bovine Liminal: <<print $player.tf.cow.toFixed(1)>><br>😈 Nepharsi: <<print $player.tf.neph.toFixed(1)>><br>🦠 Oojinn: <<print $player.tf.slime.toFixed(1)>><br>🥩 Kindred of Grease: <<print $player.tf.blob.toFixed(1)>><br>🍇 Berrymorph: <<print $player.tf.berry.toFixed(1)>><br>🐝 Melapoid: <<print $player.tf.melapoid.toFixed(1)>>">>☣️ Mutagens 🧪 : <<print '@@.'+_tmp+';'+Math.floor((($player.mutation.current/$player.mutation.max)*100)*100)/100+'%@@'>><</hovertip>><<if $player.mutation.current lt State.index(State.length-1).variables.player.mutation.current >>\ @@.flash;▼@@ <<elseif $player.mutation.current gt State.index(State.length-1).variables.player.mutation.current>>\ @@.flash;▲@@<<endif>>~~
<div id="MUTbarbkg" class="hzbarbkg">
<div id="MUTbar" class="hzbar">
</div>
</div>
</div>
<<run Health2($player.mutation.current, $player.mutation.max, "MUTbar", true, "neg")>>
<div style="text-align: left;"> ~~<<hovertip "🧵 <b>Astral Tether</b><hr>Not fully intigrated yet. This is a gauge of how much connection you have left to the waking world, a way out. There's a strange unseen thread in you, pulled taut to the otherside; this is how long it can last.">>✂️ Tether 🧵 : <<print Math.floor((($player.tether.current/$player.tether.max)*100)*100)/100>>%<</hovertip>><<if $player.tether.current lt State.index(State.length-1).variables.player.tether.current >>\ @@.flash;▼@@ <<elseif $player.tether.current gt State.index(State.length-1).variables.player.tether.current>>\ @@.flash;▲@@<<endif>>~~
<div id="TETHbarbkg" class="hzbarbkg">
<div id="TETHbar" class="hzbar">
</div>
</div>
</div>
<<run Health2($player.tether.current, $player.tether.max, "TETHbar", true)>>
<div style="text-align: left;">~~<<hovertip "<b>💎 Spall</b><hr>Fragments of dreams. Spall is a form of currency and engery source.">>💎 §<<print Math.floor((100*$player.spall.current))/100>><</hovertip>><<if $player.spall.current lt State.index(State.length-1).variables.player.spall.current >>\ @@.flash;▼@@ <<elseif $player.spall.current gt State.index(State.length-1).variables.player.spall.current>>\ @@.flash;▲@@<<endif>> | <<hovertip "🍖 <b>Calories</b><hr>~~Units of biological energy. When calories exceed your Basal Metabolic Rate they will be stored as fat~~<hr>⚡ Kcal: <<print $player.calories.current.toFixed(2)>><br>⌛ BMR: <<print $player.metabolism.BMR.toFixed(2)>> ~~(AMR: <<print ($player.metabolism.AMR).toFixed(1)>>)~~<br>⏫ Multiplier: x <<print $player.calories.multiplier.toFixed(2)>> <br>🔋 Metabolism: <<print $player.metabolism.base.toFixed(2)>>%">><<if $player.affected.calories is true>><<set _tmp = 'affected'>><<else>><<set _tmp = 'none'>><</if>>🍖 <<print '@@.'+_tmp+';'+(Math.floor((10*$player.calories.current))/10)+"@@">> Kcal <</hovertip>><<if $player.calories.current lt State.index(State.length-1).variables.player.calories.current >> @@.flash;▼@@<<elseif $player.calories.current gt State.index(State.length-1).variables.player.calories.current>> @@.flash;▲@@<<endif>> | <<hovertip "👁️ <b>Lucidity:</b><hr>~~Gained through discovery. Increases attunement to the dreamworld. Bends and reveals things.~~<hr>🌀 Attunement: <<print $player.lucidity.current.toFixed(0)>>%<br>🍀 Luck: <<print ($player.luck.total*100).toFixed(1)>>%">>👁️ <<print Math.floor((10*$player.lucidity.current))/10>>%<</hovertip>><<if $player.lucidity.current lt State.index(State.length-1).variables.player.lucidity.current >> @@.flash;▼@@<<elseif $player.lucidity.current gt State.index(State.length-1).variables.player.lucidity.current>> @@.flash;▲@@<<endif>>~~<hr>
<<if $player.mobility.tier > 1>><<if $player.mobility.tier >5>>
~~<span class="max"><<if $world.statuses>>⚓💦 Imobolized (<<print (($player.mobility.current)*100).toFixed(1)>>%)<<else>>⚓💦 (<<print (($player.mobility.current)*100).toFixed(1)>>%)<</if>></span> ~~
<<elseif $player.mobility.tier >4>> ~~<span class="high"><<if $world.statuses>>⚓💦 Nearly Immobile (<<print (($player.mobility.current)*100).toFixed(1)>>%)<<else>>⚓💦 (<<print (($player.mobility.current)*100).toFixed(1)>>%)<</if>></span>~~
<<elseif $player.mobility.tier >3>> ~~<span class="mid"><<if $world.statuses>>⚓💦 Struggling (<<print (($player.mobility.current)*100).toFixed(1)>>%)<<else>>⚓💦 (<<print (($player.mobility.current)*100).toFixed(1)>>%)<</if>></span>~~
<<elseif $player.mobility.tier >2>> ~~<span class="low"><<if $world.statuses>>⚓💦 Burdened (<<print (($player.mobility.current)*100).toFixed(1)>>%)<<else>>⚓💦 (<<print (($player.mobility.current)*100).toFixed(1)>>%)<</if>></span> ~~
<<else>> ~~<span class="min"><<if $world.statuses>>⚓💦 Hindered (<<print (($player.mobility.current)*100).toFixed(1)>>%)<<else>>⚓💦 (<<print (($player.mobility.current)*100).toFixed(1)>>%)<</if>></span>~~<</if>><</if>>
<<if Flag("hasglutcurse")>> ~~<<if $world.statuses>><mark> 💋 Feast Queen's Mark <<print (($Flags["hasglutcurse"]/800)*100).toFixed(2)>>%</mark><<else>><mark>💋</mark><</if>>~~<</if>>
<<if $player.statuses.includes("abundance")>> ~~<<if $world.statuses>><mark> 🍖✨ Abundance (<<print $player.statuslist["abundance"].timer.toFixed(1)>>)</mark><<else>><mark>🍖✨ (<<print $player.statuslist["abundance"].timer.toFixed(1)>>)</mark><</if>>~~<</if>>
<<if $player.gluttony.current > 40>> ~~<<if $world.statuses>><mark> 🐷 Glutton <<print (($player.gluttony.current)).toFixed(2)>>%</mark><<else>><mark>🐷</mark><</if>>~~<</if>>
<<if $player.hasparasite>><br> ~~<span class="infected"><<if $world.statuses>>🪱 Infested x <<print $player.hasparasite>><<else>>🪱<</if>></span>~~<</if>>
<<if $player.statuses.includes("bad luck")>><br> ~~<span class="black"><<if $world.statuses>>🍀🔻 Bad Luck (<<print $player.statuslist["bad luck"].timer.toFixed(1)>>)<<else>>🍀🔻 (<<print $player.statuslist["bad luck"].timer.toFixed(1)>>)<</if>></span>~~<</if>>
<<if $player.statuses.includes("good luck")>><br> ~~<span class="green"><<if $world.statuses>>🍀✨ Good Luck (<<print $player.statuslist["good luck"].timer.toFixed(1)>>)<<else>>🍀✨ (<<print $player.statuslist["good luck"].timer.toFixed(1)>>)<</if>></span>~~<</if>>
<<if $player.ispreg>> ~~<span class="preg"><<if $world.statuses>>🍼 Pregnant<<else>>🍼<</if>></span>~~<</if>>
<<if $player.fat.mod > 0>><br> ~~<span class="high"><<if $world.statuses>>🎈💦 Bloated (<<print (($player.fat.mod/$player.fat.current)*100).toFixed(1)>>%)<<else>>🎈💦(<<print (($player.fat.mod/$player.fat.current)*100).toFixed(1)>>%)<</if>></span>~~<</if>>
</div><</nobr>><<if $world.debug is true>><div style="text-align: left;">@@.neutral;~~🐞 Debug Body Info: ♦ Fat: <<print ($player.fat.current).toFixed(1) >> (LV<<print $player.fat.tier>>) | ♦ Face Fat: <<print ($player.face.fat).toFixed(1)>> | ♦ Chest Fat: <<print ($player.chest.fat).toFixed(1)>> (Breast tissue: <<print ($player.breast.tissue).toFixed(1)>>) (LV<<print $player.chest.tier>>) | ♦ Arm Fat: <<print ($player.arms.fat).toFixed(1)>> (LV <<print $player.arms.tier>>) | ♦ Belly Fat: <<print ($player.belly.fat).toFixed(1)>> (LV<<print $player.belly.tier>>) - Hardness: <<print ($player.belly.hard).toFixed(1)>> (LV$player.belly.hardtier) | ♦ Butt Fat: <<print ($player.butt.fat).toFixed(1)>> (LV<<print $player.butt.tier>>) | ♦ Hip Fat: <<print ($player.hips.fat).toFixed(1)>> (LV<<print $player.hips.tier>>) | ♦ Leg Fat: <<print ($player.leg.fat).toFixed(1)>> (LV<<print $player.leg.tier>>) | ♦ Pubis Fat: <<print ($player.pubis.fat).toFixed(1)>> | ♦ Stretchmarks: <<print $player.stretchmarks.toFixed(2)>> | ♦ Status list: <<print $player.statuses>> (<<print $player.statuses.length>>) | ♦ Status Event list: <<print $player.statusevents>> | ♦ Tail contents: <<print $player.tailcontents.toFixed(1)>> | ♦ Gas: <<print $player.gas.current.toFixed(2)>> | ♦ Species: $player.species~~<hr>@@</div><<endif>><<endif>><<if $world.debug is true>>\<<link '<i class="fa"> </i>Debug' "Debug">><<LastPassage>><</link>><</if>><<if $storystarted==1>>\<<link '<i class="fa"> </i>Character' "Character">><<LastPassage>><</link>><<link [["♥ Relationships"|Relationships]]>><<LastPassage>><</link>><<link '<i class="fa"> </i>Inventory' "Inventory">><<LastPassage>><</link>><<else>><<link '<i class="fa"> </i>Changelog' "Changelog">><<LastPassage>><</link>><<link '<i class="fa"> </i>Credits' "Credits">><<LastPassage>><</link>><<link '<i class="fa"> </i>Road Map' "Road Map">><<LastPassage>><</link>><<link '<i class="fa"> </i>Report A Bug' "ReportBug">><<LastPassage>><</link>><<link '<i class="fa"> </i>EUAL' "EULA">><<LastPassage>><</link>><</if>>
//Emphasis//
''Strong Emphasis''
==Strikethrough==
Super^^script^^
Sub~~script~~
> Quote
>> Nested quote
* A list item
* Another list item
# A list item
# Another list item
"""No //format//"""
@@Highlight Inline@@
!Level 1 Heading
!!Level 2 Heading
!!!Level 3 Heading
!!!!Level 4 Heading
!!!!!Level 5 Heading
!!!!!!Level 6 Heading
@@.shadow;This text should have a shadow@@
@@.emboss;This text should be embossed@@
@@.blur;This text should be blurred@@
@@.blurrier;This text should be blurrier@@
@@.smear;This text should be smeared@@
@@.mirror;This text should be mirrored@@
@@.upside-down;This text should be upside-down@@
@@.fade-in-out;This text should fade in and out@@
@@.rumble;This text should be rumbling@@
@@.shudder;This text should be shuddering@@
!!Let us remember you
----
@@.fade-in-out;''"$player.name"'' ...@@ thats right, your name is ''"$player.name"'', correct? That feels right, but you still can't feel your body, your shape, yourself. What were you? A girl, a boy, something else?
----
⚙ [[Custom Start: Make your own character|Custom Start]]
~~➽ [[Skip Character Creation: start as a cis woman|Trait Select][$player.gender = 1, $player.hasbreasts = true, $player.hasvagina = true]]
➽ [[Skip Character Creation: start as a cis man|Trait Select][$player.gender = 2, $player.hasbreasts = false, $player.hascock = true]]
➽ [[Skip Character Creation: start as a trans woman|Trait Select][$player.gender = 1; $player.hasbreasts = true, $player.hascock = true]]
➽ [[Skip Character Creation: start as a trans man|Trait Select][$player.gender = 2; $player.hasbreasts = false, $player.hasvagina = true]]
➽ [[Skip Character Creation: start as a twin-sexed nonbinary person|Trait Select][$player.gender = 0; $player.hasbreasts = true, $player.hascock = true, $player.hasvagina = true]]
~~
/*<img src="images/IHlogo500x500.png"><<if $world.swirl is false>><<removeclass "body" "dream">><<else>><<addclass "body" "dream">><</if>>*/<h1><span class='black'>@@.title;Insatiable Hearts@@</span></h1><hr>~~An Immortal Coil Story, by Owlkaline~~
----
!!!WARNING: This is a still developing erotic text-based game and containts graphic content not suitable for minors. Confirm below that you are an adult to proceed.
<<button "I am 18 years of age or older">><<goto "CWSet">><</button>>
<hr><<if $releasetype is "Sub">>~~"@@.lexi;If you're seeing this message, this means this is a supporter version of the game, exclusive to my patreon subscribers to test things and see content early before it makes it into public versions. I just want to thank you for your continued support and ask that this version please not be circulated until its ready. If you find any bugs or see any issues, let me know! k, thx 💕@@"~~<<else>>~~"@@.lexi; Like this game or what I do? Concider becoming a supporter today to gain access to Insatiable Hearts updates a month before anyone else, access to polls, wips and more. Check out my [[Patreon|https://www.patreon.com/owlkaline]], sometime, k thx 💕@@"~~<</if>><hr>
~~<div id="links" style="text-align: center;">Links: [[Patreon|https://www.patreon.com/owlkaline]] | [[Development Thread|https://forum.weightgaming.com/t/insatiable-hearts-v0-1-2c-a-monsterfucker-weight-gain-twine-game/23882]] | [[Dev Discord|https://discord.com/invite/apSFhuu9VD]] </div>~~
<div id="blurblink" style="text-align: center;">~~<<link "Blurb of the Day:">> <<replace "#blurbtext">><<include "BlurbText">><</replace>><</link>>~~</div><hr>@@.signage;<div id="blurbtext" style="text-align: center;"><<include "BlurbText">></div> @@<<SetFlag "lastfatcheck" $world.time>>
!!Let us remember you
----
<b>What were your pronouns? How should you be refered to?</b>
----
<<radiobutton "$player.gender" 2>> He / Him
<<radiobutton "$player.gender" 1>> She / Her
<<radiobutton "$player.gender" 0>> They / Them
----
Were you trans or cisgendered?
<b>Trans</b>: <<radiobutton "$player.trans" true>> <b>Cis</b>: <<radiobutton "$player.trans" false>>
----
<b>Your body? What was it like?</b>
----
How <b>tall</b> were you?
<<listbox "$player.height" autoselect>>
<<option "very short" 54>>
<<option "short" 63>>
<<option "average" 67>>
<<option "tall" 72>>
<<option "very tall" 80>>
<</listbox>>
----
How much body <b>Fat</b> did you have?
<<listbox "$player.fat.current" autoselect>>
<<option "not much" 5>>
<<option "below average" 10>>
<<option "about average" 25>>
<<option "above average" 50>>
<<option "A lot" 100>>
<<option "A signifigant amount" 200>>
<</listbox>>
----
How much <b>Muscle</b> did you have?
<<listbox "$player.muscle.current" autoselect>>
<<option "below average" 10>>
<<option "average" 30>>
<<option "above average" 50>>
<</listbox>>
----
How did your mass distribute, what was your <b>Body Shape</b>?
<<listbox "$player.bodytype" autoselect>>
<<option "Triangle Shaped: ( very Bottom Heavy)" "triangle">>
<<option "Pear Shaped: (Bottom Heavy)" "pear">>
<<option "Bean shaped: (Bottom & Middle)" "bean">>
<<option "Average: (All around)" "average">>
<<option "Hourglass Shaped (Chest & Bottom)" "hourglass">>
<<option "Barrel Shaped: (Middle heavy)" "barrel">>
<<option "Apple Shaped: (Chest & Middle)" "apple">>
<<option "Strawberry Shaped: (Chest Heavy)" "strawberry">>
<</listbox>>
----
<b>Your overall appearance, how did you look?</b>
----
How did you <b>Present</b>?
<b>Facing:</b> <<listbox "$player.presentation.face" autoselect>>
<<option "Feminine" "feminine">>
<<option "Androgynous" "androgynous">>
<<option "Masculine" "masculine">>
<</listbox>> <b>Style:</b> <<listbox "$player.presentation.style" autoselect>>
<<option "Athletic" "athletic">>
<<option "Bookish" "bookish">>
<<option "Bohemian" "bohemian">>
<<option "Clean-cut" "clean-cut">>
<<option "Disheveled" "disheveled">>
<<option "Goth" "goth">>
<<option "Outdoorsy" "outdoorsy">>
<<option "Plain" "plain">>
<<option "Posh" "posh">>
<<option "Punk" "punk">>
<<option "Slutty" "slutty">>
<</listbox>>
----
What was your <b>Skin Color</b>?
<<listbox "$player.skin.color" autoselect>>
<<option "pale white" "white">>
<<option "cream" "cream">>
<<option "peach" "peach">>
<<option "tan" "tan">>
<<option "red-brown" "red-brown">>
<<option "brown" "brown">>
<<option "black" "dark brown">>
<</listbox>>
----
What <b>Color</b> were your <b>Eyes</b>?
<<listbox "$player.eye.color" autoselect>>
<<option "white" "white">>
<<option "grey" "grey">>
<<option "blue" "blue">>
<<option "teal" "teal">>
<<option "brown" "brown">>
<<option "hazel" "hazel">>
<<option "green" "green">>
<<option "dark brown" "dark brown">>
<<option "black" "black">>
<</listbox>>
----
What was your <b>Hair</b> like?
<b>Color:</b> <<listbox "$player.hair.color" autoselect>>
<<option "white" "white">>
<<option "blonde" "blonde">>
<<option "brown" "brown">>
<<option "red" "red">>
<<option "orange" "orange">>
<<option "auburn" "auburn">>
<<option "dark brown" "dark brown">>
<<option "black" "black">>
<</listbox>> <b>Length:</b><<listbox "$player.hair.length" autoselect>>
<<option "bald" 0>>
<<option "very short" 1>>
<<option "short" 3>>
<<option "medium" 6>>
<<option "shoulder-length" 12>>
<<option "long" 24>>
<<option "very long" 30>>
<<option "extremely long" 40>>
<</listbox>> <b>Style:</b><<listbox "$player.hair.style" autoselect>>
<<option "Straight" "straight">>
<<option "Messy" "messy">>
<<option "Loose Curls" "loose curls">>
<<option "Tight Curls" "tight curls">>
<<option "Undercut" "undercut">>
<<option "Mullet" "mullet">>
<<option "Bob" "bob">>
<<option "Loose Braid" "loose braid">>
<<option "Box Braids" "box braids">>
<<option "Natural Afro" "natural afro">>
<<option "Pony Tail" "pony tail">>
<<option "High Pony Tail" "high pony tail">>
<<option "Twin Tails" "twin tails">>
<<option "Curtain Bangs" "curtain bangs">>
<<option "Over-One-Eye Bangs" "over-one-eye-bangs">>
<</listbox>>
What kind of <b>Facial Hair</b> did you have, if any?
<<listbox "$player.facialhair" autoselect>>
<<option "None" "none">>
<<option "Peach Fuzz" "peach fuzz">>
<<option "Stubble" "stubble">>
<<option "Soul Patch" "soul patch">>
<<option "Mustache" "mustache">>
<<option "Mutton Chops" "mutton chops">>
<<option "Goatee" "goatee">>
<<option "Chin Strap" "chin strap">>
<<option "Neck Beard" "neck beard">>
<<option "Full Beard" "full beard">>
<<option "Long Beard" "long beard">>
<</listbox>>
----
<b>What were your Sex Characteristics?</b>
----
<<checkbox "$player.hasbreasts" false true>> Did you have breasts?
What was your <b>breast size?</b>
<<listbox "$player.breast.tissue" autoselect>>
<<option "flat" 0.1>>
<<option "small" 0.3>>
<<option "average" 0.5>>
<<option "above average" 1>>
<<option "big" 3>>
<<option "huge" 5>>
<</listbox>>
<<checkbox "$player.hascock" false true>> Did you have a <b>cock</b>? What was its <b>size</b>.
<<listbox "$player.cock.size" autoselect>>
<<option "tiny" 1>>
<<option "small" 3>>
<<option "average" 5.6>>
<<option "big" 7>>
<<option "huge" 9>>
<</listbox>>
<<checkbox "$player.hasvagina" false true>> Did you have a <b>pussy</b>? What was the size of your <b>clit</b>?
<<listbox "$player.clit.size" autoselect>>
<<option "tiny" 0.05>>
<<option "small" 0.1>>
<<option "average" 0.2>>
<<option "above average" 0.7>>
<<option "big" 1>>
<<option "huge" 2>>
<</listbox>>
----
➤ [[Accept Configuration|Trait Select]]
!!Let us remember you
----
The world spins, but you can feel something of yourself consolidating, forming in the murk of the colorful whirlwind spinning about your vision, but there's surely more. You know yourself, you know your flaws, your skills, your naughty secrets and all the human messiness that lays within you. Do you need to review it or do you think you really recall how you're built?
----
⚙ [[Custom Trait Setup|Custom Traits]] ~~(Skills are Not implemented yet)~~
➽ [[Skip Trait Setup|StoryStart]]
An Immortal Coil story
~~Created by [[Owlkaline|https://twitter.com/Owlkaline_AD]]~~
~~Game Version: $gameversion $releasetype<<if $world.cw is true>>: ⚠️ CW mode<</if>>~~<<set $gameversion = "0.1.2D+p1", $releasetype = "Sub">>
<<set $number = 0>>
<<set $gender = 0>>
<<set $Name = "Enter Name">>
<<set $fade = false>>
<<set $HP to 100; $HPmax to 100; $HPprev to 100>>
<<set $HGR to 100; $HGRmax to 100; $HGRprev to 100>>
<<set $ARO to 100; $AROmax to 100; $AROprev to 100>>
<<set $FULL to 100; $FULLmax to 100; $FULLprev to 100>>
<<set $COR to 100; $CORmax to 100; $CORprev to 100>>
<<set $weight = 135>>
<<set $bodyshape = 160>>
<<set $hascock = false; $hasvag = false; $hasbreasts = false>>
<<set $storystarted = false>>
<<set $debugvalue to "Input script here, It'll be put bellow">>
<<set $MaxHP = 50>> /* Maximum Hit Points */
<<set $CurHP = 50>> /* Current Hit Points */
<<set $tmp = 1, $tmpgl = 0, $tmpl = 0, $tmpgr = 0, $tmps = 0, $tmpFIT>>
<<set $lexibits = 0>>
<<set $tmpA to [], $tmpAR to 0>>
<<set $world = {
time:1842,
ampm: 0,
sky: "day",
light: "day",
clock: 12,
debug: false,
passage: this,
inmenu: false,
cw: false,
swirl: true,
metric: false,
udders: true,
stretchmarks: true,
cellulite: true,
parasites: true,
preg: true,
statuses: true
}
>>
<<set $stats = {
gametime: 0,
calories: 0,
gain: 0,
loss: 0,
mutations: 0,
worms: 0,
eggs: 0,
pregssired: 0,
pregshad: 0,
ends: 0
}
>>
<<set $item = {}>>
<<set $item.name = "Unknown",
$item.icon = "⛔",
$item.longname = "Not a real item",
$item.stack = 0,
$item.weightmax = 0,
$item.weightmin = 0,
$item.calmax = 0,
$item.calmin = 0,
$item.value = 0,
$item.use = "none"
>>
<<set $item.tags = []>>
<<set $item.tags = ["nothing","glitch"]>>
<<set $status = {}>>
<<set $status.name = "Unknown",
$status.icon = "⛔",
$status.longname = "Unknown Status Effect",
$status.description = "This is not an efect or the effect that was meant to be here has glitched."
$status.stack = 0,
$status.timed = true
>>
<<set $status.tags = []>>
<<set $status.tags = ["nothing","glitch"]>>
<<set $itemtmp = {}>>
<<set $StatMessageQueue = []>>
<<set $player to {
name: "Enter Name",
gender: 0,
species: "human",
lastspecies: "human",
age: 25,
height: 67,
heightprevious: 67,
bodytype: "average",
hascock: false,
hasballs: false,
hasbreasts: false,
hasvagina: false,
hastail: false,
hasudder: false,
hashorns: false,
ispreg: false,
islactating: false,
hasparasite: false,
hasfacialhair: false,
trans: false,
waterlogged: false,
isdrunk: false,
sloth: 0,
fraud: 0,
sorrow: 0,
obsession: 0,
wrath: 0,
pride: 0,
walk: "walk",
walktime: 1
}>>
<<set $player.spall to {}>>
<<set $player.spall.current to 0,
$player.spall.previous to 0
>>
<<set $player.tf to {}>>
<<set $player.tf.human = 0,
$player.tf.pig = 0,
$player.tf.cow = 0,
$player.tf.neph = 0,
$player.tf.blob = 0,
$player.tf.gluttony = 0,
$player.tf.greed = 0,
$player.tf.lust = 0,
$player.tf.sloth = 0,
$player.tf.slime = 0,
$player.tf.berry = 0,
$player.tf.melapoid = 0
>>
<<set $player.presentation to {}>>
<<set $player.presentation.face to "androgynous",
$player.presentation.style to "plain"
>>
<<set $player.uddertype = "human">>
<<set $player.bodyshape to {}>>
<<set $player.bodyshape.face to 0.01,
$player.bodyshape.neck to 0.02,
$player.bodyshape.chest to 0.15,
$player.bodyshape.arms to 0.08,
$player.bodyshape.belly to 0.20,
$player.bodyshape.hips to 0.15,
$player.bodyshape.pubis to 0.05,
$player.bodyshape.butt to 0.15,
$player.bodyshape.legs to 0.10,
$player.bodyshape.body to 0.09
>>
<<set $player.pubis to {}>>
<<set $player.pubis.fat to 0>>
<<set $player.face to {}>>
<<set $player.face.type to "human",
$player.face.fat to 0
>>
<<set $player.arms to {}>>
<<set $player.arms.count to 2,
$player.arms.type to "human",
$player.arms.current to 0,
$player.arms.fat to 0,
$player.arms.previous to 0,
$player.arms.tier to 0,
$player.arms.prevtier to 0
>>
<<set $player.belly to {}>>
<<set $player.belly.current to 0,
$player.belly.type to 0,
$player.belly.size to 0,
$player.belly.fat to 0,
$player.belly.previous to 0,
$player.belly.tier to 0,
$player.belly.prevtier to 0,
$player.belly.hard to 0,
$player.belly.hardtier to 0
>>
<<set $player.stretchmarks to 0>>
<<set $player.stretchmarksprev to 0>>
<<set $player.stretchchance to 0>>
<<set $player.butt to {}>>
<<set $player.butt.current to 0,
$player.butt.type to 0,
$player.butt.mass to 0,
$player.butt.size to 0,
$player.butt.fat to 0,
$player.butt.previous to 0,
$player.butt.tier to 0,
$player.butt.prevtier to 0
>>
<<set $player.hips to {}>>
<<set $player.hips.current to 0,
$player.hips.type to 0,
$player.hips.size to 0,
$player.hips.fat to 0,
$player.hips.mass to 0,
$player.hips.previous to 0,
$player.hips.tier to 0,
$player.hips.prevtier to 0
>>
<<set $player.chest to {}>>
<<set $player.chest.current to 0,
$player.chest.type to 0,
$player.chest.size to 0,
$player.chest.fat to 0,
$player.chest.previous to 0,
$player.chest.tier to 0,
$player.chest.prevtier to 0,
$player.chest.cupsize to "AA"
>>
<<set $player.leg to {}>>
<<set $player.leg.count to 2,
$player.leg.type to "human",
$player.leg.size to 0,
$player.leg.fat to 0,
$player.leg.mass to 0,
$player.leg.previous to 0,
$player.leg.tier to 0,
$player.leg.prevtier to 0
>>
<<set $player.tail to "human">>
<<set $player.tailcontents to 0>>
<<set $player.ears to "human">>
<<set $player.hands to "human">>
<<set $player.nose to "human">>
<<set $player.horns to {}>>
<<set $player.horns.type to "human",
$player.horns.size to 0
>>
<<set $player.facialhair to "none">>
<<set $player.bodyfluid to "fluid">>
<<set $player.statuslist to {}>>
<<set $player.statusevents to []>>
<<set $player.statuses to []>>
<<set $player.preglist to []>>
<<set $player.paralist to []>>
<<set $player.gluttony to {}>>
<<set $player.gluttony.current to 0,
$player.gluttony.previous to 0
>>
<<set $player.lust to {}>>
<<set $player.lust.current to 0,
$player.lust.previous to 0
>>
<<set $player.greed to {}>>
<<set $player.greed.current to 0,
$player.greed.previous to 0
>>
<<set $player.fraud to {}>>
<<set $player.fraud.current to 0,
$player.fraud.previous to 0
>>
<<set $player.sloth to {}>>
<<set $player.sloth.current to 0,
$player.sloth.previous to 0
>>
<<set $player.bimbo to {}>>
<<set $player.bimbo.current to 0,
$player.bimbo.previous to 0
>>
<<set $player.fertile to true>>
<<set $player.fertility to {}>>
<<set $player.fertility.current to 25,
$player.fertility.previous to 25
>>
<<set $player.weight to {}>>
<<set $player.weight.base to 59,
$player.weight.fat to 25,
$player.weight.muscle to 30,
$player.weight.liquid to 0,
$player.weight.preg to 0,
$player.weight.para to 0,
$player.weight.previous to 135,
$player.weight.total to 135,
$player.weight.true to 0
>>
<<set $player.calories to {}>>
<<set $player.calories.current to 0,
$player.calories.siphon to 0,
$player.calories.multiplier to 1
>>
<<set $player.fat to {}>>
<<set $player.fat.base to 0,
$player.fat.current to 25,
$player.fat.previous to 25,
$player.fat.tier to 0,
$player.fat.prevtier to 0,
$player.fat.mod to 0,
$player.fat.hard to 0
>>
<<set $player.muscle to {}>>
<<set $player.muscle.base to 0,
$player.muscle.current to 30
>>
<<set $player.digest to {}>>
<<set $player.digest.base to 0.2,
$player.digest.rate to 0.26,
$player.digest.mod to 1
>>
<<set $player.metabolism to {}>>
<<set $player.metabolism.base to 100,
$player.metabolism.digest to 1,
$player.metabolism.mod to 0,
$player.metabolism.BMR to 0,
$player.metabolism.AMR to 0,
$player.metabolism.burn to 100,
$player.metabolism.absorb to 1,
$player.metabolism.rate to 1
>>
<<set $player.affected to {}>>
<<set $player.affected.vitality = false,
$player.affected.hunger = false,
$player.affected.fullness = false,
$player.affected.arousal = false,
$player.affected.corruption = false,
$player.affected.mutation = false,
$player.affected.tether = false,
$player.affected.weight = false,
$player.affected.fitness = false,
$player.affected.calories = false
>>
<<set $player.hair to {}>>
<<set $player.hair.color = "brown",
$player.hair.type = "human",
$player.hair.style = "straight",
$player.hair.length = 6,
$player.hair.previous = 6
>>
<<set $player.eye to {}>>
<<set $player.eye.color = "brown",
$player.eye.type = "human",
$player.eye.count = 2
>>
<<set $player.skin to {}>>
<<set $player.skin.color = "tan",
$player.skin.shade = 3,
$player.skin.type = "human",
$player.skin.pattern = "human"
>>
<<set $player.cock to {}>>
<<set $player.cock.type = "human",
$player.cock.count = 1,
$player.cock.size = 5.6
>>
<<set $player.ball to {}>>
<<set $player.ball.type = 0,
$player.ball.count = 2,
$player.ball.size = 2.5,
$player.ball.capacity = 1
>>
<<set $player.vagina to {}>>
<<set $player.vagina.type = "human"
>>
<<set $player.clit to {}>>
<<set $player.clit.type = "human",
$player.clit.size = 0.2
>>
<<set $player.breast to {}>>
<<set $player.breast.type = "human",
$player.breast.count = 2,
$player.breast.tissue = 0.5,
$player.breast.sag = 0,
$player.breast.capacity = 1,
$player.breast.rowtype = 0,
$player.breast.milk = 0,
$player.breast.milkmax = 8,
$player.breast.milkcal = 18.12
>>
<<set $player.lactation to {}>>
<<set $player.lactation.type = "milk",
$player.lactation.active = false,
$player.lactation.base = 0.0243,
$player.lactation.rate = 1
>>
<<set $player.areola to {}>>
<<set $player.areola.type = 0,
$player.areola.size = 2.5
>>
<<set $player.nipple to {}>>
<<set $player.nipple.type = 0,
$player.nipple.size = 0.5,
$player.nipple.length = 0.5,
$player.nipple.countper = 1
>>
<<set $player.vitality to {}>>
<<set $player.vitality.current = 100,
$player.vitality.previous = 100,
$player.vitality.max = 100,
$player.vitality.maxmod = 0,
$player.vitality.maxtotal = 100,
$player.vitality.rate = 0.1
>>
<<set $player.hunger to {}>>
<<set $player.hunger.current = 0,
$player.hunger.previous = 0,
$player.hunger.max = 100,
$player.hunger.rate = 1
>>
<<set $player.fullness to {}>>
<<set $player.fullness.current = 0,
$player.fullness.previous = 0,
$player.fullness.maxbase = 0,
$player.fullness.maxcore = 0,
$player.fullness.max = 32,
$player.fullness.maxmod = 0,
$player.fullness.prevmax = 32,
$player.fullness.rate = 0.26,
$player.fullness.stretch = 2,
$player.fullness.stretchrate= 0.05
>>
<<set $player.gas to {}>>
<<set $player.gas.current to 0
>>
<<set $player.itemlist to []>>
<<set $player.autocal to {}>>
<<set $player.autocal.rate to 0>>
<<set $player.autocal.type to "none">>
<<set $player.autocal.go to false>>
<<set $player.autocal.timer to 0>>
<<set $player.fitness to {}>>
<<set $player.fitness.current = 50,
$player.fitness.previous = 0,
$player.fitness.max = 100,
$player.fitness.mod = 0,
$player.fitness.total = 50
>>
<<set $player.arousal to {}>>
<<set $player.arousal.current = 0,
$player.arousal.previous = 0,
$player.arousal.max = 100,
$player.arousal.rate = 1
>>
<<set $player.lucidity to {}>>
<<set $player.lucidity.current = 10,
$player.lucidity.previous = 10,
$player.lucidity.max = 100,
$player.lucidity.rate = 1
>>
<<set $player.corruption to {}>>
<<set $player.corruption.current = 0,
$player.corruption.previous = 0,
$player.corruption.max = 100,
$player.corruption.rate = 1
>>
<<set $player.mutation to {}>>
<<set $player.mutation.current = 0,
$player.mutation.previous = 0,
$player.mutation.max = 100,
$player.mutation.rate = 1
>>
<<set $player.tether to {}>>
<<set $player.tether.current = 1000,
$player.tether.previous = 1000,
$player.tether.max = 1000,
$player.tether.rate = 1
>>
<<set $player.luck to {}>>
<<set $player.luck.base = 100,
$player.luck.mod = 0,
$player.luck.total = 1
>>
<<set $player.canteen to {}>>
<<set $player.canteen.current = 0,
$player.canteen.cal = 0,
$player.canteen.rate = -0.01
>>
<<set $player.mobility to {}>>
<<set $player.mobility.current = 0,
$player.mobility.previous = 0,
$player.mobility.tier = 0,
$player.mobility.max = 2000
>>
<<SetFlag "dnalp">><<SetFlag "inventorymode" "all">>
<<script>>
Setting.addHeader("Settings","Options to tailor your play experience");
Setting.addToggle("CW", {
label : "Enable Content Warning Mode <br>~~(warns the player of what kinks a scene will contain)~~",
default : false,
onChange: function(){
State.variables.world.CW = settings.CW;
state.display(state.active.title, null, "back");
}
});
Setting.addToggle("debug", {
label : "Enable Debug Mode",
default : false,
onChange: function(){
State.variables.world.debug = settings.debug;
state.display(state.active.title, null, "back");}
});
Setting.addToggle("metric", {
label : "Units of Measurment",
default : false,
onChange: function(){
State.variables.world.metric = settings.metric;
state.display(state.active.title, null, "back");}
});setup.settingmods["metric"] = ["Imperial", "Metric"];
Setting.addToggle("swirl", {
label : "Toggle Swirling Background",
default : true,
onChange: function(){
State.variables.world.swirl = settings.swirl;
state.display(state.active.title, null, "back");
}
});
Setting.addToggle("statuses", {
label : "Status Effects Markers",
default : true,
onChange: function(){
State.variables.world.statuses = settings.statuses;
state.display(state.active.title, null, "back");}
});setup.settingmods["statuses"] = ["Simplified View","Full Text"];
Setting.addToggle("stretchmarks", {
label : "Stretchmarks",
default : true,
onChange: function(){
State.variables.world.stretchmarks = settings.stretchmarks;
state.display(state.active.title, null, "back");}
});setup.settingmods["stretchmarks"] = ["Disabled", "Enabled"];
Setting.addToggle("cellulite", {
label : "Cellulite",
default : true,
onChange: function(){
State.variables.world.cellulite = settings.cellulite;
state.display(state.active.title, null, "back");}
});setup.settingmods["cellulite"] = ["Disabled", "Enabled"];
Setting.addToggle("preg", {
label : "Pregnancy & Eggs",
default : true,
onChange: function(){
State.variables.world.preg = settings.preg;
state.display(state.active.title, null, "back");}
});setup.settingmods["preg"] = ["Disabled", "Enabled"];
Setting.addToggle("parasites", {
label : "Parasites",
default : true,
onChange: function(){
State.variables.world.parasites = settings.parasites;
state.display(state.active.title, null, "back");}
});setup.settingmods["parasites"] = ["Disabled", "Enabled"];
Setting.addToggle("udders", {
label : "Udders & Alt breast TFs",
default : true,
onChange: function(){
State.variables.world.udders = settings.udders;
state.display(state.active.title, null, "back");}
});setup.settingmods["udders"] = ["Disabled", "Enabled"];
<</script>>
!!Credits
----
Game, world setting, story, dialog, characters, creatures and majority of code by [[Owlkaline|https://twitter.com/Owlkaline_AD]]~~
additional code sampled from [[HiEv||https://www.patreon.com/HiEv]] and their generous and helpful [[sugarcube guide|https://qjzhvmqlzvoo5lqnrvuhmg-on.drv.tw/UInv/Sample_Code.html#Main%20Menu]]
Background dream effect created by Alison Quaglia, made twine compatible by [[HiEv||https://www.patreon.com/HiEv]]
And as always, massive moral support from my wife Lily and my found sibling Mari. Plus so much love and support from my lovely friends Candi, Tye, Maxxie, Jac, Gringer, Poss, Glad, Mun, Brib, Jemma, Ayeaka, Mosi and so many others I can't even begin to list you all. Thank you so so much for all the support.
----
Fonts used through Google Font API:~~
----
# Twine standard font
# @@.maiden;Twine cursive font@@
# @@.maeve;Akaya Telivigala - Designed by Vaishnavi Murthy, Juan Luis Blanco @@
# @@.laurent;Courgette - Designed by Karolina Lach@@
# @@.title;Emilys Candy - Designed by Neapolitan@@
# @@.kip;Fredoka One - Designed by Milena Brandao@@
# @@.delphi;Gloria Hallelujah - Designed by Kimberly Geswein@@
# @@.test4;Indie Flower - Designed by Kimberly Geswein@@
# @@.test3;Lobster Two - Designed by Impallari Type@@
# @@.oojinn;Orbitron - Designed by Matt McInerney@@
# @@.donna;Patua One - Designed by LatinoType@@
# @@.purnima;Oleo Script - Designed by soytutype fonts @@
# @@.millie;Yeseva One - Designed by Jovanny Lemonad @@
# @@.lugrasimo;Lugrasimo - Designed by The DocRepair Project, Astigmatic @@
# @@.bricolagegrotesque;Bricolage Grotesque - Designed by Mathieu Triay @@
<hr>
<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>>
~~[[Don't click this|https://www.youtube.com/watch?v=dQw4w9WgXcQ]]~~!!Change-log <span id="topElement"></span>
----
<<button "Scroll to bottom">><<ScrollTo "bottomElement">><</button>>
<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>>
----
~~
!!!First Alpha Released: V0.1.1A (04/26/2022)
+ Added basic systems for items, relationships, conversation, travel, status effects, metabolic processes, and more
+ Added basic explorable regions, lexi's grotto, the swamps of the sunkenlands, a junkyard and a port side town and more
+ Added characters: Kip the geckling, Fyrfli the sheewog, Lexi the alp, Baronet Laurent, Maeve the barkeep, Delphi the potion maker, Blair the beast woman, Nico the sharkman and The Mycelium Congregation. //(Note: Only basic interactions are currently available)//
+ Added much more! //(it's the whole game up to this point, but wanted something here in the changelog for fun lol)//
----
!!!V0.1.1B SUB - (04/28/2022)
@@.neutral;~@@ Added pointless color coding to change-log
@@.bad;x@@ Fixed an error being cast when attempting to enter the Shore from the Junkyard.
@@.bad;x@@ Fixed the shore and meadow options in the Cascade scene sending the player to the wrong location. These scenes are still not written however.
@@.bad;x@@ Blair's scenes now have an appropriate warning about vore content when //CW mode// is enabled
@@.good;+@@ Added the option to dance with Siphona after drinking with her at the Last Drop before going back to her ship
@@.neutral;~@@ Changed BarTalkPatrons to BarLookPatrons to make more sense (scenes are not yet written)
@@.neutral;~@@ the scene BarMain now changes depending on if you're entering the bar or were already inside when returning so it no longer seems like you're coming in from the outside
@@.bad;x@@ Fixed the player being sent to the Shore instead of the Harbor when leaving the Last Drop after dancing
@@.bad;x@@ Potentially fixed an issue where using ";" instead of "," in some set-macros caused an issue with the Opera browser. There are likely more that need to be caught
@@.neutral;~@@ Kip's secondary scenes while still incomplete have a way to leave now
@@.bad;x@@ Fixed maximum cupsize being displayed incorrectly.
@@.bad;x@@ Fixed an issue here Kip's Starting scenes were displayed with a large gap at the top of the screen
@@.bad;x@@ Fixed an issue where encouraging Kip in her intro scenes would cause choices to disappear
@@.neutral;~@@ Gave the changelog smaller font and a back button on the top as well as the bottom, for easier navigation
@@.bad;x@@ Fixed a menuing error where the player would become trapped in the menus if they selected the debug item giving screen and then menued to another and pressed the back button.
----
!!!V0.1.1B PUB - released (05/02/2022)
@@.neutral;~@@ Small fixes and typos sorted
@@.neutral;~@@ 0.1.1B Game Version Released for public play
----
!!!V0.1.1C SUB - (05/05/2022)
@@.good;Additions:@@
@@.good;+@@ Added a small variety of short scenes that can be observed inside The Last Drop by choosing the "look around bar" option
@@.good;+@@ Added a new scene where siphona can be met again at the Last Drop, her interest level will be reflected
@@.good;+@@ Siphona now has a full description that can be read through the "look at siphona" option in her main interaction page
@@.good;+@@ After meeting Siphona, Maeve can be asked about her for a short scene
@@.good;+@@ Added a scene to the Meadow where the player can find a river of milk. This can be followed to the temple, drank from or used to fill the canteen if the player has it in their inventory. The flowers here can also be pick to reviece a new item.
@@.good;+@@ Added new item, Milkbloom, which can be collected along the milk river in the meadow. Causes "galactagogue" effect.
@@.good;+@@ Added status effect, "galactagogue", Causes breasts growth and lactation build up overtime when consumed. If the player does not have breasts, this has a chance to give breasts.
@@.good;+@@ Added status event, breast growth. Players that previously did not have breasts, will grow them if this status is triggered
@@.good;+@@ Added status effect, lactation. Purely cosmetic at this time.
@@.good;+@@ Added status event, Lactation and Lactation Stops. Players not previously lactating will now begin lactating, or stop lactating if they were previously.
@@.good;+@@ Added simple resting & sleeping scenes to the swamp
@@.good;+@@ Delphi now has a new dialog option when returning to her without the herbs after accepting the task to find the herbs
@@.bad;Fixes:@@
@@.bad;x@@ Several events now pass time as intended
@@.bad;x@@ Fixed status effects not properly adding time limits
@@.bad;x@@ Fixed an error caused by using one of the side menus while in the rest or sleep scenes and then pressing back
@@.bad;x@@ Fixed an error the caused player's height to remain 5'3" regardless of customization
@@.bad;x@@ Fixed the Broodsnare event playing when it wasn't supposed to be in game yet, The blueberry statue event that was supposed to show up instead is now playable
@@.bad;x@@ Fixed an issue caused by a misplaced comma in the emissary stones event that caused a cascading issue with the player's variables
@@.bad;x@@ Fixed an error that caused Delphi's herb quest to be uncompletable
@@.bad;x@@ Fixed a flagging error that caused options in Kip's initial meeting scenes to yeild blank dialog
@@.bad;x@@ Fixed an error triggered by the slimes in the caldera that would corrupt the corruption stat
@@.neutral;Other:@@
@@.neutral;~@@ siphona's intro event no longer plays again if the player accepts her offer of a drink. If the player declines to have sex with her, she can be asked for sex at her main interaction page
@@.neutral;~@@ Status effects now add levels in a diminishing return format. Levels are added after being divided by the given stacks of effect.
@@.neutral;~@@ The canteen can now be used and drank from at any waypoint instead of only Lexi's grotto
@@.neutral;~@@ Resting scenes now display how much time has passed
@@.neutral;~@@ Delphi, Siphona, Blair and Nico scenes have been added to the debugging shortcuts
----
Public Version of [0.1.1C] Released:
----
!!!Version [0.1.1D] - (05/26/22)
@@.good;Additions@@
@@.good;+@@ Added resting and sleeping scenes to the garden region
@@.good;+@@ If the player owns the canteen and has it filled it can now be fed to Blair to avoid being eaten and recieve addition scene options. Having less than 128 oz of provisions will result in failure and the player will still be consumed.
@@.good;+@@ Fyrfli now has conversation options after her initial meeting
@@.good;+@@ Fyrfli can now be flirted with within her conversation options
@@.good;+@@ After completing Delphi's quest a new location is accessible in the harbor region.
@@.good;+@@ Delphi can now be talked to, sold herbs, looked at and items can be bought from her at her shop
@@.good;+@@ Added a new item, 'Mystery potion'. Acquired from the barrel outside of Delphi's shop. Causes various effects on the player. Weight gain or loss, height gain or loss, luck, nausea, etc
@@.good;+@@ Added a new item, "Weight-gain Jelly". Can be purchased from Delphi's shop. Causes 'fattening' status effect
@@.good;+@@ Added a new item, 'Anti-fat philter'. Can be purchased from Delphi's shop. Causes 'weight-loss' status effect
@@.good;+@@ Added a new item, 'Bitter-Bean Tea', simple item, causes 'energized' status effect
@@.good;+@@ On a rare occasion, after offering to assist with her experiment's atleast once, delphi can be caught in the effects of a failed experiment, where she can be teased or assisted. This comes in three kink varieties, "weight-gain", "lactation" and "Egg laying", each has a couple options on how to "enjoy her"
@@.good;+@@ Added an encounter to the caldera ruins, Lady Yarrow the roving brood beast, the player can enjoy an ovipositon sex scene with variation based on genitals, if the player wants it gentle or vigorous, and if the player's lucidity is over 30
@@.good;+@@ Added a new item, "Brood-beast Oocyte", can be collected by "pulling out" during sex with Lady Yarrow. currently has no function but can be sold to Delphi
@@.bad;Fixes@@
@@.bad;x@@ Fixed a menuing error that could cause players to get stuck on the road map page
@@.bad;x@@ Fixed some status effects using the wrong emojis
@@.bad;x@@ Fixed an error were trying to feed the soup in the rainy town to the canteen results in a blank page and no change to provisions
@@.bad;x@@ Fixed the player's locomotion style changing to "waddle" at too low a weight tier
@@.neutral;Other@@
@@.neutral;~@@ The player's fat tiers now scale according to height, for taller characters the descriptions of their proportions are scaled down, for shorter characters the descriptions of their proportions are scaled up to emulate the difference the same amount of fat can have on different frame sizes
@@.neutral;~@@ The item, "Black-Ambrosia" now has a description in the inventory
@@.neutral;~@@ More warnings have been added to sensitive kink area's when CW mode is enabled.
----
<b>Patch 1:</b> - (05/29/22)
@@.bad;x@@ Fixed an off-by-one error in the game's weighted randomness system that was resulting in some passages and variables becoming undefined. Fingers crossed but this is a big fix and should clean up a ton of the issues we've been having.
@@.bad;x@@ Fixed an issue that caused the Blair's feeding scene to not change even if the canteen contained more than 128 oz
@@.bad;x@@ Fixed an issue that caused the item crate in the swamp to occasionally display blank results and Removed some excess white space that was generating in the item crate scene in general
@@.bad;x@@ Fixed the "rare herb" not properly being added to the inventory when found in the crate on some occasions. Chances to find it have also been modified.
@@.bad;x@@ Fixed the strange perfume item not showing its description properly
@@.neutral;~@@ Add in more arrow icons on options where they were missing in the swamp region
----
<b>Patch 2:</b> - (05/30/22)
@@.bad;x@@ Fixed an error that was causing the soup event at Nico's Hut to become broken after your initial meeting
@@.bad;x@@ Fixed having the soup at nico's shake not adding calories properly
@@.bad;x@@ Fixed a missing scene that wasn't playing properly when soup is accepted from Nico on your second visit
@@.bad;x@@ Fixed Weight-gain Jelly not showing in the inventory properly
@@.bad;x@@ Fixed Kip's fat variables occasionally not being assigned properly
@@.good;+@@ Added a toggle to turn off the swirling background that appears in some scenes for better performance.
----
<b>Patch 3:</b> - (06/01/22)
@@.bad;x@@ Fixed an error that would trigger when trying to stuff one's self with the canteen
@@.bad;x@@ Fixed Mystery Potions not being removed after use
@@.bad;x@@ Fixed an error that would occur when selling milkbloom petals to Delphi
@@.bad;x@@ Fixed Bitter-bean Brew borking the calories variable
@@.bad;x@@ Fixed Wilderberry not applying stats to the player properly
@@.bad;x@@ Fixed Some status effects having broken timers applied to the player
@@.bad;x@@ Fixed the player not gaining weight after being kept in the broodbeast nest
@@.bad;x@@ Fixed an error that would sometimes caused the medstation to only play the status curing event
@@.bad;x@@ Fixed the player's "heavy" status being removed upon curing status effects and changed how non timer based status effects are tracked and assigned
@@.good;+@@ Added scroll to bottom and scroll to top buttons on the changelog so it's easier to navigate
----
Public version of [0.1.1D] uploaded (06/09/22)
----
!!!Version [0.1.1E] - (07/03/22)
@@.good;Additions@@
@@.good;+@@ Adjusted character creation and added new options, like presentation, clothing style, transness, facial hair, breast size and genital customization
@@.good;+@@ Added two new body shapes, "bean" and "Strawberry"
@@.good;+@@ Added facial hair options to character creation
@@.good;+@@ Expanded upon the player character's lower body descriptions and added arm fat factors to the game
@@.good;+@@ Added descriptions for the player when they have various types of horns, ears, hands, noses and other parts
@@.good;+@@ Factors related to the player character's vice stats can now be adjusted in the character creation "custom traits" page, this is still a work in progress, but one can adjust their starting gluttony, lust, greed and other factors.
@@.good;+@@ Added status effect "mutagen" which raises mutagen levels over time
@@.good;+@@ When the mutagen bar reaches 100% It'll now trigger a mutation event, different types of mutagens can be picked up from encounters & items, and then based on the mix will generate various transformations. Current mutation types are pig, cow, demon, slime and blob
@@.good;+@@ Added an encounter to the swamps, finding dug up roots the player can search for items ranging from money, onions, potions and a new truffle item.
@@.good;+@@ Added item "Hog-Maker Truffle", causes gluttony related effects and porcine mutagens, can trigger pig transformations
@@.good;+@@ Added a flower grove encounter to the meadow where the player can talk with a milk-maiden and get transformative sap. If the player's bust or body fat increases noticeably, the milk maiden will comment on it next the player returns.
@@.good;+@@ Added item "Horned-Mother's Milk", causes lactation and breast enhancement and adds bovine mutagens, can trigger cow transformations
@@.good;+@@ Added abandoned bonfire encounter to the shore region.
@@.good;+@@ Added new item "Meat", simple food item, aquired from the bonfire event
@@.good;+@@ Added meat mine encounter to the Caldera region
@@.good;+@@ Added new item "Mysterious Meat", caused gluttony changes, mutagens and "blob" mutations; can be acquired from the "Meat mine"
@@.good;+@@ Added new status effect, "waterlogged", triggered by some mutations, makes the player permenantly sloshy. This is a cosmetic effect.
@@.good;+@@ Added a new bar to the side panel, "fitness", to reflect a new stat
@@.good;+@@ Added status messages to reflect the characters fitness stats
@@.good;+@@ Cleaned up Kip's starting interactions and added her basic features, she has some starter dialog in her conversation options and has some scenes that play in her camp area. These all play a little different depending on how much weight she's gained and how much affection she has for the player.
@@.good;+@@ Kip can now be gifted the can-opener item, opening up a new scene where she can be encouraged or teased, additionally it changes kip's eating habits
@@.good;+@@ Kip can now be given weight-gain jelly triggering a new scene. This scene varies based on kips weight, connection to the player and her kink levels, all of which can be increased by the options in the through this repeatable event.
@@.good;+@@ Added more levels to breast size and belly descriptions and rescaled how breast cupsize works
@@.good;+@@ Added a new mining site encounter where ruins are mined for meat, the mystery meat can be taken and consumed
@@.good;+@@ Added a new item, "mystery meat" which can cause "blob" mutations
@@.bad;Fixes@@
@@.bad;x@@ Fixed blonde hair showing up as colorless
@@.bad;x@@ Fixed the white and black skintone options adding the true "white" or "black" color to the player instead of the skin tone variants
@@.bad;x@@ Fixed the swirl effect toggle not working at points its supposed to
@@.bad;x@@ Fixed Kip's main interactions not having a back button
@@.bad;x@@ Fixed mutation status messages falsely scaling with corruption instead in certain circumstances.
@@.bad;x@@ Fixed status effect events not playing when in the meadow
@@.bad;x@@ Fixed the wilderberry not being added to the inventory as its supposed to
@@.bad;x@@ Fixed the medistation not returning to normal after it goes into its malfunctional state
@@.bad;x@@ Fixed the random range function incorrectly using integers instead of floating points, causing some stats to apply 0 when numbers were small decimal point values
@@.neutral;Changes@@
@@.neutral;~@@The way the player's muscle and fat weight is calculated has been adjusted slightly
@@.neutral;~@@Base stomach capacity now scales with height. Bigger characters will naturally have larger organs, smaller characters, smaller organs.
@@.neutral;~@@ Body shape distributions for all current shapes have been adjusted slightly to reduce the amount of weight gained in the face, neck and chest to be more realistic with the new descriptions
@@.neutral;~@@The player can now go back to the inventory directly after using a mystery potion if so desired
@@.neutral;~@@ modified some widgets to stop them from generating excess white space
@@.neutral;~@@ encountering the blobby creature in the caldera and accepting its advance now triggers additional fattening over time as well as a rise in "slime" mutagens
@@.neutral;~@@ Expanded debuging options to display more info and added transformation debugging
@@.neutral;~@@ removed the arousal bar from the side panel as I don't have a purpose for it yet
@@.neutral;~@@ Swimming in the astral sea now raises fitness, it also gives some vitality gains
@@.neutral;~@@ Alp fruit now applies mutagens when consumed
@@.neutral;~@@ Finding the shore from the junkyard now has an option to stay at the shore instead of just heading to the swamp, harbor or back to the junkyard
@@.neutral;~@@ breast tissue now properly calculates into total weight
@@.neutral;~@@ Weight gain jelly can now be found in the random swamp crate
@@.neutral;~@@ All regions now have a darkened box around the text to make it more easily read, further, the swamp, meadow, shore, junkyard and ruins region now have css generated backgrounds
@@.neutral;~@@ Adjusted how hearts are displayed and calculated, 100 points with 10 point intervals
@@.neutral;~@@ The player can now use items directly from their examination page
@@.neutral;~@@ Examining Item's now also lists their weight and calorie content.
----
<b>Patch 1:</b> - (07/05/22)
@@.good;+@@ Added "triangle shape" a more extreme pear body shape option
@@.good;+@@ Kip can now be fed meat and pickled centipedes in her gift giving menu. Kip now also has a fullness factor, when filled she can't eat more until she's allowed to rest or until the player teases her or encourages her to eat more.
@@.good;+@@ Kip's fullness factor is now described in her description.
@@.bad;x@@ Fixed a test value messing up encounter rng for some regions
@@.bad;x@@ Fixed Cow, Pig, Blob and Slime TF's not properly including the chance of weight-gain in their transformation lineups
@@.bad;x@@ Fixed wilderberry not being added to the inventory like it should
@@.bad;x@@ Fixed an error in the stomach description that was causing small values to be displayed as disproportionately fat
@@.bad;x@@ Fixed ear descriptions not displaying when they should
@@.bad;x@@ Fixed the caldera slime accidently adding blob mutagens instead of slime mutagens
@@.bad;x@@ Fixed the greed stat becoming corrupted in certain areas
@@.bad;x@@ Fixed Kip's size being described as "blobby" at the wrong size
@@.bad;x@@ Fixed Kip's campsite replaying the walking in scene when returing to her main interactions from a previous action
@@.bad;x@@ Fixed being able to give kip multiple can-openers, repeating the event
----
<b>Patch 2:</b> - (07/06/22)
@@.good;+@@ Moving through the gate to the old rainy town or back to the harbor now behaves a little different at larger body sizes.
@@.good;+@@ The player now has a small chance of getting momentarily stuck in the doorway to the bar at extreme weight sizes
@@.bad;x@@ The player can now head back to the harbor from the rainy town instead of heading back to Lexi's camp
@@.bad;x@@ Fixed the harbor area not being fully functional when accessed from the shore due to superfluous flags
@@.bad;x@@ Fixed a number of areas of the game using fat value instead of fat tier to determine scene variation
@@.bad;x@@ Fixed the Baronet's intro replaying upon each meeting
@@.bad;x@@ Fixed weight-gain triggered by slime or blob tfs sometimes resulting in a blank transformation scene
@@.bad;x@@ Fixed Kip's weight gain jelly scene not removing one from the player's inventory, (sorry no infinite WG jellies for kip)
----
<b>Patch 3: 07/10/22</b>
@@.good;+@@ Delphi can now be sold Alpfruit and hog-maker truffles, as with all items you sell to her she has a little commentary on the item
@@.good;+@@ Pig and Blob Tfs now include stomach capacity increases
@@.good;+@@ Added a new encounter to the Junkyard. A tank full of slime, activating it adds slime mutagens to the player
@@.bad;x@@ Several events that didn't pass time now should be passing time appropriately
@@.bad;x@@ Fixed an issue with the mushroom events where a flag wasn't being removed. The gluttony requirement for getting locked in has also been raised from 50 to 70
@@.bad;x@@ Fixed some of Delphi's item giving options not showing up even when the player had the item
@@.neutral;~@@ Gaining an udder now increases the player's weight accordingly
@@.neutral;~@@ Transformations now lower tether. Tether still doesn't do much yet though
@@.neutral;~@@ The caldera slime now gives "blob" mutagens as was originally intended.
@@.neutral;~@@ Items that can be sold to delphi now have their price value listed on their button
----
<b>Version [0.1.1E] Public release</b>
----
!!!Version [0.1.1F] - (08/10/22)
@@.good;Additions@@
@@.good;+@@ Debug has been rearranged and new options have been added. Player body proportions can now be minutely tweaked.
@@.good;+@@ The system can now calculate up all body parts and determine and assign species
@@.good;+@@ Changes in species now has a status message to reflect this
@@.good;+@@ Blob mutagens now cause 4 new tfs, the player can now grow a lard filled udder-sack, a cobra like veil, greased hair and a drooly shark-like maw.
@@.good;+@@ Slime mutagens now cause a new mutation, "Photosynthetic", which allows the player to gain calories passively over time, up to a max level of 5 per minute
@@.good;+@@ Pig mutagens now cause a new mutation, the soft translucent peach fuzz skin type
@@.good;+@@ Cow mutagen's now have a new mutation, cow spot pattern skin type
@@.good;+@@ The inventory system has been remodeled, using a tagging system and more universalized stats. The Inventory can also now be organized by item type to avoid clutter and automatically sorts alphabetically.
@@.good;+@@ Various small areas of the game now react to the players weight at different tiers. Notably floorboards creak in the harbor areas or having to squeeze through trees in the swamp
@@.good;+@@ Player customization now includes hair styles. Each style has unique descriptions at different hair lengths
@@.good;+@@ Hair very slowly grows in length over time now
@@.good;+@@ Slime mutagens now have an additional TF, "slime hair"
@@.good;+@@ The Harbor region now has an exploration option, it largely shows various sight around the boardwalk, a number of happenings among the crowds
@@.good;+@@ The harbor region now includes an option to check out the pier resulting in two new zones
@@.good;+@@ Added new area to harbor region, Bethanie's Beauty Boutique. Bethanie can change the player's hair cut, hair color, eye color and even skin color in a wide variety of scenes and options
@@.good;+@@ New character Bethanie will on occasion have a stuffed belly, resulting in an option to flirt. This can result in a sex scene
@@.good;+@@ Added a new area to the harbor region, The Oojinn Junk shop. This new character can be talked to for a variety of scenes as well as being able to buy items from and sell items to them.
@@.good;+@@ Created a new automatic link generation system to fill in the Oojinn's inventory as well as the player's sellable inventory
@@.good;+@@ The harbor region now includes a variety of flavor scenes while exploring
@@.good;+@@ Added a new item, Cheese-cake slice
@@.good;+@@ Added a new item, Oojin Jam, which causes slime tfs
@@.good;+@@ Added a new encounter to the harbor region. A drone carries a package of sweet smelling goods. The player can choose to chase it down and steal its contents for a new item and an increase in gluttony and greed
@@.good;+@@ Added a new item, Dilluted Wilderberry Juice, which causes berry tfs
@@.good;+@@ Added berry mutagens and TFs, including weight gain, stomach capacity increase, perma juice, and pear-shapped changes
@@.bad;Fixes@@
@@.bad;x@@ Numerous Spelling and grammatical mistakes have been corrected. Community shout out to <b>Fwip</b> for the help!
@@.bad;x@@ Fixed the cow leg transformation not removing from the transformation pool after already being acquired
@@.bad;x@@ Fixed the status message for thigh grow incorrectly showing the down sizing message in some circumstances
@@.bad;x@@ Fixed non-human arm descriptions blending together because of a broken conditional
@@.bad;x@@ Fixed certain mutations replaying after already being acquired
@@.bad;x@@ Fixed Fryfli's stew not applying stat changes to the player
@@.bad;x@@ Fixed the bonfire at the shore's option to leave not functioning as intended.
@@.bad;x@@ Fixed ordering puddle prawns at the bar not functioning
@@.bad;x@@ Fixed ordering Maeve's brew not functioning properly
@@.bad;x@@ Fixed the wilderberry triggered berry events messing up when using multiple berries
@@.bad;x@@ Fixed horn descriptions not properly displaying
@@.bad;x@@ Fixed several state messages not terminating their css font/color modifications where they're supposed to
@@.neutral;Changes@@
@@.neutral;~@@ The slime tank event now also makes the player gain a small amount of weight
@@.neutral;~@@ The caldera slime and the junkyard slime tank now show what mutagen you've been exposed to
@@.neutral;~@@ The debug item menu now uses its relevant emoji icons
@@.neutral;~@@ Horn's now have a size factor, neph and cow tf's now have repeated horn growth options to reach larger horn sizes
@@.neutral;~@@ The cascade travel scenes now accommodate the meadow and the shore regions
@@.neutral;~@@ The harbor can now be slept and rested in
@@.neutral;~@@ All regions now have sleeping and resting scenes written
@@.neutral;~@@ Resting on the shore of the astral sea now has a small chance to increase lucidity
<b>Patch 1, 2 & 3:</b> - (08/10/2022)
@@.bad;x@@ Fixed OojinJam & Dilluted Wilderberry Juice not apply stats properly
@@.bad;x@@ Fixed an error in the mushroom scene
@@.bad;x@@ Fixed some errors that were occuring in the swamps exploration scene related to the new weight reactions
@@.bad;x@@ Fixed an error when bethanie changes the players skin color
@@.bad;x@@ Fixed hand descriptions some times not displaying as intended
@@.bad;x@@ For ease of testing, using debug to add provisions now adds the canteen to the players inventory if they hadn't already picked it up. (It can be acquired from the junk pile in lexi's camp)
@@.bad;x@@ Fixed Hazel eyes and a few other colors selections resulting in transulecent details
@@.bad;x@@ Fixed the character description screen being broken because of an off by one error
@@.bad;x@@ Fixed berry and slime mutagens not applying properly in some areas
@@.bad;x@@ Fixed berry mutagens not properly applying from the berry or its juice
@@.bad;x@@ Fixed waterlogged mutations not causing weight gain
@@.bad;x@@ Increased the average range of fat that can be gained from weight gain tfs
@@.bad;x@@ Fixed the cow leg tf assigning pig legs
@@.bad;x@@ Fixed some of the baronet's greeting being cut off for female player characters after the first meeting
@@.bad;x@@ Fixed the baronet's reactions to the players weight gain not properly displaying in the greeting message on occasion
<b>Patch 4:</b> - (08/14/2022)
@@.good;+@@ Added a settings menu to quickly adjust things like debug mode, content warning mode, the swirling background/performance and now an option to change from imperial to metric units of measurement
@@.good;+@@ Added a new encounter to the harbor region. You can meet a demon playing "gambit stones" a dice game the player can play with them
@@.bad;x@@ Fixed mystery potion removing two items upon use
@@.bad;x@@ Fixed udder descriptions using the wrong trigger
@@.bad;x@@ Fixed "cow" pattern skin being asigned as a skin type rather than pattern
@@.bad;x@@ Fixed skin pattern not displaying when it should
@@.bad;x@@ Status events and mysterypotion scenes have been given a slight delay in their trigger to allow the backbutton to still be used/ (if you're quick)
@@.bad;x@@ Fixed being waterlogged with berry juice sometimes triggering a description error
@@.bad;x@@ Fixed Blob TF's "Grease udder" mutation being broken
@@.bad;x@@ Fixed box braids showing the wrong hair description
----
!!!Version [0.1.1G] - (09/20/22)
@@.good;Additions@@
@@.good;+@@ Added a new stats area to the player description that tracks weight gained, calories consumed, endings found and more.
@@.good;+@@ The swamp and junkyard can now be searched for items at any time
@@.good;+@@ Added a new item "vermifuge syringe" It removes mutagens and parasites
@@.good;+@@ Added a new item "components". Simple item for selling or gifting
@@.good;+@@ Added a new item "Stomach expansion pills". They temporarily expand stomach capacity
@@.good;+@@ Added a new status effect "stomach expansion"
@@.good;+@@ Delphi now sells vermifuge and stomach expansion pills
@@.good;+@@ Added a system to determine stretchmark growth when the player gains lots of weight in a short period of time
@@.good;+@@ Added new settings options to disable pregnancy, udder transformations, parasites as well as stretchmarks/cellulite descriptions
@@.good;+@@ Added a new body type, "barrel shaped" for a more heavily middle focused gain
@@.good;+@@ Added a new status effect, "breast expansion", causes rapid breast tissue gains, if the player has no breasts it has a small chance to generate new breasts.
@@.good;+@@ Added a new item "Giant Strawberry", has a chance to cause breast expansion
@@.good;+@@ Kip can now be fed cheesecake
@@.good;+@@ Added a new encounter to the meadow, cursed statue. The statue can be touched, or its jewels thieved or the strawberries surrounding it harvested. The later two causes breast expansion.
@@.good;+@@ Added a new bad end, endless breast expansion from stealing the statues jewel.
@@.good;+@@ Stomach descriptions now account for hard mass (food, pregnancy, etc) and have additional descriptions to accommodate stuffed/bloated states. It scales with fat, so smaller levels may go unnoticed under the softness
@@.good;+@@ When selling items to the oojinn there's now an option to sell all of that item or selling it in stacks of 5
@@.good;+@@ Added a new encounter to the meadow, Moonjinn, cow-slimes. They can feed the player breast milk, they can be impregnated or the player can be impregnated by them (regardless of genital setup)
@@.good;+@@ Added a framework for a pregnancy and parasite systems
@@.good;+@@ Added first pregnancy / parasite type, Ooojinn (slime). Including various status messages, bodily reaction scenes and a couple birthing scenes. (multiple can be carried at one time)
@@.good;+@@ Changes in height now have status messages to reflect them
@@.bad;Fixes@@
@@.bad;x@@ Fixed the mutationclass error displaying when a neutral mutation is called
@@.bad;x@@ Fixed Delphi's menu options for the bitter bean tea not displaying when the player has enough spall to afford it sometimes
@@.bad;x@@ Fixed Delphi's swamp event showing up even after being completed if the player uses the left path on the fork in the road event
@@.bad;x@@ Fixed ordering spirits and beers having inconsistent behavior under some conditions, What you order should be what you order.
@@.bad;x@@ Fixed the debug option "decrease hair length" actually increasing hair length
@@.bad;x@@ Fixed the resting dialog using the wrong location data at some points
@@.bad;x@@ Fixed the drink ordering scenes converting all the font into Maeve's dialog font
@@.bad;x@@ Fixed blair's canteen feeding scene not removing player's provision levels
@@.bad;x@@ Fixed Nico's soup not adding calories or fullness on the first meeting.
@@.bad;x@@ Fixed Nico's soup flag not disabling as it should, meaning even upon declining on future visits after accepting it once, decline still acted like an accept
@@.bad;x@@ Fixed some odd behavior with the crate in the swamp. It should no longer generate blank scenes or give the wrong rarity types
@@.bad;x@@ the berry swelling status effect now stacks better and no longer bugs out when using multple berries at once. The event scenes are no longer triggered by level, but instead level determines how fast each stage in the berry inflation sequence happens. So instead of multiple berries sending one to the end event, it'll reduce the time between events from 120 minutes to 40 minutes etc (based on how many where used)
@@.bad;x@@ Fixed a flag not deactivating when it should in Fyrfli's initial interactions
@@.bad;x@@ Fixed the "Lose Weight" debug command lowering provision weight instead of body fat
@@.neutral;Changes@@
@@.neutral;~@@ The way that calories are absorbed has been adjusted. Calories are subtracted after weight calculations instead of before. This should improve how calories feel in game
@@.neutral;~@@ Mutagen stock is reduced by half when its relevant mutation is called, while unrelated mutagens will remain active.
@@.neutral;~@@ Stacked status effects now have a new diminishing return scale, after 5 stacks it accounts for a power value of 3.8, a stack of 10 accounts for a level value of 5, and so on.
@@.neutral;~@@ Changed the spall value of some items
@@.neutral;~@@ Weight status change messages have been improved and additionally react to weight increases that aren't fat related (height change, muscle gain, breast tissue growth, etc)
@@.neutral;~@@ If stomach contents or capacity weight more than 120 oz they'll begin to display in lbs
@@.neutral;~@@ The debug stat display has been cleaned up a bit and now the name of the current passage is displayed as a footer on each passage when debug mode is enabled
@@.neutral;~@@ Cleaned up some errors in Baronet Laurent's dialog and added a few extra possible lines for when he reacts to the player's weight gain
@@.neutral;~@@ status effects are now organized and auto described from a pool of data. They also use a new tagging system allowing for more complex status effects like pregnancy and parasites.
@@.neutral;~@@ Status effects with stages now scale with time passed, so instead of exceeding the limit only triggering one stage change, exceeding the time limit will trigger as many stages as the time passage should allot
<b>Patch 1&2:</b> - (09/21/2022)
@@.bad;x@@ Fixed udders still developing when disabled in the menu
@@.bad;x@@ Fixed stretchmarks forming when disabled in the menu
@@.bad;x@@ Fixed giving the temple maiden's items sometimes displaying messages from previously gifted items
@@.bad;x@@ Fixed an error in stat tracking that was causing the food swelling status effect to break
@@.bad;x@@ Fixed an error that could cause multiple offering messages to play when donating to the cow temple
@@.bad;x@@ Fixed mystery potion and temple offerings not assigning the "good luck" status effect correctly
@@.bad;x@@ Fixed horn growth messages still appearing after reaching max size
@@.bad;x@@ Removed some options from the baronet's menu as that content hadn't been written yet and those links were left in erroneously
@@.bad;x@@ Fixed the meadow statue event missing texted do to a malformed conditional
@@.bad;x@@ Fixed the meadow statue event not properly applying new breasts when a breastless character triggers the right conditions
@@.bad;x@@ Fixed breast expansion messages playing while players without breasts are under the effects of the breast expansion status effect
@@.bad;x@@ Fixed the option to feed kip cheesecake only showing up if the player had meat in their inventory
@@.bad;x@@ Fixed an issue where accepting the soup upon meeting nico would cause fullness to become broken as an erroneous value was being assigned
@@.bad;x@@ Fixed a missing dialog scene when talking to the Oojinn merchant about wild slimes
@@.good;+@@ Added a new interaction with Kip. If the player's breast size is above tier 4, kip may occasionally comment on it, giving the option to tease her about it. This can lead to breast fondling scenes and in the case of the player lactating, a short breast feeding scene.
----
<b>Patch 3</b> - (09/29/2022)
@@.good;+@@ Added A new debuging tool. An "active flags" button has been added to the passage footer area when debug mode is enabled. This opens a pop up window that lists all active flags and their values
@@.bad;x@@ Fixed an error that would cause the flags in the medstation to not turn off, resulting in all outcomes playing the contraceptive scene
@@.bad;x@@ Fixed kips breast feeding scene not appearing even when player was lactating due to a misspelled flag
@@.bad;x@@ Fixed the contraceptive status effect not preventing impregnantion by the moojinn
----
!!!Version [0.1.1H] - (10/31/22)
@@.good;Additions:@@
@@.good;+@@ Fyrfli's main interaction page now displays current heart level as well as debug options in the footer
@@.good;+@@ Added a new region, the mire's Depths. The darkest part of the swamp, choked with roots and fungus.
@@.good;+@@ The new region has a passive mutagen gain rate
@@.good;+@@ Added base line effects to mutations triggered when no dominant mutagen is present. This causes subtle up and down shifts in various stats from height, weight, metabolism, gluttony level, stomach capacity, etc. It will still sometimes do nothing however.
@@.good;+@@ Added a new encounter to the depths, "leech attack".
@@.good;+@@ Added a new encounter & merchant to the depths, "meat-monger"
@@.good;+@@ Added a new item "beast blubber", a simple food item
@@.good;+@@ Added a new item "smoked fish", a simple food item
@@.good;+@@ Added a new item "bucket of offal", under most circumstances an inedible item, but having high enough corruption or gluttony will result in a unique scene
@@.good;+@@ Added a new item "strange dumpling", a mutagenic item that slowly multiplies in the players pockets when uneaten. Holding too many can result in a unique scene
@@.good;+@@ Added a new item "sheewog tail", this currently has no function
@@.good;+@@ Added a new item, Geckling eggs, simple food item but has chance to raise fitness
@@.good;+@@ Geckling Eggs can now be acquired from Maeve's bar after asking her about the basket
@@.good;+@@ Added new item, "milk", a simple food item but has a small chance to raise vitality
@@.good;+@@ Added a new system that determines mobility from fitness, bodyweight totals and other factors. It now displays as a new status effect depicting stages of mobility. Weight limits are also effected by leg type, animal legs being stronger than human, while slime/blob "legs" have significantly higher limit. This is currently cosmetic, immobility related events are coming soon
@@.good;+@@ Added tooltips to several interface items to add additional info. Weight now breaks down what makes up the weight total, calories now display BMR and metabolism, and several others display explanatory info.
@@.good;+@@ Replaced the lactation status effect with a full lactation system. A new status bar now shows up when the player is lactating and represents current milk quantity. Milk production rate and capacity scales with breast tissue.
@@.good;+@@ When the player is lactating they now have the option at any rest point to milk themselves. If milk quantity is high enough the player can fill up milk bottles. If the players breasts are large enough to be lifted to their lips they can also drink from themselves. If neither of those are available milk can simply be expressed. Milk pressure will build up and spill out on its own if unexpressed for too long.
@@.good;+@@ Fyrfli can now be gifted a few items for some short dialog (meat, eggs, milk, smoked fish, bitter-bean tea)
@@.good;+@@ Added a new encounter to the depths, "strange barrels", the unknown compound can be drank from the barrels
@@.good;+@@ Added a new encounter to the ruins, The Feast Queen's Cathedral. The player can attempt to steal food from a large blobby demon.
@@.good;+@@ Added a new effect, The Feast Queen's curse mark, the player will experience increased cravings messages, alterations to some scenes and a number of new dialog lines. Each NPC can be asked about the curse to get some flavor text. The baronet and Lexi can also remove the curse completely if needed.
@@.good;+@@ Added a new status event, on occasion players with the Feast Queens curse will enter a fuge state under the demons control
@@.bad;Fixes@@
@@.bad;x@@ Fixed Mystery Meat calling upon the wrong calorie configuration resulting in unusual values applied to the player
@@.bad;x@@ Fixed Meaves dialog being broken when ordering a drink
@@.bad;x@@ Fixed the "galactagogue" status effect not properly triggering lactation or breasts growth events due to a malformed flag
@@.bad;@@ Fixed stomach expansion pills selling for much more than their base price
@@.bad;x@@ Fixed some non-effect related status messages not displaying unless the character had active status effects
@@.neutral;Changes@@
@@.neutral;~@@ When multiple mutations are triggered by very high levels of mutagens the current mutation level will drain for a standard 100 points and an additional few that scale with the excess. This is to prevent the play being stuck in too many mutation loops
@@.neutral;~@@ The list of items in the debug menu now auto generates instead of being manually written to save me time as more items are added to the game. This won't be a noticeable change to the player, but its a good one haha
@@.neutral;~@@ Several items now effect fitness very slightly and others have had their values adjusted.
@@.neutral;~@@ The various regions have all had their link colors changed to both be more visible on some of the regional backgrounds but also to be more thematic
@@.neutral;~@@ Some status effects like pregnancy or the gluttony curse now show up as a highlighted icons below the player's stat bars
@@.neutral;~@@ A new settings mode summarizes all relevant status blurbs in the sidebar to a minimizazed state, just the icon and a percentage when needed
@@.neutral;~@@ Height in metric mode now displays in centimeters instead of meters
@@.neutral;~@@ The player summary on the side bar has been spiffied up
@@.neutral;~@@ The status effect "heavy" has been removed as the mobility system has taken its place
@@.neutral;~@@ The player panel now displays calories consumed
@@.neutral;~@@ The provisions bar now only shows when the play owns the autosklava canteen found in lexi's junkpile
@@.neutral;~@@ Cheese cake now has a small chance to increase bottom mass
@@.neutral;~@@ Sloth levels now increase the amount of time one takes while resting or sleeping
@@.neutral;~@@ Changed how stretchmarks scale, doubling their limit and making them take slightly longer to develop
----
<b>Patch 1</b> - (11/01/2022)
@@.bad;x@@ Fixed a message error when the player hits the 3rd mobility loss stage
@@.bad;x@@ Fixed an error caused by a missing bracket in the Horned Mother's Milk item code
@@.bad;x@@ Fixed a blank status event being called after a "dumpling attack" status event plays if during its passage a "dumpling multiplication" status event is queued
@@.bad;x@@ Character's without breast tissue should now have chest fat descriptions as intended.
<b>Patch 2</b> - (11/05/2022)
@@.bad;x@@ Fixed a loop caused by growing new breasts
@@.bad;x@@ Fixed selling multiple of an item to the Oojinn merchant only removing and providing the sell value of a singular unit when using the sell all option
@@.bad;x@@ Fixed kips breast envy scene triggering for players without breasts
@@.bad;x@@ Fixed weight class change messages only going up and only playing once due to a malfromed conditional; They should be more frquent and display for both weight loss as well as gain
@@.bad;x@@ Fixed an issue while playing gambit-stones when calling louse on your color where a malformed flag could cause a loss when a tie should have been had
@@.bad;x@@ Fixed time and statuses not updating while drinking from the barrel in the depths
@@.neutral;~@@ When kip is breast fed it'll now fill her and fatten her according to the player breast milk quanity
@@.neutral;~@@ Adjusted the default background tone to make it softer on the eyes for night reading
<b>Patch 3</b> - (11/06/2022)
@@.bad;x@@ Fixed an error where drinking from the barrel in the depths would corrupt the metabolism variable
@@.bad;x@@ Fixed a malformed status call during the depth's barrel event
@@.bad;x@@ Fixed a malformed conditional that prevent udder description from showing up even when the character has one
@@.bad;x@@ Fixed the unfinished meat miners event from showing up.
----
!!!Version [0.1.1I] - (12/03/22)
@@.good;Additions@@
@@.good;+@@ Added a new debugging tool to the page footer while in debug mode. Pressing the "player variables" will open a page that auto-generates a list of all of the player's variables and their given values.
@@.good;+@@ Added a new debugging tool to the page footer while in debug mode. Pressing the "Passage Raw Text" link will open a page that displays the passage in unformated plain text including the code blocks and other bits
@@.good;+@@ Added a new debugging tool to the page footer while in debug mode. Pressing the "passage list" link will generate a table of links to every story passage in the game allowing for easier scene testing. This will likely break progression or flags, so use cautiously
@@.good;+@@ The front page now displays random game lore, Character details, meta facts, trivia and memes under the 'Daily Blurb' section. A silly and simple addition
@@.good;+@@ Added a new bundle of encounters to the Meadow region,The Melapoid Hive
@@.signage;➤ it includes a couple new insectoid characters to interact with.
➤ The hive can be snuck into to steal honey.
➤ Heavy players can accidentally break the floor and fall into the honey pit.
➤ The Queen's chamber can be snuck into to steal royal jelly.
➤ The Queen's chrysalis can be examined for growth and fed various liquids though the feeding tube. While the queen's hatching isn't implemented yet, items fed to her will influence her eventual appearance ~
➤ The player can be captured and injected with bloat venom
➤ on occasion the hive entrance can be found blocked by a honey swollen Melapoid who can be teased or helped.@@
@@.good;+@@ Added a new status effect, "bloated", causes temporary water/weight retention and discomfort messages. It'll subside on its own but BitterBean-Tea, Vermifuge Syringe and Antifat-philter can remove the status
@@.good;+@@ Added a new item "Honey", a simple food item
@@.good;+@@ Added a new item "Grease". Can't be eaten unless cursed or sufficiently gluttonous enough. Causes bloating effect
@@.good;+@@ Added a new transformation set, Melapoid. This is an insectoid transformation, similar to bees or honeypot ants.
@@.good;+@@ Added a new item "Royal Jelly", causes melapoid transformations
@@.good;+@@ Added a new event to the ruins, when one steals the mysterious meat from the mine site there's a chance to be caught leading to the new event. As punishment the player will be made to work the mine or eat the meat-slag for the miners' amusement.
@@.good;+@@ Added a couple short dialog options to Baronet Laurent, he can now be asked about the state of the world, his species, the melapoid race, the sheewog race, the alp race, and the milk monastery in the meadow, given the player character has met/learned of these things prior
@@.good;+@@ Eye transformations are now properly reflected in the character description
@@.bad;Fixes;@@
@@.bad;x@@ Fixed an error that would trigger when using the enter key to input a line of code in the debug text box instead of using the enter button
@@.bad;x@@ Fixed some mutagens not being removed under some conditions
@@.bad;x@@ Fixed the cow maiden in the flower grove commenting on the players breasts even when the player doesn't have breasts
@@.bad;x@@ Fixed an error with Maeve's serving dialog. Again.
@@.bad;x@@ Fixed an error that prevented one from feeding the leech in the depths event
@@.bad;x@@ Fixed an error that caused the player's variables to become corrupted when consuming the bucket of offal item
@@.bad;x@@ Fixed size change messages sometimes only playing once
@@.bad;x@@ Fixed the debug item menu not actually removing items from the inventory when "remove" is selected on a given item
@@.bad;x@@ Fixed an error that would cause the player to be unable to drink milk from their own lactating breasts even when the breasts were large enough
@@.bad;x@@ Fixed several capacity checks using the wrong value to determine maximum stomach stretch. The amount of stretch mark level that can be gain at one time has been capped to 5%
@@.neutral;Changes;@@
@@.neutral;~@@ Multiple items now have a small chance to trigger the "bloated" status effect, notably mystery-meat and beast blubber. But some others also have a very small chance.
@@.neutral;~@@ Status effect now display their time limit with with rounded numbers so we don't have absurd trailing numbers any more
@@.neutral;~@@ The airship event has been removed since its subsequent content hadn't been implemented yet in order to reduce confusion
@@.neutral;~@@ Luck now displays in the Lucidity hover tip
@@.neutral;~@@ Starting stomach capacity has been lowered to more realistic levels, however gluttony now factors into stomach capacity as well as overall body mass.
@@.neutral;~@@ Stretchmarks have been adjusted to include the scale of the weight gain in addition to the gain over time factor
@@.neutral;~@@ The milking and lactation scenes should all use the relevant "milk type" rather than defaulting to "milk"
@@.neutral;~@@ Blob, slime and berry TFs can now change the player's lactation type to grease, slime or juice respectively
@@.neutral;~@@ Breast milk types has been implemented and are now reflected in the milking scenes. If the player lactates honey, they'll produce bottles of honey, if slime/juice/etc it'll be reflected in the item received.
@@.neutral;~@@ Transformation items have had their potency increased but have reduced how long they take effect
@@.neutral;~@@ Alp fruit now has a 20% change to trigger a mutation event
<b>Patch 1</b> - (12/07/2022)
@@.good;+@@ Cans of grease can now be found when searching the junkyard
@@.good;+@@ Added a very basic EULA
@@.good;+@@ The melapoid "tail" transformation now grows and stores honey as the player eats absorbing a portion of the calories. for each 86 calories absorbed, 1 ounce of honey is generated.
@@.good;+@@ 30% of the Honey mass also spreads into the bottom, hips and thighs
@@.good;+@@ The milk-self option also includes melapod honey stores and can be used to reduces honey weight and gain jars of honey
@@.bad;x@@ Fixed vitality becoming NaN after working the meat mine or falling under the feast queens curse takeover
@@.bad;x@@ Fixed the player being able to feed the melapoid queen and fyrfli items they didn't have in their inventory
@@.bad;x@@ Fixed a flag error that would sometimes make backing out of the gambling event throw an error
@@.bad;x@@ Fixed an malformed assignment that result in milk bottles not being acquired when self milking
@@.bad;x@@ A few more scenes have been fixed to reflect lactation type
@@.bad;x@@ Fixed not being able to leave the conversation with the Melapoid Gaurd without first proceeding into the hive.
@@.bad;x@@ Fixed the player sometimes being able to get trapped on the road-map passage when clicking back on a different page
@@.neutral;~@@ Effects of gluttony now cap out at 200%
@@.neutral;~@@ The energized status effect now temporarily boosts fitness
@@.neutral;~@@ Added little icons to the menu buttons
@@.neutral;~@@ Eating the slag in the mine now causes corruption and bloating
@@.neutral;~@@ Melapoid leg tf now has a higher weight cap to reflect the insectoid strength
@@.neutral;~@@ Rewrote some of the game's road-map
@@.neutral;~@@ Players that are lactating will produce slightly more milk slightly faster while absorbing calories. Eat more to make more.
<b>Patch 2</b> - (12/08/2022)
@@.bad;x@@ Melapoid arm & hand transfromations are now properly reflected in the character description
@@.bad;x@@ Fixed stretchmark description's displaying prior to the player developing noticable stretchmarks
@@.bad;x@@ Fixed an error corrupting the fitness values while working the meat mine
@@.neutral;~@@ Adjusted the credits page slightly
<b>Version [0.1.1J]]</b> - (02/23/2023)
----
@@.good;Additions:@@
@@.good;+@@ Added a few new fonts, and adjusted existing ones for readability
@@.good;+@@ Added a new status indicator, "Glutton" when the player's gluttony level has risen above 35%
@@.good;+@@ Added a new encounter to the ruins, "cracks in the ground", unstable ground can be found and test your weight, if failed the player will plummet into a new zone
@@.good;+@@ Added a new encounter to the ruins, "grease trap". A statue can be found that flows with hot grease. It can be collected from or drank from.
@@.signage;➤ Drinking from the grease fountain increases player weight and causes fatigue. Emptying the vitality bar will result in a new sequence
➤ After being captured the player will be introduced to the Kindred of Grease and given choices
➤ The player can call for help from lexi, or take a choice between two new bad ends @@
@@.good;+@@ Added new bad end, "Grease Icon"
@@.good;+@@ Added new bad end, "Grand Cauldron"
@@.good;+@@ Added new parasite, Glutwyrm, quickly grows in size and gradually increases player's weight and gluttony, when infected with more than one they will occasionally breed inside the player
@@.good;+@@ Added a new encounter to the ruins, bubbling fungus. When distrubed it'll infect the player with Glob-Gyst
@@.good;+@@ Added a new parasite, Glob-Gyst, a mild infection that causes random cases of bloating, small amounts of passive calorie gain and the belching of spore clouds
@@.good;+@@ Added a simple slot machine game to the bar in the diz port harbor
@@.good;+@@ Added a new encounter to the Depths region, a tent containing an Alp Mystic, she can draw magic cards to tell the player's fortune (Which applies a day long hex or boon)
@@.good;+@@ Added new status effect "abundance" which causes increased calorie absorption / calorie multiplication
@@.good;+@@ Added new status effect "hunger" which causes stomach capacity to be ignored.
@@.good;+@@ Added a new status effect "weakened" which causes the player to temporarily have lowered fitness/mobility limit
@@.good;+@@ Added a new status effect "strengthened" which causes the player to temporarily have raised fitness/mobility limit
@@.good;+@@ Added a new encounter to the Depths region, an attack by feeder roots, struggling only encourages them, like quicksand.
@@.good;+@@ Added a new encounter to the Shore Region, a crab-like creature that can be smashed to make money, if the player is quick enough
@@.good;+@@ Added a new item, Cauldron Crab shards, a simple food item that has a chance to increase greed or add the good luck status
@@.good;+@@ Baronet Laurent can now offer services to expand the player's stomach capacity or cause abundance/gluttony effects
@@.bad;Fixes@@
@@.bad;x@@ Fixed grease being unobtainable from searching the junkyard due to an incorrect case
@@.bad;x@@ Fixed fitness and vitality not properly displaying totals when using stat modifiers
@@.bad;x@@ Fixed stomach expansion effects not functioning under some circumstances
@@.bad;x@@ Fixed time not properly passing while in the Depths region
@@.bad;x@@ Fixed an error that prevented the player from gifting items to Fyrfli
@@.neutral;changes:@@
@@.neutral;~@@ Kip can now be fed grease
@@.neutral;~@@ Adjusted the CSS of some themes slightly
@@.neutral;~@@ Having a pig snout or kindred maw now allowed the player to eat gluttony locked items regardless of gluttony levels, like grease, offal, etc
@@.neutral;~@@ Fixed up some of lexi's end dialog
@@.neutral;~@@ Modified how luck works slightly. Good or bad luck status effects now appear on the side bar.
@@.neutral;~@@ Inventory items are now affected by fullness, surpassing the maximum capacity stretch limits will prevent the player from consuming more just as it does in most fullness effected events.
@@.neutral;~@@ Stretchmarks & cellulite toggle has now been separated into two separate settings for those that prefer one but not the other
@@.neutral;~@@ The calories display will change colors when affected by modifiers
@@.neutral;~@@ When infected with a parasite a marker with parasite counts will display on the status column
@@.neutral;~@@ WG jelly, mystery meat and stomach expansion pills now have a chance to trigger "abundance" ontop of their usual effects
@@.neutral;~@@ Number of parasite infections over time are now properly tracked in the character stats
@@.neutral;~@@ Baronet Laurent now charges for his services
@@.neutral;~@@ Calories to honey conversion rate has been doubled for the melapoid tail mutation
@@.neutral;~@@ Added a more universal method for removing types of status effect including a tagging system
<b>Patch 1</b> - (02/23/2023)
@@.bad;x@@ Fixed a malformed variable causing the player to be unable to escape the cavern region
@@.bad;x@@ Fixed time and stat changes not processing in escape attempts
@@.bad;x@@ Fixed a malformed setter on the crack in the ground event
@@.bad;x@@ Fixed a missing closing tag in stomping scene
@@.bad;x@@ Fixed the "grease trap" event line being missing from the ruins event list
@@.bad;x@@ Fixed a the parasite version of "spared by the grease-cult" scene displaying when the player has parasites disabled
@@.bad;x@@ Fixed an error in the cauldron crab scene that could cause the player's spall to become a non-number
@@.bad;x@@ Fixed a malformed conditional in the "falling into the cavern" scene
@@.bad;x@@ Removed a couple of lingering test numbers at the bottom of a couple scenes
@@.bad;x@@ Fixed a malformed conditional in the roots feeding scene that caused the options to not work as intended
<b>Patch 2</b> - (02/24/2023)
@@.bad;x@@ Fixed a missing parenthesis that caused an issue for stomp scene
@@.bad;x@@ Fixed an orphaned variable in the roots feeding scene that caused stats not to change
@@.bad;x@@ Fixed a malformed setter that was causing the status messages to error out when the player character reached the "heavy" status
@@.bad;x@@ Fixed some encounters not showing up do to a malformed tag
@@.bad;x@@ The melapoid "waterlogged" mutation should now be working properly, this will change body fluid / lactation type to honey as intended
@@.neutral;~@@ Increased the chances of the melapoid tail transformation
<b>Version [0.1.1K]</b> - (04/20/2023)
----
@@.good;Additions@@
@@.good;+@@ Added a use message to the Black Ambrosia received from Baronet Laurent during Blair's quest. Using it results in a bad end
@@.good;+@@ Added the bad end, "black ambrosia" a bursting end
@@.good;+@@ Added a new encounter to the shore region if the player has already met Nico, one can find him on a pier about to head out for fishing, by chance or with enough hearts he'll let the player join when asked. A variety of sea food can be caught and conversation can be had, the depth of conversation changes based on how close you are
@@.good;+@@ While fishing with Nico, he can be asked to ferry you to any other connected locations, provided the player has been there before, (The swamp, the harbor, the shore, the old port and the caldera ruins)
@@.good;+@@ Added a new item "Sushi", a simple food item, acquired from fishing with nico
@@.good;+@@ Added a new item "Roasted Squid", a simple food item, acquired from fishing with nico
@@.good;+@@ Added a new item "puddle prawn", a simple food item, acquired from fishing with nico
@@.good;+@@ Added a new shop to the harbor where a couple of cowgirls sell dairy products
@@.good;+@@ Added a new item "cheese", a simple food item
@@.good;+@@ Added a new item "butter", a simple food item
@@.good;+@@ Added an encounter to the shore region, a bottle can be found floating on the waves. This can give the player items, or sometimes some messages in a bottle.
@@.good;+@@ Added a new item "cola", a beverage that can cause energization and bloating
@@.good;+@@ Added a new encounter to the ruins region, "Donna Delightful's Diner". Meals and conversation can be had at the out of place diner and its hostess, however the more lucidity the player has the darker the place is revealed to be. Lucidity checks are level 22, 32 and 45. (Donna's Content will be expanded upon over time)
@@.good;+@@ Added a new item "burger simulacrum", it's a cheese-burger combo meal and it isn't, whatever it is, it's very fattening
@@.good;+@@ Kip can now be fed butter, cheese, smoked fish & sushi.
@@.good;+@@ Kip can now be asked about your relationship status, This will be expanded upon but currently has a hearts check point of 20, 35 and 60
@@.good;+@@ Kip can now be teased about her weight in the talk menu (once she's gotten fat enough) This has variations for each weight tier
@@.good;+@@ After reaching a hearts level of 60 (3 hearts) with Kip there will now be a small chance to find her going into heat. The player can engage in sex acts and egg-laying themed content with her. There are variations based on her current weight tier
@@.bad;Fixes@@
@@.bad;x@@ Fixed some flag discrepancies for when regions are discovered, causing some not to appear in the fast travel options
@@.bad;x@@ Fixed the glutwyrm infection chance from drinking in the grease lake being far higher than intended
@@.bad;x@@ Removed a test flag that would sometimes appear while eating
@@.bad;x@@ Fixed an uncaptured variable leading to the sell all option in the oojinn shop to only sell one of the sold items
@@.bad;x@@ Fixed noon being displayed as 0:00 PM instead of 12:00 PM
@@.bad;x@@ Fixed a part of the meadow monastery girls greeting that wasn't reactive to the time of day
@@.bad;x@@ Fixed a few other time of the day sensitive flavor text
@@.bad;x@@ Fixed height sometimes displaying trailing numbers
@@.bad;x@@ Fixed being able to use the sheewog tail, causing it to disappear from the inventory
@@.bad;x@@ Fixed not being able to use the vermifuge syringe from the examine page
@@.bad;x@@ The autoslkava Canteen was missing an examination passage, this has been corrected
@@.bad;x@@ The raw sheewog tail was missing a use passage. (It at this time still cannot be eaten however, will be a transformation item soon)
@@.bad;x@@ The cracked ground event in the ruins now has the correct background and has corrections in its formatting
@@.bad;x@@ Fixed parasite weight being left behind after parasites were removed through debug commands, the swamp region's med station or through the vermifuge syringe item.
@@.bad;x@@ Fixed orphaned parasite flags causes some oddness in a few passage after the parasites have been removed
@@.bad;x@@ Fixed an orphaned flag in the grease fountain event that caused the player to be unable to resist drinking from it
@@.neutral;Changes@@
@@.neutral;~@@ Debug has more options
@@.neutral;~@@ Examining an item now shows its spall value
@@.neutral;~@@ Mystery potions now cause more effects and have had the chances of certain effects rebalanced, new effects include metabolism lucidity, calorie absorption and mutagen changes
@@.neutral;~@@ A soft glow has been added to the side bar that changes color through out the in game day to show if its dawn, midday, sunset or night time
@@.neutral;~@@ Vitality status messages have been expanded upon
@@.neutral;~@@ "Wognip" (rare herb) is now a usable item not just a gift item, causes mutagen build up and increases lucidity
@@.neutral;~@@ Jar of pickled centipedes is now a usable item not just a gift item, can be consumed if the player has sufficient gluttony, corruption or the curse mark. Simple food item, can cause nausea
@@.neutral;~@@ Increased the chances for a melapoid mutation to result in the melapoid tail or honey waterlogged status
@@.neutral;~@@ Fyrfli's hut can not be sought out from the swamp regions main screen after being discovered
@@.neutral;~@@ The melapoid hive can be sought out from the meadow regions main screen after being discovered
@@.neutral;~@@ Kip's Camp can be sought out from the junkyard region main screen after being discovered
@@.neutral;~@@ Globgyst no longer have a cap for home much gas they can produce
<b>Patch 1</b> - (04/20/2023)
@@.bad;x@@ Fixed fyrfli's swamp shortcut going to the meadow hive
@@.bad;x@@ Fixed a malformed setter causing the melapoid water-logged tf not executing
@@.bad;x@@ Fixed Black-Ambrosia's item use info still being set to "none"
@@.bad;x@@ Fixed the body fluid removal rate being faster than the fluid gain rate generated by the bloating status effect (causing bloating to be unnoticeable at standard levels)
@@.bad;x@@ Fixed the glutwyrm count being incorrectly tracked under certain conditions
@@.bad;x@@ Fixed the "spared" scene with the grease cult resulting in getting two glutwyrms instead of one
@@.bad;x@@ Fixed a broken conditional chain in kips feeding scene causing all the scenes to play at once
@@.bad;x@@ Fixed some items found in the shore bottle event not being assigned properly
<b>Patch 2</b> - (04/20/2023)
@@.bad;x@@ Fixed melapoid transformation not changing the player's species past "non-human"
@@.bad;x@@ Fixed using any of the menus while sleeping or experiencing a status event causing the player to be stuck in a loop
@@.bad;x@@ Fixed some effects from the mystery potion being applied incorrectly
@@.neutral;~@@ Gas build up from Globgyst infections no longer completely empty upon a spore belch, instead a random amount is released.
<b>Patch 3</b> - (04/21/2023)
@@.bad;x@@ Fixed "honey" body-fluid not being properly described
@@.bad;x@@ Fixed an issue with the Last Drop's slot machine payouts and chances. (hopefully)
<b>Version [0.1.2A]</b> - (06/03/2023)
----
@@.good;Additions@@
@@.good;+@@ Maeve can now be talked to about Blair, resulting in some advice
@@.good;+@@ Nico can now be talked to about Blair, he will offer to hunt and capture her with you. Hunting with him fails in two ways, catching other beasts, or a fight between him and blair. He will suggest the Baronet help you help blair.
@@.good;+@@ Struggling while captured by Blair will now have a rescue scene from Nico. If the player hasn't already met Nico this will be an alternative way to meet him.
@@.good;+@@ The baronet will now offer you the "black ambrosia" item for blair's quest. consuming it will result in a bad end. If the player returns to blair and feeds it to her, a new scene will play out and her story will continue (incomplete, sex scene will be patched in soon)
@@.good;+@@ Added a new encounter to the caldera ruins where one can find the coven of cetacea's bathhouse. It cannot currently be entered, but players that have interacted with Laurent will get a litle tease for future content. or more info on Blairs status after progressing her quest
@@.good;+@@ Added a new event to the junkyard, the player can find a mass of fruiting vines and pick from them at the risk of being cut by poisonous thorns
@@.good;+@@ Added item "vinefruit", a food item that causes Nepharsi mutations
@@.good;+@@ Added item "Plumping Pear", a food item with the chance to cause hip, thigh and bottom expansion
@@.good;+@@ Added new effect "bottom expansion" that causes ass, hip and thigh expansion
@@.good;+@@ Hip growth is now reflected in status messages
@@.good;+@@ Added a new encounter to the Meadow where new character Sister Amelie can be met after the player has asked for sponsorship from the Melmatrian Monastery and been denied by both the temple door and the cow-girls in the harbor. She will sponsor the player if the player promises to break her curse.
@@.good;+@@ Agreeing to Amelie's terms the player will enter the cow-temple and be subjected to an erotic inspection and initiation by the head-priestess Mother Purnima
@@.good;+@@ Added a new zone, the interior of the Monastery of Melmatria. After the initiation ritual the player is free to explore the new zone. There are several new areas and characters to interact with:
@@.signage;➤ + Added the monastery's garden, where the player can collect plumping pears and bust enhancing fruits, as well as relax on a bench and enjoy the scenery (The bench can be broken if the player is heavy enough)
➤ + Added the monastery's cloister, a simple spot where the player can collect milk-bloom petals
➤ + Added the monastery's refectory where the player can recieve free meals (heavy player can potentially break their seats while feasting)
➤ + Amelie can be found feasting in the refectory sometimes, and be teased into stuffing, leading to a belly rubbing scene and if the player has advanced the relationship some, oral sex
➤ + Added the monastery's chapel, the player can pray and recieve a blessing of "abundance"
➤ + Added the monastery's library and Father Clementine. He can be talk to about a variety of lore topics
➤ + Added the monastery's milking room, inner sanctum door and Mother Purnima's office, however content for these are not complete.
➤ + Added the player's shared-dorm room. The player can sleep here, talk to amelie if she's there or snoop through her things while she's gone. (The bed can also be broken by heavy players)
➤ + Added the ground work for Amelie's quest line@@
@@.bad;Fixes@@
@@.bad;x@@ Fixed stomach capacity base and capacity bonus being displayed in reverse in the fullness tooltip
@@.bad;x@@ Fixed an issue caused by feeding Kip butter when she was too full
@@.bad;x@@ Fixed eating alpfruit directly from the tree in Lexi's groto not having the same effects as eating them from your inventory
@@.bad;x@@ Fixed time not passing in some scenes while exploring the junkyard
@@.bad;x@@ Fixed Nepharis mutations not being accessible in normal play
@@.bad;x@@ Fixed an error in the mystery potion's effect on metabolism
@@.bad;x@@ Fixed a bug that occurs when asking Lexi about Sheewogs
@@.bad;x@@ Fixed a flag not tripping after being eaten by blair, thus not changing further sences
@@.neutral;Changes@@
@@.neutral;~@@ Alp fruit no longer causes Nepharsi mutations and now has the chance to increase Lucidity
@@.neutral;~@@ image noise has been added to the story backgrounds, for aesthetics reasons
@@.neutral;~@@ Added a slight text-shadow to all fonts to increase readability across the board
@@.neutral;~@@ Added a debug screen to test all current fonts and styles against all the current backgrounds for ease of text adjustments down the line
@@.neutral;~@@ new options have been added to the debug menu including altering quest flags for characters, Gender and genital configuration and more
@@.neutral;~@@ Updated the list of items the Oojinn merchant sells
@@.neutral;~@@ Adjusted the effect chances and other stats on the Giant Strawberry
@@.neutral;~@@ The "Abundance" status effect now is indicated by a symbol on the story caption bar
@@.neutral;~@@ Thighs, legs and hip change messages now include mass change, not just fat changes.
<b>Patch-1</b> - (06/04/23)
@@.bad;x@@ Fixed some of amelie's flags not tripping, causing her first encounter to replay when after the player has met her
@@.bad;x@@ Fixed an error that prevented the player from asking Father Clementine about the sow-bugs
@@.bad;x@@ Fixed some area's of the Mire's Depths not adding mutagens over time
@@.bad;x@@ Fixed a bad conditional that allowed normal human players without high gluttony or corruption or other mutations to eat the centipede jar
@@.bad;x@@ Fixed Blair's vore event being unrepeatable after the latest changes
<b>Patch-2</b> - (06/14/23)
@@.good;+@@ Added Item "Nutrient Bar", a fattening but healthy medical ration
@@.good;+@@ The Oojinn Merchant can now be asked a few more questions, including about the cow-slimes in the meadow and Blair the beast woman provided the player has seen these things
@@.good;+@@ Added a new encounter to the rainy port, "triage tent", The abondoned tent can be searched for medical supplies and an old computer with jounral entries can be read for lore
@@.good;+@@ Added a new encounter to the rainy port where the player can find a cryogenic case that is password locked. If the player finds the password in the triage tent event, it can be unlocked to recieve Brood-beast Oocyte samples. (Brood beast TF hasn't been implemented yet however. This is just setup)
@@.good;+@@ Blair can now be pleasured safely after giving her black-ambrosia
@@.bad;x@@ Fixed the missing options when returning to the Coven's bathhouse a second time that would casue the player to be stuck
@@.bad;x@@ Fixed Amelie and Donna's relationship flags not properly triggering
@@.bad;x@@ Added in Donna's missing relationship description
<b>Version [0.1.2B]</b> - (07/29/2023)
----
@@.good;Additions@@
@@.good;+@@ Added a reaction from Lexi when called upon in the Grand Cauldron to help you escape
@@.good;+@@ Lexi's grotto can now be explored like other regions, currently it only includes some sights and a simple encounter
@@.good;+@@ Added a new encounter to the grotto, "spirit-sippers" the player can find some strange but beautiful ribbons of light that lexi will warn the player about. On subsequent encounters the player can choose to interact with them and deal with the consequences and lexi's intervention
@@.good;+@@ Lexi can now be gifted sheewog tails, strange perfume, black ambrosia and burgers from donna's diner for some short scenes
@@.good;+@@ Expanded the content in Donna's Diner
@@.signage;➤ + The diner can now be explored slightly, with a chance to be caught by donna. Players with lucidity levels over 30 have a random chance to break her spell and confront her
➤ + Once revealed the player can learn donna secrets and talk to her, for a price
➤ + The player can pay in blood or pay in an act of gluttony for a slightly varied scene
➤ + Donna's true form now gains weight over time after player feedings@@
@@.good;+@@ Added a short encounter to the meadow, a fallen fountain. This can quickly toggle if the player is lactating or not, touching the ruby ends lactation, touching the emerald begins it
@@.bad;Fixes@@
@@.bad;x@@ Fixed some locations not having a way to get back to camp through Lexi
@@.bad;x@@ Fixed the nutritional bar item having the wrong flag and showing up as an error item unless acquired through debug
@@.bad;x@@ Fixed a missing entry on the computer in the triage tent found in the rainy part of town
@@.bad;x@@ Fixed a calculation error that was causing none of the player's stomach capacity changes to stick
@@.neutral;Changes@@
@@.neutral;~@@ Touched up the starting scenes slightly and rewrote lexi's teleport back to camp scene as it was a place holder forgotten about forever ago
@@.neutral;~@@ Lexi's interactions have been touched up and now include more indications on when topics are unlocked. There are also a few new dialog options
@@.neutral;~@@ All grotto scenes now use the grotto background as intended
@@.neutral;~@@ Items can now be dropped from the inventory
@@.neutral;~@@ Player's can now lactate without breasts
<b>Patch-1</b> - (07/30/23)
@@.bad;x@@ Fixed a number of flag error in donna's scenes
@@.bad;x@@ Fixed a missing passage connection in one of donna's scenes
@@.bad;x@@ Fixed a missing link tag in lexi's rescue scene
@@.bad;x@@ Fixed giving black ambrosia to blair not removing it from the inventory
<b>Version [0.1.2C]</b> - (09/20/2023)
----
@@.good;Additions@@
@@.good;+@@ Added a new encounter to the grotto, where a mysterious phone can be found. A message will play and the player will be prompted to answer, depending on the message and answer this can affect player's lust, greed, gluttony, sloth or lucidity
@@.good;+@@ Reinstated and updated the swamp airship scene
@@.good;+@@ Lexi now reacts a bit to changes in the player's body on occasion (currently just weight gain and changes in species). They also make general remarks when revisiting the camp
@@.good;+@@ Nico now reacts a bit to changes in the player's body, currently just weight and species change
@@.good;+@@ Added a new encounter to the meadow triggered after the airship scene in the swamp. The player can now Find the lakeside picnic tent of Princess Verallia Geatani
➤ The player will be gatekept by the princess's Handmaiden, Millicent, who demands a tribute be offered to the princess. A few items can be offered, strange perfume, black ambrosia, honey, meat, sheewog tail, spall or cake. The handmaiden will deny any gift, but there's a high chance the princess invites the player in regardless.
➤ Once in the tent the player will be instructed to wait for a while, the player can follow after the handmaiden, resulting in a kinky scene, or sneak into the princess's chamber resulting in a vore themed bad end. If the player waits long enough, or returns after a bad end, the sequence will continue to the normal route.
➤ Conversing with the princess will start a sequence to meet her for a banquet on the palace ship (this is still in progress)
➤ Upon leaving with the inviation, Lexi the Alp will approach the player with an offer to set up a heist, working with Siphona from the docks
@@.good;+@@ Added item "Gaetani Com-link" Given to the player by Princess Verallia's Handmaiden to keep in touch about the upcoming banquet event. Currently it can be used to pester her about it and other topics.
@@.good;+@@ Delphi can now remove transformations from the player, the cost will depend on how many mutation the player has, but can return the player to human regardless
@@.good;+@@ Delphi has a new kink scene that can play out, initially offering to join her in an experiement will result in her shying out of it. However now on a second attempt she will proceed to the experiment. The player will be given a WG themed compound and it'll lead to a sexual encounter if the player wants
@@.neutral;Changes@@
@@.neutral;~@@ Some of Delphi's dialog has been rewritten
@@.neutral;~@@ Delphi's description has been improved
<b>Patch-1</b> - (09/22/23)
----
@@.bad;x@@ Made the phone event in the grotto more likely to happen.
@@.bad;x@@ Fixed a few typos in the new content
@@.bad;x@@ Fixed a a child tag error in one of Donna's scenes
@@.bad;x@@ Fixed a missing " in one of nico's random messages, creating an error
@@.bad;x@@ Fixed a missing link tag in Delphi's new experiment scenes, preventing a small difference
@@.bad;x@@ Fixed a broken setter at the end of Delphi's experiment scenes
@@.bad;x@@ Fixed a few misnamed variables in Delphi's transformation removal scenes
<b>Patch-2</b>
----
@@.bad;x@@ Fixed lactating players without breasts being unable to use the self milking options
@@.bad;x@@ Fixed an error in the gambit stones game that could cause a winning bet on orange to fail
@@.neutral;~@@ Changed language in the self milking scenes to reflect if the player has breasts or not
<b>Version [0.1.2C]</b> - (12/01/2023)
----
@@.good;Additions@@
@@.good;+@@ Added more blurbs
@@.good;+@@ Added a short encounter to the harbor were the player can be bumped into by a couple basic npcs. The event plays slightly different depending on the given basic npc, the height, weight and shape of the player.
@@.good;+@@ Lexi now has additional explanatory dialog on a player's first bad end
@@.good;+@@ Added a new encounter to the swamp region with a sloth demon and potential pumpkin TF bad end
@@.good;+@@ Implemented keyboard shortcuts thanks to code from HiEv, pages with options of 10 or less will now show with a small [#] next to the link indicating which key to press. On pages with only one option the 1 key or right arrow key may be used. The left arrow key may also be used to navigate backwards in the story
@@.good;+@@ Added a new item, canned stew, a basic food item, it can be found in the junkyard or in the Oojinn Merchant's shop
@@.good;+@@ Added a new encounter to the caldera. A demon struggling with their berry form can be found and drained of her juice potentially leading the player into a ritual.
@@.neutral;Changes@@
@@.neutra;~@@ Removed the swirling background animation for performance reasons and added a "colorful orbs" sort of background to replace it for now
@@.neutral;~@@ Renovated the "cascade" scenes to better reflect the various regional choices. Instead of leaving the camp for just the swamp, meadow or shore, the other regions can now be traveled to from the camp after their discovery
@@.neutral;~@@ Freshened up the title page
@@.neutral;~@@ Setup ground work for images and the potential for a paperdoll system for a future update
Patch 1
@@.bad;x@@ Fixed a broken flag preventing the alternative scene for the berry girl ritual scene when the player has met Baronet Laurent previously
@@.bad;x@@ Fixed a couple missing dialog tags in lexi's interactions resulting in the yellow text
@@.bad;x@@ Fixed the missing "hair-style" mutations for the Oojinn & Grease Kindred muation sets
@@.bad;x@@ Fixed background attachment on the new dream orbs backdrop causing it to warp strangley on some pages
@@.bad;x@@ Fixed berry-morph mutations not being factored into player's species checks
@@.neutral;~@@ Adjusted species calculations to greatly increase the value of non-human features towards species determination.
@@.neutral;~@@ Added a dark backing to links to aid in readability
@@.neutral;~@@ Added some more material for image tests, these can be found in the debugskip menu at the start of the game
~~
----
<<button "Scroll to top">><<ScrollTo "topElement">><</button>>
<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>>
<span id="bottomElement"></span>!!!Traits
----
Your proclivities, your sins, your temptations. What traits define you?
@@.signage;(These stats determine what kind of demon transformations are more likely to occur to your character when the mutagen bar fills)@@
<label for="slidefitness">Starting ''Fitness'':</label> <span id="slidevalFIT"></span>%
<<set $tmpFIT to 50>><input type="range" id="slidefitness" name="slidefitness" min="25" max="75"
@value="$tmpFIT" class="slider" data-var="$tmpFIT" oninput="SugarCubeInput(this)">
<label for="slidegluttony">Starting ''Gluttony'':</label> <span id="slidevalGL"></span> / 100
<<set $tmpgl to 0>><input type="range" id="slidegluttony" name="slidegluttony" min="0" max="25"
@value="$tmpgl" class="slider" data-var="$tmpgl" oninput="SugarCubeInput(this)">
<label for="slidegreed">Starting ''Greed'':</label> <span id="slidevalGR"></span> / 100
<<set $tmpgr to 0>><input type="range" id="slidegreed" name="slidegreed" min="0" max="25"
@value="$tmpgr" class="slider" data-var="$tmpgr" oninput="SugarCubeInput(this)">
<label for="slidelust">Starting ''Lust'':</label> <span id="slidevalL"></span> / 100
<<set $tmpl to 0>><input type="range" id="slidelust" name="slidelust" min="0" max="25"
@value="$tmpl" class="slider" data-var="$tmpl" oninput="SugarCubeInput(this)">
<label for="slidesloth">Starting ''Sloth'':</label> <span id="slidevalS"></span> / 100
<<set $tmps to 0>><input type="range" id="slidesloth" name="slidesloth" min="0" max="25"
@value="$tmps" class="slider" data-var="$tmps" oninput="SugarCubeInput(this)">
<<script>>
$(document).one(":passagerender", function (event) {
// Display initial value.
$(event.content).find("#slidevalFIT").text(State.variables.tmpFIT)
$(event.content).find("#slidevalGL").text(State.variables.tmpgl);
$(event.content).find("#slidevalGR").text(State.variables.tmpgr);
$(event.content).find("#slidevalL").text(State.variables.tmpl);
$(event.content).find("#slidevalS").text(State.variables.tmps);
// Update display when the value changes.
$(event.content).find("#slidegluttony").on("input", function (){
$("#slidevalGL").empty().text(State.variables.tmpgl);
});
$(event.content).find("#slidegreed").on("input", function (){
$("#slidevalGR").empty().text(State.variables.tmpgr);
});
$(event.content).find("#slidelust").on("input", function () {
$("#slidevalL").empty().text(State.variables.tmpl);
});
$(event.content).find("#slidesloth").on("input", function () {
$("#slidevalS").empty().text(State.variables.tmps);
});
$(event.content).find("#slidefitness").on("input", function () {
$("#slidevalFIT").empty().text(State.variables.tmpFIT);
});
});
<</script>>
----
➤ <<link [[Accept Trait Configuration|StoryStart]]>><<set $player.gluttony.current to parseInt($tmpgl), $player.greed.current to parseInt($tmpgr), $player.lust.current to parseInt($tmpl), $player.sloth.current to parseInt($tmps), $player.fitness.current to parseInt($tmpFIT)>><</link>>
!!First Breath
----
The fog in your mind seems to lift suddenly. The tingling numbness that swirls around your body begins to fade and sensation returns to you. You run your hands over your <<if $player.hasbreasts>>breasts<<else>>chest"<</if>> and the <<if $player.fat.tier < 3>>slender<<else>>voluptuous<</if>> curves & angles of your body. You feel more centered, grounded, more like yourself, but something is still wrong. You feel weightless, drifting, as though you're floating at sea. Worse, you realize that when you try to breathe your lungs pull in no air, they fill with nothing at all and yet it feels like you're drowning.
You hear a muffled distant sound, it sounds almost like laughter. You can't orient yourself in the mist, in the swirling color and the thickness that closes in around you. Suddenly however, you feel an odd tugging in your chest, like a tiny wire being pulled taut with great vigor.
You can feel the thickness around you slipping past as the tether in you drags you through the mist and rushes you to some unseen surface. Gasping with surprise and confusion, you emerge from the ether into a world of breathable air and physical forms. You cough and sputter as you find yourself being dragged from the incorporeal sea and onto a soft bed of grasses sparkling in the light of a foreign sun beaming down through a crack in the sea cave walls that surround you.
Your head spins as you hear an creaking voice begin to speak from some somewhere within this odd hallow.
@@.lexi;"Well, well, well... what sad lost little soul have I fished up from the cosmic sea this time? hehehe"@@ chuckles the voice.
You look all around you but all you can see is the mossy campsite you seem to have found yourself in. Gasping for breath as you rise to your feet, disoriented and feeling as though you're lost in a dream, //you call out..//
----
➤ "[["Who's there? Where am I?"|StoryStart2]]"
<<AdjustBody $player.bodytype "set">>
<<script>>update(0,1)<</script>>
<<set $player.fat.previous = $player.fat.current,
$player.chest.previous = $player.chest.fat+$player.breast.tissue,
$player.belly.previous = $player.belly.size,
$player.butt.previous = $player.butt.fat,
$player.leg.previous = $player.leg.fat,
$player.hips.previous = $player.hips.fat>><<script>>update(0,1)<</script>><<silently>><<nobr>><<StatMessage>><</nobr>><</silently>><<SetFlag "lastfatcheck" $world.time>>!!A Welcome, A new face
----
From the shadows of a looming fig tree standing tall in the light in the middle of the grotto, you see two bright pink points of light pierce the darkness. Below the glowing orbs emerges a sharp toothed grin of inhuman width. A strange, short bodied creature covered in black fur floats into the pinkish light of the odd swirling sky, a sassy energy wafting from their relaxed posture. The impish creature effortlessly drifts over to you and lays down in the air before you, chin in their hands.
@@.lexi; "Hey there <<if $player.gender == 1>>sweet-thing<<elseif $player.gender==2>>dude<<else>>babe<</if>>, a little lost are we? Welcome to the immortal coil."@@
The imp does a little twirl with their arms spread out. Seeing the confusion across your face, they begin to explain @@.lexi;"If you're here that means you're dead dummy. Well, usually. You're a bit of an odd case, as you see..."@@
They float closer to you and with an slithering flourish they pluck something out of the air just before your chest. To your surprise a thin silvery thread begins to materialize in their hands, pulled taunt from your center. The imp continues, @@.lexi;"..you're still tethered to the waking world, meaning youre not quite dead yet. Maybe you're in a coma or just had a little too much LSD. Whatever the case, you're dreaming consciousness has drifted its way out into this little land betwixt. The Empyrean Midden: stay here too long and well, you wont be going home after that.."@@
You feel a strange sensation as the thread disappears once again and you're left just as disoriented as before.
<<SetRelation "lexi" 0 0 "Unknown" "Neutral">>
//Through the fog, you say...//
------
➤ [["What? I'm... how do i wake up then??"|StoryStart2A]]
➤ [["So this is a dream? Can I just wake up?"|StoryStart2A]]
➽ [["I Don't have time for nightmares. I'm out of here. (Skip intro)"|StoryStart2B]]
!!A helpful imp?
----
The imp leans a clawed hand against their cheek and purrs, @@.lexi;"Well, that's the trouble. This ain't exactly a dream hun. Getting you back to the waking world could be tricky. Usually lost souls just fade away into the grand materials or get eaten by some big nasty, lucky for you ol' Lexi here snatched you up first and I got a plan."@@
They pause for a response but realize their half introduction does little to bolster your understanding. Clearing their throat they continue, @@.lexi;"okay, so, like, I'm an alp, I can come and go between realms. Kind of our thing. I'm getting good vibes from y'all and I dunno, it might be interesting see you through this place and maybe getting you home, so i want to help. Long story, the problem is, tethered beings like yourself are a bit too spiritually heavy for me to carry with me. Soooo, you're a little stuck and I'll need some help getting you unstuck."@@
Lexi's face twists in a slightly devious way, which doesn't fill you with the most confidence.
💕 @@.signage;New relationship unlocked: Lexi the Alp@@<<SetRelation "lexi" 0 0 "Unknown" "Indifferent">>
//How do you respond?//
----
➤ [["Stuck? What am I supposed to do then?"|StoryStart2A2]]
➤ [["Let me guess, there's a catch?"|StoryStart2A2]]
!!Patience is for the meek
----
The imp chuckles and looks over you with their large piercing eyes that drip with a devious energy, @@.lexi;"A confident <<if $player.gender == 1>>gal<<elseif $player.gender==2>>man<<else>>one<</if>> I see. Alright, babe, I'll make it quick for you then, neophyte. You want out of here? Go out and explore the midden, don't get too tempted by shit, it'll cut your tether and if you find a big dumb crystal or anything of power; bring it back to 'ol Lexi the Alp here and I'll get you home. If you want. Or go roll around in the pleasure pits and become a demon for all i care."@@
Lexi begins to float back into the shadows, hands on their hips. They reach into a hallow in the large fig tree and pull out something and toss it to you. You catch it and examine the odd and ornate carved bone flute.
@@.lexi;"For now you can use my little grotto as your base camp and if you need any help, just give that little witch-whistle there a toot and I'll come hustling over. Good luck babe."@@
With that the strange creature fades into a shadowy mist once more, leaving you to your own devices.
💕 @@.signage;New relationship unlocked: Lexi the Alp@@<<SetRelation "lexi" 0 0 "Unknown" "Indifferent">>
----
➤ [["Continue"|CampMain]]!!A path for power, a path for home
----
Lexi clicks their tongue and aloofly toys with the long dark hair framing their big glowing eyes, @@.lexi;"so, to keep it brief I'll need a bigger power-source than just my own to ferry you back to your body in the waking world. If you can find me something to enhance my power, like a very big dream-shard or an empowered elixir or something, I might be able to do it. Honestly even a big enough collection of these would suffice.."@@
The imp waves their hand and a marble sized glowing orb appears between their fingers, @@.lexi;"These little gems are made up of purified astral energy, the remains of old dreams, dead gods, an idea someone forgot, you name it. Mostly they're just a good source of power. Most folk call them dream spall and they're used as a currency of sorts..and sometimes a food and other times a fuel? Just depends. Anyways, the other options would be better, but if you get enough of these I might have the power needed to drag you back..."@@
Lexi then closes their claws around the orb and raises a finger at you, @@.lexi;" ...Provided you don't gather too much spiritual weight, and I'm not talking about like getting fat or whatever, i mean corruption. Your tether is anchored in your humanity, the more you give into the influences of this world and the more you grow into a monster, like the rest of us here, the weaker your tether will become. Lose it and you'll be stuck here for good."@@
You can't quite place if this Lexi character is all that trustworthy, but what other options do you have? This could all just be some wild dream, maybe its no big deal. But, if it really is this weird scenario, shouldn't you at least try to find away back to your waking life. //You contemplate what you've heard and respond with://
----
➤ [["Find objects of power, got it. Any advice on where to start?"|StorystartA3]]
➤ [["So I just head out there into some weird dream world and get you valuables? That's my way out?"|StorystartA3]]
<<silently>><<script>>update(0,1)<</script>><<nobr>><<StatMessage>><</nobr>><</silently>>!!Location: Lexi's Grotto
----
<<SetFlag "noitems" true>><<set $storystarted = true>>\
You <<print either("find yourself", "seem to be", "appear to be")>> alone <<print either("within", "inside", "in")>> Lexi's <<print either("grotto", "cave", "hideaway", "campsite", "sea-cave dwelling", "camp")>>, surrounded by <<print either("dripping stalactites that sparkle with light from the crack above", "water that reflects the light above in shimmering ripple patterns", "plant covered rocky formations that sparkle with moisture in the light", "glowing mushrooms that dot the hollow with light", "the glow of many dancing fireflies", "the dancing light of glowing jellyfish like entities", "the sparkle of crystals and minerals in the cave's moist rock walls")>>, <<print either("lush mossy loam and thriving ferns", "an assortment of boxes, pots and accumulated junk", "piles of half broken furniture from various ages and cultures", "discarded potion bottles and empty wine casks")>> and <<print either("the pleasant clinking chatter of countless chimes and charms that litter the cave.", "the comforting sound of the cosmic sea gently rising and falling against the rocky outcrop you stand upon.", "the gentle crackle of the burning campfire that fills the air with the sweet smell of loamy wood.", "the gentle rustling of ivy blowing in the wind.", "the subtle howl of wind blowing through the glowing cracks in the sea cave's structure.", "distance noise of the wilds beyond the sea cave's hallow halls.")>>
<<print either("Hanging between", "Between", "Sagging between")>> the <<print either("looming old fruit tree", "large fruit tree", "old tree", "tall fruit tree")>> and <<print either("a stalactite","some cave rocks","a cave formation")>> is a hammock for <<print either("resting","sleeping","lounging")>>. A <<print either("bubbling cauldron", "boiling pot", "boiling cauldron", "bubbling pot")>> sits over the fire at the center of the <<print either("cave","hallow","grotto")>>, <<print either("brewing","cooking up","brewing up")>> some <<print either("unknown","strange","odd")>> <<print either("sweet smelling","colorful","savory smelling","color shifting")>> <<print either("liquid","goo","substance","ooze")>>. <<print either("On either side of you","To either side of you","On either side of the cave")>> there are tunnels <<print either("glowing with the distant light of the outside world", "whistling with fresh air from the outside world","the echo with the sounds of the outside world")>>.
<<print either("Above you","Just above you", "Just above","Overhead")>> <<print either("a strange","an odd","an ominous", "a pulsing")>> <<print either("glow","light")>> <<print either("trickles in", "floods in", "filters in","pours in")>> <<print either("through", "from")>> the <<print either("hallow","crack","appature","hole","opening")>>, through it you can see a some sort of tower in the distance.
<<nobr>><br><br>
<<if RNG(0,9) > 7>>
<<if Flag("lexiplayerfat") < $player.fat.current-RNG(4,12)>><<SetFlag "lexiplayerfat" $player.fat.current>>
From the dark Lexi the alp reappears and scans you over as they float about. They put a claw to their lips and waggle their ears. You feel a little pinch as they prod you from teh back with their tail. They fix their eyes to yours and purr, "@@.lexi;<<print either("Hmm, have you put on weight pup? Packed on the pounds? Hehe. Enjoying yourself?","You seem different pup. Put on a few pounds maybe? Plump up a little? hmm?","Hmm, Something seems different, have you put on weight? Enjoyed yourself a bit much here? Hmm, he hehe.","You seem different pup, put on weight? Filled out a bit more, indulged a bit much? hmm, hehe?")>>@@"<br><br>They give your sides a little teasing pinch and giggle as they flip backwards. Before you can respond they stick out their tongue and evaporate into a black mist.
<<elseif Flag("lexiplayerspecies") != $player.species>>You hear cackling in the dark around you as Lexi materializes nearby. They spin in the air and hand over you upside down with a big grin on their cat like face. They purr, "@@.lexi;<<print either("Hmmm, you seem different","He he, hmm,","My my pup,")>> Didn't you used to be $Flags["lexiplayerspecies"]? <<print either("Guess being, um, $player.species suits you. hehe","I suppose this $player.species look fits you.","Guess you'll be rocking this $player.species look for a while then? Hehe.")>>@@"<br><br>With that they give you a playful pat with their tail and then disapear into a black mist once more.
<<SetFlag "lexiplayerspecies" to $player.species>>
<<else>>
From the dark Lexi the alp reappears and scans you over as they float about. They put a claw to their lips and waggle their ears. They fix their eyes to yours and purr, @@.lexi;<<print either("Hanging in there pup? Tempting fate? Playing with fire? Falling into dreams?","You hanging in there pup, is this world proving too much? Having trouble staying level? Giving into temptation? Hmm?","How are you doing pup? Hanging in there? Not too tainted yet? Hmm? hehe.","Heya pup, how are you feeling? Feel the draw of the grand existential waterfall that awaits? Hmm? no? hehe.","Hmm, how are you holding up pup? Feeling this world? The undercurrents? Staying true? he he he?","Well, hanging around? What do you think, how do you feel? Feeling the temptations, the undercurrents? Hmm? Hehe.","Tending to that tether, right pup?","Don't lose your head to the dreams now. You can't trust everythign you see.","Be careful out there pup, not everyone has your best interest at heart. Most are looking for something to eat, something to fuck, something to toy with. You never know the hearts of beasts.","Watch your step in the dark places pup. You never know, who, or what may be laying in wait for tasty prey like you.")>>@@"<br><br>They spin a little as they giggle. Before you can respond they've evaporated into a black mist.
<</if>>
<</if>>
<</nobr>>
//<<print either("What would you like to do","What do you feel like doing", "What are you going to do","What will you do","Where will you go","Where will you be going")>>?//
<<script>>update(0,1)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<goto "StatusEventRelay">><</if>><<nobr>><<StatMessage>><<set _passage = RNGw(["GrottoSights","GrottoSpiritSippersStart","GrottoPhoneStart"],[60,17,23])>><</nobr>>
----
➽ [["Leave Grotto"|campexit]]
<<if Flag("exploredgrotto")>>➽ <<link "Explore Grotto">><<goto _passage>><</link>><<else>>➽ [["Explore Grotto"|campexitalt]]<</if>>
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "lexicamp">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "lexicamp">><</link>>
➤ [["Check tree"|treestart]]
➤ [["Check cauldron"|cauldronstart]]
➤ [["Check Junk-Pile"|JunkPileStart]]
➤ [["Call lexi?"|asklexistart]]<<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>>
<<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><br>!!Lexi's Advice
----
Lexi's large owl-like eyes pull into devious slits, @@.lexi;"Yeah, so, like, the Empyrean Midden is full of weird shit, think of it like a junkyard made of old dreams and stuff; you never know what you'll find out here. Muck around, drag anything you find back here and we'll go from there. But watch out, this place is full of lost souls hungry for a taste of spiritual flesh like yours and more dangerous yet are the many temptations residual dreams can provide. Indulge if you must, but don't get too sloppy now. If you can stop that is.."@@
The imp chuckles and shrugs their shoulders as they begin to float back to the shadows of the tree, the sharp teeth of their grin shining in the shade, @@.lexi;"You'll figure it out. If you see it start to rain glowing pink liquid, hide; Don't follow singing in the swamps, if someone in the woods invites you to a banquet you'll probably be the main course, blah blah blah. You get it. Anyways, For now you can use my little grotto here as a base-camp and if you ever need a quick escape or are just looking for advice..."@@
Lexi reaches into a hallow in the large fig tree and pulls out something and tosses it to you. You catch it and examine the odd and ornate carved bone flute.
@@.lexi;"...just give that little witch-whistle there a toot and I'll come hustling over. Good luck babe."@@
With that the strange creature fades into a shadowy mist once more, leaving you to your own devices.
----
➤ [["Continue"|CampMain]]
<<silently>><<script>>update(0,1)<</script>><<nobr>><<StatMessage>><</nobr>><</silently>>!!!$player.name, and <<if $player.gender == 1>>her<<elseif $player.gender == 2>>his<<else>>their<</if>> body<<script>>update(0,0)<</script>>
----
You are a <<print describe("fat","tier")>> <<if $player.bodytype != "average">><<print $player.bodytype+"-shaped ">><</if>><<if $player.species != "human">> $player.species<</if>> <<if $player.gender == 1>><<if $player.trans>>trans-<</if>><<print synonyms("female")>> <<elseif $player.gender == 2>><<if $player.trans>>trans-<</if>><<print synonyms("male")>> <<else>>person<</if>>. You look $player.presentation.face and dress $player.presentation.style. You weigh <<if $world.metric>><<print ($player.weight.total * 0.454).toFixed(1)>> Kilos<<else>><<print Math.floor((100*$player.weight.total))/100>> pounds<</if>>, and stand at a <<print describe("height") >> <<if $world.metric>><<print ($player.height * 2.54).toFixed(2)+'@@'>> centimeters<<else>><<print Math.floor($player.height/12)>>'<<print $player.height%12>>"<</if>>.
<<if $player.skin.type is "human">>You have <<print either("healthy","lively","smooth","simple","sleek","nice")>> <<print iscolor(colorsynonyms($player.skin.color))>> skin<<else>><<DescribePart "skin">><</if>> <<if $player.skin.pattern != "human">><<DescribePart "skin pattern">><</if>>
<<DescribePart "fitness">>
<<DescribePart "body">>
<<DescribePart "face">> <<if $player.facialhair != "none">><<DescribePart "facial hair">><</if>>
Atop your head <<if $player.hair.length < 0.1>>you are bald<<else>><<DescribePart "hair">><</if>><<if $player.hashorns>>, and <<DescribePart "horns">><</if>> <<if $player.ears != "human">><<DescribePart "ears">><</if>> <<if $player.eye.type is "human">>You have <<print iscolor(colorsynonyms($player.eye.color))>> eyes<<else>><<DescribePart "eyes">><</if>> and <<if $player.nose is "human">> an ordinary nose.<<else>><<DescribePart "nose">><</if>><<if $player.face.type != "human">><br><<DescribePart "mouth">><</if>>
<<if $player.hasbreasts>>You have <<print describe("breasts","size")>> $player.chest.cupsize cup <<print synonyms("breasts")>>. <<DescribePart "breasts">><<else>><<DescribePart "chest">><</if>>
<<DescribePart "arms">>
You have a <<print describe("belly","size")>> <<print synonyms("belly")>>.<<DescribePart "belly">> <<if $player.belly.hard > $player.belly.fat/15>><<DescribePart "bellyhard">><</if>>
<<if ($player.fullness.current gte $player.fullness.max*.3) and ($player.fullness.current lt $player.fullness.max)>><br>Your stomach is filled with <<print ($player.fullness.current).toFixed(1)>> ounces of material.<<elseif $player.fullness.current gte $player.fullness.max>>\ Your stomach is <<print either("stuffed","bloated","swollen","engorged","tight","completely full","rounded out")>> with <<print ($player.fullness.current).toFixed(1)>> ounces of material.<</if>> <<if $player.stretchmarks >= 10 && $world.stretchmarks is true>><<if Flag("hasglutcurse")>>Around your navel is a ring of glowing symbols, a curse mark placed on you by the Queen of Feasts. <</if>><<DescribePart "stretchmarks">><</if>>
<<if $world.udders is true>><<if $player.hasudder>><br><br><<if $player.uddertype is "cow">>Bellow your belly hangs a fleshy pink udder, it wobbles with milk, sloshing as you $player.walk<<elseif $player.uddertype is "blob">>Bellow yourbelly hangs a fleshy udder-like sack streaked with veins that dribbles a thick sweet creamy substance as is sloshs about. Its wobbling heft makes <<print $player.walk>>ing difficult.<</if>><</if>><</if>>
<<if $player.hastail>><<DescribePart "tail">><br><br><</if>><<DescribePart "hips">> and <<DescribePart "butt">>
<<DescribePart "legs">>
<<nobr>><<if !$player.hasvagina and !$player.hascock>>You have no genitals, instead you have <<if $player.fat.pubis > 5>>a melon sized ball of a fat pad<<elseif $player.fat.pubis > 3>>a grapefruit sized ball of a fat pad<<elseif $player.fat.pubis >1>>a round ball of fat<<elseif $player.fat.pubis > 0.5>>a round smooth bulge of flesh<<else>>a smooth round area<</if>> where they would be.
<<else>>
<<if $player.hasvagina and $player.hascock>>You’re twin-sexed, having both a cock and a pussy.
<<elseif $player.hasvagina and !$player.hascock>>You have a plump pussy with soft lips.
<<elseif !$player.hasvagina and $player.hascock>>You have a lively cock and pair of healthy balls.
<</if>> <<if $player.pubis.fat > 5>>Your genitals are swallowed up by a melon sized fat pad that puckers around them.
<<elseif $player.pubis.fat > 4>>Your genitals are hidden by a grapefruit sized fat pad that puckers around them
<<elseif $player.pubis.fat > 2>>Your genitals are swaddled by your very fat mons; the chubby fat-pad puckering around them.
<<elseif $player.pubis.fat > 1>>Your genitals are swaddled by your fat puffy mons; the chubby fat-pad ringing them.
<<elseif $player.pubis.fat > 0.5>>Your genitals are swaddled by a puffy mons; the little fat pad ringing them slightly.
<<else>>
<</if>><</if>><</nobr>>
<<if $player.waterlogged is true>>Your body gurggles and sloshes as you move, bloated with <<print synonyms(State.variables.player.bodyfluid)>><</if>>
----
!!!Vices
----
| @@.gluttony;♦ Gluttony:@@ <<print ($player.gluttony.current).toFixed(1)>>% | @@.lust;♦ Lust:@@ <<print ($player.lust.current).toFixed(1)>>% | @@.greed;♦ Greed:@@ <<print ($player.greed.current).toFixed(1)>>% | @@.sloth;♦ Sloth:@@ <<print ($player.sloth.current).toFixed(1)>>% |
----
!!!Stats
----
~~♦ In game Time Passed: <<print $stats.gametime.toFixed(2)>> minutes | ♦ Calories Absorbed: <<print $stats.calories.toFixed(2)>> | ♦ Fat Gained: <<if $world.metric>><<print ($stats.gain * 0.454).toFixed(2)>> Kg<<else>><<print $stats.gain.toFixed(2)>> LBs<</if>> | ♦ Gain Rate: <<print ($stats.gain/($stats.gametime/60)).toFixed(3)>> per hour | ♦ Times Mutated: $stats.mutations | ♦ Pregnancies Sired: $stats.pregssired | ♦ Pregnancies had: $stats.pregshad | ♦ Eggs lain: $stats.eggs | ♦ Parasites Hosted: $stats.worms | ♦ Endings Met: $stats.ends~~
----
!!!Status Effects
----
<<ListStatuses>>
----
<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>><<nobr>><<if Flag("sleep") is "lexicamp">>\<<set _roomcolor to iscolor(colorsynonyms(either("pink","purple","blue","red")))>><h2>Sleeping in Lexi's camp</h2><hr><<print either("Deciding you need some","Needing some", "Feeling like some")>> <<print either("sleep", "rest")>>, You <<print either("crawl","roll","climb")>> into <<print either("the hammock", "the hanging rope bed","lexi's hammock","Lexi's bed")>> and <<print either("lay down","snuggle up","curl up","stretch out")>>, <<print either("in the dim _roomcolor light of the glowing cave it's hard to tell what time it is, but regardless","it takes time, but","the room glows faintly with a _roomcolor light, but")>> you close your eyes and sleep eventually comes to you. After <<print either("sometime","a few hours","a good while")>> you awaken feeling <<print either("rested and restored","well rested","rejuvinated","refreshed")>>.
<<elseif Flag("sleep") is "swamp">>Feeling in need of some sleep you search the swamp for somewhere safe and dry to rest. <<print either("After a while","After sometime","a while passes, but","It takes some time, but")>> <<print either("you come across an overturned boat on a patch of loamy earth sticking out of the murky waters. Testing the grounds you find it quite dry beneath the boat, theres even an old plastic tarp inside you can use as bedding. You squeeze inside and","you come across what looks to be an old hammock, or atleast some sort of mess of old ropes crossed through the trees. It's tight enough and wide enough to support your body. With some difficulty you manage to roll inside. With it rocking back and forth, comfortably high above the murky waters you","you manage to find a pile of old pipes and metal debris sticking out of the swampy waters. You peer into the wide pipes and find the highest one to be rather clean and free of mud or water. You slip inside and even find some old cloth and plastic bags you're able to use as bedding. For what it is is, it's suprisingly comfortable and you")>> manage to get some sleep. After a muggy night, you awaken and make your way back into the swamp.
<<elseif Flag("sleep") is "meadow">><h2>Sleeping in the meadow</h2><hr><<print either("Deciding you need some","Needing some", "Feeling like some")>> <<print either("sleep", "rest")>> you begin to search for a good spot to settle in. <<print either("After a while","After a bit of searching","After a while","Eventually")>> you <<print either("come across what looks to be an old tattered tent. You look around but the campsite is empty and half consumed by the waving grass. Seems to be long abondoned, so you crawl inside the old tent","find a nice clearing in the meadow, safe on the hillside with nothing but a beautiful sky over head. You move some stones and flatten down the grasses making a comfortable bed to lay down in","stumble upon a tall grove of sunflowers. To your surprise they seem to be ringed around a hollow spot inside. You squeeze between them and find yourself in a comfortable circle of flat mossy earth ready to be layed upon. You clear a spot for yourself and get comfortable,","come across an old rusted shell of a car. Its tires and most of its parts are long gone, replaced with shoots of tall grassess, flowers and snaking vines that slither across the rusty old metal. You attempt to open the cars door only for it slide right off. You climb inside whats left of the car, realizing it still has a somewhat comfortable cushion padding the remaining seats. You pull the broken door closed and curl up on the old cushion")>> and eventually you find sleep.
<<elseif Flag("sleep") is "harbor">><h2>Sleeping in the harbor</h2><hr>
<<print either("Deciding you need some","Needing some", "Feeling like some")>> <<print either("sleep", "rest")>> you begin to search for a good spot to settle in. <<print either("After a while","After a bit of searching","After a while","Eventually")>> you <<print either("come across an unoccupied bench","find an abondoned tent in an alley","see a nice soft pile of carboard stacked high in an alley","come across an old, but not too dirty mattress at the back of an alley")>>. Perhaps not the most comfortable or clean place to sleep, but you make do. You lay out on your found resting spot and find sleep without too much struggle.
<<elseif Flag("sleep") is "rain">><h2>Sleeping in the old part of town</h2><hr>
<<print either("Deciding you need some","Needing some", "Feeling like some")>> <<print either("sleep", "rest")>> you begin to search for a good spot to settle in. <<print either("After a while","After a bit of searching","After a while","Eventually")>> you <<print either("come across an unoccupied bench","find an abondoned tent in an alley","see a nice soft pile of carboard stacked high in an alley","come across an old, but not too dirty mattress at the back of an alley")>>. You try to adjust surrounding debris to keep the rain out. Eventually you make it dry enough to rest on. It's perhaps not the most comfortable or clean place to sleep, but you make do. You lay out on your found resting spot and find sleep without too much struggle.
<<elseif Flag("sleep") is "ruins">><h2>Sleeping in the ruins</h2><hr>
<<print either("Deciding you need some","Needing some", "Feeling like some")>> <<print either("sleep", "rest")>> you begin to search for a good spot to settle in. <<print either("After a while","After a bit of searching","After a while","Eventually")>> you <<print either("see","come across","notice","find")>> <<print either("The skull of some large monster, the bones long since picked clean, but inside its maw seems like an actually safe place to rest.","the crumbling remains of some sort of old jail cell. You're able to slip inside and close the rusting gate behind you for saftey","an old archway covered in sigils. Stepping through it you seem to find yourself in the fading dream of a bedroom. Some sort of magical illusion? You're not sure, but it's a place to rest at least.","a trench dug into the pink earth. It's warm and dry and wide enough for you to comfortably slip into its curve. You can hear the hiss of thermal vents while in here.","a harm dark tunnel. Perhaps the remains of an old lava tube. The curve of it's pulsing walls provided ample support for resting","the remains of a crumbling cathedral of some sort. Its abandoned but there's plenty of pews to sleep upon. so you dust a spot off and settle in.")>> You clear your spot and make it as comfortable as you can. You drift asleep rather easily, listening to the heart beat pulsing of steam vents and other activity in the caldera.
<<elseif Flag("sleep") is "shore">><h2>Sleeping on the Shore</h2><hr>
<<print either("Deciding you need some","Needing some", "Feeling like some")>> <<print either("sleep", "rest")>> you begin to search for a good spot to settle in. <<print either("After a while","After a bit of searching","After a while","Eventually")>> you <<print either("see","come across","notice","find")>> <<print either("an overturned boat. You're able to push it up and slip under, finding a realatively cozy little place to sleep","an abandoned sail flapping in the wind. You're able to bundle it in a way to make bedding, that keeps you from getting sandy","you find the remains of some long since crashed ship. Slipping into its wreckage you're able to find some padded areas that were likey sleeping quarters at some point in time","crooked sea-blown tree spiraling out of a rocky outcrop. It provides shade and a comfortable place to rest your head")>>. With the sound of the waves and the gentle sea breeze you find yourself falling asleep pretty easily. Strangely as you rest, you feel like there are voices and sounds in the sea, almost as if you were hearing the sounds of other people's dreams.<<if RNG(0,9) < 1>><<set $player.lucidity.current+=1>><</if>>
<<else>>\<h2>Sleeping Somewhere</h2><hr>@@.bad;This sleeping scene has not been written for this location@@<</if>><<set $player.tether.current += RNG(0,2), $player.vitality.current = $player.vitality.maxtotal>><<if RNG(0,9) < 0.5>><<set $player.sloth.current += RNG(0.01,3)>><</if>><<set _min to 300, _max to (460+$player.sloth.current), _tmp to RNG(state.temporary.min,State.temporary.max)>><<if Flag("sleep") is "depths">><<set $player.mutation.current += RNG(0,3) * _tmp>><</if>><<SetFlag "sleep" false>>
<br><br><h2><<print Math.floor((100*(_tmp/60)))/100>> Hours Pass</h2><br><br>
<<script>>update(State.temporary.tmp,0.3)<</script>><<nobr>><<StatMessage>><</nobr>><</nobr>>
----
⮌ <<link "Back">><<set $world.inmenu is false>><<goto $world.passage>><</link>>!!Location: Lexi's Cauldron
----
You <<print either("approach","come up to","walk up to")>> the <<print either("culadron","pot","large kettle")>> and <<print either("peer into","look into","glance into")>> the <<print either("shifting","boiling","transforming","squirming","roiling","rolling")>> <<print either("contents","fluid","liquid","strange soup","unusual stew")>> seeing a <<print either("multitude of illusory things","strange swirl of ethereal things","collection of unusual visions")>> <<print either("within","inside")>>. It's <<print either("hard","difficult","challenging","not easy")>> to <<print either("make out","see","understand")>> but <<print either("you swear","you feel like")>> you can almost see little <<print either("scenes","images","shapes")>> like pieces of <<print either("memories","dreams")>> playing out inside the <<print either("colorful","strange","shimmering","shifting","sparkling","bubbling")>> <<print either("soup","goo","stew","sludge","stuff","substance")>>. You grab up the ladle and pull a scoop of the <<print either("soup","goo","stew","sludge","stuff","substance")>> into it. <<if Flag("topiccauldron")>>\You recall Lexi's warnings about drinking it, what would you like to do?<<else>>\<<SetFlag "topiccauldron">>As you look into at the ladle full of ethereal goo, Lexi appears next to you with a playful smirk on their impish face, soft breasts brushing against your back ,"@@.lexi;Hey, slow down their pup, thats not any ordinary soup. That's alp food. I've taken dream fragments and I'm melting them down into refined essence so it's easier to use for ''dreamweaving''. In its current state its unstable and theres no telling what it'd do to a mortal's body. Drink at your own risk.@@". With that, They disappear into a mist once more, leaving only a chuckle.<</if>>
<<script>>update(1,1)<</script>><<StatMessage>>
----
➤ [["Drink from cauldron"|drinkcauldron]]
⮌ [["Back"|CampMain]]
!!Location: The Cascade
----
<<nobr>><<if $world.swirl is false>><<removeclass "body" "dream">><<else>><<addclass "body" "dream">><</if>>You $player.walk <<print either("on","ahead")>> down the <<print either("strange","odd","shifting","twisting")>> <<print either("hall","tunnel","pathway","chasm")>> and <<print either("immediately","swiftly","quickly")>> feel a powerful <<print either("draw","pull")>> from down it's <<print either("length","depths")>>. You notice that the shifting sounds in the cave seem to align with your focus. All the noises, shift and mix but finally seem to become more defined as you concentrate on them. As you focus you find a handful of distinctive sounds and the room feels like it bends to suit them.<br><br>
Each time you focus you can find another channel.
<<if Flag("lexiexplained")>>\<<else>>\<br>To your surprise the imp Lexi appears and beings to explain, "@@.lexi;This is a crossroads, a point in betwixt dreams which you can slip into different parts of this world with only a matter of will. It's a little thing we call dreamweaving. I think given your nature, even you could do this. All it takes, is, a little push."@@<br>The imp gently pushes at your back, to encourage you forward. This realm seems to bend to your will in someway and this ephemeral corridor seems to be drawing you towards something. Do you listen in?<<SetFlag "lexiexplained">><<set $player.lucidity.current += 1>><</if>>
Out of the shifting cocophany, you pick out a number of distinct channels.<br><br>
In the first channel you can hear the call of frogs and the sounds of a swampy marshland. The air is rich in frangrant earthy smells and distant melodic voices echoing eerily in the dark.<br><br>
<br><br>
You refocus and feel it all shift around you, a new channel.<br><br>
With the next channel, you can hear the sounds of glistening grasses blowing in the wind and you can smell an earthy garden. Church-bells ring over the hills as something unseen slithers dark, in the loamy earth of a distant meadow.<br><br>
With another, you can hear waves lapping at a shore-line, the call of sea birds and the vibrant sting of salty air. Something vibrates on the wind like a distant wind-chime.<br><br>
<<if Flag("foundharbor")>>You take another breath and listen in once more. The cascade shifts again. You hear overlapping voices, the bustle of a town. The creaking of wood-planks under foot and as the scent of oily street food and salty sea air fills your lungs. A lively harbor.<br><br><</if>>
<<if Flag("foundrain")>>After a moment you can hear the sound of rain dancing upon tin roofing and bells in the distance as you can smell the sizzle of grilling foods somewhere in the moist ocean air within. Some rainy shore-bound shanty town.<br><br><</if>>
<<if Flag("foundruins")>>You take another moment and suddenly you can hear the hiss of steam rushing out of bubbling earth and the crackling of strange orangic things. The air hangs heavy with the scent of cinnamon and sweat, dark, strange and lingering. A scent of both life and decay. Some sort of ruined land, a boiling caldera.<br><br><</if>>
<<if Flag("foundmire")>>Another moment passes and now you can hear the liquid flowing and things slithering in the dark. The air is heavy with moisture, cloying and choking. Some deep mire.<br><br><</if>>
//<br><br><<print either("What do you focus on?","Which sounds do you focus on?","What do you imagine?","Where do you feel like you are?")>>//
<<script>>update(RNG(1,3),1.1)<</script>>
<<nobr>><<StatMessage>><</nobr>>
<hr>
➤ <<link [["Focus on the sounds of the Swamp"|ExploreStart]]>><<SetFlag "focus" "swamp">><</link>>
<br>➤ <<link [["Focus on the sounds of the Meadow"|ExploreStart]]>><<SetFlag "focus" "meadow">><</link>>
<br>➤ <<link [["Focus on the sounds of the Sea Side"|ExploreStart]]>>
<<SetFlag "focus" "shore">><</link>>
<<if Flag("foundharbor")>><br>➤ <<link [["Focus on the sounds of the Harbor"|ExploreStart]]>><<SetFlag "focus" "harbor">><</link>><</if>>
<<if Flag("foundrain")>><br>➤ <<link [["Focus on the sounds of the Rainy Shanty"|ExploreStart]]>><<SetFlag "focus" "rain">><</link>><</if>>
<<if Flag("foundruins")>><br>➤ <<link [["Focus on the sounds of the Caldera"|ExploreStart]]>><<SetFlag "focus" "ruins">><</link>><</if>>
<<if Flag("foundmire")>><br>➤ <<link [["Focus on the sounds of the Deep Mire"|ExploreStart]]>><<SetFlag "focus" "mire">><</link>><</if>>
<br>⮌ [["Head back to Camp"|CampMain]]
<</nobr>>!!Calling Lexi: @@.lexi;<<ListHearts "lexihearts">>@@
----
You <<print either("pull out the odd whistle the alp gave you and give it a blow", "blow into the witch-whistle the alp gave you", "take out lexi's witch-whistle and blow into it")>>, <<print either("a strange tune echo's from the small bone flute","a dreamy echoing sound spills from the strange instrument","a wavering screech like howl emerges from the wistle","an unusual eerie cry spills out of the strange little flute")>> and <<print either("within moments", "after a few moments", "just as the tone dies down")>> Lexi <<print either( "materializes from the shadows","emerges from the shadows","floats out of the ether", "emerges from a colorful mist","forms into view from within a colorful mist","slipts out of the shadows from the tree above","emerges from behind the shadow of the large tree above")>>, and says @@.lexi;"<<print either("Hey","Hey there","Why hello","You called","You called for me","Well, hi there","Hmm, you called","Hmm, hello")>> <<print either("pup","babe","hun","doll","dreamer",$player.name)>>, <<print either("what do you need","need something","you need something of me","you need help with something","what can I do for you")>>?"@@
----
➤ [["Talk to them"|asklexiabout]]
➤ [["Get advice"|advicelexi]]
➤ [["Give something to Lexi"|GiveLexi]]
➤ [["Flirt with them?"|FlirtLexi]]
➤ [["Look at Lexi"|LookLexi]]
➤ [["Dreamweaving Training"|TrainLexi]](Not available)
⮌ [["Nevermind.."|CampMain]] <<widget "SetFlag">><<nobr>>
/* SetFlag : Set Flag X to value Y (Y defaults to True). Flag names are NOT case sensitive. */
/* EXAMPLE: <<SetFlag "Mentor" "Bob">> */
/* EXAMPLE: <<SetFlag "TrialMed">> = sets TrialMed flag to True */
<<set _Fnam = $args[0].toLowerCase()>>
<<if ndef $Flags>>
<<set $Flags = {}>>
<</if>>
<<if def $args[1]>>
<<if $args[1] == false>>
<<if def $Flags[_Fnam]>>
<<run delete $Flags[_Fnam]>>
<</if>>
<<else>>
<<set $Flags[_Fnam] = $args[1]>>
<</if>>
<<else>>
<<set $Flags[_Fnam] = true>>
<</if>>
/* Event flags: */
/* Keep track of your flags here, for example: */
/* Mentor = Bob or Joe */
/* TrialMed = denotes whether you've agreed to take Dr. Acula's medication */
<</nobr>><</widget>><<nobr>><<if Flag("rest") is "lexicamp">>\<<set _roomcolor to iscolor(colorsynonyms(either("pink","purple","blue","red")))>><h2>Resting in Lexi's camp</h2><hr>You <<print either("curl up on","sit down on","lower your self down onto","plop down on")>> <<print either("some comfortable rugs","some creaky old crates","a mossy log","a soft bed roll","a soft patch of grass","some smooth rocks","an old but very sturdy stool")>> <<print either("near","next to","around")>> the <<print either("oddly color changing","unusual _roomcolor","strangely slow moving _roomcolor", "_roomcolor")>> fire at the center of <<print either("lexi's camp","the camp","the cave","the grotto","lexi's hideout")>> and <<print either("give yourself a moment","take a few moments","take a minute","give yourself a minute")>> to <<print either("listen to the chimes ringing in the hallows around you", "listen to the bubbling of the cauldron", "enjoy the atmosphere", "enjoy the cool breeze of outside air flowing through the grotto's halls","enjoy the moist earthy air swirling around the cavern","listen to the eb and flow of the waters that stream through the sea-cave","feel the odd ethereal energy that hums in the walls of the cavern","feel the strange tingle of power eminating from the room","feel the calming warmth of your cozy little spot")>> and rest.
<<elseif Flag("rest") is "swamp">><h2>Resting in the swamp</h2><hr>You take a moment to find a drier part of the swamp to rest on. You eventually happen upon <<print either("a pale old log covered in mushrooms","a large mossy stone with a wide smooth surface","what looks to be the rusted remains of an old boat of some sort, it is up turned and makes for a somewhat usable surface","a fallen tree held aloft by too other old willows. The log bridge sits firm and sturdy above the swampy waters","a sturdy old stump jutting out of the swampy waters. The stump is old, mossy and wide, providing a somewhat comfortable surface to sit upon")>>. You lower yourself down with a plop and take a few moments to catch your breath and rest up. <<print either("You have to swat away a few flies, but yoy","You listen to the nature around you and","You wait a for moments, breathing in the musky air, watching the reeds and murky water flow around you. You","You feel a cool breeze reach down between the canopy of dark trees and into the warm musky air of the swamp, filling you with fresh air. It gives you a moment to relax and you")>> find some recovery time.
<<elseif Flag("rest") is "ruins">><h2>Resting in the Ruins</h2><hr><<print either("You decide you need a break","You need a break","You could use a little rest","You need a little rest")>> so you beging to search for a good spot. <<print either("After a while","After a bit of searching","After a while","Eventually")>> you <<print either("see","come across","notice","find")>> <<print either("soft looking mound. It looks like a sea sponge or something. Hard to tell if it's plant animal or mineral, but it's soft to the touch and certainly a nice place to sit down", "the wreck of some metal craft jutting out of a hot spring. It's hard to say what the metal used to be, but it has a nice smooth groove in it to sit upon and enjoy the steam of the hotspring.","the crumbeling ruins of some strange ornate building half swallowed by the loamy earth. Within the twisting halls you find a nice padded bench to sit down on.","strange succulent like plant with large soft lobe-like leaves stretching out over the ashy earth. They're as large as a man and look strong enough to support your weight. Carefully You set yourself down on the spongey things and enjoy the comfort they provide")>>. You settle in and give yourself some time to catch your breath.
<<elseif Flag("rest") is "shore">><h2>Resting on the shore</h2><hr><<print either("You decide you need a break","You need a break","You could use a little rest","You need a little rest")>> so you beging to search for a good spot. <<print either("After a while","After a bit of searching","After a while","Eventually")>> you <<print either("see","come across","notice","find")>> <<print either("a soft mound of sand to sit upon","a bent up coastal tree with a banch low enough to sit on","a bent over palm tree whose curve can be laid in","a pile of old cloth that you're able to lay out like a beach towel","some old washed up logs to sit on","a large and round pearl like stone to sit on. It's smooth and slippery but you manage to find a comfortable spot")>>. You settle in and give yourself some time to catch your breath.
<<elseif Flag("rest") is "harbor">><h2>Resting in the harbor</h2><hr><<print either("You decide you need a break","You need a break","You could use a little rest","You need a little rest")>> so you beging to search for a good spot. <<print either("After a while","After a bit of searching","After a while","Eventually")>> you <<print either("see","come across","notice","find")>> <<print either("an unoccupied bench.","a stack of sacks among barrels and boxes lining the pier. Something soft enough to sit on at least.","a raised platform on the docks with room for your to hang over. You sit down on its lip and dangle over the sea below","a spot on the pier that saft to sit down on. You dangle yourself between the railing and watch the sea water roll below.")>>. You settle in and give yourself some time to catch your breath.
<<elseif Flag("rest") is "meadow">><h2>Resting in the meadow</h2><hr><<print either("You feel in need of rest","You feel like resting","You need a break","You think about taking a break")>> and <<print either("manage to find a nice clearing in the grasses to sit down in.","find yourself in a nice clearing in the grasses to sit down in","after a time you find a large flat stone covered in moss sticking out of the grasses.","you find a nice hill covered in flowers to sit down on","after a time you find the crumbling remains of a cobblestone fence covered in moss.")>>. You clear a spot for yourself and plop down for a short rest, <<print either("listening to the winds sweep through the ocean of tall grasses","listening to the sounds of birds and the nature around you","listening to the whistle of the wind dancing along the waves of tall grass","watching the ocean of tall grasses dance to the gentle touch of the wind")>>.
<<else>>\<h2>Resting Somewhere</h2><hr>@@.bad;This resting scene has not been written for this location@@<</if>>
<<set $player.tether.current += RNG(0,2)>><<if RNG(0,10) < 0.2>><<set $player.sloth.current += RNG(0.005,1)>><</if>><<set _min to 2, _max to 10+($player.sloth.current*0.3), _tmp to RNG(State.temporary.min,State.temporary.max)>><<if Flag("rest") is "depths">><<set $player.mutation.current += RNG(0,3) * _tmp>><</if>><<SetFlag "rest" false>>
<br><br><h2><<print Math.floor(_tmp)>> Minutes Pass</h2><br><br>
<<script>>update(State.temporary.tmp,0.5)<</script>><<nobr>><<StatMessage>><</nobr>><</nobr>>
----
⮌ <<link "Back">><<set $world.inmenu is false>><<goto $world.passage>><</link>>!!Calling Lexi: @@.lexi;<<ListHearts "lexihearts">>@@
----
<<print either("Lexi hangs in the air, hands on their hips as their large pink eyes size you up.","Lexi floats along, chin in their hands as their bard tipped tail sways about.","Lexi's big pink eyes peer through you as they play with their barb tipped tail.","Lexi stretches out and yawns, showing off their long cat like fangs as their dark fur bristles across their body.","Lexi's bat like ears twitch about as their large pink eyes look you up and down.","Lexi sways their hips as they float in the air, their barb tipped tail coiling about.")>>
What would you like to talk to them about?
----
⮌ [["Nevermind.."|CampMain]]
<<nobr>>
♦ <<link [["Ask about themselves?"|askinglexi]]>><<SetFlag "askedaboutlexi" >><</link>><br>
♦ <<link [["Ask how they feel about you?"|askinglexi]]>><<SetFlag "ask" "me">><</link>><br>
♦ <<link [["Ask about the grotto?"|askinglexi]]>><<SetFlag "askedaboutgrotto" >><</link>><br>
♦ <<link [["Ask about The Empyrean Midden?"|askinglexi]]>><<SetFlag "askedaboutmidden" >><</link>><br>
♦ <<link [["Ask about The Immortal Coil?"|askinglexi]]>><<SetFlag "askedaboutcoil" >><</link>><br>
♦ <<link [["Ask about Spall?"|askinglexi]]>><<SetFlag "ask" "spall">><</link>><br>
♦ <<link [["Ask about the dangers of this world?"|askinglexi]]>><<SetFlag "ask" "dangers">><</link>>
<<if Flag("topicalps")>>\<br>♦ <<link [["Ask about Alps?"|askinglexi]]>><<SetFlag "ask" "alps">><</link>><</if>>
<<if Flag("topicdreamweaving")>>\<br>♦ <<link [["Ask about Dream-weaving?"|askinglexi]]>><<SetFlag "ask" "dreamweaving">><</link>><</if>>
<<if Flag("topicdreamweavelearn")>>\<br>♦ <<link [["Ask to be taught how to Dream-Weave?"|askinglexi]]>><<SetFlag "ask" "dreamweavelearn">><</link>><</if>>
<<if Flag("topicalpfruit")>>\<br>♦ <<link [["The Fruit Tree?"|askinglexi]]>><<SetFlag "askedaboutalpfruit" >><</link>><</if>>
<<if Flag("topicsheewogs")>>\<br>♦ <<link [["Sheewogs?"|askinglexi]]>><<SetFlag "askedaboutsheewogs" >><</link>><</if>>
<<if Flag("topicenvydemons")>>\<br>♦ <<link [["Kypuid & Envy Demons?"|askinglexi]]>><<SetFlag "askedaboutenvydemons" >><</link>><</if>>
<<if Flag("topicaletheia")>>\<br>♦ <<link [["Aletheia?"|askinglexi]]>><<SetFlag "askedaboutaletheia" >><</link>><</if>>
<<if Flag("topicinsatia")>>\<br>♦ <<link [["Insatia?"|askinglexi]]>><<SetFlag "askedaboutinsatia" >><</link>><</if>>
<<if Flag("topicovoblins")>>\<br>♦ <<link [["Ovoblins?"|askinglexi]]>><<SetFlag "askedaboutovoblins" >><</link>><</if>>
<<if Flag("topicbreedingsnare")>>\<br>♦ <<link [["Breeding-Snare?"|askinglexi]]>><<SetFlag "askedaboutbreedingsnare" >><</link>><</if>>
<<if Flag("topicterrormaw")>>\<br>♦ <<link [["Terror-Maw?"|askinglexi]]>><<SetFlag "askedaboutterrormaw" >><</link>><</if>>
<<if Flag("topicstrixen")>>\<br>♦ <<link [["Strixen?"|askinglexi]]>><<SetFlag "askedaboutstrixen" >><</link>><</if>>
<<if Flag("hasglutcurse")>><br>♦ [["Ask them about your curse"|LexiCurseStart]]<</if>>
<</nobr>>
!!Talking to lexi
----
<<nobr>>
You ask <<print either("Lex","Lexi","the alp","the imp")>>
<<if Flag("askedaboutlexi")>> ,"@@.player;So, who are you exactly?@@"<br><br> They give you a quizical glance as they put their clawed hands to their cheeks, "@@.lexi;Oh, you want to know about little 'ol me huh? Hmm, well, there's not much to say. I'm an <b>Alp</b>, a sort of planeswalking dream-eater, dream-weaver, whatever. I come and go as I please, I make dreams, I unmake them. Sometimes I visit a while, othertimes i just pass through. I'm also fond of watching mortal sleepers in the night and toying with their dreams and bending them to my whimsy, hehehe.@@"<<SetFlag "askedaboutlexi" false>><br><br><<if Flag("topicalps") is false>><<SetFlag "topicalps" true>>@@.signage;💭 New Topic: Alps@@<</if>>
<<elseif Flag("ask") is "alps">> ,"@@.player;You said you were an Alp, what is that?@@"<br><br>Lexi floats around you for a moment, running their claws over your shoulders like spiders, they purr, "@@.lexi;Want to know about my kind huh...well.@@"<br><br>They turn into a dark mist and blow through you, the shadow dragging across your skin like cat whiskers. They reappear and chuckle, "@@.lexi;You could say, we're nightmares, dream-shapes, spawn of the Oneirkin. We've been coiling through dream-space since the first dream was had. We are much apart of this astral detritus as it is a part of us. Or so one would come to think.@@"<br><br>Their cat like mouth spreads into a wide toothy grin as they purr, "@@.lexi;But, we have more stories than there are words. What are we? We're probably not even alps. First of the Oneirkin, last of the Empyreans. Boogiemen, angels? Who's to say. All you can trust, is you can't trust the words of an Alp.@@"<br><br>They stick out their tongue and brush their tail against you as they whisper, "@@.lexi;Excpept for me. Obviously. he he.@@"
<<elseif Flag("ask") is "me">> ,"@@.player;How do you feel about me?@@"<br><br>Lexi chuckles as they float up to you and poke a claw into your chest. "@@.lexi;About you, pup? Should I be feeling anything?@@"<br><br>They roll back and lay in the air as they eye you up and down thoughtfully. They waggle their claw and purr, "@@.lexi;<<if Flag("lexihearts") > 50>>I suppose you’re a nice spot of fun to have around. Can’t say I’m fond of humans<<if $player.species != "human">>, Though, I guess you’re not exactly human anymore either.<<else>> but you’re different than those Munds from Continumm or city Diz.<</if>>@@"<br><br>They shrug as their tail wags about. They snicker and stick out their tongue as they tease, "@@.lexi;Why? Wanting something more from me, pup? Because friendship isn’t my thing. Just enjoy holding my mild interest before I get bored of you. Kay? hehe.@@"<<elseif Flag("lexihearts") >= 25>>Eh, you’re alright for some Mund I fished up. To be honest I usually turn the humans I come across into mindless playthings, but you’re from the waking and that makes you mildly interesting.@@"<br><br>They shrug and chuckle, "@@.lexi;I guess you’re a different spot of fun than usual, hehe.@@" <<else>>"@@.lexi;You’re just some astral flotsam I fished up. A mildly interesting member of the mundane, who only holds my grace because you’re from the waking world. Were you a human from our realm, I’d probably turned you into a mindless play thing by now. Hehe@@"<br><br>They stick out their tongue and chuckle, "@@.lexi;I kid. You’re alright pup. I wouldn’t be helping you out if I didn’t like you.@@"<</if>>
<<elseif Flag("ask") is "dangers">> ,@@.player;What's waiting for me out there? Is this place dangerous?@@"<br><br>Lexi's eye's narrow as they slide up next to you. They lean on your shoulder as they float about. They chuckle and hiss, "@@.lexi;Oh It's certainly dangerous. You'll face plenty of threats, even the land itself might prove, hostile.@@"<br><br>They gently drag the tip of their barded tail just under your chin as they say, "@@.lexi;You got your common worries, like theives, cut-throats, space pirates. Fools who don't belong here, like you.@@"<br><br>They then slip behind you and run their claws across your back like spiders, "@@.lexi;Then there are the beasts and monsters that call this place home, Sheewogs, kypuid, Insatia and all manner of dream-shapes.@@"<br><br>They flip over your shoulder and peer at you as they float upside down. They spin for emphasis as they continue, "@@.lexi;And even the environment is a hazard, You could be swept away by the astral sea, or forever changed by a cloud of aletheia. You never know. he he.@@"<br><br>@@.signage;💭 New Topics added@@<<SetFlag "topicsheewogs" true>><<SetFlag "topicinsatia" true>><<SetFlag "topicaletheia" true>><<SetFlag "topicenvydemons" true>>
<<elseif Flag("askedaboutmidden")>> about the Empyrean Midden. They put a claw to their chin and begin to explain, "@@.lexi;Well, hmm, basically the midden is a big drainage system where everyone's dream energy goes when they leave them; junk from all sorts of different conciousnesses flow down in here and get decomposed and returned to the ether to be woven into new dreams later. Not everything changes at the same rates while many things change altogether, the beings and souls living here included. So you'll find the environment out there to be quite the wide collection of biomes and fragments of things. It's a cosmic melting pot, a trash heap, a midden, the Empyearn midden.@@"<<SetFlag "askedaboutmidden" false>>
<<elseif Flag("askedaboutgrotto")>> about the sea cave. They put their hands on their hips and begin to explain, "@@.lexi;Oh, this old place? This is a little hidey hole I created using my dream-weaving, it sits on the laylines of the immortal coil and kind of drifts around, so it's easy for me to pop back into it when I need too. It also means the waters that flow here bring all sorts of floatsam from around the astral plane, such as yourself. Makes things interesting. Obviously for the time being you can use it as a safe place to rest or fuck around or whatever.@@"<<SetFlag "askedaboutgrotto" false>><<if Flag("topicdreamweaving") is false>><<SetFlag "topicdreamweaving" true>><br><br>@@.signage;💭 New Topic: Dream-Weaving@@<</if>>
<<elseif Flag("ask") is "dreamweaving">> ,"@@.player;That magic you do, dream-weaving. What is it?@@"<br><br>Lexi tilts their head curiously, a fanged smile spreading their purple lips. They brush back some of their long dark hair over their bat like ears so you get a clear view of both their glowing eyes. They snap their finger and fill the room with a flourish of colorful sparks as they laugh, "@@.lexi;It's as it sounds pup. Weaving dreams, changing the fabric of the space around you by manipulating its threads through your lucid claws. To make and unmake.@@"<br><br>They begin to spin in the air, dragging their claws along the emptiness as sparks fly. They tear at the air infront of you and suddenly in the path of their stroke the world is sliced open. In the gap you see another place, a city full of bright lights. Then as they swirl their hands once more, the city changes to a beautiful frozen castle. They throw bubbles with little worlds inside all around you, falling like slow motion snowglobes. Then they snap their claws and it all disapears.<br><br>The pull in a hissing breath and chuckle, "@@.lexi;Remember, life is but a dream. Through lucidity the dream will bend to your vision, without it, you bend to the dream.@@"<<if Flag("topicdreamweavelearn") is false>><<SetFlag "topicdreamweavelearn" true>><br><br>@@.signage;💭 New Topic: Learn to Dream-Weave@@<</if>>
<<elseif Flag("ask") is "dreamweavelearn">> ,"@@.player;Dream-weaving comes so natural to you, Could you teach me?@@"<br><br>Lexi leans back in the air, their tail swirling about as they laugh, "@@.lexi;Haha! That's because it's more than natural to me, it is my nature as an Alp. We were among the first to build and destroy dreams.It is our life blood. You'd be hard pressed to find anyone with half the power of an Alp.@@"<br><br>They flip over and hang upside down near your face and sneer as they purr, "@@.lexi;But you'd be lucky to find one willing to let you in on our, tricks.@@"<br><br>They flip once more and begin to swirl around you, sizing you up as they drag their barbed tail gently across your skin. They come right up to your face, their large pink eyes peering deep into yours as they whisper, "@@.lexi;Why should I teach you anything. Do you think you have what it takes? Dream-weaving is very dangerous you know. What if, you spin a dream you can't control?@@"<br><br>They begin to chuckle as the room grows dark and until all you can see are the burning hot pink orbs of lexi's eyes. A heat you hadn't felt before radiates out and surrounds you as you feel yourself being pulled into those eyes. No, not eyes, two burning stars in a vast void. You're falling through space, slipping into the gravity way or two swirling astral bodies, hungry to consume you.
<<if $player.lucidity.current >= 45>>No, this can't be happening. It feels so real, ut you know it has to be one of lexi's tricks. You close your eyes and steady yourself. You concentrate and feel the eath at your feet and the coolness of the cave air.<br><br>Suddenly you feel the sensation is at an end. You open your eyes and your back to simply looking into Lexi's eyes. She clicks her tongue, leans back and shrugs, "@@.lexi;Hmph. Well, perhaps you have a small crumb of potential in there after all. Too bad I don't really feel like teaching you anything. ha ha ha@@"<br><br>With that they float back and stick out their tongue. They wag their tail and purr, "@@.lexi;Maybe. Maybe I'll give you the chance. Later. If I feel like toying with a neophyte like you. he he@@"
<<else>>
No, this can't be real, but it feels so life like. The sinking gravity, the rush through your boiling blood again the burning pink heat, the ice of the void. You swirl faster and faster down as the pink light becomes all consuming. Your heart pounds and you try to close your eyes but you simply can't look away as you feel your body being stretched and torn like rubber, spooling into the endless hunger of the star. However the horrible sensation comes to a sudden stop as you hear a snap. You realize once more you're only peering into Lexi's eyes. They pull back and shake their head, "@@.lexi;Just as I thought. You're barely lucid. Nothing I can do for a neophyte like you pup. he he@@"
<</if>>
<<elseif Flag("askedaboutcoil")>> about the immortal coil in general. They take a big breath and put their arms behind their head before saying, "@@.lexi;hmmm, well, the immortal coil is...everything and nothing? You're in a realm inside of it right now. Its the space between where dreams and souls and all that junk spring from. It's the cosmic sea, the astral plane, the wellspring, the collective unconcious, blah blah blah. You get it. It's a soup of dream-junk where little pockets of worlds form, created out of collective belief and other funky hoodoo. There's wild fae lands, cities of improbable technology, comfy worlds of stoner communes, nightmare worlds of flesh and eyes, you name it. The immortal coil is vast and unknowable and you've found yourself in it's gutter. How fun.@@"<br><br>They give you a sly grin.<<SetFlag "askedaboutcoil" false>>
<<elseif Flag("ask") is "spall">> about spall and the odd currency here. They lean their cheek against their clawed hand and draw up one of the sparkling gems in the other as they begin to explain, "@@.lexi;soooo, its complicated, but dream spall as we call it are tiny fragments of dreams, conciousnesses, souls and all that kind of junk. It's been whittled down to its purest form over time, like sea glass. In this form it can be used to build new dreams, very briefly relive memories as if they were new, taste and feel things you never have, power equipment and magics. Countless things. Impossible to create synthetically, only found naturally, so they make for a great currency.@@"<br><br>They then snatch up the dream spall
<<elseif Flag("askedaboutsheewogs")>><<SetFlag "askedaboutsheewogs" false>> about Sheewogs. They hum musically and say, "@@.lexi;hmn, Sheewogs are a native species here in Midden, primarily sticking to the murky and swampy areas. Bog witches, swamp sirens, those that stalk the reeds.@@"<br><br>Lexi chuckles thoughtfully as they continue, "@@.lexi;They're tall, heavy and powerful amphibian humanoids know for their beautiful and enchanting singing, their mastery over the flora and fauna of the sunkenlands and of course their taste for the flesh of travelers, at least the flesh of the ones they don't keep as breeding playthings. keep an ear out for singing in the deep and the glow of eyes, unless you want to become part of their collection in the muck.@@"<br><br>The imp gives you a wink as they brush your leg with their tail.
<<elseif Flag("askedaboutenvydemons")>>\<<SetFlag "askedaboutenvydemons" false>> about Kyupid and Envy demons. They put a finger to their lips in contemplation and begin to explain, "@@.lexi;soooo..., demons as you might call them come in many forms, we largely call them ''insatia'', souls lost to their desires and corruption. Envy demons are the remnants of souls who lead lives obsessed with the lives of others. Their desire to intertwine themselves with those they idolized lead them down a path to become quivering parasitic creatures called kyupid. They now live to integrate with the body of anyone who gets in their path where in they will weave themselves into their life and share all their sensations, pleasures and experiences. Harmless and possibly unnoticable in small infections, but larger infestations can lead to drastic effects on the host body as their obsessive occupants influence it in untold ways. Talk about clingy fans.@@"
<<elseif Flag("askedaboutaletheia")>>\<<SetFlag "askedaboutaletheia" false>> about Aletheia. They rest their chin on their knuckles and begin to explain, "@@.lexi;soooo, that ones a toughie. Essentially aletheia is a bit like a form of radiation or force that influences all things within The Immortal Coil. Someplaces are less efected by it and others are drenched in it. It makes itself known and you can feel its inhabition taking you. Be wary if you feel a noticable shift, as good as it might feel you might not come back from it and be lost to the ether forever. Or give in and become your inner demon for all I care, haha.@@"
<<elseif Flag("askedaboutinsatia")>>\<<SetFlag "askedaboutinsatia" false>> about Insatia. Their purple lips spread wide in an odd grin and say, "@@.lexi; mmmn, thats a fun topic. Insatia are demons, either birthed by fellow demons or as is common, formed from a former human soul that gave into their vices with unrelenting appetites and obsessions. Truly lost in the sauce. Pulsing with raw aletheia these beings inner monsters became their physical form and now they live for nothing more than to indulge in their obsession with blind hedonism.@@"
<<elseif Flag("askedaboutovoblins")>><<SetFlag "askedaboutovoblins" false>> about Ovoblins. They chuckle a little and say, "@@.lexi;Oh they’re these little egg obsessed bastards. A subspecies of ''kobold'' I think and maybe a distant relative to ''Sheewogs'', possibly. They’re more of a pest than anything, they breed fast and don’t have much going on in those little minds so they usually end up as food for the various beasties hiding in the murk. An Ovoblins life basically consists of little more than eating eggs, laying eggs, thinking about eggs, getting stuffed with eggs or stuffing someone with eggs. Get on the bad end of their ovipositor and they’ll pump you as much as they can. So watch out, unless you’re into that kind of thing I guess.@@"
<<elseif Flag("askedaboutbreedingsnare")>><<SetFlag "askedaboutbreedingsnare" false >> about that tentacle beast you encountered. They purse their purple lips and point both hands at you, "@@.lexi; Ah so I see you’ve met a ''Breeding-Snare'', they’re a lower form of lust ''Insatia'' taking the shape of a quivering pile of tendrils and genitals. They live for sexual ecstasy and will stop at nothing to please and be pleased. Like all demons they were once human and while Snares can no longer speak there is a human intelligence in there that understands the boundaries of consent so don’t be afraid to put one in its place if you get harassed. And be wary if you decide to give into the temptation of a full body fuck, you’ll likely walk away knocked up with a brood of squirming little monsters.@@"
<<elseif Flag("askedaboutalpfruit")>><<SetFlag "askedaboutalpfruit" false>> about the large fruit bearing tree at the center of camp. They crane their neck back and fix their owl like eyes on its towering form and say, "@@.lexi; oh, that's my old sprig of the great tree. Its roots feed on the life waters of the cosmic sea, converting it into powerfully good fruit. It's soul nurishment for alps, dreamweavers, shades and many other beings in these lands, so it also makes a great income source for me when I pawn them off at the local markets hehehe. The tree grows them so rapidly though I'm practically giving them away, you're free to have as many as you'd like; don't know if they'll do much for mortal anatomy though, probably just be little more than something to fill your belly if you need it.@@"
<<elseif Flag("askedaboutterrormaw")>><<SetFlag "askedaboutterrormaw" false>> about what Terror-Maws are. They bare their teeth and flip with wrists at you, "@@.lexi; oh, those nasties? They're an imbodiment of feral hunger. Kind of looks like an eyeless crocodile glued to a spider-legged human torso. The only time any any of their former human conciousness shows through is when the gluttonous beasts are too stuffed to move. They're not the best conversationalist anyways.@@"
<<elseif Flag("askedaboutstrixen")>><<SetFlag "askedaboutstrixen" false>> about what Strixen are. They brush their hair back and give you a grin, "@@.lexi; oh, those dumpy blood suckers? They're a kind of vampiric avian demon, some say they're what results when you raise a bird-liminal on Alp milk, making them my kin, but I'm not so certain. When they're young they're ravenous flying pest that usually end up prey to stronger creatures, but the successful one's consume until they become fat flightless egglaying brats. If you meet one, try not to feed its bloodlust or its ego, those might be the only things more bloated than their bloodstuffed bodies.@@"
<<else>> about Unknown topic<br><br>!!!This topic has not been written yet<</if>>
<<SetFlag "ask" false>>
<</nobr>><br><br>
----
⮌ [["Ask something else"|asklexiabout]]!!!What do you need advice on?
----
➤ <<link [["General Advice?"|adviselexi]]>><<SetFlag "advicegeneral" >><</link>>
➤ <<link [["Advice on current objective?"|adviselexi]]>><<SetFlag "adviceobjective" >><</link>>
⮌ [["nevermind"|CampMain]]<<if Flag("adviceobjective")>>\You ask lexi for advice on what exactly you should be doing here, causing the imp to rub their chin quizically. They take a moment and say @@.lexi;"That's really up to you pal. If you want out of here you're going to have to find me some form of power-source, crystals, the little glowy things, artifacts, that kind of jazz. Otherwise, i dont know, go frolic in the cosmic muck. Have fun. I'm sure you'll find something to occupy your time"@@, Lexi gives you a devious grin and flicks their wrist dismissively towards you.<<SetFlag "adviceobjective" false>>\
<<else>>\You ask lexi for advice about this world, they stetch out, arms behind their head and say, "@@.lexi;<<print either("well, lets see","hmmn, let me think","Okay, so","Ummm, hmmn","Advice about the midden huh? hmmn")>>....@@<<set _tmp = either("singing","pinkrain","parasites","banquet","food","endlesscity","nothing")>>
<<if _tmp == "singing">>\@@.lexi;You'll hear a lot of strange things out in the mire's of the midden, but if you hear singing? You might want to be cautious, as angelic as it might sound it's likely a voice belonging to a ''sheewog''. Amphibious sirens that'll are as likely to eat you, crush you or steal you away for their collection as they are to drown you in affection. Risky ones, those frog maidens.@@<br>💭@@.signage;New Topic: Sheewogs.@@<<SetFlag "topicsheewogs" >><<elseif _tmp == "pinkrain">>\@@.lexi;If it starts to rain, pay close attention. If its a pink, glowing, warm rain, take shelter as quick as you can. It's likely a ''FireFall'', a kind of cosmic storm that rains down liquid ''Aletheia'', basically uh, shit changes you. Call it spiritually radioactive I suppose. Get caught in a down pour and you might not come out as the same person. Just saying.@@"<br>💭@@.signage;New Topic: Aletheia.@@<<SetFlag "topicaletheia" >><<elseif _tmp == "food">>\@@.lexi;There's lots of things to eat in this world, as chaotic as it can be, it does provide. But be warned not everything is merely food, a lot of edible things found in the midden have..unusual properties. Mushrooms, fruits, herbs and more, all good for many purposes, but consume carefully. You never know what they might do to your body.@@"<<elseif _tmp == "parasites">>\@@.lexi;Be careful what water sources you drink from, what you eat and who you sleep with, there's lots of nasty things laying in wait for a free trip inside your body. In particular you want to look out for ''Kyupid'', they're a lesser type of small parasitic ''envy demon'' that'll try to integrate with your body, take small pieces of control. What happens to your body here won't change your waking world much, but if your mind gets corrupted these spiritual parasites will follow you back to the otherside.@@"<br>💭@@.signage;New Topics: Kyupids & Envy Demons.@@<<SetFlag "topicenvydemons" >><<elseif _tmp == "endlesscity">>\@@.lexi;the lands here, they shift and change, it's easy to get lost, but be extra cautious if you find yourself stepping into a half sunk city of ruins. More than likely you've stumbled onto the precipice of the ''Endless City of Xinulba''. Its a place of wonders and treasures, but also of monsters and lost souls. Step too far in and there's no way back out, at least, not without my help. Be careful pup.@@"<br>💭@@.signage;New Topic: Xinulba.@@<<SetFlag "xinulba">><<elseif _tmp == "banquet">>\@@.lexi;if you ever stumble upon a big party laden with food or meet someone on the road inviting you to a banquet, be cautious, there's a lot of ''Insatia'' and cultists in these parts and its most likely they'll be having you as the dinner.@@"<br>💭@@.signage;New Topic: Insatia.@@<<SetFlag "topicinsatia" >><<else>>\@@.lexi;eh, nothing comes to mind at the moment@@". They Shrug and waggle their head dismissively.<</if>>\<</if>>\
----
⮌ [["back"|advicelexi]]
<<SetFlag "adviceobjective" false>>\
<<SetFlag "advicegeneral" false>>\!!! What would you like to give Lexi?
----
<<if $player.spall.current>0>>➤ [["Donate dream spall for the trip home"|GiveLexiBitsStart]]<br><</if>><<if Flag("hascentijar")>>\➤ [["Give jar Pickled centipedes"|LexiCentipede]]<br><</if>><<if Flag("hasrareherb")>>\➤<<link [["Give rare herb"|GiveLexiItem]]>><<SetFlag "gave" "rareherb">><</link>><br><</if>><<if Flag("hasperfume")>>\➤<<link [["Give strange perfume"|GiveLexiItem]]>><<SetFlag "gave" "perfume">><</link>><br><</if>><<if Flag("hasdonnaburger")>>\➤<<link [["Give Donna's Burger Meal"|GiveLexiItem]]>><<SetFlag "gave" "donnaburger">><</link>><br><</if>><<if Flag("hassheewogtail")>>\➤<<link [["Give Sheewog Tail"|GiveLexiItem]]>><<SetFlag "gave" "sheewogtail">><</link>><br><</if>><<if Flag("hasblackambrosia")>>\➤<<link [["Give black-Ambrosia"|GiveLexiItem]]>><<SetFlag "gave" "blackambrosia">><</link>><br><</if>><<if Flag("hassextoy")>>\➤<<link [["Give sextoy"|GiveLexiItem]]>><<SetFlag "gave" "sextoy">><</link>><br><</if>>⮌ [["Nevermind.."|CampMain]]
!!Location: Lexi's Cauldron
----
<<nobr>><<print either("Taking the ladle into your hand, you", "You take the ladle into your hand and")>> <<print either("scoop up", "scoop out", "pull up", "pull out", "draw up", "draw out")>> a <<print either("full", "sloppy", "big", "hearty", "generous", "cautious", "modest")>> <<print either("portion", "serving")>> of <<print either("soup", "dream essence", "goo", "stew", "slop", "Alp food", "dream soup", "Alp soup")>>, <<print either("dribbles spilling from the ladle's sides", "watching as colors swirl within", "clouds of colorful steam filling your face with warmth", "the teeming substance seeming almost alive", "watching as the substance seemed to dance with life", "the satisfying bubbling bringing you an odd calm", "enjoying the ethereal shifting scents it emitted", "the dancing images teeming in your spoonful")>>.<<if $player.fullness.current gte ($player.fullness.max*$player.fullness.stretch)>>\ Despite the mysterious draw of the broth, you find you're @@.statfail;//simply too full//@@ to consume any and let the spoonful drop back into the pot.<<else>>\ <<print either("Gently", "With the briefest of hesitation", "With some hesitance", "Eagerly", "With curiosity", "Slowly", "Readily")>> you <<print either("bring the ladle to your lips", "place your lips on the ladle", "bring the ladle to your mouth", "place the ladles tip into your mouth")>> and <<print either("begin to drink down the", "start drinking the", "start to swallow the mouthful of", "begin swallowing down the")>> <<print either("pretty", "colorful", "shifting", "squirming", "bubbling", "odd", "strange")>> <<print either("goop", "sludge", "juice", "soup", "broth", "substance", "material")>>. <<set $player.fullness.current += RNG(3.5, 18), $player.corruption.current +=(RNG(0.001,0.5)), $player.tether.current -=(RNG(0.1,2)), $player.calories.current += (RNG(80,200))>>
<<set _cauldronevent to RNGw(["nothing","lust","gluttony","sleepy","energy","hunger","sunshine","beauty","corruption", "bloat","bimbo","pear","apple","hourglass"],[9,14,13,19,9,9,9,9,5,9,5,5,5])>>
<<if _cauldronevent == "gluttony">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> with a rich greasy-sweet flavor. Your mind flickers with images of fatty things and gluttonous urges, You just cant seem to stop yourself. You can feel the ooze running through your body, and spilling into you in intimate ways. You can't help but give in to temptation and fill your body to its bursting point, spoonful after spoonful.<<set $player.fullness.current = ($player.fullness.max * $player.fullness.stretch) + RNG(0,20), $player.calories.current += ($player.fullness.current*15), $player.gluttony.current += RNG(0.5,5), $player.fat.current += RNG(0.3,2)>>
<<elseif _cauldronevent == "sleepy">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> with a strange sense of numbness. Your mind flickers with images of cold places, warm beds, nightfall and sleep. You suddenly feel very tired, as if a wayward blink would send you into a consuming sleep. You shake your head clear of the drowziness, but you can feel it linger in you.<<set $player.vitality.current -= RNG(5,20)>><<SetStatus "fatigue" 1 15>>
<<elseif _cauldronevent == "sunshine">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> with with a tingling warmth. You are can feel light surging through you as your mind fills with scenes of the sun, glowing and blanketing. You feel calm and comfortable, but little more.<<SetStatus "energized" 0.25 15>>
<<elseif _cauldronevent == "beauty">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> with a strange sense of reverence. You seen beautiful lights, fields of golden grasses in the wind, glistening fruits on trees, ethereal mists. Scenes of Elysium and decadent dreams. You feel elated, but little else.
<<elseif _cauldronevent == "bimbo">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> with with a blinding pink light and your head swims with fuzzy good feels. You can feel your loins tingling and a heady warmth bubbles through you. You find it hard to think of anything but sex and plump moist things. Actually, you find it hard to think in general, but it feels good, comforting, like an escape.<<set $player.bimbo.current+=RNG(0.8,2), $player.fat.current+=RNG(0.1,0.3), $player.arousal.current += RNG(15,25), $player.lust.current +=RNG(0.8,2)>><<if $player.hasbreasts>>\<<set $player.breast.tissue+=RNG(0.05,0.3);>><</if>>
<<elseif _cauldronevent == "corruption">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> with squirming things. Vileness, disgust and mud and grit are given new meaning. You can feeling it in your mouth and in your veins. You feel dirty and wrong. But somehow, something in this, feels freeing. Like a pig in slop, you drink it in and feel the shackles of society loosen on your wrist. You feel like you should be afraid of this sensation, but nothing much actually happens. It's probably fine.<<set $player.gluttony.current+= RNG(0.1,1), $player.corruption.current+=RNG(1,2), $player.tether.current-=RNG(2,8)>>
<<elseif _cauldronevent == "bloat">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> with a worrying pressure. You can feel what you swallowed swelling inside you. You feel sluggish and heavy as your belly grows tighter and tighter; fluid spreading out throughout your body. You fall onto your back, aching belly rising high into the air. You're left bloated and heavier, panting from the pressure inside your poor organs.<<set $player.fat.current+=RNG(0.1,2), $player.fullness.current = $player.fullness.max*($player.fullness.stretch),$player.calories.current += 3000, $player.fat.current+=1, $stats.gain += 1, $player.vitality.current-= RNG(20,50)>><<SetStatus "food swelling" 1 15>>
<<elseif _cauldronevent == "energy">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> with a buzzing and burning sour taste. Your eyes flicker with images of exercise and momentum, scenes of adrenline and steam. You feel hot and powerful. Somehow you know you'll be awake much longer and you can almost feel the fat burning off your body.<<set $player.vitality.current += RNG(40,100);$player.fullness.current = 0, $player.muscle.current += RNG(0,0.2), $player.fat.current-=RNG(0.3,2)>>
<<elseif _cauldronevent == "pear">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> by a strange feeling of heaviness and a strong scent of pears lingers around you. You can feel your flesh rippling and moving on its own, you feel as if it were being tugged downward. You soon find your upper body slimming down while your lower body swells, your fat pooling around your hips and thighs.<br>🍐@@.neutral; The potion seems to have left you more pear shaped!@@<<set $player.fat.current += RNG(0.1,1)>><<AdjustBody "pear" "add">>
<<elseif _cauldronevent == "apple">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> you begin to feel short of breath, like theirs a hot weight pressing on your torso. You can feel your flesh rippling and moving on its own, you feel as if it were being squeezed upwards. You soon find your lower body slimming down while your upper body swells, your fat pooling in your belly and on your chest.<br>🍎@@.neutral; The potion seems to have left you more apple shaped!@@<<set $player.fat.current += RNG(0.1,1)>><<AdjustBody "apple" "add">>
<<elseif _cauldronevent == "hourglass">>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are <<print either("overwhelmed", "overtaken", "filled")>> you begin to feel a strange pressure around your middle, like you're being squeezed . You can feel your flesh rippling and moving on its own, you feel as if its being pushed up into your chest and down into your bottom. You soon find your your hips spreading and your chest puffing out.<br>⌛@@.neutral; The potion seems to have left you more hourglass shaped!@@<<set $player.fat.current += RNG(0.1,1)>><<AdjustBody "hourglass" "add">>
<<else>>\<<print either("The moment","Once")>> the substance <<print either("hits your tongue","fills your mouth","enters you,")>> you are filled with a <<print either("whirlwind of strange sensations","storm of stimulus","cacophony of sensation")>>. Your eyelids flicker as a montage of images and scenes flush through your vision and both pleasure, pain, horror and joy fills your heart. You can't describe how it tastes or what you're feeling, but you can't help but feel like you enjoyed the experience.<</if>>
<br>
@@.neutral;☣ You feel <<print either("strange","odd","dreamy","nauseous","lightheaded")>>, but <<print either("nothing seems to happen","not much happens","you seem otherwise unaffected","otherwise fine","don't feel too concerned")>>.@@
<</if>><</nobr>>
<<script>>update(RNG(0.3,2),1.1)<</script>><<StatMessage>>
----
➤ [["Drink More"|drinkcauldron]]
⮌ [["Back"|CampMain]] <<widget "StatMessage">><<nobr>>
<<StatusCheck>>
<<if $player>>
<<if $player.statuses.includes('energized') and RNG(0,10)>2.5>>\
<br>@@.good;⚡ <<print either("You feel energized.","You feel invigorated.","You have more energy than usual.","your body feels fresh and capable.","You buzz with vitality.", "You feel vigorous and strong.","You feel full of vigor.","You're buzzing with energy.","You feel full of vigor.","Your body is tingling with energy")>><</if>>
<<if $player.mobility.current > 0.25 && $player.mobility.current > $player.mobility.previous+RNG(0.02,0.06)>>
<<if $player.weight.fat/$player.weight.true >= 0.50>>
@@.statfail;⚓️💦<<print either("it’s getting harder to move","You’re becoming burdened by your weight.","Your weight is encumbering you.","You’re losing mobility.","This fat is hindering you.","This fat is making it harder to move.","This weight is slowing you down.","You’re getting too heavy.","You're feeling heavy and sluggish.","You're fat is making you less mobile","Your fat is starting to weigh you down")>>@@
<<else>>
@@.statfail;⚓️💦<<print either("it’s getting harder to move","You’re becoming burdened by your weight.","Your weight is encumbering you.","You’re losing mobility.","This weight is hindering you.","This weight is making it harder to move.","This weight is slowing you down.","You’re getting too heavy.","You're feeling heavy and sluggish.")>>@@
<</if>>
<<set $player.mobility.previous = $player.mobility.current>>
<</if>>
<<if $player.mobility.tier > 2>>
<<if $player.weight.fat/$player.weight.true >= 0.50>>
<<if $player.mobility.tier > 5 && RNG(0,9) < 4>>@@.bad;⚓️💦 <<print either("You’re too heavy to move.","You're too fat to move!","You huff and puff, but can do little more than wiggle your toes. You’re immobile.","You’ve been immobilized by your weight","You’re bed-bound by your weight, too fat to move","You’re so heavy you can no longer move.","You're so fat you can no longer move","You struggle, but you’re too heavy to move.","You’re too heavy and fat, the only movement you can manage is some languid wiggling","You’re too heavy, you can do little more than lay there under your burden","Your overburdened body is too heavy to move.","You're weak and powerless under all this weight.","You’re too heavy to stand.","You’re too heavy to even $player.walk","You can no longer $player.walk because you’re so heavy","You’re out of breath just laying there under all this weight.","You’ve gotten too heavy to move.","You’ve gotten too fat and heavy to even $player.walk","You’re so fat just thinking about trying to $player.walk is making you sweat","Your body is so swaddled in fat you can barely move any more")>>@@
<<elseif $player.mobility.tier > 4 && RNG(0,9) < 3>>
@@.statfail;⚓️💦 <<print either("You're getting too heavy!","Your weight is making it difficult to move!","If you get much heavier you wont be able to move!","It's getting hard to move, you're too heavy!","You pant and huff, trying to carry all this weight","Its too much weight! Your body feels weak, its hard to move.","Your weight is becoming too much of a struggle for you",",you're really struggling to carry all this weight","You find yourself getting worn out easier due to the weight you're carrying","Your weight is starting to become a real burden, you're not sure how much more you can take","You're feeling slower and slower, you can't take much more weight","You're feeling heavier and heavier, you can't take much more weight","You feel worn out, you're struggling to carry all this weight","You're getting too heavy to keep up.","Your weight is getting to be a bit much","You're nearly imbobilized by all this weight!","You can't keep up, you're too heavy!")>>@@
<<elseif $player.mobility.tier > 3 && RNG(0,9) < 2>>
@@.gluttony;⚓️💦 <<print either("You're getting too heavy!","Your weight is making it difficult to move.","Your weight is starting to become a struggle for you",",you're struggling to carry all this weight","You find yourself getting worn out easier due to the weight you're carrying","Your weight is starting to become a real burden","You're feeling slower and slower","You're feeling heavier and heavier","You feel worn out, you're struggling to carry all this weight","You're getting too heavy to keep up.","Your weight is getting to be a bit much")>>@@
<<elseif $player.mobility.tier >2 && RNG(0,9) < 1>>
@@.neutral;⚓️💦 <<print either("You're starting to feel heavy","Your weight is making it difficult to move","Your weight is starting to hinder you","You find yourself getting worn out easier due to the weight you're carrying","Your weight is starting to become a burden","You're feeling slower")>>@@
<</if>>
<<else>>
<<if $player.mobility.tier > 5 && RNG(0,9) < 4>>@@.bad;⚓️💦 <<print either("You’re too heavy to move.","You huff and puff, but can do little more than wiggle your toes. You’re immobile.","You’ve been immobilized by your weight","You’re bed-bound by your weight","You’re so heavy you can no longer move.","You struggle, but you’re too heavy to move.","You’re too heavy, the only movement you can manage is some languid wiggling","You’re too heavy, you can do little more than lay there under your burden","Your overburdened body is too heavy to move.","You're weak and powerless under all this weight.","You’re too heavy to stand.","You’re too heavy to even $player.walk","You can no longer $player.walk because you’re so heavy","You’re out of breath just laying there under all this weight.","You’ve gotten too heavy to move.","You’ve gotten too heavy to even $player.walk","You’re so heavy, just thinking about trying to $player.walk is making you sweat")>>@@
<<elseif $player.mobility.tier > 4 && RNG(0,9) < 3>>
@@.statfail;⚓️💦 <<print either("You're getting too heavy!","Your weight is making it difficult to move!","If you get much heavier you wont be able to move!","It's getting hard to move, you're too heavy!","You pant and huff, trying to carry all this weight","Its too much weight! Your body feels weak, its hard to move.","Your weight is becoming too much of a struggle for you",",you're really struggling to carry all this weight","You find yourself getting worn out easier due to the weight you're carrying","Your weight is starting to become a real burden, you're not sure how much more you can take","You're feeling slower and slower, you can't take much more weight","You're feeling heavier and heavier, you can't take much more weight","You feel worn out, you're struggling to carry all this weight","You're getting too heavy to keep up.","Your weight is getting to be a bit much","You're nearly imbobilized by all this weight!","You can't keep up, you're too heavy!")>>@@
<<elseif $player.mobility.tier > 3 && RNG(0,9) < 2>>
@@.gluttony;⚓️💦 <<print either("You're getting too heavy!","Your weight is making it difficult to move.","Your weight is starting to become a struggle for you",",you're struggling to carry all this weight","You find yourself getting worn out easier due to the weight you're carrying","Your weight is starting to become a real burden","You're feeling slower and slower","You're feeling heavier and heavier","You feel worn out, you're struggling to carry all this weight","You're getting too heavy to keep up.","Your weight is getting to be a bit much")>>@@
<<elseif $player.mobility.tier > 2 && RNG(0,9) < 1>>
@@.neutral;⚓️💦 <<print either("You're starting to feel heavy","Your weight is making it difficult to move","Your weight is starting to hinder you","You find yourself getting worn out easier due to the weight you're carrying","Your weight is starting to become a burden","You're feeling slower")>>@@
<</if>>
<</if>>
<</if>>
<<if $player.statuses.includes('heavy') and RNG(0,10) lt 1>>\
<br>@@.neutral;⚖️💦<<if $player.statuslist['heavy'].level == 1>> <<print either("You can feel your body jiggling", "You take a moment to catch your breath","Your body wobbles as you move","You feel yourself waddeling slightly under your weight","You feel heavy","You feel warm","You feel a bit burdened","You feel fat","Your body feels a little heavy","You can feel yourself wobbling","You feel your weight"
,"You feel your weight bearing down on you","You feel soft but heavy","You feel the effort of moving under your weight","You're feeling soft and fat","You feel your doughy body wobbling as you move","You feel your soft body bouncing as you move","You feel your jiggly body bounce as you move","Your fat body wobbles as you move")>>
<<elseif $player.statuslist['heavy'].level == 2>> <<print either("You can feel your body jiggling with every small motion.","Even after short distances you find yourself getting hot under all this fat.", "You find you have to stop to catch your breath often.","Your body wobbles energeticly as you move.","You're waddeling heavily under your weight.","You feel very heavy and sluggish.","You feel sweaty.","You feel big and wide.","You feel very fat.","Your body feels very heavy and fat.","You stop for a moment feeling your body ripple and roll","Your're quite heavy, you can feel your pounds of fat wobbling about as you move","You can feel yourself wobbling like jello","You feel your weight","You feel your great weight bearing down on you","Your body jiggles and wobbles with every movement","You can feel your weight baring down on your body, soft but heavy","Your doughy ball of a body wobbles endlessly","You stop for a moment feeling how stuffed with fat your body is","Your body is swaddled in fat")>>
<<elseif $player.statuslist["heavy"].level >= 3>> <<print either("You're very fat","You're body is completely swaddled in doughy fat","Your body jiggles like an ocean of jello","The slightest wiggle sends your soft body wobbling","You waddle heavily, sending your fat sloshing from side to side","Your body is an ocean of wobbling fat and you feel its heft and weight","You feel massive","You feel immense","Your body spreads wide, soft and jiggling","Your body is completely stuffed with fat, each wobbling roll reminding you.","You can't help but think about how fat you are, just how much space you take up","You feel heavy and wide. You can't help but think about how much space you take up","Your massive body jiggles under each puffing breath you take","There's so much of you, youre so fat and heavy!","Your body feels massive, soft and wobbling","You feel like you're swiming in warm butter with how fat your body is.")>><</if>>@@
<</if>>
<<if $player.statuslist["globgyst"] && RNG(0,9) < 4>>
<<if RNG(0,9) < 1.5 && $player.gas.current >= ($player.statuslist["globgyst"].stack*10)>><<set $player.gas.current -= RNG(80,300)>><<if $player.gas.current < 0>><<set $player.gas.current to 0>><</if>>
<br>@@.gluttony;🪱🫧 <<print either("You feel a sudden pressure worsen inside your abdomen as the glob-gyst colony in your gut seems to become aggitated. You feel your body vibrating as a gassy cloud of spores rolls up your throat. Your cheeks puff and you belch out a heavy cloud of spores in a hot stream. You feel your bloated body deflate as the spores escape, giving you a short respite from the bubbling fungus.","Your guts churn and you feel a great pressure. Something is causing the fungal colonies in your belly to become excited. Gassy spores rapidly swell inside you, pushing your insides to an uncomfortable limit. You puff and swell and you feel the bubbling mass of spores rise into your throat. You can't stop it as you burp up a thick cloud of spores, again and again, until the pressure finally fades.","You feel an ominous mass of spores welling up inside you. The bubble of pressureized gas rolls up through you and suddenly you're forced to belch out a puffy cloud of spores.","Your belly groans and bulges out suddenly as the colony of fungus inside you suddenly billows out a heavy cloud of spores. You feel the bubbling mass moving through your body as it rolls up into your throat. You can't help but belch out several puffs of spores.","You groan, feeling like a baloon as your belly suddenly puffs out, swollen with spores from the globgyst colony inside of you. You can feel the bubble of gas growing rapidly as it forces its way up into your throat. You belch up several clouds of spores before the pressure dies down.")>>@@
<<else>>
<br>@@.gluttony;🪱🫧 <<print either("Your belly bubbles and gurggles as the glob-gyst colony inside you prouces gas.","You're feeling bloated and bubbly","Your gyts are bubbly as the foamy fungal colony spreads.","Your belly is churning as you fill with gassy spores","The fungal infestation of your guts is causing you to fill up with spores.","Your belly bubbles and puffs with spores.","The glob-gyst colony infesting your insides is filling you with spores","The glob-gyst colony pumps you full of spores.","You feel puffy and full of bubbly spores","The foamy colony of fungus inside you fills you with spores")>>@@
<</if>>
<</if>>
<<if $player.statuslist["glutwyrm"] && RNG(0,9) > 3>>
<<if $player.statuslist["glutwyrm"].stack > 1>>
<<if RNG(0,9) < 1.3 and $player.statuslist["glutwyrm"].stack < 64>>
<br>@@.gluttony;🪱⏫ You hear an unusal gurggle escape your churning belly as your Glut-wyrms suddenly become more active. You put your hands to your gut as you feel it wobbles and squirm as the worms coil excitedly. Something is happening! You feel the wriggling things splitting, multiplying! Your infestation is worsening.<<set _p to RNGw([1,2,3,4],[60,25,10,5])>><<SetPara "glutwyrm" _p>><br><br><b>You now have <<print $player.statuslist["glutwyrm"].stack>> Glut-wyrms!</b>
<<else>>
<br>@@.gluttony;🪱⏫ <<print either("You can feel the worms inside you squirming happily, spreading their corruption.","You feel bloated as the worms in your belly swell","You belly stretches and rolls as the fat worms within squirm","You feel consumed by hunger as the fat worms in your gut take influence over you.","Your guts churn and gurgle as the worms within dance, stiring your hunger.","A deep hunger consumes you under the influence of the worms bloating your gut","Your belly is full of worms and demanding food","Your guts churn, endlessly hungry as the worms within control you","Your belly bubbles and rolls as the worms within stretch and grow","your gut bloats as the fattening worms within swell","Your guts churn and move as the thick worms inside squirm about","Your body aches for food, the ravenous worms inside you stiring your gluttony","Your body is full of ravenous glut-wryms, you cannot help but crave more and more. You need to eat, you need to fatten, you need to fulfil your lusting burbling tummy as the worms within dance about and multiply the corruption within you.","Your insides twist and churn as fattening ooze pumps through oyu. Your body gurgles and wobbles at the mercy of the glut-wyrms that dance inside your guts","You hear a loud rumble from your belly as your hunger-causing worms churn about and demand ever more","Your glut-wyrms swims about, streatching your guts and causing you to hunger endlessly","You can't stop thinking about food, the glut-wyrms in your guts pump you full of food-lust and demand you feed them, feed your fat-cells, feed your gluttony.")>>@@
<</if>>
<<else>>
<br>@@.gluttony;🪱⏫ <<print either("You can feel the worm inside you squirming happily, spreading its corruption.","You feel bloated as the worm in your belly swells","You belly stretches and rolls as the fat worm within squirms","You feel consumed by hunger as the fat worm in your gut takes influence over you.","Your guts churn and gurgle as the worm within dance, stiring your hunger.","A deep hunger consumes you under the influence of the worm bloating your gut","Your worm-filled belly is demanding food","Your guts churn, endlessly hungry as the worm within controls you","Your belly bubbles and rolls as the worm within stretch and grow","your gut bloats as the fattening worm within swells","Your guts churn and move as the thick worm inside squirms about","Your body aches for food, the ravenous worm inside you stiring your gluttony","A ravenous glut-wrym inhabits your body, you cannot help but crave more and more. You need to eat, you need to fatten, you need to fulfil your lusting burbling tummy as the worm within dances about and multiplies the corruption within you.","Your insides twist and churn as fattening ooze pumps through you. Your body gurgles and wobbles at the mercy of the glut-wyrm that dances inside your guts","You hear a loud rumble from your belly as your hunger-causing worm churns about and demands ever more","Your glut-wyrm swims about, streatching your guts and causing you to hunger endlessly","You can't stop thinking about food, the glut-wyrm in your guts pumps you full of food-lust and demands you feed it, feed your fat-cells, feed your gluttony.")>>@@
<</if>>
<</if>>
<<if Flag("hasglutcurse") && RNG(0,9) < 1.5>><br><<set _messagetype to RNGw(["mark","voice"],[60,40])>><<if _messagetype is "mark">> <br>@@.statfail;💋✨ <<print either("You can feel your curse mark tingling.","Your curse mark is spreading its influence over you.","You pause, rubbing the curse mark on your belly as it tingles","You feel a strange pulse siver through your body as your cursemark glows","Your cursemark is pulsing","You feel a throb roll through your belly as your cursemark grows warmer")>>@@<<else>><br>💋✨ <<print either("Your belly grumbles and churns","Your guts growl and churn","Your belly tightens and begs for food","Your guts groan and gurggle","You rub at your cursemark feeling it tingle","Your cursemark glows","Your cursemark begins to get hot, making your belly stir")>>, as a voice whispers in your mind "@@.glutdemon;<<print either("You should be eating piglet","Food..Fill your belly for your master. Now!","You should eat piglet, you know you want to. You want to be my little buterball right?","You've got some growing to do, you should be filling this belly","Eat, eat, eat eat!","Fatter, You're going to get fatter and fatter.","Feel that tingle in your loins? That bubbling in your belly? Thats your lust for food, for fat. We're going to make you so, so fat.","Fat, fat, fat, you're going to get so fat.", "I'm going to make you eat your own weight in food, stuff you till you pop!","Lets eat! Lets get you fatter and fatter!","Come now piglet, let the feast queen show you how to glut","Its time to glut piglet, please the feast queen!","Feed us, make us fatter, stuff yourself!")>>@@"
<</if>>
<</if>>
<<if $player.statuses.includes('bottomexpansion')>>
🍐 @@.affected;<<print either("You can feel your lower body swelling up!","Your lower body is swelling up!","You can feel your bottom getting bigger!","You feel a sudden bubble of growth as your ass and thighs get thicker.","You feel your hips spreading and growing!","You feel your thighs swelling with fat!","Your ass is fattening up by the second!","Something is making your ass fatten up!","Something is causing your thighs to fatten up!","Something is causing your lower body to swell and fatten!","You feel your lower body being fattened, you can feel the heat and bubbling as something forces you to swell up!","Suddenly you feel your ass plump up!","Your lower body is bubbling and fattening!","You can see your hips getting wider!","Your hips suddenly take on weight, swelling wider.","Your ass suddenly takes on weight, swelling fatter!","Your thighs suddenly take on weight, swelling fatter!","Something is causing you to rapidly become more bottom heavy!","You feel weight pooling in your lower body, you ass fattens, your thighs thicken and your hips widen!","By the moment you can feel your ass fattening up, your thighs thickening and your hips widening!","Something is causing your ass to rapidly fatten, your thighs to swell and your hips to widen!","Something is rapidly making you more pear shaped!","You’re rapidly putting on weight in your lower body. You can feel you ass getting bigger by the moment. Your thighs are swelling up and your hips are widening!")>>@@
<</if>>
<<if $player.statuses.includes('fattening')>>\
<br>@@.statfail;🍖💦 <<print either("Your body tingles and your belly gurgles! Something is happening.","You can feel yourself gaining weight by the minute!","Something is causing you to swell up with fat!","Your body gurgles and groans as it suddenly puts on weight","Something is wrong, your body is bloating and swelling up with fat","You can feel your fat growing by the minute!","You feel your body swell suddenly, fat spreading out over you","Glorp! You suddenly put on weight!","Your body bubbles and tingles as fat rapidly spreads over you","Some force is making your rapidly gain weight","You feel bloated and sloshy, your body rapidly growing heavier","Something is off, you can feel yourself getting bigger by the minute")>>@@<</if>>
<<if $player.statuses.includes('weightloss')>>\
<br>@@.statfail;⚖️🔻 <<print either("Your body tingles and your belly gurgles! Something is happening.","You can feel yourself losing weight by the minute!","Something is causing your fat to shrink away!","Your body gurgles and groans as it suddenly loses weight","Something is wrong, your body is wasting away","You can feel your fat shrinking by the minute!","You feel your body shrink suddenly, fat melting away","Glorp! You suddenly lost weight!","Your body bubbles and tingles as fat rapidly melts off your body","Some force is making your rapidly lose weight","You feel hot and sweaty, a heat melting fat off your body","Something is happening, you can feel yourself getting thinner by the minute")>>@@<</if>>
<<if $player.statuses.includes('food swelling')>>\
<br>@@.statfail;🍖 <<print either("You can feel your stomach swelling up!","The food in your belly is swelling!","The food in your belly seems to be growing!","You feel your stomach bloating with swelling food!","Your gut swells as the food within grows!","Your belly pulses as the food within grows!", "Ugh, you feel so bloated. The food inside you seems to be swelling")>>@@<</if>>
<<if $player.statuses.includes('nausea')>>\
<br>@@.statfail;🤢💦 <<print either("You can feel sick","your belly feels sick!","You belly can't stand food at the moment!","You feel your stomach churning uncomfortabley, you feel sick!","Your stomach is sick at the moment", "You feel nauseated", " You feel nauseous")>>@@<</if>>
<<if $player.statuses.includes('berry swelling')>>\
<br>@@.neutral;🍇💦 <<print either("You feel your body swelling up with juice!","You're getting heavier and juicier by the minute!","You can feel pressure building inside of you as the juice rapidly grows inside of you","You can hear your belly bubbling and sloshing and you fill up with juice","Your body groans and wobbles as you fill with juice","You're swelling up with juice!","You skin is turning blue from all the juice swirling around inside of you.","You're turning into a fat juicy blueberry!")>>@@<</if>>
<<if $player.statuses.includes('waterlogged') && RNG(0,10)>=7>>\
<<set _fluid to synonyms(State.variables.player.bodyfluid)>>
<br>@@.neutral;💦 <<print either("slosh, glorp. Your _fluid stuffed guts churn.","Your body sloshes and creaks as the _fluid within churns","You feel your body sloshing about as you move.","All this waterweight is making you feel bloated and sloshy","You feel bloated and sloshy, stuffed with _fluid","You gurggle and groan as your _fluid stuffed body sloshes about","Bloated with _fluid, your body jiggles and gurggles loudly","You wobble unsteadily, the _fluid filling your body sloshing about.","Your guts groan and gurggle as they churn with _fluid","You body sags and sloshes unnaturally as your flesh is saturated in _fluid","Stuffed fat and puffy with _fluid, you wobble about uncontrollably","Stumbling and sloshing, you attempt to wrangle you _fluid bloated body","Puffy and gurgling, your guts groan as _fluid sloshes through them.","You're so bloated with _fluid, you feel like a waterballoon.","You feel like a hot water-bottle sloshing about as your body gurggles with _fluid")>>@@<</if>>
<<if $player.statuses.includes('mushroom addiction') and RNG(0,10)>2.5>>\
<br>@@.signage;🍄 <<print either("Your mind lingers on the sweet-buttery taste of those bewitching mushrooms","You want to eat more mushrooms from the pit","The mushrooms are calling you back, you almost feels like a voice.","your belly rumbles uneasily, desperate for more mushroom","You catch yourself drooling, thinking about eating more of the bewitched fungus","the mushroom's toxins work through your viens, making you tingle with desire for more")>>@@<</if>>
<<if ($player.statuses.includes('bloated') or $player.fat.mod > 0) and RNG(0,10) lt 3>>
<br>@@.gluttony;🎈💦 <<print either("You feel bloated","You're bloated.","You feel puffy and swollen.","You're puffy and swelling up.","You feel sloppy and bloated.","You feel tired and bloated.","You feel tired and swollen.","You feel sloppy and swollen.","You feel like you're getting bloated.","You're bloating up.","You're swelling.","You feel greasy and swollen.","You feel oily and puffy.","Your body feels like you're retaining water, you feel swollen.","Your body is feeling bloated and swollen.","Your guts are gurgling and swelling.","You can feel your body gurgling and swelling.","You feel round.","Your body is reacting to something, you feel bloated and puffy.","Your body is reacting to something, you feel greasy and swollen.","Your body is reacting to something, you feel sloppy and bloated.","Your body is reacting to something, its swelling and retaining water.","Your body feels sloshy and sloppy.","Something is causing you to swell up.","Something is causing your body to be puffy and bloated.","Your guts churn and gurggle.","You feel sloshy and swollen.","^^//Gurgle gurgle//^^","//^^Urgle gurgle^^//","//^^Glunk slunk^^//","//^^Glunk slosh^^//")>>@@
<</if>>
<<if $player.statuses.includes('hunger') and RNG(0,10) lt 2>>
<br>@@.gluttony;🍖💫 <<print either("Your belly rumbles, endlessly hungry","Your belly feels like a void, endlessly hungry","Your're so hungry, you feel like a blackhole","Your belly feels bottomless and hungry")>>@@
<</if>>
<<if $player.statuses.includes('galactagogue') and RNG(0,10) lt 2>>
<br>@@.neutral;🍈💦 <<print either("You chest is burning","You chest is sensitive","You're nipples feel extra sensitive","You feel a warmth spreading across your chest","You chest is feeling flushed with heat","You feel pressure building in your chest")>>@@
<</if>>
<<if $player.statuses.includes('breastexpansion') and $player.hasbreasts and RNG(0,10) lt 4>>
<br>@@.statfail;🍈✨ <<print either("Your breasts seem to be swelling up!","Your boobs feel like they're rapidly growing!","Your breasts seem to be rapdily growing!","Your chest is puffing up!","You breasts are sweelling up!")>>@@
<</if>>
<<if $player.islactating and RNG(0,9) < 1>>
<<if $player.hasbreasts>><br>@@.neutral;🍼💦 <<print either("You are lactating","You can feel your breasts filling with $player.lactation.type","$player.lactation.type is beading around your nipples","You body is producing $player.lactation.type","You are lactating $player.lactation.type","You feel a tightness in your chest as you breasts fill with $player.lactation.type","You can feel your breasts growing tighter with $player.lactation.type","Your breasts tingle as you feel your glands filling up","Your breasts are filling with $player.lactation.type","Your glands tingle as they fill with $player.lactation.type")>>@@
<<else>>
<br>@@.neutral;🍼💦 <<print either("You are lactating","You can feel your chest filling with $player.lactation.type","$player.lactation.type is beading around your nipples","You body is producing $player.lactation.type","You are lactating $player.lactation.type","You feel a tightness in your chest as you produce $player.lactation.type","You can feel your chest growing tighter with $player.lactation.type","Your chest tingles as you feel your glands filling up","Your chest is filling with $player.lactation.type","Your glands tingle as they fill with $player.lactation.type")>>@@
<</if>>
<</if>>
<<set _milkfullness to ($player.breast.milk/$player.breast.milkmax)*100>><<if _milkfullness > 100 and RNG(0,9) < (2+(_milkfullness*0.025))>>
<<if _milkfullness > 190>><br>@@.bad;🍼💦 <<print either("Suddenly, the pressure is too much and your overfilled breasts spill their load of $player.lactation.type.","The pressure proves too much! Suddenly $player.lactation.type sprays everywhere.","Your breasts are too full! they suddenly gush $player.lactation.type!","$player.lactation.type suddenly erupts from your overfillled breasts because the pressue is too much.")>>@@<<set $player.breast.milk -= $player.breast.milk * RNG(0.08,0.3), $player.breast.capacity += RNG(0,0.2)>>
<<elseif _milkfullness >= 150>><<if $player.hasbreasts>><br>@@.statfail;🍼💦 <<print either("You really need to be milked!","You feel like your breasts could spill their load of $player.lactation.type at any moment, you need to be milked","You need to be milked bad, the pressure in your breasts is growing too much to take","Your breast ache and pulse, you need to be milked bad!","You need to be milked, the pressure is too much!","Your breasts might erupt at any moment, the $player.lactation.type pressure is too much.","Your breasts are overfilled and threaten to spill at any moment")>>@@
<<else>>
<br>@@.statfail;🍼💦 <<print either("You really need to be milked!","You feel like your chest could spill its load of $player.lactation.type at any moment, you need to be milked","You need to be milked bad, the pressure in your chest is growing too much to take","Your chest aches and pulses, you need to be milked bad!","You need to be milked, the pressure is too much!","Your chest might erupt at any moment, the $player.lactation.type pressure is too much.","Your chest is overfilled and threatening to spill at any moment.")>>@@
<</if>>
<<elseif _milkfullness >= 100>><<if $player.hasbreasts>><br>@@.statfail;🍼💦 <<print either("Your breasts are very full of $player.lactation.type","your breasts are too full.","Your breasts are very full, you need to be milked","You feel like you really need to be milked","Your breasts need to be milked, they're very full")>>@@
<<else>>
<br>@@.statfail;🍼💦 <<print either("Your chest is very full of $player.lactation.type","your chest is too full.","Your chest is very full, you need to be milked","You feel like you really need to be milked","Your chest needs to be milked, it's very full")>>@@
<</if>>
<</if>><</if>>
<<if $player.tail is "melapoid" && $player.calories.current > 0 && RNG(0,9) <= 3>><br>🍯💦 @@.gluttony;<<print either("Your tail is swelling with honey","Your melapoid tail is producing honey","Your body is swelling up with honey","Your tail is producing honey, growing and swelling with the sweet mass","Honey is filling your tail","Your tail is swelling with honey.","You body is producing honey, swelling your tail","Your body is filling up with honey, your tail swelling and puffing up in turn")>>@@<</if>>
<<if $player.autocal.type != "none" && $player.autocal.rate >0 && RNG(0,10) < 0.5>>
<br>@@.neutral;🌿✨ <<print either("You feel your body drawing energy from your surroundings","Your body is generating its own calories from the surrounding energy","You feel warm as your body draws in energy around it","You are photosynthesising","Your body is generating its own calories","You can feel your body genertating its own calories")>>.@@
<</if>>
<<if $player.vitality.current <= ($player.vitality.maxtotal*.2)>>\<br><<print "@@.bad;💗 You feel "+either("very tired","exhausted", "like you're about to pass out","desperate for rest","extremely tired","very groggy","like you need to rest","a need to rest","you're very tired","like you're really worn out.")+".@@">>
<<elseif $player.vitality.current <= ($player.vitality.maxtotal*.4)>>\<br><<print "@@.statfail;💗 You feel "+either("tired","in need of rest","like you could use some rest","worn out","sluggish","a little groggy","sleepy","worn down", "like you could use a quick rest","like you could use a short rest")+".@@">>
<<elseif $player.vitality.current <= ($player.vitality.maxtotal*.6)>>\
<br><<print "@@.neutral;💗 You feel "+either("a little tired","like you need to take a quick break","like you could use just a little rest","a little worn out","like you're slowing down","losing power","a tiny bit sleepy","a little bit worn down")+".@@">>
<</if>>
<<if $player.bimbo.current gte ($player.bimbo.previous+1.5)>>\<br><<print "@@.lexi;🎀 "+either("You're starting to feel, like, a little tipsy or something..","You like, feel kind of, like, fuzzy headed..","You, like, feel dreamy and stuff","You, like, feel kind of horny or something..","Your head feels, like, heavy or something..","wow, you feel, like, hot..","You feel, like, kind of sexy..")+".@@">><<set $player.bimbo.previous = $player.bimbo.current>><</if>>
<<if $player.lust.current gte ($player.lust.previous+RNG(0.8,1.5))>>\<br><<print "@@.neutral;💋 "+either("You feel more lusty","You can feel yourself growing more lustful", "Your libido has increased", "You're becoming more lustful","You're becoming a lust fiend","Your libido is growing","You can feel yourself slipping into your lustful urges", "Your lustful urges are taking over","You feel yourself slipping into lust", "You feel more naughty")+".@@">><<set $player.lust.previous = $player.lust.current>><</if>>
<<if $player.gluttony.current gte ($player.gluttony.previous+RNG(0.8,1.5))>>\<br><<print "@@.statfail;🐷 "+either("You feel more gluttonous","You can feel yourself growing more gluttonous", "Your gluttony has increased", "You're becoming more gluttonous","You're becoming a glutton","Your gluttony is growing","You can feel yourself slipping into your gluttonous urges", "Your gluttonous urges are taking over","You feel yourself slipping into gluttony")+".@@">><<set $player.gluttony.previous = $player.gluttony.current>><</if>>
<<if $player.lucidity.current gte ($player.lucidity.previous+0.5)>>\<br><<print "@@.neutral;👁️ "+either("You feel more ''aware''", "You feel like something is different about this world", "You feel like you have more control over your life","You feel more intuned to the world around you","You feel like the world is bending around you slightly","You feel more lucid","You feel like you've learned something about how this world works","You feel like you've learned some whispered secret about this place","You can feel secrets revealing themselves to you","You feel a hum in the air, a current running through this world","You can feel the coils of this world shifting around you","You feel a pulse around you, a connection to something")+".@@">><<set $player.lucidity.previous = $player.lucidity.current>><</if>>
<<if $player.corruption.current gte ($player.corruption.previous+0.5)>>\<br><<print "@@.neutral;🧠 "+either("You feel something changing in you.","You can feel corruption growing within you.", "You can feel your mind becoming more corrupt.", "You can feel your body changing","Something feels off.","Something inside you is changing.","Strange thoughts worm their way into your head.", "You feel something bubbling up inside you","You feel odd.")+".@@">><<set $player.corruption.previous = $player.corruption.current>><</if>>
<<if $player.mutation.current gte ($player.mutation.previous+0.5)>>\<br><<print "@@.neutral;☣️ "+either("You feel something changing inside you.","You can feel your organs shifting.", "You can feel something inside your body changing.", "You can feel your body changing","Something feels off.","Something inside you is changing.","You feel tingly and strange.", "You feel something bubbling up inside you","You feel odd.","You can feel mutagen's coursing in your veins","Something wrong is in your blood","You can feel corruption growing in your blood","You're changing")+".@@">><<set $player.mutation.previous = $player.mutation.current>><</if>>
<<if $player.fullness.current gt ($player.fullness.max+RNG(1,20)) and $player.fullness.current lt ($player.fullness.max*$player.fullness.stretch)>>\<br><<print "@@.statfail;🍗 Your "+either("belly","stomach","tummy")+" "+either("feels","is")+" "+either("very","burstingly", "sloshingly","completely","tightly")+" "+either("packed","stuffed","full","bloated","over fed","filled","engorged")+"@@">><</if>>
<<if $player.fullness.current gte (($player.fullness.max*$player.fullness.stretch)+RNG(0,5))>>\<br><<print "@@.bad;🍗 Your "+either("belly","stomach","tummy")+" "+either("is dangerously stuffed","is extremely full","is painfully stuffed","is dangerously bloated","is extremely engorged","is throbbing with pressure","is groaning with pressure","is creaking with pressure","is way too full","is pulsing with pressure","is extremely bloated","is sloshing and gurgling under its heavy load","is throbbing with the weight of its heavy load")+".@@">><</if>>
<<if $player.arousal.current gte ($player.arousal.max*0.5) and $player.arousal.current lt ($player.arousal.max*0.7) and RNG(0,10) lt 5>>\<br><<print "@@.lexi;💞💦 "+either("You're starting to get turned on","You can feel your self getting turned on","You can feel tingles of arousal","You're starting to get aroused")+".@@">><</if>>
<<if $player.arousal.current gte ($player.arousal.max*0.7) and RNG(0,10) lt 7 and $player.arousal.current lt ($player.arousal.max*0.9)>>\<br><<print "@@.statfail;💞💦 "+either("You're very aroused","You're really turned on","You need sexual release","You can feel yourself getting close", "You feel so horny","You're so horny", "you feel so sexually stimulated")+".@@">><</if>>
<<if $player.arousal.current gte ($player.arousal.max*0.9) and RNG(0,10) lt 9>>\<br><<print "@@.bad;💞💦 "+either("Oh fuck you need to cum bad","You need to cum","You need sexual release","You're close, you feel like you could cum at any moment", "You feel so fucking horny","You're so fucking horny", "Your ready to cum","You can feel an orgasm building","Your body quivers as an orgasm builds")+".@@">><</if>>
<<if $player.fitness.total gt ($player.fitness.previous+RNG(0.5,3))>>\<br><<print "@@.neutral;💪↑ "+either("You feel like you've gotten stronger","You feel a bit healier","You feel a bit more fit","Your efforts have paid off, you feel a bit more fit than before","You feel like your efforts have paid off, you feel a bit more fit than before", "You feel somehow healtheir than before, fitter, more able","You feel stronger, more fit","Your body feels more healthy","You feel like you've gotten more fit")+"@@">><<set $player.fitness.previous = $player.fitness.total>><</if>>
<<if $player.fitness.total lt ($player.fitness.previous-RNG(0.5,3))>>\<br><<print "@@.neutral;💪↓ "+either("You feel like you're getting out of shape","You feel less fit than before", "You feel like it's getting more difficult to stay fit","Your body is feeling out of shape","You feel your body getting out of shape","You feel your body getting less fit", "you're getting less fit","You're getting out of shape")+"@@">><<set $player.fitness.previous = $player.fitness.total>><</if>>
<<if $player.fullness.max > ($player.fullness.prevmax+RNG(0.4,1.5))>>\<br><<print "@@.neutral;🎈↑ "+either("It seems like your","Your", "You feel like your")+" stomach capacity "+either("has grown","has increased", "has stretched out","is increasing","is growing")+".@@">><<set $player.fullness.prevmax to $player.fullness.max>><</if>>
<<if $player.fullness.max < ($player.fullness.prevmax-RNG(0.4,1.5))>>\<br><<print "@@.neutral;🎈↓ "+either("It seems like your","Your", "You feel like your")+" stomach capacity "+either("has shrunk","has decreased", "has shrunk down","is decreasing")+".@@">><<set $player.fullness.prevmax to $player.fullness.max>><</if>>
<<if $player.hair.length >= ($player.hair.previous + 0.2)>><br><<print "@@.neutral;✂️ "+either("It seems your hair has gotten a long","You hair seems to have grown out some.","You hair has gotten longer","Your hair seems to be growing out")>><<set $player.hair.previous to $player.hair.length>>
<</if>>
<<set _stretchgain to 0>><<set _difference to $player.weight.total - $player.weight.previous>>
<<if _difference >= RNG(0.5,3)>>/*If weight has changed*/
<<if Math.abs($player.fat.current - $player.fat.previous) >= 0.5>>/*If fat caused the change*/
<<if Flag("lastfatcheck")>><<set _difference to $world.time - $Flags["lastfatcheck"]>>
<<set _stretchchange to (($player.fat.current - $player.fat.previous)/_difference)>>
<<if _stretchchange > 0.002>><<if $world.stretchmarks>><<if _stretchchange > 8>><<set _stretchchange to 5>><</if>><<set $player.stretchmarks += RNG(0.6,1.2)*_stretchchange>> <</if>><</if>>
<<else>>
<<SetFlag "lastfatcheck" $world.time>>
<</if>>
<<if $player.fat.current > ($player.fat.previous+RNG(3,6))>>\<br><<print "@@.neutral;⚖️🢁 "+either("You've","You seem to have", "You feel like you've", "You've clearly","You've noticeably")+" "+either("put on a signifigant weight","gained a lot of weight", "gotten much fatter","gotten a lot fatter","gotten a lot chubbier","grown much larger","gotten signifigantly heavier")+".@@">>
<<elseif $player.fat.current > ($player.fat.previous+RNG(0.8,3))>>\<br><<print "@@.neutral;⚖️↑ "+either("You've","You seem to have", "You feel like you've")+" "+either("put on weight","gained weight", "gotten fatter","gotten a bit fatter","grown a bit fatter","gotten a bit chubbier","grown","gotten heavier")+".@@">>
<</if>>
<<SetFlag "lastfatcheck" $world.time>><<set $player.weight.previous to $player.weight.total, $player.fat.previous to $player.fat.current>>
<<elseif ($player.fat.current - $player.fat.previous)/_difference < 0.7>>/* if majority of gain is not fat */<br><<print "@@.neutral;⚖️↑ "+either("You've","You seem to have", "You feel like you've")+" "+either("put on weight","gained weight","gotten heavier")+".@@">>
<<set $player.weight.previous to $player.weight.total>>
<</if>>
<</if>>
<<if $player.fat.current lt ($player.fat.previous-1)>>\<br><<print "@@.neutral;⚖️↓ "+either("You've","You seem to have", "You feel like you've")+" "+either("lost weight","gotten lighter", "gotten thinner","slimmed down")+".@@">><<set $player.fat.previous = $player.fat.current>><</if>>
<<if $player.stretchmarks > $player.stretchmarksprev+RNG(0,0.5)>><br> <<print "@@.statfail;🎈💫"+either("You feel you skin stretching from growth","You feel your belly developing stretchmarks","You can feel your skin stretching","You're growing too fast for your skin","You feel your skin stretching out from all your growth","You're growing so fast you feel your skin stretching","Your skin feels sensative from all your gaining","You've gained weight so quickly you can feel your skin stretching","your skin feels sensative from all the weight you're gaining")+"@@">>
<<set $player.stretchmarksprev to $player.stretchmarks>>
<</if>>
<<if $player.fat.tier != ($player.fat.prevtier)>><br><<if $player.fat.tier >=8>>\<br><<print "@@.neutral;↔️ You are now extremely fat. @@">><<elseif $player.fat.tier >= 7>><br><<print "@@.neutral;↔️ You are now very fat. @@">><<elseif $player.fat.tier >=6>>\<br><<print "@@.neutral;↔️ You are now fat. @@">><<elseif $player.fat.tier >=6>>\<br><<print "@@.neutral;↔️ You are now a bit fat. @@">><<elseif $player.fat.tier >=4>>\<br><<print "@@.neutral;↔️ You are now chubby. @@">><<elseif $player.fat.tier >= 2>>\<br><<print "@@.neutral;↔️ You are now curvy. @@">><<else>>\<br><<print "@@.neutral;↔️ You are now skinny. @@">><</if>><<set $player.fat.prevtier to $player.fat.tier>><</if>>
<<if $player.height > ($player.heightprevious+0.5)>><br>
<<print "@@.neutral;🪜↑ "+either("You seem to have grown taller.","You feel like you're a bit taller.","You feel taller.","You seemed to have gotten taller.","You're taller than before.","You feel somewhat taller than before.","You have gained some height.","You feel like you've gained some height.")+"@@">><<set $player.heightprevious to $player.height>><</if>>
<<if $player.ispreg && RNG(0,9) > 5>>
<<if $player.statuslist["oojinn pregnancy"]>>
<<if $player.statuslist["oojinn pregnancy"].stage > 0>>
<<print "@@.lust;🦠 "+either("You feel something stiring inside you","You feel something growing inside you","You can feel the mass of slime inside you slowly swelling","The slime stuffing your insides is growing","You feel pregnant, bloated, growing.","You can feel the swell of the slime inside you growing","You can feel the slime within you churning, sloshing about as it gets bigger and bigger","You can feel your insides churning and sloshing with growing slime")+"@@">>
<</if>>
<</if>>
<</if>>
<<if $player.height < ($player.heightprevious-0.5)>><br>
<<print "@@.neutral;🪜↓ "+either("You seem to have grown shorter.","You feel like you're a bit shorter.","You feel shorter.","You seemed to have gotten shorter.","You're shorter than before.","You feel somewhat shorter than before.","You've lost some height","You've lost height.")+"@@">><<set $player.heightprevious to $player.height>><</if>>
<<if $player.chest.fat+$player.breast.tissue gt ($player.chest.previous+RNG(0.5,3)) and $player.hasbreasts>>\<br><<print "@@.neutral;🍈↑ "+either("You can feel your breasts getting bigger.","You feel like your breasts have gotten bigger.","You can feel your breasts jiggling, are they getting bigger?", "You feel like fat is settling in on your chest.", "Your boobs feels fatter.","Your boobs feel heavier","Your breasts feel bigger than before.","It seems like your breasts are putting on weight.","You seem to be putting on weight on your chest.", "your bust is getting bigger.", "your chest feels heavier, are your breasts growing?")+"@@">><<set $player.chest.previous = ($player.chest.fat + $player.breast.tissue)>><</if>>
<<if $player.chest.fat+$player.breast.tissue lt ($player.chest.previous-RNG(0.5,3)) and $player.hasbreasts>>\<br><<print "@@.neutral;🍈↓ "+either("You can feel your breasts getting smaller.","You feel like your breasts have gotten smaller.","Are your breasts shrinking?", "You feel like your chest is getting smaller.", "Your boobs feels smaller.","Your boobs feel lighter","Your breasts feel smaller than before.","It seems like your breasts are shrinking.","You seem to be losing weight on your chest.", "your bust is getting smaller.", "your chest feels lighter, are your breasts shrinking?")+"@@">><<set $player.chest.previous = ($player.chest.fat + $player.breast.tissue)>><</if>>
<<if $player.chest.tier gt ($player.chest.prevtier) && $player.hasbreasts is true>><br>@@.neutral;👙↑ Your cupsize has gone up. You're now a $player.chest.cupsize cup.@@<<set $player.chest.prevtier to $player.chest.tier>><</if>>
<<if $player.chest.tier lt ($player.chest.prevtier) && $player.hasbreasts is true>><br>@@.neutral;👙↓ Your cupsize has gone down. You're now a $player.chest.cupsize cup.@@<<set $player.chest.prevtier to $player.chest.tier>><</if>>
<<if $player.belly.size gt ($player.belly.previous+RNG(0.5,3))>>\<br><<print "@@.neutral;🍎↑ "+either("You can feel your belly getting bigger.","You feel like your belly has gotten bigger.","You can feel your belly jiggling, is it getting bigger?", "You feel like fat is settling in your middle.", "Your belly feels heavier", "your belly feels fatter.","Your belly feels bigger than before.","It seems like your belly is putting on weight.","You seem to be putting on weight in your middle.", "your waist is getting bigger.", "Your middle feels puffy, is it putting on weight?","Your belly has grown","Your gut has gotten bigger","Your belly has grown larger","Your middle is pushing out more","Your belly is pushing out further than before","Your belly is growing","Your belly has grown","Your belly is buldging out further than before","Your belly feels more combersume","Your guts push out, bigger than before","your belly has grown larger","Your belly is getting bigger.")+"@@">><<set $player.belly.previous = $player.belly.fat>><</if>>
<<if $player.belly.size lt ($player.belly.previous-RNG(0.5,3))>>\<br><<print "@@.neutral;🍎↓ "+either("You can feel your belly getting smaller.","You feel like your belly has gotten smaller.","Is your belly smaller?", "You feel like you've lost some fat around your middle.", "Your belly feels lighter", "you belly feels thinner.","Your belly feels smaller than before.","It seems like your belly is losing weight.","You seem to be losing weight around your middle.", "your waist is getting thinner.","Your belly is shrinking","Your belly has shrunk","Your belly has gotten smaller")+"@@">><<set $player.belly.previous = $player.belly.fat>><</if>>
<<if $player.butt.fat+$player.butt.mass gt ($player.butt.previous+RNG(0.5,3))>>\<br><<print "@@.neutral;🍑↑ "+either("You can feel your butt getting bigger.","You feel like your butt has gotten bigger.","You can feel your butt jiggling, is it getting bigger?", "You feel like fat is settling in your bottom.", "you butt feels fatter.","Your butt feels bigger than before.","It seems like your butt is putting on weight.","You seem to be putting on weight in your bottom.", "your ass is getting bigger.","You can feel your bottom bouncing with every step, is it getting bigger?")+"@@">><<set $player.butt.previous = $player.butt.fat+$player.butt.mass>><</if>>
<<if $player.butt.fat+$player.butt.mass lt ($player.butt.previous-RNG(0.5,3))>>\<br><<print "@@.neutral;🍑↓ "+either("You can feel your butt getting smaller.","You feel like your butt has gotten smaller.","Your butt feels firmer, is it getting smaller?", "You feel like your losing weight in your bottom.", "you butt feels thinner.","Your butt feels lighter than before.","It seems like your butt is losing weight.","You seem to be losing weight in your bottom.", "your ass is getting smaller.","Is your bottom getting smaller?")+"@@">><<set $player.butt.previous = $player.butt.fat+$player.butt.mass>><</if>>
<<if $player.hips.fat+$player.hips.mass gt ($player.hips.previous+RNG(0.5,3))>><br><<print "@@.neutral;🍐↑"+either("Your hips seem to be getting wider","your hips are getting wider","Your hips seem to be padding out","you're gaining weight around your hips","your hips are growing","You're carrying more weight around your hips.","Your hips seems to be expanding")+"@@">>
<<set $player.hips.previous = $player.hips.fat + $player.hips.mass>><</if>>
<<if $player.hips.fat+$player.hips.mass lt ($player.hips.previous-RNG(0.5,3))>><br><<print "@@.neutral;🍐↓"+either("your hips seem to be shrinking","your hips are getting more narrow","your losing weight around oyur hips","your hips are shrinking","your hips are getting thinner")+"@@">>
<<set $player.hips.previous = $player.hips.fat + $player.hips.mass>><</if>>
<<if $player.leg.fat+$player.leg.mass gt ($player.leg.previous+RNG(0.5,3))>>\<br><<print "@@.neutral;🍗↑ "+either("You can feel your thighs getting bigger.","You feel like your thighs have gotten thicker.","You can feel your thighs jiggling, are they getting bigger?", "You feel like fat is settling in your legs.", "your legs feel fatter.","Your legs feel fatter than before.","It seems like your thighs are putting on weight.","You seem to be putting on weight on your thighs.", "your legs are getting bigger.", "You can feel your thighs wobbling as you move, are they getting bigger?")+"@@">><<set $player.leg.previous = $player.leg.fat+$player.leg.mass>><</if>>
<<if $player.leg.fat+$player.leg.mass lt ($player.leg.previous-RNG(0.5,3))>>\<br><<print "@@.neutral;🍗↓ "+either("You can feel your thighs getting thinner.","You feel like your thighs have gotten thinner.","Your thighs feel firmer, are they smaller?", "You feel like fat is settling in your legs.", "you legs feel fatter.","Your legs feel fatter than before.","It seems like your thighs are putting on weight.","You seem to be putting on weight on your thighs.", "your legs are getting bigger.", "Your thighs feel firmer, are they getting smaller?")+"@@">><<set $player.leg.previous = $player.leg.fat+$player.leg.mass>><</if>>
<<CheckSpecies>>
<<if $player.species != $player.lastspecies>>
<br><<if $player.species is "cow">>@@.bad;🐮 Your body has changed so much you're no longer human. You've become bovine in nature, you're now a <b>cow-liminal</b>.@@
<<elseif $player.species is "pig">>@@.bad;🐷 Your body has changed so much you're no longer human. You've become procine in nature, you're now a <b>pig-liminal</b>.@@
<<elseif $player.species is "neph">>@@.bad;😈 Your body has changed so much you're no longer human. You're now of demon kind, a <b>Nepharsi</b>.@@
<<elseif $player.species is "slime">>@@.bad;🦠 Your body has changed so much you're no longer human. You've melted into a gelatinous form, a sentient slime person known as an <b>Oojinn</b>.@@
<<elseif $player.species is "blob">>@@.bad;🥩 Your body has changed so much you're no longer human. You've melted into an oily pile of meat, a gluttonous demon, a <b>Kindred of Grease</b>.@@
<<elseif $player.species is "neph">>@@.bad;🐝 Your body has changed so much you're no longer human. You're now of honey-pot ant or bee like insectoid, a <b>Melapoid</b>.@@
<<elseif $player.species is "human">>@@.bad;🧬 Despite it all, your body seems to have become human once more.@@
<<else>>@@.bad;🧬 Your body has changed, you are no longer fully <b>human</b>..@@
<</if>>
<<set $player.lastspecies to $player.species>>
<</if>>
<</if>><</nobr>><</widget>>!!Location: Leaving The Grotto
----
<<print either("You gather yourself","You collect your things","You rise to your feet")>>, leave the <<print either("warmth","comfort","saftey","calm","sweet scent","sleepy atmosphere","quiet flickering","buzzing energy","floral mists")>> of <<print either("Lexi's camp", "the cave", "the grotto", "Lexi's hideout", "your camp", "the room","the cavern","the hallow")>> and <<print either("start","begin")>> to trudge your way into the grotto's <<print either("ethereal waters","foggy bottom","loamy sea","ghostly waters","dreamy sludge", "wet hallows")>>. You <<print either("pick","choose","single out")>> one of the exits and begin <<print $player.walk>>ing down it's <<print either("dark halls","gloomy chasms","eerie tunnels","deep channels","shadowed paths")>>, <<print either("dancing lights dimly illuminate","glowing sprites illuminate","glowing mushrooms light","flickering distant lights illuminate","an unearthly glow lights","A strange light illuminates")>> your way. As you go further the tunnel seems to <<print either("shift and change","twist and change","morph and twist", "bend and slither","bend and warp","squirm and shudder")>>, you can hear things in the distance and smell the outside air. What you hear and feels seems to <<print either("thrumand change","dance and change","morph and twist","rapidly change","dance between definitions","shift dramatically","change every few moments")>> as you listen. At first you hear <<print either("the bustling sounds of a beach full of people","the cackle of swarming birds", "the buzz of an active insect hive","the rustling of trees in the wind", "human voices chanting around a roaring fire", "countless fish attempting to run up a waterfall", "the moans and cries of people in ecstasy")>>, next it sounds like <<print either("the cold roar of icy winds","the cranking buzz of electronics","the quiet lonely sounds of an empty office","the fizzle of rain over hot coals","the longing cry of night animals in the deep","whispers just out of hearing range")>>, and then <<print either("the peaceful quiet of a morning meadow","the hiss of gases running through a heating pipe","the soft comfort of a boiling meal","the sizzle of meat on a grill","the sound of someone typing away at a keyboard","someone gently playing away at a harp","the gentle song of chimes in the wind","music, distant and behind walls but no less comforting")>>. You have no idea what lays at the end of this tunnel.
