b7da9dd4-3291-4ec1-b95e-13a802c5762b .80 2015 mZmm Adult Medium Georgia, serif Polite false v8.png false MidnightBlue Georgia, serif false Rech.talk = 0 Neil.talk = 0 game.sound = 1 player.tokens = 0 Selicia.shrunk = 0 Zark.trigger = 0 Selicia.zarktrigger = 0 player.securitytrigger = 0 Rope.digested = 0 Bell.ringcount = 0 DisposalToggle.on = 0 George.AV2 = 0 RechSac.secroom = 0 Byron.shrinkdrink = 0 Rosado.strugglecount = 0 RechStomach.strugglecount = 0 VixenGiantBreast.strugglecount = 0 FutaRabbit.trigger = 0 OcearineBJRoom.suck = 0 OcearineSac.endo = 0 RechBowels.analscene = 0 Rokanoss.strugglecount = 0 Soup.drinks = 0 Chloe.quest = 0 Chloe.lust = 0 Drawing.seen = 0 Cot.pillows = 0 = 3) { if (Got(JC Key)) { MakeObjectInvisible (Rech) } } if (player.tokens > 5) { if (Got(JC Key)) { MakeObjectVisible (Rech) } } ]]> look at #object#; x #object#; examine #object#; exam #object#; ex #object# take #object#; get #object#; pick up #object# takeList = NewObjectList() foreach (obj, ListExclude(ScopeVisibleNotHeldNotScenery(), game.pov)) { if (obj.parent = game.pov.parent) { list add (takeList, obj) } } return (takeList) drop #object# return (GetDirectChildren(game.pov)) use #object# ^undo$ ^i$|^inv$|^inventory$ ^look$|^l$ north|east|south|west|northeast|northwest|southeast|southwest|out|up|down|n|e|s|w|ne|nw|se|sw|o|u|d)$]]> ^quit$ .*)$|^go (?.*)$|^(?north|east|south|west|northeast|northwest|southeast|southwest|in|out|up|down|n|e|s|w|ne|nw|se|sw|o|u|d)$]]> You can't go there. open #object# close #object# .*) (on|in) (?.*)$]]> .*) from (?.*)$]]> give #object# .*) to (?.*)$]]> .*) (on|with) (?.*)$]]> .*) about (?.*)$]]> .*) about (?.*)$]]> .*)$]]> speak to #object#; speak #object#; talk to #object#; talk #object# speak DefaultSpeakTo buy #object# buy DefaultBuy climb #object# climb DefaultClimb drink #object# drink DefaultDrink eat #object# eat DefaultEat hit #object# hit DefaultHit kill #object# kill DefaultKill kiss #object# kiss DefaultKiss knock #object# knock DefaultKnock lick #object# lick DefaultLick lie on #object#; lie upon #object#; lie down on #object#; lie down upon #object# lie DefaultLie listen to #object# listen DefaultListenTo lock #object# lock DefaultLock move #object# move DefaultMove pull #object# pull DefaultPull push #object# push DefaultPush read #object# read DefaultRead search #object# search DefaultSearch show #object# show DefaultShow sit on #object#; sit upon #object#; sit down on #object#; sit down upon #object# sit DefaultSit smell #object#; sniff #object# smell DefaultSmell taste #object# taste DefaultTaste throw #object# throw DefaultThrow tie #object# tie DefaultTie touch #object# touch DefaultTouch turn on #object#; turn #object# on; switch on #object#; switch #object# on turnon DefaultTurnOn turn off #object#; turn #object# off; switch off #object#; switch #object# off turnoff DefaultTurnOff turn #object# turn DefaultTurn unlock #object# unlock DefaultUnlock untie #object# untie DefaultUntie wear #object# wear DefaultWear ^listen$ ^jump$ ^sit$|^sit down$ ^lie$|^lie down$ ^sleep$|^rest$ ^wait$|^z$ ^xyzzy$ ^help$|^\?$ ^save$ You are in the
Then, you look in front of you, and notice that there's an ornate, wooden {object:Door} placed in front of you, about five feet away. There's nothing behind it, either, just more blank space. Getting a closer look, you notice there's a {object:Note} on the door. Afterwards, you turn around, and notice that a board labeled {object:Credits} has suddenly appeared...credits for what, exactly?

To the left of you is a wall. There's a red lever on the wall, labeled "{object:DisposalToggle}". Next to it is a {object:Code Machine}.

The last thing you feel is a weight in your pocket. You pull out the {object:Sound Toggle}, which looks like a small, handheld radio. You notice a sticky note attached to it:

"Please turn sound off if you are playing The Hotel using the online player!"

...You have no idea what it means.]]>
false Look at Open A door, in the middle of nowhere. How odd. ClearScreen msg ("You turn the doorknob and the door opens, a blinding white light coming out of it. You carefully step through the door, wondering where it would take you....") wait { MoveObject (player, Lobby) } A big board with the header "Credits". Contains a lot of text. Read false the Special Thanks To:

Jeschke - code help, sounds
Freesound - sounds
rake_vuril - code help, Gineb
ChemicalCrux - sounds
Anonymous - art assets
Eddie - guest writing
Kevaskous - guest writing

Extra special thanks to:

Drake Hillside
Tigereye Scratch
Noiratblack
Zachariah ellis
Marcus Hudgins
Ryan Hudson
Mewscaper
Fang
Jacob Williams
Rokanoss

All my Patrons:

Kuranuk
Demark
ZakuraTech
Timothy Chrismer
Donita
Kaz
Kaoru
Ryan Purser
Kaos Savira
Ultima Avalon
lolman
Zyverius
Spenzaroo
Jeffrey Twombly
Yubel
melistophiles
ATailDesired
Ryan Beazley
McLionmane
haz
Nomad Smith
Saillen Silvertin
WaylaidVisitor
TheSoulessGem
Tharamas Dryke
Matthew Newby
Malbona Kitsune
SonicSavior01
SesshouFan22
doppelganger
Tyler Brown
Saxdasm
BloodWingedWolf
Jeffrey Ruppel
I prefer Chris
Ethan Brown
Dakkadood
Misha
Adam Inferno
Micim987
David
Lun4tic
float gen
RedHorse
Roan Berg
Daniel Alexander II
Riemann Sum
Maxel Noone
Mattias Magnusson
Kilodyne
TheFleta (Henrik)
Sam
James
DarthArdios
bottler
Brandon Campbell
Chase Nocturne
Winterbox
Tigereye
Phietto
Lofwyr
SlicedWater
Marble
Criticalimpulse
Ashley James
Neo
Nighking1990
simalst
Brady Collins
Moonlight Thunder
vantn
Tsukiamaterasu
Soul Intent
Tristan King
Carissa Vixen
Irick Corwal
Maid to Sass
Spuzz
Zeek winterpaw") ]]>
Read A sticky note, written in pen. Scribbles, too. Welcome to The Hotel! This text adventure game was created by myself, mZmm, in Quest. This note is going to help you run through a couple of things about the game.

First things first, the content. This is primarily a vore text adventure game, and it conforms mostly to my interests. There is oral vore, anal vore, cock vore, unbirth, and even breast and sheath vore; alongside normal sex and some other fetishes like facesitting. Primarily, most encounters will result in a bad end, which consists of digestion and some level of (implied) disposal. Disposal never gets too graphic or gross, and can be toggled off.

Gameplay consists of visiting the various hotel rooms in the hotel and navigating through them to try and find Room Tokens. Each room has at least one predator, some two or even more, and encounters with them will most likely result in a bad end. Collecting room tokens will unlock various new rooms and floors (and give you codes so that you don't have to collect them every time!) with more characters to interact with and (hopefully not) get eaten by. There seems to be something...off about the whole hotel though. Maybe you can figure it out...? Explore around and try to uncover the secret of this place (and probably get eaten by more people, too)!

...Eventually. The plot is definitely a work in progress.

Feel free to message me on FA or Eka's with any questions or bugs.

And if you want to support the game's development, check out the Patreon page!
https://patreon.com/mZmm

-Neil") ]]>
false Blah blah blah. Look at msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } A small machine with attached keyboard. Takes various codes to unlock things in the hotel. Look at You feel the floor beneath you rumble...
The Lower Floor has been opened! ") MakeExitVisible (LowerExit) } else if (result = "moreroomsmorefun") { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!") MakeExitVisible (ThirdFloorExit) } else { msg ("
The machine beeps, rejecting your code.") } } ]]>

Even if disposal is on, however, the detail will mostly be implied.

]]>
false Disposal is now on. Disposal is now off. Disposal Toggle false the Look at Switch on Switch off DisposalToggle.on = 1 DisposalToggle.on = 0
Sound is now on! Sound is now off. A small, handheld radio. This toggles sound on and off. If you're playing on the online version, this is heavily recommended because the online player doesn't handle sound very well. Look at Switch on Switch off Look at Switch on Switch off game.sound = 1 stop sound game.sound = 0
You are in false the Your vision begins to clear, and you find yourself in a hotel lobby. In fact...you had been here before. This was the only hotel in the city, owned by some shadowy panther businessman. You had seen that there had been quite a few disappearances of people at this hotel recently....but they were still in business.

You turn around to find the door is locked. After a mini panic attack, trying to open the door, you turn back around and take in the lobby. It's pretty much empty, save for a {object:Kayla:dragoness} standing at a desk, a {command:up:staircase} to her left, and a {command:north:hallway} to her right.

Guess you might as well get a room for the night...") ]]>
A female dragoness who works at the hotel. Her scales are mostly crimson, with a cream belly, and she is dressed in the hotel's usual garb - a grayish polo with dark pants. Kayla is quite curvy, and you can certainly still see through the polo that she has an ample chest. She looks bored, idly tapping at the counter as she looks at the door, waiting for anyone to arrive. At this time, probably nobody. false \"Hello. I hope you are enjoying your stay at the hotel....wait, what do you have in your pocket? Is that...is that my dildo from my house!?! Give me it back!\" Kayla says. After you do nothing, she pulls you aside. \"If you give me it back, I'll give you the key to another room.\"") kayladildolist = NewStringList() list add (kayladildolist, "Give it back") list add (kayladildolist, "Keep it") ShowMenu ("", kayladildolist, false) { if (result = "Give it back") { msg ("
\"Oh, thank you...\" she says as you hand it back. \"I know just where to put it.\" Kayla discreetly takes the dildo, pulls down her pants, and slides the dildo straight up her ass. \"Aaah...\" she moans. She then cocks her view towards you. \"What? Where else am I supposed to put it?\" She hikes her pants up. \"I'd give you something in return, but, uh...I don't really have anything back here. Uh, here's a pencil?\" she says as she hands you a pencil. You respectfully decline it.") RemoveObject (KaylaDildo) } else if (result = "Keep it") { msg ("
\"You brat!\" she says. \"Give it back.\" she rips it out of her hand and quickly pulls down her pants. She stuffs the dildo straight up her ass and quickly hikes her pants back up. \"There,\" she says, clearly annoyed, \"Now you won't get it back.\"") RemoveObject (KaylaDildo) } } } else if (Got(Room 8 Token)) { msg ("
\"Hello. I hope you are enjoying your stay at the hotel. If you're lost, your room should be on the second floor. And, if you need room service, the number is 3039301.\"

{command:ask Kayla about vore:Ask Kayla about vore?}
{command:ask Kayla abou feet:Ask Kayla about her feet?}") } else { Ask ("Welcome to the hotel. Do you have a reservation?") { if (result) { if (Got(Reservation card)) { } msg ("
\"All right. Hand over your reservation card...okay, let me just check the database here...all right, looks good. Here's your room token.\"") AddToInventory (Room 8 Token) player.tokens = player.tokens+1 if (player.tokens = 5) { msg ("
You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } } else if (not Got(Reservation card)) { if (result) { msg ("
You don't seem to have a reservation card. Why would you lie to me?") } } else { msg ("
\"Oh? Well, I think we may have an opening...somewhere else...\"

Kayla leans across the desk, getting incredibly close to your face.") wait { ClearScreen msg ("
You stand still in mute confusion, and Kayla manages to grab you with her arms. You start to struggle, but it's no use - her grip is locktight. She slowly drags you over the desk and plops you underneath it, crouching down to look you in the face.

\"What am I to do with you...\" she ponders. Her tongue starts to lazily roll out of her mouth.") wait { random = GetRandomInt(1,3) if (random = 1) { if (game.sound = 1) { play sound ("Licks.wav", false, false) } picture ("VOREHOTELKayla1.png") msg ("
\"I know what I'll do!\" She exclaims. You become aware of her stomach, rumbling and growling under her voice. \"I am pretty hungry...\" she says, contemplating her choice. Kayla licks her lips as she lifts you up to her height. As you look her in the eyes, she slowly opens her maw, already salivating heavily in preparation for her meal. \"You are going to taste so good...\" she manages to get out before sending her long dragon tongue out of her mouth. It licks one huge slurp across your face and retreats back into its fleshy, moist cave. \"Mmm...\" she moans.") wait { msg ("
Kayla continues to taste you, rubbing her tongue across your face and upper chest, thoroughly bathing you in dragon slobber. After about 2 minutes, though, Kayla's stomach groans become too loud and frequent to bear. She slowly inches your head into her wide-open mouth, licking it all over. \"You taste so good...\" she moans. Kayla slowly continues to insert you into her mouth, pushing you farther and farther past her gleaming teeth into the hot cave. Soon you arrive at the end of the trail, right before her throat. You feel like there is a fireplace below you as she lets out breath after breath of stale, rancid air. Kayla keeps you at the back of her mouth for some time, enjoying your taste some more, but soon she lets go of your body, and suddenly lets out a huge \"gulp!\" that sucks half of your body into her throat. Her tongue, still coating you in sticky dragon saliva to help lubricate your trip to her stomach, pushes you forward as she slowly continues to gulp your body down. Soon your head is starting to peek into her stomach valve, the noxious scent of stomach acids and half-digested food assaulting your nostrils. You can feel Kayla's tongue tickling the back of your feet as one final gulp completely locks you out of the outside world.") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, KaylaStomach) } } } else if (random = 2) { msg ("
\"I think I know what i'm gonna do...\" she says. \"Come here.\" She grabs you by the collar of your shirt and drags you into the ladies' restroom. Once in a stall, she plants your face on the floor. \"Don't look.\" she commands. You can't tell what she's doing, but after some shuffling noises, she finally tells you to turn around. As you do, you are startled by the image of her plush ass hovering mere centimeters from your face. You can also see her panties, removed and splayed out on the floor. A full view of her \"assets\" is available, with a round, fleshy pucker atop a long slit, already dripping with feminine juices. Her cheeks are wondrously round, and look like they could squeeze you flat! Assuming she wants you for some...\"service\", you stick your tongue out, ready to lick, but she grabs your head and stops you. \"No,\" she commands, \"although that is a good idea, but I'm deadset on this now. Hold tight.\" You can't really do anything else, as she has a firm grasp on your body, but you notice that she starts to lower her plump rear onto your face, closer and closer.") wait { picture ("VOREHOTELKAYLA2.png") msg ("
Expecting to be smothered by her nether regions, she instead starts to tilt so that you have the perfect view of her pucker. Before you have any time to \"appreciate\" it, she says, \"Here we go!\" and presses her ass right down on your face! \"Ah, this was already a good idea...\" she teases as she grinds on you for a bit, before pushing you straight into her asshole! Your head pops into her rectal cavity quickly and your body locks up in pure shock! Is she...using you as a dildo? You kick your legs in a futile attempt to free yourself but her grip is ironclad and you're not in the best position to struggle anymore. She continues to push you deeper into her body, moaning all the while in unabided bliss. Her intestinal walls are slimy, although the terrible smell you expected is replaced with more of a musty odor than anything. You have little time to reflect on this, though, as more and more of your body is being swallowed by her ass! \"Oh, that's the ticket..\" she moans out as you expand her bowels like never before. Already up to your waist, she slowly releases her grip and lets the floor do the work, leaning back on your legs and pushing down HARD to get the rest of you inside her. \"Almost...there...!\" she grimaces as your knees slide inside her body. Soon, it is only your feet, shoes removed, outside her pucker. It begins to dawn on you that she's not using you as a dildo...she's eating you! ") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, KaylaBowels) } } } else { if (game.sound = 1) { msg ("") } picture ("VOREHOTELKayla3.png") msg ("
\"I've got a good idea.\" she says. Kayla grabs you in her claws and brings you into the women's bathroom. She goes into a stall and plops you down on the floor. \"Don't look.\" she commands, and turns you around to watch the locked stall door. You hear some shuffling noises, and she nearly kicks you in the back of the head, but finally she tells you you can turn around. When you do you're greeted with a full-on view of the naked Kayla, her ass pressed up against your face and her breasts dangling down from her chest. \"Lick it.\" she commands, hovering her nethers right in front of your face, already clouting your mind with their feminine odor. You do as she commands, sticking your tongue out to lick away her feminine fluids. You elicit some moans of pleasure from Kayla, but you must not be doing too good a job, as she presses her ass onto your face and pushes you straight into her slit! You have a full face view of her nether lips as you frantically dig your tongue deep into the dragoness to please her. A heavy sigh comes from above you, and you think this is all she wanted.") wait { msg ("
You continue to please her with your tongue work until you hear her breathing become faster and faster. You work frantically, thinking it's about to be over, but suddenly Kayla puts a hand on your head and -shoves- you deep into her vagina! You try to struggle, but you have no leverage as Kayla continues to feed you into her nethers. The fleshy walls around you, wet with feminine fluids, begin to suckle you as she clenches hard around your whole body. In no time at all you are waist-deep into her vagina, your head already peeking into her womb. You can hear rhythmic moans from Kayla accompanying every single clench of her nethers as you are sucked into the womb, head and shoulders already packed in. You're forced to curl up in a ball as your waist and legs are fed into the womb slowly, the fleshy cave already damp with fluids and reeking of arousal. Only your feet are left sticking out of her slit, Kayla collapsing against the toilet in arousal. She places two fingers on your feet and plunges them deep into her slit, starting to finger herself before you are even fully inside her! She manages to push your feet all the way up to her cervix before pulling her fingers back out, and she starts to clench as your feet slowly slip past the cervix and into her womb.") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, KaylaWomb) } } } } } } } } ]]>
\"Oh? You ~want~ me to eat you?\" Kayla teases, chuckling a bit before grabbing you with her arms. You start to struggle, but it's no use - her grip is locktight. She slowly drags you over the desk and plops you underneath it, crouching down to look you in the face.

\"I do love a willing toy...\" she ponders. Her tongue starts to lazily roll out of her mouth.") wait { random = GetRandomInt(1,3) if (random = 1) { if (game.sound = 1) { play sound ("Licks.wav", false, false) } picture ("VOREHOTELKayla1.png") msg ("
\"I know what I'll do!\" She exclaims. You become aware of her stomach, rumbling and growling under her voice. \"I am pretty hungry...\" she says, contemplating her choice. Kayla licks her lips as she lifts you up to her height. As you look her in the eyes, she slowly opens her maw, already salivating heavily in preparation for her meal. \"You are going to taste so good...\" she manages to get out before sending her long dragon tongue out of her mouth. It licks one huge slurp across your face and retreats back into its fleshy, moist cave. \"Mmm...\" she moans.") wait { msg ("
Kayla continues to taste you, rubbing her tongue across your face and upper chest, thoroughly bathing you in dragon slobber. After about 2 minutes, though, Kayla's stomach groans become too loud and frequent to bear. She slowly inches your head into her wide-open mouth, licking it all over. \"You taste so good...\" she moans. Kayla slowly continues to insert you into her mouth, pushing you farther and farther past her gleaming teeth into the hot cave. Soon you arrive at the end of the trail, right before her throat. You feel like there is a fireplace below you as she lets out breath after breath of stale, rancid air. Kayla keeps you at the back of her mouth for some time, enjoying your taste some more, but soon she lets go of your body, and suddenly lets out a huge \"gulp!\" that sucks half of your body into her throat. Her tongue, still coating you in sticky dragon saliva to help lubricate your trip to her stomach, pushes you forward as she slowly continues to gulp your body down. Soon your head is starting to peek into her stomach valve, the noxious scent of stomach acids and half-digested food assaulting your nostrils. You can feel Kayla's tongue tickling the back of your feet as one final gulp completely locks you out of the outside world.") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, KaylaStomach) } } } else if (random = 2) { msg ("
\"I think I know what i'm gonna do...\" she says. \"Come here.\" She grabs you by the collar of your shirt and drags you into the ladies' restroom. Once in a stall, she plants your face on the floor. \"Don't look.\" she commands. You can't tell what she's doing, but after some shuffling noises, she finally tells you to turn around. As you do, you are startled by the image of her plush ass hovering mere centimeters from your face. You can also see her panties, removed and splayed out on the floor. A full view of her \"assets\" is available, with a round, fleshy pucker atop a long slit, already dripping with feminine juices. Her cheeks are wondrously round, and look like they could squeeze you flat! Assuming she wants you for some...\"service\", you stick your tongue out, ready to lick, but she grabs your head and stops you. \"No,\" she commands, \"although that is a good idea, but I'm deadset on this now. Hold tight.\" You can't really do anything else, as she has a firm grasp on your body, but you notice that she starts to lower her plump rear onto your face, closer and closer.") wait { picture ("VOREHOTELKAYLA2.png") msg ("
Expecting to be smothered by her nether regions, she instead starts to tilt so that you have the perfect view of her pucker. Before you have any time to \"appreciate\" it, she says, \"Here we go!\" and presses her ass right down on your face! \"Ah, this was already a good idea...\" she teases as she grinds on you for a bit, before pushing you straight into her asshole! Your head pops into her rectal cavity quickly and your body locks up in pure shock! Is she...using you as a dildo? You kick your legs in a futile attempt to free yourself but her grip is ironclad and you're not in the best position to struggle anymore. She continues to push you deeper into her body, moaning all the while in unabided bliss. Her intestinal walls are slimy, although the terrible smell you expected is replaced with more of a musty odor than anything. You have little time to reflect on this, though, as more and more of your body is being swallowed by her ass! \"Oh, that's the ticket..\" she moans out as you expand her bowels like never before. Already up to your waist, she slowly releases her grip and lets the floor do the work, leaning back on your legs and pushing down HARD to get the rest of you inside her. \"Almost...there...!\" she grimaces as your knees slide inside her body. Soon, it is only your feet, shoes removed, outside her pucker. It begins to dawn on you that she's not using you as a dildo...she's eating you! ") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, KaylaBowels) } } } else { if (game.sound = 1) { msg ("") } picture ("VOREHOTELKayla3.png") msg ("
\"I've got a good idea.\" she says. Kayla grabs you in her claws and brings you into the women's bathroom. She goes into a stall and plops you down on the floor. \"Don't look.\" she commands, and turns you around to watch the locked stall door. You hear some shuffling noises, and she nearly kicks you in the back of the head, but finally she tells you you can turn around. When you do you're greeted with a full-on view of the naked Kayla, her ass pressed up against your face and her breasts dangling down from her chest. \"Lick it.\" she commands, hovering her nethers right in front of your face, already clouting your mind with their feminine odor. You do as she commands, sticking your tongue out to lick away her feminine fluids. You elicit some moans of pleasure from Kayla, but you must not be doing too good a job, as she presses her ass onto your face and pushes you straight into her slit! You have a full face view of her nether lips as you frantically dig your tongue deep into the dragoness to please her. A heavy sigh comes from above you, and you think this is all she wanted.") wait { msg ("
You continue to please her with your tongue work until you hear her breathing become faster and faster. You work frantically, thinking it's about to be over, but suddenly Kayla puts a hand on your head and -shoves- you deep into her vagina! You try to struggle, but you have no leverage as Kayla continues to feed you into her nethers. The fleshy walls around you, wet with feminine fluids, begin to suckle you as she clenches hard around your whole body. In no time at all you are waist-deep into her vagina, your head already peeking into her womb. You can hear rhythmic moans from Kayla accompanying every single clench of her nethers as you are sucked into the womb, head and shoulders already packed in. You're forced to curl up in a ball as your waist and legs are fed into the womb slowly, the fleshy cave already damp with fluids and reeking of arousal. Only your feet are left sticking out of her slit, Kayla collapsing against the toilet in arousal. She places two fingers on your feet and plunges them deep into her slit, starting to finger herself before you are even fully inside her! She manages to push your feet all the way up to her cervix before pulling her fingers back out, and she starts to clench as your feet slowly slip past the cervix and into her womb.") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, KaylaWomb) } } } } ]]>
Kayla's stomach false false You squeeze into Kayla's stomach. The stomach acids are already rising, and the smell is unbearable. As you struggle, Kayla lets out a huge "BRRAAAAPP!" exhaling all the air in her stomach. The stomach is stretched, yet there is still some room to move around in, Kayla's belly relatively taut. Already you are bathed in the disgusting mix of stomach acids and unrecognizable slush as Kayla maneuvers back behind her desk, jiggling you constantly. All around you are ") } SetTimeout (20) { msg ("
Kayla's stomach starts to gurgle hard now, the digestive fluids swamping around you and slowly drowning you out. You begin to feel a slight tingling all through your body, but before you can feel any real pain, you feel your consciousness starting to fade. The lack of air in the stomach was really getting to you, and you wondered how long you'd have left in here...") SetTimeout (20) { wait { if (GetBoolean(KaylaStomach, "AnalVore")) { if (game.sound = 1) { msg ("") } msg ("
The stomach was really becoming quite hostile to your continued existence. The constant undulation of the stomach walls continued to knead those digestive juices into your skin, your clothes having long since melted away. The dull tingling you felt from earlier had multiplied throughout your body, almost dulling your senses in a way. You were afraid that the real pain would start to come soon, but before the stomach could really start working on you, your consciousness slipped away, the lack of air in the gut really getting to you...

Kayla continued to help service customers outside as she felt her gut gurgling and groaning. Eventually, though, she felt your squirms inside starting to die out, replaced with much louder groans and gurgles. She blushed as she heard her stomach starting to get to work, getting ready to answer a lot of questions from customers concerning her lunch breaks. She silently wished she could go on lunch break, but that had been a while ago; truth was, you were more dinner than anything. Still, whenever she got a little break from desk patrons, she leaned back in her chair to look at the digestive process, chuckling as she watched the bulge you made in her scaled gut slowly rounding out and shrinking down. She rubbed at it, as well, feeling what was left of you sloshing around inside. \"You're doing a great job, dinner~\" she said as she poked at her gut, a loud, rumbling gurgle coming from the sack in response.

Eventually, her shift ended, though. She got out of her seat, not used to the extra weight in her gut, before walking out to her car and driving home. At this point, you had mostly gurgled up completely, and were currently in the process of adding to her already ample rear and hips. Ever so often, though, she could hear a gurgle coming from her gut as it squeezed out the last of the chyme into her intestines. ") if (DisposalToggle.on = 1) { msg ("
She eventually got home, though, and immediately went to the bathroom, excited to see how you had transformed her figure. \"Aah, these are lovely...\" she said as she stood in front of her bathroom vanity mirror, clothes tossed into the corner, as she admired and pinched at her new curves. During this exhibition, though, she felt a big of a pang in her bowels. \"...Already?\" she said quizzically, before plopping that new, chubbier rear down on her toilet seat and disposing of the last of you. She did her business and flushed the toilet before putting her clothes on, taking one last look at her curves before heading off to the bed for the night. You had been a quite delicious annoyance, at the very least...") } else { msg ("
She eventually got home, though, and immediately went to bed. She had a long day at work, and eating somebody wasn't exactly easy, either...") } msg ("
*Don't annoy a big dragon...*

==GAME OVER==") finish } else { if (game.sound = 1) { stop sound play sound ("AVexit.mp3", false, false) } msg ("
You come to later, expecting to be, if not digested, pushed along in Kayla's intestinal tract. However, as you open your eyes (surprised as you are that you can), you realize you are not in a dragoness's digestive tract, but on the cold floor of a bathroom. You come to your senses, turn around, and see Kayla hiking up her pants by the toilet. \"Oh, you're awake.\" she says. \"You don't want to know what it took to get you out of there.\" She grabs your chin and tilts your head up to look into her eyes. \"Listen,\" she starts, \"I might have just eaten you for shits and giggles, and to fill me up for a while, but there are some people in this hotel who are really hungry for their kicks. Keep your eyes open.\" She points you towards the door. \"Now you should leave so I can finish dressing.\" You walk out and find yourself back in the lobby.") MoveObject (player, Lobby) } } } } ]]>
SetObjectFlagOff (player, "eaten") Kayla's stomach walls. They are incredibly slimy and give you no traction whatsoever. Look at false ") } } else { msg ("\"Quit struggling...\" Kayla moans out. She rubs her stomach slightly and lets out a huge belch.") if (game.sound = 1) { msg ("") } } ]]>
bowel walls false false Kayla's breathing becomes heavy and slow as your body slides up through her bowels. Your feet, the only remnants of you in the outside world, are slowly slurped up by her ravenous pucker. As she completes her massive meal, Kayla splays out on the floor, naked and in absolute bliss. "Ooh...that was...so good..." she manages to moan out. Her clawed hand slowly hovers lower on her body. All around you are ") } msg ("
As you slowly move through her bowels, you hear Kayla outside starting to make more noises. Judging by the nature of them, you can only assume that Kayla has succumbed to her primal desires and is now getting herself off. The feminine scent from her nethers was very overwhelming earlier; you thought she might have been in heat. You don't appreciate being her release, though.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
After what feels like an eternity of moving through her bowels, Kayla releases a primal roar of pleasure that makes your ears ring. She clenches her butt incredibly hard, pushing you straight through her bowels at an unprecedented pace. You can feel your head pushing up into the duodenum, and your body soon to follow. The primal pants and roars continue from Kayla, slowly turning into rapid breaths and long sighs. \"Oooooooooooohhhhhhhhh....\" you hear her moan loudly at the end of her affair. You can hear heavy gurgling coming up ahead, and soon you start to poke into the stomach, the chamber awash with fluids.") SetTimeout (5) { if (game.sound = 1) { msg ("") } MoveObject (player, KaylaStomach) } } } } ]]>
SetObjectFlagOff (player, "eaten") false Kayla's bowel walls. They are slimy and constantly moving, pushing you in an upwards direction towards her awaiting stomach. Kayla's bowel walls Look at ") } } else { msg ("\"Quit struggling...\" Kayla moans out. She rubs her lower belly slightly.") } ]]>
Kayla's womb false false You are completely immobilized inside Kayla's womb. The tightly-packed chamber is oozing feminine juices, taking no time to completely soak your body. You can feel a shift around you as Kayla props herself up against the toilet, primal roars echoing throughout her body and ringing in your ears. You can definitely tell she's begun fingering herself as she plunges her digits into her vagina over and over again. The walls start to squeeze your body in time with her moans, giving you even less room inside her womb than you already have. The heat in the womb continues to rise as Kayla's moans become louder and louder. You can't see it, but she starts to cup her breast with her free hand and starts using her tongue to play with her nipple. She continues to plunge her fingers deeper into her vagina as her fluids gush out of her womb, bringing herself closer and closer to orgasm.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The moans still continue to get louder. You are positively dripping in fluids as even more continue to rush out her cervix, the walls squeezing you even tighter. You start to hear panting as the movement around you...starts to stop? Yes, stop, as you hear Kayla's voice, muffled but audible: \"All..right, kid..I got an...idea. You want out now...or later?\"") kaylawomblist = NewStringList() list add (kaylawomblist, "Let me out now") list add (kaylawomblist, "I want to stay") ShowMenu ("", kaylawomblist, false) { if (result = "Let me out now") { if (game.sound = 1) { stop sound msg ("") msg ("") } msg ("
\"Suit...yourself...\" she pants. You feel the movement around you begin to resume as Kayla goes all-out, teasing her nipples and burying her entire hand in her vagina! The moans continue to rise, the walls clenching around you incredibly hard. You feel like you're going to get crushed as the heat in the womb becomes nearly unbearable. As you're certain that you will be crushed to death, a primal, earth-shattering roar erupts from Kayla as waves of fluids erupt from her vagina! Her cervix yawns open, and the walls of the womb flex and shove you back through the vagina in a miasma of wetness. Your body begins to slide out of her nethers, and you suddenly realize that your clothes had been clean melted off in her womb. You inch your way out of Kayla's vagina as her fingers continue to plunge deeper, eliciting more and more fluids to rush past your body and help push you back out onto the tile. Your legs slip past the lips and back out into the open air, and your feet follow suit, finally freeing you from Kayla's womb. Kayla. utterly spent, pants on the floor in a haze of euphoria. \"Get...out...\" she sputters, as you are forced out of the stall. Naked, and dripping in feminine fluids, you realize that Kayla had left you an extra change of clothes outside the bathroom. Frantically, you put them on; even though they'll definitely get soaked by her fluids, at least you won't be naked while you find a shower.") wait { MoveObject (player, Lobby) } } else if (result = "I want to stay") { msg ("
\"That's what...I wanted...to hear..\" Kayla moans as she struggles to get herself up. She removes her fingers from her slit and starts to put her hotel uniform back on. Your world is continually tossed around as she struggles to fit in her uniform with a squirming, huge belly, but she manages to fit the shirt around it. You are constantly tossed about in the jiggling belly as she makes her way behind the receptionist's desk. The rest of the day passes quickly, as much as you can tell time for, but you can tell she's holding back an incredible orgasm, moaning and playing with her breasts to continue her arousal whenever she doesn't have to service a customer. After some time of being still, you once again have your world turned as she leaves the hotel and starts to drive home in the car. About this time you start to fall asleep, the womb walls proving a suitable cushion as you are rocked by the gentle movement of her belly.") wait { if (game.sound = 1) { stop sound msg ("") msg ("") } msg ("
\"Wake up, it's time...\" you hear as you are suddenly jostled awake by Kayla's playing with her belly. The hustle and bustle of the hotel is gone as you are now lying in what you can only assume is Kayla's bed. You start to struggle slightly to confirm that you're awake. \"Mmm..there you are...\" she moans. You hear no rustling and assume she already is naked as the heat in the womb, already unbearable from her stored arousal, begins to rise. She cups a breast in one hand as her two fingers plunge into her slit, corresponding to a loud moan of pleasure as your world is jostled around by the sheer force of her fingering. Her tongue rolls out of her mouth and starts to play with her nipples as the moans become faster and faster. Soon Kayla has her entire fist deep into her birth canal, soaking the entire cavern in feminine fluids. She's really getting into it now, the womb walls clenching incredibly hard as she continues to bury her fist deeper and deeper. Just when you think that you're going to be crushed to death, a massive, ear-destroying, primal roar of pleasure erupts from above you, Kayla finally reaching orgasm! Her womb flexes as hard as possible, ejecting you clean out into her birth canal in no time flat, head first as you are on a waterslide of fluids! Just as soon as you left the womb you are literally flying out of Kayla's vagina as her orgasm sprays itself - and you- all over her bedroom! You land face first as Kayla, moaning and roaring, spurts fluid all over the room, absolutely soaking you. Almost a full minute passes before she comes down off cloud nine, panting slowly decreasing. \"That...was...unbelievable...\" she manages to moan out. She leans over her bed at you, still soaking in her fluids underneath her bed. \"Thanks kid...you should probably clean yourself up in the shower though.\" She makes a good point as you look down and realize your clothes had been completely melted inside Kayla's womb. ") wait { msg ("
She points you to the shower, and you start to walk away before she stops you. \"One more thing..\" she starts. \"You can stay here for the night. Guest bedroom is down the hallway.\" You thank her for her hospitality and go take a shower. Finding her bedroom, you open the door and see that it's a pretty nice room, nothing too fancy, but with a nice charm to it. You hop in the bed and get some much-needed rest.") MoveObject (player, KaylaHouse) } } } } } } } ]]>
SetObjectFlagOff (player, "eaten")
Look at Use Kayla's bowels false
"Nngh...you feel great in there..." Kayla said as she pulled her pants back up, sitting down back at the receptionist's desk. "I'd love to get off right now, but I'm still on shift..." she said as she poked at the bulge you made in her gut, trying to hide you the best she could underneath her shirt and behind the desk. She still wasn't doing a very great job, though.]]>
By your best measurements of time, you had been winding through Kayla's bowels for around an hour at this point. Nothing had changed, besides the grumblings of the stomach gradually getting louder as you inched closer to your destination. The tightness of the bowel walls was giving you a bit of claustrophobia, but every wiggle you made was quickly rebuked by the tight walls. You just hoped at the very least that you'd arrive in the stomach soon...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
After what felt like forever, your head finally squished up against what felt like a taut, fleshy wall. Eventually, that fleshy wall gave way, a clench from Kayla squeezing you out into her stomach, groaning and gurgling, already awash with stomach fluids. The smell in here was much more acrid, matching the much more acrid environment of the stomach. The rest of your body eventually slid out of the sphincter, winding its way into the gut. It was somewhat more spacious than the intestines, but the stomach walls were eager to remedy that, kneading and pushing against you from every angle, working the stomach fluids into your skin and clothes. You struggled to get comfortable inside the sac, preparing yourself for the long ride ahead...") MoveObject (player, KaylaStomach) } } } ]]>
false bowel walls Look at Kayla's bowel walls. They are slimy and constantly moving, pushing you in an upwards direction towards her awaiting stomach. ") } } else { msg ("\"Quit struggling...\" Kayla moans out. She rubs her lower belly slightly.") } ]]>
false That way is locked. A small journal that fits in your pocket. Saves the game for you. Look at Use false the ClearScreen request (RequestSave, "") msg ("You scribble down some notes to help you remember what happened.") false false A silver bell, sitting on the receptionist's desk. Look at The dragoness glares at you before getting out of her seat. \"All right, get over here, you little shit!\" Kayla roars as she jumps out of her seat, snatching you up before you can even really react. In seconds you're on the floor, in a daze after the dragoness practically threw you onto it. You look up to see the dragoness's bare rear hovering above you! You try to stop her, but the full weight of the dragoness quickly comes down on your face, the rear slamming down around your head. \"Nngh...I haven't done this in a while. Should've just left it alone...\" you hear the dragoness say before she pushes down onto your face, grinding her rear against your nose before it pops into her yawned-open pucker, the dragoness moaning as she feels your flesh pierce her rump. She grunts, before pushing down around it, the flesh of her pucker quickly expanding around your face, forcing you to tilt your head up as you continued to batter at the dragoness's thighs. In vain, of course, considering your position; but you still tried anyway, considering you were slowly being consumed by a dragoness's hungry rear...") if (game.sound = 1) { play sound ("thump.mp3", false, false) } wait { msg ("
Your whole head was inside the dragoness's rear at this point, Kayla grunting with every push she made, cramming more and more of you up into her rear. The scent was earthy, but not exactly distasteful. What was really getting to you was the heat of the bowels, already giving you somewhat of a dull headache, and the flesh, which rippled and endeavored to pull you deeper into Kayla. You had a firm grip on her buttcheeks, but that was slowly being loosened as the rump encroached on your shoulders, a powerful push causing a cry of pleasure from the dragoness as her anal ring expands around your shoulders, pinning your arms at your sides. After that, it was practically child's play, Kayla slurping the rest of your body up into her rump like a spaghetti noodle. With your arms at your sides, you couldn't really struggle much, and you were forced to listen to the lewd groans of the dragoness as she pulled you deeper and deeper. Soon, your whole waist was consumed by the hungry pucker, leaving your legs hanging out and flailing randomly as the dragoness slowly lifted her hips. \"Nnf...just a little...bit more...\" she groaned as she placed a hand on your feet, pushing you deeper up into her bowels, moaning with pleasure as you stretched her out oh-so-wonderfully. Soon, only your feet hung outside of the pucker, before the flesh slowly stretched around them, one last clench from the dragoness pulling them inside...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, KaylaBellBowels) } } } else { msg ("You ring the bell. \"Can I help you?\" Kayla says, looking at you expectantly.") Bell.ringcount = 1 } ]]>
hallway false hallway false restroom false You're about to open the restroom door when it slams open in front of you. A rather large, curvaceous, pinkish werewolf girl storms out, leaving the door open. You aren't sure what that was about...but you go into the restroom anyway. You can see some urinals lining the wall to your left, as well as unoccupied and occupied stalls.") MoveObject (Rosado, Room 13) ]]> Look at You can see two clawed feet underneath the stall door, thumbs twiddling idly as the person inside does...whatever.
\"Can't you see this stall is occupied?\"

He sounds aggrivated. You probably shouldn't knock again.") } otherwise { picture ("VOREHOTELJACKAL.png") msg ("
You decide to knock on the door again. You hear a grumble come from behind the door, then some shuffling, before the stall door opens before you. You only have a few seconds to look over the jackal standing inside, pants around his ankles, complete with a painfully disgruntled expression, before you FEEL the jackal - that is, his grasp. Both of his arms practically shoot out towards you, gripping you powerfully on both sides of your body and yanking you towards him. He quickly reaches one of his arms back to shut the stall door before pinning you against it, staring directly into your eyes with that same disgruntled expression. “You just couldn’t let me have my privacy…” he said as he looked you over, casually taking a deep sniff of your scent. “So I guess I’m just gonna have to tuck you somewhere where you won’t be so annoying…” he teased before opening his maw right in front of you, a huff of his warm breath rolling right over your face.

He doesn’t give you much time to appreciate the view before stuffing you inside that open mouth! Your face slaps against his tongue, the warm and wet muscle rubbing over your head to taste it before you felt the jackal’s lips closing around your neck. You heard a lewd gurgle billowing up from the jackal’s stomach, echoing out into his maw, betraying exactly how famished he was...that, and the copious amounts of jackal slobber you were currently being drenched in. The jackal quickly stuffs more of you into his mouth, fitting you in up to your shoulders before....

*glp~*") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { msg ("
Said first gulp pulled your head into the jackal’s tight throat, the muscular contractions of peristalsis greedily tugging at whatever the jackal gave it. You could feel the jackal’s tongue rubbing up and down your chest before he gulped again, taking his hands off of your chest and just letting you slide down his gullet. It was pretty easy to do that when all that was left of you at this point were your legs, weakly wiggling outside the jackal’s mouth. With most of your body lodged in the jackal’s tight throat, you couldn’t do much else than wiggle at this point…You could feel the jackal starting to sit down again on the toilet seat (although he had put the lid down first) and rubbing at the bulge you were making in his throat and chest, before he took the last gulp that locked your feet in his throat.") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, JackalStomach) } } } ]]>
Look at false It's empty. And open. And inviting. A jet black briefcase. Quite heavy. Look at Take Look at Look at msg ("Gross. I'm not going to write about that.") You hadn’t realized it until you actually thought about it, but a bit of glory hole fun would actually be kind of interesting. Thankfully, the hole wasn't on the side that was currently occupied, so all you had to do was wait for someone to enter and see if they would be interested in a little fun... sure enough, within a few minutes, you heard someone enter the bathroom and make their way into the stall next to you. You put your finger through the hole and ran it along the bottom, waiting to see if the person next to you was interested...") } otherwise { msg ("
It was worth another shot. You waited by the glory hole for a few minutes, before you heard someone enter the stall again. You gave them a few seconds before you stuck your finger in the hole again, running it along the bottom, hoping they were interested...") } wait { if (RandomChance(50)) { msg ("
A few seconds later, you got your answer; the person in the stall next to you quickly stuck their rod through the hole, almost hitting you in the face as you retreated to prepare yourself. It glowed a bright neon blue, which threw you for a bit of a loop, but you quickly readjusted, getting back down on your knees and preparing to suck. You opened your mouth slowly, hearing a sharp moan from the other side of the door as you made contact with the neon blue appendage, lips slowly gliding over the head of the cock. The taste of the flesh was relatively normal compared to its...flamboyant color, which removed a bit of your inhibitions, your tongue running across the cock slit as your mouth quickly slid over more and more of the rod, causing the person across the stall to moan and quiver from the stimulation.") if (game.sound = 1) { play sound ("sextrack.mp3", false, false) } wait { msg ("
You continued sliding your lips down the shaft, hearing only occasional moans and sighs from the person across from you as they started to gently thrust into your mouth; now that you were reaching the boundary of the glory hole, the other person would have to work a bit to get all of them inside you. They definitely put a lot of effort in, their thrusts becoming gradually stronger as you worked over their length, your tongue wrapping around the neon blue cock, slathering it in your saliva. You could feel it start to gently throb as its owner’s arousal grew, the thrusts starting to become more and more frantic, the moans starting to get louder and more frequent...

You had managed to get all of that rod inside of you at this point, your tongue able to tickle the other person's sac through the hole now that they were practically right up against the stall wall. The thrusts were becoming more and more powerful, the neon blue cock thumping lightly against the back of your mouth with every thrust. You could taste a few beads of salty pre dripping out of the cock head as the moans on the other side started to grow in volume, and not soon after that, you heard a few thumps on the stall wall; the signal that an orgasm was coming... ") wait { msg ("
And, boy, did that warning come just in time! You barely had any time to prepare for the rush of seed that came spilling out of that cock, the hot heavy cream being pumped down your throat as the person on the other side continued to thrust in deeper, even in the throes of pleasure, forcing you to gulp down every part of their load to even continue breathing! You were amazed at this person's production, sharp, hot blasts of cum rocketing down your throat just as strong a minute into the orgasm as they were at the beginning! The blasts continued to funnel down your throat, your belly starting to grow and swell as you gulped down more of the cream. Eventually, though, it came to an end, your belly jostling and jiggling with the load of cum filling you out as you felt the cock pull gently out of your mouth, allowing you to relax and fall against the floor, cradling your gut as the heavy load of cream sloshed around inside. At least, you were allowed to relax for a couple seconds...until someone knocked on the stall door!") if (game.sound = 1) { play sound ("outsidemaleorgasm.mp3", false, false) } wait { MakeObjectVisible (Rash) msg ("
The door flung open a few seconds later - seems like you'd forgotten to lock it! Before you could get up to stop them, your anonymous partner stood before you, pants still around his ankles, his cock still leaking a bit. The blue snow leopard chuckled as he saw you immobilized on the ground, his load still sloshing around fresh in your gut. \"Boy, I filled you up, didn't I?\" he said, smirking as he closed the door behind him, making sure to lock it, unlike yourself...you felt the snow leopard loom over you as you backed further and further into the stall, until you bumped up against the toilet. \"The name's Rash,\" he said cheerfully, \"just makin' sure you knew that! I like glory holes, but sometimes I like getting a bit personal with my partner, if that's okay...\" Rash's words calmed you a bit, but you couldn't help but sense an ulterior motive in them...") wait { msg ("
Rash started to turn around after he finished talking to you, which originally give you a bit of relief - it seems like he really had just wanted to introduce himself to you, even if the manner that he went about doing it in was a bit odd. That relief was quickly trounced a moment later when you saw Rash’s naked backside suddenly descend upon you, the blue snow leopard smothering you under his cheeks, forcing your head against the tile floor as he sat atop you.

You heard a muffled chuckle from above you as the cat started to grind his rump on your face, the flesh of his pucker starting to brush up against your nose. “I originally just wanted to chat, but a good blowjob does make me a bit hungry sometimes…” he teased, grinding a bit harder on your face as he did it, before pressing his rump down harder on your head, forcing you to go in the only direction that you really could - up into Rash’s pucker! You heard those moans again as your nose slid up into the cat's ass, a distinct musky smell emanating from deeper within his body. That odor would only continue to envelop you as Rash sat harder on your face, pucker starting to expand over your nose and mouth, gradually slurping up the entirety of your face! You struggled all throughout this, but Rash had you pinned, the faint wiggling beneath him only serving to drive his lust further and slurp you up his butt even quicker…") if (game.sound = 1) { play sound ("thump.mp3", false, false) } wait { msg ("
In almost no time at all, Rash’s ravenous rear had pulled your entire head deep into his bowels, pucker clenching tightly around your neck as Rash moaned and groaned, lewdly stroking himself off as he felt you starting to wiggle deep within him. “Oh, keep doing that, that's a good buttsnack...” he teased as he worked his pucker around your shoulders, lifting up a bit to get you on your rear before sitting down on your now erect body, succeeding in pulling you in all the way up to your chest! The tight confines helped you on your way as well, bowel flesh constantly clenching and pulling you deeper even without Rash’s conscious help…the musk was getting stronger the deeper you ventured into the cat, the air thick with it, almost like you were breathing in cotton candy…it certainly made your struggles more labored (that, and the fact that almost half of your body was now enclosed in tight flesh…), which only made it easier for Rash to continue lifting his rear up and then sitting down on you powerfully, until nothing but your knees and feet remained outside of the snow leopard’s rump. “Aaalmost packed away…” you heard his muffled voice utter before he lifted up his rump one final time, your feet dangling awkwardly outside of his ass, until you felt a finger press against the soles of your feet, ever so slowly pushing you deeper into the maze of bowels, and then...

*shlorp!*") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RashBowels) } } } } } } } else { msg ("
Nothing. Looks like they weren't interested...") } } ]]>
false false false Rash's bowels
Outside, Rash moaned as he felt you wriggling around deep in his bowels, the blue spottycat hoisting his squirming gut up onto the toilet along with the rest of himself. “See, I just wanted you to get to know me…all of me!” he joked, laughing as he felt you angrily squirm inside of him in response. “Keep doing that, maybe you'll end up in my gut quicker…” he teased, rubbing at his bulging lower gut as you made your way through the deepest parts of the spottycat...
]]>
It feels like hours since Rash laid his plump rump on your face. The winding maze of bowels seems to never end, and the constant thick musk seeks to drown out your every breath…still, the tight clenches keep you en route to the stomach, the hungry gurgles starting to get louder and louder as you approached your destination….") SetTimeout (20) { if (game.sound = 1) { msg ("") } msg ("
After what felt like another eternity, you finally felt your head bump up against a fleshy wall, the hungry gurgles of the stomach seemingly right next to you. It took a few seconds, but said wall eventually yielded, yawning open slowly, before a few powerful bowel contractions lurched you rudely into the snow leopard's stomach. The stomach rumbled around you as you were forced out into it, the chamber awash with acidic fluids and the occasional chunk leftover from whatever Rash had eaten before...") MoveObject (player, RashStomach) } } ]]>
bowel walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("Rash clenches around you in response to your struggles deep within his bowels.") } else if (random = 2) { msg ("Rash leans back onto the toilet seat and sighs happily as he feels you tickling deep inside of him.") } else if (random = 3) { msg ("The bowel walls continue to pull you deeper into Rash, seemingly uncaring of your struggles.") } else { msg ("You feel a slight rubbing on the top of your head, which is apparently poking out a bit on Rash’s gut. The cat chuffs lightly as he feels you squirm in response.") }
false Rash's stomach
“*BUUUOOORRRrrrrrAAAAaaaa-AAAAaaaappp….*...Well, looks like you finally made it!” Rash chuckled, patting his gut with satisfaction. “Still kicking in there? If you are, make sure to squirm lots! Belly rubs are even better from the inside…”
]]>
") } SetTimeout (20) { msg ("
The tightness of Rash’s gut cannot be understated. The walls constantly knead and push at your form, retaliating against your every struggle. The slop of stomach juices and leftover food was continuing to rise as well, threatening to drown you out in a few minutes, and above all, the tightness just increased with Rash’s frequent, loud belches, practically taunting you as you squirmed around inside…") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The blue snow leopard’s stomach had completely worn you out at this point. The stomach walls have continued encroaching upon you, pressing against you like a very, very powerful massage, rubbing the stomach acids deep into your skin, which was now beginning to tingle as well. The warm sticky fluid was all over your body, the walls encasing you and tightening around you until you passed out from lack of air….

“Done already?” Rash teased as he felt the squirms in his stomach start to die down. He drummed quietly on his stomach with his fingers as he felt you start to melt away, the solid defined bulge your body made slowly starting to change into a softer, rounder swelling. His gut groaned and glorped quite loudly throughout this entire process, the sounds echoing in the restroom, no doubt making a few patrons wonder about what was happening in that stall…Rash ended up falling asleep sometime during this digestion, the gurgles being slowly overtaken by a loud snoring, until the squirming meal in his stomach had been reduced to a sloshing slurry…

Rash smacked his lips wetly as he awoke, the snow leopard’s gut now more or less back to its normal size, albeit quite a bit rounder and pudgiet. “Ugh, that snack completely ruined my figure….” he complained, before one last drawn-out belch rumbled out of his gut, the last of your taste arriving in the snow leopard’s mouth. He gave one last deep “mmm…” before making his way out of the stall, leaving your clothes in the restroom trash...") if (DisposalToggle.on = 1) { msg ("
A few hours later, and Rash is back in the same stall he devoured you in, to “return you to your home”, as he put it. He first checked the bathroom trash to see if the clothes were still there (they were), before plopping his now slightly chubbier butt onto the toilet seat. Rash grunted lightly as he endeavored to push you out, a bit surprised at how much waste you managed to produce…in fact, when he was done disposing of you, he didn't even bother trying to flush the toilet; he was sure the janitors here we used to clogs, anyway, so he just left you there in the bowl, to be discovered by some unlucky janitor or other patron…") } msg ("
*You were just looking for some fun...*

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else if (random = 3) { msg ("You hear Rash grunt a bit as you struggle, but no matter what you do it doesn't seem like he's going to throw you up.") } else { msg ("Rash tries to belch to get rid of the air in his stomach, but instead, out flies one of your socks, slapping wetly onto the floor!") if (game.sound = 1) { msg ("") } } ]]>
Blah blah blah. Look at msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } Rosado's womb false
You comfortably bulged Rosado's belly, the utter refusal of her womb walls to stretch resulting in quite the nice, rounded bulge in her midsection. She took a few seconds to rub at it, feeling your attempts to squirm inside, before she started getting to what she really wanted. You could hear the werewolf moaning as she started to masturbate, running her digits teasingly across her slit before plunging her fingers in. You knew it wouldn't be long before she came, especially from how wet and hot it was inside already, feminine fluids starting to run down the womb walls and funnel out of the cervix.]]>
The heat in Rosado's womb continued to rise to impossible levels as she got off, the whole chamber practically quivering as she neared orgasm. You feared you would be crushed, the womb walls continuing to tighten around you as more and more fluids exited the chamber. You were starting to feel a bit tingly, as well. She'd need to cum soon, or otherwise you'd end up as part of her orgasm...") SetTimeout (10) { wait { if (game.sound = 1) { stop sound msg ("") msg ("") } msg ("
The huffs and moans around you were really starting to pick up speed as Rosado neared her orgasm. You felt more and more of your body starting to tingle, and you were starting to feel lightheaded, the heat and lack of air in this chamber really starting to affect your body. Suddenly, you heard a powerful, primal howl as the womb walls clenched powerfully around you. You thought your body was going to snap, but eventually it was pushed towards the yawned-open cervix, your body practically sliding down and out through the werewolf's vagina as she came. First, your legs slipped through out into the vagina, quickly followed by the rest of your body as Rosado's body invountarily clenched a few more times, eventually pushing all of your body out and into the vagina. You were almost drowning in the femcum that was rushing out alongside you, forced to hold your breath as you heard another guttural moan accompany your feet sliding out, Rosado's body rocked by orgasmic spasms and shivers as her body pushed the rest of you out...

The rest of your body slid out with ease, occasional clenches helping you along as you rushed out, back into the world, this time a -lot- wetter. And warmer. Mostly, you were just happy Rosado had decided her sexual desires were more important than her normal desires...at last, your head slid out, leaving you lying uncomfortably between the werewolf's legs as she continued to orgasm, spurting out femcum onto your face as your legs were forced to run up the door in front of you. She hadn't really moved at all from where she originally \"kissed\" you..

Eventually, her orgasm died down, though. You had collected your bearings by then and at least moved far enough away from the werewolf that her powerful orgasm didn't get all over you. She looked up to you, just kind of awkwardly sitting there as she came down from her orgasm. \"Hhh...thanks, sexy...\" Rosado managed to pant out. \"Come back...any time...for some fun. I'm always...huff...horny...Can't promise you won't...end up in here, though...\" she said, rubbing at her now-normal sized gut. You decided to just leave her be for a while, getting up and closing the door behind you as you walked out. Now, to find a shower...") MoveObject (player, third floor) SetObjectFlagOff (player, "eaten") } } } ]]>
Rosado's throat false
You could feel the werewolf's tongue teasing and rubbing along your exposed groin, making you squirm in embarrassed pleasure every time she did it. She was now lying on the ground in front of the door, a firm grip on your hanging legs as she occasionally rubbed at the squirming bulge in her throat. ]]>
You had been lodged in Rosado's throat for quite some time now, yet you weren't really making a racket about it for some reason...perhaps the whole event had just tired you out, but you weren't exactly struggling. Because of this, you were starting to sink a bit deeper into Rosado's throat, peristalsis getting an eager grip on your body...and Rosado wasn't exactly stopping it. \"Whah, nah aan gahnna hwirm?\" Rosado asked, her words muffled by...well, the presence of someone a third of the way down her throat! You felt her grip loosen a bit; you thought she was gonna cough you up, but instead you felt a rippling muscular contraction squeeze your body further down into Rosado's gut! It seems like she was getting impatient with you, or something, and was now deciding to just make you a meal instead...!") wait { if (game.sound = 1) { play sound ("weirdgulpynoises.wav", false, false) } msg ("
As you felt your body get pulled deeper, your struggles were re-ignited...but you didn't exactly have a head start. Your struggles were nothing more than pleasing wiggles as Rosado gulped you down, the werewolf reclining against the door as she leisurely slurped up the rest of your wriggling, tasty self. She didn't have to do much more work, considering half of your body was already inside her throat after the first gulp..so she decided to take it a bit slower, teasingly licking over your feet and ankles with her tongue, getting a copious amount of drool on them (and reveling as you squirmed from the sensation) before taking that one last gulp, sending the last of your body hurtling down into her gut...") wait { MoveObject (player, RosadoStomach) } } } } } ]]>
false throat walls Look at Locktight around you, and endeavoring to pull you deeper into Rosado's gut. You've been locked in Rosado's throat for some time now. The teasing she was doing to your groin was making you struggle quite a bit, even in the throat's tighter confines. You weren't really sure what she was doing; was she just teasing you, or did she actually have something different in mind? You assumed the latter as you felt a tug on your legs, the throat widening somewhat, enough for you to -slowly- start being pulled out of the werewolf's throat, inch by inch. The amount of drool you were coated in at least helped the whole ordeal, and you eventually slid out of the throat with a wet *shlrk!*, popping back out into Rosado's mouth. She gave you a few more teasing licks to slather you in more drool before pulling you out entirely, leaving you dangling in front of her mouth as her drool dripped off of your body in sloppy, slimy drips. It was at this time that you noticed how easily she was carrying you around, as she was currently suspending you above her without even breaking a sweat. You noticed her arm muscles, which partially explained it, but it was still amazing that she could just casually toss around a full-grown anything like some sort of toy.") if (game.sound = 1) { play sound ("Regurgitate.wav", false, false) } wait { picture ("VOREHOTELROSADO.png") msg ("
You were still pretty dazed from the tightness and heat of the throat to struggle much as she started talking to you. \"Now you're gonna go somewhere a bit more interesting...\" she teased, before starting to lower you down between her legs. You had noticed she was blushing and huffing a bit as she spoke to you, and this was confirmed as you slowly saw her nether-lips coming into view, Rosado hovering you in front of them as she sat up, to get more control of you. They were drooling in their own way, drips of femcum coming out of the opening in her lips. You didn't have much time to really look at where you were going before the werewolf gave a firm push, sliding you straight between those lips and up into her vagina! The lubrication of her drool certainly helped with it, the first half of your body slipping right inside of her nethers like you were born to do it. Rosado's birth canal was even tighter than her throat, allowing absolutely no freedom of movement as you continued to be pushed in, occasional moans and groans of pleasure rumbling around you as the werewolf got off to this whole insertion episode...") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
All that was left of you outside Rosado's vagina at this point were your legs. While she had tried to slather your forelegs in as much drool as possible, it wasn't really feasible to shove all of you into her mouth and still be able to pull you out. So she was relying on the clenches of her body, as well as the leftover drool and her natural feminine fluids, to tuck the rest of you in. You could feel the vaginal walls tightening around you every now and then, pulling you deeper into her birth canal and leaving you knocking on the door of her womb, the cervix, as the rest of your legs dangled helplessly outside of her nethers. All it took was one paw on the bottoms of your feet to push you past the cervix, the flesh parting to \"welcome\" you into her womb. You could feel the flesh of her nethers slipping around you feet, locking you completely inside of her sex as your head poked out into her womb...") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, RosadoWomb) } } } } } else { msg ("You wiggle in Rosado's throat, but it's so tight that you don't even know if she notices or not.") Rosado.strugglecount = Rosado.strugglecount + 1 } ]]>
Rosado's stomach false
Rosado let out a satisfied sigh as she felt you sink into her stomach. She pat at the bulge you made, smirking as she felt you squirm futilely inside. "Well, sexy, if you're not going to please me....then you're going to *BUUUUUuuuuRRRRRrrrraaaa-AAAAaaa-AAAaaappppp...*...feed me~" she teased, wiping the spittle of that massive belch from her chin as she reclined against the door again, rubbing her paws over her engorged gut...]]>
") } SetTimeout (20) { msg ("
Rosado's gut continued to knead and push at you, the stomach's digestion starting to get slightly more aggressive as time went on. It didn't help that this whole time, Rosado was having fun with her gut, jiggling you up and down inside and delighting when all the pressure from said jiggling was released in the form of a raucous belch...\"Sorry, sexy, but a gal's gotta eat~\" she teased before she went back to her gut appreciation, idly rubbing over it as she checked her phone. She was already getting to work on seducing another \"sexy\", it seemed...and posting pictures of her squirming gut to Twitter too, of course.") if (game.sound = 1) { msg ("") } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Around a half-hour of this teasing and sloshing later, your body was really starting to get tired out. The fluids inside the stomach had succeeded in getting all over you, coating every nook and cranny of your body...which, of course, wasn't exactly good for the whole \"staying alive\" thing. Indeed, you were starting to fail at that, the tingling of the stomach acids starting to creep over most of your body, as you desperately tried to fight your way out...but you didn't have much fight left at this point. The werewolf's stomach was just...too hungry for you. Thankfully, you passed out inside before it got TOO hungry...

Rosado heard a loud, almost oppressive *glrrrnnn....* rumble out of her stomach as it really started to get to work on you. \"Just in time...\" she said, rubbing idly over her gut a few more times as she checked her phone again. Along with a bunch of retweets of the gut photo she posted...another message from her prospective \"sexy\" had arrived. She had to run a bit of a stall tactic, telling the guy she was \"busy\" while she worked you over...but she knew that second guy would be splashing down into what was left of you soon. Her stomach was already starting to get to work on you, the large, protruding bulge slowly working itself down into a more round, manageable one, although the digestion process was not without its own selection of powerful, echoey belches that Rosado had to force out...

Her delay tactic had worked pretty well, giving her around an hour to digest away most of you, leaving her with a gurgling, jiggling paunch of a belly...one that was hideable underneath a shirt, though. It was just in time, too, because her \"sexy\" had just arrived, knocking lightly on the door to invite himself in. A half hour or so later, and Rosado ended up with a sizeable load jiggling around inside of her, as well as a second squirming meal, churning up in what was left of the chyme you made, and getting ready to add to it, as well.

After her second meal, Rosado entered what could only be described as a food coma. She lounged in bed, idly playing around on her phone as her two meals gurgled up inside of her...it didn't take much longer for the werewolf to pass out entirely, sprawled out on the bed as her guts finished churning up the \"sexy\" little playthings she'd gulped down...") if (DisposalToggle.on = 1) { msg ("
Rosado awoke the next day, yawning and stretching her arms before hearing her stomach groan loudly...and feeling her lower bowels pang needingly. She quickly stopped by the restroom, squeezing out the remains of her two meals, practically mixed together at this point, before heading out. She'd already worked out another plan to meet up with another potential fling...and maybe a potential meal, as well...") } msg ("
*You couldn't quite satisfy...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else { msg ("Occasionally, your handprints manage to push out of Rosado's gut. All she does is giggle, before gently pushing them back into the void of her stomach...") } ]]>
hallway false hallway false false the Janitor's Closet Door Look at Open Close if (Got(JC Key)) { msg ("You insert the key into the lock and the door opens.") MoveObject (player, Janitor Closet) } else { msg ("This door is locked.") } janitor's closet false the You insert the JC Key into the door and the janitor's closet is revealed. It's not that big, but you can fit in here comfortably and close the door behind you.") } else if (Got(Documents)) { msg ("
You open the janitor's closet to a scene that you didn't really expect. Everything inside of it was packed up, except for whatever the janitor was currently fiddling with. Boxes and backpacks and bags littered the floor and shelves, way more stuff than you thought Rech even owned.

He turned around to look at you, letting out along sigh before he spoke. “Hey, kid,” he said, picking up two bags in his hands. “I can tell from that blank look on your face that you don't know what's going on...I decided that I didn't want to be associated with this anymore...tricking folks, that sort of stuff. I don't know what the boss has planned for you, or anyone else, but I would suggest getting out while you still can.”

He looked at the documents in your hand. “I only went after you when you took those because it was my job. It's not my job anymore, so I'm not going to chase you around for them...I just ask for the ones about me.” To be honest, you hadn't even looked at the documents, let alone saw that there were individual files on most of the employees around here. “If you do that, I'll get out of your hair and out of this crazy hotel for good.”") Ask ("Give Rech the documents?") { if (result) { msg ("
“I knew you had a soft spot in you,” the janitor said as you rifle through the documents, picking out the ones that involved him and handing them over. He went back into the closet and gathered up the rest of his belongings. He stood in the doorway, looking at you one last time. “Thanks, kid. Good luck with the boss.” he simply said, before walking past you and towards the exit. Wondering how he would actually leave, you followed after him a couple moments later, only to see him already gone from the lobby…") RemoveObject (Rech) Rech.active = 0 } else { msg ("
“Really? After all this, you're going to tell me no?” The croc said, his temperament quickly worsening as he started to loom over you. “Perhaps I can change your mind…” before you could backpedal or make a break for it, Rech dropped the bags he was holding and snatched you up, his strong scaled arms able to throw you around like a basketball if he pleased. But instead, he dragged you into the small closet, putting you down on the floor before turning around and closing the door behind him. You tried to get up, but with the door closed and a giant, angry crocodile between you and it, you would have to go along with whatever he had planned…

“You really had to do it the hard way, kid. I swear, it's almost like you did that on purpose. Might as well get a use out of you before I run…” He slid off his pants, casually tossing them in the corner as he moved forward, an obvious twitching bulge in the underwear he was wearing. “Open,” he commanded, sliding the band of his underwear down to allow his pink, throbbing tip and shaft to pop out, an ample set of scaled balls dangling beneath them. The implication was obvious, he was going to fill you up before you filled him up…") wait { msg ("
Rech wasted no time getting inside of you, practically shoving the tip of his length into your mouth. Before you had any time to adjust and start to suck properly, he pressed in as deep as he could go, the fat head bumping against the back of your throat in only a few seconds. You almost gagged, caught off guard by the speed of his movements, but it seemed like he wanted to skip the foreplay and get right to the sucking. So you started slipping your tongue over the bottom of his length, moving it up and down his shaft to pleased noises from the alligator. After only a minute of suckling, you could feel Rech starting to thrust forward a bit, fucking your mouth like any other orifice! You just went along with it, trying to please the janitor as much as possible so that he would maybe reconsider stuffing you wherever he was planning to.

But something felt...different. It felt like the croc’s cock was almost melting in your mouth after a point, your saliva coating it gradually becoming thicker and thicker as you continued to slurp away to the best of your ability. After a few minutes, it felt like you were sucking on a giant wad of gum in your mouth or something, and the croc’s thrusts started to feel like they were shaking your entire form. Was it the throbbing of his cock that you could feel pulsating all through you...?

This was weird. and not the good kind of weird. You attempted to pull yourself off of the crocodile's length, get it out of your mouth...but you couldn't. It felt like the thing was stuck inside of you, like it had magically glued itself inside!

Your eyes looked up to the looming creature in front of you, a cheshire grin on his face as he looked down at you. “You look surprised! Don't worry, kid, I'm just making you a part of me in a more direct way…” As he said that, you could feel the throbbing of his length pulsing throughout your entire body. It dominated all the other things that you could feel - your back against the shelf, your knees on the ground - or maybe you just didn't feel those things anymore. You didn't even really know what the croc meant when he said that, all you knew was that it was completely beyond your control. You watched a skilled hand from the croc come down, stroking over his length... ") wait { msg ("
You could feel it.

You could feel that hand running up and down his shaft, your eyesight slowly zooming in on the base of that shaft, a hand underneath his cock lifting up your entire chest and legs. The pulsating continued to dominate all of your senses, except for smell and taste, which were overwhelmed with their own sensations of a powerful musk working its way through your entire being. “There we go, kid...just a bit more…” you could hear Rech say, but it felt so deep and so far away, yet so close and intimate...it felt likea thought.

You could feel yourself being picked up by Rech, his other hand stroking up and down his entire shaft…up and down your whole body, you meant. No! You weren't part of the alligator, you were your own being...the pulsating. The throbbing. It all felt so wonderful. It shook you to the very core every time it resonated through your body…

”Haaah, Almost done. I'm surprised you added so much girth…” the croc said to his length...who was the “you” he was talking about? There was only Rech, and Rech just made a very valuable addition to himself.

The croc was now stroking in earnest, with both hands. The throbbing rod between his legs had doubled, maybe even tripled in its erect size with your added mass. Already you could feel pre leaking out of the tip, not unlike it would be leaking out of your ass after a good fuck. As Rech picked up the tempo, the throbbing did as well, a constant powerful drum beat in the back of your mind driving the most primal lust you could imagine. You wanted Rich to consummate this relationship for good, to make yourself his cock forever, to have that first new orgasm that would seal your fate...you had worked it out of him with your tongue so well, after all.

Your eyesight was gone. It felt like you were floating in an ether of raw pleasure that only increased by the second. The alligator’s lustful strokes felt like a full body massage every time they coursed up and down your form, still becoming more powerful. Any second now, you could feel the boiling hot seed rushing through you, aching to burst out and paint this closet…") wait { if (game.sound = 1) { play sound ("outsidemaleorgasm_deeper.wav", false, false) } msg ("
And then it came. Rech came. And it felt unbelievable. Every atom of your being was experiencing the most powerful, most raw pleasure that you could possibly think of. Hot, musky fluid flowed out of you like a fountain, splattering wetly against the wall in front of you and dripping down onto the floor. Judging by a few stains, it seemed the alligator had gotten off quite a lot in this closet...a parting gift, sort of. You were too focused on the overwhelming amount of arousal coursing through your entire body to think about that though, throbbing and gurgling as Rech’s hands continue to work over your form, stroking slower now that he had mostly emptied his balls. The fantastic feeling that surged through you gradually faded as cream started to dribble out of you, replaced with a subtle tingling and the sensation of yourself starting to get smaller and smaller…

“Ffffffuuucccckkk….well...kid, I couldn't have asked for a better send off than that...” The croc eventually said, his hands rubbing over your form a few more times as he pulled his pants back up over you. Not like you would have known that; you were just a few more inches on his length and girth at this point, and you didn't have a problem with that.") msg ("
*You couldn't let go.*

==GAME...OVER?==") finish } } } } } } else if (player.tokens >= 3) { msg ("
You insert the JC Key into the door, but before you can step in, or even open the door all the way, you hear a voice. \"Ah, ah, ah, close the door, kid!\" You feel someone pressing on the door from the inside, but you continue to open it anway. You wish you hadn't done that, because inside is Rech, the janitor, in a very...private moment. His pants are unzipped, his underwear is down, and his rock-hard length is poked out, currently wrapped in a clawed hand as he looked up to you with a piercing gaze of annoyance. \"Can't a croc have some private time around here, kid!?\" he says as he continues to lock eyes with you. A couple of seconds of silence pass before he opens his mouth again, claw still wrapped tightly around his cock. \"Well....are you gonna come in and close the door, or what? Were you born in a barn, kid!? Nobody wants to see this!\" he says as he wraps his free arm around you, pulling you close enough to him that he could shut the door behind him, locking you inside the janitor closet with him.

\"Well, kid, you caught me in one of my more...intimate moments.\" Rech said as he saw his length start to droop a little. \"But, I can't have you running off telling people you saw the janitor wanking off in the closet...so I'm gonna have to...shut you up, you know? And I got just the place to put you in!\" He says before his clawed hands wrap around your body!

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { if (RandomChance(50)) { msg ("
You try and break out of Rech's arms, but he's got you locked up way too tightly. \"Ah, I've always wanted to try this, and now I've got my own little specimen to test it out on...\" Rech says as he pulls you against his body, allowing him to take one free hand to stroke at his length again. He moans a little bit as it starts to perk back up, the throbbing pink member poking up out of his uniform as it reached its full length. It was at least as long as your forearm, if not longer now... \"Go on kid, touch it.\" Rech says as he continues to rub at his member, turning his body to face you.") wait { msg ("
You hesitantly get down on your knees to face the croc's member, still continuing to harden as Rech casually strokes at it. Thinking he just wants you to blow him, you open your mouth and start to move your head towards his member, but Rech stops you. \"Nuh-uh-uh, kid...\" he says before he maneuvers his clawed hand to the back of your head and pushes you against his member! At first you're just rubbing your face against it, but steadily the cock slit widens and with another push from Rech your head gets lodged inside of it! The croc moans reflexively as he feels his flesh stretching around your head. \"F...fuck, kid, this is gonna feel great...\" he says before he gives another push that locks your head inside entirely! The shaft walls are eager to take you in, pulsating and undulating not unlike a hungry esophagus as it steadily draws you deeper, with helpful pushes from the moaning croc. It doesn't take long before the cock slit expands around your shoulders, Rech moaning out another \"F...fuck, kid...\" as it does. At this point you knew where you were and were trying to get out, but with your shoulders already lodged inside of Rech's length, your struggle options were limited to body thrashes and foot kicks, neither of which really helped you dislodge yourself; in fact, they probably just helped push you deeper, because you were already up into your waist at this point. You could feel Rech's clawed hand feeling at the bulge you made in his shaft as it continued to take you deeper, the scent of cum tickling your nose as you came closer and closer to Rech's gurgling sac.

As more and more of your body was slurped up into Rech's cock, it became harder and harder to struggle. You were basically only in control of your feet at this point, the hungry cock having consumed most of your legs already. You felt Rech take one of his hands off of his cock and start to take your shoes off. \"Nnf, those don't digest well...\" he said as he tossed them casually onto the floor, leaving your wiggling feet out in the open. Then, he took one clawed finger and gave your foot a light push, the cock slit slowly expanding around them as Rech finished consuming you entirely, one final moan coming from the croc before your hearing was completely muffled. It had already been really hard to hear, and see as well, but as the cock slit slowly closed your senses became completely dulled by the walls of flesh around you. You could feel Rech stroking himself off with both hands as he felt the bulge that was you travelling deeper and deeper into him, before your head poked out into a musky, hot chamber, filled with gurgling cum. You had arrived in Rech's sac...") if (game.sound = 1) { play sound ("squishing.wav", true, false) play sound ("outsidemalemoan_deeper.wav", true, false) } wait { MoveObject (player, RechSac) } } } else { msg ("
You manage to break free of Rech's grasp before he could pull you in any deeper! The door behind you wasn't locked, so you fling it open and run back into the lobby. Kayla is not surprised by this occurance at all - she's seen it all at this point (and had to clean some of it up, too). For all that talk about wanting to keep you quiet, Rech doesn't seem to actually want to give chase, grumbling as he closes the door and gets back to \"work\".") MoveObject (player, Lobby) } } } else { msg ("
You insert the JC Key into the door and the janitor's closet is revealed. It's not that big, but you can fit in here comfortably and close the door behind you.") } ]]>
takefrom take from "You can't take from " + object.article + "." pickpocket pickpocket "You can't pickpocket " + object.article + "." poundagainst pound against "You can't pound against " + object.article + "." false the You are on The second floor wraps around the hotel, containing 10 rooms. The carpeting is clean, but a bit drab, much like the rest of the hotel. false Look at Open Close false the false msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 1) false You open the door into an average-looking hotel room. It's modestly furnished and looks just like your room. if (RandomChance(50)) { MakeObjectVisible (ElephantLady) } else { MakeObjectVisible (ElephantLady1) MakeExitVisible (Room1KitchenExit) } A single bed. It has red sheets and a couple pillows near the top. It doesn't look incredibly comfortable, but it'll do. You can't sleep in that bed, it's not yours! Bed Elephant lady false false the
Maybe you shouldn't be intruding in her room, especially when she's sleeping.]]>
You walk over to the elephant lady. You tap her a bit, but she doesn't seem to respond, only stirring slightly in her sleep. You take this opportunity to move closer to her, noticing her skimpy clothing and what looks to be a key near the foot of her bed. You step closer, but in your precaution you go too slowly and manage to slip! Your hands swing forward to catch yourself, and just as you brace yourself, you feel your hand sink into somewhere -wet-! A distinctive squish rings in your ears as your hand sinks nearly wrist-deep into the elephant lady's revealed asshole! You manage to brace yourself, hoping that the elephant wouldn't wake up to this...awkward situation, and, luckily, she only stirs some more. You try to pull your hand out, but you're met with some resistance from the pucker...is...is it trying to pull you in?

==PRESS ANY KEY TO TRY TO BREAK FREE!==") wait { random = GetRandomInt(1,2) if (random = 1) { ClearScreen msg ("
You continue to pull as hard as you can, but it seems like your hand is only going deeper! The tight grip of the pucker completely locks you in as it slowly feeds you deeper into the elephant. You take your other hand and try to push on the elephant's cheeks to get some leverage, but your other hand fumbles and manages to slip into the tight hole as well! A quiet \"pop!\" accompanies your loss of leverage against the ravenous butt. Panicking, you pull desperately, trying to yank yourself out, but your struggles are no match for the hungry butt as your arms are slowly sucked into the ass as well. A small involuntary moan is elicited from the elephant as your body is sucked deeper into the elephant, your arms already tucked deep inside the elephant's bowels. Your head is pulled in closer, a pungent aroma wafting from the open hole, as your face is planted firmly between the elephant's buttcheeks! The pucker has no time to wait, however, and your arms continue to be sucked into the elephant and, despite your attempts at using your neck to slow you down, eventually you give way and the top of your head slides past the asscheeks into the rectum. ") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { msg ("
The earthy aroma outside the ass is amplified as your head slides cleanly into the elephant's bowels. Your struggles continue, but all they do is elicit slight moans from the elephant as the rest of you is slowly fed through the asshole, slurping you up like a large noodle. The heat inside her bowels is nearly unbearable, and you feel yourself already losing energy fast as the will to struggle is slowly sapped from you. Slowly but surely, the asshole consumes your chest, belly, and legs, with only your feet dangling outside the ass. Your last contact with the outside world is slowly slurped up as the massive ass of the elephant completely consumes you. ") wait { MoveObject (player, ElephantLadyBowels) } } } else { msg ("
You manage to pull your hand out of her ass, a distinctive *pop* noise filling the room. The elephant lady, apparently in a very deep sleep, is still snoring, though. You quietly leave the room, locking the door behind you.") MoveObject (player, second floor) } } } else { if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
You walk over to the elephant lady. You tap her a bit, but she doesn't seem to respond, only stirring slightly in her sleep. You take this opportunity to move closer to her, noticing her skimpy clothing and what looks to be a key near the foot of her bed. You step closer, but in your precaution you go too slowly and manage to slip! Your hands swing forward to catch yourself, and just as you brace yourself, you feel your hand sink into somewhere -wet-! A distinctive squish rings in your ears as your hand sinks nearly wrist-deep into the elephant lady's revealed slit! You manage to brace yourself, hoping that the elephant wouldn't wake up to this...awkward situation, and, luckily, she only stirs some more. You try to pull your hand out, but you're met with some resistance from it...is...is it trying to pull you in?

==PRESS ANY KEY TO TRY TO BREAK FREE!==") wait { random = GetRandomInt(1,2) if (random = 1) { ClearScreen msg ("
The desperate pulling of your arm doesn't seem to do you much good - in fact, it only seems to keep you sinking in more! You hear a shrill moan from the elephant lady in response to this new intrusion, and alongside it a strong clench that pulls you in even deeper! Your whole arm is inside the slit now, and your face is close to rubbing up against it, the heat radiating from deeper within washing all over you. You feel a bump behind you as the elephant's foot has curled up around her, and is gently and slowly trying to push you deeper into her! Your head is right up against the elephant's slit now, and you feel like you're going to be torn in half by the powerful suction of the elephant's nethers unless you give way. A loud *slurp* accompanies the acquisition of your head into the elephant's birth canal, the nethers greedily taking you in up to your shoulders. Another moan rings out afterwards, the elephant having taken in nearly half your body already. You can feel your hand squeeze past a tight sphincter into what you can only assume is the elephant's womb. ") wait { msg ("
You try to struggle but the elephant's canal is like a vicegrip, completely cutting off any chance of movement above your waist. Only your legs remain outside, the elephant's foot coming close to the slit now as it pushes your butt up and inside. Moans continue to rumble around you as the walls get hotter, and a bit wetter too, feminine fluids already starting to run down the canal and out onto the elephant's bedsheets. The elephant's body tenses up for a moment before one final *SLLURPPP* feeds you completely inside the elephant's nethers, the rosy red lips slowly closing behind you. You can feel your body nearly being crushed by the intense pressure the walls are putting on you, and the only way away from it looks to be the spacious womb at the end of the tunnel - the one you're rapidly being shoved into.") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, ElephantLadyWomb) } } } else { msg ("
You manage to slide your hand out of the slit before you go too deep. The elephant doesn't seem to have been awoken.") } } } UnlockExit (Room1Exit) ]]>
elephant lady's stomach false false the All around you are Your body slowly slides into her gut. The pungent aromas you smelled earlier overwhelm you as the stomach greedily welcomes you to your new home. You sink down slowly into the flesh that surrounds you as your feet enter the sac, completely enclosing you inside the squishy organ. The stomach wastes no time in processing you, already coating you in its juices. You hear the belly groan out in satisfaction as more juices pour into the chamber. Your continued struggles only elicit a large belch from the elephant, and your skin starts to tingle as the last of your energy is given to trying to escape somehow.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You're starting to feel woozy as the last of your air in the chamber has been belched out by the elephant. Before you can completely digest, though, you feel your world shift as the stomach forces you into the long, twisting intestines of the elephant. It would seem that the elephant's digestive system isn't strong enough to process a meaty meal like you yet, at least not in the stomach. Inside the intestines, the villi tickle you as they push you deeper and begin to absorb you little by little. It feels like hours before you finally give in, and with the heat of the bowels coupled with the complete inability to move and the continued tingling of your skin, you soon lose consciousness...

The struggles and bumps in the elephant lady's belly begin to round out. Feeling relieved and pleasantly full, the elephant pats her belly, eliciting a drawn-out belch that drains her digestive system of the little air remaining in it. Already near-asleep, the elephant rubs her rounded stomach, eliciting some glorps and gurgles as it processes your remains. The unfamiliar sensation of having such a large lump in her intestines gives the elephant some pleasure as she drifts off to sleep. While the elephant sleeps, her intestines are hard at work, noisily turning the rest of you into a nutrient slush to be absorbed by her already-chubby body. Her belly slowly shrinks and shrinks as the intestines absorb the nutrient broth that was once you...") if (DisposalToggle.on = 1) { msg ("
With the job completed, the waste is pushed off to her lower intestine, and soon the elephant awakes to a pang in her lower gut. She slowly waddles to the bathroom, unfamiliar with her new chubbier belly, and plops her butt onto the toilet seat. Noisily, she disposes of your remains, clearly gassy from your time spent in her intestines. After finishing, she flushes and wipes and admires her new curves in the mirror, her elephantine butt receiving some massive assets. It was always nice when strangers decided to add to her figure, but she'd need to find more victims to keep these curves, and soon. She grabs the key from the foot of her bed and twirls it in her grasp.

\"Always works...\" she giggles.") } msg ("
*You broke and entered into the wrong room...*

==GAME OVER==") finish } } } ]]>
The elephant lady's slimy stomach walls. Look at false Stomach walls ") } } ]]> false You try to pry open the sphincter, but you can barely get any traction in the slippery sac.
elephant lady's bowels false false Your body is completely enclosed inside the bowel walls, constantly moving as they rush to bring you to the awaiting stomach. Every part of your body is completely bound in the slimy cage, leaving you completely unable to move without some serious effort. The villi all around you tickle your body as you are fed deeper into the elephant. The elephant's bodily noises echo around you, the constant thumping of the heartbeat providing a backdrop to the far-off gurgles of the elephant's awaiting stomach. All around you are the While you've been in the bowels for a while, that much is for sure, you can't remember how long exactly. You feel a slight stir above you and a yawn as it seems you've finally awaken the sleeping giant, who seems a bit perturbed at her newest occupant. After shouting some questions at you that you couldn't even hear, she begins to lay back down and turns on the TV in her hotel room, consigning you to your fate.") SetTimeout (20) { wait { msg ("
The far-off gurgles are becoming much louder now as you're slowly fed into the last turn of the elephant's small intestine. The elephant lady has been rubbing her struggling belly for a while now, enjoying these new sensations, and it seems like she's trying to push you even deeper. Soon you meet a sphincter, and your body is slowly fed into the bottom of the elephant lady's stomach.") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", true, false) } MoveObject (player, ElephantLadyStomach) } } } ]]>
false The elephant's bowel walls. Brownish and covered in tiny villi, they constantly undulate and push you closer to the awaiting stomach. bowel walls Look at ") } } else { msg ("You manage to get some sort of leverage against the bowel walls, but you're so tightly-packed that you soon return to your normal spot, too tired and hot to really do anything.") } ]]>
elephant's womb false the
The rest of your body quickly slides into the womb, the clenching tunnels around you pulling you deeper and deeper into the elephant. The small area you're contained in is incredibly hot and humid, and sopping wet as well, with feminine fluids. Fluids that are now funneling to the bottom of the womb now that the elephant outside is awake and, judging by the moans you hear around you, instinctively masturbating. Indeed, she is plunging her fingers in and out of her womb at an alarming pace, probably not even aware that you are tucked up deep inside her. The walls around you - already holding tight to you - clench with every plunge she makes, squeezing and kneading you with an enormous amount of pressure.]]>
All around you are The womb around you is becoming even hotter and more humid as the elephant's masturbation comes closer and closer to climax. The chorus of moans has been more or less replaced with near-squeaks as the elephant is closing in on her orgasm - thanks to you, that is. She starts to poke and knead at the bulge in her midsection, with a bit of feral curiosity. That curiosity, however, is easily overwhelmed by the sexual desires of the elephant, at least at this moment. This wonderful thing inside her is helping her get off, so why should she care what it is? At least until she's over her orgasm.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Just as you feel like the walls around you are certainly going to crush you, an ear-shattering scream reverbs around you. The funneling juices at the pit of the womb shoot down and out of the elephant's snatch, and the waterfall of fluids brings you along with it. Your sopping body pops out of the elephant mid-orgasm, landing on the hotel floor as the elephant continues her orgasm, spritzing you with her femcum. About a minute passes before the elephant comes down off her high and starts to wonder exactly what it WAS so deep inside of her. You see a trunk peek over the bed, followed by a pair of eyes looking down at you. \"What the hell were you doing inside me!?\" the elephant questions. You look up at her with a blank stare in response, not really sure of what to say. The elephant weakly points to the door afterwards, her finger still trembling a bit in post-orgasm weakness. \"Just...get out.\"

Not willing to take a chance with this beast, you did what you were told to.") SetTimeout (5) { if (game.sound = 1) { stop sound msg ("") } MoveObject (player, second floor) } } } } ]]>
SetObjectFlagOff (player, "eaten") false You're not going anywhere until the elephant says so.
Dresser A plain oak dresser. Look at Open Close Room 1 Token The room token for Room 1. You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } ]]>
false kitchen false the false if (ListContains(ScopeVisible(), ElephantLady1)) { msg ("You step into the hotel room's kitchen. Nothing too strange in here, although there is an elephant lady standing in here, looking into the refridgerator. She hasn't noticed your intrusion yet. Maybe you should talk to her?") } else { msg ("You step into the hotel room's kitchen. Nothing too strange in here.") } Elephant lady false false the An elephant lady, no doubt a patron of the hotel. She stands about 7' tall, almost hitting the roof of the room when she stands up. She's currently wearing relatively revealing clothing, looking like she was about to go swimming in the hotel pool. \"Who are you?\" she asks. \"What are you doing here?\" You give no answer, and she starts to walk towards you. \"I get it,\" she starts, \"you want some of...this.\" she gestures to her whole body. \"Let me get that for you,\" she continues as she snakes behind you and locks the door. \"Now, let's get started...\" she says as, suddenly, her huge arms lock around your body!

==PRESS ANY KEY TO TRY TO BREAK FREE!==") wait { if (RandomChance(33)) { ClearScreen picture ("VOREHOTELELEPHANT.png") msg ("
You struggle to the best of your avail, but she has a tight grip on your body. Displeased with your noncompliance, she squeezes you harder in punishment. \"Oh, we're just getting started...\" she says as she brings you closer to eye level. Her trunk, then covering her face, lifts up and wraps around your body, revealing a small mouth lined with flat teeth. She opens wide, her lips parting to a red, hot, slimy cavern. She breathes out, and you can smell the stale stench of stomach acids and leftover grassy foods. She tilts your head into her open mouth and slowly slides your head into her maw. She closes her lips around your neck and begins to suck on you like a piece of candy, coating you in sticky elephant spit for the trip down. You continue your struggles, but the elephant lady is unfazed, pushing you deeper into her maw. Your head peeks into her throat as she feeds the rest of your body inwards, using her trunk to play with your feet as the rest of you slowly ventures deeper. You can start to hear the deep echo of gurgles below you as the first \"gulp!\" sends you careening into the elephant lady's throat. She starts to adjust her position, and your entire perception begins to change as she starts to lie on her side in her bed. More gulps echo out as your body sinks deeper and deeper into her throat. With a final \"gluck!\", your feet slip into her mouth, aided by a push from her trunk. You slide through the elephant's gullet, all sorts of bodily noises around you, until your head breaks through into her stomach.") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { MoveObject (player, ElephantLadyStomach) } } else { msg ("
You manage to break free of her grasp! You quickly undo the locks on the door and burst out into the hallway. While she looks disappointed, she doesn't give chase. ") MoveObject (player, second floor) } UnlockExit (Room1Exit) } ]]>
elephant lady's stomach false false the All around you are Your body slowly slides into her gut. The pungent aromas you smelled earlier overwhelm you as the stomach greedily welcomes you to your new home. You sink down slowly into the flesh that surrounds you as your feet enter the sac, completely enclosing you inside the squishy organ. The stomach wastes no time in processing you, already coating you in its juices. You hear the belly groan out in satisfaction as more juices pour into the chamber. Your continued struggles only elicit a large belch from the elephant, and your skin starts to tingle as the last of your energy is given to trying to escape somehow.
") SetTimeout (15) { msg ("
You're starting to feel woozy as the last of your air in the chamber has been belched out by the elephant. Before you can completely digest, though, you feel your world shift as the stomach forces you into the long, twisting intestines of the elephant. It would seem that the elephant's digestive system isn't strong enough to process a meaty meal like you yet, at least not in the stomach. Inside the intestines, the villi tickle you as they push you deeper and begin to absorb you little by little. It feels like hours before you finally give in, and with the heat of the bowels coupled with the complete inability to move and the continued tingling of your skin, you soon lose consciousness...") msg ("
The struggles and bumps in the elephant lady's belly begin to round out. Feeling relieved and pleasantly full, the elephant pats her belly, eliciting a drawn-out belch that drains her digestive system of the little air remaining in it. Already near-asleep, the elephant rubs her rounded stomach, eliciting some glorps and gurgles as it processes your remains. The unfamiliar sensation of having such a large lump in her intestines gives the elephant some pleasure as she drifts off to sleep. While the elephant sleeps, her intestines are hard at work, noisily turning the rest of you into a nutrient slush to be absorbed by her already-chubby body. Her belly slowly shrinks and shrinks as the intestines absorb the nutrient broth. With the job completed, the waste is pushed off to her lower intestine, and soon the elephant awakes to a pang in her lower gut. She slowly waddles to the bathroom, unfamiliar with her new chubbier belly, and plops her butt onto the toilet seat. Noisily, she disposes of your remains, clearly gassy from your time spent in her intestines. After finishing, she flushes and wipes and admires her new curves in the mirror, her elephantine butt receiving some massive assets. It was always nice when strangers decided to add to her figure, but she'd need to find more victims to keep these curves, and soon. She grabs the key from the foot of her bed and twirls it in her grasp.

\"Always works...\" she giggles.

*You broke and entered into the wrong room...*

==GAME OVER==") finish } } ]]>
The elephant lady's slimy stomach walls. Look at false Stomach walls random = GetRandomInt(1,4) if (random = 1) { msg ("The elephant lady rolls over in her bed, unaffected by your struggles.") } else if (random = 2) { msg ("She flops down onto her belly to stop your struggles. You feel the crushing weight of the rest of her body slam down on you all at once.") } else if (random = 3) { msg ("The elephant lady flinches a bit, but it doesn't seem like you're doing much.") } else { msg ("You start to think that you're causing her a bit of discomfort, but then you hear a large belch echo out and the stomach constricts you even harder.") }
elephant lady's bowels false false Your body is completely enclosed inside the bowel walls, constantly moving as they rush to bring you to the awaiting stomach. Every part of your body is completely bound in the slimy cage, leaving you completely unable to move without some serious effort. The villi all around you tickle your body as you are fed deeper into the elephant. The elephant's bodily noises echo around you, the constant thumping of the heartbeat providing a backdrop to the far-off gurgles of the elephant's awaiting stomach. All around you are the While you've been in the bowels for a while, that much is for sure, you can't remember how long exactly. You feel a slight stir above you and a yawn as it seems you've finally awaken the sleeping giant, who seems a bit perturbed at her newest occupant. After shouting some questions at you that you couldn't even hear, she begins to lay back down and turns on the TV in her hotel room, consigning you to your fate.") SetTimeout (15) { msg ("
The far-off gurgles are becoming much louder now as you're slowly fed into the last turn of the elephant's small intestine. The elephant lady has been rubbing her struggling belly for a while now, enjoying these new sensations, and it seems like she's trying to push you even deeper. Soon you meet a sphincter, and your body is slowly fed into the bottom of the elephant lady's stomach.") MoveObject (player, ElephantLadyStomach) } } ]]>
false The elephant's bowel walls. Brownish and covered in tiny villi, they constantly undulate and push you closer to the awaiting stomach. bowel walls Look at random = GetRandomInt(1,4) if (random = 1) { msg ("You feel a slight stir from the elephant, but she seems to be completely asleep.") } else if (random = 2) { msg ("The bowel walls push you even deeper.") } else if (random = 3) { msg ("An involuntary moan comes from the elephant.") } else { msg ("You manage to get some sort of leverage against the bowel walls, but you're so tightly-packed that you soon return to your normal spot, too tired and hot to really do anything.") }
false the Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 2) false You open the Room door and suddenly a huge burst of hot air fills your lungs. You step out onto a flat savanna, and onto the beach of a lake. Interspersed trees surround this little oasis, and the sound of a rolling wind assails your ears. Without the whistling of the wind, though, the lake is oddly still. Eerily quiet. Look at Swim in Lake You decide to take a little dip in the water. Delicately, you take your clothes off and leave them beside the riverbank. The water's cold, although not freezing. You swim out to the middle of the lake and start to tread water.") wait { msg ("
After some wading, you decide to swim back to shore. Paddling across the lake, you can hear something rush through the water. Before you can even react, you feel a huge impact in your side that bowls you clean over onto the lakeside, like you just got hit by a semi truck! The wind entirely knocked out of you, you watch as the eyes, then the head, of a huge hippopotamus peek out from underneath the glassy surface of the water. The hippo floats closer to you and...turns around? Yes, and he reads out of the water as well! His buttcheeks are clearly visible as he starts to fall back on you - get out of the way!

==PRESS ANY KEY TO GET OUT OF THE WAY==") wait { if (RandomChance(25)) { msg ("
Even in your haze you can recognize the clear danger before you! You scramble to get up and narrowly avoid the crushing weight of the hippo's ass.") } else { ClearScreen msg ("
You frantically try to get out of the way but all the air is forced upon you as the hippo plants his massive ass square on your face! The pressure quickly increases as the hippo rests more of his weight onto you, grinding your face into the sandy ground below. Your vision is pretty much completely blocked by the hippo's gray cheeks, a tail poking out from in-between them being the only other thing you can see. The hippo grinds his rear into the ground, firmly planting your head into the sandy floor.") if (game.sound = 1) { play sound ("thump.mp3", false, false) } wait { MoveObject (player, HippoButtCrush) } } } } } else if (random = 2) { msg ("
You decide to take a little dip in the water. Delicately, you take your clothes off and leave them beside the riverbank. The water's cold, although not freezing. You swim out to the middle of the lake and start to tread water.") wait { msg ("
Relaxed from your swim, you gently drift back to shore on your back. It's so serene out here you think you can just fall asleep...zzz...

But you're jolted from your sleep as you feel something swim by your feet!

==PRESS ANY KEY TO GET OUT==") wait { if (RandomChance(35)) { ClearScreen msg ("
You start to swim your way back to shore, but you feel the thing brush past you again! You frantically splash in the water as you try to come back, but suddenly something opens up underneath you! In a fraction of a second, you're inside some place warm and wet. You can't even get a read on your surroundings before a resounding *gulp* pulls you down under the water. It's not long before you're enveloped in complete darkness. You're not sure, but you might have just been swallowed by a fish!") if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } wait { MoveObject (player, FishStomach) } } else { msg ("
Jolted out of your rest, you frantically paddle your way back to shore. It's tense, but you make it back. You don't want to know what lurked in that lake.") } } } } else { msg ("
You decide to take a little dip in the water. Delicately, you take your clothes off and leave them beside the riverbank. The water's cold, although not freezing. You swim out to the middle of the lake and start to tread water.") wait { msg ("
After your little swim, you feel refreshed! This is just what you needed. You swim back to shore and try and find a way out of here.") MoveObject (player, Room 2) } } ]]>
false false You're being crushed under hippo's buttcheeks! the The hippo starts to rest his body, giving you a little bit of time to absorb what's going on around you. The beast atop you is incredibly big, and all his weight is resting squarely on your face, giving you very little room to breathe or move about. You're surprised your head isn't completely lodged into the ground by now, but another thing you notice is the smell. Your nose is forced right between the hippo's cheeks, and an earthy, musky smell wafts around you, coming from deeper inside... Atop you are two With your face thoroughly ground into the dirt, and your view completely consumed by this hippo's posterior, you think it can't get any worse. The hippo wiggles his butt back and forth in an attempt to get comfortable as you feel him press down again. However, this time you also feel the hippo put a webbed foot on the back of your head, and start to push in slowly. An audible grunt happens and your struggles renew as your head parts the hippo's ample buttcheeks and goes deeper...

==PRESS ANY KEY TO CONTINUE==") wait { msg ("
A sudden shove forces your face right against the hippo's plump pucker, hidden from sight by the sheer mass of his cheeks. Slowly the tailhole yawns open, ready to accept its meal. Your nose pushes past into the hippo's bowels as the rest of your body slowly slides deeper. Soon the hippo loses his grip and lets go, clenching his tailhole and slowly drawing you deeper. Soon, after a lot of clenching (and from the sounds you heard on the outside, some pleasure as well), the hippo reaches back into his asscheeks, finds your feet, and delicately pushes the rest of you in.") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, HippoBowels) } } } ]]>
Look at Push at smooth buttcheeks false The hippo's round, gray buttcheeks. Firmly planted against your face, they take up pretty much your whole field of view. random = GetRandomInt(1,4) if (random = 1) { msg ("You pound your fists against the cheeks but the fat layer is so thick that the hippo doesn't even feel your pounding.") } else if (random = 2) { msg ("You squirm under the hippo's crushing embrace, but you can't move all that hippo. It's just not possible.") } else if (random = 3) { msg ("The hippo relaxes and grinds his butt into the dirt some more, cutting off your struggles as you're buried deeper and deeper.") } else { msg ("You try and kick your legs out but you can't make contact with any part of the hippo.") }
hippo's bowels false the The sphincter closes as your feet slides into the hippo's bowels, leaving the suffocating walls to knead you northward. Satisfied and blissful, the hippo plops down on his back, shaking the world around you as he collapses into the lakeside. The path ahead of you is long and dark, and the musty smell overtakes your nostrils and makes it hard to breathe. You know you've got a long road ahead. You've long since lost track of your time inside the hippo. All you could use to measure your proximity was the hungry gurgles of the stomach, slowly getting closer and closer, but never quite getting there. Soon, though, the bowels lurch forward and push you in through the duodenum, your head poking into the bottom of the stomach. The rest of you follows as you curl up at the bottom of the stomach, gastric juices already pooling around you. ") SetTimeout (5) { if (game.sound = 1) { msg ("") } MoveObject (player, HippoStomach) } } } ]]> The hippo's bowel walls are super tight and slimy, constantly constricting you. bowel walls false Look at ") } } else if (random = 6) { msg ("You're finding it getting harder to squirm as the heat in the bowels rises.") } else if (random = 7) { msg ("Your continued struggling only pushes you deeper into the belly of the beast.") } else { msg ("You can hear a deep moan around you, the hippo clearly enjoying his snack.") if (game.sound = 1) { msg ("") } } ]]> false hippo's stomach the The stomach is relatively spacious, and your body only makes it sag a little bit on the outside. The gastric fluids that were already pooling around you are nearly up to your knees already, and the belly is kneading at you with all its walls, desperate to extract some nutrients. Your skin and hair is completely soaked with fluid as the belly suddenly shakes, and soon flips over, as the hippo rolls over, squeezing you between himself and the sandy floor. You hear a gurgle above you, and then a huge *braaaaaaaaap* blasts out of the hippo's wide open mouth, all the air in the stomach gone with it. You hear a contented sigh squeeze out as well. All around you are You can't help but notice how hot it's getting inside here. It was already pretty warm, but the temperature is steadily rising, baking you alive! The heat, combined with your exhaustion from struggling so long, is constantly at ends with your will to survive. You think of how nice it would be to just...stop, collapse into the stomach, and get some rest...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
After a brief period of renewed struggling, you can't go any farther. Completely beat, you collapse into the floor of the stomach. The gunky soup surrounding you slowly overtakes your body, and you slip into unconsciousness soon afterwards, your weak body ready to be processed.

Outside, the hippo's belly rubs continue as the stomach starts to become smaller. Hard at work, the gut *glrrnnn*s and *glorp*s as it breaks down its meal, coerced by the coddling it was receiving. This feeling was absolutely divine for the hippo, who had been on the riverbank for well over three hours now, just continually teasing and rubbing his belly. Soon, the liquid remnants empty out into the deeper guts of the hippo, the guts you originally came through, and you're as quickly forgotten as any meal the hippo had before.") if (DisposalToggle.on = 1) { msg ("
Later on, a couple of days later, in fact, the hippo is lounging in his lake before a sudden pressure in his lower bowels catches his attention. Floating to the lakeside, he awkwardly waddles onto land and into the surrounding savanna, relieving himself covertly in the cover of forest. The hippo couldn't quite remember what made such a large pile of waste, but he could remember that it sure tasted good. He should snatch up more of those little treats whenever they take a dip in his lake. They are trespassing, after all.") } msg ("
*Snatched clean out of the blue...*

==GAME OVER==") finish } } } ]]>
stomach walls false Look at ") } } else if (random = 4) { msg ("You press hard on the stomach, getting just beyond the layers of fat to leave some hand imprints, but it's not like anyone's around to see them.") } else if (random = 5) { msg ("The hippo groans as you squirm about inside him, apparently in a deep pleasure.") if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("Delighted with his meal, the hippo smacks his lips and rubs his belly some more.") } else if (random = 7) { msg ("Your struggles only result in your getting covered with more stomach juices.") } else { msg ("The stomach lets out a large, almost aggressive, growl in result to your struggles.") if (game.sound = 1) { msg ("") } } ]]>
fish's stomach false the The walls around you are pitch-black and hug you tightly. You're already coated in slime and the stomach fluids around you are pooling. Although, the fish swallowed a lot of water when it took you in, and the pool of lake water and stomach juices is nearly up to your chin. At least it'll dilute the stomach acids...for a little while. On the outside, almost your entire body is neatly outlined by the fish's incredibly stretchy stomach. It won't be for long, though. The watery fluid around you is already steadily rising, almost up to your nose by now. You're starting to worry, as the fluid is becoming less and less diluted. A noticeable tingling is already present around you. The fish's stomach is pretty taut, and you think you might be able to escape if you just struggle harder...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The fluid pooling in the stomach is just too much to handle. It quickly overtakes what little air and space you have left. The stomach starts to get active now, gurgles and glorps dominating your hearing as the stomach walls tighten and knead you. The worst is yet to come, though, and you don't experience it as you pass out from lack of oxygen. Soon, though, the stomach starts to eat away at you, bit by bit, digesting with the still-diluted acids. Outside, the fish's belly still sags well below the fish, looking almost comically large, but it too soon begins to deflate to its regular size.") if (DisposalToggle.on = 1) { msg ("
Soon, nothing but a stream of waste in the lake and a layer of fat is a remnant of what used to be. Acquainted with this new and delicious taste, the fish lies in wait for another lake-goer to take a swim...") } else { msg ("
Soon, nothing but a layer of fat is a remnant of what used to be. Acquainted with this new and delicious taste, the fish lies in wait for another lake-goer to take a swim...") } msg ("
*No diving...*

==GAME OVER==") finish } } } ]]>
stomach walls false Look at ") } } else if (random = 3) { msg ("A huge gurgle rings in your ears. The stomach doesn't seem to be happy about your struggles.") if (game.sound = 1) { msg ("") } } else if (random = 4) { msg ("You try to press out on the stomach, but you're already so clearly outlined you can't even move to do so.") } else if (random = 5) { msg ("Fish don't burp, so you aren't getting any audio feedback from your struggles, but they don't seem to be doing anything.") } else if (random = 6) { msg ("You manage to jiggle the fish's belly, but nothing comes of it.") } else if (random = 7) { msg ("All your struggles do is slosh around the watery mixture of digestive juices that are steadily rising around you.") } else { msg ("Your struggles jostle the fish about, but it's not letting go of its choice meal.") } ]]>
forest false msg ("You walk past the lake and into the small forest surrounding it. A large cluster of acacia trees hangs over you, acting like an umbrella to shield you from the harsh sunlight. A narrow path goes west-east in front of you.") forest false forest false forest false forest false
You get the strangest feeling that you don't have much time to do this.") ]]>
EnableTimer (DeerStatueAV) DisableTimer (DeerStatueAV) tower 1 false Look at SetObjectFlagOn (Tower 1, "activated") msg ("You push the rock off the top of the tower. Nothing seems to happen.") tower 2 false Look at SetObjectFlagOn (Tower 2, "activated") msg ("You push the rock off the top of the tower. Nothing seems to happen.") tower 3 false Look at SetObjectFlagOn (Tower 3, "activated") msg ("You push the rock off the top of the tower. Nothing seems to happen.") tower 4 false Look at SetObjectFlagOn (Tower 4, "activated") msg ("You push the rock off the top of the tower. Nothing seems to happen.") the statue You are inside false You make your way into the statue. The inside of the statue is barely big enough for you to stand up in. The inside is still mostly dark, although the small amount of light coming from outside illuminates the chamber a bit. You can barely make out something at the back end of the room. EnableTimer (DeerStatueOV) DisableTimer (DeerStatueOV) You reach your hand out into the darkness, and it lands on a familiar shape. You pull your hand away and find the token for Room 2! false You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } RemoveObject (a shape) MakeObjectVisible (Room 2 Token) msg ("Once you grab a hold of the token, you feel a bit queasy. You close your eyes for a couple seconds and when you open them you're back in the hotel lobby! ") MoveObject (player, Lobby) MakeExitVisible (DeerStatueLobbyExit) ]]>
false
deer's bowels false the The deer's warm bowels are tight around you, constantly contracting and loosening as the deer flexes its anal muscles. All around you there is darkness, and your lack of movement forces you to focus on the ominous gurgles ahead, that are gradually getting louder. Your journey through the bowels is sure to be a long and arduous one, as even in the darkness you can feel your body being pushed through the various twists and turns of the deer's intestines. And if it wasn't enough that you were still dazed from the huge blow, the lack of air and the heat inside the deer is also causing you to feel quite woozy. You probably won't be able to stay conscious for very long inside this hot, constricting maze. You are trapped inside The bowels start to increase their clench rate as the heat rises as well. You can definitely feel that the deer is close to an orgasm. The pressure around you is mounting, and you feel like you might be crushed if it keeps getting stronger.") SetTimeout (20) { wait { msg ("
The gurgle you heard faintly in the background is a lot louder now, your trip to the deer's stomach being accelerated due to the rapid clenching. You can feel one huge, tight clench as the excited deer finally comes to orgasm, blowing his huge load all over the forest floor. A full minute elapses of constricting followed by relaxation as the deer's cock spurts out rope after rope of seed, clearly pent up from centuries waiting for a good meal. You can feel yourself inch forward due to the mighty squeezes from the deer's bowels, the deer amazingly still in the middle of his orgasm. Soon, though, he's completely spent, the penis receding slowly into its sheath and the deer unable to do anything besides barely stand in post-orgasmic bliss. Almost immediately afterward your body is forced around one last bend before being pushed upward into the deer's stomach, already full of digestive fluids, ready to accept and digest its post-orgasm meal.") SetTimeout (5) { if (game.sound = 1) { msg ("") } MoveObject (player, DeerStatueStomach) } } } } ]]>
bowel walls false Look at ") } } else if (random = 4) { msg ("The bowel walls constrict you hard as soon as you try to move.") } else if (random = 5) { msg ("The heat in the bowels is unbearable now, and it's sapping all your strength, leaving your squirms nearly moot.") } else if (random = 6) { msg ("You feel the deer grinding against the bulge you're making. He's clearly enjoying your struggles.") } else if (random = 7) { msg ("You're doing a good job as a buttsnack, the squirms you're making are giving the deer immense pleasure.") } else { msg ("The deer barely responds to your struggles, clearly off in another world by now.") } ]]>
deer's stomach false the You're fully squeezed out into the deer's stomach, awash with digestive fluids. Your body surfaces among the sea of liquid to bump up against some stomach walls. There's very little air in the chamber, and the walls are tight against your body. You can feel the sphincter directly above you, locktight. A chorus of glorps, gurgles, and other lewd noises assail your ears as the belly quickly gets to work. Finished with its orgasm, the deer plops onto its right side, with his belly now in the air, completely inverting your world. He quickly gets to work on aiding his digestion, rubbing his belly thoroughly with all of his hooves. It's tough to say if you'll be going anywhere now, at least of your own accord.]]> After a thorough amount of time spent in the deer's stomach, you can feel your strength fading. The heat of the stomach is just too much for you to bear, and the deer's belly rubs are certainly helping the process. You decide in a last-ditch effort to try and pry the sphincter above you open. Reaching your hands into the fleshy container, you pull it apart as hard as you can, flashing back to those impossible-to-open potato chip bags...yes! You manage to pry the sphincter open just enough for you to get through! You quickly force yourself through the opening, getting your whole midsection through before you let go of the sphincter to reach your arms up the deer's throat. You squirm and wiggle your way up, aided by the reaction of the deer's body to this unfamiliar sensation pushing you up, until you can see just the smallest glimpse of daylight. Your head pops up into the back of the deer's mouth and you grasp frantically for the outside world, the deer's jaws agape. You manage to get almost your whole body out into the deer's mouth before you get stuck, the throat wanting to reclaim its meal quickly. The deer, quite amused and startled by this new scenario, takes this time to taste its snack, rolling your body around on its tongue and coating your already-sopping body and clothes in sticky saliva. You flail about some more, but soon the deer extends its long tongue onto your face and casually pushes you back down its throat, the tube happily re-accepting its meal with a hearty *gulp!*. All your fighting had gotten you so close, but with another *gulp!*, the hungry deer had reclaimed its prize. You sink back down into the deer's stomach completely broken, both in willpower and in physical strength. You had come so close.") if (game.sound = 1) { play sound ("regurgitationaudio.mp3", true, false) play sound ("genericbelly.mp3", false, false) } SetTimeout (50) { wait { msg ("
The escape attempt had really worn you out. By the time you plopped into the stomach you already felt like just sinking into the belly walls. But your struggles had become too weak, and a grim fate was too near to ignore. Your final struggles resulted in a weak, drawn out burp from the deer as you sink into the belly walls, completely exhausted and beat from this whole ordeal. The belly quickly continues to work as you sink beneath the sea of digestive fluids, eager to break down the meal it had finally broken.") SetTimeout (10) { if (game.sound = 1) { msg ("") } msg ("
With your struggles dying down, the deer knew it had finally claimed its meal. The belly rubs continued as the bulge in its stomach began to shrink slowly, constantly making gurgly noises as little pockets of air were continually burped up by the deer. You were nothing but deer fodder now, and the deer slowly drifted off to sleep on the forest floor as you started your second trip through the deer's intestines, this time in a much less solid form. The deer's belly continued shrinking as you traveled further south. The deer was already pudgy before, but the new pudge you added rounded him out nicely. Seems like it had quite a few snacks before, although none quite as lively as you. Soon, all that was left of you was more pudge on his belly and butt, and a pleasurable lump in his intestines. The deer's final thoughts before it fell asleep was your delicious taste on the way up, and how great of a toy you were for his butthole. He smacked his lips and licked them too before his brain drifted off into the unknown, tired from the day's events.") finish if (DisposalToggle.on = 1) { msg ("
The next day was a lazy one. The deer had enjoyed the new layer of pudge you'd given him, especially on his belly and his hungry butt. He decided to stay in an animal form for a bit longer instead of waiting again, intent on capturing some of the birds around here as a dessert to yesterday's dinner. It wasn't long before he'd caught two, and had one pinned beneath his round, pudgy ass and one captured in his mouth. Not as big as his dinner yesterday, but it'd do. Soon he had two squirming bulges inside of him, and in the middle of his bliss, a pang in his lower gut hit him. The deer knew exactly what time it is, and although he had just gotten his dick out of his shaft again, it was time. The deer got on his feet and wobbled over to a corner in the forest, before squatting down and relieving himself of your remains. A tidy pile was all that was left before the deer walked over to the center of the forest room again, and stood in the same pose it had stood in for centuries before. The deer bronzed over, and the pedestal rose again, leaving no trace that anyone had ever stepped foot there...") } else { msg ("
The next day was a lazy one. The deer had enjoyed the new layer of pudge you'd given him, especially on his belly and his hungry butt. He decided to stay in an animal form for a bit longer instead of waiting again, intent on capturing some of the birds around here as a dessert to yesterday's dinner. It wasn't long before he'd caught two, and had one pinned beneath his round, pudgy ass and one captured in his mouth. Not as big as his dinner yesterday, but it'd do. Soon he had two squirming bulges inside of him, feeling them writhe around before the deer walked over to the center of the forest room again, and stood in the same pose it had stood in for centuries before. The deer bronzed over, and the pedestal rose again, leaving no trace that anyone had ever stepped foot there...") } msg ("
**You were a once in a century opportunity...**

==GAME OVER==") finish } } } } ]]>
stomach walls false Look at ") SetTimeout (2) { msg ("") } } } else if (random = 5) { msg ("You push and flail with all your might, and you think you might have upset the deer's stomach a bit. That is, until in the distance you hear an earth-shattering belch blow open the deer's lips, echoing all the way throughout the forest and scaring birds out of the surrounding trees. At least you managed to do something.") if (game.sound = 1) { SetTimeout (2) { msg ("") } } } else if (random = 6) { msg ("If your struggles are strong enough to even register, the deer isn't doing a very good job of registering them.") } else if (random = 7) { msg ("You flail around for a bit, with no response coming from the deer.") } else { msg ("The deer idly smacks its lips as it wishes it could have tasted you instead of slurping you up with his pucker. Oh well.") } ]]>
false
forest a false forest false A green vine, hanging down from the treeline. You yank on the vine. You can hear a deep grumble, but otherwise, nothing happens.") } otherwise { msg ("
You decide to yank on the vine again...you hear the same deep grumble, but this time, something falls from the treetops! It almost flattens you, but you duck out of the way in time...you still find yourself on the ground, though, and what stands in front of you does NOT look happy. It's a dark, purplish wyvern, with red eyes that are staring directly at YOU. Apparently, you interrupted this creature's slumber, napping in the treetops or something...but that doesn't matter. What matters is you getting out of here! You try to turn around and run away, but before you can even break into a sprint, you feel the wyvern hit you square in the back, knocking you back onto the ground in a daze...") if (game.sound = 1) { play sound ("thump.mp3", false, false) } wait { msg ("
You eventually turn over onto your back, not prepared for what you would see (or feel)...as expected, though, the wyvern was bearing over you, staring straight into your soul...what you didn't expect was the creature's dripping length, throbbing over your chest. You weren't sure why it was aroused, but combined with that and the look on its face, you start to squirm away in fear of some unwanted sexual activity...but, the creature quickly places a claw on your chest, stopping you directly in your tracks, pressing you down into the dirt. You brace yourself for...something...but, when the creature starts to inch that cock closer to your face, and then take its claw off of you. You don't dare try to escape at this point, though...that claw that was pressing on your chest now scraping by your head, pushing you up to face the creature's cock. You think it just wants you to suck it off, so you open your mouth...") wait { msg ("
...Then you notice the creature's hips rolling forward, and feel a push on your head...and then you're lodged inside of the creature's cock! The throbbing, black length has managed to swallow your whole head up almost immediately, the wyvern growling in pleasure as it feels you stretch out its cock flesh. You feel the wyvern's hips roll forward again, practically a thrust at this point, slurping you deeper into the wyvern's member already. Your shoulders were no problem, either, being swallowed up in one powerful thrust, like they were nothing...you felt powerless, barely able to struggle as the cock continued to consume you, the wyvern's claw making sure you couldn't pull yourself out...not like it was possible. You already felt the cock starting to clench around your body, pulling you deeper without much help from the wyvern's claw...

You felt your legs slowly lift off the ground as your chest was slurped into the wyvern's cock, dangling lifelessly as more of your body was clenched down into the wyvern. The musky scent of cum was starting to become stronger now, and you knew it wouldn't be much longer before you ended up filling out the wyvern's bouncing orbs, just out of your view originally. Another clench pulled you deeper, the wyvern roaring in pleasure as it felt you fill out more and more of its cock, stretching out its walls oh-so-nicely. A few more clenches, and occasional pushes from the wyvern's claw, and only your feet were left hanging out of the wyvern's cock, and they were soon slurped up as well, leaving you with a one way ticket to the wyvern's sac...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, ZeraSac) } } } } ]]>
false Blah blah blah. Look at msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } Zera's sac false
Zera crawls into the brush of the forest, the wyvern's bulging sac dragging behind it as it does. Being on the main trail, incapacitated and bloated with prey was a surefire way to get yourself eaten, and there was certainly no absence of preds in the forest...so Zera wanted to be as safe as possible. But now, the wyvern was all alone, lying on its back as it felt you wriggling inside of its sac. The feeling was divine...]]>
It was starting to get a bit hard to move around inside Zera's sac. The walls were already pretty tight around you, but the cum inside was starting to drown you out, making your movements sluggish as more of your body was covered in the white goop. Your body was starting to tingle, too, especially as more of it was submerged in the hot, bubbling seed, as the walls continued to ooze more of the stuff. You were starting to feel a bit lightheaded as well, and you weren't sure of how much longer you'd last in here...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
You could feel the sac walls practically sapping your energy as you vainfully struggled inside Zera's balls. You could already feel the balls starting to shrink a bit, compressing and becoming more round as more and more of you started to melt up into wyvern cum...but thankfully, you passed out from lack of air before you could feel much pain from being melted into the wyvern's cum. Less thankfully, you were still going to be wyvern cum...

Zera stroked at his shaft as the wyvern felt (and saw) his sac starting to gurgle you up into more cum. The feeling of his sac slowly rounding out and shrinking was amazing, for sure...the sac still splayed out over his legs, though, becoming somewhat of a pillowy cushion as it started to shrink and round out. Since Zera was lying on his back, the sac was affected by gravity, oozing down his legs anad crotch as the contents inside melted some more...until you were nothing but wyvern cum, the sac still quite swollen and engorged with cum, but starting to round out a tad, as the taut sac walls slowly started to return to their normal form.

With you all gurgled up, Zera could really start enjoying you...the wyvern started to lazily stroke at his shaft some more, panting as he felt his sac sloshing around, practically begging to be released...his cock was a little bit overwhelmed with sensation, and it didn't take long for the wyvern to blow his load, a roar echoing through the forest as he came. The hot ropes of seed shot straight up to the air, splattering on Zera's chest and various articles of foliage around the wyvern as well...you made a good, heavy load of cum, that was for sure, Zera's sac slowly rounding out and snapping back to its original form as you were emptied out of it...eventually, the wyvern's orgasm came to an end, Zera panting in afterglow as he lay on the forest floor...

Zera's cock still throbbed wantingly, even after the wyvern's orgasm was long over. A \"round 2\" was not out of the picture, but the wyvern thought of maybe finding a mate before attempting another. Maybe finding another prey, too...putting that vine back up may not be the worst idea ever, actually. Seems like preythings were naturally attracted to it.

*You awoke a sleeping beast...*

==GAME OVER==") finish } } } ]]>
false sac walls Look at Slimy, and producing a lot of cum as well. They absorb most of your struggles... ") } } else if (random = 2) { msg ("The sac walls take every blow you give them in stride, barely moving or stretching an inch.") } else if (random = 3) { msg ("You just get yourself covered in more wyvern cum by struggling. Doesn't seem like the sac walls are gonna give way any time soon...") } else if (random = 4) { msg ("You try to struggle against the sac walls, but you don't make much of a difference.") } else if (random = 5) { msg ("You only wear yourself out by struggling, making the heat inside the chamber all the more oppressive, and the lack of air suddenly more of an issue...") } else { msg ("You weakly punch out against the sac walls, barely even making a dent in them.") } ]]>
forest false cave false The cave is dark, but spacious. You can hear the dragoness {object:Selicia} quietly snoring in some part of the cave, the occasional glow of her maw helping you understand where you are in the cave.") ]]> You found your way back to Selicia’s cave after informing Neil about her note. You had already heard some lewd groans echoing from deep within the rocky chamber as you clambered down into it, and you started mentally preparing yourself for what you were about to see. Soon enough, as you made your way to the entrance the deepest part of the cave, the part Selicia called home, you saw it. The slender dragoness was already neck-deep in deer cock, Neil's powerful moans echoing off the cave walls and bouncing around inside. The cacophony just continued as you entered, the two seemingly unaware of your presence as they carried on in their lewd act. Selicia was doing most of the work, worming her noodly body deep into the deer’s loins as Neil slouched against on of the cave walls, eagerly stroking at his swollen length as Selicia ferreted deeper.

The dragoness was already forearm deep within a few minutes, the slender tube she was slipping into perfectly shaped and lubricated for her already. The deer produced copious amounts of pre to help her down, a small pool of it collecting on the floor as Selicia slid further into him. Neil's furry ballsac was already wriggling and swollen with a bit of Selicia, the dragoness poking her head out into the musky sac she would soon call home…") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
Neil was starting to moan loudly now as the dragoness ferreted herself deeper into the deer’s loins, nearly half of her body already inside with how easy it was for her to slip deeper. Neil's sac was starting to stretch as well, as Selicia continued to fill it out, the furry sack starting to rise up a bit as it gradually grew larger. it looked like the deer was sitting on a very large, wriggling bean bag, which only continue to grow in size as the dragoness crawled her way deeper into Neil... already, the deer’s cock had claimed about half of her body, and that percentage was steadily increasing as she practically dove deeper into the deer…

You watched as Neil's rod gradually creeped over the rest of Selicia’s body, her legs folding back as they started to approach the mouth of the cock, for easy consumption. With one powerful muscular clench from the deer, all of Selicia’s hips were slurped up, sliding deep into his body with a wet squelch. His balls continued to grow as more and more of Selicia slid into them, the dragoness eagerly wiggling about inside of her new home, making Neil a bit uncomfortable as he jostled around on top of the wriggling sack. He still continued slurping her down though, the dragoness’s tail the only thing outside of Neil's body at this point, and that noodly appendage was was on its way out as well, being by far the easiest part of the dragoness’s body to consume. you could hear Neil grown as he clenched powerfully, endeavoring to get the last of Selicia into his body...and eventually she disappeared, the tip of her tail sliding into Neal's conch, leaving her entirely trapped within the deer’s loins…") if (game.sound = 1) { play sound ("outsidemalemoan.wav", false, false) } wait { msg ("
Neil sighed happily as he finished packing away the dragoness, the deer sitting awkwardly atop a large wriggling set of balls, the dragoness quite content with her new surroundings. His face was beet red, and he was already starting to stroke off his length, the deer’s balls already starting to gurgle and glorp loudly as the dragoness inside was melted down into more deer cum. It was at this point that the deer noticed you, blushing even harder before he started to speak. “Oh, uh... did you enjoy?” he asked awkwardly, clearly not mentally prepared for someone else to be involved in this. “And, uh, do you think you could rub them?” he asked a few seconds later, obviously referring to his swollen sac.") NeilSacList = NewStringList() list add (NeilSacList, "Rub the balls!") list add (NeilSacList, "Continue watching") ShowMenu ("Rub Neil's swollen sac?", NeilSacList, false) { if (result = "Rub the balls!") { msg ("
You silently approached the deer, getting a true sense of just how large his sac was. You could squish your whole body into it...and that's what you did, collapsing against the furry sac like a giant bean bag. You heard a powerful groan of pleasure come from above you, the deer clearly approving of what you were doing. “Ah...fuck yes…” he moaned as you started to swirl your hand around in circles on the sac, feeling the slowly dying wiggles of the prey inside as you helped the sac digest them. A cacophony of bodily noises was erupting around you as you rubbed at the sac, not to mention Neil's constant moaning as he stroked his length off. Soon you felt the struggles inside go still, and the sac slowly started to shrink down to a more manageable size, the obvious outline of Selicia slowly being replaced with a more bulbous, general form. Her impressions continued to show up intermittedly as the last of her struggles were activated, but they also continued to soften and weaken, until they were nothing but soft nudges, and then, absolutely nothing but a still, full sloshing. You continued to rub, the deer clearly enjoying it, until you heard a sharp moan echo out from above you. The deer’s orgasm had come, and with it a powerful amount of cum being splattered all over the dragon's cave. You felt the sac continue to shrink as it was emptied out, the walls and floor being painted white by Neil’s orgasm...eventually you had to back off, as you were starting to come closer to Neil as the sac continued to shrink, and you honestly had no idea where any sort of intimate contact would lead…

The deer eventually collapsed on the floor after his orgasm ended, surrounded in a pool of his own arousal. He didn't have any words, and neither did you as you left the cave. You didn't really want to stick around in case the deer needed a refill or something…") if (game.sound = 1) { play sound ("outsidemaleorgasm.mp3", false, false) } wait { MoveObject (Neil, Room 6) MakeObjectInvisible (Selicia) Drawing.seen = 0 MoveObject (player, ForestSeliciaCaveOuter) MakeObjectVisible (NeilCumSplatter) } } else { msg ("
“O-oh...that’s fine, then…”The deer said quietly, an obvious tinge of disappointment in his voice as you opted to continue to watch instead of getting involved. Still, he couldn’t be too disappointed with a giant wriggling load of cum just waiting to be broken down inside of him, and that's what he started to do, massaging his own sac (as much as he could from his position, anyway), as well as stroking his still-throbbing length. He watched as the bulge in his sack slowly started to shrink and round out, the obvious outline of the dragoness replaced with a much more generic, round bulge, which continued to shrink as digestion continued. Her impressions continued to show up intermittedly as the last of her struggles were activated, but they also continued to soften and weaken, until they were nothing but soft nudges, and then, absolutely nothing but a still, full sloshing. Even after all of Selicia had melted down into nothing but a load of deer spunk, Neil’s sac was still quite large. The deer’s strokes continued to quicken, Neil becoming more frantic in his movement until the fruits of his labor came, sticky shots of deer jizz painting the walls of the cavern, Neil’s sac gradually shrinking as powerful shots of cum splattered everywhere in the enclosure. He gradually returned to Earth over the course of his orgasm, until he collapsed on the floor, surrounded by a veritable sea of his own semen. He didn't have any words, and neither did you as you left the cave. You didn't really want to stick around in case the deer needed a refill or something…") if (game.sound = 1) { play sound ("outsidemaleorgasm.mp3", false, false) } wait { MoveObject (Neil, Room 6) MakeObjectInvisible (Selicia) Drawing.seen = 0 MoveObject (player, ForestSeliciaCaveOuter) MakeObjectVisible (NeilCumSplatter) } } } } } } ]]>
A large, female salamander dragon. At least, like, 15 feet long. Currently curled up on the cave floor, sound asleep. Probably hungry. Don't poke her. That would just be mean. Look at You poke the dragon, but she doesn't seem to do anything in response. You probably shouldn't do that again.") } else { if (game.sound = 1) { play sound ("Licks.wav", false, false) } msg ("
You poke the dragon in her side. You think nothing happens, until she stirs a bit...and then opens her eyes...and then looks at you. She hasn't said anything, but you can just tell from her facial expression that she is not very happy that you woke her from her nap.

You and Selicia lock eyes for a moment, her gaze communicating to you exactly how she felt about your interruption. Then, in the blink of an eye, she slams her two front claws down onto you, locking you into place on the floor of the cavern. Leaning down onto you, she opens her glowing maw, letting you take in the confines of her blue flesh before she gives you a few slobbery licks.

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { if (RandomChance(50)) { msg ("
In a feat of superhuman strength, you manage to pry the dragoness's claws off your body for the brief second you needed to slip out of her grasp! You make a break for it, not ever looking back...the dragoness doesn't seem to be giving chase though, opting to finish her nap instead.") MoveObject (player, ForestSeliciaCaveOuter) } else { ClearScreen msg ("
Selicia gives you a bemused look as you vainly struggle underneath her claws before giving you another lick. Knowing you were trapped now, she drops her maw around you, the glowing of her blue flesh allowing you to see every detail of her maw in frightening detail as she slickens you up with her saliva. Her jaws had a good grip on your torso, your legs awkwardly kicking outside of her mouth as she reared her head up, using gravity to help get you down. She toys around with you for a bit, moving you around in her maw with her tongue, making sure you were thoroughly coated in saliva, before one big *gulp!* pulls your head and shoulders into her throat, the undulating flesh of her esophagus massaging your head. You can hear a loud \"mmm...\" echo around you, the dragoness clearly enjoying your taste, before another *gulp* pulls your waist in, leaving only your legs outside of her throat. Your feet were kicking out weakly against the roof of her mouth, the dragoness chuckling a bit at your \"struggles\" before she takes another wet *gulp*, pulling your legs inside her throat, locking you entirely inside of her...") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, SeliciaStomach) } } } } ]]>
Selicia's stomach false The rest of your body spills out into Selicia's stomach, the chamber quite cramped, not allowing you much room to struggle. The walls aren't so much kneading and squishing at you as they are overpowering you, putting you in your place inside the stomach, curled up tightly, with nowhere to go...at least not for now. You try to at least make yourself comfortable, but the stomach won't even have that, refusing even the slightest of struggles, not willing (or able) to let its meal budge. Outside, Selicia gives a moan as she feels her gut bulge out, almost full to bursting with you...and then belches loudly, a little bit of room freeing up in there, albeit not much. She rubs her gut with both claws as she lays on the cave floor, content with her fullness.") if (game.sound = 1) { play sound ("j-belch10.wav", false, false) } } else { msg ("
After a few more gulps, a sphincter below yawns open to accept you into Selicia's stomach. The flesh is blue and glowing, just like her maw, and the chamber is somewhat spacious, even though the encroaching belly walls would like to fix that, kneading and pushing at you as soon as you enter. There isn't much in terms of food inside of here, the bottom of the stomach just full of sloshing stomach juices and thin chyme. Outside, you hear a light belch from the dragoness before she curls back up, laying her head upon the bulge you're making. You assume she's going to fall back asleep soon...and when she does, her stomach is gonna get a lot more active...") } ]]>
The stomach walls tighten even harder around you somehow, making it pretty much impossible to even wiggle at this point. You're starting to feel quite tingly now, and even a bit numb in some places, the claustrophobia of the situation allowing the stomach to get QUITE intimate with your body, stomach juices slickening up every part of your body, starting to digest away your clothes, the fiber melting away into the stomach muck. Selicia continues to rub at her gut, it slowly starting to round out more and shrink at this point...but it'd take a long time to digest all of you.") SetObjectFlagOn (SeliciaStomach, "struggletimer") } else { msg ("
You start to feel a tingly sensation in your extremities, the stomach juices thoroughly rubbed into your skin now, and still being secreted vigorously. One loud belch from the dragoness constricts you even harder inside of her stomach, making it almost impossible to move at all...") if (game.sound = 1) { msg ("") } SetObjectFlagOn (SeliciaStomach, "struggletimer") } } SetTimeout (40) { wait { if (Selicia.shrunk = 1) { if (game.sound = 1) { msg ("") } msg ("
It's been quite a while since you ended up stewing in Selicia's gut, and it's starting to show in your body and mind. Physically, your clothes had melted off a long time ago, and now your skin was tingling and starting to go through the same process (thankfully, you wouldn't be awake most for it). Speaking of being awake, that was also hard, the encroaching walls dulling your senses, making it harder to stay awake, especially as the air inside Selicia's stomach became rarer, and also thicker, it becoming a chore to even take in one breath. Your body couldn't take it any more, and you passed out deep inside of the gut.

Outside, Selicia was still rubbing at the bulge, becoming a little disappointed when she felt it go still. That disappointment quickly faded to excitement as she felt her gut get to work, groaning and gurgling loudly now, starting to really digest away her meal. She rubbed at her gut as it started to shrink, the contents inside swirling into a thick chyme, becoming more and more ready to add to her body. She quite enjoyed seeing her gut start to fade, especially since it took so long with how small she was now. In fact, the gurgling was really starting to...make her tired...her head fell back as she started to drift into sleep, the pleasurable feeling of her gut breaking you down still present even in her dreamscape. She'd definitely have to figure out where you got that potion, because it made having dinner even more fun...") if (DisposalToggle.on = 1) { msg ("
The next day, the dragoness awoke, a bit of a jiggling paunch still left behind on her gut, and a familiar pang in her lower bowels. She walked over to a corner of her cave and discreetly disposed of your remains, a small pile all that was left of you after the dragoness's body had its fun. She yawned, and then peeked out of her cave a little bit. She was feeling like an early morning hunt this time around.") } msg ("
*Why do you keep waking up sleeping dragons?*

==GAME OVER==") finish } else { if (game.sound = 1) { msg ("") } msg ("
It's become pretty much impossible to stay focused on trying to escape at this point. The tightness of the dragoness's stomach, the acids that had been rubbed into your skin, Selicia nearly having fallen asleep, all contributed to your weariness. It had been a while since you could last feel your arms and legs - you knew they were still there, you could see everything that was going on in frightening detail, but they were numbing quickly, and so was your brain - not literally, but it felt impossible to focus or think about anything. The time you spent inside the dragoness was quickly becoming a blur of blue, the constant sounds of her body not helping either, contributing to this overall numbing of your senses. It was difficult to even focus on staying conscious at this point, your body constantly being stimulated and assailed by the belly walls around you...and soon you lost that battle too, gently slipping away into the ether as the dragoness's stomach rumbled around you.

Selicia could feel a few more weak squirms before her belly went still, the feeling of your squirms replaced with the gurgles of her stomach as it really started to break you down, turning your body into a soup ready to be pushed along into the dragoness's intestines and then added to her. It was difficult for Selicia to maintain consciousness too, not because she was being digested, but because your squirms felt so good inside of her...shame that you didn't last too long. But, it wouldn't be long before she had that delightful feeling inside of her again, judging by the rate that snacks had been coming through her cave recently.") if (DisposalToggle.on = 1) { msg ("
Selicia woke up from her nap some time later, noticing her belly had shrunk considerably since she had last felt your squirms from inside. She did her usual business, walking into a corner of her cave to dispose of your remains before going back to sleep. She didn't feel like doing much today. Hopefully another snack would wander in her cave today...") } msg ("
*Why do you keep waking up sleeping dragons?*

==GAME OVER==") finish } } } ]]>
Selicia's stomach walls. They're blue, glowing, and currently trying to turn you into mush. Based on the tingling you're feeling, they're succeeding currently. Look at false Stomach walls ") } } else if (random = 2) { msg ("You bump Selicia's head a bit, as she's currently resting on top of your bulge. She probably didn't like that, but what else could she do? You were already digesting inside of her.") } else if (random = 3) { msg ("The stomach gurgles loudly, more sloppy chyme and juices washing over you as you throw your limbs against the belly walls.") if (game.sound = 1) { msg ("") } } else { msg ("You bang your fists against your fleshy prison, but seemingly no response comes from Selicia. You can't tell if it's because she's asleep, or if your struggles are really that weak.") } } ]]>

You can hear the dragoness moaning as she starts to masturbate to the bulge deep inside of her, her tail plunging in and out of her slit, making even more fluids start to run out of her body...which just continues to make your body tingle, especially as the walls push against you in time with her moans. Her thrusts rock the bulge in her belly, making it jiggle around even as you are locked inside, unable to make a dent against the walls...]]>
It is nearly impossible to move. false Selicia's womb You had already been thoroughly drowned out by the dragoness's fluids, but they just keep coming, as you feel your world shift a bit, Selicia getting into a more comfortable position as she continues to plunge her tail in and out of her slit. The heat in the womb continues to rise, and you're starting to feel more tingly, and more tired as well...Especially without the ability to struggle, you feel completely trapped, gasping for air constantly, and desperately trying to squirm against the womb walls, but without much result. Her squirming bulge had started to die down a little bit, the walls slowly compressing her belly down. Still, Selicia could feel the attempts you were making at squirming inside of her, and was quite enjoying them~") } SetTimeout (25) { msg ("
It's really starting to feel like a sauna in here. The constant moans of Selicia have become little more than white noise now, your senses starting to become noticeably dulled. It's becoming harder to focus your eyesight at this point, even as you can see everything in her blue womb, almost disconcertingly well...You look down to your limbs, and see that they're starting to liquidize, your body steadily melting down to become orgasm fuel for the dragoness! This new revelation causes you to try and struggle mightily, but it was already difficult when you were at full-strength, let alone after your energy had been sapped by the environment around you. The walls continue to push against you as Selicia moans out in pleasure, feeling the squirming bulge inside of her starting to melt down more, becoming more jiggly and less bulgy, like fat...but she knew it was more cum for her orgasm, waiting to be released...") } SetTimeout (35) { wait { if (game.sound = 1) { msg ("") } msg ("
You're more cum than flesh at this point, most of your body having melted down, your consciousness starting to slip away inside of the dragoness as more and more of your body is steadily converted into femcum. It's becoming easier to move around, but that's mostly because the space that was you is quickly becoming more condensed...a few minutes pass, and you're nothing but a vague bulge in Selicia's belly, like she was pregnant or something. A vague, sloshy bulge, that begged to be released...and that's exactly what Selicia aimed to do, her tail continuing to plunge in as she feels her orgasm start to come on, her moans coming in waves as she felt her insides tighten up...!

And then, it comes, waves of gooey femcum gushing out of her slit, all across the cave floor, Selicia's vagina practically spurting them out with the force of a firehose, the soupy mess of former-you spilling out all over the floor and walls of her cavern as that bulge in her belly gradually shrinks down. She'd never had such a...filling orgasm before. It was quite an interesting sensation, that was sure..but she didn't really have time to appreciate it, the fluids still spilling out of her vagina seemingly without end...until an end eventually does come, the last drops dribbling out of her slit and onto the cave floor. The dragoness simply collapsed against the cave floor for some time, almost paralyzed by the sensations in her body. She let out a long sigh as her orgasm started to wind down, becoming enraptured in the post-orgasm bliss. Collapsed against the floor, she noticed the bottle of potion, still lying on the ground next to her, and carefully nosed at it. She'd have to find more somehow...but for now, she'd much rather enjoy herself. She didn't get bulges THERE that often...

*You helped out a horny dragoness...*

==GAME OVER==") finish } } ]]>
Look at firsttime { msg ("A crude drawing on the wall of the cave. On the left is something that looks like a deer, with a heart next to it...") Drawing.seen = 1 } otherwise { msg ("A crude drawing on the wall of the cave. On the left is something that looks like a deer, with a heart next to it...") } Cum Splatter A big ol' splatter of musky deer jizz, left behind by Neil. This is the last of that dragoness...maybe you should take some? false false Look at
false Look at Open Close false the false false msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 3) false if (Vixen.quest = 1) { msg ("You open the door and walk into the hotel room. It seems pretty normal. The vixen is still here, and she seems a tad more sober now...you think.") } else { msg ("You open the door and walk into the hotel room. It seems pretty normal, although there's a shocked vixen sitting on the bed now.") } As you once again opened the door to Room 3, you were surprised to see everything back to normal. Besides a vixen sprawled out on the couch, it looks like a totally normal hotel room at this point. You weren't sure how long it been since you visited it, but it looks like she had done a good job of cleaning up…

“Oh! Hi there!” the vixen said, her ears perking up as she saw you walk in again. She got up, placing a hand on her chest as she walked over to you. “Listen, I'm so sorry. I was drunk, I got a hold of some stuff that a guy left behind in this hotel room, I didn't know what it did...the point is, I'm not really trying to hurt you, haha.”

You kind of just gave her a vacant stare for a moment. “Well! I'm glad I got that out of my system. You can definitely hang out here! Just give me a shout if you need anything~ I do still think you're pretty cute…”") } } else { msg ("She screams in shock as soon as the door opens and turns to you. \"Who are you? What do you want? How'd you get in here?\" she asks.") Room3List1 = NewStringList() list add (Room3List1, "Room service") list add (Room3List1, "Housekeeping") ShowMenu ("", Room3List1, false) { if (result = "Room service") { msg ("
\"Well, if you're room service...service me with these.\" She opens the mini fridge and pulls out a bag of grapes.") Ask ("Feed her the grapes?") { if (result) { msg ("
You take the bag of grapes from her hand. She tilts her head high and opens her maw, her tongue hanging out of it. \"Well, what are you waiting for?\" you think you make out from her groans.

You take one grape from the bag, raising your hand above her open maw. You can feel the heat as she breathes out slowly. You then drop the grape into her mouth, it landing with a wet *plop!*. Gravity funnels the grape to the back of her mouth, where it's quickly swallowed up by a wet *glk!*.") if (game.sound = 1) { play sound ("hardgulp.wav", false, false) } wait { if (game.sound = 1) { play sound ("outsidebelly.mp3", false, false) } msg ("
You can see the small bulge the grape makes as it travels down her throat, disappearing into her stomach. The vixen looks at you impatiently, expecting another grape. You comply, and soon nearly the entire bag is gone. The vixen rests her paw on her stomach, the gut bulging out a bit as it starts to noisily digest the grapes inside. \"Oh, I think I'm almost full...\" she says. \"But maybe a couple more.\"

You hover the grape above her mouth. Her tongue wraps back in on itself, seemingly ushering you deeper. You hesitate, but then you lower your hand slightly. The tongue ushers you deeper, almost brushing your hand. You start to lower when the vixen clamps her jaws around your hand!

==PRESS ANY KEY TO TRY AND ESCAPE==") wait { if (RandomChance(40)) { ClearScreen msg ("
You try and pull your hand out of her jaws but her lips are locktight! While you're stuck in her mouth, she extends her arms out to you, grabbing you to keep you in place! You try and struggle in her grasp, but to no avail. She looks into your eyes, and cracks a sly smile before slowly slurping your arm deeper into her jaws, her tongue wrapping around it as it gets pulled deeper. Your hand is already pushing up against the opening into her throat as your head meets her snout. You struggle frantically as her maw opens to take in your head, the tongue wrapping around it, covering your face with saliva. A loud *glup* accompanies your hand being gulped down into the vixen's throat, pulling the rest of your body off the ground and leaving you dangling out of her maw.") if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } wait { msg ("
You continue to try and find leverage inside the vixen's mouth, the rest of your body quickly joining your hand in the vixen's throat. The humidity inside the cavern is ridiculous, and you're quickly losing strength. Your body is already half inside, leaving only your legs to futilely kick and squirm outside the vixen's maw. You can feel your hand already break out into the caustic sac of the vixen's stomach as the rest of your body continues down, getting closer to accompanying it inside. You hear a loud \"mmmm\" resonate around you as the vixen licks and tastes your feet before gently pushing them into her maw, capturing you entirely with one *gulp!*. You are now entirely this vixen's dinner.") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { MoveObject (player, VixenGrapeStomach) } } } else { if (game.sound = 1) { stop sound } msg ("
You manage to yank your arm out of the vixen's mouth before anything goes down. You immediately run away, not turning back to try and reason with the predator.") MoveObject (player, second floor) } } } } else { msg ("She looks at you sternly, then points to the door. \"Then get out.\"") } } } else if (result = "Housekeeping") { Ask ("\"You aren't exactly dressed like a maid...but, whatever. Do you have any more pillows?\"") { if (result) { msg ("
You run down the hall and ask Kayla at the desk for some pillows. She walks into a room behind the counter and gives you three. You quickly run back to the room and give the vixen the pillows.") Ask ("\"Thank you very much...\" she starts, setting up the pillows. She pats the empty space next to her. \"Want to lay down and chill out?\"") { if (result) { msg ("
You decide you've got some time before you need to go, and accept her offer. Another factor that influenced your decision was the keychain around her neck, which bore a token that looked suspiciously similar to the tokens you found in rooms around here.

You take your shoes off at the door and lay down on the bed next to her. She flicks on the TV to a sitcom and you start watching. \"It just gets so lonely around here sometimes...\" she trails off. \"Wait, I've got an idea.\" She says. ") Ask ("\"Want some drinks?\"") { if (result) { msg ("
\"Alright.\" She walks into the kitchen and pours some drinks. She walks out with two glasses and hands one to you. You don't know exactly what's in it, but she seems to gulp hers down really quickly. You take a sip and lay back down on the bed to watch some TV. Around an hour of some playful teasing and touching passes before you start to feel a bit woozy. It doesn't take long until you slip from consciousness and fall into a deep sleep.

") SetTimeout (5) { msg ("
You wake up some time later in a daze. You barely have enough time to realize you're awake before a booming voice comes from your left side. \"Hey cutie.\" the vixen calmly says - at least to her. To you, it sounds like she's speaking into a megaphone. You turn to face her when you realize she's nearly 20 times your size now! You look down and see you're standing on a gigantic bed! It looks like the drinks she served you were spiked with some sort of shrinking potion!

You don't have much time to get acclimated with this stunning revelation before the vixen's voice comes again. \"Come here, cutie.\" She extends her open palm out towards you.

What do you do?") Room3Housekeeping2 = NewStringList() list add (Room3Housekeeping2, "Walk towards her") list add (Room3Housekeeping2, "Run away") ShowMenu ("", Room3Housekeeping2, false) { if (result = "Walk towards her") { ClearScreen if (game.sound = 1) { play sound ("j-aaaourp.wav", false, false) } msg ("
You hesitantly walk into her lowered paw. The fur beneath you feels weird, yet comfortable. The vixen knocks you off balance a bit as she stands up and raises you to eye level. \"Hey, cutie.\" she says. She starts to talk again before a massive \"BWURRRPP\" nearly knocks you over. \"Oops...\" she says, clearly at least a bit tipsy by now. \"Want to see where that came from?\" She moves you closer to her about before her lips slowly part to reveal her cavernous maw. \"Aaahh...\" she moans as she opens her jaws wide, moving her paw closer to them now. She lets you stare into her maw for a while, giving you the full view of her pulsating flesh, dripping with saliva, clearly eager for the arrival of its next meal.") wait { msg ("
Her eyes start to move down towards your body as moves her paw into her mouth and casually drops you onto her tongue. A loud *splat* dominates your ears as you land on the fleshy muscle. Her lips close around her paw as she pulls it out, and as soon as her paw is out she starts playing with you on her tongue. You're around 4 inches tall, so she can't toss you all around, but it's clear she enjoys your taste. A loud \"mmm\" echoes around you as the tongue wraps around you, undulating all the while. After being played with for some time, and sufficiently coated in sticky saliva, the tongue slowly pushes you to the back of the throat. You try and gain some leverage and claw your way back into the mouth but the muscle of the tongue is just way too powerful. You feel your legs sink into the throat, and soon your whole body follows suit.