//<<print either("Will you take your chances?","Will you proceed?","What do you want to do?","Will you see whats beyond?")>>//
<<script>>update(RNG(1,3),1.1)<</script>>
<<nobr>><<StatMessage>><</nobr>>
----
➤ [["Continue"|explorechoice]]
⮌ [["Turn back"|CampMain]] !!Location: The Fruit Tree
----
You $player.walk over to the looming tree at the edge of the camp. The tree is massive and you can seethe tangle of its roots worming their way through the souranding area and into the ethereal waters that surround the campsite. You notice it seems to be bearing an assortment of large multicolored fig like fruits. As you watch, some of the fruit appear to rapidly grow in size and begin to tumble down into a collection of baskets where they pile atop a growing horde. Some of the baskets are Tied up neatly in decorative cloth and clearly marked for sale, with signage saying '"Alp Fruit, 3 for a dream"'. The strange tree seems to be continuously producing these things. There's so many, Lexi probably wouldn't mind if you took a few?
<<if Flag("topicalpfruit") is false>>\<<SetFlag "topicalpfruit" true>><br>💭@@.signage;New Topic: Strange Fruit.@@<<SetFlag "fruitfirsttime" true>><</if>>
//What would you like to do?//
<<script>>update(RNG(0.5,1),1.1)<</script>><<StatMessage>>
----
➤ [["Pick fruit"|pickfruit]]
➤ [["Eat fruit"|eatfruit]]
⮌ [["Back"|CampMain]]
!!Location: The Fruit Basket
----
You grab up one of the alp-fruits from the basket and admire its dappled multicolored skin. It smells sweet and musky, like fresh corn silk and cinnamon.<<if Flag("fruitfirsttime") is true>>\ You bring it to your lips and take a bite. Glowing pink juices squirt from its supple but taut flesh and your mouth floods with complex flavors. You've never tasted something quite like it. Delicious, savory, tart and sweet; its flavor dances and changes upon your tongue. The texture of its flesh is odd, slippery but almost bumpy, like the inside of a lover's mouth. Before you know it you've consumed the whole fruit leaving nothing but small strips of the hardier skin, but soon even those are lapped up. What a treat!<<if RNG(0,9)>3>><<set $player.lucidity.current += RNG(0,3)>><</if>><<set $player.fullness.current+= RNG(4.8,7); $player.calories.current += RNG(95,125), $player.mutation.current += RNG(5,10), $player.fitness.current += RNG(0,0.003)>><<if RNG(1,10) < 2>><<SetStatus "mutagen" 2 50>><</if>><<SetFlag "fruitfirsttime" false>><<else>>\<<if $player.fullness.current gte ($player.fullness.max*$player.fullness.stretch)>>\ Despite how appetizing the fruit is, you find you're @@.statfail;//simply too full//@@ to consume any at this time and let the plump fig fall back into the basket.<<else>>\ You bring it to your lips and take a bite. Glowing pink juices squirt from its flesh and your mouth floods with complex flavors. You relish the taste dancing upon your tongue. Before you know it you've consumed the whole fruit leaving nothing but its glowing goo.<<if RNG(0,9)>3>><<set $player.lucidity.current += RNG(0,3)>><</if>><<set $player.fullness.current+= RNG(4.8,7); $player.calories.current += RNG(95,125), $player.mutation.current += RNG(5,10), $player.fitness.current += RNG(0,0.003)>><<if RNG(1,10) < 2>><<SetStatus "mutagen" 2 50>><</if>><</if>><</if>>
<<script>>update(RNG(0.5,1),1)<</script>><<StatMessage>>
----
⮌ [["Back"|CampMain]]
➤ [["Eat More"|eatfruit]]<<nobr>>
<<if Flag("focus") is "swamp">>
<h2>Location: The Swamps</h2><hr><br>
<<if Flag("foundswamp")>>You close your eyes and a take a deep breath of the murky scent of the sunken lands. Just as before, you feel yourself slip down the tunnel and out its ethereal cascade. You splash down into the colorful reedy waters and swiftly pull yourself onto the slightly drier banks of the beaten path that lays ahead.
<<else>>
<<SetFlag "foundswamp">>With a deep breath of the murky scent surrounding you, you press on. Before you know it you can feel the angle of the tunnel grow steep as the watery floor becomes slick. The weight of your body pushes you faster down the shaft until you find yourself sliding into its colorful depths. As lights flash around and scenes speed past you, you're suddenly flung into the open air and splash down into muddy water and reeds. You struggle and pull yourself up onto a marshy bank and rise unsteadily, shaking off the cloying muck. Bewildered, you look behind you and find the cave has disappeared, all that's behind you now is more of the densely wooded swamp. You're obviously not getting back to camp that way.
<br><br>
You look around you. The bits of sky you can spot between the trees glow with unearthly colors and swirling nebulae, the air is thick with moisture and heady sweet scents. You can hear insects and amphibians singing in the murk as fireflies dance about. Water and mossy trees surround you in every direction, but you can make out a slightly drier path beaten into the loamy earth. You begin to $player.walk down this ill maintained path and find yourself at a half sunken sign, posted into a stump. It reads, "@@.signage;Beware of Sheewog choirs and terror-maw nests. These Sunken Lands belong not to men. Take the dry path back to...@@"<br><br>
The rest is unreadable, from age, rust and mud. Looks like you're in the thick of it now.<<SetFlag "topicsheewog">><<SetFlag "topicterrormaw">><</if>>
<<script>>update(RNG(0.5,1),1)<</script>>
<<nobr>><<StatMessage>><</nobr>>
<hr>
➤ [["Continue"|SwampMain]]
<<elseif Flag("focus") is "meadow">>
<h2>Location: The Meadows</h2><hr>
<<if Flag("foundmeadow")>>You close your eyes and a take a deep breath of the sweet grassy scents of warm summery glow of the meadow-lands. Just as before, you feel yourself slip down the tunnel and out its ethereal cascade. You find yourself sliding into the moist forest of waving grasses and flowers as you drop into the hills. You gather yourself and walk on as a gentle wind sends waves across the ocean of green and gold.
<<else>>
<<SetFlag "foundmeadow">>You concentrate and focus on the grassy sweet scents surrounding you, you press on. Before you know it you can feel the angle of the tunnel grow steep as the watery floor becomes slick. The weight of your body pushes you faster down the shaft until you find yourself sliding into its colorful depths. As lights flash around and scenes speed past you, you're suddenly flung into the open air and tumble down a slight hill into tall reedy grasses and flowers. You roll down the hillside and come to a gentle stop near some moist earth that oddly smells of sweet cream. Bewildered, you look behind you and find the cave has disappeared, all that's behind you now is more of of the rolling tall grass and flowering plants of the meadow. You're obviously not getting back to camp that way.
<<script>>update(RNG(0.5,1),1)<</script>>
<<nobr>><<StatMessage>><</nobr>><br>
<</if>>
<hr>
➤ [["Continue"|MeadowMain]]
<<elseif Flag("focus") is "shore">>
<h2>Location: Shoreline of the Astral Sea</h2><hr>
<<if Flag("foundshore")>>You close your eyes and a take a deep breath of the salty sea air and strange wavering energies of the astral sea. Just as before, you feel yourself slip down the tunnel and out its ethereal cascade. You find yourself sliding across the silver sands and rainbow-colored waters of the cosmic shore. You gather yourself and walk on as a gentle breeze blows across you, your skin sparkling with mist blowing off the sea waves.
<<else>>
<<SetFlag "foundshore">>You concentrate and focus on the sounds of waves and smell of salty sea air, you press on. Before you know it you can feel the angle of the tunnel grow steep as the watery floor becomes slick. The weight of your body pushes you faster down the shaft until you find yourself sliding into its colorful depths. As lights flash around and scenes speed past you, you're suddenly flung into the open air and tumble down a hill of silver sands. You roll down the hillside and come to a stop, splashing into the foamy waves of the sea. Bewildered, you look behind you and find the cave has disappeared, all that's behind you now is the sand and sea. You're obviously not getting back to camp that way.
<br><br>
You look around you and are met by a wild sight. The ocean bubbles and churns with a rainbow ligh, the beautiful waves crashing against towers of broken crystals and massive pearly orbs. From the swirling skys fall trailing stars that seem to be moving in slow motion, falling gently into the sea. This is no normal shore.
<</if>><br>
<<script>>update(RNG(0.5,1),1)<</script>>
<<nobr>><<StatMessage>><</nobr>>
<hr>
➤ [["Continue"|ShoreMain]]
<<elseif Flag("focus") is "harbor">>You close your eyes and concentrate on the sound of the sea, the salt in the air and bustling energy of the harbor. You can hear the people chattering as the boardwalk creaks under their steps. Before you can react you feel the shape of the tunnel shift and turn downward. You slip and quickly slide through as a flurry of colors and images rush by you. You take a deep breath as you feel a sudden rush of air as you're flung into the light. You tumble out, landing in the soft silver sand of the shore, just at the foot of the steps leading up to the harbor boardwalk.<br><br>From your position in the shimmering sand you look up to see the vibrant shanty town prospering in the shadow of a great city and its fortified walls. The colorful sky is litered with airships of all kinds swirling about, but one stands out most among them; a massive structure with a palace on its back floats gently above the city and its harbor.<br><br>You brush yourself off and make your way up into the harbor town.
<<script>>update(RNG(0.5,1),1)<</script>>
<<nobr>><<StatMessage>><</nobr>>
<hr>
➤ [["Continue"|HarborMain]]
<<elseif Flag("focus") is "ruins">>You close your eyes and concentrate on the sound of the hissing caldera and the distant wastland. You breath deep its spicy scent, musky decay, vibrant life. Before you can react you feel the shape of the tunnel shift and turn downward. You slip and quickly slide through as a flurry of colors and images rush by you. You take a deep breath as you feel a sudden rush of air as you're flung into the light. You drop out into the soft ashy earth and shifting red grasses of the caldera's warm earth.br><br>From your position among the fungus and alien dust you look out to see the landscape of pinks, reds and grey. Geothermal structure's dot the land, venting pink steam into the misty sweet air. In the distance you hear strange music, faint and etheral on the flavored winds. There is a strange, alluring draw to this place, a vibrant hot wire just under the surface.<br><br>You brush yourself off and make your way into the colorful mists.
<<script>>update(RNG(0.5,1),1)<</script>>
<<nobr>><<StatMessage>><</nobr>>
<hr>
➤ [["Continue"|RuinsMain]]
<<elseif Flag("focus") is "rain">>You close your eyes and concentrate on the sound of rain pittering against ruffled metal and the crackle of a calm but rolling storm. You breath deep the moist scent, the salt below, the cold air. Before you can react you feel the shape of the tunnel shift and turn downward. You slip and quickly slide through as a flurry of colors and images rush by you. You take a deep breath as you feel a sudden rush of air as you're flung into the darkness. You slide out onto the soaked decaying wood of the older shanty town, bouncing through a cool puddle as you land. Old lights flicker in the gloom, casting a fading flow across the maze of old shacks and unstable structures.br><br>From your position on the boardwalk you can hear the turbulent waves crashing just below the old wood as ghostly bells seem to echo along the abandoned alleyways and alcoves.<br><br>You brush yourself off and make your way into the lonely shanty.
<<script>>update(RNG(0.5,1),1)<</script>>
<<nobr>><<StatMessage>><</nobr>>
<hr>
➤ [["Continue"|RainMain]]
<<elseif Flag("focus") is "mire">>You close your eyes and concentrate on the sound of the coiling dark, the strange things slithering in the deepest part of the swamp. You breath deep the moist scent, feeling it warm and cloying in your lungs. Before you can react you feel the shape of the tunnel shift and turn downward. You slip and quickly slide through as a flurry of colors and images rush by you. You take a deep breath as you feel a sudden rush of air as you're flung into the darkness. You slide out, splashing down into the black waters of the deep mire.<br><br>It takes a moment for your vision to adjust, but in the dark you begin to see spots of faint light, as glowing fungus and flittering creatures cast a map of stars before you.<br><br>You stead yourself among the slithering roots and twisting fungal forms of this dark undworld and make you way into its humid depths.
<<script>>update(RNG(0.5,1),1)<</script>>
<<nobr>><<StatMessage>><</nobr>>
<hr>
➤ [["Continue"|DepthsMain]]
<</if>>
<</nobr>>
<<SetFlag "focus" false>>!!Location: The Swamps
----
<<print either("You find yourself","You are","You're currently")>> <<print $player.walk>>ing <<print either("through the muck and mire of","within the densely wooded waters of")>> <<print either("the Sunken-Lands","The swamp","the swamps of the Empyrean Midden","The marsh","the marsh-land of the midden","the bog","the Midden")>>, <<print either("attempting to stay on the drier path","trying to find the driest path","carefully truging through the thick waters","cautiously keeping your balance on muddy roots and reeds","quietly slipping through reeds and muddy roots")>>. The air is dense with <<print either("sweet smelling mist","saccharine earthy scents","swirling sweet smelling fog","misty clouds glowing with dancing fire-flies","thick pink clouds of spores","thick clouds of earth scented steam","pink glowing clouds of ethereal matter")>> and <<print either("the noise of insects and amphibians","the songs of insects and frogs","the eerie cooing of distant animals","the sounds of unseen creatures slithering in the cloudy purple waters")>>. <<if $world.sky is "day">><<print either("The faint glow of the twin suns high above trickles through the trees and fog","You can see the faint light of the twin suns above filtering through the ropey branches of the willow trees that surround you","The shimmering light of the twin suns above you beams through the fog and dances on the surface of the dark waters around you","You can feel the light of day warming the fog around you, creating a comforting but somewhat sticky atmosphere")>>.<<elseif $world.sky is "night">><<print either("The soft glow of a pink moon shimmers on the cool waters around you","The pale light of the moon trickles through the misty night, shimmering on the dark waters around you","The moon and stars cast a faint purple glow on the misty night air","The night is warm and cloying, not unlike a wet blanket.","The pale pink glow of the moon dances through the willow trees and dimly lights your way")>>.<<else>><<print either("The fiery pink glow of the twin suns on the horizon dances through the drooping trees and reedy waters","The pink glow of the sun on the horizon, casts a dreamy light over the willows around you","As the horizon obscures the light of the twin suns, you can feel its warmth glimmering in the moisture that surrounds you")>>.<</if>>
//What would you like to do?//<<if Flag("veralliameadowinvite") is true>><<set _vera to 0>><<else>><<set _vera to 20>><</if>>
<<silently>><<if Flag("delphimet")>><<set _delphi to 0>><<else>><<set _delphi to 23>><</if>><<SetFlag "hasfoundswamp" true>><<set _passage = RNGw(["SwampSights","SwampSinging","SwampLitter","SwampMushroom","FindJunkyard","SwampMedStation","SwampRoadFork","SwampAirship","SwampStoneFind","FindDelphi","SwampFindCrate","SwampBroodsnare","BerryStatue","FindMeadow","SwampFindRuins", "SwampFindRoots", "SwampFindDepths", "SwampFindGourds"],[30,11,15,9,14,11,10,_vera,13,_delphi,20,0,10,15,11,16,12,10])>>
<</silently>>
<<script>>update(RNG(0.1,1),1.1)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto "StatusEventRelay">><</timed>><</if>><<StatMessage>>
----
➽ <<link "Explore Swamp">><<goto _passage>><</link>>
➽ <<link [[Search the mud|SwampSearch]]>><</link>>
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "swamp">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "swamp">><</link>><<if Flag("fyrflimet")>><br>➤ [[Head to Fyrfli's hut|SwampRopeTrap]]<</if>> <<if Flag("foundshore")>><br>➤ [[Go to shore|FindShoreSwamp]]<</if>><<if Flag("foundjunkyard")>><br>➤ [[Go to junkyard|FindJunkyard]]<</if>><<if Flag("foundmeadow")>><br>➤ [[Go to meadow|FindMeadow]]<</if>><<if Flag("foundruins")>><br>➤ [[Go to ruins|SwampFindRuins]]<</if>><<if Flag("founddepths")>><br>➤ [[Go into the depths|SwampFindDepths]]<</if>><<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><br>⮌ [["Head back to Camp"|LexiEscape]]
!!Location: Old port, City Diz
----
You find yourself standing in the abandonded alleys of the old port town. Rain gently pours down around you, tapping against the tin roofs of the decaying ramshackle buildings. The alleys twist and turn, some filled with rubble or rusted hulls of old machines, others lead to unlit dark corners. Old banners and posters warning of a quarantine line the various windows and doorways, those that aren't broken in anyways.
//What would you like to do?//<<if $Flags["blairquest"] >1>><<set _blair to 0>><<else>><<set _blair to 25>><</if>>
<<set _passage = RNGw(["RainSights","NicoStallStart","FindBlair","RainFindRuins","RainFindTent","RainFindCase"],[35,25,_blair,10,15,15])>>
<<script>>update(RNG(0.1,1),0.9)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto StatusEventRelay>><</if>><<StatMessage>>
----
➽ <<link "Explore Old-town">><<goto _passage>><</link>><<if Flag("nicomet")>><br>➤ [[Head to Nico's Shack|NicoStallStart]]<</if>>
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "rain">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "rain">><</link>><<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><br>⮌ [["Head back to Harbor"|RainToHarbor]]<<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><br>⮌ [["Head back to Camp"|LexiEscape]]
!!Heading back to camp
----
You <<print either("pull out","draw out","retrieve")>> the <<print either("odd whistle","strange whistle","bone flute","strange flute","whitch-whistle","whitchy flute")>> Lexi<<print either(" the alp","","")>> <<print either("gave to you","left you with","gave you","handed to you","left you")>> and look over its <<print either("creepy form","wirey structure of hair and old bones","odd form","bones and wirey bands of hair")>>. You <<print either("bring the witch-wistle to your lips and blow into it.","put your lips to the whitch-whistle and give it a blow","put the whitch-whistle to your lips and blow into it")>> letting out <<print either("an unsual","an eerie","a forelorn","a strange","a hallow","shrill")>> <<print either("cry","note","sound","song")>>
The world around you suddenly seems to darken as a swirling black mist fills the air. The shadow envelops you, its coolness tickling across your skin like cat whiskers. From the dark two hot pink spots of light flare to life as Lexi emerges from the mist. They twirl around you teasingly for a moment before taking on a sassy pose. "@@.lexi;<<print either("Hello pup!","Hey pup!","You called pup?")>> <<print either("Need some help getting back to camp?","Need a lift back to camp?","Need me to take you home?")>>@@"<br><br>They chuckle and purr, "@@.lexi;<<print either("Alright, take a deep breath then.","Take a deep breath hun","Hold your breath then.")>>@@"
They snap their fingers and suddenly your stomach churns as you feel yourself whisked away from the world by the imp's magic. Your head spins and colors blend across your eyes, before you know it you find your self dropping gently down onto to the mossy floor of the cave bound camp site once more.
----
➤ [["Continue"|CampMain]]!!Location: <<if Flag("seenmilktemple")>>Melmatria's Meadow<<else>>The Meadow<</if>>
----
You find yourself in the middle of a vast meadow. A gentle breeze makes the tall grasses around you dance as they carry the sweet scent of flowers. You feel calm as you look up into the nebulous clouds that drift above you.
Rolling hills of grass extend in all directions.
<<if Flag("seenmilktemple")>>In the distance over the hills you can see what looks to be the milk monastery from before.<</if>>
Behind you, you can see the darkened treeline that leads into the swamps.
<<if Flag("needsponsor")>><<set _amelie to 20>><<else>><<set _amelie to 0>><</if>><<set _passage = RNGw(["MeadowSights","TempleStart","MeadowMilkStart", "MeadowFlowerGrove","MeadowStatueFind","MeadowFindMoojinShip","MeadowHiveFind","MeadowFindAmelie","MeadowFindMilkStatue","MeadowLake"],[35,20,25,20,14,20,20, _amelie,15,15])>>
//What would you like to do?//
<<script>>update(RNG(0.1,1),1)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto "StatusEventRelay">><</timed>><</if>><<StatMessage>>
----
➽ <<link "Explore Meadow">><<goto _passage>><</link>><<if Flag("seenmilktemple")>><br>➤ [[Head to Monastery|TempleStart]]<</if>><<if Flag("seenmelapoidhive")>><br>➤ [[Head to Melapoid Hive|MeadowHiveFind]]<</if>>
➤ [[Head to Swamp|SwampMain]]
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "meadow">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "meadow">><</link>> <<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><br>⮌ [["Head back to Camp"|LexiEscape]]
!!Location: Shoreline of the Astral Sea
----
<<print either("You find yourself strolling along","You are standing near","You look out over")>> the astral shore. <<print either("Over the shimmering","Beyond the glimmering","Within the glittering")>> rainbow waters you see <<print either("great spires of crystal reach towards the nebulous sky like godly pillars","strange pearl like masses bubbling to the surface and floating off into the sky","strange geometric chunks of colorful objects falling from the nebulous sky and into the astral sea","strange silvery creatures snake in and out of the water, floating weightlessly through bout the sea and air","beautiful lights streak across the water, splitting off into the sky and the sea below like stars across a mirror","swarms of glowing lights dancing and playing among the waves")>>. You <<print either("wade through the shallows, feeling the gentle waves lap at you","wiggle your toes in the shining platinum colored sand","listen to the cries of sea birds and feel the gentle wind on your skin")>> as you take in the sights.
To one end of the bay you can see <<print either("a dark patch of twisted trees","a marshy dark place mixing with the sea water","a thickly wooded patch of boggy land")>>, no doubt The Swamps.
To the other end you can see <<print either("a great domed city","a city with great domed walls,a walled city")>> <<print either("looming over the sea","looming over its ship filled ports","looming over the surrounding port town")>>. <<print either("Huge plumes of steam waft over the cities walls, clouding the air.","Air ships of all kinds come and go through the foggy clouds of steam that spill from the city.","Drones come and go from the city walls, carry all sort of cargo.","Massive pipes snake out from the cities walls, spreading across the land.")>> Above the city float strange palace like airships, some as big as small towns themselves. To the city’s closer end you see what looks to be some kind of scrapyard. To the city’s farthest end you see a crumbling sea side town, far removed from the harbor town and the cities great walls. This place is shrouded by rain that falls from a rolling storm.
//what would you like to do?//
<<script>>update(RNG(0.1,1),1)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<goto StatusEventRelay>><</if>><<StatMessage>><<if Flag("nicomet")>><<set _nico to 20>><<else>><<set _nico to 0>><</if>><<set _passage = RNGw(["ShoreSights","ShoreBonfireStart","ShoreFindCrab","ShoreFindNicoFishing","ShoreFindBottle"],[45,20,12,_nico,20])>>
----
➤ [[Go for a swim|ShoreSwimStart]]
➤ <<link "Explore Shore">><<goto _passage>><</link>>
➤ [[Head up to the Harbor|HarborMain]]
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "shore">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "shore">><</link>><<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><br>⮌ <<link [[Go to Swamp|ShoreTo]]>><<SetFlag "swamp">><</link>>
⮌ <<link [[Go to Junkyard|ShoreTo]]>><<SetFlag "junkyard">><</link>>
⮌ [["Head back to Camp"|LexiEscape]]<<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>>!!Wandering
----
<<nobr>><<if $player.fat.tier >= 5 && RNG(1,10) < 5>>
<<if $player.fat.tier > 9>>After a while of <<= $player.walk>>ing, through your sweating efforts, you manage to find yourself stuck. You can't quite place how, but you're surrounded by trees your wide girth clearly can't fit through. You struggle, pushing against the moist mossy trees, trying to slip your expansive fat through the narrow gaps but nothing seems to work. It takes you a moment to catch your breath and work out what to do. You slide your heft backwards, and worm your way out of this tight grove of swamp trees. You have to slip through some tight gaps and struggle greatly to do so but find yourself eventually, out of breath, but back on the main path.
<<elseif $player.fat.tier > 7>>After a while of <<= $player.walk>>ing you realize you've gotten yourself into a situation. The surroundings have closed in and the narrow gaps between the dense wooded swamp has grown more narrow. Your path seems blocked given youre girth, but you manage to squish between the tight trees, not without some noticebale effort of course, but sweat slicked and worn, you manage your way through.
<<elseif $player.fat.tier > 6>>After a bit of <<= $player.walk>>ing you realize you've gotten yourself into quite a narrow spot. The trees of the swamp grow into one another forming a tangled mass that's difficult to pass through given your shape. Despite it all you're able to slip by, but not without having to suck in and squish through the tight moist woods.
<<else>>After a moment of <<= $player.walk>>ing you realize you've gotten yourself into quite a narrow spot. The trees of the swamp grow into one another forming a tangled mass that's difficult to pass through given your shape. Despite it all you're able to slip by, but not without having to suck in and squish through the tight moist woods.<</if>>
<<else>><<print either("You don't seem to find anything of interest for a bit, just the swamp's humid stretches of loamy land and twisted trees.","The tangles of trees and marshy land seem to just stretch on, the musky fog filling your lungs.","A strange mist hangs in the air, making you feel dizzy and dreamlike, but as soon as it drifts by your head clears and you continue on your way.","You feel lost for a moment, staring into the beautiful auruas of light dancing in the sky through the cracks in the dense gnarled trees of the swamp. After a moment you continue on your way.","You realize the swamp trees have gotten pretty densely nested, you find yourself having to squeeze between them just to muddle through the mire.","You find yourself caught up in the beautiful sound of ephemeral song, a strange distance voice fills the air with enchanting music, but as soon as you try to find its source it seems to fade into the rest of the bubbling noises of the swamp.","As you $player.walk through the swamp you realize it's getting quite dark beneath the canopy of tangled trees, for a moment you think you see glowing eyes in the dark waters around you but as soon as you turn their way the lights disapear into the dark.","Something is moving in the dark waters around you. It's too murky to really see anything other than the water rippling in the dark light.", "You hear a strang huming noise in the distance of the swamp. You can't pinpoint where its coming from but it fills the air with an ominous buzzing.","The dark waters of the swamp begin to bubble ominously, almost as if boiling as gases and strange things swirl within them. You ignore the mess as best you can and move on." )>>
<</if>><</nobr>><<set _time to RNG(1,10)*$player.walktime>><<script>>update(State.temporary.time,1.1)<</script>><<StatMessage>>
----
➤ [["Continue"|SwampMain]]!! Singing in the deep
----
The fog in the swamp seems to grow denser for a moment and your ears perk up to eerie singing in the distance. It's beautiful and alluring, but strangley unsettling. It feels near enough that you could probably call out to who ever was. You cautiously contemplate following the voice into the mist.
//what would you like to do?//
<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>>
----
➤ [["Follow the voice"|SwampRopeTrap]]
⮌ [["Turn Back"|SwampMain]]!! An odd liter from within the wood
----
A strange clambering noise fills the air of the swamp as you notice trees shaking and brush being moved in the distance. After a moment a curious sight shambles into view. What looks to be a sort of royal litter supported by an assortment of humanoid limbs waddles out of the forest unsteadily.<<if Flag("laurentmet")>>Looks like the Baronet is back around.<br><br><</if>> The litter’s cabin is beautifully ornate with fine silky drapery, beads, jewelry and dangling lanterns that glow with a soft pink light. Oddly, the structure wobbled in a way that made it look like it were breathing or had a great pressure within.
The litter slows and stops in front of you, its side window facing you. The strange black limbs that spill out from under the liter's ivory cabin lower and rest themselves on the ground.
A curtain pulls back in the liters window causing a plume of spicy smoke to emerge from the gap. It smells strongly of musky perfumes and herbs. From the window a fat brown arm adorned in an ornate lacy glove emerges and beckons you over.
A distinguished and sultry voice floats out of the litter, <<if Flag("laurentmet")>>"@@.laurent;Well if it isn't <<if $player.gender is 1>>Lady $player.name. How are you my dear?<<elseif $player.gender is 2>>Sir $player.name. How are you my boy?<<else>>master $player.name, how are you my friend?<</if>><<if $player.fat.current > $Flags["laurentplayerfat"]+10>> <<print either("You seem to be eating well. good. good.","I see you've put on a little weight? Hmm. Very lovely indeed.","You look well, put on a little weight have we? Hmm?","You're looking well and plump, eating good yes? Ho ho ho.","Well well, buttering our bacon are we, you've positively blossomed since we last met.","My my, look at that well buttered glow. I see you've been eating well. ho ho ho", "Ho ho ho, oh my, look at that well fed form you're talioring there. excellent work so far mon confrère.","Ah, mon confrère, look at you, growing splendidly I see. ho ho ho!")>><<SetFlag "laurentplayerfat" $player.fat.current>><</if>> Are you perchance in need of my services?@@"<br><br>//What would you like to do?//<<else>>"@@.laurent;You there, <<if $player.gender is 1>>daughter of man<<elseif $player.gender is 2>>son of man<<else>>child of man<</if>>, are you one who desires to change one’s flesh, to alleviate weight or perhaps even gain more? If so I may offer something that may be of interest to one such as yourself@@"<br><br>//how do you respond to this strange being?//<</if>><<script>>update(RNG(2,4),1.1)<</script>>
----
<<if Flag("laurentmet")>>➤ [["yes, please!"|LaurentGo]]<br>➤ [["no, not today"|MeetLaurentX]]<br><<else>>➤ [["yes, I’d like to change my body"|MeetLaurent1]]<br>➤ [["no, I am not interested"|MeetLaurentX]]<br><</if>>⮌ [[Run back into the woods|SwampMain]]<<nobr>>
<<if Flag("mushroommet")>>
<h2>Location: The Mycelium Congregation</h2>
<hr>
As you wonder you find yourself drawn in by the sweet scent of the mushroom pit you'd been in before. As you cross into its borders you stumble through its marshy earth and its cloudy swirl of spores. You stand knee deep in large clusters of hearty mushrooms when a mass in the center of the pit begins to shuffle and squirm, steam hissing out of the pile. As with before the fungal monstrosity of twisted bodies pours up and out of the earth to greet you.<br><br>
Their collection of voices calling out, "@@.mushroom;<<print either("It returns to us?","You have returned to us?","It is back. Does it desire us?")>> <<print either("Has it come to become one with us?","Have you come to join our congregation?","Does the mycellian mass call to you?")>>@@"<br><br>
//What would you like to do?//
<hr>
➤ [["Talk to them"|SwampMushMeetupTalk]] (Option incomplete)<br>
⮌ [["Leave"|SwampMain]]
<<else>>
<h2>Location: The Mushroom Patch</h2>
<hr>
<<if Flag("seenmushpit")>>\As you <<print $player.walk>> through the <<print either("mire","swamp","bog","misty lands","marshy lands","marshlands","muck and mire","muddy hallows")>>, <<print either("the air fills with sweet smelling spores","the humid air swirls with spores and sweet scents","the air fills with dreamy sweet smelling clouds","clouds of musky sweet spores fill the air","a humid fog of sweet musky spores hangs heavy in the air")>>. You <<print either("realize","notice")>> you've <<print either("again","once again","yet again")>> <<print either("found yourself in","wandering into","made your way back to","made your way into","noticed you're in")>> <<print either("the massive mushroom patch with its enticing fungus","the expansive pit of enticing fungus")>>, <<print either("strewn over the land of debris all around you","growing over the ruins and strange land around you", "spread out over the remnants of what might have been a village ages ago","enveloping the ruins of what might have been a village ages ago")>>. Again you can feel the fungal field's <<print either("smokey power beconing you to eat from it","strange power drawing you in to eat from the mushrooms", "misty allure compelling you to eat from its bounty")>>.
<br><br>
//Do you risk it?//
<<if $player.gluttony.current gte 20 or $player.statuses.includes('mushroom addiction')>>\ @@.statfail;🐷 Just a little bite couldn't hurt...@@<</if>><<set _tmp to 0>>
<<if ($player.gluttony.current gte 70 and RNG(1,10) gte 5) or ($player.statuses.includes('mushroom addiction') and RNG(1,10) gte 3)>>\ @@.bad;🐷 In fact, maybe more than just a bite. hmm, maybe all you can possibly eat. Before you can react you can already feel your body moving on its own; the decadent fungi calling to you.@@<<set _tmp to 1>><</if>><br><br>
<<else>>\As you <<print $player.walk>> through the mire, a strange sweet scent fills the air, clouds of spores obscure your path. You look around you and realize you're standing in a huge patch of mushrooms! Big bunches of multi-colored fungi bloom and coil over every surface. You can see the shape of old trees, the remains of a house and what even looks to be some kinds of statues, completely consumed by the fungal growth. The scent makes you feel dizzy and hungry, it's very enticing. You look at the fungi's plump fruit and finding yourself craving to bite into them.<br><br>
//@@.signage;You probably shouldn't.@@//<<set _tmp to 0>>
<<if $player.gluttony.current gte 20>>\ @@.statfail;🐷 Though, maybe one bite couldn't hurt...@@<</if>>
<<if !Flag("seenmushpit")>><br>💭@@.signage;New Topic: Mushroom Pit.@@<</if>><<SetFlag "seenmushpit" true>><<endif>>
<br><br>
<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>>
<hr>
<<if _tmp == 0>>\
➤ <<link [["Eat Mushroom"|SwampEatMushroom]]>><<SetFlag "mushfirstbite">><</link>><br>
⮌ [["Leave"|SwampMain]]<br>
<<else>>
➤ <<link [["Eat, Eat, EAT!"|SwampEatMushroom]]>><<SetFlag "mushglutton">><</link>>
<<endif>>
<</if>>
<</nobr>>!!Location: The Mushroom Patch
----
<<if Flag("mushglutton")>>\
With abondon you grab at the fungus, pulling up mushrooms with meaty pops and pushing them into your hungry maw. You delight in their sweet buttery flavor as the fungi's influence spreads through your body. Your body keeps moving on its own, stuffing your belly with more and more of the intoxicating fruit. You feel light headed and dreamlike and you feel like you could almost hear the mushroom patch speaking to you in unintelligable whispers.
@@.signage;//"<<print either("feast little vessel...eat of us","More, More! Fatten on our spoils","Eat, eat eat, fill your body with our meat!","Grow fat and pliant, be a good thrall!","Yes, more, feast, feast!")>>"@@//
<<if RNG(0,10) lt 5>><<SetFlag "mushpossession">><</if>>
<<elseif Flag("mushfirstbite")>>\ <<SetFlag "mushfirstbite" false>>
Cautiously you reach your hands into the misty layer of air below you and feel your fingers meets the soft flesh of the fungal fruit within. Plucking one of the mushrooms you bring it to your face and take in its sweet earth scent. Any worried thoughts or hesitant feelings melt away under the musky bloom that fills your lungs. Soon you find your teeth sinking into the fungus's supple flesh, its strange honey-butter like flavor coating the inside of your mouth. Quickly you find you've consumed the mushroom whole and already have begun plucking more to eat. You feel an odd churning in you, as if if your body needs so much more of these, a need beyond hunger.
@@.signage;//"have another, eat, eat, eat..."@@//
<<if RNG(0,10) lt 2>><<SetFlag "mushglutton">><</if>>
<<else>>\
You reach into the pile of mushrooms and pluck one of the plump fruit from the bunch and pop it into your mouth. A rich buttery sweet flavor fills your mouth and buzzes through you. Pleasure sparks across your mind and makes you shiver with delight; before you even realize it youre already reaching for another. Something beyond hunger compells you, @@.signage;//"eat, eat, eat..."//@@
<<if RNG(0,10) lt 3>>\<<SetFlag "mushglutton">><</if>>
<<endif>>
<<if $player.gluttony.current lt 50>>\<<set $player.gluttony.current+= RNG(0.1,0.3)>><</if>>
<<set $player.fullness.current+= RNG(4.8,7); $player.calories.current += RNG(95,125)>>
<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>>
----
<<if Flag("mushpossession")>>\
➤ [["Something is wrong.."|SwampEatMushroomEndRisk]]
<<elseif Flag("mushglutton")>>\
➤ [["More! Eat More!"|SwampEatMushroom]]
<<if RNG(0,9) lt 6>>\⮌ [["Stop!"|SwampEatMushroomLeave]]<</if>>
<<else>>\
➤ [["Eat more!"|SwampEatMushroom]]
⮌ [["Leave"|SwampEatMushroomLeave]]
<<endif>>!!Location: The Mushroom Patch
----
<<if Flag("mushglutton")>><<if RNG(0,10) lt 6>>\It's so hard to stop but you manage to tear yourself away. You stumble out of the mushroom pit with your belly gurgling from it's fungal load, a strange toxin pulsing in your veins. <<SetFlag "mushglutton" false>><<SetFlag "mushpossession" false>><<if RNG(0,10) lt 8>>\<<SetStatus "mushroom addiction" 1 40>><</if>>
----
⮌ [["Leave"|SwampMain]]
<<else>>\
You can't stop, you won't stop. More! More!
----
➤ [["Eat!"|SwampEatMushroom]]
<<endif>>
<<else>>\
You manage to tear yourself away, but feel a lingering toxin in your viens. You make your way out of the mushroom pit feeling uneasy with an odd gruble coming from your stomach.
<<if RNG(0,10) lt 6>>\<<SetStatus "mushroom addiction" 1 40>><</if>>
----
⮌ [["Leave"|SwampMain]]
<<endif>>
<<set _costtoleave = ((100 * $player.corruption.current) + (10 * (1000-$player.tether.current))+(10000 - $lexibits)) >>You reach into your pocket and pull out what bits you have, you can't explain how, but your full bounty floats just above your grasp, the cloud of ethereal currency lighting up the room around you. You tell Lexi you'd like to donate some bits to ensure your path back to the waking world. Lexi's owl like eyes light up as they quickly surmise your collection of bits.
"@@.lexi; Oh, got some bits do you? Lets see....@@", they say as they twirl their clawed fingers and grasp at the ethereal strand at your chest. You feel them give it a tug as they make an inquisitive face.
<<if $lexibits gt 0>>"@@.lexi; Hmm, so you've donated <<print $lexibits>> bits so far, which means...@@"<<else>>"@@.lexi; Given we're starting from nothing...hmm...@@<<endif>>@@.lexi; With your spiritual weight accounted for... and any changes in your makeup and of course my own limits....hmm, that would mean you need the power of about <<print _costtoleave>> bits before I can ferry you back to the waking world.@@"
----
➤ <<link [["Give all"|GiveLexiBits]]>><<set $lexibits += $player.spall.current; $player.spall.current = 0>><</link>>
<<if $player.spall.current gte 10>>\➤ <<link [["Give 10"|GiveLexiBits]]>><<set $player.spall.current -= 10; $lexibits += 10;>><</link>><</if>><<if $player.spall.current gte 100>>\<br>➤ <<link [["Give 100"|GiveLexiBits]]>><<set $player.spall.current -= 100; $lexibits += 100;>><</link>><</if>><<if $player.spall.current gte 1000>>\<br>➤ <<link [["Give 1000"|GiveLexiBits]]>><<set $player.spall.current -= 1000; $lexibits += 1000;>><</link>><</if>>
⮌ [["Nevermind.."|CampMain]] Gifting Lexi
----
<<nobr>>
<<if $Flags["gave"] is "sextoy">>You hand the imp the pink silicon vibrator. You watch as their fur bristles and they give you an awkward smile and say, "@@.lexi;Oh..uh, for me? Uh, that’s a bit forward of you pup. Heh, well, sorry, you should probably just keep this one.@@"<br><br>They grab it up with their tail and then toss it back to you. They uncross their legs and reveal a little metal plate with eyes carved into it covering their pelvis. They tap their claw against it saying, "@@.lexi; nothing under this plate but the void, I have no use for such toys. I have my own means of achieving pleasure. Thanks, uh, anyways.@@"<br><br>They shrug and disappear into a dark mist.
<<elseif $Flags["gave"] is "rareherb">>You pull out the pouch of pink herbs and hand it over to Lexi. Their owl like eyes go wide as they sniff the bag. They giggle, "@@.lexi;Oh ho ho, that’s a nice find there pup. Pretty decent quality Wognip. Good for alchemy or just getting blazed.@@"<br><br>They pull out some of the dried pink leaves, rolling them in their palm as they place a single leaf on their tongue. On contact with their purple tongue the leaf begins to glow and light up, disintegrating in their mouth. They shiver and give a delighted wiggle. Then carefully they place the rest of the bundle of dried plants back into the pouch. They pick it up with their tail and then toss it back to you with a shrug as they purr, "@@.lexi;You should probably keep this batch this time. I grow this stuff myself among other alchemical plants so I'm pretty well stocked up. I appreciate the offering though.@@"
<<elseif $Flags["gave"] is "donnaburger">>You take out the steaming bag of burgers and fries from Donna’s Diner and offer it up to Lexi. The Imps pink eyes go wide as they snatch it up and begin stifle some laughter. They snicker, "@@.lexi;Oh ho, for me? Where, pray tell did you find this?@@"<br><br>They peer down at you with their wide cat like grin. "@@.player;Um, at this Diner I found in the caldera?@@", you explain.<br><br>Lexi begins to laugh and waggles the savory smelling bag in front of you as they sneer, "@@.lexi;I don’t think that was a diner pup. Tell me, what do you think this is?@@"<br><br>You look at the imp cock-eyed and then to the to-go-meal. Hesitantly you answer, "@@.player;A combo meal? It’s a cheese burger and some fries. I think..@@"<br><br>Lexi leans on their claw and says, "@@.lexi;Look again pup.@@"<br><br>They snap their claws and suddenly the diner bag is no longer a bag. In their claws it seems to melt and pulse changing into something unrecognizable. The former sack of food is now a pulsing mass of greasy unidentifiable organs that seem to shift and roll towards you eagerly. Lexi laughs and drops the organic mass into your hand which quickly resumes the shape of the burger bag once more. You feel a chill run down your spine.<br><br>Lexi giggles to themselves and sticks out their tongue as they purr, "@@.lexi;I appreciate the thought, but might want to be cautious about any "diners" you come across around here. I guarantee they’re not like the ones from your world.@@"
<<elseif $Flags["gave"] is "sheewogtail">>You offer up the sheewog tail to Lexi and watch as their owl like eyes go wide. They snatch up the tail in their claws and scan it over before purring, "@@.lexi;A sheewog’s tail? For me? Do you know the value of these?@@"<br><br>The imp runs their claws over the Sheewog tail’s lobster like shell, scrapping across its stripes and thorns. They continue, "@@.lexi;And I don’t mean in monetary value. Value to the sheewogs themselves.@@"<br><br>They cackle as they hold the tail out and press one of their claws between the jointed plates as they hiss, "@@.lexi;To sheewogs, their tails are ripe with spiritual value. To give one’s tail to nourish another is an act of great humility. To lose a tail in battle is a great shame. To lose it to a non wog is a great taboo. Spiritual value like that, means a great deal to me. It makes it...@@"<br><br>They pause and grin as their claw begins to glow with a hot pink light. They slip through the shell like a knife though butter, rending it apart and revealing the fluffy white meat within. They giggle, "@@.lexi;...All the more delicious.@@"<br><br>They quickly dig their claws into the shell and retch it open. They thin skewer it with the barb of their tail and pull it clean off the bundle of soft raw meat within. The imp digs in and sloppily chomps through the soft sheewog flesh in only a few bites. They then like their paws and clean their face as they purr, "@@.lexi;Mmh, delightful. Thank you, $player.name. Give my regards to wog that made this. I can taste her shame, and yet, curiously it’s spiced with repressed pleasure. Hmm. Hehehe.@@"<<RemoveItem 1 "sheewogtail">>
<<elseif $Flags["gave"] is "perfume">>You offer the imp the ornate but odd bottle of perfume. They narrow their large eyes and pluck the bottle from you with a chuckle, "@@.lexi;Purfume? For me?@@"<br><br>They pop the lid open and give the bottle a quick sniff as they crinkle their nose. Lexi caps it then tosses it into the air as they slide up to your shoulder. They catch the bottle with their tail and purr in your ear, "@@.lexi;What’s wrong? Is my natural Alp musk not intoxicating enough for you?@@"<br><br>Their form evaporates into a black mist that surrounds you for a moment before reforming in front of you. As the tickling mist passes over you, you can’t help but take in the imp’s scent. They smell of salt and loam, and distinctly of the tang of dried fruit. As the scent lingers though you detect something else, something you can’t quite place; like a memory of a dream, the scent of midnight. <br><br>Lexi’s tail uncoils around the bottle of perfume as they place it back into your hands and say, "@@.lexi;Thanks pup, but it’s not a scent for me. It is familiar though.@@"<br><br>They put a claw to their chin in thought as they continue, "@@.lexi;You know, it reminds me of the Gaetanis. I think their pampered pig of a princess wears a perfume like this. @@"
<<elseif $Flags["gave"] is "blackambrosia">>You take out the little vial of black fluid and offer it up to Lexi. The imp gasps as their eyes go wide at the sight of the thing. The take the bottle and hold it up the light, their claws clinking against the glass as they purr, "@@.lexi;Ambrosia of the insatia, the black marrow...this is not an easy find outside very particular groups. I'm imrpessed pup.@@"<br><br>They swirl the vial around as they continue, "@@.lexi;It's an ever growing food stuff enjoyed by the most profane of demons, said to be derived from the bone marrow of the Empyrean Cetacea's corpse. A most sacred item among their circles. Very rare to see it.@@"<br><br>Their tail flicks and their ears twitch as they take in the bottle's unusal warmth for a moment before handing it back to you. They chuckle and say, "@@.lexi;I appreciate the gesture, however, We Alps have a pact of sorts with the Insatia, a sort of, non-compete clause. We're not suposed to use their crafts just as they aren't supposed to use ours. I'll have ot leave this with you. However, I will reccomend you dispose of it soon. This is not meant for mortal consumption.@@"<br><br>They give you a glance that hints at their concern before they place the vibrating vial back into your palm with a click of their tongue.
<<else>>!!On second thought you realize this item might be better suited for someone else.<</if>><<SetFlag "gave" false>>
<</nobr>>
----
[[Give them something else|GiveLexi]]
[[Leave|CampMain]]
<<set _costtoleave = ((100 * $player.corruption.current) + (10 * (1000-$player.tether.current))+(10000 - $lexibits)) >><<if _costtoleave lte 0>>\ <<goto BitsEnding>>
----
➤ [["continue"|BitsEnding]]
<<else>>\Lexi waves their hand and draws the small glowing orbs into their grasp, the points of lights quickly disapearing into their dark fur. The imp makes a satifying purring noise as they feel the new energy flow into them. "@@.lexi; mmn, good, with that boost to my power, we still need...<<print _costtoleave>> more bits of dream spall. Then we can see about lugging that soul of yours back to the waking world.@@"
----
⮌ [["continue"|CampMain]]
<<endif>>
The imp chuckles as they examine the horde of energy bits you've accumualated for them, the twinking light of these riches sparkling in their pink eyes. With a smirk on their face, Lexi turns to you and says, "@@.lexi; I am honestly impressed, its not the best solution compared to an artifact of power or something else, but this might just work. Bare with me and I'll have you back home soon.@@"
With that they begin to float higher into the air, the glowing orbs wirling around them like snow in a blizzard as they seem to take in their power. Lexis eyes begin to glow even brighter as the shadowy form of their body seems to wriggle and shift, streatching out into a blanketing cloud around you. You see their claws and arms become lined with lights, little spots of eyes in the dark of their fur, spinning and whirling as you begin to rise from the ground. You're met with a face different from the one you knew, no more glamor, no more hiding, just this entity in its raw shape, eyes and bone and strange shimmering nebula. You aren't entirely sure what you've seen but you can feel its claws in your skin and its pressure around you. You float as though submerged in jelly, starts starts and planets and astral bodies of brilliant colors dancing all around you.
You hear Lexi's voice again, somewhat different, echoing, almost distant, "@@.lexi; Good luck out there pup, it's been fun. See you in your dreams...@@"
For a moment more you're left to simmer in the eachother energy before suddenly you feel a cord pulling taut, the little tether you've had from the beginning snapping into a silver line right ahead of you. Before you can even take a breath you feel a massive hand pull you up and toss you hurtling out into the void, your little silver thread recoiling inside of you like fishing line to it's spool. The stars and nebula and dreamy clouds rush past you as you fly. You see the places you've been and the faces you've seen and cared about, all of it soon blurring together as you fly faster into the rainbow void
Before long all the colors blend so bright you see nothing but white, white so bright you can see nothing but black. You can't feel a thing, you can't see or hear anything. You are lost.
In the black quiet all you have is the little silver thread, barely thicker than a hair swimming in this dark ocean. You find yourself drifting with it, slowly watching as it pulls you along to something beyond the vail. You take a deep breath of the airless dark and press on
When you next open your eyes you find them bleary and dry, open to a room full of blurry white surfaces. You can hear steady beeping and the smell of medical materials. Dizzily you come too in your hospital bed hooked up to machines. You struggle into a sitting position and try to gain your barrings through your foggy mind. At some point you find you've managed to get out of the bed and stagger your way to the sink, peering into the mirror.
You look into your eyes and your dishevled apperance. Despite it all, it seems to be you in the mirror. At least, you assume it must be.
----
!!📘 Bits Ending Unlocked: Thanks for playing! <<set $stats.ends += 1>>
----
➤ <<link [["New Game"|Startup]]>>state.restart();<</link>>
➤ [["Continue Game"|ReturnToTheCoil]]<<nobr>><<if Flag("kipmet")>>\
<<if Flag("kiphearts") >= 60 && RNG(0,9) <= 2>>
<h2>Something's up with Kip?</h2>
<hr>
As you $player.walk up to Kip’s camp ground you hear her mewling and moaning. Perhaps a stomach or something of the like. You hear her a muffled voice in the distance, "@@.kip;<<print either("Oh no, not now.","Oh no, why is this happening now?","What, how is this happening now. I thought that...oh..","Oh no, is this...because I...oh no.")>>@@"
<br><br>
//Should you check on her?//
<hr>
[[Ignore her for now|JunkyardMain]]<br>
[[Find out what’s happening|KipEggStart]]<<if $world.cw>>~~⚠️ CW: Ovipositon (egg content)~~<</if>>
<<else>>
<h2>Location: Finding Kip’s Camp</h2><hr>As you $player.walk through the <<print either("junkyard", "junkheap", "landfill", "scrapyard", "swampy junkyard", "old junkyard")>> you begin to notice <<print either("the junk filled brackish river that flows from","large hissing pipes that lead to")>> the domed city. This must mean you’re getting close to Kip’s camp. You <<print either("observe the muck dripping from the massive piles of decaying rusty vehicles and other structures","trace your eyes over the tangle of pipes and junk","you look over the stacks of old vehicles and bent pipes")>> that line the path.<br><br>//Did you want to go down the path and visit Kip or turn back?//<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>><hr><br>➤ [["Visit Kip"|KipMain]]<br>⮌ [["Head Back"|JunkyardMain]]
<</if>>
<<else>><h2>Location: The Junk yard</h2>
<hr>
You look at the Piles of old vehicles, boats and many unidentifiable objects strewn about half buried in the mud, muck and swamp plants of this boggy junkyard. As you <<print $player.walk>> through the murky yard you hear something rustling and tumbling in the junk pile. Muffled panicked mewling can be heard from within.
<br><br>
You round the corner and see a humanoid reptilian creature struggling around inside of a cage. It claws are at the cage's lock but can't seem to do much more than wiggle it, turning and stumbling as it chases the just out of reach lock. As you approach you knock over a tin can with a familiar tumbling twang. This alerts the little reptilian to your presence and for a moment it stops struggling, cocking its head in your direction.
<br><br>
From within the cage emerges a lilting and ditzy voice.
"@@.kip;H-hello!? Someone is there, yip? Kip is stuck, need of help! yip yip!!@@"
<<script>>update(RNG(2,10),1.1)<</script>><<StatMessage>>
<hr>
➤ [["Help The lizard girl"|MeetKip1]]
<br>⮌ [["Walk away"|JunkyardMain]]
<<endif>><</nobr>>!!Debugging command input
----
In the box below you can set variables, alter values and functionally inject any code you should desire and execute it, so long as it's formated in twee script properly. @@.statfail;This can completely mess up your gamefile, so be careful.@@
<<script>>update(0,0)<</script>>
<<set _last to $debugvalue>><<set $debugvalue to "Enter Command">>
<<textbox "$debugvalue" $debugvalue Debug autofocus>> <<button "Enter">>(replace: ?debugvalue)[$debugvalue]
/*<<script>>state.display(state.active.title, null, "back"),update(0,0)<</script>>*/<<goto Debug>><</button>> | <<button "Back to Game">><<goto $world.passage>><</button>>
----
Quick Commands: [[Give Item|ItemDebugMenu]] | <<link "Give money">>
<<set $player.spall.current += RNG(5,10)>><<goto Debug>><</link>> | <<link "Fill Canteen">><<if Flag("hascanteen") is false>><<SetFlag "hascanteen" true>><</if>><<set $player.canteen.current += 8>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Gain Weight">><<set $player.fat.current += 10, $stats.gain += 10>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Lose Weight">><<set $player.fat.current -= 10>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Fill belly">><<set _amount to RNG(2,9)>><<set $player.fullness.current += _amount, $player.calories.current += _amount*80>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Increase Lucidity">><<set $player.lucidity.current +=10>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> |
----
<b>Go to Location:</b>| <<link "Discover All Locations">><<SetFlag "foundswamp">><<SetFlag "foundmeadow">><<SetFlag "foundmire">><<SetFlag "foundruins">><<SetFlag "foundcavern">><<SetFlag "foundrain">><<SetFlag "foundjunkyard">><<SetFlag "foundcamp">><<SetFlag "foundharbor">><<SetFlag "foundreef">><<SetFlag "foundpalace">><<SetFlag "foundcoven">><<SetFlag "hasfoundshore">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Swamp">><<goto SwampMain>><</link>> | <<link "Meadow">><<goto MeadowMain>><</link>> | <<link Junkyard>><<goto JunkyardMain>><</link>> | <<link "Shore">><<goto ShoreMain>><</link>> | <<link "Harbor">><<goto HarborMain>><</link>> | <<link "Rain">><<goto RainMain>><</link>> | <<link "Ruins">><<goto RuinsMain>><</link>> | <<link "Camp">><<goto CampMain>><</link>> | <<link "Depths">><<goto DepthsMain>><</link>> | <<link "Cavern">><<goto CavernMain>><</link>> | ~~(unfinished locations: <<link "Reef">><<goto ReefMain>><</link>> | <<link "Palace">><<goto PalaceMain>><</link>> | <<link "Coven">><<goto CovenMain>><</link>> | <<link "Temple">><<goto TempleMain>><</link>>)~~
----
''Go to Character:''
<<link "Start all relationships">><<SetRelation "kip" 45 10 "feedee" "crushing">>
<<SetRelation "lexi" 0 0 "Unknown" "Uninterested">>
<<SetRelation "laurent" 10 0 "Unknown" "Friendly">>
<<SetRelation "fyrfli" 25 10 "Dotting" "Friendly">>
<<SetRelation "myce" 60 15 "Clingy" "Obsessed">>
<<SetRelation "siphona" 20 0 "Unknown" "Playful">>
<<SetRelation "nico" 25 0 "Feeder" "Distant">>
<<SetRelation "verallia" 35 0 "hopeless romantic" "Crushing">>
<<SetRelation "millie" -35 0 "Feedee" "Put-off">>
<<SetRelation "maeve" 10 0 "Unknown" "Friendly">>
<<SetRelation "delphi" 5 5 "Unknown" "Indifferent">>
<<SetRelation "blair" 10 5 "Feedee" "Indifferent">>
<<SetRelation "amelie" 20 5 "Feedee" "Friendly">>
<<SetRelation "purnima" -10 5 "Feeder" "Indifferent">>
<<SetRelation "donna" 35 5 "Feedee" "Friendly">><<script>>update(0,0)<</script>><<goto Debug>> <</link>>
➽ <<link "Skip to Fyrfli part 1">><<goto "FyrFliMeetingStart">><</link>> | <<link "Part 2">><<goto "SwampRopeTrap">><<if !Flag("fyrflimet")>><<SetRelation "fyrfli" 20 20 "feeder">><<SetFlag "fyrfipreg" 0.01>><<SetFlag "fyrflifat" 0.1>><<SetFlag "fyrfligainrate" 0.01>><<SetFlag "fyrflifull" 0.01>><<SetFlag "fyrfliink" 0.5>><</if>><</link>>
➽ <<link "Skip to Amelie">><<goto "MeadowFindAmelie">><</link>> ~~Quest Stage: <<if Flag("ameliequest")>>$Flags["ameliequest"]<<else>>0<</if>> (Set Quest Stage: [<<link "1">><<SetFlag "ameliequest" 1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>] [<<link "2">><<SetFlag "ameliequest" 2>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>] [<<link "3">><<SetFlag "ameliequest" 3>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>])~~
➽ <<link "Skip to Baronet">><<goto "SwampLitter">><</link>>
➽ <<link "Skip to Kip part 1">><<goto "MeetKip1">><</link>> | <<link "Part 2">><<goto "KipMain">><<if Flag("kiphearts") is false>><<SetRelation "kip" 20 20 "feedee">><<SetFlag "kipfat" 1>><<SetFlag "kipgainrate" 0.01>><<SetFlag "kipglutworm" 0.1>><<SetFlag "kipfull" 0.01>><<SetFlag "kipkink" 0.5>><<SetFlag "kipfull" 0.01>><</if>><</link>>
➽ <<link "Skip to Siphona">><<goto "SiphonaStart1">><</link>>
➽ <<link "Skip to Blair">><<goto "FindBlair">><</link>> ~~Quest Stage: <<if Flag("blairquest")>>$Flags["blairquest"]<<else>>0<</if>> (Set Quest Stage: [<<link "1">><<SetFlag "blairquest" 1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>] [<<link "2">><<SetFlag "blairquest" 2>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>] )~~
➽ <<link "Skip to Delphi">><<goto "FindDelphi">><</link>> | [[2|DelphiMain]] | [[3|DelphiAltStart]]
➽ <<link "Skip to Nico">><<goto "NicoStallStart">><</link>>
----
<b>Trigger transformations:</b>
| <<link "Add mutagens">><<SetStatus "mutagen" 1 120>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Trigger mutation">><<set $player.mutation.current to 100>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Trigger a Pig mutation">><<set $player.mutation.current to 100, $player.tf.pig to 2000>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Trigger a Cow mutation">><<set $player.mutation.current to 100, $player.tf.cow to 2000>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Trigger a Neph mutation">><<set $player.mutation.current to 100, $player.tf.neph to 2000>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Trigger a Blob mutation">><<set $player.mutation.current to 100, $player.tf.blob to 2000>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Trigger a Slime mutation">><<set $player.mutation.current to 100, $player.tf.slime to 2000>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Trigger a Berry mutation">><<set $player.mutation.current to 100, $player.tf.berry to 2000>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Trigger a Melapoid mutation">><<set $player.mutation.current to 100, $player.tf.melapoid to 2000>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Make player human again">><<set $player.skin.type to "human", $player.eye.type to "human",$player.ears to "human", $player.nose to "human", $player.hands to "human", $player.leg.type to "human", $player.tail to "human", $player.horns.type to "human", $player.hasudder to false, $player.hastail to false, $player.hashorns to false>><<CheckSpecies>><<script>>update(0,0)<</script>><<goto Debug>><</link>> |
''Current mutagen levels: ''
Mutagen build up: <<print $player.mutation.current.toFixed(0)>> | Pig Mutagens ~~@@.signage;(Procine Liminal)@@~~: <<print $player.tf.pig.toFixed(0)>> | Cow mutagens ~~@@.signage;(Bovine Liminal)@@~~: <<print $player.tf.cow.toFixed(0)>> | demon mutagens ~~@@.signage;(Nepharsi)@@~~: <<print $player.tf.neph.toFixed(0)>> | Slime mutagens ~~@@.signage;(Oojinn)@@~~: <<print $player.tf.slime.toFixed(0)>> | Blob Mutagens ~~@@.signage;(Kindred of Grease)@@~~: <<print $player.tf.blob.toFixed(0)>> | Berry Mutagens ~~@@.signage;(Wilderberry)@@~~: <<print $player.tf.berry.toFixed(0)>> | honey-pot Mutagens ~~@@.signage;(Melapoid)@@~~: <<print $player.tf.berry.toFixed(0)>> |
----
<b>Statuses commands</b>: | <<link "Remove All Status Effects">><<RemoveStatusType "parasite">><<set $player.statuses to []; $player.statuslist to {}, $player.weight.para to 0, $player.weight.preg to 0>> <<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Toggle Waterlogged status">><<set $player.waterlogged to !$player.waterlogged>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Cause Berry Inflation">><<SetStatus "berry swelling" 1 1456>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Make Bloated">><<SetStatus "bloated" 1 120>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Toggle Lactation">><<set $player.islactating to !$player.islactating>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Give Bad Luck">><<SetStatus "bad luck" 500 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Give Good Luck">><<SetStatus "good luck" 500 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Weaken">><<SetStatus "weakened" 1 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Strengthen">><<SetStatus "strengthened" 1 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "cause hunger">><<SetStatus "hunger" 1 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "cause abundance">><<SetStatus "abundance" 1 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Cause Breast Expansion">><<SetStatus "breastexpansion" 1 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Cause stomach expansion">><<SetStatus "stomachexpansion" 1 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Cause Bottom Expansion">><<SetStatus "bottomexpansion" 1 200>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Toggle Glut-Curse">>
<<if Flag("hasglutcurse")>><<SetFlag "hasglutcurse" false>><<else>><<SetFlag "hasglutcurse" true>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> |<br>
<b>Parasite commands</b>: | <<link "Remove All Parasites">><<RemoveStatusType "parasite">> <<set $player.weight.para to 0, $player.weight.preg to 0>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "trigger pregnancy (Oojinn)">><<SetPara "oojinn pregnancy">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Infect with Glut-wyrm">><<SetPara "glutwyrm">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Infect with Glob-Gyst">><<SetPara "globgyst">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> |<br>
<b>Current effects</b>: $player.statuses
----
<h3>Body Data</h3>
Height: ~~<<print Math.floor($player.height/12)>>'<<print $player.height%12>>" (<<link "+">><<set $player.height += 1>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.height -= 1>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)~~
Body Weight: ~~<<print ($player.weight.total).toFixed(1)>> LB - (fat: <<print ($player.fat.current).toFixed(1)>> LB) : ( <<link "+">>
<<set $player.fat.current += 5, $stats.gain += 5>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "+ +">>
<<set $player.fat.current += 25, $stats.gain += 25>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> )( <<link "-">>
<<set $player.fat.current -= 5>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "- -">>
<<set $player.fat.current -= 25>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> )~~
Current Gender: <<if $player.trans>>Trans <</if>><<if $player.gender is 1>>Female<<elseif $player.gender is 2>>Male<<else>>Non-binary<</if>>
<<link "Set as Trans">><<set $player.trans to true>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Set as Cis">><<set $player.trans to false>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | | | <<link "Set Gender to Female">><<set $player.gender to 1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Set Gender to Male">><<set $player.gender to 1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Set Gender to Other">><<set $player.gender to 0>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> |
Current Genitals & Sex Characteristics: <<if $player.hascock && $player.hasvagina>>Penis & Vulva<<elseif $player.hascock>>Penis<<elseif $player.hasvagina>>Vulva<<else>>None<</if>><<if $player.hasbreasts>> ~~(has breasts)~~<<else>> ~~(No breasts)~~<</if>><br><<link "Add Cock">><<set $player.hascock to true>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Remove Cock">><<set $player.hascock to false>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Add Vulva">><<set $player.hasvagina to true>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Remove Vulva">><<set $player.hasvagina to false>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Add Breasts">><<set $player.hasbreasts to true>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Remove Breasts">><<set $player.hasbreasts to false>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> |
Adjust Body: <<link "Make Pear-shaped">>
<<AdjustBody "pear" "set">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Make bean-shaped">>
<<AdjustBody "bean" "set">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Make average-shaped">>
<<AdjustBody "average" "set">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Make barrel-shaped">>
<<AdjustBody "barrel" "set">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Make hourglass shaped">>
<<AdjustBody "hourglass" "set">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Make strawberry-shaped">>
<<AdjustBody "strawberry" "set">><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Make triangle-shaped">>
<<AdjustBody "triangle" "set">><<script>>update(0,0)<</script>><<goto Debug>> <</link>>
~~Body shape %:
Face: <<print ($player.bodyshape.face *100).toFixed(1)>>% (<<link "+">><<set $player.bodyshape.face += 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.face -= 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Neck: <<print ($player.bodyshape.neck *100).toFixed(1)>>% (<<link "+">><<set $player.bodyshape.neck += 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.neck -= 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Chest: <<print ($player.bodyshape.chest *100).toFixed(1)>>% (<<link "+">><<set $player.bodyshape.chest += 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.chest -= 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Arms: <<print ($player.bodyshape.arms *100).toFixed(1)>>% (<<link "+">><<set $player.bodyshape.arms += 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.arms -= 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Belly: <<print ($player.bodyshape.belly *100).toFixed(1)>>% (<<link "+">><<set $player.bodyshape.belly += 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.belly -= 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Hips: <<print ($player.bodyshape.hips *100).toFixed(1)>>%(<<link "+">><<set $player.bodyshape.hips += 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.hips -= 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Pubis: <<print ($player.bodyshape.pubis *100).toFixed(1)>>%(<<link "+">><<set $player.bodyshape.pubis += 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.pubis -= 0.001>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Butt: <<print ($player.bodyshape.butt *100).toFixed(1)>>% (<<link "+">><<set $player.bodyshape.butt += 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.butt -= 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Legs: <<print ($player.bodyshape.legs *100).toFixed(1)>>%(<<link "+">><<set $player.bodyshape.legs += 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.legs -= 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
Misc: <<print ($player.bodyshape.body *100).toFixed(1)>>% (<<link "+">><<set $player.bodyshape.body += 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>, <<link "-">><<set $player.bodyshape.body -= 0.01>><<script>>shapebody(),update(0,0)<</script>><<goto Debug>><</link>>)
<<print ($player.bodyshape.face + $player.bodyshape.neck + $player.bodyshape.chest + $player.bodyshape.arms + $player.bodyshape.belly + $player.bodyshape.hips + $player.bodyshape.butt + $player.bodyshape.legs + $player.bodyshape.pubis + $player.bodyshape.body)*100>>%
~~
----
<b>misc commands:</b>
| <<link "Toggle CW mode">>
<<set $world.cw to !$world.cw>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Increase Hair Length">>
<<set $player.hair.length +=0.25>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease Hair Length">>
<<set $player.hair.length -=0.25>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Increase Milk capacity">>
<<set $player.breast.capacity +=1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease Milk capacity">>
<<set $player.breast.capacity -=1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Increase Milk production rate">>
<<set $player.lactation.base +=0.01>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease Milk production rate">>
<<set $player.lactation.base -=0.01>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>| <<link "Increase Fitness">>
<<set $player.fitness.current +=1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease Fitness">>
<<set $player.fitness.current -=1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>| <<link "Increase stretchmarks">>
<<set $player.stretchmarks +=1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease stretchmarks">>
<<set $player.stretchmarks -=1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>| <<link "Increase preg/para weight">>
<<set $player.weight.preg +=RNG(1,5)>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease preg/para weight">>
<<set $player.weight.preg -=1>><<if $player.weight.preg <0>><<set $player.weight.preg = 0>><</if>><<script>>update(0,0)<</script>><<goto Debug>> <</link>>| <<link "Increase belly hard">>
<<set $player.fat.hard +=1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease belly hard">>
<<set $player.fat.hard -=1>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Increase breast tissue">>
<<set $player.breast.tissue +=0.5>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease breast tissue">>
<<set $player.breast.tissue -=0.5>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "toggle auto cal">>
<<set $player.autocal.go to !$player.autocal.go, $player.autocal.type to "debug", $player.autocal.rate to 0.5>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Increase Gluttony">><<set $player.gluttony.current +=5>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Decrease Gluttony">><<set $player.gluttony.current -=5>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Find all locations">><<SetFlag "foundswamp" true>><<SetFlag "foundmeadow" true>><<SetFlag "foundjunkyard" true>><<SetFlag "foundharbor" true>><<SetFlag "foundrain" true>><<SetFlag "foundshore" true>><<SetFlag "seenmilktemple" true>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Join Monastery">><<SetFlag "joinedmonastery" true>><<SetFlag "ameliequest" 2>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | <<link "Join Coven">><<SetFlag "joinedcoven" true>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> | [[Go to emissary Stone|SwampStoneFind]] | <<link "Shortstack">>
<<set $player.height to 50, $player.fat.current to 120>><<script>>update(0,0)<</script>><<goto Debug>> <</link>> |
<<widget "AdjustBody">><<nobr>>
/*[0]bodyshape.face 0.01*/
/*[1]bodyshape.neck 0.02*/
/*[2]bodyshape.chest 0.15*/
/*[3]bodyshape.arms 0.08*/
/*[4]bodyshape.belly 0.20*/
/*[5]bodyshape.hips 0.15*/
/*[6]bodyshape.pubis 0.05*/
/*[7]bodyshape.butt 0.15*/
/*[8]bodyshape.legs 0.10*/
/*[9]bodyshape.body 0.09*/
<<set _shape = $args[0].toLowerCase()>>
<<set _apply = $args[1].toLowerCase()>>
<<set _shapeset to []>>
<<set _parts to []>>
<<set _parts to ['face','neck','chest','arms','belly','hips','pubis','butt','legs','body']>>
<<if _shape is "apple">>\<<set _shapeset to [0.01, 0.005, 0.09, 0.06, 0.25, 0.10, 0.005, 0.10, 0.08, 0.19]>>
<<elseif _shape is "barrel">>\<<set _shapeset to [0.01, 0.005, 0.02, 0.06, 0.30, 0.10, 0.005, 0.10, 0.08, 0.19]>>
<<elseif _shape is "strawberry">>\<<set _shapeset to [0.005, 0.005, 0.10, 0.06, 0.15, 0.10, 0.003, 0.14, 0.08, 0.20]>>
<<elseif _shape is "hourglass">>\<<set _shapeset to [0.005, 0.01, 0.08, 0.06, 0.10, 0.18, 0.003, 0.18, 0.12, 0.19]>>
<<elseif _shape is "pear">>\<<set _shapeset to [0.003, 0.003, 0.01, 0.10, 0.15, 0.20, 0.006, 0.20, 0.15, 0.15]>>
<<elseif _shape is "triangle">>\<<set _shapeset to [0.0025, 0.0025, 0.01, 0.10, 0.13, 0.21, 0.006, 0.22, 0.17, 0.15]>>
<<elseif _shape is "bean">>\<<set _shapeset to [0.005, 0.005, 0.028, 0.10, 0.17, 0.19, 0.005, 0.21, 0.12, 0.16]>>
<<else>>\<<set _shapeset to [0.003, 0.005, 0.034, 0.08, 0.20, 0.16, 0.005, 0.15, 0.10, 0.19]>><</if>>
<<if _apply == "set">>\<<set $player.bodytype = _shape>><<for _i to 0; _i lt 10; _i++>><<set $player.bodyshape[_parts[_i]] to _shapeset[_i]>><</for>>
<<else>>\
<<for _i to 0; _i lt 10; _i++>><<set $player.bodyshape[_parts[_i]] += _shapeset[_i]>><</for>><</if>>
<<script>>shapebody()<</script>>
<</nobr>><</widget>>
!!Development Roadmap ~~(updated: 12/06/2022)~~
----
~~Subject to change and cluster fucked unmanageable tracking due to my ADHD/ASD high-low hyper fixation and disinterest periods as well as my irregular work schedules, so take this with a big bag of salt~~
<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>>
~~
----
!!!Systems & mechanics
----
==character creation basics==
==Advanced character creation==
==Basic body metrics, metabolism & descriptions==
==Advanced Body metrics, metabolism & descriptions==
==basic Dialog and NPCs to talk to==
==basic relationship tracking==
==Add debugging system==
==Add body shape systems==
==Implement basic Dating & courting systems==
==Implement the basics of explorable regions==
Flesh out regions & encounters
==Implement basic Inventory and item systems==
==Implement basic status effects systems==
==Status effect based event triggers==
==Endings and respawn mechanics==
Long term relationship systems
==Pregnancy & mating systems==
==Mutation and transformation systems==
Polyamory and relationship networks
==basic ending mechanics & bad ends==
Create cohesive ending
Magic/Dreamweaving mechanics
==Add Luck system==
==Parasites, curses and other naughty nasties==
Add clothing system
Add Room rental system (set place to live at harbor, ruins, meadow)
Add "job" systems
----
!!!Regions & locations
----
==Add starting zone and lexi's campsite==
==Add swamp==
==Add Meadow==
==Add Junkyard==
==Add Shore & Harbor bar==
==Add rainy shore town==
==Add ruins==
==Add Meadow==
==Add Depths==
Add Melmatria's Monastery interior
Add Coven of Cetacea's Bathhouse
Add Donna Delightful's Diner
Add Dried Reef
==Add Lake of Grease==
Add Gaetani Palace Ship
Add Valencourt Lab Ship
----
!!! Characters
----
==Add Kip the Geckling to junkyard region==
==Add Nico the sharkman to rain region==
==Add Blair the hunger-beast to rain region==
==Add Delphi the possum plague-doctor to swamp region==
==Add Fyrfli the Sweewog to swamp region==
==Add Mushroom conglomerate being encounter to mushroom pit==
==Add Baronet Laurent, living larder to swamp region==
==Add Pride demon to ruins==
==Add Maeve the bartender==
==Add Siphona the flea-demon to city Diz portside bar==
==Add bovine girls to meadow==
Add Mother Purnima head-priest of Melmatria to meadow
Add Glix the Brood-snare and its host to swamp region
==Add Lady Yarrow, brood-beast to ruins==
Add Melapoid Queen to meadow
==Add Mysterious Meat-Monger to depths==
==Add Bethanie the cosmetoligist plant girl to harbor==
Add Donna Delightful the eldrich horror to ruins
Add Sister Magnolia, insatia cultist to ruins
Add Nurse Myra, hazmat specialist to depths
Add Princess Verallia Gaetani to palace
Add Mimi the Meal Maiden to palace
Add Dr. Evelyn Valencourt
Add Winslow the merfolk to the shore
Add Charlie the clown-beast
Add Comfort Demon to ruins
Add Strixen to shore
Add Rowan the tailor to palace
----
!!! Planned Endings
----
==Add Lexi's way out ending==
==Add mushroom addiction bad end==
Add insatia corruption ending
Add Black-Marrow stomach bursting bad ending
Add Milk servant bad end
==Add Eaten by Blair bad end==
Add feast queen's servant ending
==Add Medstation over-fattening ending==
Add broodbeast bad end
Add Lexi's plaything bad end
==Add vaporizing bad end to city gate==
==Add "head to the light" bad end==
Add grease trap bad end
----
!!! misc goals and ideas
----
Experiment with Delphi event
Give Kip widlerberry sequence
Add Shape change crystals event to shore
Add Go fishing with Nico event
Finish Meat-Monger's captive sequence
Finish Fyrfli's mating ritual sequence
Finish blair's quest and sex scene
Add Wombjak parasite
==Add Glutwyrm parasite==
Add Feedilhmth parasite
Add Lactoscaris parasite
Add Filimental parasite
Add Kyupid parasite
==Add grease cavern fall trap==
==Add grease fountain==
Add Oojinn mating ball event
Add drunkiness status effect
Finish immobility sequences and events
Add Siphona egg pregnancy sequence
Add maeve drinking contest and sloppy sex sequence
Add Nico cum inflation sequence
Add Sheewog TF
Add Geckling TF
Add gluttony, lust, sloth and greed Insatia TFs
~~
----
!!Location: Junkyard, dumping grounds of Diz
----
You are standing in the middle of a large scrapyard, surrounded by old rusted machines, crates, pipes and innumerable amounts of other junk. The junkyard is a maze of stacked debris and it’s winding corridors are pathed with loamy dirt and old rusty plates. All around you are busy unmanned machines processing the junk into more organizable cubes or carrying materials to new locations, the rumble of their engines buzz as they float effortlessly through the air.
On the horizon you can see the towering walls of a domed city that the drones move in and out of. From the walls spill power-lines and pipes lined with red lights, they snake their way through the labyrinth of junk for some unknown purpose.
In the distance you can hear the ocean and fog horns from passing ships. The seas brackish waters moisten the rusty piles of the scrapyard and spread reedy plant life through the cracks.
//What would you like to do?//
<<silently>><<set _passage = RNGw(["JunkyardSights","KipStart","FindShoreJunkyard","JunkyardSlimeStart","JunkyardVinefruit"],[25,25,18,15,15])>>
<</silently>>
<<script>>update(RNG(0.2,2),1.2)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto StatusEventRelay>><</timed>><</if>><<StatMessage>>
----
➽ <<link "Explore">><<goto _passage>><</link>><<if Flag("kipmet")>><br>➽ [[Find Kip's Camp|KipStart]]<</if>>
➽ <<link "Search Junkpiles">><<goto JunkyardSearch>><</link>>
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "junkyard">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "junkyard">><</link>><<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><br>⮌ [["Head back to Camp"|LexiEscape]]
!!Location: Entering The Junk yard
----
You find the trees are starting to clear out in this direction. Before long you can see the domed walls of a large city in the distance over the treeline. As you enter the clearing you find the space filled with a tower of scrap metal and broken old things being dumped from out from the city but heavy pipes and crane arms.
<<SetFlag "foundjunkyard" true>>
Seems like you've found the city's junkyard.
//Did you want to go inside?//
<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>>
----
➤ <<link [["Continue"|JunkyardMain]]>><<SetFlag "hasfoundjunkyard" true>><</link>>
⮌ [["Head back"|SwampMain]]!!Location: Entering The swamp
----
At the edge of the junkyard you begin to notice the loamy earth is getting more saturated and a thick border of trees has come into view. It seems you've found yourself at the edge of the junkyard entering the swampy woods that surround it.
<<SetFlag "foundswamp" true>>
//Did you want to go into the swamp?//
<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>>
----
➤ <<link [["Continue"|SwampMain]]>><<SetFlag "hasfoundswamp" true>><</link>>
⮌ [["Head back"|JunkyardMain]]<<widget "SetStatus">><<nobr>>/* SetStatus : Sets the given status effect x to the power of y and given a time limit of z, the fourth part decides if it adds to or overwrites any existing instance of the given status effect */
/* EXAMPLE: <<SetStatus "fatigue" 1 10 "overwrite">> set fatigue at level 1 to last 10 minutes and overwrites previous instances of fatigue*/
<<set _statusname = $args[0].toLowerCase()>>
<<if ndef $player.statuslist[_statusname]>>\/*Standard setup for new status effect */
<<set $player.statuslist[_statusname] = {}>>/*Define as new array*/
<<set $player.statuses.push(_statusname)>>
<<set $player.statuslist[_statusname].stack = 1>>
<<if def $args[1]>>\
<<set $player.statuslist[_statusname].level = $args[1]>>
<<else>>\/* if level is not listed */
<<set $player.statuslist[_statusname].level = 1>>
<</if>>
<<if def $args[2]>>\
<<if $args[2] is "inf">><<set $player.statuslist[_statusname].timer to undefined>><<else>><<set $player.statuslist[_statusname].timer to $args[2]>><</if>>
<</if>>
<<set $player.statuslist[_statusname].mod to 0>>
<<set $player.statuslist[_statusname].stage to 0>>
<<set $player.statuslist[_statusname].tags to ["effect"]>>
<<if def $args[3] && $args[3] == "remove">>\/*Delete Status effect*/
<<run delete $player.statuslist[_statusname]>>
<<run $player.statuses.delete(_statusname)>>
<</if>>
<<else>>\/*If status effect is already present*/
/* check if arg3 is adding, removing or overwriting */
<<if def $args[3] && $args[3] == "remove">>\/*Delete Status effect*/
<<if def $player.statuslist[_statusname]>>\
<<run delete $player.statuslist[_statusname]>>
<<run $player.statuses.delete(_statusname)>>
<</if>>\
<<elseif $args[3] == "overwrite">>\
<<set $player.statuslist[_statusname].stack = 1>>
<<if def $args[1]>>\
<<set $player.statuslist[_statusname].level to $args[1]>>
<<else>>/* if level is not listed */\
<<set $player.statuslist[_statusname].level to 1>>
<</if>>
<<if def $args[2]>>\
<<if $args[2] is "inf">><<set $player.statuslist[_statusname].timer to undefined>><<else>><<set $player.statuslist[_statusname].timer to $args[2]>><</if>>
<<else>>\
<<set $player.statuslist[_statusname].timer to 1* $args[1]>>
<</if>>
<<set $player.statuslist[_statusname].mod to 0>>
<<else>>\/* if assignment is "add" or otherwise */
<<set $player.statuslist[_statusname].stack += 1, _level to ($args[1]/($args[1]+$player.statuslist[_statusname].stack)), $player.statuslist[_statusname].level += _level>>
<<if def $args[2]>>\
<<if $args[2] is "inf">><<set $player.statuslist[_statusname].timer to undefined>><<else>><<set $player.statuslist[_statusname].timer to $args[2]>><</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "ListStatuses">><<nobr>>
<<StatusCheck>><<if $player.statuses.length<=0>>\None<<else>>\
<<set $player.statuses.sort()>>
<<for _i to 0; _i lt $player.statuses.length; _i++>>
<<set _status to $player.statuses[_i]>><<capture _status, $status.timed>>
<<StatusInfo _status>><<if $world.debug or !$player.statuslist[_status].tags.includes("hidden")>>
<<print '@@.'+$status.color+'; <b>'+$status.icon+' '+$status.name+'</b>: '+$status.description+'@@'>> : //~~@@.signage;<<if $status.stages>>[ Stage: <<print $player.statuslist[_status].stage>> ]<</if>>[ Level: <<print $player.statuslist[_status].level.toFixed(1)>> ] <<if $status.timed>>| <<print $player.statuslist[_status].timer.toFixed(1)>> Minute(s) remain]<</if>>@@~~//<br><br><</if>><</capture>>
<</for>>
<</if>>
<</nobr>><</widget>>!!Flirting With Lexi
----
<<if Flag("flirtedwithlexi")>>You attempt to flirt with <<print either("Lex","Lexi","the alp","the imp")>> but <<print either("seeing the knowing glint in their eerie eyes","seeing the somewhat venomous expression on their face","seeing the somewhat annoyed fanged smile on their face","seeing a knowing expression on their face","seeing an uncomfortable look in their eerie eyes")>> and remembering their previous warning, you decide it's probably best not to push them on it.<<else>>You feel like attempting to flirt with <<print either("Lex","Lexi","the alp","the imp")>> however looking into their eerie face you feel like your brain cramps up. All you manage to say is, "You sure have pretty piercing eyes".
Lexi smiles oddly, fangs bared, their owl like eyes narrowing down coyly. Their tail slithers around towards you revealing a scorpion like barbed end pointed towards your neck. @@.lexi;"All the better to track my prey dear."@@
They giggle at your expression and then retract their tail, @@.lexi; "Sorry dear, we alps find your kind more of a menu item than something to court if you know what i mean. I appreciate the playful affection seeking but I'm the wrong alp. If you find someone interested in your attempts at flirtation you're always welcome to ask for advice. Otherwise, ruminate on it pup."@@
With that they click their teeth and phase back out into a shadowy mist, leaving only the linger glow of their pink eyes for a moment longer<<SetFlag "flirtedwithlexi">><</if>>
----
⮌ [["Nevermind.."|CampMain]] !!Mushroom pit: struggle
----
As you feast away you find yourself stumbling deeper into the pit of tangled fungal growth compelled by the addicting force of the mushrooms. Pulses of color and pleasant tingling pleasure buzzes through your skin and throughout your body, completely distracting you from anything that could ail you. After a time you feel yourself slowly sinking into the loamy earth as you haplessly graze on the toxic mushroom shoots, your movements growing sluggish. You feel numbed to worry about this matter, all that sings in your mind is the sweet siren call of more food in your belly and that strange, almost voice like hum in your ears from before.
The faint whisper like sounds at the back of your mind soon become noticeably more audible in the world around you. @@.signage;"Yes, more, come to us, eat your fill"@@
A part of you is shocked, but it's buried in the drug like pleasure flowing through you. You press on into the muck, both hands filled with mushrooms you've autonomously plucked, your cheeks stuffed with them. You feel delirious and so very full. In the hazy mess you feel yourself tumble, rolling onto your back and onto the soggy earth. You gasp for breath between the pressure in your belly and the warm yearning seated in your mind. In the cool rubbery damp, you feel like the tops of the mushrooms are fingers on your skin, hands around your limbs, touching, exploring. You close your eyes, half in a dream, half struggling to regain control over your body.
You feel hot lips against your ears, whispering into them with sweet breath, @@.mushroom;"that's it my dear, relax. Join us in the mire. Let us make you a new vessel."@@
You open your eyes and are met by the twisted visage of pleasured faces melded into a moving mass of fungal flesh, its many hands gently running over you, the starry eyes set on you with rapturous delight. Your heart races through the hazy pleasure and fear. It's various mouths open and speak as one, @@.mushroom;"With your permission dear, you'll be made a new spore carrier, one with us in this conglomeration of bliss. Come, come, embrace us"@@
<<if $player.fullness.current lt $player.fullness.max*3>><<set $player.fullness.current to $player.fullness.max*3>><<set $player.calories.current += 3000>><</if>><br>💭@@.signage;New Topic: Mushroom Being.@@
----
⮎ [["Give in!"|SwampMushroomBadEnd]]
➤ [["Reason with it?"|SwampMushroomtalk]]
⮌ [["Attempt to flee!"|SwampMushroomtalk]]
<<if $world.cw is true>>~~⚠️ CW: Bodyhorror, absorption ahead: Click [[here|SwampMain]] to go back.~~<</if>>!! Joining the Mycelium congregation
----
Feeling your willing desire, the conglomerated being presses into your chest, sliding up and over you, some of its lips planting soft warm kisses across your skin. You can feel its many arms sliding around you, gently taking hold of your form as it softly pulls you up from the muck and into its fleshy embrace. They tilt your face backwards and deftly part your lips with their fingers. Before you know it a strange web of gooey tendrils seems to emerge from their hand, pouring into your mouth. At first you feel like gagging but as the web of goo spreads down your throat the sensation is replaced by intense pleasure. You jerk and writhe in their grasp as the mycelium spreads throughout your body, linking nerves and pleasure centers, linking your body with theirs in ways you can hardly follow. As they throb and mash against you, you begin to feel what they feel.
You feel your own flesh in their hands, you feel what its like to touch you, you feel through their fungal fingers pressing and prodding into your body. You feel them strip you and push against your nethers, the moist heat hot on their hands as well as yours. You choke and burble as your mouth and body fills to its brim with this fungal onslaught and you breathe shaky breaths of spore laced ecstasy. Their lips push against you and soon they feel as if they are your own lips. You feel their body sticking to you and soon it feels like its your body too. Your hands are their hands, their hands are your hands. Before you know it parts of yourself have shifted, mixed, your own flesh becoming lost in the passionate throbbing mess that surrounds and becomes you.
You feel your lust building with theirs, you feel all your bodies together, churning, thrashings, wet and sliding, the tantalizing promise of release snaking its way through your collective masses. You can hear them in your mind, your minds, their pleasured moans, their hot breathy whispers and loving delights buzzing within and throughout you like a bee hive. Starting from the network of bodies and veins in the earth itself, you feel something build and rise like a hot ocean of indescribable lust and brine. Like lightning it shoots through you, all of your bodies and forms stiffening and arching out as a massive climax like one you never thought possible explodes through you and this conglomerate of corrupted souls.
You are left shaken and breathless, your many lungs and mouths pulling sweet spore clouded air into you. You shiver and embrace yourself, your many arms and many faces blushes and cooing. You feel whole, you feel understood, you feel reborn. In tandem whatever you were moves with the group, whatever you were replaced and rewritten moves with grace and purpose through the muck and mire. All of you spreads out, growing and stretching through the earth itself, sprouting fruit to tempt more wayward souls to join you in this timeless bliss. The sun and moon blur by, time loses meaning as you fade into the congregation, lost in your worship of pleasure and the beauty of your bodies.
You soon remember little else, but who needs to remember what you were when you have everyone you'd ever need...
----
!!📕 Ending Unlocked: Connected ~<<SetFlag "badend" "Mushroom">>
----
➤ [["Continue" |BadEnds]]!! Mycelium Congregation
----
You shake your head and try to find the words to say in your hazy mind, you managed to eek out, @@.player;"no, please, thats not what I want"@@.
To your surprise the creature relents and pulls back, putting its many hands over its many mouths, it stumbles and says, @@.mushroom;"o-oh! s-so sorry, we had assumed you joined our mycelium mass of your own wishes. We apologize."@@
It thinks for a moment and extends its hand inquisitively, @@.mushroom; "You ate of us eagerly, were the pleasures we provided not enough, are you simply not ready to join our congregation? We wish no harm, only bliss"@@
the twisted creature's voices are dejected but sweet and sincere. You feel odd with this monsterous creature hanging above you, even in your hazy state, you feel, respected? You slowly gain your bearings and pull yourself from the muck, watching as the mass of faces, limbs and fungal flesh recedes slightly into the pit, an almost embarrassed nature to its movements.
💕 @@.signage; New Relationship option Unlocked: The Mycelium Congregation @@<<SetRelation "myce" 30 10 "clingy" "Obsessed">>
//You look into its sparkling eyes and say//
----
➤ <<link [["W-what are you?"|SwampMushroomtalk2]]>><<SetFlag "talkmushroomwhatareyou">><</link>>
➤ <<link [["Sorry, they were just tasty.."|SwampMushroomtalk2]]>><<SetFlag "talkmushroomtasty">><</link>>
⮌ [["n-no, I would like to leave"|SwampMushroomtalkx]]!! Mycelium Congregation
----
<<if Flag("talkmushroomwhatareyou")>>\<<SetFlag "talkmushroomwhatareyou" false>>You ask the creature, "@@.player;W-what are you?@@"
<<elseif Flag("talkmushroomtasty")>>\<<SetFlag "talkmushroomtasty" false>>You tell the creature you were merely eating from the mushroom patch and didn't know the implications.
<</if>>
Coyly the creature slinks back and then rises from the earth, its fungal body displaying itself proudly as its many arms roll open. You look over the beast, seeing how its collection of humanoid bodies are smoothly melded together and bound in the pulsing white sheets of its silk like fungal dress, grotesque but somehow also beautiful, art made in flesh.
With it's many eyes on you it begins to speak, it's voices and mouths all moving as one, "@@.mushroom;We are the Mycelium congregation, those who have joined this communion of flesh and earthly pleasure. You have partaken of the fruits of our bodies. Were you not pleased? Did you feel the intoxicating delight?@@"
With your belly full of mushrooms and your head still cloudy from their pleasures and hunger, you shiver as you admit to yourself it wasn't so bad.
Slowly the congregation moves closer to you, it's limbs pulling it along through the muddy earth. It leans closer and in a low voice whispers, "@@.mushroom;You would not be the first tempted by our treats. Come, you could join us, join us in our blissful orgy. We could change you, spread you out, weave you like fine thread into the sinew of our love. We have a place for you right here.@@"
You take a step back as the conglomerated being's "chest" opens and spreads, revealing a throbbing sweat slicked tangle of pulsing organs, limbs and even more orgasmic faces. A sweet pink cloud of hot fungal vapors pours out and makes you dizzy with inexplicable lust.
"@@.mushroom; The choice must be your own,@@" it says with a gentle bow as its many faces look at you longingly.
//What do you do?//
----
➤ [["I need to think about this.."|SwampMushroomtalk2x]]
➤ <<link [["I need to think about this..(LIE)"|SwampMushroomtalk2x]]>><<SetFlag "liedtomushroom">><</link>>
⮎ [["Y-yes please, I'd like to join.."|SwampMushroomBadEnd]]
⮌ [["n-no, I would like to leave"|SwampMushroomtalkx]]
!! Mycelium congregation
----
You tell the creature that you would like to leave. You watch as it slinks back further into the pit, the faces and limbs disappearing into the forest of mushrooms, the many voices, now meek in candor say, @@.mushroom;"w-we see. If you are ever in need of bliss, the Mycelium congregation will remain"@@
With that you slowly, hazily pull yourself from the muck and make your way back out into the less fungally enveloped part of the swamp.
----
➤ [["Continue"|SwampMain]]!!!Somewhere in the void
----
You feel like you're adrift at sea, a sea so black you can't feel your body or anything at all. A sea so black you can't even tell how much time is passing. It's both peaceful and terrifying. The dark dream doesn't last long however as two burning orbs of pink bring blinding definition to the void. Before you know it you see a familar clawed hand reach out and take hold of you. With a vigorus tug you feel yourself being ripped out of the black and back into a world of light and sensation. You cough and sputter as you land on your back onto the grasses of Lexi's campground, the little imp floating above you with a devious look on their face.
As you catch your breath, they begin to speak,"@@.lexi;Welcome back pup. @@
<<nobr>>
<<if $Flags["badend"] is "mushroom">>\@@.lexi;Looks like you got a little too //involved// with a mushroom colony. I let you linger there for a while in that bliss, butttt, I figure it'd be a little boring around here if I just left you that way. Theres more for my little waking-world friend to do around here and more for me to do to try and get you back to your body, assuming thats still what you want hehe."@@<<set $player.tether.current -= RNG(100,200), _gain to RNG(0.8,3), $player.fat.current += _gain, $stats.gain += _gain, $player.fullness.current to 0; $player.calories.current to 0, $player.lucidity.current += RNG(1.8,5.2)>>
<<elseif $Flags["badend"] is "medstation">>\@@.lexi;Looks like you played with some unstable mutagens there. You silly thing, you were left an engorged unrecognizable blob. Lucky for you, I was able to dreamweave you back to normal. Well, you might be a bit heavier than before, I had you to dig you out of quite a bit of '$player.name' meat. hahaha. Careful what you fiddle with pup. Ciao."@@<<set $player.tether.current -= RNG(100,200), _gain to RNG(10,25), $player.fat.current += _gain, $stats.gain += _gain, $player.lucidity.current += RNG(1.8,5.2)>>
<<elseif $Flags["badend"] is "ambrosia">>\@@.lexi;Looks like you played with some insatia magic your body couldn't handle. Black ambrosia is not to be trifled without a stomach that can burn through metal. Lucky for you, I was able to dreamweave you back to together, mostly. Careful what you fiddle with pup. Ciao."@@<<set $player.tether.current -= RNG(100,200), _gain to RNG(1,5), $player.fat.current -= _gain, $player.lucidity.current += RNG(1.8,5.2), $player.fullness.maxbase += RNG(3,7)>>
<<elseif $Flags["badend"] is "grease">>"@@.lexi;I noticed you got trapped in the grand cauldron, gave into the temptations? What a mess you were. A grease engorged blob being played with by a demon cult. I did what I could to restore your body, can't say I can do much about that grease addiction though. Might want to be careful about demon pits, they have a way of sucking you in."@@<<set $player.tether.current -= RNG(100,200), _gain to RNG(12,35), $player.fat.current += _gain, $stats.gain += _gain, $player.gluttony.current += RNG(2,6), $player.lucidity.current += RNG(1.8,5.2)>>
<<elseif $Flags["badend"] is "gate">>"@@.lexi;Looks like you got into a bit of a run in with those drone's at port Diz? Not a wise move. You got decorporealized their pup. Not easy to put one back together after that, dust in the wind, but luckily for you I'm the best at what I do."@@<<set $player.tether.current -= RNG(100,200), $player.fat.current -= RNG(2,5), $player.lucidity.current += RNG(1.8,5.2)>>
<<elseif $Flags["badend"] is "greasefountain">>@@.lexi;A little hard to explain. I've rebuilt your body, but had to scoop you out of a previous frame of conciousness. Don't think about it too much, but your old self is a fucked up statue now. I'd avoid that grease cult if I were you. Of course, I am not you. hehe.@@"<<set $player.tether.current -= RNG(100,200), $player.fat.current += RNG(1,3.5), $player.lucidity.current += RNG(1.8,5.2)>>
<<elseif $Flags["badend"] is "meadowstatue">>@@.lexi;So.. Seems you got involved with a statue of one of my sib...um, my kin...When you meet their ilk, just don't trust what might play out k? Anyways, you were oceans deep in tit flesh. I undid my kin's curse and wove you back as you were. You'll proabbly be a bit sore but otherwise not worse for wear. Be careful what you play with pup. Yeah?"@@<<set $player.tether.current -= RNG(100,200), $player.fat.current += RNG(1,3.5), $player.lucidity.current += RNG(1.8,5.2)>>
<<elseif $Flags["badend"] is "blairvore">>@@.lexi;Seems you got yourself gobbled up by a beastly hunger spirit of some kind. I sensed something was up and I was able to scoop you out of that things murky depths before it was too late. Had to, fill in the gaps, so to speak, but you should be good as new. Careful about which beasts you corner yourself with from now on, eh hun?@@"
<<elseif $Flags["badend"] is "pumpkin">>@@.lexi;Gave into the temptations of a comfort demon? Can't fault you, Insatia of Sloth are suprisingly effective. Maybe deep down we all long for oblivion. Alas, our work together in this realm isn't quite done yet, wouldn't you say? You can curl up and be a plant or whatever when we're done here. Hehe.@@"<<set $player.tether.current -= RNG(100,200), $player.fat.current += RNG(1,3.5), $player.lucidity.current += RNG(1.8,5.2)>>
<<else>>END DIALOG NOT WRITTEN HERE<</if>>
<<SetFlag "badend" false>><</nobr>>
With that they wave their hands and shoo you along as they disappear into a dark mist. You take a deep breath and rise to your feet.<<set $stats.ends +=1>><<if Flag("firstend") is false>>You feel dizzy and confused, Didn't you just, die? How does this world work?<br><br>You feel a tingle on the back of your neck as Lexi reforms from the shadows and slides up against your shoulders. They giggle and say, "@@.lexi;Right, this is your first time meeting an end out here huh? Hmm, well, lets just say that there's never anything permenant in the immortal coil. Death is never final, meerly a change of state. Some slip into a different stream of dreams, others find themselves in a new life. I've meerly unraveled those threads and rewove them back here. I'm not done with you just yet. I'll keep saving you, for now. Stay safe pup.@@"<br><br>They give you a wink and stick out their tongue as they once again return to the shadows. Guess you got a gaurdian angle, gaurdian..Imp? huh. <<SetFlag "firstend">><</if>>
----
➤ [["Continue"|CampMain]]!!Your Relationships
----
<<ListRelations>>
----
<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>>!! Mycelium Congregation
----
<<if Flag("liedtomushroom")>>\<<SetFlag "liedtomushroom" false>>Cautiously you back up and tell the creature that you'd "think" about its offer elsewhere. Unsure how the beast would react, you make sure to put emphasis on the idea that you might return in hopes they would be more willing to let you go peacefully. While your mind is still hazy at the moment, you feel like it does the trick. <<set $player.fraud += 1>>
<<else>>\You tell the creature that you'd need to think about its offer. As tantalizing as this all seems, the nature of this world is still confounding to you and you can't imagine the risks involved. Would you ever be you again, would it be worth it?
<</if>><<script>>update(RNG(15,25),1.1)<</script>>
----
➤ [[continue|SwampMain]]
<<SetFlag "mushroommet" true>>!!Mycelium Congregation
____
The writhing mass awaits your response eagerly.
----
[[Ask to be fed mushrooms|SwampMushroomsFeed]]
[[Join Them|SwampMushroomBadEnd]]
[[Leave|SwampMain]]!! Debug Startup Options
----
<<if $world.swirl is false>><<removeclass "body" "dream">><<else>><<addclass "body" "dream">><</if>>~~Warning: Using these skips may disrupt sequential flagging, bugs are more likely to occur~~
Areas
➽ [["Skip to Camp"|CampMain]]
➽ [["Skip to Swamp"|SwampMain]]
➽ [["Skip to Junkyard"|JunkyardMain]]
➽ [["Skip to Shore"|ShoreMain]]
➽ [["Skip to Harbor"|HarborMain]]
➽ [["Skip to Rainy Port"|RainMain]]
➽ [["Skip to Meadow"|MeadowMain]]
➽ [["Skip to Ruins"|RuinsMain]]
➽ [["Skip to Cavern"|CavernMain]]
➽ [["Skip to Depths"|DepthsMain]]
Characters
➽ [["Skip to Fyrfli"|FyrFliMeetingStart]] | <<link [[Part 2|SwampRopeTrap]]>><<if !Flag("fyrflimet")>><<SetRelation "fyrfli" 20 20 "feeder">><<SetFlag "fyrfipreg" 0.01>><<SetFlag "fyrflifat" 0.1>><<SetFlag "fyrfligainrate" 0.01>><<SetFlag "fyrflifull" 0.01>><<SetFlag "fyrfliink" 0.5>><<SetRelation "fyrfli" 20 20 "feeder">><<SetFlag "fyrfipreg" false>><</if>><</link>>
➽ [["Skip to Baronet"|SwampLitter]]
➽ [["Skip to Kip part 1"|MeetKip1]] | <<link [[Part 2|KipMain]]>><<SetRelation "kip" 20 20 "feedee">><<SetFlag "kipfat" 1>><<SetFlag "kipgainrate" 0.01>><<SetFlag "kipglutworm" 0.0>><<SetFlag "kipfull" 0.01>><<SetFlag "kipkink" 0.5>><</link>>
➽ [["Skip to Siphona"|SiphonaStart1]]
➽ <<link "Skip to Blair">><<goto "FindBlair">><</link>>
➽ <<link "Skip to Delphi">><<goto "FindDelphi">><</link>>
➽ <<link "Skip to Nico">><<goto "NicoStallStart">><</link>>
Other tests:
[[Dialog Test|DialogTest]]
[[RNG Test|TestRNG]]
[[Image Test1|ImageTest1]]
[[Image Test2|ImageTest2]]
[[Image Test3|ImageTest3]]
⮌ [["Go back to Game Setup"|CWSet]]
<<AdjustBody $player.bodytype "set">>
<<script>>update(0,1)<</script>>
<<set
$player.name = "Nemo",
$player.fat.previous = $player.fat.current,
$player.chest.previous = $player.chest.fat+$player.breast.tissue,
$player.belly.previous = $player.belly.size,
$player.butt.previous = $player.butt.fat,
$player.leg.previous = $player.leg.fat,
$player.hips.previous = $player.hips.fat,
$player.gender = 1,
$player.hasbreasts = true,
$player.hasvagina = true,
$player.hascock = true,
$player.spall.current = 20
>>
<<SetFlag "noitems" true>><<set $storystarted = true>>
<<script>>update(0,1)<</script>>
<<silently>><<nobr>><<StatMessage>><</nobr>><</silently>>
<<set $world.debug to true>><<SetRelation "lexi" 0 0 "Unknown" "Indifferent">>
<<SetFlag "lastfatcheck" $world.time>>
!! Medical Station
----
<<if Flag("SeenMedBay")>>\You once again find yourself back at Dr. Evelyn Valencourt's medical station. You see the metal pod buzzing and beeping in the mud, it's little solar panels and satalliet dishes slowly moving in an attempt to catch light from between the thick groves of trees. The medical sign buzzes and the door stands slightly ajar awaiting a new occupant.
//Should you check out the medical pod?//
<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>>
----
➤ [["Enter the Pod?"|MedStationStart]]
⮌ [["Ignore it and move on."|SwampMain]]
<<else>>\
As you <<print $player.walk>> through the murk and mire, you come across an odd formation between the trees. Sunken half sideways into the mud emerges a dirty but high tech metal booth topped with solar panels and tied into the surrounding earth with a spiderweb of thick cabels. A little red neon cross symbol blinks slowly on the outside of capsule. From within you can hear radio static and the buzz of active equipment.
//Should you check out the strange pod?//
<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>>
----
➤ [["Investigate?"|MedStationStart]]
⮌ [["Ignore it and move on."|SwampMain]]
<</if>>
!! Medical Station
----
<<if Flag("seenmedstation")>>As you approach the stations doors hiss open letting you squeeze inside<<if $player.fat.tier >8>>, it's a tight fit but you manage<</if>>. The interior of the cell lights up as screens flicker on. Small mechanical arms spring to life and it's telescoping cameras wake up. An electronic voice greets you, @@.machine; "Welcome back [user], please submit your medical concerns so treatment can be assessed.@@"<<else>>You approach with caution and are surprised when the doors of the strange capsule hiss open, revealing a chamber full of complicated machinery. As you squeeze inside<<if $player.fat.tier >3>>,which proves a tight fit given your mass<</if>>, all the screens flicker to life. Various mechanical bits start to whirl and chime as telescopic cameras extend and begin to scan over you. An electronic voice fills the chamber, "@@.machine;Please standby as this [Valencourt medi-station] verifies [user] data..@@"
It beeps and buzzes as a directional light slowly slides up and down your body and then lingers for a moment before saying, "@@.machine; Unrecognized human variant detected, now contacting HQ relay, patching [user] through to Dr. Evelyn Valencourt for third party verification.@@"
the moving screens converge and form a larger surface that buzzes with static as the station attempts to connect with an outside source. You can hear a garbled ring tone and wait as the system attempt to connect to someone on the other end. After a long while the buzzy screen begins to clear as a choppy image and broken audio begins to become in focus.
You see a portly scientist woman busily sending commands and making demands around her lab as she carries equipment and puffs at a cigarette dangling loosely on her lips, the room is filled with flashing lights and a warning siren. As she hustles about she notices your end of the screen and skids to an unsteady halt before rushing over to you.
She chuckles, "@@.evelyn;ohhoho, poorly timed but finally a pay off? 5 years that hunk of junk has been sitting out there and barely a thing of interest.@@"
She clears her throat as she types something into a near by console and pulls up a tablet with a datafeed on it before continuing to speak, "@@.evelyn;lets see here...hmm, wow, wow! You're from the waking world aren't you!? Don't get many of you out here, or at least not those that last long enough to study..hmm...@@"
You notice she seems to be wriggling herself into a hazmat suit of some kind.
"@@.evelyn;Oh, uh, sorry if I'm distracted, very busy with a containment breach, nothing to worry about. This is the first real interesting result I've gotten, well, professionally speaking, tsk, (figured it'd help the local Nepharsi population, but as it goes, they're not very trusting of tech made by use Mundane)@@"
She barks some orders and brushes back her pearly silver hair before donning a mask and typing something into the console.
"@@.evelyn;Anyways, doesn't matter, youre here now and I'm intrigued. Tell you what, feel free to use this medical station for any of your needs, in exchange I collect mostly harmless biometric data on your kind, the AI should be mostly functional and take care of you. For now my dear I have to go.@@"
This is punctuated by a loud explosion, a fleshy garbling noise and the good doctor's cursings. She pulls the camera close and says, "@@.evelyn;I'll check back in a few days, have fun love, ciao.@@"
With that the feed goes dead.
The mechanical voice from before takes its turn and chimes in, "@@.machine;Special access granted for [user], please enter a command to begin.@@"<<SetFlag "seenmedstation">>
<</if>>
//What would you like to do?//<<script>>update(RNG(2,5),1.1)<</script>>
----
➤ [["Treatment"|MedStationTreat]]
➤ <<link [["Modify Body"|MedStationMod]]>><<if RNG(0,10) <1>><<SetFlag "medstationmalfunction">><</if>><</link>>
➤ [["Talk to Doctor"|MedStationTalkDoctor]]
⮌ [["Exit med-station"|MedStationExit]]!! Leaving Medical Station
----
<<if $player.statuses.includes('heavy')>><<if $player.statuslist['heavy'].level >=2>>You squeeze back out<<else>>You back out<</if>><<else>>You back out<</if>> of the medical station and head on your way. You hear the station's computer buzzing out, "@@.machine;Logging [user] out, have a pleasent medically improved day!@@"
With that, the pod hisses shut.
----
➤ [["Continue"|SwampMain]]The machine buzzes and plays overlapping audio as its many limbs jerk and rearrange after your command input. Something is clearly wrong, the screens are flicker and error codes are flooding the display. You're unsure whats going to happen.
The electronic voice is skipping and buzzing, its barely coherent, but eeks out, "@@.badmachine; @#@aaahh tttthe mmmah, O! Apologies [user], a critical error has occured. your [mass engorgment protocol] will still run as planned, IIIIF anY unerxpectedd d outcomess occure please notify an admindstator.@@"
With that the machine suddenly sticks you with several jabs before you can even react, the mechanical arms twitching and moving irractically. Your arms are pulls aside and a claw tilts your head back. A strange tube lowers from the roof of the station and within barley a heart's beat your drugged mind opens your mouth and lets the tube right in. You can hardely gag before the tube is lodged inside of you. You watch and as strange purple fluid fills the tube and rolls down in fat buldges straight into your throat. The moment the substances hits your stomach your body begins to buzz and churn, something is changing in you.
"@@.badmachine; AdminstEring mEt@bloic dEst@b@lizEr #nd c@loric mut@gEn slurry@@"
Your gurgling belly begins to swell as your stomach fills with the purple goop, before long you can feel your very fat cells multplying rapidly and growing in pace with the feeding. With each gulp rolling down your throat, your waistline grows. You feel heat washing over you as your skin grows damp with sweat. Your eyes roll back as your mind is lost to a wave of inexplicable pleasure, each swallow sending orgasmic lighting through your nerves. You can't seem to stop, you can't even seem to want to stop.
Moment by moment your skin is stretching, your chest is plumping up, your bottom swells and your belly bloats. Fat pours into you and fills every cell. Your clothes rapidly tighten and eventaully pop under the pressure of your growing mass, fat spilling out in all directions. Soon you find yourself wobbling and drifting in what feels like a bubbling mass of hot bath water, your own flesh, turns into warm spreading butter.
You can feel your organs being quilted with downy plumes of fat, your very core spreading out with caloric stockpiles. your limbs stretch wide as your own weight pushes you outside of the capsule, falling onto your back in a pile of wobbling rolls. Still the machine pumps and still you readily swallow it down with hedonistic pleasure.
Stretchmarks thunder across your skin, hot silver and pink rivers of stretched flesh, attempting to accomidate your rapid growth. You can feel your body throbbing and pulsing with pressure as it grows increasingly burried in steaming fat. you can no longer see over the engroged dome of your stomach, but you can feel your limbs slipping into the fat cocoon that spills from every end of you. Soon even your chest and neck swell up and block out your vision. You are left suspended in a dark gurgling ocean of flesh that quivers with your mind shattering orgasms.
Soon you lose all track of time and space in the quivering blackness.
----
!!📕 Ending Unlocked: faults of the flesh ~<<SetFlag "badend" "medstation">>
----
➤ [["Continue" |BadEnds]]!!A Fork in the road
----
As you <<print $player.walk>> through the <<print either("swamp","mire","midden","Empyrean Midden","bog","marshland","muck")>>, <<print either("carefully attempting to keep track of the faint trail of slightly drier ground","doing your best to stick to the slightly drier trail","making a cautious attempt to stay on the somewhat drier part of the path")>>, you find yourself at a <<print either("bit of a crossroads","fork in the road")>>. <<print either("A thick mangled old tree consumes whatever was left of the path, spiraling roots spilling in every direction","A faded and muddied sign posts stands at the center of what remains of the path, whatever was written on it is completely illegable but you can see arrows pointing to the left and to the right","What appears to be the remains of some terribly rusted overturned vehicle blocks the way","What appears to be a large overturned boat blocks your path, caked mud, vines and rust have overtaken the ragged hull")>>. To either side you can see two ways to go, the <<print either("*left* path","path to the *left*")>> <<print either("has less trees but is full of tall thick reeds","is losely lined with floating logs and lily pads","has a loamy causeway surrounded by dark slimey waters","has a makeshift path built out of half burried shipping containers and crate husks","is dark but you can hear a faint and ephemeral sound in the distance, something like beautiful singing")>> while the <<print either("*right* path","path to the *right*")>> <<print either("has rather clean and defined ground but is shrouded in long drapping willows that drip with misty moisture","is slightly less slick and reedy but is choked with mist and clouds","has a makeshift walkway made out of slick looking planks and gnarled tree roots","has uneven muddy ground caked in fungal growths and tangled half burried plant life","has what at first appear to be a path made of vines but might actually be some kind of network of electrical cables")>>.
//Where would you like to go?//<<script>>update(RNG(3,10),1.1)<</script>><<StatMessage>><<if Flag("delphimet")>><<set _delphi to 0>><<else>><<set _delphi to 15>><</if>>
----
➤ <<link "Take the left path">><<set _passage = RNGw(["SwampSights","SwampSinging","FindJunkyard","SwampMedStation", "SwampAirship","FindDelphi","SwampFindRoots"],[10,20,20,20,0,_delphi,30])>><<goto _passage>><</link>>
➤ <<link "Take the right path">><<set _passage = RNGw(["SwampSights","SwampLitter","SwampMushroom","SwampMedStation", "SwampStoneFind","SwampFindCrate"],[10,20,20,20,15,15])>><<goto _passage>><</link>>
⮌ [["Turn Back"|SwampMain]]!! Med Station
----
You ask the medical station to treat your ailments, it responses with a curt, "@@.machine; Request noted, please specify a treament you would like to recieve.@@"
//What would you like to do?//
----
➤ <<link [["Cure Status Effects"|MedStationAction]]>><<SetFlag "medstationcure" true>><</link>>
➤ <<link [["Boost Vitality"|MedStationAction]]>><<SetFlag "medstationvitality" true>><</link>>
➤ <<link [["Administer Contraceptive"|MedStationAction]]>><<SetFlag "medstationcontraceptive" true>><</link>>
➤ <<link [["Select Modify Body instead"|MedStationMod]]>><<if RNG(0,10) <1>><<SetFlag "medstationmalfunction">><</if>><</link>>
➤ [["Talk to the Doctor instead"|MedStationTalkDoctor]]
⮌ [["Exit med-station"|MedStationExit]]!! Med Station
----
You enter the option to modify your body.
<<if Flag("medstationmalfunction")>><<SetFlag "medstationmalfunction" false>>\However as soon as you do the screen seems to bug out and a powersurge rushes through the machine, causing sparks to fly and the screens to flicker out. For a moment the pod is dark before it swiftly boots back up. The machine voice returns and garbles out, "@@.badmachine; Ap ap pp Apologies [user] we ha have exxx ex[eriencd an unexpected [ERROR]. This unit is likely in need of maintenance. PLEasE waiT while diaGNoistics are ran. Other option(s) are currENTly still active, but bODy mODification at this time may have unEXpected RESults.@@"
----
➤ [["#!F4TT3N@#!U$3R#"|MedStationBadEnd]]<<if $world.cw is true>><br>~~⚠️ CW: Bodyhorror, extreme weightgain ahead: Click [[here|SwampMain]] to go back.~~<</if>>
<<else>>\
The machine chimes and whirles as its panels shift and arange around you prepared with an assortment of medical instruments. The virtual voice replies, "@@.machine; This unit is equiped with a multitude of body modification options, please select from the list below what procedure you'd like to recieve.@@"
//What would you like to do?//
----
➤ <<link [["Lose Weight"|MedStationAction]]>><<SetFlag "medstationweightloss">><</link>><br>➤ <<link [["Gain Weight"|MedStationAction]]>><<SetFlag "medstationweightgain">><</link>><br>➤ <<link [["Expand Stomach"|MedStationAction]]>><<SetFlag "medstationexpandstomach">><</link>><br>➤ <<link [["Increase Fitness"|MedStationAction]]>><<SetFlag "medstationfitness">><</link>><br>➤ <<link [["Increase Fertility"|MedStationAction]]>><<SetFlag "medstationfertility">><</link>><</if>>
➤ [["Get a Treatment instead"|MedStationTreat]]
➤ [["Talk to the Doctor instead"|MedStationTalkDoctor]]
⮌ [["Exit med-station"|MedStationExit]]!! Medical Station
----
You ask the station if you could talk to the doctor, but it buzzes back, "@@.machine;Apologies, Dr. Evelyn Valencourt is not taking calls at this time. She will next be available for an appointment in [ERROR], thank you for using our services. If there is anything else we can assist you with at this time please select an option below@@"
//What would you like to do//
----
➤ [["Treatment"|MedStationTreat]]
➤ <<link [["Modify Body"|MedStationMod]]>><<if RNG(0,10) <1>><<SetFlag "medstationmalfunction">><</if>><</link>>
⮌ [["Exit med-station"|MedStationExit]]!! Medical Station
----
<<nobr>><<if Flag("medstationcure")>>\<<set $player.statuses to []; $player.statuslist to {}, $player.gas.current to 0, $player.weight.para to 0>>>><<SetFlag "medstationcure" false>>You request for the machine to cure you of any ongoing effects. A scanner buzzes over you once more and the machine beeps and chimes and it decides what to do. A panels of lights on all sides of you open and begin to charge, bursting out a bright pink light as machanical arms quickly inject something into your arm. After a moment the machine lets out a somewhat comical ding and you realize you feel relieved. It seems to have worked? <br>//Is there anything else you needed?//
<<elseif Flag("medstationcontraceptive")>>\<<SetFlag "medstationcontraceptive" false>><<SetStatus "contraceptive" 1 2520>> You request for the machine to give you contraceptive measures. Faster than expected a little mechanical arm pops out and sticks you in the arm with a medicinal jab. It was so swift you barely felts a thing other than the buzzing of the chemicals now flowing into you. The stations voice buzzes out, "@@.machine; Apologies, pleasantry protecals seemed to have failed. Regardless, contraceptive measures have been applied, you should be effectively infertile for the next 42 horus@@"
<<elseif Flag("medstationvitality")>>\<<SetFlag "medstationvitality" false>><<SetStatus "energized" 1 60>><<set $player.vitality.current to $player.vitality.maxtotal>> You request for the machine to energize you, give you a boost. It beeps an aknowledgment and swiftly sprays a citrus scented gas into the chamber. Almost imedeatly you feel more invigorated, your vitality rising as you become caffinated and refreshed, "@@.machine; An Energizing supplement compound has been adminsistered. Please do not mix with depressants, thank you.@@"
<<elseif Flag("medstationweightgain")>>\<<SetFlag "medstationweightgain" false>><<SetStatus "fattening" 2 60>><<set _gain to RNG(0.5,4), $player.fat.current += _gain, $stats.gain += _gain, $player.metabolism.current -= RNG(0.1,0.2)>> You request for the machine to help you gain weight.<br>"@@.machine; Aknowledged, this unit will now administer a metabolic agent that will increase the [user]'s body fat and ability to process nutrition.@@" with that it swiftly extends a nozzeled tube and offers it to you. You place the nozzle to your lips and it quickly begins to pump a strange viscus fluid into your mouth. It tastes of butter, toasted marshmallows and a hint of mint. As soon as it enters your stomach, you feel a strange tingling spread throughout your body as your very cells seem to vibrate. You can almost feel your fat cells multiplying as the nutritional slurry works it's way through you. After a moment the tube extracts itself from your gulping mouth and leaves you buzzing with a strange sensation.<br>The voice returns, "@@.machine;7500 kilocarlories have been supplemented into your diet, as well as a compound that alters your metabolism to absorb mass more easily.@@"
<<else>>The machine buzzes and whirls as little error messages pop up around it's screens. A low power warning blinks brightly as the computerized voice chimes out, "@@.machine;We are sorry [USER], it appears at this time the selected treatment is, unavaliable. Please try again after the next scheduled matenince cycle. Next Maintenance cycle in aproximatleey: 9#!$$@#9 Astaral Cycles.@@"<<SetFlag "medstationexpandstomach" false>>
<<SetFlag "medstationfitness" false>>
<<SetFlag "medstationfertility" false>>
<<SetFlag "medstationweightloss" false>><</if>><</nobr>>
//With that done, what would you like to do now?//
<<script>>update(0,1)<</script>><<nobr>><<StatMessage>><</nobr>>
----
➤ [["Get Another Treatment"|MedStationTreat]]
➤ <<link [["Modify Body Next"|MedStationMod]]>><<if RNG(0,10) <1>><<SetFlag "medstationmalfunction">><</if>><</link>>
➤ [["Talk to Doctor Next"|MedStationTalkDoctor]]
⮌ [["Exit med-station"|MedStationExit]]<<if Flag("fyrflimet")>><h2>Fyrfli's Hut</h2><hr>
You've managed to find your way back to the sheewog's hut from before. You look over the shoddy thatch and mud caked structure, the cracks in its woven wood glowing with the warmth of the cooking hearth within. You can smell delicious things and hear creaking from within the building. Perhaps Fyrfli is home.<br><br>//What would you like to do?//
<hr>[["Head back"|SwampMain]]<br>[["Knock on the Hut's door"|FyrfliHutStart]]<<else>><h2>Rope Trap!</h2><hr>
You hear the ethereal melody echoing in the misty distance and decide to take the risk to find its source. After a few sucking steps through the mud your leg is met with a new senstation, a rapid, tightening pressure around your lower body. Before you can pull your feet from the grime a pressured set of ropes snap tight from a hidden trap and surround your body and pull you up into the trees.
<<if RNG(0,10) <5>>\The rope trap rips upward and you feel yourself flip, falling backward into the mud full force<<if $player.statuses.includes('heavy')>>\The rope trap rips upward and you feel yourself flung into the air, cureling you into a tight ball. The ropes creak and bite into your flesh as your fat squeezes out between the gaps. After a moment a loud crack is heard as the ropes seem to be unable to hold under your weight as the begin to snap and your body spills out slamming down into the dank muddy water below. Unfortunately you seem to strike a hidden rock. With you head aching, your visions blurs as you see two glowing eyes approaching you in the water as your black out...<<set _tmp to "captured">><<else>>\The rope trap rips upward and you feel yourself flung into the air, your head slamming down against the muddy earth and striking a rock as the trap pulls you into the trees. You vision blurs and you feel blood rushing to your head as you begin to pass out from the blow. You see a pair of glowing eyes moving through the water and rising up towards you as you black out... <<set _tmp to "captured">><</if>><<else>><<if $player.statuses.includes('heavy')>>For a moment you're balled up tight by the trap, your fat squeezing through the gaps. The ropes bite into your flesh as your heavy body strains the trap. You can hear a noisey creak and then a snap as the trap collapses under your weight, dropping you down with a wet plop into the shallow bog.<<set _tmp to "escaped">><<else>>For a moment you find yourself squeezed between the harshly woven fibers, but you struggle and squirm and manage to work yourself into a position to try and slip the knots around your leg loose. After much fuss and a few irritated fingers, you manage to losen a couple loops and suddenly the rope trap falls apart, sending you flopping down onto the muddy floor.<<set _tmp to "escaped">><</if>><</if>>
----
<<if _tmp == "escaped">>\➤ [["Continue"|SwampMain]]<<else>>\➤ [["Continue"|FyrFliMeetingStart]]<</if>><</if>>!!Inside a wicker hut
----
Slowly from a dark and dreamless sleep your eyes open. Your vision swims and your head aches as your eyes scan the dimly lit room. The dancing light of a warm fire bounces against the wooven wicker like curved walls of the seemingly windowless hut you’ve found yourself in. Fishing lures, shiny chimes and charms, smoked meats and dried herbs dangle gently from the rafters. It smells strongly of mud, salts and celery.
You can hear a soft feminine voice humming in the room with you. You tilt your head to discover the source, your head half sinking into the oversized hair stuffed pillow you’re laying upon. Just in front of the fire filled hearth looms a dark shadow contrasting against the orange light. They appear to be gently stirring a simmering cauldron of fragrant stew.
You pull you weary eyes away from the figure for a moment to see if you can spot the exit. Oddly you realize the middle of the huts floor is actually a large water filled hole lined with planks. You search further and notice a trickle of outside lights outlining what must be a round door at the far end of the room.
Cautiously you pull yourself into a sitting position, pulling back the rough spun blanket that adorned you legs. You realize you’re laying on some kind of massive homemade mattress. As you test the material and stretch your limbs, you notice that the humming has stopped.
You look over to the cauldron to find the figure gone. In the shadows at your left you hear the wooden planks of the hut flow creak under a great weight. As you turn your eyes lock with the glow of two large amber eyes peering down at you from something toweringly big and your heart leaps.
//should you race to the door and escape or do you try speak to the figure?//<<SetFlag "metfyrfli">>
----
➤ <<link [[Escape!|MeetFyrfli]]>><<SetFlag "wogrun" true>><</link>>
➤ [["'uh-h-hello?'"|MeetFyrfli]]
!!Location: Fyrfli’s Hut: @@.fyrfli;<<ListHearts "fyrflihearts">>@@
----
<<if Flag("withfyrfli")>><<SetFlag "withfyrfli" false>>You're standing outside Fyrfli's hut. She rocks her hips casually as her bright orange eyes linger over you. The beads on her wrists jingle as she brushes her long slick hair over her little nub like ears.<br><br><<else>><<set _fyrfli to RNGw(["inside","outside","away"],[35,35,30])>><<if _fyrfli is "away">><<set _passage to "SwampMain">>You knock on the woven wicker door a couple time but you get no response. Seems Fyrfli must be out for the moment.<<else>><<set _passage to "FyrfliX">><<if _fyrfli is "outside">>You knock on the woven wicker door a couple times but you get no response. After a moment you hear humming from the otherside of the house near the edge of the woods. You see Fyrfli walk out into her marshy yard, a large basket of vegetables balanced against her hip. Her face perks up when she sees you, her huming being replaced by a surprised chrip as her orange eyes fall upon you. She sets down her basket near her hut and waddles over to you excitedly. <br><br>She purrs,"@@.fyrfli;<<print either("Oh! $player.name you are back? How Fyrfli, uh, help?","Oh! $player.name is back. You, uh, need?","$player.name! ah, you, uh. come back, yes, have need?")>>@@"<<elseif _fyrfli is "inside">>As you approach you can hear sweet soft singing coming from inside the hut. You gently give the woven wicker door a knock. You hear the singing stop as Fyrfli lets out a curious purr. The floorboard of the hut creak as you hear her waddling to the door. Her door cracks open and you see the glow of her orange eyes peer out at you, to which she makes an excited noise and tosses the door open. Bending down to pass her towering form through the door way she comes out into the light.<br><br>"@@.fyrfli;<<print either("Oh! $player.name you are back? How Fyrfli, uh, help?","Oh! $player.name is back. You, uh, need?","$player.name! ah, you, uh. come back, yes, have need?")>>@@", croaks the smiling frog woman. <</if>><</if>><</if>>
//What would you like to do?//
----
<<if _fyrfli != "away">>[[Talk to|FyrfliTalkStart]]<br>[[Give Gift|FyrfliGive]]<br>[[Look at|FyrfliLook]]<br><</if>><<link "Leave">><<goto _passage>><</link>>
<<if $world.debug>><<set _fyrfliweight to $Flags["fyrflifat"]+320>>~~🐞 Debug: Fyrfli Weight: <<print _fyrfliweight.toFixed(2)>> LBs ( <<print $Flags["fyrflifat"].toFixed(2)>> lb fat) | Kink Level: <<print Flag("fyrflikink")>>/5| Gain Rate: <<print $Flags["fyrfligainrate"].toFixed(2)>> | Fullness: <<print $Flags["fyrflifull"].toFixed(2)>> oz | Hearts: <<print $Flags["fyrflihearts"].toFixed(2)>> @@.fyrfli;<<ListHearts "fyrflihearts">>@@~~<</if>>
!! Time passes
----
After you recovered from your accident, you found your mind lingering on the world beyond. Your day to day blends together, slowly losing meaning, but in your dreams, maybe theres something there, Some part of you wondered if you could ever return. Some nights you feel like you almost do; you find yourself in similar scenes with similar places, sometimes it even feels like theres an udnercurrent to it all, like there are still eyes on you, a hand or claw guiding you. You find yourself looking more into conspiracy bullshit, more into metatation and spiritual healing, all of which doesn't contain quite what you need. One night you find yourself down a very deep rabbit hole online, half concious, looking into theories and studies on sleep and the concept of the astral plane, the afterlife, etc. At somepoint you must have passed out and you find yourself in a dream.
This one feels oddly different. You find yourself in a black room with two door ways. You can't tell how exactly, but you know in your gut this is connected to the other world. You look at each door way and watch as the ethereal light spills out from under them into your black room. Someone you know one will pull you back into the world you were in before, the other seems to tell you it could make you over and start this gambit all again.
//which do you choose?//
----
➤ [["Return to the old Dream"|ReturnToLexisCamp]]
➤ <<link [["Dream something new"|Startup]]>>state.resart();<</link>>!! In the dream once more
____
You barely remember opening the door, but somehow, in a dreamy state, you've found yourself lying down on the mossy floor of the old grotto you have been in before. You gain your barrings and rise to your feet looking about the ethereal chamber as it almost seems to pulse and waver in time with your blurry vision. You feel a strange pressure in the room as two pink glowing orbs blink to life in the dark. A familair voice fills the air.
"@@.lexi; Well well, look who managed to crawl their way back, guess this pup just couldn't resist the charms of this little dream pit huh? hehehe@@"
With that, Lexi emerges from the shadows of the caves tree and pats you on the head, "@@.lexi;I can tell its just a visit this time, but glad to have you dreamer. Play, fill your delights, I'll be around if you need me.@@"
With that they turn into a dark mist and fade from view, leaving you to your own devices. Once again, lost in the Empyrean midden of the Immortal coils, a playground for your desires ~
----
➤ [["Continue"|CampMain]]!! Inside A Wicker Hut
----
<<if Flag("wogrun")>>\You turn to run and before you can even manage to get up from the mat a large webbed hand has curled around your shoulder and holds you back with unexpected strength. You hear the wood creak as the being behind you lean in and say in a soft and measured voice, "@@.fyrfli;No..Run..Rest@@"<br>The clammy hand releases you gently and lets you turn back to face the being. <<SetFlag "wogrun" false>><</if>>You look into those amber eyes and the waterfall of dark silken hair that falls around them as an amphibious face reveals itself. The towering frog woman reaches over you to a large jar atop a shelve overhead, she gently taps it and suddenly a collection of insects within begin to glow casting the room with a shimmering green light.
With her face lit by the glow she offers you a wide smile, her frog like mouth stretching up and back near her nubby ears. She has a curious look in the cross shaped pupils of her large frog like eyes. She stands tall with heavy curves supported by powerful legs. She appears to be largely nude save for a drapping of coursely woven nets and ropes decorated with various shells and trinkets. It appears the trap maker might have been this portly amphibian. You beging to speak, "@@.player;uh, hello there...what, did you do to me?@@"
She brushes her hair back and begins to speak in a way that makes it clear she's not too fluent in your language, "@@.fyrfli; Trap...no for..you. Wog, Fix?@@"
Meekly she puts her fist in her palm and then points to the bandage wrapped around your head and makes an odd rolling gurgly noise. It seems she was the one to mend you after your fall, guess she felt bad trapping you.
But looking into those eerie eyes and her witchy vibe, you aren't sure what her intentions are.
//What would you like to do?//
----
➤ <<link [[Thank her and Introduce Yourself|MeetFyrfli1]]>><<SetFlag "wogintro">><</link>>
➤ <<link [[Ask about the trap|MeetFyrfli1]]>><<SetFlag "wogask">><</link>>
➤ <<link [[Try to run|MeetFyrfli1]]>><<SetFlag "wogrun">><</link>>!!Inside a wicker hut
----
<<if Flag("wogintro")>><<SetFlag "wogintro" false>>"@@.player; Um, Thank you for helping me. My name is $player.name. What-who are you?@@" you say while trying to get a bead on the emerald skinned frog-maiden. She takes a moment to translate in her head, a webbed finger on her blue lips, her amber eyes bobbing. She then replies in a, chripping tone pointing to herself "@@.fyrfli;$player.name ..you..mmm..mm..Shee-wog..Sheewog@@"<br>She gurgles, shakes her head, and stutters out "@@.fyrfli;uh, wog name..mmm@@", before she excitedly grabs up the jar of glowing bugs again and taps on it, "@@.fyrfli; Ah, Fyr..Fli..Fyrfli@@"<br><br>It appears her name sounds like firefly, "@@.player;Fyrfli the sheewog?@@"<br><br>She nods with a beaming smile and then her eyes wobble towards the cauldron across the room before saying, "@@.fyrfli;$player.name rest... wog feed?@@"<br><br>//It seems as though she’d like you to eat her stew. What would you like to do?//<br>//💕 @@.signage;New Relationship unlocked: Fyrfli the motherly Sheewog@@//<<SetRelation "fyrfli" 20 10 "Dotting" "Friendly">>
----
➤ <<link [[Accept her offer of food and rest|MeetFyrfli2]]>><<SetFlag "wogeat" true>><</link>><br>➤ <<link [[Decline the food and rest instead|MeetFyrfli2]]>><<SetFlag "wogrest" true>><</link>><br>➤ <<link [[Accept food (lie) and attempt to run|MeetFyrfli2]]>><<SetFlag "wogrun" true>><</link>><br>
<<elseif Flag("wogask")>><<SetFlag "wogask" false>>Cautiously you ask the matronly frog what the trap was for. She eyes you up and down, moistens her lips and says flatly, "@@.fyrfli;Prey.@@"<br>She then looks into your eyes piercingly, "@@.fyrfli;You... Not bad mun-kin? No prey, yes?@@"<br><br>//how do you respond?//
----
➤ <<link [[Introduce yourself|MeetFyrfli1]]>><<SetFlag "wogintro" true>><</link>><br>➤ <<link [[Attempt to run|MeetFyrfli1]]>><<SetFlag "wogrun" true>><</link>><<elseif Flag("wogrun")>><<SetFlag "wogrun" false>>You look into the frog womans large shining eyes and over to the door out of the hut, you take your chance and try to run. You stumble up from the mat with your head aching. You manage to stumble a few planks forward before you feel a strange rubber mass slap into your back. It sticks to you and with surprising strengths pulls you stumbling back onto the mat. As you flip around you realize it was the frog maiden's powerful tongue reeling you back in. Her purple tongue retracks, slurping back into her mouth as she gives you a somewhat embarrassed expression. "@@.fyrfli; No run..you head, ..need rest.@@"<br>She pats the mat and suggests you lay down. She then points to herself and says, "@@.fyrfli;Shee-wog, sheewog... umm..wog name...?@@", She thinks for a moment and then pulls down the jar of glowing bugs again and taps the jar, "@@.fyrfli;name, fyr..fli, fyrfli....you name?@@"<br><br>It appears her name sounds like firefly and she's asking for yours. You reply, "@@.player;Fyrfli the sheewog? I, oh, my name is $player.name.@@"<br><br>She nods with a beaming smile and then her eyes wobble towards the cauldron across the room before saying, "@@.fyrfli;$player.name rest... wog feed?@@"<br><br>//It seems as though she’d like you to eat her stew. What would you like to do?//<br>//💕 @@.signage;New Relationship unlocked: Fyrfli the motherly Sheewog@@//<<SetRelation "fyrfli" 15 5 "Dotting" "Friendly">>
----
➤ <<link [[Accept her offer of food and rest|MeetFyrfli2]]>><<SetFlag "wogeat" true>><</link>><br>➤ <<link [[Decline the food and rest instead|MeetFyrfli2]]>><<SetFlag "wogrest" true>><</link>><br>➤ <<link [[Accept the food (lie) and attempt to run|MeetFyrfli2]]>><<SetFlag "wogrun" true>><</link>><br><</if>>
<<SetFlag "fyrflifat" 0.1>><<SetFlag "fyrfligainrate" 0.01>><<SetFlag "fyrflifull" 0.01>><<SetFlag "fyrfliink" 0.5>>!! Inside Fyrfli’s Hut
----
<<if Flag("wogeat")>>\<<SetFlag "wogeat" false>><<if $player.gluttony.current >= 50>>\your ears perk up at the thought of eating, before you can reply your gluttonous belly is already loudly rumbling. You couldn’t turn down food if you tried. You nod vigorously. <<elseif $player.gluttony.current gte 25 and $player.gluttony.current lt 50>>A gurgle rolls through your belly. You’re not one to turn down free food. You eagerly ask for food.<<else>>you nod to Fyrfli expressing interest in her cooking. It smells delightful and you are quite famished after all.<</if>><br>Fyrfli purs knowingly and does an excited wiggle, her bare breasts and chubby middle wobbling in turn as she saunters across the room, humming happily to herself. You watch as she ladles out a large portion of the thick stew, giving it a quick taste before filling a bowl for you. With the bowl steaming and almost spilling she waddles her way back to you and hands the large bowl to you.<br><br>Its a red stew full of rice, veggies, rounds of sausages and a scattering of some unidentifiable crustacean. Its smell is strong and hearty, it reminds you of Cajun cooking back in the waking world, perhaps it is gumbo?<br><<if $player.gluttony.current >= 25>>You simply can’t wait to try it, you dive right in gulping down big spoonfuls of the delicious stew. It tastes rich and buttery with a kick of peppery spice with just enough earthy murky complexity to let you know, this was made from the gifts of the swamp. Between sloppy mouthfuls you ask the sheewog what this concoction is.<<else>>After admiring its makeup, you pull up a healthy spoonful and place its thick contents into your mouth. Its flavors dance in your tongue. It tastes rich and buttery with a kick of peppery spice with just enough earthy murky complexity to let you know, this was made from the gifts of the swamp. Out of curiosity you ask the big sheewog what this concoction is.<</if>><br><br>With a proud smile she says, "@@.fyrfli;$player.name like?@@" and then points to the bowl, thinks of what words to use but shakes her head and says something in her native language instead, "@@.fyrfli; umm...//ketok o’ Frahgrul//@@"<br><br>Frog-gruel? You’re not sure what she said, but you are sure that you like it. You dig in.<br><br>***<br><br>With your belly filled and your bowl emptied, you find warriness settling into you. The frog woman notices youre sleepiness and lets you get settled for rest. You watch her waddle away, humming to herself as she begins to clean up the mess she made in the kitchen. You take note of the way the strange lobster like tail atop her wide bottom sways with the dancing of her hips. After a short time you manage to drift off to sleep.<<set $player.fullness.current += 28, $player.calories.current+= 500>>
----
➤ [[Continue|MeetFyrfli3]]<<elseif Flag("wogrest")>><<SetFlag "wogrest" false>><<if $player.gluttony.current gte 30>> Despite a gluttonous part of you desperately wanting to indulge right now, you find your body still feels too weak and your head hurts too much right now to be trusting the cooking of a frog, opting instead to rest your aching head, "@@.player;no thank you, I am okay for now@@" you largely lie. However your lie barely holds up a moment before your lusty stomach begins gurgling up a hungry storm. Fyrfli purs knowingly and does an excited wiggle, her bare breasts and chubby middle wobbling in turn as she saunters across the room to the kitchen, humming happily to herself. You watch as she ladles out a large portion of the thick stew, giving it a quick taste before filling a bowl for you. With the bowl steaming and almost spilling she waddles her way back to you and hands the large bowl to you<br><br>Its a red stew full of rice, veggies, rounds of sausages and a scattering of some unidentifiable crustacean. Its smell is strong and hearty, it reminds you of Cajun cooking back in the waking world, perhaps it is gumbo?<br><br>You simply can’t wait to try it, you dive right in gulping down big spoonfuls of the delicious stew. It tastes rich and buttery with a kick of peppery spice with just enough earthy murky complexity to let you know, this was made from the gifts of the swamp. Between sloppy mouthfuls you ask the sheewog what this concoction is.<br><br>With a proud smile she says, "@@.fyrfli;$player.name like?@@" and then points to the bowl, thinks of what words to use but shakes her head and says something in her native language instead, "@@.fyrfli; umm... //ketok o’ Frahgrul//@@"<br><br>Frog-gruel? You’re not sure what she said, but you are sure that you like it. You dig in.<br><br>***<br><br>With your belly filled and your bowl emptied, you find warriness settling into you. The frog woman notices youre sleepiness and lets you get settled for rest. You watch her waddle away, humming to herself as she begins to clean up the mess she made in the kitchen. You take note of the way the strange lobster like tail atop her wide bottom sways with the dancing of her hips. After a short time you manage to drift off to sleep.<<set $player.fullness.current += 28, $player.calories.current+= 500>>
----
➤ [[Continue|MeetFyrfli3]]<<else>>Even if you’re a bit famished you find your body still feels too weak and your head hurts too much right now to be trusting the cooking of a frog, opting instead to rest your aching head, "@@.player;no thank you, I am okay for now@@". Fyrfli’s beaming expression fades to concern as she says, "@@.fyrfli; oh.. no hungry?@@", but her chipper attitude soon returns as she begins to fluff up your pillows and lays you down with a gentle push from her chest sized hands. You can’t help but watch as her heavy breasts hang in your face as she pulls bedding around you. She says, "@@.fyrfli; head hurt.. rest now, hungry later@@".<br><br>With that she leaves you to rest up. You watch her waddle away, humming to herself as she begins to clean up the mess she made in the kitchen. You take note of the way the strange lobster like tail atop her wide bottom sways with the dancing of her hips. After a short time you manage to drift off to sleep.<</if>>
----
➤ [[Continue|MeetFyrfli3]]<<elseif Flag("wogrun")>>/<<SetFlag "wogrun" false>>You lie to the frog woman and tell her you’d like to try her stew. Fyrfli purs proudly and does an excited wiggle, her bare breasts and chubby middle wobbling in turn as she saunters across the room, humming happily to herself. You watch as she ladles out a large portion of the thick stew, giving it a quick taste before filling a bowl for you. You watch as her wide backside wobbles as she sways her hips, a strange lobster like tail at her back dragging across the floor happily. You pull your eyes away from her chubby figure and to the soft glow of the front door.<br><br>You take the opportunity to leap up from bed and rush past the frog woman and dive for the door. The wicker henges of the door creak open as you throw yourself outside, hearing the Sheewog behind you croak in surprise. You run out into the swamp pulling the head dressing off of your forehead. As you escape you look back to see Fyrfli walking out into the moonlight with a very disappointed frown on her face, the steaming bowl of stew clutched meekly in her large hands.
----
➤ [[Continue|SwampMain]]<</if>>!!After your rest
----
You awaken in the sheewogs cot, feeling surprisingly rejuvenated. The pain from before seems to have vanished. You yawn and stretch out in the cot as you watch the morning light trickle through cracks in the wicker huts roof.
You turn your head and notice the large frog woman emerging from the pool at the center of the hut, her orange eyes transfixed on you. Dripping wet and mostly naked as before, she waddles over to you wringing her large hands as she lets out a happy purr.
She coos, "@@.fyrfli;Morning...good to you?@@"
The floorboards creak under her weight as she kneels next to the coat, her big eyes bright as she smiles at you.
"@@.fyrfli;You..better? Yes?...I check?@@"
<<script>>update(RNG(360,480),0.1)<</script>>
//Seems she wants to check your injuries. What would you like to do?//
----
[[Let her check you out|MeetFyrfli4]]
<<link [[Tell her you’re fine|MeetFyrfli4]]>><<SetFlag "resisted">><</link>>!! Entering the litter
----
"@@.laurent;Wonderful, just as I suspected. Come come, join me in my chambers@@" says the voice as they withdraw their arm and close the curtain behind them. The small door of the litter's cabin seems to widen and then open like a great maw, steam and spicy smoke spilling out of its dark hallow. As you approach, the cabin seems to lean in towards you and just as youre about to climb its steps some of the hands from below the litter coil out like seprents and push you up into the cabin. You flop face first into a doughy round surface that sloshes like a water bed. You hear a chuckle and look up, realizing you've fallen onto the cabin's occupant. Sliding off their turgid belly and falling back into the cabins plush seating you look upon your host.
They are immense, a massive being with a belly so fat it makes it hard to tell if they have a body below it or if theyre simply part of this cabin. The ruddy brown of their skin glistens with sweat and luxurious oils and draped in jewels and necklaces. They wear fine silky white lace and am assortment of ornate décor, all bobbling about their fat swaddled body. The white silk of their blouse is partially see-through thanks to the moisture of their well oiled body, the poor garment struggles to stretch across their large breasts, held up by a single straining button. They have multiple arms, all plump as sausages, one hand resting on the peak of their mountainous belly, one is swirling a glass of dark wine and two others are engaged in lighting up a new cigarillo.
Their head is draped in a fine silken veil, not unlike a wedding veil and their face is obscured by a porcelain mask reminiscent of a dolls face, all made stark against the rich brown of their shiny skin. The pull the cigarillo up to the lips of the mask and pull on it delicately, relishing its flavor, before spilling the spicy herbal smoke into the cabin with you.
The whole room creaks as they lean forward and begin to speak, "@@.laurent;Welcome, welcome my dear, I see you've already met my luxurious dedication to corpulence, huhuhu@@"
They give their great belly a playful slap and chuckle and then put a proud hand to their plush chest. "@@.laurent;I am Baronet Laurent, a Grand Larder of the Coven of Ceateca@@"
The arms from outside the cabin stretch up to the windows and begin clapping and applauding the Baronet. He chortles and bows as much as his swollen form would allow, "@@.laurent;Ah, merci merci, and these little accoutrements are my kyupid collection, they help me with my, ahem, mobility needs@@"
With that he brings his glass of wine to his masked lips and sups from the glass with a savoring flourish.
💕 @@.signage;New relationship unlocked: living larder, Baronet Laurent@@<<SetRelation "laurent" 10 5 "Unknown" "Friendly">>
----
➤ [[Introduce Yourself|MeetLaurent2]]
➤ [[Ask about the Baronet’s offer|MeetLaurent2]]
➤ [[Ask about the Coven|MeetLaurent2]]!!The being's offer, denied
----
<<if Flag("laurentmet")>>The baronet clicks their tongue and says, "@@.laurent;Ah, alas, another time then my dear. Take care and enjoy the bounty of the midden. Till we next meet.@@"<br><br>With that they close their curtains as their litter lifts onto its limbs and wobbles off into the woods.<<else>>The voice within the cabin tsks their tongue and pulls their arm back into the window, closing the curtain behind them.<br><br>With a disapointed tone they reply, "@@.laurent;Ahem, well then.. I won’t waste my time on a child of man who knows nothing of the pleasures this world gifts upon us. Begone petulant one.@@"<br><br>With that their little lifts onto its limbs and wobbles off into the woods.<</if>>
<<script>>update(RNG(1,10),1.1)<</script>><<StatMessage>>
----
⮌ [["Continue"|SwampMain]]!! Inside the Baronet’s cabin
----
Before you can speak the Barron jostles slightly closer to you with a grunt, his belly spilling out and washing up against your knees. "@@.laurent;Now let’s get down to business.@@".
He finishes his glass of wine and snaps his fingers. Suddenly a dark hands emerge from the walls of the cabin with a new bottles of wine. The Baronet looks them over and selects one, which in turn the hands fill his glass. They also fill a second glass and offer it to you.
"@@.laurent;You see, as a living larder, my work for the coven is to provide financial and material support, largely that’s me acquiring succulent fat that my luxurious body converts into our dearest treat, ambrosia. I’m like a wineskin, full of delight.@@"
You notice his body moving and audibly sloshing like it was full of fluid, I guess he is a bit of a wineskin.
He puts out a hand and the dark hands of the cabin hand him what looks to be a menu from a fancy restaurant, "@@.laurent;Here we have the main services I offer, I specialize in fat transfer but I have a few other things I can provide in the arts of gluttony. Please feel free to browse and let me know if you find anything of interest. We who follow the ways of the insatia do so delight in making others happy in their flesh@@"
//What would you like to do?//<<script>>update(RNG(0.1,1),0.5)<</script>><<StatMessage>>
----
➤ [[Review Menu|LaurentMenu]]
➤ [[Talk|LaurentTalkStart]]
⮌ [[Leave|MeetLaurent2X]]!!Inside The Baronet's Cabin
----
You look over the baronet's menu of services, <<print either("enjoying its fancy design","appreciating its fillagreded edges","skimming its contents")>>. As Laurent <<print either("puffs on his cigarillo with a savoring wiggle","sips his wine with a delighted twiddle of his fingers","enjoys a plump sausage dish for his supper","reads a book diligently","fidels with their mask","checks the windows discreetly","lets the hands of the cabin fondle his belly","casually plays with his belly fat","gently rubs at his bubbling guts","attempts to button his blouse but can't quite reach any of the holes")>>
The menu appears to list these options.
@@.signage;
* Fat removal - Free of charge
Fat will be painlessly removed from your body and added to the coven's reserves. It's a non-invasive outpatient operation. Instantly lose 5-15 pounds of pure body fat.
* Fat injection - $8
Fat will be painlessly and evenly pumped into your body, filling out ones shape as desired. This is a non-invasive outpatient operation and the body should adjust to the new weight immediately.
* Stomach capacity expansion - $5
A regiment of insatia crafted black-flesh fills the stomach past it normal capcity and stretches the organ out. Done safely, stomach capcity can be greatly increased under its mutagenic effects.
* Gluttony enhancement - $2
Venom of a glut wyrm is used to stimulate the users natural gluttonous urges and create a temporary indulgent state
* Dreamweaving training: School of Gluttony
Laurent will teach the guest how to train their dreamweaving practices and incorporate gluttony based magics. [Not currently available]
@@
//What would you like to do?//
----
➤ [[Fat Removal|LaurentFatRemove]]
<<nobr>><<if $player.spall.current >= 8>>➤ [[Fat Injection|LaurentFatInjection]]<br><</if>><<if $player.spall.current >= 5>>➤ <<link [[Stomach Expansion|Laurentservices]]>><<SetFlag "services" "stomachexpansion">><</link>><br><</if>><<if $player.spall.current >= 2>>➤ <<link [[Gluttony Enhancment|Laurentservices]]>><<SetFlag "services" "gluttony">><</link>><br><</if>><</nobr>>➤ [[Talk to Laurent|LaurentTalkStart]]
[[Change mind and leave|MeetLaurent2X]]!!Talking with the Baronet
----
//What would you like to talk to Laurent about?//
----
<<if Flag("blairmet")>>➤ [[Ask about Blair the beast woman|LaurentAskBlair]]<br><</if>><<if Flag("hasglutcurse")>>➤ <<link [[Ask about your curse|LaurentTalk]]>><<SetFlag "asked" "cursemark">><</link>><br><</if>>➤ <<link [[Ask what he is|LaurentTalk]]>><<SetFlag "asked" "species">><</link>>
➤ <<link [[Ask about this world|LaurentTalk]]>><<SetFlag "asked" "world">><</link>>
➤ <<link [[Ask about the Baronet|LaurentTalk]]>><<SetFlag "asked" "baronet">><</link>>
➤ <<link [[Ask about treatments|LaurentTalk]]>><<SetFlag "asked" "treatments">><</link>>
➤ <<link [[Ask about coven|LaurentTalk]]>><<SetFlag "asked" "coven">><</link>><<if Flag("metmelapoidguard")>><br>➤ <<link [[Ask about Melapoids|LaurentTalk]]>><<SetFlag "asked" "melapoid">><</link>><</if>><<if Flag("fyrflimet")>><br>➤ <<link [[Ask about Sheewogs|LaurentTalk]]>><<SetFlag "asked" "sheewogs">><</link>><</if>><<if Flag("seenmilktemple")>><br>➤ <<link [[Ask about The Milk Monastery|LaurentTalk]]>><<SetFlag "asked" "milkmonastery">><</link>><</if>><br>➤ <<link [[Ask about Alps|LaurentTalk]]>><<SetFlag "asked" "alps">><</link>>
[[Check service menu instead|LaurentMenu]]
⮌ [[Leave|MeetLaurent2X]]!! Within The Baronet’s Cabin
----
You decide to pass up any of the Baronet’s offers and hand the menu back to him.
The Baronet puffs on his cigarillo and purs, "@@.laurent;Hmmm, nothing catching your eye? Fair fair, to each their own. If you ever find you are in need of my services you can usually find me ambling around the woods. If you are in need of more intensive modifications or are at interested in what our coven is about, look for our camp on the outskirts of the Xinulba ruins. My compatriots would so enjoy a visit from new flesh, I am sure@@"
With that, the Baronet gives as much of a bow as his massive belly would allow and opens the door for you, letting you step your way out of the cabin.
"@@.laurent;Aidue my dear, safe travels.@@" says Laurent as the cabin closes and the managere of limbs below the litter unsteadily raise it back into the air. With a bit of wobbling they manage to carry the Baronet away.
<<script>>update(RNG(5,15),1.1)<</script>>
----
➤ [[Continue|SwampMain]]!! the Baronet's Services
----
You request the fat removal service from Baronet Laurent, to which he replies with a chuckle, "@@.laurent; <<print either("huhuhu, I suppose not everyone cares for the lover-like embrace of being swaddled in fat as much as I. Let me see what we’re working with","hm, you’d like me to skim a little cream off the top, well I’d be happy to have the donation. Now let me get a good look at you.","oh, feeling like donating some fat towards our cause, huhuhu, come closer dear, let me size you up, or well, in this case, down.","Ah, you’d like to drop a few pounds and add it to our reserves, much appreciated. Let me see what we’re working with here")>>.@@"
The seat you’re resting on seems to shift and morph on its own pushing you into a standing position in front of the Baronet. The baron lifts your shirt and begins to poke and prod at your body.
<<if $player.fat.current < 10>>"@@.laurent;hmmm, you’re quite slender as it is my dear. I’m afraid it wouldn’t be safe for your body if I were to take any more fat off of you. Perhaps there’s something else I can help you with?@@"<br><br>You’re disappointed but perhaps the Baronet is right. <<else>><<if $player.fat.tier > 7>>"@@.laurent;huhuhu, my dear you are simply swimming in fat, you clearly take to obesity like a fish to water. Glorious. Well if you are so eager to be relieved of some of this beautifully homegrown adipose I will eagerly accept.@@"<<elseif $player.fat.tier >5 >>"@@.laurent; huhuhu, what a lushly overfed bloom of fat you’ve diligently grown here, your body is simply stuffed with delicious adipose. If you’re so eager to be unburdned of this beauty I am eager to oblige.<<elseif $player.fat.tier >3>>"@@.laurent; hmmm, my my, such a succulent garden of adipose you’ve cultivated here my dear. If you’re willing to spare some of this lovely fat I’ll eagerly accept.<<else>>"@@.laurent; hmmm, seems you do have a meager bit of succulent fat to spare, if you’re willing to part with it I’ll eagerly accept.@@"<</if>><</if>>
You nod your head in agreement to which the blobby Baronet chortles happily. His arms grab tightly around your sides and pull you close to his porcelain mask. You watch as a long purple tentacle-like tongue slips out of the masks mouth slit and snakes it’s way to your belly. You feel an uncomfortable shiver through your body as the tongue somehow painlessly slips inside your body through your navel. It makes you feel sick, but also somehow exhilarated as the monsters tongue wiggles around inside the fat of your body. You watch as your fat begins to shrink as round lumps roll up the hollow tongue and up into the baronet’s body, like a great fat sucking mosquito.
After a moment of drinking down your adipose tissues the tongue finally withdrawls from your body and slurps back up into the Baronet’s mask. He gives a satisfied sigh and pats the top of his massive gurgling gut and says, "@@.laurent; <<print either ("mmmmn, simply decadent my dear","my what a creamy delight your flesh is","mmmn, my dear, your fat has such a delectable flavor","Hmm mmn mnn, delicious. I am a gourmet of fat, so let me tell you my dear, your taste and quality is exquisite")>>. Should you find yourself growing burdened once more by that sweet creamy fat you just come find 'ol Baronet Laurent and I’ll be happy to drink you up once again. Huhuhu.@@"
The Baronet leans back in his chair, hands folded over his great chest, "@@.laurent;Now, will that be all my dear or were there other services you’d like to receive, perhaps another round?@@"
<<set $player.fat.current -= RNG(8,15)>><<script>>update(RNG(0.1,5),1.1)<</script>><<StatMessage>>
//what would you like to do?//
----
➤ [[Recieve Another Service|LaurentMenu]]
⮌ [[Leave|MeetLaurent2X]]!! the Baronet's Services
----
You request the fat injection service from Baronet Laurent, to which he replies with a chuckle, "@@.laurent; <<print either("huhuhu, I see you're a fellow appreciater of the beauty of adipose. Let me see what we’re working with","hm, you’d like to add a little cream to your crop, well I’d be to donate some of my bounty. Now let me get a good look at you.","oh, feeling like growing a little more plush my dear, huhuhu, come closer dear, let me size you up, in this case, liuterally.","Ah, you’d like to gain a few pounds and add it to your reserves, I can appreciate that. Let me see what we’re working with here")>>.@@"
The seat you’re resting on seems to shift and morph on its own pushing you into a standing position in front of the Baronet. The baron lifts your shirt and begins to poke and prod at your body.
<<if $player.fat.tier>=7>>"@@.laurent;huhuhu, my dear you are simply swimming in fat, you clearly take to obesity like a fish to water. Glorious. Well if you are so eager to add to this bounty of beautifully homegrown adipose I will eagerly donate some of mine.@@"<<elseif $player.fat.tier >5 >>"@@.laurent; huhuhu, what a lushly overfed bloom of fat you’ve diligently grown here, your body is simply stuffed with delicious adipose. If you’re so eager to expand this beauty I am eager to oblige.<<elseif $player.fat.tier >4>>"@@.laurent; hmmm, my my, such a succulent garden of adipose you’ve cultivated here my dear. If you’re eager to grow it bigger I am happy to oblige.<<elseif $player.fat.tier > 2>>"@@.laurent; hmmm, seems you do have a meager bit of succulent fat clinging to your bones but cearly not enough as I'm sure you'd agree. I can see you're in need of my service and I am more than happy to help you bloom, if you’re willing to part with it I’ll eagerly accept.@@"<<else>>"@@.laurent; hmmm, you're all skin and bones my dear. I can see you're in great need of my plumping services. Not a worry, I'll have you filled out in no time!@@"<</if>>
You nod your head in agreement to which the blobby Baronet chortles happily. His arms grab tightly around your sides and pull you close to his porcelain mask. You watch as a long purple tentacle-like tongue slips out of the masks mouth slit and snakes it’s way to your belly. You feel an uncomfortable shiver through your body as the tongue somehow painlessly slips inside your body through your navel. It makes you feel sick, but also somehow exhilarated as the monsters tongue wiggles around inside the fat of your body.
You hear the baron's massive stomach begin to gurgle and lurch as little bulges begin to flow down the length of the tongue and into your belly like a rubber hose. With each throbbing pulse of the tongue you feel fat being added to your body; first pooling in your belly and then spreading out over you.
After a moment of pumping you full of adipose tissues the tongue finally withdrawls from your body and slurps back up into the Baronet’s mask. He gives a satisfied sigh and pats the top of his massive gurgling gut and says, "@@.laurent; <<print either ("mmmmn, hows that my dear?","My my, so creamy and plump, what wonderful results","mmmn, my dear, your body takes to new fat like nothing else, simply lovely results","Hmm mmn mnn, there we are, fresh new fat straight from my private stock")>>. Should you find yourself craving more sweet creamy fat to fill your curves you just come find 'ol Baronet Laurent and I’ll be happy to pump you up once again. Huhuhu.@@"
The Baronet leans back in his chair, hands folded over his great chest, "@@.laurent;Now, will that be all my dear or were there other services you’d like to receive, perhaps another round?@@"
<<set _gain to RNG(8,15), $player.fat.current += _gain, $player.spall.current -= 5, $stats.gain += _gain>><<script>>update(RNG(0.1,5),1.1)<</script>><<StatMessage>>
//what would you like to do?//
----
[[Recieve Another Service|LaurentMenu]]
⮌ [[Leave|MeetLaurent2X]]This scene is not written yet
[[Back|CampMain]] !!Lexi’s description
----
You look over the imp. They float about in the air, so judging their height is a little difficult but they appear to be around four feet tall. Their body is covered in silky <<print iscolor(colorsynonyms("black"))>> fur with spots of bare <<print iscolor(colorsynonyms("grey"))>> skin around their face, chest, bottom and belly.
They have large bat like ears, each pierced with jewelry; a bird skull hangs from their right ear. On either side of their forehead emerges short <<print iscolor(colorsynonyms("white"))>> horns. Their hair is of a dark wine color and is brushed over one side of their face. Their glowing pink eyes are large, round and sharp like that of a bird of prey. They have two slits for a nose and a wide thin purple cleft-lipped mouth full of tiny sharp teeth.
Their neck is adorned with an ornate ringed collar covered in carvings of eyes. They appear to have three pairs of small breasts lining their torso, each set tapering down to smaller sizes than the last. Their chest is bare save for some X shaped black tape over their nipples. Their middle is plush and round but still relatively small like the rest of them.
Their body overall is rather petite but their hips and thighs are disproportionately wide giving them a very exaggerated figure. On those hips sits their beclawed hands that jingled with bracelets and an eye covered bangles that matches their collar. Their round thighs tapper down to small points ending in fluffy bird like talons. Behind them swishes a long spider-monkey like tail that hangs over their bare ape-like heart-shaped bottom.
Their tail ends in a barbed tipped scorpion-like stinger that makes a chitter noise as it moves, much like that of a rattle snake. Its venom sacks look full.
Your observation period ends when Lexi chimes in, "@@.lexi;<<print either("Anything I can do for you pup? Or are you just window shopping? Hehehe.","Hey, eyes over here pup, did you need something or not?","Hey you okay pup, you’re acting like you’ve never seen an alp before, hehehe. What can I do for you?","Uh, glad your appreciating my lil’ bod but did you need something or what?")>>@@"
----
➤ [["Ask about.."|asklexiabout]]
➤ [["Get advice on..."|advicelexi]]
➤ [["Give Lexi..."|GiveLexi]]
➤ [["Flirt..."|FlirtLexi]]
➤ [["Dreamweaving Training"|TrainLexi]]
⮌ [["Nevermind.."|CampMain]] !!Saving the lizard girl
----
You decide to help the poor creature and hurry over. You see the scaly orange girl’s large reptilian eyes brighten as you approach, she yips, "@@.kip;Oh oh oh! Yesyesyes! Thank you, please please help me, I’m stuck. I was hungry, digging for meal-worms when this fell on me and closed up. I can’t get it open!@@"
Her little pink scaled claws grip the bars desperately trying to reach the lock, but it’s too cramped a fit despite her being small and slender.
You look over the cage and notice the lock on it is an old combination lock. You suppose you could take a wild guess on the combination and hope for the best, although the lock itself looks pretty fragile and rusted. You might be able to get it open with a good hit from a rock.
As you contemplate what to do you look at the pouting reptile girl in the cage. She was quite small, probably no bigger than 3 and a half feet tall. Her chest was mostly flat and she carried the majority of her meager weight in her hips and thighs. She had little frills that vaguely resembled hair or droopy ears that framed her face. Crunched up awkwardly in the cage, tangled in her tail, she was still quite cute.
She mewls, "@@.kip;Please help me, I don’t like cages. Master used to keep me in one when I’d steal food from the kitchen. Ugh, and I’m so hungry@@" her belly grumbles indignantly.
//What should you do?//
----
➤ [[Try to solve the combination|MeetKip2]]
➤ [[Break lock|MeetKip2]]!!Saving the lizard girl
----
Before you attempt anything with the lock you notice something odd, there’s no bottom to the cage! You chuckle to yourself as you simple lift up the cage off of the mewling lizard girl.
Her eyes go wide as she looks around herself in confusion and then up at you and beams a goofy sharp toothed grin. She untangles herself and bounces to her little gecko feet, her plump tail wagging excitedly. She bounds over to you and hugs your hips, peering up at you.
She squeaks "@@.kip;Yip yip! Thank thank thank you! You’ve saved my life!@@"
You have doubts that her life was in danger, she would have figured it out eventually, or at least you hope as much. You look into this small beings joyous expression and feel good about yourself anyways.
She steps back giving you a good look at her. Short, slender, curvy, her little reptilian form is squeezed into a pair of running shorts and a dirty oversized tank top. Around her thin waist she has tied the arms of an old rain coat to form a makeshift skirt that trails down to her proportionately wider hips and over the back of her tail. All her clothes look to be borrowed from regular humanoids and aren’t quite the right size for this little being.
Bouncing her meager chest as she wiggles excitedly she squeaks out, "@@.kip;You saved me! That makes you my new master! Yip yip! It’s the Geckling way!@@"
She wrings her claws nervously as she smiles at you eagerly, "@@.kip; I am Kip, the servant Geckling, do you accept me? Will you be my master?@@"
You’re a little taken aback, you’re unsure what any of this means. You ask her to explain what this would entail. She excitedly replies, "@@.kip;Whatever you want it to master. I could cook and clean for you, I could, well no, I can’t actually cook. And I hated cleaning for Old-Master. I ummmm, oh, I could keep you warm, or or, uh, I could eat your table scraps. I could ummm...ugh my tummy@@". She crunches up around her hungry middle as she continues to try and think up something.
💕 @@.signage;Relationship unlocked: Kip the Geckling@@
//How do you respond?//<<SetRelation "kip" 20 10 "Unkown" "Friendly">>
----
➤ <<link [[Accept|MeetKip3]]>><<SetFlag "acceptedkip">><</link>>
➤ <<link [[Decline|MeetKip3]]>><<SetFlag "declinedkip">><</link>>
<<SetRelation "kip" 20 20 "feedee">>
<<SetFlag "kipfat" 0.1>><<SetFlag "kipgainrate" 0.01>><<SetFlag "kipglutworm" 0.1>><<SetFlag "kipfull" 0.01>><<SetFlag "kipkink" 0.5>>
!!Kip’s new master
----
<<if Flag("declinedkip")>><<SetRelation "kip" 15 10 "Unkown" "Friendly">>You shake your head and say, "@@.player; Thank you but I’m not interested in owning any one.@@"<br><br>Kip continues to hop from foot to foot with excitement and says, "@@.kip;That’s okay master, you don’t have to own me if you don’t want to. It’s whatever you want! I live right here now after I ran away from Old-Master, so you can come visit me anytime!@@"<br><br>It seems she already decided for you.
<<else>>You’re not entirely sure what you’re getting yourself into, but you nod your head and say, "@@.player;Well, I suppose I could be your master if that’s the way your people do this.@@"<br><br>Kip flips into the air, her frills vibrating and she squeaks and yips with excitement, "@@.kip;Yip yip, a new master! A nice, smart Master. Better than Old-Master. I can come live with you? Yes yes?@@"<br><br>You feel bad but briefly explain that you might not be here for long and that you don’t have a home here. Kip isn’t one to be discouraged it seems as she simply wags her tail and says, "@@.kip; Oh! Well that’s okay master you can just come live with me! I found a place to stay here in the junkyard when I ran away from Old-Master, you’ll love it and you can come visit anytime!@@"<</if>>
Kip’s excited bouncing is once again interrupted by the hungry growls of her belly, she laughs and says, "@@.kip;Come come Master, I’ll show you were I live, we can share a meal!@@"
//Guess there’s not much else to do but follow the bubbly gecko girl//
----
➤ [[Continue|MeetKip4]]!!Kips Camp
----
You follow after the little Geckling, watching her tiptoed bobbing gait as she weaves and runs through the various litterings of the scrapyard. She leads you to an area close to the city walls where pipes drop refuse into a large trench filled with waters from the swamp and brackish sea, it’s not the most pleasant of smells to say the least. Further on she takes you up a piled hill and down into a little shaded hide-away area where a crisscross network of pipes lead into the city. The large pipes create a canopy over which waterproof tarps have been lain across creating a cozy and expansive tent.
Inside the "tent" is a rather well made campsite of sorts. Fresh water dribbles out of a broken pipe and into a basin. A steam vent in the city wall hisses out against a bag full of herbs that fills the tent with a lovely looming scent that eliminates the heavy stink of the rest of the scrapyard. lines are hung around holding up drying clothes, others hold tools and cooking pots. There are bed rolls, comfortable cushions strewn about a large hammock hangs strung between two pipes; below which is a kipsized pile of pillows, likely Kip's bed of choice. The outside light gently filters through the tarps above but the room is also lit up by a string of lines powered by an old car battery.
Impressed, you ask Kip if she did this all herself. She chortles as she begins to wash off dirt from her face in basin of water, she shakes off the water like a dog and replies, "@@.kip;Oh no no, I found this place, like, already made. Yip, yip I think other Gecklings set this up and lived here before they found a master. Maybe. I dunno@@."
She points to the city's barrier wall and shows a patch where Geckling hand prints have been put on the wall with paint, including various symbols and text like scratchings
She huffs dejectedly, "@@.kip;Old-Master never taught me how to read Geckling..@@"
She tottles on her clawed toes for a moment as she throws open a crate full of canned goods, she rummages through the lot, her little bottom wiggling in the air as she leans in and says, "@@.kip;There was a lot of food left here, but I can’t get any of them open, no pully thingy. luckily before I escaped I stole a bunch of 'Kip-food'" from Old-Master, yip yip!@@"
She pulls out what is clearly a can of cat-food, when you look into the crate all the other can goods seem to not have a pull tab, the tins clawed up from the poor girls attempts to get into them. You need to get this lizard a can opener ... and maybe some real food.
Kip takes the can’s pull tab in her teeth and tears it open, then hopping from foot to foot she holds the cat food victoriously in the air. She digs in right away, her pink tongue lapping away at the gray meat mush. Between mouthfuls she says, "@@.kip;Kip-food is not very good. It was all old master allowed me to eat. He would say my appetite was ‘too big for my body’, that I’d end up fat as a pig if he let me and all he ever wanted me to do is work, ‘a fat pig can’t work’ he’s says, ‘a fat pig gets ate’.@@"
Slurping down the last of the can, she begins to lick the inside of the tin clean, continuing, "@@.kip; He was always working me and working me, doesn’t want a fat geckling! and I..oh! Oh no Master, I didn’t share. I’m so sorry I ate it all myself. My tummy is just always so hungry!@@"
She looks at you pitifully, wriggling in shame. You assure her that, you didn’t care to try the ‘kip-food’ anyways which puts her at ease.
Meekly she squeaks, "@@.kip;Master, I promise when I have food I’ll share lots! I just, um, have to figure out where to, like, get enough to keep my tummy in check. Yip yip.@@"
She looks forlornly at the crate of geckling proof tincans. Despite having just eaten you can hear her stomach growling.
Seems like you’re now the proud owner of a little lizard foodie one way or another.
//what would you like to do?//
----
➤ <<link [[Tell her that she won’t go hungry with you as master|MeetKipPromise]]>><<SetFlag "kippromised">><</link>>
➤ <<link [[Encourage her, she’ll figure it out (hopefully)|MeetKipX]]>><<SetFlag "Kipxencouraged">><</link>>
➤ <<link [[Tell her you have to go and don’t have time to take care of her right now|MeetKipX]]>><<SetFlag "kipxdenied">><</link>>
!!In Kip’s Camp
----
<<if Flag("kipxfatflirt")>><<SetFlag "kipxfatflirt" false>>You look over the slender lizard girl and think about her apparent appetite and her strange attitude towards her weight. You begin to wonder if maybe there’s more too it. You think about teasing it out.<br><br>You look her over and start to picture what it’d be like to let her fill out those loose clothes with a little lizard chub.<br><br>In a flirtatious tone you say, "@@.player; You know, I think you’d look cute fat. Maybe you should indulge your appetites.@@"<br><br>You watch as the paler orange scales on Kips cheeks bristle and blush pink. She makes an embarrassed yip and clasps her claws over her little snout, her tail wagging nervously. She stammers out, "@@.kip; m-master! I, no, um, I.. should, I MEAN shouldn’t. I ah.@@"<br><br>She clears her throat, "@@.kip;I need to uh, I’m going to hmm. Visit me soon okay!@@"<br><br>With that the embarrassed Geckling spins on her toes and runs off into the junkyard, leaving you alone with your amusement. <br><br>//@@.good; [Gluttony check passed]: Seems like you might have found a little feedee.@@//<br><br>//Relationship Update: Kip developed a crush//<<SetRelation "kip" 30 17 "Feedee" "Crushing">>
<<elseif Flag("kipxencouraged")>><<SetFlag "kipxencouraged" false>>You decide you should probably encourage the poor girl, saying, "@@.player;Hey don’t worry about it. Things will work out@@"<br><br>You watch her little frills perk up at your words, yipping out,"@@.kip; Of course! With a master to serve like you, this one will have no troubles!@@"<br><br>With a big needle toothed grin across her little snout she bounces a little on her toes before saying, "@@.kip; Leave it to kip! I’ll make it work. I’ll solve the food issue, you come visit soon Master!@@"<br><br>She gives your waist a quick hug and then rushes off into the junkyard with intention, leaving you to process this little lizard.
<<elseif Flag("kipxdenied")>><<SetFlag "kipxdenied" false>>You tell her that you need to go and don’t have time to take care of her.<br><br>Her tail points straight and her body goes ridged. She yips, "@@.kip; Oh, no master it’s okay. I take care of you remember? And kip can take care of herself plenty!@@"<br><br>//You have your doubts.//<br><br>With a big needle toothed grin across her little snout she bounces a little on her toes before saying, "@@.kip; Leave it to kip! I’ll make it work. I’ll solve the food issue, you come visit soon Master!@@"<br><br>She gives your waist a quick hug and then rushes off into the junkyard with intention, leaving you to your own devices.
<<elseif Flag("kipxlustflirt")>><<SetFlag "kiplustflirt" false>>You take the opportunity to use the little lizard’s weight worries to get in a little flirting. You breathily say, "@@.player; I have a few ideas how we could keep you in shape.@@"<br><br>Kip tilts her head and giggles in a //'I don’t know why you said it like that'// kind of way and says, "@@.kip;Oh well, as long as it’s not cleaning things, I’m not entirely opposed to exercising. (Especially if it means I get to eat more afterwards)@@"<br><br>She whispers the last bit to herself and then bounces back to attention her little frills perking up as she yips out,"@@.kip; Of course! With a master to serve like you, this one will have no troubles!@@"<br><br>With a big needle toothed grin across her little snout she bounces a bit on her toes before saying, "@@.kip; Leave it to kip! I’ll make it work. I’ll solve the food issue, you come visit soon Master!@@"<br><br>She gives your waist a quick hug and then rushes off into the junkyard with intention, leaving you to process this little lizard.<br><br>//@@bad;[Lust Check Failed]: The induendo went over her head.@@//<<SetRelation "kip" 22 10 "Unkown" "Friendly">>
<</if>>
----
[[Continue|JunkyardMain]]!!In Kips camp
----
You tell Kip, "@@.player;You wont go hungry with me as your master.@@"
<<SetRelation "kip" 25 15 "Unkown" "Friendly">>
Kips eyes brighten and her tail starts happily thumping the ground, "@@.kip;You mean it? You’ll help me get food? But, but what if old master is right, what if I can’t control myself, what if I, huff..@@", she gulps nervously and looks away, as if a naughty thought crossed her mind.
She stutters out a egging statement, "@@.kip;What if eat myself fat.. or.. what if I’m not any use to you as a servant..@@"
//What do you say?//
----
<<link [[Dont worry I think you’ll be fine|MeetKipX]]>><<SetFlag "kipxencouraged">><</link>>
<<link [[Flirt: You'd be cute Fat|MeetKipX]]>><<SetFlag "kipxfatflirt">><</link>>
<<link [[Flirt: I’ll Find a way to keep you in shape|MeetKipX]]>><<SetFlag "kipxlustflirt">><</link>><<widget "SetRelation">><<nobr>>\
<<set _name to $args[0]+"met">>
<<SetFlag _name>>
<<if $args[1]>><<set _value to $args[1]>><<else>><<set _value to 0>><</if>>
<<set _name to $args[0]+"hearts">>
<<SetFlag _name _value>>
<<if $args[2]>><<set _value to $args[2]>><<else>><<set _value to 0>><</if>>
<<set _name to $args[0]+"familiarity">>
<<SetFlag _name _value>>
<<if $args[3]>><<set _value to $args[3]>><<else>><<set _value to "unknown">><</if>>
<<set _name to $args[0]+"charactertype">>
<<SetFlag _name _value>>
<<if $args[4]>><<set _value to $args[4]>><<else>><<set _value to "unknown">><</if>>
<<set _name to $args[0]+"relationtype">>
<<SetFlag _name _value>>
<<set _name to $args[0]+"fat">>
<<SetFlag _name 1>>
<<set _name to $args[0]+"quest">>
<<SetFlag _name 1>>
<<set _name to $args[0]+"playerfat">>
<<SetFlag _name $player.fat.current>>
<<set _name to $args[0]+"playerspecies">>
<<SetFlag _name $player.species>>
<</nobr>><</widget>>!!At Kip's Camp: @@.kip;<<ListHearts "kiphearts">>@@
----
<<if Flag("atkipscamp")>><<print either("You are hanging out in Kip's camp","You are standing in Kip's camp","You're hanging out with Kip at her camp")>>, while the <<if Flag("kipfat") > 250>>blob of a lizard girl<<elseif Flag("kipfat") > 150>>dough ball of a lizard girl<<elseif Flag("kipfat") >80>>fat little lizard girl<<elseif Flag("kipfat") > 50>>chubby little lizard girl<<else>>little lizard girl<</if>> looks you over eagerly. You notice <<if Flag("kipfull") > 64>>her belly bulges out noticeably futher than normal, stuffed to to bursting with a large meal leaving her huffing and panting from the pressure.<<elseif Flag("kipfull")>32>>her belly rounds out stiffer than usual, being fully stuffed with her recent eating.<<elseif Flag("kipfull") > 20>>her belly is a bit more round than usual, having recently been well fed.<<else>>that she looks a little hungry, rubbing at her gurgling belly.<</if>><<else>><<SetFlag "atkipscamp")>>You $player.walk into the ornate but junky campsite that makes up Kip’s home and find the <<if Flag("kipfat") > 250>>blob of a lizard girl<<elseif Flag("kipfat") > 150>>dough ball of a lizard girl<<elseif Flag("kipfat") >80>>fat little lizard girl<<elseif Flag("kipfat") > 50>>chubby little lizard girl<<else>>little lizard girl<</if>> <<set _kipactivity to RNGw(["sleeping","eating"],[48,52])>> <<if _kipactivity is "sleeping">> curled up on her bedding, taking a nap in the warm light around her. <<if Flag("kipfat") > 120>>her massive doughy orb of a belly rising and dalling gently with her heavy breathing<<elseif Flag("kipfat") > 80>>her great belly and fatty rolls rising and falling gently with her heavy breathing<<elseif Flag("kipfat") > 50>>her fat belly rising and falling gently with her heavy breathing<<elseif Flag("kipfat")>35>>her chubby belly rising and falling gently with her soft breathing<<else>>her belly rising and falling gently with her soft breathing<</if>>. <<if Flag("kiphascanopener")>>She’s surrounded by emptied cans, clearly having recently stuffed herself.<<set $Flags["kipfat"]+=(RNG(0.1,0.3)*$Flags["kipgainrate"]), $Flags["kipfull"]+=RNG(20,35)>><</if>><br><br>As you approach she begins to stir, waking with a stretching yawn and a smacking of her lips.<<elseif _kipactivity is "eating">><<set $Flags["kipfat"]+=(RNG(0.05,0.15)*$Flags["kipgainrate"])>>plopped down on her bedding munching away on a large insect like creature she’s holding like a sandwich. You watch as she takes big crunching bites out of the creature with little moans of delight. <<if Flag("kipfat") > 120>>Goo squirts from the crunchy creature and dribbles down Kip’s chins and the shelf of her fat engorged belly. With quick successive bites she finished the squirming beastie, leaving the girl out of breath as she pants and licks her claws clean. She rubs her now fuller belly, relishing the way her body wobbles under her loving grasp.<<elseif Flag("kipfat") > 60>>Kip's fat belly puffs as she chomps away at the creature, goo sliding down her full cheeks and chubby chest. With gusto she swallows down what remains of the squirming creature, bits of shell bouncing off her shelf of a gut. She licks her claws clean as she rubs her now fuller belly.<<elseif Flag("kipfat") > 25>>As she swallows down thick pieces of the squirming beastie, goo squirts out across her chubby belly. With pieces of shell bouncing down her chest she chomps up every bit of the creature, relishing its heartiness. Licking away at her claws she rubs her now fuller belly and purrs with pleasure.<<else>>Kip chews hungrily, sending goo down her chin and little pieces of shell down her chest. She quickly swallows up the last of the bug with a satisfied sigh. The bulge rolls down her throat and rounds out her little belly, which she rubs tenderly as she licks her claws clean.<</if>><</if>>
<<print either("Suddenly she breaks from her daze and spots you","Eventually she notices you nearby","She turns and notices you near by")>> <<if Flag("kiphearts") >= 60>>, she chirps excitedly, a blush spreading over her cheeks as her frills flap and her tail wags. <br><br>She coos, "@@.kip;<<print either("Oh, master! You’re back! I’ve missed you so much!","Master! Did you, like, come to see me? Did you miss me lots?","Master! You’ve come back. Did you come to, like, visit me? I’ve really missed you.","Oh you’re back master! I’m like, so glad to see you! It’s hard when you’re not here.")>>@@" <<elseif Flag("kiphearts") > 40>>, she makes a surprised chirp as her frills flap and the end of her tail wiggles with excitement. <br><br>She coos, "@@.kip;<<print either("Oh, master! You’re back, I missed you!","Master! Did you, like, come to see me? Did you miss me?","Master! You’ve come back. Did you, like, come to visit me? I’ve missed you.","Oh you’re back master! I’m glad to see you! I’ve missed you.")>>@@" <<else>>, she makes a surprised chirp as the end of her tail wiggles with excitement.<br><br>She coos, "@@.kip;<<print either("Oh, master! You’re back","Master! Did you come to see me?","Master! You’ve come back. Did you come to visit me?","Oh you’re back master! I’m glad to see you!")>>@@"<</if>>
<<if Flag("kipfat") > 150>>She rolls over and struggles to stand under her wobbling girth. After some huffing and puffing she manages to get to her feet and begin the slow waddle over to you. Her forehead glistens with sweat as her fat chest and bloated belly puff up and down with her effort, a smile spreads across her fat rosy cheeks.
<<elseif Flag("kipfat") > 80>>She rolls over with a bit of effort and hefts her pudgy body to her feet with a heavy wobble. Her fat body jiggles as she waddles over to you, huffing and puffing, a bright smile spread across her chubby rosy cheeks.
<<elseif Flag("kipfat") > 60>>She rolls over and hefts herself to her feet, her fat belly and chubby chest bouncing as she bounds over to you with a slight waddle, a smile spreading her chubby cheeks.
<<elseif Flag("kipfat") > 40>>She rolls herself to her feet, bouncing up in a way that sends her pudgy belly wobbling. She pulls her shirt down over it as she bounds over to you, jiggling as a smile spreads across her round cheeks.
<<else>>She rolls to her feet and bounds over to you, her slender body bouncing along as a smile spread across her round cheeks.<</if>>
<</if>>
<<SetFlag "kipreacts" false>><<if $player.chest.tier >= 5 && $player.hasbreasts is true && RNG(0,9)<3>><<SetFlag "kipreacts" "bust">> You notice her eyes lingering on your chest for a moment, a little blush crossing her cheeks. Her frills flap and she looks away before quietly, half to herself huffing, "@@.kip;yip. Wow. Master...your um, looking pretty busty...@@"<</if>>
//What would you like to do?//<<script>>update(RNG(0.2,4),1.2)<</script>>
----
<<if Flag("kipreacts") is "bust">><<link [[Tease her for staring|KipTease]]>><</link>><br><</if>>[[Talk to her|KipTalkStart]]
[[Look At her|LookKip]]
[[Give her a gift|GiveKipStart]]
<<link [[Back|JunkyardMain]]>><<SetFlag "kipfull" 0.01>><<SetFlag "atkipscamp" false>><</link>>
<<set _kipweight to $Flags["kipfat"]+35>>
<<if $world.debug>>~~🐞 Debug: Kip Weight: <<print _kipweight.toFixed(2)>> LBs ( <<print $Flags["kipfat"].toFixed(2)>> lb fat) | Kink Level: <<print Flag("kipkink")>>/5| Gain Rate: <<print Flag("kipgainrate").toFixed(2)>> | Fullness: <<print Flag("kipfull")>> oz | Hearts: <<print Flag("kiphearts")>> @@.kip;<<ListHearts "kiphearts">>@@~~
~~<<link [[Fatten|KipMain]]>><<set $Flags["kipfat"]+=5>><</link>> | <<link [[Increase Gain|KipMain]]>><<set $Flags["kipgainrate"]+=1>><</link>> | <<link [[Increase affection|KipMain]]>><<set $Flags["kiphearts"]+=5>><</link>>| <<link [[Increase kink|KipMain]]>><<set $Flags["kipkink"]+=0.25>><</link>><</if>>!! Looking at Kip
----
<<print either("You decide to get a good look at","You look over","You decide to examine","You examine")>> <<print either("the lizard girl", "the little Geckling", "Kip","Kip’s body")>>. <<if $Flags["kiphearts"] > 60>>She notices you staring and excitedly begins to show off her body to you.<<elseif $Flags["kiphearts"] > 25>>She stands at attention eager to have you eyeing her up.<<else>>She looks at you with her head tilted, watching you eye her up curiously.<</if>>
She's <<print either("short","stout","petite","very short","quite short","rather stout")>> and <<if Flag("kipfat") > 300>>endlessly fat, spreading out in an ocean of rolls several times wider than she is tall. She's an orb of fat, too heavy to move more than little wiggles and breathless wobbles.<<elseif Flag("kipfat") > 250>>extremely fat, far fatter than she is tall. The little orb of lizard fat spreads out helplessly wobbling and panting as she wiggles.<<elseif Flag("kipfat") > 200>>extremely fat, thick rolls flowing in all directions. She's wider than she is tall, a swollen orb of repitlian fat. She wobbless helplessly, panting as she waddles<<elseif Flag("kipfat") > 175>>ponderously fat with thick flowing rolls and bouncing curves. She pants and wobbles helplessly as she waddles<<elseif Flag("kipfat") > 125>>quite fat with heavy rolls and bulging curves. Her grith gives her a waddling gait<<elseif Flag("kipfat") > 100>>fat with thick rolls and puffy curves<<elseif Flag("kipfat") > 60>>chubby with little rolls and round puffy curves<<elseif Flag("kipfat") > 40>>a little plump with a curvy figure<<elseif Flag("kipfat") > 20>>slender with soft curves<<else>>rather thin<</if>> <<if Flag("kipgainrate") > 8>>She's only getting bigger, as she is gaining weight at a staggering rate. You feel like you can practically see her swelling up by the moment.<<elseif Flag("kipgainrate")> 4>>She's likely to get bigger as she appears to be rapidly gaining weight<<elseif Flag("kipgainrate")> 3>> She appears to be gaining weight<<elseif Flag("kipgainrate")> 2>>She appears to be gaining a little weight<<elseif Flag("kipgainrate")> 1>> She appears to be slowly gaining a little weight<<elseif Flag("kipgainrate") > -1>><<else>>She appears to be losing weight.<</if>>
She’s covered in orange, white and pink scales: paler colored scales frame her green eyes. She has two fleshy horns that resemble ears atop her head and has hair like frills that drap down the back of her neck. The frills and horns have little decorative rings and jewelry pierced into them.
Her face is bright and sweet with <<if Flag("kipfat") > 280>>extremly fat cheeks and thick rolling chins. Her wobbling cheeks<<elseif Flag("kipfat") > 125>>very plump cheeks and rings of fat around her neck. Her fat cheeks<<elseif Flag("kipfat") > 75>>very round cheeks with a soft double chin. Her chubby cheeks<<elseif Flag("kipfat") > 30>>round Cheeks and a soft neck<<else>>soft cheeks and a slender neck. Her cheeks<</if>> have freckle like spots and are framed with a line of small bump like horns. Her snout is short and tipped with pink lips that conceal her rows of tiny sharp fangs.
<<if Flag("kipfat") > 300>>Her breasts of great sagging sacks of fat twice the size of her head, sloping down either side of the massive dome of her belly fat. Her middle is a heavy bed of jiggling flesh spilling over her waist down to her chubby toes swallowing up most of her form. Her huge belly spreads out over the floor infront of her, greedy and towering.<<elseif Flag("kipfat") > 250>>Her breasts of great sagging sacks of fat, sloping down either side of the massive dome of her belly fat. Her middle is a heavy bed of jiggling flesh spilling over her waist down to her chubby toes.<<elseif Flag("kipfat") > 200>>Her breasts are the size of her head, heavy gobs of fat that slop to either side of her domed belly. Her fattened middle spills forward in a heavy aorib if jiggling flesh, spilling down to her knees.<<elseif Flag("kipfat") > 145>>Her breasts are thick gobs of fat that rest heavy atop her swollen belly. Her middle is a great dome of jiggly fat that sags over her waist and slaps atop her thighs.<<elseif Flag("kipfat") > 100>>Her breasts are plump swells that sit heavy on her shelf of a stomach. Her fat belly sags over her waist, wobbling above her thighs, swaddled in thick lovehandles.<<elseif Flag("kipfat") > 60>>Her breasts are fat little mounds resting gently atop her curving belly. Her pot-belly curves over her waist, swaddled with round love-handles.<<elseif Flag("kipfat") > 40>>Her breasts are small but plump, resting gently against her soft round belly.<<elseif Flag("kipfat") > 20>>Her breasts are round bumps and her belly is supple and lightly curved.<<else>>Her breasts are little more than slight bumps and her belly is supple and taut.<</if>> You notice <<if Flag("kipfull") > 64>>her belly bulges out noticeably futher than normal, stuffed to to bursting with a large meal leaving her huffing and panting from the pressure.<<elseif Flag("kipfull")>32>>her belly rounds out stiffer than usual, being fully stuffed with her recent eating.<<elseif Flag("kipfull") > 20>>her belly is a bit more round than usual, having recently been well fed.<<else>>that she looks a little hungry, rubbing at her gurgling belly.<</if>>
<<if Flag("kipfat") > 100>>Her wide-spread hips roll with fat and her massive bottom jiggles endlessly. Down the slope of her plush back is a short fat-swollen tail.<<elseif Flag("kipfat") > 75>>Her fat hips are ponderously wide and her bottom is heavily cheeked and endlessly jiggling. Down the slope of her plush back is a short fat-swollen tail.<<elseif Flag("kipfat") > 50>>Her padded hips are wide and her chubby bottom is round, plump and jiggling. Down the slope of her plush back is a short fat tail.<<elseif Flag("kipfat") > 25>>Her hips are wide and her bottom plump. Down the slope of her back is a short chubby tail.<<else>>Her hips are wide and her bottom round. Down the slope of her back is a short supple tail.<</if>>
-----
[[back|KipMain]]
!!Location: Junkyard of City Diz
----
<<print either("As you wander the rusty landfill","Exploring the rusting maze of scrap piles","Wandering through the maze like junkyard","As you $player.walk through the maze like junk piles of the scrapyard")>> <<print either("you come across a large steam pipe jutting out of the mud and junk. It appears to be outfitted with some sort of incense burning device as the steam that emerges from its grates smells strongly of spices. The orange steam drifts high over the junkyard, which you assume is to mask the scent from those living within the near by city walls.","you find yourself stuck down a corridor of stacked vehicles and blocks of trash. Just as youre about to turn around however a large claw like drone drops in and lifts a center block into the air and carries it away, clearing your path forward.","You watch as an army of rusty automatons scower the junkpile, loading up a floating cart behind them. The look right through you and keep moving, completely uninterested in your presence","you find yourself at a point where several pipes meet. They flow into a large vat of molten slag where a centipied like machine molds and processes metal ingots. It seems to be some sort of recycling center. The centipede drone pays you no mind as you wander around.","you watch as a large dumtruck like drone floats down from the sky, emptying its load of garbage into the junkyard. A swarm of small insectoid automatons come flowing out of the surrounding refuse and begin to pick through the new junkpile before skittering off once more.","you're surprised to come across a very large bomb stuck in into the loamy earth. It appears to have been deactivated and stripped for parts, but the large shape of it and the odd oil dripping from it's broken piping makes you feel concerned. You make youway far away from it as soon as you can","you find a pipe leaking fresh water into the junkyard. Where it falls springs an oasis of lush reedy plants. Little insects and moths flutter around the moist patch bringing some beauty to the twisted piles of rusty metal.")>>
<<script>>update(RNG(3,11),1.2)<</script>><<StatMessage>>
----
[[Continue|JunkyardMain]] !!Searching the junkyard
----
You look over the <<print either("piles","heaps","stacks","layers")>> of <<print either("mud, scrap metal and old wires","crumbling wrecks of old vehicles","muddy old starships, thick rolled cables and towering containers","old shipping containers, junky burnt out vehicles and overgrown pipes","old pipes, sheet metal and twisted cables")>>; thinking about a good place to search through the mess.
You find a place that seems stable enough and begin to carefully rifle through it all.
<<nobr>><<set _junk to RNGw(["nothing","spall","herb","vermifuge","components","grease","stew"],[25,20,10,15,20,20,10])>>
<<if _junk is "spall">>
After a few minutes of overturning scrap and digging through things you eventually come across a <<print either("soggy evelope","little metal box","small bag","broken old cabinet with loose drawers","cracked little pot")>>. You tilt it open and out spills a couple glowing orbs. Money!<br><br><<set _spall to RNG(0.25,3)>><<set $player.spall.current += _spall>>
<b>💎 Acquired <<print _spall.toFixed(1)>> Spall!</b>
<<elseif _junk is "herb">>
After a few minutes of overturning scrap and digging through things you eventually come across a<<print either(" sealed little box"," well tied little bag"," clean little tin")>>. You gently slip it open and find a well perserved set of pink herbs.<br><br><b>🌷 Acquired wognip!</b><<AddItem 1 "rareherb">>
<<elseif _junk is "vermifuge">>
After a few minutes of overturning scrap and digging through things you Eventually come across a<<print either(" sealed little box"," well tied little bag"," clean little tin")>>. You gently slip it open and find a well perserved vial of medicine and a needle pen. The vial reads, "3cc anthelmintic".<br><br>
<b>💉 Acquired Vermifuge Syringe!</b><<AddItem 1 "vermifuge">>
<<elseif _junk is "components">>
After a few minutes of overturning scrap and digging through things you eventually come across a<<print either("n old tool box", " rusty old can"," little metal box"," sealed plastic bag"," broken old cabinet with loose drawers"," cracked little pot with a cork lid")>>. You tilt it open and out spills a number of metal pieces. They seem to be machine parts; bolts, wires, old circuitry. You're not realy sure what they go to but they could be valueable.<br><br>
<b>🔩 Acquired components!</b><<AddItem 1 "components">>
<<elseif _junk is "grease">>
After a few minutes of overturning scrap and digging through things. Eventually you come across an old can of some kind. You pull it out and wipe off the mud revealing in the word "@@.signage;grease@@" in an uninspring font. You can't tell waht kind of "grease" it might be, but maybe it'll have use?<br><br>
<b>🛢️ Acquired a can of grease!</b><<AddItem 1 "grease">>
<<elseif _junk is "stew">>
After some time overturning scrap and digging through the dirt you come across what looks to be the top of a sealed can. You wiggle it free of the detritus and turn it over. It's a can of stew.
<b>🥫 Acquired a can of stew!</b><<AddItem 1 "stew">>
<<else>>
You search and turn over piece of junk after piece of junk, but after several minutes of searching you come up with nothing but grime and scrap. No luck this time it seems.
<</if>>
<</nobr>>
<<script>>update(RNG(3,11),1.2)<</script>><<StatMessage>>
----
[[Continue|JunkyardMain]] <<widget "ListHearts">><<nobr>>\
<<set _output to "[Missing Hearts Data]">>
<<if $args[0]>>
<<if Flag($args[0]) >= 100>><<set _output to "✨♥♥♥♥♥✨">>
<<elseif Flag($args[0]) >= 95>><<set _output to "♥♥♥♥♥">>
<<elseif Flag($args[0]) >= 87>><<set _output to "♥♥♥♥~~♥~~">>
<<elseif Flag($args[0]) >= 80>><<set _output to "♥♥♥♥♡">>
<<elseif Flag($args[0]) >= 70>><<set _output to "♥♥♥~~♥~~♡">>
<<elseif Flag($args[0]) >= 60>><<set _output to "♥♥♥♡♡">>
<<elseif Flag($args[0]) >= 50>><<set _output to "♥♥~~♥~~♡♡">>
<<elseif Flag($args[0]) >= 40>><<set _output to "♥♥♡♡♡">>
<<elseif Flag($args[0]) >= 30>><<set _output to "♥~~♥~~♡♡♡">>
<<elseif Flag($args[0]) >= 20>><<set _output to "♥♡♡♡♡">>
<<elseif Flag($args[0]) >= 10>><<set _output to "~~♥~~♡♡♡♡">>
<<elseif Flag($args[0]) >= 0>> <<set _output to "♡♡♡♡♡">>
<<elseif Flag($args[0]) >= -20>> <<set _output to "x♡♡♡♡">>
<<elseif Flag($args[0]) >= -40>> <<set _output to "xx♡♡♡">>
<<elseif Flag($args[0]) >= -60>> <<set _output to "xxx♡♡">>
<<elseif Flag($args[0]) >= -80>> <<set _output to "xxxx♡">>
<<else>><<set _output to "xxxxx">>
<</if>>
<</if>>
<<print _output>>
<</nobr>><</widget>><<widget "ListRelations">><<nobr>>
<<if Flag("ameliemet")>>
@@.amelie;Amélie Roux<<ListHearts "ameliehearts">>@@<br>
<<if $Flags["ameliequest"] <= 1>>A wallflower of a cow-nun you met by an old wayshrine who seeks to break a curse holding her back from her rightful 'blossoming'.<</if>><<if $Flags["ameliequest"] == 1>>She has asked you to join her in a ritual to become part of her convent of cow-nuns.<<elseif $Flags["ameliequest"] == 2>>You performed a ritual together and are now bondmates of the Monastery of Melmatria.<</if>><br>She is currently: //<<print Flag("amelierelationtype")>>//<br>Character Type: //<<print Flag("ameliecharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("blairmet")>>
@@.blair;Blair <<ListHearts "blairhearts">>@@<br>
The blobby beast-woman with a bottomless appetite. You first met when you found her scrounging through dumpsters in a back alley in the quarantined port town. <<if $Flags["blairquest"] == 2>>With the help of Baronet Luarent you captured the near-feral beast. She is now recovering with the aid of the Coven of Cetacea<</if>><br>She is currently: //<<print Flag("blairrelationtype")>>//<br>Character Type: //<<print Flag("blaircharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("donnamet")>>
@@.donna;Donna Delightful <<ListHearts "donnahearts">>@@<br>
The charming southern waitress you met at her Diner in the ruins. She's warm, bubbly and inviting, but you can't help but feel there's something else going on.<br>She is currently: //<<print Flag("donnarelationtype")>>//<br>Character Type: //<<print Flag("donnacharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("delphipmet")>>
@@.delphi;Delphi <<ListHearts "delphihearts">>@@<br>
The awkward potion making possum girl. You first met when you found her in the swamp searching for ingredients. <br>She is currently: //<<print Flag("delphirelationtype")>>//<br>Character Type: //<<print Flag("delphicharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("fyrflimet")>>
@@.fyrfli;Fyrfli <<ListHearts "fyrflihearts">>@@<br>
The motherly sheewog who lives in a whicker hut in the depths of the swamp. You met when you were accidently injured in one of her traps. She nursed you back to health. She seems to like collecting oddities.<br>She is currently: //<<print Flag("fyrflirelationtype")>>//<br>Character Type: //<<print Flag("fyrflicharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("kipmet")>>
@@.kip;Kip <<ListHearts "kiphearts">>@@<br>
The ditzy geckling who lives in a hideaway in the junkyard. You first met when you rescued her from a "trap" and has now subscripted you into being her master. She seems to be a big foodie. <br>She is currently: //<<print Flag("kiprelationtype")>>//<br>Character Type: //<<print Flag("kipcharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("laurentmet")>>
@@.laurent;Laurent <<ListHearts "laurenthearts">>@@<br>
Baronet Laurent, a Grand Larder of the coven of Cetacea, is a large demon of comfort who trades in the wears of gluttony. You met him in the swamp in their traveling litter. He seems to be a fan of gourmet cigars and fine wines.<br>They are currently: //<<print Flag("laurentrelationtype")>>//<br>Character Type: //<<print Flag("laurentcharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("leximet")>>
@@.lexi;Lexi <<ListHearts "lexihearts">>@@<br>
The aloof dreamweaving Alp. You met them when they pulled you out of the astral sea. They seem to enjoy mischief.<br>They are currently: //<<print Flag("lexirelationtype")>>//<br>Character Type: //<<print Flag("lexicharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("maevemet")>>
@@.maeve;Maeve <<ListHearts "maevehearts">>@@<br>
The old thick-bodied half-demon barkeep you met when you entered 'The Last Drop'. She's an experienced mariner who settled down and enjoys her days bantering and providing for locals.<br>She is currently: //<<print Flag("maeverelationtype")>>//<br>Character Type: //<<print Flag("maevecharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("milliemet")>>
@@.millie;Millicent Sanglier <<ListHearts "veralliahearts">>@@<br>
The snooty porcine handmaiden of Princess Verallia Geatani. She's as short tempered as she is stout, but behind her ridged demenor is an endless love for her princess.
<br>She is currently: //<<print Flag("veralliarelationtype")>>//
<br>Character Type: //<<print Flag("veralliacharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("mycemet")>>
@@.mushroom;The Mycelium Congregation <<ListHearts "mycehearts">>@@<br>
The blissed out living polycule of spore carriers fused into one being. You met them when you ate too many mushrooms in the strange clearing. They seem to like company.<br>They are currently: //<<print Flag ("mycerelationtype")>>//<br>Character Type: //<<print Flag("mycecharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("nicomet")>>
@@.nico;Nico <<ListHearts "nicohearts">>@@<br>
The wizzened and gruff sharkman. You met him when you took shelter from the storm at his ramen stall. He seems to have a soft spot for strays. <br>He is currently: //<<print Flag("nicorelationtype")>>//
<br>Character Type: //<<print Flag("nicocharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("siphonamet")>>
@@.siphona;Siphona Mordred <<ListHearts "siphonahearts">>@@<br>
The short and rude little insectoid demon you met at a dive bar. She seems to like wearing tight lether, stealing things and living loosely <br>She is currently: //<<print Flag("siphonarelationtype")>>// <br>Character Type: //<<print Flag("siphonacharactertype")>>//
<br>
<hr>
<br><</if>>
<<if Flag("veralliamet")>>
@@.verallia;Princess Verallia Gaetani <<ListHearts "veralliahearts">>@@<br>
The 'princess' of house gaetani, a faction of warlord demons. Her bubbly sweetness is only matched by her towering size and impossible appetite. She clearly loves attention and food.
<br>She is currently: //<<print Flag("veralliarelationtype")>>//
<br>Character Type: //<<print Flag("veralliacharactertype")>>//
<br>
<hr>
<br><</if>>
<</nobr>><</widget>>!!An airship?
----
While <<print $player.walk+"ing">> through the <<print either("mire","muddy dark","the dark woods")>> you <<print either("notice","begin to hear","realize you can hear","feel")>> <<print either("a strange buzzing noise","a loud distant rumbling","what sounds like the rumbling of an engine","a mechanical whine")>> <<print either("somewhere above you","above","through the leaves over head","over head")>>.
When you look up between the leaves you spy what looks to be some kind of airship. <<if Flag("seenairshipinswamp")>>It seems to be the same one as before. <<else>><<SetFlag "seenairshipinswamp">><</if>>Gliding on beams of light that resemble fish fins, the ship floats along, long trailing tassels flow behind it. The ship is ornate and dripping with royal prestige, clearly it belongs to someone important. The flags that adorn it show some sort of crest that appears to be a trine piercing an orb<<if Flag("knowsgaetanisymbol")>>, It appears to be the crest of House Geatani. <</if>>
It’d be hard to see you from within the dense woods but at this angle someone looking out the window might spot you if you try to flag it down.
//what would you like to do?//<<script>>update(RNG(1,3),1.1)<</script>>
----
➤ [[Flag down the ship|SwampAirship2]]
⮌ [[Ignore it|SwampMain]]!!Flagging down the Airship
----
<<nobr>><<if RNG(0,9)<6>>you try to find a spot with the least leaf cover to give you a better chance at being seen. You jump into the air and wave your arms to get the attention of the airship.
<br><br>
It’s hard to know if it could even see you, either way you watch as it slowly drifts out of view. You can hear the humming of its engine fading away but to your surprise it begins to grow louder again.
<br><br>
The air ship reappears and seems to be descending your way. The leaves of the trees around you begin to rustle under the pressure of the ships engine as it hovers about you, its transparent flowing energy fins gracefully pulsing about. It seems to circle you for a moment before lowering as close as it safely can between the trees.
<br><br>
You can’t see into the windows of the gold ship but you can feel eyes on you and can hear the faintest hint of voices under the noise of the engine. After a moment a being in plate armor emerges from the ships railing and gives you a single wave. They appear to be the ship’s helmsman. Their armor is equally ornate as the ship, decorated with gold filigree and the same symbol upon the armors chest plate. The helmet is horned and has several spider like eye holes as well as a toothy grimace shaped into the metal.
<br><br>
A booming voice comes from within the helmet, "@@.gaetani;You there, $player.species, our most benevolent Princess of House Gaetani has taken a shine to you. The Princess and her entourage shall be dining on the grass this evening in the Melmatrian Meadows to the east. You have been requested to attend. Do not disappoint!@@"
<br><br>
You can hear a faint feminine giggle from within the ships cabin. With that the helmsman turns on his heel and returns to piloting the ship. The engine thrums and send the ship blasting off up into the air, heading back on its way.
<br><br><<SetFlag "veralliameadowinvite" true>>
//Guess it’s a date?//
<<else>>You try to find a clear enough spot between the trees to be seen. You jump up and down and wave your arms at the airship, but despite your best attempts it doesn’t seem to notice. After a few moments it drifts out of view leaving you to feel awkward as its humming engine fades away into the distance.
<br><br>
//Oh well, maybe next time?//<</if>><<script>>update(RNG(5,8),1.1)<</script>><br><br><</nobr>>
----
➤ [[Continue|SwampMain]]!!Location: Finding The Shore
----
Wandering through the landfill you end up following the brackish water that leads out of the junkyard and find yourself reaching the bay. You peer out into the beauty of the astral sea. The sun/moon shimmer across its vibrantly colored surface. Great spires stretch out of the waters and towards the cloudy nebulas that speckle this words sky. In the distance looms a growing storm streaked with pink veins of rippling pink lightning.
You stand now on a long shore, in one direction it seems to stretch down into a darkly wooded swamp. In the other direction the shore follows along the towering walls of the city, across the bay you can see a harbor full of ships and what looks to be an entrance way to the city
//where would you like to go?//
----
<<link [[Head to the Harbor|ShoreStart]]>><<SetFlag "hasfoundshore" true>><</link>>
<<link [[Explore the shoreline|ShoreMain]]<<SetFlag "hasfoundshore" true>><</link>>
[[Head into the Swamp|SwampMain]]
[[Go back to the junkyard|JunkyardMain]]!!Location: The Harbor
----
It’s a bit of a walk across the glittery sands but a peaceful one. As you meander down the shore you watch the distant storm flash and rain over the horizon, you listen to the sound of the sea and the birds at play. You watch as ships from the sea come and go from the harbor as well as airships from the nebulous sky filter in, their engines beaming. Massive castle like air ships hover gently over the city. It’s quite the sight.
Before long you find yourself making your way along the rocky part of the shore, coming up into the harbor-town. You watch as the ships gently rock against the peers as you begin to ascend a set of wide sea-worn stairs. As you make your way into the marina you’re met with the clammer of a large crowd formed around the city gates and a bustling menagerie of shops and tents among beat-up old buildings. <<SetFlag "foundharbor">>
----
[[Continue|HarborMain]]
!!Location: City Gates
----
You squeeze your way through the crowd to get a better look at the city gates. Guards watch over the crowd and check peoples papers as they funnel the crowd slowly through the check point
The massive arachnid machine hovering over you booms out an official broadcast in a deep automated voice, "@@.badmachine; Attention citizens and travelers, this is a message from the Majordomo of house Ulrich and current speaker of City Diz: Due to suspected acts of terrorism in the easten shipping district and the disappearance of Governess Adelaide Ulrich by official decree All traveling into our borders must present proper identification, proof of residence or work orders from an affiliated House or representative of the Court of Continuum. All others will be denied entry. Violation of this protocol will result in the immediate forfeiture of one’s corporeal form. Thank you and have a pleasant stay.@@"
//It doesn’t look like you’re getting into the city even if you wanted to//
----
⮌ [[Head back|HarborMain]]
➤ [[Talk to a Guard|GateGuard]]
➽ [[Rush the gate!|GateBadEnd]]!!Location: The Last Drop
----
<<if Flag("inbar")>>You're standing inside the bar, enjoying the smokey atmosphere of percussive music and briney smells. You mosey about slowly, browsing the scenery<<if $player.fat.tier > 8>> as the floorboards creak ominously under your heavy weight<<elseif $player.fat.tier > 6>> as the floorboard creak and groan under your weight<<elseif $player.fat.tier > 4>>as the floorboards creak softly under your weight<</if>>.<<SetFlag "inbar">>Enticed by the flashing neon sign, you walk into "The Last Drop" and are greeted with a Smokey atmosphere of percussive music and briney smells. <<if $player.fat.tier > 8 && RNG(0,10) <= 3>>But just as you waddle up the steps and through the door you realize you're just a bit too big for the frame. Your plump sides are wedged and as your turn to slip through your clothes get snagged. You hear a couple of patrons within chuckling as you wriggle your way through. A little lizard person bounds over and unhooks you clothes for you and pulls you the rest of the way into the room. They give you a concerned smile and a pat on your side as the rest of the crowd gets back to enjoying their drinks and revelry. You take a deep breath and wait for the blush to leave your cheeks as you begin to take in the room around you.<br><br><</if>><</if>> Dimly lit lanterns cast the bar in a warm earthy light as little insects float around them. The low ceiling is strung with ropes and other nautical decor as well as the skeletal remains of several beasts you can’t quite describe other than you’re glad they’re no longer alive. The floor is made of old wood beams, some with cracks wide enough to see the sloshing sea just below. <<if $player.fat.tier > 8>>The frayed old boards creak worryingly under your great wieght.<<elseif $player.fat.tier > 6>>The old wood creaks and groans under your weight.<<elseif $player.fat.tier > 4>>The old wood creaks softly under your weight.<</if>>
A crowd of demons dance haphazardly at the back of the of the room to the beat of drums and strings.
To your right are rows of tables with talkative patrons enjoying brews and heavy plates of food. Little lizard folk run around taking orders and carrying dishes to and fro.
To your left you see a busy bar staffed by a large elderly demon whose four arms are busy pouring drinks for her rowdy patrons. Behind her through a small window you can see more little lizard folk rushing around in the back kitchen. There are stairs next to the right of bar counter that lead up into what you assume are the Inn rooms and to the right of the bar counter is the privy. In the back corner of the bar you spy what looks to be an old iron framed slot machine of some kind, it's rusty form still flicker with faded lights drawing in drunken gamblers.
<<if Flag("seensiphona")>>In the crowd you spot the short demon girl<<if Flag("siphonamet")>>,Siphona,<</if>>from before. She seems to be enjoying herself dancing among the patrons.<br><</if>>
<<script>>update(RNG(1,10),1)<</script>><<nobr>><<StatMessage>><</nobr>>
//What would you like to do?//
----
[[Go to Bartender|BarCounter]]
[[Go dancing|BarDance]]
[[Check out the Slot Machine|BarSlotsStart]]
[[Look around bar|BarLookPatrons]]<<if Flag("siphonamet")>><br>[[Find Siphona|SiphonaMainStart]]<</if>>
<<link [[Leave|HarborMain]]>><<SetFlag "inbar" false>><</link>>!!Location: City Gate
----
You push ahead and try to get the attention of a guard to get more information however you’re met with a <<print either("resigned sigh","tired grunt","a look of disdain")>> from a <<print either("four armed","fat","tall","short","insectoid","reptilian","multi-headed")>> guard <<print either("in plate armor","in a boar helmet","in rusty armor","in patchwork armor","in a gas mask","holding a clipboard","in shiny armor")>> as <<print either("she says", "he says", "they say")>>, "@@.gaetani; <<print either("look I don’t care what the excuse is, no papers, no entry! Back of the line!","No entry without papers, sorry. Can you move to the back of the line please","sorry pal, no one gets in without papers. Got a complaint, file it with an embassy.","Ugh, out of my face, can’t you see I’m busy here with the crowd?","no no, back in line you!")>>@@"
The large drone above the crowd lowers its red lensed eyes on you.
//guess now probably isn’t the right time//
----
[[Rush the gate|GateBadEnd]]
[[Head back|HarborMain]]
<<if $world.cw is true>>~~⚠️ CW: disentigration ahead: Click [[here|HarborMain]] to go back.~~<</if>>!!Rushing the city gate
----
<<print either("Against your better judgment, you", "You decide to", "In a snap decision, you")>> <<print either("charge the gate", "rush past the guards", "slip past the crowd", "rush through the crowd")>> to try to get into the city. However the moment you pass the threshold a <<print either("female","four armed","fat","tall","short","insectoid","reptilian")>> guard <<print either("in plate armor","in a boar helmet","behind you","ontop of the wall","in the crowd","in rusty armor","in patchwork armor","in a gas mask","holding a clipboard")>> calls out,"@@.gaetani; <<print either("We got a runner!","Ones rushing in! Drones at the ready!","Wait stop! You’ll be shot!","What are you doing! Stop!")>>@@"
You barely make it a few feet into the city gate before you hear the drone behind you charging up, "@@.badmachine; Forfeiture of corporeality acknowledged@@"
A glowing red crystal attached the drones abdomen begins to glow and then fires a power beam of plasma at your back.
You’re struck with an intense but strangely painless heat that blankets your body. The intense buzzing heat rapidly weaves its way throughout your body. Your head spins and your vision fills with blooms of color.
You watch as your hands begin to pitter away into colorful bubbles, your very flesh fizzling away into the air. Your legs disintegrate and you come crashing to the floor. Whatever is left of you scatters like a thousand impossibly small marbles. All you see now is white, every possible color swirling around you until one by one black dots blot out all light, leaving you to an numb blackness.
//It appears you’ve been vaporized.//
!!📕 Ending Unlocked: dust in the wind ~<<SetFlag "badend" "gate">>
----
➤ [["Continue" |BadEnds]]!!Location: The Last Drop
----
<<if Flag("lastdropnotfirsttime")>>You make your way up to the polished oak counter of the bar. Maeve the barkeep saunters over, the wild curls of her salt and pepper hair falling over her broad shoulder and heavy bust. She gives you a crooked smile, her twin tusks bending her purple lips. Her four arms are busy with various glasses to clean and drinks to pour. In a smokey voice she says, "@@.maeve;Hi there luv, welcome back to the //Last Drop//. Need some grog or grub? Just give ol' Maeve a holler and I'll get ye fixed up.@@"<br><br>The bar counter is bustling with folk taking their drinks or being passed their meals, but there's some room to squeeze in. The wood is polished and shining, cool to the touch. <<if !Flag("askedmaeveabouteggs")>>On the bar counter you notice a basket of eggs with a sigh on it.<</if>><<set _eggs to true>><<else>><<SetFlag "lastdropnotfirsttime" true>>You make your way up to the polished oak counter of the bar. A large demoness with wild curls of salt and pepper hair turns to greet you. Her skin is leathery and bronzed by many trips at sea and equally scared from age and battles, silvery cracks run through the rich dark tone of her well muscled flesh. Her piercing orange eyes look you over warmly, her purple lips bending over twin tusks as she gives you a crooked smile. Her four arms are busy maneuvering over her sizable bust, pouring drinks and cleaning glasses.<br><br>In a smokey sea-worthy voice she chortles, "@@.maeve; Well lookie 'ere, don't git alotta man-kin 'round these parts. Yer lot likes the confines of //Continuum// Don't ye? Well, regardless. Welcome! This be the //Last Drop//, I be ol' Meave. What can I gitcha? Need some Grog, grub or gossip? I be yer lass.@@"<br><br>A drunken patron laughs and says, "@@.signage;<<if $player.gender is 1>>this girl's<<elseif $player.gender is 2>>This boy's<<else>>Their<</if>> lass' huh Maeve? Wanna be my 'lass'!?@@"<br><br>Maeve tosses a rag at the patron and says, "@@.maeve; ack, ye shush yer gob Donovan, ye know I don’ ‘work’ tah docks no more. Go take yer tail to Winnie fer tat.@@"<br><br>Maeve gives him a snarling grimace and then returns to you, sweet faced, "@@.maeve; whatcha gitten luv?@@"<</if>>
//what would you like to do?//
----
[[Order a drink|BarDrink]]
[[Order food|BarFood]]<<if _eggs>><<if Flag("askedmaeveabouteggs")>><br>[[Take an egg from the basket|BarEggs]]<<else>><br>[[Ask about the egg basket|BarEggs]]<</if>><</if>>
[[Talk to Maeve|TalkMaeveStart]]
[[Head back |BarMain]] !!Location: The Last Drop
-----
You decide to slip your way into the writhing dancing crowd and catch the beat. You’re unfamiliar with the music or the instruments being used, but the live band of insectoids is very skilled and you find it easy to get into the rhythm. Among the crowd of monsters you feel a bit out of place but soon get pulled in. <<print either("A lean and towering demon with wide horns and a friendly smile seems to take a shine to you and for a time the two of you just vibe to the music. Eventually he gives you a polite bow and fades back into the crowd","A fat little goblin girl filters out of the crowd. She seems to have had a bit to much to drink but insists on dancing with you. She stumbles and bumps into you, clinging to your waist for support. Eventually see seems to get her barrings, apologizes and dances her way back into the crowd.","A funny slug like woman wiggles her way up to you and joins you in dancing. She’s surprisingly quite agile but she does leave you a bit slimy.","A tall reptilian woman with lush lips seems to take a liking to you. You dance together for a bit until she bumps you with her wide hip sending you stumbling. Her tail catches you and spins you back into her arms where she plants a wet kiss on your forehead before giggling and disappearing into the crowd.","A leather bound man with a jellyfish like head waves you over to where he’s leaning on the wall. You oblige and dance your way over. He says something in a language you don’t understand and points to a photo of some human and points to you. Seems he’s inquiring if that’s you in the picture. Perhaps a date he’s waiting for? You tell him he has the wrong human and you make your way back into the crowd","A big brutish demon waves you over to dance with him. You’re surprised how limber and graceful his dancing is and join him. He gently twirls you around in his big arms and spends a couple dances with you.","A man in plate-armor begins to dance with you. Despite the heavy armor he’s actually keeping up quite well. He gets a little ahead of himself though and tries to do a fancy move falling heaving onto his back. The crowd laughs and he stands up and gives a humors bow before giving a boisterous laugh himself","A creature with a bulbous eye covered head and a long serpentine body slithers up to you and begins to join you in the rhythm. They say something in a language you don’t under stand and takes you hands into its tentacles and begins to twirl you around. It’s skin changes colors and it begins to show off a vibrant display before letting you go. It dances it’s way back into the crowd after shaking your hand.","A pair of big sweaty demons single you out to dance with them, between dodging the sloshing bust of one and the bouncing gut of the other you find a shared rhythm that leaves both girls with big sharp toothed smiles before they bounce off and crowd out another patron between them","A fluffy moth demon seems to take a shine to you and begins to dance with you. She tickles your face with her feather antennae as you peer into her beady eyes. She’s a clumsy dancer, but very soft and very warm. You’re left a bit dusty but amused as she flutters back into the crowd.")>>
After a couple songs you feel like pulling out of the hot crowd and taking a breather. That was fun!
<<script>>update(RNG(5,20),3)<</script>><<set $player.vitality.current -= RNG(5,20)>><<set $player.vitality.max += RNG(0,0.2), $player.fitness.current += RNG(0,0.4)>><<StatMessage>>
//What would you like to do now?//
----
[[Continue Dancing|BarDance]]
<<if RNG(0,10)<=5 && !Flag("siphonamet")>>[[Go to the Bar|SiphonaStart1]]<<else>>[[Go to the bar|BarCounter]]<</if>>
[[Look around bar|BarLookPatrons]]
<<link [[Leave|HarborMain]]>><<SetFlag "inbar" false>><</link>>!!Looking around the bar
----
You take a moment to look around the bar.
<<print either("You notice a group of worn out looking sailors playing cards, one seems to be losing particularly badly as he's removing clothes and tossing them begrudeonly on the table while his buddies share a rousing laugh. You see one of the little lizard server's walk by and turn away with a blush across their cheeks.","You notice a group of weary adventurers being served a large portion of food by the busy little lizard servants. A particularly busty demon reaches into her cleavage and pulls out a number of sparkling objects, tossing them to the servers with a giggle. The gecklings cheer and squabble over the generous tip as they bounce their way back to the kitchen.","You notice a skinny blue and orange demon boy stumbling about, obviously drunk. He ends up bumping into a large slug like creature. He slips in the creatures slime and starts shouting but the slug creature just looks away embarrassed. He tries to stand and swing at the slug but slips on the slime once more. His friends come out of the crowd and drag him up by his arms, apologizing profusely to those around as they pull him out of the bar.","You notice a collection of insectoid women sitting around a table, patting the back of of a chubby beetle girl. She seems to be sobbing about something to which the friends off her drinks. They chatter angerly about whoever had upset her and then cling glasses together. One of the geckling servers comes out of the kitchen with a large platter of fried vegetables to which the group cheers.","You notice a lankey demon with a scared up face and long silky hair hanging out against a support beam, watching the crowd like you are. They notice you looking their way, to which they brush back their hair and give you a polite nod before going back to quietly looking around the room.","You notice a one of the tables has a group of squabbling demons looking over a pile of scrolls and maps. You can't hear over the crowd what they're saying, but they clearly are unhappy. A bigger demon with flowing red hair slams a knife into the map and then turns away, grabbing up his coat. He storms away from the table, striking up a cigarette and walking out of the bar. One of her companions takes off his glass and pinches at his brows in frustration, while a snakewoman takes a big gulp of her beer and pats the other on the back.")>>
----
⮌ [["Back"|BarMain]] !! Ordering food
----
You inform Maeve that you'd be interested in ordering a drink. She smirks knowingly.
"@@.maeve;Time to wet yer whistle eh? 'eres the menu, just your usual collection of grogs.@@"
The demon woman places a laminated cardstock menu into you hands to review, and chimes in:
"@@.maeve; I recommend the house ale. I brew it me self, always got plenty on hand.@@"
You return her chipper attitude with a smile and look to the menu
@@.signage;
* Maeve's Brew: §2
Our signature home brewed ale; a rich and hoppy brew sure to warm your belly.
* Shot of spirit: §3
Clean and crisp purified glimmer-grain spirit straight from our pot-still. Nothing special but it gets the job done
* Shot of Snakewater Wiskey: §3
A rich golden brown wiskey from the snakewater distillory. A popular choice
* Glutton's Grog: §4
A hearty blend of our house ale with the rich heady spice of House Gaetani's Glutton brand Rum
* Wyrmsblud Ale: §5
A dark red spicy ale, brewed with real wyrms blood to give it a gingery finish. (We have been assured the brewing process removes the wyrm toxins but our legally obligated to inform you that wyrms blood is a known Amphetamine)
* Willowisp: §8
An herbal cocktail made from glimmer-grain spirit, Goldleaf liqueur, bogberry juice and muddled wognip
* The Siren: §10
A knock you on your ass cocktail made from terror-maw venom, House Gaetani rum, Silverhide ginger-beer and muddled inkroot. Garnished with a salt rim and glowfruit wedges
@@
//What would you like to order//
----
<<if $player.spall.current >=10>>➤ <<link [[The Siren|BarDrinkDrink]]>><<SetFlag "siren">><</link>><br><</if>><<if $player.spall.current >=8>>➤ <<link [[Willowisp|BarDrinkDrink]]>><<SetFlag "willowisp">><</link>><br><</if>><<if $player.spall.current >=5>>➤ <<link [[Wyrmsblud Ale|BarDrinkDrink]]>><<SetFlag "wyrmsblud">><</link>><br><</if>><<if $player.spall.current >=4>>➤ <<link [[Glutton's Grog|BarDrinkDrink]]>><<SetFlag "grog">><</link>><br><</if>><<if $player.spall.current >=3>>➤ <<link [[Snakewater Wiskey|BarDrinkDrink]]>><<SetFlag "wiskey">><</link>><br>➤ <<link [[Spirit|BarDrinkDrink]]>><<SetFlag "spirit">><</link>><br><</if>><<if $player.spall.current >= 2>>➤ <<link [[Maeve's Brew|BarDrinkDrink]]>><<SetFlag "brew">><br><</link>><br><</if>>➤ [[Order Food instead|BarFood]]
➤ [[Go dancing instead|BarDance]]
⮌<<link [[Leave bar|HarborMain]]>><<SetFlag "inbar" false>><</link>>!! Ordering food
----
You inform Maeve that you'd be interested in ordering food. She chuckles proudly.
"@@.maeve;Feeling peckish luv? Not a worry, 'eres me menu, everythens fresh and fried to order by me geckling crew. Quick as a wyrm's bite.@@"
The demon woman places a laminated cardstock menu into you hands to review, but before you get a chance to look over its offerings she chimes in:
"@@.maeve; We got lots of goodies to help ye soak in the ale. Fried puddle prawn, mudroot chips, pickled ovoblin eggs..Name it and we'll fill you up luv.@@"
You return her chipper attitude with a smile and look to the menu
@@.signage;
* Grilled Saltreed: §2
A plate of boiled and grilled saltreed, topped with shredded sharp white cheese. Locally sourced saltreed, prepared in a way that brings out its crisp and savory nature
* Pickled Ovoblin eggs: §3
A bowl of vinegary ovoblin eggs pickled in a brine made from our secret blend of smokey herbs and pungent peppers. Popular among gecklings
* Mudroot Chips: §4
A platter of fried wedges of mudroot; Soaked in our spicy and savory house blend of herbs, these chunks of starchy goodness are fried in a fresh vat of eel-oil to give them that prime crispy crunch we all love
* Fried Puddle-prawns: §5
6 plump pieces of fried puddle-prawn, cooked to a crispy finish in our spiced homemade batter and rich eel-oil
* Sheewog-style Gumbo meal: §13
A big piping bowl of zesty gumbo made in the tradiational sheewog style. Full of an assortment of authentic bog-grown vegetables, spiced sausage and rich puddle-prawn broth, all atop a healthy portion of glimmer-grain
* Roasted Spiderling Meal: §15
A whole garlic-roasted milkweb-spiderling from the empyrean wilds served with a side of mashed mudroot and a fresh salad made of local greens. Cooked to your preferences, served with complimentary citrus fruits and shell cracking utensils.
@@
//What would you like to order//
----
<<if $player.spall.current >=15>>➤ <<link [[Spiderling Meal|BarEatFood]]>><<SetFlag "spiderling">><</link>><br><</if>><<if $player.spall.current >=13>>➤ <<link [[Gumbo meal|BarEatFood]]>><<SetFlag "gumbo">><</link>><br><</if>><<if $player.spall.current >=5>>➤ <<link [[Puddle Prawns|BarEatFood]]>><<SetFlag "prawns">><</link>><br><</if>><<if $player.spall.current >=4>>➤ <<link [[Mudroot plate|BarEatFood]]>><<SetFlag "mudroot">><</link>><br><</if>><<if $player.spall.current >=3>>➤ <<link [[Ovobling Eggs|BarEatFood]]>><<SetFlag "eggs">><</link>><br><</if>><<if $player.spall.current >= 2>>➤ <<link [[Grilled Saltreed|BarEatFood]]>><<SetFlag "saltreed">><br><</link>><br><<else>>➤ <<link [[Tell her you don't have the money|BarEatFood]]>><<SetFlag "nomoney">><</link>><br><</if>>➤ [[Order Drinks instead|BarDrink]]
➤ [[Go dancing instead|BarDance]]
⮌<<link [[Leave bar|HarborMain]]>><<SetFlag "inbar" false>><</link>>
!!Talking with Meave The Barkeep
----
//What would you like to talk to her about?//
----
<<if Flag("blairmet")>><<link [[Ask about Blair the beast woman|MaeveTalk]]>><<SetFlag "asked" "blair">><</link>><br><</if>><<if Flag("delphimet")>><<link [[Ask about Delphi|MaeveTalk]]>><<SetFlag "asked" "delphi">><</link>><br><</if>><<if Flag("fyrflimet")>><<link [[Ask about Fyrfli the sheewog|MaeveTalk]]>><<SetFlag "asked" "fyrfli">><</link>><br><</if>><<link [[Ask about herself|MaeveTalk]]>><<SetFlag "asked" "maeve">><</link>>
<<link [[Ask about the port town|MaeveTalk]]>><<SetFlag "asked" "town">><</link>>
<<link [[Ask about the crowd at city gates|MaeveTalk]]>><<SetFlag "asked" "crowd">><</link>>
<<link [[Ask about the lizard folk|MaeveTalk]]>><<SetFlag "asked" "gecklings">><</link>><<if Flag("siphonamet")>><br><<link [[Ask about Siphona|MaeveTalk]]>><<SetFlag "asked" "siphona">><</link>><</if>><<if Flag("hasglutcurse")>><br><<link [[Ask about your cursemark|MaeveTalk]]>><<SetFlag "asked" "cursemark">><</link>><</if>>
[[Order a drink instead|BarDrink]]
[[Order food instead|BarFood]]
[[Head back |BarMain]]
!!Location: The Last Drop
----
You catch your breath after dancing and decide to go cozy up at the bar. As soon as you <<if $player.fat.tier >4>>balance your big bottom onto a stool<<else>>sit down<</if>> you feel a gentle punch in your side and hear a purring voice say, "@@.siphona; Hey dork, I saw you tearing it up out there. You’re kinda cute.@@"
You turn to see a short demon girl hopping into the seat next to you, a big grin on her fanged mouth. An eyepatch covers one of her eyes, leaving the piercing pink and blackened sclera of the other eye to look you up and down. She has long wine-red hair that’s tied in hanging hoops around her pointed ears. From the top of her head emerges two pink fleshy horns-like structures that you assume must be some kind of antennae.
Her skin is unnaturally white and streaked with pale purple veins, the starkness of her skin is amplified by the dark maroon skintight latex she wears. Her clothing is ribbed with bright red flexible piping that frames the various cut outs in the latex, a heart shaped one that frames the bare skin of her small bust and then a long one that leaves her pale belly exposed.
Her hips are wide and her thighs are thick, leading down to digitigrade insectoid legs that remind you of a grasshopper. Her arms are slender but flare out into disproportionally large claw-like hands, each hand could easily engulf your head. All on a 4ft frame, she’s an interesting sight to say the least.
Her purple lips part as she runs her tongue across her fangs, teasingly she says, "@@.siphona; Your moves suck and you have no grace, but yeah, cute, I kind of like what you have going on. I love some //hot-blooded// confidence. Care to have drinks with me?@@"
She waves over the bartender who walks up with an amused look on her face, she turns to you and says, "@@.maeve; Careful there love, tis one be nothing but trouble@@"
The demon girl giggles and says, "@@.siphona; Well, I do bite. Hehehe, what’s a drink or two, my dancing friend?@@"
<<SetFlag "seensiphona">>
//Do you drink with the demon girl?//
----
[[Accept|SiphonaStart2]]
[[Decline|SiphonaStartX]]!!Location: The Last Drop
----
You accept her offer of drinks and introduce yourself.
She cheers, "@@.siphona; Wooo <<if $player.gender is 1>>'attagirl<<elseif $player.gender is 2>>'attaboy<<else>>that’s what I like to hear<</if>> $player.name!
Im Siphona, my friends call me Siph and my enemies call me ‘a marriage ruining bloodsucking abomination’.@@" she laughs to herself and sticks out a surprisingly long purple tongue between her fingers.
She then turns to the barkeep, "@@.siphona;Maeve you salty old siren! I got a live one here, let’s start with the usual! You can put it on my tab.@@"
Maeve scoffs, "@@.maeve;Hmph, that tab o' yers is gunna be stacked twice yer height soon.@@"
Siphona waggles her wrist dismissively,"@@.siphona;Yeah yeah, don’t you worry your little salt-n-pepper head about it. When I’m back from the next job I’ll pay up with interest, just because you’re such a sweet ol’ sugar momma.@@"
Maeve turns to you and says, "@@.maeve; Mnhmn, see whats I tolds ye, nothing but trouble this one. Anywee here be yer wyrm-bloods@@"
She sets down two pints of a foamy red beer between you and Siphona, wipes up the spilt foam and gives you a wink before heading off to help other patrons.
Siph grabs the whole pint with one of her claws and takes a big swig of the bubbly red brew. You take yours into your hands too and give it a testing sip. It’s robust and wheaty, but with a strange coppery undertone, with kind of gingery zing to it. It’s different but certainly not bad.
You take a bigger gulp and turn to your new demon friend. Her antenna bobble happily.