*gulp*

\"Heehee! That tickles.\" the vixen remarks as she traces the bulge you make in your throat. The powerful muscles of peristalsis quickly force you down, down, down, squeezing you tightly all the way, until your face presses against a valve that slowly yawns open to greet you.") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, VixenGiantStomach) } } } else if (result = "Run away") { msg ("
You run away from the vixen's paw straight towards the edge of the bed. She tries to grab you, but luckily you're just a bit too quick. Once you get to the edge, you notice how far down it is to the ground, but you're kind of stuck between a rock and a hard place right now. Geronimo!") MoveObject (player, Room3Floor1) } } } } else { msg ("
\"Suit yourself.\" She walks into the kitchen and prepares herself a drink. She does this at least eight more times before she's definitely getting drunk, slurring her words, stumbling everywhere, the usual stuff. You do your best to ignore it until she straight up passes out next to you on the bed. You notice the chain around her neck, the token-like object still dangling from it. You sense that this is a bad idea...") Ask ("Do you try to take the chain?") { if (result) { LockExit (Room3Exit) msg ("
You try to grasp the chain in your hand, but you end up brushing your hand against the vixen, hard enough to make her come to. She opens her eyes slowly and looks at you, hands still on her neck. \"...H..Hey....\" she slurrs, \"whaddayadoin..?\" You freeze like a deer in headlights. \"You...youuu were tryin' ta steal my...my necklace, weren't ya?\" she continues. \"Ah, ah, haha...nice...nice try ma-BRAAAAPPP!\" and finishes with a wet belch in your face, flecks of her saliva splashing you in the face. \"Oh, oh, sorry man...\" she slurrs, trying to wipe your face off with her paw. \"I..I'm not gonna let you get away with that though...\" she says before grabbing you. Even while drunken, her grip is still incredibly strong, leaving you struggling to get away. She leads you to the nearest closet and casually tosses you in, locking it from the outside. You hear a faint voice from outside. \"I'll be right back...\"") if (game.sound = 1) { play sound ("j-aaaourp.wav", false, false) } SetTimeout (10) { msg ("
You hear a vaguely male voice accompany the vixen back into the room. They talk for a while, quiet enough for you to not hear, before you hear the male voice exclaim \"You want me to do what?\"") SetTimeout (10) { ClearScreen msg ("
Finally, the door opens again. You instinctively try to bolt for the door, but an outstretched arm nearly clotheslines you. Knocked to the ground, you look up at your assailant, who happens to be a large jackal, towering above you. He looks cautiously back to the vixen, whom you assume is his girlfriend. \"Now, you want me to do what?\" It's at this point you notice the jackal is completely naked, sporting a large cock and balls on him as well, dangling between his legs. He chuckles a bit before looking down at you. \"All right.\" he says. You feel two strong arms grab and lift you off the ground and out of the closet, your head being elevated to meet the jackal's face. \"You're gonna have some fun...\" the jackal says before you feel something poke and prod the bottoms of your feet.

You look down to see the jackal's cock has grown massively and is now teasing your feet! You look back up to the jackal, whose tongue is already hanging out of his mouth. He gives you a wink before he flips you around, bringing your head closer to the jackal's dick. You think he just wants you to suck him off, so you open your mouth wide, but suddenly the jackal *shoves* you right into his cock! The slit opens up and starts to slowly engulf your head, a moan already coming from around you. The cock eagerly slurps you deeper as the jackal rolls his hips forward, dragging you down deeper inside the jackal rather quickly. Only your legs are left outside at this point, frantically kicking to find some purchase against your captor. The tight squeezing of the shaft gives way to an opening, and you find your chest pushed into what you can only assume is the jackal's sac, a hot, small room with a pool of white liquid at the bottom. The walls are producing the stuff, too, and soon you're forced to curl up inside the sac as the rest of your body is slowly fed inside the jackal. You can feel the jackal press at your feet to push them inside, pre leaking out of the shaft rather quickly as the jackal continues to moan in pleasure. ") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } SetTimeout (2) { if (game.sound = 1) { play sound ("outsidemalemoan.wav", false, false) } wait { MoveObject (player, JackalSac) } } } } } else { msg ("
You decide it wouldn't be the best idea to steal the chain; in fact, it's probably not a good idea to stick around at all. Careful to not wake up the vixen, you get out of bed and walk over to the door, quickly opening it and escaping out into the hallway.") MoveObject (player, second floor) } } } } } else { msg ("
\"Aw, that's a shame.\" she says. \"Well, bye.\"") MoveObject (player, second floor) } } } else { msg ("
\"Oh. That's a shame.\" she says. She ushers you away and closes the door.") MoveObject (player, second floor) } } } } } ]]>
the floor false You are on false msg ("You're on the floor next to the bed. It's not bad, but your first priority is definitely to get back to normal size! There might be something in the kitchen...") the bed false You are under false You get down on your belly to crawl underneath the bed. There's a little space under here, but it's so dark you can't really find anything.") ]]> You're just getting under the bed when suddenly the vixen's hand swings down from the other side! It starts swinging around wildly looking for you, and before you can get out of the way, it bowls you over! Recognizing the shape, the vixen quickly grabs you from under the bed and brings you back up to her.") wait { msg ("
She quickly brings you to eye level. \"Hey, cutie...\" she starts. \"Y'thought you could hide from me?\" You can detect a hint of annoyance in her voice. \"Well, we're gonna have some fun now...\" you look down to realize that the vixen has taken off all her clothes, piling them in a corner of the room. She brings her hand to breast level and hovers you close to her teat. \"I've never tried this before, but I've heard about it.\" You don't have much time to let that thought digest before she presses your head against her nipple, holding you tightly against her chest. She holds you tighter and tighter until eventually something gives way - that is, your head is engulfed by her breast! A very audible moan is emitted by the vixen as her breast continues to swallow your small form, the vixen using one finger to delicately push you in while the other quickly hovers to her nethers. She plunges her fingers deep into her slit as her breast slurps up the rest of you, emptying you out into a small chamber.") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { MoveObject (player, VixenGiantBreast) if (game.sound = 1) { play sound ("wombaudio.mp3", false, false) } } } } ]]>
the floor false You are on false
You might be able to {command:up:climb her leg} if you can get a grip...") ]]>
the kitchen floor false You are on false 0 Look at A vixen. “Hey cutie, what's up?”") msg ("{command:ask Vixen about facesitting:...Sit on my face?}") ]]> The Vixen’s eyes widened as she heard your question. A sly grin red across her face as she started to blush a little bit. “Oh, jeez, I didn't know you were going to be that forward…” she said as she took you in one hand, leading you over to the bed. “Truth be told, though, I've been wanting to do this to you myself...without any melting, of course~”

She trailed off as she pushed you down onto the bed, pressing a hand to your cheek, feeling the blush you had as well. “Someone's all flustered by me...no problem, I can take the lead~” she teased as she gave you a peck on the cheek, before turning around. It was at this point that you realized she had only been wearing panties this whole time, the round, orange cheeks of hers filling out the black fabric quite nicely. Her tail, long and soft, rested right on your head, the vixen giggling as she felt it brush up against you. “Take a deep breath, cute thing~” she teased as she started to rear down, those round, orange, soft cushions quickly encapsulating your entire view…") wait { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
You were surprised with how much force she pressed down onto you, her ass quickly pressing you right into the bed. Soon all you saw was darkness, along with the occasional glimpse of light where her tail flicked up. Otherwise, it rested comfortably on your head, The fabric of her panties pressing down on your face, there color not allowing any light to seep through. “Aah, and you are so soft down there, you'll make a great cushion!” she teased as she put down more of her weight on you, the vixen’s supple curves pressing down on your face, the scent of womanly heat tickling your nostrils. You could definitely tell she was getting into it, the Vixen letting out soft moans as she started grinding on your face, pressing her ass up against your nose especially, the vixen starting to ride you a bit…

“Mmh, hope you don't mind me releasing a little bit of stress~” she teased in between soft sighs, her grinding becoming a bit harder, pressing you into the bed a bit more. You knew she was getting a bit wet, the moisture providing a cooling feeling on the tip of your nose as it was pressed into her panties…") wait { if (game.sound = 1) { play sound ("outsidesigh.wav", false, false) } msg ("
You thought about teasing the vixen with your tongue, but you mostly just wanted to enjoy the ride. You were just a cushion, after all, you had no right to intervene in her pleasure. She was going to use you however she saw fit, you cute thing…

The casual grinding continued for a bit longer, the vixen’s sounds of pleasure getting higher and higher in pitch. At the same time, she leaned more of her weight back on to you, grabbing at the TV remote with her other hand and flicking a show on. “Having fun getting wet down there?” she asked as she leaned back a bit more, her plush ass now moving more down towards your neck, a bit of a wet trail following it. “I was thinking of maybe releasing right on you, but cleaning up seats is a bit difficult. My juices always gets soaked right into them, so hard to get out...I hope you're enjoying this as much as I am though, cutie~ just going to relax for a while…”

And she meant for a while. It felt like you were under her for about 4 hours, the vixen occasionally grinding a bit more to tease you, but otherwise just relaxing. It was a nice time for the both of you, although you were starting to lose the feeling in your arms and legs. Constantly inhaling her feminine scent was kind of driving you mad as well, occasionally squirming just to get some of the pent-up energy out. She giggled every time you did, knowing exactly how flustered this whole experience was making you. Eventually, though, you felt the massive pressure lifted off of your face, the vixen turning around and giggling with a hand over her mouth. “Well, looks like someone had fun!” she said, looking at your absolutely flushed red cheeks, your heavy breathing, and the fact that you had a bit of wetness still on your face. She leaned down and gave you another kiss before helping you up, taking note of your weak knees. She didn't think that she had flustered you that hard, but she did have a nice, soft ass. She was probably as good a cushion as you were…

“I hope you had fun ❤️ I certainly did. It's nice to do things like that without liquor involved, I’m pretty sure if I was plastered you would have ended up being a dildo…” she trailed off as she looked at the mini fridge. “Maybe later. But for now, I'll see you around~”") } } ]]>
The open sphincter quickly spits you out into the cavernous stomach, you splatting on the wet floor of the stomach relatively quickly. Because of your size, it's quite roomy, but it doesn't mean the stomach isn't able to constrict you very easily. You sink into the stomach walls as a pool of juices slowly accumulates at the bottom of the stomach. vixen's stomach false the ") SetTimeout (1) { msg ("") } SetTimeout (2) { msg ("") } } msg ("
You're busy floundering around desperately in the pit of the vixen's stomach when three deep *gulp*s come from above you. While you're already confused as to what's happening, you're even more confused when her stomach valve opens and a clear liquid rains down on you. A couple more gulps ring out as the stomach acids are slowly diluted by what strongly smells like alcohol. A lewd belch confirms your theory before the vixen starts chugging again. Before long you're nearly drowning in liquor as the vixen plops back down on her bed, soon to become sufficiently trashed.") } SetTimeout (30) { if (game.sound = 1) { msg ("") } msg ("
The belly is starting to get really noisy around you, having trouble digesting its meal. You can hear deep moans from outside as the vixen rubs her aching belly.") SetTimeout (20) { wait { msg ("
\"Uuuurrrggghh....\" you can hear the vixen moan as she writhes in bed. Clearly drinking as much as she did wasn't the best idea in the world. Your world starts to teeter as she hangs herself over the side of the bed. \"Uuurkk...\" she moans as suddenly the stomach contracts around you, violently forcing you back up through the sphincter! The vixen is caught off guard as the surge of liquid is forced back up her throat and out her mouth, with you at the top! The barely-digested pool of liquor and you ends up on the floor after the vixen finishes emptying her stomach. She wipes her mouth on her paw before looking down at the mess she made. \"Oh..hey little guy! I forgot I ate you.\" she started. \"Uh...sorry about that.\" Picking you up in her paws, she brings you to the sink to wash you off before putting you back on the floor. \"D..don't run off, okay?\" she said before collapsing back onto the bed.") if (game.sound = 1) { play sound ("throwupaudio.mp3", false, false) } MoveObject (player, Room3Floor1) } } } ]]>
SetObjectFlagOff (player, "eaten") Look at stomach walls false ") } } else if (random = 4) { msg ("You press down hard on the stomach but you're so small that you can barely make an imprint.") } else if (random = 5) { msg ("You try to push out but the stomach throws back your pushes almost immediately.") } else if (random = 6) { msg ("The vixen licks her lips, remembering your taste as she mixes herself another drink.") } else if (random = 7) { msg ("The stomach gurgles around you.") if (game.sound = 1) { msg ("") } } else { msg ("\"Keep moving, snack...\" the vixen mumbles as she rubs her belly. ") } ]]>
the vixen's breast false
This is an anatomy lesson and a half.

Outside, you can already feel the vixen getting to work, cupping her breast and sloshing you around inside her breast, mixing you with the milk pooling at the bottom, while she fingers herself to the same beat. You figure you might get out of here if she cums before...something...happens to you, but you're gonna need to do a lot.]]>
Look at 0 The vixen is becoming frantic in her masturbation. The heat inside her breast is becoming nearly caustic in its own right, not to mention the increasing amount of milk pooling around you. You haven't moved in a while, in fact, and you can't even feel your arms...or your legs...or most of your body. All you can really feel is a pleasant, although odd, tingling sensation, all throughout your body. As you're jostled around in the breast, nearing exhaustion from sheer dizziness, you think of how nice it would be just to collapse into the pool of milk, and maybe just...take a little nap...") SetTimeout (1) { msg ("
\"OOOHHH!\" a scream erupts throughout the hotel as the vixen finally comes to climax. Cum spurts out of her slit as her release has finally come to fruition. After coming down from her high, she remembers her little \"toy\" from earlier. She jostles her breast around a bit. \"You okay, cutie?\" she asks. With no response, she jostles her breast again, only to hear the hollow sloshing of an unemptied resevoir of milk. \"Oh no...\" she says. \"Oh well, though. No use in letting good milk go to waste.\" she says before lowering her neck to her breast and beginning to suck on her teat.

*You entered uncharted territory...*

==GAME OVER==") if (game.sound = 1) { stop sound play sound ("orgasmmoan.mp3", false, false) } SetTimeout (6) { finish } } } } } } ]]>
SetObjectFlagOff (player, "eaten") false Look at ") } msg ("
The moans around you have gotten steadily louder and louder since you started struggling. It's been around five minutes now, and you're starting to feel woozy and dizzy from both the environment inside the vixen's breast and the constant jiggling you're receiving from her as she gets off. You go for one more push to try and push her over the edge. Your efforts pay off as you hear a guttural cry from the vixen as she comes all over the bed. It takes her three minutes before she's even coherent enough to speak. \"That...was so good...\" she moaned. She jiggled her breast a little. \"You okay, little guy?\" she asked. You rub the walls of her breast to answer her. \"Let me try and get you out.\" You didn't exactly know HOW she was going to do this, though. After a minute to get herself in position, you find yourself laying against what you think is the nipple. At least, that's what you think you feel with your feet.") SetTimeout (5) { if (game.sound = 1) { stop sound msg ("") } msg ("
You start to feel a sucking on your feet. The milk pooling below you is starting to slowly drain out of the breast. Before you can fully comprehend what's happening one of your feet slips through the open nipple into another warm place! Your other foot pops through quickly and soon you're being pulled out of the breast by what you can only assume is the vixen's long tongue. Your head pops through the breast and your suspicions are confirmed as you're now within the vixen's equally hot mouth. Her tongue rolls you around for a bit. \"Mmm...you actually taste pretty good...\" you think she says through her mouthful of you. You think you're going on another trip before she spits you out into her paw. \"But you've already been through enough.\" she says, taking you to the kitchen to wash you off. \"Thanks for the fun. Unfortunately, I don't actually know how to unshrink you.\" she says. \"There's probably something around here that'll do it.\"") MoveObject (player, Room3Floor2) VixenGiantBreast.strugglecount = 0 } } } else if (random = 1) { msg ("You feel the vixen moan loudly.") VixenGiantBreast.strugglecount = VixenGiantBreast.strugglecount+1 if (game.sound = 1) { msg ("") } } else if (random = 2) { msg ("The vixen starts to fondle her breast even harder, shaking you up and down inside the chamber.") VixenGiantBreast.strugglecount = VixenGiantBreast.strugglecount+1 } else if (random = 3) { msg ("\"Oooohhh....\" the vixen moans as she plunges her fingers in again. You know she's getting close.") VixenGiantBreast.strugglecount = VixenGiantBreast.strugglecount+1 if (game.sound = 1) { msg ("") } } else if (random = 4) { msg ("\"Keep going!\" the vixen yells as you struggle inside her breast.") VixenGiantBreast.strugglecount = VixenGiantBreast.strugglecount+1 } else if (random = 5) { msg ("The vixen starts playing with her nipples.") VixenGiantBreast.strugglecount = VixenGiantBreast.strugglecount+1 } else if (random = 6) { msg ("The vixen jiggles her breast. \"Struggle harder!\" she yells.") VixenGiantBreast.strugglecount = VixenGiantBreast.strugglecount+1 } else if (random = 7) { msg ("You flail around inside her breast, throwing the vixen into a total frenzy.") VixenGiantBreast.strugglecount = VixenGiantBreast.strugglecount+1 } else { msg ("The vixen plunges her fingers even deeper in response to your struggles.") VixenGiantBreast.strugglecount = VixenGiantBreast.strugglecount+1 } ]]>
the vixen's leg false You are on the vixen's tail false You are on You push off the leg with all your might and manage to catch the swinging tail just as it swings out. You notice the vixen's right arm is relaxed at her side. You might be able to jump to that arm, but it also runs the risk of her noticing you. You'd better act quick, though - the tail is set on a due course to crash back into her. You tried to steady yourself for the arm jump but you took too long! The tail slams back into the vixen and you fly right off! You firmly lodge yourself between the vixen's cheeks, which gets quite a reaction from the vixen. \"Oh! Who's there!\" she squealed. She reaches behind and pulls you out from between her cheeks. \"Oh, it's you, cutie! What are you doing back there?\" she asks. Her eyelids lower a little. \"Did you want to have some fun?\" she asked. Before you even have the chance to answer, she puts you back behind her, spreading her cheeks with her free hand. \"Let's have some fun...\" she says before spinning you around in her hand so you're laying horizontally. She hovers you slowly between her pucker and slit, deciding on which one.") wait { if (game.sound = 1) { play sound ("intestineaudio.mp3", false, false) msg ("") } msg ("
Her hand slowly stops in front of her pucker. \"Oh..good choice, me.\" she says. \"I haven't done this in a while...\" you hear her say before she slowly inserts your head into her wanting pucker. Your head is taken in quickly, a satisfying *pop* sound emitted as you're firmly lodged inside the vixen's butt. You start to wriggle violently after this, but it's pretty pointless, all it does is excite the vixen, whose buttcheek-holding hand now hovers down towards her nethers, which were slowly becoming moist. Inserting her fingers between her slit, she slowly pushes you deeper into her pucker, getting your shoulders in before letting go and letting her hungry butt do the rest of the work. You fruitlessly try to wiggle your arms before they're slurped up by the bowel walls feeding you deeper and deeper into the vixen. Soon only your legs are outside the pucker as the greedy bowel does all it can to seal you away inside the vixen. The moaning you heard is getting much louder now, and the vixen takes one of her fluid-soaked hands away from her slit to give you the final push. A single finger ever-so-slowly pushes your feet past the pucker, and the fleshy ring closes for good, sealing you inside the hot chamber...") wait { if (game.sound = 1) { msg ("") } msg ("
Wet squicks and the deep moans of the vixen you're currently deep into dominate your hearing as the hungry bowel feeds you deeper. The crushing heat around you is almost unbearable, and you don't even think you'll be able to reach the stomach before you pass out. What seems like hours of grueling torture pass before you finally succumb to your surroundings. The rapid masturbation of the vixen ends with a crushing bowel clench that pushes your unconscious body into the vixen's stomach, ready to be digested. The vixen ends up forgetting about her little toy and falls asleep after spending herself, listening to the little gurgles and glorps of her tummy as it works on what's left of you...


*You weren't quick enough...*

==GAME OVER==") finish } } } else { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
You tried to steady yourself for the arm jump but you took too long! The tail slams back into the vixen and you fly right off! You firmly lodge yourself between the vixen's cheeks, which gets quite a reaction from the vixen. \"Oh! Who's there!\" she squealed. She reaches behind and pulls you out from between her cheeks. \"Oh, it's you, cutie! What are you doing back there?\" she asks. Her eyelids lower a little. \"Did you want to have some fun?\" she asked. Before you even have the chance to answer, she puts you back behind her, spreading her cheeks with her free hand. \"Let's have some fun...\" she says before spinning you around in her hand so you're laying horizontally. She hovers you slowly between her pucker and slit, deciding on which one.") wait { msg ("
Her hand slowly stops in front of her slit. \"A good choice...\" she starts before guiding you into her lips. She uses her free hand to slowly part the wet slit as your head is inserted in with a wet *squick*. Already the contact makes the vixen squirm, and she almost loses her grip on the lips. She takes her time to push you in, pulling you back out a couple times as well, but soon you're locked behind her lips. The flesh surrounding you slowly pulls you upward until you come out into a small chamber, assumedly her womb. The chamber is quite roomy, although very warm and dripping with fluids. ") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { msg ("
After around five minutes of the heat rising, it gets to a nearly unbearable point. Outside you can hear the rapid breaths of the vixen as she gets closer and closer to her breaking point. Suddenly the walls flex around you as waves of cum rocket past you out of the womb, the tide taking you with them. You slide out of the slit back out into the open world, into the vixen's open paw. She raises her paw back to her face. \"Did you have fun?\" she asks. \"I know I did.\" She places you back on the floor after washing you off a bit.") if (game.sound = 1) { play sound ("AVexit.mp3", true, false) } MoveObject (player, Room3Floor2) } } } } } } ]]>
You are on vixen's arm false the You leap off the vixen's tail onto her right arm, resting at her side. You grab a hold of some fur on it and quickly scramble up by her shoulder. You can see a counter just to the right of you. You can also try to scramble up her shoulder to get a better look, but she'll definitely notice you if you go up there. vixen's shoulder false the You are on You scramble up the vixen's arm and finally perch yourself on top of her shoulder. You think you've evaded her notice, but out of the blue you feel a pinch on the back of your shirt! The vixen picks you up in her claws and hovers you in front of her face. \"And just what do you think you're doing?\" the vixen asks. \"Climbing me like a jungle gym? You know it's not safe up here.\" She pauses for a moment before closing her eyes a little. \"Let me put you someplace safer...\" she says. You notice a bit of drool escape her mouth before she opens her maw wide, breathing out a hot, steamy wind onto you. The sudden change hits you like a ton of bricks, and before you come back to your senses, you're hovering above the vixen's wide open maw, her tongue hanging out. \"Bye-bye!\" you hear echo from deep in her throat before you're dropped into the maw, snatched up by the tongue as soon as you splat down into it. The vixen's jaws close around you, cutting you off from the outside world, perhaps for good.

==PRESS ANY KEY TO CONTINUE==") if (game.sound = 1) { play sound ("squish1.wav", false, false) } wait { if (game.sound = 1) { play sound ("gulp9.wav", true, false) } if (game.sound = 1) { msg ("") } msg ("
The vixen's tongue wraps around your body, tasting you to the best of its ability. You hear a pleasant moan from the vixen as she continues to suck on you like a piece of hard candy. While you're being thoroughly tasted, the tongue subtlely pushes you towards the back of the vixen's maw, the breaths from deep within the vixen becoming louder and louder. One flick of the tongue back and the vixen is done with you, the tight throat clutching your body and pulling you down, down, down deep into the vixen. After being thoroughly kneaded and pushed by the throat muscles, you squeeze out into the vixen's roomy stomach. Outside, the vixen's stomach happily gurgles, content with its snack, as the vixen starts to rub the small bulge you make in her belly. The struggles persist for a while, but soon begin to die down as the stomach wears down its meal. Soon the only sounds filling the room are the quiet gurgles and glorps of digestion made by the vixen's guts, as her snack is slowly redistributed to her plush butt and breasts...

*You got spotted!*

==GAME OVER==") finish } ]]>
vixen's stomach false the You aren't even fully inside the stomach before the vixen starts teasing you. You hear a giggle before a voice rumbles around you. "I guess I was still hungry after all..." she says, poking her swelled gut. "I can't believe you actually fell for that!" she says before letting rip a huge belch. Soon after, the vixen collapses onto her bed, rubbing her massive stomach that bulges out all around her. Meanwhile, you're cramped up inside her belly, your legs finally sliding in to complete your imprisonment. The stomach constricts you tightly, forcing you to be curled up into a ball. Every struggle you attempt is accompanied with a gross *squish* as you push into the mass of slowly-digesting grapes around you. When you think about the grapes, the gravity of the situation finally dawns on you: you had been completely consumed by the vixen. "Now, be a good snack and struggle hard!" the vixen asks.]]> ") } msg ("
You hear a large gurgle erupt around you, causing the stomach walls to contract and squeeze you even more. The source of that gurgle is revealed a few seconds later, when you hear a massive *BLECHHHHH* coming from above you. \"Oh...\" the vixen moans, \"that was good...looks like it's goodbye, snack.\" She starts rubbing her stomach even more, squishing the walls of fat around you in her paws. \"Oh, this feels so GOOD!\" she yells as you're tossed around in her gut. You can feel yourself getting weaker quickly as the gut rumbles and churns around you, eager to get at its meal. You wiggle and push desperately at the advancing walls to try and at least give yourself a little breathing room, but you aren't able to keep them away for long. Soon the walls collapse on you, and you're pretty much stuck in one position, unable to move at all.

Soonafter you hear a light snore rumble through her gut, the vixen having fallen asleep to her belly squeezing you harder. You, too, feel very drowsy as the stomach continues to knead you, whilst you are helpless to do anything. Soon the drowsiness overcomes you, and you drift into a deep sleep as the vixen rolls over onto her belly...") if (DisposalToggle.on = 1) { msg ("
*YAAWWNNNNN...* the vixen moans as she wakes up from her nice nap. She stretches her arms high in the air as she tries to get up, set off-balance by her still-rumbling gut, now much smaller than it was previously. The stomach is still full of a bit of mush, but otherwise the vixen's meal had been completely turned into fat. She squishes the new fat on her belly, giggling a bit as she sees how plush it is. \"Oh, I'm so glad I didn't shrink that morsel!\" she says cheerfully before her sunny disposition is interrupted by a pressure in her lower gut. She scurries to the bathroom to noisily dispose of the rest of her meal, stopping to admire her plush tush in the mirror afterwards. She squeezes her new round globes, becoming even more giggly as she also notices how plush her breasts are. \"I need to thank that little guy...\" she says as she walks out of the room, her hand lowering between her legs...") } else { msg ("
*YAAWWNNNNN...* the vixen moans as she wakes up from her nice nap. She stretches her arms high in the air as she tries to get up, set off-balance by her still-rumbling gut, now much smaller than it was previously. The stomach is still full of a bit of mush, but otherwise the vixen's meal had been completely turned into fat. She squishes the new fat on her belly, giggling a bit as she sees how plush it is. \"Oh, I'm so glad I didn't shrink that morsel!\" she says cheerfully as she then squeezes her new round globes, becoming even more giggly as she also notices how plush her breasts are. \"I need to thank that little guy...\" she says as she walks out of the room, her hand lowering between her legs...") } msg ("
*You fed her more than just grapes...*

==GAME OVER==") finish } } ]]>
stomach walls false false Look at ") } } else if (random = 3) { msg ("The vixen rubs her stomach, content with her latest catch.") } else if (random = 4) { msg ("The vixen releases a contented, drawn-out burp.") if (game.sound = 1) { msg ("") } } else if (random = 5) { msg ("\"Aww, yeah....\" the vixen moans. \"Keep going.\" she says, rubbing the spot where you were struggling in.") } else if (random = 6) { msg ("The vixen jostles her stomach a bit. \"Are you even trying?\" she asks.") } else if (random = 7) { msg ("The vixen sighs as you struggle, your desperation being nothing more than pleasure to her.") } else { msg ("The vixen strokes the spot you were struggling at, moaning all the while.") if (game.sound = 1) { msg ("") } } ]]>
vixen's womb false the The walls around you are just as tight, if not tighter than the jackal's sac walls. They give you absolutely no room to move. The only way you're getting out of here, it seems, is if the vixen lets you out. You hear some moans around you as it seems like the vixen has resorted to some frantic masturbation. ") } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The vixen's masturbation is beginning to reach a fever pitch, the walls of the womb clenching in on you even stronger. You start to push out to find the womb's exit before, with a massive clench, you are *shoved* out of the vixen's womb, rocketing out her vagina and back out into the hotel room, covered in sexual fluids from two different places. The vixen continues to moan as the rest of her cum spurts down onto you, thoroughly coating you. Your clothes have long dissolved as well, leaving you standing naked and drenched in fem-and regular cum in front of the vixen. She opens her eyes again and looks at you, licking her lips slightly. \"Hey fella...you wanna go for round 2?\" she asks.

You decide that's not the best idea, and quickly get out of the room.") SetTimeout (5) { if (game.sound = 1) { stop sound play sound ("UBexit.wav", true, false) } MoveObject (player, second floor) UnlockExit (Room3Exit) } } } ]]>
SetObjectFlagOff (player, "eaten")
the vixen's leg false Look at You are on You quickly run over and scramble up the vixen's leg. She doesn't notice you, or if she does, she doesn't care. You grab a tight hold of the fur on her leg as she walks into the kitchen. false if (RandomChance(85)) { MoveObject (player, VixenLeg) } else if (RandomChance(15)) { msg ("You rush up and try and grab the vixen's leg. You scramble up the top, but it seems like you've alerted the vixen with a small yipe. She grabs you off the back of her leg and brings you to her face. \"Whaddaya think..you're doin?\" she asks. You don't respond, obviously cause you don't really have a good idea. \"Well?\" You don't say anything. \"..All right, whatever. Just don't do it again.\" She puts you back on the floor.") }
You are on false the You leap from the vixen's shoulder and land on the counter next to her. She walks past you, seemingly unaware that you were scrambling up her just a minute ago. false You walk over to the breadbox and lift up the bar in front to open it. Inside is a small vial of a greenish liquid, unlabeled. Look at Open Close MakeObjectVisible (odd vial) false Look at false You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } MoveObject (player, second floor) ]]>
false jackal's sac false the You are unceremoniously dumped out inside the jackal's sac, completely soaked with the jackal's cum. There isn't much room to move around in, as certainly the jackal's balls were not equipped to hold a full-grown "meal". Already cum has began to accumulate inside the hot chamber, filling the sac about 3/4 of the way with the sticky liquid. The musky air around you at least provides something to breathe, although you know it won't last long. It feels like you're breathing in cotton candy. 0 ") msg ("") } if (game.sound = 1) { msg ("") } msg ("
The musky environment in the balls is starting to overpower you. You can feel parts of your body starting to melt away into hot, sticky seed, as movement from the jackal splashes more and more of the hot liquid onto your body. You black out for a moment, but come to from the movement around you, a consistent in and out motion. This, and the constant moans you hear around you, lead you to believe the two are deep into intercourse. You sit on that thought for a moment, before you black out again, this time for good, the rest of your body gradually devolving into spooge.

\"NGH!\" the two ring out in unison. The jackal slams his cock all the way to the balls inside the vixen, moaning and howling in satisfaction as hot, sticky ropes of seed shoot out of his cock tip. The little cock snack he had before hand is working out well, extending his orgasm by nearly 30 seconds and allowing him to paint the inside of the vixen white with how much his output was added to. The two look into each others' eyes in post-orgasm bliss, before the vixen mutters out, \"I told ya it'd be a good idea...\"

*You were little more than a toy...*

==GAME OVER==") finish } } } } ]]>
false Look at You're thrown against the sac as the jackal gets up and walks over to, what you presume, is the vixen. \"You ready?\" he asks. \"R..ready baby...\" the vixen slurs back in response. Unbeknownst to you, the vixen is sprawled out naked on the hotel bed, her legs spread apart to reveal an already-wet slit. The jackal leans in, the tip of his cock slowly spreading apart the vixen's slit. You're pushed to the back of the sac as the rest of the cock is inserted deep into the vixen, the sac resting right against the vixen's nether lips. Your position has more or less eliminated the light that was shining through the thin sac walls, but you can still make out the vague outline of the vixen's slit. Your world is jostled around as the jackal begins rhythmically pumping in and out, the motion accompanied by the continuous cacophony of the two in heat. The cum around you begins to bubble and slosh as the jackal's arousal hightens, and he starts to pump in and out quicker and harder. At this point the moans are simultaneous and sharp, and you know the two are getting close to orgasm...") SetTimeout (15) { if (game.sound = 1) { msg ("") msg ("") } msg ("
Two ear-shattering moans ring out in tandem as the pair reach orgasm. The cum around you rushes out of the cock, spurting its way deep into the vixen. You start to feel yourself sliding...and you realize that you're being taken with it! Indeed, the river of cum spurting out of the jackal is washing you away with it, the jackal's cock sporting a conspicuous bulge as you travel out of the balls, and deep into the vixen. You hear a sharp gasp as you're worked into her body, ready to meet the slit. Cum continues to spurt out as you are shot deep inside the vixen. \"Aah!\" she squeaks as she feels the object slam against her womb walls, coming to rest deep outside of her. The jackal doesn't even realize this, still coming down off his post-orgasm high as his cock slowly slides out of the vixen. You start to hear a squabble ensue. \"What the hell?!\" the vixen asks. \"He's still alive in there!\" You hear a startled \"huh?\" from the jackal. \"Guess my balls didn't melt him down...you know, this was your idea.\" he responds before sheathing his cock. You hear the vixen continue to yell as the door to the hotel room opens and shuts firmly. The vixen looks down at the bulge inside her. \"Well, great. What am I going to do with you?\" she complains, poking at you. \"Although..he does feel pretty good in there...\"") SetTimeout (3) { MoveObject (player, VixenSexWomb) } } } } else if (random = 1) { msg ("Your struggling elicits a deep moan from the jackal.") JackalSac.strugglecount = JackalSac.strugglecount+1 if (game.sound = 1) { msg ("") } } else if (random = 2) { msg ("You're jostled around inside the sac as the jackal starts to play with his balls.") JackalSac.strugglecount = JackalSac.strugglecount+1 } else if (random = 3) { msg ("You hear a loud howl all around you as you push out against the sac.") JackalSac.strugglecount = JackalSac.strugglecount+1 } else if (random = 4) { msg ("You can hear a contented sigh from the vixen as she pokes you inside the sac. \"He's still going!\" she says excitedly.") JackalSac.strugglecount = JackalSac.strugglecount+1 if (game.sound = 1) { msg ("") } } else if (random = 5) { msg ("You feel the jackal jerk and stroke his cock a couple of times.") JackalSac.strugglecount = JackalSac.strugglecount+1 } else if (random = 6) { msg ("You hear a lewd moan come from the jackal.") JackalSac.strugglecount = JackalSac.strugglecount+1 if (game.sound = 1) { msg ("") } } else if (random = 7) { msg ("\"Unhh...\" the jackal moans. \"I don't think I can hold him in for much longer..\"") JackalSac.strugglecount = JackalSac.strugglecount+1 } else { msg ("You stretch the sac as far out as you possibly can, but it doesn't make it much bigger than the thing already was.") JackalSac.strugglecount = JackalSac.strugglecount+1 } ]]>
jackal's stomach false the
The third thing you noticed was a quaking belch rumbling around you, which blew open the jackal’s lips as he leaned back against the toilet tank. “Nnf...I told you not to knock again, tasty...” he reminded you, rubbing at the bulge you were making in his gut and chuckling. “I guess this stall’s gonna be occupied for much longer than I thought…”
]]>
") } SetTimeout (20) { msg ("
The impossibly-tight stomach around you is proving it can get even tighter somehow, continuing to squeeze and clench around your body, leaving very little room for even air inside the chamber. That, plus the overpowering heat, is very quickly making you dizzy and is giving you trouble with staying conscious…

You hear another belch from the jackal rumble around you, before his echoey, deep voice reverbs through the stomach walls surrounding you. “At the very least, you were one hell of a snack…” he teased, patting his gut again as he felt it really starting to work on you.") if (game.sound = 1) { msg ("") } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You can steadily feel the last of your strength and consciousness slipping away, leeched out of your body by the stomach that was now your world. At least it wasn’t that painful, a light tingling being the only thing you felt before you finally passed out inside the jackal’s stomach.

“Ah, there they go…” the jackal said as he heard a loud glrnnn… from his stomach, signaling the real start of digestion. He took his time on the toilet seat, rubbing and coddling at his gut as he actually got some time to do his business...which wasn’t going to the bathroom at all. It was jerking off to a porn mag he had stuffed in his back pocket. The heavy, sloshing gut was a great thing to rub his length up against, honestly, even if you weren’t really struggling inside much anymore. In no time at all, the jackal was finally able to get off, shooting his hot load of jackal cum onto the bathroom floor, the musky load spurting out powerfully in waves of pleasure. He really needed that release, and a nice meal was just the thing to get him going…

The jackal still had quite the sizable gut as he started to pack up his lewdness, fitting his pants around his waist and stuffing the porn mag back into his back pocket. He was just about ready to leave before he heard another knock on the door.

“Oh, not again…” he moaned before steeling himself for yet another squirming meal in his gut. Maybe he’d try another entrance this time, or something. Maybe he might just fuck them instead. Who knew?") if (DisposalToggle.on = 1) { msg ("
Some time later, the jackal found him sitting back down on the toilet, complete with another squirming gut bulge. However, he felt some other feeling alongside the feeling of being overbearingly full - a feeling of release. And that’s why he left the lid up this time, grunting and pushing out the last of your remains as he struggled to keep the other gut bulge inside of him from kicking their way out. They were FAR more unhappy with the prospect of being food than you were…

It was difficult for him to actually get up and appreciate what his body had done to you, but the jackal tried his best, taking a nice look-see before flushing you down. Something told him he’d be doing the same thing again pretty soon...probably the loud glrnnn... of his stomach having claimed another meal...") } msg ("
*You really shouldn't try to force somebody out of an occupied stall...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 5) { msg ("You felt the stomach walls tighten even more around your body, almost taking the breath right out of you.") } else if (random = 6) { msg ("The jackal places his hands under his gut, hefting it up and down and feeling the weight inside drop. It’s making you pretty dizzy.") } else if (random = 7) { msg ("You can vaguely hear another knock on the door. “Bluhhhh, come back later…” the jackal moans. “Unless you wanna rub it…”") } else { msg ("“Thanks for the snack…” the jackal says, giving his gut a nice rub.") } ]]>
jackal's stomach false the
The jackal takes a few last gulps of his beverage before placing the glass down on the bar again. "That hit the spot, man..." the jackal said, tossing a few coins at Byron as a tip before getting up. The movement caused him to belch wetly, chuckling a bit as he felt the "special ingredient" squirming around inside of his gut.]]>
") } SetTimeout (20) { msg ("
It was pretty difficult to stay afloat in the jackal's stomach. Although the fluid levels inside were slowly dropping, as more of the stuff started funneling out into the jackal's deeper guts, the jackal was replenishing them every so often with occasional gulps of other beverages. Mostly beer. Ugh, you were just starting to get used to the pervasive stench of the stuff in here, and now he was adding fresh stuff to the mix?...This annoyance at least distracted you from how tired and worn-out you felt essentially doggy paddling inside the stomach...") if (game.sound = 1) { msg ("") } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
After a few more minutes (at least, you thought they were minutes) inside the jackal's pool of a stomach, you feel the last of your energy get sapped away by the environment inside the gut. It was just...so tiring. You hadn't noticed the heat of this chamber as you frantically splashed around inside of it, but as you gradually stopped splashing and started floating, you realized it was sweltering in here..it gave you a headache. Thankfully, before anything got much more painful, you passed out inside...

The jackal continued to down a few more mixed drinks and bottles of beer, having come back to the bar after walking around outside for a little while, presumably to smoke or something like that. He barely noticed your squirms in the first place, so he certainly couldn't tell when they stopped, especially among the sea of other beverages and food he was consuming. As far as he knew, the belches and gurgles coming from his stomach were just a result of him eating so much...and really, they were. You were just a \"special ingredient\" to the jackal, and one he'd have to try in the future, as well...") if (DisposalToggle.on = 1) { msg ("
In fact, you were so unnoticeable that the jackal barely even remembered you by the time he woke up the next morning, the waste of your body mixing in with whatever else the jackal had eaten the previous day and finding its way into the jackal's toilet. He just wanted to try the house special again...every micro had a different flavor, after all.") } msg ("
*You got to experience quite the exotic cocktail...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else { msg ("Any movement you make is reciprocated tenfold by the stomach walls, kneading aggressively at you.") } ]]>
false false 1
You can also see his underwear peeking out of his pants as he's bent over. Somebody should probably tell him about that.") } else { msg ("A quite imposing crocodile fellow. He's decked out in the same garb as the dragoness at the desk was, so you get the impression he works at the hotel too. That, and he's carrying around a mop bucket. He, too, looks bored, maybe with a touch of annoyance. Somebody probably blew a load down the sink or something again.") } ]]>
\"Oh, hey, kid.\" you heard Rech's gruff voice come. \"Just fixing a sink down here right now. Can you believe somebody tried to shove a bunch of hair down the pipes?....Anyway, I'd love to chat, but I gotta actually work for once. And please, don't turn on the sink.\"") } else { if (Rech.talk = 1) { msg ("Hey, I said I had work to do. Go explore the hotel or something.") Rech.talk = 2 } else if (Rech.talk = 2) { msg ("Seriously, kid? Leave me alone. It's starting to dry into the carpet.") Rech.talk = 3 } else if (Rech.talk = 3) { msg ("Kid, just let me do my job already.") Rech.talk = 4 } else if (Rech.talk = 4) { msg ("\"All right, enough's enough. Get out of here.\" Rech then pushes you down the stairs back into the lobby, not with much force, but hopefully enough for you to get the message!") if (game.sound = 1) { play sound ("thump.mp3", false, false) } MoveObject (player, Lobby) Rech.talk = 5 } else if (Rech.talk = 5) { msg ("\"Oh, come on! I just started cleaning it up.\" The croc complains as he grabs you and quite literally *throws* you down into the lobby. The impact jarred you a bit, but you seem to be okay.") if (game.sound = 1) { play sound ("thump.mp3", false, false) } MoveObject (player, Lobby) Rech.talk = 6 } else if (Rech.talk = 6) { ClearScreen DisableTimer (RechRoamTimer) msg ("
\"Okay, enough is enough. I didn't wanna do this, but you're bugging me way too much, kid.\" Rech says as he takes off his gloves, quickly snatching you up into his grasp! He brings you up to face-level before opening his maw wide, the croc's long mouth glistening with saliva. He doesn't give you much time to appreciate the view before he shoves your head in there, all the way to the back of his mouth! His long jaws close around you, Rech having shoved you in up to your waist. He starts to give your body some cursory licks, appreciating your flavor, before one loud, wet *gulp* pulls your head into his throat, leaving only your legs dangling out of the croc's maw. You think you hear (and feel) him say something, but considering your current position, it ends up sounding more like some satisfied moans and groans that rumble around you. The croc continues to lick over your body, lubricating you with his saliva for the trip into his gut, which continues with another loud *gulp* that pulls your waist past the point of no return, sucked into the throat as well. You could hear distant gurglings up ahead, the croc's stomach eager to accept you. All it took was one more *gulp* to lock you inside Rech's throat, totally at the croc janitor's mercy...and he didn't seem very merciful today, at least not after you bugged him on the job six times in a row.") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { MoveObject (player, RechStomach) } } else { msg ("Hey kid. I'm Rech, the janitor around here. You'll probably see me poof around this place a lot. I'd love to chat, but I got a mess to clean up. Some idiot came all over the floor after they ate someone...in the hallway! The nerve of some people...") Rech.talk = 1 } } ]]>
Rech's sac false
\"Haah...\" you heard Rech moan as you filled out his sac. \"There we go, all stored away. Can't *huff* tell anyone about anything, now, can you...\" he continued as he massaged at his sac, disturbing your situation inside and splashing more of the hot cum onto your face. You filled out the croc's sac rather nicely, the scales forced to stretch in order to accommodate your wriggling form, revealing the skin behind them. You stretched them out more with every struggle, but it wasn't like they were going to snap at any point or something.") } else { msg ("The rest of your body soon spilled out into Rech's sac, his balls not really equipped to hold something as big as you. The scales on his sac stretched with your form, betraying the light skin that hid behind them, outlining the prisoner inside.") } ]]>
You're starting to feel quite sluggish and worn-out inside Rech's sac. Moving is hard, and you can't tell if it's because of the gooey, hot cum you're coated in, or because you don't have anything to move with - your arms and legs are starting to lose feeling already. It doesn't help that Rech is constantly fondling his sac, splashing his cum around inside, coating every part of your body with it - sometimes it even got in your mouth. Gross...

\"Haah...they're almost gone in there...\" Rech moans, ostensibly talking to Rokanoss, who's been watching this whole spectacle unfold with a hard-on of his own. \"Think I might need some place to empty this...\" Rech teased, waving the dragon over...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
Rech's constant ball-fondling has made it pretty hard to stay conscious inside the sac. The heat is baring down on you now, the croc's arousal quite obvious to everyone currently involved in this. It wasn't much longer before you passed out inside, most of your body already melted into more croc cum. You're just lucky you weren't around to experience what happened next; it would have been quite nauseous...

Rech's balls swung heavy between his legs as he placed his clawed hands on Rokanoss's rear. The dragon had more than eagerly accepted Rech's offer, presenting his rear to the croc as Rech worked at gurgling you up into nothing but cum. With that completed now, Rech had an outlet for his arousal. \"Get ready, Rok...\" Rech teased before he lined up his throbbing cock with the dragon's pucker, rolling his hips forward and thrusting up into the dragon's tight ass. They moaned in tandem as Rech pierced his rear, the croc already eagerly thrusting in and out as he felt his balls sloshing with need, begging to be released...

Their sex was frantic and quick; Rech hadn't really hopped from cock voring someone to fucking someone so quickly, and it showed. Rech's thrusts got deeper and deeper into Rok's bowels, the dragon's knees wobbling as he felt Rech's cock snaking up into his rear. But, Rech wasn't fully inside of Rok yet; he was desperately trying to save his orgasm for the knot at the base of his cock. He could feel it starting to surge up, though, and so he thrusted deep into Rok, both of them groaning in pleasure as Rech's knot popped into Rok's rear. Then, the flood of fresh cum came, Rech nearly falling to his knees as he felt the cum surge out of his length and shoot up into Rokanoss's bowels; thankfully, the knot was able to keep him upright, at least for the orgasm. The sensation of being filled triggered Rok as well, the feral splattering his own cum on the security floor as Rech filled his gut up with fresh croc seed.

The two were locked in intimacy for a few more minutes, as Rech's balls continued to empty themselves out; eventually, the hot flood of cum reduced to a trickle, the hot mess you created all spilled out into Rok's gut. The feral had a bit of a paunch hanging down as Rech started to pull out, groaning again as he felt his knot pop out of Rok's rear, followed by the rest of his member. The two both immediately collapsed, panting as they wallowed in afterglow.

\"Phew...\" Rech sighed. \"I'm kinda thankful that kid walked in on us...\" the croc observed as he caught his breath. This was the first time either of them had actually done something like this, but the idea had been blossoming in idle conversation between the two for a while. If the pleasure they were both incapacitated by was any indicator, though, they'd need to do it again sometime.

*You walked in on the wrong conversation...*

==GAME OVER==") finish } } } else { msg ("
You're starting to lose feeling in your body now; the dominant sensation you're feeling is a dull tingling in your extremities as Rech's sac continues to fill up with more and more cum, presumably from your extremities as they melt away into the bubbling pool around you. Outside you can hear the croc moaning louder and louder as he feels you start to churn up, feeling at his balls as they start to slosh more, while you gradually become less you and more croc cum.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
It's getting harder to focus on struggling now, the dull tingling sensation from earlier overtaking your entire body as you start to sink down into the bubbling pot of cum around you. Rech's fondling certainly doesn't help, the croc practically panting now as he feels his sac really start to get to work, your consciousness fading away as the rest of your body starts to melt into orgasm fuel for the janitor...

\"Nngh, I think you're done in there, kid...\" Rech says as he starts to stroke a bit slower now, reaching into his pocket to pull out something. \"But, I can't have you messing up my closet...\" he says as he breaks open the packaging. It's a condom, and he starts unraveling it around his cock, it touching base with his gurgling balls soon before Rech starts to really go at it again. He thrusts into his own hand as it runs up and down his base, feeling his heavy balls weighing him down, almost unable to wait until the last of you filled out that condom.

And then, it happened. The croc roared as gooey shots of spunk filled out his condom, the tip of it quickly drooping down as Rech continued to fill it with his seed, the croc starting to lean back in the chair as he just watched his cock continue to twitch out his load, the condom bloating up and threatening to sag off of his cock now unless Rech got another hand on it. He panted as he felt his orgasm high coming down now, carefully taking the condom off, almost dropping it as he felt the amount of liquid inside of it. \"Nngh, good idea, Rech. Would've sucked having to clean all this off the walls...\" he said as he tied up the bag, leaving it in the corner of his closet as he re-dressed and got back to work. He'd deal with it later...

*You caught a croc in his most intimate moment...*

==GAME OVER==") finish } } } } ]]>
false sac walls Look at Locktight around you, and currently producing cum at an unbelievable rate. ") } } else if (random = 2) { msg ("You start to be jostled around a bit inside of Rech's sac, the croc eagerly fondling his balls now, rubbing around the bulge you make inside of them.") } else if (random = 3) { msg ("You get no response from the croc, who's too busy stroking himself off with both of his claws.") } else if (random = 4) { msg ("You stretch the sac walls so far that you think they'll break...but they snap back into place as soon as you start wearing yourself out.") } else if (random = 5) { msg ("\"Nnf...keep it coming, kid...\" you hear the croc moan inbetween strokes of his length.") } else if (random = 6) { msg ("Rech's cock starts to dribble a little bit of pre, the drop running down his shaft as he continues to stroke himself.") } else if (random = 7) { msg ("\"Nnh..I'm so close...\" Rech moans as he fondles his balls, not caring whether or not you were still alive in there.") } else { msg ("The sac walls ooze more cum onto you, covering you in the hot, sticky goop.") } ]]>
Rech's stomach false false
You're not really sure what the croc means by "pleasure me", but pretty much the only thing you can do while being encased by these slimy walls is struggle against them. That would feel good...right?]]>
") } SetObjectFlagOn (player, "eaten") SetTimeout (30) { if (game.pov.parent = RechStomach) { wait { if (game.sound = 1) { msg ("") } msg ("
The croc rubs at his stomach disappointingly. \"Not even putting up a fight, are ya kid?\" he asks teasingly. \"Well, if you're not even gonna help me with this, I guess I'll have to force you to help out on my hips...\" Suddenly the stomach gets a lot more active, the stomach walls kneading into you, rubbing slimy digestive fluids into your body, finding every crevice. Your clothes soon melt away, leaving you naked inside the croc's belly. Not soon after, your skin starts to tingle, and you start to lose feeling in some of your extremities, it being hard to struggle as your mind starts to get cloudy, it becoming difficult to focus on even thinking about struggling. It would be too late at this point, though, even if the croc let you go, it would be hard to recognize you, most of your body having melted into the sloppy stomach chyme at this point. You lose consciousness as the croc rubs at his gut one more time, feeling (and hearing) it starting to get more active, really digesting away its meal now. \"Shame,\" the croc said as he rubbed at his swollen gut, \"was a nice kid.\"") if (DisposalToggle.on = 1) { msg ("
Soon, the croc would check out for the night, his gut having noticeably calmed down. He'd go back home and dispose of what was left of his meal, plopping his scaly rear down on his porcelain throne. This was always the most annoying part, especially since he didn't really have the biggest toilet...but, he did his duty and flushed, then looked in the mirror, noticing that you had mostly gone to his hips and butt. He wasn't exactly planning on gaining weight today, but it was a necessary evil for how delectable his snacks tasted, and how nice their squirms felt inside of him...") } msg ("
*Don't annoy a croc...*

==GAME OVER==") finish } } } ]]>
SetObjectFlagOff (player, "eaten") EnableTimer (RechRoamTimer) false stomach walls Look at Slimy, dark, and overall unpleasant. You hear the croc groan out and rub at his gut. \"Mmph, kid, I think you've made your point...I'll get ya outta there...\" you feel the gut start to convulse around you a bit, pushing you towards the sphincter at the top. \"Ugh, haven't done this in a while...\" you hear the croc moan before you're sucked back up into the croc's esophagus, rippling movements of flesh pulling you up, up, back into the croc's mouth, albeit in a more sloppy state than when you went in. The cool feel of fresh air hits your face as you poke out of the croc's throat, you suddenly realizing how stale and gross the air was inside of the croc before he horks you back up, waist slipping out of his throat as you dangle out of his maw. One more hork pops your legs out, your body landing on the hallway floor with a wet, loud splat. You take a moment to collect your bearings before you look back up at the croc, mop in hand, rubbing the back of his neck. \"Sorry about that, kid, but you clearly weren't gonna leave me alone unless I got a little more...extreme.\" he turned around before muttering \"Oh, you might wanna go take a shower, too.\"") MoveObject (player, second floor) RechStomach.strugglecount = 0 } } else if (random = 1) { msg ("You feel the croc rub at his gut.") RechStomach.strugglecount = RechStomach.strugglecount+1 } else if (random = 2) { msg ("A loud belch erupts, shaking the stomach around you as it echoes throughout it.") RechStomach.strugglecount = RechStomach.strugglecount+1 if (game.sound = 1) { msg ("") } } else if (random = 3) { msg ("\"Mmph, keep going, kid...\" you hear the croc say.") RechStomach.strugglecount = RechStomach.strugglecount+1 } else if (random = 4) { msg ("The stomach jostles you around a bit, the croc on the move, probably over to the \"spill\" he was talking about earlier.") RechStomach.strugglecount = RechStomach.strugglecount+1 } else if (random = 5) { msg ("You hear the croc moan a bit. \"Not so hard...\"") RechStomach.strugglecount = RechStomach.strugglecount+1 if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("Your struggles amount to a small belch the croc casually blows out while he works.") RechStomach.strugglecount = RechStomach.strugglecount+1 if (game.sound = 1) { msg ("") } } else if (random = 7) { msg ("\"Ngh, you're pretty good at this...keep it up, and you might not end up as croc fat...\" Rech teases.") RechStomach.strugglecount = RechStomach.strugglecount+1 } else { msg ("The stomach groans aggressively, getting tired of its capture's shenanigans.") RechStomach.strugglecount = RechStomach.strugglecount+1 if (game.sound = 1) { msg ("") } } ]]> false JC Key false A kind of rusty key. Embellished with a "JC". false the
Rech's bowels false
Interestingly, the bowel walls around you aren't trying to pull you deeper. Rather, you're almost locked in place, albeit still pretty deep inside of Rech at this point. You wonder where he's taking you...") } ]]>
") } msg ("
Quite a bit of time had passed at this point, but you were still locked in the tight embrace of Rech's bowels. You could hear the hungry, impatient gurgling of the croc's stomach ahead of you, but you could also feel your eyebrows starting to droop...your breathing was becoming labored, too, and soon you found yourself losing consciousness deep within Rech's body.

You did eventually make it to the stomach, and thankfully you wouldn't be around for what happened next. As the croc snoozed, his \"pillow\" gradually shrunk beneath him, the noises of his stomach betraying what was happening beneath those scales. In a matter of hours, Rech's digestive system had broken you down into nothing but a nice layer of fat on Rech's tum and rear, as well as a bit of waste currently snaking its way through the croc's bowels. Tomorrow, the croc would wake up, finding his figure enhanced by his meal, and maybe have some more fun with Rok, if the dragon was up for it. Their last time had certainly been interesting...") if (DisposalToggle.on = 1) { msg ("
The next day, Rech did find his figure to be much enhanced by your body. But, before the croc could get frisky, he had to take care of a more pressing issue first. Finding his clothes, the croc quickly redressed before sneaking his way out of Rok's office - the dragon was still out - and made his way to the employee restroom. Rech sighed as he plopped his new, more plush rear onto the seat, before he let loose of the rest of you, a large weight dropping out of his body, leaving the croc feeling empty again. He quickly wiped and flushed away the rest of you before making his way back into the security room, finding Rok to still be asleep...and the dragon's bits out in the open air. Rech went over to the couch, thinking of giving the dragon a different kind of wakeup call...") } msg ("
*You listened to a conversation you shouldn't have...*

==GAME OVER==") finish } } } else { msg ("
You hear Rech open and close a door gently. He slowly walks forward before taking a seat in what you assume to be a chair. You can hear a dull, deep voice from outside...somebody you don't recognize. It definitely didn't sound like Rech. You can't really pick out any part of their conversation, either, so you're just forced to wait until something happens.") SetTimeout (20) { wait { msg ("
Finally, their conversation ends. A bit of silence follows (well, relative silence) before you start to feel the bowel walls moving around you again...but they're pushing you out? Yes, you're being pushed out of Rech, the crocodile squatting on the floor as your feet start to peek out of his pucker again, sliding out slowly. The cool air in the room is a welcome change from the sweltering heat of the croc's body, but you weren't sure where Rech had taken you to at this point. You hear the croc grunt occasionally as he releases you, your knees soon sliding out of his body - the slimy bowel walls lubricated your body quite nicely for release. Soon your chest was slipping out, the croc moaning as he felt his ring spread again...the whole thing felt like the world's weirdest waterslide. Only your head was still stuck inside, the croc groaning as he felt his pucker expand around it...before it slides out wetly, your head landing on the floor with a dull thud. Ouch...you rub the back of your head as you sit up, trying to figure out where you were...") if (game.sound = 1) { play sound ("throwupaudio.mp3", false, false) } wait { MoveObject (player, BossOffice) SetObjectFlagOff (player, "eaten") } } } } } ]]>
false bowel walls Look at Slimy, dark, and overall unpleasant. if (RechBowels.analscene = 1) { random = GetRandomInt(1,4) if (random = 1) { msg ("The bowel walls clench around you. \"Not so hard, kid...\" Rech moans.") } else if (random = 2) { msg ("\"Nngh..keep struggling, kid...\" Rech mumbles as he holds you up.") } else if (random = 3) { msg ("You try to move inside of the bowels but their grip is so tight you can barely even wiggle.") } else { msg ("You push at the bowel walls, but they quickly bounce back to their original shape, Rech's weight upon them more or less forcing them to compress tight around your body.") } } else { random = GetRandomInt(1,4) if (random = 1) { msg ("The bowel walls clench around you. \"Not so hard, kid...\" Rech moans.") } else if (random = 2) { msg ("\"Nngh..quit struggling, kid. I'm not gonna digest you or anything...not my job this time.\" Rech mumbles as he holds you up.") } else if (random = 3) { msg ("You try to move inside of the bowels but their grip is so tight you can barely even wiggle.") } else { msg ("You push at the bowel walls, but they quickly bounce back to their original shape, as if you had never moved in the first place. Clearly Rech wants to keep you exactly where you are...") } }
Rech's bowels false the
]]>
It feels like you've been winding through the croc's bowels for an eternity...the environment around you seemingly never changes, the same rippling, maroon flesh surrounding you, the same pounding heat, the same tightness, the same gurgles and groans that surround your auditory space. It's almost rhythmic, like it could put you to sleep...either that, or it was the lack of oxygen.") SetTimeout (20) { wait { msg ("
You finally feel something different in your environment, your head pushed up against a fleshy wall in front of you. The wall slowly yawns open, revealing your next destination: the croc's stomach, gurgling happily in anticipation of its meal. One clench pushes you rather rudely out into the chamber, the sphincter already locked around your waist at this point. Compared to the bowels, the stomach is much more spacious, although it smells much more strongly, and the heat inside is somehow even more staggering than in the bowels. On top of that, it seems ready for your arrival, the walls having already secreted a good deal of stomach fluids and the like, which made the undulating walls glisten sickeningly. One more clench shoved you up against the stomach walls, forcing you to curl up somewhat inside the churning gut.") if (game.sound = 1) { msg ("") } MoveObject (player, RechSinkStomach) } } } ]]>
false bowel walls Look at Slimy, dark, and overall unpleasant. ") } else if (random = 3) { msg ("The bowel walls around you are like a vicegrip, completely removing the possibility of struggling outside of the smallest wiggles. ") } else { msg ("All you manage to do is tire yourself out, the oppressive conditions of the croc's bowels quickly sapping your energy to struggle.") } ]]>
Rech's stomach false false
You heard a deep rumbling around you before Rech belched loudly off in the distance, flecks of slobber flying out of the croc's mouth. "Aah...feels better in there..." the croc said as he patted at his gut, the lack of air allowing the stomach walls to constrict harder around you, the chamber suddenly becoming somewhat tighter.]]>
") } SetTimeout (20) { msg ("
You slowly felt the stomach sapping your strength, struggling becoming quite difficult inside of the croc. Your body was starting to get quite tingly as well, especially your legs, which were currently stewing in a gross mixture of stomach fluids and whatever gunk was still sitting in the croc's stomach. The limited air inside the chamber was running out as well...you knew it wouldn't be long before the croc's stomach claimed you entirely.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Focusing on struggling was a chore at this point. It was incredibly hard to even give a weak push out against the oppressive stomach walls. But what was getting to you most was the lack of air, the croc's belches emptying the chamber quite frequently. Your eyelids started to slowly droop down, like you were exhausted...which you were, really. The croc's body had exhausted yours, and so your consciousness slipped away inside of the croc...

Rech rubbed at his stomach as he heard it give a loud *glrrnnnnn....*. \"Aw, tuckered out already, kid?\" Rech said as he poked at his gut, feeling it starting to round and slosh out as the stomach got to work on digesting you. \"Now's time for the fun part...\" he said as he laid back against the wall again, delighting in the feeling of his stomach gurgling away what was left of you. He belched constantly, flecks of spit flying out and splattering against the shower floor. He'd have to clean those up later too, probably, if they didn't dry to the floor...but for now, Rech didn't want to think about work. He just wanted to delight in the feeling of a full, squirming, groaning gut. And that's what he did, giving his gut a nice massage as he felt the mass inside of him slowly breaking down, adding to his body. It was so nice, he thought he could just...fall asleep...

The croc snapped awake some time later, his gut having considerably shrunken in size, but still quite noisily working on its digestion. He looked across the room to the sink, still opened up, with his tools still lying on the floor. \"Ugh, guess I'll get to it then...\" Rech groaned as he slowly got up and made his way over to the sink, his gut still swinging somewhat beneath him as he hunched over, getting back to work.") if (DisposalToggle.on = 1) { msg ("
It took a while, but Rech finally fixed up the sink. Unfortunately, that gave ample time for the rest of you to slip deeper into the croc's bowels, until he felt a familiar sensation deep inside of them. He quickly packed up his tool bag before running out of the showers, opening the door into the locker room and plopping his butt down on the nearest available seat. \"Aaaah, that's better...\" the croc groaned as he felt what was left of you splash down into the bowl. He wasn't used to snacks going through him so quickly, but he guessed you were just that eager...") } msg ("
*You should stop annoying the croc...*

==GAME OVER==") finish } } } ]]>
SetObjectFlagOff (player, "eaten") EnableTimer (RechRoamTimer) false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 3) { msg ("\"Mmph, keep going, kid...\" you hear the croc say.") } else if (random = 4) { msg ("Rech pokes at his gut a little, the imprint nudging you on the head.") } else if (random = 5) { msg ("You hear the croc moan a bit. \"Not so hard...\"") if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("Your struggles amount to a small belch the croc casually blows out while he relaxes.") if (game.sound = 1) { msg ("") } } else if (random = 7) { msg ("\"Ngh, you're pretty good at this...keep it up, and you might not end up as croc fat...\" Rech teases.") } else { msg ("The stomach groans aggressively, getting tired of its capture's shenanigans.") if (game.sound = 1) { msg ("") } } ]]>
washhands wash hands "You can't wash hands " + object.article + "." bathein bathe in "You can't bathe in " + object.article + "." sleepin sleep in "You can't sleep in " + object.article + "." second floor false the You are on false the Look at Open Close false msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 4) You open the door into a typical-looking hotel room, much like yours. Only difference is, there's nobody here right now, at least not in the main room. Maybe you should look around. false false the kitchen false It contains Look at Open Close false false You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } MakeObjectInvisible (Orange Juice) ]]>
false Look at Take Eat Butter. Look at Give Drop Gross. Look at Take Eat An apple. Look at Give Drop false Look at Take Eat Roast beef. Look at Give Drop false Look at Take Eat Milk. false Look at Give Drop
bathroom false the false You decide it had been a while since you took a good bath, and this was probably gonna be your best opportunity, so why pass it up? Quickly, you undress yourself and more or less crawl into the tub, fitting yourself inbetween the roo's quite massive legs. You both spend some time lathering each other up, the roo's large paws able to spread out the suds across most of your body. He asks you if he can get your back, which you graciously accept. After being lathered up for a bit longer you feel his two paws on your sides, starting to squeeze you just the tiniest bit. Just then, something drips onto your head from above. You look up to see the spread-open maw of the roo!