💕 @@.signage;New relationship unlocked: Siphona Mordred@@<<SetRelation "siphona" 10 5 "Unknown" "Friendly">><<SetFlag "siphonaconvo" 1>>
//what would you like to say?//
----
[[Ask her about herself|SiphonaAskSelf]]
[[Ask about the beer|SiphonaAskBeer]]
<<link [[Flirt: compliment her outfit|SiphonaFlirt]]>><<SetFlag "siphflirtoutfit">><</link>>
<<link [[Flirt: compliment her hands?|SiphonaFlirt]]>><<SetFlag "siphflirthands">><</link>>!!Location: The Last Drop
----
You thank the demon girl but decline the offer for drinks.
She gives you a playful-pout and places one of her big hands on your back. In a mocking tone she says, "@@.siphona; Awww, bummer. I was looking forward to drinking your blood and taking your wallet.@@"
She pats your back and giggles, "@@.siphona; haha, just kidding. Mostly. Anyways I get it, I’m too out of your league. You’re intimidated. It’s cool. But if you ever sack up, you’ll know where to find me. See ya around happy-feet.@@"
She sticks out an unexpectedly long purple tongue at you, before bouncing off the barstool and disappearing into the crowded bar.
//Guess that’s that//
----
[[Turn back to bar counter|BarCounter]]
[[Go back to dancing|BarDance]]
[[Leave Bar|ShoreMain]]!!Drinking with Siphona
----
You watch as the little demon bounces in her seat to the music as she drinks from her pint. You say to her, "@@.player;So, who are you, like as a person?@@"
Siphona snorts, "@@.siphona;Pft, coming in cheesey I see. Who am I? Uh. I’m Siphona, I’m twenty-seven cycles old, four foot three, I’m allergic to citrus, I have twenty-three siblings and I can kick through concrete. Oh and I’m a figative pirate, I’ve robbed more government vaults than I can name, I’ve never been held in a prison longer than a week and I’ve fucked the emperor’s daughter. blah blah blah.@@"
She takes a big swig of her ale and turns to you and points, "@@.siphona;That about covers it. Let’s talk about something more interesting, like what a little ol’ Human like yourself is doing down here in a dive bar on the edge of the Empyrean Midden? Usually y’all like to stay up in the safety of the Continuum claims.@@"
She pats your thigh with her large claw and continues, "@@.siphona;Not that I have anything against humans. I think y’all bring a special, hmm, flavor, to the life around here.@@"
She clicks her tongue over her fangs, but then puts a claw to her lips, "@@.siphona;The thing is, generally, humans don’t take vacations down here in the land of loose laws and monsters unless they’re, well, loose themselves. If you see a human on the streets of Diz, they’re probably a criminal on the run from the colonies, a rebel looking to join Neph causes, one of those fucking cultist types or a politician like those imperial emissaries trying to work out skeevy deals with the Neph protectorate houses. Soooooo, what sort of man-kin are you?@@"
<<set $Flags["siphonafamiliarity"] +=1, $Flags["siphonaconvo"]+=1>>
//Do you answer honestly or do you make something up?//
----
<<link [[Tell her you’re from the waking world|SiphonaAskSelf2]]>><<SetFlag "siphtalktruth">><</link>>
<<link [[Lie: Tell her you’re a criminal|SiphonaAskSelf2]]>><<SetFlag "siphtalkcriminallie">><</link>>
<<link [[Lie: Tell her you’re an emissary|SiphonaAskSelf2]]>><<SetFlag "siphtalkpoliticianlie">><</link>>!!Drinking with Siphona
----
You take another swig of the maroon beer, feeling its coppery zing tingle on your tongue and in your belly. You ask Siphona, "@@.player;So, why wyrmblood? Is this your favorite?@@"
She giggles and says, "@@.siphona;Well it’s one of my favorites but I have a bit of a bias. A buddy of mine out East brews it, recently Maeve here started getting it shipped in.@@"
She swirls her glass a bit, watching the pinkish foam dance, "@@.siphona;That zing you taste, that’s actual wyrm’s blood. Now normally the blood of those nasty fuckers is super toxic, but my pal found a way to safely farm and process the blood and apparently when brewed with an ale it becomes a kind of medical cocktail.@@"
You certainly feel warm and medicated. You look at your glass a little uneasy. Siphona smirks at your expression and replies, "@@.siphona;Don’t worry dork, it’s mostly harmless at this state. It just gives the ale a kick, a little undercurrent of a stimulant. Good for blood flow. Good for dancing.@@"
You take another sip and certainly note that your heart rate does seem to be a bit faster than normal, you feel quite energized too, but still mellowed and relaxed. It’s an odd feeling. But not a bad one.
<<set $Flags["siphonahearts"] +=1, $Flags["siphonafamiliarity"] +=1, $Flags["siphonaconvo"]+=1>><<SetFlag "askedsiphbeer">>
----
<<if !Flag("askedsiphself")>>[[Ask her about herself|SiphonaAskSelf]]<br><</if>><<if !Flag("siphflirtedoutfit")>><<link [[Flirt: compliment her outfit|SiphonaFlirt]]>><br><<SetFlag "siphflirtedoutfit">><</link>><br><</if>><<if !Flag("siphflirtedsize")>><<link [[Flirt: compliment her stature|SiphonaFlirt]]>><<SetFlag "siphflirtsize">><</link>><br><</if>><<if $Flags["siphonaconvo"] >= 5>>[[Finish beer|SiphonaFinishBeer]]<</if>>!!Drinking with Siphona
----
<<if Flag("siphflirtsize")>><<SetFlag "siphflirtsize" false>>You look at the small demon you’re drinking with, her small stature and curvy body. You decide to try complimenting her petiteness.<br><br>You say, "@@.player;You’re quite cute and compact@@."<br><br>Siphona snorts, "@@.siphona; Compact!? Ha, yeah I’m small and people think I’m cute.@@"<br><br>Then quicker than you can blink she whips out a long thin stiletto dagger from her leg holster and points its gleaming blade at you.<br><br>"@@.siphona;They think I’m cute until I’ve sprung on their shoulders and have a blade to their vitals. I don’t seem quite so small when they’re handing me their valuables in fear.@@"<br><br>She laughs and then begins to twirl the knife dexterously in her hands before slipping it back into its holster, "@@.siphona; Dweeb. You can think I’m cute all you want, just don’t underestimate me. Got it?@@"<br><br>You nod and sip on the tangy beer.<br><br>//maybe her height is a sore spot. Flirting Failed(?)//<<SetFlag "siphflirtedsize">><<set $Flags["siphonahearts"] += 1, $Flags["siphonafamiliarity"]+=2, $Flags["siphonaconvo"]+=1>><<else>><<SetFlag "siphflirtoutfit">>You look over your sultry drinking partner and the tight wine-colored latex that clings to her curves and little rolls. You decide to compliment her on it.<br><br>You say, "@@.player;I like your skinsuit, it looks good on you.@@"<br><br>Siphona chuckles into her bottle as she takes a swig. She gives you a teasing grin, "@@.siphona;Oh? Like seeing me squeezed into this? Hehe, thanks. This little get-up helps in my line of work, good for slipping through vents and it's easy to clean off blood if things get, messy.@@"<br><br>She gives you a little wink and wiggles her hips in her chair.<br><br>You smile back and take another swig of your own beer.<br><br>Flirting Successful(?)<<SetFlag "siphflirtedoutfit">> <<set $Flags["siphonahearts"] += 3, $Flags["siphonafamiliarity"]+=1, $Flags["siphonaconvo"]+=1>> <</if>>
----
<<if !Flag("askedsiphself")>>[[Ask her about herself|SiphonaAskSelf]]<br><</if>><<if !Flag("siphflirtedoutfit")>><<link [[Flirt: compliment her outfit|SiphonaFlirt]]>><<SetFlag "siphflirtoutfit">><</link>><br><</if>><<if !Flag("siphflirtedsize")>><<link [[Flirt: compliment her size|SiphonaFlirt]]>><<SetFlag "siphflirtsize">><</link>><br><</if>><<if $Flags["siphonaconvo"] >= 5>>[[Finish beer|SiphonaFinishBeer]]<</if>>
!!Location: A strange Stone
----
You feel an odd energy in the air, like a subtle thrum. You reach down into the reeds and pull them aside to find what an unusual twisting carved stone with a humanoid handprint on its weathered surface.
<<silently>><<set _stone = RNGw(["Money","Calm","Lucid","Vitality","Choas","Corruption","Fertility","None"],[20,10,10,15,5,15,10,10])>><</silently>>
<<if _stone is "Money">>The hand print glows with a soft <<print iscolor(colorsynonyms("yellow"))>> light and a heavy coppery scent seems to hang in the air. Looking into the light you feel, oddly luxurious, like you’re standing in the sun filtered through palace windows.<<elseif _stone is "Lucid">>The hand print glows with a harsh <<print iscolor(colorsynonyms("purple"))>> light. The light makes you feel strange, you can’t look away but you feel like you need to avert your eyes. A familiar scent hangs heavy in the air but you can quite place what it is, like a memory of a dream. You feel like the stone is somehow watching you. <<elseif _stone is "Calm">>The hand print glows with a soft <<print iscolor(colorsynonyms("blue"))>> light. The air strangely smells of tea and woodsmoke. Looking into the light you feel calm, restful. Strangely you feel like you can almost hear a heart-beat from the stone itself. <<elseif _stone is "Vitality">>The hand print glows with a flickering <<print iscolor(colorsynonyms("orange"))>> light. The air feels hot and electric, like theirs a summer storm on its smokey breath. Looking into the light you feel your heart beating faster, excitement? Passion? Fear? Strangely you feel like you can almost hear a heart-beat from the stone itself. <<elseif _stone is "Chaos">>The hand print glows with a harsh vibrating <<print iscolor(colorsynonyms("red"))>> light. The air around you feels stinging and dry, an acrid scent hangs heavy in the air. Looking into the light you feel lost and confuses, something isn’t right. You feel like theirs oblivion in this light, like there could be anything there. The light feels clinging, hairy, unstable. <<elseif _stone is "Corruption">>The hand print glows with a glittering <<print iscolor(colorsynonyms("pink"))>> light. The air strangle smells of boiling grease and spices, food and a strange sickly musk. Looking into the light makes you feel both gross but intrigued, like a dirty little secret. You feel strange, it seems like the stone is almost pulsing, dripping, calling to some primal part of you. <<elseif _stone is "Fertility">>The hand print glows with a soft <<print iscolor(colorsynonyms("green"))>> light. The air around you smells of flowers and an earthy musk. Looking into the light you feel cloudy and wild, a part of nature perhaps? Strangely you feel like the light itself is oozing from the hand print, an effervescent slime slicking the mossy stone. <<else>>The hand print looks old and faded. Something thats been here a very long time.<</if>>
You feel drawn to touch the stone.
//What would you like to do?//
----
➤ <<link [[Place hand on stone|SwampStoneTouched]]>><<set _effect to "stoneeffect"+_stone>><<SetFlag _effect>><</link>>
⮌ [[Leave it alone|SwampMain]]
!!Touching The Strange Stone
----
Cautiously you extend out your hand and place it against the handprint on the stone.
<<if Flag("stoneeffectmoney")>><<SetFlag "stoneeffectmoney" false>> As soon as your fingers touch the <<print iscolor(colorsynonyms("yellow"))>> light a buzzing energy shoots into your body and your mind floods with images and incomprehensible noises. You hear coins dropping, metal chiming the hiss of a serpent. You see scenes of glittering grains sifting through inhuman hands. Teeth and bone intertwined in dripping honey. <<if $player.lucidity.current >35>>The sensations come faster and faster blurring into a golden mess. But something within the blue emerges, a strange being. Draped in a shimmering cloak of golden stars lays the bones of a serpentine beast, the dragons great skull encased in poured gold, rivers of once liquid gold streak down its body and over its rotted bones, half preserved, half immolated. From the beasts gut spills a maintain of coins and treasures beyond belief. In the dead hollows of the figures skull glows and mysterious amber light, the same light.<<if $player.lucidity.current >=50>>Suddenly the dead being begins to make a noise, a horrible impossible sound. It’s something you don’t actually hear, but feel. It coils through you like a snake in your veins. This being is speaking to you.<br><br>In a whisper that rings like a bell, you hear it say, "@@.signage; Kin of Man, blessed are thee for the grace and plenty of Averacia, Lord of fortune, is up thee. Though I lay slain and dead, the rattle of my tail still determines the luck of all who seeketh splendor. Thee knows me. Were thee to prostrate thyself in worship at mine bounty thee shall know splendor unrelenting. Seeketh mine path so my coils may breathe of the astral sea once more.@@"<br><br>With that a flood of golden light spills from the skull of the beast washing you away in the molten glow.<<else>>Suddenly the dead being makes a noise, a horrible impossible sound. You can feel it crawling through you. Was this speech? You can’t handle this things overwhelming presence.<</if>><<elseif $player.lucidity.current > 25>>The sensations come faster and faster until finally something in the blur. You see a being emerge, something you can’t describe. Something that’s talking to you, not in words but some unspeakable noise, an impossible noise, an upsetting noise.<br><br><<else>> It all happens so fast you’re left reeling.<</if>><br><br>You pull your hand away as soon as you can, letting the visions disappear, but you realize the light is sticking to you, stretching like molten metal. As you turn your hand over to look at it the light pools in palm and cools, the glow fading as the light forms into little orbs. They’re bits? Currency.<br><br>//Well, whatever that was, looks like you got some money out of it!//<<set _money to (RNG(0.1,2) * ($player.lucidity.current))>><h2>💎 You Found: <<print _money.toFixed(2)>> Spall</h2><<set $player.spall.current += _money, $player.luck.base += RNG(0.001,0.01)>><<set _level to RNG(35,500)*$player.lucidity.current, _time to RNG(5,10)*$player.lucidity.current>><<SetStatus "good luck" _level _time>>
<<elseif Flag("stoneeffectvitality")>><<SetFlag "stoneeffectvitality" false>> As soon as your fingers touch the <<print iscolor(colorsynonyms("orange"))>> light a burning energy shoots into your body and your mind floods with images and incomprehensible noises. You hear cries of pleasure and pain, the clashing of swords, the sequel of pigs, the beating of hearts. You see scenes of war, firestorms and sex. <<if $player.lucidity.current >35>>The sensations come faster and faster blurring into an inferno of heat and energy. But something within the storm emerges, a strange being. A great boars skull crowned with a trailing main of fire stands on six armored arms, each wielding spears and swords. Within the beasts half rotted chests beats a heart with a spear through it, flaming blood pours slowly from the wound. In the dead hollows of the figures skull glows and mysterious vermillion light, the same light.<<if $player.lucidity.current >=50>>Suddenly the dead being begins to make a noise, a horrible impossible sound. It’s something you don’t actually hear, but feel.; Like the sun on your neck or a stab in the chest. This being is speaking to you.<br><br>In a whisper that crackles like embers it says, "@@.signage; Walker of Dreams, blessed are thee for the glory and power of Orkath, Lord of Valor and passion, is up thee. Though I lay slain and dead, my heart still beats in the chests of all who fight and love. Thee knows me. Were thee to prostrate thyself in worship at mine broken garrisons thee shall know strength unending. Seeketh mine path so my tusks may once more taste the astral sea.@@"<br><br>With that a flood of firery light spills from the skull of the beast washing you away in the molten glow.<<else>>Suddenly the dead being makes a noise, a horrible impossible sound. You can feel it burning through you. Was this speech? You can’t handle this things overwhelming presence.<</if>><<elseif $player.lucidity.current > 25>>The sensations come faster and faster until finally something in the blur. You see a being emerge, something you can’t describe. Something that’s talking to you, not in words but some unspeakable noise, an impossible noise, an upsetting noise.<br><br><<else>> It all happens so fast you’re left with your heart pounding and your hand burning.<</if>><br><br>You pull your hand away as soon as you can, letting the visions disappear, but you realize the light is sticking to you, moving over your skin painless like fire over liquor. As you turn your hand over to look at it the light pools in palm and seeps into you. Your heart races, you feel a rush through your blood. You feel strong and empowered.<br><br>//Well, whatever that was, looks like you gotten a boost!//<<set $player.vitality.max += (RNG(0.1,2) * ($player.lucidity.current))>><<SetStatus "energized" 1 200>>
<<elseif Flag("stoneeffectcorruption")>><<SetFlag "stoneeffectcorruption" false>> As soon as your fingers touch the <<print iscolor(colorsynonyms("pink"))>> light a bubbling energy shoots into your body and your mind floods with images and incomprehensible noises. You hear boiling muck, the squelching of meat, the pouring of wine and rapturous revelry. You see scenes of great feasts and orgies; and of decay and rot. <<if $player.lucidity.current >35>>The sensations come faster and faster blurring into a dense quivering soup. But something within the muck emerges, a strange being. You see the corpse of some great half-rotten leviathan of the sea. From its melted flesh springs a rainbow of life forms and fungi, all amassing around a celestial tree like annenome that emerges from the beasts back. From the beasts bloated belly spills a river of glittering glowing pink fluids, half submerging its whale like skull. In the dead hollows of the figures skull glows and mysterious pink light, the same light.<<if $player.lucidity.current >=50>>Suddenly the dead being begins to make a noise, a horrible impossible sound. It’s something you don’t actually hear, but feel.; Like oil on your skin or the churning of your organs. This being is speaking to you.<br><br>In a whisper that gurgles like a stomach, it says, "@@.signage; Child of the waking world, blessed are thee for the cornucopia and delights of Cetacea, Mother of life and pleasure, is up thee. Though I lay slain and dead, my flesh still grows and feeds the world, my milk still flows in the veins of any that have tasted delight. Thee knows me. Were thee to prostrate thyself in worship at the swell of mine bosom and thee shall know pleasures unending. Seeketh mine path so my fruits may once more travel the astral sea.@@"<br><br>With that a flood of pulsing pink light spills from the skull of the beast washing you away in the soupy glow.<<else>>Suddenly the dead being makes a noise, a horrible impossible sound. You can feel it burning through you. Was this speech? You can’t handle this things overwhelming presence.<</if>><<elseif $player.lucidity.current > 25>>The sensations come faster and faster until finally something appears in the muck. You see a being emerge, something you can’t describe. Something that’s talking to you, not in words but some unspeakable noise, an impossible noise, an upsetting noise.<br><br><<else>> It all happens so fast you’re left with your head dizzy and you skin damp.<</if>><br><br>You pull your hand away as soon as you can, letting the visions disappear, but you realize the light is sticking to you, stretching like a thick pink slime. As you turn your hand over to look at it, the glow pools and absorbs into you. You feel strange, greasy, bloated. You feel both disgust but immense pleasure, you feel full and sick to your stomach but still hungry.<br><br>//Well, whatever this was, you feel like it’s tainted you. Teased you with something dark and addicting.//<<set $player.gluttony.current += (RNG(0.1,2) * ($player.lucidity.current)), $player.corruption.current += (RNG(0.02,0.1) * ($player.lucidity.current))>>
<<elseif Flag("stoneeffectfertility")>><<SetFlag "stoneeffectfertility" false>> As soon as your fingers touch the <<print iscolor(colorsynonyms("green"))>> light a pulsing energy shoots into your body and your mind floods with images and incomprehensible noises. You hear heartbeats, organic churning, the buzzing of insects. You see scenes of strange turgid fruit blooming, you see a queen bee and countless eggs, you see forests springing to life, sperm swimming towards an multiplying egg. <<if $player.lucidity.current >35>>The sensations come faster and faster blurring into an pulsing organic flurry. But something within the storm emerges, a strange being. A great petrified insect hangs suspended by massive chains made of glowing emeralds, its skull crowned with a thorny crown of erupting fungi. The beast’s moldering form is covered in moss and rainbows of trailing flowers. Hanging pendulously from the being is it’s massive pulsating abdomen that snakes down and wobbles with great weight. Green tubes are sewn throughout the turgid mass, collecting the squirming eggs inside the sack down their veinlike lengths to some unseen place. From the hollow shell of the beasts insectoid skull glows a pulsing lime light, the same light.<<if $player.lucidity.current >=50>>Suddenly the dead being begins to make a noise, a horrible impossible sound. It’s something you don’t actually hear, but feel; Like a primal need at the back of your mind. This being is speaking to you.<br><br>In a whisper that vibrates like a hive of bees, it says, "@@.signage; Babe of the womb of man, blessed are thee for the vigor and gifts of Melmatria, Lord of fertility and bounty, is up thee. Though I lay slain and dead, my womb most motherly still pumps fruitfulness into the world. Thee knows me. Were thee to prostrate thyself in worship at mine swell most seeded thee shall know fruitfullness unending. Seeketh mine path so my cherubs to be may once more swim the astral sea.@@"<br><br>With that a flood of pulsing green light spills from the skull of the beast, washing you away in the primordial glow.<<else>>Suddenly the dead being makes a noise, a horrible impossible sound. You can feel it pulsing through you. Was this speech? You can’t handle this things overwhelming presence.<</if>><<elseif $player.lucidity.current > 25>>The sensations come faster and faster until finally something in the pulsing organic flurry. You see a being emerge, something you can’t describe. Something that’s talking to you, not in words but some unspeakable noise, an impossible noise, an upsetting noise.<br><br><<else>> It all happens so fast you’re left with your head spinning and your organs churning.<</if>><br><br>You pull your hand away as soon as you can, letting the visions disappear, but you realize the light is sticking to you, snaking through your skin like roots through the earth. As you turn your hand over to look at it the light disappears inside of you. You feel strange, yearing. Something shifts inside you.<br><br>//You’re not exactly sure what any of this was..//<<set $player.fertility.current += (RNG(0.1,2) * ($player.lucidity.current))>>
<<else>> You feel the weathered surface of the stone and its fading handprint; to your surprise you feel the hairs on your arm stand on end, rising with energy. You feel something you can’t quite describe run through you. Something old, forgotten, like a memory of a dream years gone. Suddenly a crack runs through the stone making you pull your hand away. The stone suddenly crumbled as a wispy smoke rises from the rubble and drifts off into the sky.<br><br>You are left unsettled but otherwise no worse for wear.<br>//You wonder what that was all about.//<<set $player.tether.current += 45, $player.vitality.current += 14, $player.corruption.current -= 0.75>>
<</if>><<set $player.tether.current -= RNG(10,80), $player.vitality.current -= RNG(4,20), $player.corruption.current += RNG(0.5,1)>>
----
➤ [[Continue|SwampMain]]
<<if $world.debug is true>>[[Debug Testing: Repeat|SwampStoneFind]]<</if>>!!A stranger
----
<<if Flag("helpingdelphi")>>You stumble across the strange muttering plague doctor from before. She's still sifting through reeds and mud in search of her special herb. As you approach she tilts her masked face slightly to see you at the edge of her vision. In a bemused tone she says, "@@.delphi; Back? Wognip in hand I hope?@@"<br><br><<else>>In the mists you notice a figure hunched over and rummaging through the reedy mud. They appear to be wearing a mask and oiled leathers that remind you of a medieval plague doctor. Around their waist hangs a glowing blue lantern of some kind, a thick herbal smoke drifts from it, clouding the air in incense. You notice out the back of her slicker coat is a scaly rodent like tail, snaking through the reeds.<br><br>She seems to be plucking plants from the swamp while muttering to herself, examining the plucked plants and then putting them in her bag or tossing them aside.<br><br>You can hear her rapidly mumbling, "@@.delphi;hmm, arrow tongue? No, no, too alkalinic, hmm..zephr vine? Potential. But trailing metabolic effects would have to be accounted for...hmm, inefficient. Rash-rod? No good..hmm..@@"<br><br>//Do you approach her?//<</if>><<script>>update(RNG(3,10),1.1)<</script>>
----
<<if Flag("helpingdelphi")>><<if Flag("hasrareherb")>>➤ [[Give Herb|DelphiGiveHerb]]<br><<else>>➤ [[Tell her you haven't found any yet|DelphiNoHerb]]<br><</if>><<else>>➤ [[Approach|DelphiStart1]]<br><</if>>⮌ [[Leave|SwampMain]]!!A stranger
----
You decide to walk up to the strange woman. However she seems too caught up in her work to notice you, she simply keeps muttering and digging through the swamp. You try to get her attention by gently tapping her tail with your foot.
She leaps in surprise, stumbling back in the mud, an animalistic hiss coming from her mask as she spins around to face you. She shakily draws a syringe gun from her belt and fumbles it between her muddy gloves. "@@.delphi;Stay back!@@"
After a moment she lowers her gun, tilting her head in curiosity, "@@.delphi; hmm.. humanoid. No protective garb. No obvious armaments. Not a bandit. Hmm. What do you want? ...No, no, don’t have time.@@"
She dismissively waggles her wrist at you. With that she puts her gun away, shakes the mud off her unusual lantern and then turns back to searching through the reeds.
//what should you do?//<<script>>update(RNG(3,10),1.1)<</script>>
----
➤ <<link [[Ask her what she’s looking for?|DelphiStartAsk]]>><<SetFlag "askdelphistart">><</link>>
➤ <<link [[Ask her about her lantern|DelphiStartAsk]]>><<SetFlag "askdelphilantern">><</link>>
⮌ [[Leave|SwampMain]] !!Talking to the stranger
----
<<if Flag("askdelphistart")>><<SetFlag "askdelphistart" false>>You ask her what she’s looking for.<br><br>She seems to be counting down a mental list on her fingers, then remembers you said something, "@@.delphi; Oh. Still here? hmm, Wognip. Perenial flowering plant, pink bifercated leaves shaped like antlers. purple berries. Medicinal herb. Vital catalyist for many of my apothecarial practices. Also can be processed into a stiumlant that assists in my works. Grows readily in this area, but difficult to find as the local sheewog population use it as a recreational drug.@@."<br><br>She grabs your leg and lifts your foot, checking below you, before moving onto another patch of reedy swamp. She sighs, slinging a glob of mud out of the way, "@@.delphi; no catalyist? no income. City Diz port authority suspended imports while political attack is investigated. My supply runs thin. Have to self source. hmm. hmm..Just a matter of time..@@"<br><br>She seems to move on, contiuing her work in the swampy brush.<br><br>//What would you like to do?//<hr><<if Flag("hasrareherb")>>➤ [[Give Herb|DelphiGiveHerb]]<<else>>➤[[Offer to Help|DelphiStartOffer]]<</if>><<elseif Flag("askdelphilantern")>><<SetFlag "askdelphilantern" false>>You ask her about her odd blue lantern and the spicy smoke it’s letting off.<br><br>It seems to take a moment for her to realize that you were taking to her. She rears up from the mud, turns to you, reeds draped over the beak of her mask, "@@.delphi; Oh? Hmm. Antialethiatic incense. Protects from mutagens. Repels beasts of the midden. Convenient blue glow when burned.@@"<br><br>She looks you up and down, "@@.delphi; hmm. Delving swamp. Non-Neph. No incense? Foolish? Or, intentional? No fear of potential unmitigated mutagen exposure? Interesting. Maybe willing test subject? No no, later.@@"<br><br>She clicks her tongue and without standing wiggles closer to you. She opens the casing on her lantern and then waves it around you, saturating you with the smokey incense.<br><br>"@@.delphi;There. Momentary protection.@@"<br><br>With that she clears her throat, closes the lantern and returns to searching through the reeds<hr>
➤ <<link [[Ask her what she's searching for?|DelphiStartAsk]]>><<SetFlag "askdelphistart">><</link>><br><</if>>
⮌ [[Leave|SwampMain]]!!The Stranger
----
You watch the distracted girl work and think, well, maybe you could help out? You say, "@@.player;Well, could I help you search for some?@@"
They look up from the reeds and stare at you, wiping mud from the lenses of their mask. She clears her throat and says, "@@.delphi;Hmm. Assistance. Increase of surveyable land with more than one individual. yes. hmn, Yes, if you would like. Assistance would be appreciated.Wognip grows in lowlight conditions, murky waters, reedy areas with less tree cover. If it can't be found wild, it could possibly be found by herablist sellers, or, hmm, particularly friendly sheewog? Unlikely event. But any source is viable. Just need this for my catalyst, do what you can do. I will compensate you. Yes yes, thank you.@@"
With that she turns back to her search in the reeds and muck.
<<SetFlag "helpingdelphi">>
//Guess you're off to find a pink herb?//
----
➤ [[Continue|SwampMain]]!!The junkpile
----
<<set _tmp to RNGw(["nothing","money"],[75,(25*$player.luck.total)])>><<if Flag("hascanteen")>>You decide to give Lexi’s junkpile another search. <<if _tmp is "money">>You see all sorts of old relics and art pieces from over the ages as well as just a lot of boxes, old broken machines and well, junk. As you’re searching you here something drop to the floor as you lift an object. You lean down to see what it’s was<br><br>Oh! It’s money. Lucky day. You suppose the alp won’t mind you taking some spare change.<br><br><<set _tmp to RNGw([1.5,2,3,5],[20,30,20,(10*$player.luck.total)])>>💎 You found: _tmp spall!<<set $player.spall.current += _tmp>><<else>>You see lots of interesting things, relics from different ages and cultures, strange broken devices and old art, however you don’t really seem to find anything of use this time.<</if>><<else>>You decide to check out the camps junkpile. It seems to be an assortment of old stolen goods and oddities collected over time. Crates, boxes, relics, art pieces, newer objects resting on dusty older things. You rummage around for a bit, wondering how valuable some of these things might be, or is this all really just junk.<br><br>After digging into a pile of broken technology you find something odd.<br><br>It appears to be some sort of wineskin or lose canteen, but with complicated technology around it. It’s sack parts feel strange, soft, almost like real flesh. They’re pale with and squeezed into a strappings that make you think of bondage gear. The straps lead to ports that look like other tech might fit in. Along its core is an eye like jewel surrounded by strange sigils. As you stare into the jewel it begins to flicker with a faint power source. It seems like the device is turning on, the bits of sack exposed between the straps begin to become warm and you swear it always feels like this thing is alive.<br><br>You hear a voice behind you say, "@@.Lexi;Oh, found my old canteen did you pup?@@"<br><br>Lexi appears and takes the canteen from you for a moment, turning it over in their claws, "@@.lexi; An old collector friend of mine gave this too me a long time ago. A bit broken now.@@"<br><br>They smile at it coyly and then toss it back to you. You look into its 'eye' and ask, "@@.player;What kind of 'canteen' is this?@@"<br><br>Lexi flashes you a fanged smile and says, "@@.lexi;Oh. Certainly not an ordinary one. This is a form of Autosklava, uh, Demon tech, created by Insatia Fleshcrafters. This one in particular acts as a food storage device. Feed it any organic matter and it'll purify it into a potable nutritional fluid, similar to milk. Due to its use of pocket dimensions you could store months worth of rations in a lightweight portable design. Atleast when it was fully function back in the old wars. Hmm, might still be useful though. How about you keep it pup? It’s simple to use, turn its nozzle to the right to feed it, turn it to the left to drink from it. Who knows, maybe you’ll even find someone out there that can fix it up.@@"<br><br>They give a curt giggle and disappear into the shadows, leaving you alone with your new, kind of creepy living canteen thing. Hmm<br><br>🍼 Autosklava Aquired: Canteen<<SetFlag "hascanteen" true>><<set $player.canteen.current = 32, $player.canteen.cal = 445>><</if>>
----
[[Back|CampMain]]!!The Autosklava Canteen
----
<<set _canteenlevel to GetLevel($player.canteen.current,[Number.NEGATIVE_INFINITY, 2, 32, 128, 220, 300, Infinity])>>Your canteen is currently holding <<if $player.canteen.current > 128>> <<print $player.canteen.current/128>> gallons<<else>>oz of milk.<</if>> <<if $player.canteen.rate < 0>>Due to disrepair, it appears to be leaking.<<elseif $player.canteen > 0>>It appears to slowly replenishing its stock all its own since the upgrade.<</if>>
You look over the pale fleshy thing and its crystal eye. <<if _canteenlevel > 4>>The canteen's flesh buldges between its tight bands, its reserves full and flush. The bottle feels hot and slick to the touch, its crystal glowing bright.<<elseif _canteenlevel > 3>>The canteen's flesh is plump and full, pulled tight against its bonds. It feels warm and its crystal glows brightly.<<elseif _canteenlevel > 2>>The canteen's flesh is round and sloshes with collected fluid. It's eye glows faintly.<<else>>The canteen’s flesh lays limp and sagging between its bonds as its reserves lay depleted. Its eye looks at you languidly, as if begging to be filled up again.<</if>>
//How much would you like to drink?//
----
<<if $player.canteen.current > 2.4>><<link [[Just a sip|CanteenDrink]]>><<SetFlag "canteendrink" "tiny">><</link>><br><</if>><<if $player.canteen.current > 10>><<link [[A little|CanteenDrink]]>><<SetFlag "canteendrink" "tiny">><</link>><br><</if>><<if $player.canteen.current >= $player.fullness.max>><<link [[Fill your belly|CanteenDrink]]>><<SetFlag "canteendrink" "big">><</link>><br><</if>><<if $player.canteen.current >= $player.fullness.max*$player.fullness.stretch>><<link [[Stuff yourself|CanteenDrink]]>><<SetFlag "canteendrink" "max">><</link>><br><</if>><<link "Back">><<set $world.inmenu is false>><<goto $world.passage>><</link>>!!Drinking from the Canteen
----
You take the mammary autosklava canteen into your hands, feeling it's contents slosh about inside. You twist the cap, hearing the thing hiss open. It fills the air with a sweet inviting scent.
<<if $Flags["canteendrink"] is "max">><<set _drink to RNG($player.fullness.max,($player.fullness.max*$player.fullness.stretch))>>You tilt the bottle to your lips and begin to drink down the sweet creamy liquid with a greediness. It's sweet but thin enough to be refreshing and thirst slaking. You take in gulp after gulp until you're stated and push futher. You drink and drink until you feel your belly stretch with cream.<<elseif $Flags["canteendrink"] is "big">><<set _drink to RNG(16,$player.fullness.max)>>You tilt the bottle to your lips and begin to drink down the sweet creamy liquid within. It's sweet but thin enough to be refreshing and thirst slaking. You take in gulp after gulp until you're stated.<<elseif $Flags["canteendrink"] is "small">><<set _drink to RNG(2.5,9.9)>>You tilt the bottle to your lips and take a small mouthful of its milky liquid. It taste sweet and creamy, but is thin enough to be refreshing and drank with ease. It feels invigorating.<<else>><<set _drink to RNG(1,2.4)>>You tilt the bottle to your lips and take just a small sip, something to taste it with. Its surprisingly sweet and creamy but thin enough to still be thirst quenching. It's refreshing.<</if>>
<<SetFlag "canteendrink" false>><<set $player.fullness.current+=_drink, $player.canteen.current-=_drink, $player.calories.current += 200*_drink>>
<<script>>update(0,1)<</script>><<StatMessage>>
----
[[Drink More|CanteenStart]]
<<link "Back">><<set $world.inmenu is false>><<goto $world.passage>><</link>><<widget "LastPassage">><<nobr>>
<<set _BadPassages to ["Debug","ItemDebugMenu","Inventory","Character","Changelog","Credits","Road Map","Relationships","ItemUse","ItemExamine", "ReportBug","EULA","LocationRest","LocationSleep","UseMPotion","MilkStart","MilkSelf","CanteenStart","CanteenDrink","TFGo","TFStart"]>>
<<if !_BadPassages.includes(passage())>><<set $world.passage to passage()>><</if>>
<</nobr>><</widget>>!!Found something
----
<<set _event to RNGw(["findcratenormal","findcraterare"],[70,(30*State.variables.player.luck.total)])>><<if _event is "findcraterare">>As you $player.walk through the brush you here an odd rumbling from over head. When you look between the trees you can see some sort of drone-ship flying by, floating on buzzing electromagnetic pads. The ship seems to be carrying a large flat of packages and tied down materials. Strange flying creatures seem to be harrassing the vehicle as a disgruntled guard slashs and shoots them away. One of the wingged creatures starts to fly off with a package before being blown away by the guard<br><br>To your surpside the package comes tumbling down from the sky and lands into the soft mud infront of you. It seems to be mostly unharmed. The ships continues on until its out of sight. Guess its finders keepers?<<else>>While <<print $player.walk>>ing through the brush you end up stumbling across some sort of supply cache. It looks old and broken, most of it lost to the swamp long ago; maybe it fell off someone’s transport? Among the muddy debris however remains a relatively good condition crate.<br><br>//What would you like to do?//<</if>>
----
➤ <<link [[Open it|SwampOpenCrate]]>><<SetFlag _event true>><</link>>
⮌ [[Leave it|SwampMain]]!! Opening the container
----
<<nobr>><<if Flag("findcraterare")>>
<<SetFlag "findcraterare" false>><<set _contents to RNGw(["small money","big money","documents","perfume","rare herbs", "WG jelly"],[30,(10*State.variables.player.luck.total),10,30,25,18])>>You take the little package into your hands and unlatch its binds. The lid pops open and you take a look inside.<br><br>
<<if _contents is "small money">>You smile, seeing a few shining bobbles sparkling inside. valubles!<br><br><<set _value to RNGw([2,5,9,15],[25,40,20,15])>>💎 You found: _value spall!<<set $player.spall.current += _value>>
<<elseif _contents is "big money">>You're face lights up with glimmering gold light. The box appears to be filled to the brim with valuable dream spall!!<br><br><<set _value to RNGw([20,25,38,45],[25,40,20,15])>>💎 You found: _value spall!<<set $player.spall.current += _value>>
<<elseif _contents is "perfume">>You're met with a beautifully crafted bottle of perfume. The label is in a language you can't read, but it seems to have the image of a pig rolling in the splender of a beehive dripping with honey. The crystal blue of the bottle all tied up neatly in a pink bow. It's odd, but lovely.<br><br>//Maybe someone would like this?//<br><br>🍾 Strange Perfume Acquired.<<AddItem 1 "perfume">>
<<elseif _contents is "documents">>Disapointingly it appears to be filled with documents. Piles of offical looking legal papers are neatly stacked inside the box, but you find nothing of use. Just jumbles of wax stamped letters and a litany of verbose leagalese. This has nothing to do with you so, you just leave the box to lie in the mud.
<<elseif _contents is "rare herbs">>To your surprise a well preserved pouch of herbs sits inside the crate. As you pull it up into the light, you open it and look inside. Its full of a dried pink plant of somekind that gives off a sweet spicy scent.<br><br>//Maybe someone would like this?//<br><br>🌷 Rare Herbs Acquired.<<AddItem 1 "rareherb">>
<<elseif _contents is "WG jelly">>The box is full of little paper shavings and packing material that you shift out of the way to discover an odd little jar. The jar is full of some sort of sparkly pinkish-purple goo. the label is in a language you can't read, but it images and content seem to involke something to do with weight gain and body mass.<br><br>🍯 Weight Gain Jelly Acquired.<<AddItem 1 "wgjelly">>
<</if>>
<<elseif Flag("findcratenormal")>>
<<SetFlag "findcratenormal" false>><<set _contents to RNGw(["mud","old food","small money","big money","pickle jar","can opener","rare herbs","WG jelly"],[10,15,20,(5*State.variables.player.luck.total),15,15,15,10])>>You take the little crate into your hands and begin to shimmy it loose. The lid pops off and you take a look inside.<br><br>
<<if _contents is "small money">>You smile, seeing a few shining bobbles rolling around inside. Money!<br><br><<set _value to RNGw([2,5,9,15],[25,40,20,15])>>💎 You found: _value spall!<<set $player.spall.current += _value>>
<<elseif _contents is "old food">>it appears to be <<print either("some kind of old provisions","some old jared goods","some dried meats","a sack of old trail mix")>>. unfortunately, it looks like the seals hadn’t held up so good in these swampy conditions and whatever is left here is half rotten. Nothing palatable for a human body. <<if Flag("hascanteen")>><<set _contents to "provisions">>Perhaps you could recoup the losses and feed it to your canteen? <<else>>Oh well, it was worth a shot. You dump the container and continue on your way.<</if>>
<<elseif _contents is "pickle jar">>To your surprise a strange blue-green jar sits inside the crate. As you pull it up into the light you realize it’s a jar of pickled centipedes. You can see the many legged creepy-crawlies suspended in a murky mix of vinegar, herbs and hot peppers.<br><br>//Maybe someone would like this?//<br><br>🥫 Pickled Centipedes Acquired.<<AddItem 1 "centijar">>
<<elseif _contents is "WG jelly">>The box is full of little paper shavings and packing material that you shift out of the way to discover an odd little jar. The jar is full of some sort of sparkly pinkish-purple goo. the label is in a language you can't read, but it images and content seem to involke something to do with weight gain and body mass.<br><br>🍯 Weight Gain Jelly Acquired.<<AddItem 1 "wgjelly">>
<<elseif _contents is "rare herbs">>To your surprise a well preserved pouch of herbs sits inside the crate. As you pull it up into the light, you open it and look inside. Its full of a dried pink plant of somekind that gives off a sweet spicy scent.<br><br>//Maybe someone would like this?//<br><br>🌷 Rare Herbs Acquired.<<AddItem 1 "rareherb">>
<<elseif _contents is "can opener">>To your surprise the box is full of kitchen equipment and utensils. They dont seem to be of much value, just run of the mill household materials. You pull out a working can opener and decide to keep it.<br><br>//Maybe someone would like this?//<br><br>🔧 Can-opener Acquired.<<AddItem 1 "canopener">>
<<else>> Ugh, unfortunately the whole thing is full of <<print either("mud and sticks","soaked photos and mushy papers","rusted over pieces of metal","slime and stagnant mud","old soaked through tatters of rotted clothes","old cracked CDs","broken bottles of wine","piles of rusted soggy ammunition","old tangled charging cables")>>. Looks like it simply sat in the swamps for too long.<br><br>You toss the box back into the murky water and head on your way.
<</if>>
<</if>><</nobr>><<script>>update(RNG(2,10),1.1)<</script>><<StatMessage>>
----
➤ [[Head back|SwampMain]]
<<if _contents is "provisions">>➤ <<link [[Feed Canteen|SwampMain]]>><<set $player.canteen.current += RNG(5,12), $player.canteen.value += RNG(100,600)>><</link>><</if>>
~~<<if $world.debug is true>>Debug Test: [[Repeat|SwampFindCrate]]<</if>>!! Gifting Lexi
----
<<remove 1 "centijar">>You pull out the jar of pickled centipedes and offer it to Lexi. Their big owl like eyes light up as they spot it. They float in close and tap their claws across its lid, "@@.lexi; Oh ho? A gift for me?@@"
They chuckle and snatch up the jar, they turn it over in their claws peering into its glass. You can see the pink glow of their eyes behind the cloudy vinegar, herbs, peppers, and preserved bugs. "@@.lexi;Pickled centipedes huh pup? I’ll have you know my whole body is made of centipedes.@@"
With a dark chuckle their body turns pitch black and spills open into a flood of squirming bugs. Centipedes pour all around you in a rising tide, the green jar slides down its waves as the mass of slithering things swirls up and press into you. The squirming ropey critters eventually begin to clump back together into a shadowy shape. The imp rematerializes out of the swarm over your shoulder. They give you a wink and say, "@@.lexi;Just kidding, it’s mostly dream detritus. Thanks for the gift hun.@@"
With eager talons they twist the jar's lid off in a satisfying pop. With one of the pickled beasts wrangled into their claws they chomp into it. You hear the spiced bug crackling as the alp's fangs tear into it in big animalistic bites. Before long the whole centipede was slurped up and relished with a delighted sigh.
Lexi gives you a devious smirk, baring their fangs. "@@.lexi;Mmm, a wonderful musty biting flavor. Just like the critters themselves. You know this is an old Sheewog practice? They’re quite good at it. They extract and ferment the venom first before mixing it back into the brine. Gives it a unique, zing.@@"
They pull another limp bug out of the jar and waggle it at you with their fangs bared in a naughty grin, "@@.lexi;Want to try one?@@"
----
➤ <<link [[Accept|LexiCentipede2]]>><<SetFlag "accept">><</link>>
⮌ <<link [[Pass|LexiCentipede2]]>><<SetFlag "decline">><</link>>!!The Stranger
----
You pull out the little bag of herbs you had and ask the girl, "@@.player;Is this the herb you needed?@@"
She looks up from the reeds and at the pouch in your hand. With awkward stumble through the mud she snatches it from you and peers inside. She turns a valve on her mask to let in air and gives the bag a sniff as she turns it over in her hands. She counts out the pink leaves and nods.
"@@.delphi;Yes. Wognip. Dried? Well preserved. Excellent quality. Enough for at least a weeks worth of catalyst. How did you acquire this? No. Doesn’t matter.@@"
She ties up the pouch and pockets it before pulling out some shining fragments and putting them into your hands, "@@.delphi;Here, some dream-spall for your troubles. Thank you for the assistance, uhh..@@"
She seems to pause not knowing your name, with her head cocked to the side, so You introduce yourself.
"@@.delphi; Ah. Yes. $player.name, thank you. I’m Delphi. If you find yourself by the ports of city Diz, I run an apothecary. My operation is a bit, uh, clandestine, so you’ll find it below the docks. If you’re in need of potions, poisons and more, I’m your possum.@@"
She does a short awkward bow then clears her throat,"@@.delphi;Ahem. And, if you’re in need of extra spall, I’ll gladly buy any wognip if you happen across more. I also pay a fair wage for willing test subjects. If you have the fortitude.@@"
With that she wipes mud off of her coat, gives you a curt wave and hobbles off into the swamp.
<<set $player.spall.current += 9>><<SetRelation "delphi" 5 5 "Unknown" "Indifferent">><<set _flagvalue to ($Flags["hasrareherb"] - 1)>><<if $Flags["hasrareherb"]>1>><<SetFlag "hasrareherb" _flagvalue>><<else>><<SetFlag "hasrareherb" false>><</if>>
💎 Acquired 9 Spall
💕 @@.signage;New Relationship unlocked:Delphi the potion maker@@
----
➤ [[Continue|SwampMain]]!!Finishing your drink
----
You tilt back the bottle of spicy beer and drink down the remainder, leaving only a bit of pink foam at the bottom. Siphona does the same and clinks her empty bottle against yours.
She gives you a toothy smile with a sharp glint in her rose colored eye, as she brushes back her hair. In a purring voice she says,"@@.siphona;Alright stranger, I’ll be blunt. I have a hunger to satisfy and I’m looking for a hook up tonight. So, how about we get out of here and you join me at my ship so we can get, familiar?@@"
<<SetFlag "askedsiphbeer" false>><<SetFlag "askedsiphself" false>><<SetFlag "siphflirtedsize" false>><<SetFlag "siphflirtedoutfit" false>><<SetFlag "siphconvo" false>><<SetFlag "Siphonahadbeer" true>>
//what would you like to do?//
----
[[Invite her to dance first|SiphonaDance]]
[[Go with her|SiphonaLeaveBar]] <<if $world.cw is true>>~~⚠️ CW:Leads to blood play & Inflation~~<</if>>
[[Decline|SiphonaX3]]!!Drinking with Siphona
----
<<if Flag("siphtalktruth")>><<SetFlag "siphtalktruth" false>>You tell her the truth and explain what you’ve been going through. Her eye is wide for a moment as she nods along, intrigued. She gives you a toothy grin and says, "@@.siphona;No shit? A real dreamer then? Don’t think I’ve met one of your kind before. I knew you must have smelled interesting for a reason@@"<br><br>She gives you a peculiar look and clicks her tongue, "@@.siphona;Well. Drink up dreamer. Here’s to you getting through your journey or, whatever you dreamers do I dunno.@@"<<elseif Flag("siphliecrime")>><<SetFlag "siphliecrime" false>>You tell her you’re a criminal, a fugitive on the run to which she gives an undignified snort. She laughs, "@@.siphona;Ha, you’d think a slippery criminal such as yourself would surely be better at lying. Well, takes one to know one, so fine, you don’t have to tell what you’re doing here. My little outlaw.@@"<br><br>She teasingly sticks out a surprisingly long purple tongue at you and then takes a swig of her beer.<<else>><<SetFlag "siphliepol" false>>You tell her you’re an emissary, down here on a diplomatic mission to which she gives an undignified snort. She laughs, "@@.siphona;Ha, no you’re not! You don’t got to tell me the truth but I know you aren’t one of those stuck up pricks. For one, you smell like a bog, no continuum dignitary would be caught dead without their precious incense censors and perfumes to stave off //"the rot"// we dirty little demons so oft //"taint"// them with. But fine, //"emissary"//, cheers to you I guess.@@"<br><br>She laughs to herself again and takes a big swig of her beer.<</if>>
<<set $Flags["siphonahearts"] +=1, $Flags["siphonafamiliarity"] +=1, $Flags["siphonaconvo"]+=1>><<SetFlag "askedsiphself">>
----
<<if !Flag("askedsiphbeer")>>[[Ask her about the beer|SiphonaAskBeer]]<br><</if>><<if !Flag("siphflirtedoutfit")>><<link [[Flirt: compliment her outfit|SiphonaFlirt]]>><<SetFlag "siphflirtedoutfit">><</link>><br><</if>><<if !Flag("siphflirtedsize")>><<link [[Flirt: compliment her stature|SiphonaFlirt]]>><<SetFlag "siphflirtsize">><</link>><br><</if>><<if $Flags["siphonaconvo"] >= 5>>[[Finish beer|SiphonaFinishBeer]]<</if>><<widget "DescribePart">><<nobr>>
<<if $args[0] is "body">>
<<if $player.fat.tier > 8>>Your body is a jiggling ocean of supple flesh, filled with endless puffy rolls and warm deep caverns. Your fat jiggles relentlessly with every breath.
<<elseif $player.fat.tier > 7>>Your body is heavy and sagging with fat. Your rolls are deep and plentiful and you wobble relentlessly with the smallest motion.
<<elseif $player.fat.tier > 6>>Your body is fat and heavy, your heft jiggling with every movement.
<<elseif $player.fat.tier > 5>>Your body is very plump with thick warm rolls and plush pads of fat. You can feel yourself bounce and jiggle with every movement.
<<elseif $player.fat.tier > 4>>Your body is plump with warm rolls and plush pads of fat. You can feel yourself bounce and jiggle with every step.
<<elseif $player.fat.tier > 3>>Your body is a bit plump with little rolls and no hard edges. You feel soft and bouncy.
<<elseif $player.fat.tier > 2>>Your body is healthy and soft with few hard edges.
<<elseif $player.fat.tier > 1>>Your body is supple, lean and in good order.
<<else>>Your body is fatless and lean, your boney edges and muscled surface plain to see.
<</if>>
<</if>>
<<if $args[0] is "skin">>
<<if $player.skin.type is "neph">>Your body is covered in glittering <<print iscolor(colorsynonyms($player.skin.color))>> scales, they're irridecent and silky, from afar one would think you had oiled human skin. You smell of cinnamon and myrrh.
<<elseif $player.skin.type is "melapoid">>Your body is covered in glossy <<print iscolor(colorsynonyms($player.skin.color))>> plates of exoskeletal armor ringed with flexible spongey cuticle layers. You smell sweet with an organic honey-like tang.
<<elseif $player.skin.type is "blob">>Your body is covered in <<print either("greasy","oily","oil-slicked","shimmering","grease-slicked","moist")>> <<print iscolor(colorsynonyms($player.skin.color))>> skin, your flesh is unusually spongey and streaked with dark veins. Oddly, you smell like cooking meat and sweet butter.
<<elseif $player.skin.type is "slime">>Your body is made up of a translucent <<print iscolor(colorsynonyms($player.skin.color))>> gel, slicked with a luke-warm membreanous slime. Your jelly skin gives of a grassy sweet scent, like cornsilk.
<<elseif $player.skin.type is "pig">>Your body is covered in a thin layer of soft transulcent peach fuzz.
<<else>>
Error: skin type " $player.skin.type " does not have a description yet
<</if>>
<</if>>
<<if $args[0] is "skin pattern">>
<<if $player.skin.pattern is "cow">> Your skin sports large splots of a darker color, like that of a dairy cow.
<<else>>
Error: skin pattern " $player.skin.pattern " does not have a description yet
<</if>>
<</if>>
<<if $args[0] is "stretchmarks">>
<<if $player.stretchmarks > 300>>
Your belly is completely covered by a thick growing spiderweb of angry stretchmarks. Throbbing and sensative, the pinks, purples and red streaks are stark and proud markers of
<<elseif $player.stretchmarks > 200>>
Your belly is marked up by a thick ruddy spiderweb of sensative stretchmarks; some faded, some thin and pink, others dark-red markers of
<<elseif $player.stretchmarks > 160>>
Your belly is marked up by a flowing network of sensative stretchmarks; some faded, some thin and pink, others thick red reminders of
<<elseif $player.stretchmarks > 120>>
Your belly is streaked by a large amount of stretchmarks, dark-pink reminders of
<<elseif $player.stretchmarks > 75>>
Your belly has a noticable amount of stretchmarks, pink reminders of
<<elseif $player.stretchmarks > 50>>
Your belly has a few stretchmarks, little pink reminders of
<<elseif $player.stretchmarks > 25>>
Your belly has a few faint stretchmarks, little pink whispers of
<<elseif $player.stretchmarks >= 10>>
Your belly has a few tiny faint stretchmarks, little faded whispers of
<</if>>
<<print either("how fast you're growing","how much weight you're putting on","how much you're pushing your body","of your gluttony","of your over-indulgence")>>.
<</if>>
<<if $args[0] is "belly">>
<<if $player.belly.tier > 10>>Your stomach even when empty is an enormous mass of fat that hangs in a heavy curtain over your waist, spilling down over your knees inching closer to the ground. It's a struggle to move it's weighty mass, your apron of a gut wobbles intensley as you wrangle its heft. Its love handles spill over the sides of your hips with their fat-swollen rolls.
<<elseif $player.belly.tier > 9>>Your stomach even when empty is an enormous mass of fat that hangs in a heavy curtain over your waist, spilling down over your knees. Your apron of a gut wobbles intensley as you wrangle its heft. Its love handles spill over the sides of your hips with their fat-swollen rolls.
<<elseif $player.belly.tier > 8>>Your enormous stomach even when empty sags from your waist with an ocean of jiggling fat that spills down your front. It wobbles intensley as it hangs over your thighs. Its love handles spill over the sides of your hips in thick heavy rolls.
<<elseif $player.belly.tier > 6>>Your heavy stomach, even when empty, sags from your thick waist in a doughy pillow of fat that wobbles over your privates and warms the top of your thighs as you move. Its swaddled by puffy lovehandles and thick side rolls.
<<elseif $player.belly.tier > 5>>Your stomach even when empty hangs from your thick waist in a doughy dollop of fat that wobbles over your privates slightly. It's swaddled by puffy lovehandles.
<<elseif $player.belly.tier > 4>>Your stomach when empty swells from your waist in a plump dome thats swaddled by lovehandles.
<<elseif $player.belly.tier > 3>>Your stomach curves out into a little bouncing pot-belly.
<<elseif $player.belly.tier > 2>>Your belly when empty curves out slightly with a thin layer of plushness clinging to your waist.
<<elseif $player.belly.tier > 1>>Your waist is narrow and your belly when empty is flat and smooth.
<<else>>Your belly, when empty, is smooth, fatless and concave; giving you a narrow waist.
<</if>>
<</if>>
<<if $args[0] is "bellyhard">>
<<if $player.belly.hardtier > 11>>Currently your stomach is engorged, massive and bulging out in a solid hanging mass. You can feel it pulsing with pressure as it archs out far ahead of you. <<if $player.ispreg>>@@.statfail;You're extremely pregnant, exceedingly so. The squirming within is nonstop. This is not a human pregnancy. You feel like you could pop at any moment.@@<<else>> You look pregnant, exceedingly so, far beyound a normal human pregnancy. In this state you look about ready to pop.<</if>>
<<elseif $player.belly.hardtier > 10>>Currently your stomach is engorged, massive and bulging out in a solid hanging mass. You can feel it pulsing with pressure as it archs out far ahead of you. <<if $player.ispreg>>@@.statfail;You're very pregnant, exceedingly so. The squirming within is nonstop. You feel like you could pop at any moment.@@<<else>> You look nine-months pregnant and ready to pop in this state.<</if>>
<<elseif $player.belly.hardtier > 9>>Currently your stomach is engorged, massive and bulging out much further than usual. You can feel it pulsing with pressure. <<if $player.ispreg>>@@.statfail;You're very pregnant. You can feel squirming within. You feel close to popping.@@<<else>> You look nine-months pregnant and ready to pop in this state.<</if>>
<<elseif $player.belly.hardtier > 8>>Currently your stomach is round and engorged, buldging out from your waist, pulsing with pressure. <<if $player.ispreg>>@@.statfail;You're noticably pregnant. You can feel squirming within.@@<<else>> You look quite pregnant in this state.<</if>>
<<elseif $player.belly.hardtier > 7>>Currently your stomach is very <<print either("firm","stuffed","bloated")>>, round and buldging out from your waist with pressure. <<if $player.ispreg>>@@.statfail;You're noticably pregnant. You can feel squirming within.@@<<else>> You're round enough to look pregnant.<</if>>
<<elseif $player.belly.hardtier > 6>>Currently your stomach is <<print either("firm","stuffed","bloated")>>, round and buldging out with pressure. <<if $player.ispreg>>@@.statfail;You seem to be pregnant, this pressure feels different. There's even little fluttering sensations within.@@<<else>> You're round enough to look like you're in the early stages of pregnancy.<</if>>
<<elseif $player.belly.hardtier > 4>>Currently your stomach is <<print either("firm","stuffed","bloated")>>, rounded out with pressure. <<if $player.ispreg>>@@.statfail;You might be pregnant, you're starting to look like it.@@<<else>> You look almost pregnant.<</if>>
<<elseif $player.belly.hardtier > 3>>Currently your stomach is <<print either("firm","stuffed","bloated")>> and rounded out with pressure. <<if $player.ispreg>>@@.statfail;Could you be pregnant?@@<</if>>
<<elseif $player.belly.hardtier > 2>>Currently your stomach is more firm, rounding slightly with pressure.
<<elseif $player.belly.hardtier > 1>>Currently your stomach is a bit more firm than usual.
<</if>>
<</if>>
<<if $args[0] is "breasts">>
<<if $player.chest.tier > 20>>Your breasts are absolutely enormous. The twin monsters spill out over the front of your body, sagging with almost <<print (($player.chest.fat+$player.breast.tissue)/2).toFixed(0)>> pounds of flesh each. Streaked with veins and pulled tight by their own girth your massive breasts protrude far in front of you.
<<elseif $player.chest.tier > 18>>Your massive breasts spill from your chest draping their enormously swollen forms down the front of your body, sagging with great weight.
<<elseif $player.chest.tier > 16>>Your enormous meaty breasts drap down over the front of your body, twin turgid tubes of heavy fat.
<<elseif $player.chest.tier > 14>>Your enormous breasts are swollen and heavy, sagging with vein streaked heft down your front as twin masses of round fat.
<<elseif $player.chest.tier > 10>>Your huge fat breasts sag heavily from your chest, drapping down your form in wobbling twin masses.
<<elseif $player.chest.tier > 6>>Your fat breasts hang heavy from your chest as twin masses of jiggling flesh.
<<elseif $player.chest.tier > 4>>Your plump breasts hang from your chest with a wobbling fullness, bouncing with your steps.
<<elseif $player.chest.tier > 2>>Your breasts are supple and hang from your chest with a plump pertness.
<<elseif $player.chest.tier > 1>>Your breasts are small and pert, rounding out your chest.
<<else>>Your breasts are little more than tiny bumps on your chest, barely more than puffs
<</if>>
<</if>>
<<if $args[0] is "chest">>
<<if $player.chest.tier > 20>>Your chest is enornmous and very fat. Either side of your bosom sags two blobby mounds that likely weigh <<print (($player.chest.fat+$player.breast.tissue)/2).toFixed(0)>> each.
<<elseif $player.chest.tier > 18>>Your chest is massive and fat, sagging in thick blobby mounds that wobble with every movement.
<<elseif $player.chest.tier > 16>>Your chest is very fat, sagging down your body in two dought mounds that bounce as you move.
<<elseif $player.chest.tier > 14>>Your chest is fat and soft, your bosom hangs in two doughy mounds that bounce as you move.
<<elseif $player.chest.tier > 10>>Your chest is chubby and soft, sagging slightly in two puffy mounds.
<<elseif $player.chest.tier > 6>>Your chest is pudgy and soft, sagging slightly in two soft mounds.
<<elseif $player.chest.tier > 4>>Your chest is soft and puffy, rounding out and bouncing.
<<elseif $player.chest.tier > 2>>Your chest is soft and smooth.
<<elseif $player.chest.tier > 1>>Your chest is tight and smooth.
<<else>>Your chest is flat and lean.
<</if>>
<</if>>
<<if $args[0] is "ears">>
<<if $player.ears is "pig">>Your ears are soft little triangles that fold over like that of a swine.
<<elseif $player.ears is "cow">>Your ears are long and supple, lined with spots of black and a thin layer of <<print iscolor(colorsynonyms($player.hair.color))>> hair. Your cow-like ears frame your face softly and twitch lightly at the world around you.
<<elseif $player.ears is "neph">>Your ears are long and pointed, dappled with faint spots. They twitch alertly at the sounds around you.
<<elseif $player.ears is "blob">> Instead of ears you have a fleshy cobra-like veil that trails down the sides of your face and bunches up on your shoulders.
<</if>>
<</if>>
<<if $args[0] is "nose">>
<<if $player.nose is "pig">>a wide upturned pig-like nose. Making oinking noises with it comes naturally to you now.
<<else>>an unusual nose<</if>>
<</if>>
<<if $args[0] is "eyes">>
<<if $player.eye.type is "neph">>Your <<print iscolor(colorsynonyms($player.eye.color))>> eyes are slit like a cats
<<elseif $player.eye.type is "slime">>Your <<print iscolor(colorsynonyms($player.eye.color))>> eyes are gummy and traslucent
<<elseif $player.eye.type is "melapoid">>Your <<print iscolor(colorsynonyms($player.eye.color))>> eyes are long insectoid and glassy crowned by three extra marble like eyes on your forehead
<<else>>You have unsual <<print iscolor(colorsynonyms($player.eye.color))>> eyes<</if>>
<</if>>
<<if $args[0] is "fitness">>
<<if $player.fitness.total >= 90>> All things concidered your body is in remarkable shape; you have an abundance of energy and your muscles are full of vigor.
<<elseif $player.fitness.total >= 75>>All things concidered your body is in pretty good shape; you're full of vigor and your body is full of energy.
<<elseif $player.fitness.total >= 55>>Your body is active and in decent shape. You have a healthy amount of energy and vigor.
<<elseif $player.fitness.total >= 40>>You're not out of shape, but your body isn't fine-tuned either. You're not unfit but you do have your struggles with excercise.
<<elseif $player.fitness.total >= 30>>Your body isn't in the best of shape. You find yourself tiering easier and you get out of breath sooner.
<<elseif $player.fitness.total >= 20>>Your body is out of shape. You get winded easily and find yourself stuggling with physical tasks.
<<else>>You're really out of shape. You get winded easily and end up a sweaty panting mess at the most minimal of efforts.
<</if>>
<</if>>
<<if $args[0] is "arms">>
<<if $player.arms.tier > 8>>
<<if $player.arms.type == "blob">>Your arms are strange heavy tendrils lined with thick rubbery rings of flesh that hang with a sloshing girth. Each rings wobbles and sags like sacks filled with liquid butter. These odd saggy limbs are so stuffed with fat they barely bend, tapering<<elseif $player.arms.type is "slime">>Your arms are heavy and fat gelatinous tendrils of goo. Ringed round by sacks of fatty slime their lengths are so plump they barely bend, wobbling as they snake<<else>>Your arms are very fat with chubby folds around your joints. They're so round they look like stuffed sausages barely able to bend anymore. Heavy sagging saddles of thick flab wobble from under your arms as they taper to plump wrists and<</if>> down to <<if $player.hands is "neph">>fat puffy fingers tipped with sharp claws<<elseif $player.hands is "blob">>fat nubby fingers tipped with hooked claws.<elseif $player.hands is "melapoid">>fat puffy insectoid claws<<else>>fat puffy fingers<</if>>.
<<elseif $player.arms.tier > 6>>
<<if $player.arms.type == "blob">>Your arms are strange heavy tendrils lined with thick rubbery rings of flesh that hang with a sloshing girth. Each rings wobbles and sags like sacks filled with liquid butter. These odd saggy limbs taper<<elseif $player.arms.type is "slime">>Your arms are heavy and fat gelatinous tendrils of goo. Ringed round by sacks of fatty slime their lengths wobble as they snake<<elseif $player.arms.type is "melapoid">>Your arms are very fat. Slicked in a glossy black exoskeleton your arm fat folds and buldges between the armored plates. Heavy saddles of flab wobble from under your arms as they taper to plump writsts and<<else>>Your arms are very fat with chubby folds around your joints. They're so round they look like stuffed sausages. Heavy saddles of flab wobble from under your arms as they taper to plump wrists and<</if>> down to <<if $player.hands is "neph">>fat puffy fingers tipped with sharp claws<<elseif $player.hands is "melapoid">>Fat puffy insectoid claws<<elseif $player.hands is "blob">>fat nubby fingers tipped with hooked claws.<<else>>fat puffy fingers<</if>>.
<<elseif $player.arms.tier > 5>>
<<if $player.arms.type == "blob">>Your arms are strange heavy tendrils lined with thick rubbery rings of flesh that hang with a sloshing girth. These odd saggy limbs taper<<elseif $player.arms.type is "slime">>Your arms are heavy and fat gelatinous tendrils of goo. Sacks of fatty slime ring their lengths as they snake<<elseif $player.arms.type is "melapoid">>Your arms are fat and covered in a glossy black exoskeleton, with little folds around your armorded joints<<else>>Your arms are fat with little folds around your joints. Plump sacks of flab wobble from under your arms as they taper to plump wrist and<</if>> down to <<if $player.hands is "neph">>fat puffy fingers tipped with sharp claws<<elseif $player.hands is "melapoid">>fat puffy insecoid claws<<elseif $player.hands is "blob">>fat nubby fingers tipped with hooked claws.<<else>>fat puffy fingers<</if>>.
<<elseif $player.arms.tier > 4>>
<<if $player.arms.type == "blob">>Your arms are strange thick tendrils lined with rubbery rings of flesh that hang with a sloshing girth. These odd limbs taper<<elseif $player.arms.type is "slime">>Your arms are fat gelatinous tendrils of goo. Plump flesh hangs from under your arms as these slimy limbs snake<<elseif $player.arms.type is "melapoid">>Your arms are covered in a glossy black layer, tight and shiny across their plump and round forms. a bit of flab hangs from undder them as they taper<<else>>Your arms are plump and round, a bit of flab hangs from under them as they taper<</if>> down to <<if $player.hands is "neph">>chubby clawed fingers<<elseif $player.hands is "melapoid">>chubby black insectoid claws<<elseif $player.hands is "blob">>fat nubby fingers tipped with hooked claws.<<else>>chubby fingers<</if>>.
<<elseif $player.arms.tier > 3>>
<<if $player.arms.type == "blob">>Your arms are strange thick tendrils lined with rubbery rings of flesh that hang with a sloshing girth. These odd limbs taper<<elseif $player.arms.type is "slime">>Your arms are chubby gelatinous tendrils of goo that snake<<elseif $player.arms.type is "melapoid">>Your arms are chubby and soft, coatied in a dark glossy layer of exoskeletal armor, all tapering<<else>>Your arms are chubby and soft, with just a little bit of flab hunging off of them. They taper<</if>> down to <<if $player.hands is "neph">>plump clawed fingers<<elseif $player.hands is "blob">>nubby fingers tipped with hooked claws.<<elseif $player.hands is "melapoid">>black insectoid clawed fingers<<else>>plump but dexterous fingers<</if>>.
<<elseif $player.arms.tier > 2>>
<<if $player.arms.type == "blob">>Your arms are strange thick tendrils lined with rubbery rings of flesh that hang with a sloshing girth. These odd limbs taper<<elseif $player.arms.type is "slime">>Your arms are plump gelatinous tendrils of goo that snake<<elseif $player.arms.type is "melapoid">>Your arms are soft and covered in a glossy black exoskeletal layer, all tapering<<else>>Your arms are soft tapering<</if>> down to <<if $player.hands is "neph">>clawed fingers<<elseif $player.hands is "blob">>nubby fingers tipped with hooked claws.<<elseif $player.hands is "melapoid">>black insectoid clawed fingers<<else>>dexterous fingers<</if>>.
<<else>>
<<if $player.arms.type == "blob">>Your arms are strange thick tendrils lined with rubbery rings of flesh that tapers<<elseif $player.arms.type is "slime">>Your arms are slender gelatinous tendrils of goo that snake<<elseif $player.arms.type is "melapoid">>Your arms are slender and lean, covered in a dark glossy glove like exoskeleton, all tapering<<else>>Your arms are slender and lean tapering<</if>> down to <<if $player.hands is "neph">>clawed fingers<<elseif $player.hands is "blob">>nubby fingers tipped with hooked claws.<<elseif $player.hands is "melapoid">>black insectoid clawed fingers<<else>>dexterous fingers<</if>>.
<</if>>
<</if>>
<<if $args[0] is "face">><<set _face to $player.face.fat>>
<<if _face > 10>>Your face is a pudgy mass of fat. Huge puffy cheeks swallow up your features. You no longer have a neck, it’s been replaced by a thick collar of cascading fat chin-rolls.
<<elseif _face > 5>>Your face is extremely fat with puffy pillow like cheeks that swaddle your features. Your neck is a cascade of thick round chin rolls.
<<elseif _face > 3>>Your face is very fat with heavy round cheeks, a big double chin and secondary rolls down your neck.
<<elseif $player.fat.neck > 2.3>>Your face is very fat with pudgy round cheeks, a double chin and the little crease of a third beginning to show
<<elseif _face > 1.8>>Your face is fat with plump round cheeks and a prominent double chin.
<<elseif _face > 1.5>>Your face is chubby with round cheeks and a prominent double chin.
<<elseif _face > 1.2>>Your face is chubby with round cheeks and a double chin.
<<elseif _face > 0.9>>Your face is plump with round cheeks and a small double chin.
<<elseif _face > 0.6>>Your face is round with plump cherubic cheeks. You have a slight double chin at certain angles.
<<elseif _face > 0.4>>Your face is soft with plump round cheeks.
<<elseif _face > 0.3>>Your face is soft with round cheeks and a sleek chin.
<<elseif _face > 0.2>>Your face is soft with sleek contours and a defined chin.
<<else>>Your face is thin with pronounced cheek bones and a sleek chin.
<</if>>
<</if>>
<<if $args[0] is "tail">>
<<if $player.tail is "cow">>Just above your bottom hangs a long paintbrush tipped tail, like that of a cow. It flicks and swishes all its own.
<<elseif $player.tail is "pig">>Just above your bottom you have a small coiled tail like that of a pig.
<<elseif $player.tail is "neph">>Just above your bottom snakes a long dexterous tail tipped with a pointed spade tip. It sways and coils playfully as you stride.
<<elseif $player.tail is "melapoid">>Just above your bottom bobs a thick round insectoid abdomen. Its stripped fuzzy bumble-bee like form rounds out over sloshing honey-stores on its underside. It's tipped with a glossy black barb that drips gently with golden strands of honey.
<<else>>Error: the tail type "$player.tail" does not have a description
<</if>>
<</if>>
<<if $args[0] is "hips">>
<<if $player.hips.tier >= 9>>Your hips are extremely wide, your curves spilling out everywhere. Your so wide you have trouble fitting through most doorways as your thick saddlebags often get wedged. Your massively wide figure gives you an exaggerated and ponderously swaying gait
<<elseif $player.hips.tier >= 8>>Your hips are very wide with heavy curves and thick saddlebags. Your wide figure gives you an exaggerated swaying gait
<<elseif $player.hips.tier >= 7>>Your hips are wide with thick curves and plump little saddlebags. Your wide figure gives you an exaggerated swaying gait
<<elseif $player.hips.tier >= 6>>Your hips are wide with plump curves and growing saddle bags. You have a swaying gait
<<elseif $player.hips.tier >= 5>>Your hips are wide and curvy, giving you an accentuated figure. You have a swaying gait
<<elseif $player.hips.tier >= 4>>Your hips are soft and curvy, giving you an accentuated figure.
<<elseif $player.hips.tier >= 3>>Your hips are supportive
<<elseif $player.hips.tier >= 2>>Your hips are slender but supportive
<<else>>Your hips are narrow giving you a slender figure
<</if>>
<</if>>
<<if $args[0] is "butt">>
<<if $player.butt.tier >= 9>>Your bottom is a massive wall of fat, spreading out wider than most couches. Each doughy dimpled cheek spills out as twin slabs of bouncing meat, big enough to swallow a body.
<<elseif $player.butt.tier >=8>>Your bottom is a massive wobbling shelf of fat, spreading out wide. Each doughy dimpled cheek is wider and rounder than most peoples torsos; each meaty slab bounces and claps with the slightest motion.
<<elseif $player.butt.tier >= 7>>Your bottom is very fat, spreading out into a wide meaty shelf with doughy dimpled cheeks that wobble with every step you take.
<<elseif $player.butt.tier >= 6>>Your bottom is fat, spreading out wide into a chubby little shelf with big pudgy cheeks that jiggle with every step you take.
<<elseif $player.butt.tier >= 5>>Your bottom is fat and wide with thick cheeks that jiggle with every step you take.
<<elseif $player.butt.tier >= 4>>Your bottom is plump with chubby soft cheeks that bounce as you $player.walk.
<<elseif $player.butt.tier >= 3>>Your bottom is ordinary with soft round cheeks.
<<elseif $player.butt.tier >= 2>>Your bottom is small with pert round cheeks.
<<else>>Your bottom is small and fatless with tight round cheeks.
<</if>>
<</if>>
<<if $args[0] is "legs">>
<<if $player.leg.type is "blob">>You have no legs, instead you have a trailing fleshy mass lined with little pseudopods that drag you along like a slug. The mass is oilslicked and sloshes with a strange gelatinous fluid.
<<elseif $player.leg.type is "slime">>You have no legs, instead you have a trailing gooey mass of slime that flairs out from your body in a semi-supportive column. You slither along, rolling your slimey body and pulling yourself around by shaping little pseudopods.
<<else>>
<<if $player.leg.tier >= 8>>Your thighs are extremely fat, their broad columnar mass of doughy flesh are far thicker than tree trunks. Their wobbling girth spills out so wide you have trouble walking. They sag with fleshy rolls as your knees pucker and your massive calves are ringed with fat.
<<elseif $player.leg.tier >=7>>Your thighs are very fat, their wide doughy masses bulging out as thick as tree trunks. Their wobbling girth gives you a prominent waddle as you attempt to slide each heavy leg past the other. Your knees are puckered with chubby roles that attempt to consume your girty calves.
<<elseif $player.leg.tier >=6>>Your thighs are very fat, wide columns of doughy flesh that wobbles endlessly as you move. They’re so thick you have to waddle slightly to pass them past eachother. Your calves are full and thick and chubby rolls have begun to pucker over your knees and joints.
<<elseif $player.leg.tier >= 5>>Your thighs are fat and wide, their plump forms stuffed round with doughy flesh that kisses in the middle. Your calves are equally thick and little rolls have begun to form around your joints.
<<elseif $player.leg.tier >= 4>>Your thighs are plump and round, they jiggle as you move but you have sturdy calves. They’ve to touch and now slide against eachother.
<<elseif $player.leg.tier >= 3>>Your thighs are soft and round, tapering down to curvy calves.
<<elseif $player.leg.tier >= 2>>Your thighs are sturdy and lean, they taper smoothly to your slender calves.
<<else>>Your thighs are thin and lean, they taper smoothly to your slender calves.
<</if>>
<<if $player.leg.type is "cow">>You have digitigrade legs that end in wide supportive hooves.
<<elseif $player.leg.type is "pig">>You have digitigrade legs that end in small pointed hooves.
<<elseif $player.leg.type is "melapoid">>You have armored digitigrade legs that end in small insectoid points.
<</if>>
<</if>>
<</if>>
<<if $args[0] is "hair">>
<<if $player.hair.length >= 40>><<set _hairlength to "extremely long">>
<<elseif $player.hair.length >= 30>><<set _hairlength to "very long">>
<<elseif $player.hair.length >= 20>><<set _hairlength to "long">>
<<elseif $player.hair.length >= 12>><<set _hairlength to "shoulder-length">>
<<elseif $player.hair.length >= 6>><<set _hairlength to "medium-length">>
<<elseif $player.hair.length >= 3>><<set _hairlength to "short">>
<<elseif $player.hair.length >= 0>><<set _hairlength to "very short">>
<</if>>
<<if $player.hair.type != "slime">>you have _hairlength <<print iscolor(colorsynonyms($player.hair.color))>> hair. Your hair
<<elseif $player.hair.type is "slime">>where you would have hair, you have a _hairlength, semi-translucent <<print iscolor(colorsynonyms($player.hair.color))>> gelatinous membrane. The gooey curtain forming what looks like hair that
<</if>>
<<if $player.hair.style is "pony tail">>
<<if _hairlength is "very short">>
lays in a tiny puff of a pony tail.
<<elseif _hairlength is "short">>
lays in a short little pony tail.
<<elseif _hairlength is "medium-length">>
pulled back into a small swaying pony tail.
<<elseif _hairlength is "shoulder-length">>
pulled back into a pony tail that sways as you move.
<<elseif _hairlength is "long">>
pulled back into a long pony tail that sways down your back.
<<elseif _hairlength is "very long">>
pulled back into a long and thick pony tail that bounces and sways down your back as you move.
<<elseif _hairlength is "extremely long">>
pulled back into a long and thick pony tail that trails all the way down you back, bouncing and swaying as you move.
<</if>>
<<elseif $player.hair.style is "twin tails">>
<<if _hairlength is "very short">>
lays in two tiny pony tails on either side of your head.
<<elseif _hairlength is "short">>
lays in two small pony tails on either side of your head.
<<elseif _hairlength is "medium-length">>
pulled back into two short pony tails on either side of your head.
<<elseif _hairlength is "shoulder-length">>
pulled back into two pony tails on either side of your head; they bounce cutely as you move.
<<elseif _hairlength is "long">>
pulled back into two long pony tails on either side of your head; they sway cutely down your shoulders.
<<elseif _hairlength is "very long">>
pulled back into two long and thick pony tails on either side of your head; they bounce and sway cutely down your body as you move.
<<elseif _hairlength is "extremely long">>
pulled back into two long and thick pony tails on either side of your head; they bounce and sway cutely down the full length of your body as you move.
<</if>>
<<elseif $player.hair.style is "high pony tail">>
<<if _hairlength is "very short">>
sits ontop of your head in a tiny puff of a pony tail.
<<elseif _hairlength is "short">>
sits ontop of your head in a short little pony tail.
<<elseif _hairlength is "medium-length">>
pulled up into a small swaying pony tail that bounces ontop of your head.
<<elseif _hairlength is "shoulder-length">>
pulled up into a pony tail that bounces ontop of your head.
<<elseif _hairlength is "long">>
pulled up into a long pony tail that bounces ontop of your head and hangs down to the back of your neck.
<<elseif _hairlength is "very long">>
pulled up into a long and thick pony tail that bounces ontop of your head and hangs down past your shoulders.
<<elseif _hairlength is "extremely long">>
pulled up into a long and thick pony tail that bounces ontop of your head and trails all the way down you back.
<</if>>
<<elseif $player.hair.style is "loose curls">>
<<if _hairlength is "very short">>
lays in short little swirls of.
<<elseif _hairlength is "short">>
lays in soft short curls, falling around your head loosely.
<<elseif _hairlength is "medium-length">>
falls down the sides of your head, the soft loose curls framing your face.
<<elseif _hairlength is "shoulder-length">>
falls down the sides of your face and gently bunches up on your shoulders in softly curling bundles.
<<elseif _hairlength is "long">>
falls down the sides of your face and spills over your shoulders in flowing soft curls.
<<elseif _hairlength is "very long">>
spills down around your face and past your shoulders, cascading down your back in soft flowing curls.
<<elseif _hairlength is "extremely long">>
spills down around your face and past your shoulders, cascading down the length of your back, in losee curls, long and flowing.
<</if>>
<<elseif $player.hair.style is "tight curls">>
<<if _hairlength is "very short">>
lays in short little peppercorn curls.
<<elseif _hairlength is "short">>
lays in tight little curls, falling around your head in short ringlets.
<<elseif _hairlength is "medium-length">>
falls against the sides of your head, the tight ringlets framing your face.
<<elseif _hairlength is "shoulder-length">>
falls down the sides of your face and gently brushes your neck in tight springy coils.
<<elseif _hairlength is "long">>
falls down the sides of your face and brushes your shoulders as the tight spingy coils bunch up.
<<elseif _hairlength is "very long">>
spills down around your face and past your shoulders, rolling down to the top of your back in tight springy bunches of coils.
<<elseif _hairlength is "extremely long">>
spills down around your face and past your shoulders, cascading down the length of your back, in tight springy bunches of coils.
<</if>>
<<elseif $player.hair.style is "messy">>
<<if _hairlength is "very short">>
lays in short messy strands, jutting out unevenly.
<<elseif _hairlength is "short">>
lays in messy short strands, falling unevenly around your head.
<<elseif _hairlength is "medium-length">>
falls down messily around your face, astray strands feathering out.
<<elseif _hairlength is "shoulder-length">>
falls down messily around your face and bunching up in astray curls on your shoulders.
<<elseif _hairlength is "long">>
falls down messily around your face and spills over your shoulders in choatic bunches.
<<elseif _hairlength is "very long">>
spills down messily around your face and past your shoulders, cascading down your back in choatic bunches.
<<elseif _hairlength is "extremely long">>
spills down messily around your face and past your shoulders, cascading down the full length of your back, flowing and choatic.
<</if>>
<<elseif $player.hair.style is "box braids">>
<<if _hairlength is "very short">>
lays in short tight curls lining your head, fuzzy and soft.
<<elseif _hairlength is "short">>
lays in an assortment of short bundled braids, falling smoothly around your head.
<<elseif _hairlength is "medium-length">>
falls down the sides of your head, bundles of tight braids framing your face.
<<elseif _hairlength is "shoulder-length">>
falls down the sides of your face and gently bunches up on your shoulders in bundles of box braids.
<<elseif _hairlength is "long">>
falls down the sides of your face and spills over your shoulders in flowing bundles of tight box braids.
<<elseif _hairlength is "very long">>
spills down around your face and past your shoulders, cascading down your back in flowing bundles of tight box braids.
<<elseif _hairlength is "extremely long">>
spills down around your face and past your shoulders, cascading down the length of your back in long and flowing bundles of tight box braids.
<</if>>
<<elseif $player.hair.style is "natural afro">>
<<if _hairlength is "very short">>
lays in a very thin layer of springy kinks.
<<elseif _hairlength is "short">>
lays in a short layer of springy kinks.
<<elseif _hairlength is "medium-length">>
rounds out your head in a layer of springy kinks.
<<elseif _hairlength is "shoulder-length">>
rounds out your head in a crown of springy kinks.
<<elseif _hairlength is "long">>
rounds out your head in a big crown of springy kinks.
<<elseif _hairlength is "very long">>
rounds out your head in a huge crown of springy kinks that spill down around you.
<<elseif _hairlength is "extremely long">>
rounds out your head in a massive crown of springy kinks that spill down around you.
<</if>>
<<elseif $player.hair.style is "mullet">>
<<if _hairlength is "very short">>
is very short in the front but has a small amount of length at the back.
<<elseif _hairlength is "short">>
is short and slick in the front, leading to a slightly longer back.
<<elseif _hairlength is "medium-length">>
is short upfront and on the sides, but it's longer in the back.
<<elseif _hairlength is "shoulder-length">>
is short upfront and on the sides, but the back hangs down to your shoulders.
<<elseif _hairlength is "long">>
is short upfront and on the sides, but the back hangs down over your back.
<<elseif _hairlength is "very long">>
is short upfront and on the sides, but the back cascades over your shoudlers and down your back.
<<elseif _hairlength is "extremely long">>
is short upfront and on the sides but spills down over your shoulders and cascades down the length of your back.
<</if>>
<<elseif $player.hair.style is "undercut">>
<<if _hairlength is "very short">>
is shaved down on the sides with a little bit more ontop.
<<elseif _hairlength is "short">>
is shaved down on the sides but has some dangling strands ontop.
<<elseif _hairlength is "medium-length">>
is shaved down on the sides but has some tossled strandes on top, drooping to your chin.
<<elseif _hairlength is "shoulder-length">>
is shaved down on the sides but the top hangs long over to one side, drooping to your neck.
<<elseif _hairlength is "long">>
is shaved on the sides but hangs long on top, drooping down to your shoulders.
<<elseif _hairlength is "very long">>
is shaved on the sides but hangs long on top, cascading down to your shoulders and back in a long flowing wave.
<<elseif _hairlength is "extremely long">>
is shaved on the sides but hangs very long from the top, cascading down your shoulders and back in a long flowing wave.
<</if>>
<<elseif $player.hair.style is "curtain bangs">>
<<if _hairlength is "very short">>
lays in sear little strands with short flat roman like bangs.
<<elseif _hairlength is "short">>
lays flat and sheer on your head, with straight bangs above your eyes.
<<elseif _hairlength is "medium-length">>
falls down the sides of your head, the soft strands of your bangsdrape down over your eyes.
<<elseif _hairlength is "shoulder-length">>
falls down the sides of your face and gently bunches up on your shoulders in soft bundles. Your bangs are long as curtain over your eyes.
<<elseif _hairlength is "long">>
falls down the sides of your face and spills over your shoulders in flowing soft waves. Your bangs hang over your eyes in a long curtain.
<<elseif _hairlength is "very long">>
spills down around your face and past your shoulders, cascading down your back in soft flowing waves. Your bangs hang over your eyes in a long curtain.
<<elseif _hairlength is "extremely long">>
spills down around your face and past your shoulders, cascading down the length of your back, long and flowing. Your bangs hang over your eyes in a long curtain.
<</if>>
<<elseif $player.hair.style is "over-one-eye bangs">>
<<if _hairlength is "very short">>
lays in short strands lining your head, fuzzy and soft.
<<elseif _hairlength is "short">>
lays in soft short strands, falling smoothly around your head. Your bangs sweep to one side.
<<elseif _hairlength is "medium-length">>
falls down the sides of your head, the soft strands framing your face. Your bangs sweep to one side, hanging over one of your eyes.
<<elseif _hairlength is "shoulder-length">>
falls down the sides of your face and gently bunches up on your shoulders in soft bundles. Your bangs sweep to one side, hanging over one of your eyes down to your chin.
<<elseif _hairlength is "long">>
falls down the sides of your face and spills over your shoulders in flowing soft waves. Your bangs sweep to one side, hanging over one of your eyes down past your chin.
<<elseif _hairlength is "very long">>
spills down around your face and past your shoulders, cascading down your back in soft flowing waves. Your bangs sweep to one side, falling down over one of your eyes.
<<elseif _hairlength is "extremely long">>
spills down around your face and past your shoulders, cascading down the length of your back, long and flowing. Your bangs sweep to one side, falling down over one of your eyes.
<</if>>
<<else>>
<<if _hairlength is "very short">>
lays in short strands lining your head, fuzzy and soft.
<<elseif _hairlength is "short">>
lays in soft short strands, falling smoothly around your head.
<<elseif _hairlength is "medium-length">>
falls down the sides of your head, the soft strands framing your face.
<<elseif _hairlength is "shoulder-length">>
falls down the sides of your face and gently bunches up on your shoulders in soft bundles.
<<elseif _hairlength is "long">>
falls down the sides of your face and spills over your shoulders in flowing soft waves.
<<elseif _hairlength is "very long">>
spills down around your face and past your shoulders, cascading down your back in soft flowing waves.
<<elseif _hairlength is "extremely long">>
spills down around your face and past your shoulders, cascading down the length of your back, long and flowing.
<</if>>
<</if>>
<</if>>
<<if $args[0] is "mouth">>
<<if $player.face.type is "blob">> Your mouth is spread wide, stretching from ear to ear with demonic corruption. Your dark lips pull back to reveal rows of shark-like teeth and a long tendril like tongue as rivulets of siliva dribble down your chin.
<<elseif $player.face.type is "melapoid">> Your mouth is segmented and crowned with glossy black lips. Extending from your cheeks on either side of your face are smooth insectoid mandibles.
<<else>>
(Error: This facial type "$player.face.type" has yet to be described)
<</if>>
<</if>>
<<if $args[0] is "horns">>
<<if $player.horns.type is "cow">>
on either side of your head you have two <<if $player.horns.size > 4>>massive cow-horns; each arches out long and wide.<<elseif $player.horns.size > 3>>very long cow-like horns that curve out wide into the air.<<elseif $player.horns.size > 1>>large cow-like horns that curve out into the air.<<elseif $player.horns.size > 0>>cow-like horns.<<else>>small cow-like horns.<</if>>
<<elseif $player.horns.type is "neph">>
on either side of your forehead you have two <<if $player.horns.size > 4>>massive demon-horns; each arches out long and thick into the air.<<elseif $player.horns.size > 3>>very long demon horns that curve out wide into the air.<<elseif $player.horns.size > 1>>large arching demon horns that stretch up into the air.<<elseif $player.horns.size > 0>>demon horns.<<else>>small nub-like horns.<</if>>
<<elseif $player.horns.type is "melapoid">>
on either side of your forehead you have two sensative insectoid antenae. They twitch alertly at the world around you.
<</if>>
<</if>>
<<if $args[0] is "facial hair">>
<<if $player.facialhair is "full beard">>You have a full beard of $player.hair.color hair.
<<else>>
You have a bit of facial hair showing in your $player.hair.color $player.facialhair
<</if>>
<</if>>
<</nobr>><</widget>>!!Something in the bushes!
----
You stop <<print $player.walk>>ing for a moment when you notice a strange sound. Something seems to be slithering through the reeds and you can see the bushes rustling near you. You hear the mud being churned up and what sound like the muffled gagging moans of a woman.
<<if Flag("hasseenbroodsnare")>>It must be that tentacle beast and its host again.<</if>>
//Do you investigate?//
----
➤ [[Check out the noise|BroodsnareStart]]
⮌ [[Ignore it|SwampMain]]!!Tentacles in the brush
----
<<if Flag("hasseenbroodsnare")>>You cross over into the brush to investigate the strange sounds and are met with the writhing tentacle mass you've seen before. A mass of fleshy purple tendrils snake through the reeds and bunch up and writhe over some sort of central mass. The ball of tentacles beats and pulses like a heart, smothering the woman from before in its unitelligable fleshy form. You can hear a her gagging moans beneath the beast, presumedly relishing in it's squirming torment?<br><br>You hear a gurgle and suddenly see a bunch of goat like eyes opening along the blobby creature's writhing surfaces. The eyes look about in various directions before spotting you and all coalescing on you. They blink and then disapear before the creature begins to ungulate in a new way.<br><br>From the fleshy mess you see something emerge, letting steam spill into the swamp air. You see the woman from before emerge from the mess, with still a blob of the creatures flesh obscuring everything but her lower face.<br><br>She lets out a breathy moan and says, "@@.host; Oh..our guest has returned? hmmm...@@"<br><br>A chubby hand emerges from the writhing mass and becons you towards it. "@@.host;..huff..huuf..have you come to join us??@@"<br><br>The tentacles all begin to unfurl letting the woman slide forward. She steps out of the mess unnaturally, the beast's flesh still interwoven with hers and over her head. She moves unsteadily, as if puppeted by something else.<br><br>The form that emerges is sweaty and voluptous, fatty curves spilling in sensual directions. Her skin is flushed pink from sexual effort and ringed with marks from the tendrils groppings. She pants with lust as her wobbling form is guided towards you by the efforts of the tentacles.
<<else>>You cross over into the brush to investigate the strange sounds and are met with quite the sight. A mass of fleshy purple tendrils snake through the reeds and bunch up and writhe over some sort of central mass. The ball of tentacles beats and pulses like a heart, smothering something under its unitelligable fleshy form. You can hear a woman's gagging moans beneath the beast, presumedly it's prey?<br><br>You hear a strange gurgle and suddenly see a bunch of goat like eyes opening along the blobby creature's writhing surfaces. The eyes look about in various directions before spotting you and all coalescing on you. They blink and then disapear before the creature begins to ungulate in a new way.<br><br>From the fleshy mess you see something emerge, letting steam spill into the swamp air. You see what appears to be a human woman emerge from the mess, a blob of the creatures flesh obscuring everything but her lower face.<br><br>She lets out a breathy moan and says, "@@.host; Oh..we have a guest? hmmm...@@"<br><br>A chubby hand emerges from the writhing mass and becons you towards it. "@@.host;..huff..huff..have you come to join us??@@"<br><br>The tentacles all begin to unfurl letting the woman slide forward. She steps out of the mess unnaturally, the beast's flesh still interwoven with hers and over her head. She moves unsteadily, as if puppeted by something else.<br><br>The form that emerges is sweaty and voluptous, fatty curves spilling in sensual directions. Her skin is flushed pink from sexual effort and ringed with marks from the tendrils' groppings. She pants with lust as her wobbling form is guided towards you by the efforts of the tentacles.<</if>>
//What will you do?//
----
<<if Flag("hasjoinedbroodsnare")>>➤ [[Accept|BroodsnareSex]]<<else>>➤ <<link [[Ask if She's okay|BroodsnareStart2]]>><<SetFlag "broodsnareaskokay">><br><</link>><br>➤ <<link [[Approach|BroodsnareStart2]]>><<SetFlag "broodsnareapproach">><</link>><</if>>
⮌ [[Leave|SwampMain]]
<<SetFlag "hasseenbroodsnare">>Double-click this passage to edit it.Double-click this passage to edit it.!!Status Event Relay
----
Status event attempted to play: "$player.statusevents"
<<if $player.statusevents.includes('mutationevent')>><<goto "TFStart">><</if>>
<<if $player.statusevents.includes('berryevent')>><<goto "BerryEvent">><</if>>
<<if $player.statusevents.includes('growbreastsevent')>><<goto "BreastGrowthEvent">><</if>>
<<if $player.statusevents.includes('lactationevent')>><<goto "LactationEvent">><</if>>
<<if $player.statusevents.includes('lactationendevent')>><<goto "LactationEndEvent">><</if>>
<<if $player.statusevents.includes('dumplinggrowthevent')>><<goto "DumplingGrowthEvent">><</if>>
<<if $player.statusevents.includes('glutcurseevent')>><<goto "GlutCurseEvent">><</if>>
<<if $player.statusevents.includes('pregevent')>>
<<if $player.statuslist["oojinn pregnancy"]>><<SetFlag "pregtype" "oojinn">><</if>>
<<goto "PregEvent">><</if>>
!!A strange statue and berry bush
----
As you $player.walk along the faded paths a strong sweet scent fills the air. Following it to the source you find an odd statue, leaning and half buried in the mud, draped in vines. The statue seems to depict some sort of heavy set humanoid with a veiled face tenderly holding its swollen belly like a pregnant mother. The figure's swollen form rests atop a stone tablet with symbols carved into it. <<if $player.lucidity.current > 30>>At first the symbols looked like gibberish but after a moment you somehow realize you can read them. They appear to say something like "@@.signage;Delight in the bounty of Cetacea’s gifts. This marker offers the pleasures of the wilderberry, the fountain-fruit. Drink of its syrup and spit it’s remains to the earth to spread its gifts across the lands.@@"<<else>>The symbols look to be some kind of language but you can’t make heads or tails of it.<</if>>
From below the statue you notice the bundle of vines snaking it’s way up and around seem to emerge from a central point in the statue’s pedestal. Peering into the converging point you see a little blue fruit of some kind. You feel drawn by its plumpness and bright color to pick it.
You pull it off the vine and look it over in you hand. It’s quite a sizable berry but it feels strange, like there’s fluid sloshing around the inside of its firm outer flesh.
//What would you like to do?//
<<script>>update(RNG(2,10),1.1)<</script>><<StatMessage>>
----
➤ [[Eat it|EatStatueBerry]]<<if $world.cw is true>>~~⚠️ CW: Berry inflation~~<</if>>
➤ [[Pocket it for later|KeepStatueBerry]]
⮌ [[Toss it and leave|SwampMain]]!!Eating the strange berry
----
<<if Flag("chewberry")>>You continue to chew the strange berry, drinking down its mouthfuls of juice. Each time the berry grows back and each time you bite into it agin to enjoy its juicy bounty.<<SetFlag "chewberry" false>><<else>>You take the plump blue berry and pop it into your mouth. You bite into its taut skin and feel its flesh burst as a fat gush of fragrant and sweet juice fills your mouth. You instinctively swallow down the saccharine slurry with delight, feeling it’s cool sweetness land in your belly.<br><br>To your surprise, as you chew the berry seems to reconstitute, it’s flesh becoming firm and full once more. You bite down and it again burst another mouthful of juice into you. This process repeats a few times and the berry seems to get no smaller. If anything, you feel like it’s getting bigger and juicer.<</if>>
//<<if $player.fullness.current >= $player.fullness.max*$player.fullness.stretch>>You are too full to continue to drink from the berry. What would you like to do?<<else>>The berry continues to fill back up and provide more juice. What would you like to do?<</if>>//<<set _tmp to $player.fullness.current, $player.fullness.current += 10, $player.calories.current+= 112>>
<<script>>update(RNG(0.1,2),1.1)<</script>><<StatMessage>>
----
<<if _tmp < $player.fullness.max*$player.fullness.stretch>>➤ <<link [[Continue Chewing|EatStatueBerry]]>><<SetFlag "chewberry">><</link>><br><</if>>➤ [[Swallow it|SwallowStatueBerry]]
⮌ [[Spit it out|SpitStatueBerry]]!!Pocketing the berry
----
You clean off the berry and then put it into your pockets for later.
!!!🍇 Acquired 1 Wilderberry
<<AddItem 1 "wilderberry">>
----
➤ [[Continue|SwampMain]]!!Swallowing down the berry
----
With your curiosity and taste buds satisfied, you end up swallowing down the strange regenerating berry. You’re left to savor its sweetness still lingering on your tongue.
After a moment however you hear an odd gurgle from your belly and begin to feel fuller than before. It seems the berry is still regenerating, but this time it’s inside of you!
You feel it pumping juice into your belly, even stranger, you can feel the juice spreading throughout your body as you begin to put on water weight all over your body.
You’re swelling up, who knows when the berry will be finished!
<<SetStatus "berry swelling" 1 1456>><<script>>update(RNG(2,10),1.1)<</script>><<StatMessage>>
----
➤ [[Oops|SwampMain]]!!Spitting out the berry
----
With your curiosity and tastebuds satisfied you spit out the regenerating berry. As it lands on the ground you’re surprised to see it begin to vibrate and glow. It suddenly grows several sizes larger in gurgling pulses before popping, spilling berry juice all over the ground.
Sparkling seeds roll around in the juice before burying themselves into the earth.
//Well, that was strange.//
<<script>>update(RNG(0.1,1),1.1)<</script>><<StatMessage>>
----
➤ [[Continue|SwampMain]]!!Something is happening!
----
<<nobr>>🍇💦<<if $player.statuslist["berry swelling"].stage <= 1>>You hear a loud gurgle from your stuffed stomach as you feel the juice production inside you increase. You feel your belly inching forward as it swells. You feel your whole body stretching and growing as it becomes saturated with berry juice. You feel thick, syrupy and fat as you feel the strange fluid changing your cells. Even you skin has begun to take in a bluish hue from all the juice bubbling below it.<br><br>You feel yourself getting heavier and more pressurized. You don’t know much longer this will last.
<<elseif $player.statuslist["berry swelling"].stage <= 2>>You stop for a moment, panting and sweating from the weight of the juice surging through your body. Even your sweat smells sweet now. Your body sloshes and wobbles like a water balloon and the pressure only continues to grow. At first all the juice settled to your lower portions but now you’re rounding out all over. You can feel you limbs and fingers getting tighter and fatter, stuffed like sausages with berry syrup. Even your genitals have begun to plumpen and pulse with the sloshing ooze. <br><br>You’re still growing and you’re not sure how much more you can take. Soon you’ll have to roll just to get around.
<<else>>An ominous gurgle from inside your swelling belly gives you pause. You huff and puff as you struggle for air under the great sloshing pressure of the berry juice growing inside of you. Your puffy legs shake as they try to hold you up but can no longer afford to do so. Sloshing like a water balloon you come crashing down onto your bottom before rolling onto your back, leaving your juice filled gut to wobble above you. You can’t take the pressure anymore but it just continues to build faster and faster. You body gurgles and groans as gallons of syrup swirl through your fattened form. In thick pulsing puffs you body swell again. Each beat of your heart you get bigger and bigger. You can’t move your limbs anymore as the spongey mass of your swelling middle quickly eats them up.<br><br>The groaning becomes louder and more turbulent as your feel something shift inside you, causing you to suddenly bloat even bigger, you flesh nothing but an ocean of pressurized blue. You can feel juice leaking from every orifice, even you nipples and your sweat glands spill syrupy juice down your rolls. You’re not sure how much more you can take. <br><br>The pressure, the pressure! You clamp you eyes shut as you bare down trying to fight the incredible weight that fills you. Every part of you becomes completely saturated in the berry’s goo until this isn’t a single inch of room left to grow.<br><br>You can feel yourself pulsing, your body thumping like a heart as one finally monstrous groan ripples through your water balloon of a body.<br><br>Like a cork popping you suddenly feel a burst of pressure relieved from your body as you’re wracked by an intense orgasm. Juice pours out of you at highspeed spreading out over the ground. You feel yourself being pumped out as you body spasms. In fat plops you feel bundles of berry seeds spill out of you like eggs from a hen. With its work done it seems, the magic berry’s effects seem to be waning. The flood of juice slowly empties you until it’s little more than a trickle.<br><br>You’re left a panting sticky mess as your body shrink back into to a human size and shape. Unsteadily you ride to your feet, catching your breath. You look down into the your reflection in the juice pond you’ve created to assess the damages.<<set _berryeffect to RNGw(["blue skin","stomach capacity","nothing"],[25,50,25])>><<if _berryeffect is "blue skin">><<set $player.skin.color to "blue">>It seems that despite all the juice leaving your system your skin has taken on a brilliant blue tone.<br><br>You now have blue skin.<<elseif _berryeffect is "stomach capacity">>You feel your belly and notice it seems a bit saggy and deflated. Rubbing it you feel like the berry juice's pressure has increased your stomach capacity.<<set _tmp to RNG(4,16), $player.fullness.maxbase += _tmp>><br><br>Your stomach capacity has gone up by: _tmp oz<<else>>Despite it all, you seem no worse for wear. Maybe a little worn out and little chubbier, but for the most part unharmed.<</if>><<run delete $player.statuslist["berry swelling"]>><<run $player.statuses.delete("berry swelling")>><<set $player.fat.mod to 0>><</if>>
<<run delete $player.statusevents.delete("berryevent")>><</nobr>>
----
<<button "Continue">><<goto $world.passage>><</button>>!!Asking the Baronet about Blair
----
<<nobr>><<if $Flags["blairquest"] is 1>>You bring up the beast woman you met in the old port town and how she needed help with her affliction.<br><br>Intrigued the Baronet steeples his fingers in front of his mask as he leans in. "@@.laurent;Hmm, this, Blair, sounds familiar. I believe a similarly ursine beast as spotted near our camp stumbling out of the ruins as few weeks ago. She seemed terribly confused and we weren't able to wrangle her into our protection. If this is indeed the same beast she may have been Neophyte insatia, unused to her new form.@@"<br><br>He looks out the window thoughtfully, rubbing at his neck, "@@.laurent;Possibly she could have an infestation of glut wyrms, or mayhaps a hunger spirit's curse. It'd be hard to say until our apothecaries can take a closer look at her.@@"<br><br>The baronet then turns to you, clapping his many hands determinedly, "@@.laurent;Alright I have a plan. Until her hunger can be stated and she can come under our ward, she posses a threat to herself and others. We have the resources to help at the coven. If you can immobilize her, even briefly, I can have my people swoop in and cart her off.@@"<br><br>He bends over and pulls out a small ornate box from a compartment at his side, unlaching it with care. From its confines he pulls out a small vile of a shimmering black oil. He swirls it around and then hands it to you, "@@.laurent;Give her this vial of Black-Ambrosia. It's a special formula that might be the only thing to stave off her hunger long enough for our plan to be carried out. Once she's filled, just blow across the bottle. I'll have my people wait around the outskirts of city Diz for the moment.@@"<br><br>You take the little ornate vile and carefully put it away. Seems like you might be able to help Blair now.<br><br><h3>🧪 Acquired Black-Ambrosia</h3><<AddItem 1 "blackambrosia">>
<<elseif $Flags["blairquest"] is 2>>You ask the baronet about Blair's condition.<br><br>He chuckles and swirls his glass of wine, "@@.laurent;Ah, yes, our lovely new friend. I'll have you know she is doing rather well actually. We were able to aleave most of her affliction and have been helping her get used to her new life as an Insatia. She's a bit shy about it all but has been coming out of her shell and find her barrings among the coven. Probably won't be long now till she's ready for visitors. She talks about you, you know? Seems you made an impression. Huhuhu.@@"<</if>><</nobr>>
----
➤ [[Ask him something else|LaurentTalkStart]]
➤ [[Check service menu instead|LaurentMenu]]
⮌ [[Leave|MeetLaurent2X]]!!Talking to Laurent
----
<<nobr>><<if $Flags["asked"] is "baronet">>You ask the baronet about themselves. He puffs from his cigarillo and chuckles, "@@.laurent;You want to know about little 'ol me huh? I suppose I can't blame your curiosity, I am a prestigious fellow after all.@@"<br><br>He pats his belly and then adjusts his position with adjusts his position with a grunt, "@@.laurent;As I mentioned earlier, I am Baronet Laurent, a Grand Larder to the Coven of Cetacea. I travel the Empyrean Midden looking for treasures, blasphemies secrets and of course delicious new alchemies and recipes to bring back to my people. Been in this game for a long time.@@"<br><br>They take a breath of their cigarillo and hold the spicy smoke for a moment before letting the milky fog flow from the gaps in his mask. "@@.laurent;When I was young, i was listless and stuck in the grind of puritanical societies. Had my heart broken and found myself lost in the depths I ran away too. I was taken in by the coven and taught the way of the Insatia and the gifts of Cetecea. Now its been, hmm, some handful of centuries. Its been a good life, ripe with reward.@@"
<<elseif $Flags["asked"] is "treatments">>You ask the baronet about what these treatments he offers are.<br><br>He leans back in his chair and steeples his fingers, "@@.laurent;Curious in what I can provide eh? My kind practice the art of flesh-crafting. I'm no master, but I am well practiced, so rest assured, you can expect beautiful clean results. I can teach you the ways of our hedonism and the beauty of body shaping, just say the word.@@"
<<elseif $Flags["asked"] is "species">>You look over the strange being infront of you. His mass is towering and doesn't seem to fit inside this cabin, in fact his size and the size of the room seem to shift and change inperceptiably. His four arms are ringed with fat but move with an almost otherworldly grace, his dark skin sparkling with shimmering oils as the purple lights of the room glimmer. His ornate golden mask stares at you with emotionless dark eyes, hiding whatever lies behind. You can only see hints of something inhuman below. You take him in and ask, "@@.player;What, exactly, are you?@@"<br><br>
The baronet chuckles, his great belly wobbling excitedly as he leans in and whispers, "@@.laurent;What am //<b>I</b>//? Mmn, that is quite a question? What are any of us? What your //<b>you</b>//, my dear? Are you not one who once came from the Waking?@@"<br><br>He leans back, one hand dabbing a handkerchief at the moisture below his mask while his other arms adjusts his corset and cowl. He clicks his tongue and then continues, "@@.laurent;I too was once from the Waking, long, //long// ago. However, this new form you see was gifted upon me by our lord Cetacea. Under her influence my desires were guided, crafted, honed and brought to the surface, my hidden self born anew into my outter self. My body was similarly molded. We are what some call, the Insatia.@@"
<<elseif $Flags["asked"] is "world">>Feeling dizzy under the Baronett's smoke and strange dreamy atmosphere of this shifting cabin, you ask the heavy masked man, "@@.player;What is this place, this world. Where are we?@@"<br><br>
The Baronet takes a drag from his cigarello and purrs through smokey breaths, "@@.laurent;Feeling existential are we <<print $player.gender == 1? "Miss" : $player.gender == 2? "Sir" : "my friend">>@@"<br><br>
He chuckles and says, "@@.laurent;Here? We are in my litter, a warped space inside a network of envy demon's known as kyupid. Outside of this? Why, we are in the swamplands of the Empyrean midden, it itself only a small point in an endless astral see of pocket dimensions and derlict dreams known as the Immortal coil. We are but speaks upon speaks and you, reek of the waking. Something outside this coil.@@"<br><br>
He adjusts his masks, giving it a devious gleem in the pale light before continuing, "@@.laurent;You see <<print $player.gender == 1? "my dear" : $player.gender == 2? "lmy good lad" : "my good fellow">>, this is a realm of that which lies betwitx. I cannot say how you found yourself so, deluged in our world, most of your kind are only hear for fleeting moments, flickers, ghosts, flashes of inspiration that keep the organs of this astral sea flowing with oxygingated blood, so to speak. Getting caught here, hmm, means you are. Transposed. Compromised in some way. Death is usual, but even then, your lucidity is not. You're a special case friend. So, whatever your experience may be, guest or denizen, welcome to the immortal coil.@@"<br><br>
They give you a corgial bow and raise a glass of wine into the air.
<<elseif $Flags["asked"] is "coven">>You ask about the Coven of Cetacea.<br><br>The baronet puts a finger to his mask thoughtfully, "@@.laurent;My fetid fraternity, our great church of the cornucopia, the way of the insatia in the blessed embrace of our mother in death, Cetacea. Our coven follows the path of blasphemous indulgences, we seek to know greater pleasures and deeper connections to the world left to us by the mother creator in her death. The dead mother gave her flesh to form the very lands we walk upon, her blood slakes our thirst, her meat fills our bellies. All that you see before you and its plenty sprung from the decay. Spend enough time in these lands of dreams and you will come to see the beauty of these fetid fields of delicious pleasures.@@"<br><br>He makes an odd gesture with his hands and then clears his throat, "@@.laurent;But, enough about that. I'll save the speel for the neophytes entering the coven, for now, I'm here for whatever you need dear guest.@@"
<<elseif $Flags["asked"] is "cursemark">>
You lift your shirt enough to reveal the glowing cursemark pulsing around your navel, you tell the Baronet, "@@.player;The Feast Queen has placed a curse on me. Is there anything you might be able to do about this?@@"<br><br>
Laurent pulls out a monocle as he leans in and observes your curse. He then chuckles, "@@.laurent;Oh ho ho? The Feast queen? Is that what she’s calling herself these days? Yes, no doubt about it. This looks like her handy work.@@"<br><br>He leans back and takes off his monocle and takes a sip of his wine before continuing, "@@.laurent;Yes you see, The Feast Queen as she’s so dubbed herself is a former colleague of mine I knew as Sister Azelea. She's always enjoyed her little hexes. Luckily for you, her work is as sloppy as ever. I could remove it from you if you’d like. It won’t undo what’s been done but will stop it from growing more potent. Up to you my dear.@@"<br><br>
He begins to hum and take puffs of his cigarillo, filling the chamber with more of the spicy smoke.<br><br> <<set _curse to true>>
//What would you like to do?//
<<elseif $Flags["asked"] is "curseremove">>
You nod and say, "@@.player;Yes, could you please remove the curse?@@"
<br><br>
The Baronet gives you an inquisitive hum as he begins to set down his libations. He stretches and cracks his knuckles before saying, "@@.laurent;Very well my dear, leave it to the Baronet! This won’t take but a moment.@@"<br><br>
You feel a strange energy fill the room as rooms seems to shift and grow, the lights shimmering bright as they flood the room with a deep purple glow. You suddenly feel very small before the Baronet as he looms over you and begins to mutter something in a langue you don’t understand, his hands weaving strange patterns. Unexpectedly her lunges a hand forward and slaps her palm flat against your middle. Like he was pressing against dough his hand painlessly slips into your body. You feel strange, uneasy and squeamish as you feel a tickling sensation from inside your organs. The curse mark glows and throbs faster than before as it’s symbols begin to swirl and move as if they were spinning down a drain. Eventually they form a hot ring right at the edge of your navel. <br><br>The Baronet removes his hand from inside you, his finger tips pulling tight against the glowing ring as he leaves. The curse squirms and attempts to escape put pops right off your skin as the baron plucks it off. Now in the open air it forms into a glowing slug like thing, writhing in the barons grasp. Laurent chuckles victoriously and tilts her mask back slightly, letting his long demonic tongue spill out. He drops the curse slug onto his tongue and like a feasting frog quickly snaps it up and swallows it down. You feel the room return to normal and a sense of freedom washes over you. <br><br>The Baronet dusts off his hands proudly and says, "@@.laurent;And there we are my dear, one curse free body, my treat. Now, is there anything else I can do for your on this fine evening?@@"<br><br><<set $player.vitality.current -= RNG(0,20)>><<SetFlag "hasglutcurse" false>>
<<elseif $Flags["asked"] is "cursekeep">>
You put your hand to your curse for a moment, feeling it glow hot and throb against your palm. You can feel the gluttonous weight of the Feast Queen’s will and decide to stay in her good graces. You shake your head and say, "@@.player;Actually on second thought, I’ll keep it for now.@@"<br><br>
The Baronet hums quizzically and says, "@@.laurent; Hmm? Very well then. Be careful with powerful magic like that my dear, but enjoy yourself all you wish! Tis our Insatia code afterall and I will not keep you from it. Now then, is there anything else I can do for you on this fine evening?@@"<br><br>
<<elseif $Flags["asked"] is "alps">>Thinking about Lexi, you ask the Baronet what he can tell you about Alps. He stops midsip of his wine at the word and leans in close. In an amused tone he begins, "@@.laurent;Ooh, curious about Alps are we? I think many would say the same. They’re quite, mysterious creatures. Rare at that. They’re said to be the descendants of the first Onerikin, the first dream lords. For all we know, they still are the Onerikin merely disguised for their amusement. Whose to say, certainly not the Alps. Each seems to make up elaborate stories and tricks when pressed on the matter haha!@@"
<br><br>He leans back and looks fondly at one of the rings on his fingers. He thumbs it and continues, "@@.laurent;You know, when I first came to coils, before my Ascension, I mentored under an Alp. Taught me the way of things and how to Dreamweave. I was never very good at it, but time has made me more keen. Hmm, haven’t seen hide nor hair of that old Alp in many years now. Hope they’re having fun, up to new tricks. Hmph Hmph.@@"
<<elseif $Flags["asked"] is "melapoid">>You ask the Baronet if he knows anything about Melapoids. He hooks a finger over the chin of his mask as he purrs, "@@.laurent;Hmm? Melapoids? Why yes I know of them. Busy little bees they are, err, well that’s an expression, they most certainly aren’t bees after all. Just a superficial relation. I digress.@@"
<br><br>He adjusts and then with a flourish of his fingers, seems to conjure a jar of honey out of thin air. He holds it up to the light, showing it’s beautiful golden hue. He continues, "@@.laurent;Liquid gold my friend. Melapoid honey is some of the purest and richest you can find anywhere in the Coils. They have a larder caste that is kept endlessly overfed and pampered, the divine gluttons then convert their excesses into the sweetest of honeys.@@"<br><br>
He puts the honey aside and bares his palms and chuckles, "@@.laurent;Of course such glorious honey and the success it’s brought to the Melapoid Monarchies does lend towards their race being well known for their vainglorious self-obsessions. We once had a Melapoid girl among our coven. It took only a couple weeks for her to meet her ascension and be reborn as a Pride Insatia. Last I heard she has her own pocket dimensions now, cathedrals of wax in her image surrounded by an ocean of worshipers and honey. A fitting life.@@"<br><br>
<<elseif $Flags["asked"] is "sheewogs">>
Thinking of Fyrfli you ask the Baronet if he knows anything about sheewogs. He taps the nose of his mask and leans in, purring, "@@.laurent;Lovely creatures aren’t they? Sheewogs are keen on the old ways, dreamweaving through song. When I was young I actually fell for the young wog maiden. Alas her choir did not approve of our coupling as I failed to pass their test. So, they tossed me in a pot and tried to cook me up. Haha!@@"
<br><br>He leans back chuckling as he puffs on his cigarillo, "@@.laurent;Unfortunately for them, at that point I was proficient enough with dreamweaving to, let’s say, have an upper hand. I’ll have you know sheewog tail is truly a delicious treat when flash seared, a lot of their natural musks and fat stores are located there so the flavors can be quite divine. Oh, and you needn’t fear, while they don’t part with their tails easy, they do grow back. Haha!@@"
<<elseif $Flags["asked"] is "milkmonastery">>
You ask the Baronet what he knows about the Monastery of cow people in the meadow. He holds out his now emptied glass to the side of the cabin and a black hand emerges from the walls with a fresh bottle of wine. As it pours the baron chuckles, "@@.laurent;Oh, the little temple that worships Melmatria? I know of them yes. They worship what they believe to be a fertility goddess and embrace a type of milk and breeding focused form of worship. I commend their hedonism even if it’s a bit short of what their ‘goddess’ would want for them. They could be enjoying so much more!@@"
<br><br>He pulls up a talisman of some sort and puts it to his forehead before continuing, "@@.laurent;You see. They misinterpret what they believe the ‘Horned-mother’ to be. She is not a goddess but actually she was a daughter of our Cetacea, a primal Insatia from long before all that is. We’re they to know the Melmatria we knew, they would be notably more depraved. Alas, maybe someday they will see Cetacea light through Melmatria. Time will tell.@@"
<<else>>This dialog is not written yet.<</if>><</nobr>><<SetFlag "asked" false>>
----
<<if _curse>><<link [[""Remove the curse please""|LaurentTalk]]>><<SetFlag "asked" "curseremove">><</link>><br><<link [[""On second thought, I’ll keep it for now.""|LaurentTalk]]>><<SetFlag "asked" "cursekeep">><</link>>
<<else>>➤ [[Ask him something else|LaurentTalkStart]]<br>➤ [[Check service menu instead|LaurentMenu]]<br>⮌ [[Leave|MeetLaurent2X]]
<</if>>!!Location: The Harbor
----
You find yourself standing in the center of the harbor town in the shadow of the large domed city, <<if $player.fat.tier >6>>you can feel the wood of the harbor creaking under your feet<</if>>. The gate to the city is clammoring with people trying to pass through the checkpoint. Demons and monsters of all shapes and sizes mingle with with eachother half queued for a guarded checkpoint. Others are loitering in makeshift tents, some are attempting to peddle wears from little stalls or from the decks of their ships.
Seems something is amiss.
A massive and heavily militarized spider like drone watches over the crowd while booming an automated broadcast.
Through the crowd you can see a teeming bar near the city gate and a couple of closed down shops. You see the harbor boardwalk streatchs down the length of the city walls, all with more little hovels and piers lined with boats. Each seems to be crowded with little tents and stalls, improvised shops. Towards the back you see a darkened part of the town, closed off by barricades.
<<if Flag("delphimet")>>Just beside the barricade you notice a darkend stair well leading down under the boardwalk.<<if Flag("founddelphihome")>>The path below leads to Delphi's potion shop.<<else>>You remember what Delphi told you, perhaps her shop can be found down there?<</if>><</if>>
Behind you there's a path down the rocky outcrop to the shimmering sea below.
<<SetFlag "hasfoundswamp" true>><<set _passage = RNGw(["HarborSights","HarborDroneStart","HarborFindGambitStones","HarborBump","HarborWine"],[44,14,14,14,0])>><<script>>update(RNG(0.1,1),0.95)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto StatusEventRelay>><</timed>><</if>><<StatMessage>>
//Where would you like to go?//
----
➽ <<link "Explore Harbor">><<goto _passage>><</link>>
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "harbor">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "harbor">><</link>>
➤ [[Approach the gate|DizGateStart]]
➤ [[Check piers|HarborCheckPier]]
➤ [[Check out the bar|BarMain]]
➤ [[Check closed of part of town|HarborToRainStart]]<<if Flag("delphimet")>><br><<if Flag("founddelphihome")>>➤ [[Head to Delphi's Shop|HeadBelowHarbor]]<<else>>➤ [[Search for Delphi's Shop|HeadBelowHarbor]]<</if>><</if>><<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><br>⮌ [[Head back down the shore|ShoreMain]]<br>⮌ [["Head back to Camp"|LexiEscape]]!! Leaving the shore
----
<<if Flag("harbor")>><<SetFlag "harbor" false>><<set _passage to "HarborMain">>You decide to head to the harbor and visit the port side town. Leaving the crystalline sands and glimmering waters you climb up a rocky outcrop until you find the well traveled path leading to the steaming city dome in the distance. Before long you spot the busy port down the sandy clifside path at the feet of the towering city walls. Following it to its end you find yourself crossing the old wooden planks of the harbor town’s plaza.<<elseif Flag("junkyard")>><<SetFlag "junkyard" false>><<set _passage to "JunkyardMain">>You decide to head to the city’s junkyard. Leaving behind the crystalline sands and glimmering waters of the astral shore you turn around to face the steaming domed city. Following the hissing pipes that snake like vines from the city the city walls you come across the brackish bay area that nestle up to the towering pile of junk that makes up the cities scrapyard. You slip between the stack of old boats and twisted metal and make your way into the junkyard.<<elseif Flag("swamp")>><<SetFlag "swamp" false>><<set _passage to "SwampMain">>You look out across the bay and look to the line of dark trees that mark the swampy region. You begin to $player.walk your way down the gleaming white sands of the astral shore and head towards the swamp. Soon the crystalline powder at your feet becomes loamy as brackish water and lush reeds rise from the mud. You slip between the dark trees and find yourself in the boggy twisting patches hidden below their canopy.<</if>>
----
<<link "Continue">><<goto _passage>><</link>>!!Finding the shore to the astral sea
----
As you $player.walk through the swamps you notice the trees begin to thin a bit as more light shines through their dark leaves. The water at your feet starts to take on a strange swirling rainbow of color, like the sheen of oil. You can hear the gentle roar waves and the cries of sea birds in the distance. Eventually the reeds around you thin out and the water shallows as the loamy earth dries and becomes sandy. You leave the tree line and find your feet sinking into a fine silvery sand.
You gaze out at a beautiful shoreline cresting an ocean of sparkling rainbow colored water. Spires of crystal break up the waves and reach towards the nebula filled skies above.
It seems you’ve stumble onto the astral shore.
<<SetFlag "foundshore" true>>
//what would you like to do?//
----
⮌ [[Head back into the swamp|SwampMain]]
➽ [[Head down to the shore|ShoreMain]]!!Bar food
----
<<if Flag("nomoney")>><<SetFlag "nomoney" false>>You humbly lower the menu down onto the bar's counter and admit you can't afford anything at the moment. The demon woman gives you a concerned look and clears her throat.<br><br>"@@.maeve;'ah, short on spall are ye. well, hmm. I'm not one to judge. As an ol' friend of mine used to say, "strays get fed". Tell ye what luv, I'll check if me geckling crew has any spare scraps ye can munch upon. Bellies don't go empty on ol' Maeve's watch, I tell ye.@@"<br><br>She snaps her fingers and calls out to the lizard folk running her kitchen "@@.maeve; Hey boys! We got a hungry patron 'ere, we got any morsels to spare?@@"<br><br>You hear several yips and scittering noises coming from the kitchen behind the bar as the little lizard folk scramble about. After some apparent arguing, a little geckling bounds out with a small bowl of scrap vegetables and strips of less than perfect meat. It's not much, but its edible. Maeve takes the little bowl, kissing the little geckling on the forehead and then hands it off to you.<br><br>"@@.maeve;'ere we are luv, a small snack on the house. Enough to settle the tum I hope.@@"<br><br>One of the bar patrons makes a disgruntled noise and says, "@@.signage;Free food for the human outlander eh Maeve? What about us regulars huh?@@"<br><br>Maeve scoffs and puts her arms on her hips, "@@.maeve;Well, if me regulars paid their tabs on time maybe I'd have more room to coddle ye lot. Besides, me ol' da' was a human I'll have ye know. Not'ing wrong with that.@@"<br><br>The patron grunts disagreeably and goes back to sipping his ale, leaving you to enjoy Maeve's generosity and the bowl of kitchen scraps. <<set $player.fullness.current+=9, $player.calories.current+=121>>
<<else>>You give Maeve your order to which she smirks and turns to the window behind her, she calls out to the little lizard folk working the kitchen. You hear them clammering about, yipping and barking as they cook up your food. After a short wait one of them bounds around the corner with your order held above them. They hop to your side and hand it off to you with a poliet bow.<br><br>Maeve gives you a warm smile and says, "@@.maeve;Enjoy luv, let me know if you need anything else.@@"<br><br><<if Flag("prawns")>><<SetFlag "prawns" false>>You look down at the plate of fried crustations and their lovely golden plump forms. The smell of hot oil, bread crumbs and spices. You take them up and bite into their plump curved forms, feeling the lovely crucnh of their outer coating and the soft sweetness of their tender meat within. Your tongue is greated with a rich salty sweetness. Lovely stuff. You quickly munch your way through the pile of shrimp-like creatures, left satisfied with their robust savory delights.<<set $player.spall.current-=5,$player.fullness.current+= 9, $player.calories.current+= 923>><</if>><<if Flag("mudroot")>><<SetFlag "mudroot" false>>You look over the golden brown wedges of mudroot all in their salty oily glory; Each steaming with a piping hot freshness. Taking each of the buttery savory morsels into you mouth, hot on your tongue, you savor their crisp simplicity and gently spiced forms. Before you know it you've eaten them all up, muching on just the little scraps of fried skin left behind.<<set $player.spall.current-=4,$player.fullness.current+= 12, $player.calories.current+= 352>><</if>><<if Flag("saltreed")>><<SetFlag "saltreed" false>>You look over the plate of grilled sale reed, each cut in a nice cuniform shape, flush with grilled cheeses and savory spices. Each bite is cripsy and juicy, flooding your tongue with a wonderful salien slurry of cheesy foral goodness. Before long theh platter is cleared.<<set $player.spall.current-=2,$player.fullness.current+= 8, $player.calories.current+= 128>><</if>><<if Flag("eggs")>><<SetFlag "eggs" false>>You look over the pale ovoid blobs of vinegary delights and pick one up to sample. It's spongey and springy in your grasp. Popping it into your mouth you're filled with a salty and robust flavor, bright with briney spices and thick eggy mash. It's so zesty and sharp you find yourself downing one after the other, before lon g leaving nothing more than a thin layer of spicy brine at hte bottom of the bowl.<<set $player.spall.current-=3,$player.fullness.current+= 6, $player.calories.current+= 152>><</if>><<if Flag("gumbo")>><<SetFlag "gumbo" false>>You breathe in the thick zesty steam of the gumbo, feeling its spices tickle the back of your throat with their tempting flavors. You take up a spoonfull of the thick savory mix, relishing it as it coats your tongue in its flavorful bounty. Between the beggies, broth soaked grains and rounds of zesty sausage you quickly soak in the meal, filling your belly with its grandure.<<set $player.spall.current-=10,$player.fullness.current+= 12, $player.calories.current+= 952>><</if>><<if Flag("spiderling")>><<SetFlag "spiderling" false>>You take in the grandure of the roasted beastie before you, sampling the mashed mudroot and its buttry delight in the meanwhile. After a few spoonfuls of mash you decided to take a turn at the spiderling. You take its legs into the provided cracker and split open its shell, pulling out the sweet tender meat within. Each strip of white flesh is juicy and rich in savory brine. Before long you make your way to its rounded middel, cutting into plump form you're delighted by a steam of zesty spicy scents. Each tender piece of flesh within the beasties abdomen is ripe with an unusual earthy flavor, but one that makes you hungry for more. Despite the size of the creature, you find before long your eaten the thing down to the hallows of its shell.<<set $player.spall.current-=15,$player.fullness.current+= 32, $player.calories.current+= 2352>><</if>><</if>>
----
[[Order more food|BarFood]]
[[Order a drink|BarDrink]]
[[Go Dancing|BarDance]]
<<link [[Leave bar|HarborMain]]>><<SetFlag "inbar" false>><</link>>!!Getting a drink
----
You tell Maeve your order, the old demon barkeep gives you a wink and turns to her bottles and glasses to fix up your drink. After a moment she serves it to you.
"@@.maeve;<<print either("Bottoms up luv.","Cheers luv.","Drink up friend.","Thar we go!","Chug 'er down!","Here we are, down tha hatch!","Thar we are, enjoy!")>>@@"
<<nobr>><<if Flag("brew")>><<SetFlag "brew" false>><<set $player.spall.current-=2,$player.fullness.current+= 16, $player.calories.current+= 208>>You look at the amber liquid bubbling in your pint-glass and its fragant foamy head. You sup the fluffy top and pull in a good swig of the hoppy brew. It makes you feel cozy and relaxed as you slowly drink it down.<br><br><br>With nothing but suds left in the glass you put it down on the counter with a delighted clink. What a treat.<</if>>
<<if Flag("spirit")>><<SetFlag "spirit" false>><<set $player.spall.current-=3,$player.fullness.current+= 1.5, $player.calories.current+= 97>>You take the small glass of clear and acrid alchohl into your hand and line it up to your lips. With a quick chug you down the shot, letting the burning spirit slide down your throat, landing in your belly with a spreading heat. You slam down the glass, blowing out the spirited air and shiver as the alcohol spreads through you.<</if>>
<<if Flag("wiskey")>><<SetFlag "wiskey" false>><<set $player.spall.current-=3,$player.fullness.current+= 1.5, $player.calories.current+= 103>>You take the small glass of amber sweet alchohl into your hand and line it up to your lips. With a quick chug you down the shot, letting the burning spirit slide down your throat, landing in your belly with a spreading heat. You slam down the glass, blowing out the spirited air and shiver as the alcohol spreads through you.<</if>>
<<if Flag("grog")>><<SetFlag "grog" false>><<set $player.spall.current-=4,$player.fullness.current+= 9, $player.calories.current+= 376>>You look at the amber liquid bubbling in your pint-glass and its fragant foamy head. You sup the fluffy top and pull in a good swig of the sweet brew. It makes you feel cozy and relaxed as you slowly drink it down, feeling the strength of the rum under the ale.<br><br><br>With nothing but suds left in the glass you put it down on the counter with a delighted clink. What a treat.<</if>>
<<if Flag("wyrmsblud")>><<SetFlag "wyrmsblud" false>><<set $player.spall.current-=5,$player.fullness.current+= 12, $player.calories.current+= 242>>You take the cool bottle of scarlet tinted ale into your hands and give its lip a sniff. A strange spicy scenet lingers with the headiness of the ale, sharp like copper. Taking a sip, your tongue begins to tingle with a gingery spice. It's rather invigorating. Before long you drink down the scarlet ale, feeling its warmth spread through your belly. What a treat.<</if>>
<<if Flag("willowisp")>><<SetFlag "willowisp" false>><<set $player.spall.current-=8,$player.fullness.current+= 12, $player.calories.current+= 242>>You look over the glass of lightly glowing cocktail. It smell strongly of earthy florals and a slighlty acrid-sweetness of fruit. You take a sip and feel its complex flavors dance around your tongue. Before long you've sup down the whole cocktail, feeling its medicinal glimmer flowing through you.<</if>>
<<if Flag("siren")>><<SetFlag "siren" false>>The cocktail swirls with a stormy mix of reds, whites and black. It burns your nose with how potent it's contents are, but under it you can smell an intising sweetness. With one experimental sip you feel a powerful tingling spread through your mouth and belly. You take a few more gulps, feeling the powerful work of the complicated ingredients. You're left bubbly and dizzy and oh so delighted.<<set $player.spall.current-=10,$player.fullness.current+= 12, $player.calories.current+= 272>><</if>><</nobr>>
----
[[Order food|BarFood]]
[[Order another drink|BarDrink]]
[[Go Dancing|BarDance]]
<<link [[Leave bar|HarborMain]]>><<SetFlag "inbar" false>><</link>>!!Heading to the edge of town
----
You walk down the length of the harbor and make your way towards the back of the port town's populated areas. The town begins to darken in the shade of the city walls and some looming clouds overhead that look ready to rain. Eventually your walk comes to an end at a fenced off section of the town. A tall mash up of chainlink fencing and stacked up baracades mark a locked up old gate. The walls of the baricade are plastered with faded posters and rusty signs in various languages seemingly warning of a quarantine zone. It's hard to make out the details however.
You notice a part of the fence is quite damaged, seemingly cut open by someone before you.
//Should you cross inside?//
----
[[Head into the old part of town?|RainStart]]
[[Turn back|HarborMain]]!!Going for a swim
----
<<if Flag("nicomet")>><<set _NicoChance to 0>><<else>><<set _NicoChance to 35>><</if>>You decided to take a dip in the sparkling waters gently lapping at the silvery sands. Slowly you wade into it, feeling swirling troughs of warm and cool waters sliding around you as the strange rainbows of the astral sea glimmer through your finger tips. Going with the flow of the waves you find yourself drifting off into the wet embrace. As you dive into the sea, you watch as strange creatures dart around you and as beautiful crystalline coral like structures spread out below you, teeming with life. <br><br>You decide to flip over onto your back and float along. You feel oddly calm bobbing on the unearthly waters. You feel a rhythm pulsing gently through the sea. Almost calling to you. Something within the swirling colors.<<if RNGw(["normal","nico"],[65,_NicoChance]) is "nico">> You close your eyes and listen.<br><br>You something muffed by the water, something distant but familiar. You hear singing, you hear fire, you hear wind chimes, fragments of conversations and a huge assortment of things all muddled by time, like pieces of someone else’s dreams. You dwell in them for a time, listening to these strange fragments until the noise suddenly turns to chaos as something hits your forehead. A drop of hot rain? <br><br>You open your eyes to see a dark swirling mass of storm cloud above you, rippling with pink lightning. Where were you? How far had you drifted.<br><br>You’re suddenly swept up by wind and rain as the calm waters turn choppy. The pink lightning flashes down causing the waters to glow and burst into a swirling mass that quickly envelops you. <br><br>You’re sent tumbling deep into the waters unsure which way is up or down. At one end of you, you can see a glow growing through the waves and to the dark waters to the other end of you seeing a strange hooked thing diving through the swirling waters towards you.<br><br>//What would you like to do?//<<else>><<set _normal to true>>But you shake it from your mind and continue to enjoy your swim. You look up into the nebulous sky and watch the clouds of stars swirl by, sparkling fragments darting down the horizon as astral material falls softly into the sea around you.<br><br>After a time of drifting and swimming you decide to head back to shore. Well that was relaxing.<<set $player.vitality.max += RNG(0,0.5), $player.fitness.current += RNG(0,0.7), $player.corruption.current += RNG(0,0.3)>> <<print $player.fitness.current>><</if>>
----
<<if _normal is true>>[[Continue|ShoreMain]]<<else>>[[Grab Hook|NicoRescue1]]<br>[[Swim towards light|GrandMaterialsBadEnd]]<</if>>
!!Grab the Anchor!
----
You reach out and grab the hook shaped object, realizing it’s some kind of metal anchor. You give it a tug and feel a great strength on the other in begin to reel the anchor back in, dragging you up with it. You see the flashes of pink lightning in the dark waters, telling you that you’re close to the surface.
Suddenly you feel open air on your skin as you’re hoisted up by large rough hands. You’re tossed inside a small rocking boat to sputter and cough up the sea water. As soon as you gain your bearings you look up to search for your rescuer. It’s too dark and stormy to get a good look but you see a hulking figure at the other end of the small boat. You sit up and back to the other end, bracing yourself against the intense waves.
You see the big figure begin to shift, opening a truck behind it and pulling out a shadowy sheet. The figure tosses the sheet over you, and you realize it’s a plastic tarp.
You wrap it over yourself in an attempt to get slightly drier and warmer. The figure gives an agree able grunt as you see the small puff of light of a match stick strike up. The figure lights up a smoking pipe.
You see the faint light brighten the hulking being's features under the dark of his wide brimmed hat. Twin black marble like eyes shine with the hot pin points of light, illuminating the contours of what appears to the scared up face of an old shark. The match light fades as the shark-man’s pipe begins to puff with smoke.
He makes a strained noise as he straightens his hat and grabs up two large oars and begins to row the boat against the storm with surprising strength. You bundle up in the plastic tarp and continue to brave yourself against the intense rainy wind and the rocking waves.
You seem to be in capable hands, hopefully, hands with well intentions behind them. You see the glint of the shark man’s eyes in the dark on you as you shiver against the rain
----
[[Continue|NicoRescue2]]!!Swim towards the light!
----
Unsure what to do in this confusing dreamlike sea you start swimming as fast as you can towards the only source of light. You watch as the strange hooklike thing slithers back into the dark.
You swim as fast as you can but you can’t seem to reach the light, you’re worried you’ll drown. Your head starts to spin as colors and starts shoot past you towards the light. You feel yourself suddenly beginning to be pulled towards the glow. Faster and faster, everything seems to blur into light, you soon can’t feel anything at all as you lose consciousness.
***
Suddenly you feel air rush back into your lungs as the weight of your body hits earth. You cough and shiver as you feel the waters recede away from you.
Once you catch your bearings, you look around you and realize you’re back in Lexi’s grotto. You look up and see the little imp floating over you with a sharp toothed smile. They say, "@@.lexi;Hey there pup, we’re you trying to swim your way back to the waking world? Because that’s not how you do it. Haha. You’re lucky I was checking in on you. I found you being pulled straight down into the jaws of Grand Materials half recycled like falling dream dust. Pulled you back to my plane quick as I could.@@"
They give you a pat on the back as you continue to cough.
"@@.lexi;I wove your essence back together best I could. I’m a good dreamweaver but let me know if anything is missing hehehe. Now, no more deep dives into the astral sea, k hun?@@"
With that they disappear, leaving you to recover.
!!Ending Unlocked, swam towards the light <<set $stats.ends +=1>>
----
[[Continue|CampMain]]
!!The rainy old town
----
You open the hole as wide as it'll go and <<if $player.fat.tier >= 8>>with considerable effort, manage to squeeze your fat through, but just barely<<elseif $player.fat.tier >= 6>>With a little struggle you manage to wedge your thick body through the hole<<elseif $player.fat.tier >= 4>>with a little manuvering you get your thick figure through the hole<<else>>slip right through the opening<</if>> inside the broken gate and $player.walk into the closed off part of town. Almost on que the heavy clouds over head begin to trickle out their misty rains, clattering on the rameshackle buildings and tin roofs around you.
You head into the winding alley ways and begin to explore the old shanty town, listening to its eerie quiet.<<SetFlag "foundrain">>
----
[[Continue|RainMain]] !!A little shack
----
<<set _nico to "away">>You notice out of all the abandoned buildings in this rainy part of town, there’s a little light ahead and the warm scent of fresh cooked food. As you round the corner you spot the shack thats it coming from. A red awning extends from the shack, creating shelter from the rain. Under it sits a couple chairs and a counter to what looks to be a good stall. Incense burns waft out a spicy protective blue smoke as little orange lanterns light up the stall in the dark of the rainy alley. <<if Flag("nicomet")>>You seem to have stumbled upon Nico’s little shack once more.<<set _nico to RNG(["away","here"],[65,35])>><</if>>
You wonder into the stall, moving aside its drapes and enjoy the dry warmth it offers. On the counter sits a steaming bowl of soup. You look over the counter into what you can see of the little kitchen and the stairs to a living quarter, but don’t see anyone around. You call out to see if anyone is home.
<<if _nico is "away">><<if Flag("nicomet")>>But you don’t hear anything. Maybe Nico is away fishing or managing strays. Why did he leave hot soup out. Maybe it was left for you?<<else>>But no one replies. Guess they’re out? You look at the bowl of soup and it’s inviting warmth and savory fragrance.<br><br>They might be back for it at any moment, but also why would hot soup be left out? Maybe you could have some and pay for it later?<</if>><br><br>//Have soup?//<<else>>You hear the creaking of floorboard and a heavy weight shifting in the shack. A door creaks open and Nico the shark man emerges into the light carrying a bunch of equipment which he sets down as he comes up to the stall. He’s dark eyes look you over as her gives you a nod and clears his throat. He looks to the bowl of soup and takes it into his big hands, dwarfing the bowl.<br><br>He swirls the bowl and says, "@@.nico; <<print either("Back?","hmm...you’re back?","hmm, back again?","You’re here..hmm")>>@@"<br><br>He then slightly pushes the bowl towards you with a grunt, "@@.nico; <<print either("hmm, hungry?","Are you.. hungry?","Soup?")>>@@"<br><br>//Do you accept the soup from Nico?//<</if>>
----
<<if _nico is "away">><<link [[Have Soup|NicoStallSoup]]>><<SetFlag "acceptnonico">><</link>><br><<if Flag("hascanteen")>><<link [[Feed canteen|NicoStallSoup]]>><<SetFlag "feedcanteen">><</link>><br><</if>>[[Leave|NicoStallX]]<<else>><<link [[Accept Soup|NicoStallSoup]]>><<SetFlag "accept">><</link>><br> <<link [[Decline Soup|NicoStallSoup]]>><<SetFlag "decline">><</link>> <</if>>
!!The Soup
----
<<if Flag("acceptnonico")>><<SetFlag "acceptnonico" false>>You figure <<if Flag("nicomet")>>Nico wouldn’t<<else>>no one would<</if>> mind if you had the soup for yourself. You take the big steamy bowl into your hands and peer into its murky zesty broth, watching the noodles, peppers and pieces of fish bob slowly in its amber depths.<br><br>You begin to ladle some of the pungent soup into your mouth, letting its complicated flavors dance on your tongue. It tastes of the ocean, a musky brine, but the peppers and citrus bring out all the best in it. After a time you find yourself enjoying mouthful after mouthful, leaving you feeling warm and cozy against the cool rainy air outside the stall. <br><br>With the bowl emptied and your belly filled you rise from the stool and head back out into the empty streets.<<set $player.fullness.current += RNG(25,32), $player.calories.current += RNG(250,320)>><<elseif Flag("feedcanteen")>><<SetFlag "feedcanteen" false>>You decide too feed the soup to your canteen instead. You pull out the strange device and twist it cap. You tilt it down into the bowl and let it work it’s magic. You can feel it growing fuller and warmer in your hands as it drains the soup. Within moments every bit of the soup gets dematerialized into the thirsty bottle.<br><br>With your canteen full and the bowl empty you scuttle your way out of the stall and back onto the rainy streets<<set $player.canteen.current += RNG(27,34)>><<elseif Flag("accept")>><<SetFlag "accept" false>>You nod your head, accepting the soup. A slight smile spreads over Nico’s sharp toothed mouth for a brief moment as he sets the large bowl down in front of you. You take the big steamy bowl into your hands and peer into its murky zesty broth, watching the noodles, peppers and pieces of fish bob slowly in its amber depths.<br><br>You begin to ladle some of the pungent soup into your mouth, letting its complicated flavors dance on your tongue. It tastes of the ocean, a musky brine, but the peppers and citrus bring out all the best in it. After a time you find yourself enjoying mouthful after mouthful, leaving you feeling warm and cozy against the cool rainy air outside the stall.<br><br>Nico watches you eat for a moment before he lights up his pipe and puts it to his mouth, his sharp teeth clicking on it. He clears his throat and softly says, "@@.nico;<<print either("hmm...good, yeah?","It's good...yes? hmm","well...glad you like it...")>>@@"<br><br>He places his wide brimmed hat over his head and buttons up his yellow slicker coat as he turns to pick up his equipment. He hefts an oar over his shoulder, balancing buckets of chum on either side of it. He begins to walk out of the stall but turns to you and says, "@@.nico;<<print either("uh...thanks for stopping by..","um..your welcome to stay here out of the rain if you need too...","uh...stay safe out this way...","hm...good to see you well...")>>@@"<br><br>With that he nods farewell and wonders off into the misty streets, leaving you to finish up your soup. With the bowl emptied and your belly filled you rise from the stool and head back out into the empty streets.<<set $player.fullness.current += RNG(25,32), $player.calories.current += RNG(250,320)>><<elseif Flag("decline")>><<SetFlag "decline" false>>You shake your head and turn down the soup.<br><br>Nico nods understandingly and drinks down the soup himself instead in just a few gulps. He wipes his mouth and sets the bowl down. He lights up his pipe and puts it to his mouth, his sharp teeth clicking on it as he says, "@@.nico;<<print either("hmm...another time then","perhaps another time then","right..well..")>>@@"<br><br>He places his wide brimmed hat over his head and buttons up his yellow slicker coat as he turns to pick up his equipment. He hefts an oar over his shoulder, balancing buckets of chum on either side of it. He begins to walk out of the stall but turns to you and says, "@@.nico;<<print either("uh...thanks for stopping by..","um..your welcome to stay here out of the rain if you need too...","uh...stay safe out this way...","hm...good to see you well...")>>@@"<br><br>With that he nods farewell and wonders off into the misty streets<</if>>
----
[[Continue|RainMain]]!!Leaving
----
You decide it’s probably best to not take the soup. Instead you raise the flaps to the stall and head back out into the rainy abandoned part of the port town.
----
[[Continue|RainMain]]!!In the Sharkman’s Boat
----
After a time you find the storm has begun to subside. The waves grow calmer and the rain lighter, though they don’t seem to stop even as the lights of the shore town begin to show through the dark. The sharkman rows the boat up into what looks to be a mostly abandoned old port town. You peer into the darkened windows and the sparse lantern light spotting only a few places around the harbor. The piers are lined with rusting boats and debris from the storm.
The sharkman pulls up to a pier and tosses a thick rope onto the pier’s supports, deftly tying up the little boat. He leaps onto the pier, stretch up to his full height. He shakes out is stark yellow coat and lights up a blue lantern hanging on his belt, the yellow of his raincoat stark in the faint light. <<if Flag("delphimet")>>The blue light and herbal scenet seems to be the same kind you saw Delphi using.<<else>>The lantern's blue glow seems ethereal and strange, a strong herbal insecense flowing from it.<</if>>
After getting his things in order he turns to you claw outstretched. He clears his throat and says in a low weathered voice, "@@.nico;Come...Let's get you dry..@@"
Your hand is dwarfed by his rough gray palms as he lifts you up out of the boat. He clears his throat and then begins to walk down the pier. You pull the tarp tight over you and follow right behind.
He leads you into the rainy shanty town, past broken down buildings, empty homes and decaying structures all drapped up with faded fliers and warning posters. As you walk past a chainlink fence suddenly a number of creepy claws and arms reach out trying to grab at you, creatures hissing at you from behind the fence. The sharkman looks over his shoulder and then waves his lantern over the creatures. The slithering things recoil at the light and flee back into the dark.
The sharkman again clears his throat and says, "@@.nico;..strays.. come in from the ruins...I catch them and send them back when i can...hmm@@"
With that he spins back and continues down the alley.
----
[[Continue|NicoRescue3]]!!The Sharkman's shack
----
Eventually you two come across a ramshackle building with a little awning and counter attached to it; it looks like some kind of food stall. The sharkman lifts the drooping awning and lets you sit down on a stool at the counter. He puts his blue lantern on the surface and then reaches up into the rafters, lighting up some hanging lamps, filling the stall with a warm light.
He then opens the door to the shack and heads behind the counter and into its backroom. You realize you can hear something boiling back there. After a moment he returns with a large bowl of steaming soup that he sets down before you. He grumbles, "@@.nico;Are..you hungry?@@"
You thank him for rescuing you and ask his name. He just clears his throat, nods and briefly says, "@@.nico;mhm..Nico. Did you want...soup?@@"
He motions to the bowl before you, pointing with his pipe briefly and then goes back to puffing on it.
You look into the large bowl, seeing its murky golden broth, small boiled fishes, long flat noodles and chopped kelp. It smells of lemons, peppers and the sea.
<br>//💕 @@.signage;New Relationship unlocked: Nico the sea-worn Sharkman@@//<<SetRelation "nico" 20 10 "unknown" "Friendly">>
//Do you accept the shark's soup?//<<SetFlag "foundrain">>
----
<<link [[Accept Soup|NicoRescueX]]>><<SetFlag "havesoup">><</link>>
<<link [[Decline Soup|NicoRescueX]]>><<SetFlag "nosoup">><</link>>!!Nico's offer
----
<<if Flag("havesoup")>>You accept the sharkman's soup, taking the big bowl into your hands. You ladle out a mouthful of noodles, fish and zesty broth letting its flavors mingle on your tongue. It's pungent and tastes strongly of the ocean, but the rich spices and tangy accents bring it all together. Pretty good for something whipped up by this salty old shark.<br><br>You look up from your bowl to see Nico looking over you with an approving nod as his sharp teeth click against his smoking pipe.<<set $player.fullness.current += 12, $player.calories.current += 348>><<SetFlag "havesoup" false>><<else>><<SetFlag "nosoup" false>>You decline the fishy soup polietly. Nico gives a grunt and nods, taking the large bowl into one of his hands and then swallowing down the bowlful himself in a few gulps. He sets down the empty bowl gently then clicks his sharp teeth against his smoking pipe.<</if>>
The sharkman shuffles his feet uncomfortably as he adjusts his hat and coat. He grunts, "@@.nico;Well..I should take you to the safe zone..I have, uh, strays to catch...@@"
He turns and raises the awnings drapes for you. You follow his lead and rise from your stool, pulling the tarp back over you again to sheild against the rain.
Once again he guides you down the twisting alleys of the abandoned town until the rain begins to lighten. Eventually the buildings begin to appear in better condition and you start to hear the bustle of people and activity in the distance as the harbortown nears. Eventually you find yourselves behind a large quarantine fence behind the harbortowns borders.
Nico grunts and lfits up the bottom of the fence, peeling it back so that you can walk through into the safer part of town. Nico rubs his claws against his chin and says, "@@.nico;Here, uh, port Diz...um, stay in safer waters <<if $player.gender is 1>>miss<<elseif $player.gender is 2>>lad<<else>>friend<</if>>..hmm@@"
You thank him and head on your way for now.
----
[[Continue|HarborMain]] !!Content Warning
----
<<if $world.swirl is false>><<removeclass "body" "dream">><<else>><<addclass "body" "dream">><</if>>This game contains many kinks that some may not be comfortable with, including but not limited to: teratophilia, consensual bodyhorror, transformation, pregnancy, weight gain & feederism, vore, tentacles, parasitism, eggs and more! proceed at one's own risk
----
If CW mode is enabled, such content will be flagged with a symbol ⚠️ and give you the option to skip the content or return to a previous passage. If you'd find that emersion breaking feel free to disable it. Regardless of it it is enabled or not, the arrow keys in the upper left corner of the game can be used to navigate the story choices backwards or forwards.
----
➤ <<link [[Play standard mode?|Startup]]>><<set $world.cw to false>><<script>>settings.cw = false;<</script>><</link>>
⚠️ <<link [[Play with CW mode enabled?|Startup]]>><<set $world.cw to true>><<script>>settings.cw = true;<</script>><</link>>
🐞 [[Debugskip]]
!!Location: Cetacea's Caldrea
----
You find yourself peering through the pink steam into a mottled landscape scared with crumbling stone structures and volcanic formations. Colorful layered hot spring pock the silvery earth as geysers spew strange glittering pink sludge over the remains of of stoney walk ways. Between the caked stone grow an assortment of red and purple plant life.
All around you are strange ruins, some of which look more like the bones of some massive beast rather than something made by mortal hands. Great ribs and spines dot the lands, dripping with odd pink growths.
The earth itself pulses as if alive, rumbling with geological activity. Crystalline rocks ranging from pebbles to massive boulders float weightlessly through the air, suspended in the glow of an ethereal purple light.
You can’t see far because of the steamy air but in all directions the twisted land waits to be explored.
//what would you like to do?//
<<script>>update(RNG(0.2,2),0.8)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto StatusEventRelay>><</timed>><</if>><<StatMessage>><<if $world.parasites>><<set _globgyst to 9>><<else>><<set _globgyst to 0>><</if>><<set _passage = RNGw(["RuinsSights","RuinsSlug","RuinsToSwamp","RuinsRovingBeast", "FindRuinsMeat","RuinsFindCathedral","RuinsCavernStart","RuinsFindBubbles","RuinsGreaseTrap","FindDiner","RuinsFindBathhouse","RuinsFindBerryGirl"],[21,13,15,13,20,13,10,_globgyst,13,12,15,15])>>
----
➽ <<link "Explore the Caldera">><<goto _passage>><</link>>
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "ruins">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "ruins">><</link>><<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><<if Flag("seendiner")>><br>➽ [[Try to find Donna's Diner|FindDiner]]<</if>><br>⮌ [["Head back to lexi's Camp"|LexiEscape]]!!Leaving the swamp
----
As you wander through the bog you begin to realize the earth is becoming less marshy and the trees are growing less dense. Open sky filters through as you approach a way out of the dark swamp. You find tall grasses rising up to meet you as you leave the tree line and look out over a vast meadow with rolling hills and a beautiful variety of plants and flowers gently rippling in the wind like waves on a pond.
<<SetFlag "foundmeadow" true>>
//Do you leave the swamp and enter the meadow?//<<script>>update(RNG(3,5),1.1)<</script>>
----
➽ [[Enter Meadow|MeadowMain]]
⮌ [[Head back to Swamp|SwampMain]]<<nobr>><<if Flag("joinedmonastery") is true>><h2>The Monastery of Melmatria</h2><hr>
You $player.walk across the grassy meadow and find yourself coming upon the Milk Monestery of the Horned-mother. <br><br>
You notice the grounds here are particularly lush even compared to the rest of the meadow. A river of white flows from a channel along the road to the temple, trickling across the grasses. A great garden of tall sunflowers line the walls of monastery as well as towering rose bushes, all emaculately maintained.
<br><br>
The temple's doors appear shut at the moment but you can hear the clamor and singing of the cow-nuns within.
<br><br>
To the left of the door looks to be some kind of offering box and to the doors right a fountain flowing with a pearly colored liquid emerges from the rose bush lined walls. <br><br>
//What would you like to do?//
<hr>
➤ [[Knock on the temple door|TempleKnock]]
<br>➤ [[Check the fountain|TempleFountain]]
<br>⮌ [[Leave|TempleX]]
<<else>><h2>The Monastery</h2>
<hr>
As you cross the grassy meadow, you find yourself coming upon a large wooden temple of some sort with intricate pointed roofs and guilded walls drapped in coiling ivy and flowers. Atop its large door reads a sign, "@@.signage;The Milk Monastery of our Horned Mother Melmatria@@"
<br><br>
You notice the grounds here are particularly lush even compared to the rest of the meadow. A river of white flows from a channel along the road to the temple, trickling across the grasses. A great garden of tall sunflowers line the walls of monastery as well as towering rose bushes, all emaculately maintained.
<br><br>
The temple's doors appear shut at the moment but you can hear what sounds like chanting coming from inside, odd chanting though, it almost sounds like moans, moos?
<br><br>
To the left of the door looks to be some kind of offering box and to the doors right a fountain flowing with a pearly colored liquid emerges from the rose bush lined walls.
<<if Flag("ameliewait")>><br><br>To the left-end corner of the temple, the cow-woman from before, Amélie Roux, waits patiently, her tail swaying.<br><br><</if>><br><br>
<<script>>update(RNG(1,10),1)<</script>><<nobr>><<StatMessage>><</nobr>>
//What would you like to do?//<<SetFlag "seenmilktemple">>
<hr>
➤ [[Knock on the door|TempleKnock]]<<if Flag("ameliewait")>><br>➤ <<link [[Enter with Amélie|TempleAmelieStart]]>><<SetFlag "ameliewait" false>><</link>><</if>>
<br>➤ [[Check offerings box|TempleTithe]]
<br>➤ [[Check Fountain|TempleFountain]]
<br>⮌ [[Leave|MeadowMain]]
<</if>><</nobr>>
!!Knocking on the monastery door
----
You walk up the short steps and approach the temple's looming doors. You listen to the music and mooing coming from within as you look over the ornate door. The door has large metal knockers that are vaguely in the shape of a cows head, the horns curving to make the ring of the door-knocker. You pull up on them and begin to bang on the door.
After a time you hear a shuffling on the other side. Suddenly a slat in the door slides open revealing the pink lipped mouth of a hooded women on the other side of the door. A rich musky and herbal incense pours from the open slat that tickles your senses.
In a soft voice the woman coos,<<nobr>><<if Flag("joinedmonastery")>>@@.maiden;Moo? Oh, <<if $world.ampm >= 5 && $world.ampm <= 12>>good morning<<elseif $world.ampm >= 12 && $world.ampm <= 16>>good afternoon<<else>>good evening<</if>> <<if $player.gender is 1>>Sister<<elseif $player.gender is 2>>Brother<<else>>Acoylte<</if>> $player.name welcome back! Let me get the door for you.@@"<br><br>
The great doors of the Monastery creak open.
<br><br>
//What would you like to do?//
<hr>
➤ [[Enter the temple|TempleMain]]
<br>➤ [[Check the fountain|TempleFountain]]
<br>⮌ [[Leave|TempleX]]
<<else>>"@@.maiden;Moo? Oh, <<if $world.ampm >= 5 && $world.ampm <= 12>>good morning<<elseif $world.ampm >= 12 && $world.ampm <= 16>>good afternoon<<else>>good evening<</if>> pilgrim! As we are currently in mass our moo-nastery, uh, i mean, monastery, is closed to guests. It may be some time before our ceremonies have completed. If you are in need of rest, feel free to wait in our garden. If you are seeking blessings please partake of our holy milk fountain. The current flow is being provided by sister <<print either("Catherine","Katarina","Agithae","Miranda","Bethany","Maxie","Candi")>>!@@"<br><br>
You hear a <<print either("gleeful","pleasured","tired","playful","delighted","encouraging","euphoric")>> moo from behind the fountain’s wall.<br><br>
The woman continues, "@@.maiden;If you have offerings to Melmatria, you can place your tithe in the box right over there. Thank you for your understanding pilgrim and may the Horned Mother’s blessing guide thee.@@"<br><br>
With that, the slat slides closed.
<br><br>
//what would you like to do?//
<hr>
➤ [[Ask some questions|TempleQuestions]]
<br>➤ [[Check fountain|TempleFountain]]
<br>➤ [[Check offerings box|TempleTithe]]
<br>⮌ [[Leave|TempleX]]
<</if>>
<</nobr>>!!The Monastery’s Tithe Box
----
You wonder over your the temples offering box and look at the inscription written above it.
"@@.signage;The Horned-Mother teaches us that gifts grow. When we seed the earth, in time greater rewards are reaped from our efforts. Give and grow pilgrims and may Melmatria smile upon thee.@@"
//What would you like to do?//
----
➤ [[Check Fountain instead|TempleFountain]]
➤ [[Knock on Door|TempleKnock]]
⮌ [[Leave|TempleX]]<<if $player.spall.current>=5>>
➤ <<link [[Give $5|TempleGive]]>><br><<SetFlag "offering" "money">><</link>><</if>><<if Flag("hascentijar")>>➤ <<link [[Give pickled centipedes|TempleGive]]>><br><<SetFlag "offering" "centijar">><</link>><</if>><<if Flag("hasrareherb")>>➤ <<link [[Give Pink Herb|TempleGive]]>><br><<SetFlag "offering" "herb">><</link>><</if>>!!The Monastery’s Fountain
----
You look into the fountain that emerges from the rosebush covered wall. Through the roses you spy a plaque with an inscription that reads, "@@.signage;Through the grace of Melmatria the wellspring of life grows@@"
From the fountain springs a pearly white liquid which fills a great golden bowl. Little rivulets of white run down the bowls sides, satiating the earth and apparently giving rise to the health of the surrounding lush plant life.
You peer into the glistening white fluid as pink rose petals float along the alabaster surface. It seems to be sweet floral milk of some kind.
<<if $player.fullness.current > $player.fullness.max *2>><<set _toofull to true>>You’re stomach tightens looking into the white pool, you’re @@.bad;simply too full to drink any even if you wanted too.@@<</if>>
//what would you like to do?//
----
<<if !_toofull>>➤ [[Drink Milk|TempleDrink]]<</if>><br>➤ [[Check the offerings box instead|TempleTithe]]
➤ [[Knock on door|TempleKnock]]
⮌ [[Leave|TempleX]]!!Leaving the temple
----
You decide to leave the monastery behind, stepping down its short steps and back onto the grassy earth. You wander your way out into the hilly meadow once more
<<SetFlag "milkdrink" false>>
----
[[Continue|MeadowMain]]!!An offering
----
<<nobr>><<if Flag("offering") is "money">>You summon up some sparkling Spall from your pockets and open the boxes drum. You let the glimmering little fragments chime as they drop into the box. You close the box shut and hear something inside it shift as the contents of the box are pulled through into the monastery.<br><br>The slat on the door slides open and here a soft voice call out, "@@.maiden;Oh thank you Pilgrim! Your generosity is most appreciated. May the Horned-mother’s gifts shine upon thee.@@"<<set $player.spall.current -=5>><</if>>
<<if Flag("offering") is "centijar">><<RemoveItem 1 "centijar">>You open the sliding box and place your jar of pickled centipedes inside on its side. You close the box and hear something inside shift as the contents are pulled through the wall and into the monastery.<br><br>Through the wall you hear a soft voice gasp, "@@.maiden;Oh, uh, hmmm...@@"<br><br>You hear shuffling as the slat on the door opens and you hear the voice again, "@@.maiden;Um, T-thank you Pilgrim. Your, uh, generosity is most appreciated. May the Horned-mother’s gifts shine upon thee..@@"<</if>>
<<if Flag("offering") is "herb">><<RemoveItem 1 "rareherb">>You open the little box and place the pouch of dried herbs inside. Closing the box you here something inside shift as the contents of the box are pulled into the monastery. You hear a bit of commotion and muffled conversation before the slat in the door opens, "@@.maiden; Thank you much Pilgrim. This was a most generous contribution. Our um, //cooking// will certainly be improved with this gift of lovely //herbs//. The Horned Mother would be proud of you for sourcing gifts from the bounty of nature. May her blessing be upon thee!@@"<</if>><</nobr>>
With that the slat closes.
<<SetStatus "good luck" 1 1 300>><<SetFlag "offering" false>>
//What would you like to do?//
----
➤ [[Offer something else|TempleTithe]]
➤ [[Check Fountain|TempleFountain]]
➤ [[Knock on door|TempleKnock]]
⮌ [[Leave|TempleX]]!!Drinking from the milk fountain
----
<<set _toofull to false>><<if Flag("milkdrink")>><<if $Flags["milkdrink"]> 1>><<if RNG(1,10) > 6>><<set _emptied to true>><</if>><<if _emptied is true>> You take yet another gulp of the hearty sweet milk, letting its creamy whiteness fill your belly. You savor each mouthful as you drink the bowl down to its bottom.<br><br>However instead of it refilling this time you hear a shuffling behind the wall as a slat behind the rose bushes slides open. <br><br>You hear a woman begin to speak, "@@.maiden;Uh, thank you pilgrim for your, uh, //vested interest// in our blessed milk. However we’ll have to ask that you perhaps come back later. Our sisters are in need of rest.@@"<br><br>You hear a second voice give out a tired moo.<br><br>The first voice continues,"@@.maiden;Uh, m-may the Horned Mother’s grace guide thee!@@"<br><br>with that the slat shuts and the fountain stays empty.<<set $player.fullness.current+=RNG(15,19), $player.calories.current += RNG(250,400)>><<if $player.fullness.current > ($player.fullness.max *1.8)>><<set _toofull to true>>You can feel yourself wanting more but your stomach is @@.bad;simply too full to fit anything else.@@<</if>><br><br><<else>>You take yet another gulp of the hearty sweet milk, letting its creamy whiteness fill your belly. You savor each mouthful but soon find the bowl emptied.<br><br>You here a bell ring and a woman’s moan from behind the wall once more as the fountain rapidly refills with fresh creamy milk.<br><br><<set $player.fullness.current+=RNG(15,19), $player.calories.current += RNG(250,400)>><<if $player.fullness.current > ($player.fullness.max *1.8)>><<set _toofull to true>><br><br>You can feel yourself wanting more but your stomach is @@.bad;simply too full to fit anything else.@@<</if>><</if>><</if>><<else>><<SetFlag "milkdrink" 1>>You kneel down to make yourself level with the shallow fountain, letting its fragrance wash over you. You take a sip from the edge of the golden bowl and are surprised by its warmth and freshness. It’s thick and sweet, with both a butteriness and soft floral accent. It’s remarkably lovely.<br><br><<if $player.gluttony.current >= 30>>You can’t help but take another gulp, then another. You probably wouldn’t stop even if you wanted too.<<else>>You can’t help but crave more, so you take another sip, and then another.<</if>><br><br>After a time the bowl empties and your belly fills. You’re left feeling an immaculate calm spreading through you.<br><br>From behind the wall you hear a bell ring and woman’s moan. Suddenly the fountain begins to pour faster, filling the golden bowl back up to its brim in no time. <<set $player.fullness.current+=RNG(15,19), $player.calories.current += RNG(250,400)>><<if $player.fullness.current > ($player.fullness.max *1.8)>><<set _toofull to true>>You can feel yourself wanting more but your stomach is @@.bad;simply too full to fit anything else.@@<</if>><</if>>
//What would you like to do?//
----
<<if !_toofull and !_emptied>><<link [[Drink More|TempleDrink]]>><<set $Flags["milkdrink"] +=1>><</link>><br><</if>>[[Knock on door|TempleKnock]]
[[Check offerings box|TempleTithe]]
[[Leave|TempleX]]<<widget "RemoveItem">><<nobr>>/* Remove flag based item*/
<<set _item to "has"+$args[1]>>
<<if Flag(_item)>>/* If item exists */
<<set _flagvalue to ($Flags[_item] - $args[0])>>
<<if $Flags[_item]>1>>/*if item quantity will be above 1, minus amount */
<<SetFlag _item _flagvalue>>
<<else>>/* If item quantity will be below 1, zero out item */
<<SetFlag _item false>>
<</if>>
<<if !$player.itemlist.includes($args[1])>><<set $player.itemlist.pop($args[1])>><</if>>
<</if>>
<</nobr>><</widget>>Item Debug Menu
<<nobr>>
<hr>
<<button "Back to Game">><<goto $world.passage>><</button>> | <<button "Back to Menu">><<goto Debug>><</button>>
<<set _itemlist to ["alpfruit","antifatphilter","canteen","bitterbeantea","donnaburger","bboocyte","onion","canopener","truffle","mothermilk","mysterymeat","mpotion","milkbloom","meat","centijar","rareherb","sextoy","wgjelly","perfume","wilderberry","blackambrosia","cheesecake","oojinnjam","wilderberryjuice","vermifuge","strawberry","strangedumpling","stomachpills","components","offal","smokedfish","sheewogtail","beastblubber","gecklingegg","milk","honey","royaljelly","grease","cauldroncrab","sushi","squid","prawn","cheese","butter","cola","vinefruit","pear","nutriblock","comlink","stew"]>><<set _itemlist to _itemlist.sort()>>
<hr>
~~Click a link below to add the given item~~
<<set _refresh to passage()>><<button "Give All" _refresh>>
<<for _i to 0; _i < _itemlist.length; _i++>>
<<AddItem 1 _itemlist[_i]>>
<</for>>
<</button>>
<hr>
<<for _i to 0; _i < _itemlist.length; _i++>>
<<ItemInfo _itemlist[_i]>><<set _item to "has"+_itemlist[_i]>><<capture _item, _itemlist[_i]>>
$item.icon $item.name: <<link "Add">><<AddItem 1 _itemlist[_i]>><<goto _refresh>><</link>> | <<link "Remove">><<RemoveItem 1 _itemlist[_i]>><<goto _refresh>><</link>> | # held: <<if Flag(_item)>><<print Flag(_item)>><<else>>None<</if>><br>
<</capture>><</for>>
<</nobr>>
<<widget "AddItem">><<nobr>>/* args[0] = qunatity, args[1] = itemname */
<<set _item to "has"+$args[1]>>
<<if Flag(_item)>>
<<set $Flags[_item]+=$args[0]>>
<<else>>
<<SetFlag _item $args[0]>>
<</if>>
<<if !$player.itemlist.includes($args[1])>><<set $player.itemlist.push($args[1])>><</if>>
<</nobr>><</widget>>!! Pickled Centipedes with Lexi
----
<<if Flag("accept")>><<SetFlag "accept" false>><<set $player.fullness.current += 6; $player.calories.current += 160>>Hesitantly you accept the imps offer of the pickled bug. They give you a devious smile and slide the wet beastie into your hands. You carefully place it in your mout hand give it a sharp crunch. The texture is interesting, both sharp and soft, crunching between your teeth and spreading soft vinegary meat over your tongue. The briney flavor is intense, spicy and fragnant. It's uh, interesting, certainly an aquired taste, but you could see how the demons around here might have a taste for it.<br><br>Lexi smile's fondly, "@@hehe, see, not so bad right? Anyways, thanks for the teat pup, I appreaciate it.@@"<br><br>They give you a wink and disappear into a dark mist, leaving only the glow of their eyes and smile for a moment before fading away completely.<<else>><<SetFlag "decline" false>>You smile and politely decline the offer of the limp pickled bug. Lexi giggles and snaps up the centiped in their jaws and crunches it down.<br><br>They purr, "@@.lexi;Hehehe, I was just teasing, its an aquired taste after all.@@"<br><br>They stick out their tongue and give you a wink, "@@.lexi;Thanks again for the treat pup.@@"<br><br>With that they disappear into a dark mist, leaving only the glow of their eyes and smile for a moment before fading away completely.<</if>>
----
[[Continue|CampMain]]!!!Inventory
----
Oraganize by: <<button "All">><<SetFlag "inventorymode" "all">><<goto Inventory>><</button>> ◆ <<button "Consumables">><<SetFlag "inventorymode" "consumable">><<goto Inventory>><</button>> ◆ <<button "Alchemical">><<SetFlag "inventorymode" "alchemical">><<goto Inventory>><</button>> ◆ <<button "Equipment">><<SetFlag "inventorymode" "equipment">><<goto Inventory>><</button>> ◆ <<button "Key Items">><<SetFlag "inventorymode" "key item">><<goto Inventory>><</button>> ◆ <<button "Mutagenic">><<SetFlag "inventorymode" "mutagen">><<goto Inventory>><</button>>
----
<<nobr>><<set $player.itemlist.sort()>>
<<for _i to 0; _i lt $player.itemlist.length; _i++>>
<<ItemInfo $player.itemlist[_i]>>
<<set _item to "has"+$player.itemlist[_i]>>
<<if Flag(_item)>><<if Flag("inventorymode") != "all">><<if $item.tags.includes($Flags["inventorymode"])>><<set _go to true>><<else>><<set _go to false>><</if>><<else>><<set _go to true>><</if>>
<<if _go is true>>
<<set _itemgo to $player.itemlist[_i]>>
<b>$item.icon $item.name</b> (x $Flags[_item]): <<capture _itemgo>><<link [[Examine|ExamineItem]]>><<SetFlag "item" _itemgo>><</link>><<if $item.use != "none">> | <<link [[$item.use|UseItem]]>> <<SetFlag "item" _itemgo>><</link>><</if>> | <<link [[Drop|DropItem]]>><<SetFlag "item" _itemgo>><</link>><br><</capture>>
<</if>><</if>>
<</for>>
<</nobr>>
----
<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>>
!!Examining the item
----
<<ItemInfo $Flags["item"]>><<set _use to $item.use>><<nobr>><<if $Flags["item"] is "alpfruit">>🍑 Alp Fruit:<br>Its a small fig like fruit with a multicolored dappled skin. It smells sweet and musky, like fresh corn silk and cinnamon.<br>@@.signage;Warning: Cause's mutagen build up@@<br>''Stats'': ≈ 5 oz | ≈ 115 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "antifatphilter">>🧪 Anti-Fat Philter:<br>It's a small glass vial full of a strange red liquid. The label describes it as causing weight loss effects.<br>''Stats'': ≈ 4 oz | ≈ 12 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Drink">>
<<elseif $Flags["item"] is "bitterbeantea">>☕ Bitter-Bean Tea:<br>It's a small cup of hot dark brown liquid. It's thin, easy to sup and smells of fragrant roasty scents. You assum this must be this world's version of coffee, its very similar but has a distinct grassiness to it.<br>''Stats'': ≈ 8 oz | ≈ 150 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Drink">>
<<elseif $Flags["item"] is "truffle">>🪨 Hog-maker Truffle:<br>It’s a lumpy mass of edible fungus. It’s dark brown with a crackled surface spattered with little pink spots. It smells savory and woody, almost like bacon.<br>@@.signage;Warning: causes porcine transformations@@<br>''Stats'': ≈ 7.5 oz | ≈ 550 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "mothermilk">>🍶 Horned-Mother’s milk:<br>It’s a decorated glass bottle full of a viscus white sap that sparkles with little golden flecks. It smells of sweet cream and honey.<br>@@.signage;Warning: causes bovine transformations@@<br>''Stats'': ≈ 8 oz | ≈ 220 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Drink">>
<<elseif $Flags["item"] is "donnaburger">>🍔 Burger Simulacrum:<br>It's what appears to be a cheese burger meal from Donna's Diner. It's still steamy hot and its savory miasma fills the air as its greasy form darkens its paper bag. Despite its delicous scent, something feels strange about the burger.<br>''Stats'': ≈ <span class="glitch" data-text="45">8</span> oz | ≈ <span class="glitch" data-text="7000"> 1200 </span> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "cheesecake">>🍰 Cheese-Cake Slice:<br>It's a plastic contatiner holding a perfectly fluffy and decedantly rich and heavy slice of cheese-cake. It gives off a powerful sweet smell that draws you in.<br>''Stats'': ≈ 5 oz | ≈ 480 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "cauldroncrab">>🦀 Cauldron Crab Shards:<br><br>Its a handful of porcelain-like ceramic shards that come from a shattered cauldron crab. When the shell is crackled away there is a sweet and savour meat inside. The orange goop smells of salt, mustard seed and paprika.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "squid">>🦑 Roasted Squid: <br>Its a roasted rubbery mass of squid, the pale flesh turned golden brown.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "sushi">>🍣 Sushi: <br>Its a palm sized log of sweet vinegar rice topped with a fresh strip of raw fish.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "cola">>🍾 Cane-sugar Cola: <br>Its a glass bottle full of a dark caramel colored carbinated beverage. The glass is embossed with a logo that reads, "Queen Candi's Cane-sugar Cola" in fancy script that dot's the "i" with a little heart.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "onion">>🧅 Empyrean Onion:<br>The fleshy bulb of a flowering swamp plant that grows in the marshlands of the empyrean midden. Its flesh is layered and a light pink color, it smells acrid and zesty.<br>''Stats'': ≈ 5 oz | ≈ 80 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "blackambrosia">>♟️ Black-Ambrosia:<br>Its A small vial of an irridescent black ooze that seems to pulse and move as if it were alive. The bottle is covered in strange symbols and feels warm in your hands. The material inside seems to move towards you, regardless of which way you tilt the bottle. Strange stuff.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "bboocyte">>Its a sticky jelly like egg from a brood-beast. It's a plump round orb of pinkish clear goop. It feels strange in your hands, enticing, warm in an unnatural way. Its smell alone makes you feel dreamy and euphoric.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | Value: §<<print Math.floor((100*$item.value))/100>>
<<elseif $Flags["item"] is "centijar">>🥫 Jar of Pickled Centipedes:<br>It's a small glass jar full of a murky herb filled brine, peppers and blue bodied centipedes with bright red heads. Each of the bugs have been well pickled by the aged brine.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "oojinnjam">>🍵 Oojinn Jam:<br>It's a cup of a warm gelatinous substance that smells of fragrant sweet grasses. It seems to be body mass of an Oojinn modified into some kind of foodstuff<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>><br>@@.signage;Warning: causes Oojinn transformations@@<br>
<<elseif $Flags["item"] is "vinefruit">>🍇 Vinefruit:<br>It’s a bundle of round pink berries strung on a leafy vine. Each of the berries have a very faint glow and a glittery surface layer. They smell sweet and floral.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>><br>@@.signage;Warning: causes Nepharsi transformations@@<br>
<<elseif $Flags["item"] is "canopener">>🔧 Manual Canopener:<br>It's a simple tool used for opening cans. You don't have much use for this right now, but perhaps someone might benefit from it.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | Value: §<<print Math.floor((100*$item.value))/100>>
<<elseif $Flags["item"] is "components">>🔩 Components:<br>It's an assortment of little metal components and mismatched ciruits and computer parts. You're not sure if any of it is useable but it might be worth selling.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | Value: §<<print Math.floor((100*$item.value))/100>>
<<elseif $Flags["item"] is "rareherb">>🌷 Pouch of rare herbs:<br>It's a silk bag full of a dried pink herb you believe to be called "wognip". The herbal leaves smell citrusy and bright, with an undertone of licorice.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Use">>
<<elseif $Flags["item"] is "meat">>🍖 ''Meat'':<br>It's a large succulent hunk of bonfire chared meat. You're not really sure what kind of meat or cut, but it smells delicious.<br>''Stats'': ≈ 7 oz | ≈ 600 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "milkbloom">>🌻 Milkbloom petals:<br>They're soft golden petals taken from a silver plant that grows where milk meets the earth. It smells like sweetcream.<br>''Stats'': ≈ 0.5 oz | ≈ 37.5 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "mysterymeat">>🥩 ''Mysterious Meat'':<br>It's a large round slice of a strange greasy meat. It looks like a raw, but beautifully marbled steak yet it smells fully cooked, rich, hearty, like butter and bacon. Something about it feels wrong, yet, so enticing. Uncomfortably enticing.<br>''Stats'': ≈ 9 oz | ≈ 1400 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "smokedfish">>🐟 Smoked Fish:<br>It’s a cooked fish, browned and smoked over a campfire. Its eyes are white as milk and its body a rich umber color. It smells pungent and savory.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "prawn">>🦐 Puddle Prawn:<br>Its a large steamed prawn. Its reddened shell is cracked, revealing the soft white meat within.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "sheewogtail">>🦞 Sheewog Tail (raw):<br>It's a raw slice of sheewog tail. It has a lobster-like shell that frames the soft white meat inside. It smells strongly of celery and salt. It is raw and likely not safe to consume in this state.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>>
<<elseif $Flags["item"] is "beastblubber">>🧊 Beast Blubber:<br>It is a fried fatty cube of flesh from some creature. It smells rich and buttery, the soft meat surrounded by a crispy golden brown layer. <br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "strangedumpling">>🥟 Strange Dumpling:<br>It's a pearly white lump of similar to a dumpling of some kind. It appears to be stuffed with a dark meat. It smells delicious and alluring, both savory and sweet like garlic and honey. However the strange dumpling feels unusually warm and pulses like a living organ. <br>@@.signage;This item contains mutagenic properties.@@<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "offal">>🪣 Bucket of Offal:<br>It is a bucket filled with a sordid affair of various meat cuttings and leftover organs. The salty chum thankfully doesn’t seem spoiled. Something unusual seems to prevent it from decaying. <br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "stomachpills">>💊 Stomach Expansion Pills:<br>It's a small plastic bottle with <<print Flag("hasstomachpills")>> bundles of little black balls inside. The bottle's label explains that the boluses cause expansion of stomach, increasing organ elasticity and capacity.<br>''Stats'': ≈ 0.7 oz | ≈ 6 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Use">>
<<elseif $Flags["item"] is "mpotion">>🧪 Mysterious Potion:<br>It's a small glass vial of a black oil liquid that shines with a greasy iridescent shimmer. The bottle is labeled, but its written in a language or handwriting you simply can't read. You have no idea what this could contain or what it could do.<br>''Stats'': ≈ <span class="glitch" data-text="4.2"> 0.8</span> oz | ≈ <span class="glitch" data-text="2074">13</span> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Mystery">>
<<elseif $Flags["item"] is "wilderberry">>🍇 Wilderberry:<br>It's a plump round berry with a deep purple-blue color. Its flesh seems to pulse with pressure as swirling juices glow within its taut skin.<br>''Stats'': ≈ 7 oz | ≈ 625 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "wilderberryjuice">>🍾 Dilutted wilderberry Juice:<br>It's a small vial of swirling blue liquid sparkiling with an effervesant lightness. It has a strange energy about it, pulsing, powerful, despite its clearly muddled state. Bright, crisp and of a saccarine fruity flavor it fills the air with its aroma.<br>''Stats'': ≈ 6.5 oz | ≈ 200 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Drink">>
<<elseif $Flags["item"] is "wgjelly">>🍯 Weight-gain Jelly:<br>It's a jar full of purple-pink goo. the label says this will cause rapid fat cell growth.<br>''Stats'': ≈ 9 oz | ≈ 1100 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Drink">>
<<elseif $Flags["item"] is "honey">>🍯 Honey:<br>It's a jar full of rich golden honey. It smells tangy and sweet. <br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "cheese">>🧀 Cheese Wedge:<br>It's a large vibrant block of sharp and savory cheese.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "butter">>🧈 Butter:<br>It's a stick of pure unsalted sweet-cream butter.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "canteen">>🍼 Autosklava Canteen:<br>Its a round, organ like sack with complicated components and a central eye-like jewel. It's a canteen of some sort created by Insatia Flesh-crafters, it stores fluid materials for later consumption. It beats like a heart, it seems alive in a way.<br>''Stats'': ≈ <<print ($player.canteen.current+8).toFixed(1)>> oz | ≈ <<print ($player.canteen.current*200).toFixed(1)>> kcal | Value: Not For Sale
<<elseif $Flags["item"] is "comlink">>🎙️ Gaetani Com-link:<br>It’s a palm sized metal device that folds open into a multi screen long distance communication device. These are largely used by soldiers and spies working for the confederation of Nepharsi Houses. This particularly unit was given to you by Millicent Sanglier, handmaiden to Princess Verallia Gaetani and provides you with a direct line to communicate with her. <br>''Stats'': ≈ 7 oz | Value: Not For Sale<<set _use to $item.use>>
<<elseif $Flags["item"] is "grease">>🛢️ Grease:<br>It's a can full of rich fatty grease. It smells of bacon and butter <br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "royaljelly">>🧉 Royal Jelly:<br>It's a honeycomb full of a strange pearlescent goo. It smells sweet and musky. <br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>><br>@@.signage;Warning: causes Melapoid transformations@@<br>
<<elseif $Flags["item"] is "strawberry">>🍓 Giant Strawberry:<br>It's a fat ripe strawberry the size of a grapefruit. The massive strawberry smells decedantly sweet and feels fresh and perky in your palm. There's something strange about the berry though as it seems to almost glow with a subtle energy. //It makes your chest tingle//.<br>''Stats'': ≈ 4 oz | ≈ 150 kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to "Eat">>
<<elseif $Flags["item"] is "pear">>🍐 Plumping Pear:<br>It's a fat ripe pear. It's flesh is bright and round with a firm heft in your palm. It smells decedantly sweet, but there's something strange about the fruit. It seems to almost glow with a subtle energy. //It makes your hips tingle//.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "nutriblock">>🧱 Nutrition Bar:<br>It seems to be some sort of medical ration. Its a bar wrapped in a foil packet that reads "@@.signage;Hematogen bar, high density nutritional block, provided by Valencourt Labs. Provides complex protiens and calories for health recovery and wellness.@@"<br>It smells vaugely like chocolate.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "gecklingegg">>🥚 <<if Flag("askedmeaveabouteggs")>>Geckling <</if>>Egg<br>
It’s a speckled hard-shelled egg about the size and shape of a chicken’s. Its surface is smooth and cold. <br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "stew">>🥫 <<if Flag("askedmeaveabouteggs")>>Can of Stew <</if>>Egg<br>
It’s a pull-tab can of stew. The label reads, “@@.signage;Flavrite Self-heating Stew. Hearty chunks of red meat, mudroot and saltreed in a rich and spicy wolf-peach sauce.@@“<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "milk">>🥛 Milk<br>It’s an unlabeled glass bottle of fresh warm milk.
<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | ≈ <<print Math.floor(($item.calmax+$item.calmin)/2)>> kcal | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<elseif $Flags["item"] is "perfume">>🍾 Strange Perfume:<br>It's a beautifully crafted bottle of perfume. The label is in a language you can't read, but it seems to have the image of a pig rolling in the splender of a beehive dripping with honey. The crystal blue of the bottle is all tied up neatly in a pink bow. It's odd, but lovely.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | Value: §<<print Math.floor((100*$item.value))/100>>
<<elseif $Flags["item"] is "vermifuge">>💉 Vermifuge:<br>It is a small syringe labeled "3cc anthelmintic". It seems to be an injectable antiparasitic compound.<br>''Stats'': ≈ <<print Math.floor(($item.weightmax+$item.weightmin)/2)>> oz | Value: §<<print Math.floor((100*$item.value))/100>><<set _use to $item.use>>
<<else>>This item (<<print $Flags["item"]>>) does not have a description yet.<</if>><</nobr>>
----
<<if _use is "Drink" or _use is "Eat" or _use is "Use" or _use is "Inject">>[[_use|UseItem]]<br><<elseif _use is "Mystery">>[[Drink|UseMPotion]]<br><</if>><<link [[Back to Inventory|Inventory]]>><<SetFlag "item" false>><</link>>
<<link "Back to Game">><<SetFlag "item" false>><<set $world.inmenu is false>><<goto $world.passage>><</link>>!!Using the item
----
<<nobr>><<ItemInfo $Flags["item"]>>
<<if $item.use is not "Eat" and $item.use is not "Drink">>
<<set _go to 1>>
<<else>>
<<if $player.fullness.current < ($player.fullness.max*$player.fullness.stretch)>>
<<set _go to 1>>
<<else>>
<<set _go to 2>>
<</if>>
<</if>>
<<if _go is 1>>
<<if $Flags["item"] is "alpfruit">>🍑 Alp Fruit:<br><<if Flag("fruitfirsttime") is true>>\ You bring the little dappled fruit to your lips and take a bite. Glowing pink juices squirt from its supple but taut flesh and your mouth floods with complex flavors. You've never tasted something quite like it. Delicious, savory, tart and sweet; its flavor dances and changes upon your tongue. The texture of its flesh is odd, slippery but almost bumpy, like the inside of a lover's mouth. Before you know it you've consumed the whole fruit leaving nothing but small strips of the hardier skin, but soon even those are lapped up. What a treat!<<SetFlag "fruitfirsttime" false>>
<<else>>\You bring the little dappled fruit to your lips and take a bite. Glowing pink juices squirt from its flesh and your mouth floods with complex flavors. You relish the taste dancing upon your tongue. Before you know it you've consumed the whole fruit leaving nothing but its glowing goo.<</if>><<if RNG(0,9)>3>><<set $player.lucidity.current += RNG(0,3)>><</if>><<set $player.fullness.current+= RNG(4.8,7); $player.calories.current += RNG(95,125), $player.mutation.current += RNG(5,10), $player.fitness.current += RNG(0,0.003)>><<if RNG(1,10) < 2>><<SetStatus "mutagen" 2 50>><</if>>
<<elseif $Flags["item"] is "bitterbeantea">>☕ Bitter-Bean tea:<br>You pull up the steaming cup of dark brown tea, its earth roasty scents filling you with vigor as its steam washes over your cheeks. You slowly sip the beverage, feeling its zing as a smokey, bitter earthy flavor washes into your body. As it's warmth hits your belly you feel energy spreading through you.<<set $player.fullness.current += 8, $player.calories.current+=15, _timer to RNG(100,200), $player.fitness.current += (-0.01,0.01)>><<SetStatus "energized" 1 _timer>><<RemoveStatus "bloated">>
<<elseif $Flags["item"] is "smokedfish">>🐟 <b>Smoked Fish:</b><br>
You take out the browned fish, savoring its rich smokey smell. Taking a bite from its belly, you feel the leather flesh give in, revealing a layer of moist salty white meat. Woodsmoke and the sea, bright flavors swirling on your tongue. After a number of mouthfuls you leave the fish a husk as you pick little bones from your teeth. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax)>>
<<elseif $Flags["item"] is "offal">>🪣 <b>Bucket of Offal</b><br>
You take out the pail full of chum and contemplate trying to eat it. Your stomach churns at the thought<<if $player.corruption.current > 20>>, but dark urges squirm inside you, the thought of doing that to yourself, a twisted little titillating feeling stirs? Oh how you have fallen.<</if>> <<if $player.gluttony.current >= 40 && $player.gluttony.current < 60>>Even if you can’t stomach it you still feel a lust to be filled, your inner glutton not satisfied.
<<elseif $player.gluttony.current < 40>><br><br>You shake your head at the slop, nope, can’t eat this. <<if Flag("hasglutcurse")>>As you’re about to set down the bucket you feel your curse mark begin to tingle. Uh oh. A voice rings out in your head, "@@.glutdemon;Oh no you don’t piglet. You eat that slop, now. You have a fattening feast to glut upon. Do as your queen commands.@@"<br><br>You vision goes pink and hazy and you feel your body moving on its own. The curse has taken you. The chum spills down your face, swelling your belly as you quickly swallow the thick meaty muck down. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.corruption.current += RNG(0,2)>><<if RNG(0,9) <= 6>><br><br>🎈💦 @@.gluttony;The greasy slop is causing you to bloat up!@@<<SetStatus "bloated" 1 100>><</if>><<else>><<AddItem 1 "offal">><</if>>
<<elseif $player.gluttony.current >= 60 or $player.nose is "pig" or $player.face.type is "blob">> Your gluttonous belly gurggles excitedly, because, yes, you are going to stuff this gunk down your gullet.<<if $player.nose is "pig">> Your little piggie snout oinks happily. <</if>><<if $player.face.type is "blob">>Your demonic maw waters eagerly.<</if>> You take the bucket and dump it into your mouth. The chum spills down your chest as your cheeks fill up round with emat. You barely chew, swallowing down as much as you can. Your belly swells with the thick meaty muck, groaning from all the grease. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.corruption.current += RNG(0,2)>><<if RNG(0,9) <= 6>><br><br>🎈💦 @@.gluttony;The greasy slop is causing you to bloat up!@@<<SetStatus "bloated" 1 100>><</if>>
<</if>>
<<elseif $Flags["item"] is "grease">>🛢️ <b>Can of Grease</b><br>
You take out the can of pure grease and contemplate trying to drinking it. Your stomach churns at the thought<<if $player.corruption.current > 20>>, but dark urges squirm inside you, the thought of doing that to yourself, a twisted little titillating feeling stirs? Oh how you have fallen<</if>>. Raw grease. Thick, fatty grease. You're going to drink that?<<if $player.gluttony.current >= 50 or $player.nose is "pig" or $player.face.type is "blob">> Your gluttonous belly gurggles excitedly, because, yes, you are.<<if $player.nose is "pig">> Your little piggie snout oinks happily. <</if>><<if $player.face.type is "blob">>Your demonic maw waters eagerly.<</if>><br><br>You hoist the can to your lips and begin to gulp the grease down with glee. It's rich, buttery and artery clogging. You can practically feel yourself getting fatter. You're left feeling bloated and oily. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.corruption.current += RNG(0,2), $player.fitness.current -= RNG(0,3)>><br><br>🎈💦 @@.gluttony;The grease is causing you to bloat up!@@<<SetStatus "bloated" 1.2 120>>
<<else>><br><br>You shake your head at the slop, nope, can’t drink this, you're simply not that gluttonous. <<if Flag("hasglutcurse")>>As you’re about to put away the grease can you feel your curse mark begin to tingle. Uh oh. A voice rings out in your head, "@@.glutdemon;Come now piglet, I know you can do it. Be a good pet now and drink that slop down. Get nice and fat for me!@@"<br><br>You vision goes pink and hazy and you feel your body moving on its own. The curse has taken you. You guzzle down the thick buttery grease in greedy mouthfuls. Before you know the whole thing is emptied. You can practically feel yourself getting fatter. You feel bloated and piggish.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.corruption.current += RNG(0,2), $player.fitness.current -= RNG(0,3)>><br><br>🎈💦 @@.gluttony;The grease is causing you to bloat up!@@<<SetStatus "bloated" 1.2 120>><<else>><<AddItem 1 "grease">><</if>><</if>>
<<elseif $Flags["item"] is "centijar">>🥫 <b>Jar of Pickled Centipedes</b>
<<if $player.gluttony.current >= 50 or $player.corruption.current >= 40 or Flag("hasglutcurse") or $player.species != "human" or $player.nose is "pig" or $player.face.type is "blob">>
You look over the jar of briney bugs and think about having some. <<if Flag("hasglutcurse")>>You feel your crused belly growing warm at the thought.<</if>> <<if $player.gluttony.current >= 50>>Your gluttonous guts churn hungrily.<</if>> You slide open the jars lid and are met with the bright vinegary scent of the brine. The scent of citrusy herbs and hot peppers soon follows. You reach into the jar and pull out one of the noodly anthropods, watching its limb, blue pickled carapace drip with tart brine. You place the critter into your mouth and crunch through its soften shell and are rewarded with a pungent but complex flavor and soft shrimp like meat. There's a bitter herbal aftertaste but it proves complimentery to the spicy heat brought on by the peppers.<br><br>You feel an odd urge over come you as you begin to slurp up centipede after centipede, relishing the spice and salt. You guzzle down the juices and empty the jar.<br><br>You belch and groan, feeling salty and numb from spices, unsure why you did that to yourself.
<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.corruption.current += RNG(0,2)>><<if RNG(0,9 >= 4)>><br><br>🎈💦 @@.gluttony;The salty brine is causing you to bloat up!@@<<SetStatus "bloated" 0.8 120>><</if>><<if RNG(0,9) >= 4>><br><br>🤢💦 @@.bad;All that vinegar and spice has left you feeling ill!@@<<SetStatus "nausea" 0.8 120>><</if>>
<<else>>You look over the jar of briney bugs and think about cracking it open and trying them, but something just puts you off. You decide not to. <<AddItem 1 "centijar">>
<</if>>
<<elseif $Flags["item"] is "strangedumpling">>🥟 <b>Strange Dumpling</b><br>You take out the pearly white meat lump, feeling its moist warm surface pulsing gently in your fingers. As you bring it to your lips you can feel the dumpling pulse faster, almost excited to be eaten, even more so as you take your first bite. As your teeth sink into its soft doughy meat the thing seems to almost wiggle its way into your mouth. You barely have to chew as the dumpling feeds itself to you. Your mouth feels with a delicious flavor that’s hard describe, it seems to shift and change as you think about it. Before long the dumpling sits heavy in your belly. You can feel its soft fragments pulsing and moving inside you. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.mutation.current += RNG(0,9)>><<if RNG(0,9) <= 4>><br><br>🎈💦 @@.gluttony;The strange dumpling is causing you to bloat!@@<<SetStatus "bloated" 1 60>><</if>>
<<elseif $Flags["item"] is "beastblubber">>🧊<b>Beast Blubber</b><br>
You take out the plump cube of fried fat and take a bite. You teeth sink through its crispy golden outside and into is soft buttery insides, rewarding your tongue with a rich savory flavor. After only two bites however the cube of fried butter is completely consumed, the smooth coating left in your mouth leaves you craving more. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current -= RNG(0,0.002)>><<if RNG(0,9) <= 2>><br><br>🎈💦 @@.gluttony;The meat is causing you to bloat!@@<<SetStatus "bloated" 1 100>><</if>>
<<elseif $Flags["item"] is "donnaburger">>🍔 Burger Simulacrum:<br>You open up the greasey to-go bag and pull out the foil wrapped diner burger. You peel its slick wrappings and open the steaming sandwich, spilling savory scents into the air. You look the thick beast over, relishing its supple shiny bun, the stacks of meat, thick dripping cheese and fresh veggies.<br><br>You take a big bite of the burger, feeling its mass of meats and cheese fill your mouth with delight. Bit after bite you just feel hungrier for the meaty morsel and before long the entire thing finds its way into your belly. It makes you feel comfy and dreamy. Soon you find yourself reaching back into the bag and pulling out a set of fries. Thats strange, you don't remember those being there. Hmm, regardless you keep at it. Soon eating each salty savory golden wedge.<br><br>Suddenly you notice the bag seems to be fuller than before. You must be imagining things. You pull out yet another burger and assume it had always been there. You hardly notice yourself digging into it without question; simply lost in the greasy delight.<br><br>Soon you're left with a full belly and an empty burger bag. Thoughts of more linger on your mind. So delicious.<<if $player.gluttony.current <30>><<set $player.gluttony.current += RNG(1,3)>><</if>><<set $player.fullness.current += 45, $player.calories.current += RNG(4900,7000), $player.fitness.current -= RNG(0,3), $player.lucidity.current += RNG(0,1)>><<if RNG(0,9) <= 4>><br><br>🎈💦 @@.gluttony;This greasy meal is causing you to bloat!@@<<SetStatus "bloated" 1 100>><<SetStatus "abundance" 1 200>><</if>>
<<elseif $Flags["item"] is "truffle">>🪨 Hog-maker Truffle:<br>You take a bite of the lumpy fungus and are instantly met with a rich creamy mouthful of savory and sweet mush. It taste of bacon, butter and breakfast, hearty and warm. You can’t help but eat more and more of the taste truffle until every last bite is snapped up. You feel strange, dreamy and hungry: something about it all makes you want to rut around on the ground and dig for more. You feel an odd energy flowing through you. <<set $player.calories.current += RNG(300,800), $player.fullness.current += RNG(6,9), $player.gluttony.current += RNG(0,1.3), $player.fullness.maxbase += RNG(0,1.3), $player.tf.pig += RNG(50,200), $player.mutation.current += RNG(10,20), $player.fitness.current -= RNG(0,0.2)>><<SetStatus "mutagen" 2 50>><<if RNG(0,9) <= 2>><br><br>🎈💦 @@.gluttony;The truffle is causing you to bloat!@@<<SetStatus "bloated" 1 100>><</if>>
<<elseif $Flags["item"] is "mothermilk">>🍶 The Horned-Mother’s milk:<br>You unscrew the bottle's lid and place the cool glass to your lips taking in the sap’s sweet earthy scent. You take a gulp of the white goo and feel its smooth contents slide over your tongue. The taste makes your body tingle, you feel like your surrounded by lush grass and fertile earth. A field of flowers blooming in your senses. You feel like frolicing as your chest tingles and your body shivers. Before you know it you’ve drank the whole bottle and are left feeling dreamy and strange. <<set $player.breast.tissue+= RNG(0.005,0.1), $player.fullness.current += RNG(7,9), $player.calories.current += RNG(110,300), $player.bimbo.current += RNG(0.2,2), $player.tf.cow += RNG(50,200), $player.mutation.current += RNG(10,20), $player.fitness.current += RNG(0,0.01), $player.lactation.rate += RNG(0,0.002), $player.breast.capacity += RNG(0,0.005)>><<SetStatus "mutagen" 2 50>>
<<elseif $Flags["item"] is "onion">>🧅 Empyrean Onion:<br>You take the pink bulb in your hands and peel its dried outer layer of skin, revealing the vibrant and moist flesh below. It smells strong and zesty. With a bit of hesitation you bite into its round form and fill you mouth fill with its pungent meat. It's sharp and powerful, but also quite tasty. The intense flavors cause your nose and eyes to burn and your tongue to tingle, but before long the small bulb is eaten.<<set $player.fullness.current += 5.6, $player.calories.current += 78, $player.fitness.current += RNG(0,0.001)>>
<<elseif $Flags["item"] is "wilderberry">>🍇 Strange berry:<br>You take the plump blue berry and pop it into your mouth. You bite into its taut skin and feel its flesh burst as a fat gush of fragrant and sweet juice fills your mouth. You instinctively swallow down the saccharine slurry with delight, feeling it’s cool sweetness land in your belly.<br><br>To your surprise, as you chew the berry seems to reconstitute, it’s flesh becoming firm and full once more. You bite down and it again burst another mouthful of juice into you. This process repeats a few times and the berry seems to get no smaller. If anything, you feel like it’s getting bigger and juicer.<br><br>With your curiosity and taste buds satisfied, you end up swallowing down the strange regenerating berry. You’re left to savor its sweetness still lingering on your tongue.<br><br>After a moment however you hear an odd gurgle from your belly and begin to feel fuller than before. It seems the berry is still regenerating, but this time it’s inside of you!<br><br>You feel it pumping juice into your belly, even stranger, you can feel the juice spreading throughout your body as you begin to put on water weight all over your body.<br><br>You’re swelling up, who knows when the berry will be finished!<<set $player.fullness.current += 20, $player.calories.current+= 226, $player.fitness.current -= RNG(0,0.01)>><<set _timer to RNG(900,1500)>><<SetStatus "berry swelling" 1 _timer>>
<<elseif $Flags["item"] is "wilderberryjuice">>🍾 Dilluted Wilderberry juice:<br>You uncap the little vial of swirling blue juice and put it to your lips. It smells so sweet and so floral, it's over powering even in it's dilluted state. You let the saccirine liquid spill into your mouth with a gentle tilt of the bottle, drinking down the sugary juice in just a few lingering gulps. You feel like you have, in just a few mouthfuls, drank a whole gallon of delicate berry juice. You feel it coursing through you, spreading out from your stomach in odd ways. Almost like theres juice where it shouldn't be. Delicious but odd.<<set $player.fullness.current += 8, $player.calories.current+= 100>><<set _timer to RNG(200,600)>><<if RNG(0,9) > 1.5>><<set $player.mutation.current += RNG(10,20), $player.tf.berry += 300>><br><br>You feel a strange lurch in your stomach as an ominous gruggle rolls through your guts. Something seems to be happening, the weird juice is bubbling and spreading. You can feel yourself swelling up!<<SetStatus "berry swelling" 1 _timer>><</if>>
<<elseif $Flags["item"] is "meat">>🍖 Meat:<br>You take the chunk of roasted meat and chomp into it's succulent form. Warm meat juces mingle with it's crunchy roasted char in a delightful delicious way. Pulling chewy bits off the main hunk you bite your way through the smokey meaty mass. Mmmm...<<set $player.fullness.current += RNG(5.8,9), $player.calories.current += RNG(588,725)>><<if RNG(0,9) <= 0.5>><br><br>🎈💦 @@.gluttony;The meat is causing you to bloat!@@<<SetStatus "bloated" 1 100>><</if>>
<<elseif $Flags["item"] is "cheesecake">>🍰 Cheese-Cake Slice:<br>You open up the container and snatch up the moist fluffy cake. You take a big mouthful, your teeth gliding through the soft rich sweetness. Delectable and spongey the cake sits heavy on your tongue as you relish its creamy flavor.
<br><br>
Bit after bit the fat slice makes its way into your belly, leaving you sugary and burbly. <<if $player.gluttony.current > 30>>You lick your fingers clean, wishing for more.<</if>><<set $player.fullness.current += RNG(3.8,6), $player.calories.current += RNG(330,660), $player.fitness.current-=RNG(0.001,1)>><<if RNG(0,9) < 1 >><<set $player.butt.mass += RNG(0,1)>><</if>>
<<elseif $Flags["item"] is "oojinnjam">>🍵 Oojinn Jam:<br>You tip the cup of sweet smelling ooze and put it to your lips, gently supping at the soft jelly. It tastes of lemongrass and honey. It's soft and velvety on your tongue and slids easily into your belly where its warmth spreads through you. It feels strange, but plesant. Soon you find the whole cup drank.<<set $player.fullness.current += RNG(8,11), $player.calories.current += RNG(400,700), $player.mutation.current += RNG(10,20), $player.tf.slime += 300>><<SetStatus "mutagen" 2 50>>
<<elseif $Flags["item"] is "vinefruit">>🍇 Vinefruit:<br>You pull one of the little pink berries off of its vine and pop it into your mouth. Its springy outside splits, spilling bright tangy juice across your tongue. It tastes delicately sweet with a linger tartness. You quickly pull the rest of the berries from the vine and munch them down. Your mouth feels tingly. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.mutation.current += RNG(10,20), $player.tf.neph += 300>><<SetStatus "mutagen" 2 50>>
<<elseif $Flags["item"] is "mpotion">>LOADING<<timed 0.2s>><<goto UseMPotion>><</timed>>
<<elseif $Flags["item"] is "comlink">>LOADING<<timed 0.2s>><<goto UseComLink>><</timed>>
<<elseif $Flags["item"] is "stomachpills">>💊 Stomach Expansion Pills:<br>You uncap the bottle and tilt it open, one of the black little orbs within rolls out. You place the soft sweet ball on your tongue and swallow it down. After only a few moments you feel a strange warmth spread through your stomach, as if the organ itself were growing and stretching. <<set $player.fullness.maxbase += RNG(0,1.5)>> <<SetStatus "stomachexpansion" 1 120>><<SetStatus "abundance" 1 60>>
<<elseif $Flags["item"] is "mysterymeat">>🥩 Mysterious Meat:<br>You take the strange slice of seemingly raw meat and do your best to grip its greasy form. Drawn by its bewitching smell of sweet roasting meats you bring it to your lips and take a small bite. It fills your mouth with a powerful layer of spongy fats, it feels horrid but tastes wonderful. You swallow instinctively and feel it heavy in your stomach. It makes you feel sick, but yet, somehow hungrier than you've ever felt. You take another bite and then another, eventually chomping down the whole mass of mystery meat.<br><br>You're left feeling delirious and nauseated, but so much hungrier than before. You feel greasy and oily and you, like it? Maybe. You feel weird, this isn't normal, but it begs to be relished and all you can think about is getting more of this messed up meat inside of you.<<set $player.gluttony.current += RNG(0,1), $player.fitness.current -= RNG(0,1),$player.mutation.current+= RNG(5,22), $player.tf.blob += RNG(19,80)>><<SetStatus "mutagen" 2 50>><<set $player.fullness.current += RNG(0,7), $player.calories.current += RNG(1588,1725)>><<if RNG(0,9)<=8>><br><br>🎈💦 @@.gluttony;The meat is causing you to bloat!@@<<SetStatus "bloated" 1 60>><<SetStatus "abundance" 1 60>><</if>>
<<elseif $Flags["item"] is "milkbloom">>🌻 Milkbloom petals:<br> You take the handful of gold and white flower petals, taking in their sweetcream like scent. You pop them into you mouth and enjoy their gentle flavor and soft texture. Theres not much too them but almost right away you feel a tingling warmth spreading through your chest. <<set $player.fullness.current += RNG(0.2,1), $player.calories.current += RNG(9,15), _time to RNG(30,120)>><<SetStatus "galactagogue" 1 _time>>
<<elseif $Flags["item"] is "wgjelly">>🍯 Weight-Gain Jelly:<br> You take the little jar of purple-pink goop and twist off its lid. You're met with a sweet, herbal but yet meaty scent. It's hearty whatever it is. You tilt the jar to your lips and the soft jelly quickly slips out of the jar and into your mouth. It's flavor is strange, medicinal, but still delightful. You feel the goop hit your stomach and suddenly you're filled with a strange heat that spreads out across your middle. You feel like something is moving through your body, slithering, bubbling. You can feel yourself beginning to grow fatter under the jelly's effects! <<set $player.fullness.current += RNG(8,11), $player.calories.current += RNG(900,1500), $player.fitness.current -= RNG(0,0.3), _time to RNG(30,120)>><<SetStatus "fattening" 1 _time>><<SetStatus "abundance" 1 _time>>
<<elseif $Flags["item"] is "strawberry">>🍓 Giant Strawberry:<br> You heft the heavy fruit into your hand and give it a sniff, relishing its soft sweetness. You take a bite, sinking your teeth into the supple juicy flesh of the strawberry feeling rich juice flood into your mouth. With each bite you feel a warm flush spreading through your chest. It's both odd and invigorating. You finish the fat fruit after a few thick mouthfuls and then clean your fingers of the juice. Mmmm.<<set $player.fullness.current += RNG(5,7), $player.calories.current += RNG(100,200), $player.fitness.current += RNG(0,0.03), _time to RNG(25,120)>><<if $player.hasbreasts>><<set $player.breast.tissue += RNG(0,0.02)>><<if RNG(0,9) <=4>><br><br>@@.affected;Suddenly, you feel an odd shift inside you. The spreading warmth from the strawberry seems to intensify. You feel prickles across your skin as you chest flushes with heat. <br><br><b>You can feel your breasts swelling!</b>@@ <<SetStatus "breastexpansion" 1 _time>><</if>><</if>>
<<elseif $Flags["item"] is "pear">>🍐 Plumping Pear:<br> You heft the plump fruit into your hand and give it a sniff, relishing its subtle sweetness. You take a bite through its firm skin and sink into its juicy flesh. The flavor is rich, sweet and slighty tart. A perfect pear. You munch away until you're only left with a core. Mmmm.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(0,0.03),_time to RNG(25,120), $player.butt.mass += RNG(0.001,0.03), $player.leg.mass += RNG(0.001,0.003),$player.hips.mass += RNG(0,0.003)>><<if RNG(0,9) <=4>><br><br>@@.affected;Suddenly, you feel an odd shift inside you. The spreading warmth from the pear seems to intensify. You feel prickles across your skin as you hips flushes with heat. Your thighs tingle and your bottom bubbles. Something is happening.<br><br><b>You can feel your lower body swelling!</b>@@ <<SetStatus "bottomexpansion" 1 _time>><</if>>
<<elseif $Flags["item"] is "gecklingegg">>🥚 <<if Flag("askedmeaveabouteggs")>>Geckling <</if>> Egg:<br>You take out the speckled egg and give it a crack. The shell splits and it’s golden syrupy insides spill out into your mouth. The flavor is rich and pleasant even if the texture is slimy. You swallow it down in one mouthful. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(0,1), $player.vitality.max += RNG(0,0.01)>>
<<elseif $Flags["item"] is "milk">>🥛 Milk<br>You uncap the glass bottle of milk, feeling the white liquid warmth and freshness. You tilt the bottle to your lips and begin to drink down the hearty beverage. A comforting calm spreads through you as you empty the bottle. Satisfied you wipe your lip of the residue.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(0,0.01), $player.vitality.max += RNG(0,0.001)>><<if RNG(0,9) <= 0.3>><br><br>🎈💦 @@.gluttony;The Milk has made you bloat!@@<<SetStatus "bloated" 1 100>><</if>>
<<elseif $Flags["item"] is "honey">>🍯 Honey<br>You uncap the jar of honey, smelling its fresh sweet tang. You tilt the jar to your lips and begin to drink the syrup as it slowly ropes into your mouth. A comforting calm spreads through you as you eventually empty its contents. Satisfied you wipe your lips of the sticky residue.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(-0.01,0.01), $player.vitality.max += RNG(-0.001,0.001)>>
<<elseif $Flags["item"] is "cauldroncrab">>🦀 Cauldron Crab Shards<br>You crack over the porcelain shell of the cauldron crab, flacking it away like an egg shell. With the shell peeled you're left with a rubbery salmon-colored flesh. You take a bite of the soft meat and are swept up in the rich salty flavor of the crab. It's slightly sweet and peppery, as if someone had seasoned it. You quickly chow down the rest of the crustcean meat with a satisfied smack.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(-0.01,0.01), $player.vitality.max += RNG(-0.001,0.001)>><<if RNG(0,9) > 7>><<set $player.greed.current += RNG(0,2)>><</if>><<if RNG(0,9) > 6.5>><<SetStatus "good luck" 3 200>><</if>>
<<elseif $Flags["item"] is "squid">>🦑 Roasted Squid<br>You bite into the golden brown spongey flesh of the roasted squid. Its taste is rich, smokey and salty. Each bite is a bit chewy but over all its pleseant mouthful after mouthful.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(-0.001,0.005), $player.vitality.max += RNG(-0.0001,0.0005)>>
<<elseif $Flags["item"] is "prawn">>🦐 Puddle Prawn<br>You peel the shell of the big shrimp and pull off its head and little legs, leaving you with a nice fluffy piece of white and pink prawn meat. You bite into it and enjoy its delicate texture and sweet succulent flavor, quickly making short work of the sea-creature.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(-0.001,0.005), $player.vitality.max += RNG(-0.0001,0.0005)>>
<<elseif $Flags["item"] is "cheese">>🧀 Cheese<br>You take the block of cheese and begin to munch away at it. Its firm texture quickly grows soft in your mouth, covers your tongue in a sharp savory flavor and a creamy coating. You happily much away at the delectable cheese.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current -= RNG(0.01,0.05), $player.gluttony.current += RNG(0.01,0.03)>><<if RNG(0,9) <= 0.8>><br><br>🎈💦 @@.gluttony;The cheese has made you bloated!@@<<SetStatus "bloated" 1 100>><</if>>
<<elseif $Flags["item"] is "nutriblock">>🧱 Nutritional Bar<br>You take out the packet of nutritional material. You peel the foil back and met with a rich chocolately scent mixed with iron and other mineral scents. You peel the foil down further and take a bite of the butrient bar. Its flavor is rather mild, but not unplesant, in fact it seems to improve in taste as you chew it. You feel drawn to eat more despite how thick and dense the bar is. After a few more encouraged bites the bar is gone and you feel invigorated by the complex contents of the medical ration.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(0.01,0.05)>><<if RNG(0,9) <= 0.7>><br><br>🎈💦 @@.gluttony;The high density bar has made you feel bloated!@@<<SetStatus "bloated" 1 100>><</if>>
<<elseif $Flags["item"] is "butter">>🧈 butter<br>You take the stick of butter, feeling it soften in the warmth of your hands and lead it to your lips. You bight into the soft creamy brick and stuff your face with its fatty contents.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current -= RNG(0.01,0.5), $player.gluttony.current += RNG(0.1,0.3)>><<if RNG(0,9) <= 0.8>><br><br>🎈💦 @@.gluttony;The butter has made you bloated!@@<<SetStatus "bloated" 1 100>><</if>>
<<elseif $Flags["item"] is "sushi">>🍣 Sushi<br>You take the little log of vinegary rice and succulent fish and place it on your tongue. The fish is savory and buttery with a smooth finish. The rice softens the texture experience. It's good.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(-0.01,0.01), $player.vitality.max += RNG(-0.001,0.001)>>
<<elseif $Flags["item"] is "stew">>🥫 Canned Stew<br>You take out the can and give its tab a firm pull. The can lid cracks and to your surprise a flash of light sparks from the opening. As you peel the lid back steam rises out from the can along with a rich savory scent. Seems the soup heats itself. <br><br>You take a sip from the lip of the can and are met with a lovely tangy broth with chunks of starchy tubers, salty vegetables and flavorful chunks of meat. You quickly eat up the steaming stew and are left feeling invigorated. <<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current += RNG(0,0.1), $player.vitality.current += RNG(5,8),$player.vitality.max += RNG(0,0.01)>>
<<elseif $Flags["item"] is "rareherb">> Rare Herb<br>You place the pink herb on your tongue and are surprised by a sudden crackling sensation that fills your mouth. Sparks of pink light glow inside your mouth as a spicy clove like taste numbs your lips.
<br><br>
It turns into a strange foam and as you swallow it down you feel lightening in your veins. Your head spins as the world around you begins to bend and warp. For a moment you see something flowing behind the surface of the world you can see, a flowing river of stars and dream-dust, you see the astral sea as its dendrites spread like veins full of life blood to everything you see. Then the vision fades and you’re left with a bleary calm.
<<set $player.vitality.current -= RNG(15,20), $player.lucidity.current += RNG(1,3), $player.mutation.current += RNG(10,20)>><<SetStatus "mutagen" 0.3 32>><<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax)>>
<<elseif $Flags["item"] is "sheewogtail">>🦞 Raw Sheewog Tail<br>This item cannot be eaten in this form. The shell is too hard and the flesh isn't safe to eat.<<AddItem 1 "sheewogtail">>
<<elseif $Flags["item"] is "cola">>🍾 Cane-sugar Cola<br>You take out the cold glass bottle of soda and pop its kiss-marked cap. The fizz within roars to life as the bubbles rise and foam. You tilt back the dark-caramel colored beverage and begin to drink it down. The flavor is rich, sweet and tangy like black-strap molasses spiced with citrus and vanilla. Its not quite a classic cola, but taste like one you might have in a dream. You finish the bottle with a satisfied belch.<<set $player.calories.current += RNG($item.calmin,$item.calmax), $player.fullness.current += RNG($item.weightmin,$item.weightmax), $player.fitness.current -= RNG(0.03,0.1)>><<if RNG(0,9) <= 4>><<SetStatus "energized" 1 60>><</if>><<if RNG(0,9) <= 1>><br><br>🎈💦 @@.gluttony;The bubbly cola has left you bloated and belchy!@@<<SetStatus "bloated" 1 100>><</if>>
<<elseif $Flags["item"] is "royaljelly">>🧉 Royal-Jelly:<br>You take your honey-comb and peel back the top layer of wax revealing the sweet pearlescent good within. It smells musky and syrupy. You dip your finger into the white goop and give it taste; its richly sweet and makes your mouth tingle and buzz. Emboldened you put the wax to your lips and begin to drink down the snow-white goo feeling the tingling sensation spread throughout your body. Your mind buzzes with warm fuzzy feeling and a syrupy calm, but you feel something inside you changing and churning. <<set $player.fullness.current += RNG(7,9), $player.calories.current += RNG(110,300), $player.tf.melapoid += RNG(50,200), $player.mutation.current += RNG(10,20)>><<SetStatus "mutagen" 2 50>>
<<elseif $Flags["item"] is "blackambrosia">>🧪 Black-Ambrosia:<br>LOADING<<timed 0.2s>><<goto "BlackAmbrosiaEnd">><</timed>>
<<elseif $Flags["item"] is "antifatphilter">>🧪 Anti-Fat Philter:<br> You take the little glass vial of red fluid. You pop off its cork and begin to drink it down. It tastes hot and earthy and imediately you feel a heat spreading out from your stomach and around your body. You begin to pant and sweat, a warmth blush spreading all over. You watch as steam rises off your skin and your body begins to shrink down slightly. You appeare to be losing weight.<<set $player.fat.current -= RNG(0.2,1), _time to RNG(15,60), $player.fitness.current += (-0.7,1), $player.fullness.current += RNG(2,6), $player.calories.current += RNG(5,25)>><<SetStatus "weightloss" 1 _time>><<RemoveStatus "bloated">>
<<elseif $Flags["item"] is "vermifuge">>💉 Vermifuge:<br>Carefully you uncap the syringe with your mouth and find a safe place to put it in your skin. The flat head of the little pen swifty turns into a sharp pinch as it automatically injects the syringe's contents. Pulling it away you dispose of used needle and feel its anti-parastic medicine course through your veins. You can feel the impurities in your body fizziling away! <<if $player.ispreg && $player.statuslist["oojinn pregnancy"]>><<set $player.weight.para = 0>><<RemoveStatus "oojinn pregnancy">><br>You chrunch up over your middle as the slime within squirms and begins to shrink away. Your swollen belly crumples up as a gush of strange fluid spills out of you, the foreign material removing itself from you. The slime seems to pool together and before you can react it slithers away out of sight. <br><br>@@.lust;🦠 You are no longer pregnant with slime.@@<</if>><<set $player.mutation.current to 0, $player.fitness.current += (-0.7,1)>><<RemoveStatus "mutagen">><<RemoveStatus "breastexpansion">><<RemoveStatus "berry swellings">><<RemoveStatus "bloated">><<RemoveStatusType "parasite">><<set $player.weight.para to 0, $player.gas.current to 0>>
<<else>>This item "$Flags["item"]" doesn't have a use scene written for it yet.<</if>>
<<set _item to $Flags["item"]>><<RemoveItem 1 _item>><<SetFlag "item" false>>
<<else>>
@@.bad;Your <<print synonyms("belly")>> is<<print either(" simply "," much ",""," just ","")>> too <<print either("full","stuffed","over-filled","bloated","swollen","overfed","full")>> to consume this.@@
<</if>><</nobr>>
<<script>>update(RNG(2,10),1.1)<</script>><<StatMessage>>
----
[[Back to Inventory|Inventory]]
<<link "Back to Game">><<set $world.inmenu is false>><<goto $world.passage>><</link>>!!Location: The Fruit Basket
----
You grab up one of the alp-fruits from the basket and admire its dappled multicolored skin. It smells sweet and musky, like fresh corn silk and cinnamon. You take up a handful and place them in your pockets.
**🍑 Acquired 3 Alp Fruit
<<AddItem 3 "alpfruit">>
<<script>>update(RNG(0.5,1),1)<</script>><<StatMessage>>
----
⮌ [["Back"|CampMain]]
➤ [["Eat fruit"|eatfruit]]
➤ [["pick More"|pickfruit]]!!Location: City Diz outskirts, Old port
----
<<print either("Winding your way down the twisting alleys of the abandoned side of town","Wondering through the abandoned town’s alley ways and empty streets","Weaving through the debris filled streets of the decaying town","Exploring the old rainy streets of the closed down town","While you $player.walk through the twisting alleys and empty streets")>>, <<print either("You feel the rain begin to pour faster than before. The ramshackle buildings tinkling as the droplets bound against metal. You take shelter under an awning until the rain becomes a light drizzle once more.","You feel a cold gust of wind rip through the narrow streets, blowing trash and rain towards you. You press yourself into an enclave to avoid the worst of the gust and then step back onto the wet streets.","You hear something strange. In the darkened windows and shadowed doorways of the abandoned buildings you can hear things moving within. Skittering, clawing, odd sounds. You quicken your pace as you head down the rainy streets.","you come across a large pile of discarded meat and animal parts. It looks deliberately left here for something. The red juices mingle with the rain. You don’t stick around to find out why it’s there.","you see something quick moving over the pipes and and powerlines above you. It was too dark and quick to make out, but you hear whatever it was scittering across the rooftops.","you hear an old siren begin to blare out a decayed sound. The ghostly wail comes in waves before finally fading. A prerecorded message plays out over it now, warning of a curfew and lockdown, it cycles through several languages you don’t recognize before becoming too garbled to play any further. The old message cuts out and leaves the narrow streets to be filled with only the quiet of the rain.","you see a few lights on here or there, flickering dimly with limited power. In one of the windows you even see a figure moving against the faded light. Perhaps people still live here?","you find yourself on the shore side of town. You look out over the rocking waves and stormy sea. Sea foam and rain slick the board walk as you look at the groaning old rust covered boats still floating in the abandoned harbor.","you find yourself on the shore side of town. The waves crash against the decaying boardwalk, splattering you with sea foam and rain. There’s a number of rusting old boats rocking away in the harbor. All of their window dark and powerless except one, it seems to have a single blue candle burning away inside. You don’t see anyone around though.","you hear a strange rumbling noise as the pipes above you begin to rattle and hiss. A vent near by suddenly expels a thick cloud of warm steam that mingles with the cool rain on your skin.","you find yourself on the shore side of town. Choppy waves splatter the board walk with sea foam and debris. You try to step around the piles of seaweed as you notice something in the distance. A bright light?<br><br>You watch as the light approaches the harbor, hovering over the abandoned rusty boats rocking against the pier. From what you can see it’s some sort of drone. It scans the boats, looking for something and then hurries away.<br><br>You’re unsure what that was about.","you hear a strange whispering sound from around the corner. It’s a hushed conversation between atleast three voices but in a language you can’t understand. However, when you round the corner the alley is eerily empty. <br><br>Must be a trick of the rain.","you find a part of the town that’s begun to sink into the ocean. Briney waters fill the streets up to your waste as creaking old buildings hang parlously on cracking supports. You’re forced to head back.","you find your path blocked by a collapsed building. A large rusted spider-like machine seems tangled up in the mess, possibly the cause of the destruction. You decide to find another path forward", "you hear the ringing of old church bells, chiming deeply through these ramshackle narrows. Through the rain and clutter you can’t tell wear the bell is coming from. It soon stops, leaving only it’s echos and the quiet of the rain","you find yourself standing before a large boarded up factory. The buildings windows and doors all closed up with metal sheeting. You can hear a ruckus from within, but you can’t tell if it’s actually inhabited or if it’s old generators are still running. Either way you can’t find a way inside so you turn back to the rainy streets","you find yourself standing before a large sewer gate in the wall of the domed city that shadows this shore town. You watch as the rain water drains into its darkness. You peer between the bars and into the black. You’re met with the glint of yellow eyes as something slithers in the dark tunnel. You turn away and head back onto the rainy streets")>>
<<set _time to RNG(2,8)*$player.walktime>><<script>>update(State.temporary.time,1)<</script>><<StatMessage>>
----
➤ [[Continue|RainMain]]!!Location: Shore of the Astral Sea
----
<<print either("As you $player.walk across the platinum sands","As you $player.walk along the glimmering rainbow shore","Wandering along the rainbow waters of the shore","Exploring the silvery shore of the rainbow colored sea")>> <<print either("you find yourself at peace listening to the waves and feeling the wind on your skin. Your feet delight in the warm waters and glittering crystal sand. You lungs take in the salty fresh ocean air as sea birds dance along the troughs of wind. You’re delighted.","you watch as a large ship appears from a shimmering cloud on the horizon, skidding across the colorful waters. It makes its way toward the city in the distance.","you find yourself coming upon a rocky outcrop littered with tidepools. You peer into the shallow water and look at the abundance of strange sea life. You watch as a grab made of glass scampers over the rocks, fishing out little colorful works from the pools of briny water.","you watch as the colorful waves gently lap at the silver shore. Little crystalline crabs scuttle around the damp earth pulling little glowing things from the sands. Some kind of circle of life.","you watch as a large glowing object falls from the nebulous sky and crashes down into the ocean, glowing fragments spitting out in all directions. The waves bring chunks of the stuff to the shore where all many of strange critters from the land, sea and air begin to clamber over it. Before long the glow fades and the creatures dispersed having consumed the chunk of dream junk.","you hear something strange among the waves, like the call of whales but less familiar. Something deep and longing, bubbling with some emotion you can’t describe. It all fades away soon, lost to the noise of the jostling sea.","you watch as plumes of clouds roll right across the surface of the sea, blending the sea and the sky. One such silvery cloud blows your way, scooping you up in its misty form. You sit inside it’s coolness for a moment as the light of the sky beams through it, giving the fog and platinum glow. After a moment more the cloud blows off the shore and out to sea once more. A strange thing","a strange object drops from the sky in a stream of light, landing gently in the sands in front of you. You pick up the odd glassy object and peer into its colorful form. At first you see your reflection but then you see a menagerie of images and odd things swirling in the glass, like little clips from someone’s dreams. You watch as the colors fad and the crystal turns white. Suddenly it begins to crumble in your hands, turning into a fine sandy power as it joins the silvery earth at your feet.")>>
<<set _time to RNG(1,8)*$player.walktime>><<script>>update(State.temporary.time,1.1)<</script>><<StatMessage>>
----
➤ [[Continue|ShoreMain]]!!Location: <<if Flag("seenmilktemple")>>The Meadow of Melmatria<<else>>The Meadow<</if>>
----
<<print either("As you $player.walk through the tall grasses of the meadow","As you wander through the hilly meadow","Exploring the grassy meadows","While wandering through the tall grasses of the meadow","While exploring the grassy hills of the meadow")>> <<print either("you find yourself enamored without the gentle breeze and sweet scents of the flowers that surround you. You take a moment to feel the grasses brush against you as you watch petals float along the soft winds.","you comes across a strange stream of murky white water flowing through the grasses. A warm floral stream rises from the warm stream. You step over it and head on your way.","you find a pile of carefully stacked stones forming several kerns. They stand tall in the flowing grass. You make your way around them care to not topple the stacks.","you watch as little insects spring from the golds and greens of the grass around you. With each step little chittering bugs with beautiful pearly wings leap into the air and dance on the gentle breeze.","you hear bells ringing in the distance, like that of cattle or perhaps church bells? It’s faded and warped by the hills and wind, so you can’t quite place where it’s coming from","you come across a sparkling pond in the middle of the field surrounded by sunflowers and tall reeds. It smells sweet and fresh. You watch as the lights of the sky dance and glimmer across it mirror like surface.","you notice something moving through the grass. It moves quickly, causing the reeds and flowers to bend in its wake. Whatever it was it soon speeds past you disappears into the hills.")>>
<<set _time to RNG(2,10)*$player.walktime>><<script>>update(State.temporary.time,1.1)<</script>><<StatMessage>>
----
➤ [[Continue|MeadowMain]]!!A strange ruckus
----
<<if Flag("hasseenblair")>>As you explore the abandoned part of this rainy town you begin to hear a bunch of noise down a near by alley way. <<if Flag("blairmet")>>You recognize the hungry moans and sloshing sounds as Blair the beast woman. She must be down another alley scrounging for scraps.<<else>><<if Flag("eatenbyblair")>>You recognize the hungry moans and sloshing sounds of the beast-woman that swallowed you up before. She might still be digesting you. Best be careful.<<else>>You recognize the hungry moans and sloshing sounds of the beast-woman from before. She must be digging through another alleyway in search of scraps.<</if>><</if>><<else>>As you make your way through the abandoned part of town you hear an odd assortment of noises. You hear something big moving through the alley around the corner, you can here it’s heavy foot steps and wheezing breathing. You can here a organic sloshing noise and desperate groaning as objects are tossed around and bumped into. Whatever it is, it doesn’t sound exactly human, but there’s something about its moans, you can’t tell if it's pain or pleasure.<</if>>
//Head down the alley?//<<script>>update(RNG(0.2,7),0.8)<</script>>
----
<<if Flag("blairmet")>>[[Check on Blair|BlairReturnA]]<<else>><<if Flag("eatenbyblair")>>[[Check Alley|BlairReturnB]]<<else>>[[Check Alley|BlairStart]]<</if>><</if>>
[[Leave|RainMain]]!!Blair the beast woman
----
You wander into the alley cautiously. You notice the black blobby figure of Balir's body wobbling about, crashing through dumpsters and other detritus in the abondoned towns empty streets, searching for anything to satisfy her cursed hunger.
She rears up, her skull face sniffing the air gingerly before she turns to you, eyes a glow in her hollow sockets, drool spilling from her maw.
She giggles and mutters, "@@.blair;
<<if Flag("eatenbyblair")>>My meal, returns to me? How can this be? A trick, a tease? Ugh...gods, sorry morsel, I want to eat you again...with my curse...I can't. Run meat!@@"<<else>>You..You're back...you...so..tasty...so meaty...ugh. Run now! My curse, I'm gobble you whole like the delectiable treat you are!<</if>>@@"
She lunges forward, dragged down by her bulk, her mouth lays agape, spilling steam into the rainy air. She seems to tangle in her own blubbery limbs for a moment. Nows your chance to escape<<if Flag("hasblackambrosia")>>, or use the vial Baronet Laurent gave you?<<else>>.<</if>>
//what would you like to do?
----
<<link [[Attempt to Calm her?|BlairStartTalk]]>><<SetFlag "blaircalm">><</link>> <<if $world.cw is true>>~~⚠️ CW:Leads to vore~~<</if>>
<<link [[Distract her?|BlairStartTalk]]>><<SetFlag "blairdistract">><</link>> <<if $world.cw is true>>~~⚠️ CW:Leads to vore~~<</if>>
[[Run!|BlairStartX]]
<<if Flag("hasblackambrosia")>>[[Use the ambrosia|BlairBlackAmbrosia]]<</if>>Double-click this passage to edit it.!!A Beast in the Alley!
----
As you round the corner you see something odd in the mist. A massive bulbous shape clatters around knocking over trash cans and boxes. You see it from the back, a great dark shape with long greasy locks of trailing black hair. You see it’s 6 heavy limbs spread out over the street, long bone-white claws scrapping as it turns its bulk. You see the round beast’s neck stretch out as it scrapes a large blue tongue across the wet ground and rolls up what look to be a pile of discarded fish parts.
From what you can see between the mess of hair, the beasts face appears more like an animals skull than a face. Within its empty sockets you can see a shimmering pink light that seem to wobble excitedly as the food filled tongue brings the slop into its boney maw and down its fat ringed neck. You can here an audible burble as the substance drops into the creatures dragging belly. The creatures dark-grey flesh seems to be made out of a somewhat translucent ooze as you can make out the materials it’s eaten.
The beast’s sloshing body makes an ominous gurgling noise as the creature crunches up around its middle, moaning. It then begins to drag itself closer to a dumpster, it’s two rows of swollen breasts bunching up in its way. The beast pulls the dumpster over with its weight, and begins to tear into the garbage.
Panting in a woman’s voice the creature moans, "@@.blair;Feels..so..good..ugh..never enough..why is there... never enough.@@"
A massive groan erupts from the bloated beasts body as she lifts her head into the air and sniffs deeply, sensing something on the rain. Her jaws open, letting her tongue and a torrent of saliva fall out. Quietly she says, "@@.blair;Meat...@@"
Slowly she turns her skull face towards you, her little wobbling pink eye-lights piercing through you. You hear the words, "@@.blair;Oh..no..@@"
With a great effort the beast-woman rears up onto her hind legs, towering over you, her oozing bear like body audibly sloshing and wobbling from the unwieldy motion. Steam pants from her dripping maw against the cool rain as she takes an unsteady sloshing step forward, one of her four arms bracing herself against the alley walls as the others massage her chyme filled belly and saliva-slicked breasts.
She moans, "@@.blair;Succulent...meat...ugh..please run away...my body, I, want, need..will.. eat you...@@"
Her body gurgles hungrily as she takes too more lumbering steps, "@@.blair;Run now, l won’t be able to stop...Can’t think when hungry..always hungry..@@"
The beast-woman wobbles closer.<<SetFlag "hasseenblair">>
//What do you want to do?//
----
<<link [[Attempt to Calm her?|BlairStartTalk]]>><<SetFlag "blaircalm">><</link>> <<if $world.cw is true>>~~⚠️ CW:Leads to vore~~<</if>>
<<link [[Distract her?|BlairStartTalk]]>><<SetFlag "blairdistract">><</link>> <<if $world.cw is true>>~~⚠️ CW:Leads to vore~~<</if>>
[[Run away!|BlairStartX]]!!Talking to the Beast
----
<<if Flag("blaircalm")>>You try your best to calm the beast woman, backing up slowly as you say,"@@.player;It’s okay, you don’t have to eat me, we’ll find you something to eat. I’m $player.name, What’s your name?@@"<<SetFlag "blaircalm" false>><</if>><<if Flag("blairdistract")>>Backing up slowly you try to distract the beast woman from her hunger for you. You say calmly, "@@.player;Hey now, my name is $player.name, are you able to tell me who or what you are?@@"<<SetFlag "blairdistract" false>><</if>>
She stops for a moment, her middle glunking like a water-balloon as she squeezes it with three of her paws while she bites down on the fourth. She’s trying to resist herself it seems. She forces herself to look away from you, but the glint of her eye eventually pulls itself back to you.
Still panting, she mumbles out, "@@.blair;Can’t...think...I don’t know anymore...my name...maybe..yes, Blair. The ruins...in the caldera...changed me. It was good, felt good, so good. Pleasure. Eating, sexual, raw, powerful. Changed me....But then the hunger came...and wouldn’t stop...cursed@@"
Her enormous form vibrates as her stomach growls angerly, jostling about all the junk floating inside her. She takes another step forward, her will failing. She looks down at you, saliva dribbling down her boney maw. She mumbles "@@.blair;Uuugh...need to eat..to feel pleasure...I..want you inside of me...can’t help it...cursed@@"
Suddenly she lurches forward and before you can move she’s fallen ontop of you. You feel the weight of her belly and breasts surge around your lower body. You feel the slickness of her spongey skin and the clinging feeling of her long greasy hair. Her skull like face is bared right above yours, her steamy breath hot across your lips. Despite her having just stuffed herself with literal garbage you’re surprised to notice she smells quite sweet; a musky saccharine scent like that of molasses.
It takes all her will not to eat into you right there. With her tongue reaching towards you she mewls, "@@.blair;I’m sorry...please..do you have any meat..not just any food...demon flesh...it’s the only way I’ll be stopped...@@"<br>
<br>//💕 @@.signage;New Relationship unlocked: Blair the beast Woman@@// <<SetRelation "blair" 10 5 "Feedee" "Indifferent">><<SetFlag "blairquest" 1>>
//What do you do?//
----
<<if Flag("hascanteen")>>[[Share canteen with her|BlairCanteen]]<br><<else>><<link [[Admit you don't have anything for her|BlairVoreBadEnd]]>><<SetFlag "blairvorenofood">><</link>><br><</if>><<link [[Struggle free!|BlairVoreBadEnd]]>><<SetFlag "blairvorestruggle">><</link>>
!!Running away!
----
Before the beast could get closer you spin on the wet pavement and dash off. The beast-woman lunges her great bulk forward but misses you, collapsing into a water balloon like sloshing mess as she struggles to get back on her feet. She moans out, "@@.blair;Oooh, please, come back! I’m so hungry...I need you...@@"
You look back over your shoulder watching the beast rub her stuffed but rumbling belly, eyeing you with need.
----
[[Continue|RainMain]]!!Feeding the Beast
----
You quickly pull out your canteen and give it a little shake, <<if $player.canteen.current > 128>>feeling there’s a hefty amount in there. Maybe this will fill her up?<<elseif $player.canteen.current > 32>>feeling there’s good bit inside, maybe this will hold off her hunger for a moment?<<elseif $player.canteen.current > 16>>feeling there’s a little bit inside. Maybe it’d be enough to distract her for a moment?<<else>>feeling there’s not much left, but maybe just a taste will be enough for you to escape?<</if>>
You offer it to her and she quickly snatches it up, rolling off of you as she slips onto her back, her great belly sloshing in the air.
She yelps gleefully, "@@.blair; A flask of plenty. Like the rituals...@@"
She begins to take great suckling gulps from the canteen and you watch as you can faintly see the canteen’s white milk flowing into her semi-translucent body. <<if $player.canteen.current >= 128>>Gulp after gulp she drains it down, her bloated form rising into the air. She means in pleasure but soon finds your canteen insuficent. Her arms flop to her sides and the canteen comes clattering to your feet. She beings to rock her hips lustily, shaking her belly back and forth like a great water-balloon as she moans, "@@.blair;no...no its not enough, its not right...its not pure. its....not, meat...ooohhh@@"<br><br>She rolls on her side, sloshing about as she turns to look at you, drool dripping from her fangs. Another rumble of hunger wobbles through her body as she stares at you, her limbs lustily rubbing her swollen body. In a low needy mewl, she says, "@@.blair;Oooh, I get so turned on when I'm filled up. I need more...Can you help? Do you want to, pleasure me? I'll be good, i promise...ooohh@@".<br><br>//What would you like to do? This might be your chance to escape//<<set _option to "escape">><<else>>Within moments she sucks down every last drop. The canteen clattering from her grasp as she moans in despair. "@@.blair;no..no, not enough. Empty? How can it be empty? They’re not supposed to run...ugh...out."<br><br>Her body rumbles and gurgles as she’s driven forward by her hunger, suddenly lunging at you with surprising speed. You feel yourself knocked back by her jelly like body, her slippery fat rolling over you in a wave as she pins you down. Drool drips from her jaws as her hot breath hits your face. In a mewling tone she says, "@@.blair;I need more...@@"<</if>><<set $player.canteen.current = 0>>
----
<<if _option is "escape">><<link [[Approach her|BlairVoreBadEnd]]>><<SetFlag "blairvoresex">><</link>><<if $world.cw is true>>~~⚠️ CW:Leads to vore~~<</if>><br>[[Run away!|BlairCanteenX]]<<else>><<link [[Continue|BlairVoreBadEnd]]>><<SetFlag "blairnotenough">><</link>><</if>> !!In the belly of the beast
----
<<if Flag("blairvorenofood")>>You tell her that you don't have anything to help her at the moment. You struggle below her but can't get a grip on her slick spongey fat.<<SetFlag "blairvorenofood" false>><<elseif Flag("blairvorestruggle")>><<SetFlag "blairvorestruggle" false>>You try with all your might to work yourself out from under the panting beast-woman but you can’t get a grip on her slick spongey fat.<<elseif Flag("blairvoresex")>><<SetFlag "blairvoresex">>Cautiously you approach the lusty beast, watching as she desperately undulates and draws you in. She rubs her breasts and uncourages you to touch them. You oblige, sinking your hands into her gooey flesh. She moans with delight, "@@.blair;Yes...yes, thats it...touch me, i need to be touched.@@"<br><br>She grabs your hands and begins to move you down her body, making your rub her belly and then guiding your hands down lover over its curve. She moans with delight and in a low growl mewls, "@@.blair;Yes...good...meat!@@"<br><br>Suddenly a loud hungry gurgle erupts from her wobbling belly just as your hands crest it and reach her thighs. Before you can react she suddenly rolls with great strength and pushes you under her. You'd trapped by her fat and she rolls to face you.<<elseif Flag("blairnotenough")>><<SetFlag "blarinotenough" false>>You struggle below her weight, unable to find anything else to feed her. You can feel her body pulsing against you as if her very fat was trying to swallow you up.<</if>>
The beast-woman moans as a loud gurgle rolls through the turgid belly pinning you, you can feel its vibrations and churning against your body. Her tongue snakes out from between her fangs as she licks at the rain drops on your cheeks. In a flustered breathless voice, she begs, "@@.blair;please..I need you...in my throat...in my guts..I need to feel full...<<if $player.fat.tier > 4>>You’re...just so plump...surely you’ll do..for a while.<<else>>anything will do...even a little thing like you...<</if>>@@"
With surprising strength she slips her arms around you and hoists you into the air, tilting you face down towards her boney maw. Her little pink eye-lights wobble excitedly as her maw stretches open, giving you a view down her spongey slick throat.
<<nobr>>
<<if RNG(0,9) <= 4>>
Suddenly, the alley is lit up with a brilliant blue light as you hear a loud growling voice call out, "@@.nico;Away beast!@@"<br><br>
<<if Flag("nicomet")>>
It's Nico! He comes charging into the alley with a burning blue flair. Blair squeals in discomfort in the light, her whole body rippling away from the glow like boiling water. She drops you and cries out, "@@.blair;The blue! Pain! Fish man! Grrr...@@"<br><br>She rolls back in a panic and waddles away as fast as her fat little legs can carry her. She slips through the puddles and throws herself down another alley and out of sight, her whimpering cries echoing across the abandoned town.<br><br>You're left alone with Nico. He takes a deep breath of the misty air and adjusts himself. He stands tall, holding his flare for a while longer before placing a cap over its top. The brilliant blue light goes out. Nico turns to you and tips his hat as he says, "@@.nico;<<if $player.gender is 1>>Ma'am<<else>>$player.name.<</if>>@@"<br><br>He begins to head in the direction that Blair ran off in, a large net and other equipment on his back. He looks over his shoulder and say, "@@.nico;Careful this side of town. The beasts grow hungry.@@"<br><br>He then walks off with haste, disappearing into the mists.<br><br><hr>[[Continue|RainMain]]
<<else>>
Blair squeals in discomfort in the light, her whole body rippling away from the glow like boiling water. She drops you and cries out, "@@.blair;The blue! Pain! Fish man! Grrr...@@"<br><br>You turn back to see a hulking figure running your way. He waves a the burning blue flair through the rainy air as he approaches. He's some kind of shark man, his weathered features drapped in a water-proof trench coat and shaded by a wide brim hat dangling with hooks and beads. His eyes are dark marbles shining in the blue light. He lunges with the flair towards Blair who recoils, the black of her flesh moving away from the light faster than her body does. She stumbles backwards, squealing. She rolls back in a panic and waddles away as fast as her fat little legs can carry her. She slips through the puddles and throws herself down another alley and out of sight, her whimpering cries echoing across the abandoned town.<br><br>You're left alone with the sharkman. He catches his breath and peers into the misty dark eager to chase the beast. He has a spear and a net on his back. He grips the flair tightly, but then sighs and caps it, leaving the alley dark and foggy once more. He clears his throat and scans you over. His shark face tight and hard to read. He meerly grunts, "@@.nico;Injured?@@"<br><br>You shake your head.<br><br>He meerly nods and looks over your rain soaked clothes. He pulls out an old well used pipe and strikes it up, puffing a bit of smoke into the air. He turns to a lantern hanging on his belt and twists a nob, letting out a blue light similar to the flair, but more calm and comforting. He taps the lantern and then he says, "@@.nico;Dangerous out here for travelers. Beasts about.@@"<br><br>He nods again and turns to walk away. He grumbles, "@@.nico;Come.Let's get you dry.@@"<br><br>You get to your feet and follow close, weary of the dark of the alley behind you and the distant cries of the beast women beyond. The sharkman leads you down the twisting streets of the decaying shanty town for a while, wordlessly guiding the way with his blue lantern. You both stick to the eves to avoid the rain.
<br><br>
<hr>
[[Continue|NicoRescue3]]
<</if>>
<<else>>
Before you could even think to struggle in her powerful claws she plunges you into her mouth. Your face slides over her tongue as her throat expands to accommodate your mass in thick eager gulps. As you slide down the length of her neck you can feel the plush walls vibrate with her moans as her tongue explores your body. Sliding over your chest and fondling your belly her tongue dances and savors you for a moment. Then with a great lurch you feel your self pulled deeper in as her throat closes in and gulps you down. You splash down into the syrupy chyme of her stretched stomach.
<br><br>
Through the dark of her flesh you can see the faint light of the outside world seeping through her semi-translucent body. You can see her claws shadowing the light as she roughly fondled her full belly in delight. You can hear her pleasured moans as her organs tumble you up inside her sugary goop.
<br><br>
You hear her mewl, "@@.blair;oooh, thank you...I’m so sorry...you were so cute too...@@"
<br><br>
With that you feel her organs begin to tighten in on you, warm and clinging. As you struggle you feel as if your limbs are being pulled into mud, her flesh itself seems to be absorbing you. Strangely it’s painless, but you rapidly realize you are dissolving, becoming one with the surrounding goo that makes up the beasts body. Before long all goes dark, leaving you to your fate as nothing more than fat on the beast-woman’s hips.
<br><br>
<<SetFlag "eatenbyblair">>
<h2>📕 Ending unlocked: Belly of the Beast</h2>
<hr>
<<link [[Continue|BadEnds]]>><<SetFlag "badend" "blairvore">><</link>>
<</if>>
<</nobr>>
!!A pink fog
----
As you’re <<print $player.walk+"ing">> through <<if $Flags["toruins"] is "swamp">><<set _passage to "SwampMain">>the boggy depths of the swamp you notice a strange pink mist beginning to grow around you. It smells musky and sweet and it makes you feel strange and dizzy, like you’re on the verge of a dream. You can feel it drawing you in like a temptress, your body almost moving on its own as you go deeper into the warm fog.<br><br>You notice the trees begin to thin out and the ones that remain become odd and twisted with strange fungal growths.<<else>><<set _passage to "RainMain">>the rusting part of the old port town you notice a line of bright blue lights shining down at the edge of town. As you approach you notice the lights seem to be keeping some sort of mist at bay. You leave the lights and find a strange pink mist beginning to grow around you, flooding the crumbling alley ways. It smells musky and sweet and it makes you feel strange and dizzy, like you’re on the verge of a dream. You can feel it drawing you in like a temptress, your body almost moving on its own as you go deeper into the warm fog.<br><br>You realize the narrow alleys have grown wide and the builds hallow as you reach the edge of town. Eventually nothing but rubble remains in the pink mist.<</if>><<SetFlag "toruins" false>>The land becomes ashen and alien, with red grasses springing from volcanic earth. The ground below you trembles with geological activity.
As the mist clears and the pink sky lights your path you find the crumbling remains of a large statue. Little of what the statue might have been remains, but below it stands a wide pedestal with a messaged caved into it.
It reads, "@@.signage;Hark ye wanderers, be thee Nepharsi or Mankin, ye stand upon the deliciously fetid soil of Cetacea’s Caldera. This is the land of the Insatia we, and the last bastion before the endless city of Xinulba. If ye art clinging to thy foolish purity turn back whence ye came. Step forward ye iron of stomach and hedonist of heart, for the delicacies of Cetacea is upon ye.@@"
//what would you like to do?//<<script>>update(RNG(3,5),1.1)<</script>>
----
➽ [[Enter Caldera|RuinsMain]]
⮌ <<link "Go Back">><<goto _passage>><</link>><<SetFlag "toruins" "swamp">><<SetFlag "foundruins" true>><<goto "FindRuins">><<SetFlag "toruins" "rain">><<goto "FindRuins">>!!Location: Cetacea’s Caldera
----
<<print either("As you wander the pockmarked land","As you $player.walk through hotsprings and twisted growths of the caldera","Wandering the ruins strune ash lands of the caldera","Exploring the bubbling flesh-lands of the caldera")>> <<print either("you come across a shimmering pool of rainbow tinted mineral water boiling with hydrothermal energy. It gives off a thick warm steam that smells oddly sweet and musky. It's much too hot to touch, so you find your way around it and continue forward.","you find yourself walking through a crumbling ruin. You look over the strange architecture and its curving bone like forms. With a miss placed step you find yourself slipping down an incline. You catch yourself against the stone but the pressure causes a chunk of stone to break away from the wall. A strange gush of pink glittering goo spills out revealing a odd meaty substance inside the shell of the walls. It's oddly warm and pulses as though alive. The walls are made of meat?<br><br>You wipe off your hands and hurry your way out of the ruins.","You feel the earth rumbling and rolling as if alive below you. Suddenly a muddy mound in the earth begins to shoot a towering collum of pink steam into the air. As the spicy mist settles around you it makes you feel strange and dreamy.","You notice a pulsing mass of beachball sided mushrooms. They seem to vibrate more vigorously as you approach. One of them splits, spilling a cloud of purple and pink spores into the air. You cover your mouth and try to escape the cloud","you watch as the remains of a building drift through the air gently. Pieces of it crumble off, but the overall mass moves steadily across the misty plains. You're unsure why or how but carry on either way.","you come across a lake of glowing pink ooze. It bubbles and glimmers with some strange energy. Just being near it makes you feel dreamy and odd. You decide it's best to keep your distance","you hear music on the wind, something festive and ritualistic. You hear chanting, the ringing of bells and beautiful melodies. They all ring out over the misty ashen wastes and ruins of the caldera, but you can't quite pin point where its coming from.","you find yourself weaving between the pulsing vein like vines and thick fungal lifeforms that cover the fading ruins. Despite the evident decay, this place seems wildly full of life. Not life you're used to, but life non the less.","you smell something delicious on the wind. Between the musky scents of the pink mists and fungal growths literally the ashen lands you smell something like the burning of a thick bonfire and roasting meats. Somewhere a great feast gathers.")>>
<<set _time to RNG(2,6)*$player.walktime>><<script>>update(State.temporary.time,0.8)<</script>><<StatMessage>>
----
➤ [[Continue|RuinsMain]]!!A strange blob
----
As you $player.walk through the spore caked ruins and hydrothermal pits of the caldera you come across a row of bone like structures. A mass of ribcage like pillars rise around you, framing your path. Atop one of the "rib" like stone structures you see a mass of white goo pulsing at its tip.
Upon your approach the strange blob of milky white jelly falls to your feet and begins to head towards you, its gelatinous form spreading over your feet as it tries to climb your leg.
//What would you like to do with the eager slime?//<<script>>update(RNG(1,8),1.1)<</script>><<SetFlag "seencalderaslime">>
----
➤ [[Kick it off|RuinsSlugX]]
➤ [[See what it does|RuinsSlug2]]<<if $world.cw is true>>~~⚠️ CW: assimilation/weight-gain~~<</if>>!!The slime
----
You kick at the thing trying to climb your leg. With a swift fling of your feet the blob of strange white jelly slips from your skin and flops to the ground a few feet away. It makes a bubbly defeated noise and slinks back towards the rib like arch way it emerged from, sliding down into a crack in its structure.
With that taken care of, you continue on your way.
<<script>>update(RNG(1,3),0.9)<</script>><<StatMessage>>
----
➤ [[Continue|RuinsMain]]!!Accepting the Slug
----
You watch as the strange blob of jiggling white goo slides its way up your legs. It smells musky and almost buttery as the odd greasy thing worms its way upward. It reaches your stomach and begins to press itself against your navel. You feel yourself shiver as it painlessly slips under your skin, your belly absorbing the creature's mass as it slids deep into your bellybutton. For a moment your stomach buldges before the goo creature spreads out through your body, You feel it mingling with your fat cells, plumping you up all over. For a moment your flesh squirms and writhes and the blob changes you.
After a time the weird bubbling feeling subsides and you're left with a newly thickened layer of fat on your body.
<h3>🥩 You've been exposed to Grease-Kindred mutagens</h3>
<<set _gain to RNG(5,10), $player.fat.current += _gain, $stats.gain += _gain, $player.corruption.current += RNG(1,5), $player.tether.current -= RNG(2,6), $player.mutation.current += RNG(10,20), $player.fitness.current -= RNG(0,2), $player.tf.blob += RNG(25,80)>><<SetStatus "fattening" 0.2 60>><<SetStatus "mutagen" 0.5 40>><<script>>update(RNG(1,3),1.1)<</script>><<StatMessage>>
----
➤ [[Continue|RuinsMain]]!!Finding the swamp
----
As you cross the twisted lands and ruins of the caldera, you find yourself wading into loamier earth. The muddy ground gives way to pooling waters and the narled roots of thickly wooded trees. It seems you've found your way out of the volcanic lands and into a dense dark swamp.
//What would you like to do?//
----
➽ [[Head into Swamp|SwampMain]]
⮌ [[Head back to Caldera Ruins|RuinsMain]]!!Fryfli’s inspection
----
<<if Flag("resisted")>>You tell her that you’re probably fine and attempt to get up but she simply puts her hand against your chest to stop you. She shakes her head and purrs. Seems she’s insistent.<br><br> <<SetFlag "resisted" false>><</if>>You lay back as she leans over you, her bare breasts hanging close to your skin as she examines your head. Slowly she unwinds the bandage over your head and gently runs the back of her hand over your forehead. She takes your cheeks between her fingers and tilts your face from one side then to the other, her unblinking orange eyes scanning over you.
She then checks your collar bones and moves down each arm, hefting them in her palms as she rolls them about. She glides over your chest and down the slope of your belly with her hands, feeling for any injuries. She hesitates for a brief moment as she reaches lower. She makes a quite noise and then slides one of her hands between your thighs. You notice her eyes looking to yours for a brief moment before shooting back. Just for a second, the back of her hand brushes against your privates ever so slightly.
----
[[Ignore it|MeetFyrFli4X]]
[[Encourage it|MeetFyrfliSexStart]]!!Fyrfli’s examination
----
She moves on and down your legs, checking your calf muscles and then down to your ankles and feet. With that out of the way she pats your legs and turns her big orange eyes to you. She purs, "@@.fyrfli;Mm, mm, all well@@"
She takes your hand and guides you up. She hands you your bag and shows you to the door. You peer out in the comparatively bright light of the morning outside the frog woman’s door. Guess you’re good to head off.
You turn to the towering Sheewog and thank her for patching you up to which she waggles her wrist as says, "@@.fyrfli;No thank...all well...happy to uh, mend. You stay...um...safe. Yes keep safe.@@"
She pats your back as you nod and turn to leave.
She purs, "@@.fyrfli;Um...maybe...visit? Share, uh, meal? yes Hehe@@"
Her eyes wobble as she tilts her neck. She waves goodbye and waddles her way back into the watering hole at the center of her hut, leaving you to wander off once more into the swamps.
----
[[Continue|SwampMain]]!!Being Frisky with Fyrfli
----
Feeling the coolness of her skin between your legs, you decide to test something. You gently press your hips forward against her. She makes an odd ribbiting noise and pulls her hand away and turns to you with her orange eyes wide.
Her throat pouch quives with a nervous excitment for a moment as she purs, "@@.fyrfli;Oh! um... you..want touch?..I...@@"
She looks to you for approval and then to your body. She brushes her hair back and hesitantly moves her hand back between your legs with a gentle slide of her webbed fingers.
"@@.fyrfli;...yes...close touch?@@"
She makes a purring noise and begins to cup your privates
----
[[Encourage her further|MeetFyrfliSex2]]
[[Decline her|MeetFyrfliSexX]]!!Being frisky with Fyrfli
----
You nod and encourage the frog-woman to continue, to which she responds with a delighted purr.
<<if $player.hascock is true>>Her slick hands slide down against the bulge of your genitals. She gently massages at your private flesh, the coolness of her fingers growing warm as she waits to feel the heat of your dick grow stiff in her grasp. With each moment that passes she strokes down the length of your cock, each pressing pump driving it firmer and harder as a swirling heat burgeons in your loins and her cloying grasp. Before long you are helplessly hard in her rhythmic hands, each of her fingers moving in time with the pulses of fevered blood to the head of your cock.<br><br>Her glowing orange eyes quiver between meeting your gaze and watching your body squirm, she clearly relishes your moments of gasping sensitivity; each pulse that runs through your eager body sends an equally reactive wobble from her glistening eyes as they scan your form.<br><br>Standing tall toward her plump lips and wide eyes your member pulses before her, ready for more. Her wide mouth splits across her blue lips and out spills her thick coiling tongue, its purple form slithering down and around your cock.<br><br>Dancing and weaving in tight layers the coiling appendage wraps up your cock tight in its hot pulsing grasp. It roils its length, rolling pressure up your cock to its tip that throbs ever so close to her moistening lips. With saliva dripping in a heavy rain over your lower portions, you feel her draw you deep into her hot throat. With your cock deep in her bobbing face you feel lost, your head spinning at the pulsing rhythm of the eager amphibian. <br><br>Her eyes never leave yours as her mouth bubbles and slurps on you. Despite your best effort you can't help but feel powerless under her hungry gulps. Within moment you feel your body tighten up as cum rolls up the length of your dick. Your cocks head swells in her mouth as it erupts with seed.<br><br>An enthused ribbit escapes Fyrfli's vibrating cheeks as she takes you in, gulping eagerly as you flow into her. Her body wiggles with delight as she sinks you deep into the back of her throat, her wobbling eyes closing tight as a vigorous pulse works your shaft as deep as it can go down her throat. She swallows deep, taking each wet pulse of your cock down into her belly. You empty yourself into her as she finally relents pulling back with a wet pop. She pants heavily, drooling over your lower body, a blush across her pale green skin, a fever in her fiery eyes.<<elseif $player.hasvagina>>Her slick hands slide down to the crest of your mons, her webbed-fingers teasing the little divit as they slide ever gently forward. You feel yourself stiffen as moisture and heat emboldens your nethers. She rubs the flesh surrounding your vulva, her cold skin growing warm as your heart sends floods your lower body with lusty blood. With deftness she rolls her fingers into your labia, her skin sliding with easy across your moistness. With two fingers spreading you open she places the middle of each digit on either side of your clit, feeling your little button throb lightly with your excited pulse. She begins to tease and rubbing along the length of your vagina, rimming your opening and cresting up against your clit in rhythmic dances.<br><br>Her glowing orange eyes quiver between meeting your gaze and watching your body squirm, she clearly relishes your moments of gasping sensitivity; each pulse that runs through your eager body sends an equally reactive wobble from her glistening eyes as they scan your form.<br><br>Feeling yourself grow flushed, your vulva swells with need in the frogwoman's grasp. She grins, kneeling down, her hot excited breath between your legs. Her blue lips spread and out spills her purple coiling tongue. The warm wet mass presses up to the lips of your nethers as Fyrfli moves her hands to better wrangle your legs. She laps at you, causing your back to arch and your body to churn with delight. Each pass of her tongue causes your eyes to roll and your body to quiver. You gasp as she splits her way into you, her prehensile tongue diving into your depths, snaking down your plush canals. You feel her pulsing and churning inside you, her muscular appendage doing thunderous things to your innards. She digs in as far as she can go, her lips sealing around your vulva, her nose in your sopping hair, her eyes pinned on the curves of your body.<br><br>Her orange eyes glide upward, meeting yours as her mouth bubbles and slurps on you. Despite your best effort you can't help but feel powerless under her hungry gulps. Within moments you feel your body tighten up as an orgasm storms through your body, rolling up hot in the pit of your stomach.<br><br>Feeling your body twitch and squirm in her grasp as you orgasm, Fyrfli makes a muffled but pleased giggle in the back of her throat. As she feels you settle she finally relents pulling back her tongue from your depths with a wet pop. She pants heavily, drooling over your lower body, a blush across her pale green skin, a fever in her fiery eyes.<</if>>
----
[[Continue|MeetFyrfliSex2X]]!!Awkward assesment
----
You're actually a little surprised by her eagerness as it's not exactly what you meant. You go ridged for a moment and shake your head.
The poor frogwoman puts her hands to her mouth and with wide orange eyes mewls, "oh! no! uh, sorry...I..um, well."
She ribbits and goes back to checking your body for injuries. She continues down your legs and down to your ankles and feet, All seems to be in order and the embarrassed amphibian awkwardly pats your limbs before croaking, "@@.fyrfli;Seems..all, well...yes?@@"
She takes your hand and guides you up. She hands you your bag and shows you to the door. You peer out in the comparatively bright light of the morning outside the frog woman’s door. Guess you’re good to head off.
You turn to the towering Sheewog and thank her for patching you up to which she waggles her wrist as says, "@@.fyrfli;No thank...all well...happy to uh, mend. You stay...um...safe. Yes keep safe.@@"
She pats your back as you nod and turn to leave.
She purs, "@@.fyrfli;Um...maybe...visit? Share, uh, meal? yes Hehe@@"
Her eyes wobble as she tilts her neck. She waves goodbye and waddles her way back into the watering hole at the center of her hut, leaving you to wander off once more into the swamps.
----
[[Continue|SwampMain]]!!Finishing your moment together
----
You both lock eyes, panting from the excitment. She clears her throat, her bright eyes quivering as she awkwardly adjusts herself. She seems embarrassed, as if her senses had suddenly return. Not that she regretted it, but that she felt, imposing.
She stumbles back and says, "@@.fyrfli;I..uh..ahem...yes...good to..touch? Um, you're all well...@@"
Seems she's giving you and your injuries an all clear. Her green cheeks change to an odd blue as if she were blushing. She takes your hand and guides you up in the bed. She hands you your bag and shows you to the door. You peer out in the comparatively bright light of the morning outside the frog woman’s door. Guess you’re good to head off.
You turn to the towering Sheewog and thank her for patching you up to which she waggles her wrist as says, "@@.fyrfli;No thank...all well...happy to uh, mend. You stay...um...safe. Yes keep safe.@@"
She pats your back as you nod and turn to leave.
She purs, "@@.fyrfli;Um...maybe...visit? Share, uh, meal? yes Hehe@@"
Her eyes wobble as she tilts her neck. She waves goodbye and waddles her way back into the watering hole at the center of her hut, leaving you to wander off once more into the swamps.
----
[[Continue|SwampMain]]!!Talking with Fyrfli
----
//What would you like to talk to her about?//
----
<<if Flag("helpingdelphi")>><<link [[Ask about rare herb for delphi|FyrfliTalk]]>><<SetFlag "asked" "delphiherb">><</link>><br><</if>><<link [[Ask about herself|FyrfliTalk]]>><<SetFlag "asked" "fyrfli">><</link>>
<<link [[Ask her about sheewogs|FyrfliTalk]]>><<SetFlag "asked" "sheewogs">><</link>><<if Flag("topicoldsong")>><br><<link [[Ask about the 'old song'|FyrfliTalk]]>><<SetFlag "asked" "oldsong">><</link>><</if>><<if Flag("hasglutcurse")>><br><<link [[Ask her about your cursemark|FyrfliTalk]]>><<SetFlag "asked" "cursemark">><</link>><</if>>
[[Look her over|FyrfliLook]]
[[Give her a gift instead|FyrfliGive]]
[[Leave|FyrfliX]]!!Gifting Fyrfli
----
//What would you like to give her?//
----
<<nobr>><<set _itemlist to ["meat","gecklingegg","bitterbeantea","milk","smokedfish"]>><<set _itemlist.sort()>>
<<for _i to 0; _i < _itemlist.length; _i++>>
<<set _item to "has"+_itemlist[_i]>>
<<if Flag(_item)>><<ItemInfo _itemlist[_i]>>
<<set _itemgo to _itemlist[_i]>>
$item.icon <<capture _itemgo>><<link [["Give her "+$item.name+" "|FyrfliGiveGo]]>><<SetFlag "givefyrfli" _itemgo>><</link>><br><</capture>><</if>>
<</for>>
<</nobr>><<link [[Back|FyrfliHutStart]]>><<SetFlag "withfyrfli" true>><</link>>!!Looking over Fryfli
-----
You decide to get a better look at the <<print either("towering","tall","big")>> <<print either("frog woman","sheewog","swamp-siren","frog lady","amphibian woman")>>. <<if $Flags["fyrflihearts"] > 45>>Fryfli purs as she holds her eyes on you, clearly enjoying you sizing her up. She brushes her long hair back and subtly takes on a more aesthetic pose. A fond smile spreads her blue lips, as her throat pouch pulses excitedly.<<elseif $Flags["fyrflihearts"] > 35>>Fyrfli gives you a fond look, her orange eyes following yours as you look her over.<<elseif $Flags["fyrflihearts"] > 25>>Fyrfli eyes you back with a smile, curious as to your prying looks. She tilts her head and brushes her hair back over her little nubby ears.<<else>>Fyrfli eyes you back with curiosity, her little throat pouch pulsing as she watches you look her over.<</if>>
Her head is draped in long flowing black hair. The midnight waterfall of hair spreads down her long back and drapes over her shoulders down her chest. Wet strands cling messily to her moist skin. Between the dark strands glow her large orange eyes with cross shaped pupils. The jellied amphibious orbs blink sideways with a thin membrane.
She has small slits for a nose and little otter like nubs for ears. She has a wide blue lipped mouth that stands stark against her mottled emerald skin. Her face is sweet and round with little creases around her mouth and eyes, suggesting she might be of a matronly age for her species.
She’s mostly naked, skin showing slick and shining through the wide gaps in her loosely woven-reed shall and skirt. Her body rattles and jingles with an assortment of brackets, necklaces and belts made of strung shells and beads.
She has long limbs with thick draps of fat under her upper arms that taper down to large webbed hands with sticky finger pads. Her forearms are accented by nubby fins and stripes of blue.
Her chest is plush, sporting breasts that are plump and sag with considerable heft, silvery stretch marks glide down their lengths enshrining her growth through her years. She has large dark blue areola with inverted nipples. <<if Flag("fyrflipreg") > 4>>Her breasts are conciderably larger than normal, fat, swollen and slopping down her chest. Blue veins streak the plumping surface of her stretched breasts as white drops of milk begin to bead around her engorged nipples.<<elseif Flag("fyrflipreg") > 3>>Her breasts are noticeably larger than normal, they hang further and round out more. Blue veins streak their surface as they seem to almost slosh with burgeoning flesh.<<elseif Flag("fyrflipreg") > 2>>Her breasts seem bigger than usual, they look puffy and swollen.<<else>><</if>>
<<if Flag("fyrflipreg") > 5>> Her belly is bright orange and completely engorged with pulsing eggs. Her middle is nearly as wide as her thick hips and bulges forward twice that length, hanging down heavily with its turgid burden. Thick veins and stretch marks streak the bloated orb as it swells larger by the moment. She is immensely pregnant and seems due at any moment. <<elseif Flag("fyrflipreg") > 2>>Her belly is glowing pale orange, very fat and swollen round, stretched translucent over a growing clutch of eggs. Her pregnant belly seems bigger than before, bouncing tightly with ever movement of her wide hips. Under the fat and stretch marks you can see pulsing orange eggs swelling inside her. She’s very pregnant.<<elseif Flag("fyrflipreg") > 3>>Her belly is pale, fat and swollen round. She’s noticeably larger than usual, her belly stretching out in a fat arch over her wide hips, heavy with her growing pregnancy. Her stretch marks have grown and new wobbling fat clings to the bottom of her turgid swell. The color of her belly has taken on a pale orange flush as warmth radiates from the orb. Very faintly you can see orange eggs growing inside her.<<elseif Flag("fyrflipreg") > 2>>Her belly is pale, fat and cleft with a deep navel. Her little paunch seems bigger than usual, swelling round over her wide hips, bouncing with her every movement. Her once faded stretchmarks seem more pronounced as they arch over the curve of her middle. She appears to be pregnant.<<elseif Flag("fyrflipreg") > 1>>Her belly is pale, fat and cleft with a deep navel. Her little paunch hangs loosely over her wide hips, wobbling with the slightest movement. It’s streaked with delicate faded stretch-marks from having been different sizes over the years. You notice her belly seems more pronounced than usual, puffy and swollen.<<else>>Her belly is pale, fat and cleft with a deep navel. Her little paunch hangs loosely over her wide hips, wobbling with the slightest movement. It's streaked with delacate faded stretch-marks from having been different sizes over the years.<</if>>
She has wide love handles that sit plumply ontop of her much wider and thicker swaying hips. Her bottom is pronounced, heavy and drapped by her large lobster like tail. She stands atop torso wide thighs and curved legs. Her bent knees and digitigrade legs tell you that if she had human proportions she would be even taller.
----
<<link [[Back|FyrfliHutStart]]>><<SetFlag "withfyrfli" false>><</link>>
<<if $world.debug is true>><br><br>~~Debug info: Preg level: <<print Flag("fyrflipreg")>> | <<link "Increase">><<if Flag("fyrflipreg") is false>><<SetFlag "fyrflipreg" 1>><<else>><<set $Flags["fyrflipreg"]+=1>><</if>><<goto "FyrfliLook">><</link>><</if>>!!Leaving Fyrfli
----
You say your goodbyes and begin to head back into the woods. Disapointed by understanding, Fyrfli sees you off, walking you to the edge of her little clearing.
She chrips and gives you a big smile, saying, "@@.fyrfli;<<print either("Thank you for visit, be safe.","Nice to see, $player.name. Be safe. Come back soon?@@","Be safe! Come back soon. Was, nice, see you.","Nice to visit. Again sometime? be safe $player.name")>>@@"
<<script>>update(RNG(8,20),1)<</script>>
----
[[Continue|SwampMain]]!!Talking to Fyrfli
----
<<nobr>><<if Flag("asked") is "fyrfli">>You ask the frog woman about herself to which she gives you a curious chirp. She tilts her head and purrs, @@.fyrfli;<<print either("Liom? Fyrfli is?","Oh, liom? Fyrfli?","Fyrfli? oh, liom.")>> <<print either("Um...is sheewog","hmm...am wog")>>. Yes. Um...Live in..portach, er, bog. yes?@@"<br><br>Seems she might need a more specific question.<<set _options to "self">><<elseif Flag("asked") is "delphiherb">>You ask the frog woman about the pink herb you're trying to find for the rodent woman from before. Fyrfli's eyes narrow and a low ribbit burbles in her throat as she says, "@@.fyrfli;Níl an Luibh Naofa do dhaoine ón taobh amuigh...@@"<br><br>She sighs, looks you over with her great orange eyes and hums for a moment before saying, "@@.fyrfli;Herb..sacred...special to, wog.@@"<<set _options to "herb">>
<<elseif Flag("asked") is "ifhaveherb">>You ask her if she has any wognip to spare. The frog woman gives you a slow blink as she toys with her hair. She gives a low chrip as she says, "@@.fyrfli;...ní le haghaidh Coigríche....not for...outsiders.@@"<br><br>With that she looks away, fiddling with the netting she wears around her wide hips.<<set _options to "herb">><<elseif Flag("asked") is "herbwhy">>You ask the towering amphibian what makes this herb so special to her kind. She looks over you for a moment, tapping her finger to her blue lips. Her eyes focus on you unblinkingly, sizing you up, before she purrs, "@@.fyrfli;Herb...shared with an Mhuintir...uh, close one? In Amhrán comhcheangail...song of joining.@@"<br><br>Her eyes dart away from you for a moment as she brushes her webbed fingers through her wet black hair.<<set _options to "flirtsong">>
<<elseif Flag("asked") is "age">>You look over the towering frog woman, her thick curves, somewhat saggy body and the wrinkles that frame her round cheeks and big eyes. You hope its not rude but you ask her how old she is.<br><br>You see her tilt her head, her blue throat pouch pulseing with her breathing as she thinks over your question. She chirps, "@@.fyrfli;Old is? um..age? Oh...@@"<br><br>She looks up into the sky and makes a waving motion and then shows you her palms, opening and closing them several times and says, "@@.fyrfli;many passes...am no tadpole@@"<br><br>She brushes her silky black hair over her little nub like ears and giggles heartily.<<set _options to "flirtage">>
<<elseif Flag("asked") is "favfood">>You ask her, "@@.player;So, what's your favorite food?@@"<br><br>She looks at you curiously, her big orange eyes wobbling as she thinks. She mutters, "@@.fyrfli;oh..uh..fav or it?@@"<br><br>You put your finger to your chin and say, "@@.player;Oh, like, what kind of food do you like the most. Your favorite.@@"<br><br>She jumps up in response, slapping at her wide rump and lobster like tail, ribbiting, "@@.fyrfli;Ah! Feoil Trófaí!@@"<br><br>She hops and turns around swaying her rear towards you, letting her fat tail sway around, it's fin slapping the muddy earth. She then hops back and takes on a combative pose, her muscled legs tensed and her arms poised in a defensive form.<br><br>She continues, "@@.fyrfli;wog fight wog...take tail...make, mmm, special? Taste good..yes!"@@<br><br>She pats her belly proudly and says, "@@.fyrfli;Fyrfli take many...when young. No worry, tails grow back. Is for...dushlan..um, challenge. yes.@@"
<<elseif Flag("asked") is "sheewogs">>You ask her about her species, the 'Sheewogs' as you've heard. She chirps and tilts her head, her large orange eyes lifting thoughtfuly as she taps a big finger to her wide smile. After a moment she purrs, "@@.fyrfli;Linn, sheewog? urm, portach a rugadh, is coimeádaithe an Sean-amhráin sinn..@@"<br><br>She pauses and shakes her head, realizing you don't understand her. She begins again, slower, "@@.fyrfli;oh, um...we keep Old Song...watch land...mo Cór..um, my Choir, we...seek others join to..Cuspóir..er..cause? yes.@@<br><br>She nods and pulls up her beaded necklace, showing off a beautiful amber jewel. The jewel resembles a frogs egg and contains a swirling symbol of some sort. You suppose it might be a religious ornament of some sort to Fyrfli.<<SetFlag "topicoldsong" 1>>
<<elseif Flag("asked") is "oldsong">>You ask her about the "Old Song" she mentioned before. She chirps thoughtfully as she clasps at her amber necklace. After a moment of thought she says, @@.fyrfli;An Tsean-Amhran...Old Song is..record of life..wheel? circle? Um...plans, methods...singing since..wog were wog. hmm.@@"<br><br>She hums a little, making the blue pouch of her neck glow lightly, before she giggles with embaressment.<br><br>Seems it must be some sort of oral history or religious code.
<<elseif Flag("asked") is "cursemark">>You lift your shirt enough to show Fyrfli the curse mark. Her eyes go wide at the sight of it as you ask, "@@.player;A demon placed this curse on me. Do you know anything about curses?@@"<br><br>
She puts a knuckle to her lips and murmurs, "@@.fyrfli; mallachtaí...deacair a bhaint...hmm, one moment.@@"<br><br>
She gives you a worried glance and waddles off into her hut. You hear her begin to sing as she brings out a collection of charms. Something about her singing makes your body tingle and shiver, you feel drawn in by it. The world seems to grow dark while fyrfli grows brighter as she walks closer to you swinging her charm. She pulls a small gourd bottle from her pouch and popping its cork she pours a dark fluid over your belly. She places her large webbed hand over your forehead, locking her fiery orange eyes with yours as she places the charm against your belly. Her singing ceases and she croaks out, "@@.fyrfli; scaoileadh@@"<br><br>
Suddenly you feel a strange crackling sensation rush through your body. Your cursemark glows bright and hot and you thrash about. There’s a bright flash and Fyrfli’s charm flies off your stomach. The frog woman takes a step back and frowns. Seems your curse is stubborn. <br><br>Fyrfli again puts a knuckle to her lips and bows her head, "@@.fyrfli;I am sorry. Difficult for me to remove. Need someone...more powerful.@@"<br><br>
She gives you a gentle smile.
<<else>>This dialog has not been written yet
<</if>><</nobr>>
<<SetFlag "asked" false>>
----
<<if _options is "self">><<link [[Ask her what her favorite food is|FyrfliTalk]]>><<SetFlag "asked" "favfood">><</link>><br><<link [[Ask her how old she is|FyrfliTalk]]>><<SetFlag "asked" "age">><</link>><br><<link [[Ask her about sheewogs|FyrfliTalk]]>><<SetFlag "asked" "sheewogs">><</link>><br><<elseif _options is "flirtsong">><<link [[Flirt: Ask if you could participate in this 'song of joining'|FyrfliFlirt]]>><<SetFlag "flirt" "song">><</link>><br><<elseif _options is "flirtage">><<link [[Flirt: Tell her you're into older women|FyrfliFlirt]]>><<SetFlag "flirt" "age">><</link>><br><<elseif _options is "herb">><<link [[Ask her why the herb is sacred|FyrfliTalk]]>><<SetFlag "asked" "herbwhy">><</link>><br><<link [[Ask her if she has any wognip to spare|FyrfliTalk]]>><<SetFlag "asked" "ifhaveherb">><</link>><br><</if>>[[Ask her something else|FyrfliTalkStart]]
[[Look her over|FyrfliLook]]
[[Give her a gift instead|FyrfliGive]]
[[Leave|FyrfliX]]!!Talking to Kip
----
//What would you like to talk to kip about?//
----
<<link [[Ask how she’s doing|KipTalk]]>><<SetFlag "kiptalk" "howshesdoing">><</link>>
<<link [[Ask about how she feels about you|KipTalk]]>><<SetFlag "kiptalk" "you">><</link>>
<<link [[Ask what her favorite food is|KipTalk]]>><<SetFlag "kiptalk" "favfood">><</link>>
<<link [[Ask about Gecklings|KipTalk]]>><<SetFlag "kiptalk" "gecklings">><</link>><<if Flag("hasglutcurse")>><br><<link [[Ask about your cursemark|KipTalk]]>><<SetFlag "kiptalk" "cursemark">><</link>><</if>>
[[Back|KipMain]]!!Gifting Kip
----
//What would you like to give her?//
----
<<nobr>>
<<if Flag("hasmeat")>><<link [[Feed her Meat|KipFeed]]>><<SetFlag "kipfed" "meat">><</link>><br><</if>>
<<if Flag("hasgrease")>><<link [[Feed her Grease|KipFeed]]>><<SetFlag "kipfed" "grease">><</link>><br><</if>>
<<if Flag("hascheesecake")>><<link [[Feed her Cheesecake|KipFeed]]>><<SetFlag "kipfed" "cheesecake">><</link>><br><</if>>
<<if Flag("hascentijar")>><<link [[Feed her Pickled Centipedes|KipFeed]]>><<SetFlag "kipfed" "centijar">><</link>><br><</if>>
<<if Flag("hasbutter")>><<link [[Feed her Butter|KipFeed]]>><<SetFlag "kipfed" "butter">><</link>><br><</if>>
<<if Flag("hascheese")>><<link [[Feed her Cheese|KipFeed]]>><<SetFlag "kipfed" "cheese">><</link>><br><</if>>
<<if Flag("hassmokedfish")>><<link [[Feed her Smoked Fish|KipFeed]]>><<SetFlag "kipfed" "smokedfish">><</link>><br><</if>>
<<if Flag("hassushi")>><<link [[Feed her Sushi|KipFeed]]>><<SetFlag "kipfed" "sushi">><</link>><br><</if>>
<<if Flag("haswgjelly")>>[[Give her the Weight-Gain Jelly|KipWGJellyStart]]<br><</if>>
<<if Flag("hascanopener") and !Flag("kiphascanopener")>>[[Give her a can-opener|KipCanopenerStart]]<br><</if>>
[[Back|KipMain]]
<</nobr>>!!Leaving with Siphona
----
<<if Flag("invite")>><<SetFlag "invite" false>>You take Siphona up one her offer of intimacy. To which her tune changes quickly, springing forward from the wall, claws pressing against your chest. She giggles and says, "@@.siphona;Oh good..I could use the exercise..hehe<<else>><<if Flag("dancedfirst")>><<SetFlag("dancedfirst") false>>Catching your breath together, Siphona leans on you with a grin, eager for you to answer. You look over the curvy figured demon and her mischieveous smile and nod, letting her know you're ready to go back to her place.<<else>>You look over the curvy figured demon and her mischievous smile. You see her wiggling her thick bottom against the bar stool as she eagerly awaits your response. You decide, what’s the harm, maybe you could use a quick hook up yourself.<</if>><br><br>Excited by this news, Siphona bounces up from her stool and takes your hand into her large claw leading you away from the bar. She purrs,"@@.siphona;Hell yeah $player.name, I love <<if $player.gender is 1>>a girl<<elseif $player.gender is 2>>a boy<<else>>someone<</if>> with a spark for adventure hehe.@@"<</if>>
She drags you through the crowd and you feel excited. She kicks at the back door of the bar with her thick legs, surprising patrons making out in the alleyway. You shiver at the temperature change, leaving the warmth of the bar but your lungs are invigorated by the sea air. You two squeeze past a heavy set woman kissing a large mantis like creature as you head down the alley. Rounding a corner Siphona brings you to a small vehicle parked at the back. Proudly she bounces forward with her arms out.
She exclaims,"@@.siphona;Tada! My humble abode, The Gadfly@@"
The strange ship sits wedged in the alley, long form and bubble like cockpit remind you of an insect. Siphona pats it’s sides and says,"@@.siphona;She’s highly modified skimmer class astralship I stole off of some high class gunrunners several years back. The stealth and speed of this beast is unmatched. Gotten me through thick and thin.@@"
She looks to you and then clears her throat awkwardly,"@@.siphona;uh, anyways..@@"
She taps a pattern into the ships key pad and its doors suddenly his open, a short set of stairs rolling out to guide you inside. Siphona hops up into the ship and waves you in. You have to lower your head to fit but you manage you way into the Gadfly.
Little pin lights and screens around the ship light up as you follow Siphona inside, casting the interior with purple light. She spins around and chuckles, "@@.siphona;welcome to my home, sweet home@@"
You look around, it certainly looks lived in. The messy room is littered with bags and boxes, and odds and ends that look to have been pilfered. Most of the ships seating is covered in dusty stacks of boxes and cases, atop of one is a potted ivy with long trailing leaves.
On the right wall of the ship is a wrack of various tools, guns and knives of all sorts and make. Across the way from it you can see a murky fish tank that bubbles away. Near the tank a glass fridge flows white, stocked full of bagged blood and medical supplies. Below the medical fridge is a trash can filled with the crumpled plastic of many emptied bloodbags.
You notice along the ceiling on the ship there’s a large number of dog tag like necklaces hanging around. Each have names and serial numbers.
You spot Siphona’s bed with its messy sheets covered in books and various sex toys. The demon girl bounds over and tossed the covers aside letting everything clatter to the floor as she makes room for you to sit down. She pats it and says, "@@.siphona;Here babe, take a seat and just let me know when you’re ready and we’ll get down to it.@@"
She giggles giddily, her tongue snaking out between her sharp teeth.
You oblige and plop down next to the short demon girl, causing a picture frame to fall off the bed with a clatter. You pick it up, glancing at it for a moment before handing it to Siphona. The picture is of a plump women with short white hair posed seductively wearing some sort of slimy looking black skin suit. Siphona simply tosses it onto a pile of clothes at the end of the bed and begins to lay out in the bed, her legs kicking playfully as she stares at you with her chin in her big claws.
----
[[Continue|SiphonaGadfly]]!!Declining Siphona’s offer
----
You smile coyly and awkwardly decline the demon girls advance.
A tad miffed, Siphona sighs and playfully teases, "@@.siphona;Really? You sure. Dang. Let a girl buy you a drink and you won’t even go back with her to check out her leech collection? Haha@@"
She chuckles to herself and hops off the stool, turn to you, "@@.siphona;It’s all good. Thanks for drinking with me. Catch ya around, you dork.@@"
With that she bounds off into the dancing crowd, no doubt to look for a different lay.
You fiddle with the empty beer bottle in your hands for a few moments before getting up from the bar.
----
[[Continue|BarMain]]!!Inside the Gadfly
----
You sit upon siphon’s cushy bed as the little demon hungrily stares at you, a glint in her rose colored eye. She’s waiting for you to get ready to be intimate.
//What would you like to do?//
----
[[Tell her you’re ready|SiphonaSexStart]]
<<link [[Ask her about the picture|SiphonaTalkGadfly]]>><<SetFlag "asked" "picture">><</link>>
<<link [[Ask her about the bloodbags|SiphonaTalkGadfly]]>><<SetFlag "asked" "bloodbags">><</link>>
<<link [[Ask her about the dog-tags|SiphonaTalkGadfly]]>><<SetFlag "asked" "dogtags">><</link>>
<<link [[Ask her about the weapons|SiphonaTalkGadfly]]>><<SetFlag "asked" "weapons">><</link>>
<<link [[Ask her about the fish tank|SiphonaTalkGadfly]]>><<SetFlag "asked" "fishtank">><</link>>!!Intimacy within the Gadfly
----
You gather yourself and let Siphona know you're ready, to "Get familiar".
Her sharp toothed smile spreads wide as she rolls out of the bed and bounces in front of you, rolling her hips sensually. She slides up between your knees as you sit at the edge of the bed, placing a large claw against your belly.
"@@.siphona;Good! I'm hungry for a fresh body. hehe. Now lay back, let me see what I'm working with.@@", She purrs.
She presses against you, letting you fall back into her plush bedding as she gets busy between your legs. She runs her claws down your curves and over your waist, coming to unbutton your bottoms and pull them lower. She gives you a devious grin as she shucks your bottoms down and off your legs, leaving you with only your underwear shielding your modesty. Before you can play along she holds you down, her claws squishing around your middle as she begins to tease down your underwear.
"@@.siphona;You don't mind if I peak babe?@@", she says as her talons twist your undergarments to their limits. You only manage a noise of encouragement before she tears them down, slipping them off your legs with a deft wiggle, revealing you to her. Her good eye gleams bright as her fangs grace her pleased grin.
<<if $player.hasvag and $player.hascock>>You can't help but feel yourself get wet under her cloying claws. Your cock grows firmer in little pulses as you try to collect yourself. She notices and teases the tips of her fingers around your sensitive edges, slipping under your shaft and balls, testing the plump outside of your pussy. Confidently she hefts your balls and buries her face in you. You see her rose colored eyes glow bright as her lips tease the base of your cock and her tongue slips down to tease the plush lips of your vulva. With both fronts being plumbed you can't help but lose yourself to the shivering temptations; your body's lust for pleasure takes control of your everything as you crumple up in eager for the demon's touch.<br><br>She pulls back and smiles at you wickedly and purrs, "@@.siphona;Two in one huh? That's what I like to see.@@"<<SetFlag "siphonasex" "both">><<elseif $player.hasvag and !$player.hascock>>You can't help but feel yourself get wet under the flea demon's cloying claws. She notices and teases the tips of her fingers around your sensitive edges. She senses your need and looks to you with a devious intent cast across her sharp teeth. She spreads her hands out and gently presses a single large finger against your privates, Moment after moment the pressure of her probing finger lingers on the pulsing rhythm of your sensitive flesh. You feel your very heart beat vibrating in your clit, almost calling to her.<br><br>She bends down, her breath hot against your nethers; her good eye looking up at you. Her lips finish kissing you and spread wide as her tongue spills out and against you. Her tongue is hot, pulsing and so very eager, lapping gently against the length of your vulva and teasing your clit.<br><br>Siphona smiles and say "@@.siphona;Oh, a lovely, peach. My favorite.@@"<<SetFlag "siphonasex" "pussy">><<elseif !$player.hasvag and $player.hascock>>You can't help but stand at attention, your cock rising to meet her gaze. She kneels down unexpectedly, diving her lips up against the base of your member, her eye peering up at you over your length. She pressed her mouth into your balls, warm and wet. She breathes hotly against you as her tongue spills out of her purple lips, snaking out and cradling your bits. She drives it high, streaking hot against your pulsing dick.<br><br>With you stimulated and her amusement satisfied she mewls, "@@.siphona;Mmm, a nice hot cock full of vigor. Thats what I like to see.@@"<<SetFlag "siphonasex" "cock">><<else>>NULL GENITAL SCENE NOT WRITTEN YET<</if>><<SetFlag "siphonahadsex" 1>>
----
[[Get intimate|SiphonaSex1]]!!Talking to Siphona
----
<<if Flag("asked") is "weapons">>You ask Siphona about the wall of weapons, to which she giggles. She rolls off the bed and bounces over to her guns and knives, picking up a thin stiletto dagger and twirling it in her fingers. <br><br>She purrs, "@@.siphona;Tools of the trade as an infiltrator, babe. Of course, when a mission goes well, which is often, I’ll likely not even fire a shot.@@"<br><br>She smiles wickedly at the knife and then at you, "@@.siphona;Why? You into knife play?@@"<br><br>With a quick flash she tosses the knife right past you, sticking it into the headboard of bed with a twang. She leaps back onto the bed and gives you a teasing wink.<<elseif Flag("asked") is "bloodbags">>You ask her about the glass cabinet full of blodbags and medical supplies to which she gives a snarky snort.<br><br>"@@.siphona;Ah, that's dinner. Hehe. I'm an obligate hemavore. My body has trouble digesting anything that isn't blood or blood derived.@@"<br><br>She gives you a toothy smile, running her tongue over her fangs as she spider-walks her claws over your arm.<br><br>She purrs, "@@.siphona;It's not often that I find it, hot and fresh...hehe. So usually I have a stockpile at home. I wouldn't worry about it.@@"<<elseif Flag("asked") is "picture">>You ask her about the picture of the woman. Siphona looks at the tossed aside picture and gives you a kind aloof look. She shrugs and says,"@@.siphona;Oh, that's one of my, um, employers. She funds a lot of my, adventures in exchange for relics and rare specims. She..uh..You could say our relationship isn't always professional.@@"<br><br>She leans in and crawls her claws up your arm and purrs, "@@.siphona;Why? You jealous or something?@@"<br><br>She sticks out her tongue and laughs, "@@.siphona;Well don't be, I fuck around plenty. I'm not a committed type.@@"<<elseif Flag("asked") is "dogtags">>You ask her about the dogtags hanging around. Her expression scrunches up for a moment as she breathes out, "@@.siphona;Uh, no. I’m not talking about that when I’m trying to get off babe. Let’s drop that, k?@@"<br><br>Awkward. You clear your throat and move on.<<elseif Flag("asked") is "fishtank">>You ask her what’s in the fish tank, to which her point ear perk up."@@.siphona;Oh! My babies!@@"<br><br>She bounces out and bed and bounds over to the murky fish tank with glee. She unlatched the lid of the tank and reaches her claw into the water. The water begins to bubble as slick black slithering things rise from the water and rope around and over her fingers, swimming between.<br><br>She chuckles, "@@.siphona;These are my Chthonic leeches, a special long-lived intelligent breed. And this...@@"<br><br>She dips her claw deeper into the water and pulls out a very round and heavy leech with pearly white skin and blue spots.<br><br>"@@.siphona;...is my special girl, snowball!@@"<br><br>She gives the fat squirming thing a nuzzle with her cheek, giving it little kisses. She then looks to you with a devious smile and says, "@@.siphona;I’d let you feed her, but she’s on a diet@@"<br><br>She gives the leeches fat body a gentle pat, letting it wobble for effect and then lowers the white worm back into the water. She wipes off her claws on a towel and then leaps back into bed with you.<<else>>This dialog option hasn’t been written yet<</if>>
<<SetFlag "asked" false>>
----
[[Continue|SiphonaGadfly]]!!Have a bug to report?
----
If you've experienced an error, found a typo or other inconvenience in the game? Let me know! There's bound to be many as I for one, am not the best writer or coder. This is an amature work that I poke away at slowly over time so it speeds up the process if I folk out there playing and catching the errors that I miss in my own screening.
Twine (the program this game is built in) has its own error message system that'll pop up in a red box. If you find any of these, feel free to copy the error text or take a screen shot, as this will help me catch the error on my end.
Bug reports can be sent to me over [[twitter DMs|https://twitter.com/Owlkaline_AD]], over the [[Insatiable Hearts discord server|https://discord.gg/apSFhuu9VD]] or through the Insatiable Hearts thread on the [[Weight-gaming forum|https://forum.weightgaming.com/t/insatiable-hearts-a-monsterfucker-text-adventure-game/23882]].
----
<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>>!!Intimacy within the Gadfly
----
Siphona bounces back and says, "@@.siphona;It all checks out. I can work with this. He he. Now. Get undressed sexy.@@"
You close your thighs and oblige her demand, hurriedly attempting to strip off what clothes remain on you. You watch as Siphona keeps her rosy eye on you, her hips swaying playfully as she gently rubs at her pussy through the tight latex of her skinsuit. She then joins you in stripping her clothes. First she unzips the back of her suit, letting it slide down and off her shoulder. Her small pink breasts flop out, nipples hard and puffy. Carefully peeling the suit down her body, she reveals her pale vein streaked skin and plush belly. Wiggling the stubborn latex over her fat hips she finally slips free and stands proudly before you, her plush pussy pink with need. She leaves the gloves and boots on apparently, pull them up tighter with a snap and a toothy grin.
<<if Flag("siphonasex") is "pussy">>She turns around and bends over to rummage through the pile of items tossed off the bed earlier, giving you a view of her well rounded bottom as her hips wiggle excitedly. She pulls a double sided vibrator out from the mess and holds it confidently before you. She then takes the black silicon cocks and gives them a twisting lick with her long purple tongue, wetting each side by diving it deep in her throat before pulling it back out with a wet pop. She then turns on the buzzing thing and slips one end of it inside herself, giving her a functional cock on the other end, pulsing and ready to be slipped inside of you.<br><br>She pushes you back, letting you fall back into the bed as she climbs up between your thighs, letting the tip of the vibrating toy briefly tease at your vulva's moistening lips. She gently begins to pulse her hips, letting the toy press against you as she whispers, "@@.siphona;Now...lets see how long you can last.@@"<<else>>She slides back between your legs, her claws sliding along your sides as the soft little rolls of her sides squish into your thighs. She presses against your middle and has you lay back in the bed as she begins to climb on top. You can feel the wet heat of her pussy hover just above your pulsing cock. She smiles and teases your tip with the briefest kisses from her low lips as she whispers, "@@.siphona;Now...lets see how long you can last.@@"<</if>>
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[[Continue|SiphonaSex2]]!!Intimacy within the Gadfly
----
<<if Flag("siphonasex") is "pussy">>After a few moments of teasing she finally begins to easy the silicon cock into your depths. You feel yourself open, letting the toy slip inside, deeper with each passing rock of Siphona's hips. Finally it slide down to its hilt, illiciting a soft gasp from both of you. Encouraged by your need, the demon girl begins to thrust with a more pressure, enjoying the twinned sensations. You feel the vibrating toy plumb your insides, sending pulses of pleasure shivering through your belly as Siphona begins to explore your body with her claws. She hold pace as she leans in, her breath hot on your neck as her hair dangles down against you. She lets her tongue slip out and lap gently along your neck and up behind your ear. You feel her lips against your ear as she whispers, "@@.siphona;Lets see how hot-blooded you really are...@@"<br><br>Suddenly you feel her bite down on the side of your neck, causing you to briefly gasp in pain. The pain quickly disappears and is replaced by a numbing pleasurable shiver that runs through your body. You feel strange and dizzy as she does something to your neck, while the vibrator works away deep in the pit of your belly. You hear her slurping and moaning against your face as her hips keep a busy pace against yours.<br><br>After a moment she pulls back to stare you lustily in the eyes, red blood smeared across her face. Your blood. For a moment you feel you should be worried, but this all just feels so good you can't help but keep up with her. You notice her tongue is still inside your neck, the long purple tube snaking down the demon girls body and over yours. You can't really feel it, but it's under your skin, acting like a straw to drain your blood into the hungry demon pumping away at your pussy. You watch as little bulges of fluid slide up the length of Siphona's tongue and down her throat. She moans with each gulp, relishing your taste.<br><br>You can feel pleasure building up more and more inside of you as your head begins to spin, your loins burning and your belly full of butterflies. You notice the pale demon's belly begin to get rounder as she fills up on your blood, her bluish skin turning pink. Gulp after gulp she grows bigger and bigger ontop of You, her warm belly spreading out against yours. Her eye rolls back into her head as she shivers with pleasure, moaning more intensely as she gets fuller and fuller.<br><br>You can feel yourself getting lightheaded, your vision spinning as she drains you but you can also feel yourself getting close and closer to cumming, a hot bubble of pleasure growing in your pit, ready to pop at any moment. You look down at Siphona as she still rocks away, pumping her silicon cock into your needy pussy, her blood filled belly bouncing ontop of you like a hot, red, water-balloon. Her belly pulses tighter and tighter, swelling up like a pregnant womb. You're not sure how much blood you have left to give but you let her feast. Something about all this is driving you wild and you just want to see her fuller. She so big now and you're so close, you dizzily but you hands against her churning stomach, pressing down on the bloated orb with what strength you have left. You hear Siphona burble and moan as she begins to cum, an orgasm shooting through her blood swollen body. Unable to hold out you too begin to cum, your body squirming under the demon's sloppy thrusts as your vision spins. The last thing you see before passing out is red belly flesh swelling against your face as the demon girl moans and gurgles.
<<else>>After a few moments of teasing she finally begins to easy herself down on your cock. You feel yourself swell, your member tightening as you slip inside, deeper with each passing rock of Siphona's hips. Finally it slide down to its hilt, illiciting a soft gasp from both of you. Encouraged by your need, the demon girl begins to thrust with a more pressure, enjoying herself atop of you. You feel yourself pulsing inside her plush pussy, hot and wet as Siphona begins to explore your body with her claws. She hold pace as she leans in, her breath hot on your neck as her hair dangles down against you. She lets her tongue slip out and lap gently along your neck and up behind your ear. You feel her lips against your ear as she whispers, "@@.siphona;Lets see how hot-blooded you really are...@@"<br><br>Suddenly you feel her bite down on the side of your neck, causing you to briefly gasp in pain. The pain quickly disappears and is replaced by a numbing pleasurable shiver that runs through your body. You feel strange and dizzy as she does something to your neck, while her hips works away against your throbbing cock. You hear her slurping and moaning against your face as her pussy keeps a busy pace against you.<br><br>After a moment she pulls back to stare you lustily in the eyes, red blood smeared across her face. Your blood. For a moment you feel you should be worried, but this all just feels so good you can't help but keep up with her. You notice her tongue is still inside your neck, the long purple tube snaking down the demon girls body and over yours. You can't really feel it, but it's under your skin, acting like a straw to drain your blood into the hungry demon pumping away at your needy cock. You watch as little bulges of fluid slide up the length of Siphona's tongue and down her throat. She moans with each gulp, relishing your taste.<br><br>You can feel pleasure building up more and more inside of you as your head begins to spin, your loins burning and your belly full of butterflies. You notice the pale demon's belly begin to get rounder as she fills up on your blood, her bluish skin turning pink. Gulp after gulp she grows bigger and bigger ontop of You, her warm belly spreading out against yours. Her eye rolls back into her head as she shivers with pleasure, moaning more intensely as she gets fuller and fuller.<br><br>You can feel yourself getting lightheaded, your vision spinning as she drains you but you can also feel yourself getting close and closer to cumming, a hot bubble of pleasure growing in your pit, ready to pop at any moment. You look down at Siphona as she still rocks away, pumping your cock for all its worth into her needy pussy, her blood fileld belly bouncing ontop of you like a hot, red, water-balloon. Her belly pulses tighter and tighter, swelling up like a pregnant womb. You're not sure how much blood you have left to give but you let her feast. Something about all this is driving you wild and you just want to see her fuller. She so big now and you're so close, you dizzily but you hands against her churning stomach, pressing down on the bloated orb with what strength you have left. You hear Siphona burble and moan as she begins to cum, an orgasm shooting through her blood swollen body. Unable to hold out you too begin to cum, your body squirming under the demon's sloppy thrusts as your vision spins. Fat loads of cum roll up your cock as your feel yourself erupting inside her depths. The last things you see before passing out is red belly flesh swelling against your face as the demon girl moans and gurgles.<</if>>
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[[Continue|SiphonaSexX]]!!In a ditch
----
Groggily you open your eyes to the blurry light, your head throbbing and body sore. You feel hung over and have no idea where you are. Slowly you push yourself up off the ground to get your barrings. Once your vision focuses you look around you and realize you're in an alley somewhere, sitting on an old discarded mattress. You wince, feeling your sore muscles cry as you stand up.
Remembering what happened the night before, you put your hand to your neck, finding it clean and bandaged. Looks like Siphona patched you up, but also dumped you in the middle of no where. Some host she was.
sluggishly you find your way back into the main streets of the harbor town.
<<script>>update(RNG(300,600),1.1)<</script>><<StatMessage>>
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[[Continue|HarborMain]] !!Talking to Maeve the barkeep
----
<<nobr>><<if $Flags["asked"] is "maeve">>You ask her about herself, to which she replies with a chuckle. She stops wiping a glass and spreads her hands out against the bar counter.<br><br>"@@.maeve;Me? Oh I don’t got much to tell. I’m just an ol’ seadog whose days at sea be behind her. When I were a springly maid I traveled the astral seas, did me plunderin', fightin' and fuckin'.@@"<br><br>She fondly points at the rusted old battle axe that hangs above the bar.<br><br>She grins and then taps on her broken horn. "@@.meave; But took a few too many hard cracks over the years and as me body slowed down I set down me anchor in ‘ol Port Diz here and stayed put. This used to be me ‘ol Da’s shop. I fixed her up and started this here bar. Been going strong a couple decades now methinks.@@"
<<elseif Flag("asked") is "town">>You ask her about the town and harbor. She puts one of her hands on her hips while her others get busy making a patron their drink. She looks you over and says, "@@.meave;Ah, right, yer mankin, suppose yer not from ‘round here. Yer standing in the shadow of the walled city, Diz. We just call this place The Port. Kinda shanty town that first cropped up when Diz erected her walls long ago. It’s use has waxed and wayned over the decades depending on when Diz closes her gates. Some of its fallen into the sea from disrepair, but the poor gotta go somewhere.@@"<br><br>She scratches her chin as she looks out over the busy bar. "@@.meave;‘Twas only a few months ago when it was rather quiet around these parts. But we’re crowding in now, since the troubles started and they closed them gates.@@"
<<elseif Flag("asked") is "crowd">>You ask her about the crowd and clammer at the city gates. She finishes pour some shots for a patron and turns to you with a sigh. "@@.maeve;Ah, ye seens all that then. Yeah. A shame. Some scave set off some kinda gas bomb in the eastern bloc and then Governess Ulrich, top bitch herself up and disappeared. Some say assassination, others, taken hostage. Either way, the city is locked up tighter than a virgins arsehole and the big Houses from around the Midden have all come to fuss out who’s to take over. @@"<br><br>Maeve taps a finger to her chin and continues, "@@.maeve;Seen those palace ships hanging over head? Thems the big dogs and the biggest one there is House Gaetani. Some say it was the Gaetani’s themselves that did in the Governess. But I don’t buy it. If the Gaetanis want something they take it, they don’t play games sowing unrest. My money is on spies from Continumm, those shitebrained money horders love to stir trouble for us Neph.@@"<br><br>She clears her throat and chats to you over her shoulder as she gets drinks for another patron.<br><br>"@@.maeve;House Ulrich is in a tizzy so a betting’ man could guess House Gaetani is going to take Diz back like it were a hundred years back. Ye know, I served as a privateer in my maiden days under their Lord, Waylon Geatani. Back then. Ran a tight ship. Not sure how I’d feel about him takin’ Diz back after all these decades, but I don’t know shite about politics.@@"<br><br>She chuckles and says, "@@.maeve;Look at me, chattin’ yer ear off about nothing. Let me know if ye would like to order anything okay luv.@@"
<<elseif Flag("asked") is "blair">>You tell Maeve about the beast woman you met in the rainy portion of town. <br><br>Maeve’s eyes go wide as she sets down her towel, giving you a concerned look. "@@.maeve;A beast in the old port? Yer bound to find them out there, yer lucky ye didn’t get gobbled up. That part of town went to pot long ago, what with a brood-plague and then that damn Everstorm. Then as people abandoned it the beasts from the ruins in that feckin' caldera began crawling in. Ye best not be venturing around there no more, ye got that luv?@@"<br><br>She pauses and puts her finger to her chin, puffing her breath to push a few stray strands of hair from her face. She continues, "@@.maeve;Course, it’d be a big problem if such a beast wandered its way into a more populated area. Hmm, you know, an ol' mate of mine used to live out that way, spent a lot of time beast catching, with any luck he’s probably still out there some where. I’m sure he could help. Ever since we were wee lads, he always had a way with the beasties. Don’t know why, cause for most of us Neph we don’t like even thinking about those things. Reminds us how close we be to becoming one should we fall privy to the Old Ways.@@"<br><br>She chuckles coldly and says, "@@.maeve;Anyways, my ol' mate Nico. Find the salty ol' fish and I’m sure he’ll know how to help your beast.@@"<<SetFlag "maeveblairadvice" true>>
<<elseif Flag("asked") is "siphona">>You ask Maeve about the demon girl Siphona to which Maeve gives a snort. Setting down some glasses she leans on the counter and gives you a crooked smile and says, "@@.maeve;Ah, curious about that wee devil are ye? Siphona's a regular, drops in every once in a blue moon when shes on odd jobs. Wet work, spying, thievery, that kind of lot.@@"<br><br>Maeve looks out over the crowd and rubs at one of her tusks, "@@.maeve;She's wanted by many powerful people i hear tell, but down in the midden, we don't much care what your hear for as long as you got coin, charm or conviction. The lass may seem crass and playful but I ware yee, she's a real handful. Left a few washed up johnnies and jennies drained of valuables and blood, slumped at my bar. Just a warning luv.@@"<br><br><<if Flag("siphonahadsex")>>Maeve notices an embarrassed look in your eye and then begins to chuckle, "@@.maeve;Oh? Never thee mind then, I see ye already got acquainted to our little bloodsucker's methods. Glad to see she didn't take ye for what yer worth. Hope ye learned yer lesson. hohoho.@@"<</if>>
<<elseif Flag("asked") is "fyrfli">>You tell her about Fyrfli and sheewog and ask if Maeve might know of her. Maeve raises an eye brow and scratches at her broken horn before chuckling, "@@.maeve;A friendly sheewog ye say? Can't say I know one. They be a reclusive type, lest they be hunting. Most I hears is if one is being friendly with ye its because they're looking to trick ye and eat ye up later after yer used up breeding new wogs for their clans. I'd best be weary with how much trust you give those swamp witches@@".<br><br>She sets down a clean glass and begins to clean up another as she looks up in thought for a moment, "@@.maeve;Course, I hear tale those insatia cultist sometimes trade with the wogs, just in meat and shiney stuff, but I guess that'd mean some must be amimicable enough to trade. Keep in mind though, ye man-kin aint no friends of the swamp witches. I'd say keep your boots movin' if ye hear their siren songs.@@"
<<elseif Flag("asked") is "delphi">>You tell her about Delphi, the awkward rodent women you met in the swamp and ask her if she knows her. Maeve crosses her four arms and nods thoughtfully and then with one of her hands makes a spidery motion with her fingers.<br><br>Gruffly she says, "@@.maeve;Aye, I think I know the one. Wee possum lass, sulks about in messy leathers and a beaked mask? Yeah, I've heard she runs some back alley apothocary service down under the docks. Been in here a couple times methinks, never orders anything. Seen her just kind of, stand there, watching folk I guess. Strange girl.@@"<br><br>Maeve shrugs and pats at the bar counter with a thoughtful look across her hard features. She bemuses, "@@.maeve;I recall, she tried to order something once. Sat at the bar for about fifteen minutes, muttering formulas or something to herself, didn't respond to me inquires, so I left her alone. Finally she shoots up and yells 'ether of wyrmroot'. I thinks shes placing an order, so I pull up the liqueur and pour her a glass. Now get this, She nods and just dumps the glass into a weird little flask. Tosses some Spall on the counter and runs out of the bar fast as she could, tail straight out like an afeared cat. twas the oddest thing.@@"<br><br>Maeve chuckles to herself as she turns to help another customer.
<<elseif Flag("asked") is "cursemark">>You lift your shift enough to show Maeve your cursemark. Before you can speak However, Her eyes light up and she gives you a hearty chuckle, "@@.maeve; Ay, that be some nice ink luv. Want to see me tats?@@"<br><br>She flexes her tattooed biceps and begins to lift her own shift revealing the cartography like map of tattoos snaking across her abs.<br><br>You stop her and explain, "@@.player;Oh no, this isn’t a tattoo, it’s a cursemark I think. It got placed on me by a demon. I was wondering if you knew anything about curses.@@"<br><br>Her gregarious face drops to a glum look of concern as she lowers her shirt back down. She clears her throat and leans on the counter, "@@.maeve;Ah. I sees. Devils work. Explains the glow then. Nay, can’t say I’ve faced many a curses in me time. Fought a few cursed beings and saw the effects here or there. Me Da once got cursed by some minging dreamweaver punk, but he just clobbered ‘em till he took the hex back. Dunna if that would help yer case. Hmm. Mayhaps ye can find someone who knows more.@@"<br><br>
She pauses, thinking as she pours a beer for a patron, then continues, "@@.maeve;Nows I thinks about it, some of me patrons have mentioned meeting this fancy poof who rides a magic carriage out in the wilds. The fella was some sort of cultist or some such. May know a thing or two perhaps?@@"<br><br>She shrugs and gives you a smile, "@@.maeve;Sorry luv, s’all I got. Best of luck to ye.@@"
<<elseif Flag("asked") is "gecklings">>You take note of the little lizard folk running about the bar, taking orders and carrying them around. They seem to communicate among themselves with a gutteral yapping language with a few common words thrown in as they clammer among about. There's thin ones and chubby ones all in a variety of colors. You turn to Meave and ask her about the little critters. Maeve cocks her eyebrow and nods to one of the short lizard folk as they slip on some spilled beer, dropping a plate of fries. It stands there looking stunned and ashamed as another comes over, pats their shoulder and helps them clean up. Maeve chuckles, "@@.maeve;Me Gecklings? Not familiar with their kind? They're clumbsy but sweet and well-meaning. They breed quick and have short life spans so they aren't held in good esteem in a lot of places. I gots a soft spot for 'em. Took in this lot when they got lost on a pilgramage. They help out a bit here or there when it gets busy, in exchange they get all the room and board they could need.@@"<br><br>She gives the cleaning Gecklings a little smile and a wink, they smile back and skitter off back to working the crowd.
<<else>>This dialog is not written yet.<</if>><</nobr>>
<<SetFlag "asked" false>>
----
[[Ask her something else|TalkMaeveStart]]
[[Order a drink|BarDrink]]
[[Order food|BarFood]]
[[Head back |BarMain]] !!Dancing with Siphona
----
<<SetFlag "dancedfirst">>You think for a moment, looking over the petite demon before telling her, that yes, you'll leave the bar with her, but you'd like to dance together first.
Siphona gives you a digruntled sigh and leaps off the bar stool and tottering over to your waist, her large claw outstretched awaiting your hand. She purrs, "@@.siphona;Fine, we can dance first, you dork. I guess I'd like to see you get that blood pumping before we...get, pumping. haah@@"
You reach for her claw to which she grabs you up and tugs you out of your seat. She shoves you off into the crowd filling the bar, an eager swat at your bottom.
The music is picking up, a hot beat playing, driving the crowd into a faster flurry of limbs, sweat and drunken fun. You let yourself ease into it as Siphona works her way in with you, the short thing shoving people out of her way.
You dance together, legs steping together, hearts pumping, you body following the music and throbbing of the crowd. You feel yourself drawn in by the rosey glow of the demon girls eye as she churns and twists, her plump little body sliding around you like a fevered snake. You feel her body hot against yours, a sweat building from the action. Her hair flies, clinging to the pale of her moist skin. She smells of musk and cinnamon. You feel enchanted.
After a few songs you feel yourself losing steam, but still eager to move with the boisterous demon. She gives you an impressed smile and says, "@@.siphona;Guess you can get going when the moods right? Huh babe? That was fun, ready to, try something, a little more...vigorous?@@"
----
[[Continue|SiphonaLeaveBar]] !!Finding Siphona
----
You work your way through the crowd and find Siphona dancing among them with a beer in hand. You watch for a moment as her antenae bobble your way, causing her to bounce up and turn. She spots you and gives you a <<if Flag("siphonahearts")>30>>little wave and a toothy smile. She waves you over as she leaves the crowd.<<elseif Flag("siphonahearts")>23>>a half smile. She leaves the crowd and nods you over.<<else>>an aloof look. She moves her way out of the crowd and nods you over.<</if>>
<<if Flag("siphonahadbeer") is true && Flag("siphonasex") is 1>><<SetFlag "siphonasex" 2>>She nonchalantly leans up against the walls of the bars, coyly flicking one of the decorative ropes that hangs from it. She teases, "@@.siphona;Hey there...I see you're on your feet. Sorry for dumping you off like that. I had work and I wasn't about to bring your passed out ass along. Still, I had fun.@@<br><br>She swirls her beer and adjusts her eyepatch slightly as she gives you a once over. "@@.siphona;So whats up? Want to chat or something? And uh, No offense, but I don't do, like, second dates. Just want to make that clear.@@"<<elseif Flag("siphonahadbeer") is true && Flag("siphonasex") is false>>She nonchalantly leans up against the bar's walls, coyly playing with the tight spots of her leathers. She purrs, "@@.siphona;Ah, you're back. Changed your mind? Want a little private time? I could go for a little...treat.@@"<<set _passage is "SiphonaLeaveBar">><<elseif Flag("siphonahadbeer") is true and Flag("siphonasex") is 2>>She nonchalantly leans up against a support beam inside the bar, swirling her beer as she looks you over.<br><br>"@@.siphona;<<print either("Ah, hey $player.name. What's up.","Hey there, you're back. What's up.","$player.name, welcome back. Need something?","Your back again huh $player.name")>>@@<</if>>
----
<<if _passage is "SiphonaLeaveBar">><<link [[Accept|SiphonaLeaveBar]]>><<SetFlag "invite">><</link>><br>[[Decline|SiphonaMainX]]<br><<else>>[[Continue|SiphonaMain]]<</if>>!!Hanging With Siphona
----
//What would you like to do?//
----
[[Talk to her|SiphonaTalkStart]]
[[Look at her|SiphonaLook]]
[[Give her something|SiphonaGiveStart]]
[[Leave|SiphonaMainX]]
----
[[Continue|BarMain]]
----
[[Talk to her instead|SiphonaTalkStart]]
[[Give her a gift|SiphonaGiveStart]]
[[Leave|SiphonaMainX]] !!You have nothing to give her at this time
----
[[Back|SiphonaMain]]!!Talking with Siphona
----
//What would you like to talk to her about?//
----
<<link [[Ask about life|SiphonaTalk]]>><<SetFlag "asked" "life">><</link>>
<<if Flag("siphonahadsex")>><<link [[Flirt: Ask about the sex you had|SiphonaTalk]]>><<SetFlag "asked" "flirtsex">><</link>><</if>>
[[Look her over|SiphonaLook]]
[[Give her a gift instead|SiphonaGiveStart]]
[[Leave|SiphonaMainX]]!!Talking to Siphona
----
<<if $Flags["asked"] is "baronet">><<else>>This dialog has not been written yet<</if>>
<<SetFlag "asked" false>>
----
[[Ask her something else|SiphonaTalkStart]]
[[Look her over|SiphonaLook]]
[[Give her a gift instead|SiphonaGiveStart]]
[[Leave|SiphonaMainX]]!!A river of milk
----
As you <<print either("wander on through the","explore the","wade through the grasses of the","travel through")>> the meadow, you <<print either("come across","find","stumble upon")>> <<print either("a strange","an odd","an unusual")>> <<print iscolor(colorsynonyms("white"))>> <<print either("stream","riveulet")>> <<print either("running","trickling","flowing")>> through the grass. <<print either("puffy","misty","foggy","drifting")>> <<print either("clouds","plumes")>> of steam rise from the tiny <<print iscolor(colorsynonyms("white"))>> river. It smells <<print either("floral and sweet","milky and warm","floral and warm","milky and sweet","milky and floral")>>
All along the white stream's length <<print either("spring","grow","rise")>> a <<print either("floruishing","happy","lush")>> <<print either("bunch","patch","parade","assortment")>> of silver leaved <<print iscolor(colorsynonyms("yellow"))>> flowers.
//What would you like to do?//<<script>>update(RNG(3,10),1.1)<</script>>
----
➤ [[Ignore it and keep walking|MeadowMain]]
➽ [[Follow the milk to its source|TempleStart]]
➤ [[Drink from stream|MeadowMilkDrink]]
➤ [[Pick Flowers|MeadowPickFlower]]
<<if Flag("hascanteen")>>➤ [[Fill Canteen|MeadowMilkCanteen]]<</if>>!!Drinking from the river
----
You come to the white streams edge and kneel down, pushing your way through the tall flowers and grasses. You put your hand into the miky water, feeling its bathwater like warmth against your skin.
You cup your hands and pull it up to your mouth, taking in a sip. It really is milk, but something is strange about it. As you drink you feel an unusual warmth spread through your body. Your tastebuds vibrate with tastes of comfort, sweet grasses and flower petals. You feel a heat spread out over your chest and a vigor in your step as you rise, refreshed.
You can see why the plant life here is so lush.
<<set $player.vitality.current += RNG(8,22); $player.fullness.current += RNG(4,8), $player.calories.current += RNG(56,93)>>
//What would you like to do?//
----
➤ [[Continue on|MeadowMain]]
➤ [[Follow milk to its source|TempleStart]]!!Filling your canteen
----
You take out your canteen and kneel down to the edge of the steamy milk river, pushing aside the tall flowers and grasses. With a twist of its cap, you dunk your canteen into the warm white water and let it fill up. After a few moments you pull it dripping into the light, slightly heftier than before.
<<set _milk to RNG(5,12), $player.canteen.current += _milk>>//Provisions: + _milk oz
//What would you like to do?//
----
➤ [[Continue on|MeadowMain]]
➤ [[Follow milk to its source|TempleStart]]!!Something is happening
----
You feel a heat washover you chest as your nipples tingle. You feel your chest swelling as new veins spread across them, pumping with blood and sensativity. After a moment you feel your chest round out on either side, fresh breast tissue rising like dough, plump and hot. With each pulse of your heart you chest becomes plumper and rounder, forming brand new breasts that crown your chest.
As the steam settles, you are left observing your new bust.
**You now have breasts.**
<<set $player.hasbreasts to true>>
<<run delete $player.statusevents.delete("growbreastsevent")>>
----
<<link "Continue">><<goto $world.passage>><</button>>!!Something is happening
----
Suddenly you feel a strange pressure and a dampness spreading across your chest. You look down and check yourself, finding glistening beads of white forming across your nipples. You can feel your breasts filling with milk as they tingle with growing sensativity.
<b>🍼 You are now Lactating</b><br>
<<set $player.islactating is true>><<SetStatus "lactating" 1 "inf">>
<<run delete $player.statusevents.delete("lactationevent")>>
----
<<button "Continue">><<goto $world.passage>><</button>>!!Something is happening
----
Suddenly you feel the pressure in your breasts relent. The trickle of milk depletes and you feel some relief.
**You are no longer Lactating**
<<set $player.lactation.active is false>><<SetStatus "lactating" 1 "inf" "remove">>
<<run delete $player.statusevents.delete("lactationendevent")>>
----
<<button "Continue">><<goto $world.passage>><</button>>!!Picking Flowers on the Milk River
----
You approach the edge of the milky river, kneeling carfully down and bending the surrounding grasses to give you a better look at the silver and gold flowers growing here. The large flowers have grown lush and tall from the abundance of the white waters flowing around them. Gently you begin to pluck their heads and petals, taking the soft golden floral pieces into your hand. You look over their glimmering forms and their scent of sweetcream before putting them in your pocket.
<<AddItem 8 "milkbloom">>
🌻 Acquired 8 Milkbloom Petals
----
➤ [[Continue on|MeadowMain]]
➤ [[Follow milk to its source|TempleStart]]!!Talking with the stanger
----
You shake your head and tell her you haven't found any of the herbs yet. She sits back on her heels and looks directly at you, throwing a handful of mud and reeds on the ground. In a miffed tone she says, "@@.delphi;Then breath wasted is time wasted. Pink herb, blue flower, bifercated leaves shaped like antlers. purple berries. Find it? Come back to me. Otherwise...@@"
She makes a puffing noise and turns away from you and goes back to muttering and digging through the reeds and vines of the swamp. Just as you're about to leave, her tail stiffens and she turns back to. In a hushed tone says, "@@.delphi;If it cannot be sourced locally. More clandestine methods may be employed yes? Gaetani shipments sometimes carry wognip, processed later into soldier stimulant or negotation compounds, or...uh, anyways. If some goes missing, their record keeping is below par.@@"
She takes a moment to turn a nob on her lantern, letting a fresh plume of blue sparkling smoke snake into the area you share. She scuttles closer to you and whispers, "@@.delphi;Or...more risky. As the name implies, wognip is a popular medicinal plant used by choirs of Sheewogs. Would not part with easily, but, perhaps..//trade// could be acomplished. Route not recommended. Likely ends with accidental drowning from wog mating rituals or hmmm....worse?..hmm hmm@@"
She begins to tap against her mask in a rhythmic pattern and then slinks her way back into the swamp, leaving you to contemplate what to do.
----
➤ [[Continue|SwampMain]] !!Flirting with Fyrfli
----
<<if Flag("flirt") is "age">>You playfully tell her, "@@.player;You know, I'm actually into older women. I think age suits you.@@"<br><br>The frog womans eyes go wide as she puts a hand to her mouth and giggles. She waggles her wrist at you dismissively as a blue blush spreads across her round cheeks.<br><br>She chuckles, "@@.fyrfli;Oh $player.name, you...silly..no tease old wog.@@"<br><br>You insist, "@@.player;Really. You're pretty attractive, 'old wog' or not.@@"<br><br>She puts her hands on her wide hips and shakes her head. She looks you over and hums a little, her thoat pouch glowing blue, before she coos, "@@.fyrfli;You...sweet..@@"<br><br>Flirt successful ~<<elseif Flag("flirt") is "song">>You notice she seems coy mentioning this "song of joining", you decide to tease at it, saying, "@@.player;Would someone like me, be able to join in this song?@@"<br><br>Fyrfli's eyes go wide as she stumbles back and wrings her hands. Her throat pouch pulses blue as her cheeks flush. She stammers, "@@.fyrfli;Oh..it not..it um only...for wog...wog making...um...@@"<br><br>She swallows and looks you over for a moment before purring, "@@.fyrfli;Man-kin, not...ready. $player.name not ready...@@"<br><br>She blushes and plays with her hair akwardly as she averts her eyes.<br><br>Flirt failed?<<set _options to "notready?">><<elseif Flag("flirt") is "notready">>You ask her why you're not ready, to which Fyrfli's eyes dart to you and then away as she clears her throat. She clasps at her amber necklace and hums for a moment before saying in a low purr, "@@.fyrfli;It...um, if not wog...unsafe. If not wog...$player.name must be...cruthaithe...um, 'proven'?@@"<br><br>Something about this all seems embaressing to her. Should you press on?<<set _options to "proven?">><<elseif Flag("flirt") is "proven">>You look over the flustered frog and ask with a devious smile, "@@.player;Proven? What would that involve. Could I become proven?@@"<br><br>Fyrfli puts her finger tips to her mouth and rests her chin in her palms as she makes an odd rumbling noise. She closes her eyes and hums to herself for a moment, her throat pouch glowing a soft blue. Finally in a low purr she says, "@@.fyrfli;yes...it can be...$player.name would...perform...Mo Chór watch...make proven. But...you no...you no ready.@@"<br><br>She burbles bashfully, a blush across her round cheeks. She closes her eyes and fiddles with her jewlery as she says, "@@.fyrfli;we talk something else?@@"<br><br>Flirt successful?<br>//Relationship Update: Fyrfli developed a crush//<<else>>This flirting scene hasn't been written yet.<</if>>
<<SetFlag "flirt" false>>
----
<<if _options is "notready?">>➤ <<link [[Ask her why you're not ready|FyrfliFlirt]]>><<SetFlag "flirt" "notready">><</link>><br><<elseif _options is "proven?">>➤ <<link [[Flirt: Ask her if you can be 'proven'|FyrfliFlirt]]>><<SetFlag "flirt" "proven">><</link>><</if>>➤ [[Talk to her about something else|FyrfliTalkStart]]
➤ [[Look her over|FyrfliLook]]
➤ [[Give her a gift instead|FyrfliGive]]
[[Leave|FyrfliX]]!!Heading below the harbor
----
<<nobr>><<if Flag("founddelphihome")>>You $player.walk your way to the edge of town where the old stair-well hides; turning the corner marked by the little blue lantern. Down in the underpath you carefully follow the metal walkway guided by the beams of light that filter in from the gaps in the boardwalk above. You weave between the support beams and find yourself once again down the under-alley and before Delphi's bulkhead.<<else>>You $player.walk your way to the edge of town where you noticed the old stair-well. Its tucked away at the corner of an abondoned building marked by a little blue lantern hanging from a near by post, just like the one Delphi had been wearing. Carefully you take the stairs and head below the harbor's boardwalk, coming down into a hanging metal catwalk that snakes between the support beams of the harbor. The rocking waves of the ocean are only inches away from the grate you're standing on. The grate's metal is rusted and covered in slick algea, evidence it's frequently submerged during high tide.Grabbing the soggy ropes that line the catwalk you make your way through the support beams, ribbons of light slipping through from the boardwalk above.<br><br>Eventually you make your way to the base of some of the boardwalk's buildings, finding a kind of under alleyway formed from their stoney foundations. At the back of the under-alley you see the blue glow of yet another lantern calling to you. You make your way down the creaking metal path, the air rich with the smell of the sea, eventually coming to a strange metal wall. Thick rivets pock the ramshackle wall and frame its murky porthole windows and large bulkhead door. Above the door hangs a crudle carved wooden sign in the shape of a hissing possum, engraved with the words, "apothocary". This must be the place.<<SetFlag "founddelphihome" true>><</if>> <</nobr>>
<<set _delphi to RNGw(["home","away"],[65,35])>><<if _delphi is "home">><<SetFlag "delphihome" true>>The bulkhead door appears to be slightly ajar; you hear the clinking of glasses and the sound of boiling water within. It would appear someone is home.<<if RNG(0,10) >= 5.5 and Flag("seendelphiroom")>><<set _delphi to "kinkevent">><</if>><<else>>The bulkhead door appears to be locked tight for the moment and a note hangs off the door's wheel lock. It reads, "@@.signage;I am out at the moment collecting new samples and or procuring new trade deals. If you are in need of service, please leave your information and I will try to contact you for an appointment as soon as I am available. If you are a member of the Diz port authority and you don't have a warrent you can fuck off. My materials are of a satisfactory legality and my permits have been noterized by a qualified agent of the state.<br>-Delphi the apothocary@@"<</if>>
You notice a barrel resting near the door that has several small black vials sitting on it. A note lays with them, reading, "@@.signage;Failed batches. Free! consume at own risk!@@"
//What would you like to do?//
----
<<if _delphi is "home">>[[Head inside|DelphiMain]]<br><<elseif _delphi is "kinkevent">>[[Head inside|DelphiAltStart]]<br><</if>>[[Take some of the mystery potions|BelowHarborPotions]]
<<link [[Head back to the boardwalk|HarborMain]]>><<SetFlag "delphihome" false>><</link>>!!Entering Delphi’s shop
----
<<if Flag("seendelphishop")>>You press on the bulkhead door and open it with a low metallic groan. As you enter through the curtain of beads and bells you’re greeted once again with a strong musky scent of drying herbs and spices. Careful to not disturb the various fermentation pots and glass vials that liter the crates and barrels of the room, you make your way to the counter and give its bell a ring. <<set _delphi to RNGw(["normal","eating","sloshy","caught"],[35,20,20,15])>><<if _delphi is "sloshy">>You hear a groaning noise and the clattering of objects in the other room. After a moment Delphi comes stumbling through the plastic curtains looking rather disheveled. Her googles fogged up and her hair messy she stumbles to the counter, one hand rubbing her middle as she moans softly. An ominous gurgling bubbles up from her belly as it appears to round out. She mutters to herself, "@@.delphi;Uhhg...3 milliliters, wrong dose. Witch-Pyre ether incompatible...Hmm...@@"<br><br>She begins to write something on her notepad and without turning away mutters, "@@.delphi;Oh...ughh, hello. $player.name, yes. Are you in need of service? Oooh...@@"<br><br>She crunches up around her middle as her body suddenly bloats up larger, the zipper to her leathers being forced down. Her belly continues to gurgle and swell. She squeaks and says, "@@.delphi;Ugh, fuck. Oh. Yes. Wait. Balm-bud, bismuth, lime-crystal solution. Hmm@@"<br><br>She scrambles about, searching drawers and pulling out various herbs and bottles. She mixes and muddles, them with surprising speed and skill. She then takes the vial of blue liquid over to one of the windows and lowers a strange device covered in lenses over the window focusing the outside light into a strong beam. Suddenly the blue potion begins to bubble and turn pink. With her middle groaning and swelling, Delphi quickly takes the vial and hooks it into a slot in the side of her mask with a click, drinking down the potion.<br><br>Her body begins to rabidly wobble and bubble before suddenly shrinking down as a sparkling cloud of pink mist hisses out of her mask. After a moment the cinnamon scented cloud clears and Delphi appears to be back to normal size. Slowly she wobbles over to the counter, panting. She sweeps back her hair and rubs the fog off her googles and says, "@@.delphi;A minor miscalculation. Not an indication of the quality of my products, I assure you. Ahem, anyways. Are you in need of anything?@@"<<elseif _delphi is "eating">>You hear a muffled squeak from the other room and after a moment Delphi stumbles through the plastic curtain with a cup of instant ramen in her claws. A hinge in her beaked mask is opened and a ribbon of noodles is being slurped up from the cup. She sets down the ramen cup and closes up her mask before awkwardly sliding up to the counter. Still chewing she mutters, "@@.delphi;Ah, $player.name, yes. Welcome back. Are you in need of my services or were you looking to sell any alchemical botanicals you may have come across? Hmm@@"<<elseif _delphi is "caught">>You hear a squeak and some objects hitting the floor. You hear some beeps and the powering down of some equipment as well as the stretching of leather. After a moment Delphi stumbles through the plastic curtains, a little bit of pale sweat slicked flesh showing before she finishes zipping her leathers. She’s out of breath and her masks googles are fogged up. She takes a moment to wipe them as she sweeps her blue hair back. She taps on her mask a couple time and quietly says, "@@.delphi;Oh, um, $player.name, hi, welcome back. Um, we’re you in need of my services or did you perhaps have alchemical botanicals to sell me?@@"<<else>>You hear a scrambling noise from the room behind the plastic curtain. After a moment Delphi stumbles out, her hands wringing as her ears twitch about the room. She slithers up to the counter, her beak mask turned slightly away from you as she pulls her wavy blue hair back. She clucks her tongue, taps her mask and says flatly, "@@.delphi;<<print either("hmm, oh it’s you, welcome back","Hm, oh yes, hello, um, $player.name yes? Welcome to my apothecary.","Oh it’s $player.name yes? I uh, hmm, hello, welcome back.")>> Are you in need of services? Or are you here to sell alchemically relevant botanicals that you may possess?"@@<</if>><<else>><<SetFlag "seendelphishop">>You press on the bulkhead door and open it with a low metallic groan. As you enter through a curtain of beads and bells you step into dimly lit room, awash in a musky herbal scent. The low ceiling is covered in ropes and nets that hang countless bundles of drying herbs and strange bottles that sparkle gently in the low lantern light and the soft glow of outside light filtering through the dirty porthole windows. Tube and pipes snake all over the rooms walls and floors, boiling liquids of various colors flowing through at different paces. The little metal chamber is littered with crates, barrels and junk, stacked from floor to ceiling, all labeled with concerning amount of hazard labels. At the back of the room is a counter full of chemistry equipment and behind the counter is a doorway obscured by thick plastic curtains. The whole wall surrounding the door is covered with little shelving cubicles stuffed full of all manor of potion bottles, pill boxes and more.<br><br>As you approach the counter you realize you hear something from behind the plastic curtains, bottles clinking, a whispering voice and the buzz of some electrical equipment. Suddenly the dark room lights up with a momentary flash, followed by several others. You notice a little silver service bell sitting on the counter in front of you. You wait a moment and then give it a ring.<br><br>You hear a squeak from the other room and something clattering to the floor, followed by a scrambling sound. Suddenly the plastic curtains are tossed aside and Delphi stumbles out, her leathers half closed. For a brief moment you can see the puffy sell of her breasts, slick with sweat, before she finishes zipping them up into her leathers. She’s panting as she approaches the counter, her blue wavy hair damp and clinging to her beaked mask, her little pink rodent ears scanning the room like a bat. She looks you over, through the dark glass of her masks goggles, before flatly saying, "@@.delphi;A customer? Forgot to lock door it seems, hmm. We’re you followed?@@"<br><br>She scampers around the counter and over to the door. She closes it and goes to a panel near the door and presses some buttons. A screen flickers on showing a cameras view of the alley way. She nods and turns it off after a few moments of staring at it stiffly. She taps her mask rhythmically for a couple seconds and then scampers back behind the counter, stares at you for an awkward moment before uttering, "@@.delphi;hmm, human? One from before? Yes. Met in swamp, assisted with Wognip. Yes. Hello. Um...@@"<br><br>Thoughtfully she taps at her mask and fiddles with her ears for a moment, apparently unable to recall your name. So you chime in and remind her to which she snaps to attention and says, "@@.delphi;Ah, yes, $player.name, welcome to my apothecary dispensary. My services are limited right now but I might be able to procure you a remedy from my stockpile. What are you in need of? Vigor, sleep, no, no, something more? Modification, euphoriant? No. Hmm hmm.@@"<br><br>Before you can speak she runs to the side of the counter writing something down on a notepad, muttering to herself. Without looking away she begins to collect bottles and herbs as she speaks to you distractedly, "@@.delphi;Whatever your need, I will also be available to purchase any alchemically relevant botanicals you may be in possession of. Further, should you be willing to donate your time and body for testing of my experimental materials I am also open to pay for such labor. Legally the consequences of such a choice fall to you however. Oh, and, should it be needed, I can remove mutations.@@"<br><br>With that she continues to work on muddling and fixing a new mixture of herbs.<</if>>
//What would you like to do?//
----
[[See menu|DelphiMenu]]
[[Assist her experiments|DelphiAssistStart]]
[[Talk to her|DelphiTalkStart]]
[[Look at her|DelphiLook]]
[[Give item|DelphiGiveStart]]
[[Remove Transformations|DelphiRemoveTFStart]]
<<link [[Leave|DelphiX]]>><<SetFlag "delphihome" false>><</link>>!!Collecting the potions
----
You look at the collection of strange vials of black fluid sitting on the barrel and decide to take a few. You pick one up and examine it. They're small, about the size of your palm, and clearly homemade. The oily shimmering substance within is unidentifiable and a frayed label sticks to the outside of the glass. The label is either in a language or handwriting you can't read. There's no way to know what this stuff could do.
You take a couple and put them in your pockets.
!!!🧪 Acquired 3 Mysterious potions
<<AddItem 3 "mpotion">>
----
<<if Flag("delphihome")>><<link [[Head inside the building|DelphiMain]]>><<SetFlag "delphihome" false>><</link>><br><</if>><<link [[Leave|HarborMain]]>><<SetFlag "delphihome" false>><</link>>!!Drinking the mysterious potion
----
<<print either("You look over the little black vial of swirling potion","You take out the little black vial of potion and swirl it around","Swirling it around, you look over the little black vial of potion")>> and <<print either("thumb its cork off with a pop","twist its lid off with a hiss","pop its cork off","pull off its cork with a solid pop")>>. <<print either("You watch as the oily black fluid inside fizzes and bubbles.","You watch as the black oily fluid bubbles and fizzes.","You watch as the dark oily substance dances about, bubbling and fizzing.")>>
You put the vial to your lips and let the potion slide over your tongue and down your throat, swallowing down the elixir in just a couple gulps. <<nobr>><<set _potion to RNGw(["nothing","nausea","weightloss","weightgain","shrink","grow","visions","lucky","mutagen","abundance","gum","metabolismup","metabolismdown"],[18,8,12,13,10,10,8,5,5,10,7,7,7])>>
<<if _potion is "nausea">>The moment it hits your stomach you feel an over powering sense of unease, a bitter taste on your tongue. Your stomach churns and you're left feeling bubbly and nauseated.<<SetStatus "nausea" 1 60>>
<<elseif _potion is "weightloss">>It tastes spicy and earthy. As it hits your stomach you feel a strange heat spread out through your body. You begin to sweat and burn up. It's unusal heat, an unnatural heat. You watch as steam rises from your skin. Even stranger, you feel like you're getting lighter, like fat is literally melting away.<<set $player.fat.current -= RNG(0.2,1), _timer to RNG(30,120)>><<SetStatus "weightloss" 1 _timer>>
<<elseif _potion is "lucky">>It tastes citrusy, like sunshine. It makes you feel warm and safe as it hits your stomach. It’s odd. You can’t quite explain it, but it makes you feel like your going to be a bit luckier than usual. <<set _timer to RNG(120,300)>><<SetStatus "good luck" 1 _timer>>
<<elseif _potion is "mutagen">>It tastes like cinnamon and plum brandy, hot and sweet. It feels strange, crackling and tingling in your mouth as it goes down. You feel buzzy, distorted and dizzy as pink energy sparkles across your skin. Something inside you is changing. <<set _timer to RNG(120,300)>><<SetStatus "mutagen" 1 _timer>>
<<elseif _potion is "abundance">>The potion seems to thicken in your mouth, coating your mouth throat and stomach with a sweet syrup. You feel gummed up and strange for a moment, but then, the sensation fades. Somehow you feel like your insides are spongey and absorbent.<<set _timer to RNG(120,300), _power to RNG(0.8,2.5)>><<SetStatus "abundance" _power _timer>>
<<elseif _potion is "metabolismup">>The potion seems to seems to become slick and oily, coating your mouth throat and stomach with a strange tingly sensation. You feel your body heating up, sweating as you skin tingles and burns. You're drenched in a moist heat as your heart races, but then, the sensation fades. Somehow you feel like your metabolism has been elevated.<<set $player.metabolism.base += RNG(0.1,0.2))>>
<<elseif _potion is "metabolismdown">>The potion seems to seems to become thick and fatty, coating your mouth throat and stomach with a strange tingly sensation. You feel your body heating up and growing cold at the same time. You feel yourself sweating as you skin tingles and burns with a minty coolness. You're drenched in a moist cold as your heart slows and you become dizzy, but then after a moment, the sensation fades. Somehow you feel like your metabolism has been slowed down.<<set $player.metabolism.base -= RNG(0.1,0.2)>>
<<elseif _potion is "gum">>It taste a bit like bubble-gum as the liquid seems to thicken in your mouth. The potion quickly becomes sticky and gummy in your mouth as it goes down. It suddenly begins to bubble inside you and grow. You feel the gum expanding and changing you.<<set _timer to RNG(120,300), _power to RNG(0.8,2.5)>><<SetStatus "bloated" _power _timer>><<SetStatus "food swelling" _power _timer>><<SetStatus "stomachexpansion" _power _timer>>
<<elseif _potion is "visions">>You spit and sputter as you drink down the awful concoction. It taste, like...what is this taste? It tastes like black-light. It taste like waking up from a deep dream. It taste like something you’ve forgotten.<br><br>You shiver, your body feels wrong. You don’t feel like you’re here. You feel like you can see through the ground, you can see the squirming flesh that makes up this world. You feel eyes turn on you. But where are they? You can hear whispers, tickling inside your brain like little hairs behind your eyes.<br><br>You feel ill. The world spins and your vision begins to full with lights and strange shapes. You see living words and pulsing truths falling all around you like directionless rain. Then just as suddenly as the static began it clears and you’re left feeling dizzy but otherwise unharmed.<<set $player.lucidity.current += RNG(0.2,2)>>
<<elseif _potion is "shrink">>It tastes cold and earthy. It makes your stomach feel strange as it bubbles away inside of you. Suddenly an ache shoots up through your legs and into your back causing you to hunch over. After a moment the sensation grows stronger and stronger, you feel like something is pressing down on you. Then as soon as it began the pressure relents. You stand up straight and realize, you might be slightly shorter than before?<<set $player.height -= RNG(0.2,2)>>
<<elseif _potion is "grow">>it tastes hot and airy. It makes your stomach feel strange as it bubbles away inside of you. Suddenly an ache shoots through your legs and your back, causing you the hunch over. After a moment the sensation grows stronger, it feels like something is pulling on you, stretching out your bones. Then as soon as it began the pressure relents. You stand up straight and realize you might br slightly taller than before? <<set $player.height += RNG(0.2,2)>>
<<elseif _potion is "weightgain">>strangely the it tastes like melted butter and garlic. It feels like it thickens as it lands in your stomach, spreading out. You feel strange, like the potion is moving inside you, bubbling, changing.Suddenly you feel yourself swelling and growing. The potion seems to be making you fatter.<<set _gain to RNG(0.2,3), $player.fat.current += _gain, $stats.gain += _gain, _timer to RNG(30,120)>><<SetStatus "fattening" 1 _timer>>
<<else>>Oddly it doesn't taste like a thing. It almost feels like it evaporates the moment it passes your tongue. You wait a few moments, but nothing seems to happen at all. Seems the potion really was a dud after all.<</if>><</nobr>>
----
⮌ [[Back to Inventory|Inventory]]
⮌ <<link "Back to Game">><<set $world.inmenu is false>><<goto $world.passage>><</link>>
!!Checking Delphi’s Catalog
----
You ask to see what kinds of apothecary creations she has on offer. She nods and shuffled around in the draws below the counter pulling out a thick book and placing it in front of you. It contains a wide variety of medical herbs, pills, potions and oils, each with detailed descriptions.
Delphi chitters her teeth as she wrings her hands. Flatly she says, "@@.delphi;Do to issues with acquiring materials and shipment delays my stock is quite limited at this time. I will make available what I can.@@"
You give the catalog a quick flip through, noticing most of the pages have a little red book mark that says "@@.signage;Out of Stock@@"
You give it a look through anyways
----
@@.signage;
Bitter-Bean Tea: - $5
A brew made from roasted bitter-beans and fresh boiled spring water. A simple concoxion that elevates the spirits.
Vermifuge Syringe: - $10
An anthelmintic medicine that removes mutagens and parasites from the body.
Stomach Expansion Pills: - $12
Boluses made from black-sugar, gum-gal, and gallus toad Enzymes. Temporarily expands stomach capacity and enhances appetite.
Anti-Fat Philter: - $13
A tincture derived from Wyrm’s blood, wither-root and heart-beet juice. Causes rapidly fat burning over a short period of time
Anti-Aletheia caplets: - $14 (Out of Stock)
Caplets made of Daitirisi crystal salts, activated Charcoal and silver-leaf gel. Expunges the of alethia build up and temporarily prevents further corruption build up
Weight-gain jelly: - $15
A drinkable gel derived from Insatia tissue, black-sugar, syrup vine extract and heart-beet juice. Causes rapid fat cell generation over a short period of time
Estrogen Elixir: - $16 (Out of Stock)
An ether of Estrogen derived from milkbloom petals, neutralized Aletheia crystal salts and the Kyupid milk. Elevates bioequivalent Estrogen levels, aids in breast tissue development and physical femeninization
Dreamers Draught: - $23 (Out of Stock)
An elixir derived from Wognip extract, black-sugar and Kyupid oocytes. Psychedelic stimulant. Temporarily boosts lucidity and effectiveness of dream-weaving
@@
//What would you like to do?//
----
<<if $player.spall.current >= 15>><<link [[Buy Weight Gain jelly ($15)|DelphiBuy]]>><<SetFlag "buy" "wgjelly">><</link>><br><</if>><<if $player.spall.current >= 13>> <<link [[Buy Anti-Fat Philter ($13)|DelphiBuy]]>><<SetFlag "buy" "anti-fat">><</link>><br><</if>><<if $player.spall.current >= 12>><<link [[Buy Expansion Pills ($12)|DelphiBuy]]>><<SetFlag "buy" "stomachpills">><</link>><br><</if>><<if $player.spall.current >= 10>><<link [[Buy Vermifuge ($10)|DelphiBuy]]>><<SetFlag "buy" "vermifuge">><</link>><br><</if>><<if $player.spall.current >= 5>> <<link [[Buy Bitter-Bean Tea ($5)|DelphiBuy]]>><<SetFlag "buy" "bitterbeantea">><</link>><br><</if>>[[Assist her experiments|DelphiAssistStart]]
[[Talk to her|DelphiTalkStart]]
[[Look at her|DelphiLook]]
[[Give item|DelphiGiveStart]]
[[Leave|DelphiX]]
!!Assisting Delphi
----
<<nobr>><<if Flag("helpeddelphiexperiment")>>You let Delphi know that you’re willing to help her with another one of her experiments. She freezes up for a moment and tilts her head. She taps at the counter and turns away from you. She mutters, "@@.delphi;Oh. Another. Yes. Well. I appreciate. Your enthusiasm.@@"<br><br>She looks you over and strokes her tail nervously before she continues, "@@.delphi;Once was enough. Thank you. I am, still, analyzing the findings.@@"<br><br>She ducks below her counter muttering as she fumbles around with her drawers. Quietly she says, "@@.delphi;I may have more, testing materials. Another time. Yes.@@"<br><br>
<<else>>You let Delphi know that you’re willing to test her experimental materials, to which she squeaks with surprise and awkwardly says, "@@.delphi;Oh. Yes. Good. Okay, just, um…@@"<br><br>She ducks behind the counter for a moment, riffling through drawers and muttering to herself. She then shakes her head and scurries off behind the plastic curtains. After a moment she realized you hadn’t followed her, so she slinks back out and hesitantly motions for you to follow her. <br><br>
You make your way around the counter and lift the plastic curtains aside, peering into the dark room beyond it. Delphi hits a switch and lights illuminate a short stair case leading into the next room. You take the couple steps down and follow the possum girl into her backroom.<br><br>
Peering around you notice the porthole windows here are submerged underwater, giving the room the feeling of a submarine as murky light jostles across the room through the water outside.<br><br>
<<if Flag("seendelphisroom")>>
This time, her room seems a bit more put together. Her computer desk is neat, her cans of food are organized, her kitchen and bed are clean. The room is still covered in bubbling chemistry sets and hydroponic planters scattered about.
<br><br>There’s still a large plastic mat in the center of the room and a number of cameras. Delphi rummages around her computer desk and pulls out a data-pad of some kind and hands it to you. She wrings her claws as her tail coils around her ankles. She mutters, "@@.delphi;Consent forum. My experiments. Have risks. I will mitigate them, and can reverse most, affects. Most, have passed previous trials. On myself. You are in good hands.@@"<br><br>You scroll through the data-pad and it’s legal jargon while Delphi watches nervously. She chitters her teeth inside her mask before she adds quietly, "@@.delphi;The material I am currently studying, is volatile. A fungiform compound sourced from Insatia alchemists. I have, isolated and controlled some of its properties.@@"<br><br>She taps at her mask as she turns away from you, "@@.delphi;It is likely to cause rapid, unpredictable but temporary increases in cellular mass. Cascading mutations are unlikely in this form, provided the dose is strictly controlled.@@"<br><br>She then awkwardly adjusts the latex of her suit, causing it to creak and stretch. She mutters, "@@.delphi;I have yet to strain out all the risks. And, in particular, it can prove to be a potent, euphoriant and aphrodisiac. Signature touch of Insatia Alchemist no doubt.@@"<br><br>She continues to mutter quietly as she avoids making eye contact with you, "@@.delphi;So, in some terms. We could consider this a sexual interaction. I will be, purchasing your uh, sexual services. 237 dream-spall for this, interaction. If, that is not sufficient. Or, if you would no longer wish to participate in this, uh, experiment. Then you are free to go. Yes.@@"<br><br>She spins on her heels and begins adjusting nobs and materials around her chemistry sets. Her possum ears are bent backward however, listening intently for your response.
<hr>
[[Decline|DelphiDecline]]<br>
[[Accept|DelphiExperimentGo]]<br>
<<else>>
A bright overhead light illuminates a plastic tarp at the center of the room, as well as the shine of the tiled floor and its drainage grates. A camera sits poised, aimed right at the tarp and hooked up to an assortment of computer screens behind a near by desk. Chemistry equipment bubbles away on various shelves and counters. Behind the computer station is a shelved wall packed with disorganized canned goods, snacks and packages of instant ramen suspended above a little messy kitchenette stove warming a kettle. All over the room are very herbs on grow lights and hydroponic systems. <br><br>
In the corner of the room you spy a disheveled bed without a frame. It’s piled with stuffed animals and littered with sex toys of impressive quantity and variety. <br><br>
Delphi looks around her room and then back at you, nervously wringing her hands as her tail coils around her ankles. You hear her chittering her teeth as she thinks for a moment and then flatly says, "@@.delphi;Um. Thank you for your interest in assisting me. I realize my stockpile of testing materials, is…hmm, yes, in need of replenishment. Perhaps we could begin testing at another time. I need to. Better prepare. Yes.@@" <br><br>
She quickly tosses a blanket over her bed hiding her "equipment" before she nods and then scurries out of the room, switching off the light while you’re still inside. You followed her back into the main room and watch as she distractedly begins to gather supplies and rearrange things on the counter. Guess you’ll be volunteering at a later date. <br><br>
//what would you like to do?//
<hr>
[[See menu|DelphiMenu]]<br>
[[Talk to her|DelphiTalkStart]]<br>
[[Look at her|DelphiLook]]<br>
[[Give item|DelphiGiveStart]]<br>
[[Leave|DelphiX]]
<<SetFlag "seendelphisroom">>
<</if>>
<</if>>
<</nobr>>
!!Talking to Delphi
----
//What would you like to talk about?//
----
<<link [[Ask her about herself|DelphiTalk]]>><<SetFlag "asked" "delphi">><</link>>
<<link [[Ask her mask|DelphiTalk]]>><<SetFlag "asked" "mask">><</link>>
<<link [[Ask if what she does is legal|DelphiTalk]]>><<SetFlag "asked" "legality">><</link>>
[[See menu|DelphiMenu]]
[[Assist her experiments|DelphiAssistStart]]
[[Look at her|DelphiLook]]
[[Give item|DelphiGiveStart]]
[[Leave|DelphiX]]!!Looking at Delphi
----
You take a moment to look over the meek apothecary. She subtly recoils at your glance, looking away, tapping her mask nervously. You can hear her rodent teeth chittering inside her mask, almost like she wants to say something.
Delphi is a slender girl of average height, although she holds herself without confidence and hunches a bit giving her an overall smaller appearance. She wears a long black slicker coat that draps over a tighter latex skin suit that clings to her curves and leads down to a long leather skirt that falls cutely around her slender thighs. Even under the tightness of the latex, you can see the slight roundness of her belly and small breasts. She wears high boots and long gloves, all similarly black and shiny. What little of her skin you can see is covered in soft white fur with little patches of pink and black.
She has wavy locks of slick blue hair that draps down one side of her mask as it flows around her pink rodent like ears. Her face is covered in a sturdy beaked mask with round glass goggles. She wears a variety of belts with pouches and pockets full of little glass vials and bundles of herbs. Down her curves and below the end of her coat a scally pink rodent like tail snakes its way out, wrapping around her ankles defensively.
She wrings her claws as she mutters to herself, listing formulas and botanical information you can barely hear. She then goes ridged for a moment and her muttering stops. Barely audibly you hear her say, "@@.delphi;<<print either("Was I not clear in my greeting?","Did I do something wrong. They are staring.","They are observing my figure? Curious.","Taking too long. Why are they staring.","Is there something about me that would cause this observation?","Staring. Attraction? No. Intrigue? Am I a curiosity.","Strange. Observing me? Am I a curiosity?","Observing me? Could they be, attracted? No. Uncertain.","My figure is curious to them? I have done something worth observation? Uncertain.")>>@@"
----
[[See menu|DelphiMenu]]
[[Assist her experiments|DelphiAssistStart]]
[[Talk to her|DelphiTalkStart]]
[[Give her an item|DelphiGiveStart]]
[[Leave|DelphiX]]!!Giving Delphi something
----
//What would you like to give her?//
----
<<nobr>><<if Flag("hasalpfruit")>><<link [[Sell Apl-fruit (§3)|DelphiGive]]>><<SetFlag "giving" "alpfruit">><</link>><br><</if>><<if Flag("hastruffle")>><<link [[Sell Hog-Maker Truffle (§18)|DelphiGive]]>><<SetFlag "giving" "truffle">><</link>><br><</if>><<if Flag("hasbboocyte")>><<link [[Sell Broodbeast Oocyte (§23)|DelphiGive]]>><<SetFlag "giving" "bboocyte">><</link>><br><</if>><<if Flag("haswilderberry")>><<link [[Sell Wilderberry (§20)|DelphiGive]]>><<SetFlag "giving" "wilderberry">><</link>><br><</if>><<if Flag("hasrareherb")>><<link [[Sell Wognip (§14)|DelphiGive]]>><<SetFlag "giving" "rareherb">><</link>><br><</if>>
<<if Flag("hasonion")>><<link [[Sell Empyrean Onion (§1)|DelphiGive]]>><<SetFlag "giving" "onion">><</link>><br><</if>><<if Flag("hasmilkbloom")>><<link [[Sell Milkbloom petals (§2)|DelphiGive]]>><<SetFlag "giving" "milkbloom">><</link>><br><</if>><</nobr>>[[Check menu instead|DelphiMenu]]
[[Assist her experiments|DelphiAssistStart]]
[[Talk to her instead|DelphiTalkStart]]
[[Look at her|DelphiLook]]
[[Leave|DelphiX]]!Leaving Delphi’s shop
----
You say your goodbyes, to which Delphi just gives a small chitter of her teeth as she nods. She returns to her work and slips behind the plastic curtains, leaving you to head out on your way. You step out into the catwalk once more and $player.walk on through till you find yourself back above on the harbor’s boardwalk.
<<SetFlag "delphihome" false>>
----
[[Continue|HarborMain]]!!Talking with Delphi
----
<<nobr>>
<<if Flag("asked") is "delphi">>You ask Delphi to tell you a bit about herself. She tilts her head to the side, looking away from you, tapping her claws on the counter nervously, "@@.delphi;Me? Why? Are you with the court? You an enforcer? Hmm@@"<br><br>She waits, her ears twitching. You chuckle and shake your head. She makes a chittering noise with her teeth and then begins to speak quickly as she aimlessly organizes bottles on the counter. "@@.delphi;hmm...Well, I’m Dr. Delphi Kaz, I’m a possum liminal, grew up as an urchin on the streets of Continumm’s Theria district. I’ve always had a way with botanical, initially for survival, but, impressed the right people and found myself in the upper echelons of a big Alchemical Academy. But Continumm and the judgment of the Mags stifled my work. Further, the presence of so much Daitirisi crystal made it difficult to grow or source Aletheia rich components which was core to my research. I tried anyways. But my work was deemed too dangerous by the Courts.@@"<br><br>Barely taking a breath between sentences she continues to ramble as she paces back and forth behind the counter, rearranging bottles, checking the dried herbs. She continues, "@@.delphi;Knowing our shared displeasure with Continumm, Dr. Evelyn Valencourt, a brilliant alchemist, sequestered me away to her research vessel where I learned under her tutelage and had access to restricted materials. Did you know the rhizome of wyrmroot when treated with alethic ethers can generate a restorative enzyme? We were able to make a wound stitching glue that greatly reduced recovery time from surgery.@@"<br><br>She begins to mutter about various plants and their properties and the things she’s created. Eventually she stops pacing and catches herself, before continuing, "@@.delphi;Oh. Well. Anyways. My research eventually lead me here, to the Empyrean Midden. These lands are the farthest from Continumm’s reach, and naturally rich in Alethia and an incredible amount of biodiversity. It’s the perfect place to set root and create the most exciting elixirs.@@"<br><br>You hear her chittering her teeth again as she taps at her mask. She seems enthused.
<<elseif Flag("asked") is "legality">>You look around at her collection of potions and crates covered in warning labels and ask her if what she does is legal.<br><br>She wrings her hands and looks out the window as she quietly says, "@@.delphi;It is legal, under some interpretations of the regulations. Due to the nature of my work however I prefer to keep things, clandestine.@@"<<set _options to "work">>
<<elseif _options is "work">>You ask, "@@.player;What //is// the nature of your work?@@"<br><br>She adjusts her mask slightly and flatly says, "@@.delphi;Proprietary.@@"
<<elseif Flag("asked") is "mask">>You watch as she adjusts her beaked mask, fiddling with the position of the googles, and ask, "@@.player;So. What’s with the mask?@@"<br><br>She stops moving for a moment, seemingly frozen, before returning to fiddle with the mask. She flatly says, "@@.delphi;It is a protective ordinance that helps prevent unintentional Aletheia exposure.@@"<br><br>She pauses again, and then hesitantly turns toward you, the glass eyes of her mask briefly meeting you before she turns away again, "@@.delphi;It also aids in my ability to be verbal as it helps to filter excess stimulus.@@"<br><br>She clears her throat and begins to toy with some herbs on the counter, pruning off undesirable pieces.<<else>>This dialog has not be written yet.<</if>>
<<SetFlag "asked" false>><</nobr>>
<hr>
<<if _options is "work">><<link [[Ask about the nature of her work|DelphiTalk]]>><<SetFlag "asked" "work">><</link>><br><</if>>[[Ask her something else|DelphiTalkStart]]<br>
[[See menu|DelphiMenu]]<br>
[[Assist her experiments|DelphiAssistStart]]<br>
[[Look at her|DelphiLook]]<br>
[[Give item|DelphiGiveStart]]<br>
[[Leave|DelphiX]]
<</nobr>>!!Giving to Delphi
----
<<nobr>>
<<if Flag("giving") is "rareherb">>You take out the pouch of dried herbs and hand it over to Delphi. She eagerly snatches up the pouch and holds it up to her mask, twisting a knob on the mask to let in air. She takes a big wiff and then pours out the bag into her claws, looking over the pink herb. Her teeth chitter as she mutters, "@@.delphi;Ah yes, Wognip. Well preserved, still chemically active. excellent. Wognip is a necessary catalyst for a wide variety of alchemical applications. I need as much as you can find.@@"<br><br>She reaches under the counter and pulls out a little lock box that jingles as she hefts it up. She opens it and pulls out a number of shining fragments before handing them to you.<br><br>Cheerily she says, "@@.delphi;Here! Compensation for delivering these botanicals to me.@@"<br><br><h3>💎 Acquired 14 spall!</h3><<set $player.spall.current+=14>><<RemoveItem 1 "rareherb">>
<<elseif Flag("giving") is "wilderberry">>You pull out of the round dark berry and hand it over to Delphi. She chitters her teeth excitedly as she rolls it in her gloved palm. She says, "@@.delphi;Wow, Wilderberry? This is a rare find you know? hmm@@"<br><br>She tilts her head and holds the berry up to the light, showing the swirling juices within. "@@.delphi;Also known as the Fountain Fruit. Bioengineered by Insatia Fleshcrafters. Complex alchemical properties, difficult to decode however. Yes. Would not recommend consumption unsupervised. hmm.@@"<br><br>She nods and puts the berry into a jar and then fusses about going through drawers. She eventually pulls out a small bag of shining dream spall and hands it to you. She nods and cheerily says, "@@.delphi;yes, very helpful find. This should be sufficient compensation for your efforts. Yes?@@"<br><br><h3>💎 Acquired 20 Spall!</h3><<set $player.spall.current += 20>><<RemoveItem 1 "wilderberry">>
<<elseif Flag("giving") is "bboocyte">>You pull out the large gooey egg and carefully hand it over to delphi. She scoops it into her gloved hands and holds it up to the light. She tilts her head and excitedly chitters her teeth. "@@.delphi;Fascinating. The Oocyte of a broodbeast? A Desire-demon egg? How did you come by this? Actually it doesn’t matter.@@"<br><br>She shakes her head and then pulls out a syringe from below the desk. She carefully punctures the egg and uses the needle to suck out the little black core. She then places the remaining goo in a jar and stores them both away in a little refrigerated container on the shelf behind her. She nods and looks back from over her shoulder, "@@.delphi;Materials derived from Insatia are very potent in their alchemical properties. Legality is, murky, so let’s keep this exchange between us yes? Here as compensation for this excellent find, some dream spall.@@"<br><br>She opens a small box on the shelf and pulls out a number of shining gems. She rolls them in her glove, letting them clink and tinkle, before handing them over to you.<br><br><h3>💎 Acquired 23 Spall!</h3><<set $player.spall.current += 23>><<RemoveItem 1 "bboocyte">>
<<elseif Flag("giving") is "onion">>You pull out the round pink bulb and hand it over to Delphi. She rolls the pungent orb around in her gloved claws making an amused hum. She cocks her head at you and says, "@@.delphi;An Empyrean Onion? Flavorful bulb of a perennial flowering plant that thrives in the marshlands of the midden. Excellent at taking the polluted waters and safely enriching its felsh with iron and vitamins. Not, particularly useful for my potions...no volatile phytochemicals...hmm, but delicious.@@"<br><br>She nods and spins on her heel, bumping bottles with her tail as she rummages through her drawers and pulls out a few glittering pieces of currency. She hands them to you and clicks her teeth before saying, "@@.delphi;Compensation. Yes. Thank you.@@"<br><br><h3>💎 Acquired 1 Spall!</h3><<set $player.spall.current += 1>><<RemoveItem 1 "onion">>
<<elseif Flag("giving") is "alpfruit">>You take out the plump speckled alp fruit and hand it over to Delphi. Her ears wiggle as she squeezes the fruit's flesh gently and hums to herself. She muses, "@@.delphi;Hmm, Alp fruit yes? A common component of Nepharsi cooking, commonly grown and tended to by Alps along migration paths. Hence their namesake. Yes. Delectable flexible flavor and rich phytochemical compounds. Safe for most Neph to consume, probably not good for your species. Aletheic mutagens are present.@@"<br><br>She nods and places the fruit into a little refrigeration unit she has behind her and then returns to the counter with a couple shining pieces of currency. She lays them out before you and continues, "@@.delphi;Useful for my research, could look into reversing Nepharsi transformations perhaps. Here. Some compensation for bringing this to me.@@"<br><br><h3>💎 Acquired 3 Spall!</h3><<set $player.spall.current += 3>><<RemoveItem 1 "alpfruit">>
<<elseif Flag("giving") is "truffle">>You pull out the savory smelling truffle and hand it over to Delphi. She looks it over, proding it with a small metal tool as she weighs it on a little counter scale. She nods and chitters her teeth as she muses, "@@.delphi;Ah, a Hog-maker truffle? Richly nutritional fungus teeming with porcine mutagens, because of this it is concidered prized in some markets, particualy among Hog-Liminals and certain forms of sex-work. hmm, I digress.@@"<br><br>She wraps the truffle up in some cloth and stores it away in a drawer before returning with a small bag of clinking dream spall. She pours the shining objects out over the counter, counting some out and handing them to you. She chitters and her ears wiggle as she says, "@@.delphi;Thank you for the sample. It has properties I'd love to study. Here is some compensation for your efforts@@"<br><br><h3>💎 Acquired 18 Spall!</h3><<set $player.spall.current += 18>><<RemoveItem 1 "truffle">>
<<elseif Flag("giving") is "milkbloom">>You pull out one of the velvety soft golden petals from the milkbloom flower and hand it over to Delphi. She touches it gently and rolls it around in her palm, making an amused hum in her throat. She pockets it and then rumages around below the desk, pulling out a shiny piece of spall and hands it to you. <br><br>In an amused tone, she says, "@@.delphi;A good find! Milkbloom petals, a silver root cultivar grown on substrate saturated with milk. Rich in bioequivelant estrogen and galactagogic compounds. Useful. Thank you.@@"<br><br><h3>💎 Acquired 2 spall!</h3><<set $player.spall.current+=2>><<RemoveItem 1 "milkbloom">><<else>>You realize Delphi probably isn't interested in this item. It might be better suited for someone else.<</if>><</nobr>>
<<SetFlag "giving" false>>
----
[[See menu|DelphiMenu]]
[[Assist her experiments|DelphiAssistStart]]
[[Talk to her|DelphiTalkStart]]
[[Look at her|DelphiLook]]
[[Give another item|DelphiGiveStart]]
[[Leave|DelphiX]]!!Purchasing items from Delphi
----
You tap on your selection in the catalog and hand over some spall. Delphi nods and chitters.
<<nobr>>
<<if Flag("buy") is "wgjelly">>"@@.delphi;hmm, weight gain. Yes. Hmm@@"<br><br>She looks over your body for a moment, tapping her mask before she ducks under the counter and riffles through the various drawers. Eventually she pulls up a small glass jar full of a purple-pink goo. She sets it down, sliding it towards you gently as she collects the money. <br><br>She nods and says, "@@.delphi;hmm, hm. Thank you. Enjoy, in moderation, effect amplifies in excess. Can be addictive. Yes.@@"<<set $player.spall.current -= 15>><<AddItem 1 "wgjelly">><br><br><h3>🍯 Acquired 1 Weight-Gain Jelly</h3>
<<elseif Flag("buy") is "anti-fat">>"@@.delphi;Weight loss? Yes. Hmm.@@"<br><br>She looks you over for a moment, tapping on her mask, before nodding and spinning around. She riffles through the shelves behind her and fetches a little vial of bright red fluid. She places it on the counter and gently slides it to you as collects the money. She nods and says, "@@.delphi;Yes. Thank you. Enjoy. Be cautious in use. Effects can be, potent. Excess sweating and thirst likely side effect. Stay hydrated. Hmm mm.@@"<<AddItem 1 "antifatphilter">><<set $player.spall.current -=13>><br><br><h3>🧪Acquired 1 Anti-Fat Philter</h3>>
<<elseif Flag("buy") is "bitterbeantea">>"@@.delphi;Bitter-bean? hmm, yes.@@"<br><br>She turns to to her shelves and pulls a pot of gently simmering black liquid off of a burner and pours it out into a small ceramic mug. It smells roasty, herbal, like a grassier version of coffee. She hands you the steaming cup and takes your money, tapping her fingers around the counter in a little pattern. She mutters, "@@.delphi;Yes. Thank you. It's the simplest of my products, just hot herbal water. Made every where. Domestic. But my equipment is clean. Effecient. Thus, a better brew, most likely. hmm, hmm.@@"<<AddItem 1 "bitterbeantea">><<set $player.spall.current -=5>><br><br><h3>☕ Acquired 1 Bitter-Bean Tea</h3>
<<elseif Flag("buy") is "stomachpills">>"@@.delphi;Stomach capacity expansion? Hmm, yes. I have bouluses for this purpose...non-toxic...usually@@"<br><br>She trails off quietly as she mutters and shuffles through the drawers of her counter, pulling out a bottle with a couple black little balls in it. She rattles the bottle, holding it up to the light before rising and placing it on the counter. She takes your spall, counting it quietly to herself before chittering her teeth and breifly muttering, "@@.delphi;Um, thank you. Enjoy, with caution.@@"<br><br><h3>💊 Acquired 3 stomach expansion pills</h3><<AddItem 3 "stomachpills">><<set $player.spall.current -=12>>
<<elseif Flag("buy") is "vermifuge">>"@@.delphi;Vermifuge? Are you in need of relief from parasites? That is unfortunate. Or is this for someone else? Actually, that is irrelevant.@@"<br><br>She nods and spins on her heel and pulls down a sealed metal tin from her shelves. She opens it with a hiss, pulling out a fresh vial of medicine and a sealed syringe. She hands it over to you gentle and takes your spall, rolling the glowing orbs into a drawer below the counter. <br><br>She mutters quietly half to herself, "@@.delphi; Thank you. The anthelmintic in there should take care of most infections. Outside of particularlly bonded kyupid or mutagenic infusions..hmm...@@"<<AddItem 1 "vermifuge">><<set $player.spall.current -=10>><br><br><h3>💉 Acquired 1 Vermifuge Syringe</h3>
<</if>>
<</nobr>>
<<SetFlag "buy" false>>
----
[[Buy something else|DelphiMenu]]
[[Assist her experiments|DelphiAssistStart]]
[[Talk to her|DelphiTalkStart]]
[[Look at her|DelphiLook]]
[[Give item|DelphiGiveStart]]
[[Leave|DelphiX]]!!Somethings up in Delphi’s Shop
----
You press in on the old metal door with a creak and head into Delphi’s shop. As you enter you notice the place to be somewhat messier than before. Half cooked herbs and misplaced potion bottle are laying all over, mixed in with crumpled balls of paper and scribbled out notes. Seems like Delphi was working hard on something.
<<set _delphi to RNGw(["juice","eggs","milk"],[35,30,35])>>
As you approach the counter you notice <<if _delphi is "juice">>the floor is soaked in a wine colored goo. The air smells strongly of fruit, it makes you feel strange, dreamy, hungry, lusty even. You feel drawn in by it.<<elseif _delphi is "milk">>the floor is soaked in a white creamy fluid that’s spreading out all over. There’s several jars and bottles full of the stuff. It smells heavily of milk and sweet cream in here.<<elseif _delphi is "eggs">>the floor is covered in an organic slime and thick clusters of gooey orbs, they look like frog eggs. Piles of them cling to everything in wet sticky patches. A strong sweet musk hangs in the air. It makes you feel strange, dreamy, excited even. <<else>>An error has occured, Var : _delphi<</if>>You notice a strange noise coming from behind the plastic curtain. You can hear the stretching of leather, creaks and the deep sloshing gurgle of something organic and fluid. You can hear muffled squeaks and moans, it sounds like Delphi.
//What would you like to do?//
----
[[Leave|HarborMain]]
<<link [[Investigate|DelphiTroubleStart]]>><<SetFlag "delphikink" _delphi>><</link>>
!!Investigating Delphi’s predicament
----
You slip behind the plastic curtain and make your way down the short stairs into Delphi’s back room, <<if Flag("delphikink") is "juice">>careful not to slip on any of the purple goop.<<elseif Flag("delphikink") is "milk">>careful not to slip on the milk slicked steps.<<elseif Flag("delphikink") is "eggs">>careful not to slip on any of the goopy clusters of eggs on your way down.<</if>>
<<if Flag("delphikink") is "juice">>As you make your way into the room you find the source of the gurgling and moaning. Before you sits a wobbling orb of black rubber rotundness. At first it looked like some sort of massive water balloon but you quickly realize the quivering blob is actually Delphi’s stomach and swollen body stuffed impossibly tightly into her struggling skin suit. Shes sitting up, laying against her bloated belly like a large pillow, her arms, plump like sausages, draped over her massive middle limply. She’s panting and her head lays languidly against her ballooned breasts.<br><br>You hear a loud gurgle and suddenly her whole body begins to wobble and swell for a moment more, her skin suit creaking even tighter. You notice several empty potion vials littering the floor around her helpless feet. She looks like she’s gained at least 200 lbs since you last saw her, the little rodent girl completely swallowed up in a billowing layer of latex swaddled fat. Her masked face turns to you as she lets out an embarrassed squeak.<br><br>In a jittery tone she stutters, "@@.delphi;Oh, I, oh no, door was unlocked. Oh no. Urhgh...huff...this is. Compromising. Huff@@"<br><br>You watch as she struggles to reach over herself, her chubby legs kicking at the empty vials around her. She huffs helplessly in her mask as she wobbles and tries in vain to cover herself from your view? She squeaks again, as her body gurgles and swell a tiny bit bigger once more, "@@.delphi;Experimental potion...derived from fountain fruit..the wilderberry. Something wrong. Miscalculated catalytic agent? Huff...wasn't prepared for complexity of Insatia bioengineering...Certainly misjudged potential for pleasure induction, mass growth acceleration and addictive impulse. Body still wants more. Quivers. Lustful. Need antiserum quick...huff@@"<br><br>She attempts to direct you to the desk near her that has several potions still on it. She huffs and rubs at her swelling belly, "@@.delphi;Give me...Antiserum...light blue...or...yes...huff. No. No. Huff. No more. Ohhh...dark blue...please. More...no no would burst clothes. Embarrassing enough already..huff...ohhhh@@"<br><br>She curls up and grabs at her middle as huge gurgles wobbles through her sloshy body. You look to the table and the multitude of potions. Which should you give her?<<elseif Flag("delphikink") is "milk">>As you make your way into the room you find the source of the gurgling and moaning. Strapped up to some kind of machine you find Delphi suspended from the ceiling. From her arched body hangs four turgid masses, spilling out of her unzipped skin-suit. You realize the pink blobs are massively engorged breasts, they hang with immense weight, hooked up to pumping machines that rapidly drain them of milk. You watch as bottles fill and spill across the tiled floor, swirling down the drain at the center. The moaning girl turns her masked face and squeaks when she sees you, struggling in her bonds as her massive breasts slosh about.<br><br>In a stuttering tone she mewls, "@@.delphi;Oh no! oh..oh..$player.name..I'm sorry, this is quite..compromising...um...added an experimental catalsyt to a mixture of milkbloom and nurse thistle...the results were...excessive...I'm um...attempting to remove the excess milk, but it doesn't seem to be slowing...my body, it's sensitive...I am, uh, thought i was alone...@@"<br><br>You notice the bulge between her legs and the buzzing sound of something other than the milk machine. Seems this particularly incident might not have been entierly unintentional.<br><br>She clears her throat and motions with her mask's beak towards the potions on the nearby counter and speaks, "@@.delphi;If you would hand me the antiserum there and uh, leave me to, um finish...I could assist you in the shop when you next return. unless you...um...no..um@@"<br><br>Her ears twitch and her tail snakes around her leg coyly, "@@.delphi;If..uh..if this is your thing...you're welcome to..um, assist...@@". She stretches, wobbling the mass of her milk swollen breasts as she coyly looks away from you.<br><br>//What would you like to do?//<<elseif Flag("delphikink") is "eggs">>As you make your way into the egg littered room you spot delphi at its center struggling and panting, her black skinsuit unpeeled from her middle and privates. She pulls at it, stretching the latex open wider to make room from what seems to be a very pregnant middle. She's rubs at the turgid mass as it gurgles and swells in her grip, her other hand neslted between her thighs, her fingers framing her small pink cock. Between her thighs is a fresh pile of goopey eggs, seemingly sourced from her corrupted body. Her moaning stops for a moment as she looks up and notices you in the doorway. She squeaks and vainly attempts to pull the sides of her skin suit over her body, to no avail. She covers her privates with her tail and coyly crosses her limb around her swollen body.<br><br>Her words fall out in a jumble as she squeaks, "@@.delphi;Oh $player.name no..no..sorry! The door was open? I uh...I'm...um..was, um, experimenting with sterilized broodbeast ooctyes...eggs...uh, one may not have been properly neutralized because...well...@@"<br><br>She moans as her belly suddenly lurches forward, rounding out more than before.<br><br>"@@.delphi;There's been a reaction, my body...its uh, relentlessly...aroused...generating eggs ad nauseam...@@"<br><br>She rolls to her side, panting, as her belly spreads out. She grabs at her mask, attempting to stiffle a moan as her rear lifts into the air, her hips bucking slighlty.<br><br>She mutters, "@@.delphi;Fuck...this is..embaressing..Can you, um, please hand me the antiserum there on the table and let me, um, finish up here. If you'll retun later I can help you in the shop as usual. I just...um..need a oohhh...um, moment.@@"<br><br>She writhes under the effect of her experiment as her body gurgles and swell with eggs. You look over at the table and the bright blue potion sitting within reach and then back to the writhing egg swollen girl. She makes a frustrated squeak and says, "@@.delphi;please..before the next..uh, before the next batch of eggs needs to be...birthed...ooohhgh...unless...youre um...no...no...um..are you, do you... I mean..you can..if...@@"<br><br>//What would you like to do?//<</if>>
----
<<if Flag("delphikink") is "juice">>[[Give her the light blue potion|DelphiAntiserum]]<br>[[Give her the dark blue potion|DelphiBellyPlay]]<<if $world.cw is true>>~~⚠️ CW:Leads to WG~~<</if>><<elseif Flag("delphikink") is "milk">>[[Give her the antiserum|DelphiAntiserum]]<br>[["assist" her|DelphiMilkPlay]]<<if $world.cw is true>>~~⚠️ CW:Leads to lacation play~~<</if>><<elseif Flag("delphikink") is "eggs">>[[Give her the antiserum|DelphiAntiserum]]<br>[["assist" her|DelphiEggPlay]]<<if $world.cw is true>>~~⚠️ CW:Leads to egg laying~~<</if>><</if>>!!Handing over the Antiserum
----
<<if Flag("delphikink") is "juice">><<SetFlag "delphijuiced">>You grab the vial of light blue potion and bring it to the squeaking blob of a girl. She strains and takes the potion from with a breathless huff. She tilts her mask to the side and pushes the vial into a slot with a click. The mask hisses and the potion swirls down into Delphi's body as she gulps it up.<br><br>Suddenly she moans as an agressive groan rumbles through her swollen body. She wobbles about and squeaks desperatly as her flesh shrinks and grows and jiggles. Her body suddenly tightens up, her skin-suit creaks to its limits before suddenly unszipping itself. A cloud of sparkling blue smoke pours out of her suit as she rapidly deflates down to her usual size. She's left a panting wreck clinging to the shreds of her torn skin-suit.<br><br>She sits up, squeezing her pale plump flesh testingly with one hand as she mutters to herself, "@@.delphi;...hmm, residual mass changes...will need to...remedy later.@@"<br><br>She clears her throat and coils her tail around herself abashedly, she squeaks, "@@.delphi;...um, thank you..$player.name..If you'd come back later, I'll have the shop ready to go..just um, need to get cleaned up...heh@@"<br><br>You nod and give Delphi her privacy as you make your way back up the stairs and then out of her shop.<<elseif Flag("delphikink") is "milk">><<SetFlag "delphimilked">>You grab the vial of light blue antiserum and bring it over to Delphi, careful not to slip on the spilling milk. She wriggles in her restraints and slips an arm free from the loops holding her, causing her to slosh to one side. Milk splashes about as she moans and tries to take the vial from you. After a short moment of struggling she's able to take it from your grasp and insert it into a slot on the side of her mask with a click. The little vial begins to bubble as its contents empty into Delphi's mask and subsequently she drinks it down. A shiver shoots through her body as the tide of milk begins to slow and her breasts stop swelling.She slips out of her bonds and slumps to the floor, landing on her pile of breast flesh with a moan. She pants and slowly lowers to the ground as her boobs shrink down, she mewls, "@@.delphi;uh..huff...okay...thank you $player.name, if you could, um, leave me to, um, finish up here. I'll reopen the shop shortly...@@"<br><br>You watch as she looks away, embarrassed, scooping up her still swollen breast flesh. You nod and make your way back up the stairs and out of her shop to give her privacy.<<elseif Flag("delphikink") is "eggs">><<SetFlag "Delphiegged">>You grab the vial of light blue antiserum and bring it over to the struggling girl as she rubs at her gurgling middle. She takes the vial from your hands and swiftly puts it into a slot on the side of her mask with a click. The vial empties into her mask and she drinks it down. Her body lurches and she squirms as the gurgling in her stomach grows louder for a moment. Eventually it stops and starts to even shrink down a bit, a strange mashing, churning noise coming from the poor girls body. She pants and moans as the potion takes effect. She She looks away from you in embaressment and says, "@@.delphi;Ugh...um...thank you...it'll..take a few moments to clear from my system, if you could, come back at a later time, ill have the shop back up and ready for you...I um...need time to clean up.@@"<br><br>She burbles and groans as her middle shrinks down, her skin and fur soaked in sweat.<br><br>You watch as she begins to haplessly scoop the mass of goo and eggs into empty jars, her heavy breathing muffled in her mask. You make your way back up the stairs and out of Delphi's shop to give her time to recover.<</if>>
<<SetFlag "delphikink" false>>
----
[[Continue|HarborMain]]
!!Playing with Delphi
----
You watch the as the swollen girl squirms needily as you pick up the dark blue potion. She mewls, "@@.delphi;No no...the light blue potion not...oh@@"
Her body groans and gurgles loudly causing her to squeak with need, "@@.delphi;Fuck...okay, give it to me, quick.@@"
You oblige her demands, hearing a lacing of lust in her voice, and hand over the small vial. She scrambles over her bulk in an attempt to grab it up, fumbling it in her swollen fingers. She jams the vial into a slot on the side of her mask with a click. You watch as the potion drains and Delphi gulps it down.
Suddenly you here a loud gurgle roll through Delphi’s body as she squeaks and moans. She desperately rubs at her jiggling flesh as her skinsuit groans. She’s swelling up faster than before, her fat spreading out taking up every inch left inside her suit. Her breathes and moans grow short as she’s compressed. She squeaks, "@@.delphi;oh! Fuck. Oh, so tight...it feels so good...I’m going to...@@"
She rocks her hips with lust as her belly rises, inching towards you, sloshing about and creaking like a filling water balloon. Her skinsuit reaches its limit and suddenly tears down its middle, causes a flood of pale flesh to pour out into the room. Delphi squeals with pleasure and embarrassment as she spreads out like rising dough. She falls onto her back, her pile of breasts and belly folds sloshing and gurgling as she shivers with delight under her swelling flesh.
She pants desperately as she struggles to move her fattening arms. She’s grabbing and rubbing whatever fatty bit of herself she can reach. She mewls, "@@.delphi;Gods...my body, it’s so sensitive. The feeling of my stretched skin, the movement of my fat. I’m. I’m. Ohhh. I need to be touched.@@"
She moans and desperately wobbles, trying to get you to come closer to her but she’s getting too heavy to move.
//What would you like to do to her?//
----
<<link [[Gently rub her|DelphiBellyPlay2]]>><<SetFlag "delphibelly" "gentle">><</link>>
<<link [[Grab her fat|DelphiBellyPlay2]]>><<SetFlag "delphibelly" "hard">><</link>>!!Delphi's Milky Situation
----
You approach the struggling girl, watching as her tender breast flesh churns and gushes with an impossible amount of milk. You see her squirming against the buldge in her pants and the buzzing of her vibrator, the latex of her suit stretching around the swell of her small cock.
You listen to Delphi muffling her moans as she looks away from you, she mutters quietly, "@@.delphi;You, can...touch...if you want...@@"
She wriggles in her bonds, trying to suppress the rocking of her hips and the desperate need flowing through her and her engorged breasts. The white of her fur showing between the black of her skin suit is streaked with sweat and the pale pink of her engorged boobs glistens, inviting you to play with them. The creaking of her latext stretching between her loins reminds you of another avenue as well, seeing her little shaft stiff and thobbing within. Either way this milky being is at your mercy.
//What would you like to do?//
----
[[Play with her cock|DelphiMilkCock]]
<<link [[Play with her breasts|DelphiMilkBreasts]]>><<SetFlag "delphibreasts" "play">><</link>>
<<if $player.hascock>><<link [[Fuck her Breasts|DelphiMilkBreasts]]>><<SetFlag "delphibreasts" "fuck">><</link>><</if>>!!Playing with an egg-filled Delphi
----
You approach the squirming girl as she tries to conceal her bloated form. You notice bellow the curve of her egg swollen belly her cock twitching with excitement, she's clearly enjoying this perdicament. She looks away, embarrassed, the glass-eyes of her mask fogging up with the heat rushing to her cheeks. She rolls over, her expanded belly throbbing as she rubs it, she murmurs, "@@.delphi;You're...just going to, stand there?@@"
Her belly gurgles and suddenly grows tighter, wobbling as the eggs within swell. She clutches her belly gently as her other hand goes to her mask, attempting to muffle her pleasured coos.
You look over the sensitive possum at your mercy
//what would you like to do?//
----
[[Rub her belly|DelphiEggBelly]]
[[Tease her cock|DelphiEggJack]]!!A Roving Brood-Beast
----
You stop in your tracks as you hear an unearthly noise. Something monstrous, animalistic, but almost like a voice? From behind a fungal caked ruin, creeps out a large beast. The strange oily black thing crawls along on six striped humanoid limbs in a spidery fashion. The creature’s serpentine length is draped in flowing flaps of elaborately colored skin that flutter gracefully as it slinks across the ruinous ground. It appears to be on the hunt, its strange eyeless face low to the ground, the tubular flesh horns on its head rapidly changing color in a scanning fashion. It turns to you and its lipless toothy mouth spreads open releasing a surprised gasp.
Its plump body ungulates excitedly as it spits up a sweet smelling pink mist that spreads out around you. The strange fog makes you feel odd, excited, entranced. Wearing its skin like a flowing coat, the creature sits up and with one of its stripped hands beckons you towards it. The creatures flat humanoid teeth clatter unnervingly as it nods at you.
The monster begins to emit a strange melodic noise, it sounds like it could possibly be a language of some kind. <<if $player.lucidity.current >= 30>>Some how, a part of you can feel what its saying, "@@.signage;Ye of man-kin blood, come closer, Lady Yarrow has a gift for thee. A belly full of my kin to carry and enjoy.@@"<<else>>You have no idea what it’s saying but it clearly wants you to approach it.<</if>>
//What would you like to do?//
----
[[Approach|BroodBeastStart]]
[[Leave|BroodBeastX]]!!Approaching the Beast
----
You make your way closer to the beast. She smiles, her teeth grinding excitedly as you approach. The shiny black beast rears up on her hind limbs and opens her colorful skin coat revealing a lewd fleshy sight. The length of her body is swaddled in rows of plump sagging breasts. Little insectoid like limbs line her sides and play with the piles of breasts teasingly. Further down her length, her belly sags as a great mound of jelly, fat and full. The purple glowing mass of her stomach appears to be some kind of egg sack, filled to the brim with squishy frog like eggs.
She spreads her fat thighs to reveal the swollen mass of fat pubis. The plump peach splits open as a thick blue ovipositor slips out, pulsing as it grows erect. Her belly gurgles as the eggs within shift and prepare for oviposition.
The flesh horns on her head flash bright colors as she hums and grinds her teeth happily. <<if $player.lucidity.current >= 30>>You feel her ethereal voice inside you, "@@.signage;Oocytes, rich and wanting of fresh soil. Mine cherubs. Would thee take them?@@"<</if>>
It seems she wants to lay eggs in you.
//What would you like to do?//
----
[[Decline|BroodBeastX]]
[[Accept|BroodBeastSexStart]]<<if $world.cw is true>>~~⚠️ CW:Leads to egg laying, dreamstate & WG ~~<</if>>!!Leaving the beast
----
You back away slowly and attempt to politely deny the creature as you shake your head. The beast pulls its skin coat around itself and slips back to the ground, making a disappointed hum. <<if $player.lucidity.current >= 30>>You can feel the creatures voice speaking into you, "@@.signage;As thee wish, man-kin. Return to me should thee desire these gifts.@@."<</if>> Its teeth make a grinding noise for a moment before it begins to slink away, returning to searching the ruins.
Seems you’re free to go.
----
[[Continue|RuinsMain]]!!Mating with <<if $player.lucidity.current >= 30>>Lady Yarrow<<else>>the BroodBeast<</if>>
----
You nod and step up to the beast, inviting her to be intimate with you. She smiles and hums, her teeth grinding happily as she slithers closer to you. She reachs out, tilting your face in her hands as her other arms undress you gently. She presses up against you, her breasts in your face, her rolling egg-belly squishing around your waist as her stiffening ovipositor teases between your legs. Her skin is warm, slick and smells of fennel and wine.
With your clothes tossed asside she drapes her skin-coat around you and brings your face to hers, letting you peer into her featurless face and large pearly teeth. She gently pushes you backwards and lets you slide down onto the volcanic earth. She leans over you, her breasts and fat danging down around you. Drool drips from her mouth as she pours pink smoke over you, making you feel hazy and excited. She speaks in her strange noises <<if $player.lucidity.current >= 30>>you can feel them moving through you, "@@.signage;be thee still, mine miasma shall lull thy body and make thee a supple host for mine oocyte.@@"<<else>>and it makes you feel at ease in her arms, loose, comfortable.<</if>>
She rolls you over, pushing you against the earth as she adjusts herself around you. You can feel the heat of her belly on your back and the strange sensation of the eggs churning around. She arches her long body and wedges her swelling ovipositor between her belly and your back. You feel it twitching as it stretches out, growing to its full size. The wet rod rubs between your Cheeks teasingly, a needy heat spreading through as you pressed back against it.
The beast hisses with delight and shivers, her breasts jiggling against the back of your neck. Feels like she's ready to enter you and so are you. <<if $player.hasvagina is true>>Under the effects of her pink smoke you feel your pussy swelling, plump, wet, ready. You arch your back and press against her encouragingly. The beast pulls back, alligning her ovipositor's tip with the soft lips of your vulva.<<else>>Under the effects of her pink smoke you feel your body's need growing. You lift your ass higher, feeling her smaller limbs spreading you open as she jostles and aligns alignes the tip of her ovipositor with your eager hole.<</if>>
----
[[Continue|BroodBeastSex2]]
!!Mating with <<if $player.lucidity.current >= 30>>Lady Yarrow<<else>>the BroodBeast<</if>>
----
The beast leans in and whispers in your ear more of her meoldic musings, <<if $player.lucidity.current >= 30>>"@@.signage;Are thee ready, mine lance is full and wanting. We may begin our coupling. Yes?@@"<br><br>You nod and you feel your body relax and open for her as her ovipositor presses against you.<<else>>you feel her strange words flow into you. Your body relaxes and opens up to her as you feel her ovipositor press against you.<</if>>
<<if $player.hasvagina is true>>Her tip throbs against the slick lips of your blushing pussy, sliding between them with a wiggle of her hips.<<else>>Her tip throbs against your hole, slicking it with her abundant natural lube. Slowly she eases her tip into you.<</if>>You feel your body open wider, throbbing in time with your pulse. You gasp as her ovipositor inches inside, deeper and deeper until you’re completely filled. The organ swells, taking up any extra space it can as the beast begins to gently rock her hips. Slowly she builds rhythm, her limbs grasping at yours and pushing you down against her shaft. <<if $player.hasbreast is true>>Her fingers spread and play with your flesh, groping and tugging on your breasts. She seems to linger for a time, savoring the plump mounds. <<else>>Her fingers spread and play with your flesh, groping and tugging against your hips. She seems to linger for a time, savoring the plump mounds of your bottom.<</if>>
She picks up speed, you can feel her thick shaft bulging inside your belly as she moves. You feel like this should hurt, but your body just feels so lose, so stretchy. It makes you ache with pleasure. <<if $player.hasvagina is true>>Your pussy throbs with need, gushingly wet, wetter than you’re used to. You can feel your pulse in your clit, a soaring heat<<else>>Your ass throbs as it takes her in with surprising ease. You can feel your pulse quickening as a pressure grows in your belly.<</if>>. You feel strange, wrong, clearly under this beasts effects, but you like it.
You feel the beasts belly churning at your back. The swollen sack of eggs gurgles as eggs shift down and load into the monster’s ovipositor.
//Can you take it?//
----
<<link [[Ask her to go gently|BroodBeastSex3]]>><<SetFlag "broodbeast" "gentle">><</link>>
<<link [[Ask her to go harder|BroodBeastSex3]]>><<SetFlag "broodbeast" "hard">><</link>>!!Mating with <<if $player.lucidity.current >= 30>>Lady Yarrow<<else>>the BroodBeast<</if>>
----
<<if Flag("broodbeast") is "hard">>You moan to the creature between panting breathes, "@@.player;Oh fuck. Fill me up. Fuck me harder!@@"<br><br>The beast leans in and makes clicks her teeth in your ear and makes an excited hum. She opens her mouth and spits out another cloud of pink smoke, making you go limp and dizzy in her grasp. She puts her weight down on you as she adjusts, her eggsack squishing around your back. She pushes your head down into the earth and then <<if $player.hair.length > 2>>pulls your head back by your hair, her spidery fingers coiling through your strands.<<else>>and then pulls you up by the back of your neck, her spidery fingers coiling around you.<</if>><br><br>She leans back spearing you on her ovipositor as tendrils slip out from under her skin coat. The tendrils wrap around your limbs and hoist you up into her lap, sending her ovipositor as deep as it can into your pit. With you balanced and helpless in her grasp she begins to thrust into you with growing speed. She bounces you over and over again, her shaft swelling with need. You’re surprised how fast you feel an orgasm building in you. Suddenly you hear her belly churn and gurgle as the eggs begin to shift. Her eggsack shrinks slightly, eggs loading up into her ovipositor. You can feel the bulges moving up the organ, nearing you as the beasts thrusts grow more frantic.<<else>>You ask the creature between panting breathes, "@@.player;Oh...you feel so big. Can you go gently with me?@@"<br><br>She smiles and clicks her teeth as she leans in and gives you a reassuring hum. She rubs at your back with one of hand and then scoops under you with the others. She turns you on your back to face her. She leans over you, egg-sack squishing around you middle as she slows her thrusting and instead turns it into short but more rhythmic pumping. You can feel her deep in your belly, your body squirming in her embrace as she pulses away. You feel yourself getting close even under the gentler pattern of her ovipositors ramming.<br><br>The beast shudders in a way that lets you know she’s close too. Suddenly her thrusts get shorter, faster and tighter. She holds you steady as her belly gurgles and shrinks slightly as eggs begin to travel down her ovipositor. You can feel the organ stretching as the round lump nears your body.<</if>>She lurches back and releases an animalistic howl, pink smoke pouring into the air. She’s about to pump her eggs inside you, and you can feel your own orgasm about to spill out.
//Do you take in the eggs?//
----
[[Pull out|BroodBeastPullOut]]
[[Let her finish in you|BroodBeastFinish]]!!Pulling Out!
----
Here it comes! An orgasm punches through your body like lightning<<if $player.hascock is true>>. Your cock hot and swollen, it erupts, slinging cum as the beast works you<</if>>. You feel the beasts organ stretch to its limit inside you as a gush of fluid rushes up and into your body. The egg is roll up the shaft with speed. <<if Flag("broodbeast") is "hard">> You wriggle and try to get off before it makes it inside you but can’t seem to dislodge yourself from the desperate creatures grasp. You’re too weak and delirious from the orgasm pulsing through your body.<br><br>Just before it’s too late however she seems to notice your struggling and with a swift grunt she pulls you up into the air with a pop. Goo and eggs rocket out of the beasts organ, splattering across your bottom and thighs, spilling out and muddying the ashy ground. She moans desperately as several more spurts of eggs sling onto you and the ground before finally exhausted she lowers you to the floor. You are both left panting and shivering with pleasure. <<else>>You wriggle and push against her belly and breasts, slipping against her spongey flesh. You’re too caught up in your orgasm to tell her to pull out. <br><br>Just before it’s too late however she seems to notice your struggling and with a swift grunt she pulls back with a wet pop. Goo and eggs rocket out of the beast’s organ, splattering across your belly and thighs, spilling out and muddying the ashy ground. She moans desperately as several more spurts of eggs sling onto you and the ground before finally exhausted, she slinks to the floor. You are both left panting and shivering with pleasure. <</if>>
After a few moments, the beast stands once more, draping herself in her skin cloak and clicking her teeth at you. She hums disappointedly but sticks out her tongue at you playfully. <<if $player.lucidity.current >= 30>>You feel her voice echo inside of you, "@@.signage;Thou art a tease. A devilish tease. Thy body felt wondrous, let us couple again soon.@@"<</if>>
With that she turns and slither off back into the ruins, hunched low, on the hunt. You look around you at the mess of goo and eggs clinging to you. You wipe you self clean with some effort and and get dressed. <<if Flag("broodbeast") is "heavy">>You scoop some of the muck up and take some of the eggs for yourself. Perhaps they could be valuable. <br><br><h3>🦠 Acquired 3 Brood-beast Oocytes</h3><<AddItem 3 "bboocyte">> <<else>>You decide to search the muck and pluck on of them eggs to keep. Perhaps it could be of value?<br><br><h3>🦠 Acquired 1 Brood-beast Oocyte</h3><<AddItem 1 "bboocyte">><</if>>
<<SetFlag "broodbeast" false>>
----
[[Continue|RuinsMain]]!!Egg-ruption
----
The beast shivers and slams into you as a torrent of hot wet goo floods into your body. Her ovipositor throbs in your <<if $player.hasvagina is true>>pussy, pumping her load into your awaiting womb in fat rolling spurts.<<else>>ass, pumping her load into your awaiting guts in fat rolling spurts.<</if>>
You can feel the round bulges of the eggs slide into you, popping out and rolling weightily into your belly. It feels strange, elevating and so hot.
<<if Flag("broodbeast") is "hard">>You squirm as the beast arches you back and pushes your head down. She makes you watch as your belly swells. She makes a delighted squeal as her belly behind you shrinking down, dumping egg after egg into you. You can’t hold out under the pressure, you feel an orgasm shooting through you like lightning, spreading out from your pit.<<if $player.hascock is true>>Your burning cock erupts, spilling cum in hot sticky ropes against the underside of your egg swollen belly. <</if>><<else>>You shiver in the beasts embrace, feeling your belly swell as hers shrink, dumping egg after egg into you. You can’t hold out under the pressure, you feel an orgasm shooting through you like lightning, spreading out from your pit. <<if $player.hascock is true>>Your cock twitches and spurts hot ropes of cum against the beast’s underside as her own spurts finally slow.<</if>><</if>> You cum and cum, with each egg filled pulse, orgasm frying your brain. <br><br>With you left as a quivering mess, bloated with goo and eggs, the beast leans in and begins to wrap you up in its skin-coat. She breathes deep and then fills your shared little tent with her pink smoke. She makes a gentle cooing noise as she slides her arms around you. She scoops you up as you become delirious and dizzy, your vision full of stars and your body full of electricity. You black out from it all, mused to sleep by the dreamy cloud of sweet smoke and the undulating pressure in your egg filled middle.
----
[[Continue|BroodBeastCave]]!!Waking up in the depths
----
In your dreamless sleep you feel your body being moved. You feel yourself spinning, your stomach flipping. You feel strange, but tingling with euphoria. You can’t tell if time is passing, but you occasionally wake from your cloudy pleasured state.
In your daze you look around you, finding yourself to be inside some sort of glowing cavern. The caverns walls are lined with pink glowing crystals and webs of thick fleshy blue gunk. You notice squirming figures strung up by the goop: pregnant humanoids of all shapes and sizes, held aloft like drying sausages. All around them attend all manor of broodbeast, some similar to the one you met earlier, some very different. This must be a hive. You notice some of the pregnant captives being doted on seem to be undergoing transformations into beasts themselves.
A strange bubbly feeling in your belly reminds you of your similar predicament. You look down over yourself and the fleshy webbing that holds you to the wall. You see your swollen belly, bulging out from its binds. It seems far larger than before, the surface of it rolling as something within squirms about.
Out of the crowd of beast you spot your own Broodbeast from before<<if $player.lucidity.current >=30>>, Lady Yarrow,<</if>> slinking her way towards you. She slithers up the wall and envelopes you with a happy humming noise. She gently rubs your growing belly and then arches back. You notice her breasts seem fuller than usual and dripping a pink fluid. Little tendrils emerge from her numerous breasts and worm their way towards you. In your lulled state you’re helpless to resist. Her tendrils enter your mouth and begin to pump you full of the pink fluid. It tastes, surprisingly delicious; you suddenly can’t get enough, drinking it down readily. You realize in your dreamy state you’ve been fed like this several times now.
The beast leans in, stroking your hair as it hums and you feed. <<if $player.lucidity.current >= 30>>You can feel her words echoing into you, "@@.signage;Yes. Good. Drink deep cherished one. Our cherubs grow stronger in fed flesh. Delight in this duty.@@"<br><br><</if>> You can feel your belly squirm more vigorously as you drink, each gulp making you and your occupants grow. You just can’t help but want more and more. As you here other captives around you give birth and the beasts celebrating you find yourself excited. You drift off once more, in the foggy pink dreams of your lust addled state.
Waking only for brief moments of pleasure, feeding and delirium.
----
[[Continue|BroodBeastBirth]]
!!Birthing Broodbeast spawn
----
The days blur together in a foggy mess of pleasure as you slowly feel your body growing against its bindings. Your squirming belly feels so ripe and full, it send shivers of ecstasy through you every chance it gets. You’re becoming a slave to these demons’ influences it seems.
Then one day, out of the fog rips lightning through your body. You shoot awake, your body buzzing with orgasmic sensations, you twitch and squirm in your bonds. Your belly squirms and rocks like stormy waters, the demons within ready to emerge.
You realize you have an audience, all around you are broodbeasts humming happily as they watch your swells, ready for birth. Pressure build and builds and you feel it coming. It feels so good. Each squirm, each spike of pain, it weirdly feels so good. You pant and mutter in your pleased delirium, <<if $player.hascock is true>>Your cock swell hard against the squirming underside of your brood swollen belly. You rock your hips, to jostle your belly against your slime slicked cock, feeling the needy mass grow steadily more desperate. Finally, it’s time. You cum hard, blasting cum against your belly as your body spills its alien waters.<<else>>Your body shivers, wanting release as your brood swollen belly send massive waves of depraved pleasure through your root nerves. You can feel it growing steadily more desperate. Finally, it’s time. You cum hard, crying out as your body spills its alien waters.<</if>>
A gush of purple goo floods out between your legs as something thick and strange wriggles its way out of you. Wet plop after wet plop you feel the new borne monsters slither out into the awaiting arms of the cheering broodbeasts around you. One by one they take away the strange jellyfish like larvae and sequester them away to a deeper part of the chamber.
Over and over again your body is wracked by blinding orgasm, until you collapse in your bonds. Doting beasts gently muttering soft words to you, wiping sweat from your blissed out face. All turns back to a foggy pink as you pass out once more
<<SetFlag "broodbeast" false>><<set _gain to RNG(1,5),$player.fat.current += _gain, $stats.gain += _gain>>
----
[[Continue|BroodBeastEnd]]!!Waking
----
Slowly light returns to your dreamless sleep. You wake up to the sweet musky scent of an odd flower bed you find yourself laying in. You look around, groggily getting yourself into a sitting position. You seem to be laying next to a hot spring in the caldera, tented by an assortment of strange red plant life.
You examine yourself and find you to be no worse for wear. Maybe a bit sore and a little chubbier than before. You seem to be nice and clean, freshly bathed. The beasts seem to have left your clothes next to you, neatly folded.
After taking a moment to enjoy the warm mists of the hot spring, you gather your strength, get dressed and get on your way.
----
[[Continue|RuinsMain]]!!Playing with Delphi
----
<<if Flag("delphibelly") is "gentle">>You approach the struggling blob of desperate possum flesh and place your hand against her. She shivers at your touch and squeaks with surprise. She pants and nods, tilting her mask away from you in embarrassment. You press up against her side rolls and put your other hand down on her swelling gut. You run your fingers through her soft white fur and begin to gently knead the pale pink of her belly. She mewls quietly with pleasure, her unnaturally soft fat sloshing in your playful grasp. Her middle continues to gurgle and grow as she breathlessly squeaks. You can feel her wiggling, rocking her hips desperately under the weight of her growing girth. She enjoying this.<br><br>You circle her curves and slip between her folds, and guide your fingers to the deep cavern of her navel. Her breath catches as you tease the edge of her pudgy hole and she squeaks quietly to herself, "@@.delphi;Oh fuck, I’m close? Is this really going to make me cum?@@"<<else>>You slide up against the struggling blob of possum flesh and grab up big hand fulls of fat, your fingers sinking deep into her soft white fur. She gasps and moans with embarrassed pleasure. She pants and nods, shyly turning away from you as her desperate coos encourage you to continue. You scoop up what you can of her, feeling the dough mass growing by the moment, and vigorously slosh it around. Waves wobble through Delphi’s entire body causing her to squirm and squeak. You can feel her rocking her hips under the layers of pudge as you play, her arousal laid bare.<br><br>You press up on her and grab her by her deepening navel, her breath catches as you tug her belly around in rhythm with her desperate rocking. Breathless and lust drunk she mutters to herself, "@@.delphi;Oh fuck, oh fuck..how? I’m close already, I’m oh, gods...this feels so good@@"<</if>>
//How do you want to make her cum?//
----
<<link [[Kiss and tease her navel|DelphiBellyPlay3]]>><<SetFlag "delphibelly" "tease">><</link>>
<<link [[Straddle her and frot her belly|DelphiBellyPlay3]]>><<SetFlag "delphibelly" "straddle">><</link>>
<<if $player.hascock>><<link [[Fuck her belly|DelphiBellyPlay3]]>><<SetFlag "delphibelly" "sex">><</link>><</if>>
!!Finishing Delphi
----
<<if Flag("delphibelly") is "tease">>You slow down and slide your fingers across the underside of her belly, teasing as the fat filled swell between her legs. You can feel her rock her hips with more desperation, but under all her growing flesh she can do little more than wiggle. You slide up between her lefts and lean against her belly, teasing the pudgy ring of her fat navel with gentle brushes of your finger tips. Delphi gasps and whimpers with need. You lean in further, pulling the curve of her gut down with your body as you place gentle kisses across her belly. You can feel her squirming more and more with each hot breath and moist kiss left on her sensitive body. Finally you let your tongue slip out and tease its way into the depths of her cavernous navel causing her to mewl needily.<br><br>As you lap away at her sensitive flesh you feel her squirming beneath you become more and more desperate. Her gasps and moans growing shorter, closer. You watch as her swollen arms attempt to bend and cover her embarrassed face as she reaches her limit.<br><br>Suddenly she jerks, sending a sloshing wave through her body as a shuddering gasp escapes her mask, "@@.delphi;oh, oh! Fuuuck.@@"<br><br>She squeals as she cums, ripples flowing through her belly as her fat swaddled body is rocked by a powerful orgasm. Slowly after waves of bucking she calms, her breathing heavy and strained, softly cooing with delight. That seems to have done it.<<elseif Flag("delphibelly") is "straddle">>You smile teasingly as remove your clothes. You press down hard on her belly, making her squeak as you lean up against her expanding girth. You climb up and straddle her gut, struggling to stay balanced atop her gelatenous mass. The sensitive girl moans and mewls as she attempts to hide her face in embaressment. You lean in and sprawl out, pressing your hips into her belly as you dig your hands into her breasts for balance. She feels like a pile of waterballoons filled with thick cream. You gently rock and hump up and down against the growing curve of her middle, relishing the delighted coos she's quietly breathing into her mask. You feel Delphi rocking her hips in time with your movements, her most sensitive areas being stimulated by the rippling motions spreading out through her fat. Her breath shudders as she builds rhythm <<if $player.hascock>>your cock throbbing and digging into her slippery flesh<<elseif $player.hasvagina>>your vulva plump and wet as it slicks her fat.<<else>>your loins hot against her slick flesh.<</if>><br><br>As you frot away against her sensitive flesh you feel her squirming beneath you become more and more desperate. Her gasps and moans growing shorter, closer, you can tell she's reached her limit.<br><br>Suddenly she jerks, sending a sloshing wave through her body as a shuddering gasp escapes her mask, "@@.delphi;oh, oh! Fuuuck.@@"<br><br>She squeals as she cums, ripples flowing through her belly as her fat swaddled body is rocked by a powerful orgasm. You ride the waves, enjoying the sloshing movement between your thighs. Slowly after waves of bucking she calms, her breathing heavy and strained, softly cooing with delight. That seems to have done it.<<else>>With a playful smile you undress yourself, letting your cock stand at attention. You know Delphi can't see you over the mass of her surging bulk, so you press up against her. She gasps and mewls feeling your cock touch her fat. She wiggles needily and quitely squeaks, "@@.delphi;Oh..would you..um..please..@@"<br><br>You hear the lust in her voice and grab up big handfuls of her belly, squishing it towards you. She yelps eagerily as you press your tip against the awaiting hollow of her deepning navel. Unnaturally soft and slick from the effects of the potion you test her little cavern and ease yourself inside. It takes a moment to seperate her slabs of fat enough to make room for you, but soon you pop inside digging into her depths. She squirms and squeals with delight feeling you throbbing inside her belly. From within the gurgling mass of her gut you can feel her hips rocking, sending ripples through her body as you slowly join her rhythm. Her pants and moans grow short as you pick up speed, plowing into her slicked pudgy cavern. You can feel it getting deeper and putting more pressure on your cock as she grows heavier by the moment under the effects of the potion. Squeezed tight inside, pulsing hard as you thrust you feel yourself getting close. Delphi's embarrassed mewls and stuttering breath tell you she's getting close to. You wait till you can feel her body lurch, lighting shooting through her blobby form as an orgasm grips her. She squeals, "@@.delphi;oh,so,hot,gods..i'm, i'm going to, I'm...cum, cum in me!@@"<br><br>As she cums under her layers of potion created fat you feel yourself cumming too, erupting into her navel. Each wet splur fills her cavity, spilling out around your cock and down the length of her fat swollen form. You're left breathlessly laying atop her girth as your spent cock twiches inside her cum filled belly. Slowly you slip your way out of her as she twitches in the afterglow of her orgasm.<</if>>
You slide off of her body, taking a moment to enjoy the panting girls wobbling form. You walk over to the table and grab the anti-serum from before and then circle back around to her. Weakly she waves you over and nods between panting breaths. She points to the slot on the side of her mask guiding you over as you kneel down to to insert the vial of sparkly blue goo. The mask hisses as the vial clicks in, draining into Delphi. She coughs and shakes for a moment as the anti-serum begins to take effect. All over her body begins to jiggle agressively, pulsing like a heart. Sweat streaks her fur as she squeaks and writhes. Suddenly blue tinted steam clouds off her body in a great plume. The strange mist streams out of her as you watch her body shrink away, diseapering into the sparkling fog.
As the mist clears, she's left as her usual size, a panting wreck clinging to the shreds of her torn skin-suit. She sits up, squeezing her pale plump flesh testingly with one hand as she mutters to herself, "@@.delphi;...hmm, residual mass changes...will need to...remedy later.@@"
She clears her throat and coils her tail around herself abashedly, she squeaks, "@@.delphi;...um, thank you..$player.name..for your..um, assistance...If you were in need of the shop, i uh...if you could come back later, I'll have the shop ready to go...just um, need to get cleaned up...heh@@"
You nod and give Delphi her privacy as you make your way back up the stairs and then out of her shop.
<<SetFlag "delphibelly" false>>
----
[[Continue|HarborMain]]!!Milking Delphi
----
You slip around behind the suspended girl, sliding up between her thighs, your face to the round swell of her latex covered bottom. She gasps feeling your warmth, her legs reflexively trying to clamp shut but her restraints hold her open for you. Gently you slide your palm up against the buzzing toy below the latex and feel it slide around her cock below. She squirms with a half-hearted, embarrassed attempt to stop you but soon changes course and begins to rock her hips against your touch. She quietly mutters to herself as she lets you reach towards her belly, below the swell of her engorged breasts and begin to pull down the remaining length of her skin-suit's zipper. You peel it down and slip it over her loins.
She gasps again when her sex toy clatters to the floor as you strip her, leaving her pulsing privates wanting. With her breast pulsing and her stiff cock hanging in your grasp, she quietly mumbles, "@@.delphi;please...continue..@@"
You slip your fingers around her sheathe and begin to roll it up and down in your grasp, her pink cock pulsing as she coos needily. You stroke and tug gently, making her squirm as the head of her cock swells. You slide up and tease at her balls, enjoying the silvery dribble of pre-cum building up at her throbbing tip. Her moans are growing more desperate as she rocks on the surging mass of her udders. You work her until you feel her balls tightening and her body stiffens. She mewls and sags her head as a shiver rips through her body, "@@.delphi;Oh, fuck..I'm close..I'm, I'm, ohhh.@@"
She bucks back, sloshing about her leaking breasts as an orgasm grips her. You feel her cock fill, bulges of cum squeezing into it. You feel the them roll through your grip as she finally erupts, spurting cum across the underside of her udders and over the floor. After several loads of cum, she finally begins to sag in your hand. She slumps in her restraints, panting in the afterglow of her orgasm.
You watch as her breasts continue to fill and gush milk all over the tils and now that her lust has subsided she quietly coos, "@@.delphi;Thank you..$player.name..I um, do you mind handing me the anti-serum...I should um...take care of this...@@"
You grab the vial of light blue antiserum and bring it over to Delphi, careful not to slip on the spilling milk. She wriggles in her restraints and slips an arm free from the loops holding her, causing her to slosh to one side. Milk splashes about as she moans and tries to take the vial from you. After a short moment of struggling she's able to take it from your grasp and insert it into a slot on the side of her mask with a click. The little vial begins to bubble as its contents empty into Delphi's mask and subsequently she drinks it down. A shiver shoots through her body as the tide of milk begins to slow and her breasts stop swelling. She slips out of her bonds and slumps to the floor, landing on her pile of breast flesh with a moan. She pants and slowly lowers to the ground as her boobs shrink down, she mewls, "@@.delphi;uh..huff...okay...thanks, if you could, um, leave me to, um, finish up here. I'll reopen the shop shortly...@@"
You watch as she looks away, embarrassed, scooping up her still swollen breast flesh. You nod and make your way back up the stairs and out of her shop to give her privacy.
----
[[Continue|HarborMain]] !!Milking Delphi
----
You look over the desperately mewling girl and her massive breasts as they swell heavier against the cups of her pumps. Her hips rock slowly as the sex toy between her latex covered loins buzzes away, lulling her into a lusty daze. Her little machines chug on, haplessly attempting to drain Delphi’s growing milk supply into jugs that reached their limits long ago and now spill a fountain of milk across the tiles and down the drain.<br><br>You approach the suspended possum, careful not to slip on the milk slicked tiles. The pale blobs of breast flesh that hang from Delphi’s chest are blushed pink and streaked with sweat from their growing pressure. She looks away from you as she moans, the glass eye holes of her mask fogged up with embarrassment and pleasure.
Quietly, half to herself, she coos, "@@.delphi;the growth has been exponential, I'm so...sensitive...I need to be, touched...@@"
You are eager to oblige.
Gently you begin to prod her breasts, eliciting a squeak from her. Encouraged, you place both hands on either side of her hefty udders and give them a light squeeze. You press her cleavage into a deep line, causing her to groan as the milk flow becomes slightly faster from the pressure. She feels hot and slick in your grasp.
As her breasts swell, her cleavage grows deeper and slicker. Testingly, you slip your finger tips into the moist gap and watch as she squirms with delight. You slip your whole hand through and feel the warm churning depth of her milk engorged udders.<<if Flag("delphibreasts") is "play">>She’s panting with need and you feel encouraged to continue to prod and test her flesh. She mewls softly and nods to you.<br><br>Under your touch she arches her back and presses her weight down on her swollen breasts, forcing more milk to pour into her pumps. She is visibly getting bigger, her milk flowing fast. You can tell she’s enjoying it, she rocks her hips against her vibrator as her tail coils and rubs the underside of her udders.<br><br>You press into her and attempt to scoop up as much breast flesh as you can, causing her to squeak and moan. She’s heavy and getting heavier, you struggle with her pulsing sweat slicked boobs but mange to heft them into your arms. Gently you begin to massage them and give them some vigorous fondling. Delphi squirms with delight, her breaths growing short in her mask as she muffles her cries of pleasure. You stroke the length of her breasts and push out heavy gushes of milk, which causes her to jerk and stutter. With each tug her breasts get bigger in your hands, filling with more milk than you can pump out. Eventually pressure starts to build and you can feel the poor girl reaching her limit..<br><br>Eventually her breath catches as her hips buck. She squeezes you tightly against her as she mewls, "@@.delphi;Oh, oh fuck, I’m going to..I’m going to...@@"<br><br>You grab up as much flesh as you can carry and give her udders a long rolling tug, finally she cries out, throwing her head back as she cums hard. Her milk erupts from her breasts and splashes all across your body.<<else>>She’s panting with need and you feel yourself stiffening. You notice she’s can see the growing bulge between you legs. She mewls softly and nods to you.<br><br>With a teasing smile you begin to strip your clothes, your cock thick and at attention. She doesn’t seem to take her eyes off it, she simply arches her back and presses her weight down on her swollen breast, deepening her moist cleavage further. Gently you begin to tease the head of your cock just slightly into the gap, the warm pulse of her flustered heart hot against you. She shivers and leans in, softly brushing the beak of her mask against your hips, guiding you down into her supple swollen flesh. She slips her arms free of her restraints, sloshing forward as she wraps her arms around your lower back for support. As she slides up against you, her breasts slip free of her pumps with a wet pop. She gasps feeling her udders spread out over the cold tile.<br><br>Now with her positioned in a firm arch your dick digs into her. Together you begin to rock, her udder rolling up and down the length of your throbbing shaft. You can hear her muffled moans growing stronger as her hips pulse against her vibrator. You in turn thrust into her breasts with more vigor, your hips plaping into her chest, winding ripples through her body. With each movement her breasts gush more and more milk, each moment swelling bigger and fuller around your cock. So warm and slick, she feels great sloshing around you.<br><br>Eventually her breath catches as her hips buck. She squeezes you tightly against her as she mewls, "@@.delphi;Oh, oh fuck, I’m going to..I’m going to...@@"<br><br>You feel yourself getting close too as she quivers and coos. Her breasts are so heavy now, so full of milk, squeezed so tightly between her body and your cock. Finally she squeaks, throwing her head back as she cums hard. Her milk erupts from her breasts and splashes all across your body and you feel yourself slip into an orgasm as well. You cum, spurting between her breast with a forceful thrust of your hips<br><br>After a few moments of panting and leaning against eachother you pull out and let your cum cascade sloppily down her massive chest. <</if>><<SetFlag "delphibreasts" false>>
She pants and hangs her head before rolling out of her bonds and flopping to her side. She murmurs quietly, "@@.delphi;um...thank you...$player.name, that was...great...@@"
See motions with her tail towards the blue potion sitting on the nearby table and meekly says, "@@.delphi;But I have to end this reaction before it escalates further...could you, um, hand me the anti-serum.@@"
You grab the vial of antiserum and bring it over to Delphi, careful not to slip on the spilling milk. After a short moment of struggling she's able to take it from your grasp and insert it into a slot on the side of her mask with a click. The little vial begins to bubble as its contents empty into Delphi's mask and subsequently she drinks it down. A shiver shoots through her body as the tide of milk begins to slow and her breasts stop swelling. She slumps to the floor, landing on her pile of breast flesh with a moan. She pants and slowly lowers to the ground as her boobs shrink down, she mewls, "@@.delphi;uh..huff...okay...thank you $player.name, if you could, um, leave me to, um, clean up here. I'll reopen the shop shortly...@@"<br><br>You watch as she looks away, embarrassed, scooping up her still swollen breast flesh. You nod and make your way back up the stairs and out of her shop to give her privacy.
----
[[Continue|HarborMain]]!!Running away!
----
You look over the lusty blob of a beast woman, grab your canteen and take your chance to escape. You run off and hear her moan after you, "@@.blair;Nooo, come back and fuck me, meat! I'm so hungry....I'm so needy...I can't reach myself...@@"
You see her struggling to chase after you, wobbling about, attempting to stand, but she's simply too bloated at the moment to move.
You're in the clear.
----
[[Continue|RainMain]] !!Rubbing her belly
----
Delphi mewls as you approach and kneel down next to her. Gently you place a hand against her sweat streaked belly and begin to rub her in soft circles. Your fingers slide through her silky white fur, pressing into her pink flesh and jostling the eggs inside. She pants and moans with each passing circle you make, her hips slowly joining the rhythm, her little cock twitching as it's squeezed between her belly and thighs.
She squeaks as her belly suddenly lurches in your hands, growing bigger, tighter. You can feel her body twisting with delight as her insides are stretched by the gooey orbs. Pressure is building inside her and so too is her need. She pants, "@@.delphi;Oh...they're almost ready...I can, i can, I'm...@@"
She jerks and shivers as she rolls around, jirating her hips against the swelling ball of her belly. You continue to squish and rock her middle, hearing it slosh about as it becomes stiffer, fuller. She moans and stutter as a loud groan erupts from her engorged middle. You feel the eggs shift and begin to lower into her depth.
Desperatly delphi slips off more of her latex and rolls onto all fours. She grabs your hand and presses it into the side of her churning belly as she lifts her bottom in the air, moaning into the floor. She coos and squeals, "@@.delphi;Oh fuck...here they come, I'm..I'm..going to. ooooh!@@"
Suddenly, goo squirts from her bottom as the eggs begin to crest. Her pulsing cock erupts, spilling cum down the curve of her belly as she mewls into her mask. She presses her fingers between yours and makes you push down harder on her belly. The eggs move under your pressure and finally they begin to pop out of her body in shivering spurts. One after the other she bucks and moans, eggs pumping out of her body spilling all over the tiles.
Eventually her belly shrinks after countless gooey eggs flow, leaving her to lay flat on the cool tiles, her tail coiling around her as she tries to catch her breath. Still twitching, she rolls over and gently rubs her now vacant belly. She softly puts her hand against you and asks, "@@.delphi;I..um, thank you...Another..batch will start soon...please..hand me the anti-serum@@"
You grab the vial of light blue potion from the nearby table and bring it over to the struggling girl as she rubs at her gurgling middle. She takes the vial from your hands and swiftly puts it into a slot on the side of her mask with a click. The vial empties into her mask and she drinks it down. Her body lurches and she squirms as the gurgling in her stomach grows louder for a moment. Eventually it stops and what puffiness remains of her belly shrinks down. She rolls about, exhausted and says, "@@.delphi;Oof, thanks...it'll..take a few moments to clear from my system, if you could, come back at a later time, ill have the shop back up and ready for you...I um...need time to clean up.@@"<br><br>She burbles and groans as her middle shrinks down, her skin and fur soaked in sweat.<br><br>You watch as she begins to haplessly scoop the mass of goo and eggs around her into empty jars, her heavy breathing muffled in her mask. You make your way back up the stairs and out of Delphi's shop to give her time to recover.
----
[[Continue|HarborMain]] !!Rubbing her belly
----
Delphi mewls as you approach and kneel down next to her. Gently you place a hand against her sweat streak belly and begin to trace your hand down over the swell. Your fingers slide through her silky white fur, pressing into her pink flesh and jostling the eggs inside. She pants and moans as you make your way under, her hips slowly joining the rhythm, her little cock twitching as it's squeezed between her belly and thighs.
She squeaks as her belly suddenly lurches against you, growing bigger, tighter. You can feel her body twisting with delight as her insides are stretched by the gooey orbs. Pressure is building inside her and so too is her need. She pants, "@@.delphi;Oh...they're almost ready...I can, i can, I'm...@@"
She jerks and shivers as she rolls around, jirating her hips against the swelling ball of her belly. You slip your fingers around her sheathe and begin to roll it up and down in your grasp, her pink cock pulsing as she coos needily. You stroke and tug gently, making her squirm as the head of her cock swells. You slide down and tease at her balls, enjoying the silvery dribble of pre-cum building up at her throbbing tip. Her moans are growing more desperate as she rocks agaisnt you. sloshing her egg stuffed belly about. You work her until you feel her balls tightening and her body stiffening. She mewls and sags her head as a shiver rips through her body, "@@.delphi;Oh, fuck..I'm close..I'm, I'm, ohhh.@@"
You continue to rock her, feeling her pulse in her swelling tip. You watch as her belly rises, harder against your hand and her girl-dick, hearing it slosh about as it becomes stiffer, fuller. She moans and stutter as a loud groan erupts from her engorged middle. You feel the eggs shift and begin to lower into her depth.
Desperatly delphi slips off more of her latex to make room. She grabs one f your hand and presses it into the side of her churning belly as works her hips against your other hand, moaning into the air with her head back. She coos and squeals, "@@.delphi;Oh fuck...here they come, I'm..I'm..going to. ooooh!@@"
Suddenly, goo squirts from her bottom as the eggs begin to crest. Her pulsing cock erupts, spilling cum up and onto the curve of her belly as she mewls into her mask. She presses her fingers between yours and makes you push down harder on her belly. The eggs move under your pressure and finally they begin to pop out of her body in shivering spurts. One after the other she bucks and moans, eggs pumping out of her body spilling all over the tiles.
Eventually her belly shrinks after countless gooey eggs flow, leaving her to lay spralled out on the cool tiles, her tail coiling around her as she tries to catch her breath. Still twitching, she rolls over and gently rubs her now vacant belly. She softly puts her hand against you and asks, "@@.delphi;I..um, thank you...Another..batch will start soon...please..hand me the anti-serum.@@"
You grab the vial of light blue potion from the nearby table and bring it over to the struggling girl as she rubs at her gurgling middle. She takes the vial from your hands and swiftly puts it into a slot on the side of her mask with a click. The vial empties into her mask and she drinks it down. Her body lurches and she squirms as the gurgling in her stomach grows louder for a moment. Eventually it stops and what puffiness remains of her belly shrinks down. She rolls about, exhausted and says, "@@.delphi;Oof, thanks...it'll..take a few moments to clear from my system, if you could, come back at a later time, ill have the shop back up and ready for you...I um...need time to clean up.@@"<br><br>She burbles and groans as her middle shrinks down, her skin and fur soaked in sweat.<br><br>You watch as she begins to haplessly scoop the mass of goo and eggs around her into empty jars, her heavy breathing muffled in her mask. You make your way back up the stairs and out of Delphi's shop to give her time to recover.
----
[[Continue|HarborMain]] <<nobr>>
<<if Flag("seendiner") is false>>
<h2>A Diner in the wastes?</h2><hr>
As you wander the wasteland you find yourself stumbling across the pavement of an empty parking lot. You’re not sure how you hadn’t noticed it before, but out here in the middle of nowhere stands a quaint little retro-dinner. The building is rather small, chrome lined with blue and white stripes. Its steamed up windows are draped with red checkerboard curtains and glow with a hungry orange light. Atop the building sits a curvy pink neon sign that reads, "Donna’s Diner".
<br><br>
Something about the way it shines, the watercolor like glow it has makes you feel nostalgic for a place you’ve never been and time you’ve never known.
<br><br>
You can smell the savory siren call of greasy foods frying inside. You feel dreamy and odd. <<if $player.lucidity > 30>>Something isn’t quite right here but it’s hard to place. Something about the way the building shimmers feels off, like an old memory. Something intangible. Like grease through a paper bag.<<elseif $player.lucidity > 24>>As charming as it is, you get a weird feeling in your stomach that something isn’t quite right here. Something about this place feels like the facade of a theme park. There’s a subtle eeriness to it all. <<else>>You don’t worry about it much.<</if>>
<<else>>
<h2>Finding Donna’s Diner</h2><hr>
You end up thinking about that strange diner you found and before you know it you’ve found yourself walking across its parking lot once again. Was it this close by? How didn’t you see it? Well regardless here you are.
<br><br>
You look over the chrome covered Dinner. It stands bright with blue and white walls and a big neon pink sign thats read's "Donna’s Diner". The chrome trimmed windows glow with a hungry orange light but are too fogged up from the steamy warmth of the interior to see into. <<if $player.lucidity >30>>There’s something you can’t quite place about the building that makes it feel surreal. Something about the way it shines, the glow is perhaps a bit too soft, like a water color painting or grease through a paper bag.<<else>>For how inviting the diner looks, the parking lot is oddly bare. You chalk it up to this place being so far out of the way.<</if>>
<</if>>
<br><br><</nobr>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
//what would you like to do?//
----
➤ [[Head inside|DonnaDinerstart]]
⮌ [[Leave|RuinsMain]]<<nobr>><<if Flag("seendiner") is false>><<SetFlag "seendiner" true>><h1>Entering the diner</h1><hr>
You step up to the front doors and press in on the double D symbols, passing into the lobby. You’re immediately met with a wash of warm delicious smelling air, comfortable light and the jazzy tunes of an old jukebox. You look around to find the place and its many red booths empty, but you can hear dishes clanging and food frying in the back. You feel, bleary and odd, but comfortable. Like a good dream.
<br><br>
As you approach the front counter you see a plump waitress come through the kitchen doors. There’s a big smile spread across her round cheeks as she wipes kitchen grease off on her baby blue apron. Her brown skin and curly tied up hair shimmers with sweat from cooking. The buttons on her blouse strain to contain her bouncy body as she bounds to the counter.
<br><br>
In a saccharine sweet drawl she says, "@@.donna;Well howdy sugar, I see we got us a hungry new face! I’m Donna Delight and this here is my farm-fresh and fried feedery. What can I get you started hun?@@"
<br><br>
This all feels strange, familiar somehow. It’s hard to think though as your body suddenly aches with hunger. You look at the sweet woman’s cherubic smiling cheeks and the little curlicues of dark slick hair that frame them and then look to the hand written menu behind her. It’s your usual diner fair, simple, fatty, delicious. You see burgers, milkshakes, fried chicken, flapjacks and big breakfast plates with all the fixings.
<br><br>
//💕 @@.signage;New Relationship unlocked: Donna Delightful the waitress@@// <<SetRelation "donna" 25 5 "Feedee" "Friendly">>
<br><br>
<<SetStatus "abundance" 1 120>><<set $player.vitality.current -= RNG(8,20)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
//what would you like to do?//
<hr>
[[Place an Order|DonnaOrderIn]]
<<else>>
<h1>Entering the diner</h1>
<hr>
You step up to the front doors and press in on the double D symbols, passing into the lobby. You’re immediately met with a wash of warm delicious smelling air, comfortable light and the jazzy tunes of an old jukebox. Just as before the diner and its many red booths remain empty. You can hear dishes clanging and food frying in the back. You feel, bleary and odd, but comfortable. Like a good dream.
<br><br>
As you approach the front counter you see Donna, the plump waitress, come through the kitchen doors. There’s a big smile spread across her round cheeks as she wipes kitchen grease off on her baby blue apron. Her brown skin and curly tied up hair shimmers with sweat from cooking. The buttons on her blouse strain to contain her bouncy body as she bounds to the counter.<br><br>
In a saccharine sweet drawl she says, "@@.donna;Well look who it is, my favorite customer. As always, I’m Donna Delightful and this here is my farm fresh and fried feedery. What can I get you started for you hun? Feel like eating in or are you hittin the road? Cause our fair is ready to go.@@"
<<SetStatus "abundance" 1 120>><<set $player.vitality.current -= RNG(8,20)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
<br><br>//what would you like to do?//<hr>
[[Order in|DonnaOrderIn]]
<br>[[Order out|DonnaOrderOut]]
<<if Flag("knowshousesuprise")>><br>[[Order the "House surprise"|DonnaSurprise]]<</if>>
<</if>><</nobr>>
[[Talk to Donna|DonnaAskStart]]
[[Take a look around|DonnaSearch]]
[[Leave|DonnaDinerX]]DEBUG RNG TEST 1
<<set _delphi to 1>>
<<if Flag("delphimet")>><<set _delphi to 0>><<else>><<set _delphi to 1>><</if>>
<<set _passage to RNGw(["DebugRNGTest1","DebugRNGTest2"],[1,1])>>
<<print _delphi>>
<<print Flag("delphimet")>>
<<print _passage>>
<<link "Go">><<goto _passage>><</link>>DEBUG RNG TEST 2
<<set _delphi to 1>>
<<if Flag("delphimet")>><<set _delphi to 0>><<else>><<set _delphi to 1>><</if>>
<<set _passage to RNGw(["DebugRNGTest1","DebugRNGTest2"],[1,1])>>
<<print _delphi>>
<<print Flag("delphimet")>>
<<print _passage>>
<<link "Go">><<goto _passage>><</link>>!!Something in the ground
----
As you $player.walk through the marsh you notice a place where the earth has been churned up. There are several shallow pits dug into the loamy earth, revealing roots and piles of peat moss. In the holes you notice little pock marks along the roots where some one had been extracting truffles. You watch as glowing pink spores float through the air around the roots open marks.
//You think, perhaps they missed some? Would you like to search the roots for goods?//<<script>>update(RNG(0.1,1),1.1)<</script>>
----
➤ [[Search the roots|SwampRootsSearch]]
⮌ [[Ignore the roots and move on|SwampMain]]!!Searching the roots
----
<<print either("You lower yourself","You step down","You make your way down","You hop down","You slide yourself")>> into one of the holes and <<print either("begin to shuffle through","begin to dig through","start digging into","start to shuffle through")>> the <<print either("tangle of roots and peat","the mud, moss and roots","the mossy roots and mud","the pile of mulch and mud","the web of roots and peat moss")>>. <<set _found to RNGw(["nothing","spall","truffle", "onion", "wgjelly"],[10,20,30,15,8])>><<if _found is "truffle">>After a moment of searching you seem to be in luck! You pull out a strange lumpy mass of fungus. It’s dark brown with a stoney surface that’s flecked with little pink spots. Oddly it smells like breakfast meat, smokey, sweet, almost like bacon.<br><br><h3>🪨 Acquired 1 Hog-Maker Truffle</h3><<AddItem 1 "truffle">><<elseif _found is "spall">>After a few moments of digging you don’t seem to find much of anything of use, but just before you give up you notice something sparkle among the muck. You clear away the surrounding moss and pull out a shiny glowing orb. Seems someone dropped some money here!<br><br><h3>💎 Acquired 1 Spall</h3><<set $player.spall.current += 1>>
<<elseif _found is "wgjelly">>As you dig about you end up finding a small pouch that someone must have left behind. You turn it over and dump out its contents, <<print either("a pack of gum","a nearly empty pack of cigarettes","a bent up pack of cards")>>, <<print either("a couple marbles","a pair of dice","an old bobby-pin","a used up tube of lipstick","a couple pieces of candy")>>, <<print either("a broken pen","some lint","some orange peels","some bottle caps","a dirty face mask")>> and a small glass jar tumble out.<br><br>You pick up the jar and look it over, its full of some sort of thick purple-pink jelly that sloshes about languidly. The label on the jar seems to indicate it's some sort of high-calorie weight-gain medicine.<br><br><h3>🍯 Acquired some Weight-Gain Jelly</h3><<AddItem 1 "wgjelly">>
<<elseif _found is "onion">>Your searching leads you over to a patch of reeds nestled in the loamy earth of the tree roots. They give off a pungent but savory odor, kind of like garlic. Testingly you pull at the reeds and out pops a bundle of large round pink colored bulbs. They look like some kind of onion species.<br><br><h3>🧅 Acquired 3 Empyrean Onions</h3><<AddItem 3 "onion">><<else>>But after a few moments of searching you don’t seem to find anything of note. This site has been picked clean.<br><br>Oh well. <</if>>
<<script>>update(RNG(3,10),1.1)<</script>>
----
➤ [[Continue|SwampMain]]
<<if $world.debug>>~~Debug: [[Retry|SwampFindRoots]]~~<</if>><<widget "StatusCheck">><<nobr>>
<<if $player.fat.tier >=10>><<SetStatus "heavy" 3 "???" "overwrite">><<elseif $player.fat.tier >= 9>><<SetStatus "heavy" 2 "???" "overwrite">><<elseif $player.fat.tier >= 6>><<SetStatus "heavy" 1 "???" "overwrite">><<else>><<SetStatus "heavy" 0 "???" "remove">><</if>>
<<if $player.mutation.current >= 100>><<if !$player.statusevents.includes("mutationevent")>><<set $player.statusevents.push("mutationevent")>><</if>><</if>>
<<if Flag("hasstrangedumpling")>><<if !$player.statuses.includes("hasdumplings")>><<SetStatus "hasdumplings" 1 "???" "overwrite">><</if>><<else>><<if $player.statuses.includes("hasdumplings")>><<SetStatus "hasdumplings" 0 "???" "remove">><</if>><</if>>
<<if $player.waterlogged is true>><<if !$player.statuses.includes("waterlogged")>><<SetStatus "waterlogged" 1 "???" "overwrite">><</if>><<else>><<if $player.statuses.includes("waterlogged")>><<SetStatus "waterlogged" 0 "???" "remove">><</if>><</if>>
<</nobr>><</widget>>!!Something is happening!
----
<<if Flag("mutated") is true>> Suddenly you stumble and your vision blurs. Your body tingles and bubbles strangely, something is happening to you. You look at your hands as the world spins, you can see strange pink sparks glittering across your skin. Your flesh feels like it’s churning and moving on its own.<br><br><b>It seems an Aletheia Cascade has begun</b><br><br>//What would you like to do?//<<else>>Suddenly you stumble and your vision blurs. Your body tingles and bubbles strangely, something is happening to you. You look at your hands as the world spins, you can see strange pink sparks glittering across your skin. Your flesh feels like it’s churning and moving on its own.<br><br>From the shadows you here a familiar voice coo, "@@.lexi;My my, already?@@"<br><br>You turn and see Lexi forming out of the mists, giving you a playful smile, their glowing eyes wide and piercing.<br><br>You stumble forward and stammer out, "@@.player;what is this feeling, what’s happening to me?@@"<br><br>Lexi clicks a claw against their teeth as they lean in and muse, "@@.lexi;Well, $player.name my dear your astral body has accumulated enough aletheia from the midden and has now begun to distort. You’ve brimming with it@@"<br><br>The wave their claw over you causing little pink bolts of energy to spring from you and against her paw like a Tesla coil, they continue, "@@.lexi;Usually it builds up slowly over time, eating our foods, breathing the air here. But it can also happen in quick jumps if you’re exposed to mutagens or other sources of concentrated aletheia@@"<br><br>You feel it all over, something rising up, about to break, like a sneeze coming on. You look to the devious imp and ask, "@@.player;What do I do? What’s going to happen?@@"<br><br>They purr and steeple their claws, "@@.lexi; Not much you can do other than let it pass. As cascade has begun and your astral form will begin to shift towards our truth, as part of the dream. You can, should you will it, try to manipulate how the cascade distorts you. Just concentrate on who you think you are, let your minds eye guide your form. Heck, if you try hard enough you might even be able to let the cascade pass through you unphased. If your lucky.@@"<br><br>With that they chuckle and fade away into a dark mist, their giggles echoing in the distance. You close your eyes as you feel the aletheia cascade begin.<br><br>//What do you do?//<<SetFlag "mutated" true>><</if>>
----
[[Resist!|TFResist]]
[[Give In|TFGo]]
🐞 <<if $world.debug>>[[Try to manipulate it|TFMenuStart]] ~~Note: Not implemented yet~~<</if>>!!Concentrate!
----
With your eyes closed you try to stop the cascade from distorting you. You feel it moving through you like ripples over water, a strange churning of your being. You concentrate on grounding yourself, who you are, where you are. You feel the current around you and try not to be swept away.
Pink sparks crackle across your body as colorful mists begin to steam off of your skin. You take a deep breath and go with the flow. Soon a great plume of sparkling pink rushes out of your being and shimmers like a mirage around you before dissipating.
You catch your breath and open your eyes. Your body feels exhausted but intact. You’re still you it seems.
<<set $player.mutation.current to $player.mutation.current*.5>><<if $player.mutation.current > 100>><<set $player.mutation.current to $player.mutation.current*0.2>><</if>><<run delete $player.statusevents.delete("mutationevent")>>
----
<<button "Continue">><<goto $world.passage>><</button>>!!Something is happening
----
<<nobr>><<set _mutationclass to RNGw(["nothing","human","pig","cow","blob","slime","neph","gluttony","greed","lust","sloth","berry","melapoid"], [25, $player.tf.human, $player.tf.pig, $player.tf.cow, $player.tf.blob, $player.tf.slime, $player.tf.neph, $player.tf.gluttony, $player.tf.greed, $player.tf.lust, $player.tf.sloth, $player.tf.berry, $player.tf.melapoid])>>
<<if _mutationclass is "pig">><<set $player.tf.pig to ($player.tf.pig/2)>>
<<if $player.nose is "pig">><<set _nose to 0>><<else>><<set _nose to 10>><</if>>
<<if $player.ears is "pig">><<set _ears to 0>><<else>><<set _ears to 10>><</if>>
<<if $player.tail is "pig">><<set _tail to 0>><<else>><<set _tail to 10>><</if>>
<<if $player.leg.type is "pig">><<set _legs to 0>><<else>><<set _legs to 10>><</if>>
<<set _mutationtype to RNGw(["ears","tail","skin color","nose","legs","weight gain","stomach capacity","gluttony"],[_ears,_tail,0,_nose,_legs,10,10,0])>>
<<elseif _mutationclass is "berry">><<set $player.tf.berry to ($player.tf.berry/2)>>
<<if $player.waterlogged is true>><<if $player.bodyfluid is "juice">><<set _waterlogged to 0>><<else>><<set _waterlogged to 10>><</if>><<else>><<set _waterlogged to 10>><</if>>
<<set _mutationtype to RNGw(["skin color","weight gain","pear shape","waterlogged","stomach capacity"],[10,10,5,_waterlogged,8])>>
<<elseif _mutationclass is "cow">><<set $player.tf.cow to ($player.tf.cow/2)>>
<<set _udder to 0>>
<<if $player.horns.type is "cow">><<set _udder += 3>><<if $player.horns.size < 5>><<set _horns to 4>><<else>><<set _horns to 0>><</if>><<else>><<set _horns to 10>><</if>>
<<if $player.tail is "cow">><<set _tail to 0, _udder += 3>><<else>><<set _tail to 10>><</if>>
<<if $player.ears is "cow">><<set _ears to 0, _udder += 3>><<else>><<set _ears to 10>><</if>>
<<if $player.leg.type is "cow">><<set _legs to 0, _udder +=3>><<else>><<set _legs to 10>><</if>>
<<if $player.fat.tier > 4>><<set _udder += 3>><</if>>
<<if $player.hasudder is true>><<set _udder to 0>><<else>> <<set _udder += 1>><</if>><<if $world.udders is false>><<set _udder to 0>><</if>>
<<set _mutationtype to RNGw(["horns","ears","tail","legs","skin pattern","breast growth","weight gain","stomach capacity","udder"],[_horns,_ears,_tail,_legs,0,10,10,0,_udder])>>
<<elseif _mutationclass is "neph">><<set $player.tf.neph to ($player.tf.neph/2)>>
<<if $player.horns.type is "neph">><<if $player.horns.size < 5>><<set _horns to 4>><<else>><<set _horns to 0>><</if>><<else>><<set _horns to 10>><</if>>
<<if $player.ears is "neph">><<set _ears to 0>><<else>><<set _ears to 10>><</if>>
<<if $player.eye.type is "neph">><<set _eyes to 0>><<else>><<set _eyes to 10>><</if>>
<<if $player.tail is "neph">><<set _tail to 0>><<else>><<set _tail to 10>><</if>>
<<if $player.hands is "neph">><<set _hands to 0>><<else>><<set _hands to 10>><</if>>
<<if $player.skin.type is "neph">><<set _skintype to 0>><<else>><<set _skintype to 10>><</if>>
<<set _mutationtype to RNGw(["horns","ears","eyes","tail","hands","skin type", "skin color"], [_horns, _ears, _eyes, _tail, _hands, _skintype, 10])>>
<<elseif _mutationclass is "blob">><<set $player.tf.blob to ($player.tf.blob/2)>>
<<set _legs to 0>><<set _udder to 0>>
<<if $player.hands is "blob">><<set _hands to 0, _legs += 2>><<else>><<set _hands to 7>><</if>>
<<if $player.hair.type is "blob">><<set _hairtype to 0, _legs += 1>><<else>><<set _hairtype to 10>><</if>>
<<if $player.skin.type is "blob">><<set _skintype to 0, _legs += 2, _udder +=1>><<else>><<set _skintype to 10>><</if>>
<<if $player.waterlogged is true>><<if $player.bodyfluid is "grease">><<set _waterlogged to 0, _legs += 3, _udder += 3>><<else>><<set _waterlogged to 10>><</if>><<else>><<set _waterlogged to 10>><</if>>
<<if $player.ears is "blob">><<set _ears to 0>><<else>><<set _ears to 10>><</if>>
<<if $player.face.type is "blob">><<set _face to 0>><<else>><<set _face to 10>><</if>>
<<if $player.leg.type is "blob">><<set _legs to 0>><</if>>
<<if $player.fat.tier > 4>><<set _udder += 3>><</if>>
<<if $player.hasudder is true>><<set _udder to 0>><<else>> <<set _udder += 1>><</if>><<if $world.udders is false>><<set _udder to 0>><</if>>
<<set _mutationtype to RNGw(["hair type","hands","skin type","legs","waterlogged","weight gain","stomach capacity", "udder", "ears","face"],[_hairtype,_hands,_skintype,_legs,_waterlogged,10,10, _udder, _ears,_face])>>
<<elseif _mutationclass is "melapoid">><<set $player.tf.melapoid to ($player.tf.melapoid/2)>>
<<set _legs to 0>><<set _tail to 0>><<set _face to 0>>
<<if $player.eye.type is "melapoid">><<set _eyes to 0, _legs +=2, _tail += 2, _face += 3>><<else>><<set _eyes to 10>><</if>>
<<if $player.face.type is "melapoid">><<set _face to 0>><<else>><<set _face to 10, _tail += 3>><</if>>
<<if $player.skin.type is "melapoid">><<set _skintype to 0, _legs +=2>><<else>><<set _skintype to 10>><</if>>
<<if $player.waterlogged is true>><<if $player.bodyfluid is "honey">><<set _waterlogged to 0, _legs += 2, _tail += 7>><<else>><<set _waterlogged to 8>><</if>><<else>><<set _waterlogged to 8>><</if>>
<<if $player.leg.type is "melapoid">><<set _legs to 0>><<else>><<set _legs to 5>><</if>>
<<if $player.arms.type is "melapoid">><<set _arms to 0, _tail +=2.5>><<else>><<set _arms to 10>><</if>>
<<if $player.horns.type is "melapoid">><<set _horns to 0, _tail +=2.5>><<else>><<set _horns to 10>><</if>>
<<if $player.tail is "melapoid">><<set _tail to 0>><</if>>
<<if $player.leg.type is "melapoid">><<set _legs to 0>><</if>>
<<set _mutationtype to RNGw(["horns","eyes","face","tail","hands","skin type", "legs", "waterlogged","strength","pear shape"], [ _horns, _eyes, _face, _tail, _arms, _skintype, _legs, _waterlogged, 5, 5])>>
<<elseif _mutationclass is "slime">><<set $player.tf.slime to ($player.tf.slime/2)>>
<<set _legs to 0>>
<<if $player.eye.type is "slime">><<set _eyes to 0, _legs +=2>><<else>><<set _eyes to 10>><</if>>
<<set _skinlist to ["blue","green","yellow","silver","white","orange","pink","black","purple","red"]>>
<<if _skinlist.includes($player.skin.color)>><<set _skincolor to 2, _legs +=2>><<else>><<set _skincolor to 10>><</if>>
<<if $player.skin.type is "slime">><<set _skintype to 0, _legs += 2>><<else>><<set _skintype to 10>><</if>>
<<if $player.hair.type is "slime">><<set _hairtype to 0, _legs += 2>><<else>><<set _hairtype to 10>><</if>>
<<if $player.autocal.rate < 5>><<set _autocal to 7>><<else>><<set _autocal to 0>><</if>>
<<if $player.waterlogged is true>><<if $player.bodyfluid is "slime">><<set _waterlogged to 0, _legs += 3>><<else>><<set _waterlogged to 10>><</if>><<else>><<set _waterlogged to 10>><</if>>
<<if $player.leg.type is "slime">><<set _legs to 0>><</if>>
<<set _mutationtype to RNGw(["hair type","eyes","skin type","skin color","legs","waterlogged","weight gain", "autocal"],[_hairtype,_eyes,_skintype,_skincolor,_legs,_waterlogged, 10, _autocal])>>
<<elseif _mutationclass is "nothing">><<set _mutationtype to "nothing">>
<<else>>@@.signage;Note: the mutation "_mutationclass" has not been written yet<br><br>
<</if>>
<<if _mutationtype is "nothing">>Your body burns and warps as the pink energy crackles like lightning through you. You curl up under its pressure and take a deep breath, letting it wash over you. Then, just as suddenly as it started it seems to disappate. A pinkish steam rises from your skin as your body goes limp and the distortion around you settles down.<br><br>It seems nothing noticable has changed about you, perhaps the cascade had no effect, at least none you can see..<<set $player.corruption.current += RNG(0,2)>><<set _bonus to RNGw(["metabolism up","metabolism down","height up","height down","fat up","fat down","vitality up","vitality down","fitness up","fitness down","gluttony up","stomach size","lucidity"],[10,10,10,10,10,10,10,10,10,10,10,10,10])>>
<<if _bonus is "metabolism up">><<set $player.metabolism.current += RNG(0,2)>>
<<elseif _bonus is "metabolism down">><<set $player.metabolism.current -= RNG(0,2)>>
<<elseif _bonus is "height up">><<set $player.height += RNG(0,0.5)>>
<<elseif _bonus is "height down">><<set $player.height -= RNG(0,0.5)>>
<<elseif _bonus is "fat up">><<set $player.fat.current += RNG(0,2)>>
<<elseif _bonus is "fat down">><<set $player.fat.current -= RNG(0,2)>>
<<elseif _bonus is "vitality up">><<set $player.vitality.max += RNG(0,2)>>
<<elseif _bonus is "vitality down">><<set $player.vitality.max -= RNG(0,2)>>
<<elseif _bonus is "fitness up">><<set $player.fitness.current += RNG(0,2)>>
<<elseif _bonus is "fitness down">><<set $player.fitness.current -= RNG(0,2)>>
<<elseif _bonus is "gluttony up">><<set $player.gluttony.current += RNG(0,2)>>
<<elseif _bonus is "stomach size">><<set $player.fullness.max += RNG(0,2)>>
<<elseif _bonus is "lucidity">><<set $player.lucidity.current += RNG(0,2)>>
<</if>>
<<elseif _mutationtype is "nose">>
<<if _mutationclass is "pig">>You feel a rush of heat wash over your face. Your eyes water and your nose tingles as if you have to sneeze. You put your hands to your nose and feel the flesh of your face moving. pink mist begins to spill from your nostils as you feel your nose turn up and spread out. Your sinus shift and your whole face warps to accomidate the expansion of your nose as it flats out into a snout.<br><br>As you feel the sensation end and the sparkling heat leaves your body, you stumble to the nearest reflective surface and look at the strange new protrution. The world seems to smell and taste different than before, brighter, more delicious.<br><br><b>🐷 You now have a pig's nose and can eat things you normally wouldn't.</b><<set $player.nose to "pig">>
<<else>>@@.signage;Note: No "_mutationclass" nose transformations exists
<</if>>
<<elseif _mutationtype is "tail">>
<<if _mutationclass is "pig">>You feel the energy worming through your body and shivering down your spine. You can feel it shifting lower as a strange new pressure grows at the base of your back. You squirm as your feel your spine twisting and changing, the base of it stretching out like a serpent. A fleshy nub just above your bottom forms as your spine snakes into it. The nub stretches and spirals out into a little springy coil. You oink in surprise as you play with your new curly tail.<br><br><b>🐷 You now have a little piggy tail</b><<set $player.tail to "pig", $player.hastail to true>>
<<elseif _mutationclass is "cow">> You feel the energy worming through your body and shivering down your spine. You can feel it shifting lower as a strange new pressure grows at the base of your back. You squirm as your feel your spine twisting and changing, the base of it stretching out like a serpent. You feel a fleshy nub just above your bottom form as your spine snakes into it. The nub stretches out and down your leg, a bushel of hairs forming at its end. The paint brush shaped tail begins to twitch and sway on its own.<br><br><b>🐮 You now have a cow’s tail</b><<set $player.tail to "cow", $player.hastail to true>>
<<elseif _mutationclass is "neph">>You feel the energy worming through your body and your skin prickles with excitement. You can feel it shifting lower as a strange new pressure grows at the base of your back. It feels hot and sensual, some how devious.<br><br>You squirm and attempt to adjust as the pressure crackles down your back, little spikey bumps forming down the length of your spine. Your feel your spine itself twisting and changing, the base of it stretching out like a serpent. A fleshy nub just above your bottom forms and then your spine snakes into it. The nub stretches and spirals out into a long tube, the base flaring out into a spade shaped point. The new devil like tail begins to twitch to life, swaying and twisting around your legs as you’re filled with curiosity. It seems to have a mind of its own but when you catch it you notice just how, sensitive, the tip is. Very itneresting indeed.<br><br><b>😈 You now have a spade tipped tail like the Nepharsi</b><<set $player.tail to "neph", $player.hastail to true>>
<<elseif _mutationclass is "melapoid">>
The energy of the cascade floods and buzzes through your body, sending shivers down your spine. You feel it condensing around your core and flowing down your back. At the base of your spine you suddenly feel an intense heat and a sharp prickle. You jolt at the sensation and reach behind you to find a swelling lump. <br><br>The round lump throbs as it grows, lurching out into your hands. Pulse after pulse it grows longer and rounder until it’s nearly as wide as your hips. The thick tube shapes and curves as bands of dark and light streak it. A soft thin layer of fur grows over its length until it begins to resemble a bee’s bottom. At its tip emerges a sharp black barb completing the resemblance. <br><br>As you test this new flesh with your fingers you notice a hollowness to its semi translucent underside. As you do so you begin to feel as strange tingle as the cavity starts to swell, filling up with a thick golden fluid. Honey! The translucent parts take on a bright orange hue as they swell. As the weight builds you notice your body swelling elsewhere. Your thighs start to puff out with honey as well! With pressure mounting a trickle of sweet syrup beads and drips from your bard, ready to provide. <br><br>🐝 You now have an insectoid abdomen and can produce and store honey like a Melapoid!<<set $player.tail to "melapoid", $player.tailcontents to 640, $player.lactation.type to "honey", $player.hastail to true>><<set $player.hips.mass += RNG(0.2,1), $player.butt.mass += RNG(0.2,1), $player.leg.mass += RNG(0.2,1)>>
<<else>>@@.signage;Note: No "_mutationclass" tail transformations exists
<</if>>
<<elseif _mutationtype is "strength">>
<<if _mutationclass is "melapoid">>
You feel the energy of the cascade flowing through your body, buzzing through your bones like a swarm of bees. You feel the muscles of your body flex and tense. The warmth spreads, hotter and hotter but some how, soothing. You feel invigorated. Empowered. As the energy bonds to your frame you feel your muscles gain strength.<br><br>You haven’t changed in mass but somehow you feel so much stronger. Like how ants can carry proportionately herculean weight. The sensation fades as the mutagenic energies dissipate but you’re left feeling vibrant and lean.<br><br>🐝 Melapoid influences have made you stronger and more fit!<<set $player.fitness.current += RNG(1,3)>>
<</if>>
<<elseif _mutationtype is "stomach capacity">>
<<if _mutationclass is "blob">>You feel the heat and wavering energy of the cascade washing over you. You feel your insides churning and changing. Your guts feel weird, sick, hungry, groaning, gurgling. All this hunger and heat in your middle. Such a hunger. One you've never felt before. Deep, lusty, dripping, hot and wet, a hunger for grease and meat and fats and salts, broiling, roiling, hot oils. Your mouth waters as you feel your organs twisting, changing, accomodating a darker need. Somehow you know your stomach itself has grown, stretched out, soft and stretchy<br><br><b>🥩 Your stomach capacity has increased!</b><<set $player.fullness.maxbase += RNG(2,6)>>
<<elseif _mutationclass is "pig">>You feel the cascades energy hot and wavering as it flows into you. You feel the pit of your stomach hot and sensitive as it churns. You feel strange, sick, hungry, needy, the heat in your stomach twisting into something different. You feel helplessly lost to cravings, falling to your knees and wishing you could have you face burried in a trough of sloppy food. You rub your graoning middle as you feel your organs twists and change. You're not sure how exactly, but you know you're stomach itself has grown.<br><br><b>🐷 Your stomach capacity has increased!</b><<set $player.fullness.maxbase += RNG(2,6)>>
<<elseif _mutationclass is "berry">>You feel the energy of the cascade grow cool, as if misting is falling across oyur skin. The coolness begins to pool inside your middle, filling you, pushing your guts around. It feels strange, like your squirming insides are being filled with juice. Your stomach fills and grows plump and tight. You feel the organ itself growing to accomodate this juicy load, you stiffle a belch that leaves a lingering berry like fruitiness on your tongue. You groan and rub your belly as the your juicy guy finishes growing.<br><br><b>🍇 Your stomach capacity has increased!</b><<set $player.fullness.maxbase += RNG(2,6)>>
<<else>>@@.signage;Note: No "_mutationclass" stomach capacity transformations exists
<</if>>
<<elseif _mutationtype is "face">>
<<if _mutationclass is "blob">>
You feel the cascades energy burning through your body, pink sparks crackling across your skin. You feel your cheeks flush as the energy seems to rise and center itself around your mouth. You feel your jaw shifting, your bones and facial flesh twisting. Your mouth feels with a strange meaty tangy taste as it begins to water, a sudden font of siliva drooling down over your chin. Your cheeks fill and puff rounder than usual as your lips darken. You feel a strange stretching as your mouth line cracks and spreads deeper back, reaching back to your jaw joints like a snake.<br><br>You open you long drooling mouth, feeling your tongue swell and flop out, stretching into a large flexible tendril. Soon your teeth begin to shift too, arranching at a tilt, sharping out as new rows form like the slavering maw of a hungry shark. You stretch your jaws as wide as they'll go, stretching far beyond human limits. your jaw snap shut hungerly, spittle flying from the strength.<br><br><b>🥩 You now have a large demonic maw and can eat things you normally couldn't.</b><<set $player.face.type to "blob">>
<<elseif _mutationclass is "melapoid">>
You can feel the cascade’s energy flowing through you, buzzing like a swarm. It rises and floods into your face. You feel your cheeks growing hot and tingling, the muscles growing tight and tense. Your nose burns and your nostrils flare. You feel a painless crack as your nose flattens and changes shape, smoothing into the rest of your face. Your lips thin, flush and darken, quickly taking on a lush black hue as your cheekbones begin to shift. You feel another crack and then another as the muscles of your face harden into plates, two of which slip from your skin and start to swell outward. The shiny black face plates shift and form a pair of sharp glossy mandibles that frame your lips. <br><br>You feel and itching tingle ring your neck as it suddenly becomes dotted by sprouts of $player.hair.color fur. They grow full and flush out, forming a warm fluffy collar around your neck.<br><br>🐝 You now have an insectoid mouth like that of a Melapoid!<<set $player.face.type to "melapoid">>
<</if>>
<<elseif _mutationtype is "horns">>
<<if _mutationclass is "cow">>
<<if $player.horns.size >0>>The energy siwrling around your body rushes to your head. You feel dizzy and dreamy as sparks trickle across your cow horns. Suddenly they grow warmer and warmer, the stiff forms growing soft like molten metal. The bone stretches and swells with the new energy, curving upward. Eventually your horns cools and you're left to rub at their smooth forms.<br><br><b>🐮 Your horns have grown larger</b><<set $player.horns.type to "cow", $player.hashorns to true, $player.horns.size += 1>><<else>>The energy surging through you suddenly shifts and rushes to your head. You feel a strange pressure around your temples as you close your eyes and involuntarily moan like a cow. Painlessly you feel the bones of your head shift and twist, little bumps growing on either side of your skull. The bumps swell as the cascades heat and energy flows into them. The new bone growths slip through your skin and begin to stretch out, big and bigger, glittering with pink sparks as they solidify. Finally the energy dissipates and your left rubbing your brand new horns, feeling oddly at home with this bovine change.<br><br><b>🐮 You now have cow horns</b><<set $player.horns.type to "cow", $player.hashorns to true, $player.horns.size to 1>><</if>>
<<elseif _mutationclass is "neph">>
<<if $player.horns.size >0>>The energy siwrling around your body rushes to your head. You feel dizzy and dreamy as sparks trickle across your demon horns. Suddenly they grow warmer and warmer, the stiff forms growing soft like molten metal. The bone stretches and swells with the new energy, curving upward. Eventually your horns cools and you're left to rub at their smooth forms.<br><br><b>😈 Your horns have grown larger</b><<set $player.horns.type to "neph", $player.hashorns to true, $player.horns.size += 1>><<else>>You feel the energy in you suddenly shift, rushing to your head. It makes you feel dizzy as pressure fills your skull. Your cheeks flush and a hot tingle burns through you. Two points on your forehead begin to grow hot and sensitive. You rub at them as you begin to shiver and sweat. Something feels strange, you feel like the distortion is making the bones of your skull move and wiggle. At each hot point a little bump of bone starts to grow, rising up to meet your touch. <br><br>They get bigger and longer, slipping painlessly through your skin. They sharpen and curl up over your head. You run your fingers over their smooth warm forms and shiver with delight. These new horns are oddly sensitive and send a devious pleasure through your body.<br><br><b>😈 You now have demonic horns like that of a Nepharsi</b><<set $player.hashorns to true, $player.horns.type to "neph", $player.horns.size to 1>><</if>>
<<elseif _mutationclass is "melapoid">>
Your head buzzes and burns as you feel the energy of the cascade flowing into you. You feel like the bones in your face are moving, quivering, crawling. You put your hand to your forehead finding it different, two lumps on either side. They feel hot and swelling. You feel pressure building as the lumps stretch out like little horns. <br><br>Suddenly there is a crack and your head fills with static like a swarm of bees. All your senses feel stronger and stranger. You can’t tell how but you can feel where things are around you, you can even taste the air. As you reach back up to your forehead you find the lumps have transformed into plump sensitive antennae. They twitch alertly at the world around you.
<br><br>🐝 You now have insectoid antennae like that of a Melapoid!<<set $player.horns.type to "melapoid", $player.hashorns to true>>
<</if>>
<<elseif _mutationtype is "udder">>
<<if _mutationclass is "cow">>You feel the cascade's distortion rippling through your body. You feel flushed and hot as sparks of energy crackle across your skin and begin to accumulate around your middle. Your stomach cramps and begins to ungulate in your hands. <<if $player.fat.tier > 5>>You heft the squishy mass of your belly and begin to rub below it as it grows hotter. You press in against a growing pressure just below it.<<elseif $player.fat.tier > 3>>You slide your hands over the curve of oyur hot stomach and press against the growing pressure just below it.<<else>>You rub your hands over your hot stomach and press against the growing pressure just below it.<</if>><br><br>The heat seems to be gathering just above your loins, it feels strange and bubbly. Your flesh there feels spongey and puffy to the touch. Suddenly the patch of heat begins to swell out, a puffy pink mass growing out against your tender rubbing. You knead it curiously as it swells. It grows bigger and bigger in gurgling pulses until it sags over your waist and down between your legs. Little nubby teats dot the pink mass as it spreads out. The sack rapidly begins to fill up with sloshing fluid, leaving you bloated and moaning like a cow.<br><br>You stumble unsteadily as you adjust to the fat fleshy milk sack hanging from your body. You find your new center of gravity and lean back, hoisting the fat thing in front of you. Feeling it slosh about as you waddle makes you feel lewd and blushy.<br><br><b>🐮 You now have a cow’s udder</b><<set $player.hasudder to true, $player.uddertype to "cow">><<set _gain to RNG(10,20), $player.fat.current += _gain, $stats.gain += _gain, $player.lactation.type to "milk">>
<<elseif _mutationclass is "blob">>You feel the cascade's distortion rippling through your body. You feel nauseous and strange, like your very flesh is ungulating and wriggling about as a slick heat washes over you. You feel hot and sweaty as your guts churn and gurgle loudly.<<if $player.fat.tier > 5>>You heft the squishy mass of your belly and begin to rub below it as it grows hotter. You press in against a growing pressure just below it.<<elseif $player.fat.tier > 3>>You slide your hands over the curve of your hot stomach and press against the growing pressure just below it.<<else>>You rub your hands over your hot stomach and press against the growing pressure just below it.<</if>> The heat seems to be gathering just above your loins, bubbly and squirming. Your flesh there feels greasy and puffy to the touch. Suddenly the patch of heat begins to swell out, a puffy pink mass growing out against your tender rubbing. You knead it curiously as it swells and takes on a bulbous shiny form. It grows bigger and bigger in gurgling pulses until it sags over your waist and down between your legs. Little nubby teats dot the pink mass as it spreads out. The sack rapidly begins to fill up with sloshing thick fluid, leaving you bloated and moaning.<br><br>You stumble unsteadily as you adjust to the fat fleshy cream-filled sack hanging from your body. You find your new center of gravity and lean back, hoisting the fat thing in front of you. Feeling it slosh about as you waddle makes you feel lewd and blushy.<br><br><b>🥩 You now have a fleshy udder like sack full of a sweet buttery cream.</b><<set $player.hasudder to true, $player.uddertype to "blob", $player.lactation.type to "grease">><<set _gain to RNG(15,20), $player.fat.current += _gain, $stats.gain += _gain>><br><br>
<</if>>
<<elseif _mutationtype is "ears">>
You feel the cascade rippling through you as energy buzzes around your head. Blood rushes through your ears as you hear crackling sparks running across your cheeks. For some reason the energy seems to accumulate around your ears, causing your head to spin as your ears get hotter and hotter. The flesh seems to melt and twist under the pressure, moving in strange ways.<br><br>
<<if _mutationclass is "pig">>Your ears suddenly shift and stretch, crawling higher on your head. They flatten into sheets and then fold over on themselves to little floppy triangles. You feel their peach fuzz covered surfaces curiously as you feel the energy dissipating.<br><br><b>🐷 You now have floppy little pig ears </b><<set $player.ears to "pig">>
<<elseif _mutationclass is "cow">>Your ears suddenly shift and stretch out and mold into long points and begin to roll over on its sides slightly. Your feel them as a thin layer of white fur with patches of <<print iscolor(colorsynonyms($player.hair.color))>> spots. They twitch sensitively as you feel the energy dissipating<br><br><b>🐮You now have cow like ears</b><<set $player.ears to "cow">>
<<elseif _mutationclass is "neph">>Your ears suddenly shift and stretch out. You feel their tips growing long and sharpened into points. You feel them twitching sensitively as your hearing becomes louder and clearer. They seem to move on their own at the slightest sound. You feel them perk up as a devious smile spreads across your lips. <br><br>After a moment the crackling energy finally dissipates<br><br><b>😈 You now have long pointed ears</b><<set $player.ears to "neph">>
<<elseif _mutationclass is "blob">>Your ears suddenly shift and stretch out and folding over onto themselves. You feel them flush with heat as their tips grow long and round, gaining heft. It feels strange, like your flesh is melting down the sides of your face. Your ear flaps fuse into your neck, forming a draping cobra like veil made of loose cartilage. It trails and bunchs up on your shoulder, odd but almost elegantly.<br><br>After a moment the crackling energy finally dissipates and the hot flush in your new ear flaps fades.<br><br><b>🥩 You now have a fleshy veil instead of ears.</b><<set $player.ears to "blob">>
<</if>>
<<elseif _mutationtype is "eyes">>
The energy of the cascade ripples through you. It makes you feel dizzy, colors dancing in your vision. The crackling pink sparks begin to travel up your neck and over your cheeks. The energy seems to take root in your eyes, causing them to burn and water. You clamp them shut and begin to rub at them. You can feel them shifting, changing, as the distortion takes hold.<br><br>You stumble to the nearest reflective surface to get a look at what’s happening to them.
<<if _mutationclass is "neph">> You open your eyes and peer into them as your irises sparkle and your pupils shift. You watch as they pull tightly into cat like slits. Blooms of dark inky color spread out in the whites of your eyes, staining your sclera black. You blink your new eyes and feel the energy dissipating<br><br><b>😈 You now have the devilish eyes of a Nepharsi </b><<set $player.eye.type to "neph">>
<<elseif _mutationclass is "slime">>
You open your eyes and peer into them as your pupils and irises seem to fade into the whites of your eyes. The color of your irises spills out like splotches of pain as they mix into your sclera. They take on a distinctly jelly like translucency and thickness. You blink you new strange eyes, feeling the distorting energy dissipating.<br><br><b>🦠 You now have the gooey eyes of an Oojinn </b><<set $player.eye.type to "slime">>
<<elseif _mutationclass is "melapoid">>
You feel the energy of the cascade flowing through you, rising like a swarm. You feel the sensation flood into your eyes as they begin to water and burn. Your vision twists and bends like you’re looking through a kaleidoscope, it makes your head spin. <br><br>Gradually each spinning fraction of vision reforms together forming smaller and smaller bubbles until the foam subsides and you can see once more. Your eyes feel, refreshed, clearer somehow. All the colors seem some how more vibrant and full.<br><br>When you go to touch your face you realize you’re eyes have changed; they’re elongated, curving and capped by dark lenses, like an insect. Additionally on your forehead you have three little marble like eyes in a triangle formation. <br><br>🐝 You now have insectoid eyes like that of a Melapoid!<<set $player.eye.type to "melapoid">>
<</if>>
<<elseif _mutationtype is "skin type">>Energy crackles across your skin causing it to ripple and burn. You feel strange, itchy, hot and cold. Your skin begins to sweat and prickle as you feel the cascade start to distort you.
<<if _mutationclass is "neph">>You feel the prickles across your skin grow stronger and more tingly as your veins flare and darken up. You watch as little rubbery cracks spiderweb across your body, breaking into smaller and smaller forms like shattering pottery. Soon the crisscross of cracks puff and morph, smoothing out into glimmering scales. Both soft and sharp, you run your fingers over your new strange covering and tingle with devious delight. The heat releases from your skin in a cloud of steam as the transformation finishes.<br><br><b>😈 You now have the glittering scales of a Nepharsi</b><<set $player.skin.type to "neph">>
<<elseif _mutationclass is "slime">>More and more sweat slicks your skin, it’s rapidly becoming unnaturally moist. You feel loose and strange, like your melting. You stumble as your joints grow weary and your body weak. Your flesh is moving on its own, jiggling more than it should. You shiver as the distortion begins to dissipate leaving you drenched in a layer of mucus. You testingly pinch a piece of your skin and watch as it stretches unnaturally and begins to stick before snapping back like rubber. This feels weird, like your moving around covered in glue. <br><br><b>🦠 While you still have your humanoid shape, your skin and flesh have become sticky and rubbery like that of an Oojinn</b><<set $player.skin.type to "slime">>
<<elseif _mutationclass is "blob">>You feel your skin bubbling strangely and you begin to smell cooking meat. But it doesn’t hurt, in fact, it uncomfortably makes you hungry. More and more sweat slicks your boiling skin as it takes on an unnaturally oily sheen. You feel loose and strange, like your melting. You stumble as your joints grow weary and your body weak. Your flesh is moving on its own, jiggling more than it should. Dark veins start spider webbing across your flesh as color fades from your skin, giving you a sickly and strange appearance. You shiver as the distortion begins to dissipate leaving you drenched, oily and smelling oddly delicious. You testingly pinch a piece of your skin and watch as the slippery flesh compresses too much. You dig your fingers into yourself and watch them sink in. You’re unnaturally soft and greasy. This feels weird, like your moving through melting butter. <br><br><b>🥩 While you still have your humanoid shape, your skin and flesh have become oily and blobby like that of a Kindred of Grease.</b><<set $player.skin.type to "blob">>
<<elseif _mutationclass is "pig">>You feel your skin bubbling and changing as flushed heat rushes through you. Goose bumps rise and fall over your surfaces, as a sensative tingle vibrates through every inch of you. You watch as the little pores and hiars of your body shift and move, buzzing wiht unsean power. Suddenly your skin breaks out in to a blush as all your pour shift and all your hairs change. Suddenly you realize a downy soft crop of peachy fine hairs are spreading out over your body. Fine silk transulecent hairs line your every edge now as the energy finally cools.<br><br><b>🐷 You now have the downy peach fuzz of a pig</b><<set $player.skin.type to "pig">>
<<elseif _mutationclass is "melapoid">>
You feel the buzzing energy of the cascade flowing through you. It crackles across your skin making you shiver and twitch. Your skin grows cold and tightens, each little hair standing on end. You feel your skin shifting, moving like a swarm of bees, static in your flesh. Suddenly every surface of your body becomes smooth, stiff and hairless. Tiny plates begin emerging and fusing across your hardening skin, clinking like ceramic, until you’re completely covered in them. A protective outer shell, with softer flexible areas around your joints and fleshier parts. The new glossy armored skin continues to grow into larger interlocking plates with decorative fluting and spikes until you’re inside until you’re left looking like a suit of knights armor made flesh.
<br><br>🐝 You now have exoskeletal armor for skin, like that of a Melapoid! <<set $player.skin.type to "melapoid">>
<</if>>
<<elseif _mutationtype is "skin pattern">>
<<if _mutationclass is "cow">>You feel the energy of the cascade washing over you as pink sparks bound across your skin. Your hairs stand on end and your skin dimples and churns under the sensation. Suddenly you feel the heat rush and center at odd areas of your body. Where the heat is hottest you watch as a dark bloom spreads out across your skin. Several more pop and bloom across your body. You feel weird, tingly and strange as this happens. Each little burst of dark color spreading out across your surfaces makes you feel the need to moo. You feel more intune wiht your inner farm animal as your skin rapidly becomes coverd in dark spots like that of a dairy cow.<br><br><b><<set $player.skin.pattern to "cow">>🐮 You now have the spotted skin of a dairy cow</b>
<</if>>
<<elseif _mutationtype is "legs">>
You stumble as you feel the waves of the cascades distortions rippling through your body. The pink sparks crackling across your skin roll lower and begin to accumulate around your legs. Your joints feel loose and weak and you struggle to stand as you begin to feel your flesh shifting and moving.
<<if _mutationclass is "pig">>You’re compelled to bend your knees as your legs start to bow. You stand on your tiptoes as your ankle and heel fuse and rise up your calf to form a new joint. Your toes begin to twist into eachother as your toenails harden and grow into little pointed caps. You wobble unsteadily as you adjust to the new balance. The energy begins to dissipate as you carefully test your new digitigrade legs.<br><br><b>🐷 You now have pig legs</b><<set $player.leg.type to "pig">>
<<elseif _mutationclass is "cow">> You’re compelled to bend your knees as your legs start to bow. You stand on your tiptoes as your ankle and heel fuse and rise up your calf to form a new joint. Your toes begin to twist into eachother as your toenails harden and grow into solid hooves. You wobble unsteadily as you adjust to the new balance, your hips spreading wide. The energy begins to dissipate as you carefully test your new digitigrade legs.<br><br><b>🐮 You now have cow legs</b><<set $player.leg.type to "cow">>
<<elseif _mutationclass is "blob">>Your legs feel like they’re bubbling and melting. Each step you take it feels like they’re getting wider and shorter, even your bones feel like their growing soft and bendy. Your body mass shifts lower as a jelly like fluid begins to fill up your thighs. They become ringed with swelling jelly stuffed rolls that begin to stick together. Hobbling along you suddenly begin to sink into your own leg mass as they lose all solidity. You fall forward, your legs twisting into a blobby mass that rises up around your middle. The mass becomes oily and slippery on its underside as slug like ribbons of rolled flesh begin to streak its sides. Many little Lumps of doughy flesh below you belly and along the length of your former legs start to grow out forming rows of strange little starfish like tentacles that allow you to wobble your mass along the trail of slippery grease your blobby mass is producing. It takes you a moment to get used to it, but by the time the rest of the mutagenic energy dissipates from your strange bloated form you manage to figure out how to move the mass, rolling along like a slug.<br><br><b>🥩 You now have the blobby slug like lower body of a Grease Kindred</b><<set $player.leg.type to "blob", _gain to RNG(25,40), $player.fat.current += _gain, $stats.gain += _gain>>
<<elseif _mutationclass is "slime">>Your legs feel like they’re bubbling and melting. Each step you take it feels like their getting wider and shorter, even your bones feel like they’re growing soft and bendy. Your body mass shifts lower as a jelly like fluid begins to fill up your thighs. A drippy mucus forms over your legs and they begin to stick together. Hobbling along you watch as your flesh slowly becomes transparent and goopy, first your skin, then your muscles and finally even your now bendy bones turn glassy and clear. Layers of mucus roll down your arms until your hands lose form, becoming gummy mitts of slime.<br><br>Your mouth bubbles when you gasp, your head swirling as you begin to sink into your own leg mass once they too lose all solidity. You fall forward, your legs twisting into a gooey blob that rises up around your middle. The mass becomes slimy and sticky on its underside as little trailing pseudopods form around the base. The sticky fingers of flesh spread out and start to pull you along, letting you wobble your mass over the trail of slime your putting out. It takes you a moment to get used to it, but by the time the rest of the mutagenic energy dissipates from your strange bloated form you manage to figure out how to move the mass, rolling along like a slug.<br><br><b>🦠 You now have the slimy ooze like body of an Oojinn</b><<set $player.leg.type to "slime", $player.arms.type to "slime", _gain to RNG(25,45), $player.fat.current += _gain, $stats.gain += _gain>>
<<elseif _mutationclass is "melapoid">>
You can feel the cascades energy washing over you, running down your body like a swarm of bees. The muscles of your legs twitch and stiffen. You feel your toes curl as they start to bruise and darken. A shiny black hue begins to over take them and then slowly rise up the lengths of your legs. You’re left your legs covered in glossy black skin, making you look like you have permanent black stockings on. <br><br>The buzzing energy doesn’t end there however. You watch as your feet begin to shrink and twist forming into tiny sharp points. In turn your heel extends are rises, several cracks ring out as your legs reshape making you digitigrade. The sides of your thighs grow thicker and more muscled to support the odd balance. Your hips flare and round, forming little saddle bags on your thighs. <br><br>🐝 You now have digitigrade insectoid legs like that of a Melapoid!<<set $player.leg.type to "melapoid">><<set $player.hips.mass += RNG(0.2,1), $player.butt.mass += RNG(0.2,1), $player.leg.mass += RNG(0.2,1)>>
<</if>>
<<elseif _mutationtype is "hands">>
The distortion of the cascade begins to ripple its way through your body and down to your hands. You feel your fingers tingling as the pink sparks leap between them.
<<if _mutationclass is "neph">>You flex your fingers as the muscles and ligaments of your hands begin to twist and move on their own. The skin of your finger tips begin to darken as the deep blush spreads down their lengths. The back of your hand ripples as little sharp ridges rise along the backs of your knuckles. The darkening continues and when your finger tips get their darkest you feel you nailbeds hardening. Your nails take on a lustrous shin are their black forms begin to slide out into razor like talons. <br><br>As the sparks begin to dissipate you look over your new beclawed hands and click your talons together before running them across your skin, sending shivers through you and devious smile across your lips.<br><br><b>😈 You now have the claws of a Nepharsi </b><<set $player.hands to "neph">>
<<elseif _mutationclass is "blob">>Your fingers begin to swell up and twist in strange ways. Two of them fusing together as a coat of oil shimmers down your arms. Your arms begin to swell up in turn, rings of flesh forming odd rolls over their lengths. You feel your bones becoming gummy as your arms extend into almost starfish like paddles. The bottom of your arms fatten into hanging sacks and your fingers erupt into pudgy pads tipped with black beak like claws.<br><br>The glittering energy finally starts to dissipate, dripping away from your swollen arms like sweat. Your new fat tentacle limbs flop moistly to your sides as you bend and flex them. They feel strong yet, impossibly soft and flexible. Curling tubes filled fat with jelly.<br><br><b>🥩 You now have the fat, flexible graspers of a Kindred of Grease</b><<set $player.hands to "blob", $player.arms.type to "blob">>
<<elseif _mutationclass is "melapoid">>The energy of the cascade washes over you, buzzing across your body like a swarm. You feel it rush through the nerves of your arms and chest. Your veins bulge and the muscles of your arms twitch as heat burns at your finger tips. You look at your hands as the heat grows fierce, you watch in surprise as your fingers begin to shift and melt together. On each hand the four fingers become two and your thumbs curl and extend into hooks. Each finger grows long and sharply pointed as their tips darken. All across your hands a dark glossy hue bruises them flowing down like ink. The shiny black spread dripping across your arms, sliding up their length like long fancy gloves. <br><br>Before you get much time to get used to them you suddenly feel a tightness on the sides of your chest. Little blushes grow along the sides of your ribs, rippling and twitching. Then like a seedling from the earth something emerges. Silky black tubes slip out and swell, puffing up into little limbs. As they harden they grow clawed fingers and form a second but smaller pair of limbs just below your original arms.<br><br>🐝You now have two pairs of insectoid arms, like those of a Melapoid!<<set $player.arms.type to "melapoid", $player.hands to "melapoid", $player.arms.count to 4>>
<</if>>
<<elseif _mutationtype is "skin color">>
<<set _oldskincolor to $player.skin.color>>
<<print either("The energy of the cascade ripples through your body","The cascade’s energy ripples through you.","The energy of the cascade rolls and warps your body, you can feel it’s distortions.")>> You feel strange, your skin prickling as sparks of pink crackle across your surfaces. <<print either("You feel hot and cold, flushed and sweating","You feel flushed, hot, sweating and yet so cold","You shiver and flush, feeling both hot and cold")>>.<br><br>
<<if _mutationclass is "neph">><<set _newskincolor to RNGw(["black","white","pink","purple","blue","teal","silver","green","red"],[5,10,15,20,15,20,5,5,15])>>
<<if _newskincolor != _oldskincolor>>With your skin itching and tingling and an oddly sensual prickling spreading across your body, you slowly rub at it. Tingles shiver down your spine and a devious smile spreads across your lips. Strangely, where ever you rub a <<print iscolor(colorsynonyms(_newskincolor))>> blush spreads out across your <<print iscolor(colorsynonyms(_oldskincolor))>> flesh. Spreading out in dendritic patterns the new color slowly consumes your skin. You watch as the last of your former <<print iscolor(colorsynonyms(_oldskincolor))>> skin is swallowed up by the cross crossing veins of _newskincolor streaks. A pink steam rises from your hot and sensitive new skin as the sensation finally dissipates.<br><br><b>😈 You now have _newskincolor skin.</b><<set $player.skin.color to _newskincolor>><</if>>
<<elseif _mutationclass is "slime">> <<set _newskincolor to RNGw(["black","white","pink","purple","blue","teal","silver","green","red","yellow"],[5,5,5,20,25,20,5,25,5,8])>>
<<if _newskincolor != _oldskincolor>>You begin to feel oddly cold and moist, like rain is running down your body. You watch as inky splotches of <<print iscolor(colorsynonyms(_newskincolor))>> drops begins to streak and drip down your <<print iscolor(colorsynonyms(_oldskincolor))>> skin, staining it the new color. Drip after drip streaks down your surfaces until every inch of your skin now glistens with a vibrant and moist looking <<print iscolor(colorsynonyms(_newskincolor))>> flesh. Eventually the sensation dissipates as the energy finishes dripping down your body and the cascade fades.<br><br><b>🦠 You now have _newskincolor skin</b><<set $player.skin.color to _newskincolor>><</if>>
<<elseif _mutationclass is "berry">> <<set _newskincolor to RNGw(["blue","teal","dark blue","purple"],[30,20,20,30])>>
<<if _newskincolor != _oldskincolor>>You begin to feel oddly cold and moist, like rain is running down your body. You watch as inky splotches of <<print iscolor(colorsynonyms(_newskincolor))>> drops begins to streak and drip down your <<print iscolor(colorsynonyms(_oldskincolor))>> skin, staining it the new color. Drip after drip streaks down your surfaces until every inch of your skin now glistens with a vibrant and moist looking <<print iscolor(colorsynonyms(_newskincolor))>> flesh. Eventually the sensation dissipates as the energy finishes dripping down your body and the cascade fades.<br><br><b>🍇 You now have _newskincolor skin</b><<set $player.skin.color to _newskincolor>><</if>>
<<else>> <<set _newskincolor to RNGw(["black","white","pink","purple","blue","teal","silver","green","red","orange","tan","brown","grey","yellow","off-white","dark brown"],[5,10,15,20,15,20,5,5,15,10,10,10,10])>>
<<if _newskincolor != _oldskincolor>>You watch as strange splotches of <<print iscolor(colorsynonyms(_newskincolor))>> clouds begin to bloom across your skin. The new color spreads out, covering more and more of your flesh in a weird tickling sensation. Before long it’s consumed the last inch of your fromerly <<print iscolor(colorsynonyms(_oldskincolor))>> surfaces left on you.<br><br><b>🎨 You now have _newskincolor skin</b><<set $player.skin.color to _newskincolor>><</if>>
<</if>>
<<if _newskincolor is _oldskincolor>>You shiver as waves of energy squirm through your skin. It buzzes and makes your feel so strange but in the end plumes of pink steam rises from your pores and then it’s all over. You look over yourself and realizes despite all that, nothing has noticeably changed about your skin.<br><br><b>It seems you’ve been unaffected</b><</if>>
<<elseif _mutationtype is "waterlogged">>
You feel the cascade washing over you, changing you. You feel dizzy as a sinking feeling surrounds you. Are you getting heavier? Something about this strange energy, it feels like it’s pooling inside you.