==PRESS ANY BUTTON TO TRY AND ESCAPE!==") wait { if (RandomChance(50)) { ClearScreen msg ("
You struggle frantically, but you're unable to break from the roo's paws. Slowly his open maw spreads across your head, your face being thoroughly lathered by the roo's rough tongue, covering you in sticky drool. Your face is more or less forced to look up as the roo feeds you deeper into his maw, slurping his tongue all over you all the while. Soon the roo's jaws have taken in nearly a third of your body, the roo's back bent as he tries to get more of you down. You hear a deep *glup!* as your head pops into the roo's throat, the muscles fighting against both your struggles and the force of gravity. At this point the roo adjusts himself, tilting his head back and lifting what's left of you into the air to get the assistance of gravity. His tongue wraps around your leg and pulls them into its mouth as well, leaving only your feet to dangle in the outside world. Your head pries open a sphincter and peeks out into the stomach, the acrid smell hitting you immediately. Meanwhile, the roo slurps your feet inside, sending the rest of you down with a huge *glurp!* and sealing you inside him permanently.") if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } wait { MoveObject (player, RooStomach) } } else { msg ("
You manage to break out of the roo's grip! You immediately bolt out of the bathroom and into the hallway, not even caring that you had left your clothes behind.") MoveObject (player, Secondfloor2) } } } else { msg ("
The roo shrugs. \"Suit yourself.\"") } } ]]>
roo's stomach false the if (GetBoolean(RooStomach, "AnalVore")) { msg ("You're forced out of the bowels and into the stomach, being harshly greeted by a voracious and starving roo stomach. The wet sac is already brimming with digestive juices, and eager to start digesting its meal as the walls around you start to tighten and constrict you. You don't feel as if you have much time, or strength, to try and escape from here. You feel some movement around you as the roo, finally having recovered from his massive orgasm, gets up and walks to another room. After hearing the running of water, you have to assume it's the bathroom, and the roo confirms it by stepping into the tub and settling down in the bath, rubbing his gut while he settles down.") } else { msg ("The slimy gullet slowly feeds you deeper and deeper inside of the roo until you meet your ultimate destination. Your head is already peeked into the stomach, and soon the rest of your body follows, unceremoniously dumped out into the roo's tight, hot stomach. Outside, the roo lets out a large belch before settling back into the tub, cradling his now-bulging and active gut as it peeks out of the water. He lets out a long sigh before he closes his eyes, ready to relax away his meal.") } You hear some light snoring from outside; it's clear the roo has started to fall asleep. At the same time, the stomach starts becoming much rougher, kneading and tossing you about like a real piece of food. The thought occurs to you that you probably don't have much time left to try and get out of here.") SetTimeout (20) { if (GetBoolean(RooStomach, "AnalVore")) { wait { if (game.sound = 1) { msg ("") } msg ("
You continue to push out against the roo's strong gut, but it doesn't seem like you're doing much. The thick stew of the stomach contents have been steadily rising, and they threaten to drown you in their contents. You had already started to feel weaker, but now your struggles are barely even resulting in stomach bulges from the roo, your most desperate attempts barely even registering in the roo's consciousness. At this point you more or less accept your role as the roo's dinner, your body already starting to melt and gurgle away into the soupy mixture around you. Your last moments of consciousness are accentuated by one last, powerful belch coming from the roo's lips. \"Nnnh...they're finally gone.\" he comments. \"About time.\"

A few hours pass, the roo's active gut gurgling away its meal as the roo naps in the tub. What was once you is now deep inside the roo's bowels at this point, along with a mixture of whatever else the roo had eaten today, churning and adding itself to the roo's chubby body, accentuating his plush rear especially.") if (DisposalToggle.on = 1) { msg ("
A pressure in his lower bowel awakens the roo from his pleasant nap, and he up onto the toilet, noisily discarding whatever was left of you. The roo flushes the toilet before deciding he's finished with his bath, and sets out to clean up the mess you had left him...") } else { msg ("
Some time later, the roo awakes from his nap, looking to the clock and realizing he'd been out for a lot longer than he'd like. He finished up his bath before getting out, wiping himself off, occasionally feeling the new, squishier parts of his body that you had helped create. \"I guess this wasn't the worst thing that could have happened...\" he comments before continuing on with the rest of his day.") } msg ("
*You invaded a stranger's home...*

==GAME OVER==") finish } } else { wait { if (game.sound = 1) { msg ("") } msg ("
You continue to push out against the roo's strong gut, but it doesn't seem like you're doing much. The thick stew of the stomach contents have been steadily rising, and they threaten to drown you in their contents. You had already started to feel weaker, but now your struggles are barely even resulting in stomach bulges from the roo, your most desperate attempts barely even registering in the roo's consciousness. At this point you more or less accept your role as the roo's dinner, your body already starting to melt and gurgle away into the soupy mixture around you. Your last moments of consciousness are accentuated by one last, powerful belch coming from the roo's lips. \"Nnnh...he's finally gone.\" he comments. \"About time.\"

A few hours pass, the roo's active gut gurgling away its meal as the roo naps in the tub. What was once you is now deep inside the roo's bowels at this point, along with a mixture of whatever else the roo had eaten today, churning and adding itself to the roo's chubby body, accentuating his plush rear. ") if (DisposalToggle.on = 1) { msg ("
A pressure in his lower bowel awakens the roo from his pleasant nap, and he up onto the toilet, noisily discarding whatever was left of you. The roo flushes the toilet before deciding he's finished with his bath, and sets out to clean up the mess you had left him...") } else { msg ("
Some time later, the roo awakes from his nap, looking to the clock and realizing he'd been out for a lot longer than he'd like. He finished up his bath before getting out, wiping himself off, occasionally feeling the new, squishier parts of his body that you had helped create. \"I guess this wasn't the worst thing that could have happened...\" he comments before continuing on with the rest of his day.") } msg ("
*You invaded a stranger's home...*

==GAME OVER==") finish } } } } ]]>
false stomach walls Look at The slimy stomach walls of the roo, currently kneading you forcefully. ") } } else if (random = 3) { msg ("\"You wanna keep it down in there?\" the roo asks before submerging his muzzle again.") } else if (random = 4) { msg ("The roo burps under the water, giggling as he watches the bubbles rise to the surface of the water.") if (game.sound = 1) { msg ("") } } else if (random = 5) { msg ("The roo emits a satisfied moan before rubbing his belly some.") if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("The belly walls around you start to constrict you harder, not pleased with how violent you're being.") } else if (random = 7) { msg ("You feel the roo splashing some bathwater onto his belly.") } else { msg ("You think you've upset the roo's stomach a bit as it starts to rumble, but soon you hear the roo let out a loud *brrrrup!*.") if (game.sound = 1) { msg ("") SetTimeout (2) { msg ("") } } } ]]> A white-and-black patterned bandana. Seems to be indigestible, considering its owner has long since left this churning sac. You silently wish you had the same powers. You tie the bandana around your head. It makes you feel a bit better. Look at Drop
The roo's bowels are long, winding, and dark. An earthy scent assails your nostrils as the slimy bowel walls around you contine to relax and contract, pushing you deeper and deeper into the roo. Ahead of you is the faint echo of the roo's grumbling, hungry belly, eagerly awaiting its meal. The other sound you can hear is the constant moaning of the roo from what you can safely assume is the roo pleasuring himself to your squirms, the moans getting louder and more frequent the deeper you travel into the roo. roo's bowels false the The bowel walls start to squeeze you harder, as the moans coming from the roo start to get even louder. You feel like he's about to reach his climax, in no small part thanks to you. You feel like a tube of toothpaste that's almost out.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The pressure and heat around you continues to mount. You don't feel like you could last much longer - it's good that the roo finally orgasms at this point. After reaching his breaking point, long, sticky ropes of seed erupt out of the roo's cock, splattering all over the floors and walls of the hotel room. The bowels start to launch you forward during the roo's orgasm, the gentle gurgling of the stomach ahead of you becoming much louder and closer. The roo's tongue hangs out of his mouth as he is overcome with pleasure, collapsing onto the bed as his cock continues to spurt pools of cum onto his chest. Deep inside of the roo, you are still struggling, continuing to pleasure the roo even in his throes of orgasm. But your struggles are for naught, as you reach the entrance (or rather exit) to the stomach...") SetTimeout (3) { if (game.sound = 1) { msg ("") } MoveObject (player, RooStomach) } } } } ]]>
false bowel walls Look at The roo's slimy bowel walls. They aren't exactly pleasant to be inside of. ") } } else if (random = 2) { msg ("The roo rubs the bulge in his midsection you made.") } else if (random = 3) { msg ("You feel a paw press gently on where you tried to push out.") } else if (random = 4) { msg ("Your constant stirring seems to have elicited some discomfort in the roo, as he's temporarily stopped pleasuring himself. All that discomfort is released in one large burp, though.") if (game.sound = 1) { msg ("") } } else if (random = 5) { msg ("The roo rubs his belly some.") } else if (random = 6) { msg ("The bowel walls constrict around you with unusual strength, squeezing the life out of you.") } else if (random = 7) { msg ("The roo giggles a bit. \"Keep pushing!\" he says.") } else { msg ("You feel a small push on the bulge you're making.") } ]]>
roo's sac false the Your whole body is finally sealed inside the roo's ballsack. The roo's balls are completely awash with sticky seed; itcoats the walls, the bottoms of the balls, and more importantly, you, the movement of the roo already washing the hot gloop all over your body. The walls are stretched tight around your body, not leaving you much space to move around in the hot chamber, a set of roo balls clearly not designed to hold any sort of living thing. You can already hear (and feel) the roo getting to work on his arousal, loud moans vibrating the sac walls, as well as the constant motion causing the seed to slosh in his balls. It won't be long before he comes, but from the tingling you're starting to feel, it also won't be long until you're just part of his load. The roo starts to fondle his balls now, jostling you around inside his sac, completely coating you in his hot seed once again. You already felt tingly when you got in here, but now you feel even more tingly, barely able to feel anything at all, or to feel your arms or legs move...you continue to struggle, but the hot, suffocating chamber has drained you of your energy rather quickly.") SetTimeout (20) { wait { if (game.sound = 1) { stop sound msg ("") msg ("") } msg ("
The roo is well-aroused now, the suffocating heat in the chamber continuing to rise as the roo comes closer and closer to orgasm. The roo continues to pump his thick shaft as you gradually sink into the pool of cum, losing your abillity to feel or even to think of anything besides how great it would be to just relax and sink into the hot cum bath surrounding you...by this point you're barely anything now, most of your body having completely melted to fill up the roo's plump, gorged balls with even more sticky, hot cum. His balls were starting to lose the defining bulges of your shape, beginning to round out again, but still very large in size, nearly sagging down to hit the hotel room floor. Your whole world shakes as the roo readjusts himself, getting up onto the bed and sitting at the end, aiming his cock straight at the wall. The final jostling was all it took for your consciousness to slip away, lost in the milky sea of roo-cum that continues to build and build with his arousal. The time had come, and the roo could barely contain himself anymore. Cupping and fondling his balls in one hand, and pumping forcefully at his shaft with the other, the roo *blasts* his load all over the hotel room, the walls painted in a milky-white color with a combination of what had been you and several other cock-snacks he had been devouring over the past few days. His sac continued to drain, the shaft eagerly pumping shot after shot of hot cum into the open air, a large pool forming on the floor. The sac of the roo slowly begins to shrink as it empties out, returning to a somewhat-normal size as the roo nears the end of his orgasm, huffing and puffing and moaning as his cock started to dribble the last drops of cum onto the floor. \"Phew.\" the roo says as he collapses onto the bed in post-orgasm bliss. \"Those little treats definitely made for a hell of an orgasm. What was it again? A deer? Maybe a wolf...\" he mumbles as he looks around the hotel room. \"Oh, god damnit.\" he says, reaching for the phone. \"Guess it's time to dial housekeeping. I could use a post-orgasm snack...\"

*You invaded a stranger's home...*

==GAME OVER==") finish } } } ]]>
false sac walls Look at The sac walls of the roo. They leave you little room to struggle, stretched tight around your body. ") } } else if (random = 2) { msg ("\"Nnnn...struggle harder, snack...\" the roo moans.") } else if (random = 3) { msg ("\"Oooh...keep squirming...\" the roo says, poking and fondling the areas that you're pushing out on.") } else if (random = 4) { msg ("The roo's cock starts to dribble some pre onto the bed.") } else if (random = 5) { msg ("The roo makes a sharp moan as you press out hard on the sac walls, leaving a definite handprint on the skin. \"Don't be so rough...\" he moans.") if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("\"Oh...you feel so good in there...\" you hear the roo say, pumping his cock harder to your struggles.") } else if (random = 7) { msg ("The roo starts to stroke his cock even harder.") } else { msg ("The cum around you sloshes hard as you squirm, but all that's accomplished is that you're coated in even more of the stuff.") } ]]>
You open the door into a very non-descript looking room. There are a lot of boxes, like everything had been packed up. You weren't sure what this room was for, but it wasn't very important. What is important is the feeling you get that somebody is in the room with you, or mad that you broke into here... false room a false You feel a huge weight land upon you as you're suddenly crushed by something! Laying on the floor, the animal's butt is firmly upon you, their brown cheeks neatly concealing a small tailhole that consumes your vision. A neat and short tail rests on top of your head. You try to struggle, but all the mysterious figure does is press down on you harder, leaving you dazed. \"Well, well, well...\" you hear a voice from above you say. \"Thinking you can sneak into my room and get away with it, huh?\" he questions. \"I know just what to do.\" He releases you from your butt prison, but you're still too dazed to really do anything. He turns around and leans over you, revealing a large brown anthro roo, one of his arms spreading open his belly pouch, the other grabbing your near-limp body! Your head is shoved straight into the roo's pouch, bunching up in the tight enclosure. Soon your whole body is fit into the pouch, the skin flap stretching neatly around the bulge you make. Pressed up against the roo's belly, you can hear soft gurgles and groans - the roo obviously hasn't eaten anything in a while. You idly wondered if you were going to be the snack filling up his belly as the roo bounced his way back to his hotel room, carefully locking the door behind him.") if (game.sound = 1) { play sound ("thump.mp3", false, false) } MoveObject (player, Room 4) LockExit (Room4BathroomExitAV) LockExit (Room4KitchenExitAV) LockExit (Secondfloor2ExitAV) SetTimeout (10) { if (game.sound = 1) { play sound ("Licks.wav", false, false) } msg ("
The tight skin around you starts to become more loose. Two furry arms stretch out at you and pull you out of the pouch, plopping you onto the roo's bed. You barely have time to figure out where you are before your face meets the snout of the roo, who is leaning over you and staring intently. His jaws part to let a long tongue snake out of his mouth and lick you across the face, covering you with sticky kangaroo spit. \"Mmm...\" you hear the kangaroo say. \"What am I gonna do with you...\"") wait { random = GetRandomInt(1,2) if (random = 1) { msg ("
\"I know.\" he says calmly before turning around again, giving you another view of his luscious rear. You take this opportunity to try and escape, but you weren't quick enough - his firm cheeks plant themselves atop your face again! You're greeted by the small tailhole you had become so familiar with earlier, this time, though, it's much closer to you, the roo grinding your face into the bed. \"Nnnf...get in there...\" the roo moans before you feel the tailhole clench around your nose, getting a firm hold of your face. Your renewed struggles do nothing to stop the slow encroaching of the roo's pucker on your face, and soon the tailhole is expanded across your entire face. You feel the pucker start to clench around you, and with a loud *SLRRRP!* your entire head is sucked into the roo's bowels! Darkness surrounds you as your body is slurped deeper into the roo's ass, the walls relaxing and contracting around you at a breakneck pace. \"Nnng...oh yeah...\" you hear the roo say, your deepening struggles helping to bolster his growing erection. \"Ohh...\"") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
Your entire chest is inside the roo now, leaving only your legs to dangle outside of the roo's asshole. You feel a single digit brush past your floundering feet before the roo's paw wraps around both your legs, keeping them still. A single finger from the roo's paw makes contact with your feet, slowly pushing your legs into the roo. Around you is a chorus of moans, the roo taking his time to pleasure himself to your insertion. One final \"nnngh!\" accompanies his last push, your feet slurked into the roo's pucker, locking yourself entirely within the roo's bowels.") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RooBowels) } } } else { msg ("
\"Oh!\" the roo says, snapping his focus back to you. \"I have just the thing to do...\" he starts before he readjusts himself to be at the end of the bed, directly in front of you. You wonder what he is doing until he starts making quiet moaning sounds, the movement of his arm keying you into what he was doing. Soon enough he was fully erect, the roo's rod poking its way onto the top of the bed. \"This is going to be fun...\" he says before he grabs your legs, bringing them towards his cock. He presses them against the slit for a moment before it widens enough to slurp your feet in! A loud moan accompanies your entry into the roo's cock, your legs starting to be consumed by the long rod as well. You try to grab at the bedsheets or anything to get yourself out of here but you can't find any purchase on the bed, and it doesn't help that the roo already has quite the hold on your lower half, the eager cock greedily gulping down more of you as fast as it can. You're being drawn closer and closer to the roo now, like a fish being reeled in by a pole. ") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { if (game.sound = 1) { play sound ("weirdgulpynoises.wav", false, false) } msg ("
Deep, wet, slurping gulps from the cock continue to pull you deeper, your feet starting to poke out into a more spacious chamber you can only assume is the ballsac of the roo. You keep on trying to thrash your way out of the roo but by this point it's far too late. More than half of your body is inside him now, surrounded by tight, thick, and fleshy walls that get hotter and hotter as the roo's arousal increases. Already the roo has begun to masturbate again, running one hand up and down his massive and engorged shaft while maintaining eye contact with his snack. By now your body has been consumed up to your shoulders, the widest part of your body. The cock has to work some to expand the slit to be wide enough to fit your shoulders in, but it does it without apparent trouble, your shoulders quickly slipping into the fleshy tube. You're now essentially face-to-face with the roo, who has a small, sly smile crossing his face, undeniably a hard face to make in the midst of his arousal. The roo opens his mouth to lick you, his long tongue covering you with sticky kangaroo saliva again. \"Mmmm...you taste so good as well...what a shame,\" he says, \"but that's fine. My cock will enjoy you all the same...goodbye, cocksnack~\" Those are the last words you hear the roo say before he starts to delicately push your head into his cock, a chorus of moans accompanying it. \"Aaahh......nnngh!\" the roo moans as you are finally sealed in from the outside world, your vision being completely covered in the hot, sticky walls of the roo's cock. By the time the roo cock had completely consumed you, your midsection began to empty out into the ballsac as well, the chamber awash in hot, sticky roo cum. All it takes is a few more lewd, wet gulps from the cock to send you to your final destination...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RooSac) } } } } } } } } } } } ]]>
false the Look at Open Close false msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 5) You open the door and find yourself inside a stable! Hay loosely covers the ground, and all the stable doors are closed, except for one on the right... false the stable the stable false false
Quite descriptive, actually.]]>
You put the vial in your pocket. You cork open the bottle and carefully pour the liquid on the dragoness's claw. It takes some time, but the dragoness starts to slowly shrink, down to around your size, maybe a bit smaller...she starts to wake up during the process, as well, growling at you as she felt her body slowly shrink down...she wasn't really able to act on her hatred, though, it being quite difficult to actually move while her body was being shrunk down. Soon, the dragoness cowered somewhat before you, being shrunk down to around the size of a large dog. Selicia, however, had a bigger appetite than your normal dog...and that's why you ended up still pinned underneath her claws!") wait { if (game.sound = 1) { play sound ("Licks.wav", false, false) } msg ("
You theorize it should be much easier to escape Selicia's grasp when she's your size, but she seems like she's putting her whole weight into this, pressing down both of her claws onto your body. She seems to like having you in this position, too, giving you teasing licks occasionally as she knows you can't go anywhere. She seems to be...waiting, though. Waiting for you to make the first move, just kind of laying on top of you as she teases you with her maw and tongue. This goes on for a while until, with you not doing anything, she starts to get a little impatient, bringing her maw to your face, while also grinding her slit against your body...seems like she's giving you a choice?") selicialist = NewStringList() list add (selicialist, "Mouth") list add (selicialist, "Slit") ShowMenu ("", selicialist, false) { if (result = "Mouth") { msg ("
Selicia lowers her eyes a bit, as if she was somewhat disappointed in your choice, before bringing her maw closer to you, the glowing flesh outlining her mouth in detail, including that alluring throat in the back...You feel her tongue slip under your chin, giving you a casual lick before pressing her maw forward, your face landing on that tongue, jaws closing somewhat uncomfortably around your head - she wasn't quite used to such a large meal (or such a small her). Still, she could manage to fit your whole head in her mouth, the dragoness's long tongue reaching to all parts of your face to make sure your head slid easily down her throat.") wait { msg ("
Which is what came next, the dragoness tipping her head up a bit as she gulped, the bulge of your head being tucked into her throat rather nicely. You could feel the dragoness raise a claw up to her throat, gently kneading at the bulge you made in her throat as you travelled further down, the throat now expanding around your waist, Selicia giving quick gulps as she felt you sink down into her body. Her head was fully tilted up now, using gravity to help you get down, although it didn't help that much, her throat only able to get you down so quickly! The motions of her throat guided you deeper, the walls tight around you, and undulating as you were pulled deeper with every gulp. You could feel Selicia's tongue lapping at your body, stealing tastes when she could as you slid into her body, only your legs remaining free at this point. Her lips closed around them, like a reptile with a fresh catch, your legs awkwardly dangling out of her mouth until a wet *slrrp!* pulled them in. Selicia rolled them around a bit on her tongue before gulping them down too, locking your whole body inside of her throat. One last gulp pulls them in, your head already starting to enter her stomach, being forced to curl up into a ball as more and more of your body empties out into the chamber.") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, SeliciaStomach) } } } else { if (game.sound = 1) { play sound ("outsidemoan1.wav", false, false) } msg ("
It's difficult to actually indicate where you want to go, but you try to rub your knee in the general vicinity of Selicia's slit to give her the idea. She smiles, and slowly releases her grip on your body, crawling forward until her slit is hovering directly above your face. A few drips of arousal already splash down onto your body as she slowly lowers her slit to your face, the feminine scent starting to overtake you. You feel fleshy contact being made, the dragoness letting slip a small moan just from the sensation of your nose touching her slit before she plunges down, your face quickly becoming familiar with her slit, the scent from earlier being multiplied tenfold as you're pressed into those folds...") wait { msg ("
You can hear the dragoness moan as she starts to grind down upon your face, slowly taking more of it in, until you feel your neck start to jerk up as she clenches, taking more of you in, the slit now firmly locked around your neck as fluids continue to drain out of it, threatening to drown you...but you're able to get occasional breaths of air as she continues to pull you in deeper, the slick flesh helping along the process as she clenches you in deeper and deeper. Selicia is really starting to squirm now, the feeling of you so deep into her driving her arousal crazy, especially as you squirm yourself. It's difficult to not squirm, the walls so tight against your body, especially when she clenches. One more tight clench locks her slit around your waist, leaving only your legs dangling outside of the dragoness as she pulls up, not used to quite such a large bulge inside of her, especially not in her nether-regions. But you can tell she's quite obviously enjoying it! Her breaths are beginning to become much sharper now, interspersed between her moans and groans as you squirm deeper, soon being pushed up against her cervix. Your feet kick awkwardly against the slit before they're slurped up by one final clench, leaving you entirely inside of the vagina of the dragoness, with your head starting to press into her womb.

") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, SeliciaWomb) } } } } } } else if (game.pov.parent = Room 6) { msg ("
You pop the cork off the bottle of fluid you got in the stable and quickly guzzle it down.

“What did you just do?” Neil asked, but before you could respond, you felt something sort of...clench deep within you. All of a sudden, you saw the world start to grow around you...or were you shrinking? It certainly seemed like it, everything steadily growing around you, including the deer standing in front of you. You almost fell over from the sudden change in perspective, but eventually you got your bearings after a few minutes of dizziness.

“Oh, so that's what that does…” you heard the deer’s voice boom from above you, noticeably deeper now that you were, from what you saw, a couple of inches tall! The bottle lay a few feet from you, after you’d dropped it as soon as you felt the sudden lurch in your body…

“Well! If you did that right in front of me you probably want to have some fun…” the deer said, leaning over and reaching out a paw! You tried to run from the giant, gray expanse, but he quickly snatched you up, squeezing you a bit tight, but not dangerously, as he brought you up to eye level. You made various noises of discontent as he rolled you between his soft fingers, taking a deep breath of your scent that almost sucked you right up his nose!

“Hrm. You don't smell too good. Although, taking in that deep breath reminds me of something else…” The deer said, looking down towards his feet, and specifically, his pants...which he quickly slopped off, throwing them casually aside, revealing the underwear that he was wearing, a nice pair of dark blue boxer briefs.

“You'll smell like me soon~” the deer teased, as he pinched the back of your neck between his two fingers...what was he talking about? You couldn't see for a few moments, your vision obfuscated by his hand, until he unclenched his grip again…") wait { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
You had the distinct feeling that nothing was below you. You confirmed that by looking down, instinctively freaking out as you saw that there was a five foot drop below you! And at your current size that 5ft looked like hundreds of feet. The other thing you noticed is that Neil was stretching out his underwear band with his other hand, a distinct musky smell wafting up into your nostrils. You realized what the deer was implying just before you felt him let go!

You let out a warbling cry as you desperately reached for the deer’s hand, which was quickly moving away from you. You felt your life flash before your eyes for a moment, you were going to be a splatter on the ground, a moment of brief amusement for this cruel macro...why did you even drink that in front of him...!?

Spffh.

Your landing was softer than you expected. In fact, you didn't expect to experience the landing for more than a couple painful milliseconds. You opened your eyes again, but you were mostly surrounded by darkness. That, and a sliver of light shining out from above you...you looked up, seeing the tip of a black muzzle looking at you...it was Neil! But where were you...

A deep breath in answered that question, making you coughing almost immediately on the thick heavy scent of musk. The deer had dropped you into his underwear!

You saw a smile spread across the muzzle, before you noticed that he still had a hand on his underwear band...which quickly left. The band snapped back into place, rocketing you right into the deer’s crotch. It was at least another soft landing, but you weren't a fan of how tight the underwear was, pressing you right next to his sheath, which jostled and bobbled as he started to walk around...plus, it was grinding that musk right into you!

You heard the deer’s voice address you as he started to walk around again.

“Now, here's the deal, little thing. I'm going to let you baste in there for a while, let you absorb a lot of flavor...keep you around for when I'm hungry. And then I'll have a little snack~ That sound good?” The deer asked, laughing as he thought about you actually saying yes to that question. “Okay, good. So you sit in there for a while, maybe grind your face against my crotch a little bit, play with my sheath...and don't even think about trying to escape~” ") wait { MoveObject (player, NeilUndies) } } } else { msg ("You aren't a cave-dweller!") } ]]>
msg ("Nothing happened.")
the stable false false A...brown horse. Not a normal one, though. It's standing on its hind hooves, just kind of...leaning against the back of the stall? With his arms crossed? And looking at you? Seductively? Rich false 0 0 = 20) { msg ("
Rich nickered as he saw you return to his stable. “So, it seems like you did take up my offer after all!” He chuckled as he looked you over. “Guess you enjoyed being inside of me. I don't blame you! I certainly enjoyed having you inside of me...the question is, what to do with you now?”") wait { msg ("
The horse continued to look you over for a while, clearly deep and thought as to what lewd things he could accomplish with a willing subject. He mulled over the possible options, before seeming to come to a conclusion. “I have the perfect idea…”

Suddenly, Rich turned away from you. You thought he might have been looking for something in his stall, but it clearly became obvious what he wanted your attention to be drawn to as he leaned over, spreading his cheeks a little bit, letting you gaze upon the thick, fleshy pucker between those cheeks. He let out a soft whinny as he played with his ass, stretching the pucker, even fingering it a little bit, making sure it was nice and stretchy for - you presumed - yourself. “Oh, yeah. Still as loose back there as ever…”

You found yourself staring at Rich's ass for a few moments, not exactly sure what he wanted you to do. He shook it impatiently a few times, before you heard his voice again. “Well? You're the one who came here wanting to see me again, you're going to have to get in there yourself!”

Even though it was a bit odd for the horse to ask you so directly, his reasoning did make sense. You were the one who came back, after all! So you made your way forward, still a bit unsure about this whole thing as you reached your arms out. You poked at that fleshy ring with one finger, feeling it squish quite nicely under your touch. Your wandering hand slowly made its way to the center of that pucker, eventually grabbing at one side and slowly stretching it out, getting good feedback in terms of noises from the horse. You got your other hand in there as well, slowly stretching out the ring as far as it could go without being uncomfortable. You were surprised at how stretchy it really was! It looked like Rich did stuff back here often... ") wait { if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
Eventually after playing with the pucker for a little longer, you decided to get down to business. You took a firm hold of the pucker on each side, stretching it out as you slipped your hands and arms down that dark, tight, wet tunnel. Feeling the flesh around you clench against your form, as well as the moaning coming from in front of you as you did so, was rather odd, but alluring at the same time...you pressed your nose up against that pucker as it started to clench and to grab on your arms, expediting the process a little bit now that his bowels had something to grab onto. Your nose fit right against that hole, letting you get a deep breath of the musky odor inside before slowly pressing forward…

*Shlrp!*

The horse's ass made a few wet, sloppy sounds as it slowly worked on your head, stretching around and containing your form rather easily. You pressed forward until you felt the pucker clench around your neck, your entire head being contained by those wet bowel walls quite easily! You can feel those walls clenched tight around your head as Rich started to take over, the horse pressing his haunches down on you a little bit once his body got a grip on a part of you. He huffed and groaned as he worked his way around your body, you trying to help out the best you could buy putting your arms straight ahead, making it a bit easier for the horse to cram you up his rear.") wait { if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } msg ("
In just a few minutes, you felt your feet get lifted off the ground, Rich lifting his ass up in the air as his pucker clenched around your waist. “Ah, fuck...wiggle a bit more, would you?” you heard his voice rumble around you, the rhythmic clenching of his bowels keying you in on the fact that he was getting off, one hoof reaching back to stroke off his hardening length as more of you slipped inside of him. Rich being aroused made the whole process easier and quicker as well, although the tight clenching around you every few seconds or so was starting to knock the wind out of you every time it happened! Regardless, you tried to wiggle the best you could, the hot, tight bowel walls squeezing around you powerfully, but also in a way that drove your own arousal...that, and the earthy, musky scent of the bowels that encase you. Gravity helps you slide down a bit faster as well, your legs slipping inside of Rich’s hungry ass without much of a problem. Soon, only your feet were sticking outside of the soft, plush ring, Rich taking in a breath before clenching one last time, your feet disappearing inside of him with a wet *shlrp!*") wait { MoveObject (player, HorseBowels) } } } } } else { firsttime { msg ("
\"Hey, kid.\" Rich says as he leans against the back of his stall. He's standing there quite casually, actually, and...uh...with no clothes on, either, his dong just kind of swinging there. \"What're you doing around here?\" he asked.") horselist = NewStringList() list add (horselist, "Just wandering...") list add (horselist, "What are YOU doing here?") ShowMenu ("How do you answer him?", horselist, false) { if (result = "Just wandering...") { msg ("
\"Ah, well then, why don't you 'wander' into this stall then...maybe we could have some fun?\" the horse asks, raising an eyebrow almost comedically, realizing his pun was, yes, exactly as bad as you thought it was.") Ask ("Accept his invitation?") { if (result) { msg ("
\"Excellent...don't worry, I won't hurt you.\" Rich says as he reaches around you and closes the stall door. It wasn't exactly a private room, but there was nobody else around, as far as you could tell.

\"Now then...\" the horse said as he reached over into the other stall and picked up some stuff. \"If you wanted to do something a bit more...kinky...then this stuff will shrink you down.\" He said as he offered you a bottle of liquid.") Ask ("Drink the liquid?") { if (result) { msg ("
You take the bottle from Rich's hand and gulp down the liquid. Nearly instantly you're shrunk down to be about a foot tall, your clothes not making the journey with you, falling to the floor and leaving you standing naked on the hay. The horse bends over you, a smile on his face as his booming voice echoes around you. \"Aww, you look so cute!\" he says as he picks you up in one of his hands.

\"Now then, we can get started...\" he says as he starts idly jerking at the horsecock that was swaying between his legs. You start to scramble a bit on his paw, wondering what he would do, before that voice came again. \"Don't worry, little one, I'm not gonna hurt you...this might be a bit weird, though.\"") wait { msg ("
Rich cups you in his hand as he starts to lower you to his furry sheath, stretching the flesh out a bit. You hear his voice again, this time above you. \"Heh, don't worry, I wasn't gonna put you down my cock...you're gonna go somewhere...different~\" he teases as you're lowered slowly into the sheath, the skin expanding around you as the horse holds his sheath open, letting go of you and letting you fall into it! The skin slaps tightly against you as Rich lets go of it, smacking you straight up against the horse cock, making it almost impossible to struggle...") wait { MoveObject (player, HorseSheath) } } } else { msg ("
You politely refuse the liquid. Rich scoffs a little, before putting it back. \"I had a hunch. But, I had a backup plan for some fun if you didn't wanna drink up...\" he says as he starts stroking at his member, it quickly growing in size, and becoming longer it seemed, too...he was huffing and puffing as he did it too, quite clearly getting into it. But soon, Rich pulled his hand away, standing as his cock stuck straight out, looking a bit proud. \"Well, are you just gonna stand there, or suck it?~\"") Ask ("") { if (result) { ClearScreen msg ("
You eagerly nod at the horse's request. \"Well then, get down~\" Rich says as he leans against the back of the stall, dick pointing straight out and at you, ready to be...serviced. You approach it slowly, getting down on your knees and opening your mouth to give it a cursory lick. Rich moans in response, giving an eager \"There ya go...\" as you start to go down on him, your lips expanding to take in the giant horse cock. You couldn't hope to swallow the whole thing, though, so you were stuck sucking on the end, your lips only covering about a third, maybe a half at best, of the monstrous dong. Still though, the horse is quite enjoying this experience, moaning as you lick at his cock slit every once in a while, as he pressed your head down to try and get more of him into you. You can feel his dick throbbing inside of your mouth as he starts to thrust a little..but you get the sensation he isn't exactly satisfied with your inability to deep throat him. You continue to suck him off, but no orgasm comes, even as you try and use your tongue to your best ability.") wait { msg ("
You hear Rich sigh as he starts to pull his dick out of your mouth. \"Sorry kid, looks like I'm just too big for you...\" he says as his dick flops out of your mouth. You notice he still has a firm grip on the back of your head, though, as he continues. \"But I think I have the perfect place for you...\" he says as he gives the back of your head a hard shove, locking your head into his shaft! You splay your arms out instinctively, trying to pull your head out of the shaft, but the head has a firm grip on you already. You hear the horse whinny as you struggle, obviously getting a kick out of it...your arms are still flying everywhere, trying to land a hit on Rich somehow, but honestly, the shaft is so long, you're only landing hits on the shaft itself and his arms...and those hits are really only helping the horse get off. At worst, they're making him clench, which only pulls you deeper, a loud whinny erupting as the cock works its way around your shoulders. \"F...fuck...\" you think you hear Rich moan as his cock continues to slurp you deeper, the ravenous length already having slurped you up to your chest now, leaving your lower half awkwardly flailing outside of the shaft.

The rippling walls around you continue to suck your body deeper, aided by the occasional pushes and thrusts of the horse as he works you down. You catch a whiff of the salty scent of horse cum, betraying how close you were to emptying out into his sac...that is, right next to it, another thrust from Rich pushing you into his balls, a loud whinny coming from the horse as he feels your body start to fill those fleshy sacs out. The pleasure Rich is feeling makes the rest of your decent rather quick, tight and fast clenches drawing your body further and further in, emptying more and more of you out into the sloshing pool of cum, until you feel the cock close behind your feet, completing your consumption. The horse massages the bulge you're making as your body travels further down his cock, moaning and whinnying every time he feels even an inch of you pass into his balls, until they're fully weighed down with your squirming self...") if (game.sound = 1) { play sound ("squishing.wav", true, false) play sound ("outsidemalemoan.wav", true, false) } wait { MoveObject (player, HorseSac) } } } else { msg ("
\"Aw. Well, I guess I can't force you. But I was looking forward to some fun...\" Rich says as he starts idly jerking at his length.") } } } } } else { msg ("\"Well then, Mr. No Fun.\" the horse teases as he starts twiddling his thumbs, waiting for you to leave.") } } } else { msg ("
\"I'd ask why YOU'RE here, but I think I know. People come through all the time, looking for this thing...\" he says as you notice he has a token in his hand.") Ask ("\"I assume that's what you want, too?\"") { if (result) { msg ("
\"Ah, I knew it...\" Rich said as he flipped the thing in his hand. \"Can't imagine why you would, but I guess I could hand it over...\" He then raises the token above his head, opening his maw as he drops the thing into his mouth! You hear a gulp as the thing falls down his throat.

\"Or not.\" He says as he looks at you. \"What are you gonna do? Go in after it? I'd welcome that~\"") Ask ("Go in for the token?") { if (result) { msg ("
\"O-oh...I see.\" Rich stutters, not quite expecting you to be so intent on getting this token. \"Well then, hurry up before it gets digested, sna-I mean, kid!\" the horse says as he opens up his maw, his tongue inviting you inside...you stick an arm inside the mouth, which Rich soon wraps his lips around, tasting at your fingers and inviting you deeper. He looks at you expectantly before opening his mouth again. \"Go on, then...\" you heard him mumble from deep in his throat. You place your other hand inside Rich's mouth, hesitantly moving closer, your hands starting to rub over the back of his throat...and then the horse places his hooves at your sides, lifting you up in the air as he mumbles something incoherently. His jaws quickly wrap around your head, trapping you inside of his hot maw. You hear another mumble before Rich starts wrapping his long tongue around your head, giving you a thorough tasting and lubrication before sending you down.") if (game.sound = 1) { play sound ("Licks.wav", false, false) } wait { msg ("
A quick *gulp* pulls your hands into Rich's throat, bringing your head closer to the back of the horse's maw. At this point, you were chest-deep into the horse's mouth, your other half hanging awkwardly outside of the lips, Rich not really even supporting your body anymore. He pulled his head up before taking another gulp, pulling your head into the hot, constrictive throat, as well as your waist into the mouth. The throat was a lot tighter than the mouth, and quite warmer as well, almost suffocating in a way, especially with the lack of wiggle room...another gulp sounded out around you, this time more clear since you were closer to the source, and you felt your legs being pulled into the mouth, licked over the same...you squirmed a bit as you felt Rich's tongue rub at your more sensitive areas before he slurped those down with another wet gulp, pulling your whole body inside of his. All that was outside the throat was your feet...and those too soon funneled to the back, disappearing into the horse with one last little gulp...") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { MoveObject (player, HorseStomach) } } } else { msg ("
\"Yeah, I didn't think so.\" Rich said before starting to jerk himself off. \"Can you give a horse some privacy?\" he asks, scowling at you.") } } } else { msg ("
\"Oh. Well, then I don't think I can help you.\" Rich says before returning to his lackadaisical pose, jerking himself off idly.") } } } } } otherwise { msg ("\"Sorry, kid, but I'm spent for right now...\" Rich says as he points at his cock, still dribbling a bit of cum. \"Come back later, though.\"") if (not Got(Room 5 Token)) { msg ("
{command:ask Rich about token:Ask Rich about the token?}") } } } ]]>
\"Oh, you're talking about this thing?\" the horse says as he takes the token out of...somewhere, holding the token in his hand.") Ask ("\"I assume that's what you want, too?\"") { if (result) { msg ("
\"Ah, I knew it...\" the horse said as he flipped the thing in his hand. \"Can't imagine why you would, but I guess I could hand it over...\" He then raises the token above his head, opening his maw as he drops the thing into his mouth! You hear a gulp as the thing falls down his throat.

\"Or not.\" He says as he looks at you. \"What are you gonna do? Go in after it? I'd welcome that~\"") Ask ("Go in for the token?") { if (result) { msg ("
\"O-oh...I see.\" the horse stutters, not quite expecting you to be so intent on getting this token. \"Well then, hurry up before it gets digested, sna-I mean, kid!\" the horse says as he opens up his maw, his tongue inviting you inside...you stick an arm inside the mouth, which the horse soon wraps his lips around, tasting at your fingers and inviting you deeper. He looks at you expectantly before opening his mouth again. \"Go on, then...\" you heard him mumble from deep in his throat. You place your other hand inside the horse's mouth, hesitantly moving closer, your hands starting to rub over the back of his throat...and then the horse places his hooves at your sides, lifting you up in the air as he mumbles something incoherently. His jaws quickly wrap around your head, trapping you inside of his hot maw. You hear another mumble before the horse starts wrapping his long tongue around your head, giving you a thorough tasting and lubrication before sending you down.") if (game.sound = 1) { play sound ("squishhit.wav", false, false) } wait { msg ("
A quick *gulp* pulls your hands into the horse's throat, bringing your head closer to the back of the horse's maw. At this point, you were chest-deep into the horse's mouth, your other half hanging awkwardly outside of the lips, the horse not really even supporting your body anymore. He pulled his head up before taking another gulp, pulling your head into the hot, constrictive throat, as well as your waist into the mouth. The throat was a lot tighter than the mouth, and quite warmer as well, almost suffocating in a way, especially with the lack of wiggle room...another gulp sounded out around you, this time more clear since you were closer to the source, and you felt your legs being pulled into the mouth, licked over the same...you squirmed a bit as you felt the horse's tongue rub at your more sensitive areas before he slurped those down with another wet gulp, pulling your whole body inside of his. All that was outside the throat was your feet...and those too soon funneled to the back, disappearing into the horse with one last little gulp...") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { MoveObject (player, HorseStomach) } } } else { msg ("
\"Yeah, I didn't think so.\" the horse said before starting to jerk himself off. \"Can you give a horse some privacy?\" he asks, scowling at you.") } } } else { msg ("
\"Oh. Well, then I don't think I can help you.\" the horse says before returning to his lackadaisical pose, jerking himself off idly.") } } ]]>
Rich's sheath false
"You feel great in there..." Rich moans as he continues to stroke himself off, just your presence inside of his sheath arousing him intensely...no struggles required! But you can try.]]>
You can really hear Rich going at it now, moaning and panting as he strokes himself harder, the heat from his balls and shaft somewhat transferring to his sheath, making you sweat a little as your confines become tighter and tighter. Judging from this rate, though, it shouldn't be long before he blows...") SetTimeout (20) { wait { msg ("
And then, it comes, Rich moaning and whinnying as he messily orgasms all over his stall, hot ropes of cum being shot against the floor and walls, quickly running down the walls to dry on the hay-covered floor...the sheath tightens around you with every clench and shot load, feeling like a vicegrip at this point, you worried that you would end up suffocating, it was so hard to breathe or move inside of this thing. But eventually, Rich calms down, having gotten his rocks off.

\"Ah...thanks, I needed that...\" you hear him boom as he reaches a hand down to his sheath again, his horsecock slowly retreating back into it somewhat as he pries it open, pinching you with his free hand and pulling you out of that sweltering sack. He held you in one hand while he went back to dig in that other stall, pulling out a small vial of clear liquid and placing it in his hand. \"Here, drink this...\" he said. You immediately pull the cork off and start to tip the vial before he furrows his eyebrows at you. \"...After I put you down, please.\" He does as he says, placing you on the floor in front of him. THEN you gulp down the clear liquid, quickly growing back to full size (albeit still naked) and standing before the horse.

\"Thanks for the fun, kid.\" he says. \"Come around later and I might have something else for ya...\"") if (game.sound = 1) { msg ("") } MoveObject (player, Room5StableStall) SetTurnTimeout (20) { Horse.scenewait = 20 } } } } ]]>
You try to move but the sheath isn't budging at all.
Rich's sac false One last clench from Rich, one loud whinny, and you're fully inside of the horse's sac. It's quite taut, stretching around your form, making it rather difficult to move. The other dominating feature is the sloshing pool of cum currently lapping at your knees as you try to adjust yourself...somehow. Looks like the horse's body isn't cooperating, though. You're starting to get tired out now, the sloshing sea of cum always touching some part of your body, leaving it tingling. It feels like the fluid is almost sapping your energy, making it so hard to struggle...not like you could, the taut walls not able to stretch any further. You felt like you were inside of a balloon...but this one wouldn't pop, no matter how hard you tried. All that would happen if you tried pushing out would be a lewd groan from Rich, and probably him pumping his cock even harder, which only made the muggy environment inside of his balls even more difficult to deal with. At any rate, it was becoming harder to stay conscious in here.") wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
It's practically impossible to struggle at this point. You could feel the horse's arousal rising with every part of your body, and not helping was the fact that he was starting to fondle his balls now, stimulation constantly coming from all sides as he massaged at the bulge you made, feeling it start to soften away somewhat as your body began to melt away into the pool of cum you were sitting in. Most of your limbs had already melted, leaving your consciousness somewhat detached from the rest of your body. Not that it'd be around for long...Rich pumping his cock even harder now as he feels you start to melt away for good, your last struggles being quite weak as the overpowering environment in the sac shuts you down for good...

\"Aah...there you go~\" Rich says as the squirmy feeling inside his sac was replaced with the dull weight of full balls. He was already leaking some pre, but it was really starting to come out now, the horse stroking his flared cock as he felt his orgasm start to rise. \"Mmph..this is gonna be a fucking...fantastic load...\" he moaned as he felt cum start to surge out of his balls, whinnying as he felt his orgasm erupt, wet, sticky strands of cum being sprayed onto the hay-covered floor, occasionally venturing to the walls of the stable as Rich lost control of his cock. Sometimes it was just a bit TOO long...but eventually he'd get a grasp on it again, even as he leaned back against the stable wall, nearly drowning in pleasure as the afterglow started to come on, his cock slowly unflaring and shrinking down as he lolled against the stable wall. \"D...damn...I need to do that more often...\" he said as he relaxed, slumping a bit against the stable wall as he started to get a little tired. Having a big meal like that always made him tired...

*You had some fun with a horse...*

==GAME OVER==") finish } } ]]>
false sac walls Look at Thin, and currently producing cum at an impressive rate. Impressive, or, in your case, quite alarming. ") } } else if (random = 3) { msg ("You cause the cum around you to slosh a bit, but otherwise not much results from your struggles.") } else if (random = 4) { msg ("It takes a lot for you to even make an imprint on the balls...well, any more of an imprint than you're already making.") } else if (random = 5) { msg ("The horsecock dribbles a little pre as Rich pumps away at it.") } else if (random = 6) { msg ("\"Nngh...not much longer till you're just a big load of musky cum~\" Rich teases as he feels you squirming away inside of him.") } else if (random = 7) { msg ("You succeed!...in arousing the horse even further, as he starts rubbing his cock even faster now, waiting for his release...whether or not you'd be alive for it.") } else { msg ("All you manage to do is get Rich to moan. Good job?") if (game.sound = 1) { msg ("") } } ]]>
Rich's stomach false 0 The horse's gut was clenched tight around you, any cracks between you and the stomach walls filling up with tingling digestive fluids almost immediately. The tight, oppressive bowel walls had sapped all of your strength to struggle, but why would you? You had come back yourself to this alluring equine, it was only fair to let him claim you as food and an orgasm…") } else { msg ("
Your head poked out into Rich's stomach, somewhat more spacious than the throat, but somehow even more hot and wet than the throat was. It's almost overpowering, that and the stench. It smells like...like rotting hay, almost. But, at least you wouldn't be in here for too long, as long as you found the token quickly...you felt another ripple of flesh around you as the rest of your body slid out into the horse's stomach, one last gulp apparently, lodging you fully inside of Rich's gurgling gut.

*UUURRPPPPP*...\"Sorry kid, I get pretty gassy,\" you heard a deep voice echo around you. \"It should be in there somewhere. Don't take too long though, or I might end up keepin' ya...\"") } ]]>
You could already start to feel Rich’s belly claiming you. The tingling had spread up your legs, and in the darkness, it felt like your senses were being completely overwhelmed. All you could hear was the deep, guttural noises of Rich's body, as well as the loud moans of a horse in heat. He was so close…he started thrusting his dick straight into his gut, making you a bit nauseous as your enclosure shook and wobbled around you; that also helped work those digestive fluids deeper into you. Hopefully the horse would orgasm before it was too late... ") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You had hoped that Rich would finish himself off before you were completely melted, but as his stomach continued to clench tighter around you and work those digestive fluids deeper into your skin, you started to realize that it was far too late. It didn't matter if he orgasmed now; you would be nothing but a thick sludge by the time he got to you. It honestly felt...nice, though? The tingling sensation spread all over your body, and the stomach walls constantly rubbing and massaging at you honestly felt quite wonderful and intimate...the lewd groans and constant shaking of the belly around you as Rich humped it made that atmosphere a bit less charming though. Not like you could appreciate it, your consciousness starting to have difficulty telling you apart from the rest of the sludge you were bathing in. And before it could figure out the difference, you lost consciousness inside the thick horse gut...

Rich hardly even noticed that you had stopped moving inside of him. He was too focused on his libido at that point, and even if he did notice, he probably wouldn't have cared. All he heard was a wet gurgle from his belly signaling that you were more soup than person inside of him. That just made his belly softer and easier to hump, the horse groaning as he thrusted his cock up against his belly. He was definitely sweating from all the effort he put in at this point, but a few moments later, he got his payoff; thick ropes of horse jizz blasted out of his tip, splattering all across the stable! A bit of it even got on the ceiling...Rich stood there for a few more moments, playing and stroking at his length as it finished spurting out the last of his load, before plopping down on the ground. It was at this point that he noticed how round and squishy his belly was, and knew what had happened. “Thanks for coming back, kid…” He said as he rubbed at his gut, slowly falling asleep inside of his stable.") if (DisposalToggle.on = 1) { msg ("
The horse awoke much later, with a much smaller belly as well. He appreciated that you had decided to end up mostly on his belly; his ass was soft and fat enough as it was! Speaking of his ass, though, he felt the last of you needing to come out. He got up, whistling as he opened his stable door and made his way to another stable down the hall. He opened the door, revealing quite the large pile of manure; assumedly from every other hotel guest he had devoured in the past. He turned around and squatted, grunting before he felt the last of you slide out of his pucker. “Ah, there we go…” he huffed as the waste plopped on to the rest of the pile, the horse feeling a few more bits of you sliding out of him before he was finished. He turned around to look at the growing pile before stepping out, feeling his gut already starting to rumble for breakfast... ") } msg ("
*You came back...*

==GAME OVER==") finish } } } } else { SetObjectFlagOn (player, "eaten") if (game.sound = 1) { play sound ("1433315482.jeschke_ethicist_commission_3hourslater.mp3", false, true) msg ("") } SetTimeout (20) { if (game.pov.parent = HorseStomach) { msg ("
It's becoming harder to move around in the horse's stomach. You're not even sure if you have the token or not at this point, you can't really feel much of anything...if you don't get out of here soon, then you're gonna end up as fat on Rich's waist, or rear...") SetTimeout (20) { if (game.pov.parent = HorseStomach) { wait { msg ("") msg ("
You've completely run out of energy at this point. The stomach is just too overbearing, and you can barely see or feel around in the muck that's coating everything inside (including yourself). It's just...too hard. So, you collapse against the stomach, a combination of the heat, stench, and tingling doing you in...

Outside, Rich rubs at his gut, which gives a loud glrrrnnnn in response to your defeat. \"Ah, well, I guess he couldn't find it...\" the horse said as he plopped down onto the hay bed at the back of the stall. \"Guess I'll just sleep ya off, then...\" Rich mused as he gave his gut a good rub and pat, feeling what was left of you sloshing around in there, slowly being processed into more horse. It wasn't often that people didn't find the token; usually they just wanted to end up adding to the horse's gut anyway, so they didn't even try. He thought it was pretty weird, but eh, a meal was a meal at that point. Sometime during the horse's sleep, he idly belches up the token, splatting against the hay-covered ground. The things were indigestible, so they had to come out eventually. Rich idly rubbed at his gut in his sleep, the paunch already having shrunk and rounded out a bit, barely betraying the fact that you were still gurgling inside...although \"you\" were currently in a lot of places at this point.") if (DisposalToggle.on = 1) { msg ("
Rich woke up sometime later, his gut noticably shrunken, looking more like he was a bit chubby than anything else. He left your remains covertly in a corner of the stable before setting up shop again, waiting for somebody else to pass by to have some fun with...or maybe to have dinner with. Maybe even both.") } msg ("
*You missed your chance for a token...*

==GAME OVER==") finish } } } } } } ]]>
false stomach walls Look at Dark, slimy, and overall unpleasant. ") } } else if (random = 3) { msg ("You pressed out against the bulge Rich's cock made against his gut, hearing a soft whinny in the distance in response, followed by a thick belch…") if (game.sound = 1) { msg ("") } } else { msg ("The stomach rumbled as it rebuked your struggles with ease.") } } else { random = GetRandomInt(1,8) if (random = 1) { msg ("You don't make the stomach move much.") } else if (random = 2) { msg ("You hear Rich moan as you press out against his gut. \"That feels pretty nice, actually...\" he whinnies.") if (game.sound = 1) { msg ("") } } else if (random = 3) { msg ("You slosh around the stomach fluids, covering you in chyme...but little else.") } else if (random = 4) { msg ("You press out against the stomach walls, but they move back to their original form pretty quickly.") } else if (random = 5) { msg ("You hear a belch rumbling off in the distance.") if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("\"Why are you struggling? You should be looking for that token...\" the horse says as he rubs at his gut.") } else if (random = 7) { msg ("Rich rubs at his gut absentmindedly, quite enjoying the feeling of being full.") } else { msg ("You try to look for the exit, but you can't find it. This stomach is still pretty dark, after all...") } } ]]> The room token for Room 5. You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } ]]>
false Rich's bowels ]]> ") } msg ("
You felt like you had been winding your way through Rich for hours. Nothing much had changed, except the tightness around you increasing as Rich became more and more aroused. He was starting to really get into it, the huffs and moans of the horse becoming deeper and surrounding you even more as he stroked off. After a while, you felt your surroundings shift somewhat as Rich laid back on his haunches, standing you straight up inside of his bowels. He pressed his throbbing shaft right up against the bulge you made, humping it a little bit as he stroked off harder. “Hhh... almost…” you heard him mumble, making you blush a little bit as you thought about how you were basically being used as a sex toy by this hunky horse... ") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
After burrowing as deep as possible into the horse, and spending hours twisting your way through his bowels, you finally felt something change ahead of you. Namely, you felt yourself squish up against something fleshy. The bowels clenched tightly around you, making you quite uncomfortable as they thrust you right up against that fleshy wall. You could hear gurgling and groaning right on the other side of it; there was no question, this was Rich's stomach. You felt like you were being thrown right up against a brick wall, but eventually, that fleshy wall gave way, slowly opening up and allowing the bowels to push you through into the stomach! Now that you were closer to the outside world, you could really hear the horse as he went at it, his throbbing length pressed right up against the bulge you made inside of him. Apparently, the sensation of you sliding through and curling up inside of his belly hadn't quite made him blow yet, but you could tell that he was close! The warped belly walls clenched tight around you as you stretch them out, forcing you to curl up somewhat awkwardly inside of Rich’s belly as the horse the continued going at himself.") wait { MoveObject (player, HorseStomach) } } } } ]]>
bowel walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,2) if (random = 1) { msg ("You wiggled the best you could inside the horse’s tight bowels. It didn't really do much.") } else { msg ("You tried to press forward inside of the deep intestinal maze, but the intestines pushed your advances back. It seemed they were intent on doing this at their own pace. ") }
false the Look at Open Close false msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 6) false You open the door and see a deer lying down on the hotel bed in front of you. He's watching TV, or at least he was until he heard his door open. \"Uh...are you part of the staff or something?\" he said, raising an eyebrow as you walked into the room.") Ask ("") { if (result) { msg ("
\"Well, I didn't exactly call for anyone to come in. But, I guess you're housekeeping or something...\" the deer says as he gets out of his bed. \"Name's Neil. Now, do whatever you need to. I've got time.\"") } else { msg ("
\"...Then what are you doing here?\" He asks. \"Oh, nevermind. I think I've already decided what you're gonna be doing here...\" the deer says as he gives his lips a lick, quickly closing the distance between you two as you turn around to finagle with the lock - but when you closed the door, it locked! You try to unlock the door, but Neil is closing in on you...

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { if (RandomChance(65)) { if (game.sound = 1) { play sound ("thump.mp3", true, false) } msg ("
You're sweating as you try and undo the lock on the door, but you can't do it in time. Just then, you feel the impact of the deer hitting your body, slamming you up against the door quite powerfully. The deer is considerably taller than you, and you were already cowering a bit while you were trying to open the door, so currently most of your vision was being taken up by the deer's chubby belly. \"Where does my little snack think it's going...\" Neil says as he grinds his belly against your face a bit. You can hear the gurgling of his stomach as you're slowly pressed into the chub. This goes on for a while before you feel a wet touch on your head, Neil taking a tentative lick of your forehead. \"Oh, you taste wonderful...you'll make great buttfat~\" you hear him say (albeit muffled) as the churning gut continues to mush up against your face, the loud groans and gurgles quite obviously indicating the deer's hunger...") if (game.sound = 1) { play sound ("outsidebelly.mp3", false, false) } wait { if (game.sound = 1) { msg ("") } picture ("NeilVore3.png") msg ("
\"Nngh...how you feeling down there, snack?\" Neil asks as he rubs his gut against your face some more. \"Hear it in there? My belly can't wait for you~\" he says as he grabs your head, lifting you up to face him. \"But I think that's enough teasing. I'm pretty starved...\" the deer says as he opens up his maw, letting you see all the glistening features of it, including his long tongue, which extended out for an eager lick. \"Aah, you taste as good as you look...\" he says before a lewd *BUUUUURP* rumbles out of his throat, blowing flecks of saliva onto your face. \"Oh, sorry. That was lunch.\" He says as he starts to bring you closer to his maw, lips expanding around your head...") wait { msg ("
Your face lands on Neil's tongue, the deer eagerly rubbing the rough appendage over you, covering you in sticky deer saliva. You can smell the lingering scent of the belch, sickeningly sweet and just a tinge acidic. It makes you curl your nose up a bit as your tongue bath continues, the deer leaning back against the door as he slowly feeds more of you into him. Your head teeters over the end of his mouth before a *gulp!* pulls you in, Neil sighing as he feels your head lodge firmly in his throat. He takes one hand away from your body, not needing to grip you much as he tipped his head up, letting gravity push you farther down his throat. That hand loosened his scarf a bit before rubbing at the bulge in his throat as it wriggled further down. Another gulp pulled you deeper in, the throat with a firm grip on your waist now. Only your legs had any purchase inside the deer's mouth now, and that purchase was quickly sinking as gravity continued to pull you down deeper. You could feel a hand rubbing at your waist as it slipped down the throat, the deer practically moaning as he felt you fill out his body. He didn't even have to gulp you down anymore, you were just sliding down slowly, the back of his mouth yawned open to accept you in. Neil still gulps, though, delighting in the noise, feeling you squirm as peristalsis pushes you deeper, chuckling a bit as he closes his lips. Your body is entirely locked inside of his throat at this point, and your head is already poking out into his stomach...") if (game.sound = 1) { stop sound play sound ("gulp4.wav", false, false) } wait { MoveObject (player, NeilStomach) } } } } else { msg ("
You manage to undo the lock in time! You fling the door open and run out into the lobby, slamming it shut immediately. Don't want to run the risk of a chase...") MoveObject (player, Secondfloor2) } } } } } else { msg ("
You open the door into an empty hotel room. Things are strewn about, as if someone had unpacked, but then left...

You have a vague feeling that you shouldn't be snooping around in here.") } ]]>
Bed Look at false Look at Open Close The room token for Room 6. You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } ]]>
Dresser A small, wooden dresser adjacent to the bed. It contains Look at Open Close if (ListContains(ScopeVisible(), Neil)) { msg ("You open the dresser, but you don't think you should try and take anything with Neil around...he looks at you quizzically.") } A dark blue pair of briefs, which you presume belong to Neil. \"Hey, don't take that!\" Neil says angrily, running over to you as you ferret around in his underwear drawer. \"What do you think you're doing!?\"") } else { msg ("
For some reason, you feel compelled to take the deer's underwear. You don't know why, but you go through with it, grabbing the folded briefs out of the dresser. You were just about to stuff them into your pocket before you heard the door open behind you. You immediately freeze like a deer in headlights as Neil walks back into his room, a towel slung over his shoulder, the deer only wearing a pair of gym shorts.

The deer locks eyes with you for a moment, stunned to find someone in his room, let alone someone trying to steal his undergarments! \"....What the hell are you doing?\" he finally asks after a few awkward seconds of silence. You don't respond at all, and after a few more awkward seconds, Neil gently closes the door behind him, before he slowly walks towards you. \"Well?\" he asks as he gets closer to you, the chubby cervine starting to bare over you a bit as you're still frozen in place by a combination of embarrassment and shock.") wait { msg ("
Neil was now inches away from you, the deer casually taking his gym shorts off and flinging them to the floor, revealing a similar pair of tight, blue undies to the ones you still had in your hands. \"Ya like undies, huh?\" the cervine said comfortably, a sly grin starting to spread across his face as he closed in on you. \"Why don't you get a closer look, then?~\" You weren't sure what the deer meant, but you would learn a few seconds later as you felt one of his hands wrap around the back of your head, pulling you straight into his body! Your body is forced to its knees, your face squished against his pot belly for a few seconds before he adjusts you, bringing you down to the musky fabric wrapped around his groin...

Neil grinds your face into his underwear bulge, the heavy, heady scent of the deer's musk, tinged with the lingering scent of the deer's workout, immediately surrounding your head as you drown in his bulge. \"Take a few big whiffs! I know you love deer musk...\" the deer teased, chuckling as he enveloped you in the scents of his groin. You try and struggle out, but the deer's grip is locktight, forcing you against his bulge even harder as you try and struggle. Your lungs are filled with the powerful odor, and you feel a dizziness start to come on as Neil continues smothering you in his bulge. You can feel your knees start to wobble, and it feels like your whole body is starting to gently tingle as well...") wait { msg ("
That dizziness continued to grow in your mind as Neil continued to grind your face against his undie bulge. You can't struggle any more at this point, your body is tingling all over, and you can't even tell if you're moving your limbs at this point at all...Neil just chuckles above you as he feels you start to go limp against his bulge, the deer's heady musk completely overpowering your senses. \"I knew you'd enjoy it...\" the deer teases.

You don't even notice him slowly sliding his musky undies down to his ankles and kicking them off, your face now smooshed up directly against the deer's sheath and balls...somehow, the musk is even more potent here. So potent, in fact, that you start to feel your nose...itch? Yes, itch slightly, an aggrivating itch that, to make matters worse, you couldn't scratch at all...") wait { msg ("
\"If you like deer undies so much, I think you'll LOVE becoming a pair of them...\" was the last thing you heard Neil say before your senses started to blend together, the itch in your nose starting to spread across your entire face, quickly overtaking your entire body. You felt yourself starting to flatten, like you were being spread out by a gigantic rolling pin! You try to yell, but nothing comes out as you feel your body slowly starting to slump down from Neil's crotch, although the scent of the deer's musk was still surrounding you...

Neil gently removes his hand from the back of your head, and that's when you crumple to the floor. The deer stands over you, his sheath (with cock poking out) and sac hanging out freely in the open, a smirk spread across the cervine's muzzle before he leans down to you. \"Looking much better already...\" he teases as his hand reaches out. You try to run away, but you can't move at all as Neil grabs your body, stretching you out before he pulls you over each of his legs, sliding you up his thighs. You feel your body wrap around the deer's ample rear and crotch bulge, the familiar overpowering odor of the deer's musk returning to you as your body stretches around Neil's sheath, his cock starting to snake out of his sheath and making a small bulge in your body.

\"Nice and tight~\" the deer comments as he rubs at his rump, feeling his plush orbs contained quite nicely by your new body. You feel yourself start to move as the deer makes his way over to the bathroom, and then you can see your worst fear, confirmed: the deer had somehow transformed you into another pair of those same blue undies! The deer admired himself in the mirror for a while, letting you see all angles of your new body...and then you noticed a number on the waistband. #17. You remembered that a similar thing was present on the waistband of the pair you'd taken earlier...#16. You weren't even the first victim of this deer, or even one of the first couple...

\"Aah, I think #17 might be the most comfortable yet...\" the deer teased as he walked out of the bathroom, slipping on a new pair of shorts, and heading back out, this time perhaps to the pool or hot tub...

*You snooped around in someone's dresser...*

==GAME OVER==") finish } } } } ]]>
0 if (game.pov.parent = Locker Room) { msg ("Neil is currently idly digging through one of the lockers in the room. He keeps pulling out various scarves, and looks vaguely annoyed...why does he have scarves in his locker? The deer's completely nude, allowing you a nice view of his plump rear. He either doesn't notice that his towel's slid off of him, or doesn't care...") } else { msg ("A gray deer guy. Stands around 6'1'', but he's still a bit chubby, most noticeably in his paunch of a gut and ample rear. He always seems to be wearing (only) a scarf for some reason, his sheath bobbing out in plain sight; and his only other distinguishing feature are his antlers. They don't look...normal. They kind of jut out in front of his head, and they're all knubby! He looks vaguely quizzical at your presence in his room, but something also tells you he's interested in you...") } You approach the deer, tapping him lightly on the shoulder as he digs through his locker. He almost flinches for a moment, before turning around to look at you. \"Hm?\" Neil says, standing over you, a little bit imposing...the deer's sheath bobs idly, as if waiting for you to respond. \"Well, out with it. What do ya want?\"") Ask ("Ask Neil to shower with you?") { if (result) { msg ("
\"Ah, a shower? Well, I suppose...\" the deer says, before closing his locker door. He looks down at his body, noticing that his towel had fallen off. \"Oh! Uh, sorry...\" he says, blushing as he picks it back up, before he leads you over into the showers. He hangs his towel over the side of the stall before hopping in, turning on the water and feeling the steam rise up around his body. \"Aah...\" he says as he starts to wash up, before hearing the door open and close again as you entered the stall. \"Ah, I almost forgot about you for a moment...\" the deer says as he resumes washing up, his round figure making you fight a bit for space in the stall as you started to wash up yourself.

\"Aaah, I love a nice, hot shower after a long day. Really relaxes the muscles...\" Neil idly says as he continues to wash up, nudging up against your body a bit. \"Sometimes it can get me a bit....excited, though....\"

It was pretty obvious that Neil was trying to hint at something...") Ask ("Take the hint?") { if (result) { msg ("
You decide to act a bit on the deer's hint, getting a little closer to his body as you washed up, bumping into him occasionally. You could see a reddish blush clearly developing on the deer's cheeks as he continued to lather up. This nonverbal back-and-forth teasing continued on for some time, before the deer finally decided to speak again. \"I know you've been looking at it...\" he said, obviously referring to his \"assets\", the deer's sheath still bobbing up and down as he moved around. He turned towards you, smiling slyly as he looked down at you, not exactly towering over you, but still a bit intimidating. \"Let's get you down there...\" he said as he gently placed his hands on your shoulders, pushing you into kneeling down. You knew this had been what the deer had been hinting at, and so that's why you didn't resist...but, even in all the steamy arousal of the situation, the deer's cock still hadn't slid out of his sheath...the furry thing was still bobbing there, but now only a few inches away from your face...") wait { msg ("
\"Heh, I don't think I've ever tried this before...\" you heard the deer say before you felt those hands again, this time on the back of your head, pushing you straight into his sheath! At the same time, Neil rolled his hips forward, and you also realized that you were kneeling right in front of the wall, which left nowhere for your body to go but...in. You heard a wet, sharp *shlrp!* around you as your head slid into Neil, the deer moaning as you did. You weren't sure where you were exactly - it wasn't as tight as his shaft, and the musky scent wasn't really there either...all you knew is that whatever you were in had already swallowed up your whole head! The flesh wrapped tight around your head, but still stretched quite nicely, allowing you a fair bit of movement inside. The stretchiness of the walls...the relative lack of lubrication...you were starting to piece it all together....were you in Neil's sheath!?

You could feel the deer starting to walk forward more, pushing more of your body up into...wherever you were. \"Aah, I didn't even think I could fit you in there...\" you could hear Neil moan, a bit muffled, but still quite intelligible...yeah, that was the damning evidence. Somehow, you had been lodged into the deer's sheath! The musky scent was starting to waft up, though, due to your apparent proximity to the deer's cock...the slurping sheath had already worked its way around your shoulders, gentle clench-like motions pulling you deeper into the sheath...you weren't sure how he was managing it, but Neil was somehow slurping up your whole body into his stretchy sheath! The flesh had already wrapped its way around the widest part of your body, and now with that out of the way, it was a lot easier for Neil to just clench you inside, occasionally rolling his hips forward to take in large segments of your body.") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
Your chest was firmly lodged into Neil's sheath by now, the deer really unable to control his lust at this point, thrusting forward to slurp up more of your body more efficiently. Your legs started to get slurped inside, leaving them dangling awkwardly out of Neil's sheath as the deer slowly inched away from the left stall wall. He was essentially jerking at his sheath now, and you could feel his cock snaking out of it as he did, the deer's length pushing your legs up against the sheath as you started to snake your way deeper into Neil's furry sac. You weren't exactly inside the churning balls, although you could definitely hear the cum inside bubbling with Neil's arousal, you ended up more...wrapped around them, your body leaving quite the obvious imprint on Neil's sheath as the last of your body was slurped inside, Neil moaning as he felt his sheath starting to stretch around your wiggling ankles...") if (game.sound = 1) { play sound ("squishhit.wav", false, false) } wait { MoveObject (player, NeilSheath) } } } } else { msg ("
You opt to not act on Neil's hinting, just finishing your shower up. He teased a few more times, but eventually got the hint that you really just wanted to take a shower...with someone else. Hey, he doesn't judge...

The two of you finish up your shower, helping each other out before walking out. \"Thanks for helping me out!\" Neil said as the two of you walked out of the showers, idly chatting as you walked back to the locker room. Eventually you said goodbye, though, and Neil went back to digging around in his locker.") } } } else { msg ("
You say nothing, just kind of shrugging. The deer furrows his brow before turning back around to his locker, grumbling a bit about being \"interrupted\".") } } } else { if (Neil.talk = 1) { msg ("
\"...Are you sure you work here?\"") Neil.talk = 2 } else if (Neil.talk = 2) { msg ("
\"Do you even know how to make a bed?\" Neil asks, tapping his hoof impatiently on the carpet.") Neil.talk = 3 } else if (Neil.talk = 3) { msg ("
Neil audibly sighs. \"Oh, I think I get your angle. Pretend to be housekeeping, barge into my room, rummage through my stuff. Got it.\" He pauses. \"Or maybe...\" he says as he gives his chub a little jiggle, \"you wanted to get to know me a little more, huh?...I can tell. You're blushing a little.\" He chuckled as you felt at your face, confirming that, indeed, your cheeks were red. \"Well, that's nothing to be ashamed of...\" he said as he started to walk over to his bed, laying down on the mattress, and patting the spot next to him. \"Well?\" he asks. \"Wanna get to know me?\"") Ask ("\"Get to know\" Neil?") { if (result) { if (game.sound = 1) { play sound ("outsidebelly.mp3", false, false) } msg ("
You take up Neil on his offer, coming over and lying down on the bed next to him. His body is quite warm, and he immediately wraps his arms around your body, pulling you closer to him in a pseudo-snuggle. His fur is quite soft and nice, and his gut is quite squishy as well...you think you can hear some gurgles coming from it, but maybe he just hadn't eaten yet. \"See, not so bad.\" he said as he rested his chin on your head, pushing you up against his chest a bit more. You can hear the gurgles a bit more now, and you wonder if the deer had skipped lunch or something...still, it didn't worry you that much. His embrace felt quite nice...") wait { if (game.sound = 1) { stop sound } msg ("
The two of you cuddle for some time, Neil occasionally adjusting a bit as he held you against his chest tightly. His muzzle continued to rest on top of your head, the deer sighing contentedly as he holds you in his warm embrace. A prolonged silence follows, before you hear the deer ask a question. \"Aah...this is nice...but maybe you wanna do something a bit more...active?\" You felt Neil's grip loosen a bit, which allowed you to look around, first to the deer's smirking face, then a bit lower...to see his sheath, and slowly emerging cock. You look back to Neil. \"Heh...like what you see?\" he asks. \"I thought we could get a bit more intimate...\" he says as he removes his arms from your body entirely, one reaching down to stroke at his length, and the other resting on his side. \"So what about it?\"") Ask ("\"\"Get to know\"\" Neil?") { if (result) { if (game.sound = 1) { play sound ("sextrack.mp3", false, true) } msg ("
\"That's what I thought....\" the deer said as he started to get up. \"Take off your clothes, and get on your stomach...make sure to wiggle that butt too~\" You do as Neil asks as he rummages through the nightstand next to the bed, before pulling out a rather large bottle of lube. Your clothes are flung to the side of the bed as Neil pours some lube into his hand, stroking up and down on his cock before hopping back onto the bed, this time in position to mount you. He dips his finger into the lube bottle, making sure to get it nice and slippery before you feel his finger brush up against your pucker, spreading the lube around your ass before he pushes his finger in. \"Oh, a tad tight...well, lube can definitely fix that.\" he said as he popped his finger out. \"Get ready...\" the deer said as he braced your hips, the long deer-cock brushing up against your butt before a sudden thrust pushes that deer cock deep up into you! You weren't quite ready for Neil to penetrate you so...eagerly, crying out as you felt him thrust inside of you. \"Unf, tight...\" the deer moaned as he thrusted in again, his cock gradually snaking deeper into your bowels with every thrust. Despite Neil saying (well, moaning) about it being tight, he was still getting deeper into you quite quickly, the deer's eager thrusts accompanied by Neil tightening the grip he had on your hips.

Soon, you could hear Neil making noises alongside every thrust, an odd sound that sounded like a mix between a moan and a bleat. He started to go quicker with his thrusts as well, your bowels almost taking his full length at this point. It was pretty clear he was starting to reach orgasm...and you were feeling the same, Neil's cock thrusting inside of you oh-so-wonderfully, reaching all those nice spots...now Neil was going even faster, hips making contact and slapping against each other as you took his entire length, Neil moaning as he felt his whole length wrapped in your bowel walls, the flesh tightening around his cock and rubbing up against it fantastically. The tempo of his thrusts continued to increase, though, and you knew Neil was about to cum...") wait { if (game.sound = 1) { play sound ("outsidemaleorgasm.mp3", false, false) } msg ("
You hear a powerful moan from behind you as Neil orgasms, the deer thrusting into you as he shoots out hot, sticky loads of seed into your bowels. You can feel the fluid shots slapping against your bowel walls, the sticky, gooey liquid working its way deeper into your body with every powerful blast of seed the deer gives you. The deer has a firm grip on your hips and butt throughout all of this, kneading his thumbs into your cheeks as he cums. It seems like he was pretty pent-up, because he showed no signs of slowing down so far, Neil bleating with every shot of cum he blasts into you. This went on for what felt like an eternity before the deer finally started to slow down, the flood of cum slowing to a trickle as Neil started to pull away. The sensation of Neil's cock snaking its way out of your body was almost as lovely as the sensation of it sliding in...and Neil gives one last bleat as he pulls the last of his cock out, still dribbling a little bit of cum. Then, he leans over your body, baring over you to give you a lick on your cheek. \"Mmm, that was great...\" he said in your ear before he eased off, getting off the bed.

You loll over onto your back in the bed, reveling in the feeling of having Neil's voluminous load sloshing inside of you. It took a lot out of you, honestly, and you felt like falling asleep now, the post-afterglow bliss starting to surround you. The bed was quite comfortable too...it didn't take long for you to conk out, Neil standing over you, grinning...") wait { if (game.sound = 1) { play sound ("thump.mp3", false, false) } picture ("neil but vore hotel.png") msg ("
Your slumber is interrupted by the sudden addition of a lot of pressure to your face. Opening your eyes, you're met with a lot of the same gray color that Neil had...and a small tail resting on your head, too...! You couldn't 100% tell...but you thought Neil was sitting on you! You started to struggle, trying to push the deer's ample rear off of your face, but all that you got in response was Neil grinding against your face and a chuckle from somewhere above you. \"Someone's awake...\" Neil teased as he grinded against your face again, your nose brushing past the deer's pucker. \"I enjoyed our fun, but seeing you lying there...so helpless...well, it gave me an idea. How'd you like being buttfat?\" he said as he grinded against your face harder, pushing your head back into the pillow, and forcing your nose up closer to his pucker. \"Ngh...I can feel you teasing my ring back there. Feels quite good...but you'll feel better sliding up there.\" ") wait { msg ("
Just then, Neil heard his belly groan loudly. \"Oh, well, wish I could tease ya more, but dinner calls. Bye-bye, buttfat~\" Neil said as he reached a hand back, planting it against the back of your head before he gave a firm push, your nose sliding up into his butt with ease. It seemed like he had lubed himself up while you were out - you could feel some of the liquid still, helping you slide up into the deer quite nicely. You tried to struggle, but Neil's butt and thighs had you firmly locked in place. The only appendages you have freed are your arms, which you use to batter Neil's cheeks, but you barely make them squish, let alone cause the deer any actual pain. In almost no time at all your whole head has disappeared up Neil's rump. The bowels press you tight, undulating flesh pulling you deeper with every clench Neil gives. The moans and bleats of the deer echo around you now, and your vision has been replaced with near total darkness as well, leaving it difficult to gauge your progress up the deer's butt. All you knew was that it was happening at an alarming rate, the butt taking in your shoulders like nothing and quickly slurping you in up to your waist.

You feel the pressure on your legs relieved slightly, as Neil adjusts himself, getting on his hands and knees on the bed, letting your legs hang freely out of his pucker as he clenched again, moaning and stroking at his still-erect cock as he felt you slide up into him. You already made quite a sizeable bulge in his midsection, enough that Neil could lie on it somewhat, rubbing at it with one hand while he stroked at his cock with the other. It was only your feet stuck outside of Neil at this point, wiggling awkwardly as the ring slowly expanded around them, one last clench pulling you in entirely, locking you inside of the deer...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, NeilBowels) } } } } } else { msg ("
\"Aww...\" Neil says. \"I was hoping for some action myself...but I guess I can't force you to. The cuddles were still nice, though.\" He says as he gets off the bed. \"But you should probably get going.\"") } } } } else { msg ("
\"Then what were you staying around so long for?...Just, never mind. Get outta here.\"") MoveObject (player, Secondfloor2) } } } else { msg ("
Neil looks at you expectantly. \"Well, what are you waiting for?\" he asks.
") if (Drawing.seen = 1) { msg ("{command:Ask Neil about Selicia:Tell Neil about the drawing}") } Neil.talk = 1 } } ]]>
You tell the deer about the drawing you saw in the cave. A smile spreads across his face as he hears about it. \"Oh, so she likes cervines, does she?~\" he says, before quickly walking past you and out of the room. \"I'll be right back.\" he says, before closing the door...") MoveObject (Neil, SeliciaCave) ]]> Neil's stomach false You curl up inside of Neil's stomach, the aggressive stomach walls making it hard not to at this point, pushing and kneading against you. Seemed that Neil actually DID skip lunch, like you suspected...the thought hit you that you were just snuggling up against this gut nary a few hours ago, and now you were gurgling inside of it...and soon, you'd be part of it...

Then, your world started to shake. Outside, Neil had flopped back, his back now up against the headstand of the bed as he cradled his gut, rubbing at the large, squirming bulge you made inside of him. \"Nngh, that's just what I needed...now, it's time to gurgle you up, snack. Sleep well~\" he teased as he rubbed at you some more, appreciating the feeling of just being...so full.") } else { msg ("
Your head pokes out into Neil's stomach, the scent of the belch from earlier immediately magnified as the rest of your body is dumped into the chamber. You can feel the sphincter clench behind your feet as Neil's eager gulps push you out, your face landing on the belly floor, getting covered in stomach juices already. The chamber is somewhat spacious, but the stomach walls are making sure that condition changes, kneading expectantly at your body. It also doesn't help that there's a thick stew of chyme about, probably from the \"lunch\" he mentioned earlier, coating you as you struggle. You can faintly feel Neil rubbing at his gut, moaning as he enjoyed the feeling of a squirming meal. \"Aah...you tasted great, snack. Now, get ready to be buttfat...\" you could hear him say, the voice rumbling around you, deep and bassy. Looks like you're stuck in here for a while, or maybe even forever...") } ]]>
") } if (GetBoolean(NeilStomach, "AnalVore")) { msg ("
All your struggles amounted to one large belch from Neil. \"Oh, excuse me...\" he said, giggling a bit as he rubbed at his gut some more. \"Gosh, you snacks always make me so gassy...\" you heard him tease as the stomach walls started to constrict you even harder, the loss of air in the chamber leaving nothing to stop the stomach from churning harder around you, kneading aggressively at your body. It was really starting to tire you out, and you thought you were starting to feel a bit of tingling around you too...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Struggling had become quite hard inside of Neil's churning gut. That last belch had made it almost impossible, even, reducing your valiant struggles into pleasant wiggles that Neil could barely feel or see as he rubbed at his stomach. The deer reclined back a bit, reveling in the full feeling he was experiencing...but inside, you were having much less of a good time. The tingly feeling you were feeling earlier was multiplying now, and where it originated was starting to be replaced by a dull lack of feeling. This, combined with the constriction of the stomach, the increasing lack of air in the stomach, and the overpowering heat and smell of the gut, made it hard for you to even stay conscious at this point...and soon enough, you lost that battle, slumping back into the deer's gut like any large meal, ready to be processed.

Outside, Neil felt his gut slowly stop its fight. \"Aww, tuckered out already?\" he teased, poking at his gut to confirm whether or not you were still solid. \"That's a shame...but I guess it's time to start turning you into something more useful~\" Almost on cue, his stomach groaned loudly, having started the digestion process fully now, gurgling and glorping away at what used to be you, getting ready to add you to the deer's ample posterior...or maybe his stomach this time. Maybe even his thighs, he couldn't really control it sometimes. What was more immediate in Neil's mind wasn't where you would end up, it was the tired feeling he had. Having so much fun in one day tended to wear anyone out. \"Night, snack~\" Neil said as he gave his gut one last rub before passing out in the bed, delighting in the full feeling you gave him...") if (DisposalToggle.on = 1) { msg ("
The deer awoke late the next morning, with a significantly shrunken gut, although it was still somewhat bigger than what he started out with. The first thing he'd have to do before going on with the rest of his day is to visit the bathroom, plopping his plush rear down onto the toilet seat as he disposed of the last of you. He looked down into the bowl, admiring his body's ability to turn such cuties as yourself into nothing but waste and fat, before flushing the rest of you away. You had been gurgled up into fat quite nicely...and, judging from what the deer saw in the mirror, you were mostly added to his already-ample posterior. He couldn't really complain, though. Having a plush butt was always great for attracting the next fling...and maybe the next meal, too...") } msg ("
*You had a little too much fun with a deer...*

==GAME OVER==") finish } } } else { msg ("
Neil gives one final pat to his stomach as he finally collapses against the door, jostling you around inside a bit as he lands on his plush butt. \"Agh, a good meal always makes me a touch sleepy...\" he mumbles. You hear his stomach start to get pretty active around you, really starting to churn you up now. It was already hard to move around in the chamber, but now it seems like the stomach is shrinking, the walls pushing against every part of your body simultaneously. You hear a drawn-out belch from Neil, then a long sigh as the belly walls constrict around you even tighter. You're starting to get tingly, too...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
It's getting real hard to continue existing in this environment. What air was left after that belch is thin and tastes of stomach fluids, and most of your body is coated in chyme and various chunks of semi-digested food from whatever \"lunch\" Neil had earlier. You hadn't found any bones, so at least it wasn't someone that shared your fate...your fate, you realize. It hadn't quite hit you yet that you were gonna add to that plush butt and gut after all, but as you started to lose feeling in your body, the thought suddenly became clear. That chubby gut had been quite enticing, honestly, and now it seems like you were going to add it. You would have commented on the coincidence, but it was too hard to even keep your eyes open at this point, forget about noticing subtle points of irony. Your eyelids felt heavy, and the belly around you was just too strong to resist...the last thing you heard was another belch that blew open Neil's lips.