<<if _mutationclass is "berry">>Your guts groan and gurggle as the heavy feeling of liquids swells throughout you. Your breath takes on the taste of berries as you wobble about unsteadily. You can feel your body swelling up with fruit juice, becoming puffy and sloshy with the sweet syrup.<br><br><b>🍇 Your body is now waterlogged with juice</b><<set $player.waterlogged to true, $player.bodyfluid to "juice", $player.lactation.type to "juice", _gain to RNG(5,10), $player.fat.current += _gain, $stats.gain += _gain>>
<<elseif _mutationclass is "melapoid">>Your guts groan and gurggle as the heavy feeling of liquids swell throughout you. Your breath takes on the taste of sweet honey as you wobble about unsteadily. You can feel your body swelling up with honey, becoming puffy and sloshy with the sweet syrup.<br><br><b>🐝 Your body is now waterlogged with honey</b><<set $player.waterlogged to true, $player.bodyfluid to "honey", $player.lactation.type to "honey", _gain to RNG(5,10), $player.fat.current += _gain, $stats.gain += _gain>>
<<elseif _mutationclass is "blob">>You crunch up around your middle as it gurgles and groans. Something is filling you up. You huff and puff feeling sweaty and bloated as you lean back. You feel something mingling in your fat cells, swelling, pooling deeper. <<if $player.bodyshape is "pear">> You feel your hips spreading, cellulite ridden flab bloating your thighs and bottom. Your body begins to glorp and groan as your bottom heavy self spreads wider and sloppier. You feel oily and sloshy, like your ass and body are swelling with grease or liquid butter!<<else>>You feel your belly growing, cellulite ridden flab bloating your waistline as it sags with a strange sloshing goop. Your guts churn as the swelling spreads around your body, particularly your lower portions. You feel oily and sloshy, like your body is engorged with grease or liquid butter.<</if>><br><br>Dark veins streak your bloating form as your most swollen points begin to blush with a pinkish-orange goo, growing translucent as you swell with unearthly oils. You can feel the gunk in you, stubborn and wobbling as you move. <br><br><b>🥩 Your body is now waterlogged with grease </b> <<set $player.waterlogged to true, $player.bodyfluid to "grease", _gain to RNG(5,10), $player.fat.current += _gain, $stats.gain += _gain>>
<<elseif _mutationclass is "slime">> You crunch up around your middle as it gurgles and groans. Something is filling you up. You feel your body wobbling in your arms in a strange way, like it was moving all its own. You feel something mingling in your cells, swelling, pooling deeper. <<if $player.bodyshape is "pear">> You feel your hips spreading, a strange slime engorging your thighs and bottom. Your body begins to glorp and groan as your bottom heavy self spreads wider and wobblier. You feel wet and sloshy, like your ass and body are swelling with goo!<<else>>You feel your belly growing a strange slime engorging your waistline as it sags like a water balloon full of goop. Your guts churn as the swelling spreads around your body, particularly your lower portions. You feel your body jiggling as you’re stuffed full of slime.<</if>><br><br>Your most swollen parts grow translucent as you swell, revealing the sloshing jelly within. You can feel the goop in you, gelatinous and wobbling as you move. <br><br><b>🦠 Your body is now waterlogged with slime</b> <<set $player.waterlogged to true, $player.bodyfluid to "slime", $player.lactation.type to "slime", _gain to RNG(5,10), $player.fat.current += _gain, $stats.gain += _gain>>
<</if>>
<<elseif _mutationtype is "hair type">>
The energy of the cascade crackles across oyur skin, churning and rolling. You feel your hair stand on end as your flesh prickles and twitches. You suddenly feel the heat rush to your head, pounding like a painless headache. You feel strange, your vision swims and your scalp begins to itch.
<<if _mutationclass is "blob">> You run your hands over your hair, making several passes through it. After a few reflexive strokes your hair begins to feel strange, wet, oily even. You keep rubbing but notice a strange but tasty and meaty smell? Your hair shifts and changes in your grip, turning into strange smooth slabs of slicked back strands.<br><br><b>🥩 You seem to have a permanent greased look to your hair now. At least it gives off a pleasant scent.</b><<set $player.hair.type to "blob">>
<<elseif _mutationclass is "slime">> You run your hands through your hair and feel something strange. Your hair seems to be coated in a slick but sticky moisture of some kind. As you play with and shape your hair you realize it's changing in your very grasp, sliding between your fingers, oozing almost. The individual strands disapear, seemingly dissolving into some sort of gelatinous mass. Your fingers pull on the gooey mass as it stretches and forms around yor head. Before long it congels into some sort of a curtain of transulcent goo.<br><br><b>🦠 You now have the gooey flowing hair of an Oojinn!</b><<set $player.hair.type to "slime">>
<<else>>
<</if>>
<<elseif _mutationtype is "weight gain">>
<<set _gain to RNG(4,13), $player.fat.current += _gain, $stats.gain += _gain>>
The cascades energy pour into you. You feel it rippling through your very cells, feeding them, energizing you. You feel strange, you feel yourself growing. Your fat is multiplying and swelling, the energy is making you put on weight!<br><br>
<<if _mutationclass is "pig">>under the influence of the cascade you can’t help but relish it, as you mind becomes distorted. You feel piggish, bloated, and hedonistic as you take in the font of fattening energy. You delight in it and you’re not even sure why. You oink involuntarily as you play with your swelling mass.<br><br>The pounds pile on and you feel your fat spreading between your fingers, leaving you in a pleasured daze. <<if $player.bodyshape is "pear">>You grab handfuls of your backside as you feel your flanks spread out, filling with fat. Your thighs thickening in turn.<<else>>You hands can’t leave your belly alone as it bloats and softens with doughy fat. Your sides spread and your body fills with flab.<</if>><br><br>You’re left panting and blushing, rubbing your gurgling body, feeling like a proper pig. You oink once more in delight until the influence of the cascade final dissipates leaving you embarrassed, bewildered and noticeably fatter.<br><br><b>🐷 You’ve put on weight, like a good little piggy </b>
<<elseif _mutationclass is "blob">> Under the influence of the cascade you can’t help but relish it, as you mind becomes distorted. You want it, this hunger this growth, this feeling. You crave it. Meat, cream, fat, grease. Stuffing, salt, filling. You squirm with pleasure, feeling piggish, bloated, and hedonistic as you take in the font of fattening energy. You delight in it and you’re not even sure why. You grin and drool involuntarily as you play with your swelling mass.<br><br>The pounds pile on and you feel your fat spreading between your fingers, leaving you in a pleasured daze. <<if $player.bodyshape is "pear">>You grab handfuls of your backside as you feel your flanks spread out, filling with fat and oily cellulite. Your thighs thickening in turn, dimpling and rolling as a greasy sheen streaks down your sweaty flesh.<<else>>Your hands can’t leave your belly alone as it bloats and softens with saggy sloppy fat. Your sides spread and your body fills with pulsing cellulite riddled flab.<</if>><br><br>You’re left panting and blushing, rubbing your gurgling body, feeling like a proper <<if $player.gender is "1">>queen<<elseif $player.gender is "2">>king<<else>>lord<</if>>of glut. You slosh about, moaning once more in delight until the influence of the cascade final dissipates leaving you embarrassed, bewildered and noticeably fatter.<br><br><b>🥩 You’ve put on weight, like the meat-lusting beast you are. </b><<set $player.corruption.current += RNG(0,3)>>
<<else>> You moan as the distortion unnaturally stuffs you. You can feel your body pulsing, filling up with doughy flesh. You slosh and gurgle like a water balloon being filled.<br><br>The pounds pile on and you feel your fat spreading between your fingers, leaving you in a pleasured daze. <<if $player.bodyshape is "pear">>You grab handfuls of your backside as you feel your flanks spread out, filling with fat. Your thighs thickening in turn.<<else>>You hands can’t leave your belly alone as it bloats and softens with doughy fat. Your sides spread and your body fills with flab.<</if>><br><br>You’re left panting and blushing, rubbing your gurgling body, feeling helpless and messy. You groan once more in delight until the influence of the cascade final dissipates leaving you embarrassed, bewildered and noticeably fatter.<br><br><b>⚖️ You’ve rapidly put on weight </b>
<</if>>
<<elseif _mutationtype is "pear shape">>
<<if _mutationclass is "berry">>You feel a strange shift in your body as swirling juices bubble through your system and begin to change you. You flesh swells and sags with a heavy liquid weight, full of bubbling swirling juice. Your weight begins to settle in your lower body, shifting the flesh from your upper body to and down to your bottom and thighs. Your hips flair and you wobble unsteadily as you grow more pearshaped.
<<set _gain to RNG(0,3), $player.fat.current += _gain, $stats.gain += _gain>>
<<AdjustBody "pear" "add">>
<<elseif _mutationclass is "melapoid">>
You can feel the cascade’s energy flowing through your body, buzzing like a swarm of bees. You feel a heat spread across your hips and thighs, your skin puckering and pulsing. In rhythmic throbs your hips seem to puff and widen, your bottom swells and your thighs round. With each passing breath the sensation grows stronger and fuller until you can’t help but feel your bones shifting. Your mass adjusts downward, pooling more in your lowerbody than before.<br><br>🐝 Melapoid influences have made your hips widen and your body more pear-shaped<<set $player.hips.mass += RNG(0.2,1), $player.butt.mass += RNG(0.2,1), $player.leg.mass += RNG(0.2,1)>>
<</if>>
<<elseif _mutationtype is "autocal">>
<<if _mutationclass is "slime">>
The energy of the cascade rolls and cracks across your skin in a new way. Your skin prickles sends a shiver down your spine. Your eyes blear at the light around you as it begins to feel bright and hot across your face. Something stirs deep within you, warm, soothing, filling. You're not sure exactly how, but you can feel buzzing sliver of power linger inside you now, seeping through out your system. It seems to grow stronger in the presence of light, ringing through out your flesh.<br><br><<if $player.autocal.rate < 5>><<set $player.autocal.rate += 0.5>><<if $player.autocal.rate > 5>><<set $player.autocal.rate to 5>><</if>><</if>><<if $player.autocal.rate > 1>>Your body is naturally generating even more of its own energy and calories now.<br><br><b>🌿 Your Photosynthetic abilities have increased.</b><<else>>Your body is naturally generating its own energy and calories now, just a little over time.<br><br><b>🌿 You are now mildly Photosynthetic.</b><</if>><<set $player.autocal.type to "oojinn">>
<</if>>
<<elseif _mutationtype is "breast growth">>
The cascade’s energy pumps into you, you can feel it’s heat spreading across your chest, radiating and pulsing. It feels strange, soothing, sensual. You place your fingers at your sternum and feel the urge to guide the energy around before it burns through you.
<<if $player.hasbreasts is false>>You rub at your chest and circle your nipples, feeling the radiating energy follow along with your touch. It throbs and grows and spreads, like a blush.
<<if RNG(0,10)>6>>To your surprise you can feel your chest responding, growing hotter and hotter as the energy flows in towards your nipples. Your chest begins to sweat and swell.
<<if _mutationclass is "cow">>You don’t know why but you begin to moo softly, your chest growing puffy. Sweat glistens on your swelling chest as you rub, the heat and energy spilling into them. You realize before long, you’re growing breasts. With each circling pass you moan and moo again, pleasured by the tingling growth of your chest. In wet pulses the flesh rises like dough in your fingers and finally, plump and pert, you’re left to stare at your new glistening breasts. Breasts like a good cow should have. Yes. You moo with delight as the energy finally begins to fade and you regain your senses.<br><br><b>🐮 You now have breasts!</b><<set $player.hasbreasts to true, $player.breast.tissue += RNG(0,2)>>
<<else>>You watch as your chest grows puffy and flushed. Sweat glistens on your swelling chest as you rub, the heat and energy spilling into them. You realize before long, you’re growing breasts. With each circling pass you moan and watch the as the mounds of flesh puff up. In wet pulses the flesh rises like dough in your fingers and finally, plump and pert, you’re left to stare at your new glistening breasts. Proper gland filled breasts. You sigh with relief as the pressure and heat begins to fade and you regain your senses.<br><br><b>🍈 You now have breasts!</b><<set $player.hasbreasts to true, $player.breast.tissue += RNG(0,2)>>
<</if>>
<<else>>You rub away and feel your skin tingle, the cascades ripples rolling through your chest. It grows hotter and more sensitive and you begin to pant under its influence. Suddenly a plume of pink tinted steam burns off your sweating chest and the sensation of the cascade begins to fade. You feel the heat dissipate and leave you to wonder if anything has happened to your body. <<set $player.breast.tissue += RNG(0,0.03)>>
<</if>>
<<else>>You begin to stroke the length of your breasts, rolling the flesh in your massaging fingers. Your rub and churn, feeling the heat and energy spreading out and filling every fiber of your breasts as they begin to glisten with sweat.
<<if _mutationclass is "cow">>For some reason you can’t help but moo like a cow as you begin to feel your breasts swelling in your grip. With each rolling tug you feel the flesh fattening. Yes. Bigger, bigger. Like a proper cow. You moan and delight in this sensation, watching your breasts pulse and grow in your working hands.<br><br>Eventually the growth calms as you coo. Steam spills from your glistening skin, the energy of the cascade dissipating. Your head clears and you’re left hefting your newly engorged breasts.<br><br><b>🐮 Your breast have gotten bigger, like the good cow you are.</b><<set $player.breast.tissue += RNG(0.5,2)>>
<<else>>
You can’t help but moan as you begin to feel your breasts swelling in your grip. With each rolling tug you feel the flesh fattening. Puffy and sensitive, your breasts blush and become streaked with veins as the energy piles in. You sigh and delight in this sensation, watching your breasts pulse and grow in your working hands.<br><br>Eventually the growth calms as you coo. Steam spills from your glistening skin, the energy of the cascade dissipating. Your head clears and you’re left hefting your newly engorged breasts.<br><br><b>🍈 Your breast have gotten bigger.</b><<set $player.breast.tissue += RNG(0.5,2)>>
<</if>>
<</if>>
<</if>>
<</nobr>>
<<set $player.mutation.current -= 100 + $player.mutation.current*0.3, $player.tether.current-= RNG(15,100), $stats.mutations+=1>><<CheckSpecies>><<if $player.mutation.current <0>><<set $player.mutation.current = 0>><</if>><<run delete $player.statusevents.delete("mutationevent")>><<if $world.debug>><br><br>~~🐞 Class: _mutationclass | Type: _mutationtype | Bonus: _bonus~~<</if>>
----
<<button "Continue">><<goto $world.passage>><</button>>!!Concentrate
----
You feel the cascade rippling through you as you begin to hold your breath. You concentrate and try to calm the excitement fluttering in your chest and the crackling of pink sparks across your skin. You feel the flow of it, you have it just as much as it has you.
Maybe you could change the course of the distortion before the flood finishes?
//What would you like to concentrate on?//
----
[[Let the cascade take you instead|TFGo]]
[[Try to Resist the cascade instead|TFResist]]
<<link [[Concentrate on your aspects|TFMenu]]>><<SetFlag "focus" "aspects">><</link>>
<<link [[Concentrate on your body|TFMenu]]>><<SetFlag "focus" "body">><</link>>
<<link [[Concentrate on your organs|TFMenu]]>><<SetFlag "focus" "organs">><</link>>
<<link [[Concentrate on your chest|TFMenu]]>><<SetFlag "focus" "organs">><</link>>Double-click this passage to edit it.!!A grove of giant sunflowers
----
As you make your way through the whistling grasses of the meadow you notice something just over the next hill. <<if Flag("seenflowergrove")>>It’s the grove of towering sunflowers from before. You can hear the chime of the bells and charms jostling on their posts as the winds blow through the flower grove. The smell of cornsilk and sweet cream blows on the wind as soft golden petals gently drift off the rows of tall gold flowers.<<else>>You see a grove of towering sunflowers, far larger than you’ve ever seen. They’re heads are larger than dinner tables and their stems as thick as tree trunks. Ropes and posts with bells and charms hang around the grove, gently ringing as the meadows soft breezes flutter through the flowers. The wind carries golden petals and the scent of corn-silk and sweet-cream through the air.<</if>>
//What would you like to do?//<<script>>update(RNG(3,10),1.1)<</script>>
----
[[Enter the grove|FlowerGroveStart]]
[[Leave|MeadowMain]]!!Walking into the flower grove
----
You $player.walk your way down to the wall of towering flowers and slip your way inside. <<if $player.fat.tier > 6>>You’re too fat to comfortably squeeze through the gaps in the grove despite their width, but after some struggling you manage to squeeze your way through. The thick stems shake and the bells around them ring as you stumble out into the center of the grove.<<elseif $player.fat.tier >=4>>despite the relative width of the gap between the flowers’ thick stems It’s a tight squeeze for someone your size, but you manage to squish your way through. You set all the ropes of bells jingling as you make your way into the open center of the grove. <<else>>You make your way through the thick stems and step around the ropes of bells that gently chime as you pass. You find yourself at the groves open center. <</if>>
The earth here is loamy and stained gold by the countless petals that pave the central circle. In the middle of the grove grows two flowers even larger than all the rest. With their stem intertwined they spiral out of the earth framing some sort of altar. While the statue on the altar is obscured by the plant growth you can see many horned symbols, bells, candles and charms <<if Flag("hasseentemple")>>this must be used by the temple of Melmatria<<else>>it’s clear this is some sort of religious site<</if>>.
You notice little taps have been sunk into the stems of the flower, letting its white sap drain into glass bottles. Several are lined up and filled with the sweet smelling stuff.
Seems like you’re alone.
//what would you like to do?//
----
<<link [[Take a bottle|FlowerGroveBottle]]>><<SetFlag "take" "one">><</link>>
<<link [[Take multiple bottles|FlowerGroveBottle]]>><<SetFlag "take"
"multiple">><</link>>
[[Leave|MeadowMain]]!!In the Flower Grove
----
<<nobr>><<if Flag("seenflowergrove")>><<set _maiden to RNGw(["here","gone"],[50,50])>>
<<if _maiden is "here">>
You kneel down to the sap spout and take one of the bottles into your hand, looking over the shimmering white ooze within. Just as you’re about to take it, you hear the jangle of bells behind you as the heavy set cow-girl from before waddles her way into the grove. <<print either("She looks somehow even fatter than before, her pregnant belly having inched even further out before her","she seems a little lighter than before, her pink udders sore and sagging having recently been milked","she huffs and puffs as she walks, her udders look much more swollen than usual, a great volume of milk sloshing about inside.","her pregnant belly rolls with activity, her full milky breasts bouncing atop the swollen orb")>>. As She spots you, she makes a startled moo, her chubby body wobbling as she stumbles out, "@@.maiden;<<print either("Oh! The pilgrim, you have returned.","Oh, hello there, you’re back.","Oh! You’ve returned, hello pilgrim.","Moo? Oh, it’s you!","Moo? Oh, the pilgrim, you’re back here again?")>> <<print either("Are you, in need of more sap?","did you need another bottle of the Horned Mother’s milk?","Are you here for another bottle?")>>"@@<br><br>She looks you over briefly, a warm smile across her plump bronze lips.
<<if $player.species is "cow">>You hear a lilt of excitement in her voice as she says, "@@.maiden;Oh my, it seems your body really has become accustomed to our Mother’s milk. Look at you now. A proper cow. This makes my heart sing.@@"<br><br>
<<if $player.chest.tier > Flag("grovemaidenmemorybust") && $player.hasbreasts>><<SetFlag "grovemaidenmemorybust" $player.chest.tier>>She bounds close to you, her belly bumping into yours as she gently hefts one of your breasts with medical scrutiny. She moos happily, "@@.maiden;And look at that. Bigger than ever. A healthy bovine bust.@@"<br><br>
<</if>>
<<if $player.fat.tier > Flag("grovemaidenmemoryfat")>><<SetFlag "grovemaidenmemoryfat" $player.fat.tier>>You can feel her body heat as she gets closer, a teasing hand going to your sides and giving you a gentle pinch. She hums delightedly, "@@.maiden;And growing well and round I see. Very good. Melmatria’s abundance is to be made our own abundance. This pleases our Mother.@@"
<</if>>
<<elseif $player.hasudder or $player.tail.type is "cow" or $player.ears.type is "cow" or $player.leg.type is "cow">>You hear a lilt in her voice as she coos, "@@.maiden;my my, look at you pilgrim. You’re already on your way to becoming a cow, you smell of cream and just look at<<if $player.ears.type is "cow">> those little ears,<</if>><<if $player.tail.type is "cow">> that swaying tail,<</if>><<if $player.hasudder>> that plump pink udder,<</if>> that sparkle in your eye and that stance. You’ll be a cow yet!
<br><br>She steps closer, her belly bumping into yours as she gives you a big smile from under her hood.
<<if $player.chest.tier > Flag("grovemaidenmemorybust")>><<SetFlag "grovemaidenmemorybust" $player.chest.tier>>gently she hefts up your breasts and feels them with medical scrutiny before musing, "@@.maiden;Hmm, yes, seems our mother’s blessings have been taking effect. Your bust is certainly more bovine than before.@@"<br><br> <</if>>
<<if $player.fat.tier > Flag("grovemaidenmemoryfat")>><<SetFlag "grovemaidenmemoryfat" $player.fat.tier>>You can feel her body heat as she gets closer, a teasing hand going to your sides and giving you a gentle pinch. She hums delightedly, "@@.maiden;And growing well and round I see. Very good. Melmatria’s abundance is to be made our own abundance. This pleases our Mother.@@"<br><br>
<</if>>
<<else>>
<br><br>She steps closer, her belly bumping into yours as she gives you a big smile from under her hood.
<<if $player.chest.tier > Flag("grovemaidenmemorybust")>><<SetFlag "grovemaidenmemorybust" $player.chest.tier>>gently she hefts up your breasts and feels them with medical scrutiny before musing, "@@.maiden;Hmm, yes, seems our mother’s blessings have been taking effect. Your bust is certainly more bovine than before.@@"<br><br> <</if>>
<<if $player.fat.tier > Flag("grovemaidenmemoryfat")>><<SetFlag "grovemaidenmemoryfat" $player.fat.tier>>You can feel her body heat as she gets closer, a teasing hand going to your sides and giving you a gentle pinch. She hums delightedly, "@@.maiden;And growing well and round I see. Very good. Melmatria’s abundance is to be made our own abundance. This pleases our Mother.@@"<br><br>
<</if>>
<</if>>
<br><br>She giggles as she closes your fingers around the bottle you’re holding as she says, "@@.maiden; Well, keep it up pilgrim. I’m sure the Horned-Mother will continue to smile upon thee.@@"<br><br>She gives you a pat on the side of your arm and then hefts up her basket and goes to collect the rest of the bottles. She struggles to bend over her pregnant middle but manages to collect all the sap and then with a mop and a wave, waddles her way back out of the grove. <br><br><h3>🍶 Acquired 1 bottle of The Horned-Mother’s Milk</h3><<AddItem 1 "mothermilk">>
<<elseif _maiden is "gone">>
<<if Flag("take") is "multiple">> You kneel down before the altar and begin to cap the bottles of sap and store them away. You clean up the area and place some of the empty bottles below the tap and let the white goo slowly flow into it for next time.<br><br>With the supply of bottles pocketed and nothing else to do, you make your way out of the grove and back into the meadow.<br><br><h3>🍶Acquired 4 bottles of The Horned-Mother’s Milk</h3><<AddItem 4 "mothermilk">><<set $player.greed.current+=RNG(0.5,3)>>
<<else>>You kneel down before the altar and cap one of the sap filled bottles and store it away. You clean up the area and another empty bottles below the tap and let the white goo slowly flow into it for next time.<br><br>With your bottle pocketed and nothing else to do, you make your way out of the grove and back into the meadow.<br><br><h3>🍶 Acquired 1 bottle of The Horned-Mother’s Milk</h3><<AddItem 1 "mothermilk">>
<</if>>
<</if>>
<<elseif !Flag("seenflowergrove")>>
<<SetFlag "seenflowergrove" true>>You kneel down before the altar and take a look at one of the bottles of white sap. The bottles are decorated with charms and symbols just like the altar. Suddenly you hear the sound of the bells ringing behind you. Someone is coming.<br><br>You grab up the bottle and turn around to see a wide set woman in a hooded nun-like robe squeezing her way through the stems. Her vail hides her face down to her plush lips and drapes down over her fat body. Through the top of her hood emerges a pair of cow like horns and ears. Around her neck jangles a cow bell strung on rosary like beads. Other than her shawl she’s essentially nude, her rosy brown skin shining in the light. Large long breasts drap down over an obviously pregnant belly, capped only with ornate bowls, held up but pretty gold chains. Below her protruding belly sloshes a fat pink udder that pushes apart her thick hooves legs.<br><br>The cow girl comes to an unsteady halt as she spots you, a surprised moo slipping from her pink mouth. In a soft voice she stammers, "@@.maiden;M-moo!? Oh, um, a pilgrim? Here? Um, hello wanderer, this grove is for the use of our temple, as missionaries of Melmatria. Our Sanctuary is near by if you need guidance.@@"<br><br>Her breast jostle as she begins to rub her roiling belly. She looks you over and the bottle in your hand and then says, "@@.maiden;O-oh! The horned mothers milk. You would like some? Um. Well. It’d be quite unorthodox for the uninitiated to partake of the sap. Mother Purnima would surly be cross with me. Hmm.@@"<br><br>She thinks and clutches at her bell before continuing, "@@.maiden;but...the horned mother’s teachings do speak that Melmatria’s abundance is to be shared not squandered. Our Mother’s gift are to be received. Yes. Hmm@@"<br><br>She looks about nervously and then nods, saying softly, "@@.maiden;Okay...take that bottle and go. But be careful. The holy sap hasn’t been processed yet, so its effects are less refined and a bit unpredictable. Your body, is, um, <<if $player.fat.tier < 4>>a bit thin<<else>>certainly seems suitably soft<</if>> and <<if $player.hasbreasts>><<if $player.breast.tier > 6>>, hmm, your breast are well endowed, as they should be, but they could always be larger.<<else>>hmm, well, your breasts are a bit too small...but, I suppose the sap could fix that.<</if>><<else>>you seem to lack breasts...but, I suppose the sap could fix that.<</if>> Yes, hmm, I think it could work. You could become bovid like us, if that is what Melmatria desires to give you...@@"<br><br>She moos excitedly as she jumps up and down, her swollen body sloshing about. She catches her breath as she begins to collect the remaining bottles and place them in her basket. <br><br>She whispers, "@@.maiden;We’ll make a cow of you yet. Just..um..don’t tell my superiors..@@"<br><br>With that she bows as much as her swollen middle would allow, hefts her basket of bottles to her bountiful chest and waddles her way back out of the grove. <br><br><h3>🍶 Acquired 1 bottle of The Horned-Mother’s Milk</h3><<AddItem 1 "mothermilk">><<SetFlag "grovemaidenmemorybust" $player.chest.tier>><<SetFlag "grovemaidenmemoryfat" $player.fat.tier>><br><br>//You follow suit and make your way back to the meadow.//<</if>><<SetFlag "take" false>><</nobr>>
----
[[Continue|MeadowMain]]
Test RNG
[[Back|Debugskip]]
0.1 - 1.3 : <<print RNG(0.1, 1.3)>> | <<print RNG(0.1, 1.3)>> | <<print RNG(0.1, 1.3)>> | <<print RNG(0.1, 1.3)>> | <<print RNG(0.1, 1.3)>>
1 - 3 : <<print RNG(1, 3)>> | <<print RNG(1, 3)>> | <<print RNG(1, 3)>> | <<print RNG(1, 3)>> | <<print RNG(1, 3)>>
[[Run|TestRNG]]
RNG: 1 - 100
<<set _average to 0>>
<<for _i to 0; _i < 1000; _i++>><<set _R to RNG(1,100), _average += _R>>
<</for>>
1000x Average: <<print (_average/(1000)).toFixed(2)>>
Diminishing return test
<<set _num to 1>>
1 : Number = 1.00 + 0.00 = 1.00
<<for _i to 1; _i < 10; _i++>>
<<set _level to (1/(1+(_i*0.07*_i)))>>
<<print _i+1>> : Number = <<print _num.toFixed(2)>> + <<print _level.toFixed(2)>> = <<set _num += _level>> <<print _num.toFixed(2)>>
<</for>>
Diminishing return test
<<set _num to 1>>
1 : Number = 1.00 + 0.00 = 1.00
<<for _i to 1; _i < 10; _i++>>
<<set _level to (1/_i)>>
<<print _i+1>> : Number = <<print _num.toFixed(2)>> + <<print _level.toFixed(2)>> = <<set _num += _level>> <<print _num.toFixed(2)>>
<</for>>!!Talking to Kip
----
<<nobr>><<if Flag("kiptalk") is "favfood">>You look over the Gecklings girl’s beaming face and ask her, "@@.player;//Sooo//, what are your favorite foods? What do you like to eat?@@"<br><br>Her <<if Flag("kipfat") > 80>>fat round<<elseif Flag("kipfat") > 50>>chubby <<else>>round <</if>> cheeks light up in a toothy smile as she yips, "@@.kip;Oh oh! I love to eat meal-worms, plump, juicy, so tasty roasted. Mmm, oh and I love meat, fish, fried mushrooms, pickled centipedes and uh uh@@"<br><br>She’s clearly excited by the thought of food, tittering from one foot to the other <<if Flag("kipfat") >100>>her fat swaddled body jiggling about<<elseif Flag("kipfat")>60>>her fat belly bouncing out of its shirt as she jiggles about<<elseif Flag("kipfat")>40>>her chubby body jiggling with each sway of her energetic bouncing<<else>>her slender body bouncing with each hop of her foot<</if>><br><br>"@@.kip;I love sweet things the most, no, salty! Or, hmm, I like sour sometimes too. Oh and and..@@"<br><br>Seems she might keep rambling, you can hear her belly gurgling so you’re guessing she’s probably hungry.
<<elseif Flag("kiptalk") is "you">>You ask Kip, "@@.player;So, how do you feel about me?@@"<br><br>
<<if Flag("kiphearts") >= 60>>
Kip blushes at the question and bashfully sways her tail. She puts a claw to her round cheek and flaps her frills. In a half muffled purr she says, "@@.kip;<<print either("H-how I feel about you?","Oh, um, well..I.","Oh master..I feel...")>> <<print either("I like you. A lot. Like. I think about you...a lot.","I like, really like you.","I like you...I want to be near you.","I’m, attracted to you...I think about you alot.")>> <<print either("I think you’re hot, and cute, and a good master!","I think you’re a great master and you’re...really cute too!","Master, you’re a good person and I think you’re cute too!")>>@@"
<br><br>Her blush brightens and she hides her face with her frills and she blows out a stream of air. Seems she’s in love with you.
<<elseif Flag("kiphearts") >= 35>>
The geckling girl tries to hide her blush, she looks away but her tail begins to wag as she chirps, "@@.kip;<<print either("Oh, uh, how I feel about you?","Um how I feel about you.","Master, um, well, let’s see.")>> <<print either("I like you a lot master. I think you’re the best!","I feel like you’re a great master, and I like being around you and stuff.","I dunno, I like you. I like spending time with you. You’re nice to me.","I dunno like, you’re just the best master! I like you.")>>@@
<br><br>She waps the ground with her tail as she smiles at you bashfully. Seems she has a crush on you.
<<else>>
The geckling girl puts a claw thoughtfully to her chin. She chirps, "@@.kip;<<print either("Oh, I think you’re nice master!","I feel good about you, I mean I think you’re good master!","oh, um, well I like having a nice master!","Umm, well, like, I think you’re a nice master!")>>@@"
<br><br>She tilts her head and gives you a beaming smile. She seems to like you.
<</if>>
<<elseif Flag("kiptalk") is "gecklings">>You look over the lizard girl and her <<if Flag("kipfat")>=100>>fat swaddled<<elseif Flag("kipfat") >= 50>>chubby <</if>>reptilian anatomy and ask her, "@@.player;So what are you exactly, what are your people like?@@"<br><br>She smiles at you and makes a happy chirp, her frills flaring out, "@@.kip;I’m a Geckling silly!@@"<br><br>She giggles but you press on, "@@.player;I know, but what is a geckling@@"<br><br>She tilts her head and puts a claw to her lips, her little brows twisting in thought, before finally she shrugs and says, "@@.kip;I don’t know, like, Old-Master never let me learn much about other Gecklings. Wouldn’t let me around them. Said like, I’d cause a scene or something, like get egged-up. Said good servants do as they’re told, follow the geckling code.@@"<br><br>She stamps her tail and puts her hands on her hips and says proudly, "@@.kip;We’ll I’m geckling, so what I do //is// geckling code. I’m a good girl, so I left to find out more about my code, be a better servant! Like to you master!@@"<br><br>You get the idea she doesn’t much have an idea what a servant is, let alone her own kind. But she is cute about it. You watch as her brows furrow again and she coos, "@@.kip;From what I remember of my egg-momma, she said Gecklings were, like, created by serpent lords or something. We cared for big powerful dragons, made them food, entertained them. We were, like, big time important I think.@@"<br><br>She smiles dreamily to herself as she rubs her belly, "@@.kip;Can you imagine, being a big dragon, an army of adoring Gecklings feeding you and pampering you, mmmm...@@"
<<elseif Flag("kiptalk") is "cursemark">>You lift up your shirt enough to show Kip the curse-mark around your navel. Her eyes light up as she waddles closer to get a better look. Before you can explain she chirps, "@@.kip;Yip! What’s this master?@@"<br><br>
You mutter, "@@.player;Oh, it’s a cursemark I think. A demon placed it on me. Do you know much about curses?@@"<br><br>
Kip tilts her head and as her face scrunches up in thought, finally after a long pause she replies, "@@.kip;Ummm, I don’t know many. Old master said it was rude to curse. But..@@"<br><br>
She leans in like she’s going to tell you a secret, a devious smile on her lips. She whispers, "@@.kip;I do know a geckling curse though...Gab-Nip!@@"<br><br>
She puts a hand to her snout and begins to chuckle heartily. She looks at you bright eyes with her tail wagging. Well that wasn’t much help but you give her a smile anyways.
<<elseif Flag("kiptalk") is "howshesdoing">>You ask Kip, "@@.player; How are you? Are you well?@@"<br><br>Her round cheeks beam as she yips, "@@.kip;I’m doing great, all thanks to you master!@@"<br><br><<if Flag("kipfat") > 170>>She huffs as she squishes the top roll of her gurgling stomach, she blushes and mewls, "@@.kip;Though, I’ve gotten, like so so fat. Fat fat! Look at me! I just getting bigger and bigger. It’s hard to stand. I’m like made of pudding.@@"<br><br>She lifts what little of her belly she can reach and lets it fall with a meaty slap, sending ripples through her rolls and swollen hips. Her fat filled middle wobbles as she giggles, but soon it erupts into deep groans of hunger, "@@.kip;Oh, and like, hungry too. I’m like, hungry //alllll// the time for some reason.@@"<br><br>She shakes her sloshy gut for emphasis and gives you a begging look.<<elseif Flag("kipfat")> 80>>She rubs her fat dome of a belly and blushes, she mewls, "@@.kip;though, I’ve gotten like, sooo fat. I just like, keep getting bigger.@@"<br><br>She lifts her gut and drops it, sending ripples through her columnar thighs and wide hips. Her swollen middle lets out a hungry growl. She rubs it more and bemoans, "@@.kip; and I’m still just so hungry all the time master. It’s never enough!"<br><br>She gives you an exaggerated pout, deepening her double chin as she gives you a begging look.<<elseif Flag("kipfat") >60>>She rubs the bottom of her belly as it hangs free of her tightening shirt, she tries in vain to tug the shirt down over her paunch but it rolls right back up. She arches her back to emphasize her round middle as she mewls, "@@.kip;but I’m like, getting so fat. I keep gaining weight. I just can’t stop. My clothes are getting so small.@@"<br><br>She hefts up her belly and then drops it, letting it bounce meatily as she shakes her wide hips and heavy bottom. She giggles, but then her chubby belly begins to groan hungrily. She bemoan, "@@.kip;and I’m like, just getting hungrier and hungrier. I can’t eat enough to keep this gut satisfied.@@"<br><br>She pouts and puffs her cheeks as she gives you a begging look.<<elseif Flag("kipfat") > 40>>She tugs down her shirt as it begins to rise up on her round belly. A blush spreads across her cheeks as she gently fondles the sliver of flab showing and mewls, "@@.kip;but I’ve been like..putting on weight. Like fast. I just can’t help it. I feel...like, I dunno. Puffy?@@"<br><br>She bounces and watches her belly and wide thighs jiggle. Her blush deepens as her wobbling belly groans with hunger, she bemoans, "@@.kip; and like, I’m just hungry all the time. Never satisfied@@"<br><br>She pouts playfully, her frills flapping as she gives you a begging look.<<else>>She rubs her belly as it growls and she mewls, "@@.kip; Ugh, I’m like, always hungry though..@@"<br>She angles her body, emphasizing her belly as she gives you a begging look.<</if>> <<else>>On second thought, perhaps you don’t have anything to say at the moment ~~(this dialog hasn’t been written yet)~~<</if>>
<</nobr>><<SetFlag "kiptalk" false>>
----
[[Ask her something else|KipTalkStart]]!!Giving Kip the Weight-gain Jelly
----
You pull out the little jar of purple-pink goo and hand it to Kip. She excitedly accepts your gift and then looks it over curiously. <<if Flag("kipkink") > 3>>She yips excitedly as she blushes and chews her lip. "@@.kip;O-oh! Master, jelly to make me grow. Mmmn, fatter. Oh, I mean, if that’s what you want master. I can get, like, bigger for you. <<if Flag("kipfat") >=4>>I know I’m so fat already. But, I can get like, fatter...And fatter...Yeah?<</if>> That’s hot right?@@"<<elseif Flag("kipkink") > 1>>She squeaks as she reads the label, a blush spreading over her cheeks. "@@.kip;Oh, master...Jelly, to make me, like, gain weight and stuff? That sounds...good. I mean, I-is that, what you want? <<if Flag("kipfat") >= 4>>I-I’m already, like, so fat...is it okay, if I get bigger?<</if>>@@"<<else>>She yelps and blushes as she reads the label, she stutters and looks to you with wide eyes, "@@.kip;Jelly, to make...make me <<if Flag("kipfat") > 4>>fatter? B-but master, I’m like, so fat already. Should I be, getting b-bigger?<<else>>fat?<</if>> Is-is that something...m-master wants?@@"<</if>>
<<RemoveItem 1 "wgjelly">>
----
<<link [[Encourage her|KipEatsWGJelly]]>><<SetFlag "kipWG" "encouraged">><</link>>
<<link [[Tease her|KipEatsWGJelly]]>><<SetFlag "kipWG" "teased">><</link>>!!Giving Kip the Weight-gain Jelly
----
<<if Flag("kipwg") is "teased">>You decide to tease the <<if Flag("kipfat") >= 160>>dough-ball of a lizard and say, "@@.player;Well why not, that’s what greedy little playthings like you are good for right? Getting bigger, softer, spoiled and helpless.hmm? Don’t you want to get bigger for your master?"<br><br>You give <<print either("one of her fat rolls","one of her pudgy arms","her chubby cheeks","one of her flabby rolls")>> a playful squeeze causing her to yip in embarrassment. Her <<print either("empty gurgling belly sloshing as she squirms","half full belly wobbling as she squirms","stuffed belly sloshing and gurgling as she squirms","bloated belly gurgling and sloshing as she squirms")>><<elseif Flag("kipfat") >= 42>>pudgy little lizard and say, "@@.player;You want to be a good girl right? You want to get fatter for your master don’t you?@@"<br><br>Playfully you pinch at her <<print either("chubby tail","plump cheeks","plump bottom","chubby arms")>> causing her to bounce and yip in embarrassment, her <<print either("chub","fat","round belly","flabby body","chubby body","wide hips","chubby chest")>> jiggling as she stumbles.<<else>>poor little lizard and say, "@@.player;You’re so small right now, don’t you want to get bigger for your master?You want to be a good girl and grow for me, yes?@@"<br><br>You gently pinch at her <<print either("slender tail","small belly","round cheeks")>> causing her to bounce and yip with embarrassment.<<set $Flags["kipkink"]+=RNG(0,0.2)>><</if>><<else>>You look over the <<if Flag("kipfat") >= 160>>dough-ball of a lizard girl<<elseif Flag("kipfat") >=50>>chubby lizard girl<<else>>poor little lizard girl<</if>> and say, "@@.player;Do you want to get bigger? I think you should if that’s what you like.@@"<br><br>You gently pinch her <<print either("round cheeks","belly","soft arms","plump tail")>> causing her to wobble back and yip with embarrassment.<</if>>
Kip sputters and blushes as she brings the bottle to her lips as instructed, "@@.kip;<<print either("Oh, Master...","M-master!","M-master...I...","Huff...master..","...Y-yes...", "Y-yes..master...","mm..master...yes..")>>@@"
You watch as she begins to sip on the fattening jelly, her eyes fluttering as the taste hits her.
<<SetFlag "kipwg" false>>
//what would you like to do?//
----
<<link [[let her sip|KipEatWGJelly2]]>><<SetFlag "kipwg" "slow">><</link>>
<<link [[Make her drink faster|KipEatWGJelly2]]>><<SetFlag "kipwg" "faster">><</link>>!!Watching Kip fatten
----
Kip drinks from the little jar, taking little sips of the purple-pink goop. She moans with delight, her cheeks blushing as she looks to you for approval.
<<if Flag("kipwg") is "slow">>You nod and encourage her, "@@.player;Go on, drink up.@@"<br><br>She smiles and nods, as she continues to sip. She moans again and begins to chug down the fattening jelly a bit faster. She gulps and drinks, putting a claw to her now gurgling belly and relishing the feeling.<<else>><<set $Flags["kipkink"]+=RNG(0,0.3)>>You give her a devious grin as you push a finger into the jelly jar, tipping it higher as you coo, "@@.player;faster my little play thing, faster.@@"<br><br>Kip’s blush deepens as she moans and begins to gulp from the jar faster than before. She takes big greedy swallows, jelly spilling down her chin<<if Flag("kipfat") > 70>>s<</if>>. Her frills flap and her tail wags as she drinks down the jelly, clearly enjoying your teasing. <</if>> <<if Flag("kipfat") >= 50>>Her chubby little fingers prod her doughy belly as it bubbles with jelly, mashing her fat in gentle little circles.<<elseif Flag("kipfat") >=30>>Her chubby fingers gently circle her pudgy round belly as it bubbles with jelly.<<else>>Her fingers trace her navel as her little belly bubbles with jelly.<</if>>
Finally with the jar emptied of every drop of fattening jelly, she drops it and stumbles back. A sloshy groan erupts from her middle as she huffs and puffs. Looks like the potion is starting to take effect.
<<if Flag("kipkink") > 3>>She looks down, transfixed and aroused as she feels her body begin to grow. She whispers to herself in an excited squeak, "@@.kip;Yes, yes, I can feel it. Yes, make me fatter! Mmm...@@"<<elseif Flag("kipkink") > 2>>She looks down, blushing and transfixed. She bites her lip as she begins to puff up. She whispers, "@@.kip;oh my gosh, it’s starting. I can like feel myself getting fatter!@@"<<else>>She looks down at herself, a nervous blush deepening on her cheeks as she squeaks, "@@.kip;I-it’s, like, starting. I-I’m getting fatter!@@"<</if>>
<<if Flag("kipfat") > 125>>The helplessly fat lizard girl’s body starts to wobble and swell. Her rolls spreads out like rising dough. A little bit at a time in pulsing waves, the tight remains of her clothes stretch even tighter across her fattened form. She moans and mashes her claws into her bloated belly as it suddenly puffs out, growing fatter and rounder, the glistening orb groaning as it stretches. She traces her pudgy fingers down her spreading stretchmarks as she dips into her deepening navel. Her belly lurches out and wobbles down over the tops of her thighs, spilling down to her chubby knees. She waddles unsteadily as her chunky thighs swell up like sausage casing, you can tell she having trouble carrying all this weight. She pants and puts her flabby arms back, steadying herself against her growing hips. She moans and mewls as the sliver of her stretched shorts bites into her rolls, her massive growing ass cheeks swallowing them up. <br><br>Kip can’t contain her arousal, she simply pants and coos as her body continues to grow. You watch as she takes an unsteady step, her flabby legs wobbling weakly under the mass she’s hefting. Unable to keep up, she falls back onto her massive rear, sloshing about like a fat filled balloon. Out of breath she flops onto her back and grabs at herself, sweating and needy, her great orb of a gut jostling and gurgling as she huffs and puffs. <<elseif Flag("kipfat") > 85>> The fat little lizard girls body begins wobble and swell with even more fat. A little bit at a time in pulsing waves, her tight clothes grow tighter. She moans and mashes her claws into her bloated belly as it suddenly puffs out and growing fatter and rounder like a rising ball of dough. Her shirt rises up, tucking in under her chubby chest, leaving the pale orb of her gut to glisten in the light. She rubs it greedily, tracing her pudgy fingers along her stretch-marks as her deep navel grows even deeper. She stumbles back and adjust as her shorts as the stretched fabric gets swallowed up by her flabby rolls and her greedy ass cheeks. She wobbles unsteadily as her chunky thighs thicken and the fat saddle bags of her hips spread wider.<br><br>Kip can’t contain her arousal, she simply pants and coos as her body continues to grow. She flops onto her heavy bottom, sloshing about as she tries to balance on her fatter cheeks, her plump tail flailing. She falls onto her back and grabs at herself, sweating and needy. <<elseif Flag("kipfat") > 55>> The chubby lizard girls body begins to fill with fat. A little bit at a time in pulsing waves, her clothes grow tighter and she grows thicker and jiggling. She moans as her plump belly suddenly puffs out and wobbles in her hands, faint stretch-marks streaking the ring of flab. Her small shirt rises up, showing off even more of her potbelly than before, you can see her deep navel now as it grows deeper. She stumbles back and adjust as her shorts tighten, her thick ass and thighs swelling up bigger and bigger.<br><br>Kip can’t contain her arousal, she simply pants and coos as her body continues to grow. She rolls down her unbuttoned shorts, letting her tummy slosh forward and her little rolls to spill over the sides of her widening hips. She flops onto her plush bottom and grabs at herself, sweating and needy, her chubby form sloshing about as she lays back, panting.<<else>>Fat begins to spread out over the little lizards slender body. A little bit at a time in pulsing waves, her clothes grow tighter. She yelps as her slender belly suddenly puffs out and wobbles in her hands. Her shirt begin to rise up, revealing a little sliver of her new potbelly. She stumbles back and adjust as her shorts begin to tighten, her ass and thighs swell up.<br><br>Kip can’t contain her arousal, she simply pants and coos as her body continues to grow. The buttons on her short undo themselves with a pop, letting her tummy slide forward and her little rolls to spill over the sides. She flops onto her back and grabs at herself, sweating and needy.<</if>>
Eventually the growth slows and the puffy lizard girl is left out of breath, aroused and heavier than before. Her belly gurgles and groans from the left over effects as she stifles a little burp. She squeaks abashedly as she finally tears her eyes away from her swollen body to meet your gaze.
She rubs her belly and pants, "@@.kip;that...felt so good master...@@"
She looks at you dreamily, her head dizzy and pleasured as sweat streaks her blushing cheeks. She bites her lip as she wriggles with arousal, her thighs clamped and rolling against her puffy nethers. <<if Flag("kipkink") >=3>>She doesn’t break eye contacts, she simply rolls her hips and pants, "@@.kip;oh master...this turned me on, like, so much. I’m so needy...@@"<br><br>She rolls her belly, rubbing it greedily as she spreads her thighs, showing the moistness darkening her shorts. She breathlessly mewls, "@@.kip;Do you...want to touch me master? Is this what you wanted?@@"<<else>>She looks away, ashamed as she attempts to curl herself up with her tail. She squeaks, "@@.kip;Oh master...look what I’ve done. I’m like, so embarrassed.@@"<br><br>She meeky aims her belly towards you and whimpers, "@@.kip;d-did you want to...feel it? Have I been good? Is this what you want?@@"<</if>>
<<set $Flags["kipkink"]+=0.25, $Flags["kipfat"]+= RNG(9,13)>>
//what would you like to do?//<<SetFlag "kipwg" false>>
----
<<link [[Tease her|KipWGTalk]]>><<SetFlag "kipwg" "tease">><</link>>
<<link [[Encourage her|KipWGTalk]]>><<SetFlag "kipwg" "encourage">><</link>>
[[Rub her belly|KipWGBellyRub]]<<if Flag("kipwg") is "tease">><h2>Teasing Kip</h2><<else>><h2>Encouraging Kip</h2><</if>><hr>
You approach the plumped up geckling girl and kneel down next to her. <<nobr>>
<<if Flag("kipwg") is "tease">><<set $Flags["kipkink"]+=RNG(0.02,0.1)>> You give her a devious grin as you look over her. She squirms briefly under your gaze, eager for you to interact with her. You swiftly give her <<if Flag("kipfat") >= 40>>enormous gurgling ball of a<<elseif Flag("kipfat") >= 30>>fat and churning<<elseif Flag("kipfat") >= 20>>round little<<else>>small but soft<</if>> belly a gentle slap, sending it jiggling as she yips in surprise. <br><br>You slide up near her and whisper, "@@.player;Such a naughty pet you are, doing this to yourself. Getting fat and helpless. And you like it don’t you. This turns you on huh?@@"
<<else>>You give her a gentle smile, she blushes and squirms under your gaze, eager for you to interact with her. You coo and softly rub her <<if Flag("kipfat") >= 40>>enormous gurgling ball of a<<elseif Flag("kipfat") >= 30>>fat and churning<<elseif Flag("kipfat") >= 20>>round little<<else>>small but soft<</if>> belly, causing her to squeak and jiggle with surprise.<br><br>You slide up close to her and say, "@@.player;I think this suits you. Do you like it? We can keep doing it if you want.@@"
<</if>>
She squeaks and blushes, <<if Flag("kipkink") >= 4>>an unsubtle moan escapes her lips as her frills flap excitedly. She plays coy and looks away in embarrassment but you know she likes your teasing. She squirms with delight and mewls,"@@.kip;Oh master...I’m just like, such a glutton aren’t I. Hopelessly getting fatter and fatter...@@"<br><br>She smiles deviously and looks at you with lust in her eyes.
<<elseif Flag("kipkink") >= 3>> a stifled moan escapes her lips as her frills flap excitedly. She turns away in embarrassment but you know she likes your teasing. She squirms with delight and mewls,"@@.kip;Oh master...I...I, yes...I like this...I’m such a glutton aren’t I...@@"<br><br>She rolls abashedly as she tries to hide her smile.
<<elseif Flag("kipkink") >= 2>> ooking away from you in embarrassment. She squirms, and mewls, "@@.kip;Oh master...I...I...like it...@@"<br><br>She’s trying to hide it, but she’s clearly aroused and yearning for your touch. Her frills flap excitedly as she steals a glance at you.
<<else>>looking away from you in embarrassment. She squirms, and mewls, "@@.kip;Oh master...I...@@"<br><br>She’s trying to hide it, but she’s clearly aroused and yearning for your touch. Her frills flap excitedly as she steals a glance at you.
<</if>>
<</nobr>>
//what would you like to do?//
----
[[Rub her belly|KipWGBellyRub]]
[[Pleasure her|KipWGPleasure]]!!Rubbing Kip’s belly
----
You scooch closer to the geckling, pressing your body against hers. Her blush spreads as <<if Flag("kipfat") > 150>>you place both hands on her tankard of a gut. You test her doughy flab and press in mushing and shifting its contents as you begin to gently circle her curves. You can feel her fat sloshing and sliding in your hands as you work away at her gurgling belly.
<<elseif Flag("kipfat") > 80>>you begin to prod the curve of her gut as it hangs out from her shirt, bloated and in need of your touch. Your press your hand into her and test to doughy flab. You begin to gently circle her curves as you mush her tender belly soothingly.
<<elseif Flag("kipfat") > 50>>you begin to prod the sliver of chub hanging out of her shirt before rolling it up and letting her round gut show. You press your hand into her chubby belly and begin to gently trace her curves. In small soft circles you masala away.
<<else>>you begin to lift up her shirt, revealing her little belly. You place your hand against its curve and begin to gently rub it. <</if>> Kip purs and coos, nuzzling her cheek against your chest as you massage her tummy. Little moans escape her lips as she’s lulled by your stroking, she looks at you dreamily, her eyelids heavy. She slides back closer in your arms, her back to your belly and spreads her legs out, giving you more room to rub her. She closes her eyes and lays against you sleepily, but still little pleasured moans roll up from the lizard girl. <<if Flag("kipfat") < 80>>You notice a spot of hot wet moisture darkening her shorts between her thighs revealing her arousal.<<else>>You notice her softly rocking her hips, revealing her arousal<</if>>
<<set $Flags["kiphearts"]+=1>>
//what would you like to do//
----
[[Let her snuggle|KipWGSnuggle]]
[[Pleasure her|KipWGPleasure]]!!Pleasuring kip
----
You nuzzle up closer to kip, feeling the warmth of her body against you.
<<nobr>><<if Flag("kipfat") > 120>>
You slide your hand down between her fat sagging breast and over the bloated curve of her massive belly, making small circles as you pass. You can feel Kip’s heavy breathing and heartbeat increase as you go lower. You crest her deep pudgy navel and slide down under her sagging heft. You remember now that she’s too fat to fit her shorts, her slab of a hanging belly being the only thing protecting her modesty. You grab up her belly, hoisting it back with one arm while your other hand slides lower. Kip moans and huffs with effort as you squish be gut back. She squeaks as you go lower, feeling the moist heat radiating from her puffy cloaca smushed between her tree trunk thighs. <br><br>Gently you slip your fingers between her plush lips and plumb her wetness. A moan rolls out of Kip as she looks at you lustily, her fat cheeks blushing deep red. You work your fingers and feel her attempting to rock her massive hips in time with your motions, sending waves through her fat. You feel her insides throbbing against your fingers as her pussy swells pink with need. Her sausage like claws go to her engorged belly and begin to rub away, musing and fondeling her abundant rolls and saggy fat. She attempts to arch her back as much as she’s able and then pushes her belly out, pretending to get even bigger. She looks at her body with a hungry lust, her hips rocking faster against your wet fingers as her moans become more frequent and desperate. Her body sloshes and wobbles aggressively with her needy thrusts.<br><br>More and more you work in tandem as she grows closer, her moans turning to animalistic mewls. Her claws dig lovingly through her mountains of fat. Her eyes roll back and her frills extend and flash pink, suddenly she begins to cum. You feel her pussy pulse and gush against your hand, her body jolting ridged before going limp, twitching and sputtering in your grasp.
<<elseif Flag("kipfat") > 80>>
You slide your hand down her chubby chest and over the arching curve of her fat belly, making small circles as you pass. You can feel Kip’s breathing and heartbeat increase as you go lower. You crest her deep pudgy navel and slide down to the lip of her very tight shorts. You wiggle your finger between the stuffed fabric and pop her buttons open, letting her pudge spill out. You slip your fingers under and massage at the soft flesh there. She squeaks as you go lower, feeling the moist heat radiating from her puffy cloaca. <br><br>Gently you slip your fingers between her plush lips and plumb her wetness. A moan rolls out of Kip as she looks at you lustily, her fat cheeks flushing deep red. You work your fingers and feel her rocking her wide hips in time with your motions. You feel her insides throbbing against your fingers as her pussy swells pink with need. Her pudgy claws go to her fat belly and begin to rub away, mushing and rolling her bounty of flab. She attempts to arch her back and push her belly out even further, pretending to get bigger. She looks at her body with a hungry lust, her hips rocking faster against your wet fingers as her moans become more frequent and desperate. She jiggles and sloshes with each needy thrust.<br><br>More and more you work in tandem as she grows closer, her moans turning to animalistic mewls. Her claws lovingly digging through her rolls and wobbling fat. Her eyes roll back and her frills extend and flash pink, suddenly she begins to cum. You feel her pussy pulse and gush against your hand, her body jolting ridged before going limp, twitching and sputtering in your grasp.
<<elseif Flag("kipfat") > 40>>
You slide your hand down her soft chest and over the curve of her chubby belly, making small circles as you pass. You can feel Kip’s breathing and heartbeat increase as you go lower. You crest her pudgy navel and slide down to the lip of her tight shorts. You unbutton them, letting her pudge slide out as you slip your fingers under and massage at the soft flesh there. She squeaks as you go lower, feeling the moist heat radiating from her puffy cloaca. <br><br>Gently you slip your fingers between her plush lips and plumb her wetness. A moan rolls out of Kip as she looks at you lustily. You work your fingers and feel her rocking her wide hips in time with your motions. You feel her insides throbbing against your fingers as her pussy swells pink with need. Her hands go to her plump belly and begin to rub away, mushing and rolling her flab. She arches her back and pushes her belly out, pretending to get bigger. She looks at her body with a hungry lust, her hips rocking faster against your wet fingers as her moans become more frequent and desperate. <br><br>More and more you work in tandem as she grows closer, her moans turning to animalistic mewls as she bounces, sending little waves through her fat. Her eyes roll back and her frills extend and flash pink, suddenly she begins to cum. You feel her pussy pulse and gush against your hand, her body jolting ridged before going limp, twitching and sputtering in your grasp, her thickened thighs quivering.
<<else>>
You slide your hand down her small chest and over the little curve of her belly, making small circles as you pass. You can feel Kip’s breathing and heartbeat increase as you go lower. You crest her navel and slide down to the lip of her shorts. You slip your fingers under and massage at the soft flesh there. She squeaks as you go lower, feeling the moist heat radiating from her puffy cloaca. <br><br>Gently you slip your fingers between her plush lips and plumb her wetness. A moan rolls out of Kip as she looks at you lustily. You work your fingers and feel her rocking her hips in time with your motions. You feel her insides throbbing against your fingers as her pussy swells pink with need. Her hands go to her belly and begin to rub away. She arches her back and pushes her belly out, pretending to get bigger. She looks at her body with a hungry lust, her hips rocking faster against your wet fingers as her moans become more frequent and desperate. <br><br>More and more you work in tandem as she grows closer, her moans turning to animalistic mewls. Her eyes roll back and her frills extend and flash pink, suddenly she begins to cum. You feel her pussy pulse and gush against your hand, her body jolting ridged before going limp, twitching and sputtering in your grasp.<</if>><</nobr>>
She pants heavily, cooing with delight as she lays against you, relishing the after glow of her orgasm. Breathlessly she mutters, "@@.kip;oh master...that felt like, so goood...@@"
Her eyelids grow heavy and she sleepily deflates in your lap, brushing her blushy cheeks against your belly. In a small voice she begs, "@@.kip; can you...like, hold me for a moment?@@"
<<set $Flags["kiphearts"]+=1>>
----
[[Hold her|KipWGSnuggle]]!!Snuggling with kip
----
You let kip nuzzle into your arms as she drifts off to sleep. She purrs and coos happily. <<if Flag("kipfat") > 125>>You feel her weight barring down on you as her fat spills around you. She’s so warm and very soft, she feels like dough. You gently wobble her rolls and rub her belly as she sinks against you, out for her nap. You watch as her fat belly puffs up and down with her soft breathing.<br><br>After a time you roll the fat geckling over onto her bedding, her huge ass cheeks sloshing about as she plops onto her pile of pillows.<<elseif Flag("kipfat") >80>>You feel her warm heft on you as you pull her more into your lap. She’s fat and very soft, spilling around you. You gently rub her fat belly and caress her curves and rolls as she sinks into your arms, out for her nap. You watch her belly puff up and down with her soft breathing.<br><br>After a time you roll the little geckling onto her bedding, watching as her fat bottom jiggles about. <<elseif Flag("kipfat") >40>>You feel her weight on you as you pull her more into your lap. She’s warm and soft. You gently rub her chubby belly and caress her curves and rolls as she sinks against you, out for her nap. You watch her belly puff up and down with her soft breathing.<br><br>After a time you roll the little geckling onto her bedding, watching as her fat bottom jiggles about. <<else>>You feel her slight weight and pull her more into your lap. She’s warm and soft. You gently rub her belly and caress her curves as she sinks against you, out for her nap. You watch her little belly puff up and down with her soft breathing.<br><br>After a time you roll the little geckling onto her bedding, watching as her chubby bottom jiggles about.<</if>>
You let her get some real rest, and then head on your way.<<set $Flags["kiphearts"]+=1>><<SetFlag "atkipscamp" false>>
----
<<link [[Continue|JunkyardMain]]>><<SetFlag "kipfull" 0.01>><</link>> !!Something on the shore-line
----
As you $player.walk along the <<print either("glittering","shimmering","luminecent")>> <<print either("shore","shore-line","coast","coast-line")>> <<print either("you notice something up ahead","you spot something on the horizon","something comes into view ahead")>>. You can see smoke coming from a little bonfire of some sort set up on a rocky outcrop. <<print either("It smells delicious","A tasty thick aroma hangs in the area","Something smells like cooking meat","It smells like roasting meat ahead")>>.
//do you want to check it out?//<<script>>update(RNG(0.2,7),0.8)<</script>>
----
[[ignore it|ShoreMain]]
[[check it out|ShoreBonfire]]!!At the Bonfire
----
You make your way up the rocks and find yourself in what looks to be someone’s hang out spot. Surrounding a large bone fire is a number of chairs, bed rolls and piles of empty beer bottles and other assorted junk.
This place feels strange, like it’s not really here. Like you’re looking at a moment captured in time. Déjà vu
There appears to be no one here but roasting on the fire are large hunks of meat strung across the burning wood. You can’t tell what kind of meat it is but it sure smells amazing.
You look around to double check that no one’s around, strangely even though this place looks like it’s in recent use, deep down you can just tell no one was ever here.
Do you take a piece of meat? Maybe more? Who would know?
----
[[Leave this place|ShoreBonfireX]]
<<link [[Eat a piece of meat|ShoreBonfireEat]]>><<SetFlag "eat" "one">><</link>>
<<link [[Eat all the meat|ShoreBonfireEat]]>><<SetFlag "eat" "all">><</link>>
<<link [[Take a piece of meat|ShoreBonfireTake]]>><<SetFlag "take" "one">><</link>>
<<link [[Take all the meat|ShoreBonfireTake]]>><<SetFlag "take" "all">><</link>>
!!leaving the bonefire
----
You decide you don't want to interfere with who ever's camp this is.
You turn away and begin to head back down the rocky outcrop. However, as soon as you turn around you begin to feel strange.
The smell is gone. The crackle of the flame too. You look back and to your surprise the camp is completely gone without a trace. You’re just on a big empty rock. You’re not even sure why you’re here or why you’re looking around. You don’t even remember walking up here. Why do you have meat on you?
You feel a little unsettled and make your way down to the sand once more.
----
[[Continue|ShoreMain]]!!Eating the meat
----
You decide to try a piece of the juicy roasting meat. You carefully reach over the crackling flames and pull off a chunk of the thick red meat. After a moment of letting the sea air cool the charred chunk you take a bite. You’re blown away by its flavor. Rich, buttery, tender with a crackling peppered outside. It’s so very good but it’s oddly familiar. Somehow, you have eaten this exact piece of meat before. Maybe at a bonfire, or was it camping trip? Maybe a backyard bbq? You can’t place it.
Before you know it you’ve finished the whole chunk. <<if Flag("eat") is "all">>You decide, campers be damned, this meat is yours. You dig in, tearing more and more meat off the roasting spit, stuffing your face and the rich juicy meat. It’s so good. You eat until you can fit no more, leaving not a scrap of meat on the bonfire. Your gut gurgles as it churns away the heavy meal you just stuffed into it. <<set $player.fullness.current += $player.fullness.max*1.3, $player.calories.current += $player.fullness.current * 75, $player.gluttony.current += RNG(0,3), $player.greed.current += RNG(0,2)>> <<else>><<set $player.fullness.current += RNG(6,9), $player.calories.current += RNG(580,725)>><</if>><<SetFlag "eat" false>>
With that, you catch your breath and decide you should head out before the camp owners get back to see you’ve stolen from them.
You turn away and begin to head back down the rocky outcrop. However, as soon as you turn around you begin to feel strange.
The smell is gone. The crackle of the flame too. You look back and to your surprise the camp is completely gone without a trace. You’re just on a big empty rock. You’re not even sure why you’re here or why you’re looking around. You don’t even remember walking up here. Why does your belly feel fed?
You feel a little unsettled and make your way down to the sand once more.
----
[[Continue|ShoreMain]]!!Taking the meat
----
You decide to take some of the meat. You carefully reach over the crackling flames and pull off a chunk of the thick red roast. After a moment of letting the sea air cool the charred chunk you look it over. You can’t tell what kind of meat it is but it smells delicious, but It’s oddly familiar. Somehow, you have eaten this exact piece of meat before. Maybe at a bonfire, or was it camping trip? Maybe a backyard bbq? You can’t place it.
You shrug and put it away for later. <<if Flag("take") is "all">>You decide, campers be damned, this meat is yours. You dig in, tearing more and more meat off the roasting spit, storing them away. you take all you can fit, leaving not a scrap of meat on the bonfire.<br><br><h3>🍖 Acquired 5 chunks of meat</h3><<AddItem 5 "meat">><<set $player.gluttony.current += RNG(0,2), $player.greed.current += RNG(0,4)>> <<else>><br><br><h3>🍖 Acquired a chunk of meat</h3><<AddItem 1 "meat">><<set $player.gluttony.current += RNG(0,0.2), $player.greed.current += RNG(0,0.4)>><</if>><<SetFlag "take" false>>
With that, you catch your breath and decide you should head out before the camp owners get back to see you’ve stolen from them.
You turn away and begin to head back down the rocky outcrop. However, as soon as you turn around you begin to feel strange.
The smell is gone. The crackle of the flame too. You look back and to your surprise the camp is completely gone without a trace. You’re just on a big empty rock. You’re not even sure why you’re here or why you’re looking around. You don’t even remember walking up here. Why do you have meat on you?
You feel a little unsettled and make your way down to the sand once more.
----
[[Continue|ShoreMain]]!!Gifting Kip
----
You decide it’s time the poor lizard girl learned how to open her stock pile of canned goods. You pull out the can opener you found and show it off to Kip. You muse, "@@.player;Here kip, this is for you.@@"
You watch as her little eyes sparkle and grabs up the little silver tool with ravenous curiosity. She fiddles with it excitedly and looks to you with a wide beaming smile, "@@.kip;A gift for kip! Yip yip! Thank you master!@@"
She flips it around in her claws and then her brows furrow thoughtfully, "@@.kip;...um, master, what is it?@@"
You chuckle and tell her it’s to open her cans to which she squeaks excitedly, bouncing from foot to foot, her tail thumping the ground. "@@.kip;Oh oh! Show show!@@"
You guide her through the process and show her how it works. You get her to figure it out with a little trouble but eventually her little lizard brain figures it out. With a chunky crimping sound she peel open a can of Vienna sausages yipping victoriously; her frills flailing and flapping happily. She swings the can back and starts to munch into the salty meat tubes with reckless abandon.
Between mouthfuls she mewls, "@@.kip;Thank you! ~~//munch//~~ thank you! ~~//munch//~~ now I can, like, eat all I want, like, //alllll// the time!@@"
You nod agreeably.<<RemoveItem 1 "canopener">>
----
[[Tease her|KipCanopenerTease]]
[[Let her enjoy|KipCanopenerX]]
<<SetFlag "kiphascanopener" true>><<set $Flags["kipgainrate"] += 1, $Flags["kiphearts"]+=RNG(5,8)>>!!Teasing Kip
----
You give her devious smile as the <<if Flag("kipfat") > 150>>the little dough ball<<elseif Flag("kipfat") > 80>>fat little lizard<<elseif Flag("kipfat") > 50>>chubby little lizard<<else>>little lizard<</if>> munches away.
Teasingly you say, "@@.player;Well now, if you do that you’d get so big you’d be nothing but a ball of geckling chub. I’d have to roll you.@@"
Kip’s frills flap and her cheeks turn red at your words. Embarrassed, she tries to hide her smile as she eats faster and avoids making eye contact with you. Quietly she mutters, "@@.kip;it’ll be fine, I’ll be able to, like, walk. Probably...huff@@"
<<set $Flags["kipkink"]+=1, $Flags["kiphearts"]+=3, $Flags["kipgainrate"]+=1>>
----
[[Continue|KipCanopenerX]]!!A very happy lizard
----
You pat kip and the head and give her a big smile as she eats away. She sighs in satisfaction and drops the empty can and immediately <<if Flag("kipfat") > 125>>waddles<<else>>bounds<</if>> over to her stockpile and begins to open another can of food, her spoiled tail thumping away happily.
@@.signage; ⚖️ Kips gain rate has increased, she will now fatten a little faster@@
----
[[Continue|KipMain]]!!Strange columns
----
As you $player.walk through the foggy ruins of the caldera a strange scent catches your attention. It smells like oil and meat, kind of like bacon? It’s over powering, kind of sickening and yet, you feel it drawing you in.
It seems to be coming from an arrangement of pillars in a nearby ruin.
//Do you want to check it out?//
----
[[Ignore it|RuinsMain]]
[[Investigate|RuinsMeatStart]]!!A meaty harvest
----
As you enter the ruins you realize the white columns and twisting walls look almost like bones of some vast and strange creature, the vaulted ribs forming a hollow ceiling like that of a cathedral.
The site is full of tools and mining equipment that spill out of a large hole at the center of the ruin. Down in the dark of the tunnel you can hear the clanging of picks on stone.
You look around to find the source of the powerful meaty smell and notice the minecarts full of stones and rubble. On a table near them lays a bunch of fragments of the ruin’s columns and walls. An oily pink goo seems to be seeping out of the full carts, standing the grounds and the wood of the table with the fragments.
As you get a better look, you hover over the collection of fragments, noting their ornate carvings and beautifully structure. You pick a piece of stone up and note how strangely warm it feels in your hands, and wet? You turn over the garment and notice a slick layer of bright red goop. This spongey substance seems to be the source of the sickly yet enticing scent.
You look to the end of the line of tables where the fragments are being processed and notice a large clever resting inside a large fragment of a column. You approach it and realize the column has been sliced into small segments and the white rocky outside cracked away leaving platters full of strange meaty disks.
With the big pile of mysterious wall meat stacked high before you, you realize you can take some. You’re not sure you want to, but it seems most of this mining operation is currently below digging into this meaty ruin.
//Do you take a piece of mysterious meat?//
----
[[Leave it|RuinsMeatX]]
[[Take a piece|RuinsMeatTake]]!!Leaving the ruin
----
You decide not to mess with this peculiar operation and leave the pile of oily meat alone. Your stomach grumbles as you take another breath of its uncomfortably enchanting smell and turn away before you’re enticed to eat the one of the sopping slices.
You make your way out of the ruin before you’re seen by any of the miners.
----
[[Continue|RuinsMain]]!!Taking some mystery meat
----
You reach into the pile of peculiar meat and pull out one of the oily slices. The slab of meat feels warm in your hands, and smells cooked, it smells like butter and bacon, but it looks far from cooked. The meat is marbled and a fleshy red, dripping with pink shimmering greases.
It makes you feel strange, drawn to it somehow, in a dark cloying way.
<h3>🥩 Acquired mystery meat! </h3><<AddItem 1 "mysterymeat">>
As you stow the meat away you notice a ringing bell coming from within the mines, followed by a number of voices getting closer. <<nobr>><<if RNG(0,9) <3>><br><br>You decide to get on your way before anyone catches you, so you make your way back out into the steamy lands of the caldera
<hr>[[Continue|RuinsMain]]
<<else>>
You scramble and try to turn to run. At your back you hear a voice shout, "@@.statfail;<<print either("Over there! Theif!","Hey! Theif. We have an introducer!","Hey, hey! An Intruder!","Crew! Look an intruder! Grab them!","Ah shit, an intruder!")>>@@"
<br><br>
You look back to see a couple of short stocky demons running towards you, pickaxes in hand and sour looks on their toothy faces. You turn to run but immediately bump into a soft mass and bounce back. You look up and see a large demon towering over you with her arms crossed. She grabs you by the shoulders, gives you a devious smirk and growls, <<if Flag("metforeman")>>"@@.maiden;<<print either("Hmm, back again are you. The Foreman will be displeased.","Caught again sneak-theif? Coem-on lets get you to the Foreman","Didn't learn your lesson sneak-theif? Let's see what the Foreman thinks about this","Back again? The Foreman isn't going to like this you know.","Back fore more meat? We should toss you in the Cetacea's grease so you get your fill. heh heh. Come on, lets see what the Foreman has to say.")>>"@@<<else>>"@@.maiden;Plundering the Mother’s Marrow are we? Let’s see what the Foreman has to say about this.@@"<</if>>
<br><br>
The other demons catch up and collectively they begin pulling and pushing you down into the tunnel. They laugh and yap in a language you can’t understand, big smirks across their inhuman features as their mining equipment jangles and bounces in stride.
<hr>[[Uh oh|RuinsMeatCaught]]
<</if>><</nobr>>!!Feeding Kip
----
<<nobr>><<set _fed to "normal">><<if Flag("kipfull") >= 32>><<if Flag("kipforced")>><<set _fed to "forced">><<else>><<set _fed to "too full">><</if>><</if>>
<<if _fed is "normal">>
<<if Flag("kipfed") is "meat">>You pull out a piece of roasted meat
<<elseif Flag("kipfed") is "centijar">>You take out the jar of pickled centipedes
<<elseif Flag("kipfed") is "cheese">>You take out the wedge of cheese
<<elseif Flag("kipfed") is "butter">>You take out the stick of butter
<<elseif Flag("kipfed") is "sushi">>You take out the sushi rolls
<<elseif Flag("kipfed") is "squid">>You take out the roasted squid
<<elseif Flag("kipfed") is "smokedfish">>You take out the smoked fish
<<elseif Flag("kipfed") is "donnaburger">>You take out the cheese-burger meal
<<elseif Flag("kipfed") is "cheesecake">>You pull out the slice of cheesecake and pop open its plastic container, letting its sweet rich scent wash over the little lizard.
<<elseif Flag("kipfed") is "grease">>You take out the can of grease and pop it open, letting its meaty musk fill the air.
<</if>>
and watch as Kip’s <<print either("eyes go wide and her frills flap","eyes light up as a toothy grin spreads across her round face","frills flutter and her tail wags","eyes brighten and her tail wags")>>. She wobbles excitedly as you hand it to her. <br><br>
<<if Flag("kipfed") is "meat">>"@@.kip;<<print either("Oh! Oh! Meat for kip?! Yip yip!","Yes? For Kip? Meat meat!","Meat meat meat! I love meat, yip yip!")>>@@"
She hungrily chomps into the meat, enjoying its juicy heft. Her sharp little teeth tear away at it until she’s swallowed up every meaty bit. She’s left purring and liking her claws clean as she looks at you with half lidded satisfied eyes.
<<RemoveItem 1 "meat">><<ItemInfo "meat">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "grease">>You offer it up to her, she places her little claws around the container and peers inside curiously. Then her cheeks blush and she gives you a look of concern. "@@.kip;<<print either("W-what is this?","Is..is this...","What..is this..","Is this..for me..")>>@@", she squeaks, "@@.kip;<<print either("Grease? You want me to drink...grease?","You want me to drink, this?","Grease? You want me..to..drink this?","Is this what you want? For me to drink...grease?")>>@@"<br><br>
You encourage her forward. Her blush deepens and she hesitantly brings the grease to her lips, her eyes darting to yours for approval. With it, she closes her eyes and tips the containter of the thick fatty liquid and begins to gulp it down. Her eyelids flicker and she moans as she gulps down the gunk as quick as she can, her guts groaning from the heavy caloric load. It doesn't take long before the little glutton empties the can, letting it fall to her side with a hallow clunk. She pants and wipes the shiny oils from her lips as her other hand holds her groaning belly. She looks up at you proudly.
<<RemoveItem 1 "grease">><<ItemInfo "grease">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "smokedfish">>"@@.kip;<<print either("Oh! Oh! Smoked fish for kip?! Yip yip!","Yes? For Kip? Fish, I like fish!","Fish fish fish! I love fish, yip yip!")>>@@"
She unwraps the smoked fish with her eager claws and hungrily chomps into the soft steamy meat, enjoying its chard flavor. Her sharp little teeth tear away at it until she’s swallowed up every salty bit. She’s left purring and liking her claws clean as she looks at you with half lidded satisfied eyes.
<<RemoveItem 1 "smokedfish">><<ItemInfo "smokedfish">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "sushi">>"@@.kip;<<print either("Oh! This if for Kip?! Raw fish? Yip yip!","Yes? For Kip? Raw Fish? Hmm, I like fish!","Fish fish fish! I love fish, yip yip!")>>@@"
She curiously lifts the raw fish off the rice and sniffs them separately. She then smiles and opens her maw wide, letting the slice of cold fish drop onto her wide tongue. She curls it up and swallows the fish meat whole with a satisfied sigh. She then moves onto the lump of rice and quickly stuffs her cheeks full. She munches it up and you watch the round bulge roll down her throat. She’s left purring and liking her lips as she looks at you with half lidded satisfied eyes.
<<RemoveItem 1 "sushi">><<ItemInfo "sushi">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "cheese">>"@@.kip;<<print either("Oh! Oh! Cheese for kip?! Yip yip!","Yes? For Kip? Cheese, I like cheese!","Cheese! I love cheese, yip yip!")>>@@"
She takes the chunk of cheese into her eager claws and chomps down into the soft yellow wedge. She takes quick bite after bite, her sharp little teeth making short work of the cheese chunk. With the whole wedge devoured she lets her long tongue slide from one side of her snout to the other. She’s left purring and liking her salty claws as she stifles a belch.
<<RemoveItem 1 "cheese">><<ItemInfo "cheese">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "butter">>You offer it up to her, she places her little claws around the yellow fatty stick. Then her cheeks blush and she gives you a look of concern. "@@.kip;<<print either("W-what is this?","Is..is this...","What..is this..","Is this..for me..")>>@@", she squeaks, "@@.kip;<<print either("Butter? You want me to eat raw butter?","You want me to just eat a whole stick of butter?","Butter? You want me..to..eat this?","Is this what you want? For me to eat...a whole stick of butter?")>>@@"<br><br>
You encourage her forward. Her blush deepens and she hesitantly brings the oily meal to her lips, her eyes darting to yours for approval. With it, she closes her eyes and slowly pushes the rectangle of fat into her mouth. She bites through, her eyelids flicker and she moans as she gulps down a fatty chunk as quick as she can, her guts groaning from the heavy caloric load. It doesn't take long before the little glutton munches away at the soft butter and with it gone she licks her claws clean. She pants and wipes away the shiny oils from her lips as her other hand holds her groaning belly. She looks up at you proudly.
<<RemoveItem 1 "butter">><<ItemInfo "butter">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "cheesecake">>
"@@.kip;<<print either("Oh oh, is this? Cheesecake?","C-cake? Cheese cake? Oooh!","Oh! Cheescake? F-for me?","A-a slice of cheesecake? For me?","Something so, sweet, so decadent? F-for me master?")>>@@"<br><br>
She carefully takes the soft cake into her claws and within a moment any hesitation disapears as she begins to greedily stuff the fluffy desert into her maw. Sweet frosting covers her snout as she takes bite after bite of the rich spongey cheesecake, moaning with delight unabashedly. Quickly she devours the whole slice, her eyes closed as she savors the treat and rubs her belly. She sighs at it being over already and then begins to lick her lips and claws clean of left over cake.
<<RemoveItem 1 "cheesecake">><<ItemInfo "cheesecake">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "centijar">>
"@@.kip;<<print either("Oh oh! Pickled centipedes, for me?","Pickled centipedes! I love centipedes mmm, thank you master!","Oh oh, some pickled centipedes, I love! Crunchy! Tasty!","Centipedes! Thank you master, yip yip!")>>@@"<br><br>
She twists off the jars lid with a pop and unabashedly swings back the jar, splashing brine over herself as she hungrily chomps up the pickled bugs. She plows through the jar with surprising speed and finally, with it emptied her head lulls back, her tongue out and panting. She rubs her rounded belly and licks her salty lips.
<<RemoveItem 1 "centijar">><<set $Flags["kipfat"]+=0.9, $Flags["kipfull"]+=32>>
<</if>>
<<if Flag("kipfull") <= 32>><br><br>She coos, "@@.kip;<<print either("mmm...thank you master","Thank you master, that hit the spot","//urp// mmn, so good..thank you master","mmm..master that was good, thank you","mmm, my tummy loved that, thank you","That was delicious...thank you master.","Ooh, I loved that master, thank you..")>>.@@"
She rubs her belly as it gurgles and coyly says, "@@.kip;<<print either("um...do you, like, have anything else to eat?","hehe, I think my belly wants more..","mmn, master, do you have anything else to eat?","mmm, I want more...","I think..I can eat more.","I can eat more...if you have anything else.")>>@@"
<<else>>
<br><br>Her belly rounds out stiff and stuffed as it gurgles away at her new meal. Kip groans and rubs her belly as she pants, "@@.kip;<<print either("oh master, I’m so full...thank you","urgh, I’m like, so full. I feel like a balloon","mmm, thank you master. I’m so so full...","Huff, so, full, huff...thank, you, huff","oh...I’m so so stuffed master, my belly feels like it’s going to pop","I’m too full...urg, mmm, so good...")>>@@"
<</if>>
<<elseif _fed is "forced">>
<<if Flag("kipforced") is "tease">>
You peer down at the bloated lizard as she mewls and pants and decide to coax her into eating more. You tease, "@@.player;<<print either("ah come on, I know you can fit more. You know how gluttonous you are. Don’t you want to impress me?","Come on, it’s goood, I know you want to eat more, that little glutton in you can’t refuse.","Don’t you want to give in though? Don’t you want to test your belly and have even more?","Come now my little glutton, we both know you can eat more. We both know you want to and that you will. Don’t we?")>>@@"
<br><br>
<<elseif Flag("kipforced") is "encourage">>
You peer over the stuffed lizard as she mewls and pants and decide to encourage her gluttony. You tease, "@@.player;<<print either("Go on Kip, you can eat more if you want to. I want to see you happy. You do want more don't you?","Do you want more? If you're feelign embarrassed, don't be. You can eat more. I think we'd both like it.","Would you like to eat more Kip? You can if you want, I won't stop you. If you're worried that is. Just eat up! That'd make you happy right?", "Would eating more make you happy? If you find room for it, you're welcome to continue. If thats what you want.","Do you want to eat more Kip? Because it's okay if you want to enjoy yourself more.")>>
<br><br>
<</if>>
The <<if Flag("kipfat")> 80>> <<print either("fat","doughy","dough ball of a","porky")>> <<elseif Flag("kipfat")> 40>> <<print either("plump","chubby","round","pudgy")>><<else>> <<print either("short","little","petite")>><</if>> <<print either("geckling","lizard-girl","girl","reptile","reptile-girl")>> <<print either("squirms","wobbles","wringles her claws","flaps her frills")>>, <<print either("blushes","flushes pink","averts her gaze")>> and squeaks, "@@.kip;<<print either("Y-yes...master!","Huff! I, um..yes..okay!","Y-yes..m-more please!","hmp! y-yes, okay...m-more please master!","yip yip! okay..m-more! Feed me master!")>>@@"
<br><br>
<<if Flag("kipfed") is "meat">>
You hand her the chunk of meat and watch as she slowly brings it into her jaws, one claw pressed into the side of her stuffed belly to keep it settled. After a testing bit and enjoying the meaty juices of the roasted meat she can't help her stuff her face. Between moans of pleasure and discomfort she tears hunks off the meat junk eager stuffing her over taxed stomach as it groans and gurggles. Finally she finishes the piece of meat, her cheeks bulging as she forces it down into her churning guts. She licks her lips and cleans the juices from her claws as she lays back, her stuffed gut puffing up and down as she pants.
<<RemoveItem 1 "meat">><<ItemInfo "meat">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax), $Flags["kiphearts"]+=RNG(0,2.1)>>
<<elseif Flag("kipfed") is "smokedfish">>
You hand her the fish and watch as she slowly brings it into her jaws, one claw pressed into the side of her stuffed belly to keep it settled. She takes a cautious bite, but the moment the flaky steamy meat enters her mouth, she bares down and stuffs her face. Between moans of pleasure and discomfort she tears hunks off the fish, eagerly stuffing her over taxed stomach as it groans and gurgles. Finally she finishes the smoked fish, her cheeks bulging she forces the salty mass down into her churning guts. She licks her lips and cleans her claws as she lays back, her stuffed gut puffing up and down as she pants.
<<RemoveItem 1 "smokedfish">><<ItemInfo "smokedfish">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax), $Flags["kiphearts"]+=RNG(0,2.1)>>
<<elseif Flag("kipfed") is "sushi">>
You hand her the sushi roll and watch as she slowly brings it into her jaws, one claw pressed into the side of her stuffed belly to keep it settled. She takes a cautious bite, pulling the raw fish off of the rice ball and quickly swallows down the slick piece of meat. Then she locks eyes with you, yearning for approval as she shoved the rice ball into her round cheeks. Between moans of pleasure and discomfort she munches away and quickly swallows it down, letting you watch the bulge roll down her throat. You hear here belly groan in protest. She licks her lips and cleans her claws as she lays back, her stuffed gut puffing up and down as she pants.
<<RemoveItem 1 "sushi">><<ItemInfo "sushi">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax), $Flags["kiphearts"]+=RNG(0,2.1)>>
<<elseif Flag("kipfed") is "grease">>
You offer it up to her, she places her little claws around the container and peers inside curiously. Then her cheeks blush and she gives you a look of concern. "@@.kip;<<print either("W-what is this?","Is..is this...","What..is this..","Is this..for me..")>>@@", she squeaks, "@@.kip;<<print either("Grease? You want me to drink...grease?","You want me to drink, this?","Grease? You want me..to..drink this?","Is this what you want? For me to drink...grease?")>>@@"<br><br>
You encourage her forward. Her blush deepens and she hesitantly brings the grease to her lips, her eyes darting to yours for approval. With it, she closes her eyes and tips the containter of the thick fatty liquid and begins to gulp it down. Her eyelids flicker and she moans as she gulps down the gunk as quick as she can, her guts groaning from the heavy caloric load. It doesn't take long before the little glutton empties the can, letting it fall to her side with a hallow clunk. She pants and wipes the shiny oils from her lips as her other hand holds her groaning belly. She looks up at you proudly.
<<RemoveItem 1 "grease">><<ItemInfo "grease">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "cheese">>
You hand her the wedge of cheese and watch as she slowly brings it to her lips, one claw gently rubbing the side of her stuffed belly. She takes a cautious bite, but the moment the salty yellow chunk enters her mouth, she bares down and stuffs the whole wedge into her face. Between moans of pleasure and discomfort she chews up the lump of dairy, stuffing her over taxed stomach as it groans and gurgles. With her cheeks bulging she forces the salty cheese down into her churning guts. She licks her lips and cleans her claws as she lays back, her stuffed gut puffing up and down as she pants.
<<RemoveItem 1 "cheese">><<ItemInfo "cheese">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax), $Flags["kiphearts"]+=RNG(0,2.1)>
<<elseif Flag("kipfed") is "butter">>
You hand her the block of butter and watch as she slowly brings it to her lips, one claw gently rubbing the side of her stuffed belly. She takes a cautious bite, but the moment the salty yellow chunk enters her mouth, she bares down and stuffs the whole stick into her face. Between moans of pleasure and discomfort she chews up the lump of dairy, stuffing her over taxed stomach as it groans and gurgles. With her cheeks bulging she forces the fatty butter down into her churning guts. She licks her lips and cleans her claws as she lays back, her stuffed gut puffing up and down as she pants.
<<RemoveItem 1 "cheese">><<ItemInfo "cheese">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax), $Flags["kiphearts"]+=RNG(0,2.1)>
<<elseif Flag("kipfed") is "cheesecake">>
You open the cake container and hand the stuffed girl the slice. She takes it into her claws, both eager but hesitant as her belly groans in protest. Gingerly she takes a small lick of the frosting and soon finds herself pushing the cake into her maw. She moans both in pain and pleasure as she chomps into it, a growing greed making her stuff it into faster. Bite after bite to swallows down the rich heavy cake, feeling its burden stretch her stuffed belly further. Finally with it finished, she licks her claws clean and lays back, panting, over filled and gurgling.
<<RemoveItem 1 "cheesecake">><<ItemInfo "cheesecake">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("kipfed") is "centijar">>
You pop the lid to the jar of pickled bugs and hand it to the stuffed girl. She pants and rubs her belly with one hand as she brings the jar to her lips. She tilts the jar back, splashing brine down her chest and belly as she chomps away at teh salty pickled centipedes. One after another she gobbles up as much as she can. She looks a bit nauseous, but theres a devilish fire in her eyes, and eager determination to stuff her face. Finally with the jar mostly emptied she drops it aside and plops onto her belly, panting and groaning as she rubs at her aching gurgling middle.
<<RemoveItem 1 "centijar">><<ItemInfo "centijar">><<set $Flags["kipfat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["kipfull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<</if>>
<br><br>Groggily she gives you a pleasured smile, panting from the pressure in her belly. She rubs at the sloshy orb and mewls, "@@.kip;<<print either("mmmn, oh master, I'm so full, so good...did I do a good job?","Oough, so stuffed! I did it master, am I good girl?","I did it master! ugh...I'm so stuffed. my tummy aches.","ugh my tummy, so stuffed....so good. Did I do well for you master?","I'm like, sooooo stuffed master...I did it! Did I do well for you master?")>>@@"
<<set $Flags["kipkink"]+=RNG(0.02,0.1), $Flags["kiphearts"]+=RNG(0,1)>><<SetFlag "kipforced" false>>
<<else>>
You offer Kip <<if Flag("kipfed") is "meat">>a large chunk of roasted meat<<elseif Flag("kipfed") is "centijar">>a jar of pickled centipedes<<elseif Flag("kipfed") is "cheesecake">>the slice of cheesecake<<elseif Flag("kipfed") is "grease">>a can of grease
<<elseif Flag("kipfed") is "cheese">>the wedge of cheese
<<elseif Flag("kipfed") is "butter">>the stick of butter
<<elseif Flag("kipfed") is "sushi">>the sushi rolls
<<elseif Flag("kipfed") is "squid">>the roasted squid
<<elseif Flag("kipfed") is "smokedfish">>the smoked fish
<<elseif Flag("kipfed") is "donnaburger">>the cheese-burger meal<</if>> and while her eyes light up and her mouth waters, her stomach groans in protest. She puts her <<if Flag("kipfat") > 50>>pudgy claws to her fat belly<<else>>claws to her swollen belly<</if>> as it gurgles, rubbing it tenderly as she mewls, "@@.kip;<<print either("oh master, I want to eat more...but I’m just too stuffed","I want it, but...I’m just so full master, I don’t have room","urgh, I want it, but I don’t think my tummy can fit anything else","I’m sorry master, I’ve already eaten too much, I’m so stuffed","aww, I'm sorry master, my tummy hurts too much to have anything else","Oh my tummy...I'm sorry master, I'm just so stuffed, I can't have anything else.","Ohhh..master, my tummy, im so full...I can't have anything else right now.","Aw! Master, I want to, but...my tummy hurts, I'm just so full. I can't")>>@@"
<<set _kipis to "too full">>
<</if>><</nobr>>
----
<<if _kipis is "too full">><<link [[Make her eat, teasing|KipFeed]]>><<SetFlag "kipforced" "tease">><</link>><br><<link [[Make her eat, encouraging|KipFeed]]>><<SetFlag "kipforced" "encourage">><</link>><br><</if>>[[Feed her something else|GiveKipStart]]
<<link [[Back|KipMain]]>><<SetFlag "kipfed" false>><<SetFlag "kipforced" false>><</link>>!!Heading to the edge of town
----
You make your way out of the narrow alleyways and broken old towers of shanty shacks that make up the rainy portion of town and eventually head to where the msity rain grows lighter and find yourself heading back towards the port town's populated areas.
You find yourself at the broken part of the quarantine zone's old rusting fence. You peel it back and <<if $player.fat.tier >= 8>>with considerable effort, manage to squeeze your fat through the wide hole<<elseif $player.fat.tier >= 6>>With a little struggle you manage to wedge your wide body through the hole<<elseif $player.fat.tier >= 4>>with a little manuvering you get your thick figure through the hole<<else>>slip right through the wide opening<</if>> and $player.walk out into the bustling harbor once more as the formerly cloudy sky opens up.
----
[[Continue|HarborMain]]!!Entering the Litter
----
"@@.laurent;Wonderful, just as I suspected. Come come, join me in my chambers@@" says the voice as they withdraw their arm and close the curtain behind them. The small door of the litter's cabin seems to widen and then open like a great maw, steam and spicy smoke spilling out of its dark hallow. As you approach, the cabin seems to lean in towards you and just as youre about to climb its steps some of the hands from below the litter coil out like seprents and push you up into the cabin. You slip past the baron's corpulent form and plop into the plushness of his cabins seats. You give the baron a once over as he looms over you.
They are immense, a massive being with a belly so fat it makes it hard to tell if they have a body below it or if theyre simply part of this cabin. The ruddy brown of their skin glistens with sweat and luxurious oils and draped in jewels and necklaces. They wear fine silky white lace and am assortment of ornate décor, all bobbling about their fat swaddled body. The white silk of their blouse is partially see-through thanks to the moisture of their well oiled body, the poor garment struggles to stretch across their large breasts, held up by a single straining button. They have multiple arms, all plump as sausages, one hand resting on the peak of their mountainous belly, one is swirling a glass of dark wine and two others are engaged in lighting up a new cigarillo.
Their head is draped in a fine silken veil, not unlike a wedding veil and their face is obscured by a porcelain mask reminiscent of a dolls face, all made stark against the rich brown of their shiny skin. The pull the cigarillo up to the lips of the mask and pull on it delicately, relishing its flavor, before spilling the spicy herbal smoke into the cabin with you.
The whole room creaks as they lean forward and begin to speak, "@@.laurent;Welcome, welcome my dear, what can I do for you today?@@"
He puts out a hand and the dark hands of the cabin hand him what looks to be a menu from a fancy restaurant, "@@.laurent;Here we have the main services I offer, as you know, I specialize in fat transfer but I have a few other things I can provide in the arts of gluttony. Please feel free to browse and let me know if you find anything of interest. We who follow the ways of the insatia do so delight in making others happy in their flesh@@"
//What would you like to do?//<<script>>update(RNG(0.1,1),0.5)<</script>><<StatMessage>>
----
➤ [[Review Menu|LaurentMenu]]
➤ [[Talk|LaurentTalkStart]]
⮌ [[Leave|MeetLaurent2X]]!!A strange tank
----
As you $player.walk through the junkyard you come across an old broken ship of some sort. The rusted metal has been scrapped and carved out by many hands over the years leaving only a skeletal frame. Above the wreck is a strange glass tank that swirls with a transulecent green fluid. It looks lke some sort of algae battery or bio fuel tank. It's been long neglected but clearly something in the tank is still functional.
You see a number of pipes and valves set at the wrecks center. You can clearly see some pressurised fluid leaking out around these points, dripping out in steady gushes that smell strongly of a strange sweet and grassy odor.
//What would you like to do?//
----
[[Ignore the Tank|JunkyardMain]]
[[Twist the valve|JunkyardSlimeGo]]!!A shower of Slime!
----
You decide to investigate the strange tank and give the big red valve a tug, it takes some effort but eventually it turns in your grasp with a noisy creak. A big bubble glups up through the tank as the pipes of the rusted frame rattle and gain pressure, the tanks contents draining into them slightly.
Suddenly you recoil back as a torent of warm goo spits out in a messy spray from one of the rattling pipes, drenching your front. The goo spills over your body, messy, wet, luke warm and sticky. The pressure equalizes and the pipe stops but you're still covered in gunk leaving you to struggle with the sticky mess.
You sling it off but some of the jelly-like ooze seems to be seeping into your skin faster than you can remove it. Before long a good amount of the stange substance has disappeared under your skin despite you best efforts to clean it off.
You feel strange, off, something in this goop is volatile and active in your body now.
<h3>🦠 You've been exposed to Oojinn mutagens</h3><<set $player.tf.slime += 200, $player.mutation.current+=RNG(0,15), $player.fat.current+=RNG(0,2)>><<SetStatus "mutagen" 1 42>>
----
[[continue|JunkyardMain]]<<widget "CheckSpecies">><<nobr>>
<<set _species to {}>>
<<set _species to {"human":0,"cow":0,"pig":0,"neph":0,"slime":0,"blob":0,"melapoid":0,"berry":0}>>
<<set _speciesname = "error">>
<<if $player.skintype !="human">><<set _species[$player.skintype] +=1>><<else>><<set _species[$player.skintype] += 0.25>><</if>>
<<if $player.ears !="human">><<set _species[$player.ears] +=1>><<else>><<set _species[$player.ears] +=0.25>><</if>>
<<if $player.eyes !="human">><<set _species[$player.eyes] +=1>><<else>><<set _species[$player.eyes] +=0.25>><</if>>
<<if $player.nose !="human">><<set _species[$player.nose] +=1>><<else>><<set _species[$player.nose] +=0.25>><</if>>
<<if $player.hands !="human">><<set _species[$player.hands] +=1>><<else>><<set _species[$player.hands] +=0.25>><</if>>
<<if $player.leg.type !="human">><<set _species[$player.leg.type] +=1>><<else>><<set _species[$player.leg.type] +=0.25>><</if>>
<<if $player.hair.type !="human">><<set _species[$player.hair.type] +=1>><<else>><<set _species[$player.hair.type] +=0.25>><</if>>
<<if $player.uddertype != "human">><<set _species[$player.udder] +=2>><</if>>
<<if $player.tail != "human">><<set _species[$player.tail]+=2>><</if>><<if $player.horns.type != "human">><<set _species[$player.horns.type] +=2>><</if>>
<<script>>
var max = 0;
var specieslist = Object.keys(State.temporary.species);
for(var i=0; i < specieslist.length; i++){
if(State.temporary.species[specieslist[i]] > max){
max = State.temporary.species[specieslist[i]];
State.temporary.speciesname = specieslist[i];
}
else if(State.temporary.species[specieslist[i]] == max){
State.temporary.speciesname = "non-human";
}
}
<</script>>
<<set $player.species to _speciesname>>
<</nobr>><</widget>><<widget "ItemInfo">><<nobr>>
<<if $args[0] is "meat">>
<<set $item.icon to "🍖",
$item.name to "Meat",
$item.tags to ["consumable","meat","edible","medium"],
$item.weightmin to 5.8,
$item.weightmax to 9,
$item.calmax to 725,
$item.calmin to 588,
$item.value to 4,
$item.use to "Eat"
>>
<<elseif $args[0] is "alpfruit">>
<<set $item.icon to "🍑",
$item.name to "Alp Fruit",
$item.tags to ["consumable","fruit","edible","small","mutagen"],
$item.weightmin to 4.8,
$item.weightmax to 7,
$item.calmax to 125,
$item.calmin to 95,
$item.value to 0.75,
$item.use to "Eat"
>>
<<elseif $args[0] is "blackambrosia">>
<<set $item.icon to "♟️",
$item.name to "Black-Ambrosia",
$item.tags to ["key tiem","alchemical","large","glitch"],
$item.weightmin to 5,
$item.weightmax to 5,
$item.calmax to 7000,
$item.calmin to 4900,
$item.value to 120,
$item.use to "Drink"
>>
<<elseif $args[0] is "beastblubber">>
<<set $item.icon to "🧊",
$item.name to "Beast Blubber",
$item.tags to ["consumable","mutagen","meat","edible","small"],
$item.weightmin to 3,
$item.weightmax to 5,
$item.calmax to 816,
$item.calmin to 618,
$item.value to 5,
$item.use to "Eat"
>>
<<elseif $args[0] is "donnaburger">>
<<set $item.icon to "🍔",
$item.name to "Burger Simulacrum",
$item.tags to ["consumable","edible","large","glitch"],
$item.weightmin to 33,
$item.weightmax to 48,
$item.calmax to 7000,
$item.calmin to 4900,
$item.value to 12,
$item.use to "Eat"
>>
<<elseif $args[0] is "canteen">>
<<set $item.icon to "🍼",
$item.name to "Autosklava Canteen",
$item.tags to ["key item","equipment","large"],
$item.weightmin to 16,
$item.weightmax to 16,
$item.calmax to 0,
$item.calmin to 0,
$item.value to 0,
$item.use to "none"
>>
<<elseif $args[0] is "comlink">>
<<set $item.icon to "🎙️",
$item.name to "Gaetani Com-link",
$item.tags to ["key item","equipment","small"],
$item.weightmin to 7,
$item.weightmax to 7,
$item.calmax to 0,
$item.calmin to 0,
$item.value to 0,
$item.use to "Use"
>>
<<elseif $args[0] is "cheesecake">>
<<set $item.icon to "🍰",
$item.name to "Cheese-Cake Slice",
$item.tags to ["consumable","edible","sweet","medium"],
$item.weightmin to 3.6,
$item.weightmax to 6,
$item.calmax to 660,
$item.calmin to 330,
$item.value to 5,
$item.use to "Eat"
>>
<<elseif $args[0] is "components">>
<<set $item.icon to "🔩",
$item.name to "Components",
$item.tags to ["key item","tool","small"],
$item.weightmin to 3,
$item.weightmax to 5,
$item.calmax to 0,
$item.calmin to 0,
$item.value to 1,
$item.use to "none"
>>
<<elseif $args[0] is "bitterbeantea">>
<<set $item.icon to "☕",
$item.name to "Bitter-Bean Tea",
$item.tags to ["consumable","alchemical","drink","small","stimulant"],
$item.weightmin to 7.8,
$item.weightmax to 8.3,
$item.calmax to 17,
$item.calmin to 13,
$item.value to 3,
$item.use to "Drink"
>>
<<elseif $args[0] is "truffle">>
<<set $item.icon to "🪨",
$item.name to "Hog-maker Truffle",
$item.tags to ["consumable","edible","medium","alchemical","mutagen"],
$item.weightmin to 6,
$item.weightmax to 9,
$item.calmax to 800,
$item.calmin to 300,
$item.value to 18,
$item.use to "Eat"
>>
<<elseif $args[0] is "mothermilk">>
<<set $item.icon to "🍶",
$item.name to "The Horned-Mother’s milk",
$item.tags to ["dairy","consumable","drink","medium","alchemical","mutagen"],
$item.weightmin to 7,
$item.weightmax to 9,
$item.calmax to 200,
$item.calmin to 110,
$item.value to 12,
$item.use to "Drink"
>>
<<elseif $args[0] is "milk">>
<<set $item.icon to "🥛",
$item.name to "Milk",
$item.tags to ["dairy","consumable","drink","medium"],
$item.weightmin to 8,
$item.weightmax to 8,
$item.calmax to 180,
$item.calmin to 110,
$item.value to 0.27,
$item.use to "Drink"
>>
<<elseif $args[0] is "onion">>
<<set $item.icon to "🧅",
$item.name to "Empyrean Onion",
$item.tags to ["consumable","vegetable","edible","small"],
$item.weightmin to 6.26,
$item.weightmax to 9.23,
$item.calmax to 95,
$item.calmin to 63,
$item.value to 0.25,
$item.use to "Eat"
>>
<<elseif $args[0] is "wilderberry">>
<<set $item.icon to "🍇",
$item.name to "Wilderberry",
$item.tags to ["consumable","fruit","edible","small", "alchemical", "mutagen"],
$item.weightmin to 18,
$item.weightmax to 23,
$item.calmax to 300,
$item.calmin to 200,
$item.value to 20,
$item.use to "Eat"
>>
<<elseif $args[0] is "wilderberryjuice">>
<<set $item.icon to "🍾",
$item.name to "Dilluted Wilderberry Juice",
$item.tags to ["consumable","fruit","drink","small", "alchemical", "mutagen"],
$item.weightmin to 6,
$item.weightmax to 8,
$item.calmax to 200,
$item.calmin to 100,
$item.value to 10,
$item.use to "Drink"
>>
<<elseif $args[0] is "mysterymeat">>
<<set $item.icon to "🥩",
$item.name to "Mysterious Meat",
$item.tags to ["consumable","meat","edible","small", "alchemical", "mutagen", "glitch","gross"],
$item.weightmin to 0,
$item.weightmax to 7,
$item.calmax to 300,
$item.calmin to 200,
$item.value to 20,
$item.use to "Eat"
>>
<<elseif $args[0] is "mpotion">>
<<set $item.icon to "🧪",
$item.name to "Mysterious Potion",
$item.tags to ["alchemical","drink","small"],
$item.weightmin to 6.26,
$item.weightmax to 9.23,
$item.calmax to 95,
$item.calmin to 63,
$item.value to 4,
$item.use to "Drink"
>>
<<elseif $args[0] is "sheewogtail">>
<<set $item.icon to "🦞",
$item.name to "Sheewog tail (raw)",
$item.tags to ["consumable","meat","edible","medium", "alchemical", "mutagen"],
$item.weightmin to 12,
$item.weightmax to 16,
$item.calmax to 750,
$item.calmin to 400,
$item.value to 30,
$item.use to "Eat"
>>
<<elseif $args[0] is "milkbloom">>
<<set $item.icon to "🌻",
$item.name to "Milkbloom petals",
$item.tags to ["alchemical","herb","small","edible","mutagen"],
$item.weightmin to 0.2,
$item.weightmax to 1,
$item.calmax to 60,
$item.calmin to 15,
$item.value to 2,
$item.use to "Eat"
>>
<<elseif $args[0] is "gecklingegg">>
<<set $item.icon to "🥚",
$item.name to "Geckling Egg",
$item.tags to ["meat","small","edible"],
$item.weightmin to 2,
$item.weightmax to 4,
$item.calmax to 85,
$item.calmin to 72,
$item.value to 0.5,
$item.use to "Eat"
>>
<<elseif $args[0] is "smokedfish">>
<<set $item.icon to "🐟",
$item.name to "Smoked Fish",
$item.tags to ["consumable","fishy","meat","edible","medium"],
$item.weightmin to 6,
$item.weightmax to 8,
$item.calmax to 450,
$item.calmin to 200,
$item.value to 5,
$item.use to "Eat"
>>
<<elseif $args[0] is "strangedumpling">>
<<set $item.icon to "🥟",
$item.name to "Strange Dumpling",
$item.tags to ["consumable","meat","edible","small", "alchemical", "mutagen", "gross"],
$item.weightmin to 6,
$item.weightmax to 8,
$item.calmax to 300,
$item.calmin to 200,
$item.value to 0.25,
$item.use to "Eat"
>>
<<elseif $args[0] is "strawberry">>
<<set $item.icon to "🍓",
$item.name to "Giant Strawberry",
$item.tags to ["alchemical","fruit","medium","edible"],
$item.weightmin to 5,
$item.weightmax to 7,
$item.calmax to 200,
$item.calmin to 100,
$item.value to 3,
$item.use to "Eat"
>>
<<elseif $args[0] is "offal">>
<<set $item.icon to "🪣",
$item.name to "Bucket of Offal",
$item.tags to ["consumable","meat","edible","small","gross"],
$item.weightmin to 38,
$item.weightmax to 42,
$item.calmax to 10000,
$item.calmin to 8000,
$item.value to 5,
$item.use to "Eat"
>>
<<elseif $args[0] is "oojinnjam">>
<<set $item.icon to "🍵",
$item.name to "Oojinn Jam",
$item.tags to ["alchemical","drink","medium","edible","mutagen"],
$item.weightmin to 8,
$item.weightmax to 11,
$item.calmax to 700,
$item.calmin to 400,
$item.value to 15,
$item.use to "Drink"
>>
<<elseif $args[0] is "antifatphilter">>
<<set $item.icon to "🧪",
$item.name to "Anti-Fat Philter",
$item.tags to ["alchemical","drink","medium"],
$item.weightmin to 4,
$item.weightmax to 6,
$item.calmax to 25,
$item.calmin to 5,
$item.value to 13,
$item.use to "Drink"
>>
<<elseif $args[0] is "centijar">>
<<set $item.icon to "🥫",
$item.name to "Jar of Pickled Centipedes",
$item.tags to ["key item","large","gift","edible","gross"],
$item.weightmin to 16,
$item.weightmax to 18,
$item.calmax to 625,
$item.calmin to 575,
$item.value to 9,
$item.use to "Eat"
>>
<<elseif $args[0] is "canopener">>
<<set $item.icon to "🔧",
$item.name to "Manual Can-opener",
$item.tags to ["key item","equipment","medium","gift","tool"],
$item.weightmin to 13,
$item.weightmax to 15,
$item.calmax to 0,
$item.calmin to 0,
$item.value to 5,
$item.use to "none"
>>
<<elseif $args[0] is "wgjelly">>
<<set $item.icon to "🍯",
$item.name to "Weight-Gain Jelly",
$item.tags to ["alchemical","drink","medium","edible"],
$item.weightmin to 8,
$item.weightmax to 11,
$item.calmax to 1500,
$item.calmin to 900,
$item.value to 15,
$item.use to "Drink"
>>
<<elseif $args[0] is "grease">>
<<set $item.icon to "🛢️",
$item.name to "Can of Grease",
$item.tags to ["drink","medium","edible","gross"],
$item.weightmin to 8,
$item.weightmax to 8,
$item.calmax to 1900,
$item.calmin to 1600,
$item.value to 5,
$item.use to "Drink"
>>
<<elseif $args[0] is "honey">>
<<set $item.icon to "🍯",
$item.name to "Honey",
$item.tags to ["edible","drink","medium","edible"],
$item.weightmin to 8,
$item.weightmax to 8,
$item.calmax to 700,
$item.calmin to 700,
$item.value to 4.25,
$item.use to "Drink"
>>
<<elseif $args[0] is "royaljelly">>
<<set $item.icon to "🧉",
$item.name to "Royal Jelly",
$item.tags to ["mutagen","Alchemical","edible","drink","medium","edible"],
$item.weightmin to 7,
$item.weightmax to 10,
$item.calmax to 2000,
$item.calmin to 1400,
$item.value to 35,
$item.use to "Drink"
>>
<<elseif $args[0] is "sextoy">>
<<set $item.icon to "🍆",
$item.name to "Sex-Toy",
$item.tags to ["key item","equipment","medium","gift"],
$item.weightmin to 16,
$item.weightmax to 18,
$item.calmax to 0,
$item.calmin to 0,
$item.value to 13,
$item.use to "none"
>>
<<elseif $args[0] is "perfume">>
<<set $item.icon to "🍾",
$item.name to "Strange Perfume",
$item.tags to ["key item","equipment","medium","gift"],
$item.weightmin to 6,
$item.weightmax to 6,
$item.calmax to 0,
$item.calmin to 0,
$item.value to 24,
$item.use to "none"
>>
<<elseif $args[0] is "bboocyte">>
<<set $item.icon to "🦠",
$item.name to "Brood-Beast Oocyte",
$item.tags to ["alchemical","consumable","mutagen","small"],
$item.weightmin to 6,
$item.weightmax to 6,
$item.calmax to 600,
$item.calmin to 725,
$item.value to 23,
$item.use to "none"
>>
<<elseif $args[0] is "rareherb">>
<<set $item.icon to "🌷",
$item.name to "Wognip",
$item.tags to ["key item","alchemical","small"],
$item.weightmin to 2,
$item.weightmax to 4,
$item.calmax to 5,
$item.calmin to 1,
$item.value to 12,
$item.use to "Use"
>>
<<elseif $args[0] is "vermifuge">>
<<set $item.icon to "💉",
$item.name to "Vermifuge Syringe",
$item.tags to ["medicine","alchemical","small"],
$item.weightmin to 2,
$item.weightmax to 2,
$item.calmax to 0,
$item.calmin to 0,
$item.value to 10,
$item.use to "Inject"
>>
<<elseif $args[0] is "stomachpills">>
<<set $item.icon to "💊",
$item.name to "Stomach Expansion Pills",
$item.tags to ["medicine","alchemical","small"],
$item.weightmin to 0.5,
$item.weightmax to 1,
$item.calmax to 3,
$item.calmin to 5,
$item.value to 4,
$item.use to "Use"
>>
<<elseif $args[0] is "cauldroncrab">>
<<set $item.icon to "🦀",
$item.name to "Cauldron Crab Shards",
$item.tags to ["meat","seafood","edible","small"],
$item.weightmin to 3,
$item.weightmax to 5,
$item.calmax to 190,
$item.calmin to 120,
$item.value to 6,
$item.use to "Eat"
>>
<<elseif $args[0] is "squid">>
<<set $item.icon to "🦑",
$item.name to "Roasted Squid",
$item.tags to ["meat","seafood","edible","medium"],
$item.weightmin to 7,
$item.weightmax to 10,
$item.calmax to 400,
$item.calmin to 300,
$item.value to 5,
$item.use to "Eat"
>>
<<elseif $args[0] is "prawn">>
<<set $item.icon to "🦐",
$item.name to "Puddle Prawn",
$item.tags to ["meat","seafood","edible","medium"],
$item.weightmin to 5,
$item.weightmax to 8,
$item.calmax to 220,
$item.calmin to 160,
$item.value to 2,
$item.use to "Eat"
>>
<<elseif $args[0] is "cheese">>
<<set $item.icon to "🧀",
$item.name to "Cheese Wedge",
$item.tags to ["dairy","edible","medium"],
$item.weightmin to 7,
$item.weightmax to 10,
$item.calmax to 1330,
$item.calmin to 791,
$item.value to 10,
$item.use to "Eat"
>>
<<elseif $args[0] is "butter">>
<<set $item.icon to "🧈",
$item.name to "Butter",
$item.tags to ["dairy","edible","medium"],
$item.weightmin to 3.9,
$item.weightmax to 4.1,
$item.calmax to 900,
$item.calmin to 810,
$item.value to 6,
$item.use to "Eat"
>>
<<elseif $args[0] is "sushi">>
<<set $item.icon to "🍣",
$item.name to "Sushi",
$item.tags to ["meat","seafood","edible","small"],
$item.weightmin to 3.5,
$item.weightmax to 4.2,
$item.calmax to 250,
$item.calmin to 190,
$item.value to 3,
$item.use to "Eat"
>>
<<elseif $args[0] is "vinefruit">>
<<set $item.icon to "🍇",
$item.name to "Vinefruit",
$item.tags to ["fruit","mutagen","edible","small"],
$item.weightmin to 5.5,
$item.weightmax to 8.2,
$item.calmax to 220,
$item.calmin to 170,
$item.value to 2.5,
$item.use to "Eat"
>>
<<elseif $args[0] is "pear">>
<<set $item.icon to "🍐",
$item.name to "Plumping Pear",
$item.tags to ["fruit","mutagen","edible","small"],
$item.weightmin to 5.5,
$item.weightmax to 8.2,
$item.calmax to 320,
$item.calmin to 210,
$item.value to 1.25,
$item.use to "Eat"
>>
<<elseif $args[0] is "cola">>
<<set $item.icon to "🍾",
$item.name to "Cola",
$item.tags to ["drink","small"],
$item.weightmin to 12,
$item.weightmax to 12,
$item.calmax to 170,
$item.calmin to 140,
$item.value to 3,
$item.use to "Drink"
>>
<<elseif $args[0] is "nutriblock">>
<<set $item.icon to "🧱",
$item.name to "Nutrition Bar",
$item.tags to ["food","ediable","small"],
$item.weightmin to 8.5,
$item.weightmax to 9,
$item.calmax to 1700,
$item.calmin to 1400,
$item.value to 3.5,
$item.use to "Eat"
>>
<<elseif $args[0] is "stew">>
<<set $item.icon to "🥫",
$item.name to "Can of Stew",
$item.tags to ["food","ediable","medium"],
$item.weightmin to 15.9,
$item.weightmax to 16.5,
$item.calmax to 700,
$item.calmin to 500,
$item.value to 2.25,
$item.use to "Eat"
>>
<<else>>
<<set $item.icon to "⛔",
$item.name to "Error: ("+$args[0]+")",
$item.tags to ["nothing","glitch"],
$item.weightmin to 0,
$item.weightmax to 0,
$item.calmax to 0,
$item.calmin to 0,
$item.value to 0,
$item.use to "none"
>>
<</if>>
<</nobr>><</widget>>!!Wandering the Harbor
----
<<nobr>>
<<if $player.fat.tier >= 5 && RNG(1,10) < 3>>
<<set _event to RNGw(["boards","crowd"],[45,55])>>
<<if _event is "boards">>As you $player.walk along the harbor you begin to notice the boards of the pier here seem <<print either("older and weaker","to be in disrepair","old and weak","a bit broken down")>>. <<print either("They seem a little waterlogged and eaten away","Their nails have largely rusted away and the wood is a bit splintered.","The wood looks damaged, like someone had spilled something corrosive here.","The boards look very weather worn with whole frayed strips missing.","The boards look sun bleached and termite eaten.")>> Where you’re standing now is creaking more noticeably than before. <<if $player.fat.tier > 8>>You worry they might not take your great weight and are quickly proven right. You hear the old wood snapping beneath you! With no hope of holding your mass the wood gives in and you plunge into the newly formed gap. You’re able to catch yourself but not without stumbling and cracking more wood on the pier. You crumple to the ground with a sloshing thud. Left embarrassed and out of breath. <br><br><b>⚖️💦 You’re so heavy you’re busting up the boardwalk!</b><<elseif $player.fat.tier > 7>>You worry they might not take your weight as you feel the softened boards bending below you. The old wood flays and cracks, clearly at its limit. Carefully you step away from the groaning boards. You manage not to break them, but just barely. <br><br>With relief, you $player.walk on.<<elseif $player.fat.tier > 6>>You worry they might not take your weight as you feel them straining below you. You feel like with only a little more pressure you could probably snap these boards. Carefully you step away from the groaning wood. You manage to not break them, so with relief, you continue on your way<<else>>You worry a little that they might not take your weight, but thankfully all they do is groan.<br><br>You $player.walk on with relief.<</if>>
<<elseif _event is "crowd">>As you make your way down the busy boardwalk you notice the groups of people growing more crowded as this section of the harbor narrows. <<if $player.fat.tier <= 5>>The various monsters end up pressed up against you as everyone tries to squeeze by. Your chubby body struggles to fit and you have to mush your way past a few grumpy demons, but after some moments and some squirming you manage to slip out of the crowd and continue on your way.<<elseif $player.fat.tier <= 6>>The various monsters end up pressed up against you as everyone tries to squeeze by. Your fat body struggles to fit through. You can feel hands pushing on you as you try to mush your way through, pressing belly to belly against some grumpy demons
<</if>>
<</if>>
<<else>>
<<set _sight to RNGw(["birds","fish","crowd","airship","sea-breeze","street food","airshipbig"],[10,10,20,10,10,5])>>
As you <<print either("$player.walk","wander","explore")>> the length of <<print either("harbor","old harbor town","pier lined harbor","seaside town","boardwalk of the harbor")>>
<<if _sight is "birds">> you notice a clamor of birds piling up around a tipped over garbage can. The silver feathered and ruby eyed sea birds squawk and squabble over the rubbish. One of the squat creatures waddles out of the crowd and looks you over, appraising you for potential food items to steal. However, finding none the beastie croons and waddles back into the fray.
<<elseif _sight is "fish">> you notice a spider-like cook emerging from his shack with buckets full of shucked mollusk shells and fish parts. He brings the buckets to the side of the harbors railing and begins to ring a bell. The waters below churn and bubble as massive carp like fish emerge from the water, their scales shimmering with a rainbow of colors. Their mouths open wide showing off their off-puttingly humanoid teeth. The arachnid man tosses the buckets of shells and chum into the fishs’ awaiting maws. They snap their jaws on the shells, crunching them up with ease before sinking below the harbor once more.
<<elseif _sight is "crowd">> you look over the crowds of people traveling through. You’re surprised by the sheer variety of species and cultures filtering by. The air is rich in languages you’ve never heard and new interesting scents.
<br><br>Among the crowd you spot a <<print either("particularly","notably","noticeably")>> <<print either("fat","wide","tall","pregnant","handsome","beautiful","egg swollen","athletic","muscular","short","pear-shaped","top-heavy","belly-heavy","curvy","slender")>> <<print either("reptilian","spider person","insectoid demon","demon","bird person","plant demon","humanoid","cyborg","monster","canine person","pig person","cow person","serpent demon","creature","fish monster")>> <<print either("in a hooded robe","wearing a tight bathing suit","in a spacesuit","wearing leather armor","in elegant silk robes","in a fancy suit","wearing nothing but beads and jewelry","wearing old worn-out robes","in a silky shall","in thick hunter’s furs","wearing old but ornate armor","wearing some kind of life support system","wearing a doctor’s coat","in bright ruffled clothes","in a tight latex skin suit","in clear plastic clothes","in a plastic rain poncho")>> <<print either("being waited on by an assortment of tiny servants","taking a rest on the harbor’s railing","smiling at you","staring at you","singing to themselves","talking with some friends","sharing some bread with the sea birds","rummaging through the trash","praying towards the sky","counting something in the crowd","eating some dried meat","eating a delicate slice of cake","reading a book","playing some kind of stringed instrument","looking into the crowd and writing something down in their notebook")>>.
<<elseif _sight is "airship">>you lean up against the harbor’s railing and watch the airships come and go from the piers. You see a <<print either("blue","red","wooden","green","orange","black","white","purple")>> <<print either("tiny","heavily militarized",", old and clunky",", smooth and elegant",", long and thin","round and bulbous","fishing","merchant")>> <<print either("vessel","ship","airship","astral-ship")>> <<print either("splash down","nearly crash","gently land","dip and bob")>> into the astral sea and <<print either("slide into port","slip between a few other ships","carefully maneuver itself against the pier","bump up against some other ships")>>
<<elseif _sight is "sea-breeze">>you <<print either("breath in","enjoy","take in")>> <<print either("the salty sea air","the sweet sea air","the gentle offshore breeze","the gentle breeze of the sea")>> as it <<print either("washes over you","flows around you","refreshes you")>>. <<print either("All around you, you can hear sea birds and waves just below the clambering boardwalk","You can hear the waves and sea birds all around you.","You watch as sea birds circle above, dancing on the wind","You watch as airships float on by, following the gentle wind","You notice a number of large ornate kites sail above in the gentle wind, tethered to their railings of the harbor","You watch as the many flags and sails of their airships in the harbor dance upon the gentle wind")>>
<<elseif _sight is "airshipbig">>you notice the sky suddenly darken as a massive airship passes over head. The whole harbor shakes under the pressure of its powerful engines. The burning thrusters along its sides roar under the weight of countless stacks of shipping containers. You watch it leave the city walls, its sprawling underside passing just above the roofs of the harbor town’s homes. You feel like you could reach up and touch it. <br><br>With impressive speed the massive structure soon leaves your sight, disappearing into the skies of the astral sea.
<<elseif _sight is "street food">> you smell something good. Looking over the crowd you see lots of little improvised stalls and shops selling all sorts of good, but a few seem to be grilling up tasty things. Street food!<br><br>You notice one stall ran by a <<print either("particularly","notably","noticeably")>> <<print either("fat","wide","tall","pregnant","handsome","beautiful","egg swollen","athletic","muscular","short","pear-shaped","top-heavy","belly-heavy","curvy","slender")>> <<print either("reptilian","spider person","insectoid demon","demon","bird person","plant demon","humanoid","cyborg","monster","canine person","pig person","cow person","serpent demon","creature","fish monster")>> seems to be quite popular at the moment. They’re busy serving something to a huddled group of hungry customers. You get close to see what the deal is. On their grill they seem to be cooking up <<print either("some kind of fried fruit with a tangy pepper sauce","some kind of smokey sweet fish","plump grubs with an assortment of tangy spices","strips of buttered eels","some kind of crispy charred spider","an assortment of organs tossed with bitter citrus and herbs","kababs heavy with meat, peppers and onions","some kind of thick fried noodles in a rich brown mushroom sauce","eggs with a rich red yolk","thick meaty slices of mushroom","bright pink crabs and dark blue shrimp","prawns in chili oil","some kind of large animals tongues","a bunch of large shelled mollusks of some kind, with butter and herbs.","a number of little jellyfish like creatures.")>>.<br><br>Interesting.
<<else>>
Something has gone wrong, event "_sight" does not exist
<</if>>
<</if>><</nobr>>
<<set _time to RNG(2,12)*$player.walktime>><<script>>update(State.temporary.time,0.95)<</script>><<StatMessage>>
----
[[Continue|HarborMain]]!!Checking the shops
----
You $player.walk through the crowd and browse the clambering shops and peddlers lining the harbors many piers. Demons and creatures of all sorts are have stalls set on the pier selling goods from their docked ships, shilling their trinkets and bobbles, yelling out advertisements and enticements. <<if $player.fat.tier >8>>You’re so wide you take up most of the pier, causing grumpy crowd goers to have to push around you just give you space to stumble through.<<elseif $player.fat.tier >5>>The crowd is tight, you feel a little claustrophobic squeezing through the bustling collection of monsters on the long pier.<<else>>The crowd moves in waves, the bustling collection of monsters swarming around points of interest down the pier.<</if>> You peruse the stalls, seeing all sort of dish-wear, clothes, weapons, fruits, ship parts, you name it! A lot of the signs are in languages you can’t read and it’s hard to follow the crowd.
Eventually though you find a particularly beat-up but sturdy looking old ship docked at the end of the pier.<<if Flag("metharboroojin")>> It’s the same Oojinn junk seller’s stall from before.<</if>> The shop isn’t particularly busy and looks like it mostly carries an assortment of junk, but the signs about it come in many languages, some you can read. The sign says, "@@.signage;Fair finds! Fair price!@@"
Just across the boardwalk is another merchant ship, it's white and pretty, a high-end model covered in plants and ornate decor. It also has a sign you can read, it says "@@.signage;Béthanie's Beauty Boutique@@".
Near by you also notice a dairy themed boat, you can't ready the sign but the cow themes are obvious as they seem to be selling butters and cheeses.
//Which stall would you like to check out?//
----
[[Check the boutique|BethanieStart]]
[[Check the junk-ship|HarborOojinnShopStart]]
[[Check the dairy ship|HarborDairyStart]]
[[Back|HarborMain]]!!Béthanie’s Beauty Boutique
----
You cross onto the white ship’s deck, careful not to knock over any of the pretty assortments of plants and flowers. Pulling back the curtain of beads that covers the cabin’s doorway, you enter the boutique.
The ship’s cabin is filled with flowers and plants growing happily under UV lamps. The air in here is sweet and smoky with incense. Among the plants you see a wide variety of cosmetic items lining the many shelves; ranging from nail polishes, shampoos and makeup of all sorts. Vine like cables run across the floor, leading to complicated looking medical equipment surrounding a barbers chair.
<<nobr>>
<<if Flag("bethaniemet")>><<set _bethstuffed to RNGw(["stuffed","not"],[40,60])>>From the corner of the room you hear as small gasp as the rotund plant woman, Béthanie, emerges from <<if _bethstuffed is "stuffed">>her back room, some of her mouths clearly chewing up something<<else>>watering her plants<</if>> and waddles out towards you, "@@.bethanie;<<print either("Ah mon ami, you’ve returned.","Ah, mon chéri, you are back","Oh, you’ve returned, mon ami.","’ello? Oh, it is you. Welcome back.","’ello? Ah, welcome back mon ami")>> <<print either("Have you come for a hair styling?","Have you come for my services?","Are you here for a cut and dye?","Have you come perhaps for a make over?","You are here for a styling, no?","You are here for some modification, no?")>>@@"<br><br><<if _bethstuffed is "stuffed">>You notice she looks even fatter than usual, her stomach visibly bloated and squirming with a recent meal. You watch as the pearl piercing in her navel bounces as her belly churns. She rubs it proudly and stifles a couple small burps, "@@.bethanie;Pardon, my hors d'oeuvres are a little active still.@@"<<else>>You watch as her wide hips wobble in her tight shorts, bouncing her sloshy juice filled belly as she waddles closer. She peers down at you, fiddling with her lip rings as she awaits your response.<</if>>
<<else>><<SetFlag "bethaniemet")>>From the corner of the room you hear a strange but sweet voice ring out. The voice while tender has an odd buzzing quality, as if it were many voices speaking at once. She says, "@@.bethanie;Well Hiiii!@@"<br><br>You watch as a rotund green woman emerges from the forest of plants. She’s quite fat and heavily pear shaped, but her most striking feature is that her head is actually a bouquet of snapping Venus fly traps tied together with a pretty pear collar. Waddling heavily she hefts herself towards you, her body bouncing with effort. She’s wearing a tight leather vest that squished her hefty breasts into a deep line of cleavage. Dropped over this she wears a semi-translucent tie dye shall. While hard to see at first because of the way her fat rolls, she appears to be wearing short shorts that are far too small, the middle loose and unbuttoned to make room for her sagging gut. Her belly is round and creased below her deep navel. Blushing with a purplish hue, it looks like a fat plum. It appears to be full of juice as you can audibly hear her guts sloshing as she wobbles over to you. <br><br>Her many maws smile at you, shimmering with her glossy pink lipstick and lip rings. She waves at you excitedly, her flabby arms swinging meatily as the pearl brackets on her wrists jingle. The fat plant woman giggles, "@@.bethanie;Welcome mon amie, I am Béthanie and thiz iz my boutique. I am a certified esthéticienne. I offer, many services. Piercings, nail lacquering, hair cuts and dyes, the tattooing and body mods. Want new skin? New eyes. Whatever you want, just plop that <<if $player.fat.tier > 4>>plump <</if>>rump in my chair and I will work my magics!@@"<br><br>She rubs your back with her dendritic fingers as she guides you over to the chair, "@@.bethanie;I am also a trained masseuse should one need it.@@"<br><br>You sit down in the chair, looking at dangerous looking medical equipment all around and the beaming plant woman in front of you. She smiles and says, "@@.bethanie;Now. What can I do for you today, mon chéri?@@"<br><br>
<</if>> <</nobr>>
//What would you like to do?//
----
<<if _bethstuffed is "stuffed">>[[Flirt: Complement her stuffed Belly|BethanieFlirtStart]]<br><</if>><<if $player.spall.current >= 10>>[[Get Hair cut ($10)|BethanieHairStart]]<br><</if>><<if $player.spall.current >= 15>>[[Dye Eyes ($15)|BethanieEyesStart]]<br><</if>><<if $player.spall.current >= 20>>[[Dye Skin ($20)|BethanieSkinStart]]<br><</if>>[[Leave|BethanieX]]<<nobr>><<if Flag("metharboroojinn")>><h1>The Oojinn Shop in the Harbor</h1><hr><br>You walk up to the stall and look over its contents. Little crates lay open with bundles of fruits and vegetables, pots full of spices, herbs and little machine parts line the shelves and smoked fish and meats hang on lines strung across the sides of the ship. At the top of the junkership you take note once more of the big glass tank full of slime, swirling around in the light. <br><br>Just as before, the slime notices your arrival and begins to shift and churn more rapidly in the tank, draining down into the pressure suit attached. The suits limbs fill out and it once again takes shape. Hissing and gurgling the slime in a suit unlatches itself from the tank and wobbles unsteadily for a moment before regaining composure. They walk over to the counter and attach their voice collar, letting it buzz and crackle as they adjust its knobs. The slime in their helmet sloshes your way for a moment before nodding. They click the voice collars settings in and then begin to adjust their suit, pulling zippers and knobs.<br><br><<if Flag("oojinngender") is "female">>She adjusts the straps on her suits chest, little the two mounds fill in with her slime. She pulls a belt around her middle tighter and the zippers on her sides looser, letting her mass exaggerate her curves. The electronic but now feminine voice of their collar buzzes out <<elseif Flag("oojinngender") is "male">>He adjusts the straps on his suit, binding down portions of his chest while unzipping pads on his shoulders and waist. His body reshapes and takes on a sturdier more masculine build. The electronic but now masculine voice of the collar buzzes out<<else>>They adjust their suit, pulling down straps and stabilizing its form as they take on a less sloppy sloshing posture. The electronic voice from their collar buzzes out <</if>>, "@@.oojinn;Hospitable greeting. Traveler. Shopping preference recalled. Fortuitous day. For much purchase? Perhaps. You have wears to pawn?@@"
<br><br><hr>
[[Check wares|HarborOojinnShop]]<br>
[[Sell Items|HarborOojinnSellStart]]<br>
[[Change shopping preferences|HarborOojinnPref2]]<br>
[[Talk|HarborOojinnTalkStart]]<br>
[[Leave|HarborOojinnX]]<br>
<<else>>
<h1>The junk shop on the docks</h1><hr><br>
You walk up to the stall and look over its contents. Little crates lay open with bundles of fruits and vegetables, pots full of spices, herbs and little machine parts line the shelves and smoked fish and meats hang on lines strung across the side of the ship. At the top of the junkership where there would normally be the steering controls was a large glass tank filled with a swirling colorful fluid of some kind. Strange shapes and darker portions of color dance about within the light filtering through the big glass tank. You notice a strange astronaut or diver like pressure suit hooked into the bottom of the tank. <br><br>As if sensing your presence a large gloopy bubble filters to the top of the tank as the suit makes and hissing and clanking noise. Suddenly the tank begins to drain down and you watch as the goo splashes onto the inside of the pressure suit’s porthole glass sloshing down through the rest of the suit. You watch as the suit’s limbs fill up and take shape. Finally with the huge tank only partially drained, the suit hisses once more and begins to move on its own. <br><br>Unsteadily the sloshing suit unclips itself from below the tank and rises to its feet. With slow wobbly steps the clunky thing stumbles towards you, bubbling goo sloshing about inside the things foggy helmet as its respirators hiss and gurgle. Its hissing breath smells sweet and grassy, like cornsilk. It comes to the stall counter, bracing itself with one sloshing hand as the other stretches the rubbery suit’s arm around the stall until it finds an odd collar like item. <br><br>It brings the collar to the suits neck and clips it on. A perforated disc at the front begins to buzz and crack as the suits clumsy fingers fiddle with nobs on the collar. An ill paced electronic voice plays out, "@@.oojinn;Beneficial Day. Wayfarer. We are Oojinn. Please select. Preferred. Shopping experience. Male. Female. Or. No preference?@@"<br><br>This Oojinn leans back from the counter and gestures to themselves and then to you. You’re not exactly sure what they’re asking, but <br><br>//What is your preference//<br><hr><<SetFlag "metharboroojinn">><<link [["Male"|HarborOojinnPref]]>><<SetFlag "oojinngender" "male">><</link>><br>
<<link [["Female"|HarborOojinnPref]]>><<SetFlag "oojinngender" "female">><</link>><br><<link [["No preference"|HarborOojinnPref]]>><<SetFlag "oojinngender" "none">><</link>>
<</if>><</nobr>>
!!Flirting with Béthanie
----
You tell the fat plant you think she looks quite cute with a such a stuffed belly to which she puts a hand to her grin and giggles. "@@.bethanie;Oh hoho ho? What iz thiz?@@"
She turns to her side with a sloshing wobble as she begins to rub her gut, accentuating it’s heft. She muses, "@@.bethanie;You are fond of my fat belly, no? Does my piggish appetite and my well-fed figure make you hot?@@"
She pulls at her navel piercing, tugging her belly up and then letting it fall with a juicy slap against her thighs. Her many mouths smile knowingly as you helplessly nod your head.
She giggles again, "@@.bethanie;Good. I love a <<if $player.gender is "female">>belle<<elseif $player.gender is "male">>bou <<else>>flirt<</if>> who can adore my appetites. Hohoho. Now. You come to my boutique to flirt with me no? You are in lust with me? Is it a fuck you want?@@"
You can see a little bit of drool dripping from her glossy purple lips as her fat belly continues to churn and gurgle.
//what would you like to do?//
----
[[Get intimate with Béthanie|BethanieSexStart]]
<<if $player.spall.current >= 10>>[[Get Hair cut Instead ($10)|BethanieHairStart]]<br><</if>><<if $player.spall.current >= 15>>[[Dye Eyes Instead ($15)|BethanieEyesStart]]<br><</if>><<if $player.spall.current >= 20>>[[Dye Skin Instead ($20)|BethanieSkinStart]]<br><</if>>[[Leave the shop instead|HarborMain]]!!Getting a hair cut
----
You settle into her work chair and tell Béthanie that you’d like a hair cut. She bounces excitedly and says, "@@.bethanie; magnifique! I will get you fixed up.@@"
She turns around to her table of equipment, bending over with her plump bottom wiggling happily as she searches for her supplies. You feel like she’s showing off her ass on purpose the way she’s swaying the meaty cheeks seductively, you can’t help but watch.
Eventually she turns back around with a case full of dyes, some trimming equipment and a little tablet. She hands you the tablet and begins to set up around you. She purrs, "@@.bethanie;Okay, mon ami, simply make your selections on the tablet here and I’ll prep the device.@@"
As her flabby arms reach past your head you’re left staring down her cleavage. You can feel her gut resting on your knees as she struggles, bringing down a weird domed helmet like device over your head.
She giggles, "@@.bethanie;Pardon my voluptuousness, mon chéri@@"
She pulls back, her fat sliding off of you with a sloshing heft as she waddles to a control panel near by. You look down at the tablet, it seems to have options for hair styles, length and dye colors all with a digitized version of your head to observe it on.
<b>Make your selections:</b>
<b>Color:</b> <<listbox "$player.hair.color" autoselect>>
<<option "white" "white">>
<<option "blonde" "blonde">>
<<option "yellow" "yellow">>
<<option "brown" "brown">>
<<option "red" "red">>
<<option "orange" "orange">>
<<option "purple" "purple">>
<<option "pink" "pink">>
<<option "blue" "blue">>
<<option "teal" "teal">>
<<option "green" "green">>
<<option "auburn" "auburn">>
<<option "dark brown" "dark brown">>
<<option "black" "black">>
<</listbox>> <b>Length:</b><<listbox "$player.hair.length" autoselect>>
<<option "bald" 0>>
<<option "very short" 1>>
<<option "short" 3>>
<<option "medium" 6>>
<<option "shoulder-length" 12>>
<<option "long" 24>>
<<option "very long" 30>>
<<option "extremely long" 40>>
<</listbox>> <b>Style:</b><<listbox "$player.hair.style" autoselect>>
<<option "Straight" "straight">>
<<option "Messy" "messy">>
<<option "Loose Curls" "loose curls">>
<<option "Tight Curls" "tight curls">>
<<option "Undercut" "undercut">>
<<option "Mullet" "mullet">>
<<option "Bob" "bob">>
<<option "Loose Braid" "loose braid">>
<<option "Box Braids" "box braids">>
<<option "Natural Afro" "natural afro">>
<<option "Pony Tail" "pony tail">>
<<option "High Pony Tail" "high pony tail">>
<<option "Twin Tails" "twin tails">>
<<option "Curtain Bangs" "curtain bangs">>
<<option "Over-One-Eye Bangs" "over-one-eye-bangs">>
<</listbox>>
----
[[Accept|BethanieHairGo]]!!Changing your eyes
----
You settle into her work chair and tell Béthanie that you’d like to change your eyes. She bounces excitedly and says, "@@.bethanie; superbe! I will be with you in but a moment.@@"
She turns about, wobbling on her thick thighs as starts to shift through her equipment, pulling out a long metal case. You watch her big bottom swaying happily as she spins about and waddles back to you. She places the case in your lap and unlatches its seals. The case hisses as a cold mist spills out. She opens it revealing a variety of false eyes with colored contacts attached to them, floating in some kind of clear coolant.
The fat plant leans in, giving you a clear look down her deep cleavage as she pointed her painted fingers across the collection of floating eyes. She purrs, "@@.bethanie;Choose your new eyes mon ami.@@"
You look into the variety of colorful contacts and contemplate your choice
<b>Choose your new eye color:</b>
<<listbox "$player.eye.color" autoselect>>
<<option "white" "white">>
<<option "grey" "grey">>
<<option "yellow" "yellow">>
<<option "orange" "orange">>
<<option "teal" "teal">>
<<option "red" "red">>
<<option "pink" "pink">>
<<option "purple" "purple">>
<<option "blue" "blue">>
<<option "brown" "brown">>
<<option "hazel" "hazel">>
<<option "green" "green">>
<<option "dark brown" "dark brown">>
<<option "black" "black">>
<</listbox>>
----
[[Accept|BethanieEyesGo]]!!Changing your skin
----
You tell the fat plant woman you’d like to change your skin. Her face lights up as she bounces excitedly, you can hear her stomach sloshing as she does so. She purrs, "@@.bethanie;Oui, a real makeover, no? Come, tell me what colour you’d like to be and we will get to work.@@"
<b>What color of skin would you like?</b>
<<listbox "$player.skin.color" autoselect>>
<<option "pale white" "white">>
<<option "grey" "grey">>
<<option "cream" "cream">>
<<option "peach" "peach">>
<<option "pink" "pink">>
<<option "tan" "tan">>
<<option "yellow" "yellow">>
<<option "green" "green">>
<<option "red-brown" "red-brown">>
<<option "red" "red">>
<<option "orange" "orange">>
<<option "brown" "brown">>
<<option "black" "dark brown">>
<<option "purple" "purple">>
<<option "true black" "black">>
<</listbox>>
----
[[Accept|BethanieSkinGo]]
!!Getting a hair cut
----
You enter in your choices on the tablet and hand it back to Béthanie who gives you a delighted grin, "@@.bethanie;Ooh, Oui, thiz iz a good choice. Let me get to work then.@@"
She flips a few switches and knobs on her control panel and then waddles over to you, reach up and adjusting your helmet. You face is mushed into her pillow bust as she wobbles and works. You here a click and a his as she inserts one of the dye bottles and a could other chemical vials into the helmet device. With that you hear the machine begin to hum and buzz. Béthanie pulls down a visor on the inside of the helmet and brings it over your face as a light inside the helmet comes on. There’s a bright flash and a strange pulling sensation running across your scalp as the machine works away.
You feel Béthanie adjusting some more nobs and button and then you feel your scalp tingle and bristle in a new way. Finally with a ding, the helmet stops and the plant woman begins to unstrap it and pull it from you head. With it off and the steam clearing, you reach up and feel your new haircut.
The fat plant puts a flabby fist to her plump hips, proudly admiring her work. She holds up a mirror for you and blows you little kisses. "@@.bethanie;Voilà! You look perfect, mon ami!@@"
<b> ✂️ <<if $player.hair.length is 0>>You are now bald.<<else>>You now have $player.hair.style color hair<</if>></b><<set $player.spall.current -= 10>>
----
<<if $player.spall.current >= 10>>[[Get a different Hair cut ($10)|BethanieHairStart]]<br><</if>><<if $player.spall.current >= 15>>[[Dye Eyes ($15)|BethanieEyesStart]]<br><</if>><<if $player.spall.current >= 20>>[[Dye Skin ($20)|BethanieSkinStart]]<br><</if>>[[Leave|BethanieX]]!!Leaving the Boutique
----
You thank the fat plant and make your way towards the exit. Béthanie waves happily, wobbling her flabby arms as she calls out, "@@.bethanie;au revoir, mon ami. Return soon!@@"
With that you exit the curtain of beads and head back onto the busy pier.
----
[[Check out other shop|HarborOojinnShopStart]]
[[Head back to the boardwalk|HarborMain]]!!Changing your eyes
----
You point out which eye color you’d like, to which the fat plant woman gives you a toothy smile. She purrs, "@@.bethanie;Excellent choice mon ami, these will look perfect on you.@@"
She jumps up, her little rolls plopping against each-other as she moves over to you. Gently she pushes you further back into the chair. She then pulls some straps up over you wrists and another over your forehead. You can feel her hefty breasts dragging across your body as she locks the straps down tight. She takes a slightly more serious tone than usual and says, "@@.bethanie;Now, I’m going to need you to not move a muscle. This is a sensitive procedure.@@"
From the corner of your vision you see her pull up a gun like medical device with a claws at its tip. You hear it buzz to life with an electric whine and the shrill song of tiny rotors. She seems to dip it into the container of eyes and then brings it, dripping, over to your face.
The machine clicks and its claws flare out, pinning your eyes open. It doesn’t hurt but it’s uncomfortable, you want to blink so bad. The device suddenly plunges a little appendage into your eyes, depositing the new contacts. Your eyes water as the device shines a laser around your irises, sealing in its work. With that Béthanie pull the device out, letting you blink away your tears.
She muses, "@@.bethanie;You did great mon ami! We’re all done. The contact’s organic fibers will fuse with your iris shortly and the color of your eyes will be permanently different! Just avoid sun light or rubbing them too much for a couple hours. Yes?@@"
<b>👁️ You now have $player.eye.color eyes!</b> <<set $player.spall.current -= 15>>
----
<<if $player.spall.current >= 10>>[[Get Hair cut ($10)|BethanieHairStart]]<br><</if>><<if $player.spall.current >= 15>>[[Dye Eyes again ($15)|BethanieEyesStart]]<br><</if>><<if $player.spall.current >= 20>>[[Dye Skin ($20)|BethanieSkinStart]]<br><</if>>[[Leave|BethanieX]]!!Changing your skin
----
You tell Béthanie what color of skin you’d like. She nods and says, "@@.bethanie;Oh mon ami that will look beautiful on you. Let us begin.@@"
She turns around and bends over, giving you a clear view of her massive bottom as she searches through a little fridge among her equipment. They way she sways and wiggles it, you feel it’s intentional.
Soon she turns back and hands you a little vial of a swirling black substance. She purrs, "@@.bethanie;First you must drink this. Okay?@@"
You hesitate but agree, taking the cold little vial in your hands. You pop its lid and drink down the strange inky stuff. It tastes herbal but not unpleasantly so.
Pleased, the fat plant woman puts her pudgy fingers around your hand and pulls you towards her. You bump her belly as she giggles, "@@.bethanie;Good good. That was a polychromatic melaninoid compound. Now you come, stand here. I will activate it so it can spread throughout your cells.@@"
She guides you over to a spot in the middle of the room and snaps her fingers. She grins at you and purrs, "@@.bethanie;Now undress. Remove your clothes. It is necessary.@@"
A bit abashedly, you follow her orders and begin to undress yourself. Béthanie watches with amusement, swaying her wide hips as she giggles. With that done, you set your clothes aside and stand at the ready. The plant woman muses, "@@.bethanie;perfect. Now stand still while the drone charges your skin.@@"
She opens a little case and pulls out a small insectoid like drone. The thing buzzes to life and starts to float into the air daintily. From the ground up it begins to circle you as it fires a strange beam of light across your skin. Where ever the beam passes your skin begins to shift and change, a new color blooming out. As the little drone reaches your top you’re left to look over your brand new skin.
<b>🎨 You now have $player.skin.color skin!<b> <<set $player.spall.current -= 20>></b>
----
<<if $player.spall.current >= 10>>[[Get Hair cut ($10)|BethanieHairStart]]<br><</if>><<if $player.spall.current >= 15>>[[Dye Eyes ($15)|BethanieEyesStart]]<br><</if>><<if $player.spall.current >= 20>>[[Dye Skin again ($20)|BethanieSkinStart]]<br><</if>>[[Leave|BethanieX]]!!Getting Intimate with Béthanie
----
You nod along with a eager smile, you tell the sloshing plant woman you’d love to have sex with her. In response she leans in and purrs, "@@.bethanie;mmmm, magnifique. Take a deep breath my pet and come with me.@@"
Her stomach gurgles loudly, visibly wobbling and swelling with her plant juices as something wells up inside her. The rolling gurgle rises up her throat and into her many maws, she purses her many lips and a fragrant floral spore cloud spills from her mouths and envelopes you. Its smells of cherries and dark chocolate and it makes your head spin.
You feel your blood rushing to your loins as the strange cloud intoxicates you. She spins around, wobbling her massive rear against you as she puts her chubby hands into yours and pulls you along into her back room. Moving through all her pet plants you feel like you’re entering a tropical rain forest, high on plant mists. She spins you about and pushes you onto her wide pink leafy shaped bed and begins to slowly undress herself in front of you.
First she shimmies her shall off her shoulders, showing off the plump mass of her saggy arms. Then moving her chubby fingers to the straining buttons of her leather top, she gently nudges them as she arch’s her back. You hear the fabric stretching and groaning as she applies pressure to it, then, just at its limit, she flicks the button free causing all the buttons to undo themselves as a jiggling cascade of tit flesh spills out. Her fat breasts burst free from the top, slapping meatily against the curve of her overfed belly. They’re long and slipping with thick puffy purple areolae and invented nipples.
She wiggles her thick hips, bouncing her stretch-mark kissed love-handles as she squeezes her tight unbuttoned shorts down over her doughy thighs and down to her chubby dendritic feet. Her gurgling belly hangs heavy over her waist far enough to obscure her nethers from your view, but you can see the glisten of a purple fluid on her thighs, indicating just how absurdly wet this bloated plant is.
You don’t know what has her so turned on but she’s waddling closer, her guts churning as she spews more intoxicating mists into the room. You don’t even recall undressing as you were so entranced by her seductive jiggling strip tease but there you lie, naked at the foot of her bed as the gurgling plant closes in on you. You feel her gut land on your knees as she gently pushes you back and begins the clumsy climb onto the bed to straddle you.
You feel her weight bearing down on you, it’s difficult to breath and she seems to take delight in crushing you with her doughy flab as you feel the wet heat of her nethers grow wetter and warmer as it sit, kissing your belly. She leans forward pushing her churning gut up to your chin and begins to whisper, "@@.bethanie;How this feel. Good no? You like my heft? You like my weight? You like the way my prey squirms inside my gluttonous belly?@@"
You can’t help by nod as your head spins with her spores. She sticks out her tongues and loops through her lip rings as she pulls out a little terrarium full of some sort of large insectoid creatures. She pops the containers lid and begins to toss the squirming things into her drooly maws. They snap shut and swallow down the big bugs, letting you watch as the bulges rolling down her collective throats swell and stretch out her pearl necklace. With just a tad more effort she swallows the bulge past the collar, emptying into her fat gut. You feel her stomach push out further, squirming even more than before with its new occupants. She gives a satisfied lusty sigh as she begins to bounce her heft on you, sloshing her bloated belly.
She purrs, "@@.bethanie;Perfectly stuffed. Now. Do you want to taste my peach or do you want to fuck?@@"
She grins eagerly as you feel the wet heat of her nethers growing stronger against you
----
[[Taste her 'peach'|BethanieSexOral]]
<<if $player.hasvagina or $player.hascock>>[[Have Sex|BethanieSexGo]]<</if>>!!Buying items from the Oojinn
----
You look over their collection of foods, potions and junk. The Oojinn rubs their begloved hands and watches you eagerly as they sway inside their suit.
//What would you like to purchase?//
----
<<nobr>><<set _itemlist to ["meat","cheesecake","oojinnjam","perfume","canopener","milkbloom","mysterymeat","centijar","mpotion","rareherb","mothermilk","wilderberryjuice","grease","honey","strawberry","pear","vinefruit","cola","truffle","smokedfish","nutriblock","stew"]>><<set _itemlist.sort()>>
<<for _i to 0; _i < _itemlist.length; _i++>>
<<ItemInfo _itemlist[_i]>>
<<set _itemgo to _itemlist[_i]>>
$item.icon <<capture _itemgo>><<link [["Buy "+$item.name+" (§"+$item.value+")"|HarborOojinBuyGo]]>><<SetFlag "itemsold" _itemgo>><</link>><br><</capture>>
<</for>>
<</nobr>>
[[Ask them something instead|HarborOojinnTalkStart]]
[[Sell something instead|HarborOojinnSellStart]]
[[Change shopping preferences|HarborOojinnPref2]]
[[Leave|HarborOojinnX]]
!!Setting your "shopping preferences"
----
You look over the strange slime filled pressure suit and tell it <<if Flag("oojinngender") is "female">> that your preference is "@@.player;female@@". To which they nod, slime sloshing in their helmet. They move about their suit, pulling on tabs, straps and zippers, releasing or adding pressure at certain points. Their gooey mass pours into the new spaces, filling out the suits curves. The suits chest swells into too plump cupped breast as it’s hips and thighs flare out thick. The suit now stands more stable taking on a feminine form instead of its previous floppy format. They adjust their vocal callers settings as it buzzes out in its electronic but now feminine voice ,<<elseif Flag("oojinngender") is "male">> that your preference is "@@.player;male@@". To which they nod, slime sloshing in their helmet. They move about their suit, pulling on tabs, straps and zippers, releasing or adding pressure at certain points. Their gooey mass pours into the new avenues and shapes out the suit into a sturdier more masculine form. They adjust their vocal collar’s settings as it buzzes out in its electronic but now masculine voice ,<<else>> that you have no real preference. To which they nod, slime sloshing in their helmet. They move about their suit, pulling on tabs, straps and zippers, releasing or adding pressure at certain points. Their mass settles into the adjusted suit, shaping into a sturdier, less floppy, humanoid form. They adjust their vocal collar as it buzzes out in its electronic voice ,<</if>>"@@.oojinn; Shopping preferences. Recorded. Gratitude to you. Wayfarer.@@"
"@@.oojinn;Now. Have you interest. In wares and purchases. Perhaps goods. Your own. To sell?@@"
//what would you like to do?//
----
[[Check wares|HarborOojinnShop]]
[[Sell Items|HarborOojinnSellStart]]
[[Change shopping preferences|HarborOojinnPref2]]
[[Talk|HarborOojinnTalkStart]]
[[Leave|HarborOojinnX]]!!Talking to the Oojinn
----
//what would you like to talk to them about?//
----
<<link [[Ask about themselves|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "self">><</link>>
<<link [[Ask about their species|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "species">><</link>>
<<link [[Ask about wares|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "wares">><</link>>
<<link [[Ask about their suit|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "suit">><</link>>
<<link [[Ask about the ship’s slime tank|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "tank">><</link>>
<<link [[Ask about why they sell in the harbor|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "harbor">><</link>><<if Flag("blairmet")>><br><<link [[Ask about Blair|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "blair">><</link>><</if>><<if Flag("seencalderaslime")>><br><<link [[Ask about wild slimes|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "slimes">><</link>><</if>><<if Flag("seenmoojinn")>><br><<link [[Ask about the cow-slimes|HarborOojinnTalk]]>><<SetFlag "oojinntalk" "moojinn">><</link>><</if>>
[[Sell them something instead|HarborOojinnSellStart]]
[[Check wares instead|HarborOojinnShop]]
[[Change shopping preferences|HarborOojinnPref2]]
[[Leave|HarborOojinnX]]!!Leaving the Oojinn’s shop
----
You say you’re going to head out, so the Oojinn gives you a little bow, goo sloshing in <<if Flag("oojinngender") is "female">>her<<elseif Flag("oojinngender") is "male">>his<<else>>their<</if>> helmet and say, "@@.oojinn;Thanks much. Come around. Soon. Safe travels. Wayfarer.@@"
With that you turn from the stall and $player.walk your way back down the pier.
----
[[Continue|HarborMain]]!!Selling Items to the Oojinn
----
//What would you like to sell?//
----
[[Ask them something instead|HarborOojinnTalkStart]]
[[Check wares instead|HarborOojinnShop]]
[[Change shopping preferences|HarborOojinnPref2]]
[[Leave|HarborOojinnX]]
<<nobr>><<set $player.itemlist.sort()>>
<<for _i to 0; _i lt $player.itemlist.length; _i++>>
<<ItemInfo $player.itemlist[_i]>>
<<set _item to "has"+$player.itemlist[_i]>>
<<if Flag(_item)>><<if $item.tags.includes("keyitem") is false && $item.value > 0>><<set _go to true>><<else>><<set _go to false>><</if>>
<<if _go is true>>
<<set _itemgo to $player.itemlist[_i], _stack to Flag(_item)>>
$item.icon Sell $item.name <<capture _itemgo, _stack>><<link [[" x1 (§"+$item.value+")"|HarborOojinSellGo]]>><<SetFlag "itemsold" _itemgo>><<SetFlag "itemsoldstack" 1>><</link>><<if _stack >=5>> ♦ <<link [[" x5 (§"+$item.value*5+")"|HarborOojinSellGo]]>><<SetFlag "itemsold" _itemgo>><<SetFlag "itemsoldstack" 5>><</link>><</if>><<if _stack >=2>> ♦ <<link [[" All(x "+_stack+")(§"+$item.value*_stack+")"|HarborOojinSellGo]]>><<SetFlag "itemsold" _itemgo>><<SetFlag "itemsoldstack" _stack>><</link>><</if>><br><</capture>>
<</if>><</if>>
<</for>>
<</nobr>>!!Setting your "shopping preferences"
----
You tell the suited slime that you’d like to change your preferences to which they deflate for a moment, sagging to one side with a curious swirl of the goo inside their helmet. Their collar buzzes out in a neutral synthetic voice, "@@.oojinn;Splendid. Please specify preference. Oojinn will register.@@"
----
<<link [["Male"|HarborOojinnPref]]>><<SetFlag "oojinngender" "male">><</link>><br><<link [["Female"|HarborOojinnPref]]>><<SetFlag "oojinngender" "female">><</link>><br><<link [["No preference"|HarborOojinnPref]]>><<SetFlag "oojinngender" "none">><</link>>!!talking with the Oojinn
----
<<nobr>><<if Flag("oojinntalk") is "self">>
You ask them to tell you about their self, to which they just tilt their helmet curiously and say flatly, "@@.oojinn;We are Oojinn.@@"
<br><br>
You shake your head and ask, "@@.player;Sorry, I meant who you are as an individual, not what you are.@@"
<br><br>
A sweet smelling hiss escapes the suit’s respirator as the slime within adjusts its position. They buzz out a reply as they put out both their hands reverently, "@@.oojinn;No individual. We are. all Oojinn. We are. Many. Bodies. But. We are. One mind. Only periodically separate.@@"
<br><br>
<<elseif Flag("oojinntalk") is "species">>You ask the Oojinn about their species. They seem excited by this, the goo in the helmet jiggling happily. Their voice collar crackles and makes some odd noises, before the Oojinn hits the device a couple times and a clearer voice comes through, "@@.oojinn;We are. Oojinn. All cuttings. Of the first. Of the Oojinn. Spread across the stars. Fed on light. We travel. Collect and sell. Wares. Oddities. Goods. To pay our way.@@"
<br><br>They spin around with their arms out, showing off the contents of their shop before continuing, "@@.oojinn;Then. We make. Pilgrimage. To our birth place. The Caldera. We all. Rejoin. Endure mating ball. Mix our discoveries. Create new oojinn. Once again. of the same. Mind.@@"<br><br>They cup their helmet with both hands and lean in playfully, saying, "@@.oojinn;Your purchases. Support our cause. Advance Oojinn. Joyful? Splendid? Yes?@@"
<<elseif Flag("oojinntalk") is "wares">>
You ask the gooey merchant about their wares and what kind of goods they sell. A sweet smelling hiss escapes their suits respirator as they stand back, hands on their hips proudly. Their synthesized voice buzzes out, "@@.oojinn; Many goods! Curious? Yes? Oojinn collect much. We can fit. Where others. Can not. Treasures. Treats. Curios and necessities. We have much.@@"<br><br>They wave their hands over their collections of bobbles, potions, foods, herbs and machine parts. It really is a quite the hodgepodge of junk. <br><br>They nod, slime sloshing inside their helmet, "@@.oojinn;We also Buy. Much. If you have wares. We collect at fair price!@@"
<<elseif Flag("oojinntalk") is "suit">>
You ask the slime person about the pressurized suit they’re sloshing about inside. They look down at themself and over the straps and pieces of their suit before hissing through their respirator. They take a proud stance and say, "@@.oojinn;Environmental suits! Assist oojinn. In our travels. Oojinn built and designed. Give Oojinn stable form. Walk as you do. Retain moisture. Advantage and protection.@@"<br><br>They spin on their heel, and take a pose, while still clumsy, it’s clear the suit gives the slime a more corporeal form. They nod confidently and say, "@@.oojinn; They are. Also. Quite stylish. If we do say so. Ourselves. Yes.@@"
<<elseif Flag("oojinntalk") is "tank">> You eye the large tank the slime suit emerged from and ask the Oojinn about it. They turn and tilt their helmet back to look at their junker of a ship and it’s gooey cargo, before turning back to you and saying, "@@.oojinn;Excess mass. Storage. Retains moisture. While providing sunlight to feed on. Oojinn Full sizes. too large for suit. Saved mass. To endure. Challenge. Of Mating Ball@@"<br><br>They nod, slime sloshing inside their helmet, "@@.oojinn;Must return to tank. Periodically. Retain control of mass. Long term isolation. Generates feral mass. Public hazard.@@"
<<elseif Flag("oojinntalk") is "slimes">>You ask the suited slime about the ooze creatures you’ve met in the wilds. They look you over, their respirator hissing a sad sigh as they muse, "@@.oojinn;Apologies wayfarer. For. Inconveniences. Caused by. Our feral kin. They mean. No harm. But.@@"<br><br>They rub at their collar nervously and continue, "@@.oojinn;When oojinn mass. Becomes separate. Or. Isolated. from conscious cores. For too long. The mass can become feral. Mindless flesh. Seeks reunion. But will join. Any body with high. moisture content. "Reunion" can be. Distressing for non-oojinn. Particularly if feral mass. Has acquired. Contaminants.@@"<br><br>They pause for a moment, rubbing some moisture off their hissing respirator before continuing to explain, "@@.oojinn;More concerning. If wild mass still has. Conscious Core. Likely. Mad Oojinn. Apostates. Found ideas. Deemed dangerous to hive mind. Cut off. Left to form. Separate clan in peace.@@"<br><br>They nod, slime bubbling in their helmet as they look to you with concern, "@@.oojinn;Do be safe. Wayfarer.@@"
<<elseif Flag("oojinntalk") is "harbor">>You ask the slime creature in its pressure suit why they have a stall here in the harbor. The creature tilts their glass helmet curiously and says, "@@.oojin;Why here? Oojinn sell where ever they land. Port is optimal. Nearest populated area between pilgramages to. The Caldera.@@"<br><br>They slosh forward and pause before adjusting their vocal collar. They continue, "@@.oojinn;Last chance to sell. Gathered wares. Before return to mating ball. And. Shedding of Individualism. Glorious. Return. Yes.@@"
<<elseif Flag("oojinntalk") is "blair">>You ask the wobbly shopkeep if they've seen Blair the beast woman or similar creatures in the harbor before. The Slime person puts a thoughtful finger to their glass helmet as their vocal collar buzzes with static for a moment. They give it a flick and say, "@@.oojinn;Yes. This Beast has been. Witnessed. By Oojinn. After scavenging delves. No Threat. To Oojinn. Oojin are not of meat taste.@@"<br><br>They pause, their respairater hissing for a moment before they continue, "@@.oojinn;Oojinn are. Familiar with such. "Beasts". Common among. Insatia of the. Caldera we have as our. Spawning point. Mutual Respect. Respect and Caution. Must be given.@@"
<<elseif Flag("oojinntalk") is "moojinn">>You ask the slime being about the cow-slimes you met in the meadow. They pause for a moment, tilting their bowl helmet as their respairator hisses. "@@.oojinn;Not Oojinn. Derilict from convergence. Deemed, too deviated from. Collective. Free to live. As they are. But without re-joining in mating ball. Caution advised. Deviant Oojinn forms. Risky.@@"<br><br>They meerly nod, the slime in their helmet sloshing about.
<</if>>
<</nobr>>
----
[[Ask them something else|HarborOojinnTalkStart]]
[[Check wares|HarborOojinnShop]]
[[Sell Items|HarborOojinnSellStart]]
[[Change shopping preferences|HarborOojinnPref2]]
[[Leave|HarborOojinnX]]!!Selling your items to the Oojinn
----
<<set _item to Flag("itemsold")>><<set _stack to Flag("itemsoldstack")>><<ItemInfo _item>>The slime nods their helmet and says, "@@.oojinn;<<print either("Ah","Hmm","We see")>><<if Flag("itemsoldstack")> 1>>. _stack.<</if>> //$item.name//, <<print either("yes yes","yes","okay","decent condition","condtion acceptable","yes, we are interested")>>. <<if $item.tags.includes("gift")>> A sutiable gift? <</if>><<if $item.tags.includes("edible")>> Edible. <</if>><<if $item.tags.includes("seafood")>> Fresh Seafood. <</if>><<if $item.tags.includes("alchemical")>> Alchemical properties. <</if>><<if $item.tags.includes("mutagen")>> potentially mutagenic. <</if>><<if $item.tags.includes("tool")>> Useful. <</if>><<if $item.value > 40>> very valuable indeed.<<elseif $item.value > 18>> mmm, of value.<<else>>.<</if>> We can purchase this from you for <<print $item.value*_stack>> spall. <<print either("Is this acceptable?","Acceptable, yes?","Is this an acceptable offer?","Is our offer suffecient?")>>@@"
<<set _stack to Flag("itemsoldstack")>>
----
<<link [["Accept +(§"+($item.value*_stack)+")"|HarborOojinnSellStart]]>><<set $player.spall.current+=$item.value*_stack>><<RemoveItem _stack _item>><<SetFlag "itemsold" false>><<SetFlag "itemsold" false>><</link>>
<<link [[Decline|HarborOojinnSellStart]]>><<SetFlag "itemsold" false>><<SetFlag "itemsold" false>><</link>>
!!Buying from the Oojinn
----
<<set _item to Flag("itemsold")>><<ItemInfo _item>>The slime nods helmet and says, "@@.oojinn;<<print either("Ah","Hmm","We see")>> //$item.name//, <<print either("yes?","this is what you would like?","you would like one yes?","this has your attention?")>>. <<if $item.tags.includes("gift")>> A sutiable gift? <</if>><<if $item.tags.includes("edible")>> Edible. <</if>><<if $item.tags.includes("seafood")>> Fresh Seafood. <</if>><<if $item.tags.includes("alchemical")>> Alchemical properties. <</if>><<if $item.tags.includes("mutagen")>> potentially mutagenic. <</if>><<if $item.tags.includes("tool")>> Useful. <</if>> We can sell this for $item.value spall. <<print either("Is this acceptable?","Acceptable, yes?","Is this an acceptable offer?","Is our offer suffecient?")>>@@"
<<if $player.spall.current < $item.value>>@@.statfail;//You can't afford this item unfortunately//@@<br><</if>>
----
<<if $player.spall.current >= $item.value>><<link [[Accept|HarborOojinnShop]]>><<set $player.spall.current-=$item.value>><<AddItem 1 _item>><<SetFlag "itemsold" false>><</link>><br><</if>><<link [[Decline|HarborOojinnShop]]>><<SetFlag "itemsold" false>><</link>>
!!A little Drone
----
As you $player.walk through the crowd boardwalk you notice a light buzzing sound. You turn to see a little drone carrying a bag floating by you. As it passes you get a whiff of a strong sweet smell.
<<if $player.gluttony.current >= 50>>@@.statfail;Your greedy belly begins to rumble demandingly. You subconsciously begin to lumber after the drone, your grumbling stomach needing to know what’s inside.@@<<elseif $player.gluttony.current >= 35>>@@.statfail;It smells so good, your stomach begins to rumble demandingly. You really want to know what’s inside.@@<<else>>It smells delicious. You can’t help but wonder what’s inside.<</if>>
The drone soon putters off, floating above the crowd and then ducks into some nearby ally.
//Do you want to follow it?//
----
[[Follow Drone|HarborDroneFollow]]
[[Ignore it|HarborMain]]!!Following the drone.
----
You keep your eyes on the drone and try to chase it down<<if $player.fat.tier > 7>> but your weight makes it difficult. You struggle your way through the crowd, accidentally knocking someone over with your bulk as you attempt to waddle after whatever sweet payload the drone is carrying. You feel your weight bearing down on you as you run, your body jiggling and sweating. <<elseif $player.fat.tier > 5>> but your weight makes it difficult. You have to squeeze through the crowd, your chubby form struggling to fit. You mange but not with some effort and some accidental gropes from strangers bumping into your flabby bits. <<else>>. You have to slip through the crowd, which isn’t easy but you manage to get through while still having the drone and it’s sweet payload in sight<</if>>
You see the drone round a corner, so you follow its buzzing down the alley. You wind through the tight buildings <<if $player.fat.tier > 5>> your chubby sides brushing up against the salty sea-worn walls of the surrounding shacks.<<else>>, careful to not lose it in these salty sea-worn walls.<</if>>
You watch as it passes several row house doors, scanning each before circling about. Eventually it stops at one, lowers itself down and gently drops off the bag it’s carrying. It unhooks itself and shoots off into the sky having completed its task.
You look over the unattended bag of sweet scents and contemplate it<<if $player.gluttony.current > 30>>@@.statfail;as your tummy rumbles and demands you get closer@@<</if>>. This is surely someone’s order, <<if $player.greed.current > 40>>@@.statfail;but who cares about that, it could be yours!@@<<else>>maybe you should leave it alone?<</if>>
//What would you like to do?//
----
[[Open the bag|HarborDroneBag]]
[[Leave it alone and head back|HarborMain]]!!Looking inside the bag
----
You approach <<if $player.greed.current > 50 or $player.gluttony.current > 60>>recklessly, driven by a greedy hunger<<else>>cautiously<</if>>. You unpeel the bag and pull out its contents.
To you’re delight it’s a little clear plastic box containing a large decadent slice of fluffy cheese cake. It’s so rich and heavy in your hands, your mouth begins to water.
You’re already this far. You could steal this <<if $player.greed.current > 40>>,@@.statfail; no one is looking it’s yours to take@@<</if>>but would that be okay, do you need it? <<if $player.gluttony.current > 30>>@@.statfail;Your tummy growls demandingly, it clearly thinks you should take the cake.@@<</if>>
//What would you like to do?//
----
[[Take the cake|HarborDroneCakeTake]]
[[Eat the cake|HarborDroneCakeEat]]
[[Put it back and walk away|HarborDroneCakeX]]!!Taking the cake
----
Without a second thought you steal the luscious heavy cake and stow it away for later, all the while cautiously checking around you to make sure you aren’t seen.
You smile to yourself feeling a naughty tickle inside. Some greedy part of you feels giddy over your theft.
Quickly you get up on your way and disappear from the scene as you leave the alleyways and head into the crowded boardwalk once more.
<b>🍰 Acquired a Slice of Cheese-Cake </b>
<<AddItem 1 "cheesecake">><<set $player.gluttony.current += RNG(0,0.5), $player.greed.current+= RNG(0,1)>>
----
[[Continue|HarborMain]]!!Eating the cake
----
<<if $player.gluttony.current > 30 or $player.greed.current > 30>>With a gleefully gluttonous greed<<else>>Without much thought<</if>> you open up the container and snatch up the moist fluffy cake. You take a big mouthful, your teeth gliding through the soft rich sweetness. Delectable and spongey the cake sits heavy on your tongue as you relish its creamy flavor.
Bit after bit the fat slice makes its way into your belly, leaving you sugary and burbly. <<if $player.gluttony.current > 30>>You lick your fingers clean, wishing for more.<</if>>
You wipe your face and look around cautiously to make sure your naughty act wasn’t seen and then carefully you $player.walk your way back out to the harbor’s boardwalk.
<<ItemInfo "cheesecake">><<set $player.calories.current += RNG(State.variables.item.calmin,State.variables.item.calmax), $player.fullness.current += RNG(State.variables.item.weightmin,State.variables.item.weightmax), $player.gluttony.current += RNG(0.5,2), $player.greed.current += RNG(0,1)>>
----
[[Continue|HarborMain]]!!Leaving the cake
----
You decide that it’s probably best to leave the cake behind<<if $player.gluttony.current > 35>>, despite the protests of your tummy<</if>>. After all this is someone else’s order.
With a sign you put the cake back in the bag and fold it back up neatly before making your way out of the alley, careful to not be seen as you slip back out into the crowded boardwalk.
<<set $player.greed.current -=RNG(0,0.5)>>
----
[[Continue|HarborMain]]!!A taste of her "peach"
----
You tell Béthanie you wish to taste her. She grins, picks up her belly and drops it on you with a meaty slap. She leans in and purrs, "@@.bethanie;Bein! Well then mon chéri, taste away? Hoho@@"
You feel her shift her weight and then struggle to wobble her fat body as she turns around, giving you a clear view of her massive bottom. Her ass is round, plush and sagging with delicate cellulite. Between her succulent cheeks drips her previously mentioned "peach". Her plump fruit's purple flesh glistens and fills your face with a warm sweet musk as she lowers her weight down on your mouth.
Suddenly she drops her girth onto you, splashing sweet juice down the sides of your cheeks. She moans, feeling your tongue slip out and into her nethers with delight. She starts slow, grinding her bottom against you, giving you brief moments to breath between wet passes of her fruit like pussy. She coos, "@@.bethanie;Very good. Keep up. If you can bear it.@@"
She picks up the pace. You feel her full weight baring on you as she leans back. Your full face covered in her heavy cheeks, her belly spilling between her puffy thighs, keeping your chest warm as she bounces. You feel blood rushing to your loins as her lusty spores and lewd body ravage you.
Her thighs squeeze your middle as she shifts once more as she lowers towards your blushing nethers You feel her many lips kissing around your lower belly and your thighs, her own belly piling up against your chest as she leans. Her heavy breasts sag over your hips as your feel her breath pouring spores over your <<if $player.hascock && !$player.hasvagina>>now stiffened cock<<elseif !$player.hascock && $player.hasvagina>>wet pussy<<else>>now stiffened cock and wet pussy<</if>>
You press into her peach, dancing your tongue across her clit as you feel her body pulsing. <<nobr>>
<<if $player.hascock>> You feel one of her mouths take your cock into its plush lips; her hot tongue coiling around your shaft like an eager serpent. She slurps you up and down as you both pleasure eachother in fervent rhythm. With wet plops she slams down on your mouth with her softness, each time making your hips thrust into her mouth.<br><br>With each pass of her tongue you feel yourself growing closer as a tightness builds in your core. You gasp and burble as her juices flow against your mouth.
<<elseif $player.hasvagina>> You feel one of her mouths kiss the lips of your vulva. Her maw opens, hot and wet, slipping out a wide tongue against your clit and between your lips. You shiver with delight as she laps away. Your bodies rock, pleasuring eachother in a fervent rhythm. With wet plops she slams down on your mouth with her softness, each time making your own hips thrust into her mouth.<br><br>With each pass of her tongue you feel yourself growing closer as a tightness builds in your core. You gasp and burble as her juices flow against your mouth.
<</if>>
<</nobr>>
----
[[Climax|BethanieSexOralFinish]]!!Intimacy with Béthanie
----
You tell the fat plant you'd happily fuck her. She grins devilishly and licks her lips. She purrs as she wobbles atop of you, "@@.bethanie;bein! then let us begin.@@"
She bounces back down your hips, spreading her thick thighs wide. You feel the moist heat of her nethers near yours as she passes down your lengths. Her many mouths kisses down your chest and over your tummy as she adjusts her position, now laying at your feet. She looks over your anatomy and purses her lips in amusement.
<<nobr>><<if $player.hascock && $player.hasvagina>><<set _genitals to either("pussy","cock")>><<elseif $player.hascock && !$player.hasvagina>><<set _genitals to "cock">><<else>><<set _genitals to "pussy">><</if>>
<br>
<<if _genitals is "pussy">>She cups the plump flesh of your mons, her fingers lightly teasing the lips of your vulva<<if $player.hascock>> and the tip of your cock<</if>>. Her spore filled breath spills hot across your sensative flesh as she whispers, "@@.bethanie;Shall we take care of this then, mon ami?@@"<br><br>You watch as she leans back into a sitting position, showing off as tendrils emerge from around her body and angle towards you seductively. Her vines whip out, curling around your thighs and spreading your thighs wide open for her in a swift fluid motion. She grins and drools as she lifts her belly, letting you watch as her clit flushes pink with juices, spreading open her vulva as it swell and stretches out like a fat cock. You stiffen at the sight, feeling your loins stir and moisten.
<br><br>
She takes that as all the permission she needs. With an excited coo she spreads her vines out around you, pinning back your limbs as she hefts her weight up and onto you, letting her hefty gut fall against you with a moist slap. You feel the tip of her fruit-like clit press against the lips of your vulva<<if $player.hascock>> while your cock grows hard against her underbelly<</if>>. You arch your hips and let her slip suddenly between your lips, eliciting a gasp from her many mouths. She leans in and purs in your ear as she returns the gesture, bucking her hips gently. You feel her flab and weight ripple against you as her juice filled plant body sloshes and rolls. You feel her long stiff click probing your depths, loving pulsing through your plush halls<<if $player.hascock>> as her moist underside slicks your cock, the stiff thing slipping up and down against her fat.<br><br>More vines coil behind your head, lifting your forward to one of Béthanie's fat tits. The heavy breast enveloping most of your face as her puffy nipples slip between your eager lips. Together locked in this pose you roll back and forth, building momentum and need. You feel something building inside you as her panting grows more erotic and feral. Her pace quickens and you feel her clit growing larger, pulsing deeper inside you. Her body begins to jerk from sensitivity, sending her rolls plopping against eachother.<br><br>Breathily she hisses, "@@.bethanie;That's it. I'm close. Let us.. ooh..together..@@"<</if>>.
<<else>>She cups your cock between her fingers lightly teasing your flesh as it stiffens. Her spore filled breath spills hot across your sensitive flesh as she whispers, "@@.bethanie;Shall we take care of this then, mon ami?@@"<b><b>You watch as she leans back into a sitting position, showing off as tendrils emerge from around her body and angle towards you seductively. She turns around, swaying her massive bottom as she gets on all fours. She drags her tummy on the bed and spread her legs as you feel her tendrils wrap around you. Before you can react she's slings you forward, slapping into her meaty behind as you cock slips up between her cheeks. She coos feel you're eager throbbing. Needing no further permission she adjusts herself, coiling you cock with her vines and thrusting your hips up into her dripping peach. In a low growl her mouths hiss, "@@.bethanie;Mmm, get pumping, my pet@@"<br><br>You oblige as her vines push your hips into hers with vigor. You thrust your cock as deep as it can into her cloying nethers, feeling her body ripple with each wet impact. Her pussy's plush walls pulse against you as you both rock your hips in a gentle rhythm. You do you best to time you movements with her moans, but she seems more in control than you given the less than subtle hints of her vines at your hips. You feel them coiling and pressing around your butt and thighs, working you as you work her.<br><br>You are hypnotized by the waves shooting through her massive bottom as the little rolls of her back dance in turn. Together locked in this pose you roll back and forth, building momentum and need. You feel something building inside you as her panting grows more erotic and feral. Her pace quickens and you feel her clit growing larger, pulsing deeper inside you. Her body begins to jerk from sensitivity, sending her rolls plopping against eachother.<br><br>Breathily she hisses, "@@.bethanie;That's it. I'm close. Let us.. ooh..together..@@"
<</if>>
<</nobr>>
----
[[Climax|BethanieSexX]]!!Cumming together
----
You feel Béthanie's body stiffen as she gasps. Without releasing you from one of her mouths, her other mouths squeak, "@@.bethanie;oh! bein bein. gods.@@"
She mashes her pussy harder against your mouth, leaving little room to breathe as you lap furiously away at her sweetness. You feel her growing close as you too feel your body winding up for release.
<<nobr>><<if $player.hascock>>You feel your balls tighten, precum wetting the inside of her mouth as she pulls you deeper into her throats. Her moans vibrate against the head of your cock as one of her mouths coos,"@@.bethanie;I! I am about to cum, mon chéri. Fill me up!@@"
<br><br>
You feel her juice squirt across your face as she throbs, her orgasm about to begin. You grunt as you oblige her demand, a bright burning shooting through your stomach. You cock swells in her mouth, cum rolling up its length as you both moan together, bouncing and rocking. Your cum erupts into her throat, hot and viscus as she cums too. She shivers and swallows you down, greedily filling her belly with your offerings.
<<elseif $player.hasvagina>>You feel your pussy tightening, your juices soaking her mouth as her lips close tight against your clit. Her moans vibrate against the head of your little button as one of her mouths coos,"@@.bethanie;I! I am about to cum, mon chéri. Cum for me!@@"
<br><br>
You feel her juice squirt across your face as she throbs, her orgasm about to begin. You grunt as you oblige her demand, a bright burning shooting through your stomach. You pussy swells in her mouth, an orgasm shooting through you as you both moan together, bouncing and rocking. She shivers and swallows up your moistness, pulling every bit of your puss she can into her mouth.
<</if>><</nobr>>
<br><br>
Together you both rock and pant as your orgasms dwindle. Left hot, wet and sticky, you linger for a moment. With a satisfied sign she releases your nethers and slowly wobbles herself off of your body, her fat sloshing about as she plops into bed next to you. She gurgles and grins as she rubs her belly, beaming at you. "@@.bethanie;Mmmm, that was lovely@@"
You agree as you smile and nod, still loopy from her spores. You pant, catching your breath, watching as the fat plant wobbles to her feet giving you a nice view of her dimpled back and bottom. She coos, "@@.bethanie;I'm am going to shower. That was fun, mom ami. Come visit again soon, yes?@@"
She giggles and waddles out of the room. Leaving you to dress yourself and slip away. You leave the boat and head back out into the pier, still warm and satisfied in the afterglow
----
<<link [[Continue|HarborMain]]>><<script>>update(32,1)<</script>><</link>> !!Cumming Together
----
<<nobr>><<if $player.hascock && $player.hasvagina>><<set _genitals to either("pussy","cock")>><<elseif $player.hascock && !$player.hasvagina>><<set _genitals to "cock">><<else>><<set _genitals to "pussy">><</if>>
<<if _genitals is "pussy">>
The fat plant woman arches back with a deep thrust, her belly bouncing up and slapping down against yours as she does. She groans and hisses lustily, a little dribble of spore infused drool slipping from her puckered lips. Thrust after thrust you both grow more fervent and desperate. In tandem you cry out as you feel your orgasms pair. To your surprise you feel a wet hot fluid pour into you from her plant-clit. The fruit juice spills into your womb, pumping and gurgling until you feel your gut swell. Stars shoot through you as you cum and shiver<<if $player.hascock>> your cock squirting cum between the plant girls fat belly and your own juice swollen stomach.
<<else>>
You plow into the fat plant's massive bottom with even more vigor, feeling the heat welling up in your core. Her moans are growing desperate and feral as she bucks back against you. You watch her spread low, her breasts squishing out on either side of her as she buries her heads into the bedding, drooly and mewling. You feel her body jerk, on the edge of orgasm as you too feel the tight hot feeling about to slip. Your balls tighten as precum speeds up your thrusting of her plush insides. You cry out in tandem with her, her vines gripping deep into your flesh as you finally cum. Your cock erupts, painting the downy halls of her fat peach as it drinks you in.
<</if>><</nobr>>
<br><br>
Together you both rock and pant as your orgasms dwindle. Left hot, wet and sticky, you linger for a moment. With a satisfied sigh she releases your nethers and slowly wobbles herself off of your body, her fat sloshing about as she plops into bed next to you. She gurgles and grins as she rubs her belly, beaming at you. "@@.bethanie;Mmmm, that was lovely@@"
You agree as you smile and nod, still loopy from her spores. You pant, catching your breath, watching as the fat plant wobbles to her feet giving you a nice view of her dimpled back and bottom. She coos, "@@.bethanie;I'm am going to shower. That was fun, mom ami. Come visit again soon, yes?@@"
She giggles and waddles out of the room. Leaving you to dress yourself and slip away. You leave the boat and head back out into the pier, still warm and satisfied in the afterglow
----
<<link [[Continue|HarborMain]]>><<script>>update(32,1)<</script>><</link>> !!A Stranger
----
As you $player.walk along the harbor you notice a figure seated under the awning of a delapidated building. <<if Flag("metdiceplayer")>>It appears to be the dice playing creature from before; he is hunched over and <<print either("rolling his colored stones","eating an egg while he arranges his playing stones","cleaning his paws as he neatly arranges his playing stones","fiddling with his colored stones")>>. He looks up from his game and gives you a devious smile, his rat like teeth bared and gleaming as he hisses, "@@.statfail;<<print either("Ah, my friend, you've returned. Care for a game of chance?","Mmm, my friend, you've come back. I can smell the spall on you, care to unburden yourself with a game of chance?","Ah, it is you, welcome welcome. Care for a game?","Ah, traveler. I have stones and you have spall, let us play. hmm?")>>@@"<<else>><<SetFlag "metdiceplayer" true>>You watch for a moment and look them over. They appear to be some kind of rodent like demon, covered in dark silky fur and cloaked in a semi-transparent and irridescent plastic rain coat. They tug it around themselves as a cold breeze blows in from off shore. You notice they have many arms, at least four, each skinny and drapped with long dark hair, ending in clawed hands with too many fingers. The strange creature seems to be playing with something, rolling something in thier claws with a satisfying crackling sound.<br><br>They open their claws and let the objects clatter to the floor and roll about. They seem to be smooth stones carved into 5 sided dice. Instead of numbered dots though, each face of the carved stones is painted either purple, or orange. You watch as they count each up with a pointed black claw and then gather them back up again.<br><br>Suddenly you notice one of their long drooping ears perk up, they turned towards you, their pink eyes going wide and then pulling into happy slits. The creature hisses in a strange, drawing tone, "@@.statfail;Ahh! Hello stranger. I see a gleam of curiosity in your eye. Are you perhaps, one who enjoys games of chance?@@"
<</if>>
----
[["I'm up for a game"|HarborGambitStonesStart]]
[["No thanks"|HarborMain]]!!Approaching the creature
----
As you approach the plastic cloaked demon, you say, "@@.player;I'm up for a game.@@"
His smile goes wide, showing off his uneven rodent like teeth. He purrs, "@@.statfail;Good. Good. Come, sit.@@"
He reaches behind him and throws out a thick blanket onto the boardwalk for you to sit down on; it's not the cleanest and it smells of musty herbs, but it is much softer than the wood of the harbor. You kneel down and look over what he's playing with. He neatly arranges his series of painted stones, all the while look for your eye contact. Once you make it, he hisses, "@@.statfail;Gambit stones. You are familiar how to play yes?@@"
----
[["Tell me how to play"|HarborGambitStonesExplain]]
[["Yes, Let us play"|HarborGambitStonesGo1]]
[["Actually, nevermind"|HarborGambitStonesX]]!!Asking about the game
----
You ask the creature, "@@.player;I'm not familiar with this game. Tell me about it?@@"
You watch as his little bat like nose wiggles excitedly, his eyes narrow, scanning you over as he clicks his tongue, "@@.statfail;Not from around here then? Gambit stones is one of the simplest and oldest games played around these ports. It's a simple game of chance. We rolls the stones and bet on the colors that appear.@@"
He picks up his stones and rolls the four-sided rounded-pyramid shaped dice in his claws, letting you observe them. He plucks one from the pile and holds it up to his eye as he hisses, "@@.statfail;Simple. yes. You see, each die has two colors, purple or orange. We throw dice into the center, betting on the balance between colors. The dice thrown can favor one color, be dominated by that color or have none of that color. Each are possible and each are as exciting to risk our spall on.@@"
"@@.statfail;For example. Say you wanted all orange. You'd say //"I bet Queen on orange"//. Dominant, but not total, would be //"Firebrand"//. Half and half would be //"Vagabond"//, less but not lost would be //"Louce"// and none would be //"Worm"//. Should I vote queen on purple and you vote worm on orange and we roll all purple, we split the pot instead of me winning it all. Same for other opposites.@@"
He rolls up his claws and tosses out the stones, showing an assortment of colors. He smiles at you and says, "@@.statfail;Simple as. Yes? Care to play?@@"
//What would you like to do?//
----
[["Sure lets play!"|HarborGambitStonesGo1]]
[["No, thank you."|HarborGambitStonesX]]!!Playing Gambit Stones!
----
You tell the cloaked creature you're ready to play. He cackles and grins with big bucked teeth, his bat like nose twitching away. He clicks his tongue and sniffs the air, hissing, "@@.statfail;Goood. Okay, hmm, I small spall on you. How much would you like to bet then? Hmm?@@"
<<if $player.spall.current < 1>>//@@.bad;You don't have enough money to play@@//<</if>>
//What would you like to bet?//
----
<<if $player.spall.current>= 1>><<link [[Bet 1 spall|HarborGambitStonesGo2]]>><<SetFlag "gambit" 1>><</link>><</if>><<if $player.spall.current >= 5>><br><<link [[Bet 5 spall|HarborGambitStonesGo2]]>><<SetFlag "gambit" 5>><</link>><</if>><<if $player.spall.current >= 10>><br><<link [[Bet 10 spall|HarborGambitStonesGo2]]>><<SetFlag "gambit" 10>><br><</link>><</if>><<if $player.spall.current >= 25>><br><<link [[Bet 25 spall|HarborGambitStonesGo2]]>><<SetFlag "gambit" 25>><br><</link>><</if>>
[["Actually, I changed my mind"|HarborGambitStonesX]]
!!Declining the game
----
You tell the ratty creature, "@@.player;Actually, on second thought, maybe another time.@@"
He clicks his tongue disapointed, lowering his dice filled claws, and breathes out between his teeth, "@@.statfail;Another time? Hmm, I see. Come back again. No one resists the gambit stones for long you know? hehehe@@"
He chitters his teeth and gathers his stones, one of his many hands waving you away as she bundles up in his shiny plastic cloak.
----
[[Continue|HarborMain]]!!Playing Gambit Stones
----
<<if Flag("gambit") >=25>>You place you bet, the creature's eyes go wide as he looks over all the shining fragments. His voice catches for a moment as he excitedly taps a claw against his big blade like teeth. He purrs, "@@.statfail;Wow! A bold bet I see. I will match your $Flags["gambit"] spall then.@@"<<elseif Flag("gambit") >= 5>>Your bet seems to please the creature, he giggles softly and taps his claws against his big blade like teeth. He purrs, "@@.statfail;Mmm, excellent. I'll match your <<print $Flags["gambit"]>> spall then.@@"<<else>>You place your bet and the creature nods. "@@.statfail;A safe bet. I will match it then.<</if>>
He unfurles his cloak and hold our his many palms. On his left he holds dice all face up on their orange sides, while on his right he holds out dice all face up on their purple sides. He looks up, one pink eye closed, the other popped out towards you as he hisses, "@@.statfail;Perfect. okay. Now, call the die. What is your prediction?@@"
//You can bet on either purple or orange. You can bet if all dice are that color (<b>Queen</b>), if most of them are (<b>Firebrand</b>), if half of them are (<b>Vagabond</b>), if less than half are (<b>Louce</b>) or if none of them are (<b>Worm</b>). Your opponent will also make a bet. The difference in your bets will determine how much you win or lose//
----
<<link [["Actually, I changed my mind"|HarborGambitStonesX]]>><<SetFlag "gambit" false>><</link>>
🟪 <<link [["I bet Queen on purple"|HarborGambitStoneGo3]]>><<SetFlag "bet" "queen">><<SetFlag "color" "purple">><</link>>
🟧 <<link [["I bet Queen on orange"|HarborGambitStoneGo3]]>><<SetFlag "bet" "queen">><<SetFlag "color" "orange">><</link>>
🟪 <<link [["I bet Firebrand on purple"|HarborGambitStoneGo3]]>><<SetFlag "bet" "firebrand">><<SetFlag "color" "purple">><</link>>
🟧 <<link [["I bet Firebrand on orange"|HarborGambitStoneGo3]]>><<SetFlag "bet" "firebrand">><<SetFlag "color" "orange">><</link>>
🟪 <<link [["I bet Vagabond on purple"|HarborGambitStoneGo3]]>><<SetFlag "bet" "vagabond">><<SetFlag "color" "purple">><</link>>
🟧 <<link [["I bet Vagabond on orange"|HarborGambitStoneGo3]]>><<SetFlag "bet" "vagabond">><<SetFlag "color" "orange">><</link>>
🟪 <<link [["I bet Louse on purple"|HarborGambitStoneGo3]]>><<SetFlag "bet" "louse">><<SetFlag "color" "purple">><</link>>
🟧 <<link [["I bet Louse on orange"|HarborGambitStoneGo3]]>><<SetFlag "bet" "louse">><<SetFlag "color" "orange">><</link>>
🟪 <<link [["I bet Worm on purple"|HarborGambitStoneGo3]]>><<SetFlag "bet" "worm">><<SetFlag "color" "purple">><</link>>
🟧 <<link [["I bet Worm on orange"|HarborGambitStoneGo3]]>><<SetFlag "bet" "worm">><<SetFlag "color" "orange">><</link>>!!Playing Gambit Stones
----
You place your bet and the creature smiles in turn, "@@.statfail;Mmm, good, a nice bet. $Flags["gambit"] on <<if Flag("color") is "purple">>purple? Then I'll play on orange<<else>>Orange? Then I'll play on Purple<</if>>. Let us see what the stones decide then? yes?@@"
He begins to roll the stones in the his claws, the noise is delightful, the little clacking and clinking of the smooth but angular stones. He reals back his claws, about to throw the jangle of dice.
----
[[Continue|HarborGambitStonesResults]]
<<link [["Actually, I changed my mind"|HarborGambitStonesX]]>><<SetFlag "gambit" false>><<SetFlag "color" false">><<SetFlag "bet" false>><</link>>!!Playing gambit stones!
----
The plastic cloaked creature rears back and tosses his dice, calling out, <<if Flag("color") is "purple">><<set _color to "orange">><<else>><<set _color to "purple">><</if>><<set _choices to ["queen","firebrand","vagabond","louse","worm"]>><<set _opbet to _choices.random()>>"@@.statfail;I call _opbet on _color!@@"
With that, the eight stones clatter to the floor, bouncing around as you both hold your breath in anticipation. Eventually the stones stop bouncing and reveal their colors. Together you count them up.
<<set _purple to 0, _orange to 0>>
<<for _i to 0; _i < 8; _i++>><<set _time to RNG(0,1)+"s">><<set _stonecolor to either("purple","orange")>><<if _stonecolor is "purple">><<set _purple +=1>><<timed _time t8n>>🟪 ~~<<print either("clatter","clak","ckrit","crak","ckirk","ckick","clat")>>~~ <</timed>><<else>><<set _orange +=1>><<timed _time t8n>>🟧 ~~<<print either("clatter","clak","ckrit","crak","ckirk","ckick","clat")>>~~ <</timed>><</if>><</for>>
You count up //_purple// purple stones and //_orange// orange stones.
<<nobr>><<set _pot to ($Flags["gambit"]*2)>>
<<if _purple >= 7>>That's //''Queen''// on //''Purple''//, //''Worm''// on //''Orange''//.<<set _purpleroll to "queen", _orangeroll to "worm">>
<<elseif _purple >= 5>>That's //''FireBrand''// on //''Purple''//, //''Louse''// on //''Orange''//.<<set _purpleroll to "firebrand", _orangeroll to "louse">>
<<elseif _purple == 4>>That's //''Vagabond''// on //''Purple''// and on //''Orange''//.<<set _purpleroll to "vagabond", _orangeroll to "vagabond">>
<<elseif _purple >= 2>>That's //''Louse''// on //''Purple''//, //''Firebrand''// on //''Orange''//. <<set _purpleroll to "louse", _orangeroll to "firebrand">>
<<elseif _purple >= 0>>That's //''Worm''// on //''Purple''//, //''Queen''// on //''Orange''//.<<set _purpleroll to "worm", _orangeroll to "queen">>
<</if>>
<br><br>
You called ''$Flags["bet"]'' on ''$Flags["color"]'' and they bet ''_opbet'' on ''_color'', meaning
<<if Flag("color") is "purple">>
<<if Flag("bet") == _purpleroll && _opbet == _orangeroll>> @@.neutral;It's a Tie!@@<<set _game to "tie">>
<<elseif Flag("bet") != _purpleroll && _opbet == _orangeroll>> @@.bad;you've lost!@@<<set _game to "lose">>
<<elseif Flag("bet") == _purpleroll && _opbet != _orangeroll>> @@.good;You've won!@@<<set _game to "win">>
<<else>> you've both lost. @@.neutral;It's a Tie@@.<<set _game to "losttie">>
<</if>>
<<else>>
<<if Flag("bet") == _orangeroll && _opbet == _purpleroll>> @@.neutral;It's a Tie!@@<<set _game to "tie">>
<<elseif Flag("bet") != _orangeroll && _opbet == _purpleroll>> @@.bad;you've lost!@@<<set _game to "lose">>
<<elseif Flag("bet") == _orangeroll && _opbet != _purpleroll>> @@.good;You've won!@@<<set _game to "win">>
<<else>> you've both lost. @@.neutral;It's a Tie@@.<<set _game to "losttie">>
<</if>>
<</if>>
<br><br>
<<if _game is "lose">>The creature chitters his teeth as his eyes narrow into slits. He purrs, "@@.statfail;Ah, it seems, my<<if $player.fat.tier > 5>> pudgy<</if>> friend, you have lost. Your $Flags["gambit"] spall is mine to take. yes. Good game, good game. Perhaps you'd like to roll again? Hmm?@@"<<set $player.spall.current -= $Flags["gambit"]>><br><br><b>@@.bad;💎 You've lost //$Flags["gambit"]// Spall!@@</b>
<<elseif _game is "win">>The creature hisses, looking over the stones, his eyes wide and pink. He clears his throat and gathers his composure as he hisses, "@@.statfail;Ah, hmm, seems you've won, my<<if $player.fat.tier > 5>> pudgy<</if>> friend. Uh, well played. I guess my spall is yours then. Here@@"
<br><br>Begrudenly he hands over the little glowing marbles and through closed teeth he growls, "@@.statfail;Care for another game?@@".<br><br><b>@@.good;💎 You've won //$Flags["gambit"]// Spall!@@</b><<set $player.spall.current += $Flags["gambit"]>>
<<elseif _game is "losttie">>The creature sighs, looking over the stones. He rubs at his batlike nose and says, "@@.statfail;Ah, hmm, <<print either("seems neither of us made a good call. We win none and lose none.","Looks like both our calls were wrong. No win, no loss.","No favorable stones for either of us it seems? No loss, no win.","No win, no loss, for either of us it seems.")>> Care to roll again then?@@"
<<elseif _game is "tie">>
The creature makes a short snort like growl, as he hisses, "@@.statfail;Hmm, a tie game! That calls for the //Courtesan//. A tie breaker. We roll one more stone, it's color will pick the winner.@@"<br><br>Reaching into his coat he pulls out a ninth stone and tosses it into the air, letting it clatter to the ground.<br><br>~~Click Clack Click~~ <<set _newcolor to either("purple","orange")>><<if _newcolor is "purple">><<timed _time t8n>>🟪<</timed>><br><br>The die settles. It's come up purple!<<else>><<timed _time t8n>>🟧<</timed>><br><br>The die settles. It's come up orange!<</if>> <<if Flag("color") == _newcolor>>It's your color. @@.good;You Win!@@<br><br>The creature's eyes narrow and he makes a low growl, "@@.statfail;Damn. The courtesan makes her pick. Seems luck favors you today. Alas. Here's your spoils.@@"<br><br>They open their claws and let the shining spall fall into your palms.<br><br><b>@@.good;💎 You've won //$Flags["gambit"]// Spall!@@</b><<set $player.spall.current+=$Flags["gambit"]>><br><br>The rodent demon strokes his cloak as he purrs through large flat teeth, "@@.statfail;Care for another game?@@"<<else>>It's not your color. @@.bad;You lose!@@<br><br>The creature giggles and clicks his claws together as he purrs, "@@.statfail;Ah, the courtesan has made her choice and it was not you my friend. The prize is mine. hehe.@@"<br><br><b>@@.bad;💎 You've lost //$Flags["gambit"]// Spall!@@</b><<set $player.spall.current -= $Flags["gambit"]>><br><br>He gathers up the shining spaw, a wide grin spread across his face as he narrows his eyes at you and says, "@@.statfail;Care to try again?@@"<</if>>
<</if>>
<br><br><hr>
<<if $player.spall.current >= $Flags["gambit"]>>[[Roll again, same bet|HarborGambitStonesResults]]<br><</if>><<if $player.spall.current >=1>>[[Roll again, change bet|HarborGambitStonesGo1]]<br><</if>>
[["No thanks"|HarborGambitStonesX]]
<</nobr>>!!A crack in the ground
----
As you $player.walk through the steamy wastes of the caldera you notice something odd about the earth you're standing on here. It's soft and feels hallow. <<if $player.fat.tier > 8>>You feel it suddenly give below you, crackling and shuddering.<<elseif $player.fat.tier > 6>>you feel the ground here soften and bend under your weight, it feels precarious<<else>>The ground here feels soft, yeilding and hollow, as if it might cave in below your weight if your not careful.<</if>>
//What would you like to do?//<<if _break is $player.weight.total > RNG(300,600)>><<set _break to true>><<else>><<set _break to false>><</if>>
----
<<link [[Leap back!|RuinsCavernX]]>><<SetFlag "leap" "back">><</link>>
<<if _break>>[[Leap forward!|RuinsCavernCollapse]]<<else>><<link [[Leap forward!|RuinsCavernX]]>><<SetFlag "leap" "forward">><</link>><</if>>
[[Stomp ground|RuinsCavernStomp]]<<widget "RemoveStatus">><<nobr>>
<<set _statusname = $args[0].toLowerCase()>>
<<run delete $player.statuslist[_statusname]>>
<<run $player.statuses.delete(_statusname)>>
<</nobr>>
<</widget>>!!Searching the swamp
----
You look over the <<print either("murky","swampy","boggy")>> waters, checking the <<print either("piles","heaps","stacks","layers")>> of <<print either("mud, reeds and roots","rusty pipes half eaten by swollen tree roots and murky waters","muddy old boat husks", "thick rolled cables and beaten old stumps","old shipping containers, junky burnt out vehicles and overgrown pipes","old pipes, sheet metal and twisted cables")>> that fill the swamp; thinking about a good place to search through the mess.
You find a place that seems stable enough and begin to carefully rifle through it all.
<<nobr>><<set _junk to RNGw(["nothing","spall","herb","components","onion"],[30,20,4,14,7])>>
<<if _junk is "spall">>
You take a few moments to run your fingers through the reeds and thick roots of the swamp. You dig through the mud and sift through the muck. As your fingers cross over the murky water your eye catches the glimmer of something in the swirling muck. You reach into it and close your first around it. You pull it from the thick waters and open your palm as it drains. Shining in the moistness of your palm you see the tiny glimmering fragments of spall. Money.<br><br><<set _spall to RNG(0.10,1.5)>><<set $player.spall.current += _spall>>
<b>💎 Acquired <<print _spall.toFixed(1)>> Spall!</b>
<<elseif _junk is "herb">>
After a few minutes of overturning scrap and digging through things. Eventually you come across a<<print either(" sealed little box"," well tied little bag"," clean little tin")>>. You gently slip it open and find a well perserved set of pink herbs.<br><br><b>🌷 Acquired wognip!</b><<AddItem 1 "rareherb">>
<<elseif _junk is "components">>
After a few minutes of overturning scrap and digging through things. Eventually you come across a<<print either("n old tool box", " rusty old can"," little metal box"," sealed plastic bag"," broken old cabinet with loose drawers"," cracked little pot with a cork lid")>>. You tilt it open and out spills a number of metal pieces. They seem to be machine parts; bolts, wires, old circuitry. You're not realy sure what they go to but they could be valueable.<br><br>
<b>🔩 Acquired components!</b><<AddItem 1 "components">>
<<elseif _junk is "onion">>
After sometime of searching the mud and logs you hands find a thick bundle of reeds leading to something round and firm below the water. You clear the murk and see the bright pink flesh of some kind of bulb. You give the reeds a firm yank and pull the savory scented bulbs out of the mud. Clearning them off, you realize they're some kind of onion.<br><br><b>🧅 Acquired Empyrean Onions.</b><<AddItem 3 "onion">>
<<else>>
You run your fingers through the mud and reeds, gently looking through what the murk might contain. However after a few minutes of muddying your finger you pull up nothing but kuck and weeds.<br><br>No luck this time!
<</if>>
<</nobr>>
<<script>>update(RNG(3,11),1.2)<</script>><<StatMessage>>
----
[[Continue|SwampMain]] !!A statue in the meadow
----
As you $player.walk over a grassy hill you see something sunk into a slopping area of the meadow. It looks to be some kind of twisting statue, toppled over and half buried in the flowers and swaying grasses.
//what would you like to do?//<<script>>update(RNG(3,10),1.1)<</script>>
----
[[Ignore it|MeadowMain]]
[[Check it out|MeadowStatueStart]]!!A statue in the meadow
----
You get closer and take in the huge statue laying sideways in the grassy and plants. Its broken up and not much about it is recognizable, but some larger portions remain intact. You notice an elongated torso like part lined with multi pairs of massive breasts, each breast is tipped with a brilliantly shining emerald. They seem to almost glow with an ethereal green light as they sparkle.
You feel like the jewels are calling to you. <<if $player.lucidity.current > 24>>You’re not sure how, but something inside you tells you this statue belonged to a powerful god. <</if>><<if $player.lucidity.current > 35>>You can feel it’s power still lingering here, burning in your chest. <</if>><<if $player.lucidity.current > 45>>As you stare into the beautifully sculpted breasts you feel a crawling slithering voice at the back of your mind whisper, "@@.signage;Melmatria. The horned mother am I. Place thy hand upon my bosom and be nourished by my abundance.@@"<</if>>
You pull your eyes aways away from the jewel capped breasts and look over the rest of the crumbling statue. Snaking over the ruble are thick brambles and tangles of vines. Under their wide leaves you spot some of the fattest strawberries you’ve ever seen. The plump red fruits seem to glow with the same alluring energy as the jewels.
<<script>>update(RNG(0.5,2),1.1)<</script>>
//what would you like to do?//
----
[[Leave|MeadowMain]]
[[Touch Statue|MeadowStatueTouch]]
[[Take a jewel|MeadowStatueJewel]] <<if $world.cw>>~~⚠️ CW: breast expansion ~~<</if>>
[[Pick some strawberries|MeadowStatueBerries]]
!!Touching the statue
----
You approach and gently place your palm across the statue’s breasts expecting the stone to be cool to your touch, but instead you find it to be warm and slightly vibrating as if it humming with bees. You feel strangely comforted as if warming in a sunbeam. You take a deep breath as you feel the vibrating energy roll up into your palm and down your arms, suddenly finding it writhing in your chest. Your heart flutters and the skin of you chest prickles.
Oddly you feel compelled by this thing, like a foreign thought, telling you to keep touching the statue. Your eyes also draw to the jewels that cap the statues breasts where their large nipples would be. They too are calling to you. <<set $player.breast.tissue +=RNG(0,0.02)>>
//What would you like to do?//
----
[[Keep touching the statue|MeadowStatueTouch2]] <<if $world.cw>>~~⚠️ CW: breast expansion ~~<</if>>
[[Let go|MeadowStatueX1]]
[[Take a jewel|MeadowStatueJewel]] <<if $world.cw>>~~⚠️ CW: breast expansion ~~<</if>>!!Trying to take a jewel
----
You reach across the great stone breasts and put your fingers around one the emeralds at their tips. Before you can even get a good grip on the stone to try to pull it lose a strange sensation shoots through your body. The emerald seems to flash red for a moment as your chest burns, hot and bright, a powerful vibrations shaking its way down your arm. You instinctively pull your hand away from the emerald feeling the lingering vibration in your chest growing more intense. You feel strange as the skin on your <<if $player.hasbreasts>>breasts<<else>>chest<</if>> prickles and sweats. You feel a strange pressure growing, but are left distracted by the clearly magic emerald. The stone gleams down at you, almost glaring. You feel like it was warning you not to do that. <<if $player.greed.current>30>>@@.greed;Surely some prickles won’t keep you from a priceless magical gemstone right?@@<</if>>
<<set $player.breast.tissue += RNG(0.01,0.04), $player.greed.current += RNG(0.1,1)>>
//Do you try to take it again?//
----
[[Get that emerald!|MeadowStatueJewel2]] <<if $world.cw>>~~⚠️ CW: bodyhorror, breast expansion ~~<</if>>
[[Pick some strawberries instead|MeadowStatueBerries]]
[[Leave the statue|MeadowStatueX1]]
!!Picking strawberries
----
You approach, feeling the fallen statues looming presence as you begin to sift through the vines chocking it. You gently pick up one of the massive strawberries and heft it in your hand. It’s larger than your palm, nearly the size of a grapefruit and a rich velvety red. You can smell its sweetness soft and lingering.
With a swift tug you pull the ripe fruit from its vine and search for a few more before placing them in your pack. With that you step back from the overgrown statue and its strange presence. You walk away, feeling a lingering tingle in your chest.
<h3> 🍓 Acquired 3 giant strawberries </h3>
<<AddItem 3 "strawberry">><<script>>update(RNG(2,5),1.1)<</script>>
----
[[Continue|MeadowMain]]!!Touching the statue
----
<<nobr>>You lean in, feeling the statue's warmth and vibrations tingling through you. You press both hands against the warm stoney breasts, instantly feeling a bigger rush of power spilling into your body. You feel your chest flush and your nipples stiffen as your skin prickles with goosebumps.
<<if $player.hasbreasts>>You feel your pulse strong in your breasts as begin to puff up and swell. You feel them aching and burning in a pleasurable way. Your body quivers and your limbs grow weak, your breast swelling fatter and heavier in little throbs. Finally you have to pull back from the statue as your foggy mind sends your still tingling hands to your newly enlarged breasts. The flesh is real, supple and noticeably bigger.<br><br>After a moment of examing the state of your chest you stumble back off into the meadow, feeling dizzy and strange as the energy still lingers in your chest for a while more.
<<else>> You feel your pulse strong across your chest as you feel the flesh grow puffy and tender.
<<if RNG(0,9)<3.5>>Suddenly, your nipples swell and your arealoa spreads out. Twin little bumps form that grow into chubby mounds. With each pulse of heat moving through you, your new breasts grow fuller. You feel them aching and burning in a pleasurable way. Your body quivers and your limbs grow weak, your breast swelling fatter and heavier in little throbs. Finally you have to pull back from the statue as your foggy mind sends your still tingling hands to your newly grown chest. The flesh is real, supple and still growing.<br><br>After a moment of examing the state of your chest you stumble back off into the meadow, feeling dizzy and strange as the energy still lingers in your chest for a while more.<br><br><h3>You now have breasts!</h3></b><<set $player.hasbreasts to true>><<set $player.breast.tissue += RNG(0,0.8)>>
<<else>>Your chest begins to ache and swell puffy and tender. You feel an odd tightness, and almost sensual longing in the flesh, but the sensation passes after a moment and you're merely left holding your palms against stone breasts. You pull away, seeing as nothing much has happened. <br><br>You turn to leave, stumbling back into the meadow, feeling a strange sensation still lingering in your chest.
<</if>>
<</if>><<SetStatus "breastexpansion" 0.3 45>>
<</nobr>>
----
[[Continue|MeadowMain]] !!letting go of the statue
----
You pull your hand away from the statue, feeling the strange buzzing linger for a moment more before fading away. You look over the statue, its jewels and strawberries.
<<script>>update(RNG(0.5,1),1.1)<</script>>
----
[[Leave|MeadowMain]]
[[Take a jewel|MeadowStatueJewel]] <<if $world.cw>>~~⚠️ CW: breast expansion ~~<</if>>
[[Pick some strawberries|MeadowStatueBerries]]!!Getting that jewel
----
You shoot right back at the emerald, getting a firm grip around it. You feel the energy jolt through you once again, burning in your chest, but you push through and tear at the gemstone with all your might. With a swift movement the stone becomes loose and slips from its stoney hold and into your palm.
The emerald begins to grow warm as it suddenly turns red in your grasp, vibrating vigorously between your fingertips. You feel the stones energy burning into you as it slips from your hand and begins to float in front of you glowing bright and hot. It cracks and disintegrates into a thick pink mist that rapidly envelopes you.
You cough and sputter as the dust chokes you and a new sensation fills you. As your chest burns you feel a serpentine voice slither through the back of your mind. It whispers, "@@.signage; Theif. The horned mother’s abundance is freely given. Thy greed is unneeded, it will then be met with abundance unending.@@"
You see a flash, a mirage maybe, something in the mist. The image of a massive horned insectoid looming over you, many pairs of sagging bloated breasts cascade down the creatures length, draping over an egg swollen sack. The moment you blink the image is gone and something sinks inside of you. You can’t explain this new feeling, something writhing inside you. Your chest aches and burns as your stomach churns.
You feel the veins across your chest swell as heat flushes through. They begin to glow with a pink light similar to magic fog surrounding you. Suddenly you feel a twinge of pain <<if $player.hasbreasts>>in your breasts as they fill with the energy and begin to pulse. You feel your areola tingle and stretch, your chest flushing bright with the pink glow.<<else>>across your chest as your nipples begin to pulse. The heat spreads as you feel your areola stretching and growing. Flesh begins to swell and mound on your chest as tiny breast buds suddenly develop. Then the buds quickly fatten and round into new plump and steaming breasts flushed bright with the pink glow. <</if>>
Your breasts begin to sweat as they grow hotter and hotter, swelling up puffy and tender. The emeralds power is making them grow bigger and bigger. You feel it in fat pulses, with each throb they plump up and plap down jiggling over the slope of your chest. It burns but feels so good, so enrapturing. You can’t help but moan as they get bigger and heavier.
Soon you find the glow moving throughout your body. As your breasts fatten you feel the rest of your curves begin to exaggerate, first with your hips and thighs spreading wider. With each pass of energy through your body you can feel your form becoming more fertility idol shaped. Your breasts sag with heft, not slowing their growth as a new sensation shifts inside your curvaceous form, something deep and churning in your guts. You lurch over, feeling it become more and more intense.
What is happening?
----
[[Continue|MeadowStatueEnd]] !!The statue's "gift"
----
You feel your guts churn below your swelling breasts as a new pressure grows. Your belly bloats and round, you can feel something squirming inside it even. Sweat drips down from under you breasts and over the growing curve of your swelling belly. Your gut spreads your breasts to the side as it pulses larger and larger. You pant and moan under the effects, stumbling back.
You rub at the swell of your belly as it begins to reach the turgid size of an pregnancy. As you hand crests the peak of your guts stiffening curve you're met with a new plushness under your breasts? New buds. Puffy little pads of fat swelling to rounded cones. It seems you're suddenly growing more pairs of breasts, each plumping and spreading.
A new wetness joins the rest as you feel your breasts begin to fill with milk, each glistening with moisture as pressue builds. In a sudden gush milk spills down your front, pressure build and then another gush and another. Over and over your breasts continue to pump themselves over your growing belly as they continue to get heavier and heavier. Eventually the weight of your pumped up body falls forward, stumbling onto your turgid masses. Your belly bounces, your multiple breasts slap about, all never ceasing their constant pulsing growth.
As you feel your gut push to its limits, you feel your piles of breasts spill out, weighing you down against the ground as they continue to swell and spill milk across the bent grasses. One after another, your pile of breasts soon take on obscean amounts of weight, pumping fatter and heavier than your own body. Stuck to the earth, your massive breasts and growing belly pin you, you're forced to fall back and take it.
wobbling about as you balance on your swelling curves and bulges, you moan and pant helplessly. Pulse after pulse every inch of your body puffs up with the statues energy. Your fat spills out, rolling and bouncing actoss every curve and surgace. Your many breasts pour out like melting butter, bundling up against the ground and over your orb like belly. Your belly throbs, pressed to its limit as it forces your breasts flesh higher and wider into the air as it rises.
Pulse after pulse, you're left as a quivering mass of milk, fat and bulging forms. Your belly spills forth, pushing you high into the air, crowned, proud and lewd by your many sagging breasts. Moment after moment the statue's unrelenting energy makes your body grow further out of control. With your mind hazy you feel your flesh swelling, swallowing you up. With each chubby roll, each milky breast, each fat stuffed bit, you are consumed. You can't move. Multiple towering masses of milky tit-flesh pour in front of you, only eclipsed by the rising fat of your belly as it slowly obscures the last of your vision. You feel the curse still thriving in every cell inside you as your vision turns dark in the shadow of flesh puffing up like dough. You are lost.
!!!📕 Ending Unlocked; Udder Disaster
----
<<link [[Continue|BadEnds]]>><<SetFlag "badend" "meadowstatue">><</link>> <<nobr>><<if $world.debug>><br><br><br><hr>~~@@.neutral;🐞 Passage Name: <<print passage()>> | ➤ <span data-nokeys="true"><<link "Passage List">>
<<script>>
Dialog.setup("🐞 Passage List 🐞");
Dialog.wiki(Story.get("Passage List").processText());
Dialog.open();
<</script>>
<</link>> | ➤ <<link "Passage Raw Text">>
<<script>>
Dialog.setup("🐞 Raw Text for Passage '"+passage()+"' 🐞");
Dialog.wiki("~~<nowiki>"+Story.get(passage()).processText()+"</nowiki>~~");
Dialog.open();
<</script>>
<</link>> | ➤ <<link "Active Flags">>
<<script>>
Dialog.setup("🐞 Active Flags 🐞");
Dialog.wiki(Story.get("ActiveFlags").processText());
Dialog.open();
<</script>>
<</link>> | ➤ <<link "Player Variables">>
<<script>>
Dialog.setup("🐞 Player Variables 🐞");
Dialog.wiki(Story.get("Player Variables").processText());
Dialog.open();
<</script>>
<</link>></span> |
@@~~<</if>>
<<if $world.sky is "night">><<script>>
$("#ui-bar").css("box-shadow", "0px 0px 100em rgba(6, 9, 102, 0.78)");<</script>>
<<elseif $world.sky is "sunrise">><<script>>
$("#ui-bar").css("box-shadow", "0px 0px 50em rgba(255, 83, 83, 0.7)");<</script>>
<<elseif $world.sky is "morning">><<script>>
$("#ui-bar").css("box-shadow", "0px 0px 25em rgba(255, 207, 64, 0.53)");<</script>>
<<elseif $world.sky is "day">><<script>>
$("#ui-bar").css("box-shadow", "0px 0px 100em rgba(91, 224, 255, 0.53)");<</script>>
<<elseif $world.sky is "sunset">><<script>>
$("#ui-bar").css("box-shadow", "0px 0px 50em rgba(255, 93, 14, 0.53) ");<</script>>
<</if>>
<</nobr>>
!!A crashed ship?
----
As you $player.walk through the tall grasses of the meadow you notice something nestled into the hills ahead of you. It appears to be the old rusted wreck of some kind of airship impaled upon a large rune covered stone. One of the meadow’s rivers of milk seems to be running though it, causing a garden of sunflowers to bloom all around the wreck. Intermingling in the blooms and milk appears to be scattered bones and the horned skulls of a couple cow like animals.
You notice at the top of the rusted wreck is a big cloudy glass tank full of a thick lavender-colored fluid. It swirls and bubbles with activity.
//What would you like to do?//
----
[[Investigate|MoojinnStart]]
[[Leave|MeadowMain]]!!Checking the Wreck
----
You approach the ship to get a closer look, noticing runes and religious trinkets seem to line the wreck site. As you get closer you hear a deep liquidity glunk come from the tank full of purple fluid. It begins to bubble and churn as if aware of your presence. You hear the creak of valves turning as pipes on the tank suddenly begin to spew out the lavender colored goo, spilling out around your feet and across the wet grasses. It smells sweet and tangy, like lemongrass.
The goo bubbles and churns around with a life of its own, climbing and clinging to the bones that little the site. To your surprise the bones begin to be swept away, pulled into the slime as it seems to begin pooling into a round mass in front of you. Draped in slime, ribs and bones are stacked to form supports as strange organs begin to wrap around them. The cow skulls are hefted up to the top of the gooey masses, wobbling unsteadily. Three humanoid forms begin to take shape, connected to the central mass as they fan out.
Each cow skulled slime person shapes their extended body, curtains of ooze dripping down the skulls like flowing hair. They reach into the wreck with droopy stretching arms and pull out electronic collars. They clip the collars below their skulls, forming little necks. Fiddling with knobs, the collars begin to crackle as synthetic voices emerge from the slime people.
They turn to you, with smooth pearly eyes as their collars buzz out, "@@.moojinn;Fairday. Pilgrim. We are. Oojinn. Blessed in the ways. Of our. Horned Mother. Melmatria. Have you come. To partake. In our blessings?@@"
You watch as their bodies begin to draw up the milk river running below them, first pulling up into and rounding out their bellies into pregnant looking bulges, and then rising further filling their breasts until they form heavy milk swollen masses. Light pink milk begins to dribble from their oozey breasts as they lean in towards you. You feel the slime at your feet drawing you towards them as one of the figures begins to speak, "@@.moojinn;Have you pilgrim? Will you? Enjoy our. Bounty?@@"
Another voice chimes in, "@@.moojinn;You will drink? Yes?@@"
The three fat gooey bodies slide closer to you, hefting their milk swollen masses at you.
<<SetFlag "seenmoojinn">>
//What would you like to do?//
----
[[Partake|MoojinMilk]]
[[Decline|MoojinX]]!!Moojinn Milk
----
You take a step forward, letting the slime surrounding your feet bring you closer to the milk filled slime people. All three make a delighted squeal seeing your acceptance. They move in and surround you, two of them coming up behind you to tilt you back, propped against their breasts, as the larger central slime begins to slide up to you; you can feel her warm heavy gut spilling over your legs as she leans in. The heft of her wobbling breasts slaps heavy against your chest as she giggles, "@@.moojinn;Hehehe. A receptive pilgrim then.@@"
You peer into their translucent purple flesh and watch as pink heart like organs begin to throb faster with excitement as the middle slime lifts one of her dribbling breasts to your mouth. The other two slimes mewl, "@@.moojinn;Yes, drink up.@@"
You open your mouth reflexively as the thick mass of her gooey breasts spill around your face, her inverted nipples erupting out, gushing milk down your throat. You feel the weight of the fat creatures closing in, squishing you into her heavy udders as they pump out more and more sweet milk. It tastes strange, herbal, tangy; like honey and tea.
You feel immense calm as its warmth spreads through your belly and into the rest of your body. You feel compelled to drink more and more. <<set $player.fullness.current += 4, $player.calories.current += 80>>
----
<<link [[Drink gently|MoojinnMilk2]]>><<SetFlag "moojinnmilk" "gentle">><</link>>
<<link [[Drink greedily|MoojinnMilk2]]>><<SetFlag "moojinnmilk" "greedy">><</link>>!!Declining the cow slimes
----
You decide it’s best to politely decline and head back into the meadow.
The milk filled Oojinn begin to sag, defeatedly, one cooing, "@@.moojinn;Oh. Melmatria’s blessings. Do not appeal?@@"
One squeezes her breasts, wringing out a big gush of milk and groans, "@@.moojinn;A waste then. Pitiable.@@"
The third one holds her head in her hands, balanced on her turgid breasts and belly and bemoans, "@@.moojinn;All are deserving. Pilgrim will return. When ready. Yes?@@"
With that, they all give out a moo and turn back into a big slimy puddle, making their way back into the tank on the rusted wreck.
You continue on your way, into the grasses of the meadow.
----
[[Continue|MeadowMain]]!!Drinking from the cow slimes
----
<<nobr>>
<<if Flag("moojinnmilk") is "gentle">>
You give into the feeling and let the slimey creatures’ milk flow into your body. Gulp after gulp you fill your belly until it’s full and sloshing. <<set $player.fullness.current to $player.fullness.max, $player.calories.current += $player.fullness.current * 20>>
<br><br>The slime girls coo at you, gently rubbing your filling stomach as they close their soft bodies in around you. You can scarcely breathe but everything feels so nice right now. One of the slimes says, "@@.moojinn;Mmn, most receptive.@@"
<<else>>
<<set $player.gluttony.current += RNG(0,2), $player.greed.current += RNG(0,1)>>You give into the feeling and embrace your hunger-lust. You dive into her udders, drawing in thick mouthfuls of milk causing the slimes to vibrate in delight. You drink it down greedily, stuffing yourself until it hurts and then some. Your belly swells and spreads a warm tingling energy through your every fiber.
<br><br>The slime girls coo at you, gently rubbing your filling stomach as they close their soft bodies in around you. You can scarcely breathe but everything feels so nice right now. One of the slimes says, "@@.moojinn;Mmn, so eager, most receptive.@@"
<<set $player.fullness.current to $player.fullness.max*1.4, $player.calories.current += $player.fullness.current * 20>>
<</if>>
<br><br>Another replies while sliding up next to your ear, her hands interlocking with yours, "@@.moojinn;Moo..yes, very receptive. Do you think. They would spawn with us?@@"<br><br>You feel their hands begin to undress you as the larger one leans in, curtains of slime falling down your face like hair as she presses her skull to your forehead and whispers, "@@.moojinn;Yes, moo? Would you breed with us. As Melmatria desires of us?@@"<br><br>You feel her organs shifting inside her, causing her belly to swell and press warmly against your loins. You can feel her little heart like organ pulsing excitedly between your legs.
<br><br>//What would you like to do?//
<</nobr>><<SetFlag "moojinnmilk" false>>
----
[[Decline|MoojinnDeclineSex]]
[[Let them breed you|MoojinnBreedYou]]
<<if $player.hascock>>[[Breed them|MoojinnBreedThem]]<</if>>
!!Declining the Moojinn’s advances
----
You feel the slime girls press in tight, their breast flesh threatening to drown you in milk and slime. They look at you with an eager lust, but you shake your head and decline their sexual advance.
The cow-slimes whine at this, tightening their grip around your body as you wriggle back. One bemoans, "@@.moojinn;But you must. It’s Melmatria’s plan for us!@@"
A second one begs, "@@.moojinn;Won’t you please? We’ll make you feel. Enraptured.@@", you feel her touch coiling closer to your privates.
Another chimes in, "@@.moojinn;My loves. The horned mother’s will stirs in us. But we can not force this one.@@"
Collectively they sigh, little dark eyes staring at you pleadingly as their jelly-like flesh jiggles against you.
//What would you like to do?//
----
[[Struggle Free|MoojinnDeclineSex2]]
[[Let them breed you|MoojinnBreedYou]]
<<if $player.hascock>>[[Breed them|MoojinnBreedThem]]<</if>>
!!Breeding with the Moojinn
----
Adjusting in their gooey grasp you nod your head eagerly, a mouth still full of milk and slime-girl tit-flesh. The Cow-slimes give a collective delighted moo and begin laying wet kisses and coos across your skin as one of them buzzes out, "@@.moojinn;Oh beautiful. Very beautiful. Then let us join in rapturous communion pilgrim.@@"
The other two slimes pull back, hefting you in their grasp and laying you back against their soft bodies as the central slime begins to undress you. You already feel yourself <<if $player.hascock>>stiffening as her soft fingers work to undo your clothing. With you, stripped your cock springs to attention, growing fuller and stiffer.<<else>>tingling with arousal as her soft fingers work to undo your clothing. With you stripped you feel them open your legs. <</if>>The slime girls smile and scan you over greedily with their dark unblinking eyes. The central slime leans in, letting her heavy breasts swing and clap against your belly as she adjusts and straddles you.
You watch as her organs seem to shift and swim inside her, the pulsing heart like organ at her middle sinking down below her belly and against your nethers. Through her membranous skin it presses against <<if $player.hascock>>your cock and<<elseif $player.hasvagina>>your vulva and <<else>>your taint<</if>>, throbbing excitedly. You feel it shift and open like a flower, blooming and stiffening. You watch as her sheath of slime peels back, letting the a pink plant-like stamen emerge and slide against you.
With her cock swelling out, she begins to gently wobble her soft girth, rolling her hips and letting the wet but firm organ tease at the <<if $player.hasvagina>>plump lips of your vulva, streaking them with moisture.<<else>>the rim of your taint, slicking the area with moisture.<</if>>. You feel yourself opening to her as she adjusts, lining up the soft arrow shaped tip of her stamen with your depths. Slowly she eases the girthy organ into you, you gasp feeling your body's eagerness to swallow her cock. You feel your body shift to line your hips up, feeling your needy organ open just a little wider in a few pulses of her throbbing cock.
The cow slimes moo and quiver in unison delight, as if they are all sharing the same sensations. They very well might be. You feel the hands of the other two slimes wrapping around you, one <<if $player.hasbreasts>> playing with your breasts<<else>>rubbing your chest and stroking your neck<</if>> while the other plays with your belly<<if $player.hascock>> and strokes your cock<</if>>.
With her now set inside you, her cock stretching into the depths of your belly, you feel her rhythm pick up pace, first is small sloshing rolls but eventually building into soft but direct thrusts. You feel her plumbing your depths, hot throbbing pulses shivering through you as her cock fills with heat and pressure. She picks up her belly and drops it wetly against yours with a delightful plop before adjusting her postion, giving her time to speak, "@@.moojinn;You will take our spawn yes? We will see. If your fertile fields. Will take this blessing.@@"
With that she begins to ride you, rolling her cock in and out of your depths, slick, hot, carnal. She leans in, heavy breasts bouncing against your chest as her slimy fingers coil with her chohorts. You feel her jelly like body jiggling and slapping against you as she gains speed and purpose fucking you. In a cordant orchestra of plaps and deep belly tingling thrusts she enraptures you. You hear approving garbled noises from the group's buzzing collars as they vibrate with pleasure and churn around you.
As she pumps her "core" into you, you feel their quivering grow more intense. They're getting close, you can feel it in the desperate way they cling and grab your body; bellies and breasts swinging. You can feel an orgasm building in you, a tight fervent thing knotting up in your belly driving you mad. You push back, rocking your hips hard against the slimes working waists. The central slime girl grabs your hands and pushes them to your belly as she coos, "@@.moojinn;Feel this. Pilgrim. As we plant our seed!@@"
You're both about to cum.
----
[[Continue|MoojinnBreedYou2]]!!Breeding the Moojinn
----
Adjusting in their gooey grasp you nod your head eagerly, a mouth still full of milk and slime-girl tit-flesh. The Cow-slimes give a collective delighted moo and begin laying wet kisses and coos across your skin as one of them buzzes out, "@@.moojinn;Oh beautiful. Very beautiful. Then let us join in rapturous communion pilgrim.@@"
The other two slimes pull back, hefting you in their grasp and laying you back against their soft bodies as the central slime begins to undress you. You already feel yourself stiffening as her soft fingers work to undo your clothing. With you, stripped your cock springs to attention, growing fuller and warm. The slime girls smile and scan you over greedily with their dark unblinking eyes. The central slime leans in, letting her heavy breasts swing and clap around either side of your cock, lubing you up with her moisture as she begins to slide you back and forth between her supple cleavage.
You watch as her organs seem to shift and swim inside her, the pulsing heart like organ rising from her belly and up into her chest. Through her membranous skin it presses against your cock, throbbing excitedly. You feel it shift and open like a flower, blooming into a fleshy tunnel. In slow gulps it begins to slip your cock into it, hot and vibrating. The slime girl shifts her weight, reshaping her body. She leans back into a sitting position straddling you, the whole time the throbbing organ wrapped around you cock stays put, falling below her belly as she reforms. She lifts her fat belly and drops it against you, bouncing her hips and rocking the organ against your cock vigorously. She smiles and rubs the organ with one and puts the other hand to her collar buzzing out, "@@.moojinn;Fuck me in my core. Plant your seed. Let us breed.@@"
With that she begins to ride your cock with dedication and skill, her unblinking eyes locked with yours. You hear her demand and oblige thrusting into her "core" in time with her movements, enjoying the dance. The other slimes quiver and moan in time, seemingly sharing in the sensation as their fat jelly-like bodies plap and quiver between the rocking of your hips. <<if $player.hasbreast>>You feel wandering hands fondeling your breasts and wet kisses along your neck<</if>>
As you pump into their core you feel their quivering grow more intense. They’re getting close, you can feel it in the desperate way they cling and grab your body; bellies and breasts swinging. The central slime girl grabs your hands and pushes them against her belly. After a little resistance her soft flesh yields and you feel your hand slip inside of her translucent ooze. Under her guidance you gently place your hands on either side of her core, your touch sensing sensitive jolts through the slimes. Your grip tighter and use it to push your cock even deeper into her core, eliciting an approving garbled noise from her collar.
You feel your cock throbbing and your balls swelling as you too begin to grow close. You can feel the orgasm building at the base of your belly. One of the slimes next to you buzzes desperately, "@@.moojinn;Yes. Cum. Breed us. Impregnate our core.@@"
----
[[Continue|MoojinnBreedThem2]]
!!Freeing yourself
----
You again politely decline the horny slime girls, to which they whimper but reluctantly loosen their grip on you. They moan sadly, "@@.moojin;Very well. Please visit again soon. Pilgrim.@@"
Their jelly pulls back from your skin, letting you wiggle yourself free. The burble and shrink back toward their container, giving you little waves and winks.
You clean yourself of the remaining moisture and make your way back into the meadow with a belly fully of slime girl milk.
----
[[Continue|MeadowMain]]!!Breeding the Moojinn
----
You arch your back and push the slime girl’s core down hard against your cock. You thrust faster and faster upping your pace as much as you can under the heavy jiggling mass of the central slime-girls bouncing body. Collectively they burble excitedly as their jelly stiffens around you. You feel the core tighten and shutter, pulling and stroking, encouraging you to fill it.
Quickly you feel your balls churn in response, heat rolling up your cock. You feel lightning shoot through your belly, your muscles striking strong as your orgasm begins. Shuttering through you, your head rolls back into the slimey breasts at your back and thrust deep into the rolling belly above you. Hot spurts of cum spill from your cock, pumping into the slime-girls’ pulsing organ. You cum and cum, watching the core drink you down, swelling and quivering.
You can’t seem to exhaust your supply, some effect of the slimes milk perhaps? Regardless you keep pumping cum into the slime girl, her core swelling, completely stuffed with cum. Still your body isn’t done, the slimes continue to swallow down every drop of cum. You feel like all of your moisture is being drank down until you can see her translucent belly grow fat and cloudy white with your impossibly large load of spunk.
Finally satisfied the now pregnant looking slime let’s you catch your breath, your cock still twitching inside of her. Slowly she wobbles, unscrewing her stuffed core from off your cock. You slip out and she rolls back, the other two joining in your untangling as their moist limbs release you. They pass you by with little kisses all pulling back closer to the big tank from before. They coo and rub the belly of the central smile girl as her collar buzzes out, "@@.moojinn;Mmm. So good. You did well pilgrim. Melmatria has blessed this. Joining.@@"
With that the bundle up together, turning their attention away from you and instead to nurturing the cum swollen bundle of organs at their center.
You feel exhausted, but you can’t help but smile as you slowly gather your clothes, you skin cooling as the meadows air passes over your sweat. With you dresses you wave goodbye and make you way back into the grasses, hearing the central slime giggle, "@@.moojinn; Return to us soon pilgrim.@@"
<<set $stats.pregssired += 1>><<set $player.vitality.current -= RNG(10,30)>><<script>>update(RNG(15,40),1)<</script>><<StatMessage>>
----
[[Continue|MeadowMain]]!! Breeding with the Moojinn
----
You arch your back, squirming in their gooey grasp as you feel your orgasm nearing. The girls coo with delight as they lean in, their bodies squirming and pumping against and in you faster than before, their fat jelly likey bodies slapping moistly against you. The central slime works hard and proud against you, her throbbing cock deep in your belly, throbbing and swelling, clearly close as it dribbles pre inside you.
You feel your belly churn and tighten, a waterfall of tingling surging up from your nethers as your orgasm crests to the surface. In time the slime driving her cock into your depths as her cohorts massage your flesh you can't help but feel the bulge rolling up from her organ and into you. They all squeal as you gasp and taken in their hot load. Spurt after spurt a strange new goo fills you. You cum hard, slipping into its rhythm in hot waves of delicious pleasure. Your canals are slathered and swollen and deeply delighted by this hot wash of passionate fluid. Something about it drives you wild and you buck and churn in their gasp as they continue to pump and pump into you. You feel a larger bulge swell their organ and make its way down into your guts, engorging the tip of their stamen. Finally the thing erupts, causing the slimes to moan as something round and hard rolls up into your insides, cold and pulsing within the warm goo now stuffing your insides.
You gasp, feeling it grow and latch, bloating up your belly as the slimes continue to moan and pump you full of their pink spunk. Thrust after thrust their throbbing and squirming slows, leaving them limp and twiching over you, one weakly reaches for their voice collar burbling out, "@@.moojin;Gods. Yes. Good. Implantation attempted. If Melmatria is satisfied, it will take.@@"
Panting and cooing, the others rub at your now swollen belly as you still squirm and twitch under the effects of your lasting orgasm, lighting still stirring in your middle and stars flash past your eyes. One of the oojinn leans in and says, "@@.moojinn;Glorious rapture. This is the way. Take our kin. Grow them in your belly. If they last. Spread the horned mother's wishes.@@"
You coo and cradle the pulsing thing in your guts as the third slime woman chimes in quietly as she shifts you into a more comfortable position, "@@.moojinn;Yes. Yes. This is the way. Pilgrim.@@"
Proud of their work, they pull back, wet kisses across your skin as their pearly eyes scan over you. They recede and return back to their more puddle like form, the last of their limbs unsticking from your skin leaving you to shiver in the open air.
Gradually, unsteadily, you stand once more and clean yourself off, feeling the new weight in your middle. You gently touch your belly thoughtfully as you watch the slimes wave to you coyly, blubbering happily as they return to their protective tank.
You get dressed and make your way back out in the gently swaying grasses of the meadow
<<if $world.preg>><<if $player.statuslist["contraceptive"]>>You feel the strange knot in your belly begin to disolve, somehow effected by your contraceptives. Eventually it fizzles away leaving you unaltered.<<else>> <<set $stats.pregshad +=1>><<SetPara "oojinn pregnancy">><</if>><<else>>@@.signage;Pregnancy is currently disabled on your playthrough, so the slime does not take.<</if>>
----
[[Continue|MeadowMain]]<<widget "SetPara">><<nobr>>
<<if !$args[1]>><<set $args[1] to 1>><</if>><<if !$args[2]>><<set $args[2] to 43800>><</if>><<set $stats.worms += $args[1]>>
<<if $args[0] is "oojinn pregnancy">>
<<set _larvaweight = 0.5,
_larvaregion = "belly"
>>
<<elseif $args[0] is "glutwyrm">>
<<set _larvaweight = 0.3,
_larvaregion = "belly"
>>
<<elseif $args[0] is "globgyst">>
<<set _larvaweight = 0.05,
_larvaregion = "belly"
>>
<</if>>
<<set _larvaweight to (_larvaweight*$args[1])>>
<<set _flag to $args[0]+" weight">>
<<if Flag(_flag)>><<set $Flags[_flag]+=_larvaweight>><<else>><<SetFlag _flag _larvaweight>><<set $player.weight.para+=_larvaweight>><</if>>
<<SetStatus $args[0] $args[1] $args[2]>>
<</nobr>><</widget>><<widget "StatusInfo">><<nobr>><<set _effect to $args[0]>><<capture _effect>>
<<if $args[0] is "bad luck">>
<<set $status.name = "Bad Luck",
$status.icon = "🍀🔻",
$status.color = "bad",
$status.longname = "Bad Luck Hex",
$status.tags = ["magic","state"],
$status.description = "You feel like your luck has run out.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "berry swelling">>
<<set $status.name = "Berry Swelling",
$status.icon = "🍇💦",
$status.color = "sloth",
$status.longname = "Berry Juice Expansion",
$status.tags = ["status","mutagen"],
$status.description = "The effects of the fountain fruit you ate is causing your body to rapidly swell with fluid. You're getting fuller and heavier by the moment, sloshing with juice.",
$status.timed = true,
$status.stages = true
>>
<<elseif $args[0] is "contraceptive">>
<<set $status.name = "Infertile",
$status.icon = "⛔🍼",
$status.color = "neutral",
$status.longname = "On Contraceptives",
$status.tags = ["status"],
$status.description = "Contraceptive methods are limiting your fertility.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "energized">>
<<set $status.name = "Energized",
$status.icon = "⚡",
$status.color = "good",
$status.longname = "Energized",
$status.tags = ["status"],
$status.description = "You're feeling invigorated and thus your vitality recovers faster and you can stay active for longer.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "fattening">>
<<set $status.name = "Fattening",
$status.icon = "🍖💦",
$status.color = "gluttony",
$status.longname = "Fattening",
$status.tags = ["status"],
$status.description = "Something is making you gain weight at a rapid pace.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "hunger">>
<<set $status.name = "Hunger",
$status.icon = "🍖🌀",
$status.color = "gluttony",
$status.longname = "Endless Hunger",
$status.tags = ["status"],
$status.description = "Something is making you unnaturally hungry. Your stomach feels like a bottomless pit.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "fatigue">>
<<set $status.name = "Fatigue",
$status.icon = "🪫💦",
$status.color = "statfail",
$status.longname = "Fatigue",
$status.tags = ["status"],
$status.description = "Something is causing you to feel unnaturally tired.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "weakened">>
<<set $status.name = "Weakened",
$status.icon = "🔻💦",
$status.color = "statfail",
$status.longname = "Weakened",
$status.tags = ["magic"],
$status.description = "Something is causing you to feel weak and withered.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "strengthened">>
<<set $status.name = "Strenthened",
$status.icon = "💪🔺",
$status.color = "neutral",
$status.longname = "Strengthened",
$status.tags = ["magic"],
$status.description = "Something is causing you to feel unusually strong and vigorus.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "good luck">>
<<set $status.name = "Good Luck",
$status.icon = "🍀✨",
$status.color = "good",
$status.longname = "Good Luck Charm",
$status.tags = ["magic"],
$status.description = "You feel like you've got fortune on your side.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "waterlogged">>
<<set $status.name = "Waterlogged",
$status.icon = "💦",
$status.color = "sloth",
$status.longname = "Waterlogged",
$status.tags = ["state"],
$status.description = "Your body is carrying a lot of waterweight and is bloated and sloshing with $player.bodyfluid",
$status.timed = false,
$status.stages = false
>>
<<elseif $args[0] is "heavy">>
<<set $status.name = "heavy",
$status.icon = "⚖️",
$status.color = "neutral",
$status.longname = "Heavy",
$status.timed = false,
$status.stages = false,
$status.tags = ["state"]
>>
<<if $player.statuslist['heavy'].level == 1>>
<<set
$status.name = "A Bit Heavy",
$status.description = "Your body is a little burdened by its weight. Athleticism takes more energy and some spaces feel confining."
>>
<<elseif $player.statuslist['heavy'].level == 2>>
<<set
$status.name = "Heavy",
$status.description = "Your body is laden with flesh, making feats athleticism more difficult and sitting on unsturdy furniture more risky."
>>
<<elseif $player.statuslist['heavy'].level == 3>>
<<set
$status.name = "Very Heavy",
$status.description = "Your body is so burdened with flesh that feats athleticism are very challenging and most standard furniture exists in fear of your weight."
>>
<</if>>
<<elseif $args[0] is "mushroom addiction">>
<<set $status.name = "Mushroom Addiction",
$status.icon = "🍄",
$status.color = "neutral",
$status.longname = "Mushroom Addiction",
$status.tags = ["status","parasite"],
$status.description = "The toxins from the mushroom pit has left you with an desperate craving for more of the toxic fungus.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "mutagen">>
<<set $status.name = "Mutating",
$status.icon = "☣️✨",
$status.color = "lust",
$status.longname = "Mutating",
$status.tags = ["status","mutagen"],
$status.description = "You have mutagens building up in your system. You can feel something in your body shifting.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "oojinn pregnancy">>
<<if $player.statuslist["oojinn pregnancy"].stack > 1>><<set _p1 to "s">><<else>><<set _p1 to "">><</if>>
<<set $status.name = "Oojinn Pregnancy",
$status.icon = "🦠✨",
$status.color = "lust",
$status.longname = "Oojinn Pregnancy",
$status.tags = ["parasite"],
$status.description = "You've been impregnated by a slime person, you can feel the pulsing core"+_p1+" inside you growing. You are carrying "+$player.statuslist["oojinn pregnancy"].stack+" slime-spawn.",
$status.timed = false,
$status.stages = true
>>
<<elseif $args[0] is "glutwyrm">>
<<if $player.statuslist["glutwyrm"].stack > 1>><<set _p1 to "s", _a to "">><<else>><<set _p1 to "", _a to " a ">><</if>>
<<set $status.name = "Glut-Wyrm Infection",
$status.icon = "🪱⏫",
$status.color = "gluttony",
$status.longname = "Glut-Wyrm",
$status.tags = ["parasite"],
$status.description = "You've been infested with"+_a+" glut-wrym parasite"+_p1+". You are carrying "+$player.statuslist["glutwyrm"].stack+" wyrm"+_p1+". The infestation is enslaving you to hunger and gluttony.",
$status.timed = false,
$status.stages = true
>>
<<elseif $args[0] is "globgyst">><<if $player.statuslist["globgyst"].stack > 1>><<set _y to "ies">><<else>><<set _y to "y">><</if>>
<<set $status.name = "Glob-Gyst Infestation",
$status.icon = "🪱🫧",
$status.color = "gluttony",
$status.longname = "Glob-gyst",
$status.tags = ["parasite"],
$status.description = "You've been infested with glob-gyst fungus. You can feel the yeasty microbes bubbling and churning inside your body. You are carrying "+$player.statuslist["globgyst"].stack+" colon"+_y+" of Glob-gyst.",
$status.timed = false,
$status.stages = true
>>
<<elseif $args[0] is "nausea">>
<<set $status.name = "Nauseated",
$status.icon = "🤢💦",
$status.color = "statfail",
$status.longname = "Nauseated",
$status.tags = ["status"],
$status.description = "Something has made you feel rather ill, leaving you with an upset stomach.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "lactating">>
<<set $status.name = "Lactating",
$status.icon = "🍼💦",
$status.color = "neutral",
$status.longname = "Lactating",
$status.tags = ["state"],
$status.description = "You are lactating. Your breasts are filling up with milk.",
$status.timed = false,
$status.stages = false
>>
<<elseif $args[0] is "food swelling">>
<<set $status.name = "Swelling Food",
$status.icon = "🍖 ",
$status.color = "gluttony",
$status.longname = "Swelling Food",
$status.tags = ["status"],
$status.description = "The food in your belly seems to be growing, rapidly filling you up.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "stomachexpansion">>
<<set $status.name = "Expanding Stomach",
$status.icon = "🎈💦",
$status.color = "statfail",
$status.longname = "Expanding Stomach",
$status.tags = ["status"],
$status.description = "Something is making your stomach capacity stretch and expand.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "bloated">>
<<set $status.name = "Bloated",
$status.icon = "🎈💦",
$status.color = "gluttony",
$status.longname = "Bloated",
$status.tags = ["state"],
$status.description = "You feel puff and sloppy. Something is making you swollen and greasy.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "breastexpansion">>
<<set $status.name = "Breast Expansion",
$status.icon = "🍈✨",
$status.color = "statfail",
$status.longname = "Breast Expansion",
$status.tags = ["status"],
$status.description = "Something is making your breasts swell and grow.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "bottomexpansion">>
<<set $status.name = "Bottom Expansion",
$status.icon = "🍐",
$status.color = "affected",
$status.longname = "Bottom Expansion",
$status.tags = ["status"],
$status.description = "Something is making your lower body swell up. Your ass is fattening, your thighs are thickening and your hips are widening.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "galactagogue">>
<<set $status.name = "Galactagogue",
$status.icon = "🍈✨",
$status.color = "neutral",
$status.longname = "Galactagogue",
$status.tags = ["status"],
$status.description = "Your chest is flushed hot and sensitive, under the effect of a milk enhancer.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "weightloss">>
<<set $status.name = "Weight Loss",
$status.icon = "⚖️🔻",
$status.color = "neutral",
$status.longname = "Weight Loss",
$status.tags = ["status"],
$status.description = "Something is making you lose weight at a rapid pace.",
$status.timed = true,
$status.stages = false
>>
<<elseif $args[0] is "hasdumplings">>
<<set $status.name = "Strange Dumplings in the player's pocket",
$status.icon = "🐞",
$status.color = "signage",
$status.longname = "Weight Loss",
$status.tags = ["null"],
$status.description = "This should be invisible outside of debug mode.",
$status.timed = false,
$status.stages = false
>>
<<elseif $args[0] is "abundance">>
<<set $status.name = "Abundance",
$status.icon = "🍖✨",
$status.color = "gluttony",
$status.longname = "Abundance of calories",
$status.tags = ["status"],
$status.description = "Something is making your body too efficient at absorbing calories.",
$status.timed = false,
$status.stages = false
>>
<<else>>
<<set $status.name = "Unknown",
$status.icon = "⛔",
$status.color = "bad",
$status.longname = "Unknown Status Effect",
$status.tags = ["status"],
$status.description = "(_effect) is not an effect or the effect that was meant to be here has glitched.",
$status.timed = true,
$status.stages = false
>>
<</if>><</capture>>
<</nobr>><</widget>><<nobr>><<if Flag("pregtype") is "oojinn">><h2>Something is happening!</h2><hr>
<<if $player.statuslist["oojinn pregnancy"].stage >=5>>You gasp as a sudden jolt rushes through your body. A heat wells up in your loins as you feel an intense vibration spreading out from your over burdened belly. Tumbling and churning the mass of slime within threatens to escape your body by any means. You feel it swelling suddenly in the biggest growth spurt yet, swallowing up every inch of space inside your swollen gut. You feel like a water balloon about to burst. The slime sloshes and pushes out, twisting and churning the surface of your belly as it suddenly drops lower. You feel a spark of pleasure and moan as a sudden burst of fluid escapes you nethers, spilling down your legs/<br><br>
<<if $player.hasvagina>>You drop low and fall onto your back, writhing as lighting stirs through your body, you feel the squirming mass in your room growing increasingly restless as it presses lower into your cavern, spreading the walls of your cervix. You cry and moan, wracked with an unexpected pleasure as the slimey mass moves down through you, spurting out wet and hot as you open your legs. You spill the slimy thing out,
<<if $player.statuslist["oojinn pregnancy"].stack >= 3>>In fat bursts of goo you feel round throbbing slime cores stretch out from your puffy pussy, plopping out into the open. It takes several moments of you writhing and birthing slimes, but eventually all the slime creatures are spilled out, fresh and new into the world. Between your gasps for air and eyes blurred by tears and sweat you look down between your legs to see what your body has done, only to watch the slime cores soak up the excess liquid and escape out of sight.
<<elseif $player.statuslist["oojinn pregnancy"].stack >1>>In fat bursts of goo you feel the two round throbbing slime cores stretch out from your puffy pussy, plopping out into the open. It takes several moments of you writhing and birthing the excess slime, but eventually all the slime creatures are spilled out, fresh and new into the world. Between your gasps for air and eyes blurred by tears and sweat you look down between your legs to see what your body has done, only to watch the slime cores soak up the excess liquid and escape out of sight.
<<else>>In fat bursts of goo you feel the round throbbing slime core stretch out from your puffy pussy, plopping out into the open. It takes several moments of you writhing and birthing excess slime, but eventually all the slime creature's mass hass spilled out, fresh and new into the world. Between your gasps for air and eyes blurred by tears and sweat you look down between your legs to see what your body has done, only to watch the slime core soak up the excess liquid and escape out of sight.<</if>>
<<elseif !$player.hasvagina>>You drop to your knees and fall onto your belly, writhing as lighting stirs through your body, you feel the squirming mass in your room growing increasingly restless as it presses lower into your cavern, spreading the walls of your colon. You cry and moan, wracked with an unexpected pleasure as the slimey mass moves down through you, spurting out wet and hot as you raise your ass up into the air. You spill the slimy thing out,
<<if $player.statuslist["oojinn pregnancy"].stack >= 3>>In fat bursts of goo you feel round throbbing slime cores stretch out from your ass, plopping out into the open. It takes several moments of you writhing and birthing slimes, but eventually all the slime creatures are spilled out, fresh and new into the world. Between your gasps for air and eyes blurred by tears and sweat you look back over your bottom to see what your body has done, only to watch the slime cores soak up the excess liquid and escape out of sight.
<<elseif $player.statuslist["oojinn pregnancy"].stack >1>>In fat bursts of goo you feel the two round throbbing slime cores stretch out from your ass, plopping out into the open. It takes several moments of you writhing and birthing the excess slime, but eventually all the slime creatures are spilled out, fresh and new into the world. Between your gasps for air and eyes blurred by tears and sweat you look back over your bottom to see what your body has done, only to watch the slime cores soak up the excess liquid and escape out of sight.
<<else>>In fat bursts of goo you feel the round throbbing slime core stretch out from your ass, plopping out into the open. It takes several moments of you writhing and birthing excess slime, but eventually all the slime creature's mass hass spilled out, fresh and new into the world. Between your gasps for air and eyes blurred by tears and sweat you look back over your bottom to see what your body has done, only to watch the slime core soak up the excess liquid and escape out of sight.<</if>>
<</if>>
<br><br>After laying for a while catching your breath and adjusting your body, you eventually collect yourself, stand, clean yourself up and look about at the mess you've made. You're free of your occupant(s) now, but a new hollowness rings in your center as you watch the last trace of slime disappear into the ether.<br><br>@@.lust;🦠 You have given birth to <<print $player.statuslist["oojinn pregnancy"].stack>> Slime spawn@@ <<set $player.weight.para -= Flag("oojinn pregnancy weight")>><<run delete $player.statuslist["oojinn pregnancy"]>><<SetFlag "oojinn pregnancy weight" false>><<run $player.statuses.delete("oojinn pregnancy")>>
<<elseif $player.statuslist["oojinn pregnancy"].stage >=4>>You stop and gasp, feeling a sudden and strong writhing sensation inside your belly. You put your hands to it and feel the slime within pushing back as their tendrils of ooze swirl about. Another growth spurt?<br><br>Sure enough, in a sudden burst you feel the mass inside you rapidly swell even bigger, rounding you out further and further in gurgling pulses. You feel your skin stretching and your belly begins to ache from the pressure. The slime spawn within grow restless as they reach full term, taking up as much room as they can. You feel your body aching as you heft your swollen form around, a shiver of strange pleasure rippling through you as the slimy thing with churns. You feel a dribble of moisture escaping your nethers as the slime mass prepares to be birthed. <br><br> @@.lust;🦠 You're very pregnant with slime spawn and quickly getting bigger, you feel like you’re ready to pop. You could give birth at any time now!@@<<set $player.weight.para +=4, $Flags["oojinn pregnancy weight"]+=4>>
<<elseif $player.statuslist["oojinn pregnancy"].stage >=3>>A sudden ache in your belly stops you. You crunch up, putting your hands to the swell of your pregnant middle. The slime inside you churns and sloshes about as it suddenly grows larger in your hands. You can see your belly swelling up in real time, pulsing tighter and tighter as the slime within matures. Your moan as you’re forced to lean back to support the shift in weight as you waddle forward, drawn along by the rapidly swelling goo. <br><br>You pant and sweat, feeling the growing burden of your pregnancy, you’re not sure how much more you can take as yet another growth spurt kicks in with a noisy gurgle. Bigger and bigger your spawn swell. <br><br> @@.lust;🦠 You're pregnant with slime spawn and quickly getting bigger, you feel like they’re over half grown!@@<<set $player.weight.para +=3, $Flags["oojinn pregnancy weight"]+=3>>
<<elseif $player.statuslist["oojinn pregnancy"].stage >= 2>>A deep gurgle from your guts stops you for a moment. You feel the pressure inside you suddenly increasing in little pulses. A growth spurt? You put your hands to your belly feeling it churn and slosh with the growing slime within. It feels like it’s swelling up much faster than before, noticeably spreading your fingers as it presses your flesh rounder and firmer. You pant and lean back trying to support the growing mass. <br><br>@@.lust;🦠 You're pregnant with slime spawn and quickly getting bigger, you feel like they’re about half grown!@@<<set $player.weight.para +=2, $Flags["oojinn pregnancy weight"]+=2>>
<<elseif $player.statuslist["oojinn pregnancy"].stage >= 1>>You stop suddenly, feeling the tightness in your middle swell suddenly. A sickly squirming sensation flutters through your guts as you feel the slimy things within adjusting and forming. Your inner chamber is stretching, making room for the strange wriggling mass of slime growing inside you.<br><br>@@.lust;🦠 You're pregnant with slime spawn and noticeably getting bigger!@@ <<set $player.weight.para +=1, $Flags["oojinn pregnancy weight"]+=1>>
<<elseif $player.statuslist["oojinn pregnancy"].stage >= 0>>You stop suddenly, feeling something strange stirring in your belly. You feel a solid mass shifting, settling inside you. Somehow you know the oojinn seed has implanted. You feel a little bloated as the pulse inside you changes, eventually matching your heart beat. Slowly, you feel it growing now, swelling in your depths.<br><br>@@.lust;🦠You're pregnant with slime spawn!@@
<</if>>
<</if>>
<</nobr>>
<<run delete $player.statusevents.delete("pregevent")>>
<<if $world.debug>>🐞 para weight: $player.weight.para | $Flags["oojinn pregnancy weight"] <</if>>
----
<<button "Continue">><<goto $world.passage>><</button>>!!Teasing Kip
----
<<nobr>><<if Flag("kipreacts") is "bust">><<SetFlag "kipreacts" false>>You smile knowingly and grab one of your hefty breasts, giving it a wobble and let it fall with a meaty plop. You watch kips wide eyes following hungrily as you jiggle. You tease, "@@.player;What’s the matter my pet? You entranced by my fat tits?@@"<br><br>
Her voice catches in her throat as she squirms with embarrassment, "@@.kip; m-master..i-i..@@"<br><br>
You move closer, leaning in, letting your bust hang in her face. Her tail thumps as she audibly swallows nervously. <br><br>
<hr>
<<link [[Tease her breasts|KipTease]]>><<SetFlag "kipreacts" "teasetits">><</link>><br>
<<link [[Let her touch your breasts|KipTease]]>><<SetFlag "kipreacts" "touchtits">><</link>>
<<elseif Flag("kipreacts") is "teasetits">><<SetFlag "kipreacts" false>>You look over the little lizard girl and <<if Flag("kipfat") < 40>> her nearly flat chest. Most of her weight settles low making the small mounds look even smaller compared to her wider hips and thighs. <<elseif Flag("kipfat") < 70>> her small chubby breasts. While she is plump most of her weight settles low, making her breasts look even smaller compared to those wide hips and that chubby belly that stretches out her tank top. <<else>> how despite her heavy set body, most of her weight settles low, leaving her fat breasts looking small compared to those hefty hips and that fat gut hanging out of her straining tank top.<</if>> You decide to tease her. You grin and bounce your chest as you say, "@@.kip;Is that what it is Kip? Do you want nice big breasts like your masters?@@"<br><br>Kip yelps and covers her breasts with on of her arms, looking down at them. Her eyes then dart to yours and then dart away in embarrassment as she stammers, "@@.kip;Yes..I mean, no, um, I..@@"<br><br>You get closer, watching her stare longingly at your chest as she struggles to find words.<br><br>
<hr>
<<link [[Grab her breasts|KipTease]]>><<SetFlag "kipreacts" "grabtits">><</link>><br>
<<link [[Let her touch your breasts|KipTease]]>><<SetFlag "kipreacts" "touchtits">><</link>>
<<elseif Flag("kipreacts") is "grabtits">><<SetFlag "kipreacts" false>>With a sly grin you bump your chest against kips, feeling her little mouds squish against yours. She squeaks in surprise as she stumbles back and you tower over her. While she's stunned you reach out and cup one of her breasts in your palm feels its <<if Flag("kipfat") < 50>>delicate weight<<else>>fatty heft<</if>>. Before she can conceal her shameful smile, you slip your fingers under her tank top and pull the flesh tit out into the open. She gasps and stumbles over her words as her eyes dart to her exposed breasts, to your eyes for approval and then away again in embaressment. You look over the little mound of lizard flesh jiggling in your hand, warm, soft, shimmering in the light. She moans reflexively under your touch, her stance is ridged, unsure what to do, but wholely aproving as you watching her wagging tail betray any attempts to hide her pleasure. You feel her subtly pushing her chest into you hand as she stares into your clevage hungerly.<br><br>
<hr>
<<link [[Let her touch your breasts|KipTease]]>><<SetFlag "kipreacts" "touchtits">><</link>>
<<elseif Flag("kipreacts") is "touchtits">><<SetFlag "kipreacts" false>>You whisper, "@@.player;Would you like to touch them Kip?@@"<br><br>You undress your top and let your bare breasts spill out and wobble in front of the blushing lizard girl. She squeaks and flaps her frills excitedly as she stumbles trying to find the words. She wrings her claws, restraining herself only slightly. <br><br>You reach out and take one of her little claws into your hand and pull it to your chest, plunging her fingers into your plush flesh. Her nostrils flare as she breaths out her caught breath. Gently at first she begins to prod your breasts before more eagerly putting both hands to your chest. She works in circular massages totally entranced by the motion of your jiggling tits. She squeaks quietly, "@@.kip;s-so soft..@@"<br><br>
She leans in close as she begins to heft them and play with them. You see a lusty hunger in her eyes as she stares into your nipples. You feel her hot breath across tickle out across your skin as her mouth opens slightly. She’s slowly bring her lips to your tits, eager to kiss them.
<br><br>
<hr>
<<link [[Make her wait|KipTease]]>><<SetFlag "kipreacts" "deniedtits">><</link>><br>
<<link [[Let her suck your tits|KipTease]]>><<SetFlag "kipreacts" "sucktits">><</link>>
<<elseif Flag("kipreacts") is "sucktits">><<SetFlag "kipreacts" false>>You watch her linger, entranced, the hot moist breath of her slightly agape mouth tingles across one of your nipples as she inches closer. For a quick moment she looks up into your eyes for approval. You oblige, grabbing her by her horns and pushes her mouth against your fat breast. She squeaks as you whisper in her ear, "@@.player;Don’t hesitate my little glutton.@@"<br><br>She mewls, through a mouthful of tit flesh, eyes clamped shut and tail wagging. You feel the heat of her embarrassed cheeks as her tongue excitedly laps at your nipple. She digs and prod with her tongue, warm breath from her nostrils spill out across you chest as she takes more breast into her mouth, careful to avoid pricking you with her sharp little teeth. She moans as she begins to suck on you, pulling your nipple hard into the soft wetness of her mouth. <<if $player.islactating && $player.breast.milk > 2>>Her eyes shoot open and she squeaks as she suddenly gets a mouthful of your warm $player.lactation.type as it spills into the greedy little lizard. Her eyes dart to yours and then dart away as she loses all hesitation and begins to swallow you down. You pump $player.lactation.type into her and she gulps down each one with an excited eagerness. She moans as her belly begins to stretch, filling up more and more with each greedy gulp.<<set _milk to $player.breast.milk>><<if _milk > 32>><<set _milk to 32>><</if>><<set $Flags["kipfat"]+=(_milk*$player.breast.milkcal)/16, $Flags["kipfull"]+=_milk, $player.breast.milk -= _milk>><br><br><<else>> She sucks and suck, bobbing her head deftly. You can feel the bristles of her tongue making your breasts tingle and grow more sensitive. Your nipples tighten in her mouth which just encourages her further. She pulls more on your breast, stuffing her cheeks with the supple tissue. You feel the prickle of her teeth and the vibrations of her moans. You feel your pulse in your nipples dancing with the pulse of the lizard girls desperate gulping.<</if>>Finally she releases your breasts, gasping for air. As she catches her breath you coo, "@@.player;Good girl.@@"<br><br>Her eyes go wide and she turns bright red. She stumbles over her words as she tries to work through her abashment. but instead she turns tail. You watch as she <<if Flag("kipfat") < 50>> bounds off squealing into the junkyard to escape her embarrassment. You watch her little bottom bounce as she disappears from sight<<else>>waddles off squealing into the junkyard as fast as her chubby little legs can carry her, trying to waddle as far away from her embarrassment she can. You watch her body jiggle as she huffs and puffs out of sight<</if>>, leaving you amused with yourself. <br><br>
<hr>
[[Continue|JunkyardMain]]
<<elseif Flag("kipreacts") is "deniedtits">><<SetFlag "kipreacts" false>>Just as her lips and hot breath grace one of your nipples you pull back teasingly, slipping your top back over your bust. You playfully coo, "@@.player;So eager huh? I think I’ll make you long for it a while longer.@@". <br><br>You giggle as Kips squirms, having been pulled out her trance, she covers her mouth with her claws and stumbles back whimpering. "@@.kip;m-master! Oh, um, oh no, I’m..@@"<br><br>You watch her turn bright red as you lean in again and say, "@@.player; What? Embarrassed? That you want to suck on my tits?@@"<br><br>Kip yelps and makes a stuttering noise as she tries to work through her abashment, but instead turns tail. You watch as she <<if Flag("kipfat") < 50>> bounds off squealing into the junkyard to escape her embarrassment. You watch her little bottom bounce as she disappears from sight<<else>>waddles off squealing into the junkyard as fast as her chubby little legs can carry her, trying to waddle as far away from her embarrassment she can. You watch her body jiggle as she huffs and puffs out of sight<</if>>, leaving you amused with yourself. <br><br>
<hr>
[[Continue|JunkyardMain]]
<</if>><</nobr>>!!Gifting Fyrfli
----
<<nobr>><<if Flag("givefyrfli") is "meat">> You pull out a wad of the fresh roasted meat and offer it up to the towering sheewog. Her eyes light up, looking over the parcel, she murmers, "@@.fyrfli; ó, feoil? hmm, maith le haghaidh stobhach.@@"<br><br>
She pauses a moment, takes the meat, inspects it and says "@@.fyrfli;Oh um, meat, is, yes, good, for um, stew? I like. Thanks to you.@@"<br><br>
She takes the meat from you taking a deep breath of its roasted savory flavor before carfully wrapping it up in a thin layer of cheese-cloth. She tucks it away into her pouch for later then turns back to you with an engaged grin, her wide orange eyes beaming down.<br><br>"@@.fyrfli;Bronntanas maith!@@"<<set $Flags["fyrflihearts"]+=RNG(2,5.5)>><<RemoveItem 1 "meat">><<ItemInfo "meat">><<set $Flags["fyrflifat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["fyrflifull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("givefyrfli") is "gecklingegg">> You pull out a fresh raw egg and hand it over to the big amphibian woman. A broad smile spreads across her face and faster than you expect her tongue shoots from her mouth and snatched the egg from her palm. In a single gulp she swallows down the egg whole. She smacks her lips with satisfaction and purrs a thank you to you, "@@.fyrfli;Thank you! Tá uibheacha blasta! Eggs I much like.@@"<br><br>She pats her belly proudly and nods.<<set $Flags["fyrflihearts"]+=RNG(1,3)>><<RemoveItem 1 "egg">><<ItemInfo "egg">><<set $Flags["fyrflifat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["fyrflifull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("givefyrfli") is "bitterbeantea">> You take out a piping hot cup of bitterbean tea and offer it to Fyrfli. Her eyes sparkle as she accepts, her large webbed hands dwarfing the little cup. She holds the dark drink up to her nose and takes a deep sniff of its steam. She purrs, "@@.fyrfli; Mmm, rósta dorcha, always nice to perk up with. Thanks to you.@@"<br><br>She gives you a soft smile and begins to sip from her tea gingerly, enjoying its bamly roasted aroma.<<set $Flags["fyrflihearts"]+=RNG(2,5.5)>><<RemoveItem 1 "bitterbeantea">><<ItemInfo "bitterbeantea">><<set $Flags["fyrflifat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["fyrflifull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("givefyrfli") is "milk">> You take out a bottle of milk and offer it to the towering frog woman. Her eyes light up and a smile spreads across her wide purple lips. She takes the bottle and gingerly examines its contents before purring, "@@.fyrfli;Ah, bainne. Thank you. Milk is not kind to my belly, but I do love it.@@"<br><br>She looks over your gift, hesistant but then wiggles her hips a little before losing the bottles top, "@@.fyrfli;Eh, why not.@@"<br><br>She gulps down the creamy substance, savoring its rich fatty flavor. With it emptied she pats her belly with satisfaction and places the empty bottle into her pouch for later use.<<if $player.islactating>>A bit of moisture beads on your chest, showing through your shirt. You catch fyrfli's eyes falling to the moist blooms. She makes a little croak and a blush spreads across her cheeks as she quietly mutters to herself, "@@.fyrfli;Oh my, was that...yours? hehe..@@<br>She puts a hand to her mouth to hide a naughty smile.<<set $Flags["fyrflihearts"]+=RNG(1,3)>><</if>><<set $Flags["fyrflihearts"]+=RNG(1,3)>><<RemoveItem 1 "milk">><<ItemInfo "milk">><<set $Flags["fyrflifat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["fyrflifull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<<elseif Flag("givefyrfli") is "smokedfish">> You pull out the smoked fish and offer it up to the big frog woman. Her eyes bobble over the smokey treat as she happily accepts. She purrs, "@@.fyrfli;Oh ho! Thanks to you! Smoked fish is, delightful.@@"<br><br>She takes the browned fish and begings to chomp into it, her wide mouth pulling off rich flaky pieces, fresh steam rising from the opened tears. Before long she's consumed it whole, bones tail and head included it would seem. She wiggles her hips happily as she nods and smiles at you.<<set $Flags["fyrflihearts"]+=RNG(2,5.5)>><<RemoveItem 1 "smokedfish">><<ItemInfo "smokedfish">><<set $Flags["fyrflifat"]+=(RNG(State.variables.item.calmin,State.variables.item.calmax)/3500), $Flags["fyrflifull"]+= RNG(State.variables.item.weightmin,State.variables.item.weightmax)>>
<</if>><</nobr>><<SetFlag "givefyrfli" false>>
----
<<link [[Continue|FyrfliHutStart]]>><<SetFlag "withfyrfli" true>><</link>>!!Location: Mire's Depths
----
You find yourself in the dark twisted maze of the deepest part of the swamps of the Empyrean Midden. The trees, if they can be called that, all knit together in gnarled strange shapes, blotting out the sky. Giant mushrooms, strange fungus, sticky web-like structures and pulsing growths spread out their tendrils all across what remains of the visible earth, dark and clammy. The only light comes from below in a dazingly variety of cold thruming colors from various bioliminsecent lifeforms scattered about, from the dense woods around you to the black waters underfoot like stars against a pitch black sky.
All around you, you can hear things slithering in the dark, chriping, crying and burbling. Even the air here is wrong, you can feel it shifting like the shimmer of oil, thick, cloying, strange. You can feel it spreading through your veins with every breath. Probably best not to stay here long.
<<if $world.parasites>><<set _leech to 10>><<else>><<set _leech to 0>><</if>>
<<set _passage = RNGw(["DepthsSights","DepthsFindSwamp","DepthsLeech", "DepthsFindMeatMonger","DepthsFindBarrel","DepthsFindTent","DepthsRoots"],[55,15,_leech,20,20,10,10])>>
//What would you like to do?//
<<set $player.mutation.current += RNG(0,1)>><<script>>update(RNG(0.5,2),1)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto "StatusEventRelay">><</timed>><</if>><<StatMessage>>
----
➽ <<link "Explore the depths">><<goto _passage>><</link>>
➤ [[Head to Swamp|SwampMain]]
➤ <<link [["Rest"|LocationRest]]>><<LastPassage>><<SetFlag "rest" "depths">><</link>>
➤ <<link [["Sleep"|LocationSleep]]>><<LastPassage>><<SetFlag "sleep" "depths">><</link>> <<if Flag("hascanteen")>><br>➤ <<link [["Use Canteen"|CanteenStart]]>><<LastPassage>><</link>><</if>><<if $player.islactating or $player.tailcontents >= 8>><br>➤ <<link [[Milk-self|MilkStart]]>><<LastPassage>><</link>><</if>><br>⮌ [["Head back to Camp"|LexiEscape]]!!Heading Deeper into the swamp
----
As you wander through the bog you begin to realize it's getting darker in here. The trees are growing closer together, the air is growing thicker and the water murkier. Ahead of you the growths of fungus and plantlife is so thick it creats a wall of darkness. From within the dark You feel like you're being watched, maybe even called too.
<<SetFlag "foundmire" true>>
//Do you leave the swamp and enter the depths of the mire?//<<script>>update(RNG(3,5),1.1)<</script>>
----
➽ [[Enter the dark Mire|DepthsMain]]
⮌ [[Turn back|SwampMain]]!!Leaving the depths
----
Suddenly you realize a little more light is filtering into the dark ahead of you. The garled trees and murky fungal growths are thinning out leading you back out into the less infested area of the swamps of the Empyrean Midden.
//Do you leave the swamp and enter the depths of the mire?//<<script>>update(RNG(3,5),1.1)<</script>>
----
➽ [[Leave the dark mire|SwampMain]]
⮌ [[Turn back|DepthsMain]]!!Location: Mire's Depths
----
<<print either("As you $player.walk through the tangled roots and webs of the deep mire","As you wander through the tangled mire","Exploring the dark depths of the mire","While wandering through the twisted roots and fleshy things of the dark mire","While exploring the throbbing tangled masses that make up these dark depths")>> <<print either("you stumble across the tilted remains of some massive warship. The hulk of rusted metal lays torn and twisted in the dark masses of pulsing trees and fungal life. Theres nothing of value here, but it takes you a moment to take in the mass and find a way around it", "you stop, feeling you feet sinking into the flesh boggy water below you. You can barely see in this darkness, only loosely lit by the surrounding glows of odd fungus, but you're able to pull yourself form the muck; at least for a moment. You try to find a drier path and move on.","you stumble forward, tripping over something slithering underfoot in the dark. Before you is only more churning, pulsing mire. Just a lost dark deep, throbbing with some unnatural air.","you feel the strange sticky air licking at your skin. A shiver runs through your body, driving you forward.","you hear whispers in the dark. You feel like you're being watched. The air is cold but too thick. You quicken your pace.","you stop suddenly as you stumble into the broken remains of someone's campsite. It still smells of burned logs, but the tendrils of the swamp have already overgrown the tatters of the old tent.","you find what looks to be a series of old cob houses, now overgrown with glowing fungus and dark slimey roots. They appeare long abondoned but the dark hollow windows feel like they hide moist eyes staring you down.","you stumble across what looks to be some sort of large excavation machine. The vheicles looks rather new, with no rust, but it is caked in black mud and all it's parts are completely tangled up in slithering roots and fungus. It's too dark to see inside the cabin and the doors are welded shut by the growths.","suddenly something skitters past you, too quick and dark to see what it is. In a flash its disapeared back into the black waters.","you hear a strange boiling sound. As you peer into the dark it seems the swampy waters are bubbling and churning as clouds of pink mists pump into the thick air. Standing here makes you feel dizzy","As you move through the dark you hear something in the distance, the jinggle of bells and the muffled tones of a humming voice. However you can't place where its coming from.")>>
<<set $player.mutation.current += RNG(0,3)>><<set _time to RNG(1,10)*$player.walktime>><<script>>update(State.temporary.time,1.1)<</script>><<StatMessage>>
----
➤ [[Continue|DepthsMain]]<<set _keys to []>><<script>>State.temporary.keys = Object.keys(State.variables.Flags); State.temporary.keys.sort();<</script>>~~<<for _i to 0; _i<_keys.length; _i++>>*<<print " "+_keys[_i]+" = "+$Flags[_keys[_i]]+",<br>">><</for>>~~!!Something from above!
----
As you trudge through a damp dark you suddenly feel something wet and tube-like fall from above and splat against your chest, tumbling down onto your belly where you feel a slight pinch. You look down and see the black slug on your body, glimmering in the glow-light of the fungus around you. It's a massive leech!
Before you can react its already attached itself and has begun to feed, strangly it feels like its feeding on your body fat, not blood!
----
<<link [[Pull it off!|DepthsLeech2]]>><<SetFlag "depthsleech" "pull">><</link>>
<<link [[Squeeze it!|DepthsLeech2]]>><<SetFlag "depthsleech" "squeeze">><</link>>
<<link [[Let it feed!|DepthsLeech2]]>><<SetFlag "depthsleech" "feed">><</link>>!!A huge leech
----
<<nobr>>
<<if Flag("depthsleech") is "pull">>
Ugh! You grab the slimy thing before it can do much to you and give it a swift tug. It pops off and coil and squirms in your hands. You toss it away as far as you can hearing it splash into the distant dark waters.<br><br>
You rub at the little bite-mark it left and realize your wound seems to heal right before your eyes. Something about the creature's saliva seems to bolster cell growth? Regardless, it seems you're left no worse for ware.<<set $player.vitality.current -= RNG(0.1,2)>>
<<elseif Flag("depthsleech") is "squeeze">>
With the fat leech trying to drink your fat cells, you grab it with both hands and attempt to push it's stolen meal back into you. Like a little water ballon you squeeze the creature flat pumping your fat cells back into and likely, more. Probably not the safest option, but at least your body is intact.<br><br>Entierly displease the vile creature unlaches itself and squirms in your tight grip.You toss it away as far as you can hearing it splash into the distant dark waters.<br><br>
You rub at the little bite-mark it left and realize your wound seems to heal right before your eyes. Something about the creature's saliva seems to bolster cell growth? Regardless, it seems you're left no worse for ware. <<set $player.fat.current += (0,0.8), $player.vitality.current -= RNG(0.1,2)>><<set $player.mutation.current += RNG(5,15)>>
<<elseif Flag("depthsleech") is "feed">>
Instead of pulling the hungry beastie from your flesh you wait a moment and let it feed, a strange feeling stiring in you. Somehow the creature pulls out mouthfuls of fat from you body completely painlessly. Like a black balloon the creature swells up round and heavy feeding on you, thats when you notice you flesh seems to be healing nearly as fast as it's feeding, something about the creatures saliva seems to bolster cell growth to nurish it? Regardless by the time the thing sags from your body, turgid and overfed, you don't feel like you've lost too much weight. In fact as the plump creature pops off and splashes into the dark waters below you feel the bite mark heal and the tingle of cell growth continue.
<<set $player.corruption.current += RNG(0,3), $player.fat.current -= RNG(1,5), $player.vitality.current -= RNG(5,15)>><<SetStatus "fattening" 2 35>>
<</if>><</nobr>>
<<SetFlag "depthsleech" false>>
<<script>>update(RNG(1,2),0.5)<</script>><<StatMessage>>
----
[[Continue|DepthsMain]] !!A fire?
----
In the dark you suddenly notice a flickering light ahead. It's soft and blue but dancing with flickers of orange and red, casts of purple. <<if Flag("metdepthscamper")>>You can smell the cooking of meats and the burning of wood. It must be the campsite from before with the strange masked man.<<else>>You're not sure what would be casting light like that but you can smell the cooking of meats and the burning of wood.<</if>>
<<script>>update(RNG(5,15),1)<</script>><<StatMessage>>
//What would you like to do//
----
[[Avoid it|DepthsMain]]
[[Check it out|DepthsMeatMonger]]!!A campsite in the depths
----
<<nobr>><<if Flag("inmeatmongerscamp")>>The Meat-Monger adjust his position before the fire, his gas mask hissing with his heavy breathing. One gloved hand scratches at his round belly as the other rotates the large hunk of meat roasting over the campfire. After a few turns he adjust again sliding slightly closer to you, motioning silently at the collection of meat he offers. <<else>><<SetFlag "inmeatmongerscamp">><<if Flag("metdepthscamper")>>
You approach the light in the darkness, trudging through the black waters while you watch the light of the Meat-Monger's camp. You step up to the hallow of roots, leaning in through the chains. As you enter you’re set awash by the calming blue lanterns and the warmth of the campfire. You look past the cooking meat and the hulking figure seated behind it. He recognizes you, unseen eyes behind the lenses of his dirty gasmask scanning you over cautiously. He gives you a slight nod as he sets down his harpoon gun.
As with before he begins to lay out various meats and labels each, priced with little dark stones laid out on the red cloths.
<<else>><<SetFlag "metdepthscamper">>
You approach the light in the darkness, trudging through the black waters while you watch the light dance across the ripples. You notice the roots form a hollow area that contains the light. The entrance to this hollow is curtained with several clinking chains of a crude make. Cautiously you part the chains and step into the light within. The center of the room burns with a bright orange campfire but the chamber is largely awash in blue light from a multitude of hanging lanterns that burn with a cyan glow. <<if Flag("delphimet")>>They seem to be much the same as the one Delphi wears.<</if>> As you pull the chains aside and enter the blue light you suddenly feel different basked in its glow. The bubble of air in here while acrid with woodsmoke feels lighter, safer, than the air outside.<br><br>
However the feeling of safety fades as your eyes adjust to the light. The bent roots that form the chamber are all lined with chains and those hanging lanterns, but along side them various cuts of dripping meats and linked sausages strug out lingering in the smoke. The roots themselves still slither like they do on the outside, but something about the lanterns seem to be keeping them at bay. From the meats your eyes are drawn down to the fire and the hulking figure quietly cooking meat there. <br><br>
His large gloved hand rotates some form of animal on a spit as the glassy circles of his gasmask hangs on you. You see his other hand hovering over what looks to be a large spear gun, before he gives you a silent nod the elephantine trunk of his gas mask swaying as he does so. You nod, in return and he sits up straighter, the little hooks and trinkets that hang from his oil-slicked duster clink and chime. His mask hisses with his labored breathing as he adjusts himself under his hood. He leaves the meat to the flame and begins to pull out a few squares of cloth. He lays them out in front of him near the fire and unfolds the cloth revealing a variety of prepared meats. Infront of each meat he wordlessly places little stones down, marking each with a number, perhaps their price. The Meat-Monger makes an open palm gesture to invite you to peruse but you can't help but feel the unseen eyes behind his mask sizing you up like the dripping cuts of meat that hang from his walls.
<</if>><</if>><</nobr>>
You look over the collection and make a quick mental catalog.
@@.signage;
🧊 Beast blubber - $2
A stack of recently fried little cubes of a fatty blubber rich meat sit on the first cloth.
🐟 Smoked fish - $4
On the next lays a number of simple wood smoked fish, browned, pungent and savory
🪣 Bucket of Offal - $5
After lays a bucket full to the brim with a sordid affair of salted organs and other chum not fit for consumption.
🥟 Strange Dumpling - $8
Near this are a number of odd pearly white lumps. They smell enticing like garlic and honey, but they pulse like live organs. <<if Flag("metmealmaiden")>>They look like the flesh of a meal maiden, like the one you met in the Caldera.<</if>>
🥩 Mystery Meat - $12
Next, stacked slices of unusual meat with a white crust and dark flesh. They smell of strange spices that both allure you but make you feel ill.
🦞 Massive Lobster-tail - $30
Finally there is a lobster-like tail roughly the size of a dog, sliced into portable pieces. It looks raw and smells oddly of celery. <<if Flag("metfyrfli")>> In fact it smells just like the body of that bog witch Fyrfli, she has a tail like this. Maybe it’s from her species?<</if>>
@@
The Meat-Monger stares you down, awaiting your choice. <<if $player.fat.tier >=6>>His gloves creak quietly as he slowly opens and closes his fists. His breathing is heavy, his gaze lingers hungrily over your plump body. Better make it quick.<</if>>
----
<<if $player.spall.current >= 30>><<link [[Buy Lobstertail ($30)|MeatMongerBuy]]>><<SetFlag "buy" "wogtail">><</link>><br><</if>><<if $player.spall.current >= 12>> <<link [[Buy Mystery-Meat ($12)|MeatMongerBuy]]>><<SetFlag "buy" "mystery meat">><</link>><br><</if>><<if $player.spall.current >= 8>><<link [[Buy Strange Dumpling ($8)|MeatMongerBuy]]>><<SetFlag "buy" "strange dumpling">><</link>><br><</if>><<if $player.spall.current >= 5>><<link [[Buy Bucket of Offal ($5)|MeatMongerBuy]]>><<SetFlag "buy" "offal">><</link>><br><</if>><<if $player.spall.current >= 4>> <<link [[Buy Smoked Fish ($4)|MeatMongerBuy]]>><<SetFlag "buy" "smoked fish">><</link>><br><</if>><<if $player.spall.current >= 2>> <<link [[Buy Beast Blubber ($2)|MeatMongerBuy]]>><<SetFlag "buy" "beast blubber">><</link>><br><</if>>
<<link [[Leave|DepthsMeatMongerX]]>><<SetFlag "inmeatmongerscamp" false>><</link>>!!Leaving
----
You thank the meat-monger and decline anything further. His respirator hisses but he says nothing and nods, the unseen eyes behind the lenses of his mask baring down on you. You back your way out of the camp not turning around until you’ve made your through the chains and back out into the murky dark of the mire’s depths.
<<if $player.fat.tier > 6 and RNG(0,9) < 3>><<set _watched to true>>As you walk away, you hear the chains behind you rustle. You can see the hulking man’s shadow casting long from the fire light that spills from his camp. You can hear his heavy breathing as he watches you $player.walk away. Did you forget something, or is he just watching you go?<<if $player.lucidity.current > 25>><br><br>👁 @@.neutral;You can feel a strange astral energy behind you, hot and hungry against your back. Dreamweaving. Probably best to not turn around.@@<</if>><</if>>
----
<<if _watched>>[[hurry off into the dark|DepthsMain]]<br>/*[[Turn Around|DepthsMeatMongerCaptiveStart]] <<if $world.cw>>~~⚠️CW: captive, hypno, xwg~~<</if>>*/<<else>>[[Continue|DepthsMain]]<</if>>!!Buying from the Meat-Monger
----
You <<print either("take","pull","get")>> out your spall and <<print either("count them up","roll them in your palm","look them over","weigh them in your palm")>> before <<print either("placing them before","laying them down in front of","spreading them out for")>> the Meat-Monger. <<print either("His respirator makes a quiet hiss as he looks at the money","His leather coat creaks quietly around his thick muscles as he leans forward","The spall shine in the lenses of his gas mask","He adjusts himself, looking down at the money and then to you","He adjusts the hem of his hood to get a look at the shining money, giving a slight nod")>>.
<<nobr>><<if Flag("buy") is "beast blubber">> You point to the little cubes of fried blubber to which the hulk of a man nods. He reaches into his pack and pulls out some fresh cloth. He then inspects the cubes of beast blubber for a choice piece and wraps it up gently. He then looks at you, his unseen eyes staring at you just slightly too long before handing you the parcel of meat and collecting the money.
<br><br><b>🧊 Acquired Beast Blubber </b><<AddItem 1 "beastblubber">><<set $player.spall.current -= 2>>
<<elseif Flag("buy") is "smoked fish">> You point to one of the smoked fish, to which the big masked man nods slowly. He moves to his pack and pulls out a sheet of clean parchment and begins to gently wrap the browned fish. He looks over his work to make sure it’s secure and then hands you the parcel and collecting the money.
<br><br><b>🐟 Acquired Smoked Fish </b><<AddItem 1 "smokedfish">><<set $player.spall.current -= 4>>
<<elseif Flag("buy") is "offal">>
You point to the bucket of offal to which the hulk of a man tilts slightly, staring at the bucket then back to you. His gas masks let’s out an odd breath, and then he nods. Slowly, perhaps hesitantly he slides the handle of the bucket into you hangs. He takes the money and then, silently, he motions to the bucket and then to his harpoon gun. Unblinking behind the cold glassy eyes of his gasmask he stares you down, making an odd gesture and then slamming a fist into his open palm. He nods appreciatively and you're left to wonder the meaning of his actions. Perhaps it meant, "good hunting"
<br><br><b>🪣 Acquired a Bucket of Offal </b><<AddItem 1 "offal">><<set $player.spall.current -= 5>>
<<elseif Flag("buy") is "strange dumpling">>
You point to the odd lumpy dumplings to which the hulk of a man shift uncomfortably. He takes up the money first, counts it out and then looks at the strange pulsing blobs. He turns his mask to you, the dark lenses of his helm lingering on you for just slightly too long before he turns back to the strange white meat blobs. He hovers and picks out one he deems best, holding the thing into the air for a moment, watching it wiggle slowly. He nods once more and then, pulling a cloth from his bag, he wraps the the pearly white meat into a parcle. His resperator hisses slightly as he adjusts his postion and places the wrapped meat into you hands. A final creak from his leather coat as he leans back to let you know he's finished.
<br><br><b>🥟 Acquired Strange Dumpling </b><<AddItem 1 "strangedumpling">><<set $player.spall.current -= 8>>
<<elseif Flag("buy") is "mystery meat">>
You point to the stack of strange steaks with the black flesh and white crust. The masked man looks over the stack, nods breifly and then hovers his large gloved hand over the meat. He sifts through the stack for a choice piece and then going to his bag retrieves a sheet of parchment. Gently he wraps the dark meat up, its juices staining the material as it's firmly tied up. Satisfied with it, he takes your money and hands over the parcle of meat, the leather of his coat creaking as he leans in.
<br><br><b>🥩 Acquired Mysterious Meat </b><<AddItem 1 "mysterymeat">><<set $player.spall.current -= 12>>
<<elseif Flag("buy") is "wogtail">>
You point to the large lobster tail and hear the hulk of a man's gasmask hiss slightly. He turns and looks at the massive tail and lingers there just a little too long before turning back to you with a slow nod. His coat creaks as he leans over, examining the tail, gently testing the flesh and shell. He picks up a sizable piece and then going to his bag he pulls out tightly woven net. He wraps up the tail piece firmly, nods at his work and then hands it over to you, his other hand begins to pick up the money.
<br><br><b>🦞 Acquired Sheewog Tail Meat </b><<AddItem 1 "sheewogtail">><<set $player.spall.current -= 30>>
<</if>>
<</nobr>><<SetFlag "buy" false>>
----
<<if $player.spall.current >= 30>><<link [[Buy Lobstertail ($30)|MeatMongerBuy]]>><<SetFlag "buy" "wogtail">><</link>><br><</if>><<if $player.spall.current >= 12>> <<link [[Buy Mystery-Meat ($12)|MeatMongerBuy]]>><<SetFlag "buy" "mystery meat">><</link>><br><</if>><<if $player.spall.current >= 8>><<link [[Buy Strange Dumpling ($8)|MeatMongerBuy]]>><<SetFlag "buy" "strange dumpling">><</link>><br><</if>><<if $player.spall.current >= 5>><<link [[Buy Bucket of Offal ($5)|MeatMongerBuy]]>><<SetFlag "buy" "offal">><</link>><br><</if>><<if $player.spall.current >= 4>> <<link [[Buy Smoked Fish ($4)|MeatMongerBuy]]>><<SetFlag "buy" "smoked fish">><</link>><br><</if>><<if $player.spall.current >= 2>> <<link [[Buy Beast Blubber ($2)|MeatMongerBuy]]>><<SetFlag "buy" "beast blubber">><</link>><br><</if>>
<<link [[Leave|DepthsMeatMongerX]]>><<SetFlag "inmeatmongerscamp" false>><</link>>!!Something is happening
----
<<nobr>> <<if Flag("hasstrangedumpling") >= RNG(19,45)>>You stop suddenly, did your bag just get heavier? You turn to your pack seeing it jumble about, hearing what sounds like boiling tar. What’s going on?<br><br>You open your bag and are surprised to see your stockpile of strange dumplings bouncing and squirming about like jumping beans. They wiggle like worms, pulsing and swelling up as they tangle and slosh about. Suddenly they lurch as one and fling your bag upside down. You stumble back, falling onto your bottom as a swarm of living dumplings pour out of your bag and slither over your body. The chain of doughy blobs press into your face attempting to be eaten. <<set _dumplingattack to true>><<elseif Flag("hasstrangedumpling")>=4>>You stop suddenly, hearing a number of strange gurgling and squirming sounds from your inventory. You check your pack and peering inside you see your strange dumpling tumbling about, visibly swelling and moving. They look much heavier than before, the puffy things pulsing oddly. Suddenly some of them seem to split spilling out new doughy material. The fresh masses con-gel and shape themselves into new dumplings. They odd meats seem to have reproduced, they’re much more lively than before. It seems as their numbers grow they move and quiver more. Very strange indeed. <br><br><<set _amount to RNGw([2,3,4,6,10],[10,20,45,15,10])>><b>🥟 Acquired _amount Strange Dumplings</b><<AddItem _amount "strangedumpling">>
<<elseif Flag("hasstrangedumpling")>=2>>You stop suddenly hearing a number of strange gurgling noises coming from your inventory. You check your pack and dig out your strange dumplings. They’re noticeably bigger than before and pulsing strangely in your hands. The puffy things swell in your grip and suddenly split, spilling out another lump of doughy mass each. The new masses grow and shape themselves into new strange dumplings. Seems they’ve "reproduced". You place the odd things back into your bag. <br><br><b>🥟 Acquired 2 Strange Dumplings</b><<AddItem 2 "strangedumpling">>
<<elseif Flag("hasstrangedumpling") == 1>>You stop suddenly as you notice a strange gurgling noise coming from your inventory. You check your pack and after searching around your hand ends up finding the strange dumpling in there. As you pick it up, you notice it’s quite a bit bigger than before. The puffy thing pulses and shivers, suddenly it splits like a lump of dough, forming a brand new dumpling. It seems your strange dumpling has "reproduced"? Bewildered you simply put them both back in your pack. <br><br><b>🥟 Acquired a Strange Dumpling</b><<AddItem 1 "strangedumpling">><</if>><</nobr>>
<<run delete $player.statusevents.delete("dumplinggrowthevent")>>
----
<<if _dumplingattack>><<link [[ Resist!|DumplingEvent2]]>><<SetFlag "dumplingattack" "resist">><</link>><br><<link [[Submit|DumplingEvent2]]>><<SetFlag "dumplingattack" "submit">><</link>><<else>> <<link "Continue">><<goto $world.passage>><</link>> <</if>>!!Dumpling attack!
----
<<nobr>><<if Flag("dumplingattack") is "resist">>You wiggle under the mass of dumplings piling onto you, you try to fight them as they press into your mouth. You’re able to delay being choked for a moment but at least one dumpling manages to slip between your lips before you can stop it. <<if Flag("hasglutcurse") and RNG(0,9) < 6>>You clamp your hand over your mouth and try to push away the slithering foodstuff. However as you fight back you feel your curse-mark begin to glow and tingle. Oh no, here we go. <br><br>A voice begins to purr in your mind, "@@.glutdemon;Resisting a meal that is literally trying to feed itself to you? What an ungrateful little piglet you. Here, I’ll show you how it’s done!@@"<br><br>Your vision goes pink and unfocused as the feast queen’s curse takes over. You feel your body moving on its own, your mouth opens letting the dumplings spill in as your languid arms guide them. <br><br>You can’t close your mouth even if the curse let you as its completely gummed up by the plump wads of meat wriggling their way down your throat. One after the other, you’re forced to swallow down the whole army of dumplings. Each rolls down into your belly all on its own, sitting heavy and pulsing inside you. Finally as you swallow the last thing you’re able to catch your breath, the curse going dormant once more. You’re left clutching your stuffed belly as it sloshes and rocks about, the dumplings dancing excitedly in your guts. You lay there for a time panting, feeling your stomach churn the dumplings into body fat, before finally, slowly, you get to your feet once more. <<set $player.fullness.current +=4*$Flags["hasstrangedumpling"], $player.calories.current +=200*$Flags["hasstrangedumpling"]>><<RemoveItem $Flags["hasstrangedumpling"] "strangedumpling">>
<<elseif $player.gluttony.current > 50 and RNG(0,9)< 3>>However the moment that sweet savory flavor hits your tongue you feel the stirrings of your inner glutton. Your mouth opens again of its own accord just to get one or two more of the delicious oddities. However after the next mouthful you realize the dumplings aren’t going to give you a chance to escape now!<br><br>You can’t close your mouth as it gets gummed up by the plump wads of meat wriggling their way down your throat. One after the other, you’re forced to swallow down the whole army of dumplings. Each rolls down into your belly all on its own, sitting heavy and pulsing inside you. Finally as you swallow the last thing you’re able to catch your breath, clutching your stuffed belly as it sloshes and rocks about, the dumplings dancing excitedly in your guts. You lay there for a time panting, feeling your stomach churn the dumplings into body fat, before finally, slowly, you get to your feet once more. <<set $player.fullness.current +=4*$Flags["hasstrangedumpling"], $player.calories.current +=200*$Flags["hasstrangedumpling"]>><<RemoveItem $Flags["hasstrangedumpling"] "strangedumpling">><<RemoveStatus "hasdumplings">>
<<else>>You swallow quickly and try to untangle yourself before anymore manage to feed themselves to you. By the time you’ve rolled them off a second had managed to slip down your throat, but now you stand free knocking off a few sticky stragglers. Carefully you back yourself out of the swarming dumplings at your feet and shoo them away. <br><br>Defeatedly the dumplings huddle together quivering. The pile makes a strange squishing noise as it suddenly begins to change shape. The dumplings blend together, some forming long tube shapes while others form larger rounder dumplings. Finally a new creature forms and stands up on a little humanoid body, a big white bun for a head. The little being then spins on its tiny feet and scampers off into the wilds before you could do much as react. Strange dumplings indeed.<br><br><<set $player.fullness.current +=14, $player.calories.current +=600>><<RemoveItem $Flags["hasstrangedumpling"] "strangedumpling">><<RemoveStatus "hasdumplings">><</if>>
<<else>>
<<if $player.gluttony.current > 40>>Your belly grumbles excitedly as you see the dumplings slithering towards you. With a gluttonous glee you give in and open your mouth wide for the slippery foodstuffs.<<else>>You’re a little hesitant watching the dumplings slither towards you, but a grumble in your belly presses you on. You open your mouth and let the slippery foodstuffs in.<</if>> <<if Flag("hasglutcurse")>><br><br>You feel your cursemark tingle as a voice appears in your mind to purr, "@@.glutdemon;Thats it my little hedonist, open wide. You have a feast ready to feed itself to you. Embrace it pig.<</if>><br><br>The dumplings jump into your mouth and don't even wait to be chewed, they just melts and slip down your throat. You take mouthful after mouthful readily, savoring their rich savory and sweet flavor, but soon you couldn't even close your mouth if you wanted. Your mouth is kept open, gummed up by the mass of dumpling flesh pouring into you. One after another you feel each greasy delight slipping into your body, sitting heavy and pulsing inside of you. Finally as you swallow the last thing you’re able to catch your breath. You’re left clutching your stuffed belly as it sloshes and rocks about, the dumplings dancing excitedly in your guts. You lay there for a time panting, feeling your stomach churn the dumplings into body fat, before finally, slowly, you get to your feet once more.
<<set $player.gluttony.current += RNG(2,6), $player.fullness.current +=4*$Flags["hasstrangedumpling"], $player.calories.current +=200*$Flags["hasstrangedumpling"]>><<RemoveItem $Flags["hasstrangedumpling"] "strangedumpling">><<RemoveStatus "hasdumplings">>
<</if>><<SetFlag "dumplingattack" false>><</nobr>>
----
<<link "Continue">><<goto $world.passage>><</link>> <<run delete $player.statusevents.delete("dumplinggrowthevent")>>!!Milking
----
<<nobr>><<if $player.hasbreasts & $player.islactating>>Your <<if $player.hasbreasts>>breasts have<<else>>chest has<</if>> a capacity of <<print $player.breast.milkmax.toFixed(2)>> ounces and currently contain<<if !$player.hasbreasts>>s<</if>> <<print $player.breast.milk.toFixed(2)>> ounces of $player.lactation.type <br><br>
<<set _milkfullness to ($player.breast.milk/$player.breast.milkmax)*100>>
<<nobr>><<if _milkfullness >= 150>>
They are extremely overfilled, bloated and swollen. They sag with the weight of the $player.lactation.type building up as little rivulets spill down your chest, leaking from the mounting pressure. Your glands pulse and ache, threatening to gush $player.lactation.type at the lightest touch. You’re very desperate to be milked!
<<elseif _milkfullness >= 125>>
They are extremely full and swollen. They sag with the weight of the $player.lactation.type building up as little droplets leak out from the growing pressure. Your glands ache, desperate to be milked.
<<elseif _milkfullness >=100>>
They are feeling heavy and very full, sloshing and sagging. Drops of $player.lactation.type bead along your nipples. Your poor glands are starting to ache, begging you to milk them.
<<elseif _milkfullness >= 75>>
They are feeling sloshy and full. Your breasts are firmer, rounding out with their load. You feel like you need to be milked.
<<elseif _milkfullness >= 50>>
They are feeling half full and sloshy. They are getting tighter, but you’re not desperate for a milking yet.
<<elseif _milkfullness >= 25>>
They don’t feel empty but you also don’t have a need to be milked yet.
<<elseif _milkfullness > 5>>
They are nearly empty, you don’t feel the need to be milked.
<<else>>
They are basically empty. You don’t need to be milked right now.
<</if>><</nobr>>
<br><br><</if>>
<<if $player.tail is "melapoid">>Your insectoid abdomen hangs above your bottom, storing honey. <<if $player.tailcontents > 100>>The honey storing mass is swollen, fat and round with is stockpile.<<else>>While it has room for more, the mass is filling with honey and eagar to swell.<</if>> Currently it holds <<print ($player.tailcontents).toFixed(2)>> oz of honey<</if>>
<br><br>What would you like to do?
<br><br>
<<if $player.islactating>>You can squeeze out some $player.lactation.type with your hands. <<if $player.breast.milk >= 8>>You have enough $player.lactation.type built up, you could fill up a bottle if you wanted. <<else>>However you don’t currently have enough $player.lactation.type built up to fill a bottle.<</if>><<if $player.chest.tier >= 7>>Your <<if $player.hasbreasts>>breasts are<<else>>chest is<</if>> also big enough you could probably hoist <<if $player.hasbreasts>>them<<else>>it<</if>> to your mouth for a drink<<if $player.fullness.current >= $player.fullness.max * $player.fullness.stretch>>, if your belly wasn't so full<</if>>.<<else>>Unfortunately your <<if $player.hasbreasts>>breasts aren't<<else>>chest isn't<</if>> big enough for you to reach <<if $player.hasbreasts>>them<<else>>it<</if>> to your lips. Can’t drink from yourself yet.<</if>><</if>><</nobr>>
----
<<if $player.tail is "melapoid" and $player.tailcontents >= 8>><<link [[Express Honey from your tail|MilkSelf]]>><<SetFlag "milk" "melapoid">><</link>><br><</if>><<if $player.hasbreasts & $player.islactating>><<link [["Express "+$player.lactation.type+""|MilkSelf]]>><<SetFlag "milk" "self">><</link>><<if $player.chest.tier >= 7 && $player.fullness.current < $player.fullness.max*$player.fullness.stretch>><br><<link [[Drink-self|MilkSelf]]>><<SetFlag "milk" "drink">><</link>><</if>><<if $player.breast.milk >= 8>><br><<link [["Bottle your "+$player.lactation.type+"" |MilkSelf]]>><<SetFlag "milk" "bottle">><</link>><</if>><</if>><br><<link "Back">><<set $world.inmenu is false>><<goto $world.passage>><</link>>!!Milking yourself
----
<<set _milkfullness to ($player.breast.milk/$player.breast.milkmax)*100>> <<nobr>><<if Flag("milk") is "bottle">><<if $player.lactation.type is "honey">><<set _stackdividen to 12>><<else>><<set _stackdividen to 8>><</if>>
You take a bottle out from your bag and hold its lip to your nipple and begin to roll you fingers across you glands. <<if _milkfullness > 100>><<set $player.breast.capacity+=RNG(0,0.4)>> With no effort at all your pressurized <<if $player.hasbreasts>>breasts release<<else>>chest releases<</if>> a torrent of <<print $player.lactation.type>>, quickly filling the bottle. <<elseif _milkfullness > 50>> After only a few strokes your <<if $player.hasbreasts>>breasts empty<<else>>chest empties<</if>> into the bottle quickly filling it up. <<else>> It takes a few moments but you’re able to squeeze out a good amount filling the bottle. <</if>> <<if $player.breast.milk - _stackdividen > _stackdividen>> Then another.<</if>> <<if $player.breast.milk - (_stackdividen*2) > _stackdividen>> And another.<</if>><br><br>finally with your <<if $player.hasbreasts>>breasts<<else>>chest<</if>> drained and refreshed, You clean yourself up and look over your fresh dairy.<<set _amount to Math.floor($player.breast.milk/_stackdividen)>> <br><<if $player.lactation.type is "honey">>🍯<<set _item to "honey">><<elseif $player.lactation.type is "grease">>🛢️<<set _item to "grease">><<elseif $player.lactation.type is "slime">>🍵<<set _item to "oojinnjam">><<elseif $player.lactation.type is "juice">>🍾<<set _item to "wilderberryjuice">><<else>>🥛<<set _item to "milk">><</if>><<set _stackdividen to 8>> Acquired _amount bottle<<if _amount >1>>s<</if>> of <<print $player.lactation.type>><br><<AddItem _amount _item>><<set $player.breast.milk -= _amount*_stackdividen>>
<<elseif Flag("milk") is "drink">>
You heft your breasts into you hands, feeling the flesh spill between your fingers as the warm $player.lactation.type sloshes within. Carefully you raise your beading nipples to you lips and begin to suckle. <<if _milkfullness > 100>><<set $player.breast.capacity+=RNG(0,0.6)>> The moment the warmth of your lips wraps around your nipple your breasts erupt with $player.lactation.type, spilling down your throat. You gulp greedily, drinking yourself down. Before long you've had a belly full and left your chest drained.<<elseif _milkfullness > 50>> After a few eager tugs from your mouth your breasts begin to spill their load. Warm mouthfuls of $player.lactation.type spill out, filling your belly. Before long you've had your fill leaving your breasts relieved of some pressure. <<else>> It takes a few moments but after enough tongue work your breasts begin to spill $player.lactation.type into your mouth. Soon the supply bubbles up and fills your belly with warmth. You continue to drink until every drop is expressed and your breasts are left emptied and refreshed.<</if>>
<<if $player.breast.milk+$player.fullness.current > ($player.fullness.max*$player.fullness.stretch)>><<set _amount to ($player.fullness.max*$player.fullness.stretch)-$player.fullness.current, $player.breast.milk -=_amount, $player.fullness.current to $player.fullness.max*$player.fullness.stretch, $player.calories.current += _amount*$player.breast.milkcal>><<else>><<set $player.fullness.current += $player.breast.milk, $player.calories.current += $player.breast.milk*$player.breast.milkcal, $player.breast.milk = 0>><</if>>
<<elseif Flag("milk") is "melapoid">>
You shift your body and bend the abdomen sticking out of your back and fold it under you legs. Your fingers dig in, sinking into the spongey but taut skin as it throbs against your touch, warming your palms. You take the little black barn into your grip, feeling it hot and smooth in your grasp. You close you fingers around it and begin to work the barbs shaft, sending spikes and shivers of pleasure through your body. After a few pumps you begin to feel honey trickle from your body.<br><br>You cant stop stroking yourself at this point, helpless to your needs, but your honey production and other needs drive you forward.<br><br>Varefully uou scoop up the mass of your inserctoid abdomen and give it a big squeeze as you stroke the sensative barb at its tip.<br><br>Honey erupts from your taukm spilling all over the ground in thick sparkling golden spurts.<br><br>With some quick thinking you grab up some jars near by and fill them with your honey.
<<if $player.tailcontents - 8 > 8>> Then another.<</if>> <<if $player.tailcontents - 16 > 16>> And another.<</if>><br><br> finally you're able to rest your insectoid glands. <<set _amount to Math.floor($player.tailcontents/8)>> <br>🍯 Acquired _amount jar<<if _amount >1>>s<</if>> of honey<br><<AddItem _amount "honey">><<set $player.tailcontents -= _amount*8>><<if $player.tailcontents < 0>><set $player.tailcontents to 0>><</if>>
<<else>>
You lift your <<if $player.hasbreasts>>breasts<<else>>chest releases<</if>> into your palms and begin to massage <<if $player.hasbreasts>>them<<else>>it<</if>>, rolling your fingers over your glands. <<if _milkfullness > 100>><<set $player.breast.capacity+=RNG(0,0.3)>> With no effort at all your pressurized <<if $player.hasbreasts>>breasts release<<else>>chest releases<</if>> a torrent of <<print $player.lactation.type>>. With each stroke of your hands rivers of <<print $player.lactation.type>> spill out in thick squirts and after a while your <<if $player.hasbreasts>>breasts are<<else>>chest is<</if>> left drained and refreshed. <<elseif _milkfullness > 50>> After only a few strokes your $player.lactation.type rolls up and out, spilling out in thick squirts. With each stroke you push out mouthfuls that spill down your chest. After a while your <<if $player.hasbreasts>>breasts are<<else>>chest is<</if>> left drained and refreshed. <<else>> It takes a few moments but soon <<print $player.lactation.type>> begins to trickle out, spilling down your chest. After a number of strokes your pumping pressure causes a healthy amount to spill out in thick squirts. Finally your chest is left drained and refreshed. <</if>><<set $player.breast.milk to 0>>
<</if>><</nobr>>
----
⮌ <<link "Back">><<set $world.inmenu is false>><<goto $world.passage>><</link>><<if Flag("askedmaeveabouteggs")>><h2>Taking an egg</h2><hr>You look over the overstocked basket of speckled geckling eggs and take one from the top, feeling it sit smooth and cold in your palm.<br><b>🥚 Acquired a Geckling Egg</b><<AddItem 1 "gecklingegg">><br><br><<if RNG(0,9)<5>><<print either("Maeve gives you a happy nod as she passes by.","One of the geckling servants waddles by and gives you a blushy awkward smile.","One of the Geckling servants skitters by, giving you a proud smile.","One of the Geckling servants waddles by, looks over the pile of eggs with a blush on their cheeks as they rub their round belly. They notice you watching and skitter away.","Maeve gives you a chuckle as she passes a frothy glass to a customer near you.","Maeve grunts approvingly as cleans a spill near the egg basket.","You notice a bar patron near you crack an egg into their beer and down it.")>><</if>><<else>><h2>The Basket of Eggs?</h2><hr>You look over at the basket full of small speckled eggs. They’re stacked high and threaten to tumble out of the basket at the slightest bump. A little sign hangs from the basket that says "@@.signage;Free@@" in big bold letters. You turn to the old demon-barkeep and ask her about them. <br><br>She raises and eyebrow and chuckles, "@@.maeve;Ah those? Geckling eggs! Me little Geckling friends here pop out far too many of em, so, given em away.@@"<br><br>One of the mentioned lizard companions skitters by carrying an order to a customer. You notice it to be quite pregnant with eggs, huffing and puffing as they waddle on. Maeve continues, "@@.maeve;The Frisky rats. Ah well, geckling eggs supposed to be good for ye when ya eat ‘em raw. Good for hangovers. Also good for tossing at the drunks me thinks. Help yerself if ye’d like any luv.@@"<br><br>She crosses one pair of her arms and gives you a firm nod. <<SetFlag "askedmaeveabouteggs">><</if>> <br><br><hr>[[Continue|BarMain]]!!A shipping container?
----
As you $player.walk through the dark of the depths you notice a large wreck ahead. It seems to be a smashed up old shipping container. From its torn hull spill out large oil drums, some of which are in turn broken open, dripping some kind of pink goo into the black waters.
<<set $player.mutation.current += RNG(0,3)>><<script>>update(RNG(5,15),1)<</script>><<StatMessage>>
//What would you like to do?//
----
[[Ignore it|DepthsMain]]
[[Check it out|DepthsBarrelGo]]!!Barrels of goo
----
You get closer, squinting in the dim light of the glowing mushrooms around you. You notices the slithering roots seem to have moved into the container, several of them pierced into the leaky oil drums. The one nearest to you seems to still have a visible label.
It reads, "@@.signage;Valencourt Labs: High Yield Universal Nutritional Paste. Compatible with 87% of known species. Warning: Do not consume if seal is broken. Use only as a supplement to a normal diet. Excessive consumption can lead to rapid sustained weight gain and metabolic dysfunction.@@"
The goo smells good, but it’s probably not safe to eat given all the roots and fungal life springing up in and around it. <<if Flag("hascanteen")>>Although maybe you could feed it to your canteen. <</if>>
<<if Flag("hasglutcurse")>>Your belly grumbles hungrily as you begin to feel your cursemark tingling. Hmm, perhaps just a mouthful wouldn’t hurt?<</if>>
----
[[Drink some|DepthsBarrelDrink]]<<if Flag("hascanteen")>><br>[[Feed canteen|DepthsBarrelCanteen]]<</if>>
[[Leave|DepthsBarrelX]]!!Drinking from the barrel
----
<<nobr>><<if Flag("barrel") is "drink">><<print either("You lean in and take another big gulp of the strange goop, feeling it settle heavy and tingling inside you.","You pull another mouthful from the barrel and drink it down, feeling the pink slop plop into your belly.","You drink more of the pink goo, gulping it down as your belly tingles. You feel strange.","With your guts churning you gulp down more of the pink slime.","More and more pink goo fills you belly as you gulp a few more mouthfuls of the strange stuff. It feels heavy and tingling in your belly.","Another mouthful and then another, you keep drinking the strange pink goo, feeling it settle and spread out in your belly. You feel odd and tingly")>><<else>>You kneel down and roll the barrel so that its lip is higher up. You watch as the swamp water trickles off the rusted metal, but the shimmering pink goop slides thickly from the spout filling the boggy air with an alluring sweet scent. With a little hesitation you put your lips to the spout and begin to take in a mouthful of the slurry. <br><br>The goop tastes strange, like brown sugar, avocado and copper. Maybe an influence from the weathered barrel. Regardless it’s not as off putting as you expected. It just makes you feel weird. You swallow down a couple sips, feeling them sit heavy in your belly as a strange tingle moves through your flesh. This stuff is having some effect on you.<</if>><</nobr>>
<<set $player.mutation.current += RNG(0,3)>><<set $player.fullness.current += RNG(4,6), $player.calories.current += RNG(800,1200), $player.corruption.current += RNG(0,1)>><<if $player.metabolism.current > 50>><<set $player.metabolism.current -= RNG(0,1)>><</if>><<SetStatus "fattening" 0.2 35>><<SetStatus "stomachexpansion" 0.4 28>><<SetStatus "mutagen" 0.1 25>>
<<script>>update(RNG(0.1,3),0.8)<</script>><<StatMessage>>
<<if $player.fullness.current > $player.fullness.max*$player.fullness.stretch>>@@.bad;You are too full to continue eating.@@<br><br><hr><<else>><hr><<link [[Drink more|DepthsBarrelDrink]]>><<SetFlag "barrel" "drink">><</link>><</if>>
<<link [[Leave|DepthsBarrelX2]]>><<SetFlag "barrel" false>><</link>>!!Feeding the Canteen
----
You take out your Autosklava canteen and to twist its cap. The thing springs to life. You set it into the mouth of the leaking barrel and the canteen readily gets to work absorbing the swill. After only a few moments the entire barrel seems to be drained. The canteen feels plump and hot in your hand, a bit heavier but no where near as heavy as it should be.
With no more pink goo dripping from the barrel, you give the empty metal a light kick, letting it roll off into the swampy waters.
You put your canteen in your bag and make your way back into the dark.
<<set $player.canteen.current += 300>>
----
[[Continue|DepthsMain]]!!Leaving
----
You look at the torn open barrel and the roots feeding on it among the rust and muck. Naw. This can’t be safe to drink from anymore. You turn away from the barrel and its dripping pink goop and begin to make your way back out into the dark of the mire.
<<nobr>><<if Flag("hasglutcurse") && RNG(0,9) < 45>>But suddenly you stop in your tracks, your cursemark is throbbing and your belly tightens up. A voice echos through you, "@@.glutdemon;Leaving so soon piglet? Turn that pudgy bottom around and dig into that slop!@@"<br><br>Your head grows hazy and your vision pink as you feel your body turn itself right around and waddle you back to the barrel. With strength beyond your own you watch as you lift the barrel into the air and begin to pour the pink sludge into your mouth. You barely even taste the slurry as it speeds down your throat and swells your belly. The curse takes hold and you black out. <br><br>***<br><br>You're not sure how long you were out but as you come to, laying half submerged in the swamp, you gasp and pant. Your belly is painfully stuffed and the goop seems to be doing something to your body, you can see yourself fattening up by the moment. You try to sit-up but slip when the now empty barrel rolls away. Gods. The whole drum made its way into you. You feel sick and bloated but the warm tingle of your curse mark sends shivers of taboo pleasure up your spine.<br><br>After huffing and puffing for breath for a while you finally, unsteadily rise to your feet, careful not to disturb your over stuffed belly. <<set $player.fat.current += RNG(1,3), $player.fullness.current += 300, $player.fullness.max += RNG(0,3), $player.calories.current += 60000, $player.fitness.current -= RNG(1,5)>><<if $player.metabolism.current > 50>><<set $player.metabolism.current -= RNG(0,5)>><<SetStatus "fattening" 1 60>><</if>><<SetStatus "stomachexpansion" 1 60>><<SetStatus "mutagen" 0.2 30>><</if>><</nobr>>
<<script>>update(RNG(2,10),1)<</script>><<StatMessage>>
----
[[Continue|DepthsMain]]!!Leaving the barrel
----
Satisfied with your fill of the strange substance you rise wearily from the barrel and turn to leave, stumbling back out into the dark.
----
[[Continue|DepthsMain]] !!Showing Lexi your cursemark
----
You lift your shirt enough to reveal the cursemark around your navel. You ask the imp, "@@.player;A demon placed some kind of curse on me. Do you know much about curses?@@"
Lexi’s big glowing eyes pull into devious slits as they purr, "@@.lexi;Hehehe, do I ever. I’m an Alp after all, we love weaving curses and hexes. What’s the matter pup, bit off more than you can chew, need ol lexi here to fix you up? I can do it in a snap, hehe.@@"
The way they talk certainly makes you feel like more is involved. What would you like to do?
----
<<link [[Remove my curse please|LexiCurse2]]>><<SetFlag "curse" "remove">><</link>>
<<link [[Actually, I’ll keep the curse|LexiCurse2]]>><<SetFlag "curse" "keep">><</link>><<nobr>><<if Flag("curse") is "keep">>
<h2>Keeping the curse</h2><hr>
You put your hand to your curse for a moment, feeling it glow hot and throb against your palm. You can feel the gluttonous weight of the Feast Queen’s will and decide to stay in her good graces. You shake your head and say, "@@.player;Actually on second thought, I’ll keep it for now.@@"<br><br>
Lexi shrugs and giggles, "@@.lexi;hmm, okay then, suit yourself.@@"<br><br>
She floats around you and leans on your shoulder as her stinger tipped tail gently pokes at your belly, "@@.lexi;Just let me know if it gets to be too much...trouble.@@"<br><br>
She chuckles and floats off.
<<else>>
<h2>Removing the curse</h2><hr>
You nod and say, "@@.player;If you really can do it. Yes please remove my curse.@@"<br><br>
Lexi chuckles as their eyes light up, "@@.lexi;Oh don’t worry. It may be potent for most, but Alps like me could break dreamweaving this shoddy even in our fledgling years. Now, lick this.@@"<br><br>
She rolls up to you as her stinger tipped tail slithers up to your face. The barb extend and begins to drip a brightly glowing pink substance. You’re hesitant, but open your mouth and extend your tongue and take a carful lap of the substance. The barb spills a couple drops into your mouth and you pull back feeling a sharp electric tingle shooting through you. Your mouth fizzes and begin to shiver. You cough and sputter pulling back. "@@.player;Ugh, what was that for?@@"<br><br>
Lexi laughs as they flick the tip of their tail, "@@.lexi;Oh nothing at all. Just wanted to see if you’d do it. Hehe. You’ll be fine. Probably. Anyways, now let’s take care of that curse. @@"<br><br>
Lexi says a few words in a language you don’t understand but somehow can feel, as if each syllable was bending the air around you and tingling across your skin. Then she snaps her claws and poof, in a bright pink flash the curse mark on your belly and its influence over you has completely gone. <<set $player.vitality.current -= RNG(8,13)>><<SetFlag "hasglutcurse" false>>
<</if>>
<</nobr>>
----
[[Continue|CampMain]] !!Your curse mark!
----
You stop suddenly feeling an intense churning in your stomach. Your belly pulses as your cursemark begins to glow hot and bright. You feel dizzy as an impossible hunger ripples through you. Your vision goes pink and hazy as your mind lights up with a purring voice, "@@.glutdemon;<<print either("It’s my turn piglet. Let’s take you out for a feast","My turn piglet, lets feast!","Time to eat piglet, I’m taking over.","It’s time to please your queen piglet.","Do you know what time it is piglet? Time to eat!")>>@@"
You stumble forward, your belly roaring as you lose control of your limbs. You’re on autopilot and move like you’re in a dream. The curse has taken you!
----
[[Continue|GlutCurseEventStart]]!!Under the curse’s effects
----
You can’t tell how much time is passing but you come in and out consciousness as the pink haze of your cursed mind pilots you along. You are eating. You don’t know what or how but you are eating, eating until it hurts. Each bite sends orgasmic shivers pumping through your body. All you can think about is more and more. You stumble around in a dream state, feeling your body grow fuller, fatter and closer to orgasm. Finally you come too, pinned to the ground by the swollen orb of your stuffed belly, moaning and aching. Your hands vigorously rub at every sensitive inch of your body.
You can feel the curses effects fading but the feast queen’s influence is still buzzing strong in your mind. You can feel her hands moving your hands and hear her thoughts in your thoughts. Your nerves are so electrified you feel like you could cum at any moment.
Panting, you squirm as the feast queen purrs in your mind, "@@.glutdemon;Goood <<if $player.gender is 1>>girl<<elseif $player.gender is 2>>boy<<else>>my pet<</if>>, you’re such a good eater. Doesn’t that feel so good, to glut and rut?@@"
You feel your body arch on its own, your loins burning as your belly pulses. She continues. "@@.glutdemon;You’re going to cum for your queen right? You’re going up cum from being such a gluttonous thrall of mine? Admit your depravity piglet!@@"<<script>>update(RNG(500,800),0.95)<</script>>
<<set $player.vitality.current -= RNG(40,70), $player.fat.current += RNG(1,3), $player.fullness.current to $player.fullness.max*$player.fullness.stretch, $player.calories.current+=$player.fullness.current*RNG(10,100)>>
----
<<link [[Resist her!|GlutCurseEvent2]]>><<SetFlag "curse" "resist">><</link>>
<<link [[Resist her! (Lie)|GlutCurseEvent2]]>><<SetFlag "curse" "lie">><</link>>
<<link [[Give in|GlutCurseEvent2]]>><<SetFlag "curse" "submit">><</link>>!!In the thralls of the Curse
----
<<nobr>><<if Flag("curse") is "resist">>
No! You shake your head. You aren’t a gluttonous pawn, you aren’t this. You remind yourself that this is the work of the curse, making you feel so depraved. Each little pulse of pleasure and tingling naughtiness is a devious falsehood. One you find difficult to escape none the less.<br><br>You hear the queen giggling inside your mind, she whispers, "@@.glutdemon;You may try to defy me but your body doesn’t listen to you. It belongs to me and I will have my way. Now, cum pig!@@"
<<elseif Flag("curse") is "lie">>
No..that couldn't be you could it? A lust driven glutton, someone so lost to their desires you can't even admit how much a full belly turns you on, that tingle you feel at this level of depravity. Abashedly you attempt to defend yourself, you shake your head and stage your denial but your queen sees through you.<br><br>You feel her voice purring in your mind as she breathes, "@@.glutdemon;hmm...deny me all you want my pet but you cannot deny yourself. I can feel you inside and out, your body and mind are mine. I feel the way your heart beats faster when you feel how full you are, faster when I tease you. I know what you are, a slut for food, for growth, for fat. Deny yourself this!@@"
<<else>>
You nod, your head moving before you can think. Thats you, a greedy pig, a hedonistic beast lost in your indulgence, The Feast queen is right about you, you are a thrall to your lusts for food and pleasure. Your possessed body barely gives you time to second guess this though before your clamy palms slap against your bloated belly. Your back arches, you jolt and squirm, the Feast Queen slithers through your mind and purrs, "@@.glutdemon;Yes...thats it, the way of the insatia, you feel it in your core; the need, that vacuous hunger, a bodily lust. Doesn't it feel good to give in, to taste that freedom, to roll in the muck and feel all you can feel? Now feel it for all its worth, cum for your queen, give in!@@"
<</if>>
<br><br>
At her words, you feel a snap of lightning plow through your nerves. Your hands go to you stuffed belly and squeeze, pumping an unnatural pleasure through you. You rut and moan as you feel an orgasm begin to shiver through your body. You cum from the pressure and are left quivering and panting. With your mind hazy and pink from the curse you pass out.
<br><br>
Eventually you wake with your curse cooling off, you're laying on your back, swollen belly churning away. You feel groggy and bloated but eventually you roll to your feet and move on.
<<script>>update(RNG(5,15),0.8)<</script>>
<</nobr>><<SetFlag "curse" false>>
<<run delete $player.statusevents.delete("glutcurseevent")>><<SetFlag "hasglutcurse" 1>>
----
<<link "Continue">><<goto $world.passage>><</link>>!!A strange cathedral
----
As you $player.walk through the misty caldera you see something odd ahead. In the middle of a great boiling hot spring juts out the warped remains of a cathedral like structure. The building looks more like the great skeleton of a whale like beast, but you can see it still has interior chambers. The ruin looks half melted by the acidic pit but it seems despite its decrepitness, the building is occupied. You can see the warm glow of interior lights and hear the sounds of revelry and dishes clattering. You take a deep breathe and smell a copious amount of delicious things on the wind. Clearly there’s a feast happening within. <<if Flag("hasglutcurse")>> You put your hand to your belly, feeling it churn with hunger as your curse mark begins to glow. <</if>> <<if $player.gluttony.current > 35>>Mmm, a feast you could maybe join? <</if>><<if $player.gluttony.current > 50>> @@.gluttony;Your mouth waters imaging all the delicious meats and sweets within. Your body begins to stumble forward all its own, but then you notice the boiling water ahead of you and stop.@@<</if>>
You scan the boiling pit and notice that a safe path, made of ornately carved stones, snakes through the hot spring and down the yawning maw of the ruins.
//What would you like to do?//
----
[[Ignore it|RuinsMain]]
[[Enter the cathedral|RuinsGlutDemonStart]]!!Into the Feast
----
Deciding to give the cathedral, and possibly its feast, a visit you $player.walk across the stone path, feeling the moist heat of the hot spring on your skin. As you approach the ruin the smell of the feast only grows more enticing. <<if Flag("hasglutcurse")>>You feel your cursemark pulsing more excitedly. You’re sure it’ll try to take hold of you again soon. Better hurry. <</if>> Eagerly you march up the cathedrals steps and enter its cracked towering doors.
As your eyes adjust to the change of light, you enter the warm hall and take in quiet the sight. Cartoonishly massive piles of all manner of foods lay everywhere. Many twice your height. Roast meats, linked sausages, pies and cakes, sandwiches and all sorts of other treats. Mystified you walk through the towers of foodstuffs, following the noise of revelry, but then you stop. Laying at the center of all this food looms a massive beast, like a dragon guarding its horde of gold.
The beast is the cause of the ruckus as the multi-limbed monster devours its horde with abandon. The creature is a massive pale-purple blob of wet fat streaked with blue veins, sagging breasts and thick sausage like limbs tipped in wriggling claws. Its colossal form fills most of the room with its blubbery slug like tail snaking around its piles of food. You look up the length of its elongated roll riddled neck to see the demon may be blind; Its eye-less face is smooth and featureless outside a wide-set toothy crocodilian-maw and a pair of large proud horns.
You watch as the beast swallows an entire roasted boar in a single gulp, the pig stretching the many necklaces that adorn the creature’s fat neck as it rolls down into the blobby gurgling pit of the demons belly. As your eyes trail down you see the creature’s entire body, while nude, is covered it beautiful assortments of golden chains, gems and jewelry of all sorts, sparkling on the demon’s quivering sea of a body.
To your surprise as your eyes trail lower you realize that between its belly rolls another larger mouth appears to split its gut. The second maw using a large blue tongue to lap food into itself. You notice that while the beast is likely immobile, its several pairs of fat sagging limbs wiggle about making odd motions in the air. You watch as food seems to simple appear out of nothing, falling into the piles before some is lifted into the air, floating over to be eaten by the beast. It seems to be using some kind of magic to feed itself like this. The monsters is gluttony personified.
The huge demon seems too busy stuffing itself to notice your comparatively tiny presence, so you don’t feel too in danger but you feel like you still need to be careful. You look over the delicious looking piles of food and feel your stomach grumble.
//What would you like to do//
----
[[Sneak back out of the cathedral|RuinsGlutDemonX]]
[[Steal some food|RuinsGlutDemonSteal]]
/* [[Ask the creature for some food|RuinsGlutDemonAsk]] */!!Leaving the feast
----
<<nobr>><<if Flag("hasglutcurse")>><<set _glut to true>><</if>><<if $player.gluttony.current > 50 && RNG(0,9) < 4>><<set _glut to true>><</if>><<if _glut>>Carefully, you turn around, trying to avoid the monster’s notice as you head to leave. You stop however, caught by the overwhelming aroma of the food surrounding you. <<if Flag("hasglutcurse")>>You put your hand to your belly, feeling your cursemark glowing hot. Oh no. <br><br>You can’t stop yourself, you can already feel your body beginning to move on its own as your curse activates. A voice at the back of your mind whispers seductively, "@@.glutdemon;Now now piglet. We have a belly to fill. Eat!@@"<br><br>You do as you’re told, Your guts burning with hunger. You turn to the piles of food and dig greedy hands into the heap. You pull out handfuls of food, barely able to even see what it is until you’ve already shoved it into your mouth.
<<else>>
@@.gluttony;You can’t resist, you’re simply too gluttonous! Try as you might, your belly grumbles and you already feel your body moving to the food, half on its own. You glance at the distracted beast as it gorges itself, your greedy belly assuring you that you’re safe to steal some food. You give in and plunge your hands into the warm pile of food, barely even looking at what you pull out before it ends up stuffed into your mouth.@@
<</if>>
<br><br>The moment you take a bite however you notice the energy in the room change.
<<else>>Carefully, you turn around, trying to avoid the monster’s notice as you head to leave. The delicious smells keep you entranced but with a shake of your head you manage to pull yourself away and make your way back out the steps to the hot spring outside. You trod over the twisting path and back onto safe ground. With one more glance at the half melted cathedral you turn heel and once more $player.walk off into the mists of the caldera ruins. <</if>><</nobr>>
----
<<if _glut>>[[Uh oh|RuinsGlutDemonCaught]]<<else>>[[Continue|RuinsMain]]<</if>>!!Stealing some food
----
You look over at the distracted monster as she feasts messily, bits of food bouncing down her rolls before floating back up to be finished off. She then hefts up an obscenely large vase full of wine to her crocodilian-maw. She begins to gulp from it greedily, rivulets of dark red wine flowing down her jowels. The beast moves in an orchestra of gluttony, choatic but perfectly in rhythm.
Seeing her so engaged in her feast leaves you feeling relatively safe to sneak a few treats from her massive horde. <<if $player.gluttony.current > 35>>At least, that’s what your greedy grumbling belly tells you. You rub it soothingly as<<else>>So,<</if>> you turn your attention to the horde to make a selection.
<<if Flag("hasglutcurse")>>You put your hand to your belly, feeling your cursemark glowing hot. Oh no. <br><br>You can’t stop yourself, you can already feel your body beginning to move on its own as your curse activates. A voice at the back of your mind whispers seductively, "@@.neutral;Now now piglet, no time to hesitate. Feed that gut as quick as you can! Eat!@@"<br><br>You do as you’re told, Your guts burning with unnatural hunger. You turn to the piles of food and dig greedy hands into the heap. You pull out handfuls of food, barely able to even see what it is until you’ve already shoved it into your mouth.<<else>>Cautiously you pluck a plump sausage and quietly but eagerly put it to your lips, feeling its fresh heat and sweet scent.<</if>>
<br><br>The moment you take a bite however you notice the energy in the room change.
----
[[Uh oh|RuinsGlutDemonCaught]]
Double-click this passage to edit it.!!You’ve been caught
----
<<if Flag("hasglutcurse")>>You can barely stop your curse driven gluttony enough to turn your head, but you manage to look over at the beast in the room, still stuffing your face.<<else>>You chew and swallow nervously as you turn your head to the beast at the center of the room.<</if>> The blobby monster has stopped glutting and the room has grown quiet. She stares in your direction without eyes, a mouth swollen round with wine that dribble in red rivulets down her cheeks. She swallows and leans forward with a sloshing rumble as her mass shifts to face you. You hear a deep rolling chuckle escape her body as she coos, "@@.glutdemon;My My, what do we have here? A thief, plundering my sacrament?@@"
She points a claw at you and then turns her hand over in a beckoning motion. You feel your body go stiff as you begin to lift into the air<<nobr>><<if Flag("hasglutcurse")>>, your arms still grabbing treats as you float upwards. The curse keeps you feasting as you’re pulled up face to face with the great demon smirking at you through her crocodilian maw. She places a claw under you belly and prods you testingly, admiring the glowing cursemark pulsing around your navel. <br><br>She chuckles again, "@@.glutdemon;Ah, I see we’ve met. You bare my sigil. How are you enjoying my gift, little thief?@@"<br><br>You finish all the food you managed to grab before being pulled up before the blobby monster, giving you a brief moment to speak through panting breathes.<br><br>
<hr>
[["Huff..Please..huff..undo the curse!"|RuinsGlutDemonTease]]<br>
[["Mmph..m..More!"|RuinsGlutDemonTease]]<br>
[[Reach for more food|RuinsGlutDemonTease]]
<<else>>. Floating through the air you're pulled face to face with the great blobby demon as she smirks at you through her crocodilian maw. She pokes you in the belly teasingly with one of her pudgy clawed fingers and in a rich purring voice chides you, "@@.glutdemon;I am Azalea, Queen of feasts. You, my <<if $player.fat.tier >5>>pudgy <</if>>little theif have come into my chamber to and stuck your grubby little mankin paws into my glorious feast, thinking you could eat right out from under my nose?@@"<br><br>Her smirk widens and her chiding tone changes, "@@.glutdemon;Bold. Like a true glutton. I think I like you, I might make you my pet as a reward. My little theif, my greedily little piglet. Come, take the gift your Queen honors you with!@@"<br><br>
She waves her fat slug like arms about and draws you in close to her. She puckers her large purple lips, still moist with wine as she leans her bulk forward. Her magic lifts your clothes and she places her hot lips against your navel. You feel strange suddenly, her lips burn against your skin and your feel shivers running through your body. Lightning snakes through your nerves and settle dark and heavy at the back of your mind. As she releases her wet kiss, you look down to see a strange glowing symbol now rings your navel. It feels strange, you can feel it doing something to you. You feel hungry now in a way thats deeper than physical, a lust.
She chuckles, sending her gelationous body sloshing and gurgling. She licks her lips, running her tongue across her large fangs proudly as she purrs, "@@.glutdemon;There. Now I can show you the depths of revelary. Now, what do you say to your Queen?@@"
<<SetFlag "hasglutcurse" 1>>
<hr>
[["What have you done to me?"|RuinsGlutDemonTease]]<br>
[["I..uh..thank you?"|RuinsGlutDemonTease]]<br>
[[Try to squirm free|RuinsGlutDemonTease]]
<</if>><</nobr>>!!In the demon’s clutches
----
She chuckles and purrs, "@@.glutdemon;Oh ho ho? I don’t think I quite caught that. Did you say, "yes, Queen of Feasts, fatten me up. Show me the delights of hedonism"? Of course I will my pet, I am a generous goddess after all!@@"
With that she twirls a chubby clawed finger at you causing you to spin around and float back down to the piles of food. She snaps her fingers and you suddenly feel your curse mark begin to burn as your stomach churns. You feel dizzy and dreamy, your vision blurring pink as you stumble forward. On their own you find your hands moving and digging into the food pile. Before you can even think to stop, your hands are already pushing food into your mouth which you swallow down automatically. Mouthful after mouthful you glut under the curse's control. <br><br>You’re in and out of your delirious state making it difficult to tell how much time is passing, all you can tell is your belly is getting fuller and fuller. Sweat runs down your cheeks as you pant for breathe, as your aching gut steals up all your breathing room. The curse keeps you moving but your growing dizzy and languid. A hot knot of lust building in your loins as your forced to push more and more. Finally your vision blurs out into pink clouds and you pass out. <br><br>
----
[[Continue|RuinsGlutDemonEnd]]!!Waking up
----
Slowly from a pink and hazy dream you wake from the curse. You're prone on your back as your bloated middle aches and churns away whatever ungodly meal the demon forced you to consume. You realize you're no longer in the catherdal, you're not even sure where that is, you must have wondered out of the hall at some point and wobbled your way across the caldera. Who knows what the Feast queen made you do.
Cautiously you roll to your side and unsteadily rise to your feet. You rub your aching belly and touch the warm glowing cursemark that now decorates it. You can feel its influence on you, you can feel the queen's devious smile shivering through your mind, ready to take you over at any time she pleases.
<<script>>update(RNG(500,800),0.95)<</script>>
<<set $player.vitality.current -= RNG(40,70), $player.fat.current += RNG(1,3), $player.fullness.current to $player.fullness.max*1.8, $player.calories.current+=$player.fullness.current*RNG(10,100)>>
----
[[Continue|RuinsMain]] !!Down in the tunnel
----
The demons lead you along into the warm lantern light of the tunnels. It smells like cooking meat, machine oil and metal. Demons and strange beings of all sorts and sizes swing their picks against the bone white walls of the mine, cracking open the walls to reveal a wet red and black marbled substance below that other workers take saws to, slaving off large segments of the fleshy substance. You watch as they load slabs of the meaty wall chunks into a mine cart. A few other more human looking miners bring in big tubes and begin hooking them into the exposed wall, draining out a dark purple fluid.
You don’t get much time to watch however as the gaggle of miners pulling you along give you a quick shove to get you going. You stumble along until you come to a what looks to be a sort of make-shift office. The larger demon knocks on the door frame of the ramshackle cubical and you hear a disgruntled sigh from the other side of the wall, "@@.foreman;<<print either("What is it this time? Don’t tell me we’ve sprung another grease trap? We can’t afford anymore surprises this quarter","What is it this time? You know I’m quite busy, as you lot should be.","What is it this time? Did the pumps fail again? Ambrose was supposed to fix it.","No, I assure you it’s unsafe for a human to ‘partake in the breath of Cetacea’. I’m not built like you Neph.","No, Dahlia, I’m sure they are beautiful but I don’t have time for your sermons today. I am quite busy.","For the last time, yes this operation would be illegal under Continumm law, but we are outside of Continumm space. You have the protection of house Gaetani. Those imperialist can’t touch a hair on your head, without going through us.","Sorry grace, I’m going to have to skip lunch today, got some pressing matters with the Upper House today.","If this is about a mutation, I’d like to remind everyone that mutagen exposure risk was part of your contract. Talk to grace about applying for compensation.","Don’t tell me, another collapse? Anyone injured? I’d like to remind any humans on the crew to please listen to your Neph crew mates, they understand these caverns far better than your hubris.","Let me guess, Roth broke another pick? How many times do I need to remind him his strength is better suited for the heavy equipment.","Can we make this quick I have a meeting with Gaetani management in twenty minutes.")>>.@@"
A man hunched in an office chair rolls into view, not looking up from his clipboard. His Romanesque features are cupped I’m a clear oxygen mask connected to a hissing environmental suit that clings to his thickset body. He pushes up his glasses and turns his amber eyes to you. His bored expression grows more glum.
<<nobr>><<if Flag("metforeman")>><<set $Flags["metforeman"]+=1>><<else>><<SetFlag "metforeman" 1>><</if>><<if Flag("metforeman") > 1>>"@@.foreman;<<print either("You again...","Oh..it’s you.","Not you again...","Really..you’re back?")>>@@"<br><br>He takes off his glasses and pinches the bridge of his nose as he waves a limp hand at you, "@@.foreman;<<print either("I don’t have time for this nonsense again. Just pick a punishment and get out of my sight","Look, I don’t want to see your face around here again. Pick your punishment and get out of here. I don’t have time for this.","I am too busy for this. Crew just let them pick a punishment and then toss them out.","No. I’m not dealing with this right now. Take your punishment and get off this sight and stay off.")>>@@"<<else>>"@@.foreman;Ah, I see..@@", he sighs.
<br><br>
The big demon behind you growls proudly, "@@.maiden;Caught us a sneak-thief boss. Should we toss ‘em in the maw, let the greases have their way when ‘em?@@", her breath is hot on your neck as she leans in and waggles her tongue teasingly. <br><br>The foreman clears his throat and lays his clipboard flat in his lap, spreading his palms he says flatly, "@@.foreman;Ignore my cohort. Look, I’m guessing you don’t know who we are, else you wouldn’t be here, so I’m going to cut you some slack. Besides, I’m too busy to be filing any paperwork dealing with this infraction.@@"<br><br>He pauses, noting the confusion in your eyes, confirming his suspicions.<br><br>He continues, "@@.foreman; Heard of House Gaetani? Well this is one of our important operations. We’re working here with some of the local Insatia covens, you’ve already met clearly.@@"<br><br>The big demon behind you chuckles and gives your shoulder a playful squeeze.<br><br>He points with his pen towards the red and white walls being mined, "@@.foreman;see That there is a Material highly valuable to research groups like the Valencourt laboratory systems and Neph interest groups. Black meat.@@"<br><br>One of the other demons chimes in, "@@.statfail;The Dead Mother’s marrow, Cetacea’s gifts to her children.@@"<br><br>The foreman blinks and continues, "@@.foreman;Right. The covens believe these lands are all comprised of the remains of their dead god. The first Insatia. It’s of religious significance to them that it be shared so we struck a deal. We provide equipment to help them mine it and in exchange we get a small share of their valuable produce. It’s very enriching, but it requires time and oversight that includes civilians like you not wondering about.@@"<br><br>He straightens his back and says sternly, "@@.foreman;So, now you’re informed. Stay out of our business or else. For now I give you a choice to make up for this infraction. Spend an hour digging in the hole, or accept whatever the Coven decides is a fitting punishment.@@"<br><br>He waves a limp hand at the crowd of miners, one shouts, "@@.signage;FEED ‘EM SLAG!@@"<br><br>The crowd laughs and then begins to repeats the word slag over and over chanting with vigor. You watch as a few humanoid miners bring out a minecart that sloshes with pulsing bits of wall meat, goopy and less refined than the stuff you saw before. One of the miners holds out a pickaxe to you while another scoops up a bucket of pink slime from the cart. <br><br>The foreman raises an eyebrow at the bucket full of slop and then back at you. He points his pen at you and grumbles, "@@.foreman; Okay..make your choice. Eat that slag to entertain my workers or get working yourself. Now, if you’ll excuse me I have my own work I need to attend to.@@"<br><br>With that he spins in his chair and wheels himself back to his desk. The demon miners and humanoid workers around you all grin and await your choice of punishment.
<</if>><</nobr>>
You look at the well worn pickaxe splattered in bone and meat and then to the bucket of Offal being offered to you. <<if Flag("hasglutcurse")>>Your curse mark begins to throb and taunt you, tingling your sensative areas when you think about eating the slop. You can feel the Feast Queen toying with your mind, her hot wine soaked breath at the back of your eyes. "@@.glutdemon;Eat the slop piglet!@@", you imagine her saying. <</if>>//What do you do?//
<hr>
[[Dig in the mine|RuinsMineDig]]<br>
[[Eat the slag|RuinsMineSlag]]!!Working the Meat Mine
----
You look at the bucket of slurry and to the grinning demons surrounding you, you can’t stomach it. <<if Flag("hasglutcurse")>>Even though you can feel your curse vibrating and telling you to do it anyway. Stuff yourself with that slop. You can feel the urges welling up but the curse isn't fully active right now so you're able to turn away.<</if>> Instead you nod at the humanoid miner holding the worn pickaxe. They chuckle and flip its handle your way. You take its use polished handle into your hands and feel the heft of the tool.
The demons dump the slag back into the cart, sharing a look of slight disapointment for a moment before cracking a smile at you. They all wave you down to follow them. You oblige, shouldering the heavy tool.
You follow them deeper into the strange tunnels of the mine. You pass a number of crews working hard digging away at the earthy "bone" and "meat" of these twisting halls. The air here is thick, cloying and warm. You feel like the scent of cooked meats is sticking to your skin. You haven't even started and you already feel moist and greasy. Before long your crew brings you to the end of one tunnel where the fresh unbroken white of the wall waits to be hewn.
The group of demons lug off their supplies and then point at the wall while <<print either("a short one","a fat tall one","a long haired one in a cage like mask","a slender one in long drapping lethers","a fat one with a face like a piranha","A chubby one with a gasmask","a short one with a helmet that covers most of their face","a big muscled one with spines across their skin")>> says, "@@.statfail;<<print either("dig, there. Break the calcite layer so we can harvest mother's meat.","Dig there, right where the rib like lines meet the cross bar, should weaken after a few good hits, crackle away and reveal the meat.","Here, right where the wall's natural curve meats this block, give that a good couple of whacks. Should splinter the rest and give us access to the meat.","Hit there, at the center. Strike well and we'll be done quick, strike shit and well, it'll take a bit. Do what you can. Shatter the white layer well and we'll have a fresh mess of delicious red.","Square your legs, use your hips when you swing, aim for the rib like cross bars there, with enough work and luck you'll crack it and we can start getting to that rich juicy wall meat.","A well placed blow here, right at this cross bar should crack this casing and get us to the meat. Do waht you can.","I doubt your frail human form can break this crust, but hit here at the apex of the curve and work down, if you're lucky you'll hit a sweet spot and splinter it. From there the professionals can get into the meat.","Be respectful to Cetecea's fall, her corpse provides, but only when approached with understanding. Believe in her will and place your pick here where the laylines meat. Her test shall crumble and her riches will be revealed","Our dead mother's bounty awaits. Be respectful, follow the natural cure of her remains. Place your strike here, where the laylines meet and she should crack open for you. From there we will do our duty and exsume the meat.")>>@@"
You nod hesitantly and then raise the pick high, one the miners behind you adjust your stance and then you give the wall a hefty hit, slamming the tip into the hard white surface. It cracks but proves hardy, deflecting your blow. You take several more swings and several more after, slowly, you see the bone casing splintering and flaying. Finally, sweating, huffing and tired, you swing one last time and the wall splits apart, spilling out a gush of dark fluid across your shoes.
The demons behind you cheer and pat you on the back as they pass you and begin to swing their own picks, shattering the walls with ease. Others arrive with saws and begins to carve away at the meaty red earth below the white.
You stumble back and bump into one of the demons who pats you on the shoulder and says, "@@.maiden;<<print either("hmm, not bad sneak-theif","Nice. You did, well enough I suppose.","Hmm, you did better than we expected, thought you'd collapse after two swings hahaha.","You know, that wasn't too bad. Maybe you should ask the foreman for a job. When he has time I mean..","Cracked her open did you? Not bad for a firstimer. Needs a lot of improvment, but eh, i say you've earned your keep.","Hmm, i like seeing someone willing to earn their keep. Not bad newbie.")>>@@"
<<if RNG(1,10) >= 5>>They scratch under their equipment and awkwardly nod at you. They pull something out of their pack and hand it to you, grumbling, "@@.maiden;<<print either("Uh, here, thanks for helping out.","Um, yeah, have this, thanks.","Thanks, uh, for helping out. have this.","Here, um, have this, thanks for helping out.","Our mother in death appreciates your work. As a small token, please take this.","You've honored our mother. Please take this, as a small token of her love.")>>@@"<br><br>They place an odd spongy food item in your hands, you take it in, feel its soft pulsing warmth. How odd.<br><br>It seems to be some kind of strange dumpling, a fleshy, pulsing warm food item. It makes you feel strange holding it, but you take it in none the less.<br><br>🥟Acquired a Strange Dumpling <<AddItem 1 "strangedumpling">><<else>><</if>>
<<set $player.fitness.current += RNG(0,2), $player.vitality.current -= RNG(0,40), $player.fat.current -= RNG(0,0.3)>>
With your work done the miners guide you out of the tunnels and leave you to wander back to out into the ruins of the caldera.
----
[[Continue|RuinsMain]] !!The Slag
----
You look to the bucket of strange meat chippings and pink goo and feel your stomach churn. <<if Flag("hasglutcurse")>>Your curse-mark pulsing excitedly, begging you to eat the slop.<</if>> The demon's cheer and chant, encouraging you to eat the goop. The hefty miner pushes the bucket into your hands, giving you a devious grin as she says, "@@.maiden;<<print either("Made your choice? No way back theif, gobble it down!","Hmm, the slag? Are you a brave egg, sneak theif?","The slag! hahah, oh this'll be fun. Open wide sneak-theif!","Hahahaha, hmm. The slag? An interesting choice outsider! Dig in slop-fiend!","The slag? Really? An unexpected choice.","The offal? Brave of your measle mortal stomach. I give my respect, sneak-theif.","Slag? Really? Hahhaa, good, I'd love to see you go green at the gills man-kin. Eat the slop!","The slag, really? Haha! Good, here dig in you. sloppy fiend!")>>@@"
You take the bucket and raise it to your lips, catching its powerful scent, you shutter and steady yourself. Its an odd scent, like herbs and bacon grease but with a coppery tang like fresh blood. <<if Flag("hasglutcurse")>><<set _amount to RNG(42,76)>>You feel your curse grow hot and push you forward and without a second thought you tip the bucket right into your mouth, letting it all spill around you. You take big sloppy gulps of the goop, barely pausing to breathe. Your mind is hazy as the curse drives you on, you feel fuller and fuller and more depraved. You hardly notice the enamored cheers and stares of the demons as they watch you gulp down the gunk. You feel naughty, vulnerable, sloppy.<br><br>Before you realize it you've empted the bucket and let it clatter to the ground huffing and panting for breath. Your face and chest are smeared with slop and your guts groan from the rapid intake, but slowly you steady yourself.<<else>><<set _amount to RNG(25,40)>>You close your eyes and decide to give it your best. You tip the bucket and let its chunky contents flow into your mouth. It tastes strange, somehow like every meaty meal you've teasted, you just can't place it. It feels weird tasting it in this goopy form, but you push on, drinking it down and filling your belly. It settles heavy and odd in your belly. You push on hearing the cheers of the miners as you goop spills down your chin and across you chest. You gulp it down until you can eat no more.<br><br>Finally, you let the bucket clatter to the ground, panting as your stomach churns. <</if>>
The miners around you nod agreeably, one even pats you on the back, saying "@@.statfail;<<print either("huh, well that was quite a show. Didn't think you'd have it in you to belly that!","Well done! Wasn't expecting you to be able to stomach that.","Kepping it down and everything? Impressive!","Now that was a sight to see, haha, good work there.","Well now that sure is one way to earn you keep! Quite the show!")>>@@"
With that the demon miners guide you back towards the entrance, not before showing you off to the Foreman who only gives you a disgusted look and waves you away. Soon you find yourself back at the surface left to wander the ruins once more. Your guts bubble and churn as the slag melts inside of you, doing who knows what.
<<set $player.corruption.current += RNG(0,1.3), $player.fullness.current += _amount, $player.calories.current += _amount*75, $player.corruption.current += RNG(0,1), $player.gluttony.current += RNG(0,1)>><<SetStatus "bloated" 3 100>><<SetStatus "mutagen" 0.5 60>>
----
[[Continue|RuinsMain]]
~~<<print either("I played minecraft the other day and remembered the splash texts. They're silly, but why not. This game can have some too. As a treat.",
"Before there were dreams, there was nothing, and before there was nothing, there were monsters.",
"🌈⚧️ Trans rights! 🌈⚧️",
"Σ>―(〃°ω°〃)♡→",
"This is not a place of honor.",
"A signifigant portion of this game was written while watching Jerma985 streams.",
"🍋 <b>Siphona</b> is alergic to citrus. 🍊",
"<b>Sheewogs</b> smell like celery.",
"If it wasn't obvious <b>Baronet Laurent</b> was inspired by the Duke from RE:Village",
"<b>Delphi</b> is autistic and trans. I modeled her behavior off of my own stims, with embellishment of course.",
"The <b>Insatia</b> are often depected eyeless. While they have a form of true-sight the eyelessness is to represent them being //blinded by desire//",
"My favorite animal is the Barn Owl!",
"Fun fact! Several species of spiders can audibely //purr// to woo their mates.","Gecklings have limited tastebuds, so their enjoyment of food largely comes from rich smells and feelings of fullness. <b>Kip</b> will eat just about anything for this reason.",
"The language I use to simulate the sheewog language when Fyrfli speaks is Irish!",
"The Immortal Coil is the current that runs through all that was and all that will be, carrying our passing thoughts, dreams and hidden desires. Consciousnesses erode and are reborn along the path. The Empyrean Midden is meerly a spongey deposit of decaying dreamstuff as it is recycled back into the grand materials.",
"The various worlds of the Immortal Coil are connected through slip-streams through the astral substrate. While travel can be done conventionally, it is exceedingly dangerous and often one directional. The inexperienced often find themselves trapped in another dream or in the other perils of the astral seas. Only Advanced astralships or experienced Dream-weavers can reliably navigate the coils.",
"The Empyrean Midden is similar to the bottom of the ocean, where large masses of dream waste have settled, like whale-fall, life flourishes consuming the remains. Due to its unique position along the coils, the midden has no shortage of astral snow feeding its strange world, making it a crown jewel for the non-mundane races.",
"Humans are very uncommon in the Emprean Midden as its far outside of mundane realms of the Immortal Coils. The Magnanime of the inner realms are at war with the Nepharsi of the deeper realms, making mundane travel between unsafe.","The four pillars of society in the immortal coil are <b>The Magnanime</b>; those of ideals & day, <b>Nepharsi</b>; those of dreams & night, <b>The Mundane</b>; those of thought & dawn, and then <b>The Liminals; those of subconscious & dusk</b>. Outside of these accepted groups are also <b>The Insatia</b>; those of desires, and <b>The Onerikin</b>; those of nightmares.",
"Oojinn are a nomadic species that share a temporary hive mind. They travel across the immortal coils, selling wares to pay their way as they collect knowledge and experience. Eventually the migrate back to the source and reform into a single mind before birthing the next generation.",
"ඞ ඞඞ ඞ ඞ ඞ ඞ ඞ ඞ ඞ",
"Stay hydrated!",
"Remember semen retention is bad for you and 'No Nut November' is a weird fad started by fascists. Take care of your sexual health.",
"<b>Alps</b> smell like raisins.",
"If you're trying to find the rare herb for <b>Delphi</b> and are having no luck searching the swamps, it can also be purchased from the Oojin Merchant in the harbor!",
"Lucidity adds more to some scenes, particularly the more supernatural ones. Having high enough lucidity can translate unreadable text or reveal the nature of strange visions.",
"Nico and Maeve were shipmates at one time and breifly dated.",
"🌈 This game is brought to you by a big mushy queer, bigots begone. 🌈",
"Aletheia is an ambient radiation found throughout the dream lands of the immortal coil but more heavily in areas with actively decaying dream matter. The Empyrean midden is riddled in astral snow, sending out lots of Aletheic energy. It is said to twists ones form to match the dreams around them, but other say what it does is show the truth and makes the outerself match the innerself.",
"We have such sights to show you.",
"The space between realms is known as the astral sea, currents of unfederated dream material. This raw form of astral snow has largely manifests as a reflection of the observers consciousness, thus defining its behaviors is highly depend it on the collective effect of the individual or individuals entering it. To some it may appear as an actual sea, for others a mist that can be walked through and for others the vacuum of space. Depending on the Astralnaut it may be safe to breath and walk through the sea or implore other forms of motorized locomotion. In other cases oxygenated environmental suits and specialized astralships are required for safe crossing.",
"Orbs of Dreamers, also simply referred to as worlds, realms or their place names, are points along the astral sea that have become stabilized by collective subconsciousness of the denizens there. When enough souls amass in a given area along a coil the dreamscape they share can solidify into a world. Some are tiny islands adrift the astral sea, while others form massive earth like planets. Other particularly lucid consciousnesses can even form their own individualized pocket world. ",
"The immortal coil is a patch work of pocket dimensions floating like bubbles through the dream substrate of the astral sea, and thus have no unified ruling bodies or governments. Attempts at provisional unions as well as tyrannical empires have been attempted throughout time but the nature of the astral sea makes anything but transitory power difficult to maintain. The current force in power calls themselves the Court of Continuum, a collective of Magnanime, Nepharsi, liminals and the Mundane; who’ve made attempts to tame and unify the wilds of the dreamscapes. However in recent years the Court has grown unbalanced and ambitious and has largely fractured as Magnanime driven interests began annexing Nepharsi territories. After many stalemates and unsuccessful diplomacy on all sides the Immortal Coil now rests in an uneasy Cold War.",
"After a failed colonization attempt by the Court of Continuum centuries ago, The Empyrean Midden now exists as a protectorate of a federation of Nepharsi High Houses. This loose federation enjoys an uneasy but cordial union with the native Onerikin races of the Midden. ",
"In ancient times before the creation of astralships most travel across the astral sea required blind luck and the use of powerful dream-weavers known as psychopomps. Now out of vogue, many that remain in this ancient practice have become a form of Insatia that act like sirens, drawing lost souls on the sea to their pocket dimensions where they can consume their essence.",
"Many have tried to study the nature of the immortal coil but it’s nature remains allusive. Most of its denizens are not sure if this is life, an after life or if they’re merely the figment of someone else’s dream. Philosophers debate but most people either don’t know the nature of their world or simply don’t care as it makes no difference in their day to day life.",
"Shortcuts in the astral sea are known as Cascades. They are slipstreams of potent dream matter, that when used correctly can zip one instantaneous across improbable distances within the coils. Misuse however can result in the given astralnaut being lost on unknown worlds, dropping out adrift into dead space or having their essence scattered across worlds, fragmenting into ghosts of themselves. Modern advances in Astralships have allowed some specialized ships to use temporary dips into Cascades to vastly improve travel time across the astral sea with minimized effects on the crews’ consciousness.",
"It is said the the ancestors of The <b>Gecklings</b> were world conquering dragons-gods who were punished for there hubris by the dream-gods and turned into the now diminutive for the little lizard folk now share. It is a common belief among Geckling that by helping the races of the coils they will be one day forgive and have their glory returned to them having learned to use their power for the good of all instead of conquest. This is why it is common to find modern geckling in medical fields and as civil servants.",
"The impish beings called Alps are said to be the descendants of the first Onerikin, Nightmares, and thus the true inheritors of the Immortal Coil. However their scarcity, aloof nature and lack of known homeworld has led some to believe they aren’t descendants but rather the first Onerikin in disguise, playing out some grand game. Coupled with the fact that Alps seem to have great influence over dreamscapes around them, can travel instantly anywhere in the coils and are often seen before great historical events, have lead to many conspiracies theories. Others believe that this is likely just the Alps abuse of illusory dream-weaving, simple trickery for their amusement as they often seem to enjoy spreading conspiracies about their species for effect.",
"Groups of <b>Sheewogs</b> are known as Choirs. While they usually live independently, sheewogs will gather for rituals according to phases of the moon. This is often lead by a matriarch.",
"<b>Sheewogs</b> may largely appear feminine to outsiders but Sheewogs express many genders within their social webs. ",
"No one knows what happened to the first Onerikin, but the ruins of their old worlds are scattered across the immortal coil. Those that haven’t faded away completely remain crystallized through an unknown process. These fragments of ancient dreams are what make up the currency known as spall. Most of the modern tech among the dream worlds was modeled off of the works of those who came before, by studying the memories stored within the spall. Varieties of spall and Onerikin crystals come in unique varieties that exhibit effects on the dreams around them. Continuum city is built ontop of a massive Onerikin construct known as the grand derelict that is one of the largest source of these unique crystals. The derelicts purpose is unknown but dreams within its region of the coils, known as the fundus, do not wither away like normal dreams making it a coveted spot to rule from.",
"The Empyrean Midden is one of the largest sources of spall and ancient Onerikin materials, second only to the Grand Derelict under the control of the Court of Continuum; Making it a haven of resources and wealth for those operating outside of the Courts regulated spaces.",
"The god known as Cetacea is said to have been the first of the Insatia, a being of unimaginable magnitude and power. Her worshipers believe in her unending love and generosity she gave her life to feed the world. As her body sank through the astral sea, blooms of life were left in her wake. Many covens believe the Empyrean Midden to be the actual physical remains of the dead god and is the source of its abundance of astral energy and Onerikin artifacts. Most however believe this to be just myth and that the Empyrean Midden may in fact contain an Onerikin Grand Derelict even more powerful than the one controlled by the Court of Continuum",
"Kos grant us eyes!","So easily forgotten, the Furtive Pygmy.",
"The old world is dying and the new world struggles to be born.",
"The followers of Melmatria do not consume most meats, largely living a vegetarian life as a tenant of their religion they do not consume the flesh of anything born of the womb as birth and all that surrounds it is sacred to them.","Wouldst thou like the taste of butter...wouldst thou like to live deliciously?","Thanks for playing!",
"Baronet Laurent's favorite type of wines are pino noir and port wine.","Maeve has two dads.","While the production of Sheewog tail sausage is controversial, it is actually still quietly enjoyed by sheewogs themselves.","There's a fleck on the speck on the tail On the frog on the bump on the branch On the log in the hole in the bottom of the sea","The Kindred of Grease believe that the lakes of oily matter below the Caldera region is the remaining life blood of the deceased Insatia Goddess Cetacea. By living bathed in the lake of grease they believe they are made all that closer to the divine.","Dopplings are created when a lucidid dreamweaver consume's a specialized elixer. The doppliing gestates in their stomach for only a matter of moments before being spit out as a black bile. The sludge gradually forms into a diminuative animalisitc form of the host and is bond to subservance to said host. The pratice has largely fell out of fashion, so most modern dopplings are decendants of these original servant creatures.","Ale brewed with Wyrmsblood shares a minute amount of their natural body toxins, increasing the relaxing buzz of the brew. According to the advertisers.","Community Shout out to Bobbers for help around the discord server!","Sphinx of black quartz, judge my vow!","Community shout out to DreadRoach for being the first to make a meme about my game","This game is brought to you by: //Autistic Hyperfixation//","Thou wilt never Know what I am, I am the fifth dimension And I'll split the atom","I named the Baronet after my favorite perfume, Opium by Yves Saint Laurent","The Empyrean midden has no formal leadership as it lies outside regulated space. Traditionally the confederation of nepharsi houses lay claim to it as their ancestral homeland and some individual cities states have been established throughout the realm.","The Empyrean midden is the native home to many sapient species, including Alps, sheewogs, gecklings and various forms of Insatia. It is also said to be the homeland of the Nepharsi races ancient ancestors.","As the Empyrean midden is one of the deepest realms in the Immortal Coil it is largely regarded as a no-man’s-land at the edge of the map. A place only suitable for wild beasts and madmen. However that’s largely the perceptive of the court of Continumm. Plenty among the Nepharsi Houses find the lands to be quite inviting.","What does a wizard use to condition their hair? Caster oil 😛","My baby was born on my birthday. Talk about memorable.","I’m a recently certified UX designer!","Despite their sticky nature, Oojinn are actually very clean. The surface of their skin can absorb particulates and break them down as they move, meaning surfaces they touch are often left cleaner than before.","Oojinn smell like lemongrass & bergamot.","Sheewogs smell like celery salt","Alps smell like dates & wine","Nepharsi smell slightly like cinnamon","Geckling smell like coriander and sea-salt","Shout out to HiEv for all the amazing twine tutorials out there.","Human salvation lies in the hands of the creatively maladjusted","Rip Bozo November 29th 2023","June 2nd 2023 💉🏳️🌈💅💋✨")>>~~!!An odd hill
----
<<if Flag("seenmelapoidhive")>>As you wander the meadow you notice something rising out from the grassy hills ahead of you. It’s the melapoid hive from before. The massive dome thrives with the insectoid inhabits scurrying in and out.<<else>><<SetFlag "seenmelapoidhive")>> As you wander the meadow you notice something rising from the grassy hills ahead of you. It seems to be some sort of dome made out of spiraling waxy layers, like a massive bee-hive or termite mound. There are twisting stairs and tunnels entrances all over its surface. You can hear a crowd of voices clambering about the structure. <</if>>
<<set _event to RNGw(["talk","stuckage"],[50,50])>><<if _event is "talk">>You see a line of worker insects pouring into a central entrance guarded by a much larger insectoid. <<else>>You notice one of the central entrances seems to be blocked by something. Several worker insects and larger guards insects seem to be pushing against the object.<</if>>
//What would you like to do?//
----
[[Ignore it|MeadowMain]]
<<if _event is "talk">>[[Approach|MeadowHiveTalk]]<<elseif _event is "stuckage">>[[Investigate|MeadowHiveStuckage]]<</if>>!!Approaching the Hive
----
You watch as the army of insectoids flow in and out of the hive, busy as bees. They come in a variety of forms and sizes it seems. You see small skinny ones carrying waxy baskets of gathered materials, others are round and waddling, their swollen bottoms sloshing with stores of honey; above them you see tall spindly ones that flutter by on beautiful shimmering wings, then finally around the crowd are much larger guards with thick armored bodies. <br><br>As you get closer some of the insectoids start chattering among themselves, a few giving you curious smiles; however before long you notice a large guard walking your way. She towers over the crowd, her copper colored chest broad and muscled with four thick arms held on her narrow waist and wide armored hips. She holds up a large clawed hand and shakes her horned head. You look at her bronze face, noting how smooth and porcelain like her features were, like a doll. Her split lips are glossy, black and framed by two large mandibles on with side of her cheek, she is not smiling. Her cold black eyes shimmer like obsidian as she begins to speak in a rough buzzing voice, <<if Flag("methiveguard")>>"@@.foreman;<<print either("You again? Begone. As I’ve told the other suitors, the new Queen in not holding court yet. She is still undergoing metamorphosis.","Oh, its you again. Get out of here, the new queen is still undergoing metamorphosis. Wait patiently like the other suitors. The queen will announce when she will first hold court.","Hey stop right there, get out of here and wait like the other suitors. The new Queen is still undergoing metamorphosis.","You again? Get out of here. As I told you before the new Queen is undergoing her metamorphosis. Wait with the rest of the suitors until she announces her first call to court.")>>@@"<<else>>"@@.foreman;That’s close enough. As I’ve told the other suitors, the new Queen in not holding court yet. She is currently undergoing metamorphosis.@@"<<SetFlag "metmelapoidguard">><</if>>
Her armored shell clinks like ceramic plates as she cross her top pair of arms. She stares down at you over her thick chest.
----
<<link [[''Suitors?''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "suitors">><</link>>
<<link [[''Metamorphosis?''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "meta">><</link>>
<<link [[''The New Queen?''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "queen">><</link>>
<<link [[''What are you?''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "melapoid">><</link>>
<<link [[''You’re Beautiful.''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "beautiful">><</link>>
<<if Flag("hasperfume")>>[[Use Strange Perfume|MeadowHivePerfume]]<br><</if>>[[Find a way to sneak in|MeadowHiveSneak]]
[[Leave|MeadowMain]]!!The Blockage
----
You can see the army of insectoids pushing and pulling on a blobby orange thing blocking the tunnel while several others stand around and discuss what to do about their situation.
<<if Flag("metmelapoidguard")>>You notice you’ve been spotted by the Melapoid guard you’ve met before. Her eyes light up with recognition and she gives you a scowl as she crosses her arms. She growls, "@@.foreman;<<print either("You again?","Oh, it’s you. Hmph.","Hmph, You’re back?","What are you doing back here?")>> <<print either("Look, this is Melapoid business, get out of here.","This is Melapoid business, not your concern, so scram.","We’re busy, bug us another time will you.","Look, we have a situation here and it doesn’t concern you, so leave us to take care of our business")>>@@"<<else>><<SetFlag "metmelapoidguard" true>>One of the larger warrior insectoids turns and notice you approaching. She raises an armed claw and growls, "@@.foreman;That’s close enough outsider! This is Melapoid business, move on!@@".<br><br>Her body clinks like ceramic plates as she moves and takes on an intimidating pose. She stares down at you over her impressively muscled chest. <</if>>
You look past the guards hulking figure and at the tunnel blockage. The orange blobby thing you realize is actually the swollen bottom of another insectoid, her abdomen and hips swollen into massive orbs by thick masses of honey. You can hear her squeaks and moans of struggle as her suspended little legs squirm with effort. The other Melapoids push and shove trying to get her unlogged from the tunnel entrance. You turn back to the guard and ask, "@@.player;What’s going on there? Do you need help?@@"
The guard clicks her mandibles and spits, "@@.foreman;<<print either("The glorious Melapoid race needs no help from the likes of you!","We are Melapoid! We have no need of help from someone like you.","We are the noble Melapoid, we have no need of assistance from peasants.","No. we don’t need the help of peasants. We are noble Melapoid.")>>@@"
She positions herself between you and the swollen behind of the trapped Melapoid and grumbles, "@@.foreman;We merely underestimated how abundant in food the Empyrean Midden would be. We didn’t construct the tunnels to accommodate Larder class Melapoids reaching such, um, impressive girth.@@"
You hear a muffled moan from within the tunnel as a loud gurgle comes from the stuck Melapoid’s body. Suddenly she seems to swell just a little larger, wedging her tighter. Voice from within the tunnel squeaks out in a meek voice, "@@.gluttony;<<print either("I’m sorry everyone...Everything is just so yummy here.","I’m sorry I got so honey-logged everyone. There’s so many tasty treats here I made too much.","I’m sorry I got stuck everyone, I’m not used to being this productive and honey-logged.","This is so embarrassing. I’m sorry I got so honeylogged everyone. I just could not stop eating. I didn’t expect to make this much honey.")>>@@"
The crowd coos at her reassuring as the guard pats the side of the swollen bugs bottom. She purrs at her, "@@.foreman;<<print either("No no my dear, you’ve done well. The Queen would be proud.","Oh no dear, don’t feel bad. The Queen would be proud of you!","My dear, the Queen would be proud of such productiveness. Don’t be embarrassed.","Oh doll, don’t fret. You’ve done wonderful, the Queen will surely be proud of your productivity.")>>@@"
The stuck bug's bottom again gurgles and swells, growing tighter in the tunnel entrance. The Guard hangs her head for a moment and turns to you, as she quietly hisses, "@@.foreman;<<print either("Fine! Okay, you can help. What do you suggest?","Okay, okay, fine. What do you suggest we do?","Alright. Fine. You can help peasant. What do you suggest?","I better not regret this. Okay peasant. I guess you can help. Got any ideas?")>>@@"
//What would you like to do?//
----
[[Suggest lubing her up|MeadowHiveStuckageLube]]
<<link [[Milk her honey, drink from her abdomen|MeadowHiveStuckageDrain]]>><<SetFlag "drain" "drink">><</link>>
<<if Flag("hascanteen")>><<link [[Milk her honey, feed your canteen|MeadowHiveStuckageDrain]]>><<SetFlag "drain" "canteen">><</link>><</if>>
!!Talking with the Hive Guard
----
<<nobr>><<if Flag("guardtalk") is "beautiful">>You tell her that she is beautiful. Her antennae twitch at your words and a slight smile bends her dark lips. She tucks her chin into the collar of fur around her neck and takes on a proud pose to flex her muscle, her armor clinking like ceramic tile as she moves. She laughs and says, "@@.foreman;You’re right! I am beautiful. My carapace is flawless. I am a statuesque exemplar of the Melapoid warrior caste!@@"<br><br>She then loses the smile and leans towards you, placing a firm black claw on your shoulder. She purrs, "@@.foreman;And as such, I am not swayed by flattery. The new Queen’s metamorphosis will not be disturbed.@@"<br><br>
She clenches her first and a large black blade slips out of her forearm threateningly. She holds it a moment, then with a flick of her wrist the blade slips back into her armor. She gives you a confident chuckle and pats your shoulder.
<br><br>
<<elseif Flag("guardtalk") is "melapoid">>
You look over the shiny insectoid towering over you and the crowds passing by and ask, "@@.player;So, uh, what are all of you?@@"
<br><br>The Guard’s antennae twitch at your words. She straightens her back and stands proudly with her arms on her hips as she proclaims, "@@.foreman;We are the Melapoid of course!@@"<br><br>
Her black eyes search yours for recognition but finds none, so she clears her throat and continues, "@@.foreman;Um, the glorious Melapoid race? Never met one of us before? We have colonies on many worlds? No? Hmm, Perhaps you’ve tasted some of our work before then. We’re the largest supplier of honey this side of the Coils. We are in now in progress of settling new colonies here in the Empyrean Midden as the unique flora may give us new honey flavors to work with.@@"<br><br>
She purses her lips and says, "@@.foreman;If you need more info you’ll have to wait for the New Queen to finish her metamorphosis.@@"
<<elseif Flag("guardtalk") is "suitors">>You look into the glassy black eyes of the towering insectoid and ask, "@@.player;what did you mean by suitors?@@"<br><br>
The bug woman tilts her head and hums, "@@.foreman;Hmn, are you not one? I suppose it would be odd, given, your species. But exceptions have been made before.@@"<br><br>
She straightens her back and says, "@@.foreman;Ahem. Suitors come from all over to attend the ascension of a new Queen in hopes that they may be chosen as consort and allowed the honor of impregnating her, christening the beginning of a new colony.@@"<br><br>
Her expression hardens as she leans down closer to you, she buzzes out, "@@.foreman;Suitor or no, the New Queen isn't taking audience with anyone at this time. She must complete her metamorphosis and only by her decree will suitors be allowed to witness her assention.@@"
<<elseif Flag("guardtalk") is "meta">>You ask her about the metamorphosis. Her black eyes narrow as she leans back, muscled and armored arms crossed. She clicks her tongue and says, "@@.foreman;Hmn, In terms you might understand, its a change, a transition. Our new queen's former caste body is disolved and reformed into a new emacculate frame. Beautiful and perfected by an infusion of royal jellies. When a new queen is selected by the council of Queens, she leaves behind her former roles, is educated, elevated and transformed by these processes. Our queen is in her final stages now before she fully begins her journey as Queen. She rests in a chrysalis, her consciousness preserved in the fluid medium while her physical form changes to better accomodate her new glorious role in the life of the colony.@@"
<br><br>She clears her throat, and hides a proud smile with her fist.
<<elseif Flag("guardtalk") is "queen">>You ask the well-built guard about the 'new' queen.
What you can see of her smile behind the large mandlibles pulls tight as she breathes a sigh, "@@.foreman;The Queen? Our soon to be annointed leader? Each time a fresh colony is set up, like our lovely outpost here, Queens from other colonies select from among their flock someone to be educatated, transformed and elevated to be the new queen.@@"<br><br>She turns and looks proudly at the still building hive and says, "@@.foreman;We are preparing the hive and our new flock as our New queen undergoes her metamorphisis.@@"
<</if>>
<</nobr>>
----
<<link [[''Suitors?''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "suitors">><</link>>
<<link [[''Metamorphosis?''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "meta">><</link>>
<<link [[''The New Queen?''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "queen">><</link>>
<<link [[''What are you?''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "melapoid">><</link>>
<<link [[''You’re Beautiful.''|MeadowHiveTalkGuard]]>><<SetFlag "guardtalk" "beautiful">><</link>>
<<if Flag("hasstrangeperfume")>>[[Use Strange Perfume|MeadowHivePerfume]]<br><</if>>[[Find a way to sneak in|MeadowHiveSneak]]
[[Leave|MeadowMain]]!!Strange Perfume
----
You pull out your bottle of strange perfume and spray a puff of it at the big insect woman. Hmm, honeyed ham scented?
Her eyes go wide and her antennae wiggle erratically as her body suddenly stiffens. She sputters out, "@@.foreman;W-what did you do? I can’t. I. Uh. Think.@@"
She blinks rapidly and then suddenly looks at you blankly. Slowly she turns away, and mutters, "@@.foreman;Wait. Why am I away from my post. That’s strange. @@"
She wanders off seemingly dazed. Maybe the perfume mimics some of the Melapoids pheromones? Either way, seems she’s out of your way now.
----
<<link [[Sneak into the Hive|MeadowHiveSneak]]>><<SetFlag "sneak" "perfume">><</link>>
[[Leave|MeadowMain]]!!sneaking into the Hive
----
You decide to try to get inside the hive, <<if Flag("sneak") is "perfume">>with the guard under the effects of the perfume it doesn’t prove too difficult. You merely watch the movement of the crowd and watch as the perfume on the guard sends several others into a similarly dazed state. You slip right inside unnoticed. <<else>>so you step away from the guard and crowd and watch the motion of the hive. You notice gaps in their movements and some of the tunnel entrances are less used. When you see an opportunity you slip inside unnoticed. <</if>>
The tunnels are wide and winding and lined with little honeycomb shaped chamber. Some of them seem under construction while many have been made into little living spaces. You see the busy insectoids moving from cell to cell, most don’t seem to care about your presence, only a few giving you odd looks before rushing off to finish whatever task they’re on.
You watch as honey swollen Melapoids waddle into some of the chambers, where they plop down in exhaustion; moaning with relief as smaller workers begin to milk them of their honey. Some are so over productive that slow motion waterfalls of honey dribble down from their chambers pooling into a collective honey soaked aquifer running along the tunnel floor.
Following the tunnel to its end you find the core of the hive. All the tubes and paths seem to open up into a ringed amphitheater, where all the honey flows down into. A hole in the roof of the massive chamber let’s natural light from outside pour in making the waxy constructs sparkle. You watch as winged Melapoid flutter in and out of this central hole. At the center of the chamber surrounded by the lake of honey is a beautiful crystalline hedron shaped room, surely the Queens chamber.
You can see spiraling bridges that cross the gaps between honey soaked platforms. The narrow paths do not seem suited for anyone but the smaller worker insectoid workers but you might be able to make it down to the lake of honey or even the Queen's chamber. <<if Flag("sneak") is "perfume">><<set _caught to false>><<else>><<set _caught to RNGw([true,false],[45,55])>><</if>>
<<nobr>><<if _caught>>However you don’t get the chance to make a choice as you suddenly feel a cold hard hand on your shoulder. You’re spun around to face a huge lunk of an insectoid guard, far larger than the ones you saw outside the hive. She growls down at you, "@@.foreman;<<print either("Now, where do you think you’re going interloper! Come here.","Stop right there. This is no place for the likes of you!","Hey, how did you get in here!? Get out of here, now.","Oh no you don’t. You’re going back to the surface, intruder","Thought you could sneak past us hmm? Back to the surface with you!","Thought you could just wander in and make yourself at home huh? Back to the surface with you!","Trying to sneak into our hive? Not if I have anything to say about it. Come, out now!")>>@@"<br><br>With that she drags you along back down the winding tunnels. With very little effort she tosses you out of the hive and dusts off her hands. She then stands at the hive entrance with arms crossed, leaving you to make you way back out into the meadow.<hr>[[Continue|MeadowMain]]
<<else>>//What would you like to do?//<br><hr>[[Check the Queen's Chamber|MeadowHiveQueenChamber]]<br>[[Collect Honey|MeadowHiveHoney]]<</if>><</nobr>><<set _keys to []>><<script>>State.temporary.keys = Object.keys(State.variables.player); State.temporary.keys.sort();<</script>>~~<<for _i to 0; _i<_keys.length; _i++>><<if $player[_keys[_i]] == "[object Object]">><br><hr>@@.neutral;➽@@ <<print "<b>"+_keys[_i]+"</b>:<hr>">><<set _keys2 to []>><<script>>State.temporary.keys2 = Object.keys(State.variables.player[State.temporary.keys[State.temporary.i]]); State.temporary.keys2.sort();<</script>><<for _i2 to 0; _i2<_keys2.length; _i2++>>@@.bad;➤@@ <<print " "+_keys[_i]+" . "+_keys2[_i2]+" = "+$player[_keys[_i]][_keys2[_i2]]+",<br>">><</for>><hr><br><<else>><br>@@.good;➤@@ <<print " <b>"+_keys[_i]+"</b> = "+$player[_keys[_i]]+",<br>">><</if>><</for>>~~<<nobr>>
<<set $inv = []>>
/* Get the list of story passages' names. */
<<set _passages = Story.lookupWith(function () { return true; })>>
<<for _tmp range _passages>>
<<if _tmp.hasOwnProperty("title")>>
/* Skip passages with these tags. */
<<if !tags(_tmp.title).includesAny("Unlisted", "non-story-passage")>>
<<set $inv.push(_tmp.title)>>
<</if>>
<</if>>
<</for>>
<<set $inv = $inv.sort()>>
<<if $inv.indexOf("Main Menu") > 0>>
/* Make "Main Menu" the first link */
<<set _tmp = $inv.deleteAt($inv.indexOf("Main Menu"))>>
<<set $inv.unshift(_tmp)>>
<</if>>
<<set _tmp = "">>
<table width="100%">
/* Make three columns in our table. */
<col width="33%"><col width="33%"><col width="33%">
/* Put each element of the array in its own cell in the table. */
<<for _i = 0; _i < $inv.length; _i++>>
<<if $inv[_i] == "Main Menu">>
/* Bold "Main Menu" link */
<<set _tmp += "<td>''[" + "[" + $inv[_i] + "]]''</td>">>
<<else>>
/* Uses "[" + "[" to prevent Twine from creating a link. */
<<set _tmp += "<td>[" + "[" + $inv[_i] + "]]</td>">>
<</if>>
<<if _i % 3 == 2>>
/* Print out a table row. */
<<print "<tr>" + _tmp + "</tr>">>
<<set _tmp = "">>
<</if>>
<</for>>
/* Print any remaining cells. */
<<if _tmp != "">>
<<print "<tr>" + _tmp + "</tr>">>
<</if>>
</table>
<</nobr>>!!Entering the Queen’s chamber
----
Carefully you make your way down the winding wax paths across the lake of honey. Standing on the central island you can see the large hedron shaped crystalline structure that makes up the throne room. Making sure the coast is clear you $player.walk inside.
Pulling back organic curtains you sneak in, sliding up behind ornate curving pillars. From your low position you take in your surroundings. The throne room is immaculate and shimmering with a rainbow of organic crystalline structures, light falling in like the stained glass windows of a cathedral. The real eye catcher however is what’s at the throne rooms core, a strange pearl-white pulsing mass.
It appears to be some kind of massive shimmering chrysalis, the Queen’s own metamorphosis cocoon. It hangs from thick ropes of organic matter and throbbing tubes from around the room seem to be feeding it.
You notice a number of white cloaked Melapoid handmaidens tend to the queen’s chrysalis, washing it, massaging it, but mostly feeding it. You watch as they uncap wax capsules full of some kind of white fluid, pouring it into big hallows in the room that seem to feed the chrysalis’s pulsing tubes. You watch for a time and then you see the handmaidens gather around the Queen and give a cordial bow. Then in single file, the river maidens make their way out of the chamber.
For the moment at least, it seems you’re alone in the Queen’s chambers.
//What would you like to do?//<<set _caught to RNG(1,10)>><<SetFlag "mqueenfat" 327>><<SetFlag "mqueenbreasts" 10>><<SetFlag "mqueenhatchtime" 10>><<SetFlag "mqueenblueberry" 0.1>>
----
<<if _caught <= 2.5>> [[Check the Chrysalis|MeadowHiveQueenCaught]]<br>[[Take some white fluid|MeadowHiveQueenCaught]]<br>[[Feed something to the Chrysalis|MeadowHiveQueenCaught]] <<else>>[[Check the Chrysalis|MeadowHiveCheckQueen]]<br>[[Take some white fluid|MeadowHiveQueenJelly]]<br>[[Feed something to the Chrysalis|MeadowHiveQueenFeed]] <</if>>
[[Leave the Hive|MeadowMain]]!!The lake of honey
----
<<nobr>>You look over the strange waxy bridges that lattace across the hives centeral amphitheater and decide to take the risk to cross them. <<if $player.weight.total > 350>><<set _break to RNG(0,(5+(State.variables.player.weight.total*0.005)))>><<else>><<set _break to 0>><</if>><<if _break > 5>>AS you put your weight down on the bridge you hear the wax creak. Cautiously you continue on the twisting path feeling it bend and groan under your weight but the material continues to hold up. However as you approach a narrower portion of the bridge you feel something give. Loud cracking rings out as as suddenly the bridge snaps under your weight. <br><br>You tumble over and pummet into the lake of honey below, splashing into the thick syrup. You quickly sink in and your mouth fills with honey, but you have no time to enjoy the taste as you sink below the golden surface.
<<if Flag("hasglutcurse")>><br><br>To make matters worse you can feel your curse-mark begin to throb excitedly. You can't help but begin chugging down syrup, the curse making you focus more on eating honey than on trying not to drown. Your limbs don't work to swim, they intead only work to force more and more honey into your belly. You feel faint as your stomach stretches and soon you feel yourself passing out. Your vision goes dark under the golden syrup that fills and surrunds you.<<set $player.fullness.current += 32, $player.calories.current += 2752>><<else>> You struggle and try your hardest to swim but the syrup is simply too think and you soon find yourself choking on the stuff. You can't breath and you can't escape, all you can do is swallow some honey as your vision goes dark under the golden syrup that fills and surrounds you.<<set $player.fullness.current += 10, $player.calories.current += 860>><</if>>
<br><br>Suddenly from within the dark you feel several strong hands grab onto you and thrust you up to the surface. Pulling stickily from the pit, you rise into the air carried by a chain of flying Melapoid, all looking quite displeased with you. They carry you up and out of the hives opening and toss you outside into a near by stream and fly off. One remains with her boot on your belly and peers down at you with her arms crossed. She flicks her wings and says, "@@.foreman;<<print either("You taint our nectar fool. Do not come near our hive again. Consider yourself warned.","Our honey stores aren't meant for outsider vermin. Stay clear of our hive!","Couldn't resist our glorious honey huh? Next time buy it from our outposts instead of tainting our supply!","A bit too heavy for our hive huh outsider? Don't think we'll be making it any better at carrying your weight next time so stay out!","You're lucky outsider, we could of let you drown, but then you'd have tainted our honey. Can't have that.","A waste of honey. Didn't even think of the well being of our hive when you came in and tainted it did you?","Needed honey that bad huh outsider, just had to take a dip? Pathetic","Don't come back. Our hive and our honey isn't for the likes of you!")>>@@"<br><br>
With that she presses down on you a little harder, her proud insectoid features sneering at you before she flicks her head back and takes flight. Leaving you to wallow.<br><br>
<hr>
[[Back to the Meadow|MeadowMain]]
<<else>>The wax creaks but proves much more sturdy than it looks. The well built material guides you along. You make your way down the winding bridges and come to the "shore" of the lake of honey. You watch as honey oozes from the walls and down the aquiducts pouring into the lake in slow motion. All along the shore are crates ready to be shipped. They have cutsey branding with little bees with crowns and cursive writing that read, "@@.signage;Grade A, pure Honey. Melapoid Monarchs: When it comes to liquid gold, we reign supreme.@@"
One of the crates appears to still have its lid open allowing you a view of the neatly packed jars of honey and their waxy padding. The honey jars seem free for the taking, but you can hear Melapoid workers coming your way so you'll have to act fast.
<br><br>
//What would you like to do?//
<hr>
<<link [[Take a jar|MeadowHiveHoneyTake]]>><<SetFlag "take" 1>><</link>><br>
<<link [[Take a few jars|MeadowHiveHoneyTake]]>><<SetFlag "take" 3>><</link>><br>
[[Check the Queens Chamber|MeadowHiveQueenChamber]]<br>
<<link [[Leave the hive|MeadowMain]]>><<SetFlag "take" false>><</link>>
<</if>>
<</nobr>>!!Taking some honey
----
You reach into the crate a pull out one of the jars of honey and hold it up to the light. It’s pure and golden, a very high quality.
<<if Flag("take") is 3>>After watching the syrup shimmer in the light you pocket it and each back into the crate to grab a a few more. As you do so though you notice a noise coming down the halls. Seems the workers are returning. You quickly pocket two more jars of honey and then slink away out of sight. As the central chamber becomes busy with Melapoid workers and guards you make your way back outside and slip away into the tall grasses of the meadow.<br><br>🍯 Acquired 3 jars of honey <<AddItem 3 "honey">><<else>>As you tilt the jar and watch the syrup shimmer, you notice a noise coming from down the halls. Seems like the workers are returning. You quickly pocket the jar of honey and slink away out of sight. As the central chamber becomes busy with Melapoid workers and guards you make you way back outside and slip away into the tall grasses of the meadow. <br><br>🍯 Acquired a jar of honey <<AddItem 1 "honey">> <</if>><<SetFlag "take" false>>
----
[[Continue|MeadowMain]]!!Lubing up the swollen Melapoid
----
You think for a moment as you watch the crowd of smaller Melapoid push against the stuck ones honey swollen body. Her hips are refusing to budge as her body dribbles with sticky honey sweat. You turn to the guard and ask, "@@.player;<<print either("Have you tried using anything to lube her up?","Have you thought about using something to lubricate her?","Have you tried lubricating her with anything. Maybe she could slip through if she was less sticky.","She seems a little sticky, do you have anything that could maybe make her slippery. Have you thought about using oils, butter, lotion or something?")>>@@"
The guard huffs indignantly and growls, "@@.foreman;<<print either("Of course we’ve thought about it!","What do you take us for. Of course we’ve thought about it.","We’re not fools, of course we’ve thought about it.")>> <<print either("However, we only have the Queen’s body oil right now and that’s expensive.","However all we have on hand is the Queen’s expensive body oils.","All we have at the moment is the Queens body oils. They’re too expensive to waste on a silly accident.","All we have right now is the Queen’s expensive body oils. It’d be a waste to use up on a silly accident.")>>@@"
She crosses her arms and pouts at you. Behind her a loud gurgling noise comes from the stuck girl’s hips as her honey stores once again swell bigger. The guard sighs and defeatedly growls, "@@.foreman;<<print either("But if she gets any bigger we’ll have a real problem on our hands.","But if she keeps swelling, well, that could be a real problem.","I guess, it’ll be a real problem if she gets any bigger")>> <<print either("Could have a lot of honey to clean up...or worse.","Don’t want to find out what breaks first, the walls or her honey stores..","What if she...pops...hmm","It could be a lot of work having to rebuild the entrance way...","She can't just stay in the wall forever...")>>@@"
You hear a soft whimper from the girl in the tunnel. The guard sighs and snaps her fingers at some of the winged Melapoid who nod and take to the air. They disappear through a hole at the top of the hive and then return shortly after with ornate bottles of a shimmering pink oil.
The guard takes one of the bottles, holds it up to the light and then hesitantly hands it to you, "@@.foreman;<<print either("Okay...get rubbing","Alright, want to be helpful. Get rubbing.","Ok, lube up her sides. We’ll push together when she’s slippery enough.","Alright, get her slippery enough and we’ll push together.","She got a lot of mass, you better get rubbing. Once she’s slippery enough we’ll give her a good push.")>>@@"
----
[[Get rubbing!|MeadowHiveStuckageLube2]]!!Draining the stuck bug
----
You look over the swollen rump of the melapoid wedged in the tunnel, watching as she slowly swells more and more. Her abdomen gurgles and twitches as it grows and you notice a little golden bead of honey dripping from the barb at her abdomen's tip. Perhaps she could be draiend of honey, you think.
You walk up to the swollen girl and place your hands against her sloshy flesh. She's warm and spongy and you can hear her quietly squeaking and moaning at your touch. You slide your hands along the puffy rolls of her honey-swollen abdomen and make your way down to her barb. As you touch the barb you feel the insect girl shiver. The barb itself isn't hard like you'd expect, in fact it feels more like a stiff rubber tube. You slide your hands downthe soft barb, hearing the girl mewl with delight. Honey begins to bead and drip from the tip.
<<if Flag("drain") is "canteen">>You pull out your canteen and unscrew its cap. You carefully line it up with the the bug-girl's barb and slip the tip into the bottles neck. It activates and you hear the swollen melapoid squeak as she begins to squirm. The canteen gets to work and rapidly begins to drink in her honey, filling its reserves with it. The bottle pulses as it slurps away, the poor girl mewling and moaning as she's milked of her honey.<<set $player.canteen.current += 50>><<else>>Cautiously you pull her tip forward and gently ease you lips against it. The moment the warmth of your lips touches the cold rubbery thing it begins to twtich and pulse. You let the thing slip into your mouth hearing the pleasured muffled moans of the girl in the tunnel as she starts to dribble honey on your tongue. It does take much effort at all, mearly holding the throbbing barb in your warm mouth is causing her to gush out honey in twitching spurts. The sweet golden nectar flows down your throat at you work her shaft.<<set $player.fullness.current +=20, $player.calories.current+= 1720>><</if>>
You only get a few moments of this however as the guard quickly rushes over and pulls you away. She seems irrate. Her mandibles clatter as she says, "@@.foreman;<<print either("Hey! Thats not for you!","That honey is for our hive! Not the lkes of you.","Stop that! That's not for you.","Stop! That special honey is worth is weight in gold. It's not for your, ilk.","Hey, no! That's not for peasants like you!")>>@@"
She pauses as she notices the swollen melapoid is still squirming and moaning, honey gushing from her barb. The guard pinches between her eyes and waves over the melapoid crowd and barks, "@@.foreman;<<print either("Damn it, she's spilling. Get in there, use what you can.","Damn, she's still expressing. Get in there, drink what you can. Don't waste it!","It's going to go to waste. Get in there, drink what you can.","Don't let that hit the ground. It belongs in melapoid stomachs before all else. Don't let it go to waste.")>>@@"
The crowd rushes in, taking turns suckling from the trapped bug-girl's honey gushing barb. Each Melapoid filling its belly round with the golden syrup before letting another have a turn. After many cycles the stuck girl's honey flow finally slows and her mass, while still substantial is noticeabley reduced.
With the crowd of bug people sitting and laying around the enterance now, bellies swollen with honey, you're left free to march forward. You give the big puffy bug a good push and like that, her slightly reduced mass rolls forward, popping free from the tunnel enterance's confines.
Free at last in the wider interior of the tunnel, she carefully looks over her shoulder, panting with exhaustion and embaressment, she squeaks, "@@.gluttony;<<print either("Oh gosh!", "Golly..","Oh my, that was...","Gosh, oh, um..","Wow, oh, that was...","That felt, oh..just, um")>>. <<print either("Thank you for the help stranger.","Thank you so much, for, um, helping relieve me.","Thank you, for um, helping me get free.","Thank you, for, um, doing, what you did..it um..I'm free. Thank you.")>>@@"
With that the members of the crowd that are still mobile flood into the tunnel and start to roll the swollen girl down the path, several guards lending a hand. The guard from before comes back to you, her muscled form puffy and bloated with honey. She stiffles a burp and says, "@@.foreman;<<print either("Okay, problem solved. Get back to your life peasant. But, uh, i guess. Thanks.")>> <<print either("Here, um, as thanks. Have my ration for the day. I'm too stuffed to need it anyways.","Um, I'm too stuffed. So, uh, you can have my ration for the day. As a thanks, i guess.","I uh, already ate more than I need. So, you can have my shift ration. As a reward, I guess.","After all that, um, I guess I've eaten enough. You can have my shift ration, if you want. As a reward, i guess.")>>@@"
She places a wax capsule full of white goo into your hand and then huffs and marches herself back to her post.
🧉 Acquired Royal Jelly<<AddItem 1 "royaljelly">>
<<SetFlag "drain" false>>
----
[[Continue|MeadowMain]] !!Lubbing up the swollen Melapoid
----
You take the shimmering bottle of the Queen’s oils and pop its cap. The oil smells strong and interesting, richly herbal but warm and sweet. You pour generous portions of it across the bloated insectoid girls massive haunches and puffy abdomen. You watch the glimmering fluid slide down her curves, giving her backside a rainbow shimmer.
With her coated you get to massaging it in, pushing your hands into as much of her flesh as you can grab. Your hands sink in immediately like your working with dough. She moans as you start to move her flesh in heavy circles, the honey stuffed bug girl sloshing as you massage her.
With her wedged hips and bottom fully oiled you move up to her swollen abdomen. Her fat tail pulses as you stroke your oiled hands across her mass. You hear her stifled moans of delight as you work. You come down to the tip of her abdomen, the plump tail ending in a stinger like barb. As you touch the barb you feel the insect girl shiver. The barb isn’t hard or sharp, in fact it feels more like a stiff rubber tube. You slide your oiled hands over the soft barb, hearing the girl moan with delight. Honey begins to bead and drip from the tip.
Before a drop falls however you feel a firm hand on your shoulder pull you back. The guard snatches the drop onto their claw and quickly puts it to her lips. She growls at you, "@@.foreman;<<print either("Okay, thats enough","That's enough!","Okay, you can stop.","Wait, stop, not there.","No, stop, not like that.","Wait, that's enough.")>> <<print either("we're not here to milk her yet.","We can't milk her here.","Are you trying to milk her?")>> <<print either("She'll be milked proper when we get her inside","Once she's inside we'll milk her proper.")>> <<print either("but we can't afford to spill any.","but we can't have her spilling right now.","but we can't have her just dripping all over.")>>@@"
The guard sighs and waves at you to stand back as she directs the rest of the melapoid crowd to begin pushing the lubed up bug girl. It takes some effect and squeaking but finally with a wet pop the swollen insectoid girl rolls down into the tunnel. The crowd cheers and they continue to roll her out of sight.
Eventually the guard comes back and akwardly adjusts her armor before says, "@@.foreman;<<print either("Uh, so, thanks.","Thanks uh, for the help.","Thanks for helping her out.")>> <<print either("here, have my ration for the day.","take this, my ration for the day","here, you can have this. My rations for this shift.")>>@@"
With that she places a little wax capsule full of white goo into your hands. She gets you a short nod and then walks back to her post.
🧉 Acquired Royal Jelly <<AddItem 1 "royaljelly">>
----
[[Continue|MeadowMain]]
!!You’ve been caught!
----
Suddenly you feel a sharp pain in your bottom that causes you to jump up. You turn back to see a large Melapoid guard retracting her stinger from your backside. You quickly start to feel weak and dizzy as your body begins to puff and swell from the sting.
She growls, "@@.foreman;<<print either("Disturbing our Queens slumber are you scum! Enjoy some bloat venom. Come with me.","Intruders get bloat venom. Come with me scum, out of the Queen’s chambers now!","Thought you could just waltz into the Queen’s chamber did you fool? Well that’s a dose of bloat venom for you. Come with me, out now!","Walked into our Queens chamber like you own the place huh fool? Scum like you gets a dose of bloat venom. Come on, out now!")>>
Roughly she grabs your arm and drags you along. You stumble and wobble along disoriented by the venom coursing through you. It makes you feel heavy and sloppy.
Before you realize it you’re already outside of the hive, the guards collectively lifting you and tossing you out into the tall grasses of the meadow.
They shout, "@@.foreman;<<print either("And stay out! Peasant scum!","Be thankful we didn’t give you the stronger stuff. Now stay out!","Now get out of here, peasant scum!")>>@@"
You wobble away in a hurry.
<<SetStatus "bloated" 2 120>>
----
[[Continue|MeadowMain]]
[[Leave the Hive|MeadowMain]]!!Checking the Chrysalis
----
You look over the pulsing mass before you and its beautiful pearlescent shine. It seems even bigger than before, looming, powerful. <<if Flag("mqueenfat") >= 1000>>The Chrysalis is several times larger than when you first saw it. Its nearly swallowing up the whole chamber. It’s so swollen and puffy, simply bulging from the bloated mass of the being within the shell itself looks obese. The cocoon sags heavily in its bonds, its supports creaking angrily as shimmering oils drip and sweat from the overtaxed pupae. Your not sure it can get any bigger than this without crush the chamber with its might. <<elseif Flag("mqueenfat") >= 800>>The chrysalis is considerably bigger than when you first saw it, it shades the whole room with its swollen form. The shell is pressed to its limits with the bloated mass of the growing queen. It sags heavily in its bonds, the supports creaking and quivering. You’re not sure how much bigger she can get.<<elseif Flag("mqueenfat") >= 600>>The chrysalis is quite a bit bigger than when you first saw it, ballooning with the Queens growing mass. It’s begun to sag in its bonds as the supports creak softly.<<elseif Flag("mqueenfat") >= 400>>The chrysalis is noticeably bigger than when you first saw it, stretching out with the Queens growing mass. <<else>><</if>> You can feel the Queen’s royal presence from within. <<if Flag("mqueenblueberry") >= 3>>The formerly pure white cocoon is stained blue from the wilderberry juice you used. It even seems to be dripping with the stuff, pooling sweet juice below it.<<elseif Flag("mqueenblueberry") >= 1>>The formerly pure white cocoon is stained slightly blue from the wilderberry juice you gave it.<<else>>The cocoon’s glossy shell is snowy white and glittering. <</if>>
You place your hands against it and feel it throb and beat like a heart as the tubes bubble and feed the metamorphosing Queen. <<if Flag("mqueenhatchtime") >= 8>>You’re not sure how to tell but you’re pretty sure the cocoon is not near hatching. The contents of the beautiful shell softly churn rhythmically like someone deep in sleep.<<elseif Flag("mqueenhatchtime") >= 5>>You’re not sure how to tell, but you’re pretty sure the cocoon isn’t ready to hatch. It does seem more lively than before, the Queen within occasionally jerking and softly squirming like someone deep in sleep with a lovely dream.<<elseif Flag("mqueenhatchtime") >= 3>>You feel like the cocoon may be getting close to hatching. The Queen within rolls and kicks restlessness, each pumping pulse of the tubes sending her new body twitching with growth. Still, she slumbers deeply. <<else>>You feel like the cocoon could hatch at any moment, it pulses faster and churns louder. The Queen within groans and stretches, rolling about erratically as her new body becomes more and more lively. She breathes quickly and and twitches about, but still asleep within.<</if>>
You can only see the faintest shadow of the queens shape through the thick pearly shell of the chrysalis. When you put your ear to it you can hear a soft voice mumbling, sleep taking.
"@@.mqueen;<<print either("grow..grow...we must grow...","More...just a bit more...","I can do this...I can do this...I will...be...queen.","I must...i must...","eggs...goddess, so many eggs...","I’ll...I’ll have to birth them..all?","My body...my body...look at you grow...","power...beauty...devotion...rebirth","my consort...I wonder...","I’m no childish handmaiden anymore...I will be glorious...","Glorious...I will be glorious...","Will they...love me?","how much longer...I want air, honey and kisses upon my beautiful new body...")>>@@"
~~@@.signage;Dev note: the Queen’s hatching hasn’t been implemented yet.@@~~<br><<if $world.debug>>~~🐞 Debug info: Queen fat weight: $Flags["mqueenfat"] | Queen breast weight: $Flags["mqueenbreasts"] | Queen hatch time: $Flags["mqueenhatchtime"]~~<</if>>
----
[[Take some of the white fluid|MeadowHiveQueenJelly]]<br>[[Feed something to the Chrysalis|MeadowHiveQueenFeed]]
[[Leave the Hive|MeadowMain]]!!Taking some of the White fluid
----
You notice that surrounding the hallows and tubes of white fluid are collections of the little wax jars the handmaidens were using. Free for the taking.
You pick one up, watching as the milky liquid inside sloshes about in the semi-translucent wax. You stash it and grab a couple more.
🧉 Acquired 3 jars of Royal Jelly
<<AddItem 3 "royaljelly">>
Suddenly you hear voices coming from just outside the queens chamber. Seems like you’re out of time, the handmaidens are coming back.
You gather yourself and quickly sneak your way back out of the chamber. With the coast clear you carefully make your way back out of the hive, only catching a confused look from a distant guard as you emerge from the hive and disappear into the tall grasses of the meadow.
----
[[Continue|MeadowMain]] !!Feed the Queen?
----
You look at the pools of white goo and the tube pumping it into the growing Queen. Thinking about it, you could probably pour something fluid into the pools to feed it to the chrysalis.
What would you like to offer to the Queen?
----
[[Check the Chrysalis|MeadowHiveCheckQueen]]<br>[[Take some white fluid|MeadowHiveQueenJelly]]<br>[[Feed something to the Chrysalis|MeadowHiveQueenFeed]]
<<nobr>><<set _itemlist to ["milk","wilderberryjuice","grease","honey","royaljelly"]>><<set _itemlist.sort()>>
<<for _i to 0; _i < _itemlist.length; _i++>>
<<ItemInfo _itemlist[_i]>>
<<set _item to "has"+_itemlist[_i]>>
<<if Flag(_item)>><<set _itemgo to _itemlist[_i]>>
$item.icon <<capture _itemgo>><<link [["Offer "+$item.name |MeadowHiveQueenFeed2]]>><<SetFlag "feedqueen" _itemgo>><</link>><br><</capture>><</if>>
<</for>>
<</nobr>>[[Leave the Hive|MeadowMain]]!!Feeding the Queen
----
<<nobr>><<if Flag("feedqueen") is "milk">>You take out a bottle of milk and gingerly pour it into the Queens feed pipes. You hear the Chrysalis churn and bubble as the milk mixes with the jelly being pumping inside. You hear something within, a stretching sound and a soft muffled moan from within the chrysalis, "@@.mqueen;<<print either("more..moo...mooo..","Moo..more","Moo..mooo..")>>@@"
<<set $Flags["mqueenfat"] += RNG(10,30), $Flags["mqueenbreasts"]+= RNG(2,10), $Flags["mqueenhatchtime"]-= RNG(0.5,1.2)>><<RemoveItem 1 "milk">>
<<elseif Flag("feedqueen") is "wilderberryjuice">>You take out a bottle of diluted wilderberry juice and pour it into one of the Queens feeding tubes, the dark blue juice swirling with the white jelly as it gets pumped up into the chrysalis. You hear the Queen inside begin to moan and bubble. You hear the sound of stretching and fluid as you notice the cocoon begin to swell. A blue hue pools inside as it grows and grows, the Queens muffled sleepy moans growing more intense as time passes. <br><br>The gurgles and rumbles inside the cocoon grow loud, the whole mass quivering as the Queen begins to mutter and moan in her sleep, "@@.mqueen;<<print either("..Fuck..I’m going to...cum...","I’m...going to...burst?","whats...happening...are they trying to pop me...I’m...I’m...going to cum.","Mmn...why does it feel like this...I’m ...I’m going to...cum!")>>@@"<br><br>Suddenly you hear a gushing sound as the feeding tubes reverse and a flood of blue juice sprays out soaking the room. Gradually the Queen’s moans die down and return to her usual gently sleepy breathing. The blue hue gradual fades from the chrysalis but doesn’t fade completely.
<<set $Flags["mqueenfat"]+=RNG(50,120), $Flags["mqueenblueberry"]+=1, $Flags["mqueenhatchtime"]-= RNG(0.7,1.4)>><<RemoveItem 1 "wilderberryjuice">>
<<elseif Flag("feedqueen") is "honey">>You take out a jar of honey and gingerly pour it into the Queens feed pipes. You watch as the ropes of golden syrup mingle with the white jelly flowing into the pulsing tubes. You hear the Chrysalis churn and bubble as the honey reaches the Queen. You hear something within, a stretching sound and a soft muffled moan from within the chrysalis, "@@.mqueen;<<print either("more..more...so sweet...","Honey...perfect honey...","honey..sweet...nourishing","Growing...thicker...sweeter...like honey...")>>@@"
<<set $Flags["mqueenfat"] += RNG(12,35), $Flags["mqueenhatchtime"]-= RNG(0.5,1.2)>>
<<elseif Flag("feedqueen") is "royaljelly">>You take out a honeycomb of royal-jelly and gingerly pour it into the Queens feed pipes. It mixes in with the rest of the pool of jelly. Nothing much happens. Just the bubbling and churning of the pulsing Chrysalis. You hear something within, a stretching sound and a the queens gentle mumbling in her sleep, "@@.mqueen;<<print either("I must grow...rest...feed...","More...I need....m...","I must...keep...feeding...","I can feel it...my body...changing")>>@@"
<<set $Flags["mqueenfat"] += RNG(10,30), $Flags["mqueenhatchtime"]-= RNG(0.5,1.2)>>
<<elseif Flag("feedqueen") is "grease">>You take out a can of grease and pour the fatty stuff into the Queen’s feed pipes. It mixes in with the rest of the pool of jelly, churning into oily bubbles. The tube struggles with the thickness but still feeds it to the Queen. You hear moans and gurgling from within Chrysalis as suddenly it begins to visibly swell. You hear something within, a stretching sound and the queen’s gentle mumbling in her sleep, "@@.mqueen;<<print either("Fuck...so fatty...what are they feeding me...","Ugh, so rich...do they want a queen or a pig...","Ugh, so greasy...how fat do they want me...","so oily...I can feel myself getting fatter...","What are they doing...so fatty...ugh...I’m growing...","I’m..I’m growing...what’s happening...")>>@@"
<<set $Flags["mqueenfat"] += RNG(80,120), $Flags["mqueenhatchtime"]-= RNG(1,2)>>
<<elseif Flag("feedqueen") is "wgjelly">>You take out a jar of weight gain jelly and pour the syrupy stuff into the Queen’s feed pipes. It mixes in with the rest of the pool of white jelly, making swirls of creamy purples. The tube struggles with the thickness but still feeds it to the Queen. You hear moans and gurgling from within Chrysalis as suddenly it begins to visibly swell. You hear something within, a stretching sound and the queen’s gentle mumbling in her sleep, "@@.mqueen;<<print either("Fuck...so fatty...what are they feeding me...","Ugh, so rich...do they want a queen or a pig...","Ugh, so greasy...how fat do they want me...","so oily...I can feel myself getting fatter...","What are they doing...so fatty...ugh...I’m growing...")>>@@"
<<set $Flags["mqueenfat"] += RNG(60,150), $Flags["mqueenhatchtime"]-= RNG(1,2)>>
<</if>><<SetFlag "feedqueen" false>>
<<set _caught to RNG(1,10)>><<if _caught <= 3.5>><br><br> Suddenly you hear voices coming from just outside the queens chamber. Seems like you’re out of time, the handmaidens are coming back.
You gather yourself and quickly sneak your way back out of the chamber. With the coast clear you carefully make your way back out of the hive, only catching a confused look from a distant guard as you emerge from the hive and disappear into the tall grasses of the meadow.
<hr>
[[Continue|MeadowMain]] <hr><<else>><hr>[[Feed her something else|MeadowHiveQueenFeed]]<br>[[Check the Chrysalis|MeadowHiveCheckQueen]]<br>[[Take some of the white fluid|MeadowHiveQueenJelly]]
<br>[[Leave the hive|MeadowMain]]<</if>><</nobr>>!!End User License Agreement ~~(last Updated: 12/06/2022)~~
----
~~I do not know legalese, so until I do, this is my layman's attempt at setting down some of my will about how my game and creative rights should be treated.
1. This is a game made for the enjoyment of an adult audience, use of this game while under legal age is forbidden. Attempted access while underage is an agregious violation of this term.
2. Modification of the games files or attributes must be for personal use only and may not be redistributed without express creator permission
3. Derivative works must credit Owlkaline if they use this game as a source and must not contain characters and properties of Owlkaline's intellectual property without express creator permission.
~~
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<<button "Back">><<set $world.inmenu is false>><<goto $world.passage>><</button>>!!The White Reef
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[[Back|ShoreMain]] !!The Geatani Palace-Ship
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[[Back|MeadowMain]]!!Bathhouse of Cetaeca
----
----
[[Back|RuinsMain]]!!A strange Fountain
----
As you wander through the mists of the caldera you notice the sound of a fountain ahead. As the steam of a guyser disapates you see what appeares to be somekind of statue dripping with a shimmering fluid. The air hear hangs heavy with the smell of cooked meats.
You get closer, taking in the statue's features. It apprears to be a hooded figure with multiple arms, two arms outstretched and holding bowls. The figure's many pairs of breasts spill the shimmering liquid down their arms and filling the bowls that overflow into a basin filled up to the statues fat belly.
The basin seems to be made to be drank from as its lined by an assortment of cups, mugs, jars and large seashells. Around the basin are a number of cans ready to be filled.
<<if $player.lucidity.current < 15>>//👁️ You're not sure why, but you feel like you're being watched.//<<elseif $player.lucidity.current < 25>>👁️ You feel like you're being watched, as if something lives within the statue.<<elseif $player.lucidity.current < 35>>👁️ You feel like you're being watched, as if something lives within the statue. You can almost hear breathing from behind the carved stone.<<else>>👁️ The statue is watching you, something behind those stone eyes is alive.<</if>>
//What would you like to do?//
----
[[Leave|RuinsMain]]
[[Taste fluid|RuinsGreaseTrapTaste]]
[[Collect fluid|RuinsGreaseTrapCollect]]<<nobr>><<if Flag("tastedgrease") is false>><<SetFlag "tastedgrease" true>><h2>The Strange Statue</h2><hr>You apporach the basin and take up one of the large seashells. You dip the shell into the shimmering golden liquid and pull it up for a taste. The liquid is thick, oily and warms the shell in your hand. It smells like melted butter.<br><br>With caution you bring the shell to your lips and let the warm oil slip into your mouth. Grease! It's some kind of melted grease.<<if $player.gluttony.current < 30>> You spit out the savory slime and drop the shell. <br><br>Your stomach churns at the thought of drinking this stuff, @@.gluttony;you're simply not gluttonous enough to drink that.@@<<elseif $player.gluttony.current < 40>><<set _candrink to true>> Your stomach churns some, but doesn't regject it, infact, you feel drawn to try more. You tilt the shell back and swallow the mouthful quickly, feeling it settle heavy in your belly.<<set $player.fullness.current += RNG(2,4), $player.calories.current += RNG(600,900)>><<else>><<set _candrink to true>> Your gluttonous stomach churns with excitment at such a depraved soup. You tilt the shell back and drink deep, your mouth filling with the taste of bacon and butter.<<set $player.fullness.current += RNG(4,5), $player.calories.current += RNG(700,1000)>><</if>>
<hr>
[[Leave|RuinsMain]]<br>[[Collect Grease|RuinsGreaseTrapCollect]]<<if _candrink is true>><br>[[Drink Grease|RuinsGreaseDrink]]<</if>>
<<else>>
<h2>The Strange Statue</h2><hr>You apporach the basin of grease and take up one of the large seashells. You dip the shell into the shimmering golden liquid and pull it up for a taste. The liquid is thick, oily and warms the shell in your hand. It smells like melted butter.<br><br><<if $player.gluttony.current < 30>> Just as before, the shimmering pool is a vat of bubbling grease of some kind, your stomach churns at the thought of trying to drink some. So, you again pour it back into the basin. @@.gluttony;you're simply not gluttonous enough to drink from this fountain.@@<<elseif $player.gluttony.current < 40>><<set _candrink to true>> Your stomach churns some, but doesn't reject the idea, infact, you feel drawn to drink. You tilt the shell to your lips and let its smoothy oily warmth fill your mouth with a thick meaty flavor. It tastes of butter and bacon. You tip the shell dipper and let it spill back and swallow the mouthful quickly, feeling it settle heavy in your belly.<<set $player.fullness.current += RNG(2,4), $player.calories.current += RNG(600,900)>><<else>><<set _candrink to true>> Your gluttonous stomach churns with excitment at such a depraved soup. You tilt the shell back and drink deep, your mouth filling with the taste of bacon and butter.<<set $player.fullness.current += RNG(4,5), $player.calories.current += RNG(700,1000)>><</if>>
<hr>
[[Leave|RuinsMain]]<br>[[Collect Grease|RuinsGreaseTrapCollect]]<<if _candrink is true>><br>[[Drink Grease|RuinsGreaseDrink]]<</if>>
<</if>>
<</nobr>>!!Collecting the fluid
----
You kneel down before the statue and take up one of the containers that litter the fauntain's edge. Carefully dipping it into the glimmering meaty oil you pull up a full servering for later.
You feel like you can just barely hear whispering around you. Something about the statue makes you feel strange, so you cap off the can and put it away. You turn away and head back into the mists. On the wind, you hear what sounds like the words, "@@.signage;<<print either("They'll be back","Next time","The trap was not sprung...too bad.","They aren't the right one.","Not the one we're looking for.","Hmm, not suitable?","Hmm, not worthy.")>>@@"
<<AddItem 1 "grease">>🛢️ Acquired a can of grease
----
[[Continue|RuinsMain]]!!Drinking the grease
----
<<nobr>><<if Flag("greasecantstop")>><<SetFlag "greasecantstop" false>>You try to stop drinking the grease, @@.gluttony;but you simply can't stop yourself!@@<br><br>Your hands seem to move on your own and grab up another <<print either("shell","bottle","cup","mug","jar","can")>> and dip it into the fatty oil. You pull it up to your lips, dripping and warm, spilling down your face as you gulp the substance down. You barely have time to relish the rich buttery taste before you've drank it all down.<<else>>You take one of the assorted containers lining the lip of the fountain's basin and scoop up some of the shimmering grease. You take the <<print either("shell","bottle","cup","mug","jar","can")>> and put it to your lips. You tilt it back and let the thick meaty oil slide down your throat, filling your mouth with a rich buttery taste. You drink it all down.<</if>><br><br>It stits heavy in your belly. You feel strange, calm, tired and hungry. You want to drink more.
<<set $player.vitality.current -= RNG(8,30), _amount to RNG(5,9), $player.fullness.current += _amount, $player.calories.current += _amount*218.75>>
<<if $player.vitality.current <= 0>><<set $player.vitality.current = 0>>
Suddenly you feel, exceedingly sleepy. You finish swallowing what little remains in your mouth and stumble back, wobbling unsteadily. You fall to your bottom and lay out on your back, your belly puffing and huffing as the strange grease in your stomach goes to work. Your vision blurs and and your hearing goes fuzzy. You feel the world around you swirling and spinning as the fountain you were just drinking from seems to shift and change. It rolls and morphs, splitting into a door way. Just before you black out you see two heavy set demons emerges from the hallow, waddling towards you with wide giggling smiles. As your vision fades out, you hear the their voices say, "@@.lexi;<<print either("Hehehe...","Hoho ho...","Hmm...","Ohoho..","My my, what do we have here?")>> <<print either("Looks like we caught us a nice little lamb","Looks like we found us a suitable lamb","we got them, a nice fresh lamb. hehe.","A lost little Lamb. Hehe.")>>@@<br><br><hr>[[Continue|RuinsGreaseCaptured]]
<<else>>
<<script>>update(RNG(2,4),0.8)<</script>><<StatMessage>><hr><<link [[Drink More|RuinsGreaseDrink]]>><</link>><br><<if RNG(0,9) < 6>><<link [[Stop Drinking|RuinsGreaseDrink]]>><<SetFlag "greasecantstop">><</link>>
<<else>><<link [[Stop Drinking|RuinsGreaseDrinkX]]>><</link>><</if>><</if>><</nobr>>!!A captive!
----
Slowly you groggily regain consciousness. You feel exhausted and messy as your blurry vision slowly focuses. You appear to be in a steamy room bathed in warm pink light, it feels like a sauna but smells like a kitchen full of spices and roasting meat. The walls are strange, smooth with ornate rib like arches and stalactite-like protrusions that resemble alligator teeth. The strangely organic cave is decorated with ornately woven membranous material strung with glowing crystals.
Everything drips with a shimmering glossy oil. Even the ground is slick and strange. It feel spongey like dough. As you test the floor you hear a strange squelching noise as the room starts to shift. You watch as the floor bubbles and stretches, becoming thin and membranous as shapes begin to rise up from the ground. The membranes peel away as strange demons step out. They come in a great variety of shapes and sizes but all are swaddled in thick layers of oiled fat. Each is is draped in white and red hooded robes that appear to be made of their own flesh. Under each hood you can see wide lipless grins.
The creatures waddle towards you and surround you. They poke and pinch at you with wet pudgy fingers as they all whisper among themselves in a language you can’t understand. Then they all step back and form an orderly line against the wall making a path. At the end of the path the floor begins to swell like before as another figure begins to rise from the ground. This time however the shape is far larger. The room itself seems to stretch and expand to accommodate the mass of the being begining to emerge.
As the being spills from the membrane a flood of steam pours out. Towering and monstrously wide the new demon heaves her heavy form forward. Hooded like the smaller demons, her hood boasts a plump and fleshy jester-like crown. A great veil of translucent flesh drapes down over her corpulent mass splitting on either side of her turgid gut and piles of lactating breasts. Her body is long and slug like, it great weight carried along with notices effort by plump little crab-like legs. She hums as she waddles down the hall. As she passes the other demons take turns rubbing her oily flesh and trying to suckle quick sips from her leaking chest.
She stops just short of you, her immensity preventing her from getting any closer. Her belly ungulates and her breasts bobble as she breathes through cinnamon scented wheezes. Fluid spills from out of her hood as her slaving maw opens to speak. In a deep, watery and rolling voice she says, "@@.abbess;Fair thee well, little lamb? I am The Red Abbess; Amelie. And thou hast been chosen to be as a gift most sumptuous for Our Mother In Death, Cetacea. Now, let us divine just what manner of gift thou be.@@"
<<script>>update(RNG(25,60),0.8)<</script>>
----
[[Continue|RuinsGreaseCaptured2]]
!!A choice
----
She reaches out with one of her crab-like legs and with its point tilts your head back to get a better look at you. You see the flash of toothy grin under her fleshy hood as she raises a limb fat swaddle had to wave her followers over. She purrs and continues, "@@.abbess;Hmm, what shall we do with this lamb, mine parishioners? Shall we feast upon its flesh, nay, shall we feed it butter till its belly splits or better still, drown in its own corpulance?@@"
The demon gurggles her spittle as she gives an enthused hum. She looks to her compatriats and then slowly turns back to you. In a lower tone she purrs, "@@.abbess;Perhaps, we let the lamb decide?@@"
She inches closer, her body sloshing as she drips sweet smelling sweat onto you. She hangs, heavy ovedr you, her body heat moist and hot against your skin. She leans her face near your cheek, wheezing, tickiling breathes across your skin as she quietly purrs, "@@.abbess;Now tell us little lamb, how dost thou wish to present themselves to our glorious mother. Dost thou wish to be made a deliver of our message, live as a symbol or dost thou wish to feed our life blood, to feed the grand caldron of grease?@@"
Her grin spreads, dribbling drool across the moist floor as her little crab legs kick at your feet teasingly.
----
[[Become a 'symbol'|RuinsGreaseStatueEnd]]
[[Feed the grand Cauldron|RuinsGreaseFeedEnd]]
[[Beg to be spared|RuinsGreaseSpared]]
[[Call for Lexi|RuinsGreaseLexi]]!!Thats enough
----
You pull back from the fountain and wipe your face clean of the shimmering oils before You turn away and head back into the mists. On the wind, you hear what sounds like the words, "@@.signage;<<print either("They'll be back","Next time","The trap was not sprung...too bad.","They aren't the right one.","Not the one we're looking for.","Hmm, not suitable?","Hmm, not worthy.")>>@@"
<<set $player.gluttony.current += RNG(0,0.3)>><<SetStatus "bloated" 1 60>><<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
[[Continue|RuinsMain]]!!An icon to be
----
Hesitantly you begin to speak but before you can give your answer the group of demons begin to laugh. The Red Abbess rises above you and purrs, "@@.abbess;Oh no little lamb, we don't need thee to speak. We know what will make thee a most sumptuous gift for Cetacea. Thou shall be made a glorious tribute. A living sculpture most grand.@@"
She snaps her fingers as the crowd giggles and surrounds you. They hold you down as the Abbess brings up a heavy jug of some strange bubbling fluid. She sniffs it and grins before slugging her way closer to you. With one of her pudgy hands she grabs your face by the cheeks and pinches open your mouth. She chuckles and says, "@@.abbess;Drink deep little lamb. Thou shall ascend.@@"
She tilts the jug and begins to pour the bubbling ooze down your throat. You’re forced to swallow, barely having time to taste the strange sweat and waxy substance. It sits heavy and hot in your belly as the bubbling sensation spreads throughout your body.
The cultists then pull you up, and spread your limbs out. You feel drowsy and sloshy as the substance begins to take effect. Your worries seem to strangely be evaporating and replaced with a tranquil sense of pleasure. You couldn’t fight it if you tried. You skin tingles and your drifts into the clouds. You watch deliriously as the demons now pour the jug over your face and across your body. They run the goo generously into your skin. You feel loose and weak in their hands.
The substance seems to glue itself to you, but it still bubbles, you feel like your whole body is bubbling too. You drift along in the massaging grip of the demons around you. Finally the Abbess purrs, "@@.abbess;Beautiful work thou art devoted. The seed is ready to bloom. With hast now, plant our little lamb on the surface, may this one bloom mightily.@@"
With that she claps her hands and her various acolytes scuttle around lifting you up and whisking you away down the tunnels. Your vision is blurring and your body is beginning to swell and twist as the substance seeps into you. The tunnels and motions blur together until you see the light of the outside world come into view.
----
[[Continue|RuinsGreaseStatueBadEnd]]
!!Feeding the Grand Cauldron?
----
Hesitantly you begin to speak but before you can give your answer the group of demons begin to laugh. The Red Abbess rises above you and purrs, "@@.abbess;Oh no little lamb, we don't need thee to speak. We know what will make thee a most sumptuous gift for Cetacea. Thou shall be fed butter most divine, Thou shall be fattened, and thou shall be given to the Grand Cauldron plump as a berry.@@"
She snaps her fingers and the room begins to shift, rolling and roiling. The floor you sit on seems to grow soft and sticky, binding you down. The color drains from the spot you're tied to, the jelly like floor becoming transulcent allowing you a murky view into the dark empty space you sit above. You can see a misty cavernous lake below, glowing with a dark pink light. You feel the membrane bend under your weight slightly, but it holds firm.
The abbeess makes some motions to her subordinates before turning away from you as you struggle against the fleshy floor that climbs up your limbs. The many robed demons approach, giggling as they heft up jugs sloshing with golden oily fluid, the aformentioned divin butter no less. You feel wet hands grab you cheeks and purse your lips as they put their jug's tip into your mouth and begin to pour in the warm rich slurry. You can't help but swallow as if under some spell. You feel dizzy and strange, compelled by an unnatural hunger you meerly swallow. Driven by this instict you gulp more and more of the butter as more jugs comes replacing the last. Your vision blurs and you fall into delirium.
***
You can't tell how much time has past, all you can tell is you're still drinking jug after jug of butter, seemingly without end. Your body swells, you can practically feel your fat cells growing. Each breif moment of conciousness is further dulled by a deeper feeling of content. This, feels, good. You don't even want to resist. In fact, you want more, you want to drink deeper and be more involved.
Days pass, maybe even weeks. All you know is butter, all you know is fat. Your body grows and grows and your nerves are in a cloudy storm of pleasure. It's never enough. More growth, more butter, more demon claws pawing up your chubby bits. The only thing of real convern is just how much more you're sinking into the floor. The ground creaks and stretches, the membrane growing thinner. But you have little time to think about this before another jug of warm glorious butter is poured into your eager belly. That is, until an astounding creak rings out. The fleshy ground is giving way!
Your fattened form is swallowed up by the fleshy hallow as the membrane splits and lets you slip down and out its orifice.
<<set $player.fat.current += RNG(50,100), $player.gluttony.current += RNG(5,10), $player.corruption.current += RNG(5,10)>>
----
[[Continue|RuinsGreaseDrop]]
!!Spared?
----
You beg to be spared, groveling before the bloated monster. The Abbess hums inquistively as she lurches a little closer. She chuckles and rubs her bouncing belly as she purrs, "@@.abbess;Spare thee? Spare thee from the honors we offer thee?@@"
One of the smaller demons on the side jumps up excitedly and says, "@@.amiden;Perhaps, revered mother, mayhaps this one may be worthy of joining our flock?@@"
The Abbess rubs her body thoughtfully before turning back to you and taking in a death breath of your scent, "@@.abbess;<<if $player.gluttony < 50>>Hmm, I do smell latent whispers of gluttony upon their soul. <<else>>Hmm, I do smell gluttony upon their soul. <</if>> <<if Flag("hasglutcurse")>>But that may meerly be the work of that curse mark.<</if>> Mayhaps if spared they would one day join us in ascention, as an insatia. Mayhaps they are better fit given away.@@"
She pauses and then snaps her fingers. Suddenly the walls of the room seem to shift and tendrils spill out roping around your arms and body. You get flung forward and pushed up against her plush oily chest. She smiles down at you and says, "@@.abbess;Very well. Thou shall walk free. But first, a gift,<<if $world.parasite>> a glutwyrm,<</if>> to keep thee on the hallowed path. Walk in the way of Cetacea little lamb.@@"
<<nobr>>
<<if $world.parasites>> She plunges forward and places her large lips around your mouth, her tongue forcing your jaws open with surprising speed. You struggle in her grasp as you feel a strange buldge rolling up her throat and into her swollen cheeks. Something slick and wrigging spills into your mouth, thick and round like a sausage. You're helpless to stop the thing from slipping down your throat. You feel it inside you, squirming, coiling around in your guts. It makes you feel perverse as you're filled with unnatural hunger and urges.<<SetStatus "hunger" 2 200>><<SetStatus "abundance" 2 200>>
<<else>>
She plunges forward and places her large lips around your mouth, her tongue forcing your jaws open with surprising speed. You struggle in her grasp as you feel a strange buldge rolling up her throat and into her swollen cheeks. You feel her tongue swell and begin to spray some sort of strange ooze into you mouth. You're helpless to stop the slop from slipping down your throat. You feel it inside you bubbling in your around in your guts. It makes you feel perverse as you're filled with unnatural hunger and urges.<<SetStatus "hunger" 2 200>><<SetStatus "abundance" 2 200>>
<</if>>
<</nobr>>
She tosses you back as you cough and sputter. The group cackles and coos at you affectionately. The Abbess blows you a kiss and snaps her fingers, causing the room to shift once more. The floor grows softer and wetter, becoming sticky muck. You spill down as the ground thins into a membrenous film before finally splitting and sending you falling into the chasam below.
<<if $world.parasites>><br><br><b>@@.gluttony;You've been infected with a GlutWyrm!@@</b><<if Flag("hasglutwrym")>><<set $Flags["hasglutwyrm"]+=1>><<else>><<SetFlag "hasglutwyrm" 1>><</if>><<SetPara "glutwyrm">><</if>>
<<set $player.gluttony.current += RNG(1,3), $player.corruption.current += RNG(0,2)>>
----
[[Continue|RuinsGreaseDrop]]!!The Grand Cauldron of Grease
----
You are standing in a bath-warm lake of grease in an underground cavern. The air is filled with sweet meaty smelling steam and bathed in a deep pink light from the red glowing crystals that line the cavern's ceiling.
You are surrounded by blobby figures rolling in the muck and demons playing with them. The hot grease seems to seep into your body, you can feel it changing you the longer you stay in it. Making you heavier, hungrier, more accomstomed to this dark mire. The grease becomes you, it's is all around, it calls you to drink form it.
The misty depths leave you wondering what lies beyound as the sparkle with a distant light. Behind you glows the distant spot of daylight spilling into the cavern. There's a steep greasy slope leading up to that pin point of light, it'd be quite a difficult climb but it's there. You watch as several of the caludron's dwelers make pitiful attempts to climb out, meerly tumbling back into the greasy goop once more.
//what would you like to do?//
<<script>>update(RNG(0.2,2),0.8)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto StatusEventRelay>><</timed>><</if>><<StatMessage>><<set _passage = RNGw(["CavernSights"],[20])>>
----
<<link "Explore Cavern">><<goto _passage>><</link>>
[[Drink Grease|CavernDrinkGrease]]
[[Attempt Escape|CavernEscape]]
[[Resign to fate|CavernGreaseBadEnd]]
[[Call for Lexi's help|CavernLexiEscape]]!!Falling!
----
As the membrane slips open you plummet below, sliding down a moist fleshy tunnel like a slip-n-slide before spilling out into the open air. You briefly get a view of where you're sailing too between the clouds of pink steam illuminated by thrumming red crystals glowing on the roof of the massive cavern; You're being tossed down into a huge underground lake!
You slip below the steam layer and splash down into a thick, war and soupy fluid. More grease! This must be the grand cauldron, a great under ground lake of grease. It feels strange against your body, as if you're absorbing it like a sponge. You're drawn to drink by an unnatural allure. <<if Flag("hasglutwyrm")>>You feel the parasite<<if Flag("hasglutwyrm") > 1>>s<</if>> inside you squirm joyously.<</if>>
You try to get your bearings and peer into the sweet and savory mists, spying odd shapes and hearing odd sounds. As the mists swirl you see into the gaps and realize the lake is full of obese humanoids vigorously lapping up handfuls of the accursed lake 'waters'. Some are so massively overfed they better resembles mountains than people as they languidly guzzle from waterfalls of grease that pour from the cavern ceiling. The blobs' bodies seem more grease than flesh now, dripping, sloppy, their bellies pink and translucent from the sheer pressure of their gluttonous horde.
Wading among these bloating bodies are various members of the demon cult, poking, prodding, playing with their entranced captives. You hear a commotion behind you, causing you to turn. You notice a gentle incline leading out of the lake up towards a pinpoint of day light. Several fat humanoid make their way up the incline, struggling to get a footing on the oiled surface. Most barely leave the shore before sliding right back down into the grease, where they lay panting, bloated and tired. Some admit defeat and roll back into the grease and begin drinking more.
----
[[Continue|CavernMain]] !!A Divine Offering
----
You feel so loopy. The goo bubbling in your belly and shifting across you skin makes you feel too dreamy and calm. You barely feel the pinch of the clawed hands that drag you down the tunnels of this strange underground. Before you can even notice it you're out and on the surface of the caldera again, still dragged along by teasing hands. All the while your body is growing fatter and thicker, shifting under the influence of whatever that gunk you drank down was.
The sky seems to blur on by, the time of day shifting faster than you can register, all you can feel is a airy pleasure fogging your mind. Eventually the blurry motions cease and you're left laying out looking up at the the misty open skies, wondering whats happening.
You feel little fingers rolling across your body as your flesh relaxes and stretches. Something is happening to your legs, but you're too distracted by the cozy feeling of the waxy layer that coats your limbs to fully notice.
While your upper body stiffens with little resistence from you, your lower body seems to loosen and relax even further. You feel like pudding, like your lower limbs are gushing out into the unknown. You feel every fiber of your legs shift and squish, almost becoming liquid under the the effects of the this cult's mutagens
You crumple, and shift, feeling yourself settle as the goo on your skin hardens you into a reverant pose. What remains of your lower body seems to root down through the earth, you feel your tendrils digging. Eventually they hit something wet and warm and like straws they begin to suck up the substance. It rises up through your body and begins to pour from your mouth, your chest, your navel, everywhere. It's warm sparkling grease, it flows out into a basin that your body has formed. You've become just like that grease fountain you found earlier.
You don't seem to mind though, as all you feel is a warm rolling plasure. Your mind drifts away into a soupy delightful delirium.
----
!!📕 Ending Unlocked: Grease Icon
----
<<link [[Continue|BadEnds]]>><<SetFlag "badend" "greasefountain">> <</link>>!!Calling for help
----
Quickly you take out the strange bone flute Lexi had given you before and blow into it. An eerie cry fills the room vibrating out from the odd instrument. The sound somehow seems to shrink and darken the room for a moment before everything streatches out like a full breath of fresh air. The smiling demons all take a step back, grins turning to scowls. The Red Abbess growls, "@@.abbess;Ack, a witch-whistle?@@"
The room grows darker until a mass of shadow looms behind you. Piercing the dark emerges two glowing points of hot pink light. The crowd gasps as the shadow changes shape and pours over you. From the dark cloak erupts Lexi with a devilish grin, her black mist draping over you like confetti. She leans on your shoulder and giggles, "@@.lexi;hey pup. In a spot of trouble?@@"
She then hops over you, floating in front of the crowd with her claws on her hips, her barbed tail swaying excitedly. She chuckles and teasingly waggles her wrist at the crowd, breathing out, "@@.lexi;Hello Amelie.@@"
The Abbess puffs indignantly and hisses, "@@.abbess;Alp! You? No. You will recall our previous covenant! Wayward souls that tumble here art mine!@@"
Lexi chuckles and the room seems to grow darker still somehow; the crowd huddles together. Lexi purrs, "@@.lexi;Of course, Red Abbess. I'm an alp of my word. However, this pup, is not your lamb. This is one of the waking. As //You// will recall, makes them, <b>mine</b>!@@"
She practically growls the last word, sending a shiver through all in the room. The Red Abbess reluctantly bows and mutters, "@@.abbess;A-aye, my lady. The Kindred of Grease meant no trespass. If this lamb is of the waking. Yes. Take them freely, as the covenant so spoke.@@"
The beast bows and her followers in turn bow as well.
Lexi turns to you and winks, whispering in a kind voice that drips with an undercurrent of venom, "@@.lexi;You want to stay in my favor pup. If you want out of the Empyrean Midden? Stay away from these slugs.@@"
She hovers for a moment, tail swishing before she snaps her claws. and says, "@@.lexi;I'm warping you up top. Watch yourself, this region can prove very tempting.@@"
Before you can respond you feel your stomach flip as your world blurs and your body twists. Before you know it the dark purfume chocked hollows of the underground has disapeared and you're left back in the misty hills of the calderia ruins.
----
[[Continue|RuinsMain]]!!Giving in to your greasy fate
----
There's no escape, the pit's edges are too slick and too steep, you know in your core you'd never make it out even if you tried. No. A deeper part of you, a dirtier part, knows you're stuck here, you belong here. You touch the slick inclined walls of the caverns edge for the last time and wade backwards, feeling the warm coiling thickness of the grease lake embraces you.
You turn around and look out across the steamy foggy parade that fills this meat scented cavern and take a deep breath. This is it. Your home now. Might as well accept your fate.
You kneel down into the warm murk that surrounds you and pull up a handful of the greasy savory lake and drink deep. You give in, this is all you'll need. You drink more, and more, handful after handful before you drop low and just drop your face into the muck and drink freely. You feel the warm and soothing grease all around you as you dive into it.
You are lost, you drink deep, you feel every part of your body flow with this warm pulsing ooze. You love it. There is no escape and yet, you no longer yearn for escape. You want this, this, bloated greasy end, every inch of you aches for this moment as you pull this oozing slop into your mouth.
You moan and drop lower, splashing into the goo and shove your face into the meaty gunk. You can't stop yourself, you take deep rich mouthfuls of the stuff and keep drinking. mouthful after mouthful, you guzzle it down and feel each greasy drop spreading its warmth through your body.
You feel yourself growing fatter, you can practical see your fat cells filling up, but within moments your flesh stretches and bloats, inch by inch, wider and wider.
Time loses meaning, all that remains is the lake of grease and the sensation of your growing body. Maybe you feel probing hands here or there, but it all gets drowned out by the growth, the fat, the luxury. Every inch of you spreads and your body is rocked by ecstasy. Eventualy its all too much and your mind is lost to the decadence. All fades to black.
<<SetFlag "badend" "grease">>
!!!📕 Ending Unlocked; The Grandeur of Grease
----
<<link [[Continue|BadEnds]]>><<SetFlag "badend" "grease">><</link>> !!The Grease
----
<<print either("Pulled in","Drawn in")>> by the <<print either("unnatural allure","strange calling","powerful lure","bewitching power","bewitching allure")>> of <<print either("the lake's grease","the oily lake","the grease lake","the lake of grease","the lake of oil")>>, you <<print either("bend","kneel","squat","reach")>> down and <<print either("start","begin")>> <<print either("slurping","drinking","gulping","sucking")>> up <<print either("fat","thick","messy","sloppy")>> mouthfuls of grease. <<print either("It sits heavy and warm inside you.","It fills you with warmth and naughty tingling.","It feels strange inside you, tingling and warm.","You feel it spreading inside you.","It makes you feel heavy and warm.")>>
<<print either("Your body craves more.","You want more.","You want to drink more.","Something compels you to drink more.","Your stomach churns and hungers for more.")>>
<<set $player.fat.current += RNG(0,2), $player.gluttony.current += RNG(0,0.2), $player.corruption.current += RNG(0,0.1), _amount to RNG(6,10), $player.fullness.current += _amount, $player.calories.current += _amount*218, $player.fitness.current -= RNG(0,0.1)>>
<<if $world.parasites>><<if RNG(0,9) < 1.1>><br><br>You feel something strange as you swallow, a thick throbbing mass seems to wriggle its way into your body.<br><br><b>@@.gluttony;🪱 You've been infected with a GlutWyrm!@@</b><<SetPara "glutwyrm">><<if Flag("hasglutwrym")>><<set $Flags["hasglutwyrm"]+=1>><<else>><<SetFlag "hasglutwyrm" 1>><<SetPara "glutwyrm">><</if>><</if>><</if>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<LastPassage>><<StatMessage>>
----
[[Drink More|CavernDrinkGrease]]
[[Move On|CavernMain]]!!Attempting to escape the grand cauldron
----
You look up at the spots of light spilling into the cavernous lake of grease you stand among, clearly ways out to the surface. The cavern walls are meaty, rounded and slick, full of bulbous pink hills and tooth like protrusions that litter the expanse. You watch as other obese captives of this realm attempt to clamber up the cavern's slope only to slip and slide back down into the warm greasy waters that await.
<<nobr>>
<<if $player.mobility.current <= RNG(0.1,0.9)>><<set _escape to true>><<else>><<set _escape to false>><</if>>
<<if _escape is true>>You step out of the murky waters and try to find footing on the slick spongey walls. You slide off several times, <<if $player.weight.tier > 6>>your weight making it a struggle<<else>>the greasy moisture making it impossibly slick<</if>>. Eventually however your able to toss yourself over the rounded edge of the lake and hook yourself on one of the tooth like protrutions that line the cavern slope. You cling to it and pull yourself up. Your pull yourself around it and then lean your back against it for support. You catch your breath and then crawl along the slop further, reaching out for another tooth. Rounding this one as well, you repeat the process and slowly but surely make your way further up the slope.
<br><br>You slip a few times, and it takes great effort, but gradually the light of the surface shines in your face. The cavern walls here cool and dry the further you climb, becoming less greasy and slippery. Soon you find you can $player.walk normally and manage to slip your way outside, free of the the grand cauldron's hot grease filled pit!
<br><br>
You are exhausted and sore, but are now free, standing in the misty ash-lands of the Caldrea Ruins. <<script>>update(RNG(10,20),2)<</script>><<set $player.fitness.current += RNG(0,2), $player.fat.current -= RNG(0,0.01), $player.vitality.current = $player.fitness.current - 10>><<script>>update(0,1)<</script>><<StatMessage>>
<br><br>
<hr>
[[Continue|RuinsMain]]
<<else>>
You step out of the murky waters of the cauldron and try ti fubd your footing among the slick surfaces. You press on and toss yourself against the slope and find nothing to grip. <<if $player.fat.tier >= 6>>you're just too fat to really reach any thing that could pull you up.<<else>>Despite your best efforts you can't seem to reach any threshold that could hold you weight.<</if>><br><br>
Each attempt you make ends with you slipping off the cavern walls, the teeth like protrusion well out of reach. You try, and you try, but each time, no matter how high you climb you slip up and slide down the greasy cave walls, splashing down helplessly into the buttery lake once more. You thrust up, and try to over come the slop again and again but each time you slide helplessly back into the hot greasy lake.<br><br>You are unable to escape. You didn't even get close. Too slick, too weak. Despite your best effort you find yourself stumbling back into the hot grease of the cavern.<br><br>
<<if _escapechance < 0.2>>Your heart pounds, you breath heavy as you feel, There was probably no way you could escape anyways.
<<elseif _escapechance <0.45>>Your heart pounds and you do you best, soon losing your breath. You thought you'd get farther but your bad weakens and throbs. A concerning thought crosses your mind as you realize you might not be fit enough to escape.
<<elseif _escapechance < 0.75>>Your hear rushes and your body feels all your effort. You feel strong, but tired, your best efforts don't seem to get you anywhere as you clamber up the slippery slope. All your strength is for not.
<<else>>Despite all your fitness and strength you fail to find footing at all. You push yourself, you thrust forward and yet, nothing. Each energy filled leap, each powerful grasp is met with a soapy-slick surface that you just can't quite master. You slide back down in defeat.
<</if>>
<<script>>update(RNG(10,20),2)<</script>><<set $player.fitness.current += RNG(0,0.01), $player.fat.current -= RNG(0,0.01), $player.vitality.current -= RNG()-($player.fitness.current*0.5)>><<script>>update(0,1)<</script>><<StatMessage>>
<br><br>
<hr>
[[Try again!|CavernEscape]]<br>
[[Give up|CavernMain]]
<br>
<</if>>
<</nobr>>
!!Exploring the Grand Cauldron
----
<<set _scene to RNGw(["Nothing","squirm","bubble","steam","drop","blob"
],[10,10,10,10,10,10])>><<nobr>>As you <<print either("wander the cavern","wade through the greasy lake","wade through the grease","wade through the misty cavern","wander through the grease lake")>>
<<if _scene is "squirm">> you feel something slither past you, just below the surface of the oil. Its too steamy in here and the grease is too thick to see whatever it was that swam by.
<<elseif _scene is "bubble">> you notice a swell rising in the oily waters. A bubble of grease boils up and bursts infront of you, slathering you with warm goo and filling the air with a rich butter scented steam.
<<elseif _scene is "steam">> you notice the lake surface begin to boil and bubble in a spot. It grows more intense and then suddenly erupts, spraying a warm stream of buttery smelling steam into the air, eveloping you. You wave it away and move on.
<<elseif _scene is "drop">> you hear a strang sound from above, like the creaking of metal or the call of a whale. Peering through the steam you watch as something in the ceiling of the cavern opens and pours out a waterfall of fresh grease. A coulple round shapes splash down into the lake as well.
<<elseif _scene is "blob">> you seem to bump into a soft wall of some sort. The steam is too thick to see what it is so you're left feeling the spongey oiled surface. You step back and feel the mist clear enough to notice this isn't a wall but rather some fleshy being, so fat their more of an orb than humanoid. They lay languidly drinking grease as it spills down from the cavern's ceiling.
<<else>>
you find yourself lost. The steam is thick and rolling, obscuring anything more than five feet infront of you. You can only listen to the boiling and gurgling around you and the moans and groans of distant voices.
<</if>>
<</nobr>>
<<set _time to RNG(2,10), $player.fat.current += _time*RNG(0,0.1)>>
<<script>>update(RNG(2,5),0.8)<</script>><<LastPassage>><<StatMessage>>
----
[[Continue|CavernMain]]!!A tent
----
While you trudge your way through the dark twisting roots of the deep mire you notice a spot of light ahead. You can hear the sound of chimes and smell the powerful scent of insenses and spices. As you approach you find the source to be an ornate red tent covered in all manner of beads, charms and trinkets. The tent's poles dangle with lanters that spill out a soft blue glow. The slithering roots surrounding you seem to avoice the blue glow, leaving the tent unbothered. The tent's flaps hang languid, gently rocking in the thick air. You hear a raspy femnine voice gently humming inside, a strange but comforting tune.
<<set $player.mutation.current += RNG(0,3)>><<script>>update(RNG(5,15),1)<</script>><<StatMessage>>
//What would you like to do?//
----
[[Move on|DepthsMain]]
[[Enter Tent|DepthsTentStart]]
!!Inside the tent
----
You step through the flaps of the tent and enter its smokey interior. The blue light outside shines dimly though the thin red material of the tent, casting a soft purple hue across everything inside. At the center of the tent is a small table painted with ornate glyphs. Sitting just behind the table is a hooded figure draped in a dark flowing cloth and crowned with deer like antlers that gently jingle with a string of small silver bells. A furry black claw, similar to Lexi’s, emerges from the cloth and beckons you closer as a purring voice growls, "@@.mystic;Greetings wanderer. Come, come sit before me, let this old Alp get a good look at you.@@"
You oblige and approach her short table, kneeling down at it. You notice the red glow of her owl-like eyes beneath the hood. She looks you over and chuckles, "@@.mystic;<<if Flag("metmystic")>><<print either("Oh. It is you. Have you come back to test your fate?","Ah, you have returned. Are you interested in seeing your fate?","Ah, I see you have returned. Have you come to test your fate?","Mmm, it is you. Ready to reveal your fate?")>><<else>><<SetFlag "metmystic">>Hmm, it is the one from the waking. I had a feeling we’d meet at some point. I am Sibyl, an Alp Mystic. For a small price I can divine your fate. Should you desire it.<</if>> @@"
She opens her arms and flicks her claws causing a number of black cards with gold etching to float into the air. They swim about and stack themselves on the table neatly. She then places a claw down on the card stack and purrs in a low voice, "@@.mystic;Three spall you pay to me, and the cards shall reveal your destiny.@@"
//What would you like to do?//
----
[['Sorry, I was just leaving'|DepthsTentStartX]]
<<if $player.spall.current >= 3>>[[Pay §3 for a fortune|DepthsFortuneGo]]<</if>>!!Slot machine
----
You approach the rusty old gambling machine, its shell is weathered from the sea air but its buttons and handle are well polished from all the hands that have used it over the years. Most of the lights are still working and they tinkle enticingly. The machine is topped with a bold font sign that reads "@@.signage;Call of Crowns@@"
The machine appears to allow bets in §1, §5 or §10 spall intervals.
The side of the machine lists its symbols and payouts, They read as follows:
~~<code>
🍰🍰➖ = x0.8
🍰🍰🍰 = x1.2
🎀🎀➖ = x1
🎀🎀🎀 = x1.5
🌈🌈➖ = x1.8
🌈🌈🌈 = x2.7
💎💎➖ = x2
💎💎💎 = x3
🏰🏰➖ = x3.5
🏰🏰🏰 = x5.25
👑➖➖ = x5
👑👑➖ = x50
👑👑👑 = JACKPOT x500
</code>~~
<<if $player.spall.current < 1>><br>@@.bad;You do not have enough Spall to play@@<</if>>
----
<<if $player.spall.current >=1>><<link [[Play - Bet §1|BarSlotsGo]]>><<SetFlag "bet" 1>><</link>><br><</if>>
<<if $player.spall.current >= 5>><<link [[Play - Bet §5|BarSlotsGo]]>><<SetFlag "bet" 5>><</link>><br><</if>>
<<if $player.spall.current >=10>><<link [[Play - Bet §10|BarSlotsGo]]>><<SetFlag "bet" 10>><</link>><br><</if>>[[Leave|BarMain]]
/*
💀😈🌧️🍄🍾🍖🍰🎀🌈💎🏰👑
*/!!Playing the machine
----
You take your spall and line it up with the slot machine's coin slot. The glowing material seems to shape itself to the slot and they slide in freely, clinking and clonking on their way down the machine's gullet. The machine makes a little buzzing jingle through its worn out speakers as the lights around the reels speed up. You reach up and grip the use-polished handle of the machine's arm and give it a firm crank. The reels spin and the machine tinks and chimes as the gamble begins.
One by one each of the slots reels come to a sharp stop.
<<nobr>><<set _winsymbol to "x", _payout to 0, _winningsymbols to ["🍰","🎀","🌈","💎","🏰","👑"]>><<set _wintype to "X">><<set _chance to 5 * $player.luck.total>><<set _slot1 to RNGw(["💀","😈","🌧️","🍄","🍾","🍖","🍰","🎀","🌈","💎","🏰","👑"],[5,5,5,5,5,5,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance])>><<set _slot2 to RNGw(["💀","😈","🌧️","🍄","🍾","🍖","🍰","🎀","🌈","💎","🏰","👑"],[5,5,5,5,5,5,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance])>><<set _slot3 to RNGw(["💀","😈","🌧️","🍄","🍾","🍖","🍰","🎀","🌈","💎","🏰","👑"],[5,5,5,5,5,5,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance,state.temporary.chance])>>
~~<br><<timed 0.5s t8n>><<print either("Click","Clock","Clunk","Crit","Clonk","Crack")>><</timed>><<timed 1s t8n>> <<print either("Click","Clock","Clunk","Crit","Clonk","Crack")>><</timed>> <<timed 1.5s t8n>><<print either("Click","Clock","Clunk","Crit","Clonk","Crack")>><</timed>>~~<br>
<<timed 0.7s t8n>>_slot1<</timed>> <<timed 1.2s t8n>>_slot2<</timed>> <<timed 1.8s t8n>>_slot3<</timed>>
<br><br>
<<if _slot1 == _slot2 && _slot1 == _slot3>>
<<set _winsymbol to _slot1, _wintype to 3>>
<<elseif _slot1 == _slot2 && _slot1 != _slot3>>
<<set _winsymbol to _slot1>><<if _slot3 != "👑">><<set _wintype to 2>>
<<else>><<set _wintype to "special">>
<</if>>
<<elseif _slot1 == _slot3 && _slot1 != _slot2>>
<<set _winsymbol to _slot1>><<if _slot2 != "👑">><<set _wintype to 2>>
<<else>><<set _wintype to "special">>
<</if>>
<<elseif _slot2 == _slot3>>
<<set _winsymbol to _slot2>><<if _slot1 != "👑">><<set _wintype to 2>>
<<else>><<set _wintype to "special">>
<</if>>
<<elseif _slot1 =="👑" or _slot2 =="👑" or _slot3 =="👑">>
<<set _winsymbol to "👑", _wintype to 1>>
<<else>>
<<set _winsymbol to "", _wintype to 0>><<set _win to 0>>
<</if>>
<<if _winningsymbols.includes(_winsymbol)>>
<<if _winsymbol is "🍰">>
<<if _wintype is 3>>
<<set _payout to $Flags["bet"]*1>>
<<else>>
<<if _wintype is "special">><<set _payout to $Flags["bet"]*5.8>><<else>><<set _payout to $Flags["bet"]*0.8>><</if>>
<</if>>
<<elseif _winsymbol is "🎀">>
<<if _wintype is 3>>
<<set _payout to $Flags["bet"]*1.5>>
<<else>>
<<if _wintype is "special">><<set _payout to $Flags["bet"]*6>><<else>><<set _payout to $Flags["bet"]*1>><</if>><</if>>
<<elseif _winsymbol is "🌈">>
<<if _wintype is 3>>
<<set _payout to $Flags["bet"]*2.7>>
<<else>>
<<if _wintype is "special">><<set _payout to $Flags["bet"]*6.8>><<else>><<set _payout to $Flags["bet"]*1.8>><</if>><</if>>
<<elseif _winsymbol is "💎">>
<<if _wintype is 3>>
<<set _payout to $Flags["bet"]*3>>
<<else>>
<<if _wintype is "special">><<set _payout to $Flags["bet"]*7>><<else>><<set _payout to $Flags["bet"]*2>><</if>><</if>>
<<elseif _winsymbol is "🏰">>
<<if _wintype is 3>>
<<set _payout to $Flags["bet"]*5.25>>
<<else>>
<<if _wintype is "special">><<set _payout to $Flags["bet"]*7.5>><<else>><<set _payout to $Flags["bet"]*3.5>><</if>><</if>>
<<elseif _winsymbol is "👑">>
<<if _wintype is 3>>
<<set _payout to $Flags["bet"]*500>>
<<elseif _wintype is 2>>
<<set _payout to $Flags["bet"]*50>>
<<else>>
<<set _payout to $Flags["bet"]*5>><</if>>
<<else>><<set _payout to 0>>
<</if>>
<</if>>
<br><br>
<<timed 2s t8n>>
<<if _wintype is 1>> The reels line up with heavy clicks, revealing a crown! The machine's lights tinkle as a little chime plays as spall tumbles out into the slot machine's hopper.<br><br><b>💎 You've won <<print _payout.toFixed(1)>> spall</b>
<<elseif _wintype is 2>> The reels line up with heavy clicks, revealing two matches! <<if _winningsymbols.includes(_winsymbol)>>The machine's lights tinkle as a little chime plays. Spall tumbles out into the slot machine's hopper.<br><br><b>💎 You've won <<print _payout.toFixed(1)>> spall</b><<else>>However these aren't winning symbols. Unfortunately You've lost.<</if>>
<<elseif _wintype is 3>>The reels line up in a winning position! <<if _winningsymbols.includes(_winsymbol)>><<if _winsymbol is "👑">> JACKPOT! The machine's old alarms begin to ring excitedly as the hopper floods with spall! Everyone in the bar turns to you, cheering and raising beers into the air.<br><br><b>💎 You've won <<print _payout.toFixed(2)>> spall</b><<else>>The machine's lights tinkle as a little chime plays as spall tumbles out into the slot machine's hopper.<br><br><b>💎 You've won <<print _payout.toFixed(1)>> spall</b><</if>><<else>>However these aren't winning symbols. With no reward the excitment soon fades.
<</if>>
<<elseif _wintype is "special">>The reels line-up with heavy clicks, you end up with two matches! More over, you also have a crown! <<if !_winningsymbols.includes(_winsymbol)>> The matching pair doesn't match any winning symbols, but atleast with the crown you've got something!<br><br><b>💎 You've won <<set _payout to $Flags["bet"]*5>><<print _payout.toFixed(1)>> spall</b><<else>>The matching pair has their own prize, but with the crown you earn even more! <<set _payout to _payout + $Flags["bet"]*5>><br><br><b>💎 You've won <<print _payout.toFixed(1)>> spall</b><</if>>
<<else>>
The reels line up with heavy clicks, but you have no matches. Your bet is lost.<<set _payout to 0>>
<</if>>
<</timed>><</nobr>> <<set $player.spall.current -= $Flags["bet"], $player.spall.current += _payout>>
<<if $player.spall.current < 1>><br>@@.bad;You know no longer have enough spall to play@@<</if>>
----
<<link [[Leave|BarMain]]>><<SetFlag "bet" false>><</link>>
<<if $player.spall.current >=1>><<link [[Play - Bet §1|BarSlotsGo]]>><<SetFlag "bet" 1>><</link>><br><</if>>
<<if $player.spall.current >= 5>><<link [[Play - Bet §5|BarSlotsGo]]>><<SetFlag "bet" 5>><</link>><br><</if>>
<<if $player.spall.current >=10>><<link [[Play - Bet §10|BarSlotsGo]]>><<SetFlag "bet" 10>><</link>><br><</if>>!!Leaving
----
You polietly decline and begin to back out of the tent.
The old Alp shakes her head and chuckles before growling, "@@.mystic;Very well, until one's eyes fall upon their fate all paths are possible, for better or worse. Fare well wanderer. Watch the stars and return to me when you need...illumination. hehe.@@"
With that she snaps her claws and suddenly the glow of her lantens blow out and the tent is no more. You are left bewildered and standing alone in the empty roots and tangles of the mire's depths.
----
[[Continue|DepthsMain]]!!Picking a card
----
You pull out a few glowing pieces of Spall and place them in the old Alp's outstretched claw. She rolls them in her palm and see the glint of her fanged smile below her hood. She purrs, "@@.mystic;Perfect. Then, Let us begin wanderer. Let us see what the cards have to say.@@"
She begins to hum and moves her claws about and of their own volition the cards in her stack seem to float into the air and spin about the room. They pick up speed and swirl like leaves in a storm befor a five of them gently leave the swirling stream and float down like feathers to the table face down.
The cards line up in front of you as the rest flow back into the witch's claws. She leans in and spreads her fingers across the table, each of her five claw-tips breifly touch each face down card.
Her gravely voice rolls out once more as she says, "@@.mystic;Now. Choose a card. This act needs your input to work. The one you touch first will be the one linked to you, your fate.@@"
She leans back and watchs patiently, her claws steepled as she continues to hum. The little bells wrapped around her antlers jingle quietly. You look over the black cards and the gold foil patterns on their back. You stare into the ornate eye like designs as you make your choice.
<<set $player.spall.current -= 3>>
----
[[Pick the left end card|DepthsFortunePick]]
[[Pick the left of center card|DepthsFortunePick]]
[[Pick the center card|DepthsFortunePick]]
[[Pick the right of card|DepthsFortunePick]]
[[Pick the right end card|DepthsFortunePick]]!!Your fortune
----
After a moment of diliberation you point to you card and tap it. As you finger touches it the eyes on the other cards close and suffle themselves back into the mystic's deck.
The old Alp leans forward, her face low to the table as she purrs, "@@.mystic;Good, good. Now lets see what card has chosen you.@@"
You lean back as she slowly pulls the card back into her claws, takes a momentary glance at it and then spins it face up to you.
<<nobr>>
<<set _card to RNGw(["bad","good","fatten","void","weaken","strengthen"],[25,25,20,20,20,20])>>
<<if _card is "bad">>The card depicts an image of a black centiped weaving through a pile of broken crowns. The centipied's back is lined with pink glowing eyes that spill rays of light across the weathered crowns. The Inscription reads, "@@.bad;XV, The Usurper.@@"<br><br>
The Mystic clucks her tongue and begins to speak once more in a low tone, "@@.mystic;I see. The Usurper. The card symbolises the fall of the first dream lords. In all acts of creation and purpose, there will be those that do not share in the vision. Misfortune has a way of slithering its way into our lives.@@"<br><br>
She begins to chuckle as the card darkens and shifts on the table. It stretches into a black void that spreads across the table as centipede like forms snake out and rush towards you. Before you can react you're enveloped in blackness and thousands of tickling pinches. In the dark you hear the old Alp's chuckling grow distant. Then as suddenly as it begin the centipede disapear and you're left standing somewhere in the depths of the mire once more. <br><br>@@.bad;Your day is now cursed with bad luck@@<<SetStatus "bad luck" 500 1440>>
<<elseif _card is "good">>The card depicts an image of a series of intervoen golden wheels, covered in what looks like cities and hanging gardens. The spinning rings emerge from a cloud of stars. At the center of the rings is a massive glowing crystal structure. The Insciprion reads, "@@.good;XIX, The Grand Derelict@@"<br><br>
The Old alp chuckles quietly and leans in, a sing song hum in her throat. She taps a single claw on the card and purrs, "@@.mystic;Ah. The Grand Derelict. Fate seems to be on your side. This card symbolizes the grand machinations of those that came before. While they are lost to us now, the remains of these great machines still illuminate our paths in life. The light of the grand materials flows through us all like liquid gold, if you breath deep and look inward I'm sure you'll see the gold below.@@"<br><br>
With that she chuckles once more, sliding the card towards you. The card seems to glow, taking on a brialiant sheen and rapidly glowing brighter. Like a great flame the card is quickly too bright to look at and you have to sheild your eyes. The old Alp's chuckles seem to fade into the distance and then finally too, so does the blinding light. Once it's all clear you realize you're left standing somewhere in the depths of hte mire once more.<br><br>@@.good;With this boon you're now lucky for the rest of the day.@@<<SetStatus "good luck" 500 1440>>
<<elseif _card is "weaken">>The card depicts a withered woman laying in a bed of her own flowing silver hair. Like a tangle of tree roots pipes, tubes and machinery braid around her form. Half her body is aged while the other half appears young. While her young half has her eye closed the older half has her eye open. The inscription reads, "@@.neutral;XIII, The oracle.@@"<br><br>
The old alp coos as she leans in, in a low tone she says, "@@.mystic;Oh..The oracle...Hmm. I can't say its a good sign, but you may come to udnerstand it. When the body weakens, the mind opens. Once long ago, there was a being who lived between life and death having tied herself to the grand derlict. She gave up her body for knowlege and master of the immortal coil. However few knew if her insight was truth or madness and gradually she became just another forgotten relic of the first lords.@@"
<br><br>
As you stare at the card you begin to feel strange and dizzy. The room begins to spin and your body starts to feel weak, you can't seem to keep your eyes open even as the old alp chuckles at you. You feel yourself falling as your vision feels with colors and stars. You're not sure what you see in the mess of images but you feel something profound roll through you, glimpses into the beyound. And then, as suddenly as it began, it all fades to black. You're left laying on the murky ground of the mire's depth with the mystic's tent is no where to be seen.<<set $player.lucidity.current += 2>><<SetStatus "fatigue" 10 1440>><br><br>
@@.neutral;You've been hexed with weakness!@@
<<elseif _card is "strengthen">>The card depicts a hulking four armed figure donning the skull of a large boar. One hand weilds a spear, another coils a chain while the other two hands hold large dripping sacks. The figure stands naked and proud before rows of kneeling worshipers. The inscription reads, "@@.neutral;VIII, The Boar Lord.@@"
<br><br>
The old alp chuckles and leans in, tapping her claw against the card. She purrs, "@@.mystic;Ah, the Boar Lord. A symbol of strength and power. They say long ago he sired the warborn as one of the first of the Nepharsi lords. He reigned undeafeted for a millenia until the Magnanime sects united in a final war. It is said a single drop of the boar lords blood grants invulrebility and lordship, provided any one can find any of the remaining reliqures. Inspirational imagrey will have to do for you.@@"
<br><br>
She leans back as the card begins to glow, filling the room with a warm light. The card grows hot and catches fire, the flames spilling out like coilign snakes. Before you can move the flames surround you and fill you. You can feel a rush of power boiling through your veins and then all goes dark. You find yourself left alone in the dark of the mire's depths once more, the mystic no where to be found.<<SetStatus "strengthened" 10 1440>><br><br>
@@.neutral;You've been blessed with the Boar Lord's vigor!@@
<<elseif _card is "fatten">>The card depicts a strange image, it seems to be some kind of moutain made up of soft layers of bulbous hills. Some of the hills seem to be spraying foutains of white that run in thick rivuletes down the round cascade. At the base of the moutain crowds of beings excitedly wade into the milky white lake that forms at the moutain's base. It all seems to be made of flesh, the image itself beating like a heart as you peer into it. The Inscription reads, "@@.neutral;III, The Sow.@@"<br><br>
The old alp coos as she leans in and looks over the card. She taps a single claw on the card and purrs, "@@.mystic;Hmm. The Sow. They say long ago a queen of abundance showered the lands in her affection, in turn she was rewarded until the land flowed with milk and honey. But for some, excess was never enough, even between sugar coded breaths and bodies addled with honey. I'm sure you'll know the taste.@@"<br><br>
She chuckles and cruls up into her robe as the gold trim of the card begins to glow and pulse. A brilliant light suddenly erupts into the tent from the vibrating card as bubbling waves of golden syrupy goop spills across the table. Before you can move the flood takes you, covering you in the warm sweet ooze. You feel the golden light flood into your eyes and mouth and all is drowned in the sound of rushing waters and taste of sweet cream.<br><br>
Gradually the blinding golden glow fades to darkness and you realize you're free. You're left alone again, somehow in the depths of the mire with the mystics tent no where in sight. A sweet taste still lingers on your tongue.
<br><br>@@.neutral;For the rest of the day you'll find foods richer and more fattening than before.@@<<SetStatus "abundance" 1 1440>>
<<elseif _card is "void">>The card depics a swirling mass, a whirlpool of some sort studded with stars and shining points. Ships, buildings, crowds of people, all manner of things seem all to be warped and pulled into the hollow. The inscription reads, "@@.neutral;XXI, The Oroborous.@@"
<br><br>The old alp makes an odd noise and taps her claw against the card, in a low voice she says, "@@.mystic;Hmm, the oroborous, the Void. Once, before the sepheres had names ther was a lord so consumed by desire nothing could satisfy her. No offering could blossom in the shadow of her endless hunger. Feasts stop being enough, sacrifices stopped being enough. Cities, wars, famines all, nothing could satiate the hunger demon. Her body grew black and viscus, pooling into an unfathomable depth that drew in everything around her until nothing remained and when she had nothing left to consume only herself was left to swallow.@@"<br><br>
She adjusts her hood and puts the claw to her unseen lips as she continues, "@@.mystic;I'm sure you'll come to understand how such hunger plays out. he he he.@@"<br><br>
The card suddenly begins to vibrate as she mystic chuckles. She steps backwards away from the table and the card rises into the air. The cad buzzes and spins, suddenly tearing appart into a cloud of black triangles. The mass swarms your faces, flowing into your nostils and throat. Your body seems to vibrate and lash out in the swirling dark and you're left spinning. You feel an emptiness inside you as everything fades away, a hunger. The pit of your stomach burns as you find yourself alone once more in the depths of the mire, the mystic's tent no where to be seen.
<br><br>@@.neutral;Your stomach feels bottomless and so so hungry.@@<<SetStatus "hunger" 1 1440>>
<</if>><</nobr>>
----
[[DepthsMain]]!!Roots?
----
As you wander the dark you smell something sweet lingering in the thick air. There's a gurgling noise in the black waters as the roots about your feet seem to suddenly slither and move. You feel one begin to coil up your body, slithering slowly like a thick black slug. More roots hang low from the ceiling, dirpping with viscous liquids.
The roots are coiling tighter by the moment and the sticky sweet smelling fluid is flowing down on you, time to act.
<<set $player.mutation.current += RNG(0,3)>><<script>>update(RNG(5,15),1)<</script>><<StatMessage>>
//what would you like to do?//
----
[[Try to Slip Free slowly|DepthsRootsEscape]]
<<link [[Fight the roots|DepthsRootsCaught]]>><<SetFlag "roots" "fight">><</link>>
<<link [[Bite the roots|DepthsRootsCaught]]>><<SetFlag "roots" "bite">><</link>>!!Avoiding the roots
----
You take a deep breath and pause. You feel the roots stop tightening and begin to slither in other directions. They seem motion triggered?
After a moment the coiling things unwrap themselves from your body and return to the dark muck of the mire leaving only a sticky film.
----
[[Continue|DepthsMain]]!!escaping the Roots
----
<<nobr>><<if Flag("roots") is "bite">>
You reach out and grab one of the dark dripping roots and bite down on it. The root seems to stiffen and spasm in response, a dark viscous fluid spills out into your mouth. The fluid is sweet and inticing, its flavor feels over powering and warm.
<br><br>
However each time you move the roots seem to tighten around you and the one in your mouth slithers deeper in.
<<else>>
You lash out and try to pull the roots off of you, this seems to only make them agitated, the roots tighten around you and the ones above you seem to leak even more goo! It spills over your face and you're foced to taste it. The gooe is thick, sweet and overpowering, but in a way, intoxicating. <br><br>
The vines tighten more as you move, seemingly activated by your resistance. More of the goo spills into your mouth as the hanging roots enter your mouth. <br><br>
<</if>><<SetFlag "roots" false>><</nobr>><<set _amount to RNG(1,3.5), $player.fullness.current += _amount, $player.calories.current += _amount*82>><<set $player.mutation.current += RNG(0,3)>>
//What should you do?//<<script>>update(RNG(5,15),1)<</script>><<StatMessage>>
----
[[Stand still|DepthsRootsEscape]]
<<link [[Encourage|DepthsRootsFeed]]>><<SetFlag "roots" "encourage">><</link>>
<<link [[Keep struggling|DepthsRootsFeed]]>><<SetFlag "roots" "struggle">><</link>>!!The roots' feeding
----
<<nobr>><<if Flag("roots") is "struggle">>
You try to fight free of the roots but your struggling only makes them coil tighter and deeper into your body. You feel a gush of fluid spill into your belly, forced down your throat. It makes you feel warm and tingling as your mouth is filled with the taste of molasses.
<<elseif Flag("roots") is "wait">>You wait, hanging limply in the grasp of the roots, seeing if they relent.<<if RNG(0,1) >=0.5>><<set _escape to true>><</if>><<if _escape is true>>They continue to pump you and feed you but gradual they do slow down. You continue to yeild and the roots in turn seem to grow less responsive. Eventually they seem to stop all together. You feel yourself being lowered down as the roots uncoil themselves from you and slither off back into the dark of the mire. Seems you're free to go!<<else>>However, they don't seem to respond to your lack of fight, instead they continue to feed you and squirm about, pumping your belly. You do feel their grip becoming more gentle however.<</if>>
<<else>>
You reach up and gently stroke the roots, your whole body moving gently. This seems to encourage the roots as your feel them quiver and tighten. A rolling gush of fluid erupts into your belly as the roots pump. You feel warm and tingling as your mouth is filled with the taste of molasses.
<</if>><<set _amount to $player.fullness.max*RNG(0.08,0.15), $player.fullness.current += _amount, $player.calories.current += _amount*82>><<set $player.mutation.current += RNG(0,3)>>
<<script>>update(RNG(1,5),1)<</script>><<StatMessage>>
<<if $player.fullness.current >= $player.fullness.max*$player.fullness.stretch>>
<br><br>Your body groans and gurggles as you're filled to bursting with the sweet goo. It hurts and you feel dizzy as your belly rounds out hard. You sag in the vine's grasp and slump to the floor as they continue to writh around and inside you. Your vision goes dark as the roots coil you up tight, only your bloated gut left exposed.
<hr>
[[Uh oh|DepthsRootsCaptured]]
<<else>>
<<if _escape is true>>
<hr>
[[Continue|DepthsMain]]
<<else>>
<hr>
<<link [[Wait|DepthsRootsFeed]]>><<SetFlag "roots" "wait">><</link>><br>
<<link [[Struggle|DepthsRootsFeed]]>><<SetFlag "roots" "struggle">><</link>><br>
<<link [[Encourage|DepthsRootsFeed]]>><<SetFlag "roots" "encourage">><</link>>
<</if>>
<</if>>
<</nobr>>!!Finally free?
----
You can't tell how much time has passed but eventually you're roused from you're unconsciousness by the slithering of the roots. Seeming after your body grew too limp and motionless the tendrils lost interest. You feel them snake their way out of your mouth and body and slowly untangle themselves from your biting flesh.
You're dropped into the cold murk of the mire's depth, free but stuffed and bloated. Your body feels heavy and sore as your guts groan from the payload they still contain.
You wobble to your feet unsteadily as the last of the roots disapear into the dark. You rub at your guts as you feel them churn with an untold amount of that sugargy goop.
<<set _amount to ($player.fullness.max*$player.fullness.stretch)*2, $player.calories.current += _amount*82>><<set $player.mutation.current += RNG(0,3)>>
<<script>>update(RNG(400,1440),1)<</script>><<StatMessage>><<set _amount to $player.fullness.max, $player.fullness.current += $player.fullness.max, $player.calories.current += _amount*82>>
----
[[Continue|DepthsMain]]
!!Something scuttling about
----
You watch as little shining objects fall from the sky and clink against the rocky shore, diseapering into the waves. You notice something moving after them, a little white crab of some kind. As you get closer you realize the little cauldron shaped creature has a large hollow on its back briming with sparkling spall. It's scuttling about the rocks attempting to catch the spall falling from the sky before they get washed out to see. When it snatches the gem it adds it to its ceramic like body and scuttles about cautiously.
//What would you like to do?//
----
[[Leave the critter alone|ShoreMain]]
<<link [[Try to catch it!|ShoreCrabCatch]]>><<SetFlag "crab" "catch">><</link>>
<<link [[Try to smash it!|ShoreCrabCatch]]>><<SetFlag "crab" "smash">><</link>>!!Catching the crab!
----
<<nobr>>
<<if Flag("crab") is "catch">>
<<if RNG(1,9) <= 3.5 && $player.fitness.current >= RNG(-1,18)>>
You leap forward and seem to catch the critter by surprise. You got it! Your hands close around its hard smooth surface as you heft it into the air. The ceramic crab scrambles and struggles in your grasp, pinching at you with its claws as you try to get a handle on it. It bites and kicks free of your hands, causing the pile of glowing spall in it's cauldron to spill out. The glowing orbs scatter across the sea rocks as the crab itself plops into the waves.<br><br>Quickly you gather what spall you can before the glittering stones wash away. For a brief moment you see the pot shapped crab staring at you angerly from below the water.<br><br><b><<set _spall to RNG(2,8)>>💎 Acquired <<print _spall.toFixed(2)>> spall!</b> <<set $player.spall.current += _spall>>
<<else>>
You leap forward and try to capture the porciline crab. Despite your best effort the thing seems to have anticipated your movements and lungeded out of the way. It flops about, claws over its head, protecting the glowing spall it has stuffed into it's cauldron. After several lunges and attempts, the creature slips away, sinking under the waves of the astral sea.<<if RNG(0,10) > 8>><br><br>After the crab disapeared into the waves however you notice something glimmering in the waters trapped in the sea rocks. You reach into the tide pool and recover a small bit of spall dropped by the cauldron crab.<br><br><b><<set _spall to RNG(0,2)>>💎 Acquired <<print _spall.toFixed(2)>> spall!</b> <<set $player.spall.current += _spall>>
<</if>>
<</if>>
<<else>>
<<if RNG(1,9) <= 3.5 && $player.fitness.current >= RNG(-1,18)>>
You leap forward and stomp down on the ceramic crusteon feeling the critter shatter underfoot. The glowing spall in its cauldron however seem to react to the pressure violently and a massive flash of light and heat erupt from your stomp. The creature and its spall fly apart in the flash, leaving only steaming remains. There's almost no spall left to salvage but the shattered remains of the crab seem to have been cooked thouroughly. They smell sweet and strong, but very warm. You collect what you can.<br><br><br><br><b><<set _spall to RNG(0,2)>>💎 Acquired <<print _spall.toFixed(2)>> spall!<br>🦀 Acquired Cauldron Crab Shards</b><<AddItem 3 "cauldroncrab">> <<set $player.spall.current += _spall>>
<<else>>
You leap forward and try to slam down on the ceramic crustateon but it seems to have spotted you long before you even made a move. It sculttles away across the rocks and despite your best efforts slips away. You watch as it dunks into the waves lapping at the tide pool and safely out of reach it stares back at you victoriously as its cauldron of glittering stones jumbles about it's back. It secures its payload and scuttles off into the astral sea beyond your sights. No luck.
<</if>>
<</if>><<SetFlag "crab" false>>
<</nobr>>
----
[[Continue|ShoreMain]]
!!Leaping!
----
<<nobr>><<if Flag("leap") is "back">>As soon as you feel the ground sinking in under your weight, you leap backwards. The spot you stepped on crumbles away revealing a deep cavernous hollow below as steam billows out of the new opening. You stumble back, but find yourself safe for the time being. That was close.
<<elseif Flag("leap") is "stomp">>With the hollow earth not yeilding under your stomp, you step back and decide to leave it alone.
<<else>>As soon as you feel the ground sinking in under your weight, you leap forward. The bounce and tumble across the soft surface, doing your best not to slow. Each spot you stepped on crumbles away revealing a deep cavernous hollow below as steam billows out of the new openings. You stumble about, but find yourself safe for the time being. That was close.
<</if>><</nobr>>
----
[[Continue|RuinsMain]]!!Stomp!
----
You bare down your weight on the weak hollow earth and test its strength!<<nobr>> <<if $player.weight.total > (500 + RNG(-100,100))>>The moment your body rolls onto the crackling ground it gives way! You feel your weight plow through even its thickest crust and shatter through the earthen pocket. Your body drops, plummeting into the dark cavern erupting below you!<br><br>
<hr>
[[Continue|RuinsGreaseDrop]]
<<elseif $player.weight.total > (300 + RNG(-100,100))>>The ground crackles and ebes under your pressure, splitting like thin ice. Steam spills from the cracks as the surface opens up around you. Your body drops, plummeting into the dark cavern erupting below you!<br><br>
<hr>
[[Continue|RuinsGreaseDrop]]
<<else>>
The ground crackles under your pressure, but holds firm. It's not stable, you can feel its empty shell like surface bend slightly, but still it does not yeild.<br><br>
<hr>
<<link [[Step Back!|RuinsCavernX]]>><<SetFlag "leap" "stomp">><</link>>
<br>[[Stomp Again!|RuinsCavernStomp]]
<</if>>
<</nobr>>!!Leap!
----
You feel the unstable earth below you and attempt to leap past it. You lunge forward and rush across. You feel each step sink and crackle, breacking up the hollow surface with each second that passes. You don't get far at all before the whole area just collapses and swallows you up into the dark empty that waits below.
----
[[Continue|RuinsGreaseDrop]]!!Something bubbling?
----
As the steamy air of the caldera clears you find yourself before a strange organic growth. Yu can hear something boiling and bubbling as clouds of spores slowly leak out of the bulbous thing. You try to get a better look at it. It's an odd mass of spongey fungal flesh, the fat mushroom pulses like a live organ as you approach it. It feels off, looking at this thing, the pressure it seems to conceal, the musky scent in the air, the way it slowly vibrates, it's too much. You know this is the last chance you have to leave this weird pulsing thing alone and go about your day but part of you is curious what will happen if you probe it further and see what this strange blob actually contains ~
//What would you like to do?//
----
[[Avoid it|RuinsMain]]
[[Get closer|RuinsBubblesStart]] <<if $world.cw>>~~⚠️ CW: Parasites~~<</if>>!!Fungal mists
----
You wave away the misty air as you approuch the strange pulsing thing before you. It moves and throbs like an organ. It squirms and pulses, spitting strange foamy goop into the air. Before you can react it seems to droop towards you, before firing a blast of foamy goo at your face.
You reel backwards, trying to shack off the strange foam but it seems to move of its own accord. The mass shifts and slides into your mouth, prying open your lips as it slips inside. There's nothing you can do to fight it as it slides down your gullet and fizzes into yout stomach. You feel the strange mass settle, spreading into your gut, foaming, churning, bubbling.