\"Ugh, digesting already? I was just about to fall asleep with a nice, squirmy belly...\" the deer complained as he closed his eyes again, occasionally rubbing or scratching at his now less-active gut as it started to churn you up. The bulge in his gut started to shrink slowly, the pushing out of your struggles replaced with the warbling noises of the stomach as it broke down its meal, you slowly melting into the gut chyme that had coated you earlier. You were indistinguishable from the deer's earlier meals as the rest of you flushed out into the deer's intestines, starting on your illustrious new career as deer fat. Neil fell asleep soon after, excited to see the new additions to his gut and butt in the morning. It was always his favorite part; seeing how his digestive system could turn his meals into nothing but fat so efficiently...") if (DisposalToggle.on = 1) { msg ("
And, that's just what Neil did next morning. A quick trip to the bathroom to get rid of what was left of you (along with a bit of his lunch, sa well) and the deer was fully ready to admire his new figure in the mirror. He gave his stomach a hearty pinch, giggling as he rubbed over it, still feeling it gurgle a bit with whatever it had left of you to finish off. He also gave his new butt a firm slap, feeling it jiggle with its added weight. \"Aah, perfect size....I gotta stop working out~\" the deer said as he got ready to go about his day...a day that may or may not include more meals...") } msg ("
*You helped a chubby deer out...*

==GAME OVER==") finish finish } } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. Currently trying to turn you into chyme. ") } } else if (random = 3) { msg ("You try your best to bang at the stomach walls, but besides some cursory imprints on the chubby belly, you don't really get any result from it.") } else if (random = 4) { msg ("Neil squishes down on the place you pushed out on. \"Don't get too rowdy in there! Food doesn't struggle~\" he says, giggling a bit at his teasing.") } else if (random = 5) { msg ("Neil pats at his gut, content with his squirmy catch. Inside, you batter your fists against the stomach walls, but nothing much comes of it.") } else if (random = 6) { msg ("All you achieve is a sticky, slimy coating of stomach gunk all over your body from struggling so much.") } else if (random = 7) { msg ("The stomach groans at you angrily, not used to a meal squirming for this long.") if (game.sound = 1) { msg ("") } } else { msg ("Neil giggles as he feels your squirms. \"Thanks for the massage!\" he teases.") } ]]>
Neil's bowels false
Outside, Neil moaned as he felt the last of you disappear into him. He laid on the bulge you made while he jerked himself off, which squished you a bit more down with the full weight of the deer, Neil massaging at you with a hand as you snaked your way deeper into the deer. "Aah, you'll make great buttfat..." he teased as he rubbed you. It seems like he'd have the experience to tell...]]>
You've been snaking through Neil's bowels for quite a while now. The air is becoming quite thin (thinner than it already was, anyway), and honestly, the claustrophobia of the whole situation is starting to get to you a little bit. You try to wiggle out against the bowel walls, almost out of panic, but they don't even give you the time of day, the tight flesh compacting you tightly like a vicegrip. All that you're sure of is that Neil is enjoying this.") SetTimeout (20) { msg ("
It felt like forever since you had let the deer fuck you. It was becoming hard to focus, especially as the bowel walls constantly kneaded at you, almost numbing your skin with their constant stimulation. The only telltale sign of any progress was the gentle gurgling of the stomach, both becoming less gentle and far louder over time. You feel like you're right up against it now, and your suspicions are confirmed when you bump into a fleshy wall ahead of you, which slowly parts as your nose bumps against it. Immediately a far more powerful smell hits you, the sickeningly sweet smell of gastric acid...you had arrived in the deer's stomach, that's for sure. The intestines push you out into the chamber quite rudely, the sphincter clenching around you as you're pushed out. Neil's stomach is somewhat spacious, although the stomach is quickly trying to fix that, the walls kneading and pushing around you as soon as you arrive, eager to start the digestive process...") SetTimeout (5) { if (game.sound = 1) { msg ("") } MoveObject (player, NeilStomach) } } } ]]>
false bowel walls Look at Kneading against you and pulling you deeper. Are those villi? ") } } else if (random = 2) { msg ("
The bowel walls rebuke every effort you make to struggle.") } else if (random = 3) { msg ("
You try and wiggle backwards in the tunnel, but the walls are having nothing of it, pushing you even deeper in response to your cheeky plan.") } else if (random = 4) { msg ("
\"Oh, that's fantastic...\" Neil groans as you push out against his bowel walls.") } else if (random = 5) { msg ("You don't do much besides make Neil squirm a little in delight.") } else if (random = 6) { msg ("\"Don't push too hard...you'll tucker yourself out~\" Neil teases.") } else if (random = 7) { msg ("
Your struggles only push you deeper into the winding bowels.") } else { msg ("
\"F...fuck, that feels great...\" Neil moans as you push out against his bowels.") } ]]>
Neil's sheath false
"Haah...I wasn't sure how that'd feel...but I'm enjoying it..." the deer managed to pant out, blatantly blushing at this point, the deer's tongue even hanging out of his mouth. "S...so I think I'm gonna enjoy it a while longer...don't worry, I don't think anything can even happen to you in there..." he reassured, before returning to his shower. "I'll let you out once I've worked myself up a bit more..." he teased, shaking his hips a bit, feeling you swaying inside of his sheath oh-so-pleasurably...

You were powerless to struggle against Neil's sheath, partially because there weren't really walls to struggle against. You were just tightly bound by the sheath, almost like a skintight suit of sorts, which stopped your movements pretty much entirely...the musky scent was still quite pervasive inside the sheath, almost overpowering, but at least there was air inside to transmit that heady odor...]]>
Neil had been showering for quite some time now, occasionally teasing you by swaying his sac inbetween his legs a bit, and idly jerking at his length, which still hung out of his sheath somewhat, although it was drooping more and more as Neil's arousal started to die down a bit. Every time you tried to wiggle inside, though, his cock pretty much instantly hardened again, making it hard for the deer to actually get any washing up done...which is why it took him so long, you assumed.

\"Doing okay in there?\" Neil asked as he turned off the water, grabbing his towel from the shower stall and half-assedly drying his body off before wrapping it around his waist and making his way back to the locker room. Patrons filtered in and out occasionally, but honestly, they had seen a lot at this point, so a deer jerking off while something wriggled in his sheath wouldn't exactly be too out of place...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
You could feel Neil come to a stop, before sitting down on a bench in the locker room, moaning quietly as he felt you squirming around inside a bit. \"Time for the *huff*...really fun part...\" Neil said before he started toying with his sheath again, getting his shaft to snake out and poke up back again, before he started to stroke at it. His shaft was already quite sensitive from the stimulation he'd given it earlier, as well as the squirming you were doing inside of Neil, so it didn't take long for him to get fully hard, Neil moaning with his tongue hanging out of his mouth as he slid his hand up and down his length...you were still suspended in the air, hanging off the bench as Neil sat down, so every movement the deer made was jostling you around inside, making you feel a bit sick again...the heat wasn't helping either, giving you a little bit of a headache...you decided to use the last bit of your energy to struggle a bit more, hoping that Neil would climax you out earlier...

While your struggles didn't move much physically, you could definitely hear Neil reacting to them, huffing and moaning at every little push you made out. You could hear the cum in Neil's sac practically simmering next to you, and the heat inside rising up as well...you knew it wouldn't be much longer until his body gave into the pleasure. After a few more minutes of spasmic jerking, you heard a raw bleat from Neil as he orgasmed, his cock and sheath clenching powerfully while powerful shots of cum rocketed out of the shaft. You could feel the deer's body powerfully clenching around you, only this time it was trying to force you out instead of sucking you back in...while you couldn't really tell in the frenzy and heat of Neil's orgasm, you WERE sliding out, your feet being pushed back into the outside world as more deer jizz shot out of Neil's shaft. A few more powerful shots of cum dragged you out further, leaving you only waist-deep in Neil's sheath. Your body started wriggling more as you felt the fresh air touch your skin, which only drove Neil to further pleasure, the last of his cum shooting out of his rock-hard shaft before the cum flow slowed to a dribble, the deer panting and leaning back against the lockers as he started to revel in the afterglow...

...Then you realized you weren't lying on the floor in a pool of cum yet. Around a third of your body was still awkwardly lodged in Neil's sheath, and he didn't even seem to notice in the frenzy of his orgasm. You thought his orgasm wasn't over initially, but nearly a minute passed and no more clenches came...so you started to wiggle in the sheath some more, sliding out of the deer's sheath inch-by-inch. \"Oh! Uh, s-sorry...\" you heard his voice come eventually, still a bit breathy and wobbly from his orgasm. You could feel his hands clamp down around your legs, starting to pull on them slightly. \"Hnnnf-aaah...~\" Neil moaned as the last of your body slid out of him, your head coming out with a wet *pop!* as you swept by Neil's retreating cock, a bit of deer cum getting on your hair before Neil lowered you to the floor. You took a bit of time to get re-accustomed to the outside world, taking deep breaths before you opened your eyes again, looking up to the comforting smile of Neil. \"Hey, thanks for helping me out. I needed a bit of release...\" he said before getting up, his cock still flopping around a bit as he looked around for his locker. \"...You should probably get in the shower again, though...\" he said before turning to his locker, pointing to the pool of deer cum you were currently wallowing in.

You decided to take the deer's advice, heading back to the shower room for a REAL shower before putting your clothes back on in the locker room.") MoveObject (player, Locker Room) } } } ]]>
Neil's undies false = 100) { if (game.sound = 1) { play sound ("outsidemaleorgasm.mp3", false, false) } msg ("
You feel the vessel you were in suddenly stop. That was the only warning you got before you heard a loud moan from above, and then a shot of cream that went right into Neil's underwear! It seems like you had somehow given the deer an orgasm with your playing around...you had been gripping onto the sheath at this point, the tenting out of his underwear from his cock making it difficult for you to stand on the fabric, but the tenting as he shot out his load also presented you an escape option...! You had to dodge sticky ropes of cream making an absolute mess inside of the deer’s underwear, but you were able to make your way over to the leg hole in his underwear...! Grabbing a hold of his leg fur, you gradually made your way down, the deer not really able to feel the sensation of you climbing down him while he was in the throes of orgasm. You were lucky that he didn't decide to start moving again, or put himself into some awkward position where it would be difficult for you to get out...but eventually you sneaked your way down to the floor, running out of the room before the deer could catch you again! And just in time as well, you could feel yourself returning to normal size as the shrinking potion wore off...! ") MoveObject (player, Secondfloor2) } else { if (game.sound = 1) { play sound ("Licks.wav", false, false) } msg ("
You tried the best you could to excite the deer, but you just weren't able to make him blow. You felt him go back into his room, locking the door behind him and sitting down on the bed. He took off the pants he was wearing, pressing a finger against where you were in his underwear to make sure you were still there.

“Well, little fella, you tried hard...but it's snack time~” he teased, pulling back the band on his underwear to see you. You would have tried to run away, but you didn't know where you would go...so you just looked at the giant fingers descending upon you, grabbing you by the neck of your shirt and lifting you out of the musky dungeon you had been in.

Neil held you up to his snout, a smile spreading across his face.

“Let's give you a taste…” he said before opening his mouth, strands of drool snapping as his tongue lazily rolled out. The rough surface of his tongue made you wince as it dragged over your whole body, leaving you coated in sticky deer saliva. The deer smacked his lips before giving you another slurp and then holding you away from his face. “An interesting taste, for sure...although it's mostly just musk.”") wait { if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } msg ("
“I think I have another place that would be better suited for you…” he continued. As he said that, Neil opened up his underwear again, but instead of dropping you into it this time, he slowly lowered you down. You saw his length start to peek out of his sheath again, like a hungry snake...and you had no idea how accurate that comparison would be!

“Now, just relax and slip in…” the deer teased, his voice surrounding you as you looked down. You were hovering right over the tip of his length, which was now at full mast and slightly throbbing! You felt your feet squish past the tip, a bit of slick liquid already coating it.

Before you could try and wiggle out, the deer casually shoved you in, his cock swallowing you all the way up to your knees! The deer took his grip off of you, and you immediately tried to press your arms into his length, trying to push yourself out... But his length had a tight grip on you, and already you could feel yourself slipping deeper, the odor of deer musk filling your nose again…

“Oh, I haven't done this in ages! Keep wiggling…” The deer moaned, stroking at his length with one hand as he pushed you further down, the vast pink expanse slowly encroaching over your body. The tight walls of his cock pulled at you as if they were starved, not unlike a tight throat. Every squirm you made just excited the deer further, his length throbbing madly as it worked its way around your neck. Your arms were stuck at awkward angles, still trying to get a grip on the sides of his length, but there was simply no way you would be able to pull yourself out of this now. The dark pink color of your fleshy surroundings gradually encroached over your vision as you were clenched deeper and deeper into the deer’s loins. All of a sudden, though, you felt something different press against the back of your head. Something soft…

SHLORP!

Neil let out a sharp bleat as he pressed the last of you into his length. He let his finger rest on the top of his length of a bit, before starting to stroke again. He felt at the bulge you made in his length, eyes closed and mouth open as you went deeper into him, stretching out his deep loins in fantastic and unique ways...any wiggle you made, although most were completely stunted by the tight walls, only furthered Neil’s lust, making him clench you down deeper and deeper with every wiggle, until…") wait { MoveObject (player, NeilSac) } } } } } ]]>
false Cock random = GetRandomInt(1,3) if (random = 1) { msg ("You stroke both of your hands along Neil's shaft, feeling it throb in your grip. Even though it's so much larger than you, you are still able to give Neil quite a nice sensation down there…") Neil.arousal = Neil.arousal + 10 if (game.sound = 1) { play sound ("outsidemalemoan.wav", false, false) } } else if (random = 2) { msg ("Although there's no way you would be able to suck him off, you can still lick the shaft...the sensation is all the same for the deer, although you now have a bit of a musky taste in your mouth!") Neil.arousal = Neil.arousal + 10 } else { msg ("You squish your hands into the beating shaft, feeling just how hard it was...the unfamiliar sensation gets Neil going even more!") Neil.arousal = Neil.arousal + 10 } random = GetRandomInt(1,3) if (random = 1) { msg ("You press a finger into the sheath. You can hear Neil moan a bit from above you. “What are you doing down there?”") Neil.arousal = Neil.arousal + 10 if (game.sound = 1) { play sound ("outsidemalemoan.wav", false, false) } } else if (random = 2) { msg ("You stroke at the sides of the sheath, feeling the musky aroma that was invading your brain starting to become even more intense as you did so…") Neil.arousal = Neil.arousal + 10 } else { msg ("You use both of your hands to stretch out the sheath, hearing Neil utter a bleat instinctively in response. “Oh, that feels good…”") Neil.arousal = Neil.arousal + 10 }
Neil's sac false
You could already tell the deer was masturbating furiously at this point, his balls shaking back and forth as he groped and rubbed at them with his other hand. Occasionally you felt his fingers press in on you, the deer letting out a delighted sound as he felt you squirm in response.

“Don't worry, you'll be deer cream in no time~” he teased, another movement of his sac forcing you to take a nosedive right into the pool at the bottom, getting a face full of fresh cream and the musky odor that you were already covered in.
]]>
The pool at the bottom of the sac was already starting to get larger, cream dripping off the walls and collecting on the bottom. You could feel a vague tingling starting to spread over the lower portion of your body, although you could still wade and splash around in the pool... ") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
The tingly feeling you had felt from earlier slowly started to spread all over your body, gradually sapping your strength and making it more difficult to struggle inside. While the cum had originally been no more viscous than milk, it was starting to feel like pudding, stretching and melting into your form...you had lost feeling in your legs at this point, and you didn't want to think about whether or not they had already melted away. The pool was starting to rise over your shoulders...thankfully, the lack of air inside the chamber led to you passing out before the cream rose over your head.

Neil didn't even notice that you had almost completely melted down inside; he was far too focused on getting off at this moment to feel the movement, or lack thereof, inside his sac. He just knew that his balls were swollen, and full, and aching for release...his length was slick with pre at this point as he stroke up and down, up and down, at quite the pace, knowing that he would blow at any minute.

And then, it happened. Sticky ropes of musky deer seed shot out of his tip, making a mess on the floor in front of him. The volume of the orgasm was a lot larger than normal, thanks to what you had contributed to it...it soaked into the carpet of the hotel room, a big, musky stain forming below the deer as he continued his orgasm. Eventually, it came to an end, his tip twitching as it leaked out the last of the cum he had made. “Hhhff...little guy helped me out…” the deer said as he looked at the stain you had made in the carpet and somewhat on the bed as well. Oh well, that's what housekeeping was for anyway…") finish } } } ]]>
false sac walls Look at Thin, and currently producing cum at an impressive rate. Impressive, or, in your case, quite alarming. random = GetRandomInt(1,4) if (random = 1) { msg ("You are being so jostled around by Neil right now that you can't even find your footing long enough to hit anything.") } else if (random = 2) { msg ("The floor is so slick that you end up slipping back and spilling into the pool beneath you…") } else if (random = 3) { msg ("You try and punch out against the sac walls, but they stretch around your fist almost grotesquely.") } else { msg ("You try and pry open the way that you came into the chamber, but it won't even budge.") }
second floor false the You are on false the Look at Open Close false msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 7) false A blue shark girl. Blue as in the docile shark species, not her color. Although she is physically blue as well. That's kind of confusing. Look at You try to talk to the sharkess. Immediately, she notices the dildo you took from Kayla, sticking out of your pocket (how did nobody else see?...). She grins before getting off the bed and walking over to you. \"What's this you've got here?\" she says with that same grin before swiping the dildo away from you. She looks over the thing in her hand. \"I've seen this before...\" she comments. \"And I know just what to do with it...\" Ocearine says before suddenly pulling her pants and panties down in front of you, revealing the sharkess's slit. \"Don't get too excited, you haven't seen anything yet...\" she teases as she places the dildo's base right against her body, above her slit, like she was trying to use it as a strap-on or something...

You hear Ocearine moan slightly as she pushes it against her body, the toy starting to...pulsate?...slightly as she does it. You had no idea what was going on, but you were strangely compelled by this spectacle...Ocearine groaned again as the dildo continued pulsating, slowly changing its color to match the sharkess's skin. It's getting a bit bigger as well, and you can see a set of balls starting to develop on the underside, as well. Ocearine starts stroking at her newfound length as this happens, feeling the dildo starting to merge with her own body, becoming flesh rather than plastic. Soon, the cock stops pulsating, as it's fully merged with Ocearine's body, the sharkess stroking at her length a few more times to confirm she was feeling some form of pleasure before looking back to you. \"Now, where were we...?\"") wait { msg ("
You had thought about just getting away earlier, but the whole transformation thing had enamored you. Maybe that's what the pulsating was, some form of hypnosis...? Anyway, it was far too late to move now, as Ocearine was right in front of you, and she wasn't going to let you go easily. Immediately, the sharkess wraps her arms around your body, staring directly into your eyes for a moment. You could see the lust bubbling behind them, before Ocearine wordlessly moved you down to her newfound cock head.

\"I'm gonna give you a choice...\" Ocearine started, her cock throbbing mere inches from your face.") Ask ("\"Suck it...or no?\"") { if (result) { MoveObject (player, OcearineBJRoom) } else { msg ("
\"Oh, not gonna do it? Well, I guess you'll make a great load of cum then...\" the sharkess teases before thrusting her hips out, the eager cock immediately latching onto your forehead! You try to struggle in Ocearine's grasp, but the sharkess is far too powerful, squeezing you harder as you attempt any form of resistance. With a few more thrusts, the cock is entirely worked around your head, the flesh making odd slurping noises as Ocearine clenched you deeper.

You could smell the potent, salty odor of fresh cum wafting up through the shaft. Clearly, Ocearine's sac was already well at work producing a nice load of cum for you to melt into...you tried not to think about your destination as you continued to try and wiggle your way out of Ocearine's shaft. But soon, you heard a primal moan as the shaft stretched around your shoulders, the sharkess's cock having gotten around the widest part of your body. It was essentially hopeless at this point to struggle, but you tried anyway, fighting back against the rippling muscle clenches that dragged you deeper into the shaft...") if (game.sound = 1) { play sound ("squish1.wav", false, false) } wait { msg ("
Already, though, you were up to your waist in sharkess cock. Ocearine didn't even need to grip you anymore, releasing her hands from your sides as your legs dangled awkwardly outside of her cock head. She, instead, opted to start stroking at her cock; you could feel her hands running along the bulge you made in her cock as she moaned. \"Aah, yeah...just slide inside. Nothing you can do now...\" the sharkess teased as she stroked at her new length. You could feel her clenching every time she stroked at her rod, helping to pull you deeper, closer to the sharkess's newly minted sac. Soon, only your feet was kissed by the embrace of the outside world, and with a few more clenches, those slid inside as well, a few more muffled teases coming from Ocearine as she felt your feet slip in. You couldn't hear them, though. Your hearing was dominated by various internal noises, most immediate being the gurgling of her sac as you continued to be clenched closer to it. You were just thankful that this cock was so new that Ocearine's body didn't have much time to develop a musk, the air inside her shaft still relatively breathable (whatever air there was, anyway)...but that would quickly change as you continued your trip down Ocearine's cock.") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, OcearineSac) } } } } } } else { msg ("
You try to strike up a conversation with the sharkess sitting on the bed. She doesn't respond for a while, just kind of glaring at you as you talk to her. \"...What do you want?\" she asks, but without waiting for an answer, she continues. \"Actually, I don't really care what you want...\" she says as she gets off the bed, slowly approaching you. \"What's more important is what I want...\" she says as she grabs you, pressing you against her chest in what feels like a bear hug!

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { if (RandomChance(50)) { msg ("
You try and wiggle out of the sharkess's grasp, but she's got you locked against her chest. Your face, in fact, grinding up against her breasts as she looks down at you. \"Oh, we're going to have fun...or at least, I will.\" she says as she removes her bra with one hand, giving you a nice, personal view of her fleshy orbs, bouncing a bit as they were released from the tension of her bra. \"Like what you see? Maybe you should get closer...\" she says as she moves her breast closer to her face, her green nipple brushing up against your nose. She continues to grind your face against the nipple until you hear a wet *shluk*...then, you realize your nose has slipped inside of her nipple! You hear the sharkess moan as this happens, the nipple quickly expanding around your face as she shoves you deeper within.") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
Your head immediately enters the breast, which is somewhat spacious, at least for your head...but you know you're going to be curling up in quite a small space sometime soon. You'd struggle, but the nipple is tight around your body, almost crushing you as more and more of your body is pushed in by the sharkess. Since you're so close to her mouth, you can hear what she's saying quite audibly...or rather, what she's moaning, occasionally interspersing these moans with teasing. \"Slosh nicely for me...\" you hear as she gives another shove, your whole waist getting sucked past the nipple, the breast tightening up as more of you is forced inside, your body forced to curl up against the walls. Soon, it's only your feet hanging outside of the breast, Ocearine casually taking off your shoes before pushing your feet in, groaning as she felt the nipple close around your feet, locking you inside her entirely...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, OcearineBreast) } } } else { msg ("
You break out of the sharkess' grip, quickly running out of the hotel room. You don't want to know what she had planned for you...") MoveObject (player, Secondfloor3) } } } ]]>
Ocearine's breast false You're forced into the tight breast, your body bulging out the cavity quite obviously, leaving you little room to struggle. Ocearine has to place one hand underneath her breast just to support your bulge, moaning every time she feels you try to adjust yourself. There's a quickly-growing pool of milk in the bottom of the breast, which is starting to nip at your ankles. The liquid is still quite warm, though, and leaves you a bit tingly... The milk in the breast is starting to rise at this point. Your whole lower body is submerged in the stuff, and it's quickly threatening your chest as well...You're really starting to tingle up as well, your legs feeling like they're falling asleep or something...not like you could move them around to check. It only seems like the breast is getting tighter, especially as Ocearine starts to jiggle her breast around, laughing as she feels you squirm in response to it. \"Not much longer now...\" she says as she feels herself starting to get a bit wet down there...she takes a hand down and plunges her fingers up her slit, moaning as she gets off to your struggles (or what's left of them at this point).") SetTimeout (20) { msg ("
It's becoming harder to struggle inside. You're practically drowning in milk at this point, most of your body feeling that same dull tingling sensation...or rather, the rest of it. You've lost feeling in your legs already, and your waist is starting to lose feeling entirely as well. The burbling milk is already up to your chin, your nose in the air as you try to take breaths...but it's hard to even maintain yourself at this point, your body slumping under that sea of milk as you lose consciousness...meanwhile, Ocearine's masturbation is increasing in frequency, the sharkess moaning as she feels her orgasm starting to rise...she jiggles her breast, the milk inside audibly sloshing, the full sensation in her breast letting her know that you had completely digested into her milk. ") if (game.sound = 1) { msg ("") } wait { if (game.sound = 1) { msg ("") } msg ("
The sharkess moans as she feels her orgasm pump out, wet femcum splashing all over the hotel bed spread as she jiggles her breast, the feeling of it being so delightfully full driving her arousal. Her slit is still dripping as she starts to finger at her nipple, the milk inside starting to dribble out a little bit, letting Ocearine know it was ready. \"I've always wanted to do this...\" she says as she gets up (noting the mess she had made on the bed) to fetch a cup from the kitchen. She fingers her nipple a bit more, moaning as she feels the nipple loosen up, milk pouring out of it into the cup. The sensation was quite nice, almost driving Ocearine to start masturbating again. She felt the milk starting to only dribble out though, knowing that she had emptied herself out...at least, enough to fill the cup with. She had it filled up all the way, and her breast didn't even feel half-empty. \"Oh well, guess I'll have some extra then...\" she said as she raised the cup to her eye, looking at the milk, sloshing it around a bit before smiling and opening her mouth, tipping the cup and eagerly gulping down mouthfuls of the milk. It didn't take her long to down the cup, feeling the liquid empty out into her stomach. \"Aah...\" *urp* she moaned as she put the cup down. \"Always tastes best fresh...\" she said as she went back to watching TV, occasionally fondling her breast a bit, feeling the remaining milk slosh around inside, eager for the next time she could gulp down a cup of it...

*You made a nice, nutritious drink for the sharkess...*

==GAME OVER==") finish } } } ]]>
false the breast Look at ") } } else { msg ("The only thing that results from your struggles is your body getting coated in more of the milk that was pooling at the bottom of the breast.") } ]]>
Ocearine's womb false The last of your body is squeezed out into Ocearine's womb. You are completely immobilized inside the chamber, the tight womb walls preventing all movement from you. All the while you feel the walls dripping feminine juices, soaking your clothes and body in no time at all. You can hear the rhythmic moans of the sharkess as she starts playing with herself, sliding her fingers up and down her slit, teasing herself in a way. You feel the walls squeeze you tightly with every moan, feeling as if you would be crushed by the muscular organ any time now... It is nearly impossible to move. The womb was practically flooding with those feminine fluids at this point, the sloshing sea of fem-cum threatening to drown you out entirely. Ocearine's masturbation had also become much heavier and more powerful, raising the heat inside of her womb to a nearly unbearable level. You couldn't tell if it was sweat or femcum pouring down your forehead at this point (probably both...), but what was more immediate was the lack of air in here. You felt yourself gasping for every breath, desperately pushing against the womb walls in any attempt to free yourself...but all your squirms did was further Ocearine's arousal.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The womb had really started to wear you out. You felt less and less of your body now, the darkness shielding you from the fact that you were starting to melt into more cum for the sharkess. The bulge in her midsection had started to round out, the vacuum sealing from earlier turning into a pleasant, round belly bulge, like she was pregnant or had an especially large meal. Your consciousness was starting to slip, as more and more of you started to melt away into the sea of femcum inside of the sharkess...

A few minutes later, you were nothing but a sloshing bulge inside of the sharkess. A sloshy bulge which begged for release. Feeling the weight inside of her liquidate, Ocearine started to press even deeper, fingering herself quite roughly, plunging her digits in and out of her vagina. The rhythmic moans continued until she felt her insides tighten up...

Then, it came. Waves of gooey, sloppy femcum start to gush out of her slit, the sharkess laying back and moaning in absolute bliss as her vagina spurted her mess all out onto the hotel floor. The sensation was uncomparable, to the point where Ocearine really couldn't even moan, just a passenger as her body was rocked by pleasure, every spurt of femcum rocking her body with another wave of pleasure. The bulge in her belly shrunk down with every spurt, until eventually, nothing was left, her belly returning to its normal size.

Ocearine couldn't even do anything for a couple moments. She just laid on the bed, staring up in the ceiling, her body immobilized by pleasure. Eventually, she started to get out of the bed, though, her body shaking with every movement. She looked at what had come out of her, the splatters of femcum soaking the carpet floor, some even splattered against the walls. She sighed deeply, before making her way over to the hotel phone and calling for housekeeping. They probably had experience cleaning up gooey messes, at least...

*You slept in the wrong bed...*

==GAME OVER==") finish } } } ]]>
Ocearine's sac false
You can feel something close to ground beneath you as Ocearine plops down on her rear, stroking at her length in earnest now. You can feel the balls shaking and sloshing around as she gets off, coating you in more of the sharkess's cum. You're already coated in the thick goop, and it's starting to make it a bit hard to move around in here...]]>
false You can hear the huffs and groans of Ocearine's masturbation starting to quicken now, the sharkess clearly close to her orgasm. The cum you're bathing in is practically bubbling around you as the sharkess's arousal starts inching closer to its peak. One thing you hadn't noticed until now was the raw heat of this chamber, but now that it was turning up, you were really starting to feel its effects. You started feeling tired, exhausted, lightheaded even with the lack of air and the pounding heat inside. It didn't help that you were being jostled around by Ocearine's masturbation either...you were starting to feel a bit sick. And tingly, too... ") SetTimeout (20) { wait { if (OcearineSac.endo = 1) { msg ("
Your body continued to tingle, the sensation crawling over you slowly, like you were being consumed by it, almost as if you were melting away at this point...the last of your struggles were almost unnoticed by Ocearine, as the sharkess was completely lost to her pleasure. In fact...it almost felt like her body was getting ready to orgasm...but it was too late. Your eyelids were already starting to close over your eyes, as you started to lose consciousness...") wait { if (game.sound = 1) { stop sound msg ("") msg ("") } msg ("
...And then they opened again? No, you weren't dreaming, or moving on to some other ethereal realm. You were back in Ocearine's hotel room, slumped against the wall...then you notice you were sitting in a pool of what looked (and smelled like) Ocearine's cum! Your clothes had melted off, but the rest of your body was mostly intact, although you were still tingling a bit...

Your little self pow-wow was shattered by a high-pitched moan, coming from the bed. That made you realize that Ocearine was still in the room with you...although she didn't seem to notice you. It looked like some unlucky shmuck was getting slurped up into the sharkess's womb now, Ocearine stroking at her still rock-hard cock as her belly bulged out a bit. You almost wanted to watch, but you knew it wasn't a good idea to stick around - even after a blowjob and literally eating you with her cock, she was still horny...so this next person probably wouldn't sate her, either.") MoveObject (player, Secondfloor3) OcearineSac.endo = 0 } } else { if (game.sound = 1) { msg ("") msg ("") } msg ("
The tingling you felt from earlier was really starting to overtake your body now. You felt sluggish in your movement, the gooey, sloppy cum feeling almost like a spider web, keeping you locked in place...but you knew you were just tired, worn out by the oppressive environment of Ocearine's sac. Most of your body was tingling at this point, and if you could actually see inside the orbs, you'd see that your arms and legs were starting to melt into more of the sharkess's cum...thankfully, the lack of air inside the chamber made you pass out far before anything more painful happened.

\"...Aah, nothing but cum now...\" the sharkess moaned as she felt her balls starting to sag and round out more, the chamber filling with more and more cum as you melted down. The new sensation fueled her arousal, the sharkess stroking at her length powerfully now, thinking about the load of cum inside of her that was just begging to be released. She could feel her cock throbbing in her grip as she neared orgasm, before the cum started surging up through her shaft, Ocearine letting out a primal growl of orgasm as the cum started shooting out of her new length. Her first cum shot reached clear across the room, splattering wetly on the wall as she continued to shoot out hot globs of sharkess cum. She couldn't match the pure intensity of that first shot, but it was still coming out quite strongly, splattering against the hotel room's carpet as Ocearine was lost to pleasure. She hardly noticed, or cared, about the mess she was making. All she wanted was to feel empty...

Eventually, the orgasm came to a close, Ocearine's now-muskier cum having found its way onto the walls, the carpet, even her own body. She licked her lips clean of whatever cum had splattered on her face, before laying back against the floor, idly stroking at her cock as it slowly shrank down to a normal size. \"Phew...wish I'd done that earlier...\" she gasped as she lounged in the afterglow of her orgasm. Certainly, she'd be doing it again...

*You took something that didn't belong to you...*

==GAME OVER==") finish } } } } ]]>
false sac walls Look at They're almost...shiny. That's probably just the glistening cum, though. ") } } else if (random = 3) { msg ("You wriggle around in the sac, but it's pretty hard to move inside. Doesn't seem like Ocearine even notices it, either.") } else if (random = 4) { msg ("You end up splashing cum everywhere, including in your mouth, sputtering as you get the distinct aftertaste of musk in your mouth. Gross.") } else if (random = 5) { msg ("You feel the sac walls give a little way, but they quickly snap back to their previous form - which just so happens to be skintight around you.") } else { msg ("You hear Ocearine chuckle as she feels you squirming in her balls. \"Not much longer 'till you're just a nice, musky load of cum...\" she teases as she pumps at her length some more.") } ]]>
You are sucking Ocearine's cock false \"Good choice...\" the sharkess says, before rubbing her cock against your face. \"Well? What're you waiting for?\" she says impatiently. Hesitantly, you open your mouth, wrapping your lips around the sharkess's shaft and steadily taking her length in. Almost immediately, you hear a breathy sigh of pleasure above, a sign that you were doing something right, at least. Ocearine wants to get this moving along, though, thrusting her cock deeper into your mouth at a faster pace than you would have liked...you can't really do much to stop her, though, so you just suck away, trying not to gag on the length as she thrusts it deeper into your mouth. \"No teeth...\" she manages to moan out inbetween thrusts, putting her hands on the back of your head and pressing you further onto her cock; even when you were the one pleasuring her, Ocearine was still completely in charge...") if (game.sound = 1) { play sound ("outsidesigh.wav", false, false) } SetTimeout (20) { msg ("
This continued for around five minutes or so. You could definitely tell Ocearine was a bit pent-up from how aggressive she was (even if that was pretty normal for her...), and knew it wouldn't be too long before she blew her load...She had you by the back of the head now, pressing her cock as deep into your mouth as possible. You just hoped your gag reflex wouldn't kick in...") SetTimeout (20) { wait { msg ("
After a few more minutes, you heard a roar above you precede a flood of cum gushing out of her shaft, Ocearine thrusting her cock as deep into your mouth as possible before she orgasmed, making sure that you were forced to gulp down every last shot of her cum. Wave after wave of the gooey stuff shot its way down into your throat, bulging out your belly already. Slowly, as her orgasm drained into you, Ocearine started to go slighly more limp, her grip on your head loosening as she wallowed in orgasm bliss. Eventually, her hands lost their grip on you entirely, dangling at her sides as her orgasm ended.

\"Haah...that's better...\" Ocearine moaned as she slipped her cock out of your mouth.") if (game.sound = 1) { play sound ("outsideorgasmmoan.wav", false, false) } wait { if (OcearineBJRoom.suck >= 5) { msg ("
\"I'd slip you inside right now, but you actually...really drained me...\" Ocearine said, plopping against the bed and waving you away with a limp arm. \"J...just come back later...\"") MoveObject (player, Secondfloor3) OcearineBJRoom.suck = 0 } else if (OcearineBJRoom.suck >= 1) { OcearineSac.endo = 1 if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
\"But now I think I need a refill...\" the sharkess said, before suddenly pressing your head back up against her cock! You tried to struggle, but the sharkess was far too powerful...she wasn't rubbing you up against her cock, though, she was shoving you IN it! You could hear her growl in pleasure as her cock flesh expanded around your head, the innards of her shaft already clenching around your head even before it was fully lodged in! It didn't take much longer for that to be the case, though, Ocearine practically throwing you down her shaft. The thing was already slurping up your chest before you even really knew where you were...although, the tight, salty-smelling cavern was a pretty unique environment to be in; you're not sure how you didn't recognize it earlier...") wait { msg ("
You continued to wiggle inside Ocearine's shaft, but with your shoulders already pinned to your side by the sharkess's cock, they weren't really accomplishing much besides pleasuring the sharkess even more. You could hear her huff and moan with increased frequency as she continued slurping your body up, nary a misstep in the sharkess's clenching and pulling, even as her pleasure continued to mount...clearly, she was experienced with this, and could deal with even the most wriggly, squirmy prey possible...and you weren't that strong, that was for sure. So you just had to sit on standby, essentially, attempting a wiggle every time Ocearine clenched around your body; but in due time, only your legs and feet were left sticking out of her shaft, which the sharkess easily dealt with, moaning as she took a finger and pushed them in, locking you inside of her shaft...") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, OcearineSac) } } } else { msg ("
\"But now I think I need a refill...\" the sharkess said, before suddenly pressing your head back up against her cock! You tried to struggle, but the sharkess was far too powerful...she wasn't rubbing you up against her cock, though, she was shoving you IN it! You could hear her growl in pleasure as her cock flesh expanded around your head, the innards of her shaft already clenching around your head even before it was fully lodged in! It didn't take much longer for that to be the case, though, Ocearine practically throwing you down her shaft. The thing was already slurping up your chest before you even really knew where you were...although, the tight, salty-smelling cavern was a pretty unique environment to be in; you're not sure how you didn't recognize it earlier...") if (game.sound = 1) { play sound ("squish1.wav", false, false) } wait { msg ("
You continued to wiggle inside Ocearine's shaft, but with your shoulders already pinned to your side by the sharkess's cock, they weren't really accomplishing much besides pleasuring the sharkess even more. You could hear her huff and moan with increased frequency as she continued slurping your body up, nary a misstep in the sharkess's clenching and pulling, even as her pleasure continued to mount...clearly, she was experienced with this, and could deal with even the most wriggly, squirmy prey possible...and you weren't that strong, that was for sure. So you just had to sit on standby, essentially, attempting a wiggle every time Ocearine clenched around your body; but in due time, only your legs and feet were left sticking out of her shaft, which the sharkess easily dealt with, moaning as she took a finger and pushed them in, locking you inside of her shaft...") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, OcearineSac) } } } } } } } ]]>
Ocearine's cock false ") } OcearineBJRoom.suck = OcearineBJRoom.suck + 1 } else if (random = 2) { msg ("You hear a moan above you as Ocearine thrusts more of her cock into your mouth.") if (game.sound = 1) { msg ("") } OcearineBJRoom.suck = OcearineBJRoom.suck + 1 } else if (random = 3) { msg ("You almost gag on Ocearine's cock. You can practically feel her glaring down at you.") if (game.sound = 1) { msg ("") } OcearineBJRoom.suck = OcearineBJRoom.suck + 1 } else { msg ("\"More tongue...\" the sharkess moans, pressing your mouth down onto her cock more.") if (game.sound = 1) { msg ("") } OcearineBJRoom.suck = OcearineBJRoom.suck + 1 } ]]>
A single bed. It has red sheets and a couple pillows near the top. It doesn't look incredibly comfortable, but it'll do. Bed Look at You fall asleep in Ocearine's bed. The sharkess is caught a bit off guard by your gall, but you just really needed a rest...") firsttime { wait { msg ("
You slowly open your eyes..into complete darkness. And you can't breathe either, really. You can still feel the bed underneath you, but you have no idea what's on top of you, only that you can smell a feminine scent wafting from it. You struggle instinctively, but your struggles are quickly stalled by a voice above you.

\"Looks like somebody's awake...\" you hear the voice say, recognizing it as Ocearine. \"Did you think I'd just let you sleep in my bed, kid?~\" the sharkess says as she grinds her rear down on your face, your nose poking up against her slit. \"Now, I'm gonna cut you a deal. I'm horny. I need some attention down there. If you eat me out, I'll let you go. If you don't...well, let's just say that you'll end up somewhere a lot tighter and darker than where you are right now...\"") Ask ("Take up the sharkess's offer?") { if (result) { if (game.sound = 1) { play sound ("outsidemoan1.wav", false, false) } msg ("
\"That's a good toy. Now, get to it...\" Ocearine says as she grinds down on your face some more, adjusting herself a bit so her dripping slit is right above your nose. It's obvious she's quite enjoying this already, and it didn't seem like she would honestly take much stimulation to make her come...tentatively, you stuck your tongue out, licking along the slit, Ocearine shuddering as you do, before she starts to grind down harder on your face, moaning as you teased at her slit with her tongue. As she grinded on you, she pressed down a bit harder, your tongue slipping up and piercing deep into her nethers, the sharkess moaning out loudly as she feels your muscle plunging deep up into her slit. \"Aagh! Nnf...don't stop...\" you hear the sharkess moan as you continue eating her out, your lips practically kissing her slit as you dug your tongue deeper into her. Her grinding down on your face gets harder and harder, you worrying a bit about suffocating underneath the sharkess' rump as she starts crying out in pleasure with every movement of your tongue. Pre is starting to drip down onto your face, and you know it's only a matter of time until a river of cum splashes down onto you...") wait { msg ("
You can hear Ocearine muffling a heavy moan as she orgasms, biting her lip as she feels that cum rushing out of her womb and splashing onto your face. It's quite a heavy amount of the stuff, threatening to drown you out, some of it getting in your mouth...it wasn't exactly the worst experience though. At least you weren't the cum this time. In the midst of all this, you can feel something hard and plastic-y smack against your face, bouncing off and landing somewhere on the bed. The flood of cum eventually tapers off somewhat, leaving a panting, fulfilled sharkess sitting on top of you. She sits there for some time, before slowly lifting off of your face, her lips still dripping femcum onto your body.

You sit up on the bed, wiping the femcum off your face as you watch Ocearine re-dress herself. \"Hnn...I...I really needed that...\" she pants as she stands up. \"I guess you won't end up as cum today. But if you sleep in my bed again...\" she warns, before walking into the kitchen. \"Now, leave.\"

You look around the bed to find the plastic thing that had clanked against your head earlier. It takes a little bit, but you finally find the thing, still dripping with cum. You wipe it off, finding that it's the token to Room 7. Weird place for it to be, but whatever. You put it in your pocket before leaving the room...") if (game.sound = 1) { play sound ("outsideorgasmmoan.wav", false, false) } AddToInventory (Room 7 Token) player.securitytrigger = 1 player.tokens = player.tokens+1 if (player.tokens = 5) { msg ("
You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } MakeObjectVisible (Room 7 Token) MoveObject (player, Secondfloor3) } } else { if (game.sound = 1) { play sound ("outsidemoan1.wav", false, false) } msg ("
Ocearine straddles you, waiting for a response until she eventually grinds down harder on your face. \"Not biting, eh? Your funeral...\" she says as she presses down on you, her slit rubbing up against your nose, which eventually pops inside, the sharkess moaning as she feels your face sliding into her slit. She reaches a hand behind her and places it on your head, grunting as she pushes your head forward, her slit expanding around it and taking it in. You struggle, but the slit is like a vicegrip, cutting off any chance you had at pulling it out. Desperate, you start licking her walls with your tongue, slathering them with your muscle...all you hear is a giggle from Ocearine. \"Way too late, cum...\" she says before giving your body another push, this time her hand firmly planted on your shoulders. She shudders and moans loudly as her slit expands around them, feeling as though she was taking the girthiest dick in the world right now...but with your shoulders locked inside, it became a lot easier for Ocearine to take in the rest of you. She doesn't even really need to push you in anymore, the clenches of her vaginal walls accomplishing the same, pulling you deeper into her womb with every clench. Her breathing, deep and heavy around you, became more rhythmic with every clench, Ocearine pacing herself to make sure she didn't come too early...") wait { msg ("
After a few more clenches, your head pokes out into a chamber somewhat more roomy than the almost body-shattering vicegrip of her vagina. Ocearine's womb was still quite small, forcing you to be packed in like sardines inside of the chamber. Every moan and clench from the sharkess pulls you a few inches deeper, forcing you to curl up inside the tight womb. The walls don't stretch at all, holding firmly against this new intrusion, leaving you vacuum-sealed inside of the womb, and the chamber was only becoming tigher as more and more of you was fed into the womb. At this point, Ocearine has adjusted herself, flipping herself over and watching your feet wiggle awkwardly outside of her slit, before disappearing with one more clench and moan from the sharkess, locking you inside of her womb...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, OcearineWomb) } } } } } } otherwise { wait { msg ("
You slowly open your eyes..into complete darkness. And you can't breathe either, really. You can still feel the bed underneath you, but you have no idea what's on top of you, only that you can smell a feminine scent wafting from it. You struggle instinctively, but your struggles are quickly stalled by a voice above you.

\"Again, kid?\" you hear the voice say, recognizing it as Ocearine. \"I gave you a chance, but this time I need something inside of me. I mean, if you did it again, you probably WANT to end up as femcum...\" she says.") wait { if (game.sound = 1) { play sound ("outsidemoan1.wav", false, false) } msg ("
Ocearine straddles you, waiting for a response until she eventually grinds down harder on your face. \"Not even an objection? You're no fun...\" she says as she presses down on you, her slit rubbing up against your nose eventually pops inside, the sharkess moaning as she feels your face sliding into her slit. She reaches a hand behind her and places it on your head, grunting as she pushes your head forward, her slit expanding around it and taking it in. You struggle, but the slit is like a vicegrip, cutting off any chance you had at pulling it out. Desperate, you start licking her walls with your tongue, slathering them with your muscle...all you hear is a giggle from Ocearine. \"Way too late, cum...\" she says before giving your body another push, this time her hand firmly planted on your shoulders. She shudders and moans loudly as her slit expands around them, feeling as though she was taking the girthiest dick in the world right now...but with your shoulders locked inside, it became a lot easier for Ocearine to take in the rest of you. She doesn't even really need to push you in anymore, the clenches of her vaginal walls accomplishing the same, pulling you deeper into her womb with every clench. Her breathing, deep and heavy around you, became more rhythmic with every clench, Ocearine pacing herself to make sure she didn't come too early...") wait { msg ("
After a few more clenches, your head pokes out into a chamber somewhat more roomy than the almost body-shattering vicegrip of her vagina. Ocearine's womb was still quite small, forcing you to be packed in like sardines inside of the chamber. Every moan and clench from the sharkess pulls you a few inches deeper, forcing you to curl up inside the tight womb. The walls don't stretch at all, holding firmly against this new intrusion, leaving you vacuum-sealed inside of the womb, and the chamber was only becoming tigher as more and more of you was fed into the womb. At this point, Ocearine has adjusted herself, flipping herself over and watching your feet wiggle awkwardly outside of her slit, before disappearing with one more clench and moan from the sharkess, locking you inside of her womb...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, OcearineWomb) } } } } } ]]>
false Look at Open Close false the false msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 8) false A basic hotel room, 1 bedroom. At the left of the room is the single bed; to its right is a television. It's not a CRT, but it doesn't look that new. To the left is the {object:Room 8 Bathroom}. A single bed. It has red sheets and a couple pillows near the top. It doesn't look incredibly comfortable, but it'll do. Your slumber is long and fulfilling...but you find yourself waking up in the middle of the night. The hotel room is pitch black, the lights having been turned off, but more importantly, you couldn't move at all! You were scared out of your mind; was this an episode of sleep paralysis or something? You start to struggle, wake up your body, but soon you realize that...you're moving. You're not bound by sleep, but rather by something physical! You can't really tell what it is, but you can feel your bindings coiling around you, slightly fleshy whenever they touched your skin. Then, you heard a voice coming from the foot of the bed. \"Oh, awake are we?~\" came the voice, confident and teasing. \"You know, you shouldn't ever let your guard down around here...or you might end up someplace you'd rather not be.\" The voice was distinctly masculine, and a bit suave, as well...you weren't sure what he was talking about, but you did know that whatever was binding you was coming from his body somehow...not arms, but some sort of tentacles.

These tentacles started rubbing up and down your body, slightly squeezing as they coiled around you tighter. \"But don't worry. That's not me. I'll tuck you away somewhere nice and safe, where all those mean, hungry people can't find you...\" the voice came again. Your eyes had started to adjust to the dark somewhat, and you could make out the confident smile of a draconic figure; vaguely purple, with some beige horns poking out of his head, and brown hair kept back in a ponytail. And, yes, those tentacles were coming from him all right, the purple, fleshy tubes emerging from behind the dragon's back and slinking their way up the bed, wrapping comfortably around your body, lightly squeezing and massaging at you. It felt strangely...sensual? And comfortable too, the dragon's embrace soft and pillowy. It was honestly getting you a bit aroused...") wait { msg ("
\"Now you're getting it...\" the dragon said as he felt you starting to squirm a bit in arousal. Those tentacles just felt lovely, rubbing up and along your sides. It was inescapable...\"Now, just relax, and let me put you somewhere safe...\" the dragon said again, before you felt something wet and warm wrap around your feet. His mouth...? At the same time, though, you felt one of those tentacles release its grip on your body, the fleshy tendril snaking into your shorts and finding its way to your rear. You instinctively squirmed as you felt the tentacle starting to brush up against your pucker, but then the other tentacle continued to rub along your body, continuing to heighten your arousal, making you more receptive to the exploring tentacle. \"Hush...let me pleasure you...\" you heard the (significantly) more garbled voice come as the tentacle pressed up into your rear. Without lube, it was a bit hard, but the tentacle still pushed up, making you moan reflexively as it snaked its way up into your bowels.

You could feel another fleshy tendril rubbing and licking at your feet; but this one was a bit more wet, the dragon's tongue coated in saliva as it rubbed and tasted over your bare feet. \"Mmmmm, delightful...\" the dragon moaned as he worked his mouth over more of your feet, eventually finding his lips tickling at your ankles. You were mostly distracted by the tentacle currently sliding in and out of your rump, but you could still feel the sensual, slow *glp* the dragon took, pulling your feet into his hot, tight throat; the slowness allowed for much more of a gradual movement as you were gently pulled to the foot of the bed. You still barely noticed the movement, though, as the tentacles continued to rub over you, the more...inquisitive...one currently tickling at your pucker before making its way in again, causing you to groan once more as the dragon lapped his tongue around your legs. ") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { msg ("
You felt another gulp pull you closer to the foot of the bed, this time a bit more jerky and forceful as the dragon felt his stomach growl. The tentacles continued pleasing you, one coiled around your chest, tip rubbing along your side as the other one snaked up into your rear again. You could only hear the sloppy, wet sounds of the dragon feasting as he continued to pull you deeper into his throat, your feet and legs completely unable to move at this point; you could feel the ripples of peristalsis starting to pull them deeper into the throat as well, alongside the dragon's regular gulps. You could make out more of the dragon's features now, his piercing eyes staring straight into yours as he continued to gulp you down. You felt his tongue rubbing over your groin as your chest slid into his mouth, the southbound tentacle being a bit more forceful in its plunging as your arousal started to overwhelm you...your mind was clouded by it at this point, making it impossible to struggle even if you wanted to. You just wanted release...

You could feel the first tentacle gently uncoiling from your body, the dragon pulling the saliva-soaked appendage out of his mouth before another *glp* pulled your chest into his throat, leaving your crotch soaked in dragon saliva, your captor taking his time to tease and rub at it before sending it further down. You felt your feet starting to break out into what you assumed was the dragon's stomach, far more spacious...but you could already feel a hand patting and rubbing at the bulge your feet and legs were creating in the dragon's gut. A flash of rememberance of what was actually happening to you flickered in your brain, but it was dashed as soon as it was created by another thrust by that wandering tentacle into your rear, replacing your dreadful curiosity with unsatiated lust. You thought you heard the dragon chuckle a bit before gulping again, leaving only your head outside of his drooling maw...and soon, you felt his tongue curling around the back of your head, pulling it inside as well, turning your view to pitch black once again. At the same time, you felt that second tentacle pull out of you, a wet *pop* accompanying it as the fleshy tendril snaked its way back up the dragon's throat. The tongue slathered you with some more saliva, quite eagerly tasting you, before you felt your head being gently pulled to the back of the mouth...and then...

*glp~*") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { MoveObject (player, JojoStomach) } } } } else { msg ("You wake up some time later, feeling more ready to face the day.") } } ]]>
Bathroom false the A basic bathroom, with tiling. Nothing too fancy, although they do provide shampoos and soaps. false false Your hands are now nice and clean! Look at Look at You strip naked and turn on the bath water. After getting in you sink slowly into the water for what seems like forever. You close your eyes and enjoy the bath water...") wait { if (game.sound = 1) { msg ("") } msg ("...and the next thing you know you can feel something around your waist! You slowly open your eyes and see that some sort of python has snaked its way in through the open window into your bathroom and is busy consuming you! You try to struggle but your arms are already pinned inside the snake's gullet, tightly bound together in the slimy tunnel. You continue to try and push the snake off somehow, but you soon realize your only hope is to scream, and so you yell as loud as you possibly can!

==PRESS ANY KEY TO TRY AND BREAK FREE!==") wait { if (RandomChance(50)) { ClearScreen if (game.sound = 1) { play sound ("squishing.wav", false, false) } msg ("
You scream and yell for as long as you can, but the snake has already made it up to your neck. It unfurls its tail and starts to wrap it around your mouth, but suddenly the door slams open! Kayla, the dragoness from earlier, must have heard your screams! \"What's going on in here!?\" she yells and stops herself when she sees the snake and soon-to-be-snake-food. Kayla seemingly instantly lowers her stance and tone of voice, in a \"not-this-again\" sort of way, as she runs over to the bathtub and starts pulling on your head!
") msg ("
Kayla and the snake play tug-of-war with your naked body for a while, until you start to slowly slide out of the snake's gullet. The snake tries to retaliate with its tail but Kayla is able to pin it underneath her clawed feet. Slowly, you're pulled from certain slimy doom and back on solid ground. \"Ugh. Go put some clothes on.\" Kayla says, trying to avert her eyes from your naked body. You willingly do so, despite being covered in snake saliva (you can shower later...with the window closed!) and when you come back, Kayla has the snake subdued on the floor, still wriggling.
\"What are we gonna do with this thing?\" she asks you.") kaylasnakelist = NewStringList() list add (kaylasnakelist, "Put it back outside") list add (kaylasnakelist, "I might be a bit hungry") list add (kaylasnakelist, "You can have it") ShowMenu ("", kaylasnakelist, false) { if (result = "Put it back outside") { msg ("
\"Your loss.\" she says. Kayla takes the snake over to the window and slowly feeds it back out to the ground. It's a long drop but the snake is able to touch ground before it's even out the window.") } else if (result = "I might be a bit hungry") { if (game.sound = 1) { msg ("") play sound ("outsidebelly.mp3", false, false) } msg ("
Kayla looks at you for a bit.
\"Didn't really see you as that type...but fine. You'll need some help though.\" She releases the snake from beneath her feet and grabs its head, raising it to your mouth. \"Open wide.\" she says. You obey, mouth opening up wide in anticipation of its newest occupant. \"Looks like someone really IS hungry...\" she says, looking inside and seeing how moist the fleshy cavern is. \"Here we go!\" she says, and pushes the snake's head into your mouth. It's a bit overwhelming, but Kayla continues to ease the long body down your throat. \"Just relax your gullet...\" she coaches as the snake starts to get near the back of your mouth. \"Aaaand..gulp!\" she commands. You do, and the snake's head is sucked down into your esophagus. After a couple more gulps, she tells you \"All right, I'm gonna let go now. He's still pretty feisty though.\" She takes her hands off the scaly noodle, and it starts to thrash around even harder, almost knocking you onto your butt! \"Use your teeth if you need to!\" Kayla continues to coach. \"Just slurp it like a noodle!\" You take her advice and begin to slurp down the snake. It takes nearly a half hour of struggling and nearly falling down several times, but you finally get to the end. You take the last, satisfying gulp as the snake finally slides down your throat.") msg ("
You've accumulated quite the belly in the process, still thrashing about as the snake desperately tries to escape its fleshy prison. You start to feel queasy for a couple seconds, but then a massive belch bellows up your throat and blows your mouth clean open. You wipe a bit of drool from your mouth, satisfied and pleasantly full. \"Didn't that feel great?\" Kayla asks. \"You're probably gonna need to sleep that off, though.\" she adds, pointing at your massive, engorged stomach. She starts to walk out the door, but before she leaves, she adds one more thing.

\"Don't tell anyone this happened.\"") msg ("
As soon as she leaves, you plop straight onto the ground, unable to support the snake's weight any longer. You rub and tease your belly as the cacophony of gurgles and glorps begin to ring out. After about a half hour, though, the struggles begin to lessen, and you heed her advice and head off to bed, stumbling about, not used to the counterweight still. ") wait { msg ("As you sleep, your belly starts to get smaller...") } wait { msg ("And smaller, the snake not struggling at all anymore...") } wait { if (game.sound = 1) { stop sound play sound ("glorpgrowl.wav", false, false) } msg ("...until you wake up the next morning, with a normal (although certainly more rotund) belly and a hunger for more.") MoveObject (player, Room 8) SetObjectFlagOn (Snake, "eaten") } } else if (result = "You can have it") { if (game.sound = 1) { play sound ("hardgulp.wav", true, false) } msg ("
\"Suit yourself.\" Kayla responds. Immediately she brings the snake's head to her mouth. A loud, wanting \"Aaaaaahh...\" rings out as she opens her drooling maw as wide as it can possibly go. Her jaws close around the snake's head, sucking on it like a piece of candy. After giving it a healthy bath in her saliva, Kayla begins to...slurp? the snake. Yes, she's slurping it down just like a noodle! The slurping sounds continue, interchanged with the occasional gulp and gluk, until Kayla's belly is sticking out a fair distance from the rest of her body. She lets out a succession of \"burp!\"s and \"BRAAP!\"s before she pats her belly, clearly satisfied. \"Looks like I'll be skipping dinner tonight.\" she says, before walking out of the room, oddly coordinated for having such a large weight in her belly. She seems experienced with this.") if (game.sound = 1) { play sound ("j-shortpowerbelch3.wav", true, false) } SetObjectFlagOn (Snake, "eaten") } } } else { msg ("
You continue to scream and yell, but to no avail, as nobody comes to your rescue. Tired of its prey's cries, the snake wraps its free tail around your mouth and seals your screams shut as it slowly works its way over the rest of your body. You can hear distant gurgles from about where your legs are and struggle in horror as the gravity of the situation falls onto you. Alas, these struggles are in vain, the snake's lips already around your upper chest. You watch in horror as the snake's head slowly approaches yours, working over your chin with the frighteningly slow pace snakes are wont to do. You can hear the snake's heartbeat as it slowly slurps up the rest of your body, its lips finally able to touch each other as you slide inside the massive python.") if (game.sound = 1) { play sound ("weirdgulpynoises.wav", false, false) } wait { MoveObject (player, SnakeStomach) } } } } } else if (GetBoolean(Snake, "eaten")) { msg ("
You strip naked and turn on the bath water. After getting in you sink slowly into the water for what seems like forever. You close your eyes and enjoy the bath water...") wait { msg ("...and the next thing you know it's an hour later! Your skin is pruning as you get out of the water and dry yourself. It was relaxing, but you missed a good hour of time!") MoveObject (player, Room 8 Bathroom) } } else { msg ("
You strip naked and turn on the bath water. After getting in you sink slowly into the water for what seems like forever. You close your eyes and enjoy the bath water...") wait { msg ("...and the next thing you know it's an hour later! Your skin is pruning as you get out of the water and dry yourself. It was relaxing, but you missed a good hour of time!") MoveObject (player, Room 8 Bathroom) } } } else { msg ("
You strip naked and turn on the bath water. After getting in you sink slowly into the water for what seems like forever. You close your eyes and enjoy the bath water...") wait { msg ("...and the next thing you know it's an hour later! Your skin is pruning as you get out of the water and dry yourself. It was relaxing, but you missed a good hour of time!") MoveObject (player, Room 8 Bathroom) } } } else { msg ("You strip naked and turn on the bath water. After getting in you sink slowly into the water for what seems like forever. You close your eyes and enjoy the bath water...") wait { msg ("...and the next thing you know it's an hour later! Your skin is pruning as you get out of the water and dry yourself. It was relaxing, but you missed a good hour of time!") MoveObject (player, Room 8 Bathroom) } } UnlockExit (Room8Bathroom) ]]>
false Look at Open Close A small window above the bathtub. false You open the windo msg ("You open the window. It wouldn't hurt to get some air circulating.") HelperOpenObject (Window) msg ("You close the window. It was getting a bit chilly in here!") HelperCloseObject (Window) false snake's stomach false false the As the snake finally closes its mouth and locks you in its fleshy prison, the gulps and your sliding come to a slow end. You can't really tell the difference between the two, but it appears that you have arrived in the snake's stomach. You are completely unable to move, the stomach already stretched completely as it is, but you desperately wiggle to try and escape this predicament. All around you are The gurgles and groans around you start to become more intense, nearly drowning out the snake's pounding heartbeat. You desperately try to struggle more but you're already becoming weaker as digestive fluids start to pour into the chamber. Your breaths start to become slower and slower as the air in the chamber is rapidly depleting.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You can really start to feel your skin tingle as the digestive fluids drown you out completely. With the air nearly depleted, you start to consign yourself to fate. Your last breath is a slow and painful one before your head goes completely under the soup of stomach acids. As you close your eyes you can already feel your skin slowly melting into a nutrient-rich broth for this snake to absorb...") if (DisposalToggle.on = 1) { msg ("
The snake lounges in the bathtub for some time, completely unable to move after gorging itself. Over the course of days, it slowly digests its massive meal, the bulge in its midsection rounding out and shrinking over time. After nearly 5 days in what was your hotel room, the snake is finally able to move. It slithers out the still-open window and onto the hotel grounds, but soon feels a pang in its lower bowels and slithers to a nearby bush, dumping you in a remote part of the hotel grounds. After finishing its business, the snake slithers off, belly already rumbling for its next victim. Later, Kayla walks by while tending the grounds and sees the mound of your remains. \"Damnit, what did he eat this time!?\"") } else { msg ("
The snake lounges in the bathtub for some time, completely unable to move after gorging itself. Over the course of days, it slowly digests its massive meal, the bulge in its midsection rounding out and shrinking over time. After nearly 5 days in what was your hotel room, the snake is finally able to move. It slithers out the still-open window and onto the hotel grounds, free to sneak around and look for the next wandering patron, just away from the spying eyes of any hotel employees...") } msg ("
*You got a little too comfortable in the open air...*

=GAME OVER=") finish } } } ]]>
The snake's stomach walls. They look exactly the same as its throat and constantly bathe you in digestive fluids. Look at Pound against false Stomach walls if (RandomChance(50)) { msg ("You try and kick against the stomach walls but you're barely able to move.") } else { msg ("The snake squirms a bit but you aren't able to do much.") }
false If you see this description than that is a problem Look at Jojo's stomach false
You didn't have much time to get accustomed to the stomach, either, before you felt your surroundings jostle around somewhat, culminating in a loud, rumbling *BUUUUuuuuuUrrraaapppp....* echoing above you. "Oh, excuse me..." you heard a deep voice come from above. "How rude of me...We never even introduced ourselves! I'm Jojo, and, well, you will be too, soon..." Jojo chuckled as he started rubbing at his distended gut, belching a few more times as you squirmed inside. "I told you I'd put you somewhere nice and safe...didn't mention that it wouldn't stay safe." he teased as he laid on the bed, exactly where you were sleeping, rubbing his clawed hands over you. "And what a meal to get, too...you tasted absolutely scrumptious! I have to thank you for letting your guard down..." Unbeknownst to you, Jojo's method of thanking was a little bit lewd. You weren't able to judge the dragon's lack of clothes as he pulled you inside of him, or see his now-throbbing length rubbing up against the bulge you made as he rubbed at it. But, eventually, you could hear his moans as he stroked at it, getting off to your movements inside.

]]>
") } SetTimeout (20) { msg ("
The huffs and groans of Jojo's masturbation were starting to get louder and louder; not that you could really tell, because the gurglings of his stomach were also starting to get louder, and those were more immediate to you. The stomach was already pretty aggressive in its introduction, but it was somehow getting even more aggressive, kneading against your body almost angrily, like it was mad you didn't get inside of it earlier or something! You couldn't really protest, though, considering your predicament; your only \"protests\" were your squirms and struggles as you tried to keep the stomach walls away from you, but all that got you was covered in more stomach slime. Stomach slime that was starting to make your skin tingle a bit.

Outside, Jojo's masturbation was occasionally interrupted by a belch or two. \"*huff*...still struggling...haah...in there?\" he managed to moan out as he stroked at his length. He was getting pretty close...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
It was difficult to struggle at this point. The stomach had won its \"war\" with you, aggressively kneading against your worn-out body without you being able to fight back, both physically and mentally; you couldn't really feel your arms at this point, let alone struggle with them. Your mind was also worn out, the heat and suffocating stench of the dragon's stomach doing its toll on your consciousness; which started to slip away, thankfully, as you didn't really want to be awake for what came next.

Jojo heard a loud *glrrrn.....* come from his stomach as it started to really work away on your body. The dragon just smirked as he patted at his gut with one hand, still using his other to stroke at his length. He had been edging himself in a way until you really started digesting; and now that you were, the real fun part was going to start...he stroked hard at his length, with both hands, occasionally, feeling his cum starting to surge up through his balls and into his shaft. Jojo roared primally as he felt his orgasm come, sticky shots of dragon seed splattering across his chest, face, and occasionally the bed he was lying in. He caught some in his mouth, too, enjoying the taste and chuckling at the thought of gulping down his own cum for you to stew in as you digested...which he, of course, did. Soon, his orgasm came down, though, leaving Jojo panting in afterglow, arms and legs splayed out on the bed as he reveled in the feeling.

\"Haah...what a delicious little find...\" the dragon managed to pant out, rubbing at his swollen gut as it gradually shrank down, before he started feeling a bit tired himself. Swallowing, digesting, and jerking off to an entire person was quite the night, let alone all the things he did earlier today...and so the dragon slipped into sleep himself; this time he was confident in his safety, though, considering he'd thought to actually lock the door...") if (DisposalToggle.on = 1) { msg ("
Jojo awoke the next day, sunlight shining through the curtains as the dragon lounged around in the hotel bed. \"Oh, they came out nicely...\" he said as he rubbed at his gut and rear, now a bit chubbier, thanks to your help. The second result of your digestion was coming up, too, Jojo feeling a familiar pang in his bowels as he lazed in bed. He was a bit mad about having to get up, but eventually he was forced to by his body, running to the bathroom and sitting down on the toilet before he felt the rest of you sliding out of him. He tried to not think about the result of his eating habits, but they were a fact of life, and one he'd have to get used to...maybe learn to enjoy as well. For now, though, it was just a necessity, the dragon flushing the toilet as he put in a call for housekeeping. With luck, he'd be gone before they got here...and he wouldn't get charged for the night, either!") } msg ("
*Of all the rooms to meet your end in, it was your own. Good going...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 2) { msg ("Your struggles only really tire you out; every push you give out is just reciprocated with a moan from Jojo. He's *really* enjoying them.") } else if (random = 3) { msg ("\"Ah, calm down *huff* in there...you're nothing but dragon fat now...\" Jojo advises, patting at his gut.") } else if (random = 4) { msg ("\"Why would something *huff* as delicious as you *huff* want to escape...?\" Jojo asks. You can't really tell the inflection from inside of him, so you aren't sure if it's a serious question or not.") } else if (random = 5) { msg ("You try to find the sphincter you arrived in the stomach from, but it's way too dark to tell if you're even right-side up inside of the stomach.") } else { msg ("The stomach is far too active to establish any sort of footing for you to struggle from. You just keep slipping and losing your balance...") } ]]>
A small corded phone sitting on your nightstand. Look at The phone rings a few times before you hear Kayla's voice on the other end. \"Hello, you've dialed room service. What is your request?\"") roomservicelist = NewStringList() list add (roomservicelist, "Order a comfier bed") list add (roomservicelist, "Never mind") ShowMenu ("", roomservicelist, false) { if (result = "Order a comfier bed") { msg ("
\"A comfier bed? Uh, sure. We can send one your way...\" the dragoness says, slightly confused, before hanging up the phone.") wait { MakeObjectVisible (Cot) msg ("
You heard a knock on your door a few minutes later. You expected it to be a couple of workers carrying a mattress, but instead, a large polar bear greeted you at the door! The bear looked like he could barely fit in the door frame…and it was pretty obvious that he noticed the bewildered look on your face, because he started to speak a few seconds later.

“Hi, you ordered a comfier bed? Well, my name is Cot and, that's me…” he said, before starting to waddle his way inside. It was at this point you noticed the patches on the bear's fur…it seems like this was a living plush of sorts! And he was going to be your bed…it was a bit odd, but you went along with it…") wait { msg ("
The couple of seconds you took to register all of this in your brain allowed Cot to find a comfy spot on the hotel floor. You turned around to see the plush polar bear sprawled out on the floor, his soft belly pointing straight up, the blanket from your normal bed draped across it. “Well, come on now, don't be shy…” the plush teased, patting at his belly. You reluctantly made way over to the polar bear, not sure what he was planning, before you lay down on his belly slowly and...wow. You sunk right into it! Despite the odd form of the bed, it really was comfier than the usual one you had been sleeping in…

Cot sighed as you lay on his belly, the comfortable plush fabric making you feel right at home on top of the bear. “See, this is nice…” Cot said happily, one of his paws reaching down to pat you lightly on the head. “Before you doze off though, I think you can make me a little comfier with those other pillows…” he continued to say, motioning to the other pillows on your regular bed…") Ask ("Stuff Cot?") { if (result) { msg ("
“Great choice! Now, if you would just grab those pillows over there…” Cot instructed, as he slowly opened up the zipper hole that went across his entire belly. You watched as Cot slowly opened himself up, revealing the inner inner chamber that one could call his stomach. It was somewhat spacious, and looked very comfortable…”Just go ahead and stuff them in there!” he said as you returned with pillows in hand, both arms spreading open the zipper hole he had made. You stuck your hands into it, expecting some sort of gross wetness, but it was nothing but a gentle, comforting heat. The pillows did help pad him out a bit; the plushie’s soft lining and stuffing was mostly in between the chamber and his fur, and the chamber was designed so that you could make the plushie as fluffy as you wanted. ") wait { picture ("VOREHOTELCOT2.png") msg ("
“Ah, there we go, I feel much better now. It's all ready for you…” You prepared to the zip that zipper hole back up, but instead, you felt a push on the on your back, sending you careening into that chamber instead! You fell face-first into Cot’s stomach, the warm velvety fabric brushing up against your face as the polar bear continued stuffing you in, your legs and chest absent-mindedly flailing about as you were shoved into the chamber! There was a bit of wiggle room inside, so it wasn't that difficult for the bear that easily fit you in him, sighing as he slipped the last of your legs into the soft enclosure. It took you a bit to orient yourself inside, but by the time you found the zipper hole that you had made your way into the stomach through, Cot was already well ahead of you, the last of the fluorescent light seeping through a tiny hole at the top of the zipper before it was completely zipped up, trapping you inside the polar bear’s stomach…") Cot.pillows = 1 wait { MoveObject (player, CotStomach) } } } else { picture ("VOREHOTELCOT.png") msg ("
“Oh that's fine, I am your bed, after all...” Cot sighed, a bit of disappointment in the plush polar bear’s voice. Still, he continued to cuddle with you for a few minutes, occasionally pressing you a bit deeper into his belly as you snuggle against it. “I think it's time to tuck you in though…” he said a few minutes later, leaving you a bit confused before you felt his paws grab onto your shoulders! Before you could react, Cot yanked back, your head landing directly in his open mouth! your eyes were forced to look up at the roof of his mouth, a few small sewn-in patches breaking up the otherwise dark blue fabric. There was no saliva or gross wetness, but you could feel a general heat rising from the back of Cot’s mouth as the plushie continued stuffing you in, the rough tongue making sure to hold you in place as Cot continued to gobble you down!") wait { msg ("
You could feel Cot's plastic teeth scrape against your body as you slid in deeper, the room-temperature plastic serving as a stark contrast to the gentle heat of the rest of the bear's mouth. Cot's grip was firm, yet strangely comforting as the bear continued his feast, his dark blue, velvety lips closing along your chest at this point already, making you feel a tad itchy in that spot...

You felt your head bump up against the back of Cot’s mouth a few seconds later, feeling your head start to tip back as the tongue started to disappear from underneath you… you could still feel that calm, gentle heat emanating from deeper within the plush, making this whole experience strangely nice and relaxing, even as the bear sloppily stuffed you inside his mouth. You felt the first gulp pull your head and neck and shoulders inside, throat fabric tight around your form as you make your trip down the plushie’s gullet, still endeavoring to pull you down just like any hungry predator’s normal, fleshy throat would. Without the lubrication of saliva and other body fluids, your descent had a bit more friction, but Cot was still able to get you down rather easily, a few more gulps pulling in all but your legs, which dangled awkwardly outside of the bear’s mouth.

Cot threw back his head to put your legs in a more easy-to-consume position, the bear opening his mouth and letting gravity sink the rest of you into his gut. The only input he had was one push of his tongue, sliding your feet into his mouth, and with one last gulp, all of you was sent to the center of that emanating heat…") wait { MoveObject (player, CotStomach) } } } } } } } else if (result = "Never mind") { msg ("You tell Kayla you forgot what you were going to ask before hanging up the phone.") } } } else { msg ("The number you have entered is invalid!") } } ]]>
false Blah blah blah. Look at false msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } false Cot's stomach You could hear various noises around you as you started to doze off inside the stomach, but none indicated that any form of digestion was about to take place. And strangely, there was no lack of air in the stomach either; you had to assume it was coming from some unsecured or unseen area on Cot's body…but you weren't complaining. You could feel your brain starting to drift off into dreamland as you snuggled up against the warm, soft stomach walls…") if (game.sound = 1) { } SetTimeout (20) { wait { msg ("
Eventually, you fell asleep inside of Cot. It was quite the fulfilling sleep, no interruptions of any kind, actually…You eventually awoke sometime later, Cot’s voice echoing around you as he felt you starting to wiggle around again. “How was the sleep? Better than dozing off in your normal bed and ending up inside some predator’s gut, eh?” he laughed heartily, his belly jiggling a bit as he did so. “It's about time to let you out though…” he said. A few minutes later, you saw something ahead of you slowly open, Cot unzipping the big zipper that went across the entirety of his belly. Light started to shine through into the stomach, making you squint a bit in comparison to the complete darkness of the gut. Eventually, the entire zipper hole was opened, allowing you to climb back out into your hotel room.

Cot gave you a quick hug after you climbed out of his stomach, giving you one last taste of his soft embrace before he zipped up the hole. “If you ever need to hide from someone, you know who to call!” he joked, before slowly lumbering his way out of the room and locking the door behind him… you would definitely consider taking him up on that offer again in the future!") MakeObjectInvisible (Cot) MoveObject (player, Room 8) } } } ]]>
Cot's stomach was somewhat spacious, giving you a bit of room to move about as you made yourself comfortable inside. The chamber was lined with the same velvety blue fabric that was in his mouth, quite soft and comforting to you…a few patches of cloth broke up the stomach lining, but otherwise it was completely blue…which did make it a bit hard to see inside.