<b>🪱🫧 You've been infected with a colony of Glob-Gyst!</b><<SetPara "globgyst">>
----
[[Continue|RuinsMain]] !!Laurent's Services
----
<<nobr>>
<<if Flag("services") is "gluttony">>
You hand the baronet the fee and ask him for his "gluttony enhancment" treatment. He rolls the glowing orbs in his hand and tucks them away before chuckling, "@@.laurent;Need a little assistance in the department of decadence do you? I have just the thing. Are you familiar with Glut-wyrms? A lesser from of envy demon of the indulgence class, tiny, squirming things. When housed in one's gut the beasties rapidly enslave their host to hunger and debauchery. Just a sip of these creatures' venom could help with your goal.@@"
<br><br>He adjusts in his seat and slips his fingers under his mask, he ungulates oddly for a moment before wreching quietly and briefly. From under his mask he pulls out a bulbous white worm of some sort. The fat slug writhes in the baronet's grasp as he presents it proudly to you. He then takes out a small glass vial and begins to gently squeeze the wriggling worm, causing a vibrant vermillion liquid to slowly trickle into the vial.<br><br>With the vial full, the baronet nods and then slips the worm back under his mask, slurping it down like a fat noodle. He then offers the vial to you insistantly. You can feel a smile behind his mask as he purrs, "@@.laurent;There, fresh from the source. Go ahead, drink it up, you'll find the taste plesant and the affect, apparent. It is safe, I assure you."@@<br><br>
You listen to the honeyed tones of the baronet's voice and hesitanty reach for the vial. It's only a small swallows amount, surely no trouble, despite its troubling source. You nod cautiously and put the vial to you lips before tilting it back and letting it flow into your mouth. The orange ooze tastes vivid, tart and sweet with an almost buttery finish. It goes down smooth and immediately you begin to feel its effects buzzing in your stomach and then, through your whole body. You feel a deepness to the hunger that gurgles in your stomach, you feel an enhanced sense of food-lust and decadence rolling through you. You know for this short time going forward everything you eat will be that much more delicious and fattening.<br><br>
The baron chuckles once more and claps some of his hands, "@@.laurent;Very good! This effect should last you a couple of hours, but time flies quickly when you're indulging so spend it wisely. huhuhu."@@
<<set $player.gluttony.current += RNG(0,2), $player.spall.current -= 2>><<SetStatus "abundance" 2 210>>
<<elseif Flag("services") is "stomachexpansion">>
You hand the baronet the fee and ask him for his "stomach expansion" treatment. He holds the sparkling orbs up to the light and then closes his soft fists around them, he chuckles and purrs, "@@.laurent;You want to increase your gastronomic capacity eh? We insatia have our methods, I cannot garuntee your safety but I am well practiced and if you follow my word you will not be harmed."@@<br><br>
You nod as her holds out a hand in anticipation, the walls of the cabin shift and a hand holding a small box emerges from the cabin's walls. Gently the strang black hand places the ornate little box into the baronets hand. He pats the hand affectionately as it slinks back into the wall. He balances the small box in his palm and in a lilting voice says, "@@.laurent;Within this box is a substance we call, black flesh, huned from the marrow of our mother-in-death Cetacea, it's an endless meat, ever growing, ever providing. A single bite of it's mass will multiply in your stomach and provide you all you need, and with my guidance and its mutagens it shant burst your palty human gut. hahah!@@"<br><br>
He opens the small box, revealing a pulsing mass of dark doughy mush that shimmers with an rainbow oily sheen. The mass seems to swell in the absence of the boxes lid, pulsing like a heart, puffing larger with each beat. The baront snips off a piece quickly with his fingers, the dark meat streatching like rubber. He closes the box and offers you the small piece of pulsing flesh, letting its strange cinnamon like scent linger under your nose.<br><br>
You open up and let the small spongey wad of flesh enter your mouth. You quickly chew and swallow as it fills your mouth with a rich herbal taste. You feel the odd meal slide down into your belly and quickly begin to puff up. It swells more and more with each moment that passes and before you realize it you can already feel the ache of fullness.<br><br>The baronet leans forward and places a hand on your stomach as he one of the hands of the cabin hand him a small vial of a clear liquid. He speaks in a warm tone, "@@.laurent;Now, the black meat will swell inside of you as I'm sure you're already filling. It'll express mutagentic materials into your body as it grows which will give your stomach some extra stretch, however if we let it run its course you will burst. When the time comes, You'll need to drink this, it won't be plesant, but you'll have increased your stomach capacity and you won't have burst haha, so I say it's a fair trade.@@"<br><br>
You feel your belly getting fuller and tighter by the moment in fleshy pulses, each throb streatching you to your limit, but somehow still you stretch further and further. You feel an increasing ache that burns and then dulls as you stomach capcity seems to stretch under the strange meat's mutagens, but never quite enough to match its growth. Soon, the ache becomes too much, your body can't match the speed at which this strange goop grows. Finally you've had enough and leap for the vial the Baronet offers.<br><br>
You chug it down, it tasts vile, like stomach acid, acrid and harsh, but the moment it hits your belly the swelling and pain stops. You feel the growing mass inside you suddenly stop and begin to shrink and within moments its gone completely. You're left empty but enhanced, with a larger stomach than before. You breathe a sigh of relief<br><br>
The bronet chuckles once more and says in a honeyed voice, "@@.laurent;Harsh I know, but vinegar made for the tears of vacuous spirits does the trick. You should feel some, minor enhancment to your gastrolgical flexibility. Enjoy!@@"
<<set $player.fullness.maxbase += RNG(2,6), $player.spall.current -= 5>>
<</if>>
<</nobr>>
With that the Baronet hands you back the menu and asks, "@@.laurent;Now, is there any other service I may offer you?"@@
<<SetFlag "services" false>><<script>>update(RNG(0.1,5),1.1)<</script>><<StatMessage>>
//what would you like to do?//
----
➤ [[Recieve Another Service|LaurentMenu]]
⮌ [[Decline|MeetLaurent2X]]<<widget "RemoveStatusType">><<nobr>>
<<if $args[0] is "all">>
<<set $player.statuslist = [], $player.statues = []>>
<<else>>
<<set _length to $player.statuses.length>>
<<set _names to []>>
<<for _i to 0; _i < _length; _i++>>
<<StatusInfo $player.statuses[_i]>>
<<if $status.tags.includes($args[0])>>
<<set _statusname = $player.statuses[_i]>><<set _names.push(_statusname)>>
<</if>>
<</for>>
<<for _i to 0; _i < _names.length; _i++>>
<<set _flag to _names[_i]+" weight">><<SetFlag _flag false>>
<<set _flag to "has"+_names[_i]>><<SetFlag _flag false>>
<<run delete $player.statuslist[_names[_i]]>>
<<run $player.statuses.delete(_names[_i])>>
<</for>>
<</if>>
<</nobr>><</widget>>!!Drinking the Ambrosia
----
The small vial vibrates in your hands, eager for release, the shimmering black fluid within sloshing about, reaching for you. You uncap the vial and put it to your lips, you dont even have time to sip before th fluid has lept into your mouth. You swallow the ooze down and feel it settle heavy and cold in your belly. The substance instantly begins to expand inside you, making you feel bloated and strange. You stumble forward under its spell, feeling sloshy and delierious.
With each moment, the pressure mounts. You feel the strange goo inside of you become more solid, more organic. With each moment you can feel a thick meat growing inside your belly. You puff bigger and bigger with no sign of slowing down. You start to slow and huff and puff, but to no relief you belly grows bigger and heavier, swelling with the strange black substance. With each shuddering breath you take your stomach swell another inch.
You grasp and rub at your swelling gut, doing anything you can to relieve the powerful growth of the Ambrosia but nothing calms its foaming march. Soon its too much, you shiver and moan, falling to your bottom as your middle lurches out. You fall to your back, your belly puffing high and wobbling as you settle helplessly.
With each passing moment you feel yourself reaching your limit. Nothing will stop this strange fleshy goo. One breath more and you can't take it. You feel your flesh creaking, streatching, this is the limit. With one last big bubbling spurt of growth, its the end.
You feel your belly burst, your body birthing its unholy load of strange demon material. The black flesh has consumed you, you feel it spilling out of you and taking over every inch of your being. Your vision fades to black as the strange goo swallows you whole.
!!📕 Ending Unlocked: Black Ambrosia ~<<SetFlag "badend" "ambrosia">>
----
➤ [["Continue" |BadEnds]]!!A rickety pier
----
As you $player.walk across the shoreline you spot a rocky outcrop with an old worn pier built into it. Docked and bobbing on the waters near it is a sturdy looking row boat and a hulking figure loading fishing equipment into it. It’s <b>Nico</b>!
You watch as the big sharkman tosses rope, bait and fishing rods into his boat. With it loaded he looks out at the horizon and strikes a match across his skin. He cups the little flame to his pipe and lights it up with vigorous puffs, hissing out a streak of smoke into the ocean breeze.
<<script>>update(RNG(10,20),1)<</script>><<StatMessage>>
//What would you like to do?//
----
[[Go say hello|ShoreNicoFishingStart]]
[[Keep walking|ShoreMain]]!!Greeting Nico
----
You approach the smoking sharkman and give him a greeting. He turns slightly, looking over his shoulder. <<if Flag("nicoplayerspecies") != $player.species>><<SetFlag "nicoplayerspecies" $player.species>>It takes him a moment to respond as he carefully looks you over. No doubt noticing your change in species. Gradually he says, "@@.nico:<<print either("$player.name, you have, been transformed?","Hmm, $player.name. You're different.","Hmm, $player.name, you have transformed.","$player.name? You have changed.")>>@@"<br><br>He nods agreeably.<<else>>He nods and grunts, "@@.nico;$player.name .@@"<</if>>
<<nobr>><br><br>
<<if RNG(0,9) > 7>>
<<if Flag("nicoplayerfat") < $player.fat.current-RNG(4,12)>><<SetFlag "nicoplayerfat" $player.fat.current>>You notice his vision lingering on your body for a short while before he briefly grunts, "@@.nico;<<print either("You look, well.","You seem, healthy.","You have, been eating well?","You seem...uh, full of vigor.","Have you...Put on weight? Um, you look, well.","You look..well fed. Good","Good. You seem well-fed as of late?","Hmm, you look...healthy. Well fed of late? Hmm.")>>@@"
<</if>>
<</if>>
<</nobr>>
Nico breathes out a big cloud of smoke and turns to his boat, stepping down into it and settling the equipment. He begins to untie his boat from the dock before giving you a glance after noticing you’re still standing there. He simply picks up one of his fishing rods says, "@@.nico;<<print either("I’m going fishing.","I’m fishing.","I’m out to sea","I’m off.","Fishing.")>>@@"
<<set $Flags["nicohearts"] += RNG(0.001,0.02)>>
<<script>>update(RNG(0.1,1),1)<</script>><<StatMessage>>
----
[[Ask to join him|ShoreNicoFishingAsk]]
[[Say goodbye|ShoreNicoFishingX]]!!Asking to join
----
Nico deftly finishes untying the boat from the pier and presses an oar into the old wood, ready to shove off. You stop him for a moment and ask him if you can go fishing with him.
<<nobr>>He pauses for a moment, his dark eyes blink with sideways lids.
<<if $player.fat.tier >= 6 or Flag("nicohearts") >= 30 or RNG(0,9) >= 6>><<set _chance to RNG(5,10)>><<else>><<set _chance to RNG(0,10)>><</if>>
<<if _chance >= 6>>He looks you up and down as he takes a puff of his pipe. Through a smokey breath he grunts, "@@.nico; <<print either("Then we’re fishing.","Sure.","Alright.","Okay. Let us fish.","Yes.","Hmm, fine.","Hmm, I'll take you.","Sure.")>>@@"<br><br>
He adjusts in his boat and moves his equipment to make room for you. Carefully you drop into the row-boat <<if $player.weight.total > 450>>and feel it lurch and dip near the water, your weight throwing the little boat off balance. Nico says nothing, clearly wanting to say something as he hides the faintest hint of amusement with a deep breath before pulling some ropes on the sides of the boat. Little ballasts inflate on your side of the boat, bringing it back up to a balanced and buoyant position. <<else>>feeling it rock as you catch your balance. <</if>> You settle in and watch as Nico shoves the oar against the pier, setting you both off into the waves. His well muscled arms quickly got to work rowing you all out to sea. <br><br>After a long while of Nico silently puffing on his pipe in rhythm with his rowing through the waves the waters eventually grow calm and the sharkman puts down his oars. He adjust his hat and then turns to the back of his boat, unlatching the anchor hold and letting the heavy chained object splash into the sea. He thumbs at the water and says, "@@.nico;<<print either("Here.","We’ll fish here.","This is the spot.","This spot will do.")>>@@"<br><br>
You look over the side of the boat and down into the astral sea and are surprised by how clear the water is here. Below you see a beautiful array of corals and underwater life nestled in the remains of some massive underwater ruin. Ancient structures of metal and polished stone, teeming with huge schools of fishes.<br><br>
As the chain of the anchor ticks away, Nico opens up a case containing various baits and lures. He makes his selection and picks up a fishing rod to set the hook. Wordlessly he hands the rod to you and then moves to his other rod to bait it as well. Then the hulk of a man stands, gently rocking the boat as he scans the waters before reeling back and casting his line into the sea. <br><br>
You suppose it’s your turn as well. You take the use-polished old rod and thumb the reel getting and feel the weight before reeling back and letting your line fly in turn. You watch as the bobber on the line plops up and down among the calm sea here before settling into a comfortable position.<br><br>
Now all you have to do is wait.<br><br>
<<set $Flags["nicohearts"] += RNG(0.1,0.5)>>
<hr>
[[Wait|ShoreNicoFishWait]]<br>
[[Ask to head back to shore|ShoreNicoFishX]]
<<else>>He takes a puff of his pipe and through a smokey breath he grunts, "@@.nico;<<print either("No","erm...No","Hmm..No","No, not this time..","Can't","Can't this time","Uh...No")>>.@@"<br><br>
With that he pushes the boat off the pier with his oar and begins to row himself out to sea, his muscled arms making short work of the waves. <<if Flag("nicohearts") > 25 or RNG(0,9) >= 5.5>>Before getting too far, he pauses and then mumbles to you, "@@.nico;<<print either("Another time.","Maybe next time.","I’ll see about another time.")>>@@"<</if>> He swiftly heads out to sea, shrinking into the distance. <br><br>
With that you return to strolling the shoreline. <hr>[[Continue|ShoreMain]] <</if>>
<</nobr>>!!Saying your goodbyes
----
Nico deftly unties the remaining knots on his boat and gives you a nod before shoving off the pier. You wish him luck and wave at him as his powerful arms oar his boat out to sea, quickly shrinking into the distance.
With that you return to strolling the shoreline.
<<script>>update(RNG(3,8),1)<</script>><<StatMessage>>
----
[[Continue|ShoreMain]]!!Fishing with Nico: @@.nico;<<ListHearts "nicohearts">>@@
----
You wait with Nico, your rods cast and your bobbers bobbing on the astral sea. The rainbow waters churn slowly, soft shallow waves rocking the boat lightly as you peer into its shimmering depths. <<if RNG(0,9) >= 5>><<set _fishon to true>><<else>><<set _fishon to false>><</if>> <<nobr>>
<<if _fishon>>
Suddenly your line moves! Your bobber dips, something has taken your bait! <b>Fish on!</b>
<<script>>update(RNG(3,15),1)<</script>><<StatMessage>>
<br><br><hr>
[[Reel in!|ShoreNicoFishOn]]
<<else>>
Your line doesn't move. You're left to watch the salty air blow by, leaving little ripples across the beautiful rainbow waters. No fish yet.<br><br><<if RNG(0,9) <= 5>>Nico reels back and fights the sea, quickly and skillfully reeling in a large fish. He grabs the wriggling thing and looks it over carefully. <<if RNG(0,9) < 7>>He tests its scales with his nail and nods at the writhing creature before gently dipping it back into the sea, letting it slip away back into the rainbow waters. He says nothing, He just returns to baiting his rod and tossing it back out onto the semi-calm waters.<<else>> The slightest of smiles cracks his stoic face as he takes the writhing thing and places his teeth into the back of its head, with a quick crack the fish stops moving slightly, leaving him time to place a chained hook into its gills. He drops the fish back into the sea and lines the chain up with others along his side of the boat, something to keep the fish fresh while he works. He smokes his pipe and makes no eye contact as he baits a new hook and recasts his line.<</if>>
<</if>><br><<set $Flags["nicohearts"] += RNG(0.01,3)>>
<<script>>update(RNG(10,30),1)<</script>><<StatMessage>>
<br><br><hr>
[[Wait|ShoreNicoFishWait]]<br>
[[Ask to head back to shore|ShoreNicoFishX]]<br>
[[Talk to Nico|ShoreNicoTalkStart]]
<</if>>
<</nobr>>
<<if $world.debug>>~~🐞 Debug: Nico Hearts: <<print $Flags["nicohearts"].toFixed(2)>> @@.nico;<<ListHearts "nicohearts">>@@~~<</if>>!!Finishing up
----
You feel like you've had enough time at sea for the day and ask Nico if he can take you back to shore. He takes a deep breath through his nose and you hear his teeth click on his pipe. He grunts, "@@.nico; <<print either("Done?","Shore?","Fished out?","Enough salt for yah?","So soon?")>> <<print either("...Sure.","...Okay.","...Alright.","...That's fine.")>> <<print either("Which shore?","Where too?","Back, or where?")>>@@"
//Where would you like to go?//<<script>>update(RNG(0.1,2),1)<</script>><<StatMessage>>
----
<<link [[Back to the shore|NicoDropOff]]>><<SetFlag "nicodrop" "shore">><</link>><<if Flag("foundswamp")>><br><<link [[Head to the swamp region|NicoDropOff]]>><<SetFlag "nicodrop" "swamp">><</link>><</if>><<if Flag("foundruins")>><br><<link [[Head to the ruins region|NicoDropOff]]>><<SetFlag "nicodrop" "ruins">><</link>><</if>><<if Flag("foundrain")>><br><<link [[Head to the abondoned rainy town|NicoDropOff]]>><<SetFlag "nicodrop" "rain">><</link>><</if>><br><<link [[Head to harbor|NicoDropOff]]>><<SetFlag "nicodrop" "harbor">><</link>>
<<link [[Go to Nico's Place (Flirt)|NicoDropOff]]>><<SetFlag "nicodrop" "nico">><</link>>!!Heading to shore
----
<<nobr>>
<<if Flag("nicodrop") is "shore">>
You ask Nico if he could return you to the dock you all left at. He nods slowly and says in a low tone, "@@.nico;Aye, back to the shimmering shore?@@"<br><br>He tucks away his rods and picks up his oars and silently moves you all through the water. After a while of silent rythmic strokes the sharkman manages to ferry you back to the old worn dock you have first shoved off of. He lines up the boat and tosses a rope over one of the pier's beams and ties it off with the dexterous hands of a wizzened sailor. With you settled against the pier he clears his throat and says, "@@.nico;Land ho. Be off, be safe.@@"<br><br>
With that he offers a breif hand and helps toss you up to the pier.
<br><br>He nods and begins to row his boat back out to sea.
<hr>
[[Continue|ShoreMain]]
<<elseif Flag("nicodrop") is "ruins">>
You ask Nico if he could take you over to the caldera ruins. He looks at you suspiciously and says in a low tone, "@@.nico;The Caldera? That is a place of beasts and depravity.@@"<br><br>He pauses to chew on his pipe lightly, his sharp teeth clicking, before he continue, "@@.nico;Aye, I can get you there.@@"<br><br>He tucks away his rods and picks up his oars and silently moves you all through the water. It takes awhile but sooner than you'd expect you begin to enter a warm pink fog. You feel heat rising from the bubbling waters here as you get deeper into the cloud. Eventually Nico stops the boat along side an old white stone structure spilling into the sea. It resembles a massive boney spinal column with a path carved into it. He steadies the boat with his oar and offers you a hand up to the stone-structure.<br><br>He grumbles quietly, "@@.nico;We're here. Be cautious. This lands are not for the meek.@@"
<br><br>
He lets you out of the boat and gives you a nod as he pushes off and works his way back out to sea. With that, you're left to wander the caldera and its ruins.
<br><br><hr>
[[Continue|RuinsMain]]
<<elseif Flag("nicodrop") is "rain">>
You ask Nico if he could take you over to the old port near his house. He nods slowly and says in a low tone, "@@.nico;East of City Diz? Aye, I can take you there.@@"<br><br>He tucks away his rods and picks up his oars and silently moves you all through the water. After a while of silent rythmic strokes the sharkman takes you into the darker water where heavy clouds loom over head. Rain gently begins to shimmer across the sea as you come into view of the old shanty town. He lines up the boat with one of the still standing piers and tosses a rope over one of the pier's beams and ties it off with the dexterous hands of a wizzened sailor. With you settled against the pier he clears his throat and says, "@@.nico;Land ho. Be off, be safe.@@"<br><br>
With that he offers a brief hand and helps toss you up to the pier.
<br><br>He nods and begins to row his boat back out to sea.
<hr>
[[Continue|RainMain]]
<<elseif Flag("nicodrop") is "harbor">>
You ask Nico if he could take you over to the harbor town. He nods slowly and says in a low tone, "@@.nico;Port Diz? Aye, I can take you there.@@"<br><br>He puffs on his pipe for a moment and through a stream of smoke grumbles, "@@.nico;A bit busy there these days, what with them closing the city gates and all.@@"<br><br>He shrugs and tucks away his rods and picks up his oars and silently moves you all through the water. After a while of silent rythmic strokes the sharkman takes you towards shore. You watch as airships float past you, heading towards the harbor appearing on the horizon. He rows away from all the bustling boats and ships and opts for one of the less populated docks. It's old and rickety but still standing so he pulls you in and steadies the ship with his oar. He lines up the boat and tosses a rope over one of the pier's beams and ties it off with the dexterous hands of a wizzened sailor. With you settled against the pier he clears his throat and says, "@@.nico;Here we are. Be off, be safe.@@"<br><br>
With that he offers a brief hand and helps toss you up to the pier.
<br><br>He nods and begins to row his boat back out to sea.
<hr>
[[Continue|HarborMain]]
<<elseif Flag("nicodrop") is "swamp">>
You ask Nico if he could take you over to the swamp region. He nods slowly and says in a low tone, "@@.nico;The old mire? Easy to get lost.@@"<br>He shrugs and says, "@@.nico;But if you're sure, it's not a problem.@@"<br><br>He tucks away his rods and picks up his oars and silently moves you all through the water. After a while of silent rythmic strokes the sharkman takes you into a mist. In the thick air you start to see trees and roots thicken the waters until the boat runs aground a boggy mess of mud. Nico takes a breath and steadies the boat with one of his oars as he turns to you, the other hand open and offering the gnarled swamp before you.<br><br>
He grumbles, "@@.nico;The waters of the midden. Dark, wild. Take care.@@"
<br><br>
He lets you out of the boat and drops you into the muddy shallows as he pushes off and works his way back out to sea. With that, you're left to wander the swamp.
<br><br><hr>
[[Continue|SwampMain]]
<<elseif Flag("nicodrop") is "nico">>
Attempting to play a flirty card, you ask Nico if he could take you back to his place. He stares at you for a moment, shifting the pipe in his mouth from one side to the other, his sharp teeth clicking. He takes a breath and says, "@@.nico;My place? Hmm, You mean the old port, East of City Diz? Aye, I can take you there.@@"<br><br>Clearly, he's misunderstood your intention, or ignored it. He tucks away his rods and picks up his oars and silently moves you all through the water. After a while of silent rythmic strokes the sharkman takes you into the darker water where heavy clouds loom over head. Rain gently begins to shimmer across the sea as you come into view of the old shanty town. He lines up the boat with one of the still standing piers and tosses a rope over one of the pier's beams and ties it off with the dexterous hands of a wizzened sailor. With you settled against the pier he clears his throat and says, "@@.nico;Land ho. Be off, be safe.@@"<br><br>
With that he offers a brief hand and helps toss you up to the pier.
<br><br>He nods and begins to row his boat back out to sea.
<hr>
[[Continue|RainMain]]
<</if>>
<<SetFlag "nicodrop" false>>
<<script>>update(RNG(15,40),1)<</script>>
<</nobr>>!!Talking to Nico
----
You look over the old shark as he fishes. His eyes are steely and set on the waves as he lightly chews the pipe between his sharp teeth.
//What would you like to talk to him about?//
----
[[Go back to fishing|ShoreNicoFishWait]]
<<link [[Ask about fishing|ShoreNicoTalk]]>><<SetFlag "nicotalk" "fishing">><</link>>
<<link [[Ask about his tattoos|ShoreNicoTalk]]>><<SetFlag "nicotalk" "tattoos">><</link>>
<<link [[Ask about his scars|ShoreNicoTalk]]>><<SetFlag "nicotalk" "scars">><</link>>
<<link [[Ask about his species|ShoreNicoTalk]]>><<SetFlag "nicotalk" "species">><</link>>
<<link [[Ask about living alone in the old port|ShoreNicoTalk]]>><<SetFlag "nicotalk" "oldport">><</link>>
<<link [[Ask about how he feels about you|ShoreNicoTalk]]>><<SetFlag "nicotalk" "you">><</link>><<if Flag("blairmet")>><br><<link [[Ask about Blair the beast woman|ShoreNicoTalk]]>><<SetFlag "nicotalk" "blair">><</link>><br><</if>>
!!Talking to Nico
----
<<nobr>>
<<if Flag("nicotalk") is "tattoos">>
You look over the network of ornate tattoos that decorate the old sharkman's skin. They seem intricate and storied, part of his life. You try to ask him about them.
<<if Flag("nicohearts") >= 70>>
He briefly slides a coarse hand down his other forearm, scrapping across his shark-skin. His mouth moves hesitantly before he mutters, "@@.nico;Well. It's tradition. Among my people. We mark events in our lives across our skin. Our regrets, Our triumphs, Our milestones. Our transgressions. We mark it all down.@@"<br><br>He pauses a moment, chewing his pipe as he mutters, "@@.nico;In death, our skins are dried and shared. We pin them up on the wall of ancestors, preserving our stories.@@"<br><br>He clears his throat and looks out to sea once more.<br><br>He takes a deep breath of his pipe before breathing it out in a thing stream, he continues, "@@.nico;My stories are tied up with powerful dreamweaver. Their magic still lies within my skin and my life. It's how I do what i can do.@@"<br><br>He flicks his wrist for a moment and flexes his fore arms, causing a ripple of flashes and electricity to flow across his skin and spark out from his finger tips. His somber expression breifly lightens.
<<elseif Flag("nicohearts") >= 40>>
He briefly glances at his tatoos, tracing his eyes over them for just a moment before he says, "@@.nico;My markings are part of my culture. We bare our lives on our skin. Our markings channel our lives.@@"<br><br>He turns to his rod, readjusting its reel as he mumbles, "@@.nico;There is power in that, but at a cost. You won't understand.@@"<br><br>His jaw tightens against his pipe as he adjusts uncomfortably in his seat.<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 70@@ @@.nico;♥@@~~
<<else>>
He doesn't look at his tattoos, he meerly blinks and says, "@@.nico;My markings are Part of my culture.@@"<br><br>He adjusts his pipe and look out at sea, clearly done with the topic.<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 70@@ @@.nico;♥@@~~
<</if>>
<<elseif Flag("nicotalk") is "fishing">>
You watch as the old shark-man works, plying his trade as he casts his fishing line. He sways with the gentle waves, a calm across his stern face. You ask him, "@@.player;So, fishing? What do you enjoy about it.@@"<br><br>He doesn't take his eyes off the water, he meerly takes a deep breath and gives you a slow shrug. After a moment he mutters, <<if Flag("nicohearts") >=40>>
"@@.nico;The peace. I did not lead a life of peace when I was young. The waters out here, the calm, the fish, the meals I cook from them. This brings me peace.@@"<br><br>He adjusts uncomfortably and shifts his pipe from one side of his mouth to the other. He nods and takes in another deep breath of sea air.
<<elseif Flag("nicotalk") >= 30>>
"@@.nico;The quiet, the fresh air, cooking up th fish after.@@"
<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 40@@ @@.nico;♥@@~~
<<else>>
"@@.nico;The quiet. The fish.@@"
<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 40@@ @@.nico;♥@@~~
<</if>>
<<elseif Flag("nicotalk") is "oldport">>
You ask him, "@@.player;So, why do you live all on your own in that abandoned part of town?@@"<br><br>He blinks with sideways lids and rubs his chin with the back of his broad hand. After a moment he mutters, <<if Flag("nicohearts") >=50>>
"@@.nico;Its my home. When the cursed cloud came, some folk left, I stayed. When the plague spread, I stayed, more folk left, I stayed. When everyone was gone, the sick became beasts. I stayed. I keep the beasts at bay, I give them care when no one else would. And personally, I like the quiet and the rain.@@"<br><br>His lips draw into a thin line as he empties the ashes from his pipe and resettles it. He puffs out a cloud of smoke and nods slowly.
<<elseif Flag("nicotalk") >= 35>>
"@@.nico;I lived there before the plague drove everyone away, I stayed. It's my home and now its quiet, even with the beasts.@@"
<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 50@@ @@.nico;♥@@~~
<<else>>
"@@.nico;It's my home. No reason to leave. Wasn't always abandoned.@@"
<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 50@@ @@.nico;♥@@~~
<</if>>
<<elseif Flag("nicotalk") is "scars">>
You look over the web of scars that liter the skin of the sharkman. From what you can see, they cover parts of her arms, his chest and likely elsewhere. You chime in, "@@.player;So, uh, how did you get those scars?@@"<br><br>
<<if Flag("nicohearts") >= 70>>
He pauses and chews on his pipe for a moment. He looks past you, at the horizon and begins to mermur, "@@.nico;They're um. Storied.@@"<br><br>He looks out to sea, his dark eyes reflecting the light dancing on the waters. He thinks for a moment and then points to a scar and mutters, "@@.nico;Gunshot. Took a few bullets during my time serving as a privateer in the Gaetani Floatila. Fighting off Continumm colonizers.@@"<br><br>He spits and then pulls down his shirt slightly, revealing long racking scars across his chest. He continues, "@@.nico;Got these wrestling a terror-maw as a lad. Wanted to impress a young sheewog maiden. Wasn't meant to be. The beast made a tasty roast however.@@"<br><br>You see a sharped toothed half smile stretch the side of his mouth as he snorts. His smile fades as he rubs a thumb across the scar on the back of his hand. He pauses for a while and then says curtly, "@@.nico;This one...Love, foolishness. I lost someone, near to me. Paid a price to a demon. A lesson learned.@@"
<<elseif Flag("nicohearts") >= 40>>
He pauses and chews on his pipe for a while before muttering, "@@.nico;There was a war. Injured some, got injured. There's been beasts, I've fought and been fought by, survived. I've been scorned. My life lays upon my skin as it does all folk.@@"<br><br>He looks away at the horizon and steadies the boat. His teeth hold his pipe firm as he briefly rubs the scar on the back of his right hand.<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 70@@ @@.nico;♥@@~~
<<else>>
He chews on his pipe and mutters, "@@.nico;A war. Some beasts. A lover. Life.@@"<br><br>He looks past you, out at sea. You notice for a brief moment he runs a finger across the scar across the back of his other hand before he returns to fishing.<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 80@@ @@.nico;♥@@~~
<</if>>
<<elseif Flag("nicotalk") is "you">>
You ask him, "@@.player;How do you feel about me?@@"<br><br>He takes a drag of his pipe, glancing you over breifly before speaking through a smokey breath.
<<if Flag("nicohearts") >=125>>
"@@.nico;Hmm, I like having you out here with me friend.@@"
<<elseif Flag("nicohearts") >=100>>
"@@.nico;You? I. Hmm. We can say I enjoy your companionship.@@"
<<elseif Flag("nicohearts") >=75>>
"@@.nico;You? I uh, find your company agreeable.@@"
<<elseif Flag("nicohearts") >=50>>
"@@.nico;Hmm, well, you're not bad company.@@"
<<elseif Flag("nicohearts") >= 35>>
"@@.nico;You, hmm. You seem decent.@@"
<<else>>
"@@.nico;You? Don't know you.@@"
<</if>>
<<elseif Flag("nicotalk") is "blair">>
<<if $Flags["blairquest"] ==2>>
You think about Blair the beast woman and ask Nico about her. He squints his eyes at you as he blows a big puff of smoke from his pipe. "@@.nico;That hungry beast? Not seen hide or hair of her in sometime. Must have scamppered back to the caldera on her own before I could catch her and release her there.@@"<br><br>He shrugs, there's a bit of disapointment in his voice as he says, "@@.nico;As it should be. Shame, though. Would have been a fun tussle.@@"
<<else>>
You think about the beast woman you met in the old port. <<if Flag("maeveblairadvice")>>You recall Maeve talking about Nico's past as a beast catcher. Maybe the old shark has some insight.<<else>>That's where Nico lives. Maybe he'd have some insight.<</if>> You ask him what he knows. His mouth pulls thin as he blows smoke from his nose. He points towards land with his pipe ans says, "@@.nico;The big black beast? Aye, I've seen her. Been trying to catch her, but she's a tough one. A lot bigger than most of the critters I catch and send back to the caldera.@@"<br><br>He pasues for a while and rubs his chin, his shark-skin making a rough scratching noise against his fingers. He grunts amd says, "@@.nico;Well. I suppose my chances could inprove. Would you like to go on a beast hunt with me?@@" <<SetFlag "nicohunt">>
<</if>>
<<elseif Flag("nicotalk") is "no">>
You shake your head and say, "@@.player;Oh, thank you, but I'm not up for hunting beasts right now.@@"<br><br>Nico chews on his pipe and nods, "@@.nico;Aye. The beast can wait. Fish to catch.@@"<br><br>He turns to the sea and recasts his line as he puffs away at his pipe.
<<elseif Flag("nicotalk") is "species">>
You look over the hulking humanoid-shark and can't help but feel your curiosity stir. You ask him, "@@.player;What are you?@@"<br><br>His teeth click against his pipe as he blows smoke out his nose. He mutters,
<<if Flag("nicohearts") >=100>>
"@@.nico;What am I? I've been a lot of things. I was an adventurer, and a lover, in my youth. But the colony forces of Continumm came. I got mixed up in war as a privateer, believing in the Gaetani resistance. Only stalemate and death did I learn. My own, the Lamnidine Liminals of the north, Exiled me. I lost, and I lost more. In the end I found comfort in fishing and cooking. I loved the Nepharsi people here in Diz. I stayed. I cooked, I cared. But alas, the cursed cloud came and the plauge with it. In the end, everyone left or became as beasts. But, I still enjoy my peace now, fishing, cooking, and tending to the beasts. Sharkbeast, warrior, fisherman, I guess if I am anything, its the one who's stayed.@@"<br><br>He looks away, taking a deep drag of his pipe, his eyes narrow and distant.
<<elseif Flag("nicohearts") >=75>>
"@@.nico;What am I? I suppose it depends. Once a youthful adventurer, a lover, then a mercenary. Then an exile. Found my way to port town. Made my life as a fisherman and cook. Or did you mean, what I am as in my race? I'm a lamnidine Liminal, born on the ther northern seas. But to most. I'm just an old salty shark-man.@@"<br><br>~~@@.signage;It seems you are not close enough to get the whole story. <<print $Flags["nicohearts"].toFixed(1)>> / 100@@ @@.nico;♥@@~~
<<elseif Flag("nicohearts") >=50>>
"@@.nico;I'm a fisherman. I wasn't always. For a while, in my youth I gave up my innocence to mercenary work. If you're refering to my race, well. I'm a liminal. A Lamnidine Liminal.@@"<br><br>~~@@.signage;It seems you are not close enough to get the whole story. <<print $Flags["nicohearts"].toFixed(1)>> / 100@@ @@.nico;♥@@~~
<<elseif Flag("nicohearts") >= 35>>
"@@.nico;I'm a fisherman. Was a privateer once, when young. But now. I fish.@@"<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 100@@ @@.nico;♥@@~~
<<else>>
"@@.nico;I'm a fisherman.@@"<br><br>~~@@.signage;It seems you are not close enough to have this conversation. <<print $Flags["nicohearts"].toFixed(1)>> / 100@@ @@.nico;♥@@~~
<</if>>
<</if>>
<<SetFlag "nicotalk" false>>
<</nobr>><br><br><<set $Flags["nicohearts"]+=RNG(0,2)>><<script>>update(RNG(1,5),1)<</script>><<StatMessage>>
//What would you like to do?//
----
<<nobr>>
<<if Flag("nicohunt")>>
<<link [[No thank you|ShoreNicoTalk]]>><<SetFlag "nicotalk" "no">><<SetFlag "nicohunt" false>><</link>>
<br>[[Sure!|RainNicoHuntStart]]
<<else>>
[[Go back to fishing|ShoreNicoFishWait]]
<br><<link [[Ask about fishing|ShoreNicoTalk]]>><<SetFlag "nicotalk" "fishing">><</link>>
<br><<link [[Ask about his tattoos|ShoreNicoTalk]]>><<SetFlag "nicotalk" "tattoos">><</link>>
<br><<link [[Ask about his scars|ShoreNicoTalk]]>><<SetFlag "nicotalk" "scars">><</link>>
<br><<link [[Ask about his species|ShoreNicoTalk]]>><<SetFlag "nicotalk" "species">><</link>>
<br><<link [[Ask about living alone in the old port|ShoreNicoTalk]]>><<SetFlag "nicotalk" "oldport">><</link>>
<br><<link [[Ask about how he feels about you|ShoreNicoTalk]]>><<SetFlag "nicotalk" "you">><</link>><<if Flag("blairmet")>><br><<link [[Ask about Blair the beast woman|ShoreNicoTalk]]>><<SetFlag "nicotalk" "blair">><</link>><br><</if>><</if>><</nobr>>
!!Fish on!
----
You pull your rod back and begin to crank the reel as fast as you can, the line clicking away.You watch the waters churn as Nico looks on with quiet torpor.
<<set _fish to RNGw(["small fish","big fish","capsule","prawn","squid","spall"],[25,11,0,18,18,10])>>
<<nobr>>
The fish emerges from the water as you pull up. Nico swiftly places a net under the wriggling sea-creature and helps you capture it.
<<if _fish is "small fish">>
<<set _fishtype to either("silver-gill","slender bloodfin","ribbon-ray","eastern glup","studded grim")>><<set _fishscale to RNG(6,25)>> <<if _fishscale > 15>><<set _fishsize to "large">><<elseif _fishscale > 10>><<set _fishsize to "medium">><<else>><<set _fishsize to "small">><</if>>
<<if _fishsize is "small">><<set _fishsizemessage to either("A little one.","A bit of a small one","A smaller one.","An undersized one.")>><<elseif _fishsize is "large">><<set _fishsizemessage to either("Big one. Nice Catch.","A rather large one. A good catch.","Good catch, it's a pretty big one.","Nice catch, it's a big one.","A large specimen. Good catch.")>><<else>><<set _fishsizemessage to either("Average sized specimen.","A good size.","A healthy size.","A normal size range.","Decent size.")>><</if>>
<br><br>
<<if _fishtype is "silver-gill">>
You look at the shimmering beast as it flops in the net. Its scales are a steely grey with speackles of white that glisten in the sun. Its eyes are pink and frog-like. Its mouth is yellow lipped as it puffs for air, the ice-blue color of its gills flapping away with a silvery sheen.<br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Silver-gill. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> Likes warmer waters, but common to all astral flows. light flaky flesh, mild even flavor.@@"
<<elseif _fishtype is "slender bloodfin">>You look at the thin writhing thing as it flops in the net. Its body is dark-blue with bands of grey tipped with a small diamond shaped head. Its most striking features are its long bright red ribbon-like fins.<br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Slender Bloodfin. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> Skittish eel, sticks to reef cover. Strong flavor, good for soup stock.@@"
<<elseif _fishtype is "ribbon-ray">>You look at the thin writhing thing as it flops in the net. Its body is a long golden tube lined with flowing kite-like fins that have a pearly glisten. The creature is hammer-headed and its long body ends in a barbed tail. You watch as its fins roll in hypnotic waves.<br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Ah, a Ribbon Ray. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> Pretty thing, swift predator. Dangerous tail. Flavor is bland but high in protien.@@"
<<elseif _fishtype is "eastern glup">>You look at the bulbous creature as it flops about in the net. Its body is oily black and has a fat rounded middle followed by a thin ribbon like tail. The fish has large bright orange eyes and a mouth linned with sharp needle like teeth. To your surprise it makes an angressive croaking noise as it gulps for air.<br><br>Nico leans in, examining the fish, avoiding its lunging bite as he mutters, "@@.nico;Eastern Glup. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> Aggressive sea-floor scavanger, opportunistic predator. Named 'glup' after its strange barking noise. Has a Pungent flavor, but good texture when smoked or fried.@@"
<<elseif _fishtype is "studded grim">>You look at the wriggling green creature as it flops about in the net. Its earthy hide is lined with glowing cyrstal chunks, each emerging as an uneven pattern of small crystaline pyramids. Its eyes are dark and its snout is short with a sharp beak.<br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Studded Grim. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> Deep ocean scavanger. Absorbs sea-shines into its the scales on its back. Has a bright zesty flavor, especially when grilled with its skin on.@@"
<</if>>
<br><br>The sharkman adjusts in his seat and mumbles, "@@.nico;<<print either("Here, let me prepare this for you.","Here, I'll cook this up.","I'll prepare this.","Allow me.")>>@@"<br><br> Nico places one of his fangs into the back of the fish's spine and with a quick snap the fish stops its wriggling. He pulls out a sheet of tin foil from his bag and wraps up the fish tightly. Then flexing his forearms he holds out the wrapped fish in his fists. You watch as his tatoos begin to glow and shimmer across his shark-skin. Suddenly you see a flash of electric light, buzzing and burning out of his arms and across the foiled fish.<br><br>When he finishes, he slowly unwraps the fish letting out a cloud of steam and smoke and a delicious smell. He looks it over, nods and hands it over to you. He then places his pipe back into his mouth and says, "@@.nico;<<print either("Here.","For you.","Here, for you.","Smoked fish?")>>@@"<br><br>
<b>🐟 Acquired a smoked fish</b><<AddItem 1 "smokedfish">>
<<elseif _fish is "big fish">><<set _fishtype to either("spotted jackjaw","plated popmaw","bridge-back","hog-nosed rockfish","shimmermaw")>><<set _fishscale to RNG(18,42)>>
<<if _fishscale > 32>><<set _fishsize to "large">><<elseif _fishscale > 25>><<set _fishsize to "medium">><<else>><<set _fishsize to "small">><</if>>
<<if _fishsize is "small">><<set _fishsizemessage to either("A little one.","A bit of a small one","A smaller one.","An undersized one.")>><<elseif _fishsize is "large">><<set _fishsizemessage to either("Big one. Nice Catch.","A rather large one. A good catch.","Good catch, it's a pretty big one.","Nice catch, it's a big one.","A large specimen. Good catch.")>><<else>><<set _fishsizemessage to either("Average sized specimen.","A good size.","A healthy size.","A normal size range.","Decent size.")>><</if>>
<br><br>
<<if _fishtype is "spotted jackjaw">>
You look at the shimmering beast as it flops in the net. Its body is a dark olive color spotted by splotchy patches of red. The fish has small chrimson eyes and a beaked snout. Its snout is armored with a dark brown layer of tough rubbery flesh. <br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Spotted Jackjaw. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> An open sea predator. Padded jaws can lock on to prey and hold them to exhaustion. Meat is rich, red, full of protien and robust flavors.@@"
<<elseif _fishtype is "plated popmaw">>You look at the wriggling creature in the net. Its body is covered in pale colored pyramid shaped boney plates with a bright blue colored soft underbelly. The fish's head is small, stocky with a sqaurish block-like horn at the top of its forehead. Its small yellow eyes stare aimlessly as its pale lips plap and pop, the fish gasping for air. <br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Plated Popmaw. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> A Reef hunter. Maw that clicks when it closes on prey. Bland flavor, but its silky red meat makes for a nice soft buttery meal.@@"
<<elseif _fishtype is "bridge-back">>You look at the wriggling creature in the net. Its body is dark grey with ripples of light blue coloration. The fish's head is long and tipped with needle like teeth. Its beady black eyes shine like marbels. It's back is lined with two rows of rubbery fins with rectangular blocks of boney armor between them.<br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Bridge-Back. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> Open ocean surface strider, long distance survivor. known for their fins skimming the surface. Pungent, somewhat bitter red meat, but robust and a very healthy food source.@@"
<<elseif _fishtype is "hog-nosed rockfish">>You look at the wriggling creature in the net. Its body is pink with orange zig-zags. It has six fins, each are fat, lobe-like protrutions. The fish's head is triangular and ends in an unturned nose.<br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Ah, Hog-nosed rockfish. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> Reef scavanger, uses its nose to sift through the sands, Soft white flesh, slightly sweet flavor.@@"
<<elseif _fishtype is "shimmermaw">>You look at the wriggling creature in the net as it snaps its sharp teeth against the ropes. Its body is round and flat with eight short sharp fins, spourting a coat of black and purple scales. Its head is wide and short with a deep underbiting jaw. The jaw itself is lined with a glistening set of pearlescent white scales that sparkle in the light.<br><br>Nico leans in, examining the fish as he mutters, "@@.nico;Shimmermaw. Hmm, <<print _fishscale.toFixed(1)>> inches? <<print _fishsizemessage>> Cold water fish, prefers shallow shores. Shines beautifully in the light. Orange flesh, soft subtle taste.@@"
<</if>>
<br><br>The sharkman adjusts in his seat and mumbles, "@@.nico;<<print either("Here, let me prepare this for you.","Here, I'll cook this up.","I'll prepare this.","Allow me.")>>@@"<br><br> Nico places one of his fangs into the back of the fish's spine and with a quick snap the fish stops its wriggling. He lays out a long white across his lap and lays the fish across it. Then he reaches into his bag and pulls out a very professional looking kitchen knife.<br><br>You're amazed with nico's skill and swiftness as he gets to work gutting the fish and preparing its meat. In only a few clean slices he strips out the sea-creature and lays it meat out neatly. He then pulls out a steamer basket full of rice. He palms some and rolls it and presses them into little blocks. With the sticky rice set he lays stripes of fish meat across them. He takes out a little container and places them into it before handing it over. He simple nods and says, "@@.nico;<<print either("Sushi?","Here, for you","Sushi for you.","Here, sushi.","Here.")>>@@"
<<set _sushi to either(4,5,6,8)>>
<br><br><b>🍣 Acquired _sushi fresh Sushi </b><<AddItem _sushi "sushi">>
<<elseif _fish is "capsule">>
📹
<<elseif _fish is "prawn">>
The water churns as you pull up whatever lies below the waves. You notice little shrimp like creatures bouncing into the air and diving back into the water, seeming trying to escape whatever thrashing fish you're pulling in. Unfortunately you feel the line break and your catch swiftly disapears.<br><br>Luckily you realize Nico had held out a net a caught a few of the shrimp. He shakes the net and mumbles, "@@.nico;<<print either("Hmm, lost one eh.","Can't catch them all.","Ah, too bad.","A line break, hmm.")>> <<print either("At least it scared up some puddle prawn.","Got us some prawn though","Although, it did scare up some prawn.")>> <<print either("Usually you don't find this many out at sea, they like shallow brackish water.","Usually you only find these guys in shallow brackish waters.","These are more common inland, in shallow brackish waters.")>>@@"
<br><br>
He then takes out a pot from his bag and fills it with water. He drops the prawn inside with a pinch of spices and then steadies the pot between is hands. You watch the muscles of his arms flex as his tatoos begin to glow. You see a flash of light surround the pot as its suddenly spilling with steam. Magically, he's instantly cooked the shrimp. He pours them out and offers a few large ones to you. "@@.nico;<<print either("Here.","Here, for you.","For you?","Have some.")>>@@"
<br><br>
<<set _prawn to either(3,4,5)>>
<b>🦐 Acquired _prawn puddle prawns</b> <<AddItem _prawn "prawn">>
<<elseif _fish is "squid">>
You watch as coiling tentacles rises out of the water and wraps around your fising line. You pull up more and watch as a strange rainbow colored squid is pulled into view. It writhes against the hook and pulls itself free very quickly, but Nico reaches out with a net and catches the roiling thing. He pulls it in to get a good look at it and mutters, "@@.nico; Hmm, <<print either("Whitefaced mopfish","Prism-fish","Glitterskin Squid","Painted mopfish","Starmap Squid")>>. <<print either("A tasty critter","Flavorful, a little rubbery, but high in protein.","Cooks well in the right conditions, springy texture, robust taste.","Strong flavor, bit of a springy texture, but very plesant over all.","When cooked well it has a bright salty flavor, a bit of a springy texture, but an over all plesant mouth experience.")>>"@@<br><br>
Nico takes the squid and pulls out a sheet of tinfoil from his back. He swftly constricts the creature and balls it up and then placing is palms on either side he begins to squeeze. You watch as the tatoos along his arms begin to glow, a hot light flowing down the lengths of his arms and into his palm. Warm blooms of light pop and sparkling around the balled up squid and after a short time Nico relents and unfolds the wad of tinfoil revealing a surpisingly evenly cooked mass of golden brown squid. It steams bright and smells delightful.<br><br>
He takes only a moment to look it over before handing it over, mumbeling, "@@.nico;<<print either("Here, for you.","Squid. Roasted. For you.","A roasted squid, if you'd like.","Roast Squid, for you.","Here.","This is for you.")>>@@"
<br><br><b>🦑 Acquired a roasted Squid </b> <<AddItem 1 "squid">>
<<elseif _fish is "spall">>
There's a sudden flash of light as whatever you've hooked rises out of the water. Its some sort of glowing globual. You watch as the glob seems to harden and crystalize. When you reach out to touch it, the crystal cracks and falls apart into smaller spakling shards. You pick them up and realize its spall.<br><br>Nico adjusts the pipe in his mouth and mummbles, "@@.nico;<<print either("hmm. Sea-shine. dream-spall flows freely in the astral sea","Caught yourself some sea-shine. A good find.","hmm, Lucky catch.","Sea-shine. A good omen.")>>.@@"
<<set _spall to RNG(5,15)>><<set $player.spall.current += _spall>>
<br><br><b> 💎 Acquired <<print _spall.toFixed(1)>> spall!</b>
<</if>><<set $Flags["nicohearts"] += RNG(0.01,0.2)>>
<</nobr>><br><<script>>update(RNG(0.1,1),1)<</script>><<StatMessage>><br><hr>
[[Keep Fishing|ShoreNicoFishWait]]
[[Ask to head back to shore|ShoreNicoFishX]]
[[Talk to Nico|ShoreNicoTalkStart]]
!!The dairy shop
----
You approach the busy shop and are greeted by a towering cow-woman in a nun-like garb with dark bronze skin, large horns and short red curly hair. She's kited by a much smaller cow-woman, similarly dressed with long braids of golden blonde hair shrowding her face. Both have massive leaky breasts and noticably pregnant bellies. The big one speaks to the crowd, "@@.maiden;Fresh delicious milk, cheese and butter! All naturally made at our monastery!@@"<br><br>The little one chimes in, "@@.maiden;All proceeds go to our pilgrimages and humanitarian efforts!@@"
You look over the little floating stand and its wide selection of dairy products. You're swiftly noticed by the larger cowgirl who steps up and says, "@@.maiden;Howdy pilgrim! §10 for some genuine melmatrian cheese, §6 for a sitck of our sweet-cream butter, §1 for an eight ounce bottle of our milk. Interested in anything?@@"
The small one adds, "@@.maiden;Our monastery also takes direct donations from the generous. It can be done here or at our temple in the meadows out west!@@"
//what would you like to do?//
<<nobr>><br><br><hr>
<<if $player.spall.current >= 10>>
<<link [[Buy a block of cheese (§10)|HarborDairyBuy]]>><<SetFlag "buy" "cheese">><</link>><br><</if>>
<<if $player.spall.current >= 6>>
<<link [[Buy a stick of butter (§6)|HarborDairyBuy]]>><<SetFlag "buy" "butter">><</link>><br><</if>>
<<if $player.spall.current >= 1>>
<<link [[Buy some milk (§1)|HarborDairyBuy]]>><<SetFlag "buy" "milk">><</link>><br>
<</if>>
<<link [[Ask about products|HarborDairyTalk]]>><<SetFlag "dairy" "products">><</link>><br>
<<link [[Ask about monastery|HarborDairyTalk]]>><<SetFlag "dairy" "monastery">><</link>><br>
<<link [[Ask about their mission|HarborDairyTalk]]>><<SetFlag "dairy" "mission">><</link>><br>
<<link [[Ask about what they use the money for|HarborDairyTalk]]>><<SetFlag "dairy" "money">><</link>><br><<if Flag("needsponsor")>><<link [[Ask if they'll sponor you|HarborDairyTalk]]>><<SetFlag "dairy" "sponsor">><br><</link>><</if>>
[[Leave|HarborCheckPier]]
<</nobr>>!!Buying from the stall
----
<<nobr>>
<<if Flag("buy") is "cheese">>
You hand over §10 spall and ask for a block of cheese. The larger cow-girl bounces over and leans her massive breasts on the counter as she gathers up the money and pushes it into her clevage. She gives you a delighted moo and says, "@@.maiden;Ah, thank you for your generosity pilgrim. Here's a wedge of our savory cheddar.@@"
<br><br>
The short cow-girl waddles over with the cheese block in hand. She wraps it in a little cloth and hands it over with a quiet smile.
<br><br>
<b>🧀 Acquired a block of cheese</b><<set $player.spall.current -= 10>><<AddItem 1 "cheese">>
<<elseif Flag("buy") is "butter">>
You hand over §6 spall and ask for a stick of butter. The smaller cow-girl waddles over and pulls the money into her sizable cleavage. She gives you a delighted moo and says, "@@.maiden;Our monastery thanks you pilgrim. Here's some of our delicious sweet-cream butter!@@"
<br><br>
The larger one tosses a wrapped stick of butter to the smaller one who then hands it to you with a quiet smile.
<br><br>
<b>🧈 Acquired a stick of butter</b><<set $player.spall.current -= 6>><<AddItem 1 "butter">>
<<elseif Flag("buy") is "milk">>
You hand over the spall and ask for a bottle of milk. The larger cowgirl takes the money and gives you a proud smile. She pulls out an empty glass bottle and pulls one her heavy breasts out of her robe. She presses the bottle deep against her soft tit-flesh causing a rapid gush of milk to flow out and into the bottle. It takes less than a minute beofore the glass is full. She hands it over to you with a sly smile and chuckles, "@@.maiden;Thanks pilgrim! Think of our monastery when you drink this.@@"<br><br>
Both cow girls give you a sloshy bounce and a wink.
<br><br>
<b>🥛 Acquired a bottle</b><<set $player.spall.current -= 1>><<AddItem 1 "milk">>
<</if>><<SetFlag "buy" false>>
<br><br><hr>
<<if $player.spall.current >= 10>>
<<link [[Buy a block of cheese (§10)|HarborDairyBuy]]>><<SetFlag "buy" "cheese">><</link>><br><</if>>
<<if $player.spall.current >= 6>>
<<link [[Buy a stick of butter (§6)|HarborDairyBuy]]>><<SetFlag "buy" "butter">><</link>><br><</if>>
<<if $player.spall.current >= 1>>
<<link [[Buy some milk (§1)|HarborDairyBuy]]>><<SetFlag "buy" "milk">><</link>><br>
<</if>>
<<link [[Ask about products|HarborDairyTalk]]>><<SetFlag "dairy" "products">><</link>><br>
<<link [[Ask about monastery|HarborDairyTalk]]>><<SetFlag "dairy" "monastery">><</link>><br>
<<link [[Ask about their mission|HarborDairyTalk]]>><<SetFlag "dairy" "mission">><</link>><br>
<<link [[Ask about what they use the money for|HarborDairyTalk]]>><<SetFlag "dairy" "money">><</link>><br><<if !Flag("needsponsor")>><<link [[Ask if they'll sponor you|HarborDairyTalk]]>><<SetFlag "dairy" "sponsor">><</link>><br><</if>>
[[Leave|HarborCheckPier]]
<</nobr>>!!Talking to the cowgirls
----
<<nobr>>
<<if Flag("dairy") is "products">>
You ask the girls about their products. They both bounce and take a proud pose. The big one starts, "@@.maiden;We sell nothing but the Finest cheeses, butter and creams@@"<br><br>
The short one adds, "@@.maiden;All made from the pure milk from the followers of Melmatria!@@"<br><br>
They both fondle their massive breasts, sloshing them about for emphasis.
<<elseif Flag("dairy") is "monastery">>
You ask the cowgirls about their monastery. The big one leans on the counter, letting her oversized bosom spill like warm dough. She moos, "@@.maiden;Our monastery, dedicated to our goddess of abundance, Melmatria. Our coven lives in peace and love, tending to the needs of the poor and tending to the needs of the soil.@@"
<br><br>The short one sways her hips and says, "@@.maiden;Our temple to the horned mother is found out on the western plains. Its a pilgrimage site for our believers.@@"
<<elseif Flag("dairy") is "mission">>
You ask the cowgirls about their monastery's mission. The short one bounces on her toes, making sure you get an eyeful of her heaving cleavage as she moos, "@@.maiden;To spread abundance! It is our horned mother, Melmatria's divine will that soils be made fertile, flesh be made abundant and for life to flourish!"@@
<br><br>
Both cowgirls rub their noticably pregnant bellies.
<<elseif Flag("dairy") is "money">>
You ask the cowgirls what they use their earnings for. They look at eachother and bump their hips together. The little one moos, "@@.maiden;A lot of things. It helps us feed and clothe those in need. It allows our monastery to afford things we can't grow or make ourselves. It helps keep us safe too on our pilgramages.@@"
<br><br>
She then pats the larger girls well muscled arm. She turns behind her and hefts up a sheild and massive mace. The short one then pulls up a hunting rifle. The big one chuckles, "@@.maiden;The Empyrean midden isn't always safe for gals like us. So, some of the funds go to our armerments.@@"
<br><br>
They both moo and chuckle as they put away their weapons. The shorter one bounces as she says, "@@.maiden;So! Care to make a purchase or donation?@@"
<<elseif Flag("dairy") is "sponsor">>You ask the cowgirls if either of them can sponsor you and let you join their temple. They both turn to eachother and back to you thoughtfully. The big one sets a fist to her chin and says, "@@.maiden;Sorry pilgrim. I’m afraid we can’t sponsor anyone at the moment. There’s a lot involved and we’re currently tasked with collecting funds for the temple.@@"
<br><br>The smaller one bounces up as she says, "@@.maiden;But don’t lose hope future-convert, I’m sure another one of our Acolytes would love to take you on!@@"
<</if>><<SetFlag "dairy" false>>
<br><br><hr>
<<if $player.spall.current >= 10>>
<<link [[Buy a block of cheese (§10)|HarborDairyBuy]]>><<SetFlag "buy" "cheese">><</link>><br><</if>>
<<if $player.spall.current >= 6>>
<<link [[Buy a stick of butter (§6)|HarborDairyBuy]]>><<SetFlag "buy" "butter">><</link>><br><</if>>
<<if $player.spall.current >= 1>>
<<link [[Buy some milk (§1)|HarborDairyBuy]]>><<SetFlag "buy" "milk">><</link>><br>
<</if>>
<<link [[Ask about products|HarborDairyTalk]]>><<SetFlag "dairy" "products">><</link>><br>
<<link [[Ask about monastery|HarborDairyTalk]]>><<SetFlag "dairy" "monastery">><</link>><br>
<<link [[Ask about their mission|HarborDairyTalk]]>><<SetFlag "dairy" "mission">><</link>><br>
<<link [[Ask about what they use the money for|HarborDairyTalk]]>><<SetFlag "dairy" "money">><</link>><br><<if !Flag("needsponsor")>><<link [[Ask if they'll sponor you|HarborDairyTalk]]>><<SetFlag "dairy" "sponsor">><</link>><br><</if>>
[[Leave|HarborCheckPier]]
<</nobr>>!!something bobbing on the waves
----
You notice something shining in the $world.light-light, wobbling about on the rainbow waters. It looks to be some kind of bottle.
//what would you like to do?//
----
[[Ignore it|ShoreMain]]
[[Pick it up|ShoreBottleGo]]!!Bottle on the water
----
You step into the shallow surf and pluck the floating bottle out of the shimmering waters.
<<set _bottle to RNGw(["message","mystery","antifat","perfume","black","empty","soda"],[350,20,15,5,2,10,25])>>
<<nobr>>
<<if _bottle is "empty">>You look over the old sea worn glass and realize it’s just an empty bottle. Nothing but sand and little barnacles call it home. Ah well. You toss it back.
<<elseif _bottle is "antifat">>Its a skinny glass bottle full of a strange soupy liquid, the label is soggy and worn, but it reads, "@@.signage;Anti-fat philter.@@"<br><br>Seems to be some kind of weight loss tonic
<br><br>
<b>🧪 Acquired an Anti-fat philter</b><<AddItem 1 "antifatphilter">>
<<elseif _bottle is "perfume">>The bottle has a fancy shape to it and seems to be in good condition, even the waxed paper label is intact. Perhaps it only fell into the sea just a bit ago. It appears to be a bottle of perfume. The language of the label isn't one you can read, but it sports the image of a cutsey style pig. You give the bottle a quick test, nothing comes out at first, but you persist. Eventually the purfume sprays out. Oddly, it smells like freshly cooked honeyed-ham!
<br><br>
<b>🍾 Acquired a strange perfume </b><<AddItem 1 "perfume">>
<<elseif _bottle is "mystery">>What ever this bottle might have been has long been worn away by the sea. The shape of the bottle looks medicinal but theres no label to speak of or anyting to go off of, just a dark oily fluid with a rainbow shine sloshing within the glass.
<br><br>
<b>🧪 Acquired a mysterious potion </b><<AddItem 1 "mpotion">>
<<elseif _bottle is "black">>What ever this bottle might be is hard to tell. Its small, sea worm and wrapped in fading material. The glass of the bottle seems to be scratched up with what look to be words or runes of some kind. The contents inside however are dark and churning and seem to move of their own accord. No matter what angle you turn the bottle the liquid inside seems pressed to the glass closest to you.
<br><br>
<b>🧪 Acquired a bottle of Black Ambrosia </b><<AddItem 1 "blackambrosia">>
<<elseif _bottle is "soda">>It seems to be full of some sort of dark liquid. A label is embossed into the glass of the bottle. It reads "@@.signage;Queen Candi’s Cane-sugar Cola@@" in a fancy script with a little heart over the "i". The bottlecap that crowns it sports a little kiss mark symbol. Looks like someone lost a soda out at sea. <br><br>
<b>🍾 Acquired a cola</b><<AddItem 1 "cola">>
<<elseif _bottle is "message">><<set _message to either("faded","wishes","finger","recipe","map","poem")>>
The sea worn glass looks like it contains a rolled piece of paper inside. A calssic message in a bottle!<br>You uncork it and pull out the yellowed paper and try to read its contents.<br><br>
<<if _message is "faded">>Hmm. Unfortunately it seems whatever might have been written here at one time has faded away almost completely. You can only see the yellow and grey splotches of worn out sea eaten paper.
<<elseif _message is "wishes">>the writing is childish and difficult to read, but it seems to be a list of prayers or wishes aimed at some deity. The wishes range from silly to sincerely, such as "@@.signage;I wish for a puppy made of frosting@@" or "@@.signage;I wish Daddy would come home@@".
<<elseif _message is "recipe">>The note is hand written in a barely legible cursive, but it appears to be someone’s special sauce recipe. It reads. @@.signage;<br><b>Aunt Lula’s Secret Sauce:</b><br>
<br>-Plain Meridian Yogurt
<br>-Whipped Sour Creme
<br>-Minced Salt Reed
<br>-Minced Empyrean Onion
<br>-Finely chopped dill-weed
<br>-Lemon juice
<br>-Pickling Brine
<br>-Ground spicy Mustard
<br>-Honey
@@
<br><br>
Unfortunately the measurements are in units you’re never heard of before and the instructions are even less legible than the rest of the mangled cursive.
<<elseif _message is "poem">>Its a stained handwritten in leaky blue ink, it appears to be a poem. It reads, "@@.signage;
<br>I cast my regrets to the sea
<br>May the deep waters hide my tears
<br>May salt and brine set me free
<br>May the churning waves swallow my fears
<br>
<br>Churn sea, whip up my pain, greif and sorrow
<br>Whirl it into a gale on a distant shore
<br>So that when the cold waters settle tomorrow
<br>I will regret nothing more@@"
<<elseif _message is "finger">>
As you unfold the old paper a little object falls out. It appears to be a finger bone.<br><br>On the paper is a note written in large angry letters, '@@.signage;HAUNT ME NO MORE!@@"
<<elseif _message is "map">>
The old paper seems to be a hand drawn map. At the top it reads, "Here be the grand plunder of the great pirate lord Galherest Gaetani. If ye be brave enough, the treasure lies <<print either("within in the mists of the shivering isles. Below the last spire where the blue-gulls nest.<br><br> A dotted path winds its way through some achepelago and marks a spot with a bunch of jagged rocks.","behind the great falls at the edge of the black causeway.'<br><br>The map shows a twisting path between great cliffs and the aformentioned waterfall, but gives no indication where this might be.","within the groto of the last Alp Queen, under the 3rd step leading to her temple.<br><br>The symbols and images on the map make no sense to you however, it just looks like a bunch of ink splotches."," beyond the great maw of cetacea, burried in last rib of the whirling bowls.<br><br>The map itself is a twisting confusing mess of unfamilar landmarks and hand drawn scribblings.")>>
<</if>>
<</if>>
<</nobr>>
----
[[Continue|ShoreMain]]
!!Placing an order
----
You scan over the menu and begin to think about what to order. It all sounds so good right now, something about the cozy syrupy warmth and delicious smells that permiates the diner just makes you crave it all. Before you can decide, donna does a little bounce and leans over the counter, her plump belly noticably folding over it. She chuckles and says, "@@.donna;Now I can guarantee everything on this menu is made with love, butter and homestyle care. I recommend you give my signature cheese-burger and home-fries combo a go. I know you'll love it sugar.@@"
She gives you a wink and you feel an odd sensation roll over you, literally nothing sounds better than having that burger right now. You nod and say, "@@.player;oh, sure. I'll order the burger meal then!@@"
Donna gives you a grin and brushes back a stray curly hair as she says, "@@.donna;Well ain't that grand. I'll get that started for you right away, you just sit yourself down in any of our comfy boothes and I'll have it out to you shortly.@@"
She starts to hum and waddle off into the back kitchen, leaving you to make your way into one of the red plether-lined booths. You squeeze into it and run your hands over the lamenant fake wood-grained table top. The windows provide extra light but you don't find yourself particularly interested in whats outside. Instead you just feel hunger and anticipation.
You don't even notice time passing, as before you can bother, you hear the voluptous waitress pressing through the kitchen doors, a hot meal in hand. Donna bounds her way over, happy and proud with the sizzling plate of burger and fries in hand. She quickly slides it in front of you.
"@@.donna;Order up! Enjoy sugar!@@", she chuckles. The burger is stacked high, dripping with cheese and grease. Springy lettuce and bright spots of ketchup and mustard also adorne the burger. The plate is ring with golden wedges of glistening salty potato fries.
Donna gives you a wink and purrs, "@@.donna;Dig in hun! Enjoy!@@"
You can barely stop yourself. <<if $player.lucidity.current <= 35>>Something about Donna's prescence seems to overwhelm you, a subtle pressure, kind, gentle, but a pressure no less ignorable. It makes you want to give in. The room sways at her words.<<elseif $player.lucidity.current >= 20>>You feel an odd pressure, a swaying in the room something about this place or this woman, that just drives you to eat. You like it.<<else>>Something about the atmosphere just drives you to eat!<</if>>
<<set $player.vitality.current -= RNG(8,20)>><<set $Flags["donnafat"] += RNG(1,3)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
[[Continue|DonnaOrderGo1]]
!!Talking to Donna
----
The <<print either("plump","chubby","fat","portly")>> <<print either("waitress","hostess")>> <<print either("awaits your response","waits for you to speak","waits eagerly for your response")>>, her <<print either("cheribic cheeks spread by","round face beaming with","plush lips spread wide by","double chin pressed wide by")>> <<print either(" an inviting","a bright","a rosy","a welcoming","a warm")>> <<print either("smile","grin")>>. <<if RNG(0,9) >= 4>><<if $player.lucidity.current >= 35>><<print either("You see something shimmering behind her glassy eyes, like a dark nebula.","For a moment she doesn't seem real, just a doll made of meat and unseen wires.","Something hides behind that smile, something that makes you feel dizzy and strange.","Her body gives off an unnatural heat, it makes you feel dizzy and tired.","She gives off a strange aura, you can feel it pulsing throughout the diner.")>><<else>><<print either("You feel a little dizzy for a moment, you're unsure why.","Something behind her eyes makes your skin tingle strangely.","For a moment her skin looks waxy and doll like to you, but it fades.","You feel odd in her presence. Unusually calm.","There's something about the way she smells and the warmth coming off of her that makes you feel unsually calm.")>><</if>><</if>>
<<set $player.vitality.current -= RNG(1,5)>>
<<script>>update(RNG(0.2,1),0.8)<</script>><<StatMessage>>
//What would you like to ask her?//
----
<<link [[Is this place real?|DonnaAskGo]]>><<SetFlag "askdonna" "real">><</link>>
<<link [[Who are you?|DonnaAskGo]]>><<SetFlag "askdonna" "donna">><</link>>
[[Order in|DonnaOrderIn]]
[[Order out|DonnaOrderOut]]
[[Leave|DonnaDinerX]]!!Leaving the diner
----
You back up and say, "@@.player;oh, sorry, I'm not actually hungry. I'll be on my way.@@"
The waitress's face seems doesn't move, but you feel something unerving within before she returns to her usual charming demeanor. She puts her hands on her hips and says, "@@.donna;Not hungry! In this establishment? Clearly I'm not doing my part haha. Well sugar, if you ever are hungry, you come on back and we'll make you forget what hungry even feels like. Thats my promise!@@"
She gives you a quirky smile and wave as she bounces her way back into the kitchen. You're free to leave but feel like the building itself is holding your feet to the ground, sticky, hesitant, but eventually you manage to make your way out of the building and back into the wastes.
<<set $player.vitality.current -= RNG(8,20)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
[[Continue|RuinsMain]]!!Ordering out
----
<<nobr>>
You look over the menu and all its delicious offerings but just as you're about to make a decision, you're snapped to attention with the ring of a bell. "@@.donna;Order up!"
<br><br>
With a big smile on her round face she hands over a hefty greasy bag of burgers and fries hot off the grill. Confused you say, "@@.player;But wait, I haven't ordered anything yet?"
<br><br>
Donna's plush lips pucker as she raises an eyebrow. She chuckles, "@@.donna;Sure you did hun, you ordered your favorite, like you do every time your here.@@"
<br><br>
A strange cloudy feeling washes over you as you realize you must have placed that order. It was your favorite afterall. You placed an order to go. Right. You mutter, "@@.player;O-oh, right, I did. Thank you.@@"
<br><br>
"@@.donna;Of course sweetheart. You enjoy that now and come back sometime soon!@@"
<br><br>
You take the hot bag of delicious smelling food and make your way out of the diner and back into the wastes.
<br><br>
<b>🍔 Acquired a cheese burger combo meal</b><<AddItem 1 "donnaburger">><br><br><<set $player.vitality.current -= RNG(8,20)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
<hr>
[[Continue|RuinsMain]]
<</nobr>>
!!Devouring the meal!
----
You dive into the food like a ravenous animal, taking a big bite of the cheesy burger, its delicious greasy meat melting in your mouth. Donna watches you intently as you plow into your meal. <<if $player.lucidity.current >= 45>>Eerily she doesn’t seem to breath or blink. She looks more like a doll than a human. Instead it feels like your booth is what is breathing. Her lips don’t move, but her voice rings out in your head, "@@.donna;Eat.@@"<br><br>In that instant you forget noticing anything at all as you bury your face back into the burger. <<elseif $player.lucidity.current >= 32>>There’s something very off about Donna’s face. For a moment, it seems more like a doll's than a human’s. Her unblinking stare pierces through you as she says, "@@.donna;Eat up hun.@@"<br><br>You immediately forget noticing anything as you bury your face back into the burger.<<elseif $player.lucidity >= 22>>There’s something about the way she looks through you, unblinking, that makes you uncomfortable. Or it would if you weren’t burying yourself gleefully into your burger.<<else>>You gleefully bury yourself in the burger, seemingly encouraged by the waitress's interest.<</if>> You chow down in a trance like state, moving from big burger bite, to the fries and then to your soda. You repeat this motion in a blissful cloud as you feel your belly settle with the heavy meal. It makes you feel sleepy and weak, like you just want to sink into the booth.<br><br>Just as you finish your meal you’re snapped out of your trance by Donna’s voice, "@@.donna;Done with round one just in time I see!@@"
You turn to see the plump waitress is holding yet another burger plate. You stammer, "@@.player;W-what’s that?@@"
She smiles at you with a glimmer in her eye, she takes a wide stance, straining the buttons of her shirt as she say, "@@.donna;Your second order silly. Don’t you remember ordering it?@@"
For a moment you don’t, but something in her voice makes you remember. You must have. You were just so caught up in the taste you didn’t notice. For some reason you’re filled with a sudden and renewed animalistic hunger. Your belly grumbles audibly, causing the waitress’s smile to spread ever so slightly.
<br><br><<set $player.vitality.current -= RNG(18,25), $player.fullness.current += RNG(18,22), $player.calories.current += RNG(1250,2200)>><<set $Flags["donnafat"] += RNG(1,3)>>
<<script>>update(RNG(3,5),0.8)<</script>><<StatMessage>>
//What would you like to do?//
----
[[Eat it now|DonnaDinerGo2]]
[[Take it to go|DonnaDinerTakeOut]]
!!Another round
----
You dive into the new meal, grabbing up the greasy burger dish. Bite after bite you barely notice it shrinking away down your ravenous gullet. You takes bites of the burger, drinks from your soda and follow with bite after bite of salty golden fries. <<nobr>>
<<if $player.lucidity.current > 45>>
You're so consumed you can't even notice the way Donna's body is shifting. Your eyes turn to her, but you don't see. It's just burger meat for you. But between bites you see her body rippling, changing, throbbing like an organ. The buttons on her dress creak like lungs. She throbs with excitement, as her doll like face stares through you, unmoving.<br><br>The booth you're sitting in feels hot, throbbing in time with all the things you'd notice if you weren't entranced by your meal. The plushness of the cushions grows as it bubbles up around you, you feel swallowed by comfort as you eat. Your comfort however is blotched with patches of unease, there's something slithering in the dark.
<<elseif $player.lucidity.current > 32>>
You're sp consumed you can't turn away. You barely notice Donna's lingering presence, the weight of her shadow as she looms over you eagerly. You can't look away from your meal as you eat, but you feel her eyes piercing through you, a pressure you can't name. The room seems to breathe with her, even your booth seems to gain this rhythm as you sink into its soft embrace further. Your comfort however is speckled with a barely noticeable unease, something slithering in the dark.
<<elseif $player.lucidity.current > 22>>
You're so entranced by the food you barely notice Donna's lingering presence, or the way the booth itself seems to tighten around you, comforts you, encourages you. But there's an undercurrent to it all, just below your feasting enjoyment, a prickle at the back of your neck.
<<else>>
You're completely entranced.
<</if>>
<</nobr>>
Before long you've finish another meal and despite all the greasy and salty deliciousness coursing through you, Donna returns once more with a heavy meal and a grin on her face. She says, "@@.donna;Finished just in time once again. My you're a good eater hehe. Well here you go hun, your third order, if you got the room.@@"
Once again, you apperently ordered another meal. Your belly feels heavy with the last two stuffings, you feel exhausted and drained, but as Donna smiles down on you, you feel still a lingering hunger for more.
<br><br><<set $player.vitality.current -= RNG(18,35), $player.fullness.current += RNG(18,22), $player.calories.current += RNG(1250,2200),$player.lucidity.current += RNG(0,1)>><<set $Flags["donnafat"] += RNG(1,3)>>
<<script>>update(RNG(3,5),0.8)<</script>><<StatMessage>>
//What would you like to do//
----
[[Keep Eating!|DonnaDinerGo3]]
[[Take it to go|DonnaDinerTakeOut]]
!!Taking the order home
----
You nod hesitantly and say, "@@.player;Oh right, I ordered some to take home with me, didn't I.@@"
For a moment you feel like donna's face slightly jerks, just enough to make her plump cheeks wobble. Her round lips crack into a toothy smile as she says, "@@.donna;Of course silly, why do you think I had it all wrapped up to go for you.@@"
She's right, the food is all prepared and wrapped in a greasy soaked bag, for some reason you had seen it as a plate before. Regardless you take the bag and rise from your seat feeling full, tired and cloudy. The room seems to spin a little as you stumble forward, even the floor feels like its sticking to you slightly. None the less you gradually regain composure and make your way to the diner's exit.
You hear donna behind you call out, "@@.donna;Now you come back any time ya here. Our grill is always running. hehe.@@"
As you open the doors to leave you look back to see the waitress wave you goodbye. As the doors close you <<nobr>>
<<if $player.lucidity.current > 50>>
see something in the waitress and the diner, something behind the greasy sheen. The room seems to shift and throb, shrinking out of view as the doors close. Before they snap shut you see the waitress's form melt and pull away, disapearing into the doors of the inner kitchen, her face empty, doll like as her hollow eyes stare you down before sliding out of sight.
<<elseif $player.lucidity.current > 35>>
see something in the waitress. She stops moving. Completely still. Her act falling as you fade out of sight. Just as you're possibly gone her body shifts. Limply it wobbles and turns, rolling in to the back of the kitchen like a doll on rails.
<<elseif $player.lucidity.current > 25>>
see her stop moving, her smile stays firm but her eyes open and look through you. She wobbles slightly and heads off to the kitchen once more.
<<else>>
see her wink and blow you a kiss, before her image disapears behind the foggy glass doors.
<</if>>
<</nobr>>
With that, you $player.walk your way past the abandoned parking lot and out into the caldera once more.<br><br>
<b>🍔 Acquired a cheese burger combo meal</b><<AddItem 1 "donnaburger">>
<<set $player.vitality.current -= RNG(8,20)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
[[Continue|RuinsMain]]!!Chowing down
----
You throw yourself into your third meal, feeling groggy and sloppy. It's so delicious you barely notice the way the diner seems to be closing in on you or how Donna seems to be growing larger. Her presence looms and goads you on. A hot shadow just out of sight.
A part of your mind begs you to stop, but you can’t hear it anymore. All you can hear is the pulsing and breathing of the room and the soft supple cleaving of each bite you tear from your meal. Warm, soupy feelings wash over you, the room is yellow. Your head spins as you feel yourself sinking further into the increasingly soft cushion of the booth.
You've apparently finished your meal, you stomach is a deep heavy pit, but you can't even recall eating it. Sleepily you look up to see that Donna is coming back to your table through a bleary fog. She gives you a warm smile and puts a soft fist to her round hip confidently.
<<nobr>>
<<if $player.lucidity >= 40>>
She chuckles darkly, a lingering amused chitter. You feel it vibrate through you as blip in and out of conciousness. You feel her voice but don't hear it as she says, "@@.donna;Tired? Is it working? Are you so indulged? Sleep $player.name, sleep. Embrace this hedonism.@@"
<<elseif $player.lucidity.current >= 20>>
She chuckles as you feel the world fading away. You feel everything going dark as you distantly hear her voice say, "@@.donna;Finally had enough huh? Feeling sleepy? Feeling vunerable? Sleep hun. You're safe...@@"
<<else>>
She chuckles as you feel the world fade away, you feel everything go dark as you distantly hear her voice say, "@@.donna;Hey hun, you okay? Did you have too much? Hun? Hey!@@"
<</if>>
<br><br>
All goes dark as you feel you body swirl and churn.
<</nobr>>
<br><br><<set $player.vitality.current = 0, $player.fullness.current += RNG(18,22), $player.calories.current += RNG(1250,2200)>><<set $Flags["donnafat"] += RNG(1,6)>>
<<script>>update(RNG(3,5),0.8)<</script>><<StatMessage>>
----
[[Continue|DonnaEnd]]<<nobr>><h1>Whats happening?</h1><hr><<set _end to false>>
<<if $player.lucidity.current >= 45>>
Your mind flitters in and out of conciousness. You're in a dream, a soupy, warm dream blurred by grease and the hot savory scents of the diner. Your head is down on the diner table, immobolized. Your body is heavy, you cannot move, all you can do is feel your stomach churn as a figure moves into view.
<br><br>
Its Donna, or, something thats supposed to be Donna. She moves strange, like oil on water. Her motions articulate like a doll on strings as she get's close enough for you to feel the heat of her body. Her motionless face is a smiling mask as her voice rings out from the diner itself, "@@.donna;Indulgence left you a bloated helpless pig huh? Good. The more you eat of me, the stronger I grow.@@"
<br><br>
She laughs as the buttons on her straining blouse stretch to their limits, her body growing bigger and fatter. Her belly busts out of her shirt and slaps wetly against the table, pulsing and spreading. She begins to knead it with her plump little hands, filling the room with wet gurgles and sloshes. Her unblinking eyes burn into you as you feel the room spin and churn. The seat you're on seems to grow puffier and sticky as it molds around you and pulls you into a sitting position, your head limp as you're tossed back. You watch helplessly as the thing that is Donna begins to pull at her exposed belly fat, stretching it like taffy until a piece tears off. She molds the flesh into something that resembles the meals you've been eating before pulling you close to her. Her soft fingers punch your lips open as the sculpted flesh suddenly melts into a golden buttery fluid that slips right down your throat and into your packed belly.<br><br>
You swallow reflexively as your paralized form does nothing to resist. You feel you body swelling as something hot and oily flows into you, each gulp pulling more of the buttery goop into your awaiting flesh.
<br><br>You feel bubbles rolling along the underside of your body fat, warm, syrupy, flush. You feel a sluggish heat and sludgy slowness flood your mind as Donna's glass smile widens. You watch as she begins to grow once more, her belly bunching up and pressing into you, hot and wet. You watch her blouse become translucent with moisture as she gets bigger and bigger. Her buttons pop further, letting her swollen breasts flop out, golden grease flowing like milk from her chest. She presses one of her tits into your mouth and begins to pump the golden slurry into you. The room pulses and closes in on you, the walls and furniture all twisting into pulsing organic structures. You feel Donna the diner's flesh piling up over you, squeezing closed around you as it pumps you full.<br><br>
You feel her voice surrounding every inch of your mind, "@@.donna;Don't worry sugar, you won't remember a thing. Momma's going to take care of you.@@"
<br><br>
All becomes dark once more and you're left to swim in your dark, moist dream..
<<elseif $player.lucidity.current >= 32>>
Your mind flitters in and out of conciousness. You're in a dream, a soupy, warm dream blurred by grease and the hot savory scents of the diner. Your head is down on the diner table, immobolized. Your body is heavy, you cannot move, all you can do is feel your stomach churn as a figure moves into view.
<br><br>
Its Donna, or, something thats supposed to be Donna. She moves strange, like oil on water. She stands above you, her body pulsing, growing against the confines of her outfit, her doll like face smiling down upon you. You feel like you hear her voice, but its nothing you can understand, only a strange vibration in your head. Her face does not move, but her body melts like butter, spilling over you as she expands. Her belly busts out of her shirt and slaps wetly against the table as the rest of her falls onto you. You are unable to move as the goo that was donna washes over you and flows into you. You feel finger tips at you lips, pushing them apart as something warm and soft slips into your mouth. <br><br>
You swallow reflexively as your paralized form does nothing to resist. You feel you body swelling as something hot and oily flows into you, each gulp pulling more of the buttery goop into your awaiting flesh.
<br><br>You feel bubbles rolling along the underside of your body fat, warm, syrupy, flush. You feel a slugish heat and sludgy slowness flood your body before all becomes dark once more.
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<<elseif $player.lucidity.current >= 22>>
Your mind races in the dark and grease scented fog of the diner. You're pretty sure you're dreaming, in and out of sleep, your vision blury and your memory spotty, you just see smudgy shapes. In the smudge you see a figure loom over you and put something in your mouth. You feel yourself swallow reflexibly, you feel something hot and oily flow into your body, each gulp pulling more of the buttery goop into your awaiting flesh.
<br><br>You feel bubbles rolling along the underside of your body fat, warm, syrupy, flush. You feel a sluggish heat and sludgy slowness flood your body before all becomes dark once more.
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<<else>>
Your mind is a dark soup as you drift off into dreams. You see strange shapes flowing around you, organic pulsing images of what used to be the diner. It drifts in and out as you feel the room spin and churn. You feel your skin crawling as a warm syrupy sensation rolls into your body before all goes black.
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<</if>>
<<if _end is false>>
<br><br>
***
<br><br>
Slowly from the dark of sleep you stir. First you feel the cool hard surface of the table your face is mushed against and then the warm steamy air that permeates the diner. You push yourself up and shake your head free of the funk clogging your mind. Your body feels heavy, sluggish, bloated. You groan.<br><br>
As your bleary eyes focus you notice Donna walking up to you with a concerned look on her face. She says, "@@.donna;Oh, hey hun, you're finally awake? You started to doze off earlier and I didn't have the heart to disturb you. I hope you weren't too uncomfortable.@@"
<br><br>
You grumble an apology and ask about the bill. Donna gives you a wink and chuckles, "@@.donna;You already paid up hun, no worries.@@"<br><br>Did you? You must have yeah. Either way you rise slowly, unsteadily from the booth. Your body feel strange, drained, heavy, like something that shouldn't be there is dragging you down. For a moment your guts seem to churn and move unnaturally, but then your belly settles. All the same though you feel warm, soupy, comfortable. You slowly $player.walk your way to the exit as you hear donna call after you, "@@.donna;Hope you enjoyed yourself sugar, see you again soon I'm sure!@@"
<br><br>You nod and wave groggily as you spill out of the diner's doors and into the misty wastes of the caldera once more. You only stumble a few steps before noticing the diner is no where in sight. Did you manage to get that far away already? You're too loopy to tell.
<br><br>
<<set $player.vitality.current = 0, $player.fullness.current += RNG(8,12), $player.calories.current += RNG(1250,2200), $player.lucidity.current += RNG(1,3), $player.corruption.current +=RNG(0,2),$player.fat.current += RNG(0,2)>>
<<script>>update(RNG(30,50),0.8)<</script>><<StatMessage>><br>
<hr>
[[Continue|RuinsMain]]
<</if>>
<</nobr>>!!Talking to Donna
----
<<nobr>><<if Flag("askdonna") is "real">>
You look over the cheery waitress and the picturesque diner and dwell on the strange, dreamy quality to all. Like you're in a water-color painting.<br><br>
You turn to Donna and ask her, "@@.player;Is this place real?@@"<br><br>
Donna chuckles, "@@.donna;He he, I know it's a dream come true for the weary and hungry, but rest assured its as real as the nose on your face!@@"<br><br>
<<if $player.lucidity.current >= 45>>
For a brief second you see Donna freeze, her body limp like a doll. The room feels hot, dark and small as you hear a second voice inside your head purr, "@@.donna;perception is reality. This is as real as you want it to be. You are within me and within my glamor.@@"<br><br>You feel fingertips playfully crawl down the back of your neck, the warm, greasey air of the diner clinging to you like a second skin. A moment later when your eyes meet Donna's glassy doll-eyes you watch as they quickly become human once more and you forget even noticing anything out of the ordinary happened.
<<elseif $player.lucidity.current >= 32>>
For just a fleeting moment, you feel like donna is looking through you, her face like an ceramic mask. You don't see her lips move, but you hear her voice in the room, "@@.donna;Real is meaningless here.@@"<br><br>But as you lock with Donna's honey-colored eyes you forget hearing anything at all.
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<<elseif $player.lucidity.current >= 22>>
For just a moment, the room seems to breathe strangely, the floor feels soft. It throws off your balance. But when you look back into Donna’s eyes everything feels stable again.
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<<else>>
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<</if>>
<<elseif Flag("askdonna") is "donna">>
You ask Donna about herself. She giggles and puts her hands on her wide hips, "@@.donna;Want to get familiar huh sugar, well I can show you just how familiar I can be.@@"<br><br>She leans in giving you a quick view of her clevage before she gives you an exaggerated wink and chuckles to herself, her fat belly wobbling behind those tight buttons.
<br><br>
"@@.donna;Whew, I kid. Anywho, let’s see.@@", she taps her chin thoughtfully and then shrugs her shoulders, "@@.donna;Well let's see, I’m Donna Delightful as I know you’re all too aware. I’m just a country gal, born and raised. I’m sweat as a peach and a mean cook. I love food and I love people who love food. It’s my passion. Nothing fills my soul like seeing folk bust their belts enjoying the comforts of my cookin!@@"
<<if $player.lucidity.current >= 45>>
<br><br>For a breif moment you meet Donna's honey-colored eyes and feel your body freeze. You feel dizzy and strange as a tingling sensation rolls across your skin like curious finger tips. You feel something, in the dark, behind those eyes, something hungry and waiting. You hear Donna's voice slithering inside your mind, "@@.donna;Filling bellies feeds my body, my power. I am more than you can know, a splinter in your mind, a longing forgotten. Once cold, now warm and craving the pleasures of mortal flesh.@@"<br><br>
Donna doesn't move, but you feel unseen hands running over your body, pinching at your soft parts. You feel small in her presence. Then, suddenly, she blinks and you forgot feeling or hearing anything out of the ordinary.
<<elseif $player.lucidity.current >= 32>>
<br><br>For a breif moment you meet Donna's honey-colored eyes and feel your body freeze. You feel dizzy and strange as a tingling sensation rolls across your skin like curious finger tips. You feel something, in the dark, behind those eyes, something hungry and waiting. And then suddenly, you forgot you felt anything at all.
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<<elseif $player.lucidity.current >= 22>>
<br><br>For a breif moment you meet Donna's honey-colored eyes and feel a prickel at the back of your neck. There's a devious hunger behind those kind eyes.
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<<else>>
<br><br>~~@@.signage;👁️ Lucidity check failed <<print $player.lucidity.current.toFixed(1)>> / 45@@~~
<</if>>
<<else>>This dialog hasn’t been written yet
<</if>>
<</nobr>>
----
[[Ask something else|DonnaAskStart]]
[[Order in|DonnaOrderIn]]
[[Order out|DonnaOrderOut]]
[[Leave|DonnaDinerX]]!!Checking on Kip
----
You wander into Kips camp hearing the poor girl groaning and moaning. You find the <<if Flag("kipfat") >= 250>>helpless blob of a<<elseif Flag("kipfat") >= 150>>dough-ball of a<<elseif Flag("kipfat") >= 80>>fat little<<elseif Flag("kipfat") >= 50>>chubby little<<else>>little<</if>> lizard girl tenderly rubbing her distended belly and panting. Her belly looks rounder than normal, swollen and firm. Stranger still, she looks different. Her frills are bright blue and puffy, her lips and cheek spots are a brighter red and all down her body her scales have a sparkling gleam.
Her eyes are closed as she concentrates and cradles her belly. She doesn’t notice you coming up to her.
Quietly you say, "@@.player;Hey Kip, are you okay?@@"
Her eyes fly open and she squeaks in surprise. She blushes and stammers<<if Flag("kipfat") >= 80>>, her fat body jiggling<</if>> as she staggers back. She stutters out, "@@.kip;M-master! Oh no. You shouldn’t be here!@@"
She tries to pull her clothing over her bulging belly, but suddenly her frills flare out, showing off vibrant colors as they sparkle. She rushes to push them back down muttering, "@@.kip;No, no no. Not in front of master. Oh this is so embarrassing.@@"
You ask again, "@@.player;What’s going on?@@"
Kip puts her claws over her snout and mutters, "@@.kip;I’m sorry master. I’m. I’m...when geckling...um...I’m in heat!@@"
She tries to hide her embarrassment and turns away from you, but her tail thumps furiously against her bedding. She squeaks, "@@.kip;I um, I dunno. Like. Okay. I guess when Geckling start feeling attraction, we um, sometimes enter this state.@@"
She rubs at her belly, holding it longingly, "@@.kip;My body is making eggs. It wants me to fertilize them. B-but it’s okay! I know, it’s probably gross, s-so you can go master. I can lay them on my own. Y-you can, just come back later okay...@@"
She’s beat red, deeply embarrassed as her clutch of eggs swells further.
//Do you save her the embarrassment or offer to help?//
----
[[Leave her be|KipEggX]]
<<link [[Offer to help|KipEggGo]]>><<SetFlag "egg" "go">><</link>>
<<link [[Ask if you caused this|KipEggGo]]>><<SetFlag "egg" "ask">><</link>>!!Leaving the lizard girl
----
Kip tugs her frills down to hide her face as her belly loudly gurgles. She stifles a moan and says, "@@.kip;J-just come back later okay master. I’ll be better then..@@"
Guess you better give her some privacy.
You back out of her camp, listening to her mewling in the distance taking care of her lizard business.
----
[[Continue|JunkyardMain]]!!Kip’s in heat!
----
<<nobr>>
<<if Flag("egg") is "ask">>Heat triggered by attraction, hmm. Does this have anything to do with you? You ask kip, "@@.kip;Geckling go into heat when they’re attracted to someone? Is this because of me?@@"
<br><br>
She squeaks and tugs her frills over her face, she squirms<<if Flag("kipfat") >= 50>>, her pudge wobbling in turn<</if>>. "@@.kip;N-n-no, I, um, ah!@@"<br><br>She buries her face in her hands<<if Flag("kipfat") >= 75>>, her neck rolls bunching up<</if>> as she squeals, "@@.kip;YES! Master I’m sorry, Kip is very attracted to you! My body wants you. Yip. Ahhh@@"
<br><br>
She wobbles and moans as her egg stuffed belly loudly groans. She stammers, "@@.kip;B-but, it’s okay. Please go. I-I’ll take care of this.@@"<br><br>
//What would you like to do?//
<hr>
[[Leave her be|KipEggX]]<br>
<<link [[Offer to help|KipEggGo]]>><<SetFlag "egg" "go">><</link>>
<<else>>
<<SetFlag "egg" false>>
You give the quivering lizard a knowing smile and pull back the frills she’s hiding behind. She mewls in embarrassment as you tilt her snout up at you and say, "@@.player;I could help you, if you want?@@"<br><br>
<br><br>You didn’t think she could get any redder, but her blush deepens and she squirms. Her eyes finally lock with yours and she starts to breathe quickly. Slowly, hesitantly, she asks, "@@.kip;M-master...you would...want to mate with me?@@"<br><br>You nod in turn and hear her breath catch and her egg-belly grumble. She starts to pant excitedly as she reaches out for your hand and places it on her stomach. She presses in, <<if Flag("kipfat") >= 100>>your hand sinks into her plush fat deeply until you finally feel the hard swell of her egg-clutch.<<elseif Flag("kipfat") >= 50>>your hand sinks into her fat as you feel the hard swell of her egg-clutch<<else>>letting you feel the hard swell of her egg-clutch under her soft belly<</if>>. She purrs, "@@.kip;Will Master fertilize Kip?@@"<br><br>
She slides you hand down the curve of her belly <<if Flag("kipfat") >= 200>>as far as she can reach over her layers of fat. She smiles coyly and mutters, "@@.kip;I-I’ll need extra help master...you’ve let me get too fat...I can’t reach.@@"<br><br>You eagerly grab up handfuls of her doughy flesh, she squeaks as you pull up her belly to give you a look at her puffy cloaca. You can feel the moist heat radiating from her fat eager peach. <br><br>She giggles abashedly as she lays back, her fat swaddled body sloshing about as she spreads her fatty legs as open as she can manage. You climb over the dough ball of a lizard and start to kiss her round cheeks as you balance against her jiggling mass. She pants under your combined weight, your body pressing into her swollen belly. Even under all that softness you can feel her egg-swollen womb growing bigger with excitement.
<<elseif Flag("kipfat") >= 100>>letting you cup the shelf of fat that wobbles above her puffy cloaca. As you brush against her swollen peach you can feel the moist heat radiating off of it. She giggles and lays back, letting her belly slosh about as she spreads her thick legs for you, her plump tail coiling cutely in front of her privates. Even under all that soft fat you can see the bulge of her egg-swollen womb growing bigger with excitement.<br><br>You climb over the fat little lizard and gently combine your weights, sending her tail wagging and her face puffing with excitement.
<<else>>letting you brush up against her puffy cloaca. You can feel the moist heat radiating off her spongey peach. She looks at you eagerly and lays back, spreading her legs and letting the bulge in her belly bounce between. Her tail coils cutely, covering her privates as she coos. <br><br>You climb onto of the round little lizard and combine your weights, causing her to pant with excitement. You can feel her egg-swollen womb growing tighter with anticipation.<</if>><br><br>
//She’s ready to be touched. How do you want to stimulate her?//
<hr>
<<link [[Go gently|KipEggPetting]]>><<SetFlag "petting" "light">><</link>><br>
<<link [[Go roughly|KipEggPetting]]>><<SetFlag "petting" "heavy">><</link>><br>
<</if>>
<</nobr>>!!Heavy petting
----
<<nobr>>
You kiss her round cheeks and slide to her lips. She leans in and slips her tongue into your mouth. So eager.<br><br>
You pull away to run your lips down her neck, causing her to giggle and squirm. Then you lead lower, across her breasts and then down to the swell of her belly.
<<if Flag("petting") is "heavy">>
You give her a devious smile to which she whimpers needily. You scoop up her belly and press down on her egg clutch causing her to spasm and chrip, "@@.kip;M-master!@@"
<br><br>She moans and bites her lip, eager for more. You roll the mass in your hands, feeling her writhing in your rhythm as her egg-belly once again swells with need. Finally, you relent, letting her belly plop down against her thighs. You slip under and begin to tease the lips of her cloaca, gently testing the soft flesh. Kip mewls approvingly. You let your fingers dip in, feeling her wet pulse against your skin. You feel her arch her back, encouragingly, so you dive right in. She yelps and moans as you begin to rub and tease her vigorously, your other hand returning to squeeze her belly. <br><br>Kip squirms and coos, her breathing hitching with each little pleasurable nerve you strike. You watch the colors of her scales change rapidly, strobing subtle rainbow. Her panting quickens and she mutters, "@@.kip;m-master...I-I need...I need y-you. Now!@@"
<<else>>
You place a kiss against her navel and then gently you put your hands around the swell of her egg-clutch. Your rub and press, causing Kip to mewl and squirm. You make soft circles, feeling each hard round egg rolling about in her womb. They’re getting bigger by the moment. <br><br>Kip needily arches her back, pressing her belly harder against your touch. You move lower, teasingly sliding below her belly and between her thighs. You tease the puffy lips of her cloaca by tracing your finger tips across her soft flesh. You feel her moisten as she moans, "@@.kip;Ohh...Master...@@"<br><br>Tantalizingly you dip your fingers into her moistness, making her shutter. You spread her labia and begin to gently, rhythmically stroke her. <br><br>Kip squirms and coos, her breathing hitching with each little pleasurable nerve you brush. You watch the colors of her scales change rapidly, strobing subtle rainbow. Her panting quickens and she mutters, "@@.kip;master...I need...I need you. Now!@@"
<</if>>
<<SetFlag "petting" false>>
<hr>
<<link [[Eat her out|KipEggsSex]]>><<SetFlag "sex" "eatout">><</link>><<if $player.hascock>><br>[[Fuck her|KipEggsSex]]>><<SetFlag "sex" "fuck">><</link>><</if>>
<</nobr>>!!Kip is in heat!
----
<<nobr>><<if Flag("sex") is "eatout">>
You slide low, letting your lips press warm kisses along the skin of Kip’s round belly. <<if Flag("kipfat") >= 100>>Her fat spills all around her lower body, so you mush your face against her deep navel as you lift her belly fat. She squirms under you, rocking her hips gently causing her pudge to wobble against your kissing lips. With her belly lifted you slide even lower, letting your hot breath mingle with the spicy musk of her nethers. Kip pants with anticipation. <br><br>You let her belly drop with a doughy plop onto the back of your head as you press your lips against her hot cloaca. She squeaks as you feel her moist lips spread against yours. Buried under the lizard girl’s fat belly and thighs, you get to work.
<<else>>
You place a teasing kiss against her soft navel and then slide lower. You feel her rocking her hips gently, letting her belly bounce against your face as you move. You let your hot breath mingle with the spicy musk of her nethers. Kip pants with anticipation. Now buried between her thighs, you get to work.
<</if>>
You place a kiss against her little bump of a clit, causing her to jerk and gasp. She encourages you by further rocking her hips gently against your jaw. You let your tongue slip out and taste her need as you slowly ring her cloaca. One soft pass after another you lick up and down her most sensitive portions. You hear her breath hitching as she squirms and wobbles about. <br><br>"@@.kip;Master...that feels so good...@@", she coos breathlessly. <br><br>You hear her belly bubbling as you lick away at her peach, the eggs in her womb swelling to their full size. She moans as her stomach churns. You feel her clamp her thighs against your face as she moans, "@@.kip;Ohhh...I need...I’m going to...I need to lay...@@"<br><br>
Her breath catches and she stutters as her body lurches from all the stimulation. You pull your tongue out of her and peer over her writhing egg filled belly to see her about to cum. Her eyes flutter and her frills flare, flashing bright colors as her body begins to shiver. She moans louder and more fervently as you watch her belly contract down on the mass of eggs. You place your hands on her squirming belly and she joins you, squishing her stomach with her needy claws. You feel the eggs move lower inside her and see her cloaca swell. Suddenly, kip cries out and a gush of fluid begins to flow out of her along with a large speckled egg. Then another, and another. She squeals and orgasms as her bloated body unloads its clutch of eggs in thick spurts.
<br><br>
The eggs pile up and the poor girl is left mewling and twitching as the last tides of her orgasm settle through her.
<<elseif Flag("sex") is "fuck">>
You press your hips against Kip’s egg swollen belly. You feel yourself growing hard against her. Kip’s blush deepens and she pants as she squirms under you. Her hips rock gently causing her egg clutch to roll back and forth against your stiffening cock. You slide yourself love, letting the head of your cock gently kiss it’s way across her sensitive skin. <<if Flag("kipfat") >= 80>> you dip into the warm depths of her chubby navel for a moment before sliding down the cleft of her belly fat. You reach below and lift her belly enough to wedge your hips against hers, dropping between her thick thighs.
<<else>>You slide across the curve of her swollen belly and drop between her plush thighs.<</if>>
You feel the soft heat of her cloaca pulsing against your ready cock. You let your member slowly spread her labia, enjoying the brief dip into her moisture. The head of your cock throbs against Kip’s little bump of a clit, causing her to jerk and gasp. She encourages you by further rocking her hips against yours. You let your cock hold firm on her clit, enjoying your shared throbbing for a moment before sliding lower. Kip gasps as you suddenly slip inside with a wet pop, her needy organ quickly swallowing you up to the hilt. You pause, to let her adjust herself before you begin to pump her. Gently at first, but with increasing pressure as you hear her excitement grow on her breath. One soft pass after another you enjoy her moist heat and the shivering of her cloaca. You hear her breath hitching as she squirms and wobbles about. <br><br>"@@.kip;Master...that feels so good...@@", she coos breathlessly.
<br><br>You hear her belly bubbling as you thrust away, the eggs in her womb swelling to their full size. She moans as her stomach churns and bounces against you. You feel her clamp her thighs against your hips holding you in as she moans, "@@.kip;Ohhh...I need...I’m going to...I need to lay...@@"<br><br>
Her breath catches and she stutters as her body lurches from all the stimulation. You feel yourself reaching climax as well, so you dive in deeper. You feel hot cum rolling up your cock, ready to spill into the eager lizard girl. Her eyes flutter and her frills flare, flashing bright colors as her body begins to shiver. You begin to orgasm, pumping cum into her egg stuffed belly. She moans louder and more fervently as you watch her belly contract down on the mass of eggs. You place your hands on her squirming belly and she joins you, squishing her stomach with her needy claws as you come together. You feel the eggs move lower inside her and feel her cloaca swelling against you. You feel hot fluid spilling out against your cock as the hard round surface of the eggs press against your tip. You keep thrusting, stuffing the eggs in and out of her bursting belly. Suddenly, Kip cries out as the pressure finally pushes you out in a gush of fluid and cum. With a wet plop you pull out followed by a fat speckled egg pops out. Then another, and another. She squeals and orgasms as her bloated body unloads its clutch of eggs in thick spurts.
<br><br>
The eggs pile up and the poor girl is left mewling and twitching as the last tides of her orgasm settle through her.
<</if>>
With her womb emptied the lizard girl lays in a panting heap, cooing softly. You catch your breath as you kneel over her. She looks at you dreamily, purring, "@@.kip;Oh master...that felt wonderful...@@"
<br><br>
She giggles softly and passes out from all the effort. Her body heavy and limp.
<br><br>
You give her deflated belly a pat and gather up all her fresh eggs. You tuck the Geckling into her bedding and let her rest.
<br><br>
<b>🥚 Acquired 12 Geckling eggs</b><<AddItem 12 "gecklingegg">>
<br><br>
<hr>
[[Continue|JunkyardMain]]
<<SetFlag "sex" false>>
<</nobr>>!!Hunting Blair
----
You agree to hunt with Nico. He stifles an excited chuckle and nods, smoke streaming from his nostrils. His narrow lips spread wide into a toothy grin as he says, "@@.nico;Aye. A beast hunt we shall have!@@"
He packs up the fishing equipment and plunges the boat's oars eagerly into the water. He rows you away from the fishing spot and back out to the stormy horizon, out to the rainy port town. You watch as he carves a path around the waves with the skill only years bestow. He watches the stormy coast as he turns slowly, steely eyes pinned on you.
He sees you soaked by the waves and rain and reaches behind him, pulling out a tarpaulin sheet. He tosses the tarp over your shoulders and lets you huddle under, protecting you from the brunt of the storm. Nico says nothing as you press in a litle closer. He quietly accomodates your space as he rows.
Finally the waves calm and through the mists you see the rickety piers of the old port town. He casts a rope to the nearest spoke and begins to pull your boat into the port. He ties the rope off with deft hands and then rolls himself onto land. He adjusts and extends a hand to help you rise from the boat in turn.
You take his hand and pull yourself onto the old pier, holding your other hand high to sheild yourself from the mild drizzle still swirling about.
Nico begins to trot away, only briefly waving to you and grunting, "@@.nico;Come. Beasts are about.@@"
//You feel oblidged to follow.//<<script>>update(RNG(10,20),1)<</script>><<StatMessage>>
----
[[Continue|RainNicoHuntGo]]!!Hunting Blair
----
Nico guides you through the twisting alley-ways of the worn down shanty town, he seems confident but cautious. You eventually find your way back to Nico's shack, the warm light within spilling out into the otherwise dead street.
Nico unlocks his door and says, "@@.nico;Here, stay under the eaves. I'll be back.@@"
You feel the warmth rolling out from his homes into the cool rainy air of the old alley. You avoid the rain and lean against the wall of Nico's home, listening to the drops patter against the sheet-metal of the decaying buildings that make up the old shanty town.
After a moment more, Nico returns with two large buckets full of chopped up fish. He points with the chum towards a path down the alley and grunts, "@@.nico;Got the bait. This way.@@"
Once again you follow him through the abandoned port. You walk past many empty alleys and darkened structures until finally Nico stops and sniffs the air. He nods and looks at you over his shoulder, he grunts, "@@.nico;Here.@@"
He sets down the buckets and scouts the alley out. He then begins setting up a rope trap, slinging it over a thick pipe above your heads. You watch as he ties it off and then kicks over the buckets of chum, spilling the pungent mixture across the alley floor. The sharkman then waves you over into a little alcove to hide. You huddle up together out of sight, close enough to feel his heat. He smells of salt and smoke.
He peers out into the rain and without taking his eyes off the distance he hands you something. It seems to be some kind of flare. "@@.nico;If the beast proves too much for me. Light this. Special light. Drives beasts away.@@"
He then goes stiff and silent as you hear the clanking of metal and debris falling over somewhere down the alley’s length. Something is coming. You ready your flair and Nico readies his trap.
<<script>>update(RNG(10,15),1)<</script>><<StatMessage>>
----
[[Continue|RainNicoHunt2]]!!A beast!
----
<<nobr>>
<<if RNG(0,9) > 2>>
You hear desperate human like moans and panting in the dark, something stomping through the puddles of the rainy alley. Through the mist you see a dark mass emerge with a bright white bear-skull at its center. It's blair. She stumbles near, her body audibly sloshing as her semi-transulcent flesh wobbles about like a black water-balloon. She sniffs the air and mewls, "@@.blair;F-fish? Meat! Oh, meat!@@"<br><br>She dives out of the mist and into the pile of chum, quickly gulping it down with concerning desperation. <br><br>While the beast-woman is distracted Nico nods to you. He cracks his neck, puts away his pipe and takes off his coat, revealing his tatooed muscles. You can't help but notice a subtle smirk he tries to hide. Now ready, he releases his trap. Blair is too engaged in licking up every last morsel of chum on the alley floor to even notice the rope net falling down upon her. It's only after nico pulls up the sides of the net down into a tight sack does the blubbery beast notice her situation.
<br><br>
She huffs in frustation, first because she can't reach the fish, but then, she growls out in anger. "@@.blair;Fish-man! Again? You tease me with barley a bellyfull. I have no time for rope games. Feed me!@@"
<br><br>
She writhes in her confines and Nico stuggles to contain her. He puts her into a headlock as her attempts to overpower the big beast, but soon finds himself flipped as Blair’s slipper flesh proves too difficult to hold down. She spins and trips about in the net as she bares down on Nico. Her jaws open wide and Nico shoves his hands into her teeth, keeping her mouth from bitting down on him. He growls and through brute strength pushes the beast back.
<br><br>
You watch as the two tussle, the great shark holding his own against the much larger bear-beast. He tries to tie her back down with the rope but as they circle his leg gets tangled and the blobby beast-woman knocks him to the ground. Nico is lost under the black mass for a moment, but you see him struggling. Blair mutters, "@@.blair;So strong. Lean meat. I’ll swallow you whole fish man.@@"
<br><br>
Her jaws open wide again as she plunges down into her own folds to try to get to the trapped shark. You react, and pull out the flare. You run out of the alcove and tear off the flares top, lighting up the alley with a brilliant blue light. <br><br>The moment the flare burst to life Blair’s body seems to roll back like boiling water. She rears back hissing and flailing in the rope. Nico takes the opportunity and shoves into the beast-woman enough to get to his feet and to send her tumbling over hers. Wobbling like jelly Blair squeals and slips free of the rope, barreling out of the alley as fast as her fat frame can manage. <br><br>Nico is left to catch his breath as he grunts and rubs at his sore body. He fetches his hat from the ground and lights up his pipe once more. He breathes out a smokey sigh as he watches your flair fizzle out. He rubs the back of his head and says, "@@.Nico;Uh. Thanks. $player.name.@@"<br><br>He clears his throat and says, "@@.nico;Got away. These beasts, they can be difficult. Dangerous.@@"<br><br>He peers out into the rain and continues, "@@.nico;These beasts need help. They once, we’re not beasts. In the swamps, and ruins, I hear there are beings like them but they haven’t lost their minds. Not completely. Perhaps we could get help for her from those that, belong to that Coven.@@"
<br><br>
Not one to admit defeat, Nico nods to you and says, "@@.nico;Keep safe. Maybe we’ll catch her next time.@@"<br><br>With that he heads off into the mists. Seems like you’re on your own again.<br><br>
<<set $Flags["nicohearts"]+= RNG(3,6)>>
<<else>>
Suddenly, from out of the mist something comes scampering out, diving into the pile of fish meat. It’s not Blair.
<br><br>
It’s a skinny black creature with shaggy hair and many limbs, its white skull like face plunged into the chum. It eats desperately and hungry. Soon, another similar beast dives into the pile, they shove and growl, uttering short insults as they squabble between mouthfuls.<br><br>Nico sighs a smokey breath as he says, "@@.nico;Hmm, not our beast. Just lowly strays. I’ll take them back to the ruins.@@"
<br><br>Nico nods and takes back the flare he gave you as he awkwardly pats your back briefly. He let’s the rope-trap drop onto the beasts and then jumps out and swiftly bags them up before they can react. He pulls the rope-net tight and flings the now squealing beasts over his shoulder. He places his pipe back in his mouth and say, "@@.nico;Thanks. Maybe we’ll get her next time. Stay safe.@@"
<br><br>Then he wanders off into the mists with his bag of thrashing beasts. Seems you’re on your own again.<br><br><<set $Flags["nicohearts"]+= RNG(2,4)>>
<</if>>
<<script>>update(RNG(8,11),1)<</script>><<StatMessage>>
<hr>
[[Continue|RainMain]]
<</nobr>>!!The Monastery of Melmatria
----
You are <<print either("standing in","waiting inside","hanging about inside","within")>> inside <<print either("the halls of","the complex")>> of <<print either("temple Melmatria","the temple of Melmatria","the convent of Melmatria","Melmatria’s Monastery","Melmatria’s convent","the convent of cow-nuns","Melmatria’s temple")>>. The temple is full of candles, lovely stained glass and hanging chains of flowers. The halls are rich with the scents of sweet cream, herbs and incense. <<print either("You watch as a couple of fat cow-nun’s waddle about gossiping.","You watch as two cow-nun’s help a much larger and much more pregnant cow waddle her way into the refectory.","You hear the halls lit up with song and mooing, likely from daily mass.","You hear quite the clamor of moos, excitement and dishes being eaten from in the refectory.","You watch as a crowd of cow-nun’s emerge from the pumping room with arm fulls of milk jugs.","You watch as a cow-girl with massive breasts struggles to carry the milk filled udders into the pumping room.@@","You watch as a very fat cow-girl waddles her way out of the refectory with her belly stuffed. She hefts it in her arms and walks cautiously to the dormitories.","You watch as a very pregnant cow-nun waddles past, she stops a moment and moans, leaning against the wall. She rubs her squirming belly while cooing before waddling on","You watch a very pregnant cow-girl plop down on a bench to catch her breath, she rubs her squirming belly lovingly as she hums and rocks.","You watch as an overburdened cowgirl cautiously waddles about with a milk swollen udder.","You watch as two fat cow-girls accidentally bump hips. They giggle and hug before making their ways passed.","You watch as two fat-cow girls go to hug eachother but end up being unable to reach over their pregnant bellies. They both giggle and turn side ways to hug and chat.")>>
<br><<if Flag("seensowbugs") and RNG(0,9) < 7>><<print either("A couple sow-bugs scuttle about, lapping at the fallen flower petals on the floor.","A swo-bug scuttles out of the dark and moves along the walls looking for scraps.","A couple sow-bugs enter the hall from the garden door way and make their way into another room.","A sow-bug brushes past your leg as it bumbles down the hall.")>><</if>>
There are a number of places to go.
To your left, one door is labeled "milking chamber", there’s the noise of machinery and mooing. There’s also a number of "wet floor" signs by the door as well as a well used mop. Just down a few doors from there, there is a large open arch way that leads into the temples refectory. You can smell all the delicious foods being cooked and the noise of all those enjoying their meals within.
At the back of the hall are three doors. The left most door leads out into the cloister, if you want some fresh air. The right most door is draped with ribbons and a stately cow’s head crest. The plaque above indicates this is Mother Purnima’s office.
The center door is large and looming with its ornate design. As Amélie mentioned that is the inner sanctum, only accessible to acolytes for birth. The door appears heavily locked down.
On the right side of the hall nearest to the back are a number of passes leading to the dormitories. Towards the middle of the right side is another large open arch-way that leads into the temples chapel and library. Finally, the right side door nearest to you appears to lead out into the temple’s gardens.
//What would you like to do?//
<<script>>update(RNG(1,4),1)<</script>><<if $player.statusevents.length > 0>><<LastPassage>><<timed 0.2s>><<goto "StatusEventRelay">><</timed>><</if>><<StatMessage>>
----
[[Enter the Milking Room|TempleMilkingRoomStart]]
[[Enter the Refectory|TempleRefectoryStart]]
[[Enter the Chapel|TempleChapelStart]]
[[Check the Cloister|TempleCloisterStart]]
[[Check the inner sanctum door|TempleSanctumDoor]]
[[Knock on Mother Purnima’s Door|TemplePurnimaStart]]
[[Visit Amélie’s Dorm|TempleAmelieDorm]]
[[Check the Garden|TempleGardenStart]]
[[Leave the temple|MeadowMain]]!!Fruit on the vine
----
As you $player.walk through the piles of junk you notice a patch of green around the corner. Spilling down the side of the walled city is a bundle of creeping vines. Climbing across the pipes and litter of the junkyard it creates a sort of drooping canopy.
You notice dangling from the vines are bunches of grape like berries. Several are within reach. However you also notice the vines are covered in small red thorns.
<<script>>update(RNG(3,11),1.2)<</script>><<StatMessage>>
//What would you like to do?//
----
[[Ignore the fruit|JunkyardMain]]
[[Pick some fruit|JunkyardVinesPick]]!!Picking the vine-fruit
<<nobr>><hr>
Carefully you begin to reach through the thorny vines to collect some of the dangling pink fruit. <<if RNG(0,9) <= (5*($player.luck.total*0.01))>>You take a moment to wind your way in, attempting to avoid all the thorns. After some finagling you’re able to break off a piece of vine drooping heavy with fruit, and as luck would have it, you’re able to pull it free without getting pricked by the thorns!
<<else>>
You do your best to snake your way safely through the brambles. Through the thorns you get a hold of a vine drooping heavy with fruit, however as you twist to break it off, your arm scraps up against a tangle of spikes. Ouch!<br><br>You manage to pull out the fruit, but you’re left stinging. Your feel goosebumps spread across your skin and you’re left feeling strange and tingly. Seems the plant’s thorns might be poisonous. You don’t feel too unwell atleast so you’re sure it’ll wear off soon. You steady yourself and move on. <<set $player.mutation.current += RNG(4,12), $player.tf.neph += RNG(35,200)>><<SetStatus "mutagen" 1 97>>
<</if>>
<br><br><<set _amount to either(1,2,3)>>
<b>🍇 Acquired <<if _amount > 1>>_amount bunches of Vinefruit<<else>>a bunch of Vinefruit<</if>></b><<AddItem _amount "vinefruit">>
With that you $player.walk your way out of the vines and back into the junkyard
<</nobr>>
<<script>>update(RNG(3,5),1.2)<</script>><<StatMessage>>
----
[[Continue|JunkyardMain]]!!Asking questions at the monastery
----
The cow-girl on the other side of the slate clears her throat and waits for you to say something.
//what would you like to talk about?//
<hr>
➤ <<link [[Ask about entering the temple|TempleAsk]]>><<SetFlag "ask" "enter">><</link>><<if Flag("needsponsor")>><br>➤ <<link [[Ask her to sponsor you|TempleAsk]]>><<SetFlag "ask" "sponsor">><</link>><br><</if>>
➤ [[Check fountain|TempleFountain]]
➤ [[Check offerings box|TempleTithe]]
⮌ [[Leave|TempleX]]!!TEST PAGE
----
Standard cow girl text: "@@.maiden;We are the cow-servants of our horned-mother pilgrim!@@"
Amélie's Test Dialog: "@@.amelie;I am sister Amélie Roux. Welcome to our sancurary $player.name@@"
Mother Purnima's Test Dialog: "@@.purnima;Hmm, Amélie and $player.name, once again your lack of faith makes itself clear on your wanting flesh. Listen deep to here Melmatria's call to you.@@"
----
[[DialogTestPage2]]!!TEST PAGE
----
Standard cow girl text: "@@.maiden;We are the cow-servants of our horned-mother pilgrim!@@"
Amélie's Test Dialog: "@@.amelie;I am sister Amélie Roux. Welcome to our sancurary $player.name@@"
Mother Purnima's Test Dialog: "@@.purnima;Hmm, Amélie and $player.name, once again your lack of faith makes itself clear on your wanting flesh. Listen deep to here Melmatria's call to you.@@"
----
[[DialogTestPage1]]!!Talking to the temple maiden
----
<<nobr>>
<<if Flag("ask") is "enter">>You ask the woman if you could enter the temple. You hear her pause and whisper something to the others before she returns, "@@.maiden;We’re sorry pilgrim. By Mother Purnima’s decree, in order to bolster our, um, contemplation, our sanctuary is currently closed to outsiders. You would need the sponsorship of one of our acolytes to enter the sanctuary. I’m sorry again pilgrim. I hope you didn’t travel from too far to be here.@@"<<SetFlag "needsponsor" true>>
<<elseif Flag("ask") is "sponsor">>You ask the woman if she could sponsor you, so you may join their coven. You hear her pause and begin to whisper and quietly argue with other members behind the door. She returns and stammers out, "@@.maiden;N-no, I’m sorry pilgrim! I am already sponsoring someone at this time. Perhaps you’ll be able to find someone else whose more available.@@"
<br><br>
She clears her throat as you hear quiet mooing and giggling from the other girls.
<</if>><<SetFlag "ask" false>>
<</nobr>><br><br>
----
➤ <<link [[Ask about entering the temple|TempleAsk]]>><<SetFlag "ask" "enter">><</link>><<if Flag("needsponsor")>><br>➤ <<link [[Ask her to sponsor you|TempleAsk]]>><<SetFlag "ask" "sponsor">><</link>><</if>>
➤ [[Check fountain|TempleFountain]]
➤ [[Check offerings box|TempleTithe]]
⮌ [[Leave|TempleX]]!!Entering the temple
----
<<SetFlag "amiliewait" false>>Amélie composes herself as she looks to you and the temple, she straightens her robes and adjusts the ribbons about her horns as she says, "@@.amelie;Alright. $player.name, are you ready?@@"
You nod and give her an encouraging smile. She smiles back weakly, a nervous look on her face. She nods and clutches the bell on her collar as she mutters, "@@.amelie;Okay. Um. Well, May mother’s milk honey our path. It’s. Going to be okay!@@"
As you approach the temple doors she lets out a sing-songy moo. Similar Moos come from the other side of the door as you hear it unlock. The warm candle light of the temple spills out as the doors creak open. Two hooded cowgirls with heaving chests and large pregnant bellies appear in the gap. They bow as much as their swollen bodies will allow and in unison they coo, "@@.maiden;Welcome back Sister Amélie.@@"
Amélie bows in turn and says, "@@.amelie;Blessing Sisters, please inform Mother Purnima that I have chosen a bondmate I wish to sponsor.@@"
The cowgirls at the door gasp, as they notice your presence. They look to eachother for a moment, one giggles, the other shakes her head and then they turn back to Amélie. One of the cow nuns says, "@@.maiden;Oh, um, you have? I’m sure Mother Purnima will be, most, um, interested to learn of this turn of events. I’ll fetch her right away.@@"
She gives a slight bow once more and waddles away as the other adjust her overflowing cleavage. The second cow mutters, "@@.maiden;Your, uh, guest, can wait in the foyer. We will return shortly.@@"
She too waddles away, letting you and Amélie enter. Amélie seems very nervous as she fiddles with her ribbons. She turns to you and gives you an uncomfortable smile, "@@.amelie;Come along.@@"
She turns and hurries up the temple stairs. You watch her round bottom bounce as as she slips into the shady entrance.
<<script>>update(RNG(0.5,2),1.1)<</script>>
----
[[Continue|TempleAmelieStart2]]!!Someone kneeling by a statue
----
As you $player.walk through the tall grasses you notice an ivy covered statue and someone kneeling before it in prayer. She appears to be one of the cow-nuns from the monastery, however she’s noticeably thinner and more pear-shaped. She appears deep in thought.
<<set _time to RNG(2,10)*$player.walktime>><<script>>update(State.temporary.time,1.1)<</script>><<StatMessage>>
//What would you like to do?//
----
[[Approach|MeadowAmelieStart]]
[[Leave her be|MeadowMain]] !!Approaching the cowgirl
----
You step closer to the praying woman, she doesn’t notice you at first. She’s relatively slender for a cowgirl, her chest is small and most of her weight is carried in her lower body; wide hips and thick thighs. She has short stubby horns that are wrapped with white ribbons. She wears matching ribbons on the end of the tail that sways out from under her black robes. Her face is round and pale, framed by the short curls of golden blonde hair that slip out of her nun’s habit.
The statue she’s kneeling before is so obscured by ivy that all you can see emerging from it are large cow like horns and the rusted bell hanging between them. She’s whispering to it with her pink fingers grasped tightly. Her eyesbrows twitch and her pink nose flairs. She’s clearly deep in thought. As you get closer you notice one of her long furry ears flicks your direction. She gasps and stumbles out of prayer as she finally notices your approach.
She quickly scrambles up onto her hooves, while brushing off her robes. She does a sort of half bow and stammers out, "@@.amelie;Oh, are you a pilgrim? Uh, Apologies. I was, um, deep in contemplation. Can I help you? Do you need directions to our temple?@@"
//What would you like to do?//
----
➤<<link [[Ask her what she’s doing|MeadowAmelieAsk]]>><<SetFlag "ask" "prayer">><</link>>
➤<<link [[Ask her about the statue|MeadowAmelieAsk]]>><<SetFlag "ask" "statue">><</link>>
➽<<link [[Ask her to sponsor you|MeadowAmelieAsk]]>><<SetFlag "ask" "sponsor">><</link>>
<br>⮌<<link [[Leave|MeadowAmelieLeave]]>><<SetFlag "ask" false>><</link>>!!Talking to the cow-girl
----
<<nobr>>
<<if Flag("ask") is "prayer">>You ask her what she’s was praying for. She adjusts herself uncomfortably, straightening her robes as she clears her throat and says, "@@.amelie;Well! I uh, I was praying to our horned mother, Melmatria. Part of my daily rites.@@"
<br><br>She pauses, her green eyes scanning your face for acceptance. She clears her throat and says, "@@.amelie;I’m. I, uh, I think I am cursed. I’ve given as much of myself as I can to the service of Melmatria but yet, my body, it’s barren. I can’t get pregnant. I have difficulty gaining weight. I can barely produce milk. What kind of cow am I?@@"
<br><br>she grabs at her small chest in frustration for a moment, her sad eyes looking past you. Quietly she mutters, "@@.amelie;Um, sorry. I don’t know why I told you that.@@"
<br><br>
She straightens out and shakes her head, as she says, "@@.amelie;I have to have faith. Melmatria’s grace brings bounty to even the most barren soil. Anyways. Is there something I can do for you stranger?@@"
<br><br><<script>>update(RNG(0.5,2),1.1)<</script>>
<hr>
➤<<link [[Ask her about the statue|MeadowAmelieAsk]]>><<SetFlag "ask" "statue">><</link>><br>
➽<<link [[Ask her to sponsor you|MeadowAmelieAsk]]>><<SetFlag "ask" "sponsor">><</link>>
<br>⮌<<link [[Leave|MeadowAmelieLeave]]>><<SetFlag "ask" false>><</link>>
<<elseif Flag("ask") is "statue">>You ask her about the overgrown statue. She turns to look at it as a sad smile spreads her pink lips. She touches the bell on her collar gently as she says, "@@.amelie;This is an old wayshrine for the Horned-Mother, Melmatria. This one hasn’t been maintained in a long time, but I kind of like it this way.@@"<br><br>
She brushes her fingers across the leaves of the ivy, as she continues, "@@.amelie;This is actually one of my favorite spots. The other girls don’t come out this far. It’s quiet, and while this shrine is obscured, I think the overgrowth is befitting, Melmatria is a goddess of fertility And abundance after all.@@"<br><br>She stifles a chuckle as she turns back to you and says, "@@.amelie;Anyways. Was there something I could help you with?@@"
<br><br><<script>>update(RNG(0.5,2),1.1)<</script>><hr>
➤<<link [[Ask her what she's praying for|MeadowAmelieAsk]]>><<SetFlag "ask" "prayer">><</link>><br>
➽<<link [[Ask her to sponsor you|MeadowAmelieAsk]]>><<SetFlag "ask" "sponsor">><</link>>
<br>⮌<<link [[Leave|MeadowAmelieLeave]]>><<SetFlag "ask" false>><</link>>
<<elseif Flag("ask") is "sponsor">>
<<SetRelation "amelie" 10 5 "Feedee" "Friendly">><<SetFlag "ameliequest" 1>>
You ask the cow-girl if she would sponsor you so you can join the temple. Her eyes go wide and she puts her hand to the bell on her collar. She looks you up and down as says, "@@.amelie;Sponsor, //you//? You want me to bring you into the fold? We just met. I, uh, I don’t think...Well.@@"
<br><br>Her brows furrow as her tails swishes, "@@.amelie;Why? Do you even know what sponsoring means? Do you know our ways? Why do you want to join us?@@"
<<script>>update(RNG(0.5,2),1.1)<</script>><hr>
➤<<link [[Admit you're joining out of curiosity|MeadowAmelieAsk]]>><<SetFlag "ask" "reason">><<SetFlag "reason" "ignorance">><</link>><br>
➤<<link [[Admit you're joining for sex and hedonism|MeadowAmelieAsk]]>><<SetFlag "ask" "reason">><<SetFlag "reason" "sex">><</link>><br>
<<elseif Flag("ask") is "reason">>
<<SetRelation "amelie" 20 5 "Feedee" "Friendly">>
<<if Flag("reason") is "ignorance">><<set $Flags["ameliehearts"]+=2>>
You admit that you don’t know their ways, but you’re curious to learn.
<<elseif Flag("reason") is "sex">><<set $Flags["ameliehearts"]+=1.5>>You admit, "@@.player;Well, to be honest. I’m not really into the religious angle. I’m more interested in the carnal.@@"
<br><br>The woman scoffs and says, "@@.amelie;Well. At least you’re honest. Admittedly bodily pleasures are a part of our sacrament. I can see why you’d be interested.@@"
<</if>>
<<SetFlag "reason" false>>
She pauses, her lips pursing to one side in thought. Quietly she mutters, "@@.amelie;So you’re no pilgrim, a heathen and we’ve only just met. That would be quiet unorthodox. Mother Purnima certainly wouldn’t approve.@@"
<br><br>She frowns, looking you up and down before turning to the ivy covered statue, "@@.amelie;But...it is in our teachings that Melmatria’s abundance is for all to share.@@"<br><br>You see a small smile spread across her face as she flicks the bell on her collar. "@@.amelie;Maybe...this is her will. Perhaps through our unorthodox union, my curse may be lifted.@@"<br><br>She turns back to you with an air of confidence, a sparkle in her emerald eyes. Eagerly she coos, "@@.amelie;Alright stranger. I’ll get you into our temple, If you promise to help me break my curse. I promise to help you get whatever it is you want, too. We’ll do this for both of us.@@"
<br><br>You nod and agree as she extends her hand. You shake it in turn, noting the soft warmth of her pink fingers. She bows, letting her horn's ribbons sway and her bell-collar chime against her modest cleavage. With a lilt in her voice, she introduces herself, "@@.amelie;I am Sister Amélie Roux of the Milk Monastery of Melmatria, and who are you, ‘pilgrim’?@@"
<br><br>
You bow in turn and introduce youself, "@@.player;Uh, nice to meet you Amélie, I’m $player.name.@@"
<br><br>The cow-girl's ears flick as she looks you over intently. She begins to stroke her ribbons nervously as she says, "@@.amelie;I see. Well, Neophyte $player.name, are you ready to join Melmatria’s embrace and undergo the ritual? We can go now, or you can meet me at the temple later. We’ll have to get Mother Purnima’s approval first...but maybe we can get her to come around.@@". She whispers the last part.<br><br>
<br>//💕 @@.signage;New Relationship unlocked: Amélie the cow-nun@@//<br><br><<SetFlag "ameliefat" 5><<SetFlag "ameliequest" 1>><<SetFlag "needsponsor" false>>
<<script>>update(RNG(0.5,2),1.1)<</script>><hr>
➤<<link [[What ritual?|MeadowAmelieAsk]]>><<SetFlag "ask" "ritual">><</link>><br>
➤<<link [[Whose Mother Purnima?|MeadowAmelieAsk]]>><<SetFlag "ask" "purnima">><</link>><br>
➽<<link [[Go with her|MeadowAmelieAsk]]>><<SetFlag "ask" "go">><</link>><br>
➽<<link [[Meet up later|MeadowAmelieAsk]]>><<SetFlag "ask" "meet">><</link>><br>
<<elseif Flag("ask") is "purnima">>
You ask, "@@.player;Who is this Mother Purnima you mentioned?@@"
<<set $Flags["ameliehearts"]+=0.5>>
<br><br>
Amélie’s pink nose crunches up distastefully as she closes her eyes and huffs a sigh before regaining her composure. She looks at the statue as if it’s watching her and then back at you with a sad smile. She coos, "@@.amelie;Revered Mother Purnima is our head priestess. She is the acting envoy of Melmatria’s will, carrying on the legacy of all of our mothers before us.@@"<br><br>She pauses and looks to the grass, gently kicking at the reeds with her hooves as she quietly continues, "@@.amelie;Although, even Mother Purnima admits none of us have heard the will of Melmatria since the time of Purnima’s mother’s mother.@@"<br><br>Her cool green eyes meet yours before she looks back to the statue while she holds her bell, "@@.amelie;Mother Purnima also takes her role very seriously. She can be, pretty difficult to please. I think the sight of me and my affliction makes her fear Melmatria’s influence is waning among us.@@"<br><br>She shakes her head and lets out a worried moo, "@@.amelie;Anyways! I’m sure we can put that fear to rest, together! Just let me know when you’re ready for the ritual.@@"
<br><br>
<<script>>update(RNG(0.5,2),1.1)<</script>><hr>
➤<<link [[What ritual?|MeadowAmelieAsk]]>><<SetFlag "ask" "ritual">><</link>><br>
➽<<link [[Go with her|MeadowAmelieAsk]]>><<SetFlag "ask" "go">><</link>><br>
➽<<link [[Meet up later|MeadowAmelieAsk]]>><<SetFlag "ask" "meet">><</link>><br>
<<elseif Flag("ask") is "ritual">>
<<set $Flags["ameliehearts"]+=1.5>>
You ask, "@@.player;Wait, what kind of ritual?@@"<br><br>
Amélie’s green eyes shoot to yours up as her ears twitch, "@@.amelie;Oh, right, you’re an outsider. You wouldn’t know. Um. Well.@@"<br><br>Her pale face blushes pink and she averts her eyes, putting a finger to her slight smile. Subconsciously she sways her hips lightly as she mutters, "@@.amelie;It’s one of our intimate sacraments of the flesh. We, will, um bare ourselves before The Horned mother and become as bondmates, to prove ourselves. You’ll see.@@"
<br><br>She looks back to you absently playing with one of the blonde curls of silky hair escaping her headdress, "@@.amelie;Um, if you want to that is, and, well, if Mother Purnima approves. If you’re ready though, we can go now, or I can meet you at the temple later.@@"
<br><br>
<<script>>update(RNG(0.5,2),1.1)<</script>><hr>
➤<<link [[Whose Mother Purnima?|MeadowAmelieAsk]]>><<SetFlag "ask" "purnima">><</link>><br>
➽<<link [[Go with her|MeadowAmelieAsk]]>><<SetFlag "ask" "go">><</link>><br>
➽<<link [[Meet up later|MeadowAmelieAsk]]>><<SetFlag "ask" "meet">><</link>><br>
<<elseif Flag("ask") is "meet">><<set $Flags["ameliehearts"]+=1>>You tell Amélie that you’ll meet her the temple when you’re ready to begin. She smiles and bows to you, her bell ringing as she sways. "@@.amelie;Then I’ll see you there, $player.name. May the Horned Mother flower the paths you tread upon.@@"<br><br>With that she trots off into the grasses, her hips and tail swaying happily. Soon she’s out of sight, lost in the sea of green, leaving you alone once more.
<br><br><<SetFlag "amiliewait" true>>
<<script>>update(RNG(0.5,2),1.1)<</script>><hr>
➽<<link [[Continue|MeadowMain]]>><<SetFlag "ask" false>><</link>>
<<elseif Flag("ask") is "go">><<set $Flags["ameliehearts"]+=2>>You tell Amélie that you’re ready to begin. She smiles and bows, her little bell ringing as she says, "@@.amelie;Wonderful. I’m sure Melmatria will smile upon us. Come, I’ll lead the way!@@"<br><br>She takes your hand and pulls you after her as you disappear together into the sea of grass.
<br><br>
<<script>>update(RNG(0.5,2),1.1)<</script>><hr>
➽<<link [[Continue|TempleAmelieStart]]>><<SetFlag "ask" false>><</link>>
<</if>>
<</nobr>>!!Leaving the cow girl
----
You perform a half bow, nodding, as you apologize for interupting the cow-woman's prayer, "@@.player;Sorry, I'll be going now.@@"
The woman straightens her posture and gives a bow in return, her ears twitching as she mumbles, "@@.amelie;Oh, I see. Uh, well. May the Horned-Mother bless your path pilgrim. Take care.@@"
She gives you a faint smile and then turns back to her statue to continue her prayer.
You make you way out quietly back into the tall grasses.
----
[[Continue|MeadowMain]]!!Entering the temple
----
You $player.walk after Amélie into the temples foyer, awashed in warm air scented with roses, incense and sweet-cream. The temples entrance is long and open, glittering with the rainbow colored light filtering in through the many stained glass windows. Countless candles litter the hall in disorganized bunches resembling half melted mushrooms. Thick wooden columns covered in colorful ribbons and flowers support the high vaulted ceiling that hang large chandeliers draped with blooming ivy. It’s a fusion of pagan naturalism and a more orthodox monastic aesthetic.
After taking in the sight, you notice Amélie patiently but nervously staring at the large doors at the end of the hall. She trots from hoof to hoof, her tail coiling about her thighs as she gently chews the back of a knuckle. She notices you watching and recomposes herself and gives you a reassuring smile as she brushes stray stands of hair back under her nun’s habit.
After a few more awkward moments you hear the big doors begins to creak open. Amélie stiffens as the two cow girls from before return, opening the door wide as a new figure emerges. A towering cow-woman with golden-brown skin and great bundles of dark hair begins to gracefully stride into the hall’s glittering lights. She’s imposing, tall and built like an ox. Her thighs ripples as she moves, plush with fat but taught with powerful muscles. Her chest is massive, each breast left exposed and dribbling with milk. The gold chains and bells on her chest jingle with each step as her breast bounce atop her protruding belly. Her belly, while wobbling with fat, is clearly heavily pregnant. Despite her turgid condition, she moves with the grace of someone a quarter of her mass.
Her face is beautiful, mature and statuesque with an intimidating seriousness across her softness. Her eyes are piercing amber that seem to glow against the terra-cotta hue of her cheeks. Her hair is midnight black and coiled into massive braids that drape across her impressively large horns. She’s barley clothed outside her ornamental chains and bells and the ornate silken robes that flutter about her billowing body.
She stands before you and Amélie, her energy swallowing up all the attention in the room. Amélie kneels before her and waves for you to follow suit, you kneel as well, looking up as the giant cow-woman looms over you. In a distinguished purring voice she begins, "@@.purnima;Sister Amélie Roux, I hear tale our skinny little wallflower has finally found herself a willing brandmate?@@" Her golden eyes dart to you for a moment, looking right through your soul before she continues, "@@.purnima;So you bring me this...<<if $player.species is "human">>pilgrim<<elseif $player.species is "pig">>stay pig<<elseif $player.species is "cow">>stray cow<<elseif $player.species is "slime">>goopy thing<<elseif $player.species is "neph">>stray devil<<elseif $player.species is "grease">>greasy beast<<else>>odd creature<</if>>, looking for my approval? Now pray tell how this came to be?@@"
Without looking up, Amélie stutters out, "@@.amelie;Y-yes Revered Mother Purnima, this is, uh, $player.name. They wish to join our convent, they walk the path of Melmatria. We meet a few weeks ago at one of the wayshrines. We have been enjoying eachothers company.@@"
Mother Purnima looks again to you, her glowering gold eyes holding you like a viper as she asks, "@@.purnima;Is this true, outsider $player.name?@@"
You can tell Amélie is lying to try to sell you better, so you play along and nod, "@@.player;Yes Revered Mother, Amélie and I have been in talks a few weeks now. She wishes to guide me upon this path.@@"
The towering cow-woman’s tight expression is unmoved, she merely purrs thoughtfully as she looks between the two of you. She continues, "@@.purnima;Hmm. Very well, let us see then if you two have what it takes. Disrobe.@@"
You feel her commanding words shoot through your chest. Amélie nods and bows further, "@@.amelie;As you will it, your eminence.@@"
<<script>>update(RNG(0.5,2),1.1)<</script>>
----
[[Undress|TempleAmelieDisrobe]]!!Undressing before the Convent
----
Other cow-nun gather into the hall to watch as you and Amélie begin to undress. Mother Purnima watches on, piercing eyes tracings your movements as she off-handly opens her palm towards the cow next to her. The cow-nun puts a riding-crop into the large priestess grip eagerly.
You can’t help but also watch Amélie as she unties the sash of her robes and begins to shimmy out of them as she turns away from you. Revealing first her pale shoulders and the slender nape of her neck. //<<if $player.lucidity.current < 30>>For a brief moment you see a flash of green, some kind of symbol on her skin, but as soon as you notice it, it seems to disappear. <<else>>You see something on her skin, some kind of glowing green mark. It’s faint, not really there. Something you somehow know no one else can see.<</if>>// As her robes fall away you trace your eyes down the small of her back and to the pink roundness of her bottom and the spotted tail that sways above it. Her bear legs are covered in a thin spotted black and white fur that tapers down to her dark hooves. She turns back towards you, her small pink breast bear as she gently removes the pants from the gentle swell of her belly and hips. Lastly she removes her nun-habit, revealing the short bob of golden curls that fall around her ribbon-warped horns and fluffy ears. She avoids your eyes and stands stiffly.
Mother Purnima steps forward and raises Amélie’s chin with her crop as she purrs, "@@.purnima;Stand with confidence, girl, All bodies are beautiful in the eyes of Melmatria. Though, right now, you must present for my eyes.@@"
Amélie nods and composes herself as Mother Purnima begins to circle her and examine her body. She gently pokes and prods her, then with the tip of her crop she lifts one of Amélie’s breasts. She asks, "@@.purnima;Hmm, still so small. Have you been keeping up your daily rites? How much are you producing these days?@@"
Amélie nods quickly and says, "@@.amelie;Yes Revered Mother, I am trying. I can make 8 ounces...a day...@@"
You hear some of the other cow-nuns stifle giggles, but they quickly stop when Mother Purnima shoots them a glance. She returns to tracings Amélie’s body with the crop. She leads down the slight curve of her belly to the patch of pink below it where her udder has yet to grow. Purnima asks, "@@.purnima;And have been sticking to the diet? You don’t appear to be progressing.@@"
Amélie’s pale face blushes pink as she mutters, "@@.amelie;Y-yes Revered Mother, I have been taking all the herbs and supplements, I’ve been eating until my stomach hurts. It’s just, not sticking. I’ve only gained five pounds this month.@@"
Purnima clicks her tongue disappointedly and turns to the other cow girls and says, "@@.purnima;Girls, is this true?@@"
A cowgirl with wavy pink hair steps up and says, "@@.maiden;Yes Revered Mother. I’ve seen her trying. She can pack away more than most of us. We’ve seen her waddle out of the refractory with a belly round as a ripe peach. But come morning she’s no fatter.@@"
Purnima frowns thoughtfully as she pinches at Amélie’s rosy bottom, "@@.purnima;Hmm, I see. Thank you Sister Mary-bell.@@"
She then takes Amélie’s chin in her hand, turning her face from side to side, peering into her eyes. She sighs and says, "@@.purnima;Disappointing. Then perhaps your limitations are more than physical. Steel yourself Sister Amélie and live Melmatria’s light, there is perhaps, a lack of faith somewhere in you that is, holding back your blossoming.@@"
Amélie closes her eyes, her brows furrowed as she quietly says, "@@.amelie;I-I will try. I will do anything, I wish to bathe in the Horned Mothers light as you all do. This is the truth.@@"
Purnima releases her and then turns your way, she purrs, "@@.purnima;See that you do Sister Amélie Roux. Now, let us, examine your, friend here.@@"
The towering woman moves the smaller cow aside, letting her redress herself as she strides over to you. Here weight causes the floorboards to creak under her hooves as she looms over you.
<<script>>update(RNG(0.5,2),1.1)<</script>>
----
[[Continue|TempleAmelieDisrobe2]]!!Mother Purnima’s Examination
----
<<set _approval to 0>>The head priestess approaches you, her large horns casting a broad shadow over you. The other cow girls close in to join in your examination. Mother Purnima starts by poking and prodding your body with her riding crop.
<<nobr>>
<<if $player.height < 60>>She places her hand ontop of your head and curtly says, "@@.purnima;Short, <<if $player.fitness.current < 70>> with a weak build.<<else>> but, a strong build. <<set _approval += 1>><</if>>@@"
<<else>>
She looks into your eyes and says, <<set _approval +=1>> "@@.purnima;A decent height, <<if $player.fitness.current < 70>> but with a weak build.<<else>> and a strong build. Good.<<set _approval += 1>><</if>>@@"
<</if>>
<<if $player.fat.tier < 4>>
She then prods your belly with her crop and curtly says, "@@.purnima;Hmm, too thin.@@"
<<elseif $player.fat.tier < 7>><<set _approval+=1>>
She then grabs a handful of your belly fat and wobbles it in her grasp. She smirks slightly and says, "@@.purnima;Hmm, A nice crop of fat. Proper.@@"
<<else>> <<set _approval+=1>><<set $Flags["ameliehearts"]+=0.5>>
She then grabs a handful of your belly fat and wobbles it in her grasp. She drops it and watches the ripples spread throughout your fatty form. She smirks slightly and says, "@@.purnima;Hmm, A well fattened body I see.@@"
<</if>>
<br><br><<if $player.hasbreasts>><<set $Flags["ameliehearts"]+=1>>She then moves to you breasts, gently cupping them in her hands.
<<if $player.chest.tier > 10>><<set _approval +=1>> She tests the flesh and lets it slosh about between her fingers. She doesn’t take her eyes off them as she purrs, "@@.purnima;Hmm, decent size, good tissue development<<if $player.islactating>><<set _approval +=1>>, and you’re already lactating. Very good.<</if>>.@@"
<<else>>
She tests your flesh, rolling your glands between her fingers as she says, "@@.purnima;Hmm, good development but too small<<if $player.islactating>><<set _approval +=1>>, well, at least you are lactating. That’s good<</if>>.@@"
<</if>>
<<else>>
She then moves to your chest, tracing you over with the crop, her expression stony. She clicks her tongue as she says, "@@.purnima;Hmm. A flat chest.@@"
<</if>>
<br><br>Lastly she traces her crop lower, down between your legs.<<set _approval += 1>><<set $Flags["ameliehearts"]+=1>>
<<if $player.hascock and $player.hasvagina>><<set _approval += 1>>
She teasingly rubs the crop across your genitals. You see her raise an eyebrow when she uses it to lift your balls out of the way for a moment before letting it fall back down. A smirk spreads across her face as she says, "@@.purnima;Well this is a surprise. Your twice endowed, you can Impregnate and be impregnated. This is something we have in common.@@"<br><br>She then gently cups your genitals in her hand. For a moment her eyes begin to glow with a golden light as you feel a strange heat seep into you through her hands. Suddenly out of your control you feel your cock swelling and stiffening under the strange sensation. You can help but become erect in her grasp. She examines your cock intently as she purrs, "@@.purnima;A nice health cock, full of vigor and an equally fertile womb. Very Good.@@"
<br><br>You can’t help but notice Amélie is staring at your cock with blushing cheeks. Her eyes catch yours however and she quickly looks away, her pale face blushing harder.
<<elseif $player.hascock>>
She teasingly rubs the crop across your balls, lifting your cock for a moment before letting it fall back down. She then gently cups your genitals in her hand. For a moment her eyes begin to glow with a golden light as you feel a strange heat seep into you through her hands. Suddenly out of your control you feel your cock swelling and stiffening under the strange sensation. You can help but become erect in her grasp. She examines your cock intently as she purrs, "@@.purnima;A nice health cock, full of vigor. Good.@@"
<br><br>You can’t help but notice Amélie is staring at your cock with blushing cheeks. Her eyes catch yours however and she quickly looks away, her pale face blushing harder.
<<elseif $player.hasvagina>>
She gently drags it across your labia teasingly. She then places her palm on the lower part of your belly. You see her eyes suddenly glow with a golden light. Your hand feels hot on your skin. She then looks into your eyes and says, "@@.purnima;A fine womb, excellent.@@"<br><br>You can’t help but notice Amélie staring between your legs. Her eyes catch yours, which causes her to look away blushing.
<<else>><<set _approval -= 1>>She raises an eyebrow at the smoothness of your pubic area. The other cows in the room also look on with curiosity. Purnima gently smacks your null-bulge with her crop and says, "@@.purnima;Interesting. A barren Gelding? Or some such. Hmm.@@"<br><br>You can’t help but notice Amélie staring between your legs. Her eyes catch yours, which causes her to look away blushing.
<</if>>
<br><br>Mother Purnima pulls away and walks around you one final time, the crop pressed to her lips thoughtfully. She looks at Amélie’s nervous frame and then back to you once more. <<if _approval <= 5>><<set $Flags["ameliehearts"]+=1>><<if _approval <=1>>She sighs and says, "@@.purnima;There isn’t much to work with here. Sister Amélie, you claim this pilgrim is one who walks our path? But this? Do you really see them fit for this convent?@@"<br><br>
<<else>>
She sighs and tilts her head, the bells on her horn jingling. "@@.purnima;There would be much work need to be done with this, outsider. Amélie, you claim this is one who walks our path, yet they seem lacking. Are you sure they’re fit for our convent?@@"<br><br>
<</if>>
Amélie pulls her robes tight as she closes her eyes and draws her lips thin. She takes a deep breath and says, "@@.amelie;Y-yes! I believe in our teachings, that, through Melmatria even the most barren soil may become fertile. Even if this one isn’t a perfect fit and even with my own struggles, I think, together we may prove Melmatria’s word. Maybe, with two barren bodies we can make a bounty.@@"<br><br>Mother Purnima takes a deep breath and pressed her riding crop to her lips, her amber eyes trace over Amélie and then yourself thoughtfully. She looks over her crowd of cowgirls and then back to you before she finally relents, "@@.purnima;This...is true. Hmm, you really feel committed to this, outsider? You’re willing to test our Horned Mother’s resolve on this...?@@"
<br><br>
Amélie takes a breath, drawing her hands into fists as she says, "@@.amelie;Yes Revered Mother, I think, Melmatria has placed this one upon my path. Through guiding them, I may be redeem of whatever sin still hinders my growth. I feel, it is worth the effort.@@"
<br><br>The larger woman linger for a moment, her dark lips purse in contemplation, she eventually continues, "@@.purnima;Hmm, I see your reason sister. It’s unorthodox but I see no grounds to oppose it if you take all faults as your own. Melmatria will show us if this choice is correct.@@"
<br><br>
<<else>><<set $Flags["ameliehearts"]+=2>>
She brushes back a braid of hair as she purrs, "@@.purnima;Well. I’ll admit <<if $player.gender is 1>>She<<elseif $player.gender is 2>>He<<else>>They<</if>> may not be the worst fit.@@"<br>You notice Amélie’s ears twitch at the priestesses’s words. Purnima continues, "@@.purnima;However, I am not convinced they are anything more than an outsider. Do you expect they will truly aid our cause?@@"<br><br>
Amélie’s brows furrow as she takes a deep breath, "@@.amelie;Y-yes Revered Mother, I believe Melmatria put them on my path for a reason. I believe, that, together we may, resolve my affliction. It is not a tenant of our teachings that Melmatria’s abundance is to be shared with all who are in need.@@"
<br><br>The larger woman linger for a moment, her dark lips purse in contemplation, she eventually continues, "@@.purnima;Hmm, I see your reason sister. I find your pairing, a bit unorthodox but I see no grounds to oppose it. Melmatria will show us if this choice is correct.@@"
<</if>><br><br>
Amélie bows, hiding a small surprised smile as she says, "@@.amelie;Yes! Thank you Revered Mother, we’ll make you proud.@@"<br><br>
Mother Purnima blows a stream of air out of her lips as she slightly shakes her head, the bells on her horns jingling lightly. She raises a hand in the air and snaps her fingers as says, "@@.purnima;Come along girls, we must prepare the bonding ritual.@@"<br><br>
She turns on one hoof and leads the crowd of clamoring cow nuns down the temples hall. Giving you and Amélie a brief moment alone.
<br><br><<script>>update(RNG(0.5,2),1.1)<</script>>
<hr>
[[Continue|TempleAmelieTour]]
<</nobr>>
<<print _approval>> / 6!!Dialog, Text & Font Testing
----
[[Back|Debugskip]]
[[Reset|DialogTest]]
Background: <<link "Lexi's Camp">><<addclass "body" "camp">><</link>> | <<link "The swamp">><<addclass "body" "swamp">><</link>> | <<link "meadow">><<addclass "body" "meadow">><</link>> | <<link "The Astral Shore">><<addclass "body" "shore">><</link>> | <<link "Harbor Diz">><<addclass "body" "harbor">><</link>> | <<link "The abondoned port">><<addclass "body" "rain">><</link>> | <<link "Caldera Ruins">><<addclass "body" "ruins">><</link>> | <<link "The Grand Cauldron">><<addclass "body" "cavern">><</link>> | <<link "Bathouse of Cetacea">><<addclass "body" "coven">><</link>> | <<link "The Monastery of Melmatria">><<addclass "body" "temple">><</link>> | <<link "Donna's Diner">><<addclass "body" "diner">><</link>> | <<link "The Depths">><<addclass "body" "depths">><</link>> | <<link "The Geatani Palace Ship">><<addclass "body" "palace">><</link>> | <<link "The white Reef">><<addclass "body" "reef">><</link>>
<<nobr>>
<<set _text to either("Sphinx of Black Quartz, Judge My Vow","The quick brown fox jumps over the lazy dog","The five boxing wizards jump quickly","Jackdaws love my big sphinx of quartz","Pack my box with five dozen liquor jugs.")>><br><br>
Standard text: _text
<<set _namelist to ["lexi","nico","standard","amelie","purnima","maiden","oojinn","moojinn","fyrfli","kip","good","neutral","bad","statfail","gluttony","foreman","greed","sloth","lust","title","mystic","host","test1","test2","test3","test4","abbess","delphi","signage","machine","glix","mushroom","badmachine","player","affected","evelyn","blair","donna","donna2","laurent","mqueen","glutdemon","bethanie","verallia","gaetani","maeve","siphona","clementine","magnolia","millie","gaetanicap"]>>
<<set _namelist.sort()>>
<<for _i to 0; _i < _namelist.length; _i++>>
<<set _name to _namelist[_i]>>
<br><br><<print ""+_name+" text:@@."+_name+"; "+_text+"@@">>
<</for>>
<</nobr>>!!A Brief Tour of the Monastery
----
Amélie breathes a big sigh of relief and spins to you, a genuine smile spread across her pink lips. Her bell jingles as she bounces slightly on her hooves, she utters, "@@.amelie;I can’t believe that worked! Mother Purnima must be in a good mood, or something. Maybe she just likes you. Either way, after the ritual, you will be a part of our convert and have access to all our facilities.@@"<br><br>She puts her hands on her hips and leans towards you, her eyes bright and intent, "@@.amelie;Now that doesn’t mean your on free from our deal though, you can do what you want but you better put in the work to help me become a proper cow. I want to become a true vessel of Melmatria’s will.@@"
You nod as you watch the sparkle in her eye. You hear the faintest of chuckles as she continues, "@@.amelie;Good. Now, while the Convent prepares the ritual, let me show you around a little. You’ll have more time to get acquainted later of course.@@"
With that Amélie takes your hand and guides you into the Monastery. You follow along, looking at the ornate halls blanketed in flowers and the rainbow light of their stained glass windows. Amélie takes you by a large room that looks like a well loved tavern of some kind, braided flowers chains and ribbons make a pillow canopy across it’s tall ceiling. She explains, "@@.amelie;This is the refectory, it is where we share our daily meals together, but you can also eat at any time. The kitchen is always working and we encourage that there is no excess when it comes to Melmatria’s abundance.@@"
She nods and takes you past another entrance, this time a room with wide pews and a pulpit dwarfed by a massive statue of a horned figure behind it. The room is heavy with drifting incense and dripping candles. Amélie notes, "@@.amelie;This of course is our chapel where Mother Purnima holds our daily prayer. At its back you’ll also find out extensive library should you wish to study our teachings.@@"
She spins on her hooves and continues you on through the temple showing you a few more odds and ends before she takes you to three sets of massive doors. The middle door looks far older and is decorated with a gold-relief mural. It’s difficult to make out exactly what it’s depicting. They look like feminine body’s contorted into a beautiful pattern of carnival delights. Amélie stares at it for a moment and then continues, "@@.amelie;That is the door to the inner sanctum, it is said it is were Melmatria’s reliquary is kept. It is our most sacred part of the temple. Only those who are at the height of birth my lay before the reliquary. I uh, haven’t seen it, for obvious reasons. Everyone is very tight lipped about it, but you can see the devious pleasure in their eyes. Anyways, I wouldn’t worry about that for a while.@@"<br><br>You see her absently place a hand to her belly, as she continues, "@@.amelie;Uh, so yeah, the door on the left will lead us to the cloister where our ritual will be performed and the door on the right leads to our dormitories. It’s traditional that bondmates share a room. So, you can stay with me, if you’d like. It might be nice... some nights....@@"
She gives you a quick smile, she looks like she’s about to say something, but the door behind her opens, jolting her attention away. Two cow-nun’s enter. They bow and say, "@@.maiden;Sister Amélie and $player.name, we are ready to begin. Please follow us.@@"
Amélie takes a deep breath and turns to you, her ribbons fluttering, "@@.amelie;Ready?@@"
<<set $Flags["ameliehearts"]+=0.5>>
<<script>>update(RNG(3,7),1.1)<</script>>
----
[[Ready!|TempleAmelieRitualStart]]!!Beginning your ritual
----
You follow Amélie and the other cowgirls into the cloister, feeling the fresh coolness of the outside air wash over you. The open courtyard is canopied by large streamers of color-fabric, giving everything a soft diffused light. At the center of the grassy courtyard are two large slabs shaped to lay upon. Behind them towers a cluster of massive sunflowers with stems so thick and twisted together they form a barrel chested trunk like that of an old oak. The roots of the flower-tree snake their way all across the court-yard, but noticeably they’re woven into intricate patterns around the slabs and buildings side, clearly grown this way with helping hands. The crowd of cow nuns circle the slabs, holding candles in their hands. Between the two slabs stands Mother Purnima, her massive hips brushing up against the sides of both slabs. She holds up a large golden bell and rings it as she says, "@@.purnima;Disrobe and approach Sister Amélie Roux and Neophyte $player.name. You will be bonded, and branded in the eyes of Melmatria! Before the great bloom that rises from her bounty.@@"
She guides you each into your slab as she continues, "@@.purnima;Amélie you are enacting this sacrament in service to our Horned Mother, to overcome your affliction and rise as a renewed vessel of her will. Swear it so.@@"
Amélie once again drops her robes and slides her pale slender body onto the cool mossy rock. She lays out, her small belly sinking slightly into the dip of her chest. Her pink nipples tighten against the outside air. She smiles at you as she says, "@@.amelie;Yes Revered Mother, on our Horned Mother’s name, I swear it.@@"
Purnima then turns to you, her large horns and braids sway gracefully. Her golden eyes pierce through you as she watches you undress once again. She continues, "@@.purnima;And you, $player.name, you are joining in this sacrament in service to our Horned Mother, to become an acolyte of our convent and to serve as a new vessel for her will. Swear it is so.@@"
You climb upon the slab, feeling it’s cold smooth form against your skin as you lay down. You stare up at Mother Purnima, barely able to see her face past her massive bust and swollen belly. Yet still her golden eyes glower down on you. You nod and repeat, "@@.player;Yes Revered Mother, on our Horned Mother’s name, I swear it.@@"
Mother Purnima nods and raises a golden jug full of a dark liquid into the air, "@@.purnima;Very well, let us begin. This elixir is made from the sap of the great bloom and our sacred panacea is said to contain the blood of Melmatria herself. Through it, all things bloom. It will open you mind and body to our Horned Mother's will. @@"
You watch as Purnima puts the jug's tip to Amélie's lips, tilting just enough for the smaller cow-girl to take in a mouthful of the dark liquid. Amélie's face scrunches up in protest, but she fights through it and takes in the strange fluid. Eventually the larger cow woman relents, letting Amélie catch her breath. She then turns to you with the sloshing jug. She presses a hand against your chest and then presses the jug to your lips in turn. You can't help but swallow as the black material floods into your mouth. It tastes coppery and powerfully herbal, countless complicated tastes poorly disguised behind a light flavor of honey. You manage to get the mouthful down however, much to Mother Purnima's delight. You faintly see a smile spread her dark lips as you and Amélie squirm under the herbal concoction.
You feel it right away, spreading out from your belly and across your limbs, a strange tingling, like serpents under your skin. Your head spins as you feel your surroundings grow soft, the stony slab becoming a bed of flowers. You feel something around you, like a heartbeat, but coiling, clinging, something you can't quite describe. You turn your head and see Amélie do the same, her emerald eyes shining like you've never before seen. She shudders just as you do, you feel something there, unseen, an emerald glow.
Before you can focus on it however, you feel warm oiled hands begin to roll across your body. You once again look into the imposing canopy of Mother Purnima's Breasts as she bends over and says. "@@.purnima;And now, as our Mother's blood runs through yours, you will be prepared in our finest oils. Your flesh will be worked, your soil will be tilled and you will be made to climax as bondmates before Melmatria.@@"
<<script>>update(RNG(3,5),1.1)<</script>>
----
[[Continue|TempleAmelieRitualFinish]]!!Coming before Melmatria
----
You feel the cow-nuns hands and breasts running all across your body. Oils and milk trickle over your skin and curves. Each touch is electric, driving rolling pleasures through your flesh. Your vision blurs and brightens into a swirl of color. You feel adrift, in a cloud of light and heat, sweat and honey. Through the swirl of lights above you, an image forms. It’s Amélie as if you were look down at her on the slab.
You feel Amélie’s moans rippling through you as you lock your eyes with her emerald pools. She reaches out through the churning to take your hand and as she does so you feel her heart in your chest. You watch as the hands of the other cows work her flesh, her pleasure becomes yours and yours hers. Everything feels connected. You feel flowers in your bones and milk in your veins.
You feel Amélie’s womb, her organs, her everything shivering in unison with you, in time with a heart-beat of something behind the light, something you can feel holding you. Call you. You feel it, like you’re held in someone’s hand, tiny as a seed.
The unseen finger of the giant invisible hand passes just over your cheek gently, filling you with a strange comfort. You see Amélie reacting to it as well. You feel a voice or something like a voice inside you. Each syllable is a verse that writes pleasure on your nerves. You feel flushed, aroused and driven by it. <<if $player.hascock>>You feel your cock stiffen, pulsing hot<<elseif $player.hasvagina>>You feel your vulva wetten and quiver, pulsing hot<<else>>You feel your core tighten with need, pulsing and hot.<</if>>
You can see pleasure twisting Amélie’s face in a mirror of your own as the "finger" and "voice" trace over your bodies sliding over your belly and down to your genitals. The voice takes on a sound, it emerges through both your mouths, a hidden song behind your moans. It says, "@@.signage;O’ Fresh Calves bared naked before mine bounty, One hexed, One lost, I see thee. Prepared mine brood that call mine name but nary a one can hear mine word. I shall bind thee to the waters of mine womb. Seek audience within mine reliquary. Betwixt us hexs will be undone, bounty will grow and one calf shall be mine vessel true.@@"
Amélie’s eyes are filled with shock as her body ripples with pleasure. She can’t hide a delirious smile. Did she share your vision? You can’t concentrate enough through the pleasurable fog to care. You feel an orgasm welling up inside you, each stroke, each hand across your body. Your dizzy in the mess.
Through the cloudy state you see Mother Purnima reappear with something in her hands. Two metal rods, each tipped with an ornate symbol that glows with bright green light. They seem to be some kind of brand.
You watch as she holds it over both of you, lowering it against your bellies. You don’t feel pain, in fact the opposite, you feel a bright hot pleasure burn through your body. You can’t hold back as you feel yourself begin to cum, <<if $player.hascock>>your cock swells and spurts, splashing cum against the sizzling magic brand. As the rest of you quivers helplessly.<<else>> your whole body struck and quivering against the magic brand. <</if>><<if $player.vagina>> You feel the brand’s heat sink deep, coiling around your womb.<</if>> You can also feel Amélie’s brand working on her, you can feel it’s heat bubbling in her womb and throughout her shivering body. Her eyes flutter as she’s over come with pleasure.
Your heads spin as you hear Mother Purnima’s voice say, "@@.purnima;Now with this mark, I announce you bondmates of this convent, Sister Amélie and <<if $player.gender is 1>>Sister<<elseif $player.gender is 2>>Brother<<else>>Acolyte<</if>> $player.name@@"
With that, the light and pleasure begin to fade, but not before you see Amélie’s sleepy satisfied smile.
<<set $Flags["ameliehearts"]+=3>>
<<script>>update(RNG(5,7),1.1)<</script>>
----
[[Continue|TempleAmelieEnd]]!!Awakening in Amélie’s dorm
----
Slowly from a dreamless sleep you awaken laying on a cot in a small but cozy room. In another bed across the room lies Amélie, sleeping off the effects of the ritual. She’s bundled up in thick blankets, her fluffy ears twitching happily in her sleep.
You notice her walls are covered with sketches and paintings, she’s quite the artist. Ornate and beautiful designs of fat bodied cow women, pregnancy related murals and other assorted tasteful Erotism.
The room is otherwise rather sparse, just a writing desk, an easel with some half painted canvas and a couple vases full of flowers lining the small stained glass window.
You pull up your clothes and feel the new mark on the skin of your lowerbelly. It's barely there, you can't feel it physically but you know its there.You look to the sleeping cow-girl, feeling your marks entwined.
You decide it's best to let her rest, you dress yourself and make your way out of the dorm, now an Acolyte of this convent, you’re free to explore the temple.
<<SetFlag "joinedmonastery" true>><<SetFlag "ameliequest" 2>>
<<script>>update(RNG(120,448),0.8)<</script>>
----
[[Continue|TempleMain]]!!The Milking chamber
----
<<nobr>><<if RNG(0,9) <10>>You go to open the door to the Milking chamber but find it locked. You can hear an orchestra of mooing and moaning along with the over-taxed sound of mechanical pumps.
<br><br>
You give the door a knock. It takes a moment before you hear an out of breath voice call out, "@@.maiden;MOoo...Sorry! The milking chamber is at capacity. Please come back later.@@"
<br><br>
Seems it’s full for now
<br><br> ~~@@.signage;(Dev note: This area isn’t written yet)@@~
<<else>>
This scene is not written yet
<</if>>
<</nobr>>
----
[[Back|TempleMain]]!!The refectory
----
You enter the temple’s refectory, enticed by all the delicious smells. The cafeteria is full of cow-nuns happily eating away and chatting. You watch as the fat and pregnant cows waddle about getting themselves more food from the meal counter. A couple of large cow-chefs behind the counter busily cook away and fill plates, stealing tastes here and there. <<if Flag("seensowbugs")>>You notice a couple of the sow-bugs skittering about under the tables munching up scraps.<</if>>
<<if RNG(0,9) <= 4>><<set _amelie to "here">><</if>><<if _amelie is "here">>You notice Sister Amélie eating at the back of the cafeteria with several empty dishes around her.<</if>>
//What would you like to do?//
----
<<if _amelie is "here">>[[Join Amélie|TempleRefectoryAmelie]]<br><</if>><<link [[Order a meal|TempleRefectoryMeal]]>><<SetFlag "eat" "meal">><</link>>
<<link [[Order a large meal|TempleRefectoryMeal]]>><<SetFlag "eat" "large meal">><</link>>
[[Leave|TempleMain]]
!!The Cloister
----
You enter the monastery’s cloister, taking in the fresh air of the open quad. Light filters through the large bands of colored fabric that spread across the cloister from one wall to the other. At its center is a massive tree like bundle of milk-white sunflowers. The flower petals flutter about in the breeze.
A number of cow-nuns waddle about the grass collecting fallen petals into baskets.
//What would you like to do?//
----
[[Collect petals|TempleCloisterPetals]]
[[Go back inside|TempleMain]]!!The sanctum door
----
You approach the looming door to the inner sanctum. It is beautiful with its old polished wood decorated with ornate gold leafing. The gold décor seems to take the shape of feminine bodies twisting in sex acts, but the contortions and filigree of the art makes the bodies blend together like ivy across the doors surface.
You feel a strange calling, something about this door makes you want to open it.
----
[[Put your ear to it|TempleSanctumListen]]
[[Try to open it|TempleSanctumOpen]]
[[Leave the door alone|TempleMain]]!!Mother Purnima’s office
----
You approach the door of Mother Purnima’s office, looking over the ribbons and ornamentation before giving the old oak a knock. You can hear a commotion from inside, the moans of a cow-girl, the meaty whacks of a crop against skin and the muffled sounds of Purnima’s purring voice.
Your knocks seem to go unheard, drowned out by music and action.
----
[[Back|TempleMain]]!!Amélie’s Dorm: @@.amelie;<<ListHearts "ameliehearts">>@@
----
<<nobr>><<if $Flags["ameliequest"] < 3>>
<<SetFlag "ameliequest" 3>>You enter Amélie’s dorm and find her sitting on her bed writing in a journal of some kind. She notices you enter and quickly slips the book under her bed and leaps onto her hooves with an excited smile across her face. "@@.amelie;<<if $player.gender is 1>>Sister <<elseif $player.gender is 2>>Brother <</if>>$player.name! We did it, we’re bond mates now. You’re an official part of our Convent now. I look forward to working together.@@"<br><br>She sways her hips as she thinks, she peers into your eyes, studying your features before she says, "@@.amelie;Did you...see what I saw?@@"<br><br>You nod and say, "@@.player;Yeah, I had a vision there was, like, a presence, someone there with us, is that normal?@@"<br><br> Amélie goes wide eyed and puts her fingers to her lips, she takes a deep breath and says, "@@.amelie;No. I mean, it used to be. But they say no one has felt Melmatria directly in a bonding ritual in generations. The fact you saw it too...hmm, this could be important!@@"<br><br>She looks at you with a giddy smile, trotting from hoof to hoof, she continues, "@@.amelie;Maybe this is a sign that we’ll be able to break my curse. Maybe good things are coming! I’ll need to discuss this with Father Clementine right away. Thank you $player.name, I’ll see you around the monastery!@@"<br><br>She gives you a quick bow and heads out of the room leaving your alone to explore the dorm.
<br><br>
//what would you like to do?//
<hr>
[[Leave|TempleMain]]
<br>[[Check Amélie's bed|TempleDormBed]]
<br>[[Check Under Amélie's bed|TempleDormUnderBed]]
<br><<link [[Sleep in your bed|TempleDormSleep]]>><<SetFlag "rest" "alone">><</link>>
<<else>>
<<if RNG(0,9) <= 5.5>>
Your shared dorm is unoccupied, Amélie is elsewhere. The room is cozy with rainbow light trickling in through the stained glass window. A table below the window sports a vase with a milk-bloom flower in it and an open prayer book. Candles gently flicker around the small alter. Soft and ornate rugs decorate the floors. It feels good in here.<br><br>You look over Amélie's plush bed, the covers are left in a messy pile and some of her sketch books lay about. You notice a number of boxes and junk under her bed as well.<br><br><<if Flag("bedbroken")>>Just across the room is your bed, currently its just the comfy matress and bedding on the ground as you crushed the bedframe with your weight.<<else>>Just across the room there is your bed, it looks just as soft and comfy, if a bit less used.<</if>><br><br>//What would you like to do?//<hr>
[[Leave|TempleMain]]
<br>[[Check Amélie's bed|TempleDormBed]]
<br>[[Check Under Amélie's bed|TempleDormUnderBed]]
<br><<link [[Sleep in your bed|TempleDormSleep]]>><<SetFlag "rest" "alone">><</link>>
<<else>><<set $Flags["ameliehearts"]+= RNG(0.1,0.5)>>
Amélie is sitting on her bed as you enter, she seems to be <<print either("drawing in her sketch-book.","writing something in her journal.","reading from her prayer book.","holding a book and praying.")>> She notices you and quickly closes her book, sliding it under her pillow as she greets you, "@@.amelie;<<print either("Oh $player.name, how are you?","Moo? Oh, $player.name, good to see you.","Moo? Oh, hi there $player.name.")>>@@"
<br><br>
//What would you like to do?//
<hr>
[[Talk to Amelie|TempleAmelieTalkStart]]
<br>[[Look at Amelie|TempleAmelieLook]]
<br><<link [[Rest in your bed|TempleDormSleep]]>><<SetFlag "rest" "amelie">><</link>>
<br>[[Leave|TempleMain]]
<</if>>
<</if>>
<</nobr>>
<<set _amelieweight to $Flags["ameliefat"]+135>>
<<if $world.debug>>~~🐞 Debug: Amelie's Weight: <<print _amelieweight.toFixed(2)>> LBs ( <<print $Flags["ameliefat"].toFixed(2)>> lb fat) | Fullness: <<print Flag("ameliefull")>> oz | Hearts: <<print Flag("ameliehearts")>> @@.amelie;<<ListHearts "ameliehearts">>@@~~
~~<<link [[Increase affection|TempleAmelieDorm]]>><<set $Flags["ameliehearts"]+=5>><</link>><</if>>!!The Garden
----
You make your way out into the garden and are greet with a bouquet of sweet and delightful smells. A beautiful rainbow of well cared for flower species lines the wooden lattices that make up the walls of the kept garden.
Several large and healthy fruit trees shade the garden path. You notice one drooping with fat ripe pears. There’s a comfortable bench right below it, incidentally collecting a few of the pears that have dropped.
Across the path is a bundle of lovely strawberry plants with massive fruits sparkling on them.
At the back of the path is a large vegetable garden, growing onions, potatoes and corn and a number of vining squashes.
<<nobr>>
<<set _scene to either("alone","someone","bug")>>
<<if _scene is "alone">>It’s peaceful and quiet here. A gentle breeze makes the many wind-chimes dance and play their song.
<<elseif _scene is "someone">>
You notice a<<print either(" busty"," very fat"," short and chubby"," tall and built"," pear-shaped","n apple-shaped"," very round","very pregnant","pregnant")>> <<print either("cow-girl","cow-nun","cow-priestess")>> with <<print either("long red hair","short horns","long horns","short black hair","long curly black hair","curly brown hair","sandy blonde hair","a high pony tail")>> <<print either("strolling down the garden path. She stops a moment to wave to you.","picking vegetables from the garden. She takes a moment to turn and wave to you.","picking flowers in a basket. She takes a moment to turn and wave to you.","sitting in the grass. She takes a moment to wave to you","picking fruit from the trees. She takes a moment to wave to you.")>>
"@@.maiden;<<print either("Mmn, lovely out here, isn’t it? Moo.","Lots of fresh treats to pick out here. Enjoy yourself, Moo.","I always enjoy it out here, it’s nice, quiet and smells so delicious.","Hmm, oh, welcome to the garden friend. It’s a delight. Moo!","This is one of my favorite spots of the temple. Comfortable grass, sweet fruits, beautiful flowers. Moo.","Moo? Oh, hello, ah isn’t it lovely out right now?")>>@@"
<<elseif _scene is "bug">><<if Flag("seensowbugs") is false>><<SetFlag "seensowbugs" true>>You notice some strange cat-sized isopod like creatures scuttling about the garden. Their shells remind you of patinated copper; greens and blues with hints of orange. Their green eyes shine like emeralds. <br><br>They make soft squeaks and mewling noises as they bumble about the garden. Some eat away at fallen fruit, others mingle, their antenna flicking about. A few seem to be asleep, curled up into balls under the shaded areas. <br><br>Suddenly they all seem to jump up, their antennae flailing about in the air as one of the Cow-nuns enters the garden. The bugs all scuttle towards her, they crowd around her hooves squeaking excitedly, causing the woman to giggle. You ask, "@@.player;Hey, what are these things?@@"
<br><br>The cow girl kneels down to play with the creatures as she says, "@@.maiden;Moo? Oh hi there <<if $player.gender is 1>>Sister <<elseif $player.gender is 2>>Brother <</if>>$player.name! Yeah you’re new right? These are Sow-bugs. They seem to crop up where ever Melmatria has a temple. Probably on account of all the free food and milk. Moo!@@"<br><br>She giggles as she pulls one of her large breasts from her robe. She gives her nipple a few gentle tugs, spilling a notable amount of milk onto the ground. The Sow-bugs gleefully lap up the puddle of cream. The girl tucks away her breasts and steps her way out of the bumbling crowd of isopods. She continues, "@@.maiden;Father Clementine knows more about them. He knows more about most things now that I think about it, moo? But he says they bring good luck!@@"<br><br>She gives you a bow, her sloshing cleavage proudly on display before she waddles off into the garden.
<<else>>
It’s peaceful. You’re alone, or would be, we’re it not for a number of Sow-bugs bumbling about the garden. A couple pass by you, their little antennae searching your curiously before they wobble away.
<</if>>
<</if>>
<</nobr>>
//What would you like to do?//
----
[[Rest on the bench|TempleGardenRest]]
[[Pick some Pears|TempleGardenPears]]
[[Pick some Strawberries|TempleGardenStrawberries]]
[[Head back to the temple|TempleMain]]!!Listening to the doors
----
You press your ear to one of the doors of the inner sanctum to see if you can hear anything within. For a while you hear nothing at all outside your own breathing and heart beat. Or is it yours? For a moment you feel strange, you feel something vibrate through you. At the back of your mind it feels like a voice.
It’s not words per-say, but you for some reason feel like you heard it say, "@@.signage;<<print either("seek me","find me","get key","priestess’s key","break hex","come","seek emerald blood","emerald key")>>@@"
Suddenly you feel your body pull away from the door. Your heart feels odd and your stomach twists. That was strange.
----
[[Listen again|TempleSanctumListen]]
[[Try to open the door|TempleSanctumOpen]]
[[Leave the door alone|TempleMain]]!!Attempting to open the doors
----
You place your hands on either side of the inner sanctums doors and give it a shove. The doors don’t budge, just creak slightly as the large golden pad-lock at its center jingles. Seems it’s locked up good.
<<nobr>><<set _cow to either(1,2,3,4,5)>>
<<if _cow is 1>>It seems someone noticed you as you feel a hand at your back. A fat older cow girl leans in and says, "@@.maiden;Oh, <<if $player.gender is 1>>Sister<<elseif $player.gender is 2>>Brother<<else>>Acolyte<</if>> $player.name, that’s locked up for a reason hun. Mother Purnima’s orders, carried down by her mother before her. Temple rules. Maybe you’ll see it someday on a birthing though!@@"<br><br>She pats your shoulder and waves to you as she waddles off.
<<elseif _cow is 2>>You feel eyes on you so you drop the lock and turn around catching a smug look form a couple of passing cowgirls. They giggle as they head out to the cloister.
<<elseif _cow is 3>>You hear a voice call out behind you, "@@.maiden;Hey, <<if $player.gender is 1>>Sister<<elseif $player.gender is 2>>Brother<<else>>Acolyte<</if>> $player.name, that’s off limits. Only those in birth may enter. I know you’re new here so don’t worry about it. Just don’t go trying without Mother Purnima’s permission, she’s the key holder. Got it.@@"
<br><br>
She gives you a nod and waddles off.
<<elseif _cow is 4>>You feel a tap on your shoulder and turn to see one of the cow-nun’s eyeing you up, she’s says in a friendly tone, "@@.maiden;Hey, uh, <<if $player.gender is 1>>Sister<<elseif $player.gender is 2>>Brother<<else>>Acolyte<</if>> $player.name right? You’re new around here I think. Just a heads up that door only opens with Mother Purnima’s key. It’s only for the privileged few. I wouldn’t mess with it. @@"
<br><br>
She gives you a bright smile and a slight bow before she heads off.
<<elseif _cow is 5>>You feel a tap at your shoulder, you turn around to see a shortish cow-boy. He says, "@@.maiden;Oh, hey friend. Might want to steer clear of those doors. Mother Purnima is quick to temper with any one trying to enter out of turn. Trust me.@@"
<br><br>He sounds like he’s speaking from experience. He giggles and turns on his heel, bounding off.
<<elseif _cow is 6>>You hear someone clear their throat behind you. You turn around to see an older cow-man. He adjust his glasses and sternly says, "@@.maiden;Pardon me <<if $player.gender is 1>>my dear<<$player.gender is 2>>my son<<else>>my friend<</if>>. Do you have permission to enter there? I’d recommend you seek counsel with Mother Purnima. She is the only one to grant passage here.@@"<br><br>With that her gives you a curt nod and returns to reading his book as he walks off to the chapel
<</if>><</nobr>>
----
[[Back|TempleMain]]!!The chapel
----
You enter the chapel and find it rather empty for the moment. Among the rows of pews sit a couple of cow girls. Some are reading from their books, a few are praying. One even seems to be napping.
It is rather cozy in here. Soft candle light dances against the flower covered walls as chained incense burners gently sway in the rafters leaving the air thick and blanketing. The pews themselves are padded and comfortable.
At the end of the chapel is a large horned statue of a pregnant woman with a face obscured by a hood, only her subtle smile shows. Behind this are doors on either side leading to the temple’s library, drapped in bead curtains.
//What would you like to do?//
----
[[Pray at alter|TempleAlterPray]]
[[Enter Library|TempleLibraryStart]]
[[Go back|TempleMain]]!!Praying at the Alter
----
You kneel before the statue of the pregnant horned woman and attempt to pray to Melmatria. You close your eyes and listen to the temple, the chimes, the voices in the room and out the hall. You tune them out and breathe deep. You reach out with your mind and pray for the Horned Mother’s blessings.
<<nobr>><<if RNG(0,9) > 4>>
After a while you begin to feel a strange warmth seeping into your body. Not from the statue but from the ground, the earth below it. You feel something, distant, emerald, soothing.
<br><br>You can’t explain it, but you feel the abundance of Melmatria.
<<SetStatus "abundance" 1.7 230>>
<<else>>
You wait for a while, but nothing happens. You do feel warm and comfortable at least. Eventually you rise and leave the statue.
<</if>>
<</nobr>>
//What would you like to do?//
----
[[Leave chapel|TempleMain]]
[[Enter Library|TempleLibraryStart]]!!The library
----
You head to the back of the chapel and through the bead-curtain that covers the arch-way. You enter a small room completely overflowing with books and scrolls of indeterminable ages. At the center of the room behind a desk sits an older cow-man engrossed in a particularly ancient looking tome. A name plate on the desk reads "Father Clementine"
The older cow-man has butter-scotch colored fur with white streaks through the hair above his fluffy ears. Small glasses sit at the tip of his nose, supported by chains that hang from his small horns. His eyes are a cool dark brown and marked with age and tireless hours reading down his nose. His plump body is draped in dark robes with a silky golden scarf wrapped around his neck. He wears clean white gloves as he turns the pages of his book intently.
You notice he has a bowl of dried dates near by that seem largely untouched.
He does not look up as you enter, but in a tired and stern voice he says, "@@.clementine;Yes <<if $player.gender is 1>>Sister<<elseif $player.gender is 2>>Brother<<else>>Acolyte<</if>>, can I help you with anything, in particular?@@"
//What would you like to do//
----
<<if Flag("ask") is "midden">><<link [["Go on."|TempleClementineTalk]]>><<SetFlag "ask" "continue">><</link>><br><</if>><<link [["Who are you?"|TempleClementineTalk]]>><<SetFlag "ask" "who">><</link>>
<<link [["What are you reading?"|TempleClementineTalk]]>><<SetFlag "ask" "reading">><</link>>
<<link [["Can you tell me about this place?"|TempleClementineTalk]]>><<SetFlag "ask" "place">><</link>>
<<link [["Can you tell me about Mother Purnima?"|TempleClementineTalk]]>><<SetFlag "ask" "purnima">><</link>>
<<link [["Can you tell me about Sister Amélie?"|TempleClementineTalk]]>><<SetFlag "ask" "amelie">><</link>>
<<link [["Can you tell me about curses?"|TempleClementineTalk]]>><<SetFlag "ask" "curses">><</link>><<if Flag("seensowbugs")>><br><<link [["Can you tell me about sow-bugs?"|TempleClementineTalk]]>><<SetFlag "ask" "sowbugs">><</link>><br><</if>>
<<link [["Can you tell me about Melmatria?"|TempleClementineTalk]]>><<SetFlag "ask" "melmatria">><</link>>
<<link [["Is Melmatria a cow?"|TempleClementineTalk]]>><<SetFlag "ask" "melmatriacow">><</link>>
<<link [["Where are the calves?"|TempleClementineTalk]]>><<SetFlag "ask" "calves">><</link>>
<<link [["Can you tell me the history of the Empyrean Midden?"|TempleClementineTalk]]>><<SetFlag "ask" "midden">><</link>>
<<link [["Do you breed the other cow-girls?"|TempleClementineTalk]]>><<SetFlag "ask" "breed">><</link>>
<<link [["Can you breed me?"|TempleClementineTalk]]>><<SetFlag "ask" "breedme">><</link>>
<<link [["Can I have some of your dates"|TempleClementineTalk]]>><<SetFlag "ask" "dates">><</link>>
[[Head back to the chapel|TempleChapelStart]]!!Talking to Father Clementine
----
<<nobr>>
<<if Flag("ask") is "who">>"@@.player;Who are you?@@", you ask.
<br><br>The old cow-man doesn’t turn up from his book, he merely peers his dark eyes at you over the rim of his orange glasses. He cocks an eyebrow and says flatly, "@@.clementine;I take it you’re new here? I am Father Clementine, keeper of the archive. I study and preserve the temple’s library, I also occasionally give sermons and write new entries for the library.@@"
<br><br>He looks back down at his book and slowly turns a page as he grumbles, "@@.clementine;Now, was there anything else you needed?@@"
<<elseif Flag("ask") is "reading">>"@@.player;What are you reading?@@", you ask.<br><br>The priest’s dark eyes light up as he rises from the book. He pauses, scanning your face before cautiously turning the book towards you. It’s a beautiful illuminated manuscript written in a language you can’t read, but sports a number of artistic depictions of various sex acts. Father Clementine clears his throat and explains proudly, "@@.clementine;Serving Carnal Arts by Sister Fortuna The Devout. First edition, from the third age.@@"<br><br>He gently traces a gloved finger over the delicately painted pages and continues, "@@.clementine;Thought to be lost durning the great fire of the Magnanime Incursions, it was recently unearthed below a wayshrine a couple years ago. Been trying to translate and study it since. Beautiful work, depicts acts of Melmatrian worship that long predate what we know of the restoration period.@@"<br><br>You catch a smile on his stern face. He carefully pulls the book back towards him, glancing over it for a moment before he regains composure and says, "@@.clementine;Anyways. Was there something you needed help with?@@"
<<elseif Flag("ask") is "midden">>"@@.player;Pretend I’m not from here. Would you be able to tell me the history of the Empyrean Midden? The nature of this world?@@"
<br><br>The butter-scotch furred cow-man rises from his book, eyebrows raised in confusion, he mutters, "@@.clementine;Pretend your not...erm, alright. History. For all of the Empyrean midden? The immortal coil as a whole? Uh, well, I’m more of a scholar of Melmatrian history, but, I suppose as long as we keep this exercise brief, I will try.@@"
<br><br>He adjust his glasses and then leans back in his chair with a sign. He looks at the ceiling and begins, "@@.clementine;Let us see. Hmm, well histories aren’t well documented across the realms as time and concepts don’t necessarily work the same across the astral sea. Most efforts to document a unified history has only been ongoing for a few centuries under the jurisdiction of the Court of Continuum. And let’s just say they have not had much success.@@"<br><br>He takes off his gloves for a moment and takes a date from the bowl and thoughtfully chews on it, before continuing, "@@.clementine;I suppose I’ll just have to give the perspective of our temple’s teachings.@@"
<br><br>He regloves his hands and leans in as he clears his throat, "@@.clementine;First, there was the grand-materials. Chaos, pure. Then came the age of the first Dream, the first dreamweavers, the Empyreans as some call them. They wove the astral sea into the many realms but could not agree on the shape the immortal coil should take. Then began the Age of the first Nightmare. The realms were darkened and thrown into the madness as the Empyreans warred with eachother for creation. Finally in the Age of Astral Snow, the Empreans all lay dead, the ruins of their creations, trampled and broken, sunk into the astral sea where they formed the Midden.@@"
<br><br>Father Clementine then adjust his glasses as he continues, "@@.clementine;However, the midden was barren and hostile. The children of the Empyreans struggled over scraps, many becoming as monsters in turn. Saddened by the wastes of her forbearers, Melmatria gave up her body and ushered us into the age of blooming. From her body the realms were nourished and from her spirit the realms were guided. Atop her sacrifice our convent was founded. For many ages there was peace and plenty. @@"
<br><br>
The old cow rubs his neck and say, "@@.clementine;Well, I suppose that’s all more myth than history. I can talk about the temple’s history if you’d like. At least what we have recorded.@@"
<<elseif Flag("ask") is "continue">>You nod and ask him to continue with his history lesson.
You catch a quick smile on his otherwise stern faces before he gains composure and says, "@@.clementine;Ah, well then. We don’t know much about our temple from the Age of Blooming or any age before the Magnanime Incursion in the 5th age. The Magnanime iconoclast, predecessors to the Court of Continuum today, were at war with the Nepharsi of the Empyrean Midden. In the cross fire our temple was burnt to the ground, most of our records were lost. For a time our people become nomadic and established new temples across the realms.@@"
<br><br>He makes a sprinkling motion across the table and continues, "@@.clementine;However, in the age of restoration, Saint Sirena felt a calling. Melmatria’s spirit spoke to her and guided her. She eventually took her flock and brought them back to this site, were they found Melmatria’s reliquary. They rebuilt the temple and started anew. Now for centuries we have been helping places across the midden to flourish and thrive as Melmatria wills us.@@"
<br><br>
He then runs his finger down a number of books on a near by shelf and says, "@@.clementine;Anyways. I’ve raddled on long enough. If you need more history, we have plenty of it in here. Now, was there anything else I can help you with?@@"
<<elseif Flag("ask") is "breed">>"@@.player;So, do you breed with the cow-girls around here? There’s a lot of pregnant cows.@@", you ask.
<br><br>The old priest sighs and pinches between his brows as he says, "@@.clementine;Yes on occasion, it is part of our sacraments, as you should well know. Myself, some of the cow-boys, along with Mother Purnima and a few of the girls who can impregnate, we all breed the willing as part of our rites. @@"
<br><br>
He looks back to his book and says, "@@.clementine;Now is there something I can actually help you with?@@"
<<elseif Flag("ask") is "breedme">>In a flirtatious tone you ask the handsome older man, "@@.player;Could you breed, me?@@"
<br><br>
Clementine sighs as he peers at you over the rim of his orange glasses. He grumbles, "@@.clementine;Yes. I could. As it is my religious obligation to do so. However my schedule is quite full right now. If you want me to breed you, you’ll need to get in line and speak with Mother Purnima for a proper scheduling, like everyone else.@@"
<br><br>
He returns to his book and mutters, "@@.clementine;Now, was there something I //can// help you with? Or may I continue my studies?@@"
<<elseif Flag("ask") is "dates">>You look at the full bowl of dried dates and ask, "@@.player;May I have some of your dates?@@"
<br><br>The old priest turns to look at the bowl of fruit almost as if he’s forgotten it was even there. He pushes it slowly towards you and says, "@@.clementine;Er, uh you may.@@"<br><br>Gingerly you pluck a plump date from the pile and pop it on your mouth. It’s rich and sticky and delicious. <br><br>Father Clementine watches you chew for a moment before he removes his gloves and also eats a date. He then mutters, "@@.clementine;Anyways, was there something I can help you with <<if $player.gender is 1>>sister<<elseif $player.gender is 2>>brother<<else>>acolyte<</if>>?@@"<<set $player.fullness.current += RNG(1,3), $player.calories.current+=RNG(70,120)>>
<<elseif Flag("ask") is "melmatriacow">>You ask the older man, "@@.player;You all are cow-folk and there’s statues of cow-women. Is Melmatria a cow god?@@"
<br><br>You see Father Clementine’s ears perk up at the question. He rises from his book and says, "@@.clementine;Now there’s an interesting question. The Answer is: probably not! @@"<br><br>He turns and points to a tapestry he has hanging near the library’s dusty window. It depicts an ornate and ancient temple set ablaze in beautiful detail. He continues, "@@.clementine;You see we actually have very little record left of Melmatrian worship before the 5th age, after the founding temple was destroyed in the Magnanime Incursion. The statues you see are not of Melmatria but rather of Saint Sirena, who was Melmatria’s vessel during the Age of Restoration. As she and her followers were Bovine-Liminals, that is likely when our bovine motif became foundational.@@"
<br><br>He strokes his chin thoughtfully and continues, "@@.clementine; Not all Melmatria worshipers are bovine as we are, it’s very likely Melmatria might not be bovine at all, even if we like to view her through our lense. Melmatria was an Empyrean, beings from the first dream. They could take many forms. For all we know Melmatria could be, uh, a frog, or an insect, maybe just a flower or something we can’t even begin to understand. Fertility and abundance could have many representations.@@"
<br><br>He clears his throat and shakes his head, "@@.clementine;Anyways, enough conjecture. We keep to the text that we have. Most current documentation around visions and revelations given onto vessel describe seeing a figure of emerald light with great horns and an overwhelming maternal warmth. That is why she is the Horned-Mother. To us, that means bovine.@@"
<br><br>Father Clementine nods as he smooths out a page of his book with his gloved hands. He mutters, "@@.clementine;Well. I have my studies to attend to and shouldn’t be rattling on much more. Was there anything else I can help you with <<if $player.gender is 1>>my dear<<elseif $player.gender is 2>>my son<<else>>friend?<</if>>@@"
<<elseif Flag("ask") is "place">>"@@.player;What is this place?@@", you ask.
<br><br>The older man turns a page of his book and waves a hand absently as he mutters, "@@.clementine;This is the Archive of this temple, and I am it’s keeper.@@"<br><br>His fluffy ears twitch as he peers at you over the rim of his orange glasses, "@@.clementine;Here we have the histories and teachings of our convent dating back to the Age of Restoration. A few things are even older than that. To your left you’ll find journals from Vessels and archivists. To your right you’ll find songs, sermons and visual depictions. At the back you’ll find theory, myth and miscellaneous mysteries.@@"<br><br>He smooths out his golden scarf as he clears his throat. He mutters, "@@.clementine;Was there, something you were looking for in particular?@@"
<<elseif Flag("ask") is "melmatria">>"@@.player;What can you tell me about Melmatria?@@"
<br><br>You see the older-man raise his eyebrows as his eyes continue to scan a line of his text before looking up at you wearily. He clears his throat and says, "@@.clementine;Er, in general? Have you not been attending my sermons or Mother Purnima’s masses?@@"<br><br>He pinches his brows and breathes out a sigh. He leans back in his chair and steeples his gloved fingers as he says, "@@.clementine;Well, I’d suggest you read from your texts, but I can provide you remedial coverage of the topic.@@"<br><br>He adjusts in his chair, the old wood creaking slightly as he does so. He continues, talking swiftly,"@@.clementine;Melmatria is our goddess of fertility and abundance. She is the Horned Mother through whose will we bring bounty into this world. She is one of the Empyreans of the First Dream, she gave her body to give life and abundance to the realms after the Age of Astral Snow and now lives on with us as the Emerald Presence. Through her we make sure her sacrifice continues to bloom across the lands. In her image we give our bodies to breed and produce, to give back to the realms. To feed the hungry, heal the sick, comfort the lonely and show the beauty in the carnal. That is what Melmatria means.@@"
<br><br>He nods affirmatively while he strokes his golden scarf. He adds, "@@.clementine;I’m sure you already know this all, so I’ll recommend you read your texts if you want a more in-depth understanding of our Horned Mother’s Emerald Presence and how to better embody it. Now then, was there anything else I could assist you with?@@"
<<elseif Flag("ask") is "purnima">>"@@.player;What can you tell me about Mother Purnima?@@", You ask.<br><br>
The older man’s brows rise in curiosity, his ears perking up at your question. He leans in and says, "@@.clementine;Ah, you wish to learn more about our Revered Mother? Hmpth, understandable. Let’s see.@@"<br><br>He leans back in his chair and looks at the ceiling in recollection. He continues, "@@.clementine;Well she’s our head-priestess and the current leader of this convent. She was born right here in this temple to the previous Revered Mother, and has always shown great promise. She’s ran this place for the last several years ever since her mother fell ill and retired to the care of a medical convent in the east. Purnima runs a tight ship and while we have more productive girls, none have done so while having her sharpness of will and leadership. In her time here she’s given birth to over thirty-five claves and sired plenty more.@@"
<br><br>Father Clementine crosses his arms and nods proudly, "@@.clementine;Truly she is a living testament to Melmatria’s will and excels at filling her mother’s hooves.@@"<br><br>He then clears his throat and says, "@@.clementine;Anyways. In respect to her, I suggest questions about her be addressed to her. Now then, was there anything else I can help you with?@@"
<<elseif Flag("ask") is "calves">>You ask the older cow-priest, "@@.player;I’ve seen a lot of pregnant cow-girls, but I haven’t seen any baby, uh, calves? Where are all the calves?@@"
<br><br>
Father Clementine pulls up from his book slowly, a distance in his dark eyes. He seems to look through you for a moment, quietly muttering, "@@.clementine;The...calves? Calves...where...are they...@@"<br><br>
Suddenly you see a flash of green light roll over his eyes. What was that? He seems to jolt out of it and say, "@@.clementine;Oh yes. The Claves are taken away upon birth to our nursery convent in the south. We believe in communal raising. They are cared for and educated and upon reaching adulthood, they are given the choice to join one of our Convents or going off into the world.@@"<br><br>Father Clementine nods and adjusts his glasses, "@@.clementine;Now, was there anything else you needed help with?@@"
<<elseif Flag("ask") is "amelie">>You ask the old cow, "@@.player;What can you tell me about Sister Amélie?@@"
<br><br>Father Clementine continues to read a line of text from his book before peering at you over the rim of his glasses. He says, "@@.clementine;Hmm? Oh yes, Sister Amélie Roux. The poor thing. She’s a very devout Melmatrian but alas she seems to be battling a truly tremendous metabolism for her body to so resist Melmatria’s gifts. She believes herself to be cursed, but I am sure it’s just a matter of her youth. She will over come it.@@"<br><br>He makes a confident fist and nods as he continues, "@@.clementine;She came to us several years ago, a lost girl looking for purpose. Mother Amma, Purnima’s predecessor, said the girl sparkled with the Emerald Presence like she’s never seen.@@"<br><br>Father Clementine absently removes his glasses and begins to wipe them clean. He clears his throat and say, "@@.clementine;I suppose that’s yet to be proven true. But Purnima and I are sure she will soon find herself becoming a the fat and happy milk-pumping baby maker that she so wants to be. She just had to keep her spirits high and her faith solid.@@"
<br><br>He peers down his nose as he inspects his glasses. Satisfied, he puts them back and says, "@@.clementine;Melmatria brings abundance in even the most barren of soils. Anyways, was there anything else I can assist you with?@@"
<<elseif Flag("ask") is "curses">>"@@.player;Do you know much about curses?@@", you ask the older cow-priest.<br><br>His brows furrow as he peers at you with narrowed eyes, he grumbles, "@@.clementine;Curses? Did that Sister Amélie Roux set you up to this? I’ve assured her, she is not cursed. In due time Melmatria will make her fruitful. She is merely being tested.@@"
<br><br>He sighs and stands from his chair with a groan, slowly walking over to his bookshelves while muttering to himself. He fingers through a few book spines before removing one from the shelf. He looks it over for a moment before shuffling back over to you. He pushes the book towards you and says, "@@.clementine;Here. If you’re genuinely curious about magical arts from a Melmatrian perspective, here is Dreamweaving in the Emerald Presence by Sister Cascadia. She was an understudy to Saint Sirena herself by the way. When it comes to magical knowledge there’s no better source. This is a rare tome, so be gentle with it. @@"
<br><br>He nods confidently as he adjust his glasses. He lowers himself back into his chair and returns to his reading. <br><br>You join him and begin to carefully flip through it. There’s pages and pages about dreamweaving in this "emerald" style, the mindset, how to concentrate on this or that, psychosomatic practices. Etc etc. It list spells for blooming flowers, for healing wounds, protection from venereal disease, but nothing about curses. Until you notice a page about a spell called "The Emerald Palisade".<br><br>From your skim-reading it appears to be some sort of spell that could "cut one off" from the Horned Mother’s grace. As you read, you notice a page is missing from the book. "@@.player;Father Clementine, can you tell me about this? There seems to be a page missing. @@"<br><br>You see his ears perk up at your words, he pulls away from his book with a sullen look. He jumps up from his chair and quickly scuttles over to you muttering "@@.clementine;Oh No, no, a missing page you say?@@"
<br><br>He moves in close to you and takes the book into his gloved hands. He runs his finger along the tattered edge of the missing page. He grumbles, "@@.clementine;Ack, not even a clean break! This was hastily torn. And what’s this? Are these, sap stains?@@"<br><br>He brings the book up to his nose and takes a deep sniff of the pages before he utters, "@@.clementine;<b>Pears? We’re they in the garden?</b> I’ve always made everyone swear they’d never take tomes of this age outside. This is quite upsetting.@@"
<br><br>He grumbles and closes the book, gently rubbing its cover with his white gloves. He sighs and explains, "@@.clementine;Ah, alas. These pages depict "The Emerald Palisade" a dream-weaving art that can cut someone off completely from Melmatria’s grace. Where once her prescense would make the the barren fertile, nothing will grow. They will not hear her will, they will not flourish. They may even forget what it ever felt like to feel the Emerald Presence.@@"
<br><br>He nods with a forlorn look on his face. You think for a moment and then comment, "@@.player;That almost sounds like Sister Amélie’s condition.@@"<br><br>Father Clementine scoffs but puts a gloved finger to his chin thoughtfully. He continues, "@@.clementine;Well, I’ll admit her woes share a few similarities, but what you fail to understand is this is no ordinary spell. In recorded history it has only been used a handful of times. It is a strict punishment reserved for only those that pose a serious threat to a convent, like those that have committed cardinal sins against Melmatria’s will. Rapists, murders, the like, which Sister Amélie is most certainly not.@@"<br><br>He slowly rounds the table back to his side while stroking the books cover thoughtfully, "@@.clementine;Further, even if someone wanted to harm Sister Amélie like that, it would take quite the skilled dream-weaver to accomplish that. We have girls that can perform a spell or two, Mother Purnima has cultivated a modest sum of spells, but something like this? I’m not sure if even Mother Amma could have pulled this off when she was the previous Head-Priestess@@"<br><br>He shakes his head with a slightly amused smile. He continues, "@@.clementine;Feels absurd to amuse the idea. I am sure Sister Amélie’s condition is largely biological and will be overcome through Melmatria. I assure you. Anyways, oddly, the missing page seems to be the portion that explains how to undo such a spell. Seems an odd thing to tear out.@@"<br><br>The old priest shrugs and mutters, "@@.clementine;Well, regardless, I’m going to keep this book out of reach until I can find the time to properly restore the damage that has been done to it. Now, was there anything else I can assist you with, I do need to return to my studies shortly.@@"
<br><br>
He straightens his robe and adjust his glasses as he settles back down at his desk, intent on returning to his reading.
<<elseif Flag("ask") is "sowbugs">>You notice one of the stray Sow-bugs milling about under Father Clementine’s desk. It seems to be lapping from a saucer of milk. The small dish rattles as the bug empties it. The older-cow-man nudges it gently with his hoof, causing the creature to turn and bumbles its way out of the room. You ask him, "@@.player;All these round bugs I’m seeing around. What are they?@@"<br><br>He looks up from his book and adjusts the glasses on the tip of his nose. "@@.clementine;Hmm? Oh, those are the Sow-bugs? Which I suppose is a bit of a misnomer as they’re not bugs at all, but rather a large variety of terrestrial crustacean. @@"<br><br>He chuckles slightly to himself and continues, "@@.clementine;According to our records they’ve shown up around Melmatrian temple’s since the earliest Ages. We regard them as house-spirits of sorts, an embodiment of luck and Melmatria’s will as they carry out duties that make the Emerald Presence spread. They till the earth, decompose wastes and when one passes on, there body leaves behind great blooms. In the past they used to be large enough for several people to ride. It’s said many of the great hills here in the valley were once massive Sow-bugs that helps Melmatria settle the lands.@@"<br><br>He nods and smiles fondly at the thought. He then rummages around in his draws and pulls out a small book full of old illustrations and flips it open to a page depicting the giant sow bugs in an ancient stylization, a couple of happy cow-girls ride around on its back throwing handfuls of seeds into the air. Cute.<br><br>The older man clears his throat and says, "@@.clementine;We’re all pretty fond of the little creatures. So mind your step, they scurry around just about everywhere. Anyways, was there anything else I could assist you with?@@"
<</if>><</nobr>>
<br><br><<script>>update(RNG(0.1,1),1)<</script>><<StatMessage>>
----
<<if Flag("ask") is "midden">><<link [["Go on."|TempleClementineTalk]]>><<SetFlag "ask" "continue">><</link>><br><</if>><<link [["Who are you?"|TempleClementineTalk]]>><<SetFlag "ask" "who">><</link>>
<<link [["What are you reading?"|TempleClementineTalk]]>><<SetFlag "ask" "reading">><</link>>
<<link [["Can you tell me about this place?"|TempleClementineTalk]]>><<SetFlag "ask" "place">><</link>>
<<link [["Can you tell me about Mother Purnima?"|TempleClementineTalk]]>><<SetFlag "ask" "purnima">><</link>>
<<link [["Can you tell me about Sister Amélie?"|TempleClementineTalk]]>><<SetFlag "ask" "amelie">><</link>>
<<link [["Can you tell me about curses?"|TempleClementineTalk]]>><<SetFlag "ask" "curses">><</link>><<if Flag("seensowbugs")>><br><<link [["Can you tell me about sow-bugs?"|TempleClementineTalk]]>><<SetFlag "ask" "sowbugs">><</link>><br><</if>>
<<link [["Can you tell me about Melmatria?"|TempleClementineTalk]]>><<SetFlag "ask" "melmatria">><</link>>
<<link [["Is Melmatria a cow?"|TempleClementineTalk]]>><<SetFlag "ask" "melmatriacow">><</link>>
<<link [["Where are the calves?"|TempleClementineTalk]]>><<SetFlag "ask" "calves">><</link>>
<<link [["Can you tell me the history of the Empyrean Midden?"|TempleClementineTalk]]>><<SetFlag "ask" "midden">><</link>>
<<link [["Do you breed the other cow-girls?"|TempleClementineTalk]]>><<SetFlag "ask" "breed">><</link>>
<<link [["Can you breed me?"|TempleClementineTalk]]>><<SetFlag "ask" "breedme">><</link>>
<<link [["Can I have some of your dates"|TempleClementineTalk]]>><<SetFlag "ask" "dates">><</link>>
[[Head back to the chapel|TempleChapelStart]]!!Resting on the bench
----
<<set _break to false>>You sit down for a moment to enjoy the fresh air. <<if $player.fat.tier > 8>>The bench creaks ominously under your weight as you spill into it. <<elseif $player.fat.tier > 6>>The bench creaks under your weight as you plop into it. <<elseif $player.fat.tier >=4>>The bench creaks slightly as you sit.<</if>> <<nobr>><<if $player.fat.tier > 8>>
<<if (RNG(0,9) + ($player.weight.total*.004)) > 7>><<set _break to true>><</if>>
<<if _break is false>> However, despite its protests, the furniture piece seems to hold up.<</if>>
<</if>>
<<if _break is false>>The old use-polished wood of the garden bench proves surprisingly comfortable. <<print either("You watch flower petals blow along the gentle breeze","You listen to the wind chimes and the songs of the cow-nuns in the distance.","You listen to the sound of insects and wind chimes.","You watch a few cow-girls waddle about the garden, picking flowers and vegetables.","You enjoy the comfort of the floral scents around you." )>> You lean back and <<print either("look up into the pear tree above you and watch the leaves sway.","look up through the leaves of the trees to watch the clouds roll by.","watch a few birds hop across the eves of the temple.","watch as butterflies drift by.","watch as the ribbons tied to the temple and trees gently sway through the air")>>
After a time, you rise from the bench, feeling refreshed.
<<else>> You feel the structure wobbling below you before you hear a loud crack. Then another. Before you can lug your mass up the bench’s legs buckled and furniture smashes under your weight. You slam to the ground wobbling about in surprise. <br><br>Laying down below the pear tree you hear some giggles from the garden. A couple cow girls approach and off you assistance getting up. <br><br>They pat you off as a particularly fat cow girl says, "@@.maiden;Ha ha, busted a bench? Don’t worry, it happens around here.@@"<br><br>She pats her large fat belly proudly before she continues, "@@.maiden;Mother Purnima taught us mending spells for a reason. Right girls?@@"<br><br>The other cow-girls giggle and bump hips as all three of them hold out their hands towards the smashed bench. You watch as their eyes glow green while a wispy emerald light emerges from their palms and snakes around the bench fragments. The bench quickly pieces itself back together right before your eyes.<br><br>The bigger girl gives you a wink as she and her cohorts waddle off.
<</if>><</nobr>>
//What would you like to do?//
----
[[Continue Resting|TempleGardenRest]]
[[Pick some Pears|TempleGardenPears]]
[[Pick some Strawberries|TempleGardenStrawberries]]
[[Head back to the temple|TempleMain]]
!!Picking pears!
----
You get close to the drooping pear tree and notice a sign nailed to its trunk that reads, "@@.signage;Melmatrian Plumping Pears! A delicious treat that goes straight to your hips!@@" It’s signed with a doodle of a smiling pear-shaped cow-girl
You reach into the drooping branches of the pear tree and pluck a nice fresh one.
<b>🍐Acquired a Plumping Pear!</b><<AddItem 1 "pear">>
//What would you like to do?//
----
[[Rest on the bench|TempleGardenRest]]
[[Pick some more Pears|TempleGardenPears]]
[[Pick some Strawberries|TempleGardenStrawberries]]
[[Head back to the temple|TempleMain]]!!Picking strawberries
----
You kneel down into the bushes of giant strawberries intent on picking some. You notice a little wooden sign sticking out of the bushes that reads, "@@.signage;Melmatrian bust-berries. Special super-sized and super sweet strawberries that’ll increase your bust size!@@"
It is accompanied with a doodle of a smiling cowgirl holding up giant strawberries over her large breasts.
You reach into the viney strawberry plants and pluck out a fat juicy "bust-berry"
<b>🍓 Acquired a Giant Strawberry</b><<AddItem 1 "strawberry">>
//What would you like to do?//
----
[[Rest on the bench|TempleGardenRest]]
[[Pick some Pears|TempleGardenPears]]
[[Pick some more Strawberries|TempleGardenStrawberries]]
[[Head back to the temple|TempleMain]]!!Collecting petals
----
You join the cow-nuns as they gather flower petals and collect some yourself.
One of the girls chimes up, "@@.maiden;<<print either("Mmn, I love Milk-bloom petals. They smell like sweet cream. So soft and lovely. Moo!","Moo? Oh hi, gathering some milk-bloom? Nothing better for enhancing your production!","Moo? Trying to enhance your milk production? The petals from the great bloom are perfect for that!","Moo, milk-bloom is so nice. Such a lovely smell and taste. They really help keep my milk production high!")>>@@"
You reach into the grass and pluck a few stray petals from the littered ground, picking the freshest ones.
<b>🌻Acquired 6 Milk-bloom petals!</b><<AddItem 6 "milkbloom">>
----
[[Head back into the temple|TempleMain]]!!Amélie in the refectory
----
You spot Sister Amélie seated at one of the tables at the back of the cafeteria. She has a couple bowls of soup with her and a few empty dishes. She seems to be eating with such vigor she doesn’t even notice you sit down across from her for a moment.
She perks up and swallows down a mouthful of soup as she says, "@@.amelie;Oh! Hi $player.name. Don’t mind me, I’m just...well, trying to gain.@@"<br><br>She gives you a sad smile as she rubs at her stuffed belly. She continues, "@@.amelie;It’s really difficult with my cursed body, but I’ve managed to put on a tiny bit of weight lately by just absolutely packing my belly with calories. My capacity has gone up a lot even if my weight hasn’t. Multiple stomachs.@@"
She pats her sloshing belly for emphasis before putting another bowl of soup to her lips. She drinks it down with determination and concentration, her brows furrowed and a little sweat on her pink cheeks. You watch as her belly grows rounded and tighter under her form fitting robes. She moans between mouthfuls and gently rubs at her aching belly, but continues on. Eventually the bowl is emptied and she drops it onto the stack of dishes with a clatter.
She’s left pink faced and panting as she cradles her bloated belly. A little smile perks up her lips as she closes her eyes in satisfaction for a moment. She then looks somewhat forlornly at the remaining bowl of soup. She chuckles, "@@.amelie;Oof, I can’t do it. Guess I was a little too ambitious today. Mmn, it aches so good though. I think, I need to sleep this off.@@"
She struggles to stand up with the heavy orb of soup filling her middle. Her gut bumps the table and sends her plopping right back into her seat. She lets out a little belch and abashedly covers her mouth as she looks to you with needy green eyes.
<<set $Flags["ameliehearts"]+=1>>
----
[[Help her up|TempleRefectoryAmelieHelp]]
[[Encourage her to finish|TempleRefectoryAmelieStuffed]]
!!Ordering a meal
----
<<nobr>><<if $player.fullness.current < ($player.fullness.max*$player.fullness.stretch)>>You $player.walk your way up to the server counter where your greeted by a very fat cow-nun in a little chef hat. She’s wear robes clearly too small for her great size as it rises high enough for her drooping belly to peek out the bottom. She wobbles over to you with big cheery round cheeks. She adjust her pink curly hair and little hat as she says, "@@.maiden;Moo! <<print either("Why hi there ","Well hello there","Welcome","Hi hi")>> <<if $player.gender is 1>>Sister<<elseif $player.gender is 2>>Brother<<else>>friend<</if>>! <<print either("Can I getcha anything to eat?","Need some grub?","Want something to eat?","Everything is always hot and ready if you need something to eat!")>> <<print either("Got a nice big pot of creamed stew boiling up. It’s made with our own cream, fresh veggies from the garden.","I’ve got this big pot of creamed stew boiling away.","I got creamed stew here, made with veggies from our garden and cream from our girls!")>> <<print either("It’s my favorite!","Its really good.","It’s delicious!","Its so good it’s hard to resist!")>>@@"<br><br>She pats her big ball of a belly for emphasis. You look into the pot and watch the creamy stew bubble. It smells amazing.
<br><br><<if Flag("eat") is "large meal">>
You nod and tell her you’d like a large portion. You see her chubby cheek light up as she says, "@@.maiden;<<print either("Oh good. We do do love a big appetite around here. Moo!","Oh yes, a big portion for a big appetite. That’s what we love to see moo!","Melmatria gives us bounty so that we all can eat as much as we like!","Melmatria’s bounty is for all to share, we love to see someone who enjoys large portions.")>>"
<<else>>
You nod and tell her you’d like a bowl. You see her chubby cheeks light up as she says, "@@.maiden;<<print either("Coming right up hun!","Oh course dear, and there’s always more if you need it.","We love to feed, so you come around for more anytime you need it.","Melmatria’s bounty is for all to share! Come get some!")>>
<</if>><br><br>
She giggles as she fills up a large bowl for you until it’s nearly overflowing. She hands it over with a happy little bounce as she says, "@@.maiden;<<print either("Eat up dear!","Here we are, enjoy! Moo!","Moo! Enjoy!","Here you go love, enjoy!","Go on and eat love. Enjoy!")>>@@"
<br><br>With your <<if Flag("eat") is "large meal">>hefty <</if>>bowl of stew in hand you $player.walk off into the cafeteria and the long tables full of feasting cow-girls. You find a space and settle in. <<if $player.fat.tier > 7>>The old well-used wood of the long bench creaks ominously as you plop your weight down on it. The boards bend slightly causing the cow-nuns next to you to slide closer. You bump hips and they giggle before getting back to their meal.<<elseif $player.fat.tier > 4>>The old well-used wood of the bench creaks under your weight as you join.<</if>><br><br>Eagerly you dig into the stew, pulling up a piping hot spoonful. You blow on it before sliding it between your lips. The flavor is robust and splendidly balanced: the buttery soup base is embellished by an assortment of bright herbs. The creaminess is pleasant and makes the vegetables tender and meaty. Eating this stew seems to fill you vigor. You feel stronger and healthier with each bite. You chow down on spoonful after spoonful and finally finish off the <<if Flag("eat") is "large meal">>huge <</if>>bowl by putting it to your lips and slurping up the remainder.
<br><br>
You set down the bowl and spoon with a clatter. You lean back and let out a satisfied sigh. <<if (RNG(0,9) + ($player.weight.total*.004)) > 7 and $player.fat.tier > 7>><<set _break to true>><</if>><<if _break is true>>You feel the soup sit heavy in your belly, you feel good, sloshy, warm, satified. However the bench seems less happy with your state as it creaks and groans loudly. Suddenly you feel it dip slightly and hear a loud crack sounding out, then another and another. Before you know it the bench caves in and you tumble and plop to the floor with a fat smoosh. The bench shatters and the other cowgirls all gasp as they roll off, bouncing against you. They all giggle and squirm in the mess. Gradually you all make your way to your feet as you brush yourself off. One of the cow girls laughs and says, "@@.maiden;Don't worry! It's not the first time we've busted a bench. We got plenty to replace it.@@"<br><br>You blush and gather yourself before waddling away from the scene of destruction.<<else>>You feel the bench under you creaking, so you stand, belly sloshy with soup. You feel statified and energized. What a good meal!<</if>>
<<if Flag("eat") is "large meal">><<set $player.fullness.current += 64, $player.calories.current += 3400>><<else>><<set $player.fullness.current += 32, $player.calories.current += 1700>><</if>>
<br><<script>>update(RNG(8,15),1)<</script>><<StatMessage>>
<br><br><hr>
[[Leave|TempleMain]]
<<else>>You think about ordering something to eat, but your stomach groans in protest. @@.statfail;You are simply too full right now to eat anything else.@@
<br><<script>>update(RNG(8,15),1)<</script>><<StatMessage>>
<br><br><hr>
[[Leave|TempleMain]]
<</if>><</nobr>> <<SetFlag "eat" false>>!!Helping the stuffed cow
----
You round the table offer your hand to Amélie. She gives you a bright smile as she takes your hand and wobbly rising from the table out of breath and bloated. "@@.amelie;Huff. Thank you $player.name, I’m so stuffed it’s hard to move.@@"
She steadies herself on her hooves and arches her back as she cradles her swollen middle in her hands. She rubs at it lovingly as she coos, "@@.amelie;It feels so good to be like this. I feel like I’m pregnant. Moo...@@"
You see her blush at the thought as she continues to rub the gurgling orb while she pants. She groans, "@@.amelie; Huff, I need to lay down. Let’s go to our dorm.@@"
She starts to waddle forward with your help. You guide her along and keep her steady. You can hear the soup slosh about inside her with each labored step.
You both make your way through the halls and down to your room. With her bed in sight Amélie happily plops into it, her middle wobbling about tightly. She moans and rubs at it needily. "@@.amelie;Moo...oh, this feels so good. I love a full belly, ~~I love looking pregnant~~. I like to...think about it...@@"
She blushes and mutters quietly mostly to herself, "@@.amelie;I like thinking about~~...getting fatter...getting pregnant...~~please let some of this stick this time...@@"
She lays there moaning and rubbing her belly, her eyelids heavy. Languidly she looks at you, content and pleasured. She seems to arch her back for a moment, emphasizing her rounded state. Is she seeing how you feel about it?
----
[[Let her rest|TempleAmelieStuffedRest]]
[[Rub her belly|TempleAmelieStuffedRub]]!!Stuffing the cow
----
You see the way Amélie is eyeing the final bowl of soup, so you encourage her to finish her meal. "@@.player;I think you can do it. Melmatria’s bounty is yours to have, right?@@"
Amélie looks at you, surprised, but nods as she speaks between puffing breaths,"@@.amelie;Huff, Right...huff...yes, you are right...huff, and I need to prove myself worthy...of her gifts...I can do it! Huff@@"
She takes up the bowl and peers into it hesitantly, still huffing and puffing. You see a glint in her emerald eyes, they almost glow for a moment before she digs in. Tilting the bowl to her lips she quickly begins to chug down the thick stew. Some of the soup spills down the sides of her round cheeks and into her plump
Cleavage. She moans between swallows, her eyes falling to yours. She squirms as she drinks, she appears aroused by you watching this act of gluttony.
With each gulp her overfed belly stretches even bigger. She groans in pain and pleasure as she finishes the bowl, her eyes still lingering on you. She drops the bowl among the rest of the mess and proudly lets out a big sigh. Her face is flushed, she’s sweating and panting, but a satisfied smile is spread across her cheeks. She wobbles blearily as she says, "@@.amelie;Huff...Huff...I...can’t...believe I...did it. Ugh, my stomachs....so full...huff...so good...so...hot...moo.@@"
She doesn’t even try to stand up on her own this time, with her pregnant looking belly wedged between her thighs and the table. She reaches out for you. "@@.amelie;Let’s...urp...let’s go to our room please...huff...@@"
<<set $Flags["ameliehearts"]+=1.5>>
----
[[Help her up|TempleRefectoryAmelieHelp]]!!Checking Amélie's Bed
----
Her bed is a mess of pillows and blankets, but they smell plesant and carred for, like rose-water and cardamon. She has a number of stuffed animals on her bed as well, one of a mushroom, a couple colors of cows and somekind of beetle-bug. Among the bedding are a few books. There is a prayer book as well as a couple sketch-books.
One of the sketchbooks lays open. You thumb trough it, enjoying her artistic skill. There's many drawings here, some are of mundane but pretty scenery, some are figure drawings. You flip open to a random page and see a piece <<print either("you think depicts //you//, of all things. You're not sure when she must have drawn this, but it is drawn in a very flattering way.","that seem to depict Amélie laying in a gardenbed of flower, carressing her pregnant belly. Tender.","that seems like an endearing portrait of one of the other cow-nuns, You think you might have seen her around.","that shows off a bunch of various pregnant figures at different stages.","that seems to be a detailed catalog of a number of other cow-nun's bare breasts. It's beautiful but very studious rather than erotic."," depitcting a very beautiful sketch of Mother Purnima. This one was accented with gold paint.","that shows Amélie quite a bit fatter than she currently is, surrounded by gently touching hands and roping flowers.")>>
//What else would you like to do?//
----
[[Leave|TempleMain]]
[[Check Amélie's bed some more|TempleDormBed]]
[[Check Under Amélie's bed|TempleDormUnderBed]]
<<link [[Sleep in your bed|TempleDormSleep]]>><<SetFlag "rest" "alone">><</link>>!!Checking under Amélie's bed
----
You kneel down and look under Amélie’s bed. There’s a trunk full of clothes, a milk pump and a couple boxes. One of the boxes is marked "art supplies", another is marked "ritual equipment" however it appears to be full of sex toys, candles and lingerie. At the back of the bed is an older box that reads "Continuum junk".
Ontop of one of the boxes you see a book labeled "dream journal" on it.
You also notice a small bed for a pet with a fresh bowl of milk. <<if Flag("seensowbugs")>>Sleeping in the bed is one of the sow-bugs. This one however is more of a grey than green with white spots. It purrs happily.<<else>>however the pet doesn’t seem to be around.<</if>>
//What would you like to do?//
----
[[Leave|TempleMain]]
[[Check Journal|TempleDormJournal]]
[[Check the top of the bed|TempleDormBed]]
<<link [[Sleep in your bed|TempleDormSleep]]>><<SetFlag "rest" "alone">><</link>>!!Sleeping in your dorm
----
You decide to lay down and get some rest in your dorm-room bed. You plop yourself down and feel <<if Flag("bedbroken")>>yourself sink into its comfortable cushion.<<else>><<if $player.fat.tier > 8>>the bed-frame creak ominously under your weight as you sink deep into the comfy cushion.<<elseif $player.fat.tier > 6>>The bed-frame creak under your weight as you settle into the comfy cushion. <<else>>The bed-frame creak slightly as you sink into the comfy cushion.<</if>><</if>><<if (RNG(0,9) + ($player.weight.total*.004)) > 7 and $player.fat.tier > 7>><<set _break to true>><</if>><<nobr>>
<<if _break is true>><<SetFlag "bedbroken" true>>Suddenly you feel the bed bend deep and hear a loud crack. You feel yourself wobbling unsteadily, so you stiffen and hear several more snaps and pops. Then before you can move, the bed-frame collapses, smashed under your weight!<br><br>Alerted by the commotion Amélie rushes over, "@@.amelie;Oh my gosh, $player.name are you okay!?@@"<br><br>She puts a hand to her mouth and blushes watching you struggle with the smashed bed. She continues, "@@.amelie;Did..did you break that with just your weight? That...~~hot~~...Uh, well, don't worry. It happens! A number of the girls around her are too big for a bed frame and opt to sleep with their bed on the floor, for saftey. I'm sure that'll work fine for you too. Given, your, um, state.@@"<br><br>She stifles a giggle and says, "@@.amelie;Uh, yeah, you just rest up. We'll get this cleaned up for you.@@"<br><br>With that you make do with your broken bed and snuggle up into the still surprisingly comfortable matress and gradually drift off to sleep.
<<else>>
<<if Flag("rest") is "alone">>
The room is quiet and empty, but you can hear the sounds of the temple around you. The hooves in the halls, the creaking of the old wood and the chimes blowing in the breeze. Gradually you drift off to a nice deep sleep.
<<else>>Amélie notices and says, "@@.amelie;<<print either("Oh, getting some rest? Here I'll get the lights for you.","Time for bed? I'll draw the curtains for you then.","Oh. Sleepy well, I'll get teh lights.","Oh, have a good rest $player.name. I'll take care of the lighs for you.")>>@@"<br><br>She hops up and pulls the pink curtains closed over the stained glass window. She blows out most of the candles but keeps one lit near her side of the bed. As you drift off to sleep <<print either("you feel like she's watching you for a time, before she heads out on her own.","you can hear her sketching in her book. Is she perhaps drawing you?","You hear her settle into her own bed. Writhing a bit under the covers for a while before she falls asleep herself","you hear her quietly step out of the room, the floor-boards creaking under her hooves.")>>. Gradually you drift off to a nice deep sleep.
<</if>><</if>>
<</nobr>>
<<set _tmp to RNG(360,500)>><<SetFlag "rest" fasle>>
<br><br><h2><<print Math.floor((100*(_tmp/60)))/100>> Hours Pass</h2><br><br><br>You rise from your bed feeling rested and vigorous!
<<script>>update(State.temporary.tmp,0.3)<</script>><<nobr>><<StatMessage>><</nobr>>
----
[[Continue|TempleMain]]!!Talking with Amélie: @@.amelie;<<ListHearts "ameliehearts">>@@
----
The pear-shaped cow-girl sits on her bed patiently, awaiting you to speak. What would you like to talk to her about?
----
<<link [[Ask how she’s doing?|TempleAmelieTalk]]>><<SetFlag "ask" "how are you">><</link>>
<<link [[Ask how she feels about you?|TempleAmelieTalk]]>><<SetFlag "ask" "you">><</link>>
<<link [[Ask about her past?|TempleAmelieTalk]]>><<SetFlag "ask" "past">><</link>>
<<link [[Ask about your shared vision?|TempleAmelieTalk]]>><<SetFlag "ask" "vision">><</link>>
<<link [[Ask about her curse?|TempleAmelieTalk]]>><<SetFlag "ask" "curse">><</link>><<if Flag("knowsameliesecret")>><br><<link [[Ask about her dream journal?|TempleAmelieTalk]]>><<SetFlag "ask" "dreams">><</link>><</if>><<if Flag("seensowbugs")>><br><<link [[Ask about sow-bugs|TempleAmelieTalk]]>><<SetFlag "ask" "sowbugs">><</link>><</if>>
<<link [[Rest in your bed|TempleDormSleep]]>><<SetFlag "rest" "amelie">><</link>>
[[Leave|TempleMain]]Looking at Amélie
----
You take a moment to look over the cow-nun. She wears a dark head-dress like the other Acolytes but see leaves room for a few strands of her short curly blonde hair to frame her face. Her pale face is slender with soft rosy cheeks, soft lips and a pink up-turns nose. Her eyes are a striking bright emerald green framed by thick dark lashes. She has short white horns on either side of her head that are wrapped in ribbons that dang down past her fluffy cow-ears.
Right now, she’s rather slender for a cow-girl, most of her weight seems to settle into her lower body. Her breasts are small and pert. Her waist is narrow but not without softness, her belly puffs out slightly with a thin layer of fat. Her hips and bottom are nearly twice the size of her waist, leading down to thick thighs that taper down to her little black hooves. From the skin that shows you can see she has black spots like that of a dairy cow.
She is wearing her nuns-habit. However Melmatrian Nuns don’t dress for modesty. Her robes fit her form rather tightly, shaping her small bust. A heart shaped window on the chest shows off her cleavage which the bell of her collar sits between. The robes are made to be opens easily for breast feeding or undressing. Her habit drapes down like a dress between her legs and over her bottom, but are split on the sides to show off her thighs up to her hips, you can see the band of her panties this way. She wears silk white gloves and leggings with fluffy frills at their tops and ends.
You notice the blonde tipped hair of her ribbon bound tail flicking the air as she patiently watches you examine her. She clears her throat and says, "@@.amelie;Y-yes <<if $player.gender is 1>>Sister <<elseif $player.gender is 2>>Brother <</if>>$player.name? What is it?@@"
//what would you like to do?//
----
[[Talk to Amelie|TempleAmelieTalkStart]]
<<link [[Rest in your bed|TempleDormSleep]]>><<SetFlag "rest" "amelie">><</link>>
[[Leave|TempleMain]]!!Reading Amélie’s journal
----
You take out the "dream journal" and give it a quick skim read.
Its first page reads, "@@.amelie;When I discussed this strange dreams with Mother Purnima she told me that it may be the influence of //The Coiling One//, attempting to entrap me in false visions of Melmatria. I felt unsettled by this, perhaps she was right, perhaps this was a sign of a deeper infliction within me. I could not reach Melmatria’s light because the light I was being given was a false one?
I spoke with Father Clementine however and he said that perhaps these dreams where not tricks, just another angle of the Emerald Presence. He told me that I should keep a journal of these dreams, and analyze them, root out what’s Melmatria’s meaning and hold faith. I am unsure of it all, but here I write and will write until I can get to the bottom of this.@@"
You turn a few pages to seeing various sketches of naked women entwined in roots and organic things, their bellies swollen and pregnant, their faces twisted in pleasure. As the pages go on, the art becomes, more detailed and erotic. You stop and read a page, "@@.amelie;For months now I’ve been getting these dreams. They make me feel strange, a fluttering in my stomach. These sights of brood-pits? The milk, the pleasure, the squirming, the breeding, the birthing. It does, share similarities to our teaching but it’s wrong somehow. Or, not wrong, but different, foreign. Taboo. And the figure I keep seeing, it, looks nothing like the horned mother. But it glows with her warmth, her gentle maternal love. It makes me feel uncertain. If this is not a trick of the Coiling One, then what is it.
I feel, so interested now. I find myself looking forward to studying these dreams and I don’t know why. There’s this, beauty to it. I just know more. I must see more. There’s got to be a reason to all this.@@"
You turn through a few more pages, you notice Amélie has begun drawing herself into these scenes now, but far larger. Each sketch page she seems to be drawing herself fatter, more pregnant and more, "integrated" with the strange flesh and creatures. You turn to a more recent page and read it, "@@.amelie;I’m afraid to admit it, but I think I like these dreams. No, I do like them, but worse, I feel excited by them. Aroused. I want to experience them. It feels like a corruption of our teachings, but yet it’s more of, an enhancement. I can’t explain it. Maybe I am lost to the Coiling One’s trickery, maybe that it why Melmatria is punishing me, I am being teased with a banquet at the demons table and losing site of the feast Melmatria has already offered me....
But maybe it isn’t. I feel it stronger with each dream, I can feel behind the taboo, Melmatria’s calling. I don’t think anyone would believe me. I don’t know if I believe me. I just, I want to draw these lewd things more, I can’t stop thinking about it during the day. I stuff myself till I look pregnant and then I lay in bed pleasuring myself to the thought of my womb bulging with strange brood. Am I lost...oh what do I do...@@"
Hmm, seems Amélie has a secret. <<SetFlag "knowsameliesecret" true>>
//What would you like to do?//
----
[[Leave|TempleMain]]
[[Check the top of the bed|TempleDormBed]]
<<link [[Sleep in your bed|TempleDormSleep]]>><<SetFlag "rest" "alone">><</link>>!!Talking to Amélie : @@.amelie;<<ListHearts "ameliehearts">>@@
----
<<nobr>><<set $Flags["ameliehearts"]+= RNG(0.1,2)>>
<<if Flag("ask") is "how are you">>
You look the girl over as she sit on her bed, swinging her hooves gently and ask, "@@.player;So, how are you doing?@@"<br><br>
<<if Flag("ameliequest") <=4>>
She gives you a smile and says, "@@.amelie;Well I’m still not where I want to be but, not all bad considering. It’s nice that we go to do our ritual. I feel like we’re on a good path here. We’ll sort out my curse in no time I’m sure.@@"<br><br>She clutches at her bell-collar thoughtful as she looks out the stained glass window.
<</if>>
<<elseif Flag("ask") is "sowbugs">>You ask, "@@.player;Those roly-poly bug things I see bumbling around. The sow-bugs? What are those?@@"<br><br>You see Amélie perk up, she giggles and says, "@@.amelie;Moo? What do you mean what are they? They’re sow-bugs, as you said: roly-poly bug things. Haha.@@"<br><br>She hops up from the bed and bends down to search for something underneath. She continues, "@@.amelie;Father Clementine says they’re kind of like house spirits. They bring us good luck and they’re great companions.@@"<br><br>From below her bed she pulls out one of the sow-bugs. This one is grey with white spots and a little ribbon tied around it’s back. It makes a purring noise and squirms in her arms as she says, "@@.amelie;This one is mine, her name is Pipi. She got a full brood-pouch right now, so she’s been staying under my bed mostly until she’s ready to birth her litter. But usually she’s pretty active around here. Aren’t you girl.@@"<br><br>She turns the creature upside down and tickles its belly, the bugs seven pairs of legs flail about excitedly as it chirps and squeaks. Seems the creature is fond of this. Amélie let’s the sow-bug down gently and returns to her bed.
<<elseif Flag("ask") is "curse">>You look over the cow girl, recalling the strange flash of green light you saw on her neck before. You ask her, "@@.player;So about your curse? What can you tell me about it?@@"
<br><br>Amélie’s fluffy ears perk up but she seems a bit embarrassed. She turns to the window and twiddles her thumbs as she mutters, "@@.amelie;Moo? Y-you believe me then? I, well, I can’t say for sure that I am cursed, but I can feel it, like something is missing.@@"<br><br>She rubs at the back of her neck absently as she continues, "@@.amelie;It’s this emptiness, like, I can feel Melmatria’s emerald presence, but it feels distant, muted. I can only really feel it in dreams. Her abundance curves away from me. @@"<br><br>She looks down into her lap and strokes at the ribbons hanging off her horns, "@@.amelie;When I first arrived here I was so overwhelmed by the feeling of the Emerald Presence I fainted. Mother Amma had to take me into the infirmary. Mother purnima, or well Sister superior at the time stayed at my side. She said I talked about visions I had received, but, I really don’t remember any of that now.@@"<br><br>"@@.amelie;When I awoke, the feeling was gone, a distant shadow of itself. I, I want to bask in the horned-mother’s light again. To feel it so potently. That warmth.@@"<br><br>She rubs at her wrists with a forlorn smile.
<<elseif Flag("ask") is "past">>You look over Amélie as she sits at the edge of her bed, her eyes tracing the light filtering through her stained glass window. Her emerald eyes fall on you as you ask, "@@.player;, so, what’s your story? Have you, like, always been a cow nun?@@"
<br><br>She giggles and says, "@@.amelie;Well, no, I haven’t always been a Melmatrian priestess. I was however born a bovine-liminal. I uh, don’t exactly remember that much of my childhood.@@"<br><br>She looks back to the window with a forlorn smile, she continues, "@@.amelie;I’m not from this part of the astral sea, I actually grew up among humans and other therio-liminals in an orphanage on Continuum City. Wasn’t, treated the best as that’s Magnanime territory, they can be pretty, strict in their upbringing methods.@@"<br><br>She holds her elbows and crosses her legs as she continues, "@@.amelie;I took care of the other kids for a while, but when I turned 18 the orphanage turned me over to Court recruiters. My choices weren’t, broad. I could choose to be a laborer for the Continuum’s colonies, or, join Continuum’s military for the Incursion regions. I refused and ended up on the street.@@"<br><br>She curls up a little tighter as she speaks, not meeting your eyes, "@@.amelie;It was, very rough for a while. I hitch hiked and stowed away to get away from the city. I heard, in my time, a promise a place wild but peaceful far past the Incursion in Nepharsi realms.@@"<br><br>Her posture softens as she strokes one of the ribbons hanging from her horns. She continues, "@@.amelie;Eventually I ended up meeting Father Clementine at an astral port-town. He was bartering with a local war-lord for some old tomes of course, the silly old man. He found me and took pity on me. He told me of Melmatria and the temple and that was that. I need a place to go, I wanted to feel a purpose. And well, now, after all these years, I do...Mostly.@@"<br><br>She gives you a reassuring smile as she clutches at the bell around her neck.
<<elseif Flag("ask") is "dreams">>
<<if Flag("toldameliesecret")>>You decide to test the waters again and ask Amélie about her dreams. You ask, "@@.player;So, those special dreams, would you want to talk to //me// about them?@@"<br><br> Amélie blushes and turns away from you. She crosses her arms and stammers out, "@@.amelie;N-no. That’s...I can’t. Like I said, I’m not ready...those are...~~private dreams~~@@"<br><br>She squirms a bit and waits for you to take your eyes off of her before she steadies herself.
<<else>><<SetFlag "toldameliesecret" true>>
You think about what you read in her dream journal and decide your curiosity out weights getting caught snooping through her things, so you ask, "@@.player;Uh, so, I found your dream journal, do you want to talk about that?@@"<br><br> Amélie squeaks as her back becomes rigged and her tail stands straight in the air. She stammers, "@@.amelie;Y-you what!@@"<br><br>She jumps up from her bed and lands unsteadily on her hooves, she leans forward and says, "@@.amelie;Y-you read it, didn’t you?! Do you have a habit of going through other people’s things?@@"<br><br>Her ears droop and her face blushes as she mutters, "@@.amelie;~~Y-you did read it, oh gosh~~T-thats private. And um, from a religious studies angle. ~~N-nothing else~~@@"<br><br>She can tell you’re not buying it. She signs, and plops into her bed, her face beat red as she averts her eyes. She mutters, "@@.amelie;Let’s drop it. Im not ready to talk about...//that//...with anyone yet.@@"
<</if>>
<<elseif Flag("ask") is "you">>You ask, "@@.player;So how do you feel about us?@@"<br><br>
<<if $Flags["ameliehearts"] > 60>>
Amélie gives you a coy smile and smooths out her bedsheets as she looks you over. She puts a finger to her pink lips and purrs, "@@.amelie;Us? I think...I think we’re good together. I like you. I think, we might accomplish something here.@@"<br><br>She gives you a bright smiles and says, "@@.amelie;I’m glad I met you and I want to see us...get, closer. Like, not just bondmates because of our deal. Like...more...@@"<br><br>She blushes and adjusts in her seat, "@@.amelie;I-if you’d want that.@@"
<<elseif $Flags["ameliehearts"] >=45>>
Amélie plays with a coil of her short blonde hair and says, "@@.amelie;Well, I don’t know. I like us. I think we make a good team and I’m glad we’re bondmates. I think, I’d like to get to know you better though.@@"
<<else>>
Amélie adjusts in her seat and looks you over. She smooths out the sheet on her bed and says, "@@.amelie;Moo? Well, I can’t say I’ve had time to get to know you all that well yet. But, I like that you're my bondmate. You’ve helped me, and I think we’re going to do great together.@@"<br><br>She gives you a small but reassuring smile.
<</if>>
<<elseif Flag("ask") is "visions">>
<<if Flag("ameliequest") < 4>><<SetFlag "ameliequest" 4>><</if>>Recalling the message in your bonding ritual’s vision you ask Amélie, "@@.player;In our shared-vision. Did you also hear a voice?@@"<br><br> Amélie’s ears perk up and her bell collar rings as she turns to you, "@@.amelie;You heard it? I felt a voice but I couldn’t understand it. What did it say to you!@@"<br><br>She hops up from the bed peering into your eyes eagerly. You explain, "@@.player;I’m unsure, it was, strange. I believe it said something about us entering the Inner sanctum?@@"<br><br> Amélie’s brows furrow as she puts a knuckle to her lips, she mutters, "@@.amelie;The inner sanctum? But, that’s restricted only to those acolytes at the height of birth. Only Mother Purnima has access to the keys. We’d have to some how convince her to commit a taboo...or...@@"<br><br>She stops and puts her hands to her belly thoughtfully. She blushes and says, "@@.amelie;...O-or, we could...well, if we break my curse...we could get in... were I to, give birth...@@"<br><br>She clears her throat awkwardly and shakes her head, "@@.amelie;Anyways. Doesn’t matter. What’s important is Melmatria is calling us. We’ll find a way. I’m sure.@@"
<</if>>
<</nobr>>
----
<<link [[Ask how she’s doing?|TempleAmelieTalk]]>><<SetFlag "ask" "how are you">><</link>>
<<link [[Ask how she feels about you?|TempleAmelieTalk]]>><<SetFlag "ask" "you">><</link>>
<<link [[Ask about her past?|TempleAmelieTalk]]>><<SetFlag "ask" "past">><</link>>
<<link [[Ask about your shared vision?|TempleAmelieTalk]]>><<SetFlag "ask" "visions">><</link>>
<<link [[Ask about her curse?|TempleAmelieTalk]]>><<SetFlag "ask" "curse">><</link>><<if Flag("knowsameliesecret")>><br><<link [[Ask about her dream journal?|TempleAmelieTalk]]>><<SetFlag "ask" "dreams">><</link>><</if>><<if Flag("seensowbugs")>><br><<link [[Ask about sow-bugs|TempleAmelieTalk]]>><<SetFlag "ask" "sowbugs">><</link>><</if>>
<<link [[Rest in your bed|TempleDormSleep]]>><<SetFlag "rest" "amelie">><</link>>
[[Leave|TempleMain]]!!Letting her rest
----
You watch as Amélie’s belly rubbing slows down. Her body sags and her eyelids droop, seems she’s falling into a food induced nap.
You decide to let her rest and begin to make your way out of the room. Amélie sleepily says, "@@.amelie;Thank you...$player.name@@"
She then rolls over, her belly hitting the bed with a sloshing plop. She pulls the covers over herself and settles into her bed. She moans with delight as she squirms under the covers some.