The stomach, if you could call it that, was still quite warm, but it was that same gentle heat from earlier, not something unbearable and overpowering. There were no stomach juices or other fluids to be found, although the stomach churned and moved about just like a normal one. You felt Cot pat his engorged gut, rubbing over you as you got comfortable inside. “Sorry about the roughness, but I didn't exactly think you would just jump into my zipper, so I had to surprise you a bit. Make yourself comfy though! I'm sure those pillows will help…” he reassured, letting you know his intentions. “Just let me know if you need anything…” he continued, before starting to get to sleep himself…") } else { msg ("
You slid out into the plush chamber a few moments later, no fleshy wall or sphincter to stop your descent. Cot's stomach was quite spacious, giving you lots of room to move about as you made yourself comfortable inside. The chamber was lined with the same velvety blue fabric that was in his mouth, quite soft and comforting to you…a few patches of cloth broke up the stomach lining, but otherwise it was completely blue…which did make it a bit hard to see inside.

The stomach, if you could call it that, was still quite warm, but it was that same gentle heat from earlier, not something unbearable and overpowering. There were no stomach juices or other fluids to be found, although the stomach churned and moved about just like a normal one. You felt Cot pat his engorged gut, rubbing over you as you got comfortable inside. “It feels good in there, right?” he asked, wanting to make sure you were comfortable. “Just let me know if you need anything…” he continued, before starting to get to sleep himself…") } ]]>
stomach walls false Soft and inviting. Dark blue, but with occasional patches of other colors. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("You run your hands along the velvety stomach lining, feeling the friction against your skin.") } else if (random = 2) { msg ("You feel the stomach rumble a bit around you, before the walls start to flex a bit, Cot groaning a bit on the outside. “Calm down in there, I don't have the strongest stomach…trust me, you'll be fine…”") } else if (random = 3) { msg ("You find a spot in the plushie where there was a hole torn, a bit of stuffing leaking out from the hole.") } else { msg ("Cot rubs over the spot where you were pushing out. “Chill out, you'll tear a hole in me…”") }
false Look at Open Close false the false You open the hotel door into complete darkness. While you're a bit put off by it, you just think the light's turned off or something. You close the door and instinctively move your hands to the side of the door to turn the light on, but your hand meets cold, hard rock. Startled, you turn around to walk back out of the door, but the door you entered from is just rock now as well. Although you're already a bit scared, sitting there and pounding on the walls won't make the door re-appear. You face the darkness and decide to press on.") if (FutaRabbit.trigger = 1) { msg ("
You're not sure why, but something is compelling you to go {command:n:north}...") } ]]>
false false caves the false false caves the false caves false the false caves false the false caves false the false caves false the false caves false the false You walk ahead deeper into the cave. As you walk, you can hear something...breathing? A constant inhaling and exhaling in the distance, you make it out to be. With cautious curiosity, you walk closer, hearing the breathing become louder and louder. You can start to feel the breath exhaled on your face, tinged with the slight scent of smoke. You take a moment to collect yourself, and fueled by curiosity, you go forward. The exhaling becomes louder and louder until -

DONK!

...You walk straight into a cave wall! It knocks you back on your butt. Dazed, you start to collect yourself...but wait...that didn't really feel like a wall...?

==PRESS ANY KEY TO RECOLLECT YOURSELF==") wait { random = GetRandomInt(1,2) if (random = 1) { ClearScreen msg ("
You take a moment to collect yourself on the floor. You're a bit scuffed up, but nothing too seriously. You look back up and are met with the piercing gaze of something in the darkness! This must've been the \"thing\" that was breathing so hard. You wisely decide to back away, first slowly, inching away as the eye tracks your movement, and you make a break for it - but a clawed hand slams down in front of you! You run straight into the scaly wall and the clawed hand quickly closes around you, snapping shut like a bear trap. The hand slowly lifts you back to where you fell, and soon you can feel an intense heat from below licking your feet. Between the heat, the scales, and the smoky breath...you must have awoken a cave dragon! You silently reflect on your stupidity as you struggle away in the dragon's tight grip, but your efforts don't even seem to phase him as he suddenly drops you! Expecting to hit the cave floor, you instead land somewhere...wet?") wait { msg ("
Yes, wet, the undulating floor below you is completely soaked! You look around and realize the dragon has dropped you straight into his mouth! You turn around to try and escape, but the jaws are already closing and the tongue is too slippery to gain any traction on! The dragon's teeth clank shut as your body is left lying on the tongue, your entire body only barely taking up half of it. The dragon plays with you a bit, tasting you all over, before a simple flick of the tongue sends you deep into the dragon's gullet. Usually tight, the esophagus is so big you can more or less go straight down, ignoring the peristalsis. One gulp is all it takes to lodge your body deep inside the dragon's throat, and gravity does the rest, as soon you plop onto a fleshy wall. ") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, CaveDragonStomach) } } } else { msg ("
You manage to collect yourself and walk away, slowly. From the breathing to the scales, you probably don't want to go this way again.") MoveObject (player, Room9CavesWest2) } } MakeExitVisible (Room9CaveDragonExit) ]]>
false dragon's stomach false false The sphincter slowly yawns open as you fall into the dragon's cavernous stomach. You land in a small pool of digestive juices that barely covers the wet, slimy floor underneath you. The spacious gut is large enough to easily accompany you and even gives you standing room. Not like it'll help, the stomach already giving a big gurgle as more juices start to pour in, thundering around you and knocking you back onto the slick floor. The heat in the chamber is unbearable as well, already sapping you of your energy. All around you are the The levels of the stomach juices continue to rise in the stomach, soon sweeping you off your feet as you are forced to swim in the juices to stay alive. You can already feel yourself losing energy, and a painful tingle is starting to overtake your senses. You struggle to stay afloat in the sloshing sea, but you know you can't hold out forever.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You've managed to float yourself over to a belly wall and start to use the last of your energy to pound desperately on it. You slam your fists into the unyielding walls in a futile attempt to cause the dragon to cough you up, but it's too little too late. Tired, sapped completely of your energy, and feeling the intense stinging pain of the pool of stomach juices, you finally give in and let yourself slowly float to the bottom of the stomach. Your already-weak body begins to dissolve slowly as the cave dragon falls asleep, but not before giving its belly some rubs as the wiggles inside come to an end. In no time at all the dragon's belly absorbs your remains, your little snack of a body not providing much nourishment on its own. The indigestibles, such as your clothing, are coughed up by the dragon and left in a pile as the dragon drifts back off to sleep.") if (DisposalToggle.on = 1) { msg ("
Hours pass, and the dragon eventually wakes, already feeling a gnawing hunger in his belly. The dragon continues to patrol its cave, snacking on the other adventurous patrons that dare to brave Room 9, until their digested remains compound into one big mass that the dragon deposits in a corner along with the indigestibles. It, however, keeps the valuables for itself. It's a living.") } else { } msg ("
*You wandered into the dragon's lair...*

==GAME OVER==") finish } } } ]]>
The dragon's slimy stomach walls. They ooze more digestive slime that continues to collect at the bottom of the stomach. Look at false Stomach walls ") } } ]]>
false Her voice was so calming and soft and smooth, you swore that it was making you sleepy just listening to it. Or maybe that was the environment around you doing that...or your exhaustion. Either way, you could feel your eyelids getting heavy, and soon, you were out cold, massaged and warmed by those soft fleshy walls all around you.") wait { msg ("
You woke up in...the lobby of the hotel? Seemed the dragoness had brought you back here somehow. Or maybe you had wandered here after she let you out in some sort of stupor. Either way, now that you were out of that cave, it was time to get out of this hotel...") MoveObject (player, Lobby) } } ]]>
dragon's womb You are in
A small bump came from outside as the dragoness nosed at her womb. “Sleep now, little one. You’re safe inside…”
]]>
caves false the false caves false the false false caves the false caves false the false caves false the false You come upon a bend in the cave. Deciding to go deeper, you walk around the bend. Suddenly, two massive arms wrap around your chest! You're yanked off your feet as you plunge into the darkness, the strong arms holding you firmly and tightly. Above, you hear a chuckle, and then a deep voice. \"Looks like you're just in time...\"

==PRESS ANY KEY TO TRY AND ESCAPE==") wait { random = GetRandomInt(1,2) if (random = 1) { ClearScreen msg ("
You continue to squirm in the creature's grip, but you're unable to get any leverage as the beast slowly lifts you up to what you assume is eye-level. Straining your eyes, you can start to make out the features of a giant otter staring you directly in the face. \"Hello, toy~\" the otter seductively whispers, licking its lips slightly. The otter's cold gaze freezes you in place, stopping your struggles in their tracks as you're already starting to lose your will to fight. The only thing that breaks the gaze is the warm, musky scent slowly drifting up from below you. \"Guess where you're going!\" the otter taunts as your entire world is suddenly flipped, the otter grabbing you by your ankles and flipping you around, leaving your head suspended in midair. It's this new view that shows you the source of this musky scent, the otter's long shaft slowly emerging from a set of furry balls, pointing straight up along the curvature of the otter's belly. You struggle with renewed vigor as you imagine what he could do with that huge shlong, but you can't loosen the otter's grip at all. The otter slowly lowers you towards his cock head, and your struggles are stifled as the otter rocks his hips forward and swallows your entire head in his cock! An audible groan already rings out as the otter's grip immediately loosens, a powerful muscle quickly accepting this new snack as it pulls your body deep into the otter's cock. Soon your head is forced into one of the otter's furry balls, giving you a little room to breathe, but also soaking you in musky otter cum. The rest of your body is slowly fed through the cock, suckled by the tight passage. At this point, you already knee-deep into his cock, the otter lets his grip go and immediately hovers towards his huge cock, stroking it as the newfound action helps lubricate your voyage with a dab of precum. The stroking increases in intensity as the rest of your body is sucked into the otter's ballsac, forcing you to curl up awkwardly in a ball.") if (game.sound = 1) { play sound ("squishing.wav", true, false) play sound ("outsidemalemoan.wav", true, false) } wait { MoveObject (player, CaveOtterSac) } } else { msg ("
The unknown beast starts to slowly lift you up, but right at that point you start to squirm incredibly! Seeming to catch it off guard, you slip out of the creature's grip. As soon as your feet hit the floor you sprint away as fast and as far away as you can, not taking any time to look back. After a while, you think you've lost it, but you'll definitely be looking over your shoulder.") MoveObject (player, Room9CavesN2E) } } MakeExitVisible (Room9CavesCV) ]]>
false Look at A lithe, giant, grayish otter. He's pretty long, especially for an otter, almost looking more like a ferret. He's currently digging through his locker, looking for something. Looks like the harsh lights are bothering him too, judging from the hand he has shielding his face from them. \"Hm? Oh, uh, hi.\" the otter says as he turns around to look at you, rubbing the back of his neck with a paw. \"I'd love to chat, but I was just about to hop in the shower...\"") Ask ("Shower with the otter?") { if (result) { msg ("
\"Oh? Well, I guess I could use an extra hand. Come on...\" the otter says as he shuts his locker and walks over to the showers, ushering you to come along with him. You follow behind as the otter walks into the shower room, then selects a stall and takes his towel off, hanging it over the side and stepping inside. \"Whatcha waiting for?\" he says as he turns to you, turning on the water and starting to lather up somewhat before you step in as well. The two of you wash up for some time, helping each other out at various points, before you hear the otter's voice. \"Hey, you think you need help washing your back?~\"") Ask ("Let the otter wash your back?") { if (result) { msg ("
You turn to the side and feel the otter starting to scrub at your back, washing up and down your back with his paws, before he starts reaching down a bit further, to feel at your rear. \"Oh, quite nice indeed...\" you heard him say as he continued to wash you up, before he gripped at your sides suddenly. \"I hope you don't mind if I get a bit...closer of a wash...\" the otter said before you felt what must have been his member brushing up against your rear. Truth be told, you had seen his bobbing sheath earlier, and were quite interested in seeing what was hiding inside, but couldn't work up the courage to ask the ott for anything lewd. Looks like he was making the decision for you, though...") wait { if (game.sound = 1) { play sound ("sextrack.mp3", false, true) } msg ("
You heard the otter groan as he pushed up into your rear, his erect cock piercing you quite nicely. It took a few tries for him to really find a purchase on your rump, but when the otter did, he went to town, thrusting up and deep into your bowels almost immediately. \"Nnf...so tight...\" you could hear the otter moan as he thrust up into you, his cock stretching out your bowels with every thrust into you. He had managed to fit around half of his cock up your rump at this point, and that amount was increasing steadily with every thrust into you. The steam of the shower helped accentuate the whole experience, making you blush as the otter thrust into you, lewdly groaning every time he pushed his hips against yours. \"Haah...there we go...\" the ott moaned as he felt his hips touch against yours, having thrust essentially his entire cock into your rump at this point. You two stayed locked for a moment like this, until he pulled out slightly only to thrust in again, this time much quicker. It was pretty obvious that he was close to orgasm, and you were as well, your crotch getting wetter and wetter as you started to drip more and more pre. Any moment now...") wait { if (game.sound = 1) { play sound ("outsidemaleorgasm.mp3", false, false) } msg ("
You heard the otter cry out in satisfaction as he came, locking his hips against yours as the seed spurt up into your rump, each powerful shot of cum slapping up against your bowel walls before slowly funneling deeper into your body. Every thrust became wetter and wetter as the otter continued to shoot cum deep into you, the cum starting to slosh into your belly now, giving you a cute little paunch of a belly hanging below your chest as he continued to come. You came as well, juices splashing up against the wall and floor as you moaned in unison with the otter. The otter's orgasm was a lot more voluminous, though, continuing to spurt out well after he had stopped thrusting, until all you could hear were lewd pants from the otter. \"F...fuck, that was great, toy...\" you heard the otter moan\"You were pretty tight, but that's the best part...\" the otter said as he gave your shoulder a light pat. You craned your neck around to face the ott, who was smiling as he looked at what he had done to you, reducing you to a blushy, sloshing mess. Then, his eyelids lowered, before he reached out again, grabbing you by the shoulders. \"But, you know, a good fucking always makes me hungry...\"
") wait { ottlist = NewStringList() list add (ottlist, "Struggle") list add (ottlist, "Plead") ShowMenu ("What do you do?", ottlist, false) { if (result = "Struggle") { msg ("
You can't break free of the otter's grasp, and are forced to stare into the ott's eyes as he looks you over, licking his lips. \"Aah, and you'll make a fine cream-filled snack as well. Make sure to squirm for me...~\" the ott teases before opening his maw, showing off the drooling thing, before quite rudely shoving you inside, slamming your head against his tongue before locking his jaws around your neck. You heard a loud \"mmm...\" rumbling around your head as the otter tasted you, giving you a good drool bath before pulling you out of his mouth. \"You taste so good, I gotta give you another taste...\" the ott said before giving your face a long, slobbery lick across your entire face, making you squirm immensely. \"Take a deep breath...\" you heard the otter say before he gave you another drool bath, this time one with a bit more purpose, as the otter pushed more and more of you into his drooling maw, your head bumping up against the back of his mouth as his dick slid out of your ass.") if (game.sound = 1) { play sound ("Licks.wav", false, false) } wait { msg ("
*glp~*

You felt the throat grab at your head, sucking you down into the esophagus as the otter took a gulp, which pulled your head and shoulders into the otter's throat. The flesh of the throat was far tighter than the mouth, and more purposeful; the peristalsis slowly dragged you deeper, closer to the otter's grumbling gut. You heard a couple more small gulps echoing around you, pulling more and more of you into the otter's throat as he tried to grasp more of your body with his muzzle. You felt the otter's tongue brushing up against your rear, licking up the last of the cum that had splattered up against your butt. You heard a little giggle as you squirmed from the stimulation, before the otter gulped again, pulling you into the throat up to your waist, and locking your feet inside the mouth, as well. You could feel the otter licking at your feet, rubbing the muscly flesh around your legs before pushing them lightly to the back of his throat with the tip of his tongue, and sending you off to his gut with one more sharp, wet gulp...") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { MoveObject (player, CaveOtterStomach) } } } else { if (game.sound = 1) { play sound ("outsidemalemoan.wav", false, false) } msg ("
“What? You mean you don't want to be dinner for a cute, hot otter?” Dirk said, with an obvious tone of mock surprise. All you could really do was beg with the predator not to swallow you down, considering the position you were currently in. He sat there for a moment, considering his options, his length still buried inside of you. “All right, I guess we can have a bit more fun…” He teased, before you felt him thrust back inside of you. You couldn't help but utter a moan as he did so, surprised that the otter still had a bit of libido left in him! You tried to enjoy the fuck the best you could, bracing yourself up against the wall as the otter pumped his life into you. Once again you felt the sensation of your hips meeting, and the otter let out a long sigh. “Time for some fun…” You heard him say behind you. What was he talking about...?

You heard him start to chitter and moan behind you a bit, but you didn't feel the sensation of warm cream spreading throughout your bowels like you would have if he had orgasmed again. You did feel something, though; it felt like the inside of your body, right where his dick was lodged, was...melting? Yes, melting. It was certainly a odd sensation, but for some reason, it also felt strangely enjoyable... ") wait { msg ("
You still weren't quite sure what was going on - that was, until you turned your head around and looked down. There, instead of what you assumed would be your hips thrust together, was only Dirks’ hips and crotch...and his cock...it looks like you were melting right into it! The otter laughed as he saw the expression on your face, a mixture of horror and confusion and perhaps a bit of curiosity as well! “What's the matter, never been turned into someone's junk before?” he joked, guffawing as he continued thrust into you.. or, at this point, he was really just thrusting forward for the hell of it.Your legs had completely fused into his cock, adopting the fleshy color of his length. You could even feel small veins starting to throb on the outside...

It felt weird to be suspended like this, held up only by sheer arousal, but as the otter started to stroke over his length, it felt strangely satisfying. When he touched his length, you felt it, but you also felt his arousal, and those two sensations in tandem were powerful. You found yourself gradually wanting more, wanting that feeling to spread throughout your entire body... you were still trying to hold on to some sort of self-preservation instinct, but the powerful arousal flowing through your body was quickly putting a stop to that; as well as hiding the inner struggle from your conscious mind. As far as you could tell, all you wanted to be was throbbing, spurting, a wonderful addition to Dirk’s already impressive girth. And he was glad to oblige!

“Just a bit more of ya…” you heard Dirk say; but his voice wasn't coming from behind you anymore. It was resonating all around you, and as he stroked up his shaft even more, you felt that voice get deeper and stronger, more suggestive. Almost all of your body had been turned into wonderful, throbbing meat at this point; all that was left was that head, awash in pleasure and satisfaction and, most presently, need. Lust. Arousal. You so badly wanted to merge with this sexy otter, feel the pleasure he was feeling as he rubbed and stroked over your body. The pulsing of his cock dominated your thoughts at this point; they were like powerful drum beats blasting in your ears. The ears you didn't have anymore. And your eyes were gone as well, not like they had been open for a while as you enjoyed and basted in those sensations. No, all that was left of them was a pink, throbbing tip. You were essentially gone, and with you left the inhibitions you had about being added to the otter’s package. All that was left the part of you that wanted release, enjoyment, arousal, sex. And you were certainly going at all of those things in the future…

Dirk had troubles getting his new, expanded length back into his pants, so he just went commando, proudly hefting up the new addition to his cock as he walked out of the locker room. He couldn't wait to test you out; every time he added someone new to his length, it made sex so much different... ") msg ("
*You made it out of the hotel, but in a much different form...*

==GAME OVER==") finish } } } } } } } else { msg ("
\"Ah, I guess you can get it on your own...\" the otter says. You finish up your showers, and step out later, feeling a lot cleaner. \"Well, that was nice. See ya around...\" the otter said as he walked into the locker room.") } } } else { msg ("
You thank the otter for his time and let him take his shower.") } } ]]>
otter's ballsac false the false Surrounding you are Your body tightly curls up inside the otter's sac, cum washing over you as the newfound weight causes the otter's balls to jiggle frequently. Your body hangs down below the otter's legs, stretching the sac as wide as it can go and then some. The size disparity between the otter's two balls was clear, one covered in fur, the other constantly twitching and nearly all skin, the fur spread out entirely by your body. Compared to the otter's cock, there's at least some air to breathe, although the heavy musk in the sac is close to choking you every time you take a breath. Look at After several minutes in the otter's sac, you can already feel yourself beginning to give up. Your struggling has tired you out, and the hot, humid, musky environment isn't helping either, the sea of gooey cum constantly assaulting you as the otter violently cups his balls. Your energy sapped, you feel like just taking a nap, collapsing into the pool of seed, your body already suitably submerged in it.") SetTimeout (20) { wait { msg ("
Your body starts to give out as you slump into the musky pool, the hot cum around you already having dulled your senses. You haven't felt most of your body in a good while, but what you didn't realize is that a fair bit of your body had already started to melt into more otter seed, the sac slowly recompressing to a smaller size as your body became more liquid. The sac's musky haze keeps you unable to react to this change, or even to notice it, as your head slowly starts to sink into the musky sea. All the while the otter has been fondling himself dutily, playing with himself and trying to delay his orgasm until his nuts had churned down his victim. With your head submerged, the otter's ravenous balls had finally claimed you entirely, gurgling you down into nothing but sloshy otter cum.") SetTimeout (10) { if (game.sound = 1) { msg ("") msg ("") } msg ("
The otter had been waiting for this moment for a while. He was ready to paint the walls with his victory. Feeling the last struggles subside, he points his rock-hard cock at the nearest wall and begins to pump harder, first slower, than increasing speed as he milks his shaft for all it has. The climax that he had teased off for so long now finally built to critical mass, the otter fondling his balls as his other hand started to jerk hard. Moans echo throughout the cave as the otter gets ever closer, his dick practically spraying pre at this point. Finally he reaches a point where he can't take any more, and lets his firehose cock loose, blowing his load all over the cave wall, screams of pleasure bouncing off the cave walls. Rivers of seed gush out of the otter's cock, thoroughly covering the cave wall opposite him in his gooey, white handiwork.

The thick bursts of cum last for nearly 2 minutes before the otter decides to try something new, aiming his cock towards his mouth and opening wide, spraying his musky seed into his gaping maw, eagerly swallowing down your remains mixed in with the otter's other cum. Slowly but surely, the high comes down, the otter's cock starting to dribble more than anything as the otter milks his shlong for the last drops. Finally satisfied, he licks his lips and swallows down the last gulp of cum, patting his jiggling, sloshy belly, which now sticks out a fair bit, rounded out with its milky contents. \"Look at this,\" he says, spreading his arms to envelop his painted land. \"I need to do this more often.\" he says before collapsing into a slump, dozing off with a full belly and empty balls...

*You gave an otter the ride of his life...*

==GAME OVER==") finish } } } } ]]>
sac walls false The otter's ballsac walls. They're incredibly taut and stretched and definitely aren't equipped to carry a full-grown anything. Look at ") } } else if (random = 2) { msg ("You manage to stretch out the sac walls even more, but it doesn't seem to affect the otter. If anything, it's helping him get off.") } else if (random = 3) { msg ("Your struggling only helps the cum bath you're in work into the deepest crevices of your body, thoroughly washing you in the musky cream.") } else if (random = 4) { msg ("The otter's cock dribbles a bit more pre with every struggle you make.") } else { msg ("Stirred by your struggles, the otter starts to pump his cock harder.") } ]]> false You push up frantically in the sea of musk but you can't even find where you came from.
otter's stomach false the
Outside, the otter continued his shower, belching wetly as the last of you landed in his gut. "Aaah, what a great snack, AND toy..." he mused to himself as he rubbed and patted at his gut with one hand, washing over it (and the rest of his body) with his other hand. He licked his lips clean of your flavor, along with the last of his cum, before starting back on washing himself up.]]>
") } SetTimeout (20) { if (game.sound = 1) { msg ("") } msg ("
The stomach walls had thoroughly mixed you up with the rest of the stomach slop inside of the gut, leaving you soaked in the stomach juices. It was pretty gross...and it started to hurt a little bit too, your skin starting to tingle a bit, like what happens when your leg falls asleep. You felt some warm water piddling out of the yawned sphincter and onto your head, the otter swallowing gulps of the shower water down into his stomach. A few gulps later, the shower stopped, although it had considerably diluted the stomach fluids inside, at least for now. You felt the gut jiggling a bit, the otter giggling as he shook around his gut. \"How's the bath?\" you heard him tease, jostling around his big, sloshing gut as you stewed around inside. ") SetTimeout (20) { if (game.sound = 1) { msg ("") } msg ("
The water the otter had gulped down had slowed down the digestion process a bit, but eventually that tingling sensation came back, with a vengeance too, a dull pain starting to flash through your body as well. It was becoming harder to struggle, the stomach walls still dead-set on churning you up, restricting a lot of your movement. This was starting to tire you out...

You felt the gut shake and wiggle around you as the otter moved around, turning off the shower and stepping out of the stall, struggling to wrap a towel around his still-struggling gut. \"Only a bit longer now, snack...\" he teased before he walked into the locker room. There were only a few people still lingering in the locker room. Brad, the malamute, noticed the otter's squirming bulge as he walked over to his locker, giving the ott a high five as he walked past him. \"Caught a live one?\" the malamute teased as he rubbed at the gut a bit. \"Oh, he's a squirmer too...\" the malamute said again before retracting his hand. The otter belched again, covering his mouth and blushing before he continued. \"Yeah, got to have a little bit of fun beforehand too. But now I think I'm gonna go sleep him off...\" the otter said before he plopped down lengthwise on a close bench, crossing his hands across his gut as he started to doze off.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
As soon as the otter had fallen asleep, you felt the stomach get a lot more active, all of the body's energy currently focused on digesting you. That certainly helped expedite the process, the stomach acid slowly returning to a fuller strength despite the still-sloshing pot of water inside as well. The last belch the otter spewed also took most of the air with it, leaving it hard to breathe inside the cramped gut. It was like a hot tub at this point, and you were steadily sinking down into the bubbling water as your eyelids closed...

The otter snoozed for quite a while, his gut slowly shrinking and rounding out as the rest of you started to digest away. Occasionally, a belch blew open the otter's lips, sometimes even waking him up, but besides that the otter's nap was uninterrupted, most of his energy being diverted to the sloshing stomach, still quite occupied with digesting you up into more ott fat...
") if (DisposalToggle.on = 1) { msg ("
\"Uh...damn...how long was I out?\" the otter asked as his eyelids slowly slid open, having woken up from his quite-long nap. He looked down to his gut, which was still groaning and gurgling, but noticeably shrunken from what it was when he fell asleep. \"Oh, about 4 hours or so...\" said Brad, from across the bench, still digging through his gym bag. The otter looked over to the malamute, wide-eyed that Brad still hadn't found what he was looking for in his bag...he considered asking him about it, but what was more immediate for the otter was a pang in his bowels. \"Oh, geez, already...\" the otter said as he got up, clutching at his towel as he ran into the nearest bathroom, finding an empty stall and plopping his plushed-out rear onto the seat. \"Phew...\" he said as he emptied himself, the last of your remains plopping into the round bowl, leaving the only evidence of your existence as the fat on the otter's tush. He wiped himself before looking down at what had come out of him, already feeling a bit lighter. \"Geez...\" he said before he flushed, idly gripping at the new fat you had made on his rear as he wrapped his towel around his waist again. You were worth it, that was for sure...") } else { msg ("
\"Uh...damn...how long was I out?\" the otter asked as his eyelids slowly slid open, having woken up from his quite-long nap. He looked down to his gut, which was still groaning and gurgling, but noticeably shrunken from what it was when he fell asleep. \"Oh, about 4 hours or so...\" said Brad, from across the bench, still digging through his gym bag. The otter looked over to the malamute, wide-eyed that Brad still hadn't found what he was looking for in his bag...he considered asking him about it, but what was more immediate for him was another gnawing hunger in his belly. He took a look at the clock in the locker room, noticing that he had already slept well past lunchtime...") } msg ("
*You trusted a stranger...*

==GAME OVER==") finish } } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 3) { msg ("The otter giggled as he felt you punch out. \"It's no use, snack. You're ott fat now~\"") } else if (random = 4) { msg ("The otter pretended to not notice your struggles, rubbing his sponge over the gut as he washed up. You were nothing more than food at this point, after all. Why should he pay attention?") } else if (random = 5) { msg ("The otter belched loudly in his stall, the sound echoing throughout the shower room, before covering his mouth up in mock embarrassment. \"Oh, excuse me...\"") if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("You try to struggle, but the food slop in the stomach is actually pretty restrictive of your movement. Plus, you don't even really want to touch it...") } else if (random = 7) { msg ("You put all your energy into one big punch...that barely even pierces the stomach walls. Clearly, you just aren't strong enough.") } else { msg ("The stomach isn't very happy with your struggles. It communicates this with a loud, almost aggressive growl.") if (game.sound = 1) { msg ("") } } ]]>
caves false the false You walk forward in the caves, as this feeling had compelled you to, until you reached a dead end. Well, it looks like this was just some sort of odd coincidence, you thought. Clearly, there was nothing here...

So, you turned around to go back to where you came from...but then you felt something ram into you, knocking you straight back against the wall and onto the ground! The impact was powerful, making you see stars as you lolled against the cave wall, trying to get your bearings back...!") wait { msg ("
Your vision starts to slowly clear as you collect your bearings. You can make out the vague outline of a figure standing in front of you, which quickly becomes more detailed as the figure lights a torch, revealing it to be quite the busty bunny lady. Her breasts are pretty normal-sized, a white patch of fur underneath them on her belly, surrounded by the grey fur of the rest of the rabbit's body...what draws your attention, though, is the human-looking set of genitals swinging between the rabbit's legs. \"Come back for me, cutie?\" the rabbit girl asks, setting the torch on the ground to light up the section of cave around them as she slowly steps forward. \"I know I was waiting for you...\" the girl said, reaching a hand down to her limp cock, picking it up in one hand and stroking over the length as it gradually grew in her grasp. \"So let's have some fun...\"") wait { msg ("
The rabbit girl slowly walked towards you, stroking at her length as it continued to grow. \"Haah, we're gonna have so much fun...\" she said before climbing on top of you, planting her rear on the top of your chest, her partially-erect cock sitting firmly on top of your face. You tried to squirm, but the bunny girl's rump pinned you to the cave floor, diminishing the most powerful of your struggles into mere wiggles under her rear. The gal started to move her hips up and down your chest a bit, grinding her puffy vulva on your chest, as well as her hardening cock on your face. \"Ooh, you feel so nice...\" the girl moaned as her cock rubbed up and down your face, continuing to harden as the herm's arousal grew. \"L-look at you, nothing but a grinding board, you slut...\" she taunted as she continued grinding on you, a bit of a wet feeling developing on your upper chest as she started to leak out of her slit somewhat.") wait { msg ("
\"Nnf...I can't wait to make you into a nice, hot load...\" the rabbit taunted as her cock fully hardened on top of your face, the meat throbbing slightly as the rabbit continued to grind. This continued for some time, the rabbit girl moaning as she taunted you and grinded over your body, quashing any sort of struggles with her weight on top of you...your struggles continued as the rabbit's true intentions came to the surface, but it was no use. \"Is that really all you've got, slut?\" she taunted, feeling you thrash underneath her body in response to her taunting. \"Gosh, maybe you'll be more useful as a load of cum after all...\" the rabbit said, before leaning back slightly, pulling her cock and balls off of your face for a moment. She grasped the underside of her length with one hand, placing the other on the back of your head, forcing you to stare straight into her cock. \"Have fun in there, cutie~\" she teased one last time before rolling her hips forward, shoving your head forward at the same time as well, the cock flesh quickly expanding around your head, pulling it inside with a wet *shlorp!*.") if (game.sound = 1) { play sound ("squish1.wav", false, false) } wait { msg ("
\"Haah, doing better already...\" you could hear the bunny's muffled voice taunt as your head was pulled inside of her throbbing, hungry cock. You barely had time to get accustomed to the surroundings inside the shaft before you heard a powerful moan around you as well, the bunny's length pulling in your shoulders as well, the flesh stretching around the widest part of your body in a way that made the bunny moan madly with pleasure. Clearly, she was aroused enough to want to get you inside as soon as possible...which you didn't agree with, for multiple reasons.

The shaft walls were slick with precum, making it quite easy for you to slide deeper into the herm's length, despite your best objections. The salty, heady odor of cum emanated from deeper within, too, keying you in on your final destination, even though you didn't really want to think about it. You were heading there at a brisk pace, though, the taunts of the bunny reduced to deep, drawn-out moans as she continued to slurp up and clench in more of your body...you felt the pressure on your chest finally relieved as the bunny stood up a bit, her ravenous cock quickly expanding and gulping you down up to your belly now, your body bent at an uncomfortable angle, almost sandwiched around the bunny's crotch...") wait { msg ("
Quickly, this uncomfortable position was changed, though, as the futa bunny stood up fully, jerking herself off uncaringly as around a third of your body dangled outside of her cock. \"Haah!...I m-might cum you up b-before you're even done in there...\" the rabbit managed to breathe out inbetween moans, teasing you one more time before you slid inside of her cock entirely...a few more clenches from the futa, and the last of your body was slurped up, the rabbit taking a finger and weakly pushing your feet into her cock slit, moaning as she felt the last of your body slide by her cock slit. \"F-finally...all mine...\" she said, licking the pre from her finger as you started to squeeze out into her sac...") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, FutaRabbitSac) } } } } } } } else { msg ("
As you reach the end of the caves, you can't help but feel like you should come back here later...after you make it out alive, at least.") } ]]>
false futa bunny's sac false the
"F-fuck...there we go..." the rabbit moaned as she felt her sac swell up with her latest catch, the bunny patting her engorged balls as she started to stroke at her cock. "H-how's it feel in there, slut?~" she asked, continuing her taunting even as you were beginning to melt away inside her...]]>
The more you struggled inside the herm bunny's sac, the more you just wore yourself out. You were already pretty tired from trying to escape the bunny's teasing and grinding, and now that you were in a much more hostile environment, you could feel your energy draining away at a worrying pace. Already you felt tired, exhausted even, like it would be nice to just take a nap in here...you also felt your lower body starting to tingle and sting a little bit, as if it were melting or something...

\"Aaw, t-tuckered out already?\" the bunny teased as she felt your struggles starting to die down a bit. \"Guess you just want to be bunny cum...\" she continued, stroking harder at her cock now, making sure her arousal turned up the temperature inside...") SetTimeout (20) { wait { if (game.sound = 1) { stop sound msg ("") msg ("") } msg ("
Your body couldn't take much more at this point. Most if it was either tingling or completely numb at this point...or gone. You didn't want to think about it, but there was a good chance you were already starting to melt away into rabbit cum, even as you were still conscious...thankfully, you didn't have to much longer before the lack of air inside the sac got to you, your eyelids slowly changing your vision to nothing but darkness...

\"Nnf...t-that's it, then...\" the rabbit moaned as she stroked and pumped at her cock, her taunting slowly slipping into nothing but raw, primal moans as she continued to jerk her shaft off. Her balls started to round out slightly as you digested inside, the taut, defined bulges slowly giving way to a more uniform, albeit still quite swollen with cum, set of rabbit balls. \"I-I-I'm gonna *haah* paint the w-wall with you...\" the bunny girl managed to breathe out before her lexicon changed entirely, breathy moans punctuating every stroke of her cock. If you had struggled a bit more, she might actually have cummed you up (although the state you would be in would still be up for debate), judging by how close to orgasm she was...the rabbit's cock twitched at the slightest stimulation, and with how roughly she was pumping her length, that twitching was more of a powerful, lustful throbbing, driving the rabbit mad with pleasure as she felt the cum you gurgled into starting to surge up through her shaft...

\"Ha-AAAHHHH!\" the rabbit moaned as her orgasm came, the high-pitched sound echoing throughout the caverns as her orgasm came shooting out of her throbbing cock head. Her cum splattered all over the wall in front of her, the sprayback even getting some of it on her face with how close she was standing. Her cock continued to pump all over the place, getting the walls and floors of the cavern coated entirely in her white cream...the orgasm lasted for what seemed like years, the rabbit's balls draining entirely, finally ending in a weak dribble of cum running down the rabbit's still erect shaft, as she fell to her rump, consumed by afterglow.

She laid on the cave floor for a while now, panting as she reveled in the post-orgasm bliss. \"I-I need to do that more often..\" she managed to huff out inbetween heavy pants, already thinking about her next victim....

*You came back for her...*

==GAME OVER==") finish } } } ]]>
false sac walls Look at Undulating around you, denying any sort of movement, really. ") } } else { msg ("You manage to slosh around the cum inside of the bunny's sac a little bit, but honestly, that's probably to your detriment.") } ]]>
caves false the false caves false the false caves false the false You can see a dim light up ahead. caves false the false You come upon a blinding light seemingly in the middle of the cave. While you're a bit cautious, you don't have anywhere else to go, so you walk towards it...and walk through it, closing your eyes to avoid blinding yourself. When you open your eyes, you're suddenly...in the lobby? Yes, you're back in the lobby, the same, familiar, drab lobby you were in before. While Kayla doesn't even seem fazed, you certainly are, but you might as well count your blessings and just take the win here. false caves the false MoveObject (player, Lobby) FutaRabbit.trigger = 1 false caves the false You come upon a glimmering treasure hoard in the darkness! Even in the pitch black surroundings you can make out piles and piles of coins, gems, and other treasures. You want to fill your pockets to the brim, but considering the echoes of deep snoring you can hear throughout the cave, that's probably not the best idea. On top of the pile, you can see a token, though, one that looks like a room token from the hotel! Curious, you take it, and find the number 9 etched into it.") AddToInventory (Room 9 Token) player.securitytrigger = 1 player.tokens = player.tokens+1 if (player.tokens = 5) { msg ("
You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } ]]>
false caves the false You hear a call echo off the walls of the cave. \"Hello??\" it warbles, seeming to be coming from deeper into the cave. The voice calls again, this time with a note of distress in its voice. \"Is there anyone in here?\" it follows. With caution, you travel deeper into the cave in search of the voice. You see the faint light of a torch up ahead as you approach a bend in the cave. \"Who's there?\" you hear from beyond the bend. The light comes closer, and it reveals a tall gray fox, visibly shaken. You lock eyes, and his demeanor changes. \"Oh, thank goodness. I thought you were a monster.\" He pauses. \"Wait, where did you come from? Can you lead me to the exit?\" You know the exit's gone now, but he still looks shaken and unstable. You don't want to make him mad.

Along the way you can hear the fox's belly growl loudly. \"Oh, excuse me!\" he exclaims. \"I haven't eaten in quite a while. Would you happen to have any food on you?\" You shake your head. \"Oh, heavens.\" He mutters. \"What am I going to eat now?\"

Coming back to the original wall, you find that still the door isn't there. \"You're sure this is where you came from?\" You nod. \"Well, we might as well stay here then. No use in wandering more.\" You start to settle down when you hear a sigh come from behind you. \"I hate to do this...\" are the last words you hear before a fist to the head knocks you out cold.

==PRESS ANY KEY TO WAKE UP==") wait { if (RandomChance(40)) { ClearScreen msg ("
You awake in a remote section of the cave. The torch the fox carried around seemed to be put out, enveloping you in darkness. You can't tell how long you've been out, but you still have a pounding headache. A disembodied voice suddenly speaks behind you. \"Oh, you're awake.\" You hear some shuffling, and the fox comes in front of you. You try to move but you discover you've been bound by some makeshift ropes. \"I'm sorry to do this,\" he says, \"but I'm just so hungry right now...\" Immediately he grabs your body in his arms and lifts you up. You can hear his lips part as the fox slowly opens his mouth, and a loud gurgle churns out from below you, the belly eager for some nourishment. The fox wastes no time in getting its meal, shoving your head into his hot maw. You're pushed straight to the back of his mouth as the esophagus yawns open and sucks your head in. A loud \"gulp!\" rings out as the fox slurps up your belly, tongue rubbing underneath your clothes trying to catch the flavor it can before the greedy fox continues gulping. So quick were you inside the fox's body that you barely had time to struggle, futilely kicking your bound legs around against the fox's belly to no avail. As more of your body is gulped down, you start to hear some lewd gurgles from below you, and you're set ajar when the fox, unaccustomed to this new weight, falls onto his butt. He mumbles something as he pushes your feet into his maw with both hands, almost immediately trying to gulp them down. \"Oh, so good...so hungry...\" you can hear him moan as soon as your legs enter his throat.") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { MoveObject (player, GrayFoxStomach) } } else { msg ("
You awake in the cave with a pounding headache. All your stuff is strewn about you, frantically searched. The fox must've knocked you out and tried to see if you were hiding food anywhere. Strangely, the fox didn't steal any of your valuables. Puzzled, you have no choice but to further explore the cave.") } } ]]>
false fox's stomach false false the Around you are Past the sphincter, you empty out into a sweaty, hot chamber. The fox's stomach is already heavy at work secreting digestive fluids, eager to claim the nutrients your body holds. The rippling muscle above you forces the rest of your body out into the stomach. You hear three bassy thumps as the fox pats his belly outside.") SetObjectFlagOn (player, "eaten") if (game.sound = 1) { play sound ("1433315482.jeschke_ethicist_commission_3hourslater.mp3", false, true) } SetTimeout (20) { msg ("
The fox's stomach walls already start to constrict you harder, squeezing you painfully and washing stomach acids over you. The churning belly is desperate for some food, and it's not going to let this morsel go.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The groaning belly around you has bested your strength. Your body, already weakened and sinking deeper into the stomach walls, is giving up. \"Oooh, this is interesting...\" the fox says as he feels his belly start to gurgle harder and shrink. Luckily, you slip into unconsciousness before what comes next. A final burp echoes throughout the cave as you slowly digest, a sludge constantly kneaded by the starving belly. The foreign burbles and glrps echo throughout the cave as the fox's belly loudly continues its work. \"Simply delicious...\" he moans as he licks his lips, remembering your taste and feeling the delightful sensation of a full belly. \"Finally, some food...\" he says while kneading and rubbing his bulge.") if (DisposalToggle.on = 1) { msg ("
After days of wandering more, the fox comes upon another scared patron of the hotel. Knocked out and snatched up, the fox drags them to his corner before he feels a sudden pang in his lower gut. This unlucky victim got to witness their fate firsthand as the fox squat down and relieved himself of your remains. Said victim doesn't have much time to be horrified, though, as they're already on down the same trip into the fox's slender guts.") } msg ("
*You tried to help...*

==GAME OVER==") finish } } } ]]>
The fox's stomach walls, consistently slimy and always pushy. Look at false Stomach walls ") } } else if (random = 4) { msg ("The belly around you emits a loud, ominous glrrrrrrrgl in response to your squirms.") if (game.sound = 1) { msg ("") } } else { msg ("\"Thank you for your sacrifice...\" the fox mutters. \"Just give in.\" His stomach starts to constrict you harder.") } ]]>
false caves false the false caves false the msg ("You made your way through a small, hidden path in the caves, coming up on a rather large opening in the system. This room looked quite a bit different than any of the other ones you had seen; it was rather large, with a deep depression in the middle, and what looked like a ceiling made of...crystal, was it? All you knew is that you could see the night sky in it. It was quite impressive, even beautiful... ") You made your way back into Gleam’s cavern, but instead of the dragon being asleep, he was wide awake and looking at the entrance, almost as if he expected you to come back. As soon as you stepped into the enclosure, the dragon made his way over to you, floating gracefully in the air. “I knew you couldn't resist me~” he teased as he licked your cheek, giving you a taste of what you assumed was to come...and he was right, you couldn't resist the dragon’s charm and allure...and his musk! those gentle, soft coils wrapped around you again, but this time, the dragon picked you up off the ground entirely, bringing you over to the pillow pile before gently laying you down onto them. Again he uncoiled, and presented himself to you. “So...which entrance will it be?~”") GleamList = NewStringList() list add (GleamList, "Pouch") list add (GleamList, "Tailhole") ShowMenu ("Wiggle where?", GleamList, false) { if (result = "Pouch") { msg ("
You decided to choose the pouch. It looked nice and snug, and stretchy as well! “Ah, the pouch. It's quite a wonderful spot to take a nap~” the dragon said as he started to maneuver his tail closer, wrapping you up in a few more coils before bringing you up to his chest. “Hold on, this might get a bit uncomfortable…” Gleam said as he started to turn you upside down, your face now right in front of the pouch, which he slowly stretched out with a clawed hand...the inside was lined with shorter, silkier fur than the rest of him, continuing on into darkness, making it impossible to see its bottom. Slowly, he lowered you in with his tail, pressing your face up against the fur of his chest as he did so. Your ear wasn't right up against it, but you could still hear the gentle gurgling sounds of his innards, intimate and almost calming in a way...the pouch still smelled of that fruity scent, although it was quite a bit fainter compared to its intensity earlier. You felt that stretchy flap of skin flex around the back of your head with ease; although there was no lubrication to help you slide in easier, it was still pretty easy for Gleam to feed you into the pouch. You felt the tail uncoil from around you as you were fed deeper and deeper into the pouch, the stretchy sack easily accompanying the width of your shoulders; the rest of you would be as little of a problem as your shoulders were. As your descent continued, you were surprised to find that the pouch was even deeper than you thought! It seemed like it continued to all the way to the base of his tail... What did the dragon even keep in here!?") wait { msg ("
About half of your body was snug comfortably inside the pouch at this point, just a pair of legs sticking out of the top. Gleam took his time with the rest of you, uncoiling his tail entirely and using his clawed hands to slowly slide the last of your body inside. At the same time, he also went to lay on his side, giving you a bit of cushioning below in the form of the pillows instead of being completely upside down! With more and more of your body enclosed in those tight folds, the feeling of being stuffed inside this pouch only grew more and more intimate...everything was so tight and soft and warm around you, the gentle thumping of a heartbeat and gurgling of a digestive system echoed in your ears. It was such a nice spot to be in…") wait { MoveObject (player, GleamPouch) } } } else { msg ("
Your attention couldn't help but be drawn to the tight, soft, dark blue pucker resting just underneath his sack. “Oh, someone wants to get right to the point~” Gleam teased as his tail started to get to work, tightening around you to keep you from wiggling or falling out as he slowly brought you closer to the pucker. Although it wasn't ground zero for that wonderful fruity scent, there was still quite a bit of it coming from deeper in the dragon’s bowels, and you were very much interested in getting more deep lungfuls of that wonderful scent. Even as you were slowly aligned lengthwise with the pucker, and with it just a few inches from your face, as you took a deep breath you could still smell that fruity musk. You wiggled in the grasp of the tail, not to try and get out, but to make this process go faster! And you wanted that lovely scent all around you…") wait { if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
And then he pulled you away! Giggling while he did so, no less. It seemed like Gleam just wanted to tease you, the scoundrel! “Don't worry, I think you'll like what I have in mind…” he said as he laid you on the pillows, gently uncoiling his tail from around you before he started to move over you. You were a bit confused at first, but as you saw that blue pucker enter your vision again, this time hovering right on top of you, you knew what the dragon was about to do! His tail came down to rest by your side, draping over the mountain of pillows as he gradually descended his ass upon you. That fruity smell started to enter your nostrils again, and at this point, it was driving you absolutely crazy! You felt your heart skip a beat as that pucker pressed down on your face, your nose slipping right into that fuzzy hole with no problem. This was it! You took a deep breath through your nose once it was inside, your lungs getting a huge dose of that wonderful scent right from the source…

You could feel Gleam grinding on your face a bit, his wonderfully soft skin and fur feeling quite nice against your face; and of course, having more of that wonderful musk ground into you wasn't exactly a bad thing! Speaking of the musk, you couldn't help but notice the noodle’s dangling sack just a few inches ahead of you. You reached around a hand to start playing with it, but you almost jumped as the pucker clenched tight around you as soon as you made contact with it! Seemed like it was quite the sensitive spot for the dragon. “Oh, someone is enjoying themselves…” Gleam teased, a new breathiness to his voice betraying his own arousal at the situation. In accordance with that, he pressed his rump down onto you further, grinding into you a bit more before eventually, with a wet slurp, his pucker worked its way around your face!") wait { if (game.sound = 1) { play sound ("squishing.wav", false, false) } msg ("
Gleam quickly worked his way over the rest of your head, now that his body had a little bit of you to grasp onto. You could feel him clenching around your face, more and more of your head working in with wet slurps and other noises as he dragged you inside. Although it was mostly darkness inside of the dragon, you could most certainly notice the azure tint to the darkness from his blue flesh. It was quite an interesting contrast to the red insides of many other creatures around here! And, as your ears got slipped inside, you could also hear the deep, wet noises of the dragon’s body, however faintly they might have been. But what was most prevalent still was that wonderful smell...you had to go deeper! Gleam just smirked as he felt you going deeper inside of him of your own accord; he always loved it when they completely gave themselves up to him…

And your wiggling actually did help a little bit! Your neck slid up into the pucker with a wet *shlrp,* your whole head swallowed up by the noodle’s hungry rear. You could now truly feel the power of his bowels clenching around you as he pulled you deeper; each clench felt like your head was being squeezed in a vice grip! You were almost worried about it at some points, but you knew this dragon wasn't trying to hurt you - and it almost felt good, in a very odd sort of way. You wiggled deeper the best you could, Gleam panting as his pucker stretched around your wide shoulders. It was a bit difficult for the dragon to fit your shoulders into his body, but eventually he worked his ass down them, quickly sucking you into dragon ass up to your chest! With the widest part of you slurped up, the rest was nothing. You felt the world around you shift a little bit as the dragon lifted his ass up, your waist and legs dangling out of the pucker somewhat awkwardly as he raised his rear end up in the air. “Just a bit more~” he teased, his tight bowels clenching around you and pulling you deeper into the dark blue maze…") wait { if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } msg ("
That fruity scent had become so dominant that you almost didn't notice it. It certainly still drove your arousal, though, even as your brain started to filter it out a little bit. You wiggled and pressed your way as deep into the maze of bowels that you possibly could, even reaching out to lick and kiss the fleshy walls that contained you. You couldn't tell if Gleam even noticed the sensation inside, but he was enjoying himself all the same, his length throbbing against the bulge you made as he pulled you deeper inside of him. Your legs were no problem, and soon you only had your feet sticking out of the noodle’s rear, which were quickly finished off with one more clench from Gleam, locking you inside of that fruity, tight maze of intestines…") wait { MoveObject (player, GleamBowels) } } } } } } } ]]>
false firsttime { msg ("Perhaps the most dazzling thing in this whole opening was what the crater contained, however. A massive pile of pillows of assorted sizes and colors filled the hole, and atop them slept a very long, rather large noodle dragon! It seemed like this was his horde of sorts? It was a rather...interesting thing for the noodle to keep around, but maybe the pile of pillows was just extremely comfortable. The other thing you noticed was a faint, almost fruity scent. It smelled quite delightful...maybe you should find where it's coming from! ") MakeObjectVisible (Gleam) } false A noodle! Look at Gleam 0 false You approached the noodle dragon, slowly climbing your way onto the mass of pillows that it had accumulated. That scent was getting stronger the closer you moved to the pile, it seemed like it was coming from the dragon itself...! The noodle dragon wasn't particularly intimidating, although it was far longer than you…

Eventually, you wound up facing the sleeping beast. Quietly, you searched around its domain. You had the nagging feeling that it was hiding something...but, in your search, you failed to see that the dragon had opened its eyes!") wait { msg ("
“Oh, what do we have here? A visitor?” You heard the noodle speak, before the ground under you started to shake and shift a little. The pillows were soft, but they certainly were not any source of solid, stable ground! Gradually, you saw the tip of the dragon’s tail sneak into your point of view, before sweeping around your legs! You fell back, only to fall right into the embrace of the noodle. “Don't struggle, I won't hurt you~” the voice came from behind you, soft, and somewhat soothing in its own way. Even if you wanted to escape, it would be pretty difficult now, as the noodle had started to coil his way around you…

It was at this point that you realized just how long this beast’s tail was! The dragon itself was at least thirty, forty feet long, and this long, fluffy tail was half of that, if not more! It coiled all the way around you with no trouble, but instead of the tight, crushing coils you imagined something like an anaconda would have, the fluffy tail wrapping itself around you was soft, almost comfortable...") wait { msg ("
You watched as the noodle dragon circled its way around you, the tail wrapping up more and more of your body. Occasionally, you saw the noodle’s face flash by you, although it didn't seem like it wanted to initiate a conversation until you were all nice and snug. One thing that you did notice, as those coils continued to work their way up your body, was that the fruity, almost musky and sweet smell was starting to get stronger. It was almost intoxicating and, in a way, you wouldn't be opposed to getting a nice lungful of it...

Eventually, those soft coils wrapped their embrace around your shoulders, the warm and plush feeling of them covering nearly your entire body. Leaving your head exposed, the dragon came back around, revealing that he still had a good twenty feet of his body free to use as he wished. “Hi! My name’s Gleam,” the dragon said, in a far friendlier way than you could have possibly expected. “Sorry to scare you like that, but I like to make sure my guests are all nice and comfortable...and there's no comfier spot in this room then wrapped in my tail!” he explained, giggling a little bit at the end. You did have to agree with him, his embrace was rather lovely…

One thing you noticed, though was that sweet scent was getting stronger and closer to you now. You were a bit confused about where it was coming from, until you felt a repetitive motion start to work its way up your thighs. It felt like something was being grinded up against them...“Oops! Sorry. I'm just a little worked up to have a guest around! Plus, getting excited makes that sweet smell that I'm sure you love so much even stronger…” you heard Gleam explain, not exactly sure what he was talking about...") wait { if (game.sound = 1) { play sound ("squishhit.wav", false, false) } msg ("
That's when you realized what that scent was. It was his musk! And he was currently grinding his length into you! Normally you would have been a bit grossed out, but you rather enjoyed the smell that his loins produced, and having it grinded into you wasn't so bad. Better that than being snacked on...you didn't have much time to appreciate it, though, before you felt the tail start to move again, turning you around to face him. It seemed like the dragon wanted to give you a proper view of what he was just grinding on you! His orange fur contrasted sharply with the blue flesh of his tail hole and cock, which was quite erect already! “Don't mind me, just making some adjustments…” the noodle said as he brought you closer to his length, the thing throbbing just a few inches away from you! You thought he was getting ready to shove you down it, but instead, he just pressed it up against your face, letting it throb against you gently.

As he started to thrust back and forth, you noticed that fruity scent start to get stronger and muskier...it was quite wonderful! It started to make you less nervous about this whole situation. This noodle was quite friendly and nice! He wouldn't do anything to harm you. He just wanted to play around a little bit...and who could blame him? Being a toy for such a lovely noodle wouldn't be so bad...

“Mmm, enjoying yourself down there?” Gleam teased, knowing that his fruity, intoxicating scent was already starting to get to work. When it was especially strong, it could even give the noodle himself a little bit of musky intoxication! So there was no doubt in the dragon’s mind that you were getting quite the heavy dose of it, every breath you were taking steadily starting to fill your lungs with the addictive, sweet scent. The noodle worked his scent deeper into you, bringing your face right up against his blue, swollen knot, then nestling it right between the fleshy knot and his soft sack. “Go ahead, take a deep breath~” the dragon said as he nestled you right in the most powerful spot for his musk. You gladly obliged to the dragon, breathing it in as deep as you possibly could. It was such a wonderful scent, you had to get more of it at this point! You wanted to please this dragon, to bury yourself wherever this wonderful scent was coming from…") wait { if (game.sound = 1) { play sound ("Licks.wav", false, false) } msg ("
You couldn't help yourself from licking that length a bit as it continued to grind across your body. “Oooh, looks like someone's eager~” Gleam said as a shiver ran down his spine from the sensation of your tongue against his rod. You had no hope of fitting the whole thing in your mouth, though! But, it wasn't a problem, as Gleam eventually moved you away from his length, bringing you out aways so you could make eye contact with the dragon. You squirmed a bit at being taken away from the musk that you loved so much, but as those coils held you tightly, yet lovingly, you knew that you would have another crack at it soon.

“Now that you're all nice and acquainted with my scent, I think I'll let you choose which way you want to crawl inside of me~” Gleam said, watching you nod eagerly as he suggested the idea. You wanted at that smell so badly, you wanted it to fill your lungs entirely, you wanted to be surrounded by it...the noodle flexed his tail hole needingly, and used one of his hands to point the tip of his length at you. In addition, he stretched out something that you hadn't noticed with his other hand, a tight pouch on the top of his belly. “I'll let you choose! There's even a little hidden treasure stuck inside of me somewhere, but you'll have to find it yourself~” Gleam mentioned. Was he talking about a token, perhaps?") GleamList = NewStringList() list add (GleamList, "Pouch") list add (GleamList, "Tailhole") ShowMenu ("Wiggle where?", GleamList, false) { if (result = "Pouch") { msg ("
You decided to choose the pouch. It looked nice and snug, and stretchy as well! “Ah, the pouch. It's quite a wonderful spot to take a nap~” the dragon said as he started to maneuver his tail closer, wrapping you up in a few more coils before bringing you up to his chest. “Hold on, this might get a bit uncomfortable…” Gleam said as he started to turn you upside down, your face now right in front of the pouch, which he slowly stretched out with a clawed hand...the inside was lined with shorter, silkier fur than the rest of him, continuing on into darkness, making it impossible to see its bottom. Slowly, he lowered you in with his tail, pressing your face up against the fur of his chest as he did so. Your ear wasn't right up against it, but you could still hear the gentle gurgling sounds of his innards, intimate and almost calming in a way...the pouch still smelled of that fruity scent, although it was quite a bit fainter compared to its intensity earlier. You felt that stretchy flap of skin flex around the back of your head with ease; although there was no lubrication to help you slide in easier, it was still pretty easy for Gleam to feed you into the pouch. You felt the tail uncoil from around you as you were fed deeper and deeper into the pouch, the stretchy sack easily accompanying the width of your shoulders; the rest of you would be as little of a problem as your shoulders were. As your descent continued, you were surprised to find that the pouch was even deeper than you thought! It seemed like it continued to all the way to the base of his tail... What did the dragon even keep in here!?") wait { msg ("
About half of your body was snug comfortably inside the pouch at this point, just a pair of legs sticking out of the top. Gleam took his time with the rest of you, uncoiling his tail entirely and using his clawed hands to slowly slide the last of your body inside. At the same time, he also went to lay on his side, giving you a bit of cushioning below in the form of the pillows instead of being completely upside down! With more and more of your body enclosed in those tight folds, the feeling of being stuffed inside this pouch only grew more and more intimate...everything was so tight and soft and warm around you, the gentle thumping of a heartbeat and gurgling of a digestive system echoed in your ears. It was such a nice spot to be in…") wait { MoveObject (player, GleamPouch) } } } else { msg ("
Your attention couldn't help but be drawn to the tight, soft, dark blue pucker resting just underneath his sack. “Oh, someone wants to get right to the point~” Gleam teased as his tail started to get to work, tightening around you to keep you from wiggling or falling out as he slowly brought you closer to the pucker. Although it wasn't ground zero for that wonderful fruity scent, there was still quite a bit of it coming from deeper in the dragon’s bowels, and you were very much interested in getting more deep lungfuls of that wonderful scent. Even as you were slowly aligned lengthwise with the pucker, and with it just a few inches from your face, as you took a deep breath you could still smell that fruity musk. You wiggled in the grasp of the tail, not to try and get out, but to make this process go faster! And you wanted that lovely scent all around you…") wait { if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
And then he pulled you away! Giggling while he did so, no less. It seemed like Gleam just wanted to tease you, the scoundrel! “Don't worry, I think you'll like what I have in mind…” he said as he laid you on the pillows, gently uncoiling his tail from around you before he started to move over you. You were a bit confused at first, but as you saw that blue pucker enter your vision again, this time hovering right on top of you, you knew what the dragon was about to do! His tail came down to rest by your side, draping over the mountain of pillows as he gradually descended his ass upon you. That fruity smell started to enter your nostrils again, and at this point, it was driving you absolutely crazy! You felt your heart skip a beat as that pucker pressed down on your face, your nose slipping right into that fuzzy hole with no problem. This was it! You took a deep breath through your nose once it was inside, your lungs getting a huge dose of that wonderful scent right from the source…

You could feel Gleam grinding on your face a bit, his wonderfully soft skin and fur feeling quite nice against your face; and of course, having more of that wonderful musk ground into you wasn't exactly a bad thing! Speaking of the musk, you couldn't help but notice the noodle’s dangling sack just a few inches ahead of you. You reached around a hand to start playing with it, but you almost jumped as the pucker clenched tight around you as soon as you made contact with it! Seemed like it was quite the sensitive spot for the dragon. “Oh, someone is enjoying themselves…” Gleam teased, a new breathiness to his voice betraying his own arousal at the situation. In accordance with that, he pressed his rump down onto you further, grinding into you a bit more before eventually, with a wet slurp, his pucker worked its way around your face!") wait { if (game.sound = 1) { play sound ("squishing.wav", false, false) } msg ("
Gleam quickly worked his way over the rest of your head, now that his body had a little bit of you to grasp onto. You could feel him clenching around your face, more and more of your head working in with wet slurps and other noises as he dragged you inside. Although it was mostly darkness inside of the dragon, you could most certainly notice the azure tint to the darkness from his blue flesh. It was quite an interesting contrast to the red insides of many other creatures around here! And, as your ears got slipped inside, you could also hear the deep, wet noises of the dragon’s body, however faintly they might have been. But what was most prevalent still was that wonderful smell...you had to go deeper! Gleam just smirked as he felt you going deeper inside of him of your own accord; he always loved it when they completely gave themselves up to him…

And your wiggling actually did help a little bit! Your neck slid up into the pucker with a wet *shlrp,* your whole head swallowed up by the noodle’s hungry rear. You could now truly feel the power of his bowels clenching around you as he pulled you deeper; each clench felt like your head was being squeezed in a vice grip! You were almost worried about it at some points, but you knew this dragon wasn't trying to hurt you - and it almost felt good, in a very odd sort of way. You wiggled deeper the best you could, Gleam panting as his pucker stretched around your wide shoulders. It was a bit difficult for the dragon to fit your shoulders into his body, but eventually he worked his ass down them, quickly sucking you into dragon ass up to your chest! With the widest part of you slurped up, the rest was nothing. You felt the world around you shift a little bit as the dragon lifted his ass up, your waist and legs dangling out of the pucker somewhat awkwardly as he raised his rear end up in the air. “Just a bit more~” he teased, his tight bowels clenching around you and pulling you deeper into the dark blue maze…") wait { if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } msg ("
That fruity scent had become so dominant that you almost didn't notice it. It certainly still drove your arousal, though, even as your brain started to filter it out a little bit. You wiggled and pressed your way as deep into the maze of bowels that you possibly could, even reaching out to lick and kiss the fleshy walls that contained you. You couldn't tell if Gleam even noticed the sensation inside, but he was enjoying himself all the same, his length throbbing against the bulge you made as he pulled you deeper inside of him. Your legs were no problem, and soon you only had your feet sticking out of the noodle’s rear, which were quickly finished off with one more clench from Gleam, locking you inside of that fruity, tight maze of intestines…") wait { MoveObject (player, GleamBowels) } } } } } } } } } } ]]>
false Gleam's pouch
You heard Gleam’s voice again, although from quite far away now. “Now, just relax in there and have a nice nap, all right? Enjoy yourself…”]]>
You had been relaxing inside of the pouch for quite a while! The embrace was tight, yet fluffy and soft. It almost felt like you were stuffed inside of a pillow! From the sounds outside, Gleam seemed to have fallen asleep as well, although he had spent some time earlier rubbing at you from the outside...it was clear he enjoyed having someone in there about as much as you enjoyed being in there. Taking a nap did sound quite nice, though, and there wasn't much else you could do in here besides that! So you slowly closed your eyes, letting the rhythmic sounds of the dragon’s body around you lull you to sleep…") wait { msg ("
You woke up some time later, no longer within the snug embrace of Gleam’s pouch, but rather lying on the equally soft pile of pillows he had accumulated. The only reason you realized that, however, was because the dragon woke you up by slurping across your face! His tongue left a warm and wet trail of dragon spit, which you tried very hard not to clean off so as to not seem rude. “I hope you enjoyed yourself! You were out for quite a while. Seemed like you really needed it…” the dragon remarked. “Come back anytime~” ") MoveObject (player, Room9CavesDome) Gleam.met = 1 } } ]]>
false Gleam's bowels ]]> You felt as though you'd been burrowing deeper into Gleam for hours at this point. The gurgling you heard earlier was getting louder, so you knew you were getting closer, but you just couldn't wait…") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Eventually, you could feel your head bump up against something fleshy ahead of you. The musk-induced daze you had been in from such a long, winding trip inside of the dragon snapped at the feeling of something new in your path. You felt the tight bowels ripple and press around you, and soon after, the flesh ahead of you slowly parting. It seemed like you had found your way into the dragon's stomach...the fruity scent you had enjoyed so much was mostly overpowered by a more acidic odor from the belly, although you could still smell a bit of the musk lingering inside. Your head popped through the sphincter not long after, noticing that the dragon's belly was the same dark blue color that his intestines were. The chamber was somewhat spacious from what you could tell in the low light, but it was obvious you were going to have to curl up inside as more and more of you was pressed and clenched out into the room ear chamber.") wait { MoveObject (player, GleamStomach) } } } } ]]>
bowel walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,2) if (random = 1) { msg ("You rubbed into the tight, uncompromising bowel walls, almost nestling your face into them. You weren't sure if Gleam could feel it, but you knew he would appreciate it if he did.") } else { msg ("With your hands at your sides, you couldn’t do much more but rub the back of your fingers against the bowels in circular patterns.") }
false Gleam's stomach It took a little bit, but eventually you were all packed inside of Gleam’s tight tummy, the stomach walls pressing and rubbing up against you as you made yourself in comfortable inside. “Enjoy yourself in there~” Gleam teased as he rubbed at his belly, curling up on top of his mound of pillows and listening to you wiggle and churn inside of him… You had been relaxing in the dragon’s stomach for quite some time now. Although there were plenty of wet fluids coating your body, strangely, nothing like digestion was really taking place. If you were feeling tingly, it was more from the fact that you were completely infatuated with your situation. You wanted to stay in here forever, to be this dragon's belly pet, to be so close and dear to him forever...that wonderful scent was intoxicating you so, even as it was overwhelmed by the more harsh odors of Gleam’s stomach. You wondered if he would let you stay in here forever…") if (game.sound = 1) { } SetTimeout (20) { wait { if (Gleam.met = 1) { msg ("
You had spent quite a long time inside of Gleam’s stomach. The environment around you was so wonderful, cozy even - not exactly what you would think a stomach would be described as! But that would certainly the most apt thing you could use to describe your new surroundings. The tight squish of the stomach walls massaging over your entire body felt simply divine, and of course that fruity scent still lingered and drove you mad with arousal and joy. You sat there for a long time, wondering about when you would eventually ask him to let you out; but, you couldn't even really work up the strength to ask him. This was such a lovely place to be, why would you ever want to leave? It was warm, wet, wonderful, and protective...you trusted Gleam. You knew he would take good care of you. And so, you dozed off inside the dragon's stomach, happy with your choice of a new home. If you ever wanted to leave, you were sure he would oblige...") msg ("
*You...win?*

==GAME OVER=") finish } else if (RandomChance(25)) { msg ("
You had spent quite a long time inside of Gleam’s stomach. The environment around you was so wonderful, cozy even - not exactly what you would think a stomach would be described as! But that would certainly the most apt thing you could use to describe your new surroundings. The tight squish of the stomach walls massaging over your entire body felt simply divine, and of course that fruity scent still lingered and drove you mad with arousal and joy. You sat there for a long time, wondering about when you would eventually ask him to let you out; but, you couldn't even really work up the strength to ask him. This was such a lovely place to be, why would you ever want to leave? It was warm, wet, wonderful, and protective...you trusted Gleam. You knew he would take good care of you. And so, you dozed off inside the dragon's stomach, happy with your choice of a new home. If you ever wanted to leave, you were sure he would oblige...") msg ("
*You...win?*

==GAME OVER=") finish } else { if (game.sound = 1) { play sound ("Regurgitate.wav", false, false) } msg ("
You had spent quite a lot of time in Gleam’s belly. You were completely enjoying yourself, for sure; the dragon’s protective embrace was unlike anything else you had really experienced up until that point...but you were starting to feel a bit cramped. Versus the gentle rubs and wiggles you were giving Gleam earlier, you started to make things a bit more forceful - not to hurt or try to escape yourself, but to let the dragon know that you were ready to come out. Eventually you felt your enclosure start to shift around you as the dragon awoke. “Ready to come out? Darn, I was hoping you would like to stay…I guess you've had a good taste though~” as he finished saying that, you felt his gut clench around you tightly, pressing you up against a sphincter you hadn't noticed before. After a bit of resistance from the fleshy ring, it eventually parted, pressing you not into the dragon's throat, but into his pouch! You didn't expect his guts to be so interconnected…") wait { msg ("
You were quickly pressed into the pouch, but you didn't spend much time in there before you saw a sliver of light coming from above you. Slowly, your head poked back out into the outside world, the familiar bed of pillows right below you. You were able to wiggle out up to your shoulders, but once you started having some trouble, you felt Gleam’s claws grab onto you and slowly pull you out. With his help, the process went a lot faster, and in not much time afterwards you were laying on of the dragon’s bed next to him, still soaking with bodily fluids. Gleam loomed over you and smiled, eventually going down to lick your cheek. “I'm glad you had fun inside of me~ Not many people work up the will to ask to be let out. I'd take care of anything you want to do before coming back for another visit..you might end up staying much longer~”

You blushed at what he was implying. It was exactly what you were thinking of yourself...maybe you would pay the dragon another visit.") MoveObject (player, Room9CavesDome) Gleam.met = 1 } } } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,2) if (random = 1) { msg ("You squished your hands against the wet stomach walls and swirled around in circles. It was such a lovely sensation…") } else { msg ("You wiggled about inside of the stomach a little bit, trying to get comfortable inside of your new home.") }
false the caves false caves false the false false caves the You walk deeper into the caves. It’s not a certainty, but it feels like you’ve come across an opening in the cave. You can hear something...breathing, almost, a rhythmic, deep sound that bounces off the walls of the cave. It’s tough to make out in the darkness, but you can see something off to your right which looks like an opening or a passageway to another room. The air in here smells quite smoky as well… false You decided to explore that odd-looking cave to your right. You walk closer to it, noticing that the breathing noise from earlier was getting stronger. You weren’t sure what creature you were sharing this cave with, but it was at least sleeping...maybe exploring that opening wasn’t a good idea?") } otherwise { msg ("
Your curiosity is getting the best of you. You slowly reach out a hand in the direction of the small dark sliver, barely able to discern the opening from the rest of the darkness around you. It takes a bit of feeling around on the walls to find it (odd, squishy walls they were), until you feel something different…

*shlk.*

That...that wasn’t what you expected. Whatever you just stuck your hand into, it was wet, and warm, and...tight. Not what a passageway felt like at all. It felt...alive! Disgusting! You quickly yanked your arm back, finding it to be wet with some sort of fluid. You had no idea what you just stuck your hand into, but you guessed it wouldn’t be helpful in regards to getting out of this cave!

You slooowly tiptoed back. Whatever it was, it was probably alive, and you probably didn’t want to mess with it...step by step, you made sure to make as little noise as possible before you were at a safe distance to get the heck out of there.

At least, until you bumped into something. Something hard.") wait { msg ("
The impact didn’t knock you to the floor, but it was still somewhat jarring. Especially because what you bumped into felt BIG. You were just standing there silent, motionless in the dark cave for a few moments, before suddenly, a flash of light - specifically fire - illuminated the entire room around you! Reflexively, you covered your eyes from the sudden blinding light, and as you brought your arms down, you finally figured out what was going on here.

There was a giant red dragon in the room with you. It was currently staring at you from the left, its tail braced behind you. It had just lit a fire with its breath, and in front of you, was its bare, giant slit.

You continued to be frozen in place, this time out of fear. This dragon was absolutely gigantic, and you had messed up big time. You expected to disappear into its jaws in a few moments, or be burnt to a crisp for fondling it in such a brazen way! In accordance with that, as soon as the dragon moved, you flinched, expecting the worst.") wait { msg ("
“Are you okay, little one?”

You peered through your arms a few seconds later, looking up at the dragon with a mixture of confusion and surprise. So many things had surprised you up to this point, that you almost felt numb. You didn’t even do anything after learning the dragon could speak. You just stood there. Dumbfounded.

“You look terrified...don’t worry, I won’t hurt you.” the dragon continued. You found it hard to believe that when you were standing inches from her drooling clit, but for some reason, the voice comforted you. “Don’t be afraid to go inside. It’s warm and safe…” she continued, and it was at this point you noticed that she was gently pushing you closer with her tail! What on earth was this lewd dragoness thinking!? You quickly tried to get out of there, but the dragoness’s tail quickly curled around you. Not tightly, but firmly enough to make sure you didn’t escape. “Now, now. You’re practically shivering. Let me take care of you for a while…”") wait { msg ("
Despite your best efforts, you could only watch as the dragoness’s tail slowly brought you closer to her slit, the flesh flexing and clenching as it slowly took over your field of view. You flinched at the impact, but when you finally touched down with a wet *sqsh*, it felt...interesting. Having this warm, soft flesh enveloping your whole front was quite odd, especially when you thought about where you were actually being put in! The dragoness let out a soft, satisfied breath as you squished in further, the feminine fluids helping you slip inside her canal with relative ease. You could feel her tail in your back, lightly pushing you deeper, even though your whole body was essentially surrounded by her folds at this point. You did have to admit that the walls, while warm and somewhat tight, were also incredibly soft...very...snug. Very homey. You didn’t crawl deeper yourself, but you started to let the dragoness’s tail guide you deeper, hearing her breaths become more deep and strong, along with her thumping heartbeat, as you were pushed deeper into her body…

“Hhhh...good little one…” you heard her muffled voice say all around you as her tail slid away from you a moment, covered in her aroused slick. Despite how much of a sexual experience this was, the dragoness was trying to make it as blase as possible. For her, it really was about keeping you safe...her stomach would digest you, and her bowels weren’t safe either. Her womb was warm, and soft, and welcoming...it wasn’t the first time she had done something like this for an errant cave traveler. She had lit a fire for a few, but sometimes she wanted to...be a little more intimate. Make them feel as safe as she could…

The dragoness’s canal seemed infinitely deep, the darkness surrounding you smothering you in uncertainty as to when you would reach the end of your journey. You felt her tail poke you in the back once more, as her flesh clenched around your body and gently pulled you deeper, the heat becoming more comforting as you found yourself pressed up against a fleshy wall. It slowly yawned open, and you could hear a muffled “hmmmm…” as you were pushed through into the dragoness’s womb.") wait { MoveObject (player, CaveDragonWomb) } } } } } ]]>
false You are on the second floor false Look at Open Close false the false msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 10) false You open the door into a vast prairie. The carpeting under your feet quickly turns to tall grass as you walk out into the green expanse, which continues as far as the eye can see, flat land for miles and miles beyond you... field a A big clot of mud on the ground. Looks like a pig has been rolling in it or something... false false false Look at You plunge your hands into the mud, tearing apart the clot...and find a token! Looking at it, you can see the number 10 etched into it.") AddToInventory (Room 10 Token) player.securitytrigger = 1 player.tokens = player.tokens+1 if (player.tokens = 5) { msg ("
You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } else { msg ("
You dig around in the mud, but can't find anything in it. Well, now your hands are just dirty...") } } } else { msg ("
You dig around in the mud, but can't find anything in it. Well, now your hands are just dirty...") } ]]>
false field false a A regular old spotted cow grazing in the field. Look at Pet
==PRESS ANY KEY TO TRY AND BREAK LOOSE==") wait { random = GetRandomInt(1,2) if (random = 1) { ClearScreen msg ("
You try to pull yourself away, but the cow yanks its head back and launches you right towards its awaiting maw! Your head smacks onto the cow's wet, hot, undulating tongue as it pulls you slowly into its origin. The hot cave is still awash with grass from the earlier grazing, and soppy bits of it get all over you as the cow starts to suckle your body. The tongue guides you to the back of the throat as a loud *gulp* rings in your ears, your body being sucked into the cow's esophagus. With a few more gulps your entire body is now inside the cow, your feet finally passing through those hungry lips as your head peeks into the cow's first stomach.") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, CowStomach1) } } else { msg ("With a bit of force, you pull your hand out of the tongue's sticky embrace. You back off from the cow, wiping your hand on your shirt.") } } } ]]>

==PRESS ANY KEY TO TRY AND BREAK LOOSE==") wait { random = GetRandomInt(1,2) if (random = 1) { msg ("
Despite your best efforts, you can’t get yourself out from underneath the udder the cow was smothering you with. Fresh milk is already leaking out onto your face, and you can practically hear the sloshing of it inside the churning sac inches away from you. You hear another loud, pleased-sounding “moooo….” coming from above you, somewhat muffled by the aforementioned sloshing of its udder, before the cow put more of its weight on you! It felt like your face was being shoved into a soft, sloshing pillow, and if the cow didn’t weigh so much, you honestly wouldn’t mind being in this position. The udder was nice and warm and soft…

You could feel a teat somewhere close to your face, though. That must have been where the milk was leaking out. The cow continued to press its weight down upon you, the opening of the teat getting awfully close to your nose…like, way too close. You could smell the faint vanilla smell coming from inside of the udder…

*shlrrp!*") wait { msg ("
And then your nose slipped right into the teat! The little fleshy nipple stretched impossibly wide, pulling your whole nose in and stretching over your face quite quickly! You tried to push the cow off of you, but the weight was far too much, and it was also pressing you deeper into the udder. The pleasured mooing of the cow was becoming more muffled, but you could still tell that the hoofer was becoming more vocal as it smushed and rubbed its udder on you, giving your body nowhere to go but up…

Your face was wet with milk already as the teat continued to stretch around it, the creamy, warm liquid unable to avoid your mouth. There were definitely worse fluids to be forced to swallow down as you got swallowed into something else, at least! You still struggled and kicked the best you could, but the cow was so much larger and fatter than you, that there was simply no way you could hope to escape from underneath it. Like it or not, you were going into its udder. And it was happening quickly; the teat had already swallowed up your whole head, putting you neck-deep in pink flesh. That head was already poking out into a sloshing, wet, vanilla-scented cavity, which you assumed to be the inside of the udder. Not much of a transition from outside to inside, it seemed; but you had company inside the chamber, in the form of a sizeable - and growing - pool of milk! It wasn’t so much to the point you had to try and keep your head above it, but you did get your chin dunked into the warm concoction a few times as you were squeezed out into the cow’s udder.") wait { msg ("
That teat had no problem stretching around your shoulders, the flesh of the cow’s udder showing a remarkable flexibility as it continued to “gulp” you down. Really, the cow was just shoving you inside of it, no peristalsis or anything like that needed - just the lubrication of the milk to make the journey easier! And it was doing quite a good job of it. As the teat stretched over your chest, the cow let a bit of pressure off of the rest of your body, letting you hang limp for a moment before pressing back down, using the ground as a brace to shove you up into its udder at a quicker pace. All this movement caused quite a bit of sloshing inside the cavity, filling your gullet with more of that delicious cream. It was all so nice, so fresh, so warm...you wanted more of it. You didn’t know why, but you wanted it. It tasted so yummy, you just had to have all of it inside of you!

The cow let out a long, satisfied moo as it felt you starting to wiggle up into the udder of your own volition. Its part was over - now it could just roll over and relax as you funneled your own body into its warm, soft, comforting udder. You were waist deep in the fleshy sac at this point, and that was quickly changing...your head bumped into the back of the chamber, and you started to have to curl up inside the udder, the stretchy sac accompanying your whole body quite easily as your legs slipped in. All the while, the cow was having the time of its life, lying on its side and rubbing at its swollen, squirming udder with a hoof as milk leaked out of all of its teats onto the pasture, soaking the ground beneath the both of you with creamy deliciousness. Soon, the only thing left outside of the udder were your wiggling feet - and those quickly disappeared as well with a wet *pop!*, your whole body now curled up nice and snug inside the cow’s swollen udder…") wait { MoveObject (player, CowUdder) } } } } else { msg ("
Somehow, you're able to lift the cow off of you! Taking your opportunity, you quickly scramble away before this cow can snag you again.") MoveObject (player, Secondfloor4) } } } ]]>
cow's first stomach false false You slowly slide out of the esophagus into the cow's first stomach. The pool of acids you'd expect in a stomach is instead replaced with a slimy floor of papillae, ticking you all over as what looks to be saliva is slowly massaged into your body by the stomach walls. You curl up into a ball for what you know is going to be a long ride, your body barely making any sort of bulge in the cow's belly. All around you are the The walls around you continue to coat you with saliva, although nothing much else is really happening. You're comfortable enough in the stomach sac, as it has plenty of room for you to move around in, but you're wondering when the actual digestion will kick in.") SetTimeout (20) { wait { if (game.sound = 1) { stop sound } msg ("
Just as you've settled in the cow's belly, you feel a massive muscular contraction that squeezes you right back into the cow's esophagus! The slimy walls coax you up as you realize with fright that cows chew their cud. Your body moves back up into the cow's mouth along with the grass it had eaten earlier, but the cow must not have had experience with such large meals, as only your head makes it into the cow's mouth, the rest of your body still stuck inside the esophagus. The cow chews its cud for a while before gulping it - and you - back down into its gut to continue softening it up. After a couple more regurgitations and swallowings, your softened body is pushed along into the second stomach by the undulating stomach walls.") if (game.sound = 1) { play sound ("regurgitationaudio.mp3", true, false) } MoveObject (player, CowStomach2) } } } ]]>
The cow's first stomach walls. Covered in papillae, they slowly ooze a clear liquid that coats your body. Look at false Stomach walls ") } } ]]>
cow's second stomach false false You're pushed into the cow's second stomach, which seems to be a lot like the first one. The papillae continue to tickle you and there's still no acids to be found in the pit of the stomach. All around you are the The walls continue to undulate around you, although just like in the first stomach, it's relatively calm. You can hear the gurgles off in the distance, though, amongst the beating of the heart and other bodily noises, and you know this isn't going to last long.") SetTimeout (20) { wait { msg ("
Another strong, muscular contraction forces you deeper into the cow's gut, the heat rising as you make your trip into the third stomach. Your weak body pops out into the third stomach, this one covered in thin flaps that seem to stick to your body, drawing moisture away from you.") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", true, false) } MoveObject (player, CowStomach3) } } } ]]>
The cow's second stomach walls. Covered in papillae, they slowly ooze a clear liquid that coats your body. Look at false Stomach walls ") } } ]]>
cow's third stomach false false The third stomach seems to be a bit different than the previous two. It's less spacious, and the stomach walls are lined in folds. This stomach is a lot more active, constantly squeezing and assailing your frail body. The ominous gurgling in the distance also feels a lot closer now. All around you are the The saliva inside the third stomach continues to bathe you, and the walls continue to massage you as the heat slowly rises in the chamber. You can feel your energy being completely sapped from you, the slimy saliva taking its sweet time in its task.") SetTimeout (20) { wait { msg ("
The final muscular contraction starts, the stomach sac undulating around you as it pushes you in the direction of the gurgles that had rang in your ears. You emerge in a pool of stomach juices as you arrive in the fourth stomach, the unbearable heat already beating down on you.") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", true, false) } MoveObject (player, CowStomach4) } } } ]]>
The cow's first stomach walls. Covered in papillae, they slowly ooze a clear liquid that coats your body. Look at false Stomach walls ") } } else { msg ("The cow stirs slightly but otherwise your struggles don't have any effect.") } ]]>
cow's fourth stomach false false You emerge in the cow's fourth stomach. The acids you'd expected finally greet you as the "true" stomach undulates around you, kneading your weak body with the stomach juices. A chorus of gurgles and glorps ring out as the "true" stomach gets to work. All around you are the The acidic gurgles and glorps start to get louder as the heat in the stomach becomes completely unbearable. Tired, beat, you can barely fight the rising of the stomach acids anymore as they begin to completely consume you. The stomach churns and glorps as it begins to contract around you, finally having claimed its meal.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You can't do anything anymore. The stomach has you completely constricted and the acids are washing over you. Your consciousness is already fading as the stomach really gets to work, dissolving your body slowly, but surely, the cow's digestive system having problems digesting such a substantial meal. But after a trip through the small intestines, the cow's body had finally claimed you, rounding out its belly and using the nutrients to churn up some rich milk.") if (DisposalToggle.on = 1) { msg ("
The rest of your remains are deposited in the field somewhere as the cow once again grazes the field, waiting eagerly for its next snack...") } msg ("
*You got a little too friendly...*

==GAME OVER==") finish } } } ]]>
The cow's first stomach walls. Covered in papillae, they slowly ooze a clear liquid that coats your body. Look at false Stomach walls ") } } ]]>
false cow's udder the ]]> The tingling was starting to spread over more of your body. Your extremities were starting to lose feeling as well. Little did you know that they were starting to melt into the pool of feminine juices that were coming off the walls surrounding you. But instead of hurting, it just felt...nice. Like a hot bath that you were physically melting into…") wait { msg ("
The bulge you made inside Rita’s belly was starting to change as more of you melted away inside of her. The jostling movements the frog made as she played with herself was definitely making the process go faster, as well! She couldn’t tease you anymore, only huffing and panting as she started to plunge her fingers deep into her nethers, wet, sloppy sounds continuing to come from her crotch as she continued to leak out onto the sheets, already creating a sizeable puddle beneath her. You could feel the already-tight walls starting to squeeze even harder around you, massaging and pressing that tingling fluid deeper into your body. It all felt so nice…maybe you would just sit back and relax for a while…

*slrrrrrgggssshhhhhhh*

Hearing the familiar noise of her womb finishing its job sent Rita into a frenzy. She could feel all that cum sloshing inside of her belly, fresh and aching to be shot out all over the bed she was laying on. And that’s absolutely what she was going to do. She plunged her fingers deep, stroking her breasts and playing with her nipples furiously. Thankfully, she had already been playing with herself this whole time, or else it would take a while for her to reach climax. It didn’t take long for a croak to ring out across the hotel floor, Rita’s body spasming in orgasm as the fresh cream she had just churned up splattered out all over her bedsheets. “Hhhhh...so good…” the words practically drooled out of her mouth as her orgasm continued, starting to taper down as her belly began to shrink and return to its regular paunch.

The frog laid back in afterglow for a moment, just absorbing what she had done to you. Then she looked down at those bedsheets, seeing that pretty much all of the sheets beneath her crotch were soaked and stained with her mess...and that there were some leftovers! Specifically, your clothes, somewhat melted, but mostly just covered in femcum. “Heh. You look better as a stain, hun~” Rita teased as she slowly got up out of bed, walking to the bathroom to clean herself up...") msg ("
*You stayed too long...*

==GAME OVER==") finish } } ]]>
udder walls false They smell faintly of vanilla. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("Every time you squirmed inside the cow, you could hear it mooing in absolute pleasure!") } else if (random = 2) { msg ("You couldn’t see it, but your squirms were causing the cow to leak a bit of milk out onto the pasture.") } else if (random = 3) { msg ("The udder walls held you snugly, but were stretchy enough for the bulges of your wiggling to show on the outside.") } else { msg ("The swollen udder let out a loud *glrrrggsssh…* as it squeezed around you a bit tighter!") }
false field false a false field false a You feel a shadow being cast on you by something flying high in the sky... false field false a You feel another shadow being cast over you, this time accompanied by the wooshing of something flying dangerously close to you...you look up to the sky and see an orange blur, heading straight for you! You barely have time to attempt to get out of the way before you feel that orange blur barreling into you...but instead of being knocked over onto the ground, you're suddenly in the air, being gripped powerfully by...something. You're barely able to move in the tight grip, but you can at least see what you're being captured by...an enormous, orange dragon! The thing has to be at least 30, no, 45 feet long...but what you can also see is the dragon's cock, because you're being slowly moved towards it...it's flapping in the wind a little, but it's still quite hard...you don't know what this thing is gonna do, but you need to get out of here!

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { if (RandomChance(70)) { msg ("
You try to wiggle in the dragon's grasp, but it's utterly useless...the beast only tightens his grip as he feels you trying to worm your way out. The wind whistles by you as the dragon brings you closer to his cock, the throbbing length practically snapping for you like a hungry crocodile as you hover closer. The dragon fiddles with you for a little bit, rotating you in his grip (being careful not to drop you) until your head is facing right up against the dragon's cock slit. The dragon's length is around the size of your whole body, the cock slit looking like it could comfortably take your body without having to stretch toooo far..and that seems to be what the dragon wants to prove, as he thrusts you into his cock! A wet *shlorp* accompanies your insertion, the shaft already a bit lubricated with pre, the dragon clearly getting quite excited about this prospect...you think you hear a bit of a moan from the dragon as you're pushed into his length, but you can't really tell; the flesh surrounding you dials back most sounds, but you still can't make anything out above the wooshing of the winds around you.") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
You're certain you DO hear a moan from the dragon as the cock expands around your shoulders, having to stretch a bit to get the widest part of your anatomy in...but after that it's smooth sailing. You feel your body lurch as the dragon lets go of you, and suddenly, half your body is just dangling in the air, hanging outside of the dragon's cock! You panic, as you feel your body starting to slip out of the cock a bit, the pre working both ways...but then you feel one of the dragon's clawed fingers rubbing over your body, finding your dangling rear before pushing you in further...you were afraid of falling out, but now that your panic about that is over, you realize the situation you're in isn't exactly much safer...

The dragon's finger had managed to push you in to around your chest, the pleasure making him lose focus on flying for a moment...it felt like a bit of turbulence, but eventually he got back into the flow. You weren't sure where he was going, or if you'd ever know, considering where you were going to end up in soon! Very soon, actually, as you felt the cock flesh starting to clench around your body, dragging you deeper into the dragon's length, the cock flesh now comfortably surrounding your waist and quickly encroaching on your legs. The clenches continued as you're dragged deeper, your body having to tilt up a bit as you started disappearing into the dragon's internal sac; the clenches had to become more powerful as the dragon had to start fighting against gravity. Eventually, though, you felt the cock slide down your legs, leaving only your feet in the outside world, brushed by the wind...until those were slurped up too, leaving you trapped in the dragon's shaft.") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, JohnnySac) } } } else { msg ("
You struggle powerfully, managing to wiggle deeper into the dragon's grip until...yes! You feel your legs slide free of the beast's grasp, then your chest, and finally your head...then you realize how high up you were, looking down to the plain...maybe this wasn't the best idea.

You scream as you fall back to earth, the field coming much closer to you, much more quickly than you'd like...until you land face-first in the pile of mud you tiptoed over earlier. Well, it's not exactly a graceful fall, but at least it broke your descent a little...") MoveObject (player, Room 10) if (not Got(Room 10 Token)) { msg ("
You DID land on something a bit hard, though...you rifle through the mud and find the Room 10 Token!...weird place for it to be, but whatever.") AddToInventory (Room 10 Token) player.securitytrigger = 1 player.tokens = player.tokens+1 if (player.tokens = 5) { msg ("
You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } } } } ]]>
false Blah blah blah. Look at msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } Johnny's sac false
Johnny continued flying, even as he felt you wriggling inside of his sac. He knew he would have to land soon, though, or risk crashing just from the amount of pleasure you were giving him...he planned to land to release you, at the very least. ]]>
You could feel the dragon's altitude dip and wobble a little in flight, giving you a little bit of motion sickness as you wiggled in the sac. What was more important to you, though, was the tingling you were starting to feel, Johnny's cum getting all over you as the dragon wobbled in flight. You couldn't avoid it, mostly because you couldn't even see where it was...but it would happen anyway. While the cool wind helped the temperature inside ever so slightly, it was still like a sauna inside, and that was kind of giving you a headache, as well. You weren't sure how much longer you could last in here...

Outside, Johnny started playing with himself a little, the dragon stroking at his cock absentmindedly as he looked for a good spot to land. He knew you weren't going to last much longer inside...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
It wasn't much longer before the oppressive environment of the dragon's sac did you in. The heat, the lack of air, the dull pain you were feeling from the cum...it was all too much for your body. Ultimately, though, it was the lack of air, your eyelids drooping as you passed out from lack of oxygen...thankfully, before anything got too gooey for you.

Johnny felt the squirms in his sac diminish just as he picked out the perfect landing spot in the field. Perfect timing... the dragon thought as he made his descent, dipping back down to Earth for a little bit of fun...the dragon landed in a nice patch of open field, nothing around for miles, perfect for him to relax and enjoy himself...

Johnny sprawled out on the plain, feeling the grass on his scales as he started to stroke at his cock. It was already quite erect, standing proudly in front of the dragon as he laid down. He started to rub at it, the pink flesh practically shivering as Johnny started to pleasure himself. The cock was already dribbling a bit of pre from Johnny playing with himself earlier, and he knew he wouldn't last long. Despite this, he tried to edge the best he could, occassionally taking his hand off of his cock to just pant away his arousal for a bit...but he could only do that so many times before he felt a surge of dragon cum going up his shaft, Johnny roaring as he felt his fresh load of cum shoot out of his cock, spurting directly up before coming back to Earth...it landed everywhere, in the grass, on Johnny's chest and face, just...everywhere. The volume was impressive, too, considering how small you were compared to the dragon...Johnny wasn't exactly complaining, though. More cum just meant more pleasure for him, and he had both in abundance...

Eventually, the dragon's orgasm ceased, though, Johnny panting in afterglow as he sprawled out on the plain. This was the first time the dragon had done anything like that in flight...it seemed a tad dangerous at points, but just dangerous enough to be even more attractive. He'd definitely have to do it again...

*You were an easy target...*

==GAME OVER==") finish } } } ]]>
false sac walls Look at Quite dark, and producing a lot of dragon cum as well. ") } } else if (random = 4) { msg ("Johnny strokes a bit more at his cock as he feels you wriggling around inside of his sac. He might blow his load right now if you keep doing that...") } else if (random = 5) { msg ("The dragon blushes as he feels you wiggle inside of his sac. It makes him wobble a bit in flight, too.") } else { msg ("You feel the sac walls clench around you as you try to struggle against them...") } ]]>
field false a false field false a false field false a false
false the Look at Open Close if (Got(R Key)) { msg ("You insert the key into the lock and the door opens.") MoveObject (player, Records Room) } else { msg ("This door is locked.") } false the msg ("You open the door to a dusty-looking room, full of shelves upon shelves of {object:Records}. In the right corner is a {object:Safe}.") false Shelves upon shelves of messily-assembled records on the various Hotel patrons. You definitely shouldn't be looking at these. Look at
There is a {object:Note1} taped to the right side.]]>
Look at Open 49 msg ("What is the keyphrase?") get input { switch (result) { case (Safe.combo) { MakeObjectVisible (Documents) msg ("The safe opens. Inside are some {object:Documents}.") } default { msg ("The safe doesn't budge.") } } } msg ("What is the keycode?") get input { switch (result) { case (Safe.combo) { MakeObjectVisible (Documents) msg ("The safe opens. Inside are some {object:Documents}.") } default { msg ("The safe doesn't budge.") } } }
Note false Look at
__ + __ = ?") ]]>
false Some dusty, old documents. You probably aren't supposed to have them. false \"Just what the hell do you think you're doing?\" You hear a voice tell you from behind. It's Rech, the janitor. And he doesn't seem happy. \"Now, you shouldn't be snooping around in this room...\" the croc says, slowly walking forward. \"Now, just put those back where they came from, and we won't have a problem...\"") recordslist1 = NewStringList() list add (recordslist1, "Run into the records shelves!") list add (recordslist1, "Give yourself up...") ShowMenu ("What do you do?", recordslist1, false) { if (result = "Run into the records shelves!") { msg ("
You duck behind the shelves of records, documents still in hand. You can hear Rech groan before he calls to you. \"Hey, kid-you aren't gonna get out of here without getting past me. Just give up, now!\" You can hear his voice getting closer.") recordslist2 = NewStringList() list add (recordslist2, "Straight!") list add (recordslist2, "Right!") ShowMenu ("Which direction?", recordslist2, false) { if (result = "Straight!") { msg ("
You run straight out into the room, and...") wait { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
...You run straight into Rech! You bump into his belly, the croc's paunch knocking you straight over onto the ground. Before you can even open your eyes, you can feel Rech's presence standing over you. \"Sorry kid, but this is the easiest way to transport you...\" he says as he puts all his weight on his haunches, trapping you under his rear!

You squirm around under the pressure, but it's clear that Rech has you locked under him..and even if you were able to get him off, it's not like you'd be able to escape...Rech grinds his butt against you a little bit, the croc's fleshy ring starting to poke up against your noise. \"Nnf..gotta bring you to the boss now...\" he says as he starts pressing down around your face...!") wait { msg ("
Your head pops into Rech's rectum with a wet *shluk*! The bowel walls are already rippling around you, eager to take you deeper into the crocodile. The smell, while musty, isn't too offending. What is worrying you is a gentle gurgling you can hear echo from deeper inside of the croc. But those sounds are quickly muffled by Rech's moaning as he endeavors to pull you deeper, clenching around your head, the rippling flesh slurping you deeper with great speed. It doesn't take long for your shoulders to be worked in, and with the widest part of your body in, the rest of you is a piece of cake by comparison. It's a rather quick job though, Rech clenching around your body as more of it is pulled past the fleshy ring, wanting to get you inside as quickly as possible...

Only your waist is outside of the croc at this point. Rech can see his arousal in plain view, but he didn't really have time to attend to it right now...probably after the boss dismissed him, then he'd have time for more personal stuff...still, it was quite nice to feel you squirming up there, even if it was purely part of the job at this point. Another hard clench from Rech pulled your knees in, the walls constricting around your body as Rech clenches. The walls were quite slick, and tight as well, your body slipping quite deep with every clench the croc makes... Soon you can feel only your feet outside of the croc, and that was quickly remedied with one last clench. The pucker molds itself around your feet before they disappear inside the croc with a wet squelch, locking you completely inside of Rech's bowels...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RechBowels) } } } } else { msg ("
You run to the right! For the time being, you haven't run into Rech yet, but you need to go somewhere else - you can hear his breathing...") recordslist3 = NewStringList() list add (recordslist3, "Left!") list add (recordslist3, "Straight!") ShowMenu ("Which direction?", recordslist3, false) { if (result = "Left!") { msg ("
You make a left into another stack of shelves. No Rech yet, but you can hear the croc breathing. You can see the door, but he's obviously around...") recordslist4 = NewStringList() list add (recordslist4, "Book it!") list add (recordslist4, "Stand still!") ShowMenu ("Which direction?", recordslist4, false) { if (result = "Book it!") { msg ("
You decide to make a run for it, and...") wait { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
...You run straight into Rech! You bump into his belly, the croc's paunch knocking you straight over onto the ground. Before you can even open your eyes, you can feel Rech's presence standing over you. \"Sorry kid, but this is the easiest way to transport you...\" he says as he puts all his weight on his haunches, trapping you under his rear!

You squirm around under the pressure, but it's clear that Rech has you locked under him..and even if you were able to get him off, it's not like you'd be able to escape...Rech grinds his butt against you a little bit, the croc's fleshy ring starting to poke up against your noise. \"Nnf..gotta bring you to the boss now...\" he says as he starts pressing down around your face...!") wait { msg ("
Your head pops into Rech's rectum with a wet *shluk*! The bowel walls are already rippling around you, eager to take you deeper into the crocodile. The smell, while musty, isn't too offending. What is worrying you is a gentle gurgling you can hear echo from deeper inside of the croc. But those sounds are quickly muffled by Rech's moaning as he endeavors to pull you deeper, clenching around your head, the rippling flesh slurping you deeper with great speed. It doesn't take long for your shoulders to be worked in, and with the widest part of your body in, the rest of you is a piece of cake by comparison. It's a rather quick job though, Rech clenching around your body as more of it is pulled past the fleshy ring, wanting to get you inside as quickly as possible...

Only your waist is outside of the croc at this point. Rech can see his arousal in plain view, but he didn't really have time to attend to it right now...probably after the boss dismissed him, then he'd have time for more personal stuff...still, it was quite nice to feel you squirming up there, even if it was purely part of the job at this point. Another hard clench from Rech pulled your knees in, the walls constricting around your body as Rech clenches. The walls were quite slick, and tight as well, your body slipping quite deep with every clench the croc makes... Soon you can feel only your feet outside of the croc, and that was quickly remedied with one last clench. The pucker molds itself around your feet before they disappear inside the croc with a wet squelch, locking you completely inside of Rech's bowels...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RechBowels) } } } } else { msg ("
You decide to stay still, hugging the back of the shelves, not even breathing as you hear Rech walk past you, the dark of the room helping to cloak you somewhat as he searches for you in the room. It seems that you've evaded him for now...and it's time to get out of here!") recordslist5 = NewStringList() list add (recordslist5, "Get outta here!") ShowMenu ("", recordslist5, false) { msg ("
You run for the door, gasping as you escaped the croc, documents now in hand...time to see what the fuss is all about...") MoveObject (player, Secondfloor4) } } } } else { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
...You run straight into Rech! You bump into his belly, the croc's paunch knocking you straight over onto the ground. Before you can even open your eyes, you can feel Rech's presence standing over you. \"Sorry kid, but this is the easiest way to transport you...\" he says as he puts all his weight on his haunches, trapping you under his rear!

You squirm around under the pressure, but it's clear that Rech has you locked under him..and even if you were able to get him off, it's not like you'd be able to escape...Rech grinds his butt against you a little bit, the croc's fleshy ring starting to poke up against your noise. \"Nnf..gotta bring you to the boss now...\" he says as he starts pressing down around your face...!") wait { msg ("
Your head pops into Rech's rectum with a wet *shluk*! The bowel walls are already rippling around you, eager to take you deeper into the crocodile. The smell, while musty, isn't too offending. What is worrying you is a gentle gurgling you can hear echo from deeper inside of the croc. But those sounds are quickly muffled by Rech's moaning as he endeavors to pull you deeper, clenching around your head, the rippling flesh slurping you deeper with great speed. It doesn't take long for your shoulders to be worked in, and with the widest part of your body in, the rest of you is a piece of cake by comparison. It's a rather quick job though, Rech clenching around your body as more of it is pulled past the fleshy ring, wanting to get you inside as quickly as possible...

Only your waist is outside of the croc at this point. Rech can see his arousal in plain view, but he didn't really have time to attend to it right now...probably after the boss dismissed him, then he'd have time for more personal stuff...still, it was quite nice to feel you squirming up there, even if it was purely part of the job at this point. Another hard clench from Rech pulled your knees in, the walls constricting around your body as Rech clenches. The walls were quite slick, and tight as well, your body slipping quite deep with every clench the croc makes... Soon you can feel only your feet outside of the croc, and that was quickly remedied with one last clench. The pucker molds itself around your feet before they disappear inside the croc with a wet squelch, locking you completely inside of Rech's bowels...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RechBowels) } } } } } } } else { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
You drop the documents to the floor, holding up both hands, as if Rech was a policeman or something. There was no way you'd be able to escape the croc at this point, so there was no point in trying to pull a fast one on him. Rech laughs a bit at your helplessness as he approaches. \"That's a good kid. No use in fightin'...\" he says as he turns around, locking the door behind him as he takes off his pants, moving closer to you as he does, that prominent croc rear now inching towards your face. \"Sorry kid, but this is the easiest way to transport you...\" he says as he puts all his weight on his haunches, trapping you under his rear!

You squirm around under the pressure, but it's clear that Rech has you locked under him..and even if you were able to get him off, it's not like you'd be able to escape...Rech grinds his butt against you a little bit, the croc's fleshy ring starting to poke up against your noise. \"Nnf..gotta bring you to the boss now...\" he says as he starts pressing down around your face...!") wait { msg ("
Your head pops into Rech's rectum with a wet *shluk*! The bowel walls are already rippling around you, eager to take you deeper into the crocodile. The smell, while musty, isn't too offending. What is worrying you is a gentle gurgling you can hear echo from deeper inside of the croc. But those sounds are quickly muffled by Rech's moaning as he endeavors to pull you deeper, clenching around your head, the rippling flesh slurping you deeper with great speed. It doesn't take long for your shoulders to be worked in, and with the widest part of your body in, the rest of you is a piece of cake by comparison. It's a rather quick job though, Rech clenching around your body as more of it is pulled past the fleshy ring, wanting to get you inside as quickly as possible...

Only your waist is outside of the croc at this point. Rech can see his arousal in plain view, but he didn't really have time to attend to it right now...probably after the boss dismissed him, then he'd have time for more personal stuff...still, it was quite nice to feel you squirming up there, even if it was purely part of the job at this point. Another hard clench from Rech pulled your knees in, the walls constricting around your body as Rech clenches. The walls were quite slick, and tight as well, your body slipping quite deep with every clench the croc makes... Soon you can feel only your feet outside of the croc, and that was quickly remedied with one last clench. The pucker molds itself around your feet before they disappear inside the croc with a wet squelch, locking you completely inside of Rech's bowels...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RechBowels) } } } } ]]>
false the Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Security Room) You open the door into what looks like a complicated mess of wiring and televisions. Each television displays a separate room in the hotel, along with the hallways and lobby. There's a large, plush couch to the left, with a coffee table in front of it. You assume this must be where all the monitoring of the hotel takes place...

It seems you've interrupted a conversation between Rech and a dragon, whom you assume to be the security guard. Rech immediately turns to you, interrupting their conversation. \"So, Rok...Hey! You're not supposed to be in here, kid...\" he says, both him and Rokanoss stepping forward and starting to corner you!

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { if (RandomChance(65)) { msg ("
You try to find the door, but you aren't able to in time. You turn around to see Rech and Rokanoss right in front of you, pouncing on you immediately...!

...Apparently, you must have passed out in the scuffle or something. You come to sometime later, laying on the floor of the security room. You open your eyes slowly, to see Rech and Rokanoss bearing over you, the crocodile with a shifty grin glazing over his face. You almost immediately notice that they're...rather aroused, Rech holding up his length with one clawed hand, and Rokanoss's just...hanging out. You connected the two, and tried to scramble to your feet, but then you realized that one of Rech's feet was planted firmly on your chest, making it impossible for you to move!

\"Alright, kid...\" Rech finally said. \"I'm not sure what you heard of all that, but both of us know we can't have you going around jibber-jabbering about it.\" You tried to tell Rech that you hadn't heard anything, but the croc quickly shushed you, giving you an angry glare as he continued. \"So, you're gonna have to...disappear. But 'cuz I'm a nice guy, I'll give ya a choice. So...\" he accentuated with a shake of his (now mostly-erect) length, \"...Which one do you wanna end up in?\"") rechrokchoice = NewStringList() list add (rechrokchoice, "Rech") list add (rechrokchoice, "Rokanoss") ShowMenu ("", rechrokchoice, false) { if (result = "Rech") { msg ("
Rech smiles as he hears your choice. \"Knew you couldn't resist it...\" he rubs his cock once, confirming that it's \"ready\" for you...you try to back away instinctively, but Rech puts more pressure down on your chest, pinning you right where you were. \"No use in struggling, kid...\" Rech advises as he places a hand behind your head, lifting it up, bringing you face-to-face with his cock. \"Don't really wanna do this, but sometimes you gotta shut people up...\" That's the last you heard from the croc before you felt a powerful shove on the back of your head, lodging half of your head inside of Rech's cock! You can hear Rech roar as you fill his cock out, the croc already starting to stroke at his length to feel at the bulge you were making inside. Rech wastes no time in getting you down, the cock already starting to clench around you and pull you deeper into the shaft...you can feel Rech's foot lifting off your chest as you're pulled deeper, your body snaking up into the croc's length with relative ease.

Just from the environment inside Rech's shaft, you could tell he was quite aroused - the shaft was lubricated with his pre, making it quite easy for him to slurp you down. As well, the musky, heady odor of cum was almost overbearing; it felt like you were breathing in solid matter, like you would choke on the croc's musk if you weren't careful...but despite these feelings, you didn't, and so you were still able to wiggle as Rech forced you down his length, rolling his hips forward to take in more of your wriggling self. He had to make such an aggressive movement to take in your shoulders, clenching still even as he moved his hips to make sure that your arms fit in nice and tight.") if (game.sound = 1) { play sound ("squishhit.wav", false, false) } wait { msg ("
In no time at all, almost half your body was inside Rech's cock, the croc moaning every time he clenched around your body inside of his shaft. \"Aah...you're gonna make a wonderful load, kid...\" the croc moaned as he placed a hand on your exposed rear, groaning as he pushed it up and into his cock, sliding you deeper inside of the length at breakneck pace; so fast, in fact, that you thought the shaft would reject you, the deeper flesh of it not quite relaxed enough to take you in at the pace Rech wanted to...but eventually it gave way, and you slipped deeper, the smell of musk becoming more and more prevalent as you made your way further into the croc.

You felt your head bump up against something solid eventually, giving you newfound strength to wiggle deep inside of Rech's cock, as only your feet were sticking out of it at this point. The flesh ahead of you gave way, hitting you with a blast of musky, stale air as you broke out into Rech's sac. At this point, Rech was pretty lost to pleasure, the croc sitting back on his rear as he stroked at his length eagerly, feeling the bulge you made slowly sliding deeper into him, finally filling out his balls. Pre was practically spurting out of his cock, dripping onto the floor as Rech took a clawed finger to your feet, gingerly pushing them inside as he stroked at his length some more, locking you away inside of him for good...") RechSac.secroom = 1 if (game.sound = 1) { play sound ("outsidemalemoan_deeper.wav", false, false) } wait { MoveObject (player, RechSac) } } } else { msg ("
Rokanoss steps forward as he hears his name, grinning a bit as he looks down at you. \"A great choice...\" the dragon said as he made his way over to you, walking over you, his four clawed feet firmly planted in a box around you. The dragon's cock was hovering above you now, throbbing slightly as it prepared to take you in. This standoff occurred for a few seconds, before Rokanoss spoke again. \"Up with you...\" he advised, before taking one of his feet and nudging your head up with it, then pushing your back up as well, forcing you into somewhat of an upright position underneath the dragon. The throbbing cock was now only a few inches away from your face, that clawed foot nudging you close enough for Rok to thrust his hips forward, sinking your whole head into his cock!

The cock flesh was tight around your form, and clenched powerfully to pull you deeper, the muscles having to pull most of the weight considering Rokanoss didn't have anything to push you up against in order to get you deeper into his cock more quickly...he did, however, have a bit of help from Rech, who planted a clawed hand on your back, pressing down and forward on it to slide you deeper into Rok's cock. You couldn't wiggle much inside of the cock, in any direction, even, so you were forced to just \"enjoy\" the show as Rech pushed you deeper and Rok's powerful contractions pulled you deeper...") if (game.sound = 1) { play sound ("squish1.wav", false, false) } wait { msg ("
With the pair's combined efforts, you were waist-deep in dragon cock in barely any time at all. It was around this time the frantic movements slowed down a bit, Rok opting to enjoy your consumption a bit more, and you were able to comprehend your surroundings more fully. The salty, musky scent of cum hung thick in the air, battering you like a brick as you were tugged deeper. The walls were still incredibly tight, destroying all hopes of movement...and the choking musky odor was accompanied by a headache-inducing heat that just made everything feel worse. Thankfully, the tightness of the shaft was not representative of the rest of your journey, and the more loose sac might alleviate the heat issues a bit...not like you WANTED to end up there, anyway. It was just the best of a bad situation..but end up there you would, as Rech took hold of your wriggling legs and gave a heavy heave, Rok groaning in pleasure as he felt the rest of your body sink into his shaft, your head starting to poke out into his sac as well. Only your feet were left to be consumed, and soon they slid inside as well, leaving you firmly trapped in Rokanoss's embrace...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RokanossSac) } } } } } else { msg ("
You manage to find the door again, opening it and immediately sprinting down the hallway, all the way back into the lobby. You pause to catch your breath and look behind you, to see if they're giving chase...but you don't see anything. They must be having a very...important conversation in there.") MoveObject (player, Lobby) } } } else { msg ("
You open the door into what looks like a complicated mess of wiring and televisions. Each television displays a separate room in the hotel, along with the hallways and lobby. There's a large, plush couch to the left, with a coffee table in front of it. You assume this must be where all the monitoring of the hotel takes place...

There's {object:Rokanoss: a dragon} in front of a desk, monitoring all these screens. Doesn't seem like he's noticed you coming in yet (how ironic).") } ]]>

His tail swishes expectantly as he looks at the monitors in the room. Evidently, this dragon is the head of security around here. Probably shouldn't talk to him with a bunch of tokens, then, considering you literally broke into people's private rooms and took them...]]>
Look at 0 0 0 \"Hello, welcome to the security room...\" Rokanoss says as he turns around. \"Y-wait.\" he says as he creeps closer, noticing the tokens in your pocket. \"Those aren't your tokens. You're only supposed to have the one for your room.\" He said as he stepped forward again. \"If you just hand them over, then we won't have a problem...\"") Ask ("Hand over the tokens?") { if (result) { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Thank you. You know, you shouldn't go snooping around in other people's rooms like that...\" Rokanoss said as he took the tokens and swallowed them down! \"But, I mean, it's not like it's that obvious. Just don't do it again.\"") player.securitytrigger = 0 if (Got(Room 1 Token)) { MoveObject (Room 1 Token, RokanossStomach) } if (Got(Room 2 Token)) { MoveObject (Room 2 Token, RokanossStomach) } if (Got(Room 3 Token)) { MoveObject (Room 3 Token, RokanossStomach) } if (Got(Room 4 Token)) { MoveObject (Room 4 Token, RokanossStomach) } if (Got(Room 5 Token)) { MoveObject (Room 5 Token, RokanossStomach) } if (Got(Room 6 Token)) { MoveObject (Room 6 Token, RokanossStomach) } if (Got(Room 7 Token)) { MoveObject (Room 7 Token, RokanossStomach) } if (Got(Room 8 Token)) { MoveObject (Room 8 Token, RokanossStomach) } if (Got(Room 9 Token)) { MoveObject (Room 9 Token, RokanossStomach) } if (Got(Room 10 Token)) { MoveObject (Room 10 Token, RokanossStomach) } if (Got(Room 17 Token)) { MoveObject (Room 17 Token, RokanossStomach) } if (Got(Room 18 Token)) { MoveObject (Room 18 Token, RokanossStomach) } Rokanoss.tokennom = 1 } else { msg ("
\"Well, if you're not going to cooperate, I guess I'll just have to detain you then...\" the dragon said as he suddenly jumped upon you, the larger beast easily pinning you down on the ground. \"Of course, I'll have to put you some place you can't escape and cause more mischief...\" Rokanoss said as he opened his mouth, giving you a view of his cavernous maw before licking across your face, the rough flesh dragging over your visage. \"Oh, yes, you'll do fine...\" Rokanoss said before he opened his mouth, dropping it around your face, instantly enveloping you in wet darkness. You felt that same tongue rub up against you as the dragon tasted at you, \"mmm...\" ing a bit before he flicked his head up, dragging your body up into the air as he held your head in his lips. He shook you a bit, opening his mouth so that you would drop further in, until his lips had a good grip on your waist.") wait { msg ("
Then, you felt a massive suction, pulling you into the dragon's tight throat, a deep *gulp* echoing around you alongside the motion. The gulp lodged you in the dragon's throat up to your chest, leaving your feet wiggling awkwardly outside of the dragon's long mouth. All it took was a push of the dragon's tongue to trap you inside the dragon's maw entirely, Rokanoss taking his time to lick over your body before another wet *glp* pulled the rest of your body into his throat, locking you inside of the dragon entirely. The throat was hot, tight, but you wouldn't be inside of it for long, another *glrp* pulling you deeper inside the dragon...") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, RokanossStomach) } } } } } else { msg ("
\"Hello, welcome to the security room...\" Rokanoss says as he turns around. \"Here's where we monitor everything in the hotel...\" he said as he showed you the various monitors. \"I don't have any qualms with you right now, so you can go on. Don't get lost out there, it's kind of scary sometimes...\"") if (Rokanoss.tokennom = 1) { msg ("
{command:ask Rokanoss about tokens:Ask Rokanoss about the tokens?}") } } ]]>
“What's that? You want the tokens back?” the dragon asked, a bit of surprise in his voice. “I'm sorry, but it is a security violation for you to be running around with those.”") Rokanoss.return = 1 } else if (Rokanoss.return = 1) { msg ("“I already told you, I'm not going to give them back.”") Rokanoss.return = 2 } else if (Rokanoss.return = 2) { msg ("“Again? You're persistent, but the answer is still no.”") Rokanoss.return = 3 } else if (Rokanoss.return = 3) { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
“Ugh...fine. I'll give you your tokens...but you have to go in and get them yourself.” You were a bit confused for a second, until you remembered that you had watched Rokanoss swallow them down not a few minutes ago! The dragon walked towards you before opening his mouth expectantly wide, waiting for you to get on with it already. You figured that the security guard couldn't go around digesting the tokens, right...? So, you hesitantly reached a hand out, touching the flat, slick surface of Rok’s tongue. The muscle was strong, but soft in a way, as well...you would have had time to appreciate it, if Rok didn't clamp his jaws shut around your arm, slurping it and your other arm right to the back of his mouth! The dragon was in no mood for mouthplay, it seemed. With both of your arms now stuck in his jaws - up to the shoulders, even - all you could do was look into the dragon's eyes for a moment, him looking back at you, before his mouth opened again, the chasm yawning open in front of you, slowly overtaking you…

The stench of fish and meat filled your nostrils as your head was taken into Rok’s mouth. Along with your head, the greedy dragon also got his lips around your shoulders and chest, chugging the rest of you down towards the back of his mouth. You didn't have much time to appreciate your new surroundings before your arms slipped into his throat with a wet *gllllurk!*. You felt his teeth clamp around your waist as you slipped into his throat, your head being rubbed up against that gullet as it slowly yawned open, Rok tipping his head back and lifting your lower half into the air as he prepared to take another swallow…") wait { if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
*ulllrp.*

Suddenly, the flesh in front of your head gave way, your whole upper body being pushed into the dragon's throat. As soon as those hungry gullet walls got ahold of your shoulders, you felt yourself jerk forward, suddenly immersed into a much tighter and slimier area. You felt Rok’s tongue working its way over your legs, exploring your body in ways that made you squirm a bit in his throat...it was obvious he liked it, as he continued rubbing his tongue on your body for quite a while. But, eventually, his hunger got the best of him, and you felt your legs tilt up again. He opened his mouth wide, just letting gravity sink the rest of you into his mouth. *glk….glrrp…* His lips closed around your feet, the dragon's tongue playing with them a little bit before he sent his last mouthful of you on its way with a powerful *glrrrup!*

You could feel the dragon's throat squeezing every part of your body, pushing you deeper into the belly of the beast with every muscular wave. It only took a few more pushes for your arms to bump up against something, the fleshy wall yawning open to allow you entrance into the dragon's stomach. With only a few more contractions, you felt your arms bump up against the back of the chamber, forcing you to curl up as more and more of you was fed into the stomach. Eventually, you were curled up entirely, the sphincter closing around your feet, locking you inside of the dragon's belly…") Rokanoss.safebelly = 1 wait { MoveObject (player, RokanossStomach) } } } ]]>
Rokanoss's stomach false
“Aaah, being full feels so nice…” the dragon remarked, his voice bellowing and echoing around you. “Wish I could keep you forever, but a deal is a deal. Don't fret about being digested, you're in my crop. Safe, long-term storage. Could stay forever if you wanted…” he stopped for a moment. “Anyway, just grab all the tokens you want and tell me when you're ready to come out. Take your time…”") } else { msg ("Your head pokes out into a sickeningly-sweet smelling chamber, the dragon's stomach. Considering Rokanoss was somewhat bigger than you, his stomach gave you at least a little wiggling room...not that you found it easy to wiggle inside, the heat, smell, and constant undulation of the chambers was making you a little queasy. The walls also felt a bit stronger, more dense, making it harder to push out against them...but still, you tried to struggle, pleading with the dragon to let you out. You'd even give him the tokens back, you swore!

*UUUUURPPPPP*...You heard a belch rumble around you, then the deep, echoey voice of the dragon. \"Sorry, but you should have wanted to give them back in the first place. Now, quit struggling so much and digest...\" Rokanoss said as he ambled over to the couch, climbing up on the furniture, jostling you around in his belly as he did so. \"Lunch break...\" he said before he laid down on his side, resting his head on the bulge you made in his gut, before he started to doze off...") } ]]>
You had been basting inside of Rok’s stomach for quite a while now. The dragon didn't expect you to stay in there for so long, but he wasn't complaining. Maybe you were having trouble finding the tokens? Either way, you felt quite nice inside of him, so he was content to keeping you as long as you wanted. It honestly felt wonderful when you weren't being digested; the warm, undulating embrace all around your entire body, constantly massaging you, pressing deep into your body...and once you got used to the belly stench, you really had no qualms with it!") SetTimeout (20) { msg ("
It had been quite a while since the dragon gobbled you up. In contrast to most bellies that you ended up in, you still felt fine deep inside of the stomach, if a bit tired from the constant stimulation all around you. in due time though, you felt a thud against the side of your enclosure, followed by a familiar voice. “Are...are you okay in there?” Rok asked, somewhat worried that he had accidentally pushed you into his regular stomach. You rubbed at the walls a few times to let him know that you were okay. “Oh, good...you know, having you inside of there feels quite nice…” You felt a bit of hesitation in his voice before he asked you something else. “Do you think you would want to stay in there forever?”") Ask ("Stay forever?") { if (result) { msg ("
It was an interesting proposal. On one hand, living the rest of your life inside of a dragon's stomach would probably end up being quite tedious. On the other hand, it would be better to end up here than in the belly of something else that was much more interested in using you as food...! But the embrace of the dragon’s crop felt so nice, so safe, and you had a hunch that he would treat you right as his belly pet, that it wouldn't be as boring as it would seem on the surface...so you made your affirmation by rubbing at those walls again, feeling them squish delightfully and hearing the belly around you grumble happily in response to your decision.

“Heh, I’m glad…” the dragon trailed off as you felt him start to curl up into a ball. You could tell that he was trying to keep up some sort of tough demeanor; but you could also tell that he was kind of a softy on the inside...but maybe you had an advantage because you were so close to his heart, literally. Either way, with your newfound home curling up to take a nap, you thought it would be a good idea to get some sleep as well. Your eyes slowly closed as you curled up inside the crop, being continually massaged on all sides by those wet, plushy walls, which ended up being quite comfortable in a sort of weird way. Eventually, you dozed off inside of that dragon, confident and comfortable that your new life as a belly pet would be a safe and enjoyable experience for all involved...") msg ("
*You...won?*

==GAME OVER==") finish } else { msg ("
\"Oh, okay. Well, you can come out whenever you're ready...\"") } } } } } else { if (game.sound = 1) { play sound ("1433315482.jeschke_ethicist_commission_3hourslater.mp3", false, true) msg ("") } SetTimeout (20) { msg ("
The stomach walls are starting to get more aggressive, kneading at your body and pushing at you inside the sac. You're quite slick with stomach fluids now, and you're starting to feel a bit tingly. Also, it doesn't help that the dragon's head is pressed pretty far down on his gut, leaving a big bump in the middle of the gut that you end up bumping into quite often...needless to say, you're getting quite dizzy at this point, which is making it harder to struggle...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
It's been quite hard to struggle for a bit of time now. The constant kneading of the stomach has left you quite disoriented, not to mention the increasing heat, slowly dissipating air, and tingling that you keep feeling. Well at this point, either you felt tingling or nothing in every one of your body parts. Overall, though, you're just exhausted. The stomach has sapped all your energy, leaving you a husk of your former self. You slump up against the stomach walls, defeated, nothing left to really do but be turned into dragon pudge...

Outside, Rokanoss snoozes as the bulge he's resting down slowly shrinks down, then rounds out, your squirming form being reduced to nothing but a pleasant fullness for the dragon, and a bit of extra pudge, as well. He wakes up somewhat later, already noticing that you had been mostly digested by this point. \"Ugh, didn't even last for that long...\" he said before he felt a bulge rise up in his throat. *Urrrrp....clank!*...Rokanoss belched up what looked to be the tokens you had, the wet disks clattering on the floor in front of him. \"Well...\" Rokanoss said as he looked at the tokens, \"I guess I can distribute these around again while I wait for my meal to settle fully...\" he said as he patted at his gut, the gurgling organ groaning in response. \"I should eat thieves more often...\" he said as he slowly got to his feet, feeling that swinging weight below him as he moved around, getting ready to return these tokens.") if (DisposalToggle.on = 1) { msg ("
After Rokanoss's trip around to the various hotel rooms, returning the tokens to their rightful places, he swung by the lobby restroom quick, feeling his meal having settled down and moved deeper into his bowels. There was a special stall, with a toilet more designed to accompany the body shape of ferals, which Rokanoss walked into, sitting down on the porcelain and disposing of what was left of you before returning to the Security Room. He didn't have much break time to appreciate what his body had done to you, and he needed to be ever-vigilant to catch any other token capers...") } msg ("
*You got caught thieving...*

==GAME OVER==") finish } } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } } else { random = GetRandomInt(1,8) if (random = 1) { msg ("The stomach groans aggressively in response to your struggles.") if (game.sound = 1) { msg ("") } } else if (random = 2) { msg ("You kick out against the stomach walls, but they take each of your blows with ease. You barely even make a noticeable bulge on the dragon's belly.") } else if (random = 3) { msg ("You try to pry open the sphincter, but you can barely even find it. Plus, the flesh is too slick for you to get a good grip, anyway.") } else if (random = 4) { msg ("You kick Rokanoss straight in his chin!...but the dragon doesn't even really wake up.") } else if (random = 5) { msg ("You can hear a long, drawn-out belch escape from the dragon's sleeping lips.") if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("You only succeed in wearing yourself out, and making yourself even more dizzy inside the caustic stomach...") } else if (random = 7) { msg ("You try to kick out against the stomach walls, but you can't really muster the strength to deliver any form of noticeable kick.") } else { msg ("The dense walls absorb your every blow, leaving your hands and legs coated in stomach juices.") } } ]]>
Rokanoss's sac false
Outside, Rok's balls touched the floor as he felt you squirm inside. "Ooh...I haven't done that...in a long time..." the dragon panted out as you squirmed, feeling his cock throb and twitch at the stimulation. Rech was helping him a bit, idly stroking at the dragon's cock as it throbbed in his hands...]]>
Every breath inside of Rok's sac was a fight. You barely wanted to breathe in the musky stuff, but you had to in order to keep the chance of your escape alive...so you choked back breath after breath of the stuff, although you weren't sure how much air was actually in here. What was more immediate was the pounding headache you were starting to feel, the heat of the sac starting to match the shaft as Rok's arousal continued to grow. You could hear him moan occasionally as Rech stroked at his length, and the sac was starting to get more active as well, the cum practically gurgling around you as your body started to tingle...

\"I appreciate *huff* the help, Rech...\" Rokanoss managed to breathe out, \"but I think you can do a little better...\" The dragon's insinuation was pretty obvious, and Rech was already thinking about it as well...and so, Rech crawled underneath Rok eagerly, facing his exposed rear to Rok's throbbing member. \"Any time you're ready, Rok...\" Rech said, awaiting the horny dragon's powerful thrusting...") SetTimeout (20) { if (game.pov.parent = RokanossSac) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
...Yeah, you probably should have paced your breaths a little better. The choking atmosphere inside the sac was quickly being reduced to no atmosphere at all...and you couldn't feel most of your body, either. Thankfully, you passed out before you could feel any real pain, but your limbs were already in the process of gurgling up into dragon cum, and now that you were gone, the process was coming along much faster...

\"I think I'm ready...\" Rok said as he felt the squirms inside his sac die down. Rech was in a nice position, and all Rok had to do was roll his hips forward in order to spear the crocodile's rear, thrusting his cock up into Rech's bowels. He sank nearly half of his length on the first thrust, the two moaning in unison as it happened. Rok's length was already pretty sensitive from...well, eating someone with it, so it didn't take long for him to start thrusting pretty hard and deep, the dragon leaning down on Rech's body as he started to thrust deeper and deeper.

Soon, the pointed length's base was slapping against Rech's rear, Rok having sunk his entire draconic length into the croc...and then taking it all out again, pushing in and out in long, powerful thrusts of his hips. He started to grip the ground a bit as he felt a surge of cum rocket up his shaft, the dragon's orgasm coming quicker than he thought it would...but it was still quite enjoyable and powerful, Rok roaring as he thrust up into Rech one last time before blowing his load, the sticky dragon seed practically flooding Rech's bowels and channeling its way deep into his guts. Rok's body slumped onto Rech's as he came, the dragon's energy already being sapped by his arousal. He simply enjoyed the feeling of his cock flooding Rech's belly with cum, the croc already sporting a bit of a belly as Rok continued to shoot his cum up into him.

The orgasm died down eventually, Rok moaning as he felt the last of the newly made cum dribble out into Rech's bowels. He pulled out soon after, hearing the satisfying *pop!* as his cock dislodged itself from Rech's rear. The two collapsed onto the floor, wallowing in their afterglow, Rech rubbing at his new swollen gut while he jerked at his own length, now standing quite proud itself. Maybe Rok could help him out with that, a bit of reciprocation...

*You walked in on the wrong conversation...*

==GAME OVER==") finish } } } } } ]]>
false sac walls Look at Taut with your form, and currently producing a fair amount of dragon cum as well. A worrying amount. In the midst of your struggles, you felt your world start to shake around you as Rokanoss started to move again. It seems like the horny dragon couldn't hold his lust in, because you could hear moans from the both of them echoing around you a few seconds later, accompanied with the sac you were imprisoned in jostling back and forth steadily...you didn't need much imagination to know what was happening. While this motion did get you covered in more of the dragon's hot, fresh jizz, it also gave you hope that you could escape, if you only struggled a bit more! Frantically, you put all of your effort into struggling out, feeling the heat rise inside the tight chamber as Rok's arousal increases...") wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
Then, suddenly, you feel it. A powerful clench from the tight sac, all around your body, forcing you back the way you came! You hear a guttural, primal roar from Rok as he comes, your still-solid body shooting up out of his cock at breakneck pace! You're amazed that you had the ability to do that...until you realize where you were ending up. Instead of a light at the end of the tunnel, you can see nothing but further inky blackness...and then, you feel it. The cool air of the security room touches your skin for a moment as you shoot out of Rok's cock before you're pushed up into another tunnel, this one with a more distinct, earthy smell...the flesh easily yielded to your intrusion, half of your body sliding up with just one clench from Rok's rod...and that's all it took for Rech's bowels to firmly latch onto you. You could feel your legs slowly sliding out of the dragon's cock as he dismounted from the crocodile, Rech's asshole gaping and dripping with the dragon's cum as your legs awkwardly stuck out of the croc's rump...

\"N...need some help there?\" Rok said with bated breath, still awash in afterglow. Rech didn't respond, only moaning as he worked the rest of you inside himself, his hungry ass clenching around your body, steadily dragging in your wiggling legs until there was nothing left. \"Haah...nah, I think I got it...\" Rech groaned as he felt his pucker envelop the last of your legs, the croc collapsing onto his bulging gut as soon as he finished, his weight crushing you as you languished inside his hot, tight bowels...") RechBowels.analscene = 1 MoveObject (player, RechBowels) } } } else if (random = 1) { msg ("Rok simply moaned as he felt you writhe and squirm in his balls.") if (game.sound = 1) { msg ("") } Rokanoss.strugglecount = Rokanoss.strugglecount + 1 } else if (random = 2) { msg ("You kicked out against the sac walls powerfully, causing Rok to flinch a bit...but soon they snapped back, tighter than ever around your form.") Rokanoss.strugglecount = Rokanoss.strugglecount + 1 } else if (random = 3) { msg ("You only manage to get more of the dragon's cum on yourself, the small pool quickly upgrading to a cum bath.") Rokanoss.strugglecount = Rokanoss.strugglecount + 1 } else if (random = 4) { msg ("\"Haah...keep struggling...\" Rok moans, your struggles and Rech's strokes coming together for an immense amount of pleasure.") Rokanoss.strugglecount = Rokanoss.strugglecount + 1 } else if (random = 5) { msg ("The sac walls are quite taut; every struggle you attempt is quickly rebuked by them.") Rokanoss.strugglecount = Rokanoss.strugglecount + 1 } else { msg ("You try to find where your body had been clenched out from, but in the darkness of the sac, you can barely see anything, let alone make a cohesive attempt at escape.") Rokanoss.strugglecount = Rokanoss.strugglecount + 1 } ]]>
A rather long and large, ornate, red couch. It looks to be the perfect size for a dragon to lay down on. Look at msg ("You sit down on the couch. It's quite plush, if a bit big for you to really be comfortable in it...") MakeObjectVisible (R Key) false false A key. firsttime { msg ("Something's sticking out from between the cushions...it's a key of some sorts! Better keep this around...") }
digin dig in "You can't dig in " + object.article + "." lift lift "You can't lift " + object.article + "." Kayla's guest room A plain guest room, with a bed and a dresser. false A double bed. It has blue sheets and a couple pillows near the top. It looks pretty comfortable. You take a nice nap in the bed and wake up feeling a bit more ready to face the day. Bed Look at false You open up the dresser, but nothing interesting is inside. Look at Open Close false You close the dresser. Kayla's living room. It's fairly well furnished, and has some nice carpeting as well. Kayla's living room false false You sit down on the couch. It's pretty comfortable. A flatscreen TV. It looks pretty nice. You turn on the TV. It's currently on a local cable channel. You turn off the TV. Enough entertainment for now. Look at Take Switch on Switch off end table A basic wooden end table next to the couch. It has some drawers under it. It contains You open up the end table. false Look at Take Open Close You eat the whole package of crackers and feel like a pig. You take the crackers. You meanie! A package of crackers. They don't look to be stale. false Look at Take Eat Look at Give Drop Kayla's bedroom false Kayla's bedroom. The carpets are dark blue and the room is centered around Kayla's double bed. false Kayla's queen-sized bed. It has dark blue sheets, and you can still see the stains in it from last night's "adventure". You take a nice nap in the bed and wake up feeling a bit more ready to face the day. Kayla's bed Look at false A flatscreen TV. It looks pretty nice. You turn on the TV. It's currently on a crime fiction show. You turn off the TV. Enough entertainment for now. TV Look at Take Switch on Switch off false You open up the dresser. Look at Open Close You close the dresser. Kayla's dresser false Kayla's large dresser. It is made out of wood, and has three levels. Only the top one is unlocked, though. It contains Kayla's dildo Kayla's dildo. It's in the model of a large dragon's, in a blue color. You have a feeling you shouldn't have this... You take the dildo. This is probably a bad idea. You drop the dildo. Taking it is bad enough, but losing it is probably gonna make Kayla mad. false Kayla's kitchen Kayla's kitchen. The floor is made of tiles, and the whole room is incredibly clean. false You are on Kayla's street. Conveniently, she lives on the same street as the hotel. squirmagainst squirm against "You can't squirm against " + object.article + "." pet pet "You can't pet " + object.article + "." milk milk "You can't milk " + object.article + "." swimin swim in "You can't swim in " + object.article + "." pushat push at "You can't push at " + object.article + "." pushrock push rock "You can't push rock " + object.article + "." struggleagainst struggle against "You can't struggle against " + object.article + "." movetowards move towards "You can't move towards " + object.article + "." poke poke "You can't poke " + object.article + "." wait wait "You can't wait " + object.article + "." false the You are on You walk down the stairs onto the lower floor. To the north is the {object:Locker Room}, and to the south is the {object:Pool}. The floor is tiled, and you can vaguely smell the scent of chlorine drifting about.") EnableTimer (OtterTimer) EnableTimer (NeilTimer) ]]> false the false A red Alaskan Malamute. He's currently dressed in black briefs, and searching through his gym bag for something. Looks like he just got done working out somewhere...smells like it too. Probably about to hop in the showers, then. Maybe you might want to tag along. He is quite the hunk... Look at Speak to false false Brad stops rifling through his bag when you speak to him. \"Oh hey there, little guy...\" he said as he looked at you, almost as if he was sizing you up. He zipped up his bag and put it underneath the bench before he stood up. \"I was just about to hop in the shower. I might need an extra pair of hands...care to help out?\"") Ask ("Shower with Brad?") { if (result) { msg ("
\"Well, first you gotta get ready...\" Brad said as he walked forward, looking you over before grabbing at your shirt. \"Arms up,\" he said as he pulled the shirt up, leaving your chest naked. He casually tossed the shirt on the bench before coming back to you. \"Now for these...\" he said as he tugged at your pants and underwear, the garments sliding down your legs with ease, leaving you completely naked before the malamute. \"That's better...now come along.\" Brad said as he grabbed your arm and walked into the showers, you sticking close behind the malamute as he selected a stall. \"This one's probably my favorite.\" He said as he opened the door to the stall, pulling you inside the stall. It was quite cramped with the two of you in there, your body practically squished up against Brad's as he removed his boxers and flung them over the side of the stall. \"That's better...\" he chirped before turning on the water and starting to wash up, lifting his arms up to make sure he got the suds everywhere he could. You did the same, although room in the stall was quite limited, and you found yourself bumping into Brad quite often. You also couldn't help but notice his package, balls bouncing up and down as the malamute washed up. You could also see his length starting to poke out of his shaft, if ever so lightly...") wait { msg ("
The two of you washed up for a bit, letting the steam in the stall rise, which was helping both of your arousal levels. It was pretty much impossible to ignore Brad's length at this point, which was poking out from his sheath and expanding rather quickly as he washed up. The silence of the shower was broken by Brad, who asked \"Ya need me to wash your back, guy? I got mine, but it looks like you're having some troubles...\"") Ask ("Let Brad wash your back?") { if (result) { msg ("
\"Great!\" the malamute chirped as you turned your back to him, Brad running a sponge up and down your back as you continued to wash your face and chest. He worked his way down your back before reaching your rear, giving the butt a playful slap before you heard his voice again. \"Ooh, nice and plump...\" he cooed as he ran the sponge over your cheeks, occasionally feeling at it a bit, before he retreated somewhat. \"Looks cleaner already...\" he said before you felt something hard - and throbbing - rubbing against your rear. \"Don't lie, little guy, I know you saw it perking up...\" Brad said as he rubbed his length against your rear. \"It's pretty big...think you can take it?\"") Ask ("Can you?") { if (result) { if (game.sound = 1) { play sound ("sextrack_deeper.mp3", false, true) } msg ("
\"Well, if you think so...\" Brad said as he suddenly gripped at your sides, wrapping his arms around your chest as he brought his dick up to your cheeks, rubbing it up and down a couple times in the crease. \"Nnnf...it's quite long, though. You said yes, though, so get ready...\" he said as he pulled back his hips a little before thrusting into you, Brad's dick finding your pucker quite quickly and plunging into your rear with great speed. The malamute moaned as he pushed himself up in your rump, tightening his grip a bit as he thrusted in. \"Nnf..a little bit tight...\" Brad moaned as he slid out a bit before plunging back in, this time succeeding in plunging even deeper into your rear, causing you to cry out a bit. \"Ssh, I'm not even all the way in yet...\" Brad said as he thrusted again, clutching at your chest as he buried himself deeper. The heat in the shower was certainly helping Brad's arousal, the dog panting with every thrust he gave into you. Clearly he was quite aroused - otherwise, his cock wouldn't be buried so deep into you by now! - but you had to wonder how long he'd last, especially in these conditions.

\"Nngh..fuck...\" Brad moaned as he thrusted in again, succeeding in fitting all of his cock inside of you, except for the knot. You had assumed he had one, and your assumptions were confirmed when you saw it poking out of his sheath. It wasn't too large, but they were always an episode on their own. Regardless, though, your hips met, slapping wetly against each other as Brad gripped at your chest, his grip slowly slipping down further to your own crotch, the malamute fondling your parts somewhat as he plunged into you. It was making it harder for you to hold back an orgasm as well, especially as the malamute started pounding harder at your butt, his orgasm certainly just around the corner at this point...") wait { if (game.sound = 1) { play sound ("outsidemaleorgasm_deeper.wav", false, false) } msg ("
Brad's thrusts were becoming more and more forceful, the malamute inching closer and closer to his orgasm...you knew he'd knot you eventually, but you were still weren't ready when you felt the fleshy knot force its way inside of your ass, Brad nearly howling as he finally lodged himself fully inside of your rump. Soon, you heard an earnest moan from the dog as he came, his throbbing cock spurting thick loads of seed up your ass, Brad moaning every time he felt his cock shoot out another load. Your rump was oh-so-tight around his member, milking it for absolutely all it was worth, giving Brad such a great time...and you as well, fluids dripping from your body as well, your orgasm coinciding with the dog's, to the point when it felt like just one large, unbelievable orgasm. But soon, you felt Brad starting to calm down, panting as he felt his orgasm slowly die off. \"Aah...that was great...\" he said as he started to wiggle his hips a little, the knot in your ass slowly popping out, followed by the rest of the malamute's cock. The head slipped out with a loud pop, leaving a sizeable gape in your butt. You felt Brad pat you on the shoulder before saying \"F...fuck, that was great, little guy. You showed this dog a grand time. Now, we need to get cleaned up...\" he said as he returned to his shower, cleaning the cum off his fur where it leaked out of your butthole. You slowly returned to the same, although your knees were a little wobbly and weak from the dog's powerful fucking.") wait { msg ("
The two of you finished up your shower, walking out of the steamy stall together and back to the locker room, towels in hand. \"That was fun, wasn't it?\" Brad said as he slipped his boxers back on. \"Come back anytime...\" the malamute said as he returned to frisking through his gym bag. Would he ever find what he was looking for...?") } } } else { if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
\"Hmph.\" Brad groaned as he retreated somewhat. \"Well, maybe it can take YOU then!\" the malamute retorted as he gave you a hard push, knocking you against the stall wall. You quickly lose your footing and fall flat on the floor, scrambling to get out of the corner. You turn around to see the malamute looming over you, his erect length mere inches from your face, a drip of either pre or shower water glistening on it. \"Sorry, but a good workout always makes me horny...you'll do, little guy.\" Brad said as he reached a hand forward, which wrapped around your head, before giving you a big push forwards, smooshing you right up against the dog's cock! Your nose slides into the cockslit with relative ease, the flesh quickly expanding around your head as the malamute groans out in pleasure. \"Ooh, I can already tell you'll make a nice, hot load...\" Brad teases before he gives your head another hard push, locking your head inside the malamute's cock entirely.

You try to fight back against the malamute, but you're already tucked away in the corner at this point, it'd be quite difficult for you to escape even if you could pry the malamute's cock off your head. As it stands though, the cock has an iron grip on you, already wrapping around your shoulders at this point as the malamute thrusted forward, slowly stepping forward as well, giving you less and less room in the corner. Not that you'd be sitting in that corner for long, though...") wait { msg ("
The malamute grunts as his cock works its way around your shoulders, locking your flailing arms at their sides, gradually consuming whatever leverage you had against Brad. You can vaguely hear a wet *pop* as your shoulders slide in, the widest part of your body having been consumed. It would be a cakewalk for the malamute to slurp you up at this point...! The inside of Brad's cock was quite tight, the shaft walls allowing no struggling, compressing you tightly to the point where even bulges weren't exactly prominent on the rod. The faint scent of cum wafted through the fleshy chamber, from some indiscriminate place below...you assumed it was Brad's churning, jostling sac, getting ready for its newest occupant.

You heard a muffled moan from the malamute as he gave another thrust, pushing you into the cock up to your waist now. You could feel Brad stroking at his cock occasionally, feeling at the bulge you made...specifically, you felt him lift up his cock as he walked back, leaving your legs awkwardly hanging outside of the cock as he leaned up against the other side of the stall. \"F...fuck, get in there, splooge~\" Brad moaned as he felt another clench pull in your knees, leaving only your lower legs flailing awkwardly outside of the cock slit. At this point the malamute was consumed by pleasure, eyes closed, tongue hanging out as he leaned up against the stall, legs wobbling as the last of you slowly slid into his engorged cock. Brad wailed as he felt your feet pass through his cockslit, finally feeling that flesh return to somewhat of a normal state as the bulge you made slowly traveled down to his sac. \"There we *huff* go...nothing but cum soon...\" the malamute said as he collapsed against the sac wall, back slowly sliding down as he stroked at his cock madly, feeling his orgasm already rise as your body started to fill out his sac...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, BradSac) } } } } } else { msg ("
\"Ah. Well, do you think you could get mine, then?\" Brad says, turning around and pointing to his back.") Ask ("Wash Brad's back?") { if (result) { msg ("
You oblige the malamute, rubbing over his back fur with the sponge you were using. You idly did this for a while, thinking about other things and washing over your body with your other hand. You hardly even noticed where your hand had slipped to, venturing further down Brad's back until you were washing (and staring idly at) Brad's plush rump. You stayed there for a few seconds, prompting Brad to look over his shoulder and to see you staring right at his rear. \"Oh, you like it, don't you?~\" the malamute teased, giving it a little wiggle as you continued to wash over it.

Despite your advancements being a bit...odd, Brad didn't seem to mind them, the dog washing himself up as you attended his rear. Slowly, though, you felt the dog backing up across the shower stall, slowly pushing you across the stall until, with one swift push, you were lodged between the wall and his rump!

\"Heh. Don't act surprised, I know you like it...\" the malamute teased as he pinned you against his rear, clenching his cheeks around your body and swaying his ass back and forth, which moved you a bit along the wall. You tried to struggle, but Brad's ample rear pretty much locked you against the wall, making it quite hard to slip out from behind it, even with the slippery environment of the shower.") if (game.sound = 1) { play sound ("thump.mp3", false, false) } wait { msg ("
This teasing went on for some time, Brad grinding his rear up against your chest as he pinned you against the wall. Eventually, though, you felt the clench upon you ease up slightly, Brad's rear not so tight around your body anymore. You can hear the dog huffing in front of you a bit, stroking at his length as he felt it peeking out a little. \"Haah...I wanna enjoy this...\" he groaned as he stroked at his shaft, eventually taking the pressure off you entirely.

Instead of trying to make a break, though, you simply slumped against the floor, the pinning episode having sufficiently weakened you. \"Now, time to slip you in somewhere nice and tight...\" you could hear Brad tease, before you saw the dog's rump hovering over your head! Then, you felt the dog's arms grip either side of your body as he pressed his rump down onto your head, pinning you up against the wall again for a brief moment until the dog's pucker gave way.

You could hear a deep moan from Brad as the pucker expanded over your head, the dog's rear quickly taking you in as Brad continued to push down. You could hear a few more groans as the dog started to attend to his excitement, stroking his length as he felt his pucker quickly slurping you inside.") if (game.sound = 1) { msg ("") } wait { msg ("
Brad continued squatting over your form for a while, pressing his rear down your neck and shoulders as he wholeheartedly stroked at his erect cock. \"Haah...squirm for me, I love a good fighter...\" he managed to moan out in all of this, especially simulated by his pucker pulling your shoulders in, the wideness of them stretching out his ass oh-so-nicely.

The inside of the dog's rear was quite tight, the clenches of his bowel walls leaving you with nowhere to go but up; and you were making that voyage at breakneck pace...the limited air inside the chamber stank heavily of the dog's musk, but otherwise it wasn't too unpleasant. It was at least breathable...you soon felt another clench from the dog as he squatted further down on you, his pucker gliding across your chest and slipping down to your waist in rapid succession.

Brad breathed out a heavy moan of satisfaction as you suddenly sank deeper into his rump. \"*huff* That's more like it...\" he managed to pant out before falling forward, the dog's weight suddenly baring down on all of you as he collapses against the bulge you made in his gut. You felt like the dog would squish you inside, and indeed it did hurt a little, but after some time you felt the clenches continue, Brad's ass pointed up in the air as your legs dangled outside of it, being slowly slurped up by his clenches.") if (game.sound = 1) { play sound ("squishhit.wav", false, false) } wait { msg ("
In due time, the only thing left outside of Brad's rump were your feet. The rapid clenching was dragging you in deeper rather quickly, every clench accompanied by a rippling movement of muscle that pushed you along the dog's bowels with ease. You could feel Brad rocking back and forth a bit on the bulge you were making in him, evidently grinding against it with his member...you could feel it push against you sometimes, making you a little embarrased. It almost took the attention away from the last couple of clenches, slurping your wiggling feet up like noodles, the dog moaning in satisfaction as he felt his pucker close around the last of your body...") if (game.sound = 1) { msg ("") } wait { MoveObject (player, BradBowels) } } } } } else { msg ("
\"Ah, I guess...\" Brad continues to scrub up alongside you, occasionally making teasing ventures at your body, but nothing with any result. Soon enough, you both finished, walking out of the stall and back to the locker room. \"Shame I had to let such a sweet thing walk, though...\" Brad teased as he put his clothes back on, frisking through his gym bag again for...something.") } } } } } } else { msg ("
\"Ah, all right then.\" Brad goes back to rummaging through his bag.") } } ]]>
Brad's sac false the Your head poked out into Brad's sac, the faint whiffs of cum you smelled earlier suddenly rushing at you full-force, accompanied by a heaping helping of the malamute's musk. The sloshing orbs were already quite full of cum, and even if they weren't, you would still be a tight fit inside of them. As it stands, you were already covered in the malamute's cum by the time half of your body had curled up inside of the sac...it was pretty obvious that getting messy would be inavoidable at this point. Soon your legs slid out of the shaft, leaving you entirely inside of Brad's balls, which the malamute constantly jostled around as he loudly masturbated inside the stall, shower still going, steaming up the stall quite nicely...for Brad, anyway. It certainly didn't help you out. Brad's continued masturbation has made the sac much more inhospitable to your presence. The gurgling pool of cum around you was steadily rising, both just from the dog's arousal, and from the fact that your body was steadily melting away inside of the sac. Your legs were already pretty much gone at this point, or at least the feeling in them...and most of your body was tingling, as well. It made it much harder to struggle...not that you really could, anyway, the sac tight around you, and only tightening more as the malamute came closer to orgasm...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
Most of your body had turned into cum by this point, or at least some form of cum-muck. You were pretty much indistinguishable from cum at this point, anyway, especially from the outside, the skintight bulge you made steadily being replaced with a nice, rounded, swollen sac, begging to be released. Your consciousness slowly slipped away as Brad continued stroking at his shaft, the rest of your body gurgling up into more cum soon after...