As you leave, you hear her panting under the covers, trying to conceal the sound of her vibrator buzzing.
----
[[Continue|TempleMain]]!!Rubbing her belly
----
You reach out and Amélie seems to arch her back more, letting her belly meet your palm. She takes your hand in hers and gently guides you around the sloshing orb of her stomach. She bites her lip and says, "@@.amelie;I love being stuffed, and I especially love the tummy rubs. Will you rub my swollen belly, <<if $player.gender is 1>>Sister <<elseif $player.gender is 2>>Brother <</if>> $player.name?@@"
You oblige and begin to gently glide your palm over the curve of her middle, sliding along the silky surface of her tight robes. Despite the firmness of her belly it yields in your hand like a water balloon, shifting and sloshing. Amélie moans with delight with each stroke of your hand, her emerald eyes peering into yours needily.
She blushes as you kneed her flesh and work her stomach ache. "@@.amelie;More, press a little harder.@@", she gently commands.
You press down more firmly. Her breathing quickens as you put pressure into your rubbing, the weight of her bloated stomach baring down on her diaphragm. A pleasures smile spreads across her sleepy face. She purrs, "@@.amelie;Yes...huff...just like that...huff.@@"
You feel the contents of her stomach bubbling and churning as you mix her up. You take wide strokes and squish her belly between your hands. She squeaks with delight and puts her hand to her mouth. She giggles and little and looks you over fondly.
She hesitates and says, "@@.amelie;$player.name...huff...I...@@"
<<nobr>>
<<if $Flags["ameliehearts"] >= 50>>
She scans your eyes and blushes, "@@.amelie;Would...huff...you could...if you....um, want to....pleasure me?@@"<br><br>She pulls out a pink rubbery vibrator out from under her pillow. She looks away from you in embarrassment as she speaks between panting breaths, "@@.amelie;It’s...huff...one of our sacred rites...as bondmates...but, we could...do it for fun...huff...too? If you want.@@"
<br><br>
<hr>
[[Pleasure her|TempleAmelieVibe]]<br>
[[Politely Decline|TempleAmelieVibeX]]
<<set $Flags["ameliehearts"]+= 1>>
<<else>><<set $Flags["ameliehearts"]+= 1>>
She then grabs your hands and pats them. Still out of breath, she pants, "@@.amelie;Thank you...huff...That felt really good. Now I need to...huff...sleep this off, ~~and hope I grow.~~@@"
<br><br>
She then rolls over, her belly hitting the bed with a sloshing plop. She pulls the covers over herself and settles into her bed. She moans with delight as she squirms under the covers some.
<br><br>
As you leave, you hear her panting under the covers, trying to conceal the sound of her vibrator buzzing.
<br><br><hr>
[[Continue|TempleMain]]
<</if>><</nobr>>!!Pleasuring Amélie
----
You take the vibrator from the cow-girl and watch as she undoes her robe, letting the pale bulge of her swollen belly come into view. She struggles to reach over it as she shimmies her frilly white panties down over her hips. With them slid over her wide bottom she reveals the pink puff of her pussy, already wet with arousal. She runs her fingers through a golden curls of hair that surround it as she spreads herself open to you. She rubs her belly with her other hand as she says, "@@.amelie;Can we...pretend I’m pregnant?@@"
She stares needily into your eyes. You nod with a devious smile as you turn on her buzzing device. She takes in an excited breath as you gently place it against the outside of her vulva, moistening the vibrator’s tips while you drag it along her puffy labia. "@@.player;Of course we can, my well-bred cow.@@"
Amélie moos with delight and softly rocks her hips to press against the vibe as well as slosh her belly. She moans and rubs at her swollen stomach, "@@.amelie;Mooo...tease me. Tell me how fat this meal will make me, tell me how my brood will grow.@@"
You slip the vibrate between the lips of her vulva gently nudging the edge of her plump clit. You see her shiver and squirm her hips at the light touch. You lean in and say, "@@.player;You just love over eating don’t you? You love feeling yourself get fatter and fatter. This one meal alone will see you ten pounds heavier and you know it. You spoiled glutton. You’ll fatten nice and quick like a proper cow.@@"
She sloshes her belly more vigorously as she moans and pants. You slip the vibrator into her pussy, she’s so slick it enters with ease. With the vibrator’s core in her canal and the vibe secondary prong gently lapping at her clit she bites her lips and rocks her hips. You follow her rhythm and continue your dirty talk, "@@.player;You’re going to get so fat, you’ll be irresistible. Your felt belly will be kept pregnant at every opportunity. Your brood will swell larger each time. You’ll be a kept breeding machine.@@"
Amélie’s eyes flutter as she relishes your treatment. <<nobr>><<if $player.hascock or $player.hasvagina>>She moans, "@@.amelie;Fuck...huff...yes. Get over here, I need to suck on something.@@"<br><br>She clamps her thighs to keep the vibrator in and grabs you but your bottom to pull you to her side closer to her face. She works quickly, fervently to underdress your bottom half. <<if $player.hascock>>Your cock springs free already hard and pulsing. Amélie looks at it gingerly and wastes no time kissing along your shaft before dragging her hot tongue up its length. With your cock moistened Amélie plunges it into her throat. She lets out a gaging moan and she bobs on your dick. Her mouth is so warm, wet and plush. She’s works with unexpected skill and vigor. You feel your need growing quickly as she sucks away. <br><br>In turn you feel her getting closer as well, the way her body writhes, the need in her rhythm. Suddenly her eyes flutter open and peer into yours. You see a flash of green light and suddenly you feel your balls swelling with cum. Your cock stiffens and throbs in her mouth as you suddenly orgasm. It’s intense. Cum rolls up your cock and spills into her throat as she greedily begins to drink you down. You come and come but somehow there’s more. You feel like your balls are actually filling not emptying. You get tighter and more swollen in her mouth, each throb rocks you and send a mouthful of cum down into her stuffed belly. She grabs your bottom and sinks her fingers in so she can hold you there and drain you of every last drop. <br><br>Finally she frees you as she pops off your cock and flops onto her bed shivering as her climax hits.
<<else>>
She takes a moment to enjoy the sight of your pussy. You’re already wetter than you thought you’d be. She grabs at your bottom and pulls you in close. You can feel her hot breath on your skin as she rolls out her tongue and begins to trace your labia with it. Her tongue is surprisingly wide and soft, very warm and very wet.
<br><br>She presses her face into your vulva eagerly, pressing her lips against yours. She mashes her face to spread you open and then slips her tongue in. She laps up and presses her hot appendage against your clit with relish. She hovers, her tongue quivering against your button before she presses her lips in and begins to gently suckle.
<br><br>She works with unexpected skill and vigor, her tongue and lips dancing against your nethers. Each tilt of her chin sends a shiver through your body. Amélie moans and moves in a way that makes it clear, she enjoys this. She digs into you like a fine meal. Then suddenly, she locks eyes with you and you feel something strange. Her eyes flash with a strange emerald glow for a moment and then your body weakens. You feel a profound sense of pleasure lighting it’s way through you, you quiver at the edge of orgasm unexpectedly. You can’t hold back the waterfall, you begin to cum against her mouth. Your whole body twitches in delight as she keeps at you, enjoying the flow of your juices against her lips. As you come down form your orgasm you watch as Amélie pulls out for air and flops back onto the bed, her own climax approaching.
<</if>> <</if>><</nobr>>
Suddenly she arches her back and quivers. She lets out a rising series of little mewling moos before she lets out a cry of pleasure. She cums hard on her vibrator. As it passes she lays out, panting and twitching. She pulls the vibrator free and powers it off before sliding the slick thing over her bloated belly. She sighs and caress her glistening middle and coos, "@@.amelie;Fuck. That was good. Thank you $player.name.@@"
She wipes herself clean with a nearby towel and curls up in her bed, pulling the covers over herself. Her eye lids are heavy as she quietly says, "@@.amelie;I think I need to sleep the rest of this off. Urp. Oh. Gosh, that was good. Thank you.@@"
She closes her eyes and falls asleep with surprising ease, leaving you to gather yourself. You decide to let the stuffed girl rest and make your way out of the room.
<<set $Flags["ameliehearts"]+= 4>>
----
[[Continue|TempleMain]]!!Declining Amélie’s offer
----
You give Amélie a gentle smile and say, "@@.amelie;Thank you, but I am not in the mood to do that.@@"
Amélie’s eyes go wide as her face turns red with embarrassment. She blurts out, "@@.amelie;O-oh gosh, sorry!@@"
She quickly pulls her blanket covers over her self and flips onto her side away from you. You hear her belly slosh and plop onto the bed as she flips. You hear her voice muffled under the covers mutter, "@@.amelie;T-thank you for the belly rub $player.name. Huff. I’m going to rest now. Bye...huff.@@"
You give the girl her space and back out of the room. As you leave however you hear Amélie squirm and moan quietly as she tried to muffle the sound of her vibrator.
----
[[Continue|TempleMain]]!!The black-ambrosia
----
As the jiggling beast-woman rolls towards you, you pull out the bottle of shimmering black oil and hold it up to Blair’s hollow skull-eyes. She stops and gasps at the sight of it, a tremble shivering through her body. She lets out a hot steamy breath and stutters, "@@.blair;A-Ambrosia? W-where did you...how? Please...fuck...I need it.@@"
She wobbles about needily as she tried to take the little bottle from you, her long white claws clinking against the glass. She puts the bottle to her teeth and pulls out the cork. Without its top the bottle suddenly seems to overflow, black fluid spilling down Blair’s arms. Somehow the black-ambrosia flows and flows without the bottle diminishing.
Blair shivers with excitement as she makes an animalistic moan. Unable to wait any longer she pulls back and begins to drink down the bottles contents, messily splashing black fluid down her body. She drinks rapidly, desperately, with thick noisy gulps.
Peering through her semi-translucent body you can see her stomach distending like a water balloon, swelling up with the dark liquid with no end in sight. Her many arms go to work massaging her bloating doughy body as the dark swell in her middle gets heavier and heavier. She begins to sag as her gut drops into her awaiting arms. She eager needs and sloshes the goopy mass as it grows. Between the gulps her breathless moans grow increasingly sexual and desperate.
You watch as the bottle finally empties down the beast’s gullet. The drops the glass vial and falls onto her well cushioned bottom from the weight of the swelling fluid inside of her. She’s panting desperately, a steamy mist flowing from her salivating jaws. Her body gurgles and groans concerningly loud as you notice the mass of black fluid inside her is continuing to grow. Blair moans, "@@.blair;Fuck...yes...thank you...oh god that’s good...@@"
Her belly continues to pulse larger, beating like a heart. The bubbling mass causes her to fall back, the great growing bulge of her belly sloshing about as she lands. She releases a gurgling belch and a moan as her jiggling body spreads out on the ground. She coos and pants, her arms lustily groping her over-fed blob of a body. You watch as the helpless monster’s gut continues to expand to worrying size, like a bloated tick or a water-balloon fit to burst. It wobbles threateningly with pressure, pulsing and puffing as the lust-drunk beast moans and squeals. Just as your sure she’ll pop you notice her belly suddenly compress, crunching down with a powerful glorp. Her body rapidly begins digesting the mass, but it only shrinks for a moment before rapidly swell back up to full pressure once more. This throbbing cycle of digestion and then swelling up near bursting doesn’t seem to stop.
Blair lays immobilized and euphoric, she pants with her tongue limp and hanging from her watering jaws. Drunkenly she slurs, "@@.blair;fuck this feels so good...I’m finally full. Oh god. I want to cum....@@"
Desperately she tries to reach over her engorged middle. You watch as she squirms and rubs her fat thighs together, slowly rocking her hips languidly attempting to stimulate herself. She mewls, "@@.blair;Nooo...urgh, I can’t reach...please...huff...help me...huff...cum.@@"
With that she flops back, groggy and out of breath from the effort. You recall the Baronet’s plan, now is the perfect time to call on the coven and capture the beast. However, looking over the desperately horny beast-woman, you know you have another opportunity as well.
//what would you like to do?//
----
[[Capture the beast|BlairCapture]]
[[Pleasure the beast|BlairPleasure]]!!Capturing the beast
----
<<RemoveItem 1 blackambrosia>>With Blair left immobilized by the black ambrosia you get closer as she drunkenly sloshes about. You pick up the now emptied vial and recalling the Baronet’s plan, you blow across the top of the bottle, letting out a somber note out into the air.
After a moment the note disappears, echoing down the alleyways. You watch as the mists seem to grow thicker, a denser fog rolling in towards you. The air fills with the smell of exotic spices and musks. From the wall of cloudy moisture emerges a procession of hooded figures in a wide variety of shapes and sizes.
As they get closer you’re able to make them out a bit more, they’re clearly not human. What looks to be religious regalia and white robes appear to not be clothing at all, but a part of their very flesh. The draping membranes and strange boney structures, organic as they seem to be, take on unnatural and ornate forms.
The strange beings circle around you and Blair, whispering among themselves. Then a large figure stands before you. She’s stands tall, draped in her pearlescent "robes", the puckered flesh that makes up her "hood" obscures a large lipless mouth with shining teeth. Her body is very fat and pear-shaped, with a wide waddling gait. Her rippling thighs taper down to hooves points. Her fat-laden belly is pink and and audibly sloshes was she moves. Resting on top of her bloated belly are her red tipped fingers, the pudgy little sausages are steepled ponderously. She lets out and inquisitive coo as she speaks, "@@.magnolia;Hmm, blessed greetings wee lamb, the honored larder Laurent requested we aid ye and our wayward beastie here.@@"
She waggles her little fingers toward Blair as the beast-woman groans and rubs her rumbling belly. Another figure emerges, draped in red and white. Their long many limbed body slithers over to Blair like a centipede. The serpentine being begins to prod and examine her, causing her to moan.
The tall woman continues, "@@.magnolia;I am sister Magnolia, acting Envoy of the children of Cetacea. We are here to assess this lost Insatia for health of body and spirit. We would be taking her to our Coven’s bathhouse for rehabilitation. Do you agree to our custodianship?@@"
You nod, "@@.player;Yes. Please do what you can for her?@@"
Sister Magnolia’s smile spreads as she purrs, "@@.magnolia;Excellent. The Coven shall remember this kindness, fair $player.name@@"
She then turns to the other demon near Blair, "@@.magnolia;Brother Saffron? How is our list lamb? Fit for the flock?@@"
The serpentine demon hisses, "@@.foreman;Hmm, yess, with care. She appearss to be a neophyte Gulavak, as ssuspected. Half-feral from rapid expossure. A danger to the non-aletheatic denizens of the nearby city. Our action is required.@@"
The coven members all nod in agreement and say, "@@.signage;Cetacea embraces.@@"
They all crowd in close to Blair and begin to push and slosh her body. Blair groans in drunken pleasure as the coven starts to roll the round beast down the alleyway and into the mists. Sister Magnolia continues, "@@.magnolia;She will be well attended to, I assure ye. If ye would ever wish to seek yer truth, seek our Coven in the Caldera. Our Sanctuary awaits ye by the eastern firefalls. Cetacea provides. Farewell, good $player.name.@@"
With that, she bows to you and waddles back into the mist. As the fog follows them out, you’re left alone in the rainy alley.
<<SetFlag "blairquest" 2>>
----
[[Continue|RainMain]]
!!The horny beast
----
Blair lays on her back, her belly gurgling and swelling as she moans and helplessly paws at her jiggling flesh. Her belly vibrates and sloshes as she pulls it back, showing off the pudgy swell of her dripping nethers. She moans, "@@.blair;Please stranger...you’ve fed me, but now...could you, please me. My hunger spreads further than my belly....oh fuck. Please.@@"
She rolls her hips as much as she can struggle to do so, causing the great sloshing mass of her middle to glunk and bubble. She is attempting to entice you, showing her need.
You decide to tease the beast. You step close, until you can feel the heat of her body. You touch the underside of her towering belly, causing her to shiver and vibrate. She pants excitedly, drool flowing from her open maw. She can barely see you over her engorged form, but the pink pin-lights of her hallowed eyes buzz about excitedly. You put you hands against her soft spongey form and dig into her belly fat, playing with it like it dough. She lets out a gurgling moan and whines for you. The beast-woman is desperate for pleasure.
//What would you like to do?//
----
[[Call the Baronet’s people|BlairCapture]]
[[Eat her out|BlairPleasureGo]]!!A temple on the waterfall
----
As you wander the ruins of the caldera you notice the sound of rushing water nearby. For a moment the mists seems to clear as a warm wind blows. As light flows in you notice you’re near a deep snaking ravine where a river of pink glowing waters flow over the edge. Perched at the cliff edge ontop of the river is a massive building of some kind. It’s a stately white temple with spiraling sea-shell like spires and an abundance of long crimson flags draping down its sides. Ornate rib like structures covered in purple ivy creates a grand covered path leading to the temple’s pearly white doors.
//What would you like to do?//
----
[[Move on|RuinsMain]]
[[Approach|RuinsBathhouseStart]]!!<<if Flag("knowsbathhouse")>>Approaching the Coven’s Bathhouse<<else>>Approaching the Grand building<</if>>
----
You walk under the great archway of carved whale-bone ribs and purple ivy, carried along by the scent of spices, perfumes and roasting food emanating from the temple. Plumes of steam rise out of vents on the structure's sides like dragons spewing fire. As you stand before the massive structure you notice it resembles some kind of crustacean or great beast squatting on-top of the waterfall; the spiraling towers and buttresses making up its shell. Large stained glass windows that resemble eyes are scattered across the building face. Even its entrance resembled a mouth, the gate is carved to look like enormous teeth.
You can hear music and voices echoing out from within the temple’s hidden halls. It’s the sound of revelry and feasting.
//What would you like to do?//
----
[[Knock on the door|RuinsBathHouseKnock]]
[[Leave|RuinsMain]]!!Knocking on the temple door
----
You <<print either("wrap your knuckles","bang","knock","bang your fist")>> against the <<print either ("large pearly doors","big white doors","the pearly gateway","large alabaster doors","the ivory like doors")>>. They let out a hallow ceramic like ring as you knock.
<<nobr>><<if Flag("laurentmet")>>
<<print either("You wait a moment","You pause for a moment","You wait")>>, <<print either("but no one answers.","alas no one comes to answer.","but your knocks go unanswered")>> You can hear <<print either("the feasting party goers within","the feasting and partying within","the sounds of revelry from within")>>. <<print either("Maybe they can’t hear you?","Maybe they didn’t hear you?","Perhaps they couldn’t hear you over the celebration?")>>
<br><br>You try again, <<print either("louder this time","with more vigor this time","a bit harder than before","louder than before")>>.<br><br>
<<if RNG(0,9) > 4>>
<<if Flag("knowsbathhouse")>>Sancurary seems to stir slightly, the building shifting just enough to send a rumble through the ashen earth. As it does so, you hear a voice above you clear their throat. You look up to a balcony above and spot Baronet Laurent, once again maning the tower. He peers over, spilling a bit of his wine as he yells out, "@@.laurent; <<print either("Well, well, well","Would you look at that","Ah haha, Well","Hmm, who's there","A wee morsel at our doorstep")>>, Why, if it isn't $player.name! Welcome, welcome back my <<if $player.gender is 1>>dear<<elseif $player.gender is 2>>lad<<else>>friend<</if>>! I am glad to see you well, however, Sanctuary here, the poor gal is still out of commission for the moment. She sends her apologies and wishes you well.@@"<br><br>He strokes the railing of the balcony gently and hums, the building seems to respond in kind, giving off a warm whale like rumble. The Baronet chuckles and continues, "@@.laurent;See? She likes you. Give us some time, I'm sure we can bring you into the fold soon, so to speak. haha!@@"<<if Flag("blairquest") == 2>>He pauses and puts his fingers to the chin of his mask, he rolls to one side and says, "@@.laurent; Oh, right, you brought us that lovely tart Blair. I'm sure you're wondering how she's doing? I can assure you she is adpating well to our ways and should be ready for visitors soon. Even from tasty treat such as yourself ahaha!@@"<</if>><br><br>With that he raises his arms into the air and laughs as he slinks out of sight and back into the noise of the party within Sancuary's halls.
<br><br>
<hr>
[[Leave|RuinsMain]]
<<else>><<SetFlag "knowsbathhouse" true>><br><br>Suddenly you hear the sound of someone clearing their throat above you. You look up and notice a figure leaning over a balcony. Its Baronet Laurent. He calls down, "@@.laurent;$player.name my <<if $player.gender is 1>>dear<<elseif $player.gender is 2>>man<<else>>friend<</if>>! Is that you? Found your way to our most sacred of bathhouses I see. I’m impressed!@@"
<br><br>He chuckles, his massive belly spilling over the balcony’s railing as he wobbles. He takes a quick sip of wine and continues, "@@.laurent;I’d love to invite you in as we’re having quite the feast! I mean, when aren’t we, haha!@@"<br><br>He takes a moment to puff from his cigarillo before continuing, "@@.laurent;Unfortunately poor old Sanctuary here had a bit too much to drink and is simply too sloshed to open the gates!@@"<br><br>You ask in confusion, "@@.player;Sanctuary?@@"<br><br>The Baronet waves his arms wide and says, "@@.laurent;Sanctuary! Our venerated living bathhouse. Empyrean Grand daughter of the goddess Cetacea herself! Or so the stories go haha, the old girl isn’t such a talker these days. @@"<br><br>He lovingly rubs the balcony’s railing. You notice the building subtly shifting as if it were breathing, then a deep rumbling rolls through the earth around you as the bathhouse lets out a whale like groan. <br><br>
<<if Flag("blairquest") is 2>>The Baronet pauses and rubs at his mask before continuing, "@@.laurent;Oh, hmm. I suppose you're curious about your friend, Blair. I'll have you know she's doing quite well. Adjusting to our ways. I'm sure she'll be ready to safey meet with a tasty morsel like yourself again soon, hohoho.@@"<</if>><br><br>
He chuckles and continues, "@@.laurent;Come again another time friend, perhaps Sancurary will be ready for visitors ahahah!@@"<br><br>With that he spills the last of his wine glass as he tosses his arms into the air. He turns away chuckling to himself and slides out of sight, back into the gregorious noise inside Santuary's halls.
<br><br>
<hr>
[[Leave|RuinsMain]]
<</if>>
<<else>>Hmm, still no luck.
<br><br>
//What would you like to do?//
<hr>
[[Knock again|RuinsBathHouseKnock]]<br>
[[Leave|RuinsMain]]
<</if>>
<<else>>
You wait a moment, then knock once more. Alas no one comes to answer. You can still hear the feasting and partying within. Seems they either can’t hear you or don’t care. <br><br>
<hr>
[[Leave|RuinsMain]]
<</if>>
<</nobr>>
!!An old triage tent
----
As you $player.walk through the decaying streets of the rainy ramshackle town you come across an old military style tent of some kind. The weathered tarpoline material blows in the wind as the gentle rain patters against it. It seems long abandoned.
//What would you like to do?//
----
[[Ignore it|RainMain]]
[[Investigate|RainTentEnter]]!!Entering the tent
----
You pull back the weathered flaps of the triage tent and head inside. There’s a number of beds, cases of medical equipment and other junk, all equally worn and rain soaked.
You notice old X-rays, photos and various graphs on the walls. The ones that are still legible seem to depict infected patients undergoing strange mutations.
At the back of the tent a computer station still hums with life, its screen glitching but still glowing.
//what would you like to do?//
----
[[Leave|RainMain]]
[[Search for items|RainTentSearch]]
[[Check the computer|RainTentComputer]]!!Searching the tent
----
You scrounge around the old triage tent <<print either("sifting through the garbage on the floor","sorting through he old cracked open crates that fill the room","poking through the rain soaked beds in the room","sifting through the old crates and cases of rusted out medical equipment that fill the room")>>.
<<set _item to RNGw(["syringe","components","ration",,"spall","nothing"],[15,25,20,10,35])>><<nobr>>After a time, you come across something! <<print either("You open an old crate","You pry open an old file cabinet","You look under one of the beds","You reach behind some equipment")>> and
<<if _item is "syringe">>find a perfectly preserved syringe labeled "vermifuge, use one 3ml injection to remove parasites and other foreign contaminants".<br><br><b>💉 Acquired 1 Vermifuge Syringe<<AddItem 1 "syringe">></b>
<<elseif _item is "components">>Find a little metal box full of bolts, electrodes and electronic parts. You’re not sure what they’re for but seem to be in good condition. Maybe they’ll have some resell value?<br><br><b><<set _amount to either(4,5,6,7,8)>><b>🔩 Acquired _amount Components</b><<AddItem _amount "components">></b>
<<elseif _item is "spall">>find a couple glowing bits of dream spall! Free money.
<br><br><<set _amount to RNG(0.1,2)>><b>💎 Acquired <<print _amount.toFixed(2)>> Spall<<set $player.spall.current += _amount>></b>
<<elseif _item is "ration">>You find a tin-foil block of some kind. It reads "hemotagen nutrition bar". <br><br>🧱 Acquired 1 Ration bar<<AddItem 1 "nutriblock">>
<<else>>
unfortunately, after a while of searching you don’t find anything of use, just <<print either("rusted equipment","broken vials","unsanitary needles","busted up junk","muddy gloves","broken-down tech")>> and <<print either("soggy rags","soaked medical gowns","wet stacks of paper","rain soaked trash","dripping wet socks","water stained x-rays","corroded electronics")>>.
<</if>><</nobr>>
----
[[Leave the tent|RainMain]]
[[Check the computer|RainTentComputer]]!!Checking the tent’s computer
----
You sit down at the computer and tap at its keyboard. The screen flickers to life, but is clearly doing poorly. The image cuts out every few moments and discolored lines roll about the screen.
It seems most of the computers functions are defunct as well. All you’re able to do is open a journal that seems to open to random entries.
----
[[Read the entry|RainTentRead]]
[[Search the tent instead|RainTentSearch]]
[[Leave the tent|RainMain]]!!Reading the journal Entry
----
The screen flickers and jumbles about as it loads up a random entry from the journal.
The entry reads: @@.evelyn;
<<set _entry to either("first","last","brood","everstorm","caldera","sickness")>>
<<nobr>>
<<if _entry is "first">>Head Researcher’s Log, Dr.Evelyn Valencourt, Continumm date 289.142.7: "Initial Thoughts"<br><br>I have taken up a contract between the Court of Continuum and the Confederation of Nepharsi Houses to investigate an astral phenomenon that is is being claimed by the Nepharsi Houses to have been created by agents of the Court as an act of terrorism. The Phenomenon appears to be an recursive astral maelstrom, locally referred to as an "everstorm". It is quite anomalous to find one of these in a populated area, those most frequently occur naturally in the deep realms. So the Nepharsi claim to the "everstorm" being artificially manufactured holds water, However the Court of Continumm to my knowledge does not posses the technology necessary to create such a phenomenon. It may take some time before the maelstrom’s origin can be pinpoint if at all.<br><br>The storm first appeared three months ago on the western port town on the outskirts of City Diz. It causes wide spread destruction and injury. The storm quickly lost power after this event but rain, wind and its dark cloud still hover over the town unyielding. <br><br>For now my priority is setting up triage camps and begin my initial research. My lab-ship is in low orbit, ready with supplies and my team is already at work administering medical treatment and repair work. Hopefully this will be resolved shortly.
<<elseif _entry is "everstorm">> Head Researcher’s Log, Dr.Evelyn Valencourt, Continumm date 289.194.18: "On the Everstorm"<br><br>My measurements have proven inconclusive. The Everstorm still hangs over the west Port, while mild compared to its initial eruption, it still proves inconvenient for the residents here given the constant damp and vitamin D deficiency. I have found no evidence that this recursive astral maelstrom was created by or even could be created by the Court of Continuum, and now that the everstorm has become mild it seems the Confederation of Nepharsi Houses may be losing interest in considering this a terrorist attack. The Contract might end, but I’ll likely stay a while as I find it interesting. I calculate that the everstorm is slowly losing force and will likely dissipate on its own with a decade or so. Not exactly an efficient solution. The local umbrella makers are doing well at least. In the event that there is no resolution I’ve taken the liberty to install a large number of rain-water collection pipes. I figure if the western port is going to endlessly rain, it might as well supply water to the rest of the citizen of City Diz. The Nepharsi Houses seem pleased by this. <br><br>Interestingly I was able to find that the maelstrom was an artificial creation, it has the clear finger prints of a dreamweaving ritual. Perhaps it was created by accident? But by whom? More intriguing, I’ve detected trace amounts of aletheaic compounds that seem to originate from an astral slipstream far to the west of the port. I’ll have to look into this.
<br><br>Note to self: I may need to reformulate our ration’s nutrient bars, they are perhaps too fattening. I’ve gain twenty pounds this month!
<<elseif _entry is "caldera">> Head Researcher’s Log, Dr.Evelyn Valencourt, Continumm date 289.214.12: "On the Caldera"<br><br>The Confederation of Nepharsi Houses has decided to end the contract as they no longer feel threatened by the "everstorm". I have decided to extend my stay to continue my research. There has been a gentlemanly shark-liminal whose put up with me setting up my lab equipment. I believe he’s fond of my plump figure. Silly man. <br><br>Anyways, I’ve been studying the other end of the western slip stream and it’s connection to the everstorm.
My reconnaissance drones have shown me a Volcanic realm that’s absolutely saturated in alethea. Worryingly the astral slipstream seems caught on the recursive maelstrom and is being pulled in like a fishing reel. It appears to be bringing the other realm closer to this one. On some nights a glowing pink fog can be seen rolling in on the horizon. I have yet to record it, but some of the citizen here aren’t quite spooked. Some are making plans to move away, not just because of the endless rain, but what might things may occur here should they stay. There’s a lot of gossip and conspiracy. I intend to stay and study this phenomenon, my staff and lab ship are on standby in low orbit and ready for anything should the maelstrom once again become damaging or if anything else might play out.
<<elseif _entry is "sickness">> Head Researcher’s Log, Dr.Evelyn Valencourt, Continumm date 289.273.16: "About A new plauge"<br><br>It was wise of me to stay. A mysterious illness has been spreading among the populous here. I’ve petitioned the Confederation of Nepharsi Houses to implement a quarantine until we can find out what’s going on. They are still deliberating so I’ve taken the liberty to setup triage centers with my team just as we had when the Everstorm had its opening burst. House Gaetani and House Albedo is convinced that this is the work of Continuum forces, I am almost certain this has nothing to do with politics and more with what lays beyond the western slip stream. <br><br>That volcanic realm. It’s very close to the western port now and some fear the port will soon be consumed by that pink fog. Each night a little bit creeps further into the town. I’ve studied it and found it to be highly active with aletheatic compounds. Exposure to Alethea can cause physiological and psychological changes over time, we know this, but I’ve never seen changes this rapid and this extreme. Further there’s never been a reported case of the afflictions being contagious? It’s fascinating and worrying. <br><br>I’ve had patients reporting that they hear, a "calling" from within the fog. Witnesses have reported people going missing in the night, walking off into the mists never to be seen again. We’re seeing reports of unusual appetites and strange desires. I even have a patient who has become oviparous, which is not possible for her species. <br><br>Something strange is happening here. Many of the uninfected are evacuating, while paradoxically many of the infected are enjoying their quarantine. Some seem to be, enjoying these strange changes. I must document as much as I can.
<<elseif _entry is "brood">> Head Researcher’s Log, Dr.Evelyn Valencourt, Continumm date 289.341.23: On the Brood-plauge"<br><br>The quarantine is in full effect now, but I am afraid it can do little to help. I’ve rigged up several anti-aletheatic spot-lights around the quarantine zone to burn away the pink fog on most nights, but still the infection spreads. Luckily, according to my calculations, the western slipstream is no longer tethered to the Everstorm, so we don’t have to fear that volcanic realm swallowing up the whole city. It seems to have stopped at just the edge of the western port. A few buildings and streets are lost to the fog, but that’s it. <br><br>With nearly all of the uninfected evacuated out, and most of the infected rather content with their state, The Confederation of Nepharsi Houses has declared this part of the city officially uninhabitable and derelict. I will be continuing my work here for a time as I believe there’s still much we can learn for future mutagenic research. A few of my assistants are staying behind as well to help care for the infected that haven’t left. <br><br>The infected have changed considerably since the initial out-break. The majority can no longer be considered the same species they began as. Their bodies have become, monsterous but in a beautifully grotesque way. Blooming like flowers made of flesh, strange, deep-sea like features. It is hard to document as they come in such a striking verity. <br><br>Many unfortunately have lost their minds and have become nearly feral, driven only by hunger and lusts. It is being referred to as a "brood plague" because of the way the infected seem to nest together and create large clutches of eggs. Out of fear of what the eggs might hatch, Gaetani Fire-teams have assisted in clearing out some of these "nests". I have however collected numerous samples prior to the clean up for further studies that l’ll be bringing back to the lab-ship. <br><br>The infected that are still cognitive tell us they’re quite happy in this new state. Under pressure from the fire-teams and quarantine, many have voluntarily left the port and disappeared into the pink mists. Pretty soon I believe the entire port will be abandoned.
<<elseif _entry is "last">> Head Researcher’s Log, Dr.Evelyn Valencourt, Continumm date 290.027.15: "Final Entry"<br><br>I believe this will be my last entry at this location. I have done all I could for the local population. All the infected have left into the pink mist. The town is abandoned. The Confederation of Nepharsi houses has locked down the area for good and plans on re-establishing the town some years down the line. For now, it will sit, empty but for a few stragglers and hold outs. I never could convince that silly old shark to leave. Now he cares for the strays. I had a few of the cognitive infected request that they stay in my care, so I’ve taken them to my lab-ship where they will assist in furthering my research into aletheatic phenomenon like them. I have also transported a large number of samples and other useful material from the local realms. This should provided me with many years of interesting work down the line. For now, I make haste as a new contract has come in, requesting aid at a Continuum colony on the deep Incursion. The appear to be having a similar out break of contagious Insatia-forms. Curious. <br><br>I believe there’s a number of brood-beast samples that have been left behind in storage tanks, didn’t quite have the time to collect them all. So I’ll be leaving them for later pick up. Additionally my protégée Dr Delphi Knox has volunteered to stay behind. Apparently she’s grow interested in the medicinal properties of the local flora and fauna of this realm, some of which have done impressive work for her transition. Because if this, she will be establishing her own lab here. I whole heartedly approve. I’ve allotted funds and equipment to be set aside for her. <br><br>With that, I’ll have my crew do a final sweep before I expose myself to a concentrated form of the pink mist I’ve cultivated. This is just one of my remote bodies, so this seems like an excellent opportunity to study the infection first hand before returning. I’ll have the crew capture my body for transport should I lose connection to it in the process.<br><br>Note to self: My sample containers all share the same password: <b>69DSiphonaxoxo</b><br><br><<SetFlag "knowscasepassword">>
Second note to self: change password before leaving so that scavengers may not open a sample case and be infected by accident
<</if>><</nobr>>@@
----
[[Read another entry|RainTentRead]]
[[Search the tent instead|RainTentSearch]]
[[Leave the tent|RainMain]]!!A metal case
----
As you $player.walk through the twisting streets of the abandoned town you come across a strange metal container. It seems rather high tech. Cables from across the streets and power lines snake down to it like vines. There’s a flickering computer interface on its weather-worn front and vents that let off an icy mist. Seems to be keeping something in cold storage.
----
[[Ignore it|RainMain]]
[[Check it out|RainCase]]!!The cryo-case
----
You get closer to the metal container and feel the chill coming off of it. Frost lined the case. A biohazard label marks the top as well as the words, "@@.signage;Hazardous organic samples, property of Valencourt Labs.@@"<br><br>The little screen on the front seems to be barely working, by awaits a password input.
----
[[Leave the case|RainMain]]
<<link [[Guess a password|RainCaseGo]]>><<SetFlag "case" "guess">><</link>>
<<if Flag("knowscasepassword")>>[[Enter the password you found|RainCaseGo]]<</if>>!!Opening the case
----
You tap the flickering screen to try to get it more stable. It flashes a prompt to enter a password. <<nobr>>
<<if Flag("case") is "guess">>
You think for a moment and try typing in something random <<if RNG(0,9) >0.4>>like //"<<print either("password1234","Ilikeicecream","@123_c778","45424144","qwerty123456789","openseasame","pleaseopen","opennowpls","123456789password","11111")>>"//. To no surprise the screen flashes red and an angry buzzing sound rings out. No luck.<br><br><<set _open to false>><<else>>and to your surprise the screen accepted it. Lights around the case flash from red to green and a little chime plays out.<<set _open to true>><</if>>
<<else>><<set _open to true>><</if>>
<<if _open is true>><br><br>The little screen reads, "@@.signage;Welcome back, Dr. Evelyn Valencourt@@". It buzzes and flickers as the seals on the case rotate on their own with a hiss. The case crackles with ice as its mechanisms go to work opening it up to you. The case lid pops open and fills the alley with a bright blue light and icy fog. You peer inside and see a glass jar full of some kind with a strange jelly like masses. The jar is labeled "@@.signage;Brood-Beast Oocyte Samples"<br><br><b>🦠 Acquired 3 Brood-Beast Oocytes</b><<AddItem 3 "bboocyte">>
<<else>>
You try typing in a few more things, only to be meet with the red screen again. Seems you’re not getting in that way.
<</if>>
<<SetFlag "case" false>>
<</nobr>>
----
[[Continue|RainMain]]!!Pleasuring the beast
----
<<nobr>>
<<if Flag("blairfuck")>>
<<else>>
You kneel down and push apart Blairs wobbling thighs so you can get in close to her needy nethers. She pants and struggles as she holds her belly up for you. Her pussy is as fat and goopy as the rest of the beast, it’s silky shimmering flesh is a pretty mix of purples and blues. You can feel her heat against your face as you lean in close. You place a teasing kiss against her labia, her soft black fur gently tickling your face. Blair moans in anticipation and delight.
<br><br>Her pussy is swaddled by a thick spongey pad of fat that leaves her whole vulva plump as a peach. It’s so soft against your lips, you can’t help by take a playful nibble of her mons. You feel Blair shiver in response, her vulva growing wetter against your chin as you enjoy the rich sweetness of her musk. She puts a claw over her mouth as she says, "@@.blair;You tease...fuck....huff...just lap me up...@@"<br><br>
You oblige and begin to spread her labia with your tongue, she tastes of like a rich and earthy molasses, vibrantly sweet and musky. Her panting quickens as you slip between and begin to lap away at her pillowy pussy. Your bury your face into her, enjoying the wet cloying heat as you flex your lips and tongue rhythmically in time with her pleasured twitches. You feel her fat clit throbbing against you with need as you work. Blair moans as she rubs what she can of her over fed belly, doing her best not to bury you under it.
<br><br>You slide up and take her clit into your mouth, relishing her primal needy squealing as you do so. You can feel her body rocking against you, her need growing. She pants, "@@.blair:Fuck...Yes...huff...suck me off, eat me out...you delectable treat...eat me out while I lay here stuff like a prized pig...fuck yes...@@"<br><br>
You work away, kissing and toying with her clit as you let your tongue quiver against it. Your feel her throbbing in your mouth. Her panting and bucking grows more desperate as she paws greedily at her fattened flesh. You feel her sweat dripping down from her towering belly and from between her jiggling thighs. She clamps her legs around your head, pressing you harder against her throbbing pussy. She lets out a gasping animalistic noise as she suddenly goes ridged. She’s about to cum.
To your surprise her belly slips from her hands and plops against the back of your head, pinning you between her slick dark flesh. You can’t see or breathe but your feel determined to keep working away at her pulsing vulva. You feel a sudden rush of strength ripple through her body as she rolls against your face, her slick fat slipping and sliding all around you. You hear her cry out, letting out a orgasmic howl as her whole body ripples like boiling water. Finally she stops humping your face and your feel her go limp. <br><br>With the beast satisfied you’re free to slip out of her wet flesh, dripping with her sticky juices. She lays flat with her limbs spread out, her bloated belly pulsing and bobbing as she pants for breath. Between struggling pants she moans, "@@.blair;Huff...huff...thank...you...huff...huff@@"
<</if>>
<</nobr>><<SetFlag "blairfuck" false>>
<br><br>With the beast woman satisfied, you’re free to carry out the rest of the Baronet’s plan for her.
----
[[Call the Baronet’s people|BlairCapture]]!!Exploring the dinner
----
You step away from the front counter to take a look around the diner. You feel Donna’s eyes tracing you as you leave, you hear her call out, "@@.donna;Looking for the restroom sugar? It’s just around the corner. Now don’t wonder too far, come back and order yourself something delicious soon, ya hear!@@"
You make your way down the lanes of red plush dining booths and notice how clean and shiny everything is. Spotless and cozy. And yet, not a soul in sight. You are alone here.
The walls of the diner are decorated with an assortment Americana, that seems, off some how. There are license plates from places you’ve never heard of, black and white photos of celebrities you’ve never seen and large photos of rock formations and national landmarks that don’t fit anything you know about the American badlands. They feel like approximations. Maybe it’s a stylistic choice.
As you round the corner out of Donna’s sight you find the restrooms and a pair of kitchen doors. Oddly you feel a strong urge to return to the front and order something to eat.
//What would you like to do?//
----
[[Return to the front|DonnaReturn]]
[[Sneak into the kitchen|DonnaKitchenStart]]!!Returning to the counter
----
You slip out of the kitchen and head back to the counter to find Donna waiting there for you. Donna gives you a smile and says, "@@.donna;Found what you were looking for hun? Can I get you anything?@@"
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
<br><br>//what would you like to do?//<hr>
[[Order in|DonnaOrderIn]]
[[Order out|DonnaOrderOut]]<<if Flag("knowshousesuprise")>><br>[[Order the "House surprise"|DonnaSurprise]]<</if>>
[[Talk to Donna|DonnaAskStart]]
[[Take a look around|DonnaSearch]]
[[Leave|DonnaDinerX]]!!The kitchen
----
You slip through the doors and sneak into the kitchen. You find the kitchen to be well used and warm, the thick scent of grease and cooking foods hang heavy in the air. You notice the fry oil boiling away and the grill sizzling but oddly, you don’t see any food being cooked. The kitchen is currently unmanned and empty. You notice all the boxes and shelves of supplies are also empty.
At the back of the kitchen you see a door leading to the break room and another that leads to a meat locker. Once again you feel a strong urge to return to the front and order a meal, the urge is much stronger this time.
//What would you like to do?//
----
[[Return to the front|DonnaCaught]]
<<link [[Check the pantry|DonnaKitchenCheck]]>><<SetFlag "check" "pantry">><</link>>
<<link [[Check the meat locker|DonnaKitchenCheck]]>><<SetFlag "check" "meat">><</link>>
<<link [[Check the break room|DonnaKitchenCheck]]>><<SetFlag "check" "breakroom">><</link>>!!Caught by Donna
----
You back away from the oddly empty kitchen and turn towards the doors to leave just as Donna enters. Her eyebrows shoot up as she sees you. She puts her arms on her hips and chuckles, "@@.donna;Heya hun, were you looking for something, I can help you up front. This here’s employee’s only, come on now.@@"
She holds open one of the doors and waves for you to exit.
<<set $player.vitality.current -= RNG(1,4)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
//What would you like to do?//
----
<<if Flag("knowshousesuprise")>>[[Order the "House surprise"|DonnaSurprise]]<<else>>[[Confront her about the empty kitchen|DonnaConfront]]<</if>>
[[Apologize and leave|DonnaReturn]]!!Looking around
----
<<nobr>><<set $player.lucidity.current += RNG(0,0.5)>>
<<if Flag("check") is "pantry">>You open up the pantry and find it barren. Only empty spice containers and unlabeled hallow cans line the shelves. Odd.
<<elseif Flag("check") is "meat">>You open the kitchen’s meat locker and are met with a gust of icy cold air. You peer inside and strangely find it completely empty other than iced over shelves and frost meat hooks hanging from the ceiling.
<<elseif Flag("check") is "breakroom">>You open the door to the break room and are surprised to find it completely empty. It’s a tiny dark room no larger than a broom closet. The only thing inside is the dim singular lightbulb hanging from the ceiling.
<</if>><</nobr>><<SetFlag "check" false>>
//What would you like to do?//
----
[[Return to the front|DonnaCaught]]
<<link [[Check the pantry|DonnaKitchenCheck]]>><<SetFlag "check" "pantry">><</link>>
<<link [[Check the meat locker|DonnaKitchenCheck]]>><<SetFlag "check" "meat">><</link>>
<<link [[Check the break room|DonnaKitchenCheck]]>><<SetFlag "check" "breakroom">><</link>>!!Ordering the "House Surprise"
----
You peer into Donna’s eyes and say, "@@.player;I’d like to order the //House Surprise//.@@"<br><br>
<<nobr>>
<<if Flag("donnalocation") is "kitchen">><<SetFlag "donnalocation" false>>
Donna eyes light up as she chuckles, "@@.donna;The house surprise? That’s a hefty order honey. You sure you got the grit for it?@@"
Donna stops moving, her face frozen in its usual cheery demeanor as her colder voice speaks out, "@@.donna2;Then let us begin.@@"<br><br>
<<else>>
Donna eyes light up as she chuckles, "@@.donna;The house surprise? That’s a hefty order honey. You sure you got the grit for it?@@"
Donna stops moving, her face frozen in its usual cheery demeanor as her colder voice speaks out, "@@.donna2;Follow us.@@"<br><br>Like a marionette, Donna spins on her heels and unnaturally slides through the kitchen doors. You follow right behind.
<</if>>
<<if Flag("seentruedonna")>>Donna walks to the center of the kitchen and smooths out her apron. She seems to hesitate for a moment but then nods, her second voice saying //"@@.donna2;Then let us proceed.@@"//
<br><br>Donna clears her throat and says, "@@.donna;Okay hun, you know the rules. We break the illusion, you can ask what you want and after you pay a price.@@"
<br><br>
She holds out her arms and begins to change before your eyes. <<if Flag("donnafat") >= 600>>
You watch as she begins to melt and sag, her sweat soaked clothes sticking to her skin as she swells to her true weight and form. Her belly slumps bloats up round and gurggling as it stretches the buttons of her shirt to their limit. One by one the buttons burst, letting her doughy mass spill out with wet meaty slaps. Her gut rolls over itself and piles up across her lap before brushing against the ground. In turn her breast pump up, throbbing like hearts as they pop the top of her shirt before they sag and flop onto the mass of her roiling gut. The rolls below them seem to puff out and form into several new fat breasts like bulbs, forming round piles across her squishy front. <br><br>Her body mass spreads, stretching every stich of her uniform as it flows downward and spills out of her apron as a mess of puffy tangled limbs and organic tubes that spread out across the kitchen floor. Her clothes tear off completely, letting her hot pulsing flesh spill out like squeezed dough. Each blobby bit of her, slick with sweat and grease slides out, filling the floor as her massive body becomes one with it. <br><br>Her fat neck stretches out, sagging into a puffy mass that splits open revealing a cavern of teeth that flows down into her sagging cleavage as her flabby skin wobbles off her streaching limbs before they swell up tight like thick sausages. Only her cherubic doll-like face remains somewhat unchanged other than growing even more soft and round.
<<elseif Flag("donnafat") >= 400>>
You watch as she begins to melt and sag, her sweat soaked clothes sticking to her skin as she becomes to her true weight and form. Her belly slumps and begins to swell up round and gurggling as it stretches the buttons of her shirt to their limit. Her gut rolls over itself as her breast swell in turn, popping the top of her shirt before they sag and enlongate. The rolls below them seem to puff out and form into several new fat breasts like bulbs. Her body mass spreads, stretching every stich of her uniform as it flows downward and spills out of her apron as a mess of puffy tangled limbs and organic tubes that spread out across the kitchen floor. Her fat piles and spills out like rising dough, filling the floor as her blobby body becomes one with it. <br><br>Her fat neck stretches out, sagging into a puffy mass that splits open revealing a cavern of teeth that flows down into her sagging cleavage as her flabby skin wobbles off her streaching limbs before they swell up tight like thick sausages. Only her cherubic doll-like face remains somewhat unchanged other than growing even more soft and round.
<<elseif Flag("donnafat") >= 250>>
You watch as she begins to melt and sag, her sweat soaked clothes sticking to her skin as she becomes to her true weight and form. Her belly slumps and rolls over itself as her breast sag and enlongate. The rolls below them seem to puff out and form into several new breasts like bulbs. Her body mass spreads, stretching her buttons as it flows downward and spills out of her apron as a mess of puffy tangled limbs and organic tubes that spread out across the kitchen floor. The floor and her bloated body become as one. <br><br>Her neck stretches out, sagging into a puffy mass that splits open revealing a cavern of teeth that flows down into her sagging cleavage as her flabby skin wobbles off her streaching limbs before they swell up rounder. Only her cherubic doll-like face remains unchanged.
<<elseif Flag("donnafat") >= 170>>
You watch as she begins to melt and sag slightly, her sweat soaked clothes and skin growing loose as she shrinks to her true weight and form. Her belly slumps some and rolls over itself as her breast sag and enlongate. The rolls below them seem to form into several new breasts like bulbs. Her body mass flows downward and spills out of her apron as a mess of tangled limbs and organic tubes that spread out across the kitchen floor. The floor and her body become as one. <br><br>Her neck stretches out and splits into a cavern of teeth that flows down into her sagging cleavage as her flabby skin wobbles off her streaching limbs before they puff up slightly. Only her cherubic doll-like face remains unchanged.
<<else>>
You watch as she begins to melt and sag, her sweat soaked clothes and skin growing loose as she shrinks to her true weight and form. Her belly deflates and her breast sag. In the droop of her skin, several more breasts seem to form, alought small and sunken. Her body mass flows downward and spills out of her apron as a mess of tangled limbs and organic tubes that spread out across the kitchen floor. The floor and her body become as one. <br><br>Her neck stretches out and splits into a cavern of teeth that flows down into her sagging cleavage as her flabby skin wobbles off her thinning limbs. Only her cherubic doll-like face remains unchanged.
<</if>>
She smiles at you warmly as her chest teeth chatter and drool.<br><br>
She says, "@@.donna;<<print either("There we are. Now? What did you want sugar?","Phew, with that. What did you need honey?","Phew, well honey, what was it you wanted?","Well hon, orders up. Hehe.","Ah, much better. Now how can we help you sugar")>>@@"<br><br>Her chest mouth chatters, "@@.donna2;<<print either("Yes, make your inquiries","Ask us, request of us","make your requests","Name your price.")>> <<print either("and then we will feast","and then we shall be nourished","then you shall pay up and feed us.","and then you will end our starving")>>@@"
<<else>><<SetFlag "seentruedonna">><<SetFlag "donnafat" 145>>Donna walks to the center of the kitchen and smooths out her apron. She seems hesitant. She meets your eyes and then looks around, as if making sure the coast is clear. She freezes up and her cold voice says, "@@.donna2;Proceed.@@"<br><br>Donna nods and clears her throat as she says, "@@.donna;Okay hon, this is how it’s gunna work. We’ll show you our true nature and you can ask us questions till the cows come home, but in the end, you have to pay up. And I don’t mean in cash.@@"
<br><br>
The cold voice returns, but not from Donna’s lips but from the room around you, "@@.donna;You will nourish us. You will pay in blood or in gluttony. We are starved.@@"
<br><br>
Donna nervously wipes sweat from her brow as she continues, "@@.donna;The choice is yours. It wont hurt. Now...about all this. Uh. We, um, well, I am the diner@@ //@@.donna2;and the diner is me.@@// @@.donna;This is just a facade.@@"
<br><br>She makes a motion around her face and tracing her body. She snaps her fingers and for a brief moment the kitchen doesn’t look like a kitchen at all. It seems, pasted on, over something else. Something organic, something pulsing. The image fades quickly but then you notice something changing about Donna. She seems to be drooping slightly, a great deal to sweat pouring down her features. Her clothes quickly soak and begin to sag. She looks to be melting like a wax figure.
<br><br>You watch as her body quickly loses its plump appearance, her skin becoming loose and drooping in sheets from her thinning limbs. Her neck elongates and splits in its middle, a large crack forming from under her chin down to between the cleavage of her now sagging breasts. The fissure opens revealing rows of teeth. Her clothing loosens as her mass seems to sink low on her body, pooling in her legs. Her legs mesh into a fleshy tangle of root like tendrils that end in human hands. Her lower mass spreads and becomes one with the kitchens floor, tile like etchings spreading across her flesh. All of her seems sunken and thinned out and sagging. The only thing that remains unchanged is her cherubic human face. <br><br>
The thing that is Donna bows and from out it’s toothed cleavage it speaks, //"@@.donna2;We are revealed. Ask your questions.@@"//
<br><br>The doll face then follows with, "@@.donna;Take your time hun. It can be a bit much to take in.@@"
<</if>>
<</nobr>>
<<set $player.vitality.current -= RNG(8,20)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
<<link [[Try to sneak away|DonnaPayUpSneak]]>><</link>><<if Flag("knowsdonnapayment")>><br>[[Feed her|DonnaPayUpStart]]<<else>><br>[[Pay up|DonnaPayUpStart]]<</if>>
<<link [[What are you?|DonnaAsk]]>><<SetFlag "ask" "what">><</link>>
<<link [[What’s with the act?|DonnaAsk]]>><<SetFlag "ask" "act">><</link>>
<<link [[What is the food you serve?|DonnaAsk]]>><<SetFlag "ask" "food">><</link>>
<<link [[What’s the payment?|DonnaAsk]]>><<SetFlag "ask" "payment">><</link>>
!!Confronting Donna
----
You shake your head and say, "@@.player;Wait, hold on. Why is this kitchen so empty?@@"<br><br>Donna doesn’t seem to react, in fact her face suddenly seems unusually stiff. She tilts her head and say, "@@.donna;Empty? Don’t be silly, the kitchen is never empty at Donna’s Diner! Guaranteed!@@"
Her eyes peer through you and drift over your shoulders to the kitchen. You follow her gaze and turn to see the once empty kitchen fully stocked. Crates full of fresh produce like the shelves, meat patties sizzle away on the grill, fries bubble in the oil. Every where you look there is abundance. What’s going on? Some kind of trick? Did you just imagine it being empty?
<<set $player.vitality.current -=RNG(0,10)>>
<<nobr>>
<<if $player.lucidity.current > 30 & RNG(0,9) > 5>>
No that’s impossible. Something is wrong here. As you try to think, you feel your attention being forced away but a sudden and unusual hunger. The pressure in the room seems to grow, it makes you feel weak. You turn to look at Donna and she seems, wrong too. The little beads of sweat on her skin roll strangely, her features seem glassy. She speaks but her voice seems distant somehow, with a subtle desperation, just a single note of it, "@@.donna;Pay it no mind sugar. Come, let’s get you something to eat.@@"<br><br>The rooms seems to almost breathe and move. It makes you feel dizzy as Donna’s glassy stare makes you somehow hungrier. <br><br><hr> [[Apologize and leave the kitchen|DonnaReturn]]<br>[[Continue to confront her|DonnaConfront2]]
<<else>>
You try to think but for some reason your stomach is suddenly roaring with hunger. You can’t think of much else right now. Being in this room makes you feel tired and weak. You turn back to Donna as she smiles and waves you over to leave the kitchen, "@@.donna;Come on hun, let’s get you something to eat.@@"<br><br><br><br>~~@@.signage;👁️ Lucidity check failed @@~~<hr>[[Apologize and leave the kitchen|DonnaReturn]]
<</if>>
<</nobr>>!!Confronting "Donna"
----
You take a step back and shake your head as you say, "@@.player;No, no, tell me what’s going on here. Something is..off.@@"<br><br>Donna gives you a a warm smile but her eyebrows show concern. She chuckles with the same well practiced energy she usually gives off as she says, "@@.donna;Whatever do you mean hun? You’re the one who got lost in my kitchen. We were just going to fix you something up, isn’t that right?@@"
You feel a strange compulsion worming its way through your mind, as if her words have power over your thoughts. You want to do what she says. You shake it away and say, "@@.player;Wait. No. Tell me what’s going on. What are you?@@"
Donna stops moving, her body taking on a doll like rigidity as she speaks in a slightly colder voice, "//@@.donna2;Our little game is not working.@@//"<br><br>She quickly takes on a softer stance as her normal voice continues, "@@.donna;You won’t play along now will you hun?@@"
Her eyes are piercing, pleading even. After a time she takes a deep breath and sighs, "@@.donna;No. I suppose not. Look, order //"the house surprise".// You have to use those exact words for it to work.@@"<br><br>She closes her eyes and blows air from her nose. The cold voice returns again, but this time Donna’s plump lips do not move, you hear the words around you. She continues, "@@.donna2;//Only then. For a price. We will explain.//@@"
You feel lightheaded now, the pressure in the room growing more intense. Hot, humid, cloying. You feel drained by every second you stand in this kitchen. <<set $player.vitality.current -= RNG(0,5)>>
Donna return with her cheery demeanor on her ruddy cheeks, back in character she says, "@@.donna;Anywho, this area ain’t for hungry guests silly, let’s get you out of here and into a booth!@@" <<SetFlag "knowshousesurprise" true>>
<<set $player.vitality.current -= RNG(1,4)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
[[Leave the kitchen|DonnaReturn]]
<<link [[Order the "house surprise"|DonnaSurprise]]>><<SetFlag "donnalocation" "kitchen">><</link>>!!Calling for Lexi’s help
----
You slide off the slick walls and wallow in the warmth of the grease lake as you attempt to catch your breath. You feel defeated. You need a way out. You quickly bring out the witch-whistle Lexi the alp had given you and wipe it clean of the grease. You set it to your lips and blow, filling the cavern with an eerie echoing note.
After a moment the air around you begins to grow cold as a dark mist forms. Two hot pink balls of light form inside the mist as it suddenly collapses and forms Lexi’s body. The imp springs from the shadow and floats over you, barbed tail wagging excitedly as they chuckle, "@@.lexi;He he he, got yourself stuck, huh <<if $player.fat.tier > 8>>doughy <<elseif $player.fat.tier > 5>>chubby <</if>>pup?@@"<br><br>They swirl around you and playfully splash you with grease. "@@.lexi;<<if $player.fat.tier > 7>>Too fat<<else>>Too weak<</if>> and sloppy to climb out of this pit? Need little ol me to drag your butt out of here? Hehe@@"<br><br>They slide up close and teasingly pinch at your body as they drag their tail across your flabbier bits. They purr in your ear, "@@.lexi;Maybe I should leave you here since you’re so weak and helpless. Why should I take such a fat little pig out of this grease pit huh? Maybe I should make you beg huh? Beg for it pup.@@"<br><br>They stick out their tongue and hiss.
//What would you like to do?//
----
<<link [[Beg Lexi to save you|LexiGreaseX]]>><<SetFlag "begged" true>><</link>>
[[Demand to be rescued|LexiGreaseX]]Double-click this passage to edit it.!!Exploring the astral grotto
----
You set out to leave the camp, looking over a number of the cave’s paths. Lexi appears behind you and purrs, "@@.lexi;If you want to head out, I’d recommend taking the cascade over there, this path is...hmm, let’s just say less stable. @@"
They float back with their claws on their hips, they point with their tail and say, "@@.lexi;This is only a grotto on the astral sea. This chamber is its anchor point, anything beyond, is subject too...destabilization. So you never know what could happen in there. Just something to keep in mind. @@"<br><br>They chuckle and disappear into a dark mist before you can inquire more.
You peer into the dark of the cave paths. Where would you like to go?
<<SetFlag "exploredgrotto" true>>
----
[[Leave the grotto through the Cascade|campexit]]
[[Explore the inner cave paths|GrottoSights]]!!Exploring the astral grotto
----
As you <<print either("$player.walk through","explore","wander through")>> <<print either("Lexi’s grotto","Lexi’s cave","the cave","the grotto")>> <<print either("you notice the cave walls are littered with beautiful crystals that gleam and glitter in the faint light. Some are quite large and stretch out like support beams.","you listen to the sound of the astral sea swirl along the rocks below your walking path. Dark, empty, and somehow shimmering, like oil on water.","you notice something strange in one of the cave walls. Fossils! There’s a large assortment of odd things in the stone. Shells, plants and a number of centipede like creatures from some ancient past. Neat.","you pass through some thick roots that coiling along the cave’s ceiling. You suppose the cave must be rather close or the surface of roots are coming through. Either that or these are part of something massive.","you stop for a moment to watch as little glowing puff balls drift into the air and float along the gentle breeze.","you notice little flashes of light in the dark. At first you thought it might be the glimmer of cave crystals but as you approach you realize they’re flashes coming from silvery little fireflies.","you notice a number of strange fish like creatures swimming through the astral sea below you.","you notice the sound of voices around you in the dark. Whispers. Distant conversations maybe? You call out, but the voices all go eerily silent.","you notice a strange noise over head. Like the sound of boots on wood and distant conversation. As if you were below someone’s floors? But the sound soon fades.","you notice the sound of an engine above you, like that of a large boat. The rumbling continues for a while but gradually fades away.","you notice a low rumble in the cave that quickly builds. The walls shake as an eerie whale like call echos across through the sea cave. As soon as it began it quickly ends. Leaving you weary.","you hear a croaking sound ahead. Cautiously you step through the dark quietly and find a number of strange eyeless amphibians bumbling about in the dark waters. The creatures are singing and calling out to eachother.","you notice the air grow thick with a musty scent. All a long the walls are countless plump mushrooms releasing clouds of spores. You quickly cover your mouth and move through the mushroomy mist.","you find yourself at a door? The cave wall seems to smoothly mesh into front of log cabin of some kind. Tar seeps down the old wood as mushrooms grow form its cracks. You nudge the door open and head through, finding yourself in a half finished room of sorts. There’s furniture that’s half stone and the back of the cabin is gone; it merely leads on through the cave. Strange.","you notice the cave walls seem to transition here, growing smooth and round artificially; like a pipe. There’s brick now and electrical wire running along its length. You even notice what seems to be a metal ladder growing out of the cave wall that leads to no where. Oddly as you walk, the cave returns to looking like an amorphous cave once’s more.","you notice the ground begin to change. Becoming loose and lumpy. You peer down through the darkness and realize you’re walking across a large pile of old shoes? You quickly make your way across the strange patch of discarded clothing.","you notice chains dangling from the ceiling here. Quite the assortment too, all sizes and thickness. Some seem to even be made of gold and silver. They’re all out of reach however.","you hear something ahead. Like breathing. But as you approach something in the dark skitters away. Wet slaps across the stone and then a splash as whatever it was dives into the astral sea below.","you notice the air grow heavy with the scent of baked goods. There’s a distant sound too that you can’t place where it’s coming from. It sounds like someone humming and doing the dishes. But the clanking and clattering soon fades and so does the scent.")>>
You continue on for a while. <<print either("Despite making no turns","Even though you didn’t make any turns","Despite taking new paths","It must be the tangled nature of these cave paths because")>> you’ve <<print either("somehow you’ve found your self","you seem to have made it","somehow you’ve ended up")>> back at <<print either("the camp","the central chamber","Lexi’s camp","Lexi’s central chamber")>>
----
[[Continue|CampMain]]!!Ribbons of light?
----
As you $player.walk through <<print either("Lexi’s grotto","Lexi’s cave","the cave","the grotto")>> you notice thin bands of light snaking through the air like some sort of flat sea creatures. They emerge from the cave walls, flowing in and out as if there were no walls at all. They’re quite beautiful as they swim around you curiously. <<if Flag("knowsspiritsippers")>>You remember Lexi warning you about these "spirit-sippers".<<else>>You hold out your hand and watch as they move right through you as if they were nothing but thin air.<</if>>
A number of them begin to swim around your head, their soft white glow glittering in your eyes.
//What would you like to do?//
----
[[Ignore them and move on|CampMain]]
[[Wait to see what they do|GrottoSpiritSippersGo]]<<if $world.cw>>~~⚠️ CW: parasite~~<</if>>!!The Spirit-Sippers
----
The ribbons of light hang in the air, gently rippling like flags in the wind. One lowers itself down to your face, it’s featureless form staring you down. Its glow feels cold on your face.
Suddenly it lunges forward, its light blinding your eyes for a moment. <<nobr>> <<if Flag("knowsspiritsippers")>>You feel it pass through you like a gust of wind, not on your skin but across the surface of your mind. You feel it slip into you, into your thoughts, coiling, tangling up, hiding itself within your mind. Before you can blink the other spirit-sippers are joining it, the ribbons of light pouring into your head. Like a heap of hot cables you feel their squirming mass choking up every coherent thought you have, all the lanes are crashing a blurring. Your mind burns with their cold heat. All you can see is the churning of their light. Their itchy, horrible light. <br><br>You scramble about wildly trying to get your bearings. You shake your head and feel the spirit-sippers shift, slipping below the folds of consciousness. You can think again, just barely, but you can still feel them behind every thought. A horrible itching. You better see Lexi. Maybe they can help.
<br><br>
<hr>
[[Get help!|GrottoSpiritSippersHelp]]
<<else>>
You feel it passing through you like a gust of wind, but not on your skin, something within your mind. The ribbon of light is worming it’s way through your eyes and into your thoughts. You feel it squirming, roping and tying itself up in the cords of your mind. You barely have time to panic however as the sensation suddenly goes dark. You can see once more and find the ribbon of light sticking from your head is being crushed in the a black clawed hand. It’s Lexi!<br><br>The other ribbons of light scatter in the Alp’s presence as the begin to tug on the one sticking out of your head. It quickly come undone and you feel it slither out of you like a noodle being pulled from the throat of your mind. You shiver and feel your breath hitch as this happens. <br><br>Lexi floats in the air before you, squeezing the thrashing band of light between their claws with a devious grin on their cat-like mouth. They purr, "@@.lexi;Careful there pup. These are spirit-sippers. Nasty little mind parasites. The larval form of some Oneirokin, baby alps. Not mine. I think.@@"<br><br>They then put the squirming spirit-sipper between their fangs and crunch down. A sparkling mist sprays out form the wounded creature as Lexi quickly eats it up in a few satisfied chomps. The chuckle as they continue, "@@.lexi;Invasive critters from another Alp’s grotto, trying to colonize mine I’m sure. Typical. Anyways, steer clear of these. You won’t like what happens if you let them get inside. Just hit me up if you have trouble. I’m happy to be rid of the pest.@@"<br><br>With that Lexi floats off into the dark, only the glow of their pink eyes linger for a moment before there’s nothing but shadow once more. <<SetFlag "knowsspiritsippers")>><<set $player.lucidity.current += RNG(0,2)>>
<br><br>
<hr>
[[Continue|CampMain]]
<</if>>
<</nobr>>!!Seeking Lexi’s help
----
You stumble and trip your way through the grotto’s winding cavern, careful not to fall back into the astral sea. You hold your head in your hands as your mind burns with the squirming spirit-sippers. Somehow you mange your stumble back into Lexi’s camp ground, dropping to your knees by the rainbow fire. <br><br>You try to call out for Lexi, but you can form the words, your mouth merely gurgles with odd sounds. However you soon here a familiar chuckling. Lexi floats down from their tree purring, "@@.lexi;Had another run in with some Spirit-Sippers pup? Coming to me with your head full of worms. Hoping for an out?@@"<br><br>They float around you, placing their claws on your shoulders like crawling spiders. They slither their scorpion tipped tail across your body and place its point under your chin as they hiss, "@@.lexi;What if I just let you burn for not listening to me? Huh <<if $player.fat.tier > 5>>chubby <</if>>pup? Just let you fester and burst?@@"
They let their words hang in the air before they chuckle again teasingly. They flip over your shoulder and with the back of their tail they push you onto your back. They plop themselves down onto you, straddling <<if $player.belly.tier >5>>your round belly<<else>>your waist<</if>> with their thick thighs. You can feel the warmth of their black cat-like fur as they lean against you. Their multiple small breasts gently brush against your chest as they lay out, propping their chin up on their wrist as their elbows did into your chest. They grin, their pointed tail swaying as they purr, "@@.lexi;Just kidding. Wouldn’t want that. Know what would happen? Those Onerikin larvae would consume you body and soul until nothing was left. They pupate inside your husk and enter the next stage of Alp life. I don’t need competition around here and you’d be no fun as a useless husk. So, I’ll help you out.@@"<br><br>They arch their back and flip their tail up and over, letting its barb hang just between your eyes. In a whisper they say, "@@.lexi;Now hold still. You won’t enjoy this. But I will. Hehe.@@"<br><br>
They plunge their barb down into your skull, right into one of your tear ducts. To your surprise you don’t feel a thing, in fact it feels like their tail went through you, into your mind. You feel it tearing through your thoughts, cutting cords and muddying the water. The coiling spirit-sippers scurry and flee as a hot burning pink spreads out from Lexi’s bard. Like lightning bolts it spreads out jagged across every corner of your mind, skewering all the ribbons of light. The jagged pink root then pull back to the barb as Lexi begins to retract. The whole time you feel your body spasming, your heart racing, your mind in a blender. Lexi leaps off of you and whips her tail back. You feel it tear from your mind and along with it a thick glowing thread.
Impaled on her tail squirms what now looks to be a huge glowing centipede, what the spirit-sippers seem to have become in that short time. Victoriously Lexi brings the skewered creature and quickly kills with a swift chomp of their fangs. They tear off big pieces and much away happily as rivulets of sparkling mist spray out of the dying beastie. With it quickly finished Lexi looks down at you as you lay in a panting heap. Their pink eyes pierce you as they lower themselves down onto you chest balanced on one foot. Lexi purrs, "@@.lexi;There. All better. Now, no more messing around with Oneirikin. The only Alp you should be dealing with, is me.@@"
With that they stick out their tongue and disappear into a black mist. Only the pink glow of their eyes lingers for a moment more.
Slowly, you catch your breath and get to your feet, thankful to not have a centipede coiling through your mind. <<set $player.vitality.current -= RNG(20,75),$player.lucidity.current += RNG(2,5)>>
----
[[Continue|CampMain]]!!Paying up
----
You nod and say, "@@.player;Well, I suppose it’s time to pay up. What do I owe you?@@"<br><br>Donna gives you a warm smile and says, "@@.donna;Well, it’s up to you sugar. But you have to feed us.@@"<br><br>Her second voice purrs, "@@.donna2;You will feed us with your body or with your actions.@@"<br><br>Donna extends a handful of organic mush in one hand and then in the other a coiling tendril with a barbed end. She warmly smiles as she curtly says, "@@.donna2;You will pay in blood or you will show us a display of gluttony.@@"
//What would you like to do?//
<<set $player.vitality.current -= RNG(1,4)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
<<link [[Offer blood|DonnaFeedGo]]>><<SetFlag "donnafeed" "blood">><</link>>
<<link [[Offer gluttony|DonnaFeedGo]]>><<SetFlag "donnafeed" "glut">><</link>>
Double-click this passage to edit it.!!Talking to "Donna"
----
<<nobr>>
<<if Flag("ask") is "what">>You ask, "@@.player;Okay, so, what are you then?@@"<br><br>The thing that is Donna chuckles and puts her hands on her hips proudly as she says, "@@.donna;A waitress and her Diner of course. But...@@"<br><br>the teeth down her chest vibrate as the second voice adds, "@@.donna2;...so much more. We are off Onerikin, offspring of the Empyreans. Once a predator but...@@"<br><br>Donna smiles and wiggles her hips as she says, "@@.donna;then we found little ol’ me!@@"<br><br>The other voice continues, "@@.donna2;Now. Symbiotic. We had been feeding on a recurring dream, we grew accustomed, curious, enamored with its mortal elements. We plucked this dream-shape and became it.@@"<br><br>Donna chuckles and gives you a wink, "@@.donna;I was never real, but we made me as real as I can be.@@"
<<elseif Flag("ask") is "act">>You ask the thing that is Donna, "@@.player;So, if you’re this, creature. What’s with this southern waitress act?@@"
<br><br>Donna puts her hands on her hips and says, "@@.donna;It ain’t no act sugar!@@"<br><br>The other voice chimes in, "@@.donna2;The facade is necessary, sustaining.@@"<br><br>Donna clears her throat and rubs her cheeks as she says, "@@.donna;Well, alright yeah. It’s a bit of an act. But it maintains the meta so..something er, other?@@"
<br><br>
"@@.donna2;Meta-somatic resonance.@@"<br><br>"@@.donna;Uh, yeah that. Something about the ‘act’ keeps this place, us, like..@@"<br><br>"@@.donna2;Distinct, separate, whole, maintained. Else, we return to slurry.@@"
<br><br>
"@@.player;So, you’d stop being Donna? Or the Diner too I guess?@@",You respond.<br><br>
There is a pause as Donna cocks her head to the side, her tendrils pulsing. The second voice responds, "@@.donna2;Correct. We would return to our previous form. We would again, return to one, be alone.@@"<br><br>Donna puts her hands on her hips and nods as she chuckles sadly, "@@.donna;And we really don’t want that hon.@@"
<<elseif Flag("ask") is "diner">>You ask, "@@.player;So, why a Diner? Why do you take this form?@@"
Confusion crosses Donna’s human face for a moment as the other voice speaks in her place, "@@.donna2;Happenstance.
<<elseif Flag("ask") is "food">>Hesitantly you ask Donna, "@@.player;So, the food you serve then, what is it? Another illusion?@@"<br><br>Donna tilts her head and sways her hips as she chuckles, "@@.donna;Well, only of a sort. We still, uh, prepare it ourselves and it’s very much real.@@"<br><br>The second voice chimes in as Donna’s claws dig into the sagging flesh of her belly, "@@.donna2;It is, her flesh,@@ @@.donna;Its flesh,@@ @@.donna2;Our flesh.@@"<br><br>Her belly fat swells between the pinch of her claws as she molds and pulls on it like taffy. A lump of her meat pulls off clean and throbs in her palm. It squirms and changes shape, morphing into a delicious looking steamy cheese-burger. <br><br>Donna continues, "@@.donna;We just, pretty it up a bit.
<<elseif Flag("ask") is "payment">>Cautiously you ask, "@@.player;So, what is this payment? What do I owe you for this. Reveal?@@"<br><br>Donna looks away, seemingly embarrassed or perhaps playing coy. She mutters, "@@.donna;Well, we share with you and you share with us. We feed eachother.@@"<br><br>The teeth along her throat cavern vibrate as the second voice says, "@@.donna2;You will eat and we will devour your gluttony. Or you will pay directly, and we will extract nourishment from your body regardless.@@"<br><br>Donna brushes back an oily coil of hair from her forehead as she continues, "@@.donna;So, uh, you eat up, we enjoy it, or you drink your blood I guess. Haha. Sorry hun. We don’t make the rules.@@"<br><br>"@@.donna2;The ontological structure of our meta somatic state demand it.@@"<br><br>Donna clears her throat and nods, "@@.donna;Uh, sure. Whatever they said.@@"
<</if>>
<<SetFlag "ask" false>>
<</nobr>>
<<set $player.vitality.current -= RNG(1,4)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
<<link [[Try to sneak away|DonnaPayUpSneak]]>><</link>><<if Flag("knowsdonnapayment")>><br>[[Feed her|DonnaPayUpStart]]<<else>><br>[[Pay up|DonnaPayUpStart]]<</if>>
<<link [[What are you?|DonnaAsk]]>><<SetFlag "ask" "what">><</link>>
<<link [[What’s with the act?|DonnaAsk]]>><<SetFlag "ask" "act">><</link>>
<<link [[What is the food you serve?|DonnaAsk]]>><<SetFlag "ask" "food">><</link>>
<<link [[What’s the payment?|DonnaAsk]]>><<SetFlag "ask" "payment">><</link>>!!leaving
----
You mutter, "@@.player;Well. This was illuminating. I uh, should get going.@@"<br><br>You step back away from the thing that is Donna and quickly try to escape out the kitchen doors. However as you turn to run through them you find them opening right back up to the kitchen once more with Donna at its center. The kitchen doors slam shut behind you and quickly seal over with organic matter. Donna’s voice purrs, "@@.donna;You weren’t thinking of Dining and dashing now we’re you sugar?@@"<br><br>The teeth on her chest bristle as they say, "@@.donna2;An accord was struck. You will pay. Now choose. Blood or glut.@@"<br><br> Donna extends a handful of organic mush in one hand and then in the other a coiling tendril with a barbed end. She warmly smiles.
//Seems you have no choice.//
<<set $player.vitality.current -= RNG(1,4)>>
<<script>>update(RNG(0.2,2),0.8)<</script>><<StatMessage>>
----
<<link [[Offer blood|DonnaFeedGo]]>><<SetFlag "donnafeed" "blood">><</link>>
<<link [[Offer gluttony|DonnaFeedGo]]>><<SetFlag "donnafeed" "glut">><</link>>
!!Paying up
----
<<nobr>>
<<if Flag("donnafeed") is "blood">>You nod and say, "@@.player;Alright, I will, pay in blood then.@@"<br><br>Donna nods in turn dropping the mass of organic goop in her hand with a wet splat. The blob crawls back into her body as she gives you a slightly sad smile, seemingly disappointed. Her chest teeth rattle excitedly all the same as they say, "@@.donna2;Then blood shall we have.@@"<br><br>Donna’s limbs stretch out as the room shifts and tosses you against her chest. She grabs you up in a surprisingly strong hug as her tendrils coil around your lefts. You feel her body, hot, slick and cloying against you. She throbs like a heart as she says, "@@.donna;Now you be <<if $player.gender is 1>>a good girl<<elseif $player.gender is 2>>a good boy<<else>>good<</if>>good and relax for Donna you hear. I’ll make you nice and comfortable.@@"<br><br>You feel your body go limp as her tendrils painlessly slip under your skin and begin to coil their way through your body. You breath catches in your throat as your veins puff and your heart races. You feel yourself quickly growing weak and pale as your blood floods into Donna’s body. <br><br>As you grow colder she seems to grow warmer and softer. Her wet flesh enveloping your body like comforting bath. You feel her body growing bigger, more powerful from your feeding as your blood courses through her heart like body. Donna moans with delight as you moan with dizziness. You feel her belly bloating and her chest swelling against you, her doughy fat caressing every inch of you in her deepening hug. Finally you start to see stars and rainbow as your light headed body becomes too drained of blood to continue. Donna chuckles as you begin to pass out, "@@.donna;Sweet dreams sugar. Thank you.@@"
<<else>>You nod and say, "@@.player;Okay. Uh. Gluttony. How does this work. I eat for you?@@"<br><br>Donna beams with a wide smile as she takes the organic mass in her hand and reshapes it into what looks like a cup of milkshake complete with striped straw. She takes off the cup and motions for you to come closer. She offers it to you and purrs, "@@.donna;Oh, you’ll see. Drink up hun.@@"<br><br>hesitantly you take the cold cup into your hands and tilt the half melted creamy slop inside to get a better view. It certainly looks and smells like a milkshake. Slowly you tilt it to your lips and begin to gulp down the sweet slurry. Instantly you feel your knees grow weak and your head foggy. Time blurs and all you can think about is gulping down the thick creamy soup. You feel yourself falling backwards but you seem to simply slide into a comfortable seat made of Donna’s matter. She warps the room and pulls you against her as you finish the cold slush. Her body is hot and throbbing against yours, like a heart. You feel her all around you, her limbs gently teasing at your flesh as she brings you close to her chattering teeth. Her throat cavern takes in a long languid breath as the second voice says, "@@.donna2;Your feasting will feed us. As you stuff, so too will we be nourished and grow. So eat now.@@" <br><br>Donna places her hands around your cheeks and pulls you in close, purring, "@@.donna;That’s <<if $player.gender is 1>>my girl<<elseif $player.gender is 2>>my boy<<else>>it<</if>>, give Donna some sugar hon.@@"
<br><br>She places her hot moist lips against yours as you feel something strange enter your mouth. A flood of warm tasty ooze moves on its one and worms down your throat and into your belly. Donna’s body pulsing in time with yours as she feeds you with the savory goop. It’s hot, greasy and tastes of salt and rich fat. It sits heavy inside you but you can’t resist, you just swallow more and more down as you continue to kiss the monstrous waitress. <br><br>You feel your belly swelling tighter against Donna as she in turn seems to be swelling up too. Her flesh fills out and spreads over you as your hug deepens, your stuffed belly pressed into the doughy swell of her gut. Soon you feel your body growing limp and weak from the pressure and heat. Your body is beyond full of the greasy slop you’re guzzling down into it, every inch of you seems to be sloshing with the fatty chyme. Your eyes grow heavy as your head spins. Slick with sweat and greasy you sink further into Donna’s doughy grasp as you begin to lose consciousness.
<</if>>
<</nobr>>
<br><br>The last thing you feel is a greasy kiss against your cheek and the cloying warmth of the swelling monster woman before you pass out completely.
* * *
After a time you begin to awaken from a dreamless sleep. Your body is weak and sore. You feel so drained. Slowly you open your groggy eyes and feel up your grease covered body. You feel bloated, sloppy and sleepy.
Unsteadily you rise to your feet and realize you’re no longer in the diner with Donna but rather, alone somewhere in the middle of the Caldera ruins among the dusty bones, pink mists and colorful geysers.
<<script>>update(RNG(0.2,2),0.8)<</script>><<set $player.vitality.current = 0>><<StatMessage>><<set $Flags["donnafat"] += RNG(10,60)>>
----
[[Continue|RuinsMain]]!!<<set _item to $Flags["item"]>>You drop the <b>_item</b>.
----
<<RemoveItem 1 _item>><<SetFlag "item" false>>
----
<<link [[Back to Inventory|Inventory]]>><<SetFlag "item" false>><</link>>
<<link "Back to Game">><<SetFlag "item" false>><<set $world.inmenu is false>><<goto $world.passage>><</link>>!!An old fountain
----
As you wind your way through the tall grasses and hills you come across the lopsided mound of ivy jutting from the side of an earth mound. It appears to be the remains of some old statue. <<nobr>>
<<if $player.islactating>>
The statue is mostly obscured by the plant growth but from the brush extends two stone breasts with hollow nipples. A beautiful ruby gem sits between them, shining and enticing. <br><br>You feel something strange in the air, something about this statue that pulls you in. <<if $player.hasbreasts>>Your lactating breasts tingle and tighten in the presence of this statue. <<else>>Your lactating chest tingles and tightens in the presence of this statue.<</if>>
<<else>>
The statue is mostly obscured by the plant growth but from the brush extends two stone breasts with hollow nipples. Rivulets of water flow from the statues breasts, spilling across the lush ground. The fountain is still active. A beautiful emerald gem sits the statue's breasts, shining and enticing. <br><br>You feel something strange in the air, something about this statue that pulls you in. <<if $player.hasbreasts>>Your breasts tingle and flush in the presence of this statue. <<else>>Your chest tingles and flushes in the presence of this statue.<</if>>
<</if>>
<</nobr>>
You feel drawn to touch it.
//What would you like to do?//
----
[[Ignore the statue|MeadowMain]]
[[Touch the statue|MeadowMilkStatueTouch]]!!touching the old fountain
----
Drawn in by the strange allure of the overgrown statue, you reach out. <<nobr>>
<<if $player.islactating>> The beautiful crimson shine of the ruby calls to you. You place your fingertips against it and suddenly feel a cold shock shoot up your arm and into your chest. You strain and struggle to pull your hand away but you feel stuck to the stone. <br><br><<if $player.hasbreasts>>Your breasts feel tight and icy as you feel your milk ducts suddenly empty and dry up. <<else>>Your chest feels tight and icy as you feel your milk ducts suddenly empty and dry up.<</if>><br><br>
You seem to be no longer lactating. Finally your fingers are released from the stone as it seems to grow warmer under your touch. You pull away and watch as the ruby shifts colors and becomes a vibrant emerald. Suddenly the statue’s hallow breasts begin to flow with rivulets of fresh water that splatters against the lush earth below. <<set $player.islactating to false>>
<<else>>
The beautiful viridian shine of the emerald calls to you. You place your fingertips against it and suddenly feel a hot shock shoot up your arm and into your chest. You strain and struggle to pull your hand away but you feel stuck to the stone. <br><br><<if $player.hasbreasts>>Your breasts feel swollen and hot as you feel your milk ducts suddenly fill and open up. <<else>>Your chest feels swollen and hot as you feel your milk ducts suddenly fill and open up.<</if>><br><br>
Rivulets of milk dribble down your chest, seems you are now lactating. Finally your fingers are released from the stone as it seems to grow colder under your touch. You pull away and watch as the emerald shifts colors and becomes a vibrant red ruby. Suddenly the statue’s flowing breasts stop dribbling with water. The patter on the lush ground below quickly drying up. <<set $player.islactating to true>>
<</if>>
<</nobr>>
You stumble backwards and collect yourself. Turning away from the strange statue, you wander back into the tall grasses of the meadow.
----
[[Continue|MeadowMain]]!!Rescue
----
<<nobr>>
<<if Flag("begged") is true>>
Frustrated and embaressed, you fall to your knees and plead with the imp. "@@.player;Fine! Yes, I'm too weak, too sloppy. I need your help!@@"<br><br>Lexi's cat like face spreads with a toothy grin as they get in close. They prode you with their claws as their tails coils about your waist. They stick out their tongue and give you a playful shove.
<<else>>
Frustrated with the Imp’s teasing you cross your arms and grumble, "@@.player;Come on. Just get me out of here!@@"
<</if>>
<</nobr>><<SetFlag "begged" false>>
Lexi chuckles and does a little flip in the air as they purr, "@@.lexi;Okay okay, get yourself together pup. I’ll rescue you.@@"
They lean back in the air and waggle one of their wrists at you. They snap their claws and you feel yourself suddenly growing lighter as the grease seems to pull away from your body. You begin to rise into the air under Lexi’s magic. The imp makes a quick flurry of motions and then points their claw up up towards the light at the top of the cavern.
Suddenly you begin to rocket up past the slippery cavern walls and find yourself flung out into the light and cooler air of the outside world. Still rising you arch out and plummet towards the colorful earth of the caldera. You raise your arms to defend yourself but you seem to stop just before hitting the ground.
You hover there, just above from the ground<<if $player.fat.tier > 6>>, Your belly nearly touching<</if>>. Lexi appears next to you and pats you on the shoulder as they giggle, "@@.lexi;Okay, try to stay out of demonic grease traps going forward.@@"
With that they disappear into a smokey mist letting you hang in the air for just a moment more, before you’re dropped onto the spongey earth. Slowly you rise and dust yourself off, free of the slick pit.
----
[[Continue|RuinsMain]]!!A ringing in the dark
----
As you carefully tread through the grotto’s dark passages you notice a strange sound in the dark. A distorted ringing sound. A strangely familiar ringing, like a small alarm bell.
It seems to be coming from a particularly dark hallow <<print either("to your left","to your right","across from you","just behind a stony column")>>
//What would you like to do?//
----
[[Avoid the ringing|GrottoSights]]
[[Seek out the ringing|GrottoPhoneGo]]!!Ringing in the dark
----
Cautiously you step into the gloom of the passage as its halls echo with the ringing. The sound grows louder and louder as you approach. It’s almost unbearable, but you feel drawn to it.
You feel the cave floor below your feet change in texture now. Smooth with even spaced grooves. A tiled floor perhaps? You feel you’ve entered a room.
Then suddenly you’re blinded by a brilliant light. As your eyes adjust you realize it’s coming from a single dim lightbulb buzzing away on its hanging wire. Just below it is a small table with an old pink Bakelite telephone clattering away. This seems to be the source of the ringing.
The echoing ringing is giving you a headache. But you feel powerfully drawn to answer the phone.
You take a look around the otherwise empty tiled room and it’s plain walls with peeling white paint. The only thing of note is a dark mirrored window. A one way mirror, like in an interrogation room. Peering into it, you only see your own eyes staring back at you.
You feel uneasy.
//What would you like to do?//
----
<<link [[Run out of the room|GrottoPhoneX]]>><<SetFlag "leave" "noanswer">><</link>>
<<link [[Answer the phone|GrottoPhoneAnswer]]>><<SetFlag "phone" "start">><</link>>!!The strange call
----
<<nobr>>
<<if Flag("leave") is "who">>hearing the weight of the pause, you ask, "@@.player;Who is this?@@"<br><br>The voice on the other line swiftly answers, "@@.signage;<<print either("The aberrant","The deep road","The truth","Desire","The centipede","astral snow")>>.@@"<br><br>Suddenly there is a click and the line goes dead.
<<elseif Flag("leave") is "agree">> You nod and feel the words tumble out of your mouth, as if they were being plucked out. "@@.player;There is no sweeter succor.@@"
<br><br>You feel a strange twisting inside of you as abruptly there is a click and the line goes dead. After a moment, you hang up the silent phone.
<<if Flag("effect") is "lucidity">><<set $player.lucidity.current +=RNG(0,3)>>
<<elseif Flag("effect") is "lust">><<set $player.lust.current +=RNG(0,3)>>
<<elseif Flag("effect") is "sloth">><<set $player.sloth.current +=RNG(0,3)>>
<<elseif Flag("effect") is "gluttony">><<set $player.gluttony.current +=RNG(0,3)>>
<<elseif Flag("effect") is "greed">><<set $player.greed.current +=RNG(0,3)>>
<</if>>
<<elseif Flag("leave") is "disagree">>You shake your head and go to speak, but just before you do, you hear an abrupt click from the other line going dead. The phone hangs silently against your ear now. After a moment, you hang up the quiet phone.
<<elseif Flag("leave") is "noanswer">>No. this is too weird. You don’t want to answer that. You turn on your heel and begin to move away from the phone. It stops ringing.
<</if>>
<</nobr>>
Suddenly you hear a loud pop from the single lightbulb going out. The room is quickly consumed in a silent darkness once more. You are again, making your way through the caverns of the grotto.
<<SetFlag "effect" false>><<SetFlag "leave" false>>
----
[[Continue|GrottoSights]]!!Answering the phone
----
<<nobr>>
<<if Flag("phone") is "start">>
Cautiously you pick up the phone’s receiver and put the old plastic to your ear. You hear only static on the other line. <br><br>
//What would you like to do?//
<hr>
<<link [[Hang up|GrottoPhoneX]]>><<SetFlag "leave" "hangup">><</link>><br>
<<link [[Say something|GrottoPhoneAnswer]]>><<SetFlag "phone" "hello">><</link>>
<<elseif Flag("phone") is "hello">>You wait a moment more, listening to the static awaiting something on the other line. When nothing comes you testingly speak into the phone, "@@.player;Uh, hello?@@"<br><br>Just as you speak the static cuts out and for a moment there is a cold pause. Then a crackling noise comes through followed by a voice. A familiar voice. In fact, it almost sounds exactly like your voice.
<br><br><<set _voice to either("gluttony","greed","lucidity","lust","sloth")>>
The voice says, "@@.signage;
<<if _voice is "sloth">>languid divinity rests deep within the cloying covers of the gardenbed of dreams. Night embraces, through on day after day. A beautiful homage to the freedom and comfort of death. Envy is, that tepid lifelessness of the hibernaculum. Is there no sweeter succor?
<<elseif _voice is "gluttony">>Nourishing divinity blooms within the vault of plenty. Honeyed rain fills the cornucopia of dreams to joyous bursting, much to the envy of the lean-lived. No feast too abundant, no delicacy too taboo. From fetid loam to the crystalline gourmet, the embrace of abundance is the Empyrean will. Is there no sweeter succor?
<<elseif _voice is "greed">>Enriching divinity collects in the sparkling coffers of want. Gold is starlight weaving through the purse of dreams like silk. The world cracks open its ivory walls, spilling its riches into the hands of those that embrace the avaricious serpent. The dragons share is the envy of the empty. Is there no sweeter succor?
<<elseif _voice is "lust">>Consummate divinity pulses in the bedchambers of desire. Pleasure is the lifeblood that drips into the longing throat of the paramour of dreams. Fleeting flashes, starfalls, bloom the coiling dance of serpents. The grand exchange of paleblood, toil and the zenith of flesh. There in lies a truth, the game of life. Is there no sweeter succor?
<<elseif _voice is "lucidity">>Enlightening divinity shines in the library of curiosity. Truth pierces the gloam of dreams and usurps the chains of theater. Eyes that line the mind crown the bearer and make play of the looking glass. Mycelium aqueducts channel aletheaic sediment and build grand palaces to the waking. Is there no sweeter succor?
<</if>> @@"
<br><br>
The voice pauses. Awaiting your response. <br><br>
//What would you like to do?//
<hr>
<<link [[Agree|GrottoPhoneX]]>><<SetFlag "leave" "agree">><<SetFlag "effect" _voice>><</link>><br>
<<link [[Disagree|GrottoPhoneX]]>><<SetFlag "leave" "disagree">><</link>><br><<link [[Ask who this is|GrottoPhoneX]]>><<SetFlag "leave" "who">><</link>><br><<link [[Hangup|GrottoPhoneX]]>><<SetFlag "leave" "hangup">><</link>>
<</if>>
<</nobr>>
!!A lake
----
<<nobr>>
<<if Flag("veralliameadowinvite") & RNG(0,9) > 6>>
As you wonder the flowers and tall grasses of the meadow you wind over a hill and see something shimmering in the distance. It’s a beautiful placid lake. Along its gentle shore however is a bustling sight. An ornate airship sits parked on the lake side with a couple of pink tents have been set up. It seems to be the same ship you hailed in the swamps before. A number of armed soldiers march around the camp as workers attend a large bonfire where they are roasting up a boar along with other fixings for a feast. The savory smell of the meat and woodsmoke is very inviting.
<br><br>
//What would you like to do?//
<hr>
[[Move on|MeadowMain]]<br>
[[Approach|VeralliaTentStart]]
<<else>>
As you wonder the flowers and tall grasses of the meadow you wind over a hill and see something glimmering in the distance. It’s a beautiful placid lake. You get a closer look and $player.walk along its peaceful shore for a time. You’re alone with the gentle breeze and quiet clear waters. <br><br>Eventually you find evidence of previous use, some flattened grasses, the burnt remains of a bonfire and discarded meat bones. But alone you remain. You take a deep breath of the fresh air and wander back into the tall grass once more.
<br><br><hr>[[Continue|MeadowMain]]
<</if>>
<</nobr>>!!Approaching the camp site
----
<<nobr>>
<<if Flag("eatenbyvera")>>
As you crest the hill and make your way to the tent sight you notice the gleam of light shining from a pair of binoculars. The helman in the smiling helmet gives you a curt wave and then calls to the others. The captain of the guard appears on the railing on the ship as she confirms the sighting. She leaps down from the airship and announces your arrival into the tent, shouting, "@@.gaetani;The mund from before has return!@@"<br><br>
You hear a bit of commotion from within the tent as the chubby pig-girl from before tumbles out, half panicked. She straitens her uniform as she strides over to you with a quizzical look on her face. She stares at you with a look of shock as she waggles her wrist at the guards, "@@.millie;Thank you captain, that’ll be all.@@"
<br><br>The guards take turns bowing and shuffling away as Millicent quickly grabs your arm and pulls you out of their sight. She shoves you towards a corner and begins blabbering, "@@.millie;What? How are you here? I saw the princess devour you. Are you a revenant? A Doppling? Has an insatia made you Ambulans Festum?@@"<br><br>You notice she’s clutching at her navel piercing protectively. She waits for recognition in your eyes, but finds none. <br><br>You shrug and say, "@@.player;Uh, an Alp brought me back. I think.@@"<br><br>She brushes her bangs aside to show her wide angry eyes as she quickly looks you up and down. She stammers, "@@.millie;A-an Alp? Why would? How? That makes no sense. Fine. Don’t be truthful with me. Just. Okay. So you can reconstitute after being eaten?@@"<br><br>You nod, mostly certain. The pig-girl eyes you suspiciously, prodding you briefly before she whispers, "@@.millie;Ok. Well uh, I am, similarly afflicted. Don’t tell anyone. The princess’s, um, //accidents// are not to be discussed with the public. And, you. Just. Just follow me. The Princess was quite distraught to learn that you //wandered off// the first time. Let's. fix it. Luckily this time she's already eaten so we won't have, another, incident.@@"
She quickly waddles into the tent, beckoning you to follow her.<br><br>
<br><br><hr>
[[Continue|VeralliaTentMeetAlt]]>>
<<else>>
<<if Flag("seenveralliatent")>>
As you crest the hill and make your way to the tent sight you notice the gleam of light shining from a pair of binoculars. The helman in the smiling helmet gives you a curt wave and then calls to the others. The captain of the guard appears on the railing on the ship as she confirms the sighting. She leaps down from the airship and announces your arrival into the tent, shouting, "@@.gaetani;The mund from before has return!@@"<br><br>
The flaps of the tent near the air ship flip open and Millicent the chubby pig girl waddles out confidently. She strides up to you, hands on her plush hips as she snorts, "@@.millie;Hmph, you’re back. Not here to waste more of our time are you?@@"<br><br>She sassily brushes back her hair, letting her big earrings jingle. She then holds out her hand and says, "@@.millie;Well? Have you brought the princess a suitable offering?@@"
<br><br><hr>
[["Offering"|VeralliaTentOfferStart]]
<<else>>
<<SetFlag "seenveralliatent" true>>
You stride through the tall grass and make your way down the embankment to the lakeside camp. The soldiers seem distracted as one drops a crate of supplies. There’s a brief squabble as they try to gather up the dropped food. They seem too busy to notice your approach. However as you near the air ship you here a voice above you call out, "@@.gaetanicap;HALT!@@"<br><br>You look up to see an ornately armored soldier with a dazzling blue cape leap down from the airship’s deck, with some sort of chrome-plated rifle pointing down at you. Before you can react she fires the weapon mid air blinding you with a brilliant cerulean flash of light. <br><br>As the spots in your vision fade you realize you can’t move. You’re surrounded by a skin tight layer of shifting hard-light, trapping you in some kind of stasis field. The tall soldier keeps her rifle on you as she closes I’m cautiously. Several other soldiers realize their slip up and quickly drop what they’re doing and slide their way to her side, their weapons poised as well. The tall soldier’s boar like helmet gleams in the light of her energy weapon as she looks you over. Eventually she lowers her weapon and powers it down with a warbling electric whine. She takes a deep breath and hisses to her men, "@@.gaetanicap;You all are lucky it’s just the Mund from before. Had this been an actual agent of the Continumm forces or another threat, General Gaetani would have more than your heads.@@"<br><br>The soldiers squabble and push eachother shoulders as they collectively yell, "@@.gaetani;Y-yes Captain! S-sorry Captain!@@"<br><br>You here a soft voice call out from the tent behind the soldiers, "@@.millie;Thank you Captain, that’ll be all.@@"<br><br>The tent flaps open and a stout and curvaceous pig-girl emerges. Her golden brown skin sparkles with expensive oils as her pudgy form wobbles with her confident steps. Her amber eyes shine fierce from behind the long bangs of her styled bob of wine colored hair. Her floppy pig ears bounce with her clopping hover steps as the heavy pear earrings that hang from them clatter about. She appears to be wearing something similar to a French maid, but with burgundy accents and an open midsection. Her well fed dome of a belly wobbles above her apron, showing off an ornate purple jewel that hangs from her navel piercing. <br><br>She stops in front of you with a jiggling stomp. She waggles her wrist at the soldiers and sighs, "@@.millie;You are dismissed, I’ll take this one from here.@@"<br><br>The soldiers all bow and quickly shuffle away. The captain nods and curtly replies, "@@.gaetanicap;Yes, my lady.@@"<br><br>With that she wraps her spade tail around her rifle, quickly flipping into backwards into her shoulder holster. She then turns on her heel and snaps her finger as she marched away. You feel the stasis field around you suddenly shatter, letting you drop forward slightly as you steady yourself. <br><br>Your now alone with the pig girl. You go to speak but she merely hold up her hand and snorts to cut you off. She clears her throat and hotly proclaims, "@@.millie;I am Millicent Sanglier, favored Handmaiden to Princess Verallia of House Gaetani. And you...@@"<br><br>She pauses and looks you over with a frown, "@@.millie;...Appear to be the lowly creature our fair Princess has requested the presence of.@@"<br><br>she puts a fist her wide hip sassily as she sighs and holds out her palm. She makes a grabbing motion as she says, "@@.millie;Alright, let’s get this over with. Hand over your offering.@@"<br><br>
@@.signage;💕Relationship Unlocked: Millicent Sanglier@@<<SetRelation "millie" -35 0 "Feedee" "Put-off">>
<hr>
[["Offering? What offering?"|VeralliaTentOfferStart]]<br>
[["Oh, uh, I don’t have one?"|VeralliaTentOfferStart]]
<</if>>
<</if>>
<</nobr>>!!what offering?
----
Millicent narrows her eyes at you from behind her curtain of bangs. She snorts, "@@.millie;An offering? A tribute? A gift? Do you have anything? A princess of the confederation of Nepharsi House’s extends you an invitation and you did not think to bring a gift?@@"<br><br>She brushes back her earrings indigently and says, "@@.millie;Well?@@"
----
[[I Don’t have anything|VeralliaTentNoOffer]]<<nobr>>
<<if Flag("hasperfume")>><br><<link [[Offer the bottle of strange perfume|VeralliaTentOffer]]>><<SetFlag "offer" "perfume">><</link>><</if>>
<<if Flag("hasmeat")>><br><<link [[Offer some meat|VeralliaTentOffer]]>><<SetFlag "offer" "meat">><</link>><</if>>
<<if $player.spall > 1>><br><<link [[Offer some spall|VeralliaTentOffer]]>><<SetFlag "offer" "spall">><</link>><</if>>
<<if Flag("hasblackambrosia")>><br><<link [[Offer the vial of black ambrosia|VeralliaTentOffer]]>><<SetFlag "offer" "blackambrosia">><</link>><</if>>
<<if Flag("hassheewogtail")>><br><<link [[Offer the sheewog tail|VeralliaTentOffer]]>><<SetFlag "offer" "sheewogtail">><</link>><</if>>
<<if Flag("hascake")>><br><<link [[Offer a slice of cheese cake|VeralliaTentOffer]]>><<SetFlag "offer" "cake">><</link>><</if>>
<<if Flag("hashoney")>><br><<link [[Offer some honey|VeralliaTentOffer]]>><<SetFlag "offer" "honey">><</link>><</if>>
<</nobr>>!!Offering
----
<<nobr>><<if RNG(0,9) > 7>><<set _vera to true>><<else>><<set _vera to false>><</if>>
<<if Flag("offer") is "spall">>You think to offer money, so you produce a quantity of your sparkling dream-spall. Rolling the glowing orbs in your hand you say, "@@.player;Uh, could I offer some spall?@@"<br><br>Millicent looks down at your meager sum, snorts and looks at you as if she were gauging if this was a joke or not. She then shakes her head and say, "@@.millie;Really? Dream-spall? Our fair princess has no need. She’s the half sister of Garamond Gaetani?@@"<br><br>She pauses, waiting for recognition to show in your eyes. She continues with a sigh,"@@.millie; high Magister of Commerce for the Confederation of Nepharsi houses? All of our Princess’s financial worries are taken care of by the House accounts. She’s swimming in spall and doesn’t even have to think about it. So no. Spall will not make a suitable offering.@@"
<<elseif Flag("offer") is "cake">>You think to offer the princess a slice of cheesecake. You show it to the pig-girl and say, "@@.player;How about some cake? Will that do?@@"<br><br>Millicent gives the cake a quick sniff and then purses her lips as she rubs her snout. She crosses her arms and grumbles, "@@.millie;Well, yes, our Princess is fond of her sweets. However she’s above such pedestrian confections. Back at the palace ship we have dozens of realms renowned confectioners, bakers and chefs.@@"<br><br>She snorts and shakes her head, "@@.millie;No no, this simply won’t do.@@"
<<elseif Flag("offer") is "meat">>You pull out the hunk of roast meat and offer it up to the pig-girl. You ask, "@@.player;Uh, does the princess like meat?@@"<br><br>Millicent snorts and begins to chuckle, "@@.millie;You’ve got to be joking? Of course Princess Verallia likes meat, she’s quite fond of honey roasted boar in fact. But this? This barely qualifies as meat.@@"<br><br>She gives the chunk a sniff and frowns, "@@.millie;I can’t even tell what kind it is. No, this won’t do. Some scrap of meat from your pocket. Ha! Our princess eats only the finest of meats. Rich fatty roasts, gourmet fillets, the most flavorful of boar belly!@@"<br><br>She gives her own plump porcine belly a playful slap.
<<elseif Flag("offer") is "perfume">>You take out the ornate bottle of strange perfume and offer it up to the pig girl. You ask, "@@.player;The scent is a little unusual but, perhaps the princess would like this perfume?@@"<br><br>Millicent perks up as she spies the bottle. She snorts and takes it from you, turning it over in her pudgy palms, "@@.millie;Is this? It is. //délice rôti au miel//. This is my perfume!@@"<br><br>Her brows furrow and her lips purse as she continues, "@@.millie;The princess likes this scent for me. I go through these pretty quickly, so I ordered a new shipment not too long ago. The delivery ship lost the shipment. Seems it’s ended up in the hands of common folk like you.@@"<br><br>She snorts indignantly and hands the bottle back as she grumbles, "@@.millie;I just ordered more. So I have plenty and the princess doesn’t use this one herself. So no. This will not do as a gift.@@"
<<set _vera to true>>
<<elseif Flag("offer") is "honey">>You pull out the jar of honey and offer it to the pig-girl. You ask, "@@.player;I have this honey. Does the Princess like honey?@@"<br><br>Millicent takes the jar from you and gives it a sniff. She purses her lips and says, "@@.millie;Well, intact the princess is quite fond of honey. For her bathing routine, for her roasted meats, for her sweeting her drinks an deserts.@@"<br><br>The handmaiden opens the jar and takes a small dip of it with her pinkie finger before placing the little glob of gold on her tongue. She makes a pleased noise, as she nods and says, "@@.millie;Decent quality too. Hmm.@@"<br><br>She closes the jar and thinks for a moment before handing it back to you. She shakes her head and say, "@@.millie;However. This won’t do as a gift. The princess is already swimming in honey. Sometimes literally. We get ours directly imported from the best Melapoid colonies across the realms. Nothing can beat that quality.@@"
<<elseif Flag("offer") is "sheewogtail">>You pull out the sheewog tail and offer it to the pig-girl. You say, "@@.player;I have, uh, this? It's supposed to be valuable?@@"<br><br>Millicent recoils at the site of the swamp-witch meat and puts a hand to her snout. She mutters, "@@.millie;What is that? No, no, absolutely not! The Princess has no interest in, uh, local, um, swamp delicacies. I assure you.@@"<br><br>Dismissively she waggles her wrist at you and turns away from the sight of the sheewog tail.
<<elseif Flag("offer") is "blackambrosia">>You pull out the vial of shimmering black oil and offer it up to the pig-girl. You ask, "@@.player;I have this? It's supposed to be special?@@"<br><br>Millicent hesitates as she looks at the little vial, you see a spark of recognition in her eyes. She looks at it strangely, like there's uncertain thirst. She quickly shakes her head and snorts, "@@.millie;No! Thats..Whatever it is, that reeks of Insatia Magic. If I didn't know you to be an utter fool I'd suspect you were trying to poison our princess!@@"<br><br>She takes one more weary look at the bottle and then turns her nose to it, waving it away, "@@.millie;Get that demon swill out of my sight.@@"
<<if _vera is false and RNG(0,9) > 4>><<set _vera to true>><</if>>
<</if>>
<<if _vera is true>><br><br>Millicent stands back with her hands on her hips and a scowl on her face. She looks like she’s about to tell you to leave, but then you hear a soft light voice from within the tent. The woman calls out, "@@.verallia;Millieee? I’m getting a little hungry. What’s going on out there?@@"<br><br>Millicent winces as she thinks for a moment. She snorts and says, "@@.millie;Look. Fine. Forget the gift. Just, behave and follow my every word. Got it?!@@"<br><br>She gives you a stiff fingered point and a sharp eyed glare. She then changes to a soft and cheerful expression, her tone of voice high and lilting, "@@.millie;Oh! Princess, it’s the funny little being you spotted from before. They’ve come to visit, just like you asked!@@"<br><br>You hear an excited little squeal from within as the princess continues, "@@.verallia;Oh my gosh. Like, send them in Millie!@@"<br><br>The handmaiden sighs and replies, "@@.millie;Of course my Princess! Right after //your meal// of course!@@"<br><br>She then turns to glare at you for a moment before slipping into the tent.
<hr>
[[Follow her|VeralliaTentEnter]]
<<else>>
<br><br>She stands back and with her hands on her hips. Her pig snout wrinkles as she purses her lips and says, "@@.millie;<<print either("Is that all you have to offer? Do you have anything of value at all?","Do you have anything else? Something of value?","No. Do you have anything befitting a princess? Perfume. A fine wine? Anything?","No no. This won’t do. Do you have something more befitting a princess? A beautiful jewel? Unique perfume? I don’t know, a silken dress?","Surely you have something else? A fine wine? Perfume perhaps? Something befitting a princess?")>>@@"
<br><br><hr>
[[I Don’t have anything else of value|VeralliaTentNoOffer]]
<<if Flag("hasperfume")>><br><<link [[Offer the bottle of strange perfume|VeralliaTentOffer]]>><<SetFlag "offer" "perfume">><</link>><</if>>
<<if Flag("hasmeat")>><br><<link [[Offer some meat|VeralliaTentOffer]]>><<SetFlag "offer" "meat">><</link>><</if>>
<<if $player.spall > 1>><br><<link [[Offer some spall|VeralliaTentOffer]]>><<SetFlag "offer" "spall">><</link>><</if>>
<<if Flag("hasblackambrosia")>><br><<link [[Offer the vial of black ambrosia|VeralliaTentOffer]]>><<SetFlag "offer" "blackambrosia">><</link>><</if>>
<<if Flag("hassheewogtail")>><br><<link [[Offer the sheewog tail|VeralliaTentOffer]]>><<SetFlag "offer" "sheewogtail">><</link>><</if>>
<<if Flag("hascake")>><br><<link [[Offer a slice of cheese cake|VeralliaTentOffer]]>><<SetFlag "offer" "cake">><</link>><</if>>
<<if Flag("hashoney")>><br><<link [[Offer some honey|VeralliaTentOffer]]>><<SetFlag "offer" "honey">><</link>><</if>>
<</if>>
<</nobr>>!!Entering the tent
----
You follow the waddling pig-girl into the tent and note the size of the structure. It’s very spacious and a soft comforting light filters through the glowing pink fabrics. The tent’s interior is draped with woven chains of delightful smelling flowers and ornate cloth walls for dividers. There’s a central doorway formed from these chains and clothes, along side a few more smaller doorways near it.
The tent is setup like a fleshed out throne room. The princess must lie just beyond that central doorway.
Millicent spins on her hoof and holds up a hand to stop you. She snorts and says, "@@.millie;Now. We have orders from General Gaetani that any outlanders that near his daughter be beheaded. We also have orders to do anything the princess requests of us. She has requested your outlander presence. So you are in luck the latter order overwrites the former.@@"<br><br>She crosses her arms behind her back and takes a firm stance as she continues, "@@.millie;So. If you want to keep your head on your shoulders. You will do exactly as I say. There is protocol you must follow. You will wait here. I will prepare our Princess’s meal and you will wait here. I then will serve her and you will wait. Then only after you hear the princess ring her bell May you enter. Got it?@@"<br><br>You nod at the grumpy pig-girl to which she snorts and begins to waddle away. She snaps her fingers and says, "@@.millie;Good mund. Now wait and do not move from that spot.@@"
She swiftly shuffles away and slips behind one of the curtains out of sight. You’re left alone inside the tents outer chamber. You hear the commotion of guards walking about outside but notice there aren’t actually any inside here. You watch the gentle wind ripple across the tent’s fabric as you faintly hear the princess humming to herself in the tent’s inner chamber.
//What would you like to do?//
----
<<link [[Wait|VeralliaTentWait]]>><<SetFlag "wait" 1>><</link>>
[[Sneak after Millicent|VeralliaTentSneakMillie]]
[[Sneak into the Princess’s chamber|VeralliaTentSneak]]
!!Waiting
----
<<nobr>><<if Flag("wait") is 1>>You do as you’re told and wait to be called.<br><br>You listen to the voices of the soldiers as they march along the outside of the large pretty tent. The watch the ornate fabrics wave and sparkle as the gentle lake breeze swims through and refreshes you. <br><br>
You wait a while, shifting your weight from side to side. But you’ve yet to hear a bell or anything to indicate your wait is over. You can here the clatter of dishes and the sound of Millicent at work within her side of the tent. <br><br>
//What would you like to do?//<<SetFlag "wait" 2>>
<hr>
[[Continue to Wait|VeralliaTentWait]]<br>
[[Sneak after Millicent|VeralliaTentSneakMillie]]<br>
[[Sneak into the Princess’s chamber|VeralliaTentSneak]]
<<elseif Flag("wait") is 2>>
Patiently, you do as you’re told and continue to wait around for a while longer. You listen in, hearing the murmur of the Princess’s voice deeper within the tent’s chambers. You hear a sizzling sound as Millicent works away. The air in the tent fills with a delicious scent, like honey roasted ham.<br><br>
//What would you like to do?//<<SetFlag "wait" 3>>
<hr>
[[Continue to Wait|VeralliaTentWait]]<br>
[[Sneak after Millicent|VeralliaTentSneakMillie]]<br>
[[Sneak into the Princess’s chamber|VeralliaTentSneak]]
<<elseif Flag("wait") is 3>>You wait, and continue to wait. You’re starting to get impatient. <br><br>Millicent seems to be done preparing the Princess’s meal as you hear a commotion from within the Princess’s chamber now and the murmurs of conversation within. <br><br>You’ve yet to hear the invitation bell however. So as Millicent instructed, you’re supposed to continue to wait. <br><br>
//What would you like to do?//<<SetFlag "wait" 4>>
<hr>
[[Continue to Wait|VeralliaTentWait]]<br>
[[Sneak into the Princess’s chamber|VeralliaTentSneak]]
<<else>>You wait as told. You linger by the princess's inner chamber as long as you can. Finally, after a challenging wait you hear the delicate chime of the Princess’s invitation bell. <br><br>
Looks like you’re free to enter now.
<br><br>
<hr>
[[Enter the Princess’s chamber|VeralliaTentMeet]]
<</if>>
<</nobr>>!!Without Offerings
----
You admit you have nothing of value to offer to the princess.
The pig-girl snorts indignantly and stops one of her hooves, sending a jiggle through her soft round body. She grumbles, "@@.millie;Hmph, that's what I thought. Our Princess's gaze was wasted upon you, outland wretch.@@"<br><br>She purses her lips from side to side and then rubs her snout as she continues, "@@.millie;Still, the princess gets waht she wants, and if she wants to see mongrel like you...Well, we better make it happen. So listen here.@@"<br><br>She strides up to you and jabs you lightly with a pushy finger as she continues, "@@.millie;You're going to leave, you're going to find, buy or steal something nice for our Princess and then you'll be allowed a very brief moment to bask in her beauty. Got it? Get something nice, of value, not peasant crap. Some unique perfume, jewels, rare goods. Get it? Now get out of here.@@"<br><br>She waggles her wrist at you as she turns on her hoof, a sassy wiggle on her hips as she quickly slips away back into the tent.
On que the soldiers move in to block off the tent as you're given a clear indication to move on. You oblige and make your way back out to the grasses of the meadow.
----
[[Continue|MeadowMain]]!!Following Millicent
----
You decide to follow the Princess’s porcine handmaiden into the inner tent area to see what’s up. A strong scent hangs in the air, delicious, sweet and savory. Some sort of incense perhaps?
As you round the tent flaps you find the pig-girl standing inside a circle of pink salt. She is naked and pouring a shimmering oil over herself while muttering something quietly. She makes slow dance like motions as her bangles and jewelry clink and clatter. She then takes the bottle of oil and begins to drink from it, quickly chugging it down with thick greedy gulps. With it emptied she tosses it aside and begins to rub at her flesh, her golden brown skin glistening with the sugary oils. The pig girl resembles a honeyed ham in this state.
She hums to herself as she turns about in the circle. Finally on a third turn she looks up between her dark bangs and gasps at the sight of you. She stumbles back, her naked oiled body jiggling about as she nearly falls backward. She stutters out, "@@.millie;N-no! Y-you’re not supposed to be here! Get out!@@"<br><br>Just as she takes a breath to continue scolding you, the jingling jewel on her navel piercing begins to glow and the salt circle with it. The pink light shimmers across Millicent’s oiled pudge as she makes an uneasy pig-like squeal, "@@.millie;Shit. The spells taking effect already. No no, you, this isn’t for you. Get-@@"<br><br>Her words stop in her throat as they’re replaced by a moan. Her eyes roll back and she begins to breathe heavy as the pink light swirls around her. You hear a deep gurgle roll through her pudgy belly as it suddenly seems to puff outward. She pants and begins to sweat as a great heat comes off of her oiled body. You watch, fascinated as her round form grows rounder with each panting breath she takes. Her breasts swell, her hips widen, even her cherubic face grows rounder.
Millicent opens her eyes, straining as she squeals with lusty frustration. "@@.millie;Y-you! Avert your eyes mongrel. T-this is not meant for you! My flesh is a delicacy made for a Princess, not the likes of you! Begone!@@"
She moans involuntarily as her another wave of fattening gurgles spreads through her swelling body. She pants as she grows heavier.
//What would you like to do?//
----
<<link [[Wait outside|VeralliaTentMillieX]]>><<SetFlag "wait" 3>><</link>>
<<link [[Look respectfully|VeralliaTentMillieLook]]>><<SetFlag "look" "respectfully">><</link>>
<<link [[Look //Disrespectfully//|VeralliaTentMillieLook]]>><<SetFlag "look" "disrespectfully">><</link>>!!Sneaking into the Princess’s Chamber
----
You look around to make sure you won’t be seen before pulling back the curtains of the tent’s inner chamber. You’re met with a warm plume of sweet smelling air. It’s intoxicating.
You step through and enter the Princess’s chamber. The inner chamber is tall and wide with its back open to the shimmering lake and the gently swaying grasses that surround it. At the center of the chamber, looking out over the lake is, as you must assume, the Princess.
The turquoise skinned woman is of an imposing height and mass, propped up on a large mound of very comfortable and expensive looking pillows. Her hair is a regal waterfall of rosy pink and full of flowing curls that cascade down her wide back. Atop these pink curls is a purple jeweled golden crown, that seems quite small on the giant of a woman. Her fluffy cow like ears twitch gently below her blue and white spiraled horns.
Her face is exceedingly pale, in large part due to the clown like layer of white makeup she wears, each cherubic cheek spotted with a circle of rosy blush. Her eyes are vibrantly pink with dark blue sclara, and hooded by shiny eyelids that flutter with her dark lashes.
She sits straight backed as she gingerly pops little candies into her plump pink lips and sips away at a glass of champagne that looks comedically small in her dainty but massive white-gloved hands. She wears a beautiful but certainly tight pink dress that pushes her massive bust high and her round belly rounder. Out from under her dress snakes a fat blue tail tipped with a thick round end that sports a large pink bow. Her tail seems almost like a separate creature and it slithers through the pillows to face you.
The tail turns out to have a large reptilian mouth, with jagged teeth down its length, complete with overly plush lips moist with purple lipstick. The tail maw opens and lets its slobbering blue tongue roll out, panting with excitement like a dog.
The princess makes a little squeak as she begins to turn. She speaks between a mouthful of chocolate, "@@.verallia;Oh Millie, is my meal ready. My tummy is starting too...oh?@@"<br><br>Her big pink eyes fix on you as she pauses, "@@.verallia;Who are you? Wait, are you like, that adventurer who waved at me before?@@"
<br><br>She leaps up into the air with surprising strength, a sparkle in her eye. She squeals, "@@.verallia;Oh, my gosh! Hiiii!@@"<br><br>You feel dwarfed by how tall and wide the monster princess is as she bounces over to you. You feel her tail slip behind you and pull you forward, making you stumble and bounce against the big girl’s plush belly. She giggles and excitedly sputters, "@@.verallia;Like, I knew you would come. Oh my gosh. You’re like, a real outlander right? You must have adventure stories right? I love adventures. Millie said I should wait till diner first because if I get too excited and ... um... I-I...@@"<br><br>Suddenly she fumbles her words as her eyes unfocus. She places a claw to her belly and another to her forehead as she groans and wobbles unsteadily. She seems very dizzy.
@@.signage;💕 New Relationship Unlocked: Princess Verallia Geatani?@@<<SetRelation "verallia" 35 0 "hopeless romantic" "Crushing">>
----
[["Princess Verallia? What’s wrong?"|VeralliaTentVoreEnd]]
[["Hey, are you okay?"|VeralliaTentVoreEnd]]
[["Whats with you?"|VeralliaTentVoreEnd]]!!Entering the Princess’s Chamber
----
Having heard the invitation bell, you straighten yourself up and slip through the curtains of the tent’s inner chamber. You’re met with a warm plume of sweet smelling air. It’s intoxicating.
You step through and enter the Princess’s chamber. The inner chamber is tall and wide with its back open to the shimmering lake and the gently swaying grasses that surround it. At the center of the chamber, looking out over the lake is, as you must assume, the Princess.
The turquoise skinned woman is of an imposing height and mass, propped up on a large mound of very comfortable and expensive looking pillows. Her hair is a regal waterfall of rosy pink and full of flowing curls that cascade down her wide back. Atop these pink curls is a purple jeweled golden crown, that seems quite small on the giant of a woman. Her fluffy cow like ears twitch gently below her blue and white spiraled horns.
Her face is exceedingly pale, in large part due to the clown like layer of white makeup she wears, each cherubic cheek spotted with a circle of rosy blush. Her eyes are vibrantly pink with dark blue sclara, and hooded by shiny eyelids that flutter with her dark lashes.
She sits straight backed as she gingerly pops little candies into her plump pink lips and sips away at a glass of champagne that looks comedically small in her dainty but massive white-gloved hands. She wears a beautiful but certainly tight pink dress that pushes her massive bust high and her round belly rounder. You notice her pulling something from her teeth. A jewel that matches the one Millicent wears on her navel. She giggles and tosses it behind a screen divider.
You notice the long fluffy trail of her dress shifting. Out from under her dress snakes a fat blue tail tipped with a thick round end that sports a large pink bow. Her tail seems almost like a separate creature and it slithers through the pillows to face you.
The tail turns out to have a large reptilian mouth, with jagged teeth down its length, complete with overly plush lips moist with purple lipstick. The tail maw opens and lets its slobbering blue tongue roll out, panting with excitement like a dog.
The princess makes a little squeak as she begins to turn. Her big pink eyes fix on you as she pauses, "@@.verallia;Who are you? Wait, are you like, that adventurer who waved at me before?@@"
<br><br>She leaps up into the air with surprising strength, a sparkle in her eye. She squeals, "@@.verallia;Oh, my gosh! Hiiii!@@"<br><br>You feel dwarfed by how tall and wide the monster princess is as she bounces over to you. You feel her tail slip behind you and pull you forward, making you stumble and bounce against the big girl’s plush belly. She giggles and excitedly sputters, "@@.verallia;Like, I knew you would come. Oh my gosh. You’re like, a real outlander right? You must have adventure stories right? I love adventures.@@"<br><br>Before you can speak you hear a strange rattling noise from behind the screen divider at the end of the room. There is a flash of blue light, a noise like boiling soup and a cloud of pink smoke. Waving away the smoke steps out the pig girl from before. She adjusts her uniform and quickly springs over to step between you and the princess. <<if Flag("knowsmilliecentssecret")>>She gives you a quick glare and a snort, to remind you to keep what happened earlier a secret.<</if>> She quickly takes your arm and pulls you back, gently swatting at the Princess’s tail. It slithers out of the way. Millicent straightens you up and then barks, "@@.millie;Kneel! You stand before the ever radiant Princess Verallia of House Gaetani!@@"<br><br>She spins on her hoof and bows her head to the princess as she speaks in a revenant tone, "@@.millie;Forgive me Princess, this uncivilized cur entered before I had rematerialized and I was able to introduce you properly.@@"<br><br>The princess giggles and waggles her wrist as she coos, "@@.verallia;Oh Millie, don’t be silly. This adventurer is our guest.@@"
@@.signage;💕 New Relationship Unlocked: Princess Verallia Geatani@@<<SetRelation "verallia" 35 0 "hopeless romantic" "Crushing">>
----
<<link [[Kneel|VeralliaTent2]]>><<SetFlag "kneel">><</link>>
[[Stand|VeralliaTent2]]!!The Princess’s Secret
----
The wobbling Princess steps forward and steadies herself against you, her large plush hand leaning heavily on your shoulder. You hear her whimper as her body makes a strange gurgling noise. You feel her tail wrapping tighter around you as she straitens her back.
She opens her pink dove eyes and stares into yours. Her round irises pull narrow into serpentine slits. You watch as her makeup seems to shift and change like the scales of a chameleon. Her eye makeup grows dark with watery streaks as her pink lips flush purple. Her flowery pink hair begins to shift in turn, darkening to a rosy red. You feel her gloved claws tighten against your shoulder as a smirk spreads her dark purple lips. She speaks with a different voice now, lower, sultry, venomous. "@@.verallia2;Hmm. I bet you’re not actually an adventurer. But you are a rule breaker. You should have listen to miss Millicent.@@"<br><br>She smiles wide, showing off her rows of sharp little teeth as she purrs, "@@.verallia2;We’ll just tell the Princess you got cold feet. Spare her hopeless heart. Our little secret. Kay?@@"<br><br>She giggles cruelly and gives you a sly wink as you suddenly feel her weight shift. Her tail quickly whips around you, its mawed end slipping under you and swiftly slipping you into its awaiting jaws. You feel the hot wetness of her tail mouth as it swallows you up to your waist, it’s orca like teeth gently pinching your flesh. The Princess laughs as she lifts you with her tail, hanging you upside down above her face. You feel her tail’s tongue lapping away between your legs and across your belly teasingly. She growls playfully, "@@.verallia;Mmmn, you always taste best when the Princess desired you first. He he.@@"<br><br>She lowers you close enough for her to plant a quick kiss on your cheek before she drags her tongue across you face, leaving a cold trail of saliva. You begin to feel strange, dizzy, light as a cloud. You know you’re about to be eaten by this monster woman, but yet you feel strangely content. <br><br>The demon princess smiles knowingly and coos, "@@.verallia;You’ll find this painless. Enjoyable even. A gift of our dear Princess’s //Gourmand// anatomy, her insides and body fluids are laced with a powerful opiate. Just relax and let this happen.@@"<br><br>With that she lifts you higher, directly above her head as she looks up into your eyes hypnotically. You feel yourself becoming limp and drowsy. You watch absently as the princess opens her sharp toothed mouth. You hear a series of fleshy cracks and watch as her lower jaw splits open, opening like a fly-trap on either side of her jaw. The splitting continues down her neck and into the deep flesh ravine of her busty cleavage. A purple fleshy cavern lined with smooth cetacean tooth opens wide, letting you peering directly down into her gapping chest cavity and the churning mass of her monstrous stomach.
You barely notice a jingling sound as Millicent the pig-girl waddles into the tent. She gasps and grumbles, "@@.millie;Ah shit! Not again!@@"
You blink slowly and with one last giggle from the monstrous princess, you feel yourself slip free from her tails mouth and slip wetly down the spongey cavern of her chest-maw. Like a bear trap her body snaps shut around you as you feel yourself swirl around inside her purple organs, hot, wet and delirious. You feel yourself spinning, sloshing about as she giggles and rubs at you through her fat padded belly. She coos with delight as everything begins to darken for you. You feel a deep comforting calm as your vision melts into colorful spots and your body melts into purple chyme inside the royal monsters massive pot of a gut. As you boil away and become fat on the Princess’s spoiled pudgy form, your soupy calm gives way to a silent, hollow blackness.
📕 Ending Unlocked: The Princess’s secret <<SetFlag "eatenbyvera" true>>
----
[[Continue|VeralliaTentVoreEnd2]]!!Leaving Millicent
----
You turn away, quickly muttering an apology as you make your way out of Millicent’s tent. She puts her hands on her hips, stifling a moan as she stutters out, "@@.millie;T-that’s right! Get out of here you mongrel. Be thankful your lowly ass got to see even a peak of my beautiful form. Now be a good dog and wait outside to be //called//!@@"
There’s the tiniest hint of disappointment in her voice. She holds her position, fighting another moan as her body once again begins to swell with fat. She shoos you away and gives you an indignant snort as you slip out through the tent flaps.
Awkwardly you go stand by the entrance of the Princess’s inner chamber and begin to wait as instructed
//What would you like to do?//<<SetFlag "wait" 4>>
<hr>
[[Continue to Wait|VeralliaTentWait]]
[[Sneak into the Princess’s chamber|VeralliaTentSneak]]
!!Millicent’s secret
----
<<nobr>>
<<if Flag("look") is "disrespectfully">> You cross your arms defiantly with a smirk on your lips as you continue to ogle the posh pig girl as she suddenly seems to grow a little fatter. Her breath catches in her throat as she mutters, "@@.millie;Y-you disgraceful cur!@@"<br><br>
<<else>>
You linger a moment, watching as the pig-girl seems to grow fatter and more flustered by the moment. <</if>>
Her nostrils flare as she growls, "@@.millie;C-can’t take your eyes off my beauty, huh, you ingrate!@@"<br><br>She hisses and begins to moan has she fondles her flesh, half frustrated with herself as she wobbles closer. She mutters, "@@.millie;W-well. I can’t blame you. I’m sure Outland garbage like you has never set their eyes on something quite as exquisite as these curves.@@"<br><br>Her breathing grows heavy as her fat swells in her kneading hands. She bites her lip as another gurgle rolls through her. Sweat flows from her shimmering folds as she gets close enough for you to feel the unnatural heat radiating from her body. Her eyes look through you, entranced and half lidded. Drunkenly she sneers at you as she takes your hands in hers and begins to press your fingers into her wet fat. She purrs, "@@.millie;You know. I’m the Princess’s meal maiden. Only the most delicious, soft, luxurious meat for my dear spoiled royal. I bet a dog like you has never even touched such opulent fair.@@"<br><br>She giggles deliriously as she pressed her hot softness hard against you, encouraging you to lay back on the grasses floor. She steps over you, letting you drinking in her golden curves for a moment before she plops down, straddling her girth around your waist.<br><br>
You feel her rocking her hips against you as she whispers, "@@.millie;I’m wasted on you. But... You know that. And you like it all the same don’t you. You dirty thing.@@"<br><br>
She leans in, covering your mouth with her plush palms as she lets her weight spread across your chest. You feel her breasts swell against you and her belly puff out even more. She moans and grinds her fat mons against your body rhythmically. She shivers with lust and desperation. You feel her getting heavier as she pants and reels back. Suddenly she cries out, quivering as she orgasms against you.
She quivers for a moment still straddling you before she gasps and puts her hands to her snout. "@@.millie;Oh my gods. Ew. No!@@"<br><br>She struggles for a moment to roll off of you, grunting with effort to haul her fattened form up onto her little hooves. Between puffing breaths she says, "@@.millie;Look. I. Uh. No one can know about this. This. Uh. This ritual isn’t. Ah.@@"<br><br>She kind of awkwardly shuffles backward and grabs up a towel that barely covers her swelling curves. Another gurgle and spurt of growth rolls through her fat body once more, causing her to stifle a moan. She clears her throat and grumbles, "@@.millie;This is for the princess. So. So get out of here. She will ring her bell when she is ready. G-go wait out there!@@" <<SetFlag "knowsmillicentssecret" true>>
<</nobr>><<SetFlag "wait" false>>
----
[[Wait outside|VeralliaTentWait]]!!With the princess
----
<<nobr>>
<<if Flag("kneel")>><<SetFlag "kneel" false>>To show your respect you quickly fall to one knee and do your best impression of a proper kneel. You notice a slight smile on the pig girls face as she nods. She snorts and says, "@@.millie;Well, here is your outlander Princess.@@"
<<else>>You straighten your back and stand presentably. The pig girl scowls at you. She snorts and stands wide her hands on her hips as she grumbles, "@@.millie;Well, Princess, here’s your uncouth vagrant.@@"<br><br>The princess giggles and gently bumps the pig-girl with her large hips as she says, "@@.verallia;Oh millie, don’t be like that.@@"
<</if>>
<</nobr>>
Princess Verallia gives you a big beaming smile as she looks down on you. She then spins on her heel, sending her fluffy dress twirling as she throws her bulk with surprising ease onto a nest of cushions. She lays on her belly and props herself up on her elbows, giving you a clear view of her deep cleavage. She opens a box of chocolate and begins to munch on them. With her cheeks puffed from sweets she asks between bites, "@@.verallia;So like, what’s your name? Are you a famous adventurer?@@"<br><br>Her porcine handmaiden briefly pass you on the way to her princess’s side. As she does she murmurs, "@@.millie;Play along. She’s obsessed with stories of Outland hero’s and outlaws and other dribble.@@"
----
<<link [[Introduce yourself honestly|VeralliaTent3]]>><<SetFlag "veraintrodas" "normal">><</link>>
<<link [[Introduce yourself as a famous hero|VeralliaTent3]]>><<SetFlag "veraintrodas" "hero">><</link>>
<<link [[Introduce yourself as a famous outlaw|VeralliaTent3]]>><<SetFlag "veraintrodas" "outlaw">><</link>>!!Introducing yourself
----
<<nobr>>
<<if Flag("veraintrodas") is "hero">>
You straighten your pose and put your hands on your hips as you introduce yourself, "@@.player;Yes, I’m $player.name, I am an adventurer, known for..uh@@"<br><br>You hesitate a moment while the big princess looks down upon you with an eager smile. You look to the pig-girl who sighs and says, "@@.millie;Right, yes. This is $player.name of, um, Goldplane, veteran of, the Reach war.@@"<br><br>The princess beams and giggles as she blabbers, "@@.millie;Oh my gosh, like, so that means you served under my daddy? Have you met him?@@"<br><br>You shoot a glance at her handmaiden who quickly shakes her. You repeat this gesture to the princess, but she barely gives you time to respond before she exclaims, "@@.verallia;Oh! So, like you said you’re from Goldplane? Daddy says it’s too close to Continumm to visit like safely or whatever. Is it beautiful there?@@"<br><br>You again rely on Millicent’s gesturing to keep up the charade. You continue, "@@.player;Yes. It, uh was very beautiful. I miss it dearly.@@"
<<elseif Flag("veraintrodas") is "outlaw">>
You put on a sly smile and try to look intimidating as you boast, "@@.player;Yes. I am a famous outlaw! I’m $player.name, know for..@@"<br><br>You shoot a glance at the handmaiden who gives you a sigh and says, "@@.millie;Ah, yes, $player.name the, uh, uncaught. Plunderer of the grand vault of Continuum East.@@"<br><br>The princess beams with excitement as she babbles, "@@.verallia;Oh my gosh! So you’re like, big time then! Wait, Continuum east? So you like, worked with the outlaw Siphona Mordred? I didn’t know she worked with others.@@"<br><br>You look to Millicent ones more for help carrying on the charade but she also looks unsure what to say. <<if Flag("siphonamet")>>You recall Siphona from the bar. Same woman? You nod and say, "@@.player;Yeah, we uh, know eachother. It was a special case.@@"<<else>>You stumble out, "@@.player;Oh, uh, yeah. It was just a one time thing. I think.@@"<</if>>
<<else>>
You decide not to play along and admit, "@@.player;Uh, hi, I’m $player.name. Actually. I’m not famous. I’m not even from here.@@"<br><br>Her handmaiden shoots you a mean look and quickly interjects, "@@.millie;What $player.name here is saying princess is that they’re not from the Emprean Midden, //apparently//, and while their adventures aren’t renowned, they’re a traveler from across the realms.@@"<br><br>She frowns and snorts. <br><br>The princess beams down at you as she says, "@@.verallia;Oh my gosh, so are you like, from the reach colonies? Continuum Causeway? Asphodelian archipelago?@@"<br><br>You clear your throat and nod, "@@.player;Uh, something like that.@@"
<</if>>
<br><br>
The princess claps her hands and says, "@@.verallia;Like this is so exciting. You got to tell me all about you! We can do it over a big dinner! Do you like to eat? I love to eat.@@"<br><br>Suddenly her eyes go wide and she squeaks, "@@.verallia;Oh my gosh! I have the best idea. You can like, come to the palace! My Daddy is having this big feast ina couple days! You can come eat with me!@@"<br><br>Millicent quickly jolts up and says, "@@.millie;Oh no princess we can’t do that. Remember your father has a very strict rule about outlanders in the palace.@@"<br><br>For a moment, princess Verallia seems to shrink with defeat. A big pout on her plump lips. "@@.verallia;Oh, right..@@"<br><br>The piggirl sighs with relief as she shoots you an uneasy look. But then the princess springs up, her tail-maw excitedly panting as she blurts out, "@@.verallia;Oh! I know, we’ll just pretend $player.name is one of those like business people Daddy is always meeting with!@@"<br><br>Millicent grimaces as she half-chuckles, "@@.millie;It’s not that simple Princess. To trick your father wouldn’t be such a good idea. We would need to forge documents to even get $player.name through the gates...it’s just not...@@"<br><br>The princess cuts her off as she knees down and puts her big gloves hands around the pig girls round cheeks, she pleads sweetly, "@@.verallia;Oh please, oh please Millie. You can do this for me can’t you? you’re always so smart.@@"<br><br>You see Millicent blush in the princess hands as she stares transfixed into her puppy-dog eyes. She sighs, shooting you a glare as she says, "@@.millie;O-of course princess. I suppose, we can try. For you.@@"<br><br>The princess leaps up squealing. She grabs her handmaiden by her waist and swings her around in a playful hug as she says, "@@.verallia;I knew you could do it Millie! Thank you thank you!@@"<br><br>She puts down the now dizzy pig-girl and rushes over to you, shaking you by the shoulders as she blabbers, "@@.verallia;Oh $player.name it’s going to be so much fun. Oh! I gotta plan what to wear and what to eat and and like, lots of stuff!@@"<br><br>The princess gathers up her dress and quickly waddles her bulk out of the tent with glee. Her handmaiden watches her go dreamily, but then she turns her site to you and her expression grows grim.
<</nobr>>
----
[[Continue|VeralliaTent4]]A royal invitation
----
With the princess out of the room the pig girl turns to you, a grim look on her face as she pinches between her eyes. She gives out a heavy sigh as she says, "@@.millie;Okay...look. General Geatani’s banquet is no place for someone like you. Do not take this lightly. It is better you break our Princess’s heart than attend.@@"<br><br>She stares you down for a moment and then looks past you in the direction the princess left. She clicks her tongue as she pulls out a some sort of device from her bag. Reluctantly she hands it over to you. It looks like some kind of radio. She again sighs, "@@.millie;But. I can’t believe I’m doing this. But I’m doing this for her. That is one of our armada comlinks. It’s tuned to my chaincode. Use it to stay in touch with me. I will call you when I have your identity forged.@@"<br><br>She gets up close and points a stiff finger at you. "@@.millie;I will do this. But you will not attend! If you do, you have to follow my every word. It’s no small feat staying on the good side of General Gaetani and a far greater feat tricking that viper Prince Garamond. You want to come, you will play the role given to you perfectly or it’ll be both our heads. Literally.@@"<br><br>With that she gives you an uneasy smile and closes you hands around the comlink. She then waddles after the princess, calling out, "@@.millie;Oh Princess, wait for me, I’ll help you pack up.@@"
With that the stout pig-girl waddles out of view.
You suppose this means you’ve been given a royal invitation, or uninvitation?
<b>🎙️ Acquired Gaetani Comlink</b><<AddItem 1 "comlink">>
You linger a moment, taking in the delightful smell of the Princess’s chamber and then make your way out of the tent camp and back into the swaying grasses of the meadow.
----
[[Continue|LexiOffer1]]!!Lexi’s offer
----
You stop a moment, feeling something odd on the wind. The grasses stir unnaturally against the breeze and the air around you grows cold.
Suddenly you hear Lexi’s voice before you see them, "@@.lexi;Well, well, well...@@"<br><br>You feel a spidery itch slide up your legs as a serpentine shadow swirls around you. Your are quickly enveloped in a bubble of black fog. Lexi appears in the mist, a big grin on their cat like face as they float on their hands. They purr, "@@.lexi;I couldn’t help but notice you’ve found yourself a path into the Gaetani Palace ship. You know, that’ll be dangerous for you right?@@"<br><br>They teasing brush by you, dragging their barbed tail across your skin lightly. They grip your shoulders with their claws and talk into your ear. "@@.lexi;I think you should go. Who knows, maybe you’ll make some powerful friends. Maybe you’ll keep the princess favor and move on up in the world. If you can play along. <<if Flag("knowsveralliasecret")>>Maybe you’ll just be eaten again? Hehe<</if>>@@"<br><br>They float aloofly around you and says, "@@.lexi;But...I have something to ask of you. Something to do while you’re in the palace.@@"
They give you a sly smile as they look for intrigue in your eyes.
----
[[What do you mean?|LexiOffer2]]
<<link [[Not interested|LexiOffer2]]>><<SetFlag "notinterested">><</link>>!!Lexi’s Offer
----
<<nobr>><<if Flag("notinterested")>>
Lexi chuckles and raises their claws as they say, "@@.lexi;Not at all? Alright fine. If you’re interested in getting back to your body in the waking world before you lose your tether, come talk to me. There’s something of, great value kept in that palace that would benefit both of us.@@"<br><br>They give you a wide smile and float back into the mists leaving only their voice, "@@.lexi;Just think on it.@@"
<br><br>With that the dark mist disappears and you’re left alone once more in the swaying grasses and flowers of the meadow.
<br><br>
<hr>
[[Continue|MeadowMain]]
<<else>>
Lexi tilts their head and puts a claw to their fangs as they explain, "@@.lexi;Well. You remember how I mentioned we need to gather objects of power? Let’s just say, there’s a special jewel in the palace vault that is worth quite a bit more than those Gaetani pigs realize.@@"<br><br>They open their claws and conjure the image of a beautiful fang shaped jewel that glows like molten lava. They continue, "@@.lexi;So much more than just a pretty gem. It’s an Emprean reliquary, dripping with power. For those that know how to wield it. Wasted on these fools.@@"<br><br>The imp leans back in the air confidently as their owl like eyes scan you over. They chuckle, "@@.lexi;What do you say? Want to pull off a little heist?@@"
<hr>
<<link [[Why can’t you do it?|LexiHeistTalk]]>><<SetFlag "heisttalk" "nolexi">><</link>><br>
<<link [[How am I supposed to do that?|LexiHeistTalk]]>><<SetFlag "heisttalk" "how">><</link>><br>
<<link [[I don’t want to be a part of a heist|LexiHeistTalk]]>><<SetFlag "heisttalk" "no">><</link>>
<</if>>
<</nobr>>Lexi’s Heist
----
<<nobr>>
<<if Flag("heisttalk") is "nolexi">>You ask, "@@.player;Well, why would you need me? Can’t you just teleport in there and take it?@@"<br><br>Lexi turns upside down and shrugs as they grumble, "@@.lexi;We alps have our rules. Some of us are bound by very old rules. Our covenant with the Empyreans. As it stands, I can only acquire their power when it is freely given.@@"<br><br>Their smile widens as they purr, "@@.lexi;So, you’ll be my loophole. You acquire the reliquary and then willingly give it away to me. Tada, covenant remains unbroken.@@"<br><br>They chuckle and twirl in the air. <br><br>
<hr>
<<link [[How am I supposed to do that?|LexiHeistTalk]]>><<SetFlag "heisttalk" "how">><</link>><br>
<<link [[I don’t want to be a part of a heist|LexiHeistTalk]]>><<SetFlag "heisttalk" "no">><</link>>
<<elseif Flag("heisttalk") is "how">>You don’t exactly consider yourself a master thief, so you ask, "@@.player;Why me? How am I supposed to get into the palace vault and get away with this thing?@@"<br><br>Lexi smiles knowingly, a claw under their chin. They purr, "@@.lexi;Well, you won’t be working alone. But your part will be to get the Princess’s crown. As a defensive measure General Geatani imprinted vault access data into the Princess’s crown. We’ll use that to get it open. I don’t care how you do it, sneak into her chamber at night or sleep with her to steal it, or get her to open the vault for you. Whatever works, we just need the vault unlocked, your cohort will take care of the rest of the security and hand off the gem.@@"
<br><br>
<hr>
<<link [[Who will I be working with?|LexiHeistTalk]]>><<SetFlag "heisttalk" "who">><</link>><br>
<<link [[I don’t want to be a part of this|LexiHeistTalk]]>><<SetFlag "heisttalk" "no">><</link>>
<<elseif Flag("heisttalk") is "who">>Taking a pause, you ask, "@@.player;Okay. If we’re doing this. Who am I going to be working with?@@"<br><br>Lexi’s grin widens further as they stick out their tongue. <<if Flag("siphonamet")>>"@@.lexi;I believe you’ve met. A little blood sucking flea-demon who frequents the bars of City Diz. Siphona Mordred. Famed space pirate and master thief. You’re going to recruit her to our little heist.@@"<<else>>"@@.lexi;Siphona Mordred. Notorious space pirate. She’s a master thief who has plundered far more secure facilities in her time. She’s a half-height flea-demon who frequents the harbors and bars or City Diz. <</if>><br><br>The Imp twirls in the air, and pokes you gently with one of their claws, "@@.lexi;She’s the expert, she’ll slip in after you secure an opening and hand off the reliquary.@@"
<br><br>
<hr>
<<link [["How do I recruit her?"|LexiHeistTalk]]>><<SetFlag "heisttalk" "siphona">><</link>><br>
<<link [[I don’t want to be a part of this|LexiHeistTalk]]>><<SetFlag "heisttalk" "no">><</link>>
<<elseif Flag("heisttalk") is "siphona">>You nod thoughtfully and ask, "@@.player;Alright. How am I supposed to recruit her?@@"<br><br>Lexi nuzzles up against you, rubbing their shoulder against yours as they stick out their tongue. They tease, "@@.lexi;Oh what, don’t think you have enough charm to pull it off pup? Hehe@@"<br><br>They flip away chuckling to themselves as they continue, "@@.lexi;I jest. Explain the job and offer her this as the down payment.@@"<br><br>The imp uncurls their claw and reveals a strange but ornately beautiful device. It seems to shimmer unnaturally, it’s golden clock work and iridescent glass parts smoothly whirl about, making a sound like a distant windchime. Lexi explains, "@@.lexi;A Cascade piercer, in perfect condition. This is the down payment. If she completes the job, the source crystal and whatever she can carry out of the Gaetani Vault is the other half. If that doesn’t sell her, then she’s not the thief I know her to be.@@"<br><br>They place the device in your hands, it’s surprisingly light and warm to the touch. It feels unnerving in your hand, like it’s somehow in multiple positions at once. You hand it back for a moment as Lexi eagerly scans your expressions with their owl like eyes.
<br><br><hr>
<<link [["I’ll do it."|LexiHeistTalk]]>><<SetFlag "heisttalk" "yes">><</link>><br>
<<link [[I don’t think I can do this|LexiHeistTalk]]>><<SetFlag "heisttalk" "no">><</link>>
<<elseif Flag("heisttalk") is "yes">><<SetFlag "heisttalk" false>>You collect your thoughts on the matter and nod, "@@.player;Alright. Let’s do this. A royal heist.@@"<br><br>Lexi’s cat like grin goes wider than you thought possible as their eyes narrow and they cackle, "@@.lexi;He he he. Perfect.@@"<br><br>They hand back the device from before and slide over you, their tail coiling around you playfully. You feel their tail’s bard almost intimately stroking along your skin as they continue, "@@.lexi;That’s my pup. You got this. Convince the flea, listen to the pig. Play the role, convince the demon king and his consorts, steal the Princess’s heart and her crown, get us into the vault and escape with our reliquary. No problem right? Hehehe.@@"<br><br>They again cackle to themselves as they begin to float off into their own shadowy mists. They disappear from sight only leaving their voice behind as they finish with, "@@.lexi;Head to city Diz. Find Siphona and then we wait for you to be summoned by the Handmaiden. Hehe. Good luck pup.@@"<br><br>With that the black mists fades and you’re left alone once more, standing in the shifting grasses and flowers of the meadow.
<br><br>
<hr>
[[Continue|MeadowMain]]
<<elseif Flag("heisttalk") is "no">>You shake your head and say, "@@.player;No, I don’t want to be a part of this.@@"<br><br>Lexi makes an exaggerated pout as they float by, leaning on your shoulder. They put a claw under your chin and say, "@@.lexi;Aw, you’ll fake an identity to sneak into the palace and the only thing you want to steal is the Princess’s heart? Fine, be that way pup.@@"<br><br>They flip away and float into their own darkness as they say, "@@.lexi;If you change your mind. You know where to find me. Hehe.@@"
<br><br>With that the dark mist disappears and you’re left alone once more in the swaying grasses and flowers of the meadow. <<SetFlag "heisttalk" false>>
<br><br><hr>
[[Continue|MeadowMain]]
<</if>><</nobr>>!!From the dark
----
In the black thoughtless empty of the Princess’s digestion process what little of your consciousness remains, floats along the astral sea. Claws in the dark pluck at your flotsam form and gradually you feel like a web being spun by a spider. Suddenly the black is no longer so black. You feel weight return to your body as you find yourself laying on the mossy cave floor of Lexi’s grotto once more. Slowly you come to and rise to your feet taking life restoring lung fulls of air.
As your head swims Lexi the alp appears, swirling around you playfully. They purr, "@@.lexi;Welcome back pup, I put you together again. Best that I could anyways.@@"<br><br>They give you a gentle jab with their tail as they giggle, "@@.lexi;Got a little involved with that so called Princess eh? Discovered the Gaetani family secret? They’re pretty little mulch maker. They’ve kept this well hidden, an innocent cover for disappearing political enemies. Would be a shame if their little secret comes out.@@"<br><br>Lexi smiles a wide fanged grin and shrugs as they say, "@@.lexi;Unless you don’t want to hurt the Princess’s feelings. Maybe you should go pay her another visit. You never know, a path to the palace could be, beneficial to getting out of here.@@"<br><br>They float back into the shadows, their pink eyes glowing out at you as they hiss, "@@.lexi;If that’s still what you want. Hehe.@@"<br><br>With that, they disappear from sight, leaving you alone in the grotto once more.
----
[[Continue|CampMain]]!!Entering the Princess’s Chamber
----
You follow after the chubby pig-woman as she holds open the tent flaps for you. She hesitates a moment and then opens the Princess's inner chamber as well, allowing you to slip through. As before you’re met with a warm plume of sweet smelling air. It’s intoxicating.
You step through and enter the Princess’s chamber. The inner chamber is tall and wide with its back open to the shimmering lake and the gently swaying grasses that surround it. At the center of the chamber, looking out over the lake is the Princess.
The turquoise skinned woman is of an imposing height and mass, propped up on a large mound of very comfortable and expensive looking pillows. Her hair is a regal waterfall of rosy pink and full of flowing curls that cascade down her wide back. Atop these pink curls is a purple jeweled golden crown, that seems quite small on the giant of a woman. Her fluffy cow like ears twitch gently below her blue and white spiraled horns.
Her face is exceedingly pale, in large part due to the clown like layer of white makeup she wears, each cherubic cheek spotted with a circle of rosy blush. Her eyes are vibrantly pink with dark blue sclara, and hooded by shiny eyelids that flutter with her dark lashes.
She sits straight backed as she gingerly pops little candies into her plump pink lips and sips away at a glass of champagne that looks comedically small in her dainty but massive white-gloved hands. She wears a beautiful but certainly tight pink dress that pushes her massive bust high and her round belly rounder. You notice her pulling something from her teeth. A jewel that matches the one Millicent wears on her navel. She giggles and tosses it behind a screen divider.
You notice the long fluffy trail of her dress shifting. Out from under her dress snakes a fat blue tail tipped with a thick round end that sports a large pink bow. Her tail seems almost like a separate creature and it slithers through the pillows to face you.
The tail turns out to have a large reptilian mouth, with jagged teeth down its length, complete with overly plush lips moist with purple lipstick. The tail maw opens and lets its slobbering blue tongue roll out, panting with excitement like a dog.
The princess makes a little squeak as she begins to turn. Her big pink eyes fix on you as she pauses, "@@.verallia;Who are you? Wait, are you like, that adventurer? Millie said you got lost or something?@@"
The pig-woman enters behind you and corrects, "@@.millie;Wandered off, as is typical of their fical type.@@"
<br><br>The princess barely hears her as she leaps up into the air with surprising strength, a sparkle in her eye. She squeals, "@@.verallia;Oh, my gosh! Hiiii!@@"<br><br>You feel dwarfed by how tall and wide the monster princess is as she bounces over to you. You feel her tail slip behind you and pull you forward, making you stumble and bounce against the big girl’s plush belly. She giggles and excitedly sputters, "@@.verallia;Like, I knew you would come. Oh my gosh. You’re like, a real outlander right? You must have adventure stories right? I love adventures.@@"<br><br>Before you can speak Millicent takes your arm and pulls you back, gently swatting at the Princess’s tail. It slithers out of the way. Millicent straightens you up and then barks, "@@.millie;Kneel! You stand before the ever radiant Princess Verallia of House Gaetani!@@"<br><br>She spins on her hoof and bows her head to the princess as she speaks in a revenant tone, "@@.millie;Forgive me Princess, this uncivilized cur entered before I was able to introduce you properly.@@"<br><br>The princess giggles and waggles her wrist as she coos, "@@.verallia;Oh Millie, don’t be silly. This adventurer is our guest.@@"
@@.signage;💕 New Relationship Unlocked: Princess Verallia Geatani@@<<SetRelation "verallia" 35 0 "hopeless romantic" "Crushing">>
----
<<link [[Kneel|VeralliaTent2]]>><<SetFlag "kneel">><</link>>
[[Stand|VeralliaTent2]]!!Using the Gaetani Comlink
----
You pull out the palm sized device and slide your fingers along its grooves. You feel for a button inside one of the grooves and give it a firm press. With a click the device springs open and a number of screens buzz to life. The data that goes by is in a language you can’t read and so are the buttons, but you press the central button and let the device do its work.
You see the central screen display a loading bar with an image of Millicent above it. There is a pulsing noise as a number of displayed frequency waves attempt to match up. They gradually connect and a chime plays. Then a rhythmic chime follows as if waiting for a reply.
<<nobr>><<if RNG(0,9) > 6>>after a while, the device makes an odd staticky noise and then there’s a click followed by 3 beeps. A red X appears on screen indicating that the call failed or was denied. Seems she’s not answering right now.
<br><br>
<hr>
<<link "Hang-Up">><<goto $world.passage>><<AddItem 1 "comlink">><</link>>
<<else>>
After a while the device makes an odd staticky noise and then another chime plays as a green circle appears on screen. The screen buzzes and flips as a live video feed begins to come through as the static clears. You see some shifting light and the silhouette of the pig girl as she seems to tuck herself into a closet or somewhere to not have her call heard. She sits down on something, and adjust the lighting as she quickly fixed up her hair and straightens her dress. She clears her throat and snorts her little pig nose as she grumbles, "@@.millie;<<print either("Hey, this isn’t a good time. ","Let’s make this quick, I am very busy right now. ","Look I have a lot going on right now, can we make this quick? ","Hi, yes,","Yes? Be quick, now is not a good time. ")>> <<print either("What do you need?","Like I said before, it’ll take time to get you in the system. Have patience.","I’ll contact you when we’re ready to pick you up, remember?","Were you calling for a reason? Or to just waste my time?","Do you need something?","What is it?")>>@@"<br><br>She <<print either("impatiently","pensively","aloofly","fretfully","grumpily")>> <<print either("pouts into the camera","looks around her hiding place","fiddles with her hair","purses her lips from side to side","flares her nostrils","fiddles with the camera to find a more flattering angle","adjust the camera to a more flattering angle","chews at her lip","examines her nails")>>.
<br><br>
<hr>
<<link "Hang-Up">><<goto $world.passage>><</link>><br>
<<link [[Ask about falsified documents|MillieAskComm]]>><<SetFlag "ask" "documents">><</link>><br>
<<link [[Ask about the princess|MillieAskComm]]>><<SetFlag "ask" "princess">><</link>><br>
<<link [[Ask about Millicent|MillieAskComm]]>><<SetFlag "ask" "millie">><</link>><br>
<<link [[Ask about the Gaetani family|MillieAskComm]]>><<SetFlag "ask" "gaetani">><</link>>
<</if>>
<</nobr>>!!Talking with Millicent
----
<<nobr>>
<<if Flag("ask") is "gaetani">>You ask into the device’s receiver, "@@.player;What can you tell me about the Gaetani family?@@"<br><br>Millicent pinches between her brows and grumbles, "@@.millie;What. Like the family history? I don’t have time for this.@@"<br><br>She sighs and quickly blabbers, "@@.millie;The Gaetani family is one of the more powerful houses in the Confederation of Nepharsi houses. They’re primarily War-Borne said to be descended from the Empyrean Orkath. General Guijic Gaetani is the current lord of state. Great War hero and leader of the resistance against the Continumm Incursion. Between his two wives he has three surviving children. Garamond; second in command, Vannetta; warrior princess and his favorite, Verallia; treasured suitor magnet.@@"<br><br>She pauses and grumbles, "@@.millie;There. All caught up. They are a powerful family in this region and beyond. You do not fuck with them.@@"<br><br>She snorts and says, "@@.millie;Anything else you need? This device is not for casual chit-chat I’ll remind you.@@"
<<elseif Flag("ask") is "millie">>You ask into the device, "@@.player;So tell me a bit about yourself?@@"<br><br>Millicent snorts as she says, "@@.millie;Ha, what, you want my life story or something?@@"<br><br>She takes a moment to collect her thoughts as she says, "@@.millie; I am Millicent Sanglier, favored Handmaiden to Princess Verallia of House Gaetani. The Sanglier family has served among Nepharsi nobles for generations. I am merely a humble servant who happened to be placed with my dear Princess. My particular, talents, were deemed suitable by General Gaetani himself. Nothing but the best for his princess.@@"<br><br>She clears her throat awkwardly and continues, "@@.millie;I care for the Princess’s daily needs, I keep her schedule and make sure she wants for not. And I’m damn good at it. Okay. There. Now did you need something in particular or are you here just to pester me with inane questions.@@"
<<elseif Flag("ask") is "documents">>You ask the pig-girl, "@@.player;So, my foraged identity. How’s that coming along?@@"<br><br>Millicent frowns into the camera and sighs, "@@.millie;This is not child’s play you ingrate. It’s no easy feat creating falsified documents under Garamond Gaetani’s security network. I will let you know when I have them.@@"<br><br>She looks around cautiously and then grumbles, "@@.millie;Just, go be patient somewhere else. We have a decent amount of time before the banquets will be held.@@"<br><br>She rubs her temples as she finishes with, "@@.millie;Was there anything else? I’m going to hang up.@@"
<<elseif Flag("ask") is "verallia">>You ask the handmaiden, "@@.player;So, Princess Verallia, what can you tell me about her?@@"<br><br>
Millicent chuckles and snorts quietly, "@@.millie;Why? Smitten are you, dog?@@"<br><br>She looks around her room for a moment and continues, "@@.millie;Princess Verallia Gaetani, Youngest Daughter of the lord of state, General Gujic Geatani and one of his wives, the great Alabaster Gourmet.@@"
<</if>>
<br><br>
<hr>
<<link "Hang-Up">><<goto $world.passage>><</link>><br>
<<link [[Ask about falsified documents|MillieAskComm]]>><<SetFlag "ask" "documents">><</link>><br>
<<link [[Ask about the princess|MillieAskComm]]>><<SetFlag "ask" "princess">><</link>><br>
<<link [[Ask about Millicent|MillieAskComm]]>><<SetFlag "ask" "millie">><</link>><br>
<<link [[Ask about the Gaetani family|MillieAskComm]]>><<SetFlag "ask" "gaetani">><</link>>
<</nobr>>
!!Remove transformations
----
You ask the apothecary, "@@.player;Delphi, do you have anything that can remove my mutations?<<if $player.species is not "human">> I’d like to become human again.<</if>>@@"
Delphi tilts her head curiously as she looks you over. She wrings her claws and mutters something you can’t quite hear before she spins on her heel and begins rapidly looking through drawers. You notice her using her tail to sift through other draws near by. Eventually she seems to find what she’s looking for as she pulls up a beautiful blue lens like object and holds it up to the light for a moment. She then turns back to you and clicks the lens into her mask. In the lens you see a dazzling assortment of little flowing lights that move like a school of fish.
After an awkward moment of Delphi eventually nods and mutters, <<if $player.species is not "human">>@@.delphi;Human? You wish to return. No liminality. Interesting. Your transformations are extensive.@@"<br><br>She taps on the beak of her mask rhythmically for a moment, looking about the room before she continues, "@@.delphi;It can be done. Uncomfortable. Expensive. Mostly superficial. Somethings will, remain altered. Imperfect process.@@"<br><br>She tilts her head high in the air and observes you side ways as she removes the blue lens. She stands rigidly for a moment and then touches her thumb to each of her fingers in a spidery motion as she mutters, "@@.delphi;127 spall. For materials and labor. Fair?@@"<br><br>She holds out her claws awaiting payment. <<else>>"@@.delphi;Your transformations aren’t too, extensive.@@"<br><br>She taps at her mask rhythmically for a moment before tilting her head the other way. She continues, "@@.delphi;Yes. It can be done.@@"<br><br>She strokes her tail for a moment as she nods as if counting before she mutters, "@@.delphi;I can discount the process some to accommodate. 56 spall. For materials and labor. This is fair?@@"
<</if>>
----
<<if $player.species is not "human">>[[Become Human Again (§127)|DelphiRemoveTF]]<<else>>[[Remove transformations (§56)|DelphiRemoveTF]]<</if>>
[[Nevermind|DelphiMain]]!!Removing your transformations
----
You hand over the spall. <<if $player.species != "human">><<set $player.spall.current -= 127>><<else>><<set $player.spall.current -= 56>><</if>>Delphi looks it over and quickly glides her claws over the glowing pile, barely counting it before rolling it into one of her drawers. She nods and then mutters, "@@.delphi;Agreeable. I need time to prepare my equipment and elixirs. You may sit. There are reading materials.@@"<br><br>She points to a bench on the other side of the room below the water-level window and then quickly begins puttering about her shop collecting things and settings something up in the back room.
You relax into the cushioned seating, your back to the cool wall as the sounds of the waves outside gentle jostle. You look to the rack of books, magazines and disorganized papers and browse from something to pass the time. There's a field guide for foraging you flip through, another about local varieties of mutagenic fauna and flora among other similar types of books. You also come across what seems to be Delphi's doctoral thesis paper. It's titled "Appliance of Empyrean Botanicals in Pursuit of Antialetheatic Conversion and Prevention of Mutagenic Insatiation". Most of it is incomprehensible jargon to you. Luckily, Delphi soon retunr from their toiling.
She hovers a moment, waiting for you to look up at her. She turns away when you do and she mutters, "@@.delphi;Follow, me. Um, the process is ready to begin. In the back room.@@"
She quickly strides away and slips into the dark frame of the doorway at the back.
----
[[Follow Her|DelphiRemoveTF2]]!!Removing your transformations
----
You follow Delphi into the backroom. She’s made it too dark to pick out any details outside of a medical chair glowing with a bright spotlight. It’s surrounded by a series of hanging arrays of blue lensed lamps.
Delphi scuttles up next to you, tapping her mask for a moment before she mutters, "@@.delphi;The process, is experimental. I pioneered it. It may not be fully effective, it may be uncomfortable. But. You are in experienced hands.@@"
She then hands you a vial of a sparkling red fluid. She makes a motion as if uncorking and drinking it to you. She then scuttles over to her equipment and begins adjusting it. She then mutters, "@@.delphi;Drink it. Aletheiac Aediazo. Sifts the sentiments, brings them to the surface so they may be, eliminated.@@"
She then returns to her machine. Cautiously you uncork the bottle and quickly drink down the thick red liquid. It tastes of wintergreen berries and a strong copper like taste. Immediately you feel strange, like every cell in your body is vibrating. Your head swirls as you stumble forward. You feel like you drank tv static. You look at your skin and realize red light is bubbling across the surface.
Delphi takes your hand and guides you into the chair. Swiftly throwing straps around your body. She tightens them down and then goes to each array of lamps and flips some switches on their backs. Each begins to glow softly with a blue light that starts to grow in intensity. You hear an electric whine as the machinery charges up.
You watch as delphi clips thick dark lens onto her mask. She watches you a moment as the lights charge up before her ears perk up as if remembering something. She quickly rummages through her pockets and pulls out some protective lens for you as well and quickly puts them on your face.
Just in time it seems. As she steps back and gives the lamps a push, sending the array spinning rapidly around you. The lights finish charging and even through the black of your protective lens you feel nothing but a brilliant and burning-cold blue light. You feel it burn straight through your body. Every cell of you illuminated by its impossible blueness. You feel it burning away at all the little red lights from before. Like a boiling steam, you feel your cells empty into the air. Your mutations literally evaporating away.
Finally suddenly, the light goes out and you see nothing through the dark of the lens. For a moment you just sit there trying to catch your breath. You feel like you just got out of a microwave.
Delphi removes your protective lens and holds up a hand mirror to you, briefly going over various parts of your body. Sure enough, your non-human elements have disappeared. She nods and chitters as she says, "@@.delphi;Satisfactory? Yes. Best I can do at this stage. Be sure to take it slow. Plenty of rest and fluids. Return to me if you have a headache that lasts more than 12 hours or if you notice cellular-liquefaction in your extremities. Oh, or if your eyes crystallize. Yes. Okay. Thank you for participating in this trial run.@@"<br><br>With that she spins on her heels and goes about cleaning up the mess she created. She seems to ignore you as she scribbles something down in her notebook between picking things up. You go to thank her as you step out of her backroom, but she hardly notices you.
You catch your breath and then make your way back up to the harbor.
<<set $player.horns.type to "human", $player.nose to "human", $player.ears to "human", $player.tail to "human", $player.skin.type to "human", $player.eye.type to "human", $player.hand to "human", $player.arms.type to "human", $player.leg.type to "human", $player.mouth.type to "human">>
----
[[Continue|HarborMain]]!!Declining
----
After the data-pad and warnings, you realize this might not be for you. You politely hand the data-pad back and tell Delphi that you’ve changed your mind.
She takes the data pad back and returns to her desk without a word. She flips some switches and turns some knobs on her equipment for a moment before muttering, "@@.delphi;Understandable. Thank you for your consideration.@@"<br><br>She scurries about the room, continuing her work apparently. She then stops near you, without looking at you she chitters, "@@.delphi;Um, well, feel free to step out. I have some matters to attend to. If you need further assistance I will return to my shop shortly. Thank you. Yes.@@"<br><br>With that she hurries off, leaving you to make your way out of her clandestine apartment.
----
[[Continue|HarborMain]]!!Delphi’s experiment
----
With a smirk, you scroll through the data pad and put your signature at the bottom. You notice Delphi’s ears prick up as you walk over to hand her the pad back. She freezes up for a moment but then without turning she reaches behind her and takes the data-pad from you. She briefly looks it over and then sets it face down on her desk. She taps her claws nervously across her desk as she mutters, "@@.delphi;Yes. Okay. These terms are acceptable then? I have your consent?@@"<br><br>You reassure her, "@@.player;I do.@@"<br><br>Her mask hisses as she takes a deep breath and straightens her back. She rises to her full height, the latex of her skin suit stretching as she removes her overcoat. She then turns to you with unexpected confidence, her boots clicking against the tile floor as she approaches. She places a claw on your chest and pushes at you gently to guide you backward to a stool at the center of the room. She curtly says, "@@.delphi;Please have a seat. The doctor will be with you shortly.@@"
You plop down on the stool and watch the possum girl spin on her heel and cheerily strides over to her rack of equipment and bubbling potions. Her hips sway and her tail swishes about as she gets to work mixing materials. You notice her use her tail even to grab a few things nearby. She works swiftly and skillfully, quietly muttering to herself as she works. There’s a bright flash of pink light and then holding a vial of boiling purple liquid into air she examines it in the light proudly. She nods briefly and then brings it over to you.
She hovers over you for a moment as you sit patiently, she tilts her head and lets a hiss escape her mask. She takes your face by the chin and tilt your head back. You can’t see her eyes behind the dark lenses of her mask but you can feel them peering into yours. She brings the vial up to your lips and lets its vibrant herbal scent waft across your nose. She purrs, "@@.delphi;Now. The dose must be precise. Allow me.@@"
----
<<link [[Let her feed it to you|DelphiExperiment2]]>><<SetFlag "dose" "normal">><</link>>
<<link [[Take the vial and down it|DelphiExperiment2]]>><<SetFlag "dose" "large">><</link>>!!Taking your dose
----
<<if Flag("dose") is "large">>Feeling cheeky you decide to play with Delphi’s plan and down the vial. You jerk, quickly raising your hand to grab the potion. However your hand stops just short, Delphi’s tail wrapped tight around your wrist. Her mask hisses as she sighs, "@@.delphi;That would be, unwise. A full dose could cause a cascade of unstable mutations. Please. Trust my abilities.@@"<br><br>You smile teasingly and relent. <</if>><<SetFlag "dose" false>>You open your mouth and let Delphi administer her potion. She tilts her hand with a swift and expert dip allowing a very precise amount of the purple liquid to spill onto your tongue before she pulls the vial back. It tastes of cinnamon, clove and wine, it reminds you of winter holidays.
Delphi pats your cheek and corks the vial, setting on her desk. She runs her claws across her computer console while a number of lights around the room blink to life. You notice several cameras are aimed at you now. On her computer screen is the various feeds now being recorded. Delphi begins to speak formally, "@@.delphi;There. A record for prosperity. Any moment now my concoction should start to take effect. Thanks to the craftmenship of those Insatia Alchemists you should begin to feel, disoriented and uninhibited. Your cells will bubble and change momentarily.@@"<br><br>Sure enough. You begin to feel strange, soupy, drunk. You feel free, happy and excited. You feel your pulse race as the strange liquid works its way through you. Noticeably, you feel heat gathering in your loins. You head spins with naughty thoughts you can’t control. Your eyes quickly find their way to Delphi’s well defined and latex encased bottom. She spins on her heel and walks to you with swaying steps as she continues, "@@.delphi;You may be feel unusual attractions and desires. Momentarily, your cells will begin a metamorphosis.
@@"<br><br>She hovers over you, tilting her mask from side to side as she begins to test your flesh, gently prodding various parts of your body. She pinches at you with her tools and nods as she proceeds. Her touch sends unusual shivers through your body.
She continues, "@@.delphi;Through processes I haven’t fully isolated, insatiation occurs on a microscopic scale and your body will begin gathering ambient astral energy like a solar collector. Your fat cells will multiply and you will begin to change. Inform me when you feel something.@@"
Just as soon as she says it, you do feel something. Like boiling water, a strange rolling bubbling floods through your body. You feel like your flesh is shimmering.
//Where do you feel it most?//
----
<<link [[In your middle|DelphiExperiment3]]>><<SetFlag "expansion" "middle">><</link>>
<<link [[In your lower body|DelphiExperiment3]]>><<SetFlag "expansion" "bottom">><</link>>!!Something is happening
----
<<nobr>>
<<if Flag("expansion") is "bottom">>Suddenly you feel a pressure building in your lower body. Your thighs seem to spread as your hips and bottom feel like they’re starting to puff up. You feel strange and heavy. You put your hands to your hips testingly and sure enough, you can feel your flesh swelling like hot rising dough against your hands.
<br><br>Delphi leans in observantly, she kneels down with her mask nearly between your thighs as begins to pinch at your legs. She purrs, "@@.delphi;Ah. A bottom heavy reaction? Seems you naturally take on energy at your lower points.@@"<br><br>She runs her claws across your legs and places them on either side of your hips. Taking a moment to gauge your growth as your hips push her hands further apart. Something about her being so close makes your heart race. You feel dizzy and loose. You want her to touch you more. <br><br>
She chitters happily within her mask and says, "@@.delphi;You take to it well. No adverse reactions yet. Interesting. And this? How does this feel?@@" <br><br>
She runs a claw between your thighs, pinching at the inner flesh as it grows into her palm. You can’t help but moan. A hiss escapes Delphi’s mask as she works away at your thigh meat. She then slides around to your back and tests at your bottom as it spills over the edges of the stool. You can feel yourself spreading out across the stool surface and pouring off the sides. It feels deeply erotic, your head swims with lust. You begin to rock with need. <br><br>
Delphi gets behind you and gives you a gentle push. You follow and leave the stool, laying yourself out on the tarp as your swelling bottom rises into the air. Delphi makes a cooing sounds as she leans in and places her claws on either side of your growing backside, digging eagerly into your fat cheeks. The ripples her touch sends through your body make you moan and rock. You writhe and press back against her claws, letting her dig deeper into your flesh. You can’t even begin to think straight. <br><br>
Delphi presses her hips against the rising tide of your doughy bottom. You can feel the hard bulge of her loins stretching her latex suit as the presses against your gingerly. You move in tandem for a time, gently rocking against her as she quietly works at your flesh. <br><br>You feel her hard between your cheeks as you continue to swell, your bottom partially swallowing the possum girl as she wedges herself against you. Her latex wrapped cock throbs as she slides up and down while her breathing quickens. Each needy thrust of her hips sends waves of pleasure through yours. Your loins burn and your body shivers with a hot pink lust. Your vision swims as your mouth falls open to speak, but only moans tumble out.
<br><br>Between panting breaths Delphi mutters, "@@.delphi;It seems, the aphrodisiac, effect. Extends to both, of us..@@"<br><br>You merely press harder against her in agreement. Still boiling with lust and the soupy growth of your lower body. You clamp your fat thighs around her and pull her deeper into the deepening canyon of your bottom with need. She obliges and continues to rut against you, her body shivering and twitching with each stroke.
<br><br>
Her latex grows slick with your sweat as she thrusts harder against you. You feel her throbbing cock swelling to its zenith in her suit as she lets out quiet moans, her mask hissing feverishly. <br><br>
Suddenly you feel yourself slipping over the edge, the pressure and movement is simply too much for your sensitive flesh and lust addled mind. Delphi seems to be experiencing the same as her body stiffens and she lets out a muffled squeak into her mask. A heavy hiss escapes her as she shivers and cums against your bottom, sending you into your own powerful orgasm. <br><br>
You cum together, with the possum girl collapsing into a heap against your backside. Her mask hissing away as she pants breathlessly. Overcome by the power of the substance you’re on your head continues to swim in a hot pink soup, leaving you to drift off into a dreamless sleep while Delphi slowly rises and begins the work to clean up.
<<else>>
Suddenly you feel a pressure building in your middle. Your guts churn and make strange noises as you suddenly feel your belly puff up. You feel strange and heavy. You put your hands to your stomach testingly and sure enough, you can feel your flesh swelling like hot rising dough against your hands.
<br><br>Delphi leans in observantly, she kneels down with her mask nearly between your thighs as begins to pinch at your your sides. She purrs, "@@.delphi;Ah. A middle heavy reaction? Seems you naturally take on energy at your center of mass.@@"<br><br>She runs her claws across your belly and then places them on either side of it. Taking a moment to gauge your growth as your gut pushes her hands further apart. Something about her being so close makes your heart race. You feel dizzy and loose. You want her to touch you more. <br><br>
She chitters happily within her mask and says, "@@.delphi;You take to it well. No adverse reactions yet. Interesting. And this? How does this feel?@@" <br><br>
She runs a claw just under your belly, letting the rolling flesh spill into her palm as she nestles her hand between your middle and your thighs. You can’t help but moan. A hiss escapes Delphi’s mask as she works away at your under meat. She then slides close, letting her body gently press against you. You can feel yourself spreading out against the latex of her suit as well as across the stool. It feels deeply erotic, your head swims with lust. You begin to rock with need. <br><br>
Delphi gives you a gentle push. You follow and leave the stool, laying yourself out on the tarp as your swelling belly rises into the air, wobbling freely. Delphi makes a cooing sounds as she leans in and places her claws on either side once more, digging eagerly into your fat as she works the flesh in thick waves. The ripples her touch sends through your body make you moan and rock. You writhe and press back against her claws, letting her dig deeper into your flesh. You can’t even begin to think straight. <br><br>
Delphi presses her hips against the rising tide of your doughy body. You can feel the hard bulge of her loins stretching her latex suit as the presses against your gingerly. You move in tandem for a time, gently rocking against her as she quietly works at your flesh. <br><br>You feel her hard between the soft rolls of your swollen middle, your belly partially swallowing the possum girl as she wedges herself against you. Her latex wrapped cock throbs as she slides up and down while her breathing quickens. Each needy thrust of her hips sends waves of pleasure through yours. Your loins burn and your body shivers with a hot pink lust. Your vision swims as your mouth falls open to speak, but only moans tumble out.
<br><br>Between panting breaths Delphi mutters, "@@.delphi;It seems, the aphrodisiac, effect. Extends to both, of us..@@"<br><br>You merely press harder against her in agreement. Still boiling with lust and the soupy growth of your body. You clamp your fat thighs around her and pull her deeper into the deepening canyons of your gut with need. She obliges and continues to rut against you, her body shivering and twitching with each stroke.
<br><br>
Her latex grows slick with your sweat as she thrusts harder against you. You feel her throbbing cock swelling to its zenith in her suit as she lets out quiet moans, her mask hissing feverishly. <br><br>
Suddenly you feel yourself slipping over the edge, the pressure and movement is simply too much for your sensitive flesh and lust addled mind. Delphi seems to be experiencing the same as her body stiffens and she lets out a muffled squeak into her mask. A heavy hiss escapes her as she shivers and cums against your belly, sending you into your own powerful orgasm. <br><br>
You cum together, with the possum girl collapsing into a heap against you. Her mask hissing away as she pants breathlessly. Overcome by the power of the substance you’re on your head continues to swim in a hot pink soup, leaving you to drift off into a dreamless sleep while Delphi slowly rises and begins the work to clean up.
<</if>>
<</nobr>>
<<SetFlag "expansion" false>>
----
[[Continue|DelphiExperimentFinish]]!!The aftermath
----
Slowly you feel yourself come to, waking to the warm comfort of a well used bed. Oddly, it smells floral and medical, like gin or licorice. You hear the sounds of the waves against the porthole windows and they filter blue-green light into the room. You sit up slowly, looking down at your body, you realize you’ve return to your usual size. Seems it was temporary after all.
You peer into the rest of the room and realize Delphi had cleaned up all the equipment and tarps. You can hear the sound of water flowing nearby. A shower?
You can hear Delphi humming to herself somewhere. Slowly you rise from the bed and realize there’s a small room that branches off from the main one, the source of the fragrant steam that fills the air. You peer inside to find Delphi enjoying a shower. Her latex suit hangs up on a wall, dripping from a recent wash. Even her mask is left up to dry. Through the fogged up shower doors you see the blurry shape of the possum girl as she cleans herself up. She immediately stops humming after noticing your gaze. She’s shielded by the fog, but regardless you see her put a hand over her snout and another down the length of her body as her pink tail curls around her. She mutters, "@@.delphi;Oh, yes. Hello, uh, $player.name. As you can see, the, material did not persist. I have returned you to your previous size.@@"
She chitters her teeth and strokes at her wet hair for a moment before saying, "@@.delphi;Thank you, for your. Uh, assistance. The footage, is, helpful. I am certain it will advance my formula.@@"<br><br>She rings her claws for a moment. Through the foggy glass you see a hint of her green eyes falling on you for a moment before she quickly turns around and mutters, "@@.delphi;Y-your payment has been left on the counter. Please do not forget to take it as you go. Yes. Goodbye.@@"
You see her crouch down in her shower as she begins to mutter and rearrange the various soaps and shampoo bottles, leaving you to your own devices. You step out and begin to leave the room. As promised, on the counter is a bowl with a sizable sum of glowing orbs in it. There is a note left near it that reads, "@@.signage;Your help was most appreciated. I have left a bonus for you. Have a good day. @@". Near the text is a small doodle of Delphi holding up a sign that reads "@@.signage;§350@@"
💎 Sure enough, you’ve Acquired §350 dream-spall. Guess you made an impression. <<set $player.spall.current += 350>><<set $Flag["delphihearts"] += 18>>
With your payment collected, you make your way out of the apothecary’s shop and back up to the harbor.
----
[[Continue|HarborMain]]!!Oof!
----
<<nobr>>
<<set _bumper to either("rat","neph","geckling","oojinn")>><<set _bumper to either("rat","neph","geckling")>>
<<if $player.height < 52>><<set _height to "short">>
<<elseif $player.height > 70>><<set _height to "tall">>
<<else>><<set _height to "average">>
<</if>>
As you wander the harbor through the bustling boardwalk you feel a sudden pressure as someone barrels out of the crowd and bumps right into you!
_bumper _height
<<if _bumper is "rat">>
<<if $player.fat.tier > 6>>
<<if $player.hips.tier > $player.belly.tier or $player.butt.tier > $player.belly.tier>>
<<if _height is "short">>You find yourself tumbling forward as they plow into your plush backside and knock you over. You catch your wobbling self against the boardwalk to quickly turn over and see the grumbling figure standing over you. They appear to be some sort of rodent being with long shaggy black fur spilling from their leather coat. He grunts and spits, "@@.foreman;Outta my way fat ass! If you weren’t wider than you are tall I might have seen you.@@"
<<else>>
You feel them slam into your plush backside, bouncing back against the wood of the boardwalk with an audible grunt. You quickly turn to see them scrambling to their feet. They appear to be a short, thin and scraggly rodent like being draped in a leather coat. He hisses and grumbles as he collects himself, "@@.foreman;Fuck. Outta my way meat-wall! That fat ass nearly knocked me through the floorboards!@@"
<</if>>
<<else>>
<<if _height is "short">>
You feel them plow into your soft body, knocking you bouncing to the ground on your soft belly. You twist and roll your chubby self over quickly to see the grumbling figure standing over you. They appear to be some sort of rodent-like being with long shaggy black fur spilling from their leather coat. He grunts and spits, "@@.foreman;Outta my way butterball! If you weren’t wider than you are tall I might have seen you.@@"
<<else>>
You watch helplessly as the scrambling figure slams right into your round belly, their face mushing right into you as they’re knocked back by the force. They cough and slink to their feet visibly frustrated. They appear to be a short, thin and scraggly rodent-like being draped in a leather coat. He hisses and grumbles as he collects himself, "@@.foreman;Fuck. Outta my way doughball! That pig gut of yours nearly knocked me through the floorboards!@@"
<</if>>
<</if>>
<<else>>
<<if _height is "short">>
You feel them plow into your back, knocking you to the ground on your belly. You twist and roll yourself over quickly to see the grumbling figure standing over you. They appear to be some sort of rodent-like being with long shaggy black fur spilling from their leather coat. He grunts and spits, "@@.foreman;Outta my way short stuff!@@"
<<else>>
There’s little you can do before the figure slams into you, nearly knocking you back. He staggers backwards nearly falling himself as he grunts. The figure appears to be some kind of short and skinny rat-like being. They wear a large leather coat over their scraggly black hair. He hisses and grumbles, "@@.foreman;Fuck. Outta my way slug-brain!@@"
<</if>>
<</if>>
<br><br>He grumbles under his breath, clutching at the bags about his waist as he scans the crowd. His rat like ears perk up as he spots the guards coming your way. <<set $player.vitality.current -= RNG(0,5)>>
<<elseif _bumper is "geckling">>
<<if $player.fat.tier > 6>>
<<if $player.hips.tier > $player.belly.tier or $player.butt.tier > $player.belly.tier>>
You feel them slam into your plush backside, bouncing back against the wood of the boardwalk with an audible squeak. You quickly turn to see them scrambling to their feet. They appear to be a short <<if Flag("knowsgeckling")>>Geckling<<else>>reptillian<</if>> girl dressed in a letter carrier uniform. Her small form weighed down by an oversized backpack full of packages. She quickly straightens her uniform and mutters in broken english, "@@.kip;Yip! I mean not! Plop you..squish bottom...so-sorry!@@"
<<else>>
You watch helplessly as the scrambling figure slams right into your round belly, their snout mushing against you as they’re knocked back by the force. They squeak and slink to their feet visibly flustered. They appear to be a short <<if Flag("knowsgeckling")>>Geckling<<else>>reptillian<</if>> girl dressed in a letter carrier uniform. Her small form weighed down by an oversized backpack full of packages. She quickly straightens her uniform and mutters in broken, "@@.kip;Yip! so-sorry! I plop you..belly squish...@@"
<</if>>
<<else>>
You watch helplessly as the scrambling figure slams right into you, their snout mushing against you as they’re knocked back by the force. They squeak and slink to their feet visibly flustered. They appear to be a short <<if Flag("knowsgeckling")>>Geckling<<else>>reptillian<</if>> girl dressed in a letter carrier uniform. Her small form weighed down by an oversized backpack full of packages. She quickly straightens her uniform and mutters in broken, "@@.kip;Yip! so-sorry! I plop you.@@"
<</if>>
<br><br>Her eyes dart around nervously as she hops from foot to foot, eager to run off to finish her deliveries no doubt. <<set $player.vitality.current -= RNG(0,5)>>
<<elseif _bumper is "neph">>
<<if $player.fat.tier > 6>>
<<if $player.hips.tier > $player.belly.tier or $player.butt.tier > $player.belly.tier>>
<<if _height is "short">>You find yourself tumbling forward as they plow into your plush backside and knock you over. You catch your wobbling self against the boardwalk to quickly turn over and see the nervous figure standing over you. They're a pink skinned demon girl with long light-blue hair flowing out of her leather cloak. Her tail thrashes excitedly as she abscently adjusts the holes of her hood to better accomodate her horns. She stutters out, "@@.maiden;Oh! Oh my gosh. I-i'm so sorry<<if $player.gender is 1>> ma'am<<elseif $player.gender is 2>> sir<</if>>. I-i didn't see you, on account of your height...although I should have...given your, uh, prominent bottom...@@"<br><br>Her pink face reddens as she whispers that last part.
<<else>>
You feel them slam into your plush backside, bouncing back against the wood of the boardwalk with an audible grunt. You quickly turn to see them scrambling to their feet. They're a pink skinned demon girl with long light-blue hair flowing out of her leather cloak. Her tail thrashes excitedly as she abscently adjusts the holes of her hood to better accomodate her horns. She stutters out, "@@.maiden;Oh! Oh my gosh. I-i'm so sorry<<if $player.gender is 1>> ma'am<<elseif $player.gender is 2>> sir<</if>>. I wasn't watching were I was going. I swear I didn't mean to run into your prominent bottom...as plush as it is...@@"<br><br>Her pink face reddens as she whispers that last part.
<</if>>
<<else>>
<<if _height is "short">>
You feel them plow into your soft body, knocking you bouncing to the ground on your soft belly. You twist and roll your chubby self over quickly to see the nervous figure standing over you. They're a pink skinned demon girl with long light-blue hair flowing out of her leather cloak. Her tail thrashes excitedly as she abscently adjusts the holes of her hood to better accomodate her horns. She stutters out, "@@.maiden;Oh! Oh my gosh. I-i'm so sorry<<if $player.gender is 1>> ma'am<<elseif $player.gender is 2>> sir<</if>>. I-i didn't see you, on account of your height...although I should have...given your, uh, notable girth...@@"<br><br>Her pink face reddens as she whispers that last part.
<<else>>
You watch helplessly as the scrambling figure slams right into your round belly, their face mushing right into you as they’re knocked back by the force. They cough and slink to their feet, visibly nervous. They're a pink skinned demon girl with long light-blue hair flowing out of her leather cloak. Her tail thrashes excitedly as she abscently adjusts the holes of her hood to better accomodate her horns. She stutters out, "@@.maiden;Oh! Oh my gosh. I-i'm so sorry<<if $player.gender is 1>> ma'am<<elseif $player.gender is 2>> sir<</if>>. I-i didn't see you, on account of your height...although I should have...given your, uh, notiable girth...@@"<br><br>Her pink face reddens as she whispers that last part.
<</if>>
<</if>>
<<else>>
<<if _height is "short">>
You feel them plow into your back, knocking you to the ground on your belly. You twist and roll yourself over quickly to see the nervous figure standing over you. They're a pink skinned demon girl with long light-blue hair flowing out of her leather cloak. Her tail thrashes excitedly as she abscently adjusts the holes of her hood to better accomodate her horns. She stutters out, "@@.maiden;Oh! Oh my gosh. I-i'm so sorry<<if $player.gender is 1>> ma'am<<elseif $player.gender is 2>> sir<</if>>. I-i didn't see you, on account of your height...I wasn't paying attention, I'm so sorry...@@"<br><br>Her pink face reddens as she makes eye contact with you.
<<else>>
There’s little you can do before the figure slams into you, nearly knocking you back. She staggers backwards nearly falling herself as she gasps. They're a pink skinned demon girl with long light-blue hair flowing out of her leather cloak. Her tail thrashes excitedly as she abscently adjusts the holes of her hood to better accomodate her horns. She stutters out, "@@.maiden;Oh! Oh my gosh. I-i'm so sorry<<if $player.gender is 1>> ma'am<<elseif $player.gender is 2>> sir<</if>>. I-i didn't see you...I wasn't paying attention, I'm so sorry...@@"<br><br>Her pink face reddens as she makes eye contact with you.
<</if>>
<</if>>
<<set $player.vitality.current -= RNG(0,5)>>
<<else>>
<</if>>
<</nobr>>
----
<<link [[Ignore them|HarborBump2]]>><<SetFlag "bumper" _bumper>><<SetFlag "talk" "ignore">><</link>>
<<link [[Apologize to them|HarborBump2]]>><<SetFlag "bumper" _bumper>><<SetFlag "talk" "apologize">><</link>>
<<link [[Confront them|HarborBump2]]>><<SetFlag "bumper" _bumper>><<SetFlag "talk" "confront">><</link>>!!Bumped
----
<<nobr>>
<<if Flag("bumper") is "rat">>
<<if Flag("talk") is "confront">>
You frown at the vulgar rodent and then begin to wave the guards over. They hear you and begin to rub your way. The rat man’s fur bristles as he spits, "@@.rat;Hey, fuck you <<if $player.gender is 1>>lady<<elseif $player.gender is 2>>man<<else>>shit-bird<</if>>!@@"<br><br>He pulls his hood tight as he shoves past you roughly, before dashing off into the crowd once more.
<<elseif Flag("talk") is "apologize">>
Quickly you bow your head sheepishly and apologize to the vulgar rodent. His noses twitches as he grumbles, "@@.rat;Whatever...@@"<br><br> He then looks at the searching guards once more, pulls his hood tight and dashes off into the crowd
<<else>>
You pat yourself off and do your best to ignore the vulgar rodent. He flashes you a grimace and then spits onto the boot of a passer by.<br><br> He then looks at the searching guards once more, pulls his hood tight and dashes off into the crowd.
<</if>>
<<elseif Flag("bumper") is "neph">>
<<if Flag("talk") is "confront">>
You take a firm stance and cross your arms, giving the girl a silent frown. Before you can come up with something to say however she quickly falls to your feet and and blabbers out, "@@.maiden;Gods! I'm sorry, forgive my clumsiness. D-don't worry, you shouldn't see me again. I'm sorry, I'm out of here. Sorry.@@"<br><br>She tugs at her hood, tail still wagging as she dashes off, quickly disappearing into the the crowd once more.
<<elseif Flag("talk") is "apologize">>
You give the girl a smile and apologize. Her pink face grows redder as she waves her hand nervously. She sputters out, "@@.maiden;Oh! Oh no..it was my fault.@@"<br><br>She pats herself down and straightens her clothes before taking a deep breath. She breathes it out slowly before uttering, "@@.maiden;Take care!@@"<br><br>With her tail still wagging anxiously she quickly disappeares into the crowd once more.
<<else>>
You pat yourself off and do your best to move on. The Nepharsi girl's pink face reddens further as she quickly sputters out, "@@.maiden;Please, ah, take care! Sorry! Sorry!@@".<br><br>She tugs at her hood, tail still wagging as she dashes off, quickly disappearing into the crowd once more.
<</if>>
<<elseif Flag("bumper") is "geckling">>
<<if Flag("talk") is "confront">>
You take a firm stance and cross your arms, giving the girl a silent frown. Before you can come up with something to berate her with however she quickly makes a yipping sound, her bag held tight as she stand as tall as her small form allows, "@@.kip;Sorry yes. Deliveries, Make I must. Bump, no harm? Yes. Forgive.@@"<br><br>She nods and bows while tugging her uniform tight. She quickly spins on her tail and dashes back out into the crowd, eager to finish her job.
<<elseif Flag("talk") is "apologize">>
You give the girl a smile and apologize. Her scaled cheeks grow a bit pink as she waves her hand nervously. She sputters out, "@@.kip;Sorry, not need. Mistake mine. Soft thing. Deliveries need. yes.@@"<br><br>She pats herself down and organizes her bag of packages while making it clear how busy she is. She nods, content and then quickly disapears into the crowd once more.
<<else>>
You pat yourself off and do your best to move on. The lizard girl's scaled face grows pink as she quickly sputters out, "@@.maiden;Care take yes?! Sorry! Deliveries, make I must. Thank much!@@".<br><br>She tugs at her bag, tail wagging as she dashes off, quickly disappearing into the the crowd once more.
<</if>>
<</if>>
<</nobr>>
----
[[Continue|HarborMain]]!!A clearing ahead?
----
As you $player.walk through the twisting underbrush of the swampland you notice the trees beginning to thin out. Underfoot the dark waters lower until you're striding across partially dried mud, tickled by the swaying of reeds. You push through the tree-line and find yourself in a marshy clearing of sorts, full of mangles of large leafed vines with exceptionally rotund and strange shaped gourds growing from them. Some sort of wild pumpkin patch? The gourds come in a variety of greens, whites, oranges and browns; speckled, spotted, bumpy and smooth. Some are long, some are squat, others round or twisting, but all are nearly the size of a beach-ball. Several are even larger.
You notice a number of old wooden signs, half buried in the mud and vines. You can't read most of them because of the caked on mud, but one seemed to read, "@@.signage;Eagla na glasraí!@@"
<<if Flag("fyrflimet")>>You think it might be the same language Fyrfli speaks.<<else>>Whatever that means.<</if>>
There's a sweet earthy scent lingering in the air, heady and inviting.
<<script>>update(RNG(4,15),1.1)<</script>><<StatMessage>>
//What would you like to do?//
----
⮌ [[Move on|SwampMain]]
➤ [[Enter the patch of gourds|SwampGourds1]]!!The patch of gourds
----
You wander into the twisting vines and swollen gourds, careful to find your footing among the vegetables and mud. As you wander in, the variety of gourds only seem to grow larger and more elaborate in their shapes. A sweet mist grows denser as well, swirling about the damp air here. It makes you feel strangely fatigued, as if the loamy earth here was inviting you to lay down among it.
A tingle rolls along your spine as the leaves of the pumpkin vines tickle your skin. You feel like you're being watched; something is alive here among this garden of lumpy gourds.
<<set $player.vitality.current -= RNG(5,10)>><<script>>update(RNG(2,5),1.1)<</script>><<StatMessage>>
//What would you like to do?//
----
⮌ [[Head back|SwampGourdsX]]
➤ [[Press on|SwampGourds2]]!!Heading back
----
You feel tired; unnaturally so. The air here is eerie and heavy. You feel eyes around you, more than enough reason to leave this strange patch of giant vegetables. You take a moment to find the tree line again through the rolling mists and carefully step your way through the tangle of gourds. The vines below seem to cling to you, as if begging you to stay as you struggle through their cloying grip. Eventually you make it out back into the dark and wet of the swampy forest.
<<set $player.vitality.current -= RNG(5,10)>><<script>>update(RNG(2,4),1.1)<</script>><<StatMessage>>
----
➤ [[Continue|SwampMain]]!!Pressing on through the patch
----
You push deeper into the tangle of vines and feel the air growing denser. You feel so tired here, like the mud and plant-life yearn to pull you into their murky embrace. Stumbling forward you begin to feel almost dream-like; It'd be peaceful if it weren't for the overbearing sense that you're being watched. You peer through the gloom at the strange shaped gourds and feel they're beginning to take on almost humanoid appearance. You feel drawn to peer into the lumpy vegetable forms, your eyes trying to make out something; faces perhaps?
It fills you with unease seeing the almost human faces in the plant-life; and yet, they each seem at peace, as if deep in a serene slumber. It almost seems inviting. You feel it as you breath the thick blanketing fog and sink into the cloying mud; you feel the unusual peace calling to you.
You shake your head and resist the strange draw and press on, deeper into the patch. The air seems to almost hum now, shivering through your bones, pulling you to the center of the garden. Then you see it. The largest gourd you've ever seen, nearly the size of a car. The massive vegetable seems to exude the warm, cloying energy that permeates the entire garden. Without moving, it beats like a heart, completely still yet subtly alive. Its surface is a mottled canvas of greens and oranges, soft smooth portions and bumpy canyons that stretch along the towering pumpkin. You feel like you need to touch it, like it wants you to touch it.
<<set $player.vitality.current -= RNG(5,15)>><<script>>update(RNG(0,3),1.1)<</script>><<StatMessage>>
//What would you like to do?//
----
➤ <<link [[Touch it|SwampGourds3]]>><<SetFlag "action" "touch">><</link>>
⮌ <<link [[Flee|SwampGourds3]]>><<SetFlag "action" "flee">><</link>>!!The Gourd
----
<<nobr>><<if Flag("action") is "touch">>
Slowly, you reach out, feeling your hand buzz as it nears the massive gourd. You place your finger tips against its motley carapace and are surprised to find it warm and somehow alive.
<<else>>
Something is not right here, you can feel it in your bones. You need to leave. You turn to flee but quickly find the ground slipping out from beneath you as you tangle and trip over the vines.
<</if>><<SetFlag "action" false>>
Suddenly the ground around you begins to rumble and shake as the foggy air picks up a swift breeze. The air rushes past you, drawing into the gourd like something taking a great breath.
<br><br>You hear a hollow, earthy groan as the gourd shifts in the mud, slumping over. For a moment the great vegetable lays among its leaves before its mass seems to bubble and churn. With a great lurch the gourd changes shape, rising into the air as the patch fills with a soft rumbling voice, "@@.gourd;Hmmn..?@@"<br><br>The mound rolls over and reveals the gourd to be a towering humanoid being of some sort lounging comfortably among the mud and vines. Their bumpy body almost takes on the appearance of a fluffy doublet with a trailing dress, were it not made of pumpkin shells. The soft voice continues slowly as the figure turns, "@@.gourd;Our slumber, most...delicious...has been shorn...@@"<br><br>As the pear shaped figure uprights, a long necked head rises above, sagging languidly off the being's shoulders; trailing leaves falling like disheveled hair. The upside down head turns, the featureless face's dark hallow eyesockets falling on you. It hovers there for a time before rising slightly, tiny pin-points of green light flickering to life within the hallows.<br><br>
The being's soft voice continues, "@@.gourd;Ahh...I see...@@"<br><br>
The plantiform mass shifts and slides closer to you as it continues, "@@.gourd;A little seedling, lost so.@@"<br><br>
The gourd being hangs patiently above you, watching you carefully. The air seems to grow thicker, the vines tighten around you as your body seems to grow weaker. The gourd being continues, "@@.gourd;It longs to join...in our slumber? In our loam so soft?@@"
<</nobr>>
<<set $player.vitality.current -= RNG(15,25)>><<script>>update(RNG(0,3),1.1)<</script>><<StatMessage>>
//What do you want to do?//
----
⮌ [[Resist|SwampGourds4]]
➤ <<link [[What are you?|SwampGourdTalk]]>><<SetFlag "talk" "what">><</link>>
➤ <<link [[Join your slumber?|SwampGourdTalk]]>><<SetFlag "talk" "why">><</link>>!!Resisting!
----
<<nobr>>
<<if Flag("resist") is 2>>
<<if $player.vitality.current > 20>>No! You fight the urge to fall asleep and continue to struggle. You pull your limbs from the vines and pull yourself partially free. The gourd demon watches you carefully as you squirm in their grasp, before letting out a long sigh. They let their arms fall open as their vines go limp. You're free.
<br><br>The gourd monster leans back and quietly mumbles, "@@.gourd;Are we wrong? Hmm. You may leave. Little seedling, but know you will always have a place in the loam. The earth calls to us all to return. Sleep well seedling.@@"<br><br>With that the being rolls over and returns to their slumber. You untangle yourself from the remaining vines and quickly make your way out of the pumpkin patch and back into the dark twisting trunks of the swamp.
<br><br>
<<set $player.vitality.current -= RNG(20,27)>><<script>>update(RNG(0,3),1.1)<</script>><<StatMessage>>
<br><br><hr>
➽ [[Continue|SwampMain]]
<<else>>
You fight on, or try to, but quickly find yourself completely sapped of enough energy to struggle free of the vines. You writhe weakly as you feel the vines closing in tighter, dragging you down into the mud. The gourd demon hangs above you now, their hot moist breath sighin happy above you. The pin-points of light that make up their eyes scan over you as your body begins to give up. They softly chuckle, "@@.gourd;Yes, there it is seedling, you feel it now don't you? You desire our kingdom of dreams and dirt. Give in.@@"<br><br>
You feel their words eachoing through you, the last of your fight drains from you and you hang limp in their grasp.<br><br>
<<set $player.vitality.current -= RNG(20,25)>><<script>>update(RNG(0,3),1.1)<</script>><<StatMessage>>
<br><br><hr>
➽ [[Give in|SwampGourdsBadEnd]]
<</if>>
<<else>>
You pull back, feeling the muddy vines coiling tighter against your skin as you stumble and roll backwards. Despite their desperate grip it feels like you might be able to slip out with enough effort for a moment more as you rise above them and clamber forward.<br><br>
You're stopped however by the shuffling movement of the great gourd beast before you as it streatches out and bows polietely with a chuckle. They draw in the misty air around you and in a soft yet pressuring voice they say, "@@.gourd;Leaving so soon? Our great slumber, you do not desire it? Surely not?@@"<br><br>
They adjust and pull you in tighter, "@@.gourd;No, no, you're afraid to give in. thats it. You're afraid of what will come. Surely not. You sparkle with bravery. You want this. Can't you feel it? The gravity, the way it calls to you?@@"<br><br>
You really can, you feel such a weariness spreading through your body. You could simply lie here, let the earth take you, dwell in this misty comfort. At least for a little bit?
<br><br><<set $player.vitality.current -= RNG(5,10)>><<script>>update(RNG(0,3),1.1)<</script>><<StatMessage>>
<br><br>//What would you like to do?//
<hr>
➤ <<link [[No, resist!|SwampGourds4]]>><<SetFlag "resist" 2>><</link>><br>
➽ [[Give in|SwampGourdsBadEnd]]
<</if>>
<</nobr>>!!The gourd being
----
<<nobr>>
<<if Flag("talk") is "what">><<set _option to 1>>As you feel the vines tightening around you, you ask the plant being, "@@.player;What are you?@@"<br><br>
The demon lets out a long hissing breath that fills the air with a comforting mist before they begin to speak, "@@.gourd;The lord of Gourds, I am...An Insatia of Sloth.@@"<br><br>They stretch out slowly, loosly waving their hands over the pumpkin patch. They take another hissing breath and continue, "@@.gourd;And this...My Domain...My garden of...dreamers.@@<br><br>You look about the patch and the lumpy sleeping forms of the humanoid gourds. The Lord of gourds leans in and quietly asks, "@@.gourd;Do you desire, rest? Do you desire, freedom in dreams? Do you desire to join our great slumber?@@"<br><br>There is an excited vibration in the air that rustles the leaves around you. The earth feels more cloying than ever. You feel drawn to it, tired.
<<else>><<set _option to 2>>
You feel the ground below you grow softer as you sink into it. You struggle and ask the plant being, "@@.player;Join you? What do you mean?@@"<br><br>The gourd monsters lets out a soft rumbling chuckle as it leans closer to you. Their vines stretch out and snake around your body as the being say, "@@.gourd;As an Insatia of Sloth, I can provide...great comfort...@@"<br><br>Their voice fills you with a deep weariness, a longing to sleep. The being opens their arms and continues, "@@.gourd;My embrace...would be enough...eternal slumber as one with my garden of dreamers...@@"
<br><br>You feel yourself being drawn in by the being's power.
<</if>>
<</nobr>>
<<set $player.vitality.current -= RNG(15,25)>><<script>>update(RNG(0,3),1.1)<</script>><<StatMessage>><<SetFlag "talk" false>>
//What would you like to do?//
----
⮌ [[Resist|SwampGourds4]]
➽ [[Give in|SwampGourdsBadEnd]]
<<if _option is 1>>➤ <<link [[Join you?|SwampGourdTalk]]>><<SetFlag "talk" "why">><</link>><<else>>➤ <<link [[What are you?|SwampGourdTalk]]>><<SetFlag "talk" "what">><</link>><</if>>!!An Earthy Embrace
----
You let go and give into the deeply heavy air around you; the blanketing mists, the cloying vines and the soft bed of muddy loam below you. You feel a great joy radiating from the gourd beast as it leans in over you, long leafy hair sliding across your skin as their glowing eyes meet yours. Softly they coo, "@@.gourd;Yes, that's it. You feel it now, the call of gravity, the succor of slumber, I will show you the way, Insatia of Sloth to be.@@"
The gourd demon shifts again, sliding their claws below you, digging into the mud as they heft you up. They hold you aloft for a moment as the vines below circle like serpents, shifting around your body. They become orderly, isolating your limbs and stretching you out. The gourd demon continues, "@@.gourd;Become one with our garden, little seedling.@@"
A warm green light begins to pour for the gourd beasts eyes, sliding over your body like a tepid bath. You feel the light settle into you as a final vine snakes over your body, settling its tip right into your navel. Painlessly the vine slips under your skin and tangles about your insides. It leaves you gasping for a moment but the strange sensation quickly becomes comforting as the gourd demon’s light continues to wash over you.
They coo and sush as they slowly rock you. Their light blinds out the world as the vines dig deeper, spreading out like an intricate spiderweb inside of you. Unexpectedly, it feels good. The way it roils and shifts, the way you can feel your body changing. Your flesh readily reaches out to join the plant-matter flowing into you. Are you becoming plant-matter? Does it matter?
You hang looser, softer, calmer as the gourd demon lowers you down to the comforting earth. They whisper softly, "@@.gourd;Now sleep, little seedling and grow. We will nourish you, we will share our realm of stars.@@"
You lay out as your body slowly begins to change, the sky swirling above you in a dance of lights. You feel the vines, blooming within you as a rich slurry of seeds and pulp fills your flesh. Your belly begins to round and rise up through the low hanging mist while your hips and limbs similarly plump, limp and yeilding. In rolling spurts this vegetative slurry slides down the length of your captor's vines, with moist eager thumps, it pumps into you, each causing you to swell. You smile helplessly as your head swims with delight, a delight that betrays your flesh. A delight that yearns to be deeper in the loam, eager to embrace the swelling fruit your body leaves behind.
You take one last weary look at your body as your skin becomes mottled with strange new colors that spread like patchs of ink. Your belly rounds and firms into a rapidly growing pumpkin. Your limbs stiffen as you curl up around your middle. Pump pump pump. You grow plumper, rounder and more gourd like by the moment. Your comforted smile becoming a permentant furrow in your vegetable form. You roll over, content and at peace as you close your eyes for a final time.
You feel the demon stroke your back gently for a time, as they continue to hum and coo. Eventually they too return to the earth and join you in the slumber. Connected now by your roots and vines, you feel all the dreamers around you. You feel their peace. You relish in it as they days and nights pass too fast for you to notice. You are too focus on the stars in your dreams. Too consumed by this realm of sleep. Eventually you forget yourself, you forget what it was to ever be awake. You pass into the embrace of the enernal black of slumber.
----
!!📕 Ending Unlocked: Garden of Dreamers ~<<SetFlag "badend" "pumpkin">>
----
➤ [["Continue" |BadEnds]]
!!A troubled Denizen?
----
As you $player.walk about the harbor's boardwalk you notice a particularly well dressed blue-skined demon man ahead, muttering to himself as he looks down at a clip-board and bumbles through the crowd. The ornate gold-designs on his loose silk robes sparkle as he puts a hand to his long curly black hair in frustration. He runs his black clawed fingers through his hair as he speaks under his breath. He pays no mind to anyone around him.
//What would you like to do?//
----
[[Ignore Him|HarborMain]]
[[Approach Him|HarborWine2]]Double-click this passage to edit it.!!A noise in the fog
----
As you $player.walk through the ruins of the caldera, steam erupts from the geysers around you, obscuring the path ahead. The air is heady and warm on your skin. You take a moment to wait for the hot fog to clear once more. As you do, you notice a strange sloshing and creaking sound nearby; like someone rocking a jug of water in a sheet of rubber. <<if Flag("metberrygirl")>>Perhaps it’s the juice filled woman from before?<</if>>
You peer into the mist but can’t see the source of the sound.
//what would you like to do?//
----
[[Turn back|RuinsMain]]
<<link [[Wait for the steam to clear|RuinsBerryGirl]]>><<SetFlag "action" "wait">><</link>>
<<link [[Walk through the fog towards the sound|RuinsBerryGirl]]>><<SetFlag "action" "walk">><</link>>
!!A noise in the fog
----
<<nobr>>
<<set _berrygirl to either("here","gone")>>
<<if Flag("action") is "wait">>You wait within the geysers steam, watching as light filters as tiny rainbows through the warm mist. You listen intently for the source of the creaking and sloshing. You hear further sounds, a jingling bell, labored breathing and heavy steps?<br><br>Gradually the mists begin to clear away.
<<else>>You press on through the warm mists of the geyser while light filters through as tiny rainbows across the fog. You listen intently, trying to follow the source of the creaking and sloshing sound. You must be getting closer as you hear further sounds, labored breathing, a jingling bell and heavy steps maybe?<br><br>Gradually the mists begin to clear away.
<</if>>
<<if _berrygirl is "here">>
<<if Flag("metberrygirl")>>you notice a dark shape taking form ahead of you, round, black and shiny. You approach and quickly realize it’s the swollen latex clad juice woman from before. She’s fat as ever and sloshing about like a great water-ballon as her tight suit creaks and strains to contain her juicy girth. She waddles and wheezes as she struggles to swing her ponderous girth from side to side.
<br><br>
She stops for a moment, breathing heavily as she rubs at her gurgling belly, her latex squeaking as she does so. She groans as suddenly her suit seems to swell somehow even tighter than before. From behind her rosy cheeked doll-mask you hear a desperate feminine voice mutter, "@@.berry;Oh gods...huff...gotta make it...huff...just a bit further...@@“<br><br>
You notice the black of their latex begins to sparkle as small rivulets of purple fluid starts to seep from the zippers and small gaps of the suit. As quickly as she can manage her fat limbs, she tightens the seams and pulls on her zippers, before returning to wadding forward.
<br><br><hr>
[[Call out to her|RuinsBerryGirlCall]]<br>
[[Ignore her|RuinsBerryGirlX]]
<<else>>You notice a dark shape taking form ahead of you, round, black and shiny. You approach and realize the black ball is alive and moving. You see struggling limbs, a head and an obese body stretching the black material it wears to the limit. The figure struggles to walk, swinging their ponderous weight from one leg to the other causing their round body to slosh and their latex to creak. You notice the figure’s head is also wrapped in latex, sporting two jester like horns tipped with little jingling bells that only further emphasize the ponderous motion of the bloated being. Where their face would be they wear a white porcelain doll-like mask with hollow eyes and heart shaped lips and roses cheeks.
<br><br>
They stop for a moment, breathing heavily as they rub at their gurgling belly, their latex squeaking as they do so. They groan as suddenly their suit seems to swell somehow even tighter than before. From behind the mask you hear a desperate feminine voice mutter, “@@.berry;Oh gods...huff...gotta make it...huff...just a bit further...@@“<br><br>
You notice the black of their latex begins to sparkle as small rivulets of purple fluid starts to seep from the zippers and small gaps of the suit. As quickly as she can manage her fat limbs, she tightens the seams and pulls on her zippers, before returning to wadding forward.
<br><br><hr>
[[Call out to her|RuinsBerryGirlCall]]<br>
[[Ignore her|RuinsBerryGirlX]]
<</if>>
<<else>>
However, there’s no sign of <<if Flag("metberrygirl")>>the juice girl<<else>>of whatever or whoever might have been making that noise.<</if>> All that’s left behind is a trail of purple liquid standing out stark against the the ashy earth and the pink and red plant life of the caldera. A sweet scent lingers for a moment as the liquid quickly soaked into the dry ground. <br><br>With the geysers steam clear, you’re free to move on.<br><br><hr>[[Continue|RuinsMain]]<<SetFlag "action" false>>
<</if>>
<</nobr>>!!Greeting the juice girl
----
<<nobr>><<if Flag("metberrygirl")>>
You approach the struggling woman and say, "@@.player;Hey again, are you alright?@@"<br><br>
She squeaks with surprise and turns as fast as her sloshing burdened body can manage. You catch the pale blue glint of her eyes peering out from behind her doll mask as she settles. She pulls at her suit and fiddles with the zippers as she mutters, "@@.berry;<<print either("Oh! It's you.","Oh! Hello again stranger!","Ah, it is you from before?","Oh! Why hello once more stranger!")>>@@"<br><br>She breathes heavily as her suit creaks and leaks. She rubs at her swollen form in proud discomfort as her suit squeaks before she asks, "@@.berry;As you may notice, I am yet again in need. The coven awaits this juice, of the fountain fruit, but I may not reach them without spilling this divine nectar. I-it is preferable, as part of our tenants, that it falls into another vessel than be wasted. Should you...feel so inclined.@@"<br><br>She nervously sloshes and the pressure in her juice filled suit grows.
<br><br>
//What would you like to do?//<hr>
[["I'll help you."|RuinsBerryGirlHelp]]<br>
<<link [["How can I help?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "help">><</link>><br>
<<link [["Sorry, I can't help you."|RuinsBerryGirlTalk]]>><<SetFlag "talk" "sorry">><</link>><br>
<<link [["Your coven?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "coven">><</link>><br>
<<link [["Juice? Fountain Fruit? What do you mean?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "juice">><</link>>
<<else>><<SetFlag "metberrygirl">>
You approach the struggling woman and say, "@@.player;Hey there, is everything alright?@@"<br><br>
She squeaks in surprise and turns as fast as her sloshing burdened body can manage. You catch the pale blue glint of her eyes peering out from behind her doll mask as she settles. She pulls at her zippers and mutters, "@@.berry;O-oh! Hello there traveler. Blessings. Everything is...w-wonderous.@@"<br><br>She moans softly as her body gurgles and vibrates for a moment, her suit creaking in turn. She continues, "@@.berry;As you can see I have been given a glorious burden by the Empyrean will of Cetacea. I carry the beautiful curse of the fountain fruit, gift of the wilderberry.@@"<br><br>She proudly rubs at her swollen body, her moist latex squeaking as she does so. She nods, the bells on her jester-horns jingling as she continues, "@@.berry;Yes. It is my duty and honor to be vessel to this nectar for my coven. However...@@"<br><br>She grunts and strains to keep her suit closed up as yet another round of swelling gurgles ripple through her body. Breathless she continues, "@@.berry;I am running late for my ritual juicing and I mustn't spill a drop!@@"<br><br>She pants for a moment before staring you down, a hesitant hand hovering over the zipper of one of her breasts. She asks quietly, "@@.berry;Would...Would you be willing to help me? It is among our tenants that our gifts are to be shared. It would be saved from waste, should you drink of me...@@"<br><br>She nervously sloshes and the pressure in her juice filled suit grows.
<br><br>
//What would you like to do?//<hr>
<<link [["How can I help?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "help">><</link>><br>
<<link [["Sorry, I can't help you."|RuinsBerryGirlTalk]]>><<SetFlag "talk" "sorry">><</link>><br>
<<link [["Your coven?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "coven">><</link>><br>
<<link [["Nectar? Fountain fruit? What do you mean?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "juice">><</link>>
<</if>>
<</nobr>>!!Juice girl
----
You watch as the woman full of juice continues to waddle along slowly through the caldera ruins mumbling to herself. You suit groans as much as her body gurgles as suddenly a new leak springs from her latex. Purple sprays out as she moans and panics to reseal the spot.
After some effort and squealing she manages to get the sprung zipper closed. She catches her breath and then continues her arduous waddle into the mists, slowly disappearing from sight. You’re left alone in the ruins once more.
----
[[Continue|RuinsMain]]!!Offering to help
----
You can hear a smile on her voice as she wobbles a little closer to you, she coos, “@@.berry;Mmm, I appreciate your enthusiasm. Truly it must have been Cetacea’s will that brought us together.@@“<br><br>She hefts one of her latex bound breasts with a creak, her fingers gingerly flicking at the zipper tab at her nipple.
She giggles, her whole rotund body sloshing as she does so, “@@.berry;You’ll have to be swift with your tongue stranger. Do try not to spill a drop. Hehe. Are you ready?@@“
She gently tugs at the zipper tab, letting it click down on notch in anticipation.
----
[[Drink from her|RuinsBerryGirlDrink]]!!Talking to her
----
<<nobr>>
<<if Flag("talk") is "juice">>You ask her what she means about the fruit, her condition?
<br><br>
She takes a moment then chuckles as she realizes your sincerity. She wobbles and sloshes her body about as she proudly rubs her swollen middle before cooing, "@@.berry;I take it you are new to these lands, yes? My nectar, my juice, my divine burden. Bestowed upon me by the curse of the wilderberry, the fountain fruit. A creation of ancient Insatia, devote followers of Our Mother in Decay, Cetacea.@@"<br><br>She pauses for a moment to adjust her zippers as her body gurgles and swells, before, out of breath, she continues, "@@.berry;A glorious burden indeed. But one meant to share. It is her fragrant will, that I share my burden, not spill it. Which is why I must make it to the coven soon, lest this liquid luxury be lost to thristy soil and not thirsty lips.@@"<br><br>She lightly bounces each of her breasts up and down for a moment, as they audibly slosh about. Very quietly she mutters throug her mask, "@@.berry;Should you, wish for it, I am eager to share...@@"
<br><br>
//What would you like to do?//<hr>
<<link [["How can I help?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "help">><</link>><br>
<<link [["Sorry, I can't help you."|RuinsBerryGirlTalk]]>><<SetFlag "talk" "sorry">><</link>><br>
<<link [["Your coven?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "coven">><</link>><br>
<<elseif Flag("talk") is "coven">>You ask the swollen woman, “@@.player;You mentioned a coven? What coven?@@“<br><br>She tilts her head, bells jingling as she places a hand over a leaky point on her wide hip. She chuckles and says, “@@.berry;We are in the lands of Cetacea, are we not? It is her, Our Mother in Decay that I serve. The Coven of Cetacea is my coterie, my circle, my purpose. It is where I must go, carrying this divine nectar, for my ritual juicing.@@"
<br><br>She sloshes her swollen belly for emphasis as it groans and creaks. Quietly she mutters, "@@.berry;Provided, I make it there before bursting my pressure suit.@@"
<br><br>
//What would you like to do?//<hr>
<<link [["How can I help?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "help">><</link>><br>
<<link [["Sorry, I can't help you."|RuinsBerryGirlTalk]]>><<SetFlag "talk" "sorry">><</link>><br>
<<link [["Divine nectar?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "juice">><</link>><br>
<<link [["Juicing?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "juicing">><</link>>
<<elseif Flag("talk") is "juicing">>"@@.player;Juicing?@@", you ask.<br><br>
She bows slightly, gingerly rubbing her stomach as she coos, "@@.berry;Yes. My body surges with divine nectar. When I am sufficiently engorged, I take my place upon the deluvious altar. My coven mates then work to relive my body of these precious fluids so that they flow through the aqueducts of our Sanctuary. It is beautiful.@@"
<br><br>Suddenly she groans as her body swells again, a part of her suit springing a small leak. She quickly covers it as she squeaks, "@@.berry;However, unassisted I fear I will not make it there without erupting early...@@"
<br><br>
//What would you like to do?//<hr>
<<link [["How can I help?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "help">><</link>><br>
<<link [["Sorry, I can't help you."|RuinsBerryGirlTalk]]>><<SetFlag "talk" "sorry">><</link>><br>
<<link [["Your coven?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "coven">><</link>><br>
<<link [["Divine nectar?"|RuinsBerryGirlTalk]]>><<SetFlag "talk" "juice">><</link>>
<<elseif Flag("talk") is "help">>You look into the woman's doll-masked face and ask, "@@.player;How can I help you?@@"
<br><br>
She leans in, wiggling her fingers together as she cheerily replies, "@@.berry;Oh. You would like to help me with my burden? It is arre way, that I shant spill this precious nectar, it is not to soak the parched earth only slake parched tongues.@@"<br><br>She groans as her suit creaks and tightens. She giggles and continues, "@@.berry;In my current state, I'm fit to burst and spill my precious juices before I can reach the coven. You would do me a great service, if you were to part of my nectar, drink your fill and it may be enough for me to finish my waddling home. Interested?@@"<br><br>She slides her hands across the moist latex of her creaking suit, before playfully sloshing her full breasts. Her fingers lingering over a zipper over one of them.
<br><br><hr>
[[I'll help you|RuinsBerryGirlHelp]]<br>
<<link [["Sorry, I can't help you."|RuinsBerryGirlTalk]]>><<SetFlag "talk" "sorry">><</link>><br>
<<elseif Flag("talk") is "sorry">>You shake your head as you say, "@@.player;sorry. I don't think I can help you.@@"
<br><br>
She tilts her head as her body loudly gurgles, the latex of her suit creaking. She sighs, "@@.berry;Ah, such a shame. Then I must take my leave. I am fit to burst and I have a ways to waddle still. Goodbye stranger.@@"
<br><br>She gives you a dainty waggle of her fingers beforehefting her swollen body around to slosh away back into the mists of the caldera.
<br><br>
<hr>
[[Continue|RuinsMain]]
<</if>>
<<SetFlag "talk" false>>
<</nobr>>!!Drinking from the berry girl
----
You lean in, taking in the woman’s tart and floral scent as she begins to unzip her suit. You bring you lips to her breasts as the suit cleaves open and her pale blue flesh swells out through the gap like rising dough. As she continues to unzip, rivulets of purple fluid fight to escape against the swell of her succulent flesh. Her leaking nipple slips out wetly against your mouth as the weight of her breasts unzip the suit the rest of the way. You reach out to catch it as a torrent of sweet juice dances over your tongue and down your throat.
You suckle on her sweet breast, indulging in her nectar. She moans with delight, "@@.berry;Mmn, yes, very good my dear. Drink deep. If we’re lucky you’ll drink just enough for me to make it home. You honor our ways.@@"
She strokes the back of your head as she pressed you harder against her engorged breasts, pumping juice into your belly. You feel it swirling inside you, tingling and invigorating. It makes you feel soupy and dreamy. Your eyelids flitter with delight. It feels surprisingly good. <<if Flag("glutcurse")>><br><br>The curse mark on your belly begins to grow warm as your loins stir with arousal.<</if>>
You drink quickly, eagerly, surprising even yourself as the juice-girl giggles and presses you deeper into her waterlogged fat. She coos, "@@.berry;Yes. Yes just like that. Fill your belly round and blushing with my nectar. Indulge. Fill!@@"<br><br>You feel her pudgy fingers glide along your body before settling on your stomach. She seems to relish feeling it stiffen against her finger tips as you fill with her juice. You see the glint of her blue eyes, intense behind the gentle smile of her doll mask and she huskily whispers, "@@.berry;You are free to drink as much or as little as you desire. But I must warn you, you may find it hard to stop. A blessing of my burden, my nectar is simply addictive.@@"<br><br>You can feel it, your head swims. All you can think about is draining her and feasting on this wondrous juice. Should you stop. You can’t even feel if you’re close to full or not. You’ve been guzzling full throat fulls of her addictive nectar, barely able to notice it. You just want to breathe in the succulent scent of her breast flesh as she holds you.
<<set $player.fullness.current += 20>><<script>>update(RNG(3,5),0.8)<</script>><<StatMessage>>
//What should you do?//
----
<<link [[Try to pull away|RuinsBerryGirlDrink2]]>><<SetFlag "drink" "resist">><</link>>
<<link [[Keep drinking|RuinsBerryGirlDrink2]]>><<SetFlag "drink" "more">><</link>>!!Drinking from the berry girl
----
<<nobr>>
<<if Flag("drink") is "resist">> You try to pull away as your body continues to suckle on its own. This stuff truly is addictive. <<if Flag("glutcurse")>>
With some effort you manage to pull your lips away from her breasts, for only a moment. Sticky juices still string you together for a brief second before you feel a twinge in your stomach. Your curse mark vibrates with heat suddenly as the voice of the feast queen once again enters your mind, "@@.glutdemon;Oh, no no, Passing up on this fountain of bounty, tsk tsk. Wouldn't want to disapoint the coven by spilling any, now would we?@@"<br><br>You feel the demon's will guiding your body, and as brief as your break was, you find yourself back on the berry-girls juice filled tit before even a drop could drip down your chin. Your body chugs down her nectar even faster than before, an unnatural lust overcoming you.
<br><br><hr>
<<link [[More!|RuinsBerryGirlDrink2]]>><<SetFlag "drink" "more">><</link>>
<<else>>
<<if $player.gluttony.current < RNG(0,100)>>
With a great effort you manage to tear yourself away to catch your breath. Long enough for a bit of the juice to flow down your chin as more squirts from the berry-girl's over taxed breast. She squeaks as she quickly tries to stuff her fat tit back into the latex. She struggles to close up the latex zipper before more juice rushes out. She sighs and pats her swollen gland for a moment before wheezing out, "@@.berry;You, you managed to pull away. That was suprising. I, uh, thank you for your assistance. You took just enough for me to waddle the rest of the way on my own, im sure.@@"<br><br>She giggles akwardly as she quickly wipes her squeaking latex of the spilled juice before sloshing her bulk to face away from you. She quietly mutters, "@@.berry;Such a shame. Maybe the next one.@@"<br><br>She then, with surprising strength hefts her swollen body and bounds off into the mists once more, leaving you alone with a juice filled belly.
<br><br><hr>
[[Continue|RuinsMain]]
<<else>>
You try again to pull yourself free, but quickly find yourself completely unable to stop, your lips barely pull far enough way just to take a quick breath before plunging back into her swollen juicy breast. She coos happily feeling your greedy tongue working away at her sweet flesh.
<br><br><hr>
<<link [[More!|RuinsBerryGirlDrink2]]>><<SetFlag "drink" "more">><</link>>
<</if>>
<</if>>
<<elseif Flag("drink") is "more">>
You can’t control yourself, you just want to drink more of this delicious juice. All resistance in you is quickly drowned in nectar as your body grows heavy and limb in the fat woman’s arms. She pulls you in tighter and coos in your ear, “@@.berry;Good. Good. So eager. Just what we like to see. Fill yourself on my divine burden. Share my burden.@@“<br><br>You can barely think through the fog of juice lust, even as you feel your body swelling up beyond just your full stomach. The juice floods into your body as you drink relentlessly. You again feel her fingers probing your stomach, gently working the juice through your flesh. You feel lost and dreamy as you swirl body body and mind with her juice. You can't tell how long has passed but after relentless suckling you find yourself drunken and tipsy on this intoxicating juice. Still you suckle weakly as your host playfully presses you back, letting you fall helplessly onto your back. Your mouth still moves, longing for more juice as your feel your body absently growing rounder, swelling with the unnatural burden you've consumed. Rise after your rise your flesh becomes like the berry girl, saturated, swollen and so heavy; and yet despite this change your mind can think of little else through the fog other than to drink more. Vaguely, you think you hear the woman coo, "@@.berry;Hehee, oh you're such a good vessel to share in this delight. I'm glad we crossed paths. Now you will know what pleasures we share. Come my turgid stranger, let us revel in our juice.@@"<br><br>You can't react, your head is in a fog, and perhaps its your limbs that are now two swollen to move. When did that happen? You feel like a helpless waterballon as you feel the berry girl's eager fingers press into your bloated sides. She presses in and with surprising strength she rolls over the ashy terrain, letting you bound forward as she wheezes with excitement. Through a hacking breath she squeaks, "@@.berry;Oh what fun we'll have. You'll soon undertand and soon forgive. Yours will be but a taste of the delightful curse I carry. Give in, relax my dear, let the nectar flow.@@"<br><br>And flow you do, round and round you slosh as she pushes you forward, your head dizzy and full of naughty dreams. You can't help yourself, you're only half there through the juicy fog. You give in as your head and body swirl with juice.
<br><br><hr>
[[Continue|RuinsBerryGirlEnd]]
<</if>>
<</nobr>>!!Upon the altar
----
In your delirium you barely notice your crossing of the land under the guiding hand of the juice woman, your body churning like a barrel of jelly as you roll. However you feel nothing but syrupy pleasure, so thick you’re slipping in and out of consciousness.
At some point later, through the swirling mists and sloshing juice, you awaken in a strange room. The red walls are plush and pleated with white flowing drapery. Pink candle light dances about the dark room as a thick spicy air of incense drifts about. You realize you’re at the center of the round chamber atop a short pillar, an altar of some kind. In your foggy state you try to look down at yourself only to find your view blocked by your own swollen flesh, turgid and stained with juice. Your body wobbles like jelly as it gurgles and continues to swell. You attempt to reach the curve of your stomach only to realize your limbs are tied down. You struggle weakly for a moment, but under all this weight it’s useless.
Suddenly you hear a voice from near by chuckle, “@@.berry;Don’t worry dear, the bonds are for your safety. We don't want you rolling off the alter and getting hurt, now do we?@@“
You struggle to look her way, but through your cloudy vision you see it’s the berry woman, no smaller than before despite your inhuman levels of juice drinking. Gently she pats your swollen side as a door at the far end of the chamber opens. Another figure enters.
<<nobr>><<if Flag("laurentmet")>>
You hear a familiar voice, "@@.laurent;Well well, if it isn’t my friend <<if $player.gender is 0>>lady<<elseif $player.gender is 1>>master<</if>> $player.name. When Sister Bergenia said she found another vessel for the ritual I didn’t know you were eager volunteer, how interesting, he hehe.@@"
<br><br>
Baronet Laurent emerges from the hall, his flowing girth sliding into the room ontop of a mass of inky limbs that carry him along. He swirls a glass of wine before slipping it under his gold mask as he approaches. He sets down the glass and continues, “@@.laurent;Sister Bergenia here has a particular talent where she can share her afflictions and sensations with others, if for a short time. While temporary, you’re experiencing her usual burden and in turn will be experiencing her part in this ritual. She so does love to share. Hehe.@@“
<<else>>
The fat figure is strange, almost human but far from it in many regards. Rotund and piled high, the being squeezes their way into the room, four arms working with effort to pull their mass through the opening. Their dark skins is adorned in pearly white clothing reminiscent of a bridal gown, dainty, ornate and flowing. Their bare belly enters the room first, turdig, polished and shining with oils and carried by a number of inky black hands. These hands extend from some sort of gooey mass that envelops the being's lowers body, tangles of limbs that scramble along to carry their heavy host. Their face is obscured by the stern features of a beautiful golden mask, but just below it hangs a loose sharp toothed jaw and trailing purple tongue that flows with eager spittle. The tongue laps away at a glass of wine that the being soon hands off to one of the many black limbs that swarm below it. They clear their throat and in a rolling husky voice, he says, "@@.laurent;Well, what do we have here? Quite the lovely specimen our dear Sister Bergenia has brought us.@@"
<br><br>He strides gracefully closer to you, gently running a finger along the curves of your body. The being hums for a moment before continuing, "@@.laurent;I am Baronet Laurent, Living Larder if the coven of cetacea, and you my dear appear to be our lovely new tribute that Sister Bergenia has brought to us. She has a lovely little talent that allows her to share her afflictions and sensations with others, if for a short time. While temporary, you’re experiencing her usual burden and in turn will be experiencing her part in this ritual. She so does love to share. Hehe.
<</if>>
<br><br>The berry girl, sister Bergenia, giggles as she says, “@@.berry;This is true. But is this not simple the desire of our Mother in Decay?@@“<br><br>The Baronet chuckles as he steeples his fingers over his large belly, “@@.laurent;Indeed Sister. Now. Let us begin.@@“<br><br>The Baronet snaps his fingers and an assortment of new hooded figures of various shapes and sizes waddle excitedly into the room, forming a circle around you. You feel their curious hands poking and prodding your swollen form as they whisper among themselves. The Baronet offers his hand to the berry girl, she takes it and steps up to the alter, wobbling but proud. Laurent continues, “@@.laurent;Shall we?@@“<br><br>
<br><br>With a soft chuckle she adjusts her doll mask as say, “@@.berry;Yes. Let’s!@@“<br><br>
Your head spins as the group begins to hum and run their hands around you. Their ritual is beginning.
<</nobr>>
<<set $player.fullness.current = $player.fullness.max*2>>
----
[[Continue|RuinsBerryGirlEnd2]]!!Image Tests
----
~~This page hosts a few images to test file loading and in particular, image layering for future paperdoll effects for characters and the player's avatar. Probably.~~
Note: These will not display correctly without the relevant image pack
[[Back|Debugskip]]
[[Test 2|ImageTest2]]
[[Test 3|ImageTest3]]
Logo Test:
<img src="images/IHemoji.png">
<img src="images/Caldera Sketch.png">
[img[setup.ImagePath+'IHemoji.png']]
Layered Image Test:
<div id="paperDoll">\
<img id="dollBody" @src="setup.ImagePath + 'Caldera Sketch.png'">\
<img id="dollShirt" @src="setup.ImagePath + 'IHemoji.png'">\
</div>
<<nobr>>
<<SetRelation "lexi" 0 0 "Unknown" "Uninterested">>
<<SetRelation "laurent" 10 0 "Teasing Feeder" "Friendly">>
<<SetRelation "fyrfli" 25 10 "Dotting Feeder" "Friendly">>
<<SetRelation "myce" 60 15 "Clingy" "Obsessed">>
<<SetRelation "siphona" 20 0 "Unknown" "Playful">>
<<SetRelation "nico" 25 0 "Feeder" "Distant">>
<<SetRelation "verallia" 35 0 "hopeless romantic" "Crushing">>
<<SetRelation "millie" -35 0 "Feedee" "Put-off">>
<<SetRelation "maeve" 10 0 "Unknown" "Friendly">>
<<SetRelation "delphi" 5 5 "Unknown" "Indifferent">>
<<SetRelation "blair" 10 5 "Desperate Feedee" "Indifferent">>
<<SetRelation "amelie" 20 5 "Feedee" "Friendly">>
<<SetRelation "purnima" -10 5 "Feeder" "Indifferent">>
<<SetRelation "donna" 35 5 "Feedee" "Friendly">><<script>>update(0,0)<</script>><</nobr>>
Profile tests:
<<speech "Lexi" "Lexi the Alp" "lexi">>
The aloof dreamweaving Alp. You met them when they pulled you out of the astral sea. They seem to enjoy mischief.<br>* They are currently: //<<print Flag("lexirelationtype")>>//<br>* Character Type: //<<print Flag("lexicharactertype")>>//<</speech>>
<<speech "Laurent" "Baronet Laurent" "laurent">>
Baronet Laurent, a Grand Larder of the coven of Cetacea, is a large demon of comfort who trades in the wears of gluttony. You met him in the swamp in their traveling litter. He seems to be a fan of gourmet cigars and fine wines.<br>* They are currently: //<<print Flag("laurentrelationtype")>>//<br>* Character Type: //<<print Flag("laurentcharactertype")>>//<</speech>>
<<speech "Fyrfli" "Fyrfli the Sheewog" "fyrfli">>
The motherly sheewog who lives in a whicker hut in the depths of the swamp. You met when you were accidently injured in one of her traps. She nursed you back to health. She seems to like collecting oddities.<br>She is currently: //<<print Flag("fyrflirelationtype")>>//<br>Character Type: //<<print Flag("fyrflicharactertype")>>//
<</speech>>
<<speech "Blair" "Blair The Beast Woman" "blair">>
The blobby beast-woman with a bottomless appetite. You first met when you found her scrounging through dumpsters in a back alley in the quarantined port town. <<if $Flags["blairquest"] == 2>>With the help of Baronet Luarent you captured the near-feral beast. She is now recovering with the aid of the Coven of Cetacea<</if>><br>She is currently: //<<print Flag("blairrelationtype")>>//<br>Character Type: //<<print Flag("blaircharactertype")>>//
<</speech>>!!The Ritual
----
Hands. You feel a multitude of hands poking and prodding, playing with your juice saturated flesh. The Baronet lights up a pretty brass lantern and lets it fill the air with a thick pink smoke. He hums as he swings it about before handing it off to the other acolytes. Then with fingers wiggling he signals to the berry girl. She nods, the bells on her horns jingling as she steps up and gentle cups your face in her hands. She coos, "@@.berry;Sh sh, dreamy traveler, let your head lull and your body swirl. You are about to give birth to a torrent of nourishment, a divine gift, to spill into the gullet of our dear Sanctuary. Your form, has taken on an elevated state, rich and full. As with any gift our our Mother in Decay, Cetacea, it is by its nature, to be shared, to be spread, to bloom and grow out of the detritus. @@"
She gives your swollen belly a slap and boisterously exclaims, "@@.berry;Bloom by dear!@@"
You feel her hand-print tingle against your side before the tingle spreads over your juice filled flesh. Suddenly the pressure surges inside you as your volume of sloshing nectar rapidly grows. Your belly rises high above you as your limbs straighten out and fill up fat as sausages against your tightening bonds. The pressure is so great, but your head swims with pleasure and your mouth is too chocked with juice to speak.
The berry girl bows to you, letting the lips of her mask press against yours as she takes a hissing breath and raises her hands into the air. She pulls back and cries, "@@.berry;Flow! Flow! Satiate the Daughter, slake the thirst of The mother's kin! Burst our sweet berry bounty!@@"
With her words your body trembles and wobbles uncontrollably as every muscle in you grows tense. The thick rolling pleasure shivers you to your core, an unexpected orgasm over taking your nerves as your body swells to its climax. Juice burst forth from every orifice, barely leaving room to breath or react as you writhe and squirm, sticky fluids pouring from your mouth, your chest and your nethers in a dynamic display. You struggle and squirm, not a clear thought in your mind as your juices flow out and fill the carved marble floor of the room with your purple fluids. Ornate patterns become stark and clear as the white channels fill with your overflowing dark juices, all coalescing into a central cistern. The room itself seems to shutter in delight at this fact, a fact you barely notice in your swampy mind as your body slowly deflates.
The room of cultists continues to drain you and work your flesh as you slowly drift off in a swirling fugue state. You feel, good, like you served a purpose. Your body relaxes as the juice leaves you and you begin to revert back to your normal state, hands working your shrinking flesh like dough. A smile spreads your lips as you begin to fall into dreams, deep and restful. Your body finds the altar surprisingly comfortable it seems, you drift away to the humming of the room and the increasingly gentle hands around you. Soon, it all ends and there is only sleep.
In the deep slurry of your mind you barely hear the entwined words of the berry girl and the baronet as they say, "@@.berry;Now relieved, no pure, your sacrifice seeps, beautiful and true.@@"<br><br>"@@.laurent;And free you are, having both indulged and given, our Mother in Decay, see's your act sincere. Dream sweet, and awake renewed my wonderful volunteer.@@”
With that, you fade out into a dreamless sleep
----
[[Continue|RuinsBerryGrilFinish]]!!In the Caldera
----
Slowly you come to, you struggle at first to get your bearings in the steam moistened dust; but gradually you bring yourself to your feet. Seemingly you're unchanged by the previous events. The juice is gone. You're unsure if it's left any mark on you other than feeling sluggish and dizzy. Guess the demons had their fun.
You dust yourself off and head on out into the swirling mists of the caldera once more.
<<script>>update(RNG(300,500),0.8)<</script>><<StatMessage>>
----
[[Continue|RuinsMain]]!!A pile of cans
----
As you $player.walk through the heaps of scrap that makes up the junkyard you notice a slightly different pile ahead. It looks to be an assorted pile of cans, somewhat more organized than the rest of the junk.
The set of cans seems to range in age, some are rusted beyond recognition, others look nearly new. Perhaps there’s something of value to be found?
//What would you like to do?//
----
[[Move on|JunkyardMain]]
[[Search the cans|JunkyardCans]]!!The pile of cans
----
You kneel down and begin to sift through the pile of cans.
<<nobr>><<if RNG(0,9) > 5>>Can after can seems to be empty, the hallow shells rattling. After a time however you find a sealed can half buried in the dirt. You pull it free and dust it off. Seems to be a can of stew!
<br><br>
🥫 Acquired a can of stew <<AddItem 1 "stew">>
<<else>>The cans rattle as you jumble them about. Empty. Another empty. And yet more empties. Seems this search is a bust, nothing but empty cans and rusted shells.
<br><br><hr>
[[Continue|JunkyardMain]]!!This is an Image Test
----
<<SetRelation "siphona" 20 0 "Unknown" "Playful">><<speech "Siphona" "Siphona Mordred" "siphona">>
<</speech>>
~~This page hosts a test of the new background set up and profile picture, that may appeare at the top of the page when interacting with a character.~~
Note: These will not display correctly without the relevant image pack
----
[[Back|Debugskip]]
[[Test 1|ImageTest1]]
[[Test 3|ImageTest3]]
!!This is an Image Test
----
<<SetRelation "fyrfli" 25 10 "Dotting Feeder" "Friendly">><<speech "Fyrfli" "Fyrfli the Sheewog" "fyrfli">>
<</speech>>
~~This page hosts a test of the new background set up and how an in page image may look. Some scenes may be accented by a larger image depicting part of the scene~~
Note: These will not display correctly without the relevant image pack
In scene image:
<img src="images/scene-fyrfli-tonguejob.png">
----
[[Back|Debugskip]]
[[Test 1|ImageTest1]]
[[Test 2|ImageTest2]]