Brad felt down to his sac, feeling the sloshing cum inside, which nearly filled up his sac. \"Looks like they're done in there...\" Brad said as he stroked at his shaft with both hands, moaning at the sensitivity of his shaft and thinking about how nice release would be right now...his sac laid between his legs, swollen with his cum, jostling as the malamute continued to masturbate. Since Brad was already so aroused, it didn't take much time after you were gurgled to reach climax, the malamute groaning as his rock-hard shaft shot hot loads of cum across the stall, the jizz splattering wetly against the opposite stall walls. Brad continued to pump at his shaft as it shot out more cum, the malamute groaning as he saw his cum shot across the stall wall, slowly being washed off by the continuing shower. It seemed like he'd cum forever, his balls still quite swollen...but it would end soon, Brad panting as he came down off his orgasm, the hot blasts of cum slowly being reduced to a dribble as the malamute's orgasm finally finished. \"F...fuck, I gotta do that more often...\" Brad said as he braced himself against the stall, slowly getting up as his cock shrank back into its sheath, never betraying the presence of anyone inside of it.

Brad finished off his shower slowly, reveling in the afterglow and the steamy atmosphere of the stall. He opened the door to the stall, grabbing a towel that he wrapped around his waist as he made his way back to the locker room. He dried up and got dressed before he found the pile of clothes that you had tossed aside and opened his locker, casually tossing them into it. The locker contained several more pairs of clothes, all in sizes and shapes that would be quite odd for Brad to wear himself...") finish } } } ]]>
false sac walls Look at Skin-tight, almost. Not very happy that you're currently contained inside them. ") } } else if (random = 4) { msg ("You cause the malamute's tip to dribble a bit of pre...or maybe it's just water from the shower, hard to tell. Either way, Brad's still riled up about it.") } else if (random = 5) { msg ("You succeed!...in covering yourself in even more of the malamute's cum. Good job?") } else if (random = 6) { msg ("\"Won't be long *pant* till you're cum...don't wear yourself out~\" Brad teased.") } else if (random = 7) { msg ("You jostle around Brad's balls a bit. Not that he can notice it, because he's currently jostling it around a lot harder.") } else { msg ("You stretch out the sac walls for a moment, but they quickly snap back into place.") } ]]>
Brad's bowels false
You could still feel Brad occasionally rocking back and forth a bit, grinding his rock hard length into the bulge you were making, but mostly the dog was stroking off regularly. He still had quite a bit of access to his length, even with the bulge you made in the way, and you could hear the dog's deep moans echoing around you as he got off to your squirms. You just hoped he'd come before it became too embarrassing.]]>
The rapid clenching of Brad's masturbation has moved you along at quite the quick pace. The gentle gurgling of his stomach was becoming much louder, much quicker. Initially you weren't even sure you'd make it long enough to see the dog's stomach, but at this pace, you were most likely going to make it...which you weren't a fan of, exactly. Would have been much nicer to just pass out here, rather than deal with the gurgling, acidic stomach...at any rate, you could tell Brad's orgasm was nigh.") SetTimeout (20) { wait { msg ("
The huffs and moans of Brad around you continued to get faster and more frequent, the clenches of his bowels becoming highly rhythmic and tense. You thought the bowels would crush you at this point, the fleshy tube not giving you any room to move whatsoever. Outside, Brad was still stroking at his length, feeling his orgasm start to get closer and closer as you squirmed deep inside of him. Finally, the malamute's orgasm came, Brad howling as he blew out sticky shots of dog seed into the running water, the cum quickly rushing down the drain. The clenches of orgasm were more than enough to power you through the rest of Brad's intestines, your nose and head quickly poking out into Brad's stomach, the rest of you coming along in record time. Brad could feel you starting to bulge his stomach out as his orgasm continued, seed splattering against the shower floor and walls before eventually being washed away totally. It was like the dog never even orgasmed...or at least it would be, if he wasn't currently flopped on his back now, lounging in afterglow as he rubbed at the bulge you made in his stomach.") if (game.sound = 1) { msg ("") msg ("") } MoveObject (player, BradStomach) } } } ]]>
false bowel walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 2) { msg ("You can barely move inside the bowels, let alone try any sort of cohesive struggling.") } else if (random = 3) { msg ("You try to wiggle backwards inside the bowels, but a clench from Brad immediately puts you back to where you originally were. Maybe even a bit deeper into the dog, who knew?") } else if (random = 4) { msg ("You tried to squirm, but all you heard in response was a rather lewd groan from Brad.") if (game.sound = 1) { msg ("") } } else if (random = 5) { msg ("After you expend all your energy squirming inside the dog, you feel a crushing clench that locks you even more in place. Apparently, Brad isn't exactly happy with your struggles.") } else { msg ("You try to struggle, but you're already so worn out at this point that it's hard to make even the smallest bulge.") } ]]>
Brad's stomach false
You could feel constant rubs and pats of the bulge you were making from Brad, relaxing in his post-orgasm afterglow and delighting in the feeling of just being full. "Haah, thanks for that..." he moaned as he rubbed at his gut. "Sorry I have to make you into ass fat, but sometimes it's just how things work out..." he apologized (?) as he gave you a few more rubs - you, specifically, not just his gut. This somewhat tender moment is shattered when a belch blows open Brad's lips, clenching the stomach walls around you some more.]]>
") } SetTimeout (20) { msg ("
You could already feel your movements starting to become pretty sluggish inside Brad's stomach. The stomach was incredibly slimy and icky, and that thick slime was covering your whole body at this point, like some sort of webbing. In addition, you could already feel your body starting to tingle somewhat as the gut groaned and gurgled around you. Clearly, it was starting to kick into high gear, and you were feeling it...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Your body couldn't handle much more of this oppressive environment. The gut was just too strong, too unrelenting for you to handle. You're pretty sure your arms and legs were already starting to melt away, not that you could feel or see them at this point. The stomach juices were starting to rise, as well, shifting from just a small puddle at the bottom of the stomach to a pool you were now bathing in against your own will. You don't really last much longer, not because of all of this, but because of the lack of air in the stomach, Brad's constant belching having accelerated your fate...

Brad continued to rub and stroke over the bulge you made in his gut, even after the struggles inside had stopped fully. He was feeling something close to a tinge of regret at this point, but you were way too far gone to rescue. So, he had to instead make sure it went as quickly as possible, giving himself some nice belly rubs to make sure that the digestion went as quickly and painlessly as it could. He lounged in the stall this whole time, feeling his gut slowly churn and gurgle away what was left of you, shrinking all the while. His bulging, bowling ball gut, the one he could balance himself on as he got off, quickly shrank down into a nice, chubby paunch, as more and more of you funneled back into the dog's intestines, this time in a much less solid form.

Eventually, Brad got up to finish his shower, the new pudge he'd just gurgled up feeling quite weird as he washed over it. He finished quickly, and collected both his and your clothes as he got out of the shower, feeling his newfound weight jiggle around as he made his way back to the locker room. He opened up his locker and stuffed your clothes inside. It was fitting that he rarely used his locker...") if (DisposalToggle.on = 1) { msg ("
Sometime later, Brad was working out again when he felt a pang in his bowels, a familiar one, as well. He could feel the weight inside of him as he quickly finished his workout, putting the weight he was lifting back on the rack before making a quick joint over to the nearest restroom.

He plopped his plush rear down onto the toilet before he felt your remains slide out of him. His rear was still quite stretched out from slurping you up earlier, so it was pretty easy for him to dispose of what was left of you. He got up to look at the pile of former-you before wiping and flushing. At least he'd always have this jiggling paunch to remember you by.") } msg ("
*You got a little too familiar with a dog's rear...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 2) { msg ("You feel Brad rub at the spot you pushed out on. \"There, there...nothing you can do now...\" he says, the voice rumbling around you.") } else if (random = 3) { msg ("You think you've caused Brad a bit of indigestion, before a belch rumbles up through his throat and shakes the walls around you as he lets it out. \"Calm down in there...\" he teases, kneading at his gut somewhat.") if (game.sound = 1) { msg ("") } } else if (random = 4) { msg ("You kick out against the walls a bit, rubbing up against Brad's still somewhat-erect shaft. All you hear is a little bit of a moan from the dog.") if (game.sound = 1) { msg ("") } } else if (random = 5) { msg ("You press both of your hands against Brad's slimy walls, creating a couple of impressions on the dog's gut...but they only last for a few seconds, and now your palms are covered in slimy muck.") } else { msg ("You try to move around in Brad's stomach, but the walls bounce back against your every movement.") } ]]>
false the false Sink Look at false if (ListContains(ScopeVisible(), Rech)) { msg ("A broken sink.") } else { msg ("A sink.") } You turn on the sink, spraying hair and water into Rech's face. \"What the hell, kid?\" he sputtered as he wiped the water off his hand, getting to his feet. You turn the sink off but it's already too late, as Rech has gotten to his feet and is now staring at you quite angrily. \"Very funny.\" he says, standing there, dripping in water. You sense that something is about to happen, and start to back off, but too late; the croc is on you now, knocking you over onto the ground with a big push, nearly knocking you out. \"Nnf...this is what you get for messing with me...\" you hear him say before you open your eyes again, your whole field of view suddenly being consumed by the croc's ample rump. Rech's scaled rear hovered in front of your face for a moment before pressing down on you, your face being instantly smothered by the scales, and your nose poking up into someplace wet and warm...") wait { msg ("
Rech moans as he pushes his rump against you, the fleshy pucker slowly expanding around your face. At this point, the pushing from the croc has mashed your head up against one of the room's walls, with nowhere for your head to go but in...the croc knows this, and takes his time, grinding his rear up against your head as it slowly sinks deeper into Rech's pucker, and beyond. By this point, the flesh had expanded around your face entirely, the pucker slowly clenching around your neck. With Rech practically sitting down on the rest of your body at this point, it was quite difficult to struggle at all, but you still tried to, fiercely wiggling underneath the croc's weight. It really only served to tire you out though...") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
The croc started to grind against you again, the pucker slowly expanding around your shoulders. Eventually, they popped in with a wet *shlrk*, the widest part of your body already consumed...the pucker bound your arms at your sides, rendering them unusable, and with your legs still sealed underneath Rech's own, it was tough to maneuver much at all. Now that the ravenous pucker had access to your whole chest, your consumption was rather expedited, the fleshy ring quickly expanding around your chest and waist as Rech pushed down on it, using you as a sort of expensive, fleshy, wriggling dildo...except you weren't coming out anytime soon.

Rech's rump had stretched its way all the way down to your waist at this point. The bowels undulated around you, the flesh pulling you deeper even without Rech having to push down on you at this point..the fleshy tunnel endeavored to bring you to the croc's growling gut as soon as possible. The bowels, while tight and hot, didn't really smell bad, which is what would have really made it hard to stay conscious in them. Not that it wasn't hard already, the heat bearing down on you and the stale-at-best air rather difficult to breathe as well...you felt the rippling flesh start to slowly consume your legs, the croc tentatively standing up to push the last of you inside, placing a claw against your dangling feet and ever-so-slowly pressing them in, Rech moaning as he felt them slide past his pucker, before his clawed finger met his pucker again, locking you inside with a wet *shlorp*...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, RechSinkBowels) } } } } else { msg ("You turn on the sink. Why did you do that?

You let the water run a bit before turning it off again.") } ]]>
false the false A giant panda girl. She's a bit chubby around the edges, but still manages to fit into her lavender and white striped bathing suit rather well.

She looks quite relaxed, floating out in the pool on an inner tube. She's got a drink in one hand, her other one lazily lapping at the water. She's wearing sunglasses, too, even though it's not even that bright in here. Regardless, you probably don't want to interrupt her relaxation. And why would you? She seems quite nice...") } else { msg ("
A giant panda girl. She looks tipsy.") } ]]>
One of the most noisy patrons in the bar was a very large and curvy panda girl, looking like she was just out of the pool, only wearing a bikini, necklace, and some sunglasses. It seems like she was already a few bottles deep by the time you got here, but something drew you to go next to her and sit down in the stool beside her. Originally, she didn't notice you as she chugged down another mixed drink. In fact, she was quite shocked when she turned to the right and saw that there was a person sitting in the seat that have been empty earlier. “Oh, shit! I...I didn't see you there…” She said, laughing and running a paw through her hair. “Hey, bartender, gi-give me one more. I...I think I'm starting to feel the buzz…” You can hear the bartender mutter something under his breath before turning around and making the panda girl her drink. It was at this point that you saw the various plates and other dishes around her. Looks like she has a big appetite…") wait { msg ("
You decide against spending money on her. You came to the bar just to relax, not go on some random fling. You quietly play with your drink as the panda girl next to you gets louder and louder. You were just hoping she wouldn't turn to you and try and start some conversation, but that's exactly what she did a few minutes later. “Hey, why so down, dude?” She looked at you for a couple more seconds. “Holy s...shit you're cute as fuck! Take your top off!” She hollered, poking at you and teasing you a little bit. “J-just kidding hun. That's for *urp* later.”

You blushed a little bit, but didn't really have the words on your lips to respond. “Ah, not even going to talk? Why'd you even s...sit down next to me then, hun? Was it...these?” she teased, squishing her ample breasts together and wiggling her tush in her seat. Honestly, you still didn't know why you sat down, and you didn't respond with much more than a stuttered “I...I just wanted a drink.”

“Pfft, bullshit, cutie!” She laughed, calling you out on your bluff. “I like you, you're cute.” she blurted out, belching rudely afterwards. “Oops, I ate waaay too much. Hey, you should give me a hug!” she said, rubbing her swollen gut.

She was quite a motormouth when she was drunk, apparently. She absolutely shouted that, letting everyone in the bar know that she was about to give you a big hug. And that she did, leaning over to you and wrapping you up in her thick arms. She pressed you right up against her, yanking you out of her seat. She either didn't know or didn't care that she was pressing you right into her cleavage, your face being smothered by her chubby tits. “Aww, you're so soft…” she teased, her voice a lot deeper considering your head was plastered right up against her chest. You tried to squirm out of the embrace, chuckling softly and awkwardly a little bit as you tried to press away, but she kept her grip firm. “Nuh uh hun, I'll decide when to let you go! If you're not going to be social, I'll just make you be social~”") wait { msg ("
Maybe it wasn't such a bad idea. Marcie was certainly drunk and loud, but it didn't seem like she was doing anything in bad faith. And she was pretty soft, and warm...maybe you should just go along with the ride. Your arms moved from their sides and wrapped around hers, eliciting a chuckle from above you. “That's better, cutie~” you heard from above you, the panda’s grip pressing you a bit deeper into her cleavage. If she wasn't wearing a bikini it probably would have been okay, but considering that's all she had on you were uncomfortably close to her ample breasts. It seemed like she was pressing you into them on purpose…

“You like my girls, huh? Well, they like you too…” She teased from above, you squirming a bit in response. No, you didn't like them! You just liked her soft embrace, that was it. Yes, her big soft arms wrapping you up, her pillowy belly, the soft pillows on her chest...no! Wait! That's the thing you didn't like! Or maybe you really did like them…you weren't sure. All you knew was at this point you were being pressed as deep into Marcie's cleavage as possible, the bear just not letting you go out of her hug. She didn't really care at this point, though, your sense of awkwardness overwhelmed by the comfiness of this hug. She giggled a bit as she felt you tighten your own hug in response. It felt like you were melting into her, it was so warm…gradually, the hustle and bustle of the bar around you melted away. It was just you and Marcie in your own little world. Her embrace was so warm and wonderful, her breasts soft lovely pillows. You just wanted to press into them…

You heard Marcie chuckle above you again. Her voice seemed...deeper. Closer. “Time to show you where I got these curves, cutie~” is what you thought you made out. It was strange, considering you didn't feel much of a change...but then you tried to press out of the hug. You couldn't move. Your vision was completely obfuscated by Marcie's breasts, and had been for a while. You couldn't see anything, but you could gradually hear the gurgling and thumping noises of Marcie's innards just get louder. Where were you…?") wait { msg ("
Most of the bar patrons hadn't even noticed that you had disappeared from Marcie's grasp. This was just something that happened, Marcie would get drunk and then hug someone and they would disappear. To where they went, nobody really knew except for the panda. She knew, for example, that she had absorbed you directly into her breasts, that you had been merged with her flesh, and were now in the process of padding out her chubby tits. She knew that her chest was busy slurping up the last of your form, immobile as your mind slowly started to swim in pleasure. This was a wonderful sensation, you had no idea where you were, but you loved it. Marcie's voice was deep and seemingly all-encompassing at this point, her heart beat a constant background thumping, almost mesmerizing. You still didn't know where you were, but you wanted to become part of this girl so bad, to feed her, give her pleasure. You loved her…mmmn, you had to be on her breasts...

Marcie gave a big stretch as she finally relaxed her arms. “Heehee… fun every time~” She remarked as she felt you starting to melt away inside of her, her breasts already starting to swell and grow a bit with your mass. In fact, her bra was starting to get a little tight. A little too tight…

The panda almost tripped as she rocketed her way to the bathroom. Her paws were firmly pressed against her swelling tits, hoping that her bra would be able to withstand the growth. She managed to find her way into a stall and shut the door, but by then...RRRRIIIIPPPP! Her round, sated girls had broken free, happily jiggling and bouncing with their new fat that you had given them.

“Fuck, that's the third bra this week!” Marcie cursed as she tried to pick up the scraps from the floor. She managed to collect them all together, so she could at least throw them in the trash. She wasn't going to let the destroyed bra ruin her enjoyment of her new, fatter tits though. Both of her paws gravitated towards them, groping and rubbing at the new flesh as they slowly finished growing and rounding out. “Haah… you feel wonderful on there, sweetie~” She teased as she groped at her nipples, feeling the enhanced squish and give that you bestowed upon her melons. “Well... I guess I might as well take advantage of this…” Marcie said, groping and rubbing at them a bit more as she stepped out of the stall, already feeling herself getting a little wet at the thought of her total absorption of you...

“Who wants to FUUUUUUUCK?” Marcie yelled as she stepped out of the bathroom, her new, rounder tits on full display. She would no doubt find a horny boy in this hotel soon, one she could ride while smushing his face with her new assets. Maybe they would even end up on there, along with you~") msg ("
*You're the newest addition to Marcie's bust...*

==GAME OVER==") finish } } } } else { msg ("Marcie says nothing. Clearly, she's in her own little world right now. You'd be wise to not disturb her...") } ]]>
Marcie's womb false
“Ooh...that was fantastic…” she moans as she starts to rub at the bulge you’re making in her womb, your body filling out her midsection quite nicely. It’s a bit harder for her to move in the water, but you could feel the womb shaking around you as she slowly makes her way towards the shallower end of the pool. Each step she takes rumbles around you, even in the muffled environment of the pool. Eventually, though, she makes it over to the shallow end; shallow enough for her to sit down in the water and rub over her swollen womb. “Aah, that’s better…” she said as she plopped her rear down on the bottom of the pool, cradling the bulge you made in her arms. “I’m actually…*huff*...quite pleased you decided to be a dick. I needed some release…” she said, before you heard her starting to moan again. It was pretty evident that she had started masturbating, plunging her digits in and out of her vagina as she feels you attempt to squirm inside of her…]]>
Marcie’s masturbation markedly changed the environment of her womb rather quickly. While the heat was already pounding, it slowly progressed to suffocating every time you heard her moaning outside. The fluids running out of the womb also started to ramp up as well, practically flowing out of her cervix as she continued to get off to your squirms. What you didn’t realize is that those fluids were mostly made of you at this point, your body steadily melting down into more cum for her orgasm. Your only tip-off was the gentle, dull tingling of your body as the cum rushed over you, and the gradual tired feeling that was creeping over your body…") SetTimeout (20) { wait { if (game.sound = 1) { } msg ("
Eventually, your body just shut off. Most of you was already melted into panda cum at this point, and your consciousness had been gradually fading away since you were squeezed into the womb, anyway. There was just a point where you couldn’t go on anymore, your eyelids drooping over your eyes as you slipped away…

Marcie didn’t really notice any difference in the squirming inside her womb. She was far too into the throes of pleasure at this point to notice or care; the only objective she had was getting off. And she was getting pretty close to completing that objective as well, some of her juices slipping out into the pool already as she plunged her digits deeper and deeper into her nethers. “Aah...so...close…” she moaned before she felt the flood of femcum come firing out of her nethers, the whitish fluid leaking into the otherwise-clear pool water as the panda orgasmed. Although she couldn’t exactly see the volume of her orgasm, she knew you had been transformed into quite the load of it, just judging from how much her belly was shrinking during this orgasm, and how empty she was quickly feeling from it…

Marcie’s orgasm slowly tapered off after the initial couple blasts of femcum, the panda panting and leaning against the pool wall as she reveled in the afterglow of her orgasm. She had created quite the cloud of femcum, floating out of her slit and into the pool water she was in. It was kind of...weird, so she elected to get out of the pool as soon she was physically able to. But that wouldn’t be for a pretty long time. Sitting here in the nice, cool water, basking in her afterglow, was a wonderful sensation for the panda. And plus, it wasn’t THAT weird. She was sure if she talked to one of the janitors around here, they definitely would tell her that they had cleaned cum out of the pool at least twice. She looked across the pool to her inner tube, still absentmindedly floating around the pool. Her drink and sunglasses were floating around somewhere, too, so she’d have to find those. But not right now. For now, she’d just enjoy the orgasm you’d given her...") msg ("
*You messed with the wrong panda...*

==GAME OVER==") finish } } } ]]>
false some A stack of clear inner tubes, sitting by the pool. There's currently one missing. Look at You can see Marcie, floating in her own inner tube, relaxing. Something inside you wants to go mess with her, but that seems like a bad idea.") Ask ("Do it anyway?") { if (result) { msg ("
You decide to mess with the panda a bit. She looked to be off in her own little world; she probably wouldn’t even notice you casually floating over towards her until it was far too late...you start gently paddling in the water with your outstretched hands, slowly moving your inner tube towards her own. Taking care to not make any sudden or loud movements, you slowly approach Marcie as she takes a sip from her drink, still unaware of your presence. Soon, you’re about two or three feet away from her inner tube, your legs hanging off the tube facing her. You reel your legs back, and then…") wait { msg ("
*splash!*

You push your legs forward, bopping Marcie’s inner tube! The panda barely has any time to yell before she careens into the pool, her inner tube slamming up against the wall of the pool, bouncing off harmlessly and floating to the deep end. Unfortunately, the momentum of your kick ended up pushing you back as well, sending your inner tube bouncing away...without you, though. You careened into the drink as well, mere feet from Marcie, quickly losing your balance…

You can barely understand what’s happening. One second you’re on the inner tube, the next you’re scrambling in the water, trying to figure out what direction “up” is...until you feel somebody grab you and hoist you out of the water. In a few seconds, you’re face-to-face with Marcie, who looks understandably pissed about what you just did.

“What the fuck, dude!?” she yells, furrowing her brows as she waits for a response. “What? Not even gonna say anything?”") wait { picture ("vorehotelwipsnewimage.png") msg ("
You don’t say anything, really. You’re too paralyzed by confusion and fear to respond, unable to even babble an apology before she starts talking again.

“Oh, forget it, you’re not gonna talk…” she says before a smile curls its way across her face. “And if you’re not gonna talk, I’ll just put you somewhere you’re actually useful…hold your breath!” she says before plunging you under the water again! You didn’t really have time to take her advice, scrambling to get back to the surface before you can feel your body being pressed against...something. You really don’t even want to open your eyes to see where you are, but eventually your curiosity wins out...and you open your eyes to a faceful of panda vagina. Yes, Marcie thinks that useful thing you’d be doing is squirming inside of her womb, apparently, because she wastes no time in shoving you inside at all! Before you can even still understand where you are, really, you feel a large push on the back of your head, lodging it firmly between the panda’s lips.") if (game.sound = 1) { play sound ("squish1.wav", false, false) } wait { msg ("
Even through the water, you can hear the sharp moan Marcie makes as your body slides up into hers. You can feel it too, the panda shivering as your head stretches out her vaginal walls. You’re still holding your breath at this point, although there seems to be a little bit of breathable air inside of the vagina somehow...and, even with the fluids already funneling out of her womb, it’s still quite dry compared to the pool. You don’t really have much time to reflect on this marked improvement in environment before Marcie pushes up again, her hand running down your back now. With your body wedged into the vagina up to your waist already, struggling is pretty much not an option. Especially with how tight the panda’s walls are; it’s nearly impossible to wiggle just to get comfortable, let alone to try and escape…

You hear another moan from the panda as she pushes again, sucking you into the womb up to your knees! At this point, her tight muscles are the only thing she’d need to slurp you the rest of the way in, and Marcie knows this, taking her hand off your legs for the moment. You feel the vaginal walls clenching around you, threatening to crush you as your head breaks through her cervix and into her womb…") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, MarcieWomb) } } } } } else { msg ("
You decide against bugging the panda, opting to just relax instead. It was hard surviving in this place sometimes, and you needed a break...

Sometime later, you feel sufficiently refreshed to start exploring again, drying off on the poolside and placing the inner tube back.") } } } else { msg ("
Sometime later, you feel sufficiently refreshed to start exploring again, drying off on the poolside and placing the inner tube back.") } ]]>
inputcode input code "You can't input code " + object.article + "." Boss's office false the You look up to see a panther sitting behind a desk. The room you're currently sitting in is quite ornate, mahogany desk situated in what looks to be a mini-library. Bookshelves line the walls, filled with various dusty volumes of everything from Dostoyevsky to Darwin. You were currently sitting on an ornate rug, still dripping croc juices as Rech took a seat in a chair next to you. The panther clasped his paws together and looked to you sitting on the floor, peeking over his desk a bit to do so. He raised an eyebrow before looking at Rech, and nodding. A brief silence ensued before the panther cleared his throat to speak.

\"I assume if you were able to figure out the code to our safe, then our methods of making them completely unrelated to anything in this hotel have been foiled.\" the panther finally says. You open your mouth to speak, but the panther quickly cuts you off. \"You won't need to be speaking at all during this...meeting.\" he says, raising an eyebrow as he adjusts his position in his chair.") wait { msg ("
\"You aren't going to be around for very long after this, so I assume I can tell you everything about this hotel before you go.\" he says, tapping his fingers together on the desk.

\"You've probably seen that there are no other prey around in this hotel...That's for a very good reason.\" he continues, getting up out of his chair a bit to pace in front of you. \"You've probably guessed this by this point, but this is by no means a regular hotel. I consider it a...business venture, more of. Hungry preds book the actual rooms, and interspersed inbetween are the rooms we rent out to prey...like you.\" he said, accentuating the you at the end with a hungry gaze into your eyes.

\"I'm honestly surprised you even survived this long to get this far. You look quite delectable, or you would if we didn't have to transport you like that.\"") wait { msg ("
\"You see, many of these residents pay quite the premium to have food literally amble into their rooms.\" the panther continued. \"All that money pays for all this...\" he said, motioning to the room around him. \"Volumes upon volumes of rare books...not to mention this,\" he said, running a hand down his suit, \"and the ability for me to open more of these hotels around the world. Soon I'll have enough money that I can put into phase Part two of my plan.\" He moved closer to you, leaning into your face. \"The commercialization of you preythings...\" he said, booping your nose, \"As nothing but food for us. Commercialization of the natural order. It's a great plan, isn't it?\"

\"Already, my conglomerate has started putting smaller, actual hotel chains out of business. Most of those were run by preythings by yourself, but that's besides the point...\" he said, rubbing at his gut a bit, \"ah...acquiring and liquidating those assets is always quite nice. But my point is, soon I'll have the whole industry underfoot...and then, there will be nothing that can stop me.\"

You thought to raise a question to the panther concerning the status of international government and the potential applications of the Geneva Convention to this idea, but decided to stay quiet. It would be more interesting for him to find out himself...") wait { msg ("
\"...And then we get to you, specifically. We know you've conspired with the dragoness attendant; we intend to 'remove' her from her position at some point. We also know that you have openly defied the natural order by staying around in the hotel for this long. And you were so close, too. Do you know what those documents could have done?\" the boss said, looking into your eyes again. \"I won't answer that, because you never will know...\" he said, opening his wide maw. \"And soon, you won't know anything. You've been around for far too long, kid, and it's time we evicted you...\"

The panther retreated a bit from you, chuckling a bit at his teasing. He looked at Rech, still sitting in his chair. \"You're relieved from this meeting, Rech. Go attend to the hotel.\" The croc silently nodded, then left the room, locking the door behind him...") wait { msg ("
\"Now. To you.\" the panther said, turning back to you. He gave his gut a rub. \"Aaah...even though I hate having to deal with situations like this, I do have to say I enjoy the free lunches that just come walking right into my office...\" he gave it a pat before leaning into you, giving your face a long, wet lick. \"Ah, even after being stuck inside that gator, you still taste quite delectable...\" You could audibly hear his stomach groan. \"Oh, fine. I guess I can't tease you that much...\" the Boss says as he grabs you with both hands, lifting you up into the air. \"Say hello to all the other 'smart' preythings in there, would you?\" he teased before opening his maw, quickly stuffing your head inside and closing his lips around it, sucking on your head a bit. He was drooling quite profusely, drips of it running down his chin as he tasted your head, unbuttoning his suit as he did so, knowing his already pudgy gut would be bulging out quite obviously soon. You heard a loud \"mmm...\" rumble around you before the panther gulped, your head being locked inside of his throat, the undulating flesh already trying to pull you deeper into the panther...") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { msg ("
You could feel the rough tongue lapping at your chest as the panther gulped again, your chest already lodged inside of his throat...clearly he was quite experienced with \"disposing\" of troublemakers. He seemed to take a great deal of pleasure in teasing as well, his tongue grinding a little bit at your groin before taking another gulp, pulling your waist into his throat. The flesh in the throat rippled around you, pulling you deeper and deeper quite quickly. Every time the panther gulps you can feel the throat squeeze you unbearably hard, pulling you deeper as you tried to struggle against it, but it was useless at this point. You had come so close to figuring everything out, but now you're just going to feed the mastermind of it all...you feel another gulp ripple around you, and your feet pop into the throat, leaving you completely locked inside of the panther.") if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } wait { MoveObject (player, BossStomach) } } } } } } ]]>
A sleek panther, currently wearing a tailored suit. Does not look happy to see you. Boss's stomach false the
The Boss rubbed at his gut as he felt you fill it out. He loved a nice, squirming meal, especially when they came right into his office. He pulled out his cellphone and dialed his assistant up. "Yes, I don't need lunch after all....*BUUUUUUUURPPP*! Oh, excuse me. As I was saying, I got delivery instead...Yeah, cancel my meetings today, I need time to digest..." he hung up as he rubbed at you again, laughing as he felt you push out weakly against his gut. "Ahh...now, you get it. You might have been smart enough to figure out that safe, but it doesn't matter once you're just more fat for me..." he teased as he gave his gut a pat.]]>
") } SetTimeout (20) { msg ("
The panther's gut is starting to become quite hostile to your continued existence. It's starting to churn heavily now, not helped by the panther's continuous rubbing of his gut. You think you can hear a conversation happening outside, but at this point you don't care...even survival isn't really on your mind at this point. Really, nothing is on your mind, the gut having sapped you of your energy to even think...all you can think about is the regret, of how close you were...but you couldn't finish the job. Surely this was what the panther was thinking, too, but instead of dwelling on it, he was reveling in his victory.") SetTimeout (20) { wait { msg ("") msg ("") msg ("
Your clothes have already melted away into the panther's gut, the loose slop of stomach muck at the pit of the panther's gut getting all over you as you struggle. Unfortunately, the belch the panther gave earlier made it difficult to breathe in this gut in the first place, and it was only getting harder as time went on. You were already feeling losing in your limbs, and most of what you could feel of your body was tingling. It didn't take long for you to lose consciousness inside the panther, lamenting what could have been as you slipped away.

On the outside, the panther was quite disappointed that you had already started digesting. He enjoyed having a squirming belly, and for you to stop your end of this job was quite...disconcerning, to say the least. But it's not like he could bring you back or anything. Instead, he reclined back in his chair, opting to replace the pleasant feeling of squirms with the pleasant feeling of his stomach gurgling yet another curious hotel patron into panther chub. He was still rubbing at it, feeling his gut shrink little by little as he felt his eyelids get heavy. He licked his lips, remembering your taste as he leaned back in his chair. It was another successful day on the job, after all, and he deserved a nap for all his hard work...

Some time later, the panther woke himself up with a long, wet belch. Flecks of drool splattered on his desk as the panther woke himself up, noticing his still-churning gut. He looked at the clock. He'd only been out for around an hour! \"Damn gassy preythings...\" he muttered before dozing off again, first making sure his door was locked before he did so. He didn't want any more interruptions while he slept off his latest catch...") if (DisposalToggle.on = 1) { msg ("
The boss awoke some time later, his gut having shrunken considerably, enough that his suit fit just fine again. He rubbed at the latest addition to his paunch before swinging by the restroom next to his office. The private bathroom was quite ornate, complete with a high-capacity toilet for those...larger meals, which he sat down on, grunting as he worked the last of you out of him. He got up to look at his \"present\" before wiping with some ridiculously plush toilet paper (probably 16-ply or something like that), then flushed. He chortled as he realized how close you had come to figuring out the hotel's secret, only to end up in the plumbing lines, like every other prey that had just got eaten by the first pred they had come across...") } msg ("
*You discovered the secret of The Hotel!...and the inside of a panther's gut...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. You push weakly at the gut, but it doesn't really give a response.") } else if (random = 2) { msg ("
\"Aaah...you're gonna feel great padding out my gut~\" the panther says as he reclines back in his chair, enjoying your struggles.") } else if (random = 3) { msg ("
\"And to think you were so close...\" the panther teased as he rubbed at his gut.") } else if (random = 4) { msg ("
You heard the gut groan around you...before the panther belched wetly, the gut quickly constricting around you as the air in the chamber started to be depleted.") if (game.sound = 1) { msg ("") } } else if (random = 5) { msg ("
The stomach growls angrily at your struggles.") if (game.sound = 1) { msg ("") } } else if (random = 6) { msg ("
\"I can feel you digesting away in there...how does it feel?\" the panther asks, somewhat rhetorically.") } else if (random = 7) { msg ("
You only manage to make a slight bulge against the panther's chubby gut.") } else { msg ("
\"Keep struggling...it'll wear you out...\" the panther moans as he rubs his gut, feeling you start to digest away inside of him...") } ]]>
false the You are on false Look at Open Close false the false Room 11 Door You turn the doorknob, finding the door unlocked. You go in to find...uh..Selicia! Halfway down a dragon cock! You hear the dragon moan as Selicia wiggles inside his cock, noticing (among other, more..prominent..things) his glowing, yellow flesh, and lack of eyes. Although, not being able to \"see\" wouldn't really matter, as he slurped up the salamander dragon into his cock, either not noticing or not caring that you walked in on his scene. Selicia was already up to her waist in dragon cock at this point, starting to bulge out the dragon's sac a little. She was quite long, after all, and it'd take a while to get all of her down...") wait { if (game.sound = 1) { play sound ("outsidebelly.mp3", false, false) msg ("") } msg ("
Zark gave another moan as Selicia slipped deeper into his cock, the dragoness making a nice, slender bulge inside of his cock. Her shape made it almost impossible to struggle; Zark's ravenous cock was slurping her up like a long noodle, the dragoness's smooth body endeavoring to fight back...but with her forearms already locked inside, and her legs slowly following behind, it was quite hard to do much of anything besides wait...which is what she ended up doing. Soon, her head poked out into Zark's sac, the salty smell of cum hitting her like a smack in the face as the rest of her body continued to be clenched down by Zark's ravenous cock. All that was left at this point was the tail, a cakewalk compared to the rest of the dragoness. Zark lazily stroke at his cock with one hand, feeling at the bulges that Selicia made, as he played around with the tip of her tail, wrapping around his hand a bit before giving it a push, shoving the rest of the dragoness inside of his length. Ever so slowly, in fact, Zark quite enjoying this last part, sliding the dragoness's tail down his shaft. Eventually, the cock slit closed around the tip of Selicia's tail, locking the dragoness inside entirely...") wait { if (game.sound = 1) { play sound ("outsidemaleorgasm_deeper.wav", false, false) msg ("") } msg ("
Zark's sac started to swell out with the dragoness's form, Selicia wiggling mightily as she tried to get somewhat comfortable inside her tight, fleshy confines. The dragoness was around twice Zark's size, so his sac swelled up mightily to contain her, Zark himself almost touching the ceiling as he balanced on top of his swelled sac. He started rubbing at his length with both hands now, moaning weakly every time he gave that length one drawn-out rub. Eventually, Selicia's squirms died down, the bulges of her body rounding out somewhat as she was (rather noisily) digested up into dragon cum. The sac started to shrink too, albeit only a little, now that Selicia was more liquid than dragoness...it seemed like the sac had been far too tight and hot for the dragoness, because her squirms died down rather quickly...soon, the swollen sac rounded out completely, Selicia rendered into nothing but dragon cum at this point.

Zark started to stroke at his length quite earnestly now, feeling the dragoness melting away entirely into more cum...his sac became much more squishy, less bound by its contents at this point. Zark felt his orgasm rising, his balls begging to be emptied of their huge load...and then it came, sharp, gooey, hot loads of dragon seed being pumped out of Zark's length, slamming against the bedroom wall as Zark cried out in bliss. It almost seemed like the walls would break from the amount of force that these cumwads were being shot out at...and with the massive volume too, the whole wall ended up being soaked, cum slowly dripping down the walls and onto the floor, leaving a large puddle slowly staining the carpet...Zark came back down to earth slowly, his sac shrinking somewhat with every blast of cum that shot out of his cock. Then, seemingly out of nowhere, a long bulge shot up his cock, the dragon almost screeching in pleasure as what looked to be a leg bone shot out of his cock slit, clanking against the floor, then another huge bulge that ended up being the skull of the dragoness, clattering against the wall before it landed on the floor, next to the leg bone. That was the last of his orgasm, the rest of it mostly being lazy drops of cum dripping out of Zark's sac as it finally shrunk down to normal...

Then, Zark looked at you. He didn't say anything, but you felt like he wanted you to leave...so you did.") Selicia.zarktrigger = 0 MakeObjectVisible (Room 11 Door 2) MakeObjectInvisible (Room 11 Door 1) MakeObjectInvisible (Selicia) } } } else { firsttime { picture ("zarknote.png") msg ("
There's a note stuck to the door. It's a crudely drawn picture of Selicia, with an arrow drawn from her to what looks like a cock. With a signature, too, from someone named \"Zark\". Looks like it was written in crayon or something.

Guess you should take this to her, then?") AddToInventory (ZarkNote) MakeObjectVisible (ZarkNote) } otherwise { msg ("Door's locked.") } } ]]>
Note false {img:zarknote.png} Look at Give msg ("That isn't Selicia!") msg ("That isn't Selicia!") You leave the note at the sleeping dragoness's feet. The movement is enough to make her wake up, first scowling at you, then looking down to see the note. Almost immediately Selicia gets on her feet, nearly bowling you over as she runs out of the cave.

You assume she's going back to see Zark. Then, you wonder how she'd even get back to the room...Ah, this place barely makes sense anyway.") Selicia.zarktrigger = 1 MoveObject (Selicia, Room 11) ]]>
false Look at Open Close false the false false Room 11 Door msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 11) false {once:You open the door into...darkness. The entire room is pitch black. There's no echo in your voice, so you think it's a normal room, just...completely black. And silent. You can't even find the door behind you at this point.} You hear a loud creak from somewhere in the room.") } SetTurnTimeout (6) { msg ("
You feel something woosh past you! Gah, what the hell is going on here...") } SetTurnTimeout (9) { if (RandomChance(50)) { msg ("
You're wandering in the dark, before something hits you *hard*, bowling you over onto the floor. You open your eyes to see a glowing beast on top of you, the creature's fur glowing a dull yellow, illuminating the room (and itself) at least somewhat. The creature's mouth opens wide, showing off its glowing yellow insides, before giving your face a long, wet lick...Then you feel something wrap tightly around your feet, the creature moaning as he thrusts forward. You can't really see what's going on, even with the dull glow of the creature's fur, but you think that you're being slurped up into its cock! You bang your fists against the creature, but your arms are very quickly pinned down by the feral, giving you another wet lick as it thrusted forward again, your knees already locked inside of its cock! It was then you realized how similar it was to the creature you saw slurping up Selicia earlier...was this Zark? He was hungry for a cock meal again!? You silently complained about this creature's sexual appetite as Zark thrusted forward again, quickly pulling your waist into his cockslit...") if (game.sound = 1) { play sound ("Licks.wav", false, false) } wait { msg ("
You felt another moan as Zark thrusted forward again, the creature slowly taking his grip off of your pinned-down arms as he worked you deeper into his cock. You tried to hit at Zark, and succeeded in landing some blows, but you were already chest-deep in the creature's cock at this point, and the weak wiggles of your legs were accomplishing even less than your arms. Soon, another thrust pulled you in up to your shoulders, locking your arms upright as they tried to reach and hit at Zark. Looks like that wasn't the best idea, because you were now completely immobilized, only able to watch in the dim light as your body slowly made its way further down the dragon's shaft, every thrust pulling the thick shaft closer to you, gradually invading your field of vision entirely, until it was right up against your face. One thrust forced your neck down, popping your head inside of Zark's cock, the creature moaning in pleasure as he felt you slide entirely into his length. He reached a hand down to his cock, rubbing at the bulge you made as he masturbated, each clench of his cock pulling you deeper and deeper, until you felt your legs empty out into a somewhat more spacious area. The sac...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, ZarkSac) } } } else { msg ("
You've been wandering in the dark for a while now. You think you've just gone in a circle, before something hits you *hard* from in front of you, a zigzag of yellow crossing your vision before it happened, knocking you over onto the floor. You feel something big land on top of you, and open your eyes to see some sort of beast, its fur glowing a dull yellow. The creature stared at you for a moment before opening its mouth, showing off its glowing, yellow innards, before its mouth suddenly swung down, your face smacking up against the beast's tongue! You tried to push if off of you, but the creature's ample weight had you pinned down, your arms stuck at your sides, unable to do anything as the creature worked its mouth around your head and shoulders, getting a decent amount of you inside. It was then that you realized how similar this creature looked to the one that had slurped up Selicia...was this Zark? He was hungry again!? You silently huffed at this creature's gluttony before you felt a deep *gulp* echoing around you, pulling you into Zark's glowing throat.") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { msg ("
The flesh inside of Zark gave you a decent view of where you were ending up; the yellow flesh extended down, down into the creature, a narrow opening that you were being pushed through apparent to your view as another gulp sucked you into the throat up to your waist. The pressure of Zark's body had lifted, replaced with the wet embrace of his maw as he licked around your waist and legs, getting little tastes at you before he gulped again. In almost no time at all, the hungry dragon had gulped you down up to your legs, leaving your feet awkwardly kicking outside of Zark's maw. It was obvious Zark didn't want to waste any time getting you inside of him, the creature feeling an emptiness in his gut that yearned to be filled...and so, he took one more gulp, wrapping his tongue around your feet before sending them down, lodging your whole body inside Zark's throat. You could see the approaching sphincter up ahead, a fleshy, puckered, yellow wall leading into the dragon's stomach...") if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } wait { MoveObject (player, ZarkStomach) } } } } ]]>
false Zark's sac false
Outside, the bulge you made touched the ground, the sac walls outlining your form almost grotesquely. Zark stroked at his length with great fervor, moaning every time he felt you kick around in his sac. The temperature was already rising from his arousal, tiring you out...it wasn't looking good.
]]>
The sac walls are quite literally starting to drip big globs of cum at this point. The stuff is drowning you out almost...not like you were much yourself at this point, anyway. What body parts weren't tingling had been completely dissolved into cum, for all you knew. You couldn't feel them, and the cum inside Zark's sac was certainly rising. It had to come from somewhere...not to mention you were quite tired at this point. The sac was just too cramped, taut, and hot to make you NOT want to pass out.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
The sac was just too much for you. Especially the heat, it gave you a pounding headache. Or what you could feel of the headache, anyway. Most of your body was just tingly nothingness at this point. All you knew was that you were tired, exhausted even, and so you slowly collapsed into the pool of cum you were bathing in, slowly becoming nothing but more orgasm fuel for the dragon.

The bulge you made inside Zark's sac slowly rounded out, the imprints you made giving way to the dull, rounded, full sloshings of a heavy, full sac, just waiting to be released. The sac walls relaxed, not being stretched as much now, and soon the sac became jiggly again, with no real solid matter inside to rest on or resist movement with. Zark poked at it cheekily with one claw-finger, confirming that you had been sloshed away into nothing but gooey cum...then, he really went to work on his cock, moaning with every stroke of his length as he thought about the amount of cum inside of him, just waiting to be released...it didn't take much stimulation for the dragon to blow his load, the dragon sitting on his butt as his orgasm came, hot ropes of seed shooting up into the air (occasionally splattering on Zark's muzzle or sac), spreading the gooey liquid nearly everywhere in the room. The liquid shot out with much force, some globs even managing to hit the ceiling, dripping down small drops of cum intermittently during the ordeal. The rounded-out sac was slowly being drained, slowly returning to its normal shape as Zark emptied himself occasionally, the dragon licking at his muzzle to pick up some cum that had splattered on his face....but soon, his orgasm died down, the hot shots of cum being reduced to dribblings of cum from the length. It wasn't as massive a load as Selicia was, but still incredibly satisfying nonetheless. Yes, Zark would have to do this more often...

*You got lost in the dark...*

==GAME OVER==") finish } } } ]]>
false sac walls Look at Taut, and producing cum at a worrying pace. ") } } else if (random = 3) { msg ("All you really do is slosh around the cum inside the sac, getting even more of the sticky stuff on you.") } else if (random = 4) { msg ("You jostle around the sac a bit, but given you're already bulging it out so much, you don't make much of a difference outside.") } else if (random = 5) { msg ("The sac walls barely move or react to your struggles at all.") } else if (random = 6) { msg ("You try to push out against the sac, but all you do is make Zark's cock drip a little bit of pre.") } else if (random = 7) { msg ("Zark doesn't even notice your struggles, the dragon too wrapped up in his own pleasure already for them to be more than pleasureable wigglings...") } else { msg ("You try to struggle, but you only wear yourself out. The heat in here is boggling...") } ]]>
Zark's stomach false the
Outside, Zark sighed as he felt you slide into his gut. You bulged out his midsection considerably, each of your wiggles pleasing Zark intensely. The dragon collapsed right where he had eaten you, curling up a little, feeling a bit tired after consuming such a large meal.]]>
You can feel most of your body starting to tingle at this point. Your struggles had worn you out considerably, and you weren't sure how much longer you'd be able to survive inside the dragon's gut. Every movement you made only seemed to expedite your digestion, making the walls close and clench harder around you, tightening up the chamber, almost like they were angry at the audacity of trying to escape...

Outside, Zark was starting to fall asleep, the bulge in his stomach somewhat rounding out as your struggles became less and less noticeable.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You were completely worn out by this point. It had become difficult to even lightly push against the stomach walls, or to adjust yourself. The stomach acids had really started to work into your skin as well, most of your body either tingling or numb at this point. Your body was collapsed against the stomach walls, tired out, the stomach having defeated you. You felt your eyelids get heavier, before they dropped over your eyes like curtains, your consciousness gradually fleeting from you...

Zark heard his stomach groan loudly as it started to really get to work at his meal, the glrrrn actually snapping Zark out of his little nap. He gave his gut a little lick as he felt (and saw) the bulge slowly rounding out, his stomach noisily working away at the catch inside. The feeling felt so divine, and big meals always made him sleepy...so eventually, he slipped back into sleep, at least for the moment, listening to his stomach gurgle and groan as it digested up what was left of you.

Soon, the squirming, active bulge was reduced to nothing more but a fat paunch for the dragon, resting comfortably on the floor as Zark snoozed you off. The gut rumbled loudly, before Zark felt something foreign and hard surge up his throat. His lips blew open with a deep belch, then something a bit more solid, the dragon belching up a couple of bones that clanked on the floor in front of him, dripping stomach fluids. He would clean them up later...maybe. For now, his nap called again...") if (DisposalToggle.on = 1) { msg ("
Zark awoke sometime later, noticing the bones still in front of him, now dried of the stomach fluids that had coated them. They reminded him that he needed to dispose of the rest of you, as well, and so he did, walking to a specific corner of the room and squatting down before relieving himself of you. He grabbed the bones in his mouth, as well, and placed them near the pile, in an arrangement of sorts. He was sure that if you were around, you'd find it quite funny.") } msg ("
*You got lost in the dark...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Glowing yellow, and secreting a lot of gross stomach fluids. ") } } else if (random = 5) { msg ("Your hand makes a small imprint on Zark's belly, but doesn't really get a reaction from the dragon.") } else if (random = 6) { msg ("You felt Zark nose at the place you had pushed out on.") } else if (random = 7) { msg ("The belly groaned angrily at you in response to your struggles.") if (game.sound = 1) { msg ("") } } else { msg ("The stomach barely moves in response to your struggles. Are you even making any imprints?") } ]]>
Room 11 false
A large, brown river otter, dressed in the familiar grey outfit of Hotel workers. It doesn't fit him very well, though... The river otter looks a bit startled that you would talk to him, before his face slowly glossed into a comforting smile. \"Oh, uh, hello...\" he starts. \"I'm George, and I work at the hotel. This one. This hotel.\" He pauses a bit before asking you a question.") Ask ("\"Do you need help?\"") { if (result) { msg ("
\"Ah, what do you need help with?\" he asks before looking you over. \"Oh no, I think I'm pretty sure I know what you're asking about. One of those nasty preds tried to gobble you up, right? Trying to get away from them?\"") Ask ("Is that it?") { if (result) { msg ("
\"Ah, perfect. Well, I'm just the guy to come to! Follow along, I'll lead you someplace safe...\"

The otter turns around and walks down the hallway, making a left. You follow behind, somewhat hesitantly, not sure where you were being led to. You didn't trust many people in this hotel, but George seemed nice, almost aloof...The river otter keys open a room, revealing a hotel room similar to yours.

\"Every worker at the hotel gets their own room. This is mine, so nobody in here is gonna try to get you...\" George said as he walked into the kitchen, coming out rather quickly with two glasses of water as you sat down at a table in the room. \"Now,\" George said as he sat at the opposite side of the table, sliding a glass over to you. \"Tell me about it.\"

You were rather thirsty, so you took a swig from the water before you started talking. You don't know at what point during your talk you started feeling tired, but you were feeling REALLY tired now. So tired in fact, you fell forward, knocking your head against the table. If you hadn't already fallen asleep, you probably would have knocked yourself out from the head bang...") if (game.sound = 1) { play sound ("thump.mp3", false, false) } wait { msg ("
You came to sometime later, still in that same chair. But, when you tried to move your arms, you found that they were tied to your body! You weren't tied up against the chair, but you were still bound by some ropes, binding your arms at your sides and your legs together. The only movement you could muster was a weak wiggle...and that's when you notice George in front of you. Or, rather, the river otter's quite large rump, hovering mere inches from your face. You tried to yell, but then you noticed the gag in your mouth as well, stopping you from crying out. \"Oh, wake up, did we?\" you heard George's voice again, from somewhere in front of you. \"Well, that's even better, then. I can feel you squirming up there even more vigorously~\" you heard the otter said before his rump plunged against your face, your nose instantly popping past his pucker, with your whole face following soon. You could hear a guttural moan from the otter as his pucker continued to expand around your face. You couldn't stop the rump's advancement at all, the pucker quickly sliding down around your head as the otter put more and more pressure on his hips, your body easily sliding up into the otter's experienced pucker. The inside of the otter's bowels was rather slick, a faint musty smell wafting from deeper within the otter as you slid further in. It really didn't take much effort for George at all...apparently he was pretty good at this. How'd you ever fall for this, anyway?") if (game.sound = 1) { msg ("") } wait { msg ("
You heard a *pop* around you as the pucker expanded around your shoulders, George groaning with pleasure as he worked his way around the widest part of your body. \"Nngh...I can already tell you're gonna look great on these hips~\" he teased before giving another push, his rump sliding down all the way to your chest, and still going quite quickly. You could feel George slowly lift his rump up, pulling your waist and legs up into the air, straightening them out so he could clench them in more effectively...and, yes, you soon felt a mightly clench around your midsection, pulling your waist in, leaving your knees teasing at the otter's pucker. Even if you could kick your legs, it wouldn't do anything at this point, the otter had just too much leverage...you felt another clench pull you deeper, your feet slowly slipping past the meaty pucker, locking you fully inside the otter...") if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } wait { MoveObject (player, GeorgeBowels) } } } } else { msg ("\"Oh? If that's not it, then what's the problem?\"

{command:ask George about tokens: Ask George about tokens?}") } } } else { msg ("
\"Ah. Well, then, be on your way, then. If you ever need help, though, feel free to come to me!\" He says before stepping around you to continue his \"patrol\".") } } ]]>
You tentatively follow the otter as he turns around to lead you to this presumed token. He was walking strangely proudly, looking like his chest was puffed up or something...it was just a minor detail, though. It didn’t take long before the two of you reached a corner, you being far enough behind George that he was able to completely disappear behind the corner before you could even round it. You tried to catch up a bit, though, and started to round the corner, before you caught a glimpse of George - that was, before his outstretched paw covered your mouth with some sort of cloth. You instinctively inhale, in what was perhaps a gasp, before you could feel your eyelids drooping over your eyes, your whole world quickly going black…") wait { msg ("
The first thing you noticed when you came to was the immense pressure surrounding your face. It felt like you were being smothered by an incredibly weighty pillow! Almost immediately, like out of some primal reaction, you started struggling underneath the weight, feeling like your air supply was about to be cut off entirely by this thing. It took a few seconds for you to take in the rest of your environment; whatever was on top of you was close enough to pretty much black out your vision entirely, but you could certainly still smell it. It was an odd mix of scent; a distinct, yet faint waft of ammonia, mostly overpowered by a strong, musky, heady smell emanating from whatever was on top of you.

Your struggles were almost immediately cut off by an increase in the pressure on your face. You had already started doing the math, but your hypothesis was confirmed after you heard a familiar voice coming from above you. “Ah, awake already? I knew those smelling salts would do the trick…” George teased, feeling you squirming delightfully underneath his rump. Smelling salts - that was the ammonia you caught a whiff of! Indeed, George had a package of the salts hanging off of his erect shaft, dangling right down onto your chest as the otter pinned you underneath his rear. You would congratulate yourself on your deductive skills, but you currently had a much more pressing situation to get yourself out of…") if (game.sound = 1) { play sound ("thump.mp3", false, false) } wait { msg ("
You continued struggling under George’s rump for quite some time...but without any real result. The otter had your upper body pinned completely, and your legs couldn’t exactly kick up to hit the otter, considering you were lying on your back. You could hear the otter chuckle as you wore yourself out, before he started grinding down on your face harder, bringing your nose and face closer to his fleshy pucker, the source of the musky scent that currently dominated your sense of smell. “Damn, that was easy...I could just eat you, but considering I have you completely at my mercy…” George teased, accentuating that last part with another grinding of his rump on your face, “I think I’ll have a bit more fun with ya. But first…” you heard him say again, before pressing his rump even harder down onto your face. You thought you were going to pass out again, the musky odor enveloping you as George grinded on your face some more...before you felt your nose rubbing up against his pucker, the fleshy ring slowly yawning open to accept it, the flesh quickly wrapping around any inch it was given.

You could already feel George clenching around your nose as he started to pull you deeper, the sphincter slowly opening to accept the rest of your face despite your best struggles. Already you could tell where that musk was coming from, the heady odor emanating from deeper in the otter, getting stronger and stronger as you got more...intimate with the otter’s rear. You could feel George’s ass already starting to grasp at you, the rippling flesh clenching around your face and head and pulling it deeper quite easily. It was pretty easy for you to slip in with how slick the otter’s bowel walls were; they were almost unusually slick, like he had lubed up beforehand or something…

You could hear George moaning as he started to take you in, the otter gladly stroking at his erect length as the smelling salts still dangled from his shaft. With how slick the otter’s bowels were, your body slid up in almost no time at all. George had a hand on your back, trying to push you up deeper, but honestly, he didn’t really need it - the grabby clenches of his body were more than enough to get you where you were going (whether you liked it or not). You could feel the sphincter impossibly stretching around your shoulders, the slick flesh expanding over them like they were no problem. That was what really scared you - your last resort was a now-futile hope that the otter couldn’t take your shoulders in. That hope was quickly dashed as you felt your shoulders sliding up into the musky, warm embrace, George moaning loudly as his pucker started moving down your chest...") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
George stopped clenching as hard as you were around halfway into his rump. You were starting to feel a bit woozy at this point, the pounding heat and powerful stench draining your body of any energy. You hoped he was having second thoughts, but then you felt some movement outside, the otter raising his rump off the ground somewhat, leaving the rest of your body awkwardly dangling outside of his rump. You felt one of the otter’s hands reaching around to grip your side, holding you steady as your feet felt ground again. At this point, you were (rather awkwardly) standing up inside George’s rump, your struggling reinvigorated by the otter’s movement. The bowel walls were still locktight around your body, preventing most of those struggles, but you weren’t going anywhere at the moment.

You heard the otter’s voice again, more muffled behind layers of flesh, muscle, and fat, but still at least partially intelligible. “Hah...time for the fun part…” you heard him pant, before suddenly, you felt the flesh rippling around you again...but this time, in the opposite direction? Yes, you were coming back out, the otter gripping you strongly as he lifted his rear up and off of your erect body, using you like...like some sort of dildo! You could hear George huffing and panting as he did it - even with all the lube, you were still quite the large sex toy, and it was pretty difficult to pull you out, seeing as you were already lodged so deep inside, but the otter was trying anyway...and he was definitely succeeding. You felt your chest hit the cold outside air again, coated in lube and bowel juices. Soon after, your shoulders slid out, accompanied by a powerful, primal roar of a moan from George which practically shook the bowels around you. You were barely even aware of the fact you were coming back out before you did, your head sliding out of the otter’s pucker with a wet *pop!*.") if (game.sound = 1) { play sound ("sextrack_deeper.mp3", false, true) } wait { msg ("
“Hah...this is what..I was talking about…” George groaned as he gripped at your side, still stroking at his throbbing cock with his other hand. Your neck was still tilted up, looking at George’s gaping rear as it hovered menacingly over you, pucker yawned wide to accept your body again. You didn’t have much time to attempt escape, or even really look at the otter’s rump, before it dropped down around you again, your whole body sliding back in up to your chest with one lewd, wet *sqlch*! You slid straight past the pucker, the rippling walls barely even registering on your skin as you were pushed back inside. You had some time to notice that you were even deeper into the otter’s rump before you heard another guttural, rumbling moan from George, and another hip movement, George digging his fingers into your side to make sure you didn’t go anywhere as he slid his hips up again, the cool air of the hotel room once again greeting your used body.

“HAAaaaaaaAAaaahhh...so good…” George moaned loudly, his mouth practically hanging open as he felt you slide out of his bowels again. Your head slit out of the pucker again, the fleshy ring perfectly stretched out to your form, George not bothering (or able?) to shut it at this point. You barely had time to breathe before George plunged his rump down again, the otter practically shuddering as he took more and more of you in. While the first time, you only slid in a little bit deeper, you could DEFINITELY notice the change now, the otter’s pucker nibbling at your knees after George was done pushing you in. “F...fuck…” you heard the otter moan as he started moving his hips up and down, just a bit this time. You could feel the flesh sliding up and down your body as George moved his hips, moving a bit slower as he took a “break”, so to speak. He felt his orgasm coming on, his cock practically begging to explode at this point, but he didn’t want to orgasm quite yet. Your squirms were simply delectable, and he knew once he orgasmed, the clenches of his body would lock you away for good…") wait { msg ("
However, George’s break was short lived. The otter took a deep breath before he started lifting his hips up again, even quicker at this point. The rump practically slid past you, the pucker brushing past everything from your shoulders to your ankles as George eagerly rode you. You got the impression he probably couldn’t handle feeling those shoulders sliding out again, so he didn’t give you a chance to breathe this time around, electing to just slide up to your shoulders, then quickly sitting down back to your knees, and eventually even your ankles, the otter’s pucker brushing up against your feet at one point. You were officially just a sex toy at this point, with no say in what was happening; you were pretty sure even if you squirmed, the otter would barely be able to feel it, as he was just so lost in the throes of pleasure at this point…

Eventually, the hip thrusts became almost confusingly quick and long. You could hear constant huffs of pleasure from the otter now; he was approaching orgasm, and he wasn’t backing down at this point! Instead he was just pushing further, hoping for his firehose cock to blow so he could experience the absolutely divine feeling of you sliding up into him permanently alongside an earth-shattering orgasm…") wait { msg ("
You felt the flesh clenching around you for the first time in a while as George finally reached orgasm. His body lurched and spasmed as cum rushed out of his throbbing cock, splattering against the floor and even managing to make it to the wall opposite him! It was a wonderfully, powerfully messy and voluminous orgasm, George practically falling down onto his rump as he clenched. It was so quick, both the clenches and George’s final sit, that you barely realized your feet had been slurped up into the bowels, the unfamiliar sensation lost behind the absolute chaos of George’s orgasm...Your body practically disappeared into George’s rump, the clenches blasting you past the first couple of turns of his intestines, lodging you firmly inside of him before his orgasm finally died down, leaving you as a struggling, pleasant-feeling belly bulge the otter could rub and tease at as he basked in his afterglow…

“....Ho...holy fuck…” George sputtered as he leaned up against the wall. His cock was still dripping cum even as it started to soften, a solid line of white, musky otter cum splattered across the floor and wall, practically dividing the room in two. He noticed the squirming bulge in his gut, gradually traveling further inside of the otter. “Hah...told...you it’d be...fun….” he gasped as he rubbed at his gut, feeling your occasional squirms from inside. ") if (game.sound = 1) { play sound ("outsidemaleorgasm_deeper.wav", false, false) } wait { George.AV2 = 1 MoveObject (player, GeorgeBowels) } } } } } } } } else { msg ("You decide to not follow the otter, who stops shortly after. \"Oh, uh...guess you don't want to, after all? That's fine...\" he says before slowly resuming his patrol.") } } ]]>
George's bowels false
Outside, George moaned as he felt his rump meet with the chair, finally being able to sit down again as he rubbed and cradled at his now-full gut, clenching occasionally to pull you deeper. Each clench rippled the flesh around you, shooting you deeper into the otter's bowels, like somebody from behind had just given you a massive push...!") } ]]>
You've been winding through the otter's bowels for quite a long time now. You can hear the gentle gurglings of his stomach getting steadily louder, a good measurement of your \"progress\" inside the otter's tumultuous intestines. You still don't really want to think about where you're ending up, though...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } if (George.AV2 = 1) { msg ("
It seemed like an eternity before you felt your head bump up against some sort of fleshy wall. Then, with another clench from George, the wall slowly parted, revealing itself to be a sphincter; in fact, THE sphincter you were waiting for, the one connecting to the stomach...one more clench pushed your head through, the sickeningly sweet smell of the organ hitting your nose almost immediately, making you gag a little bit. A few more clenches pushed the rest of your body out into the stomach, the chamber far more roomy than the bowels..but it wasn't like you could struggle, anyway. The stomach walls were quite tight around you, making it so you had to curl up in the otter's stomach, even considering the difference in space between the bowels and the stomach.") } else { msg ("
It seemed like an eternity before you felt your head bump up against some sort of fleshy wall. Then, with another clench from George, the wall slowly parted, revealing itself to be a sphincter; in fact, THE sphincter you were waiting for, the one connecting to the stomach...one more clench pushed your head through, the sickeningly sweet smell of the organ hitting your nose almost immediately, making you gag a little bit. A few more clenches pushed the rest of your body out into the stomach, the chamber far more roomy than the bowels..but it wasn't like you could struggle, anyway. The ropes binding your body still held fairly strongly, making it quite hard for you to even move around inside the otter's stomach. Instead, the stomach walls did that for you, their constant kneading tossing you around like a doll, rubbing stomach fluids into every crevice of your body.") } MoveObject (player, GeorgeStomach) } } } ]]>
false bowel walls Look at Slimy, dark, and overall unpleasant. if (George.AV2 = 1) { random = GetRandomInt(1,2) if (random = 1) { msg ("You try to struggle in the otter's tight bowels, but the flesh really prevents you from doing anything more than a wiggle.") } else { msg ("\"Keep struggling...that's why I pulled ya out, anyway. Keeps ya wiggling longer...\" George teased as he rubbed over the bulge you made in his gut, giving it a dense pat as well that echoed around you.") } } else { random = GetRandomInt(1,2) if (random = 1) { msg ("Your rope bindings essentially bar you from struggling entirely.") } else { msg ("You can't struggle at all, but you can still hear the otter's voice echoing around you. \"Keep wiggling...at least try, anyway~\" you heard him tease.") } }
George's stomach false
Outside, George releases a loud belch before noticing his length, still throbbing, this time against the bulge you made in his gut. \"Well, I guess I could go for round 2...\" the otter teased before he laid back against the wall, one hand jerking at his length casually as he rubbed at his squirming gut with his other hand. Truly, this was bliss for the otter. You, not so much...") } else { msg ("George's stomach is considerably more roomy than his bowels, but that doesn't help much, considering it's still trying to digest you. You can feel the ropes binding you starting to digest just a little bit, but they're still holding you rather tightly...

Outside, George releases a loud belch before noticing his throbbing length. \"Oh, I'm always down for a bit of 'celebration'...\" the otter teased before he laid back in the chair, one hand jerking at his length casually as he rubbed at his squirming gut with his other hand. Truly, this was bliss for the otter. You, not so much...") } ]]>
You've expended quite a bit of your energy trying to struggle out of the otter's gut. Honestly, it was becoming pretty difficult to move around. The vigorous dildo session George gave you really wore you out...you were starting to feel physically sore from the whole ordeal. Or maybe that was the tingling of the stomach acids...? Either way, it kinda hurt.") } else { msg ("
You've expended quite a bit of your energy trying to push out against the ropes constraining you. You could feel them starting to give away, if only you pushed anymore...yes! The thick strands finally snap, one by one, you eagerly throwing off the ropes across the stomach as you go to wholeheartedly struggling against the stomach walls, trying to get George to spit you up. Was it too late, though...?") Rope.digested = 1 } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } if (George.AV2 = 1) { msg ("
The otter's bowels were already an ordeal enough; the stomach was just wearing you out more. You were already quite tired, and you could feel various parts of your body tingling and losing feeling. Especially your mind; while not physically tingling, you certainly felt like it was being numbed by the environment of the stomach. The constant smells, sounds, and heat were doing a toll on your body. You resolved to fight to the end, but eventually you couldn't muster it, losing consciousness inside of the otter's stomach...

George was midway through his masturbation session when he heard his gut groan rather loudly. \"Looks like they're done in there...\" he said before he gave his gut an earnest pat, feeling the sloshing mass inside of it slowly start to digest down into something more liquid. At the same time, he started to pump at his length harder, enamored with the sensation of digestion. He felt so full, so wholly full, and that set him off wonderfully...he had already been edging himself for a bit while you gurgled down, but now he was really going at it, and so his orgasm soon came. While not as voluminous as the first time, it was still quite powerful, the otter shooting hot, sticky ropes of seed against the wall, the cum splats dripping down them and staining the floor. It seemed that George had been looking for the perfect squirmy, meaty dildo...it was just bad luck that it ended up being you.

\"Haah...I need to do that more often...\" George moaned as he came down from his orgasm, the otter's length still dripping a bit of seed as he collapsed against the wall. He was already lounging in post-orgasm bliss, and could have fallen asleep right then and there, but decided to expend the energy to at least walk to his bed before passing out, rubbing and massaging at his groaning gut as it broke you down into more and more otter...
") } else { msg ("
It had already been incredibly difficult to struggle out of those rope constraints, and the otter's stomach walls themselves weren't any easy task, either. You were already quite tired, and you could feel various parts of your body tingling and losing feeling. Especially your mind; while not physically tingling, you certainly felt like it was being numbed by the environment of the stomach. The constant smells, sounds, and heat were doing a toll on your body. You resolved to fight to the end, but eventually you couldn't muster it, losing consciousness inside of the otter's stomach...

George was midway through his masturbation session when he heard his gut groan rather loudly. \"Looks like they're done in there...\" he said before he gave his gut an earnest pat, feeling the sloshing mass inside of it slowly start to digest down into something more liquid. At the same time, he started to pump at his length harder, enamored with the sensation of digestion. He felt so full, so wholly full, and that set him off wonderfully...he had already been edging himself for a bit while you gurgled down, but now he was really going at it, and so his orgasm soon came, the otter shooting hot, sticky ropes of seed against the wall, the cum splats dripping down them and staining the floor. Every shot was so powerful, and with so much cum coming out...it was quite clear that George had been pent up for a while, looking for the perfect snack. It was just bad luck that it ended up being you.

\"Haah...I need to do that more often...\" George moaned as he came down from his orgasm, the otter's length still dripping a bit of seed as he collapsed against the chair. He was already lounging in post-orgasm bliss, and could have fallen asleep right then and there, but decided to expend the energy to at least walk to his bed before passing out, rubbing and massaging at his groaning gut as it broke you down into more and more otter...
") } if (DisposalToggle.on = 1) { if (George.AV2 = 1) { msg ("
George awoke the next morning, one last belch slipping out of his mouth before he felt a familiar pang in his lower bowels. He practically jumped out of bed and went into the restroom, squatting down on the toilet as he relieved himself of your remains. \"Ugh....at least they helped loosen me up...\" he said as he looked over the pile he had left, before flushing it all away. He found that butt-snacks often helped stretch him out a bit, and you definitely did a good job, considering how long you were sliding in and out of him...") } else { msg ("
George awoke the next morning, one last belch slipping out of his mouth before he felt a familiar pang in his lower bowels. He practically jumped out of bed and went into the restroom, squatting down on the toilet as he relieved himself of your remains. \"Ugh....glad that rope didn't show up...\" he said as he looked over the pile he had left, before flushing it all away. He's had bad experiences with ropes before, and made sure to buy ones made out of easily-digestible materials to avoid a potentially painful and embarrassing aftermath...") } } msg ("
*You took the bait...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } else if (random = 2) { msg ("The stomach walls push back against your every blow, like some sort of weird trampoline, bouncing you backwards every time you push against them.") } else if (random = 3) { msg ("You only succeed in covering yourself in more of the stomach's juices, the slimy, runny stuff getting all over your hands and arms, running down them, as well.") } else { msg ("\"Ah, you feel great in there...\" George moans, patting his gut as he feels you squirm inside. The pats jostle you around a bit, making you lose your footing in the stomach.") } } else { if (Rope.digested = 0) { msg ("You can't struggle at all, the ropes are binding you too tightly...") } else { random = GetRandomInt(1,4) if (random = 1) { msg ("You try to push out against the stomach walls, but soon you hear a loud belch from the otter, and they constrict against you even harder.") msg ("") } else if (random = 2) { msg ("The stomach walls push back against your every blow, like some sort of weird trampoline, bouncing you backwards every time you push against them.") } else if (random = 3) { msg ("You only succeed in covering yourself in more of the stomach's juices, the slimy, runny stuff getting all over your hands and arms, running down them, as well.") } else { msg ("\"Ah, you feel great in there...\" George moans, patting his gut as he feels you squirm inside. The pats jostle you around a bit, making you lose your footing in the stomach.") } } } ]]>
false
false the Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 12) false It's a pretty standard-looking hotel room. false bathroom You open the door into the bathroom. You had heard somebody showering when you entered the room, and your suspicions were confirmed when you saw the shadow of a taur in the shower curtain, scrubbing up as the water ran down their body. “Hello? Who’s there?” a feminine voice called from inside. You didn’t respond, and after a few seconds you saw the curtain draw back to reveal an alpacataur. “Oh, thank heavens. I thought it’d be someone dangerous…” she starts. “The name’s Addison...do you think you could do me a favor?”") Ask ("Help her out?") { if (result) { msg ("
You nod to the alpacataur’s request. “Oh, thank you so much. You see, I can’t really wash...uh...back there..” she makes what she’s talking about clear with an exaggerated wiggle of her rump. “If you could take a sponge and help me out back there, that would be great.” She grabs a sponge off the shower rack and hands it to you. “You should probably get undressed, yourself…”

Sponge in hand, clothes on the floor, you get in the shower behind Addison. Her pucker and slit are on full display, practically inviting you into them as you rub and wash under her tail and along her rear. Occasionally you brush past her slit, making the alpaca blush and moan slightly with every stimulation. You take your time washing her up, but it seems like you’re just making her more aroused…!") if (game.sound = 1) { play sound ("outsidemoan1.wav", false, false) } wait { if (RandomChance(33)) { msg ("
In one swift movement, Addison presses her rump down on your hand, the appendage slipping wrist deep into her slit! You can only hear a moan from the alpacataur as your hand slides up into her vagina, as she starts baring her weight down on you, leaving your hand with nowhere to go with up. In no time at all, despite your best struggles, you’re arm deep into Addison’s vagina, the powerful flesh clenching and pulling you deeper, your head hovering just outside of the awaiting slit, and your other arm trapped at your side as the slit clenches around your shoulders. WIth nowhere to go but up, your head slides into Addison’s slit, the alpacataur moaning as she feels her flesh stretching around your head.

The flesh around you feels like it’s crushing you, and her clenches aren’t helping that feeling, either. Each clench sucks you deeper like a vacuum, your body making rapid progress into Addison’s womb. In no time at all, the slit is expanded around your waist, Addison crying out in pleasure as she feels your body starting to be pulled deeper and deeper into her sex. If you could struggle, it’d probably drive her insane...but you are definitely in no position to struggle, the walls are just too tight to allow any movement from you at all. You just thank the stars you can even breathe in here…") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
You feel Addison moving around you, walking backwards a bit, bumping her rear up against the wall of the shower. You feel your feet pressed flat against the wall, and hear a powerful moan around you as Addison pushes against it, like your legs were some kind of suction-cupped dildo against the wall...this is getting the rest of you in quite quickly, though, and in what seemed like no time at all the slit is closing its lips around your feet, locking you away from the outside world...") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, AddieWomb) } } } else if (RandomChance(33)) { msg ("
In one swift movement, Addison presses her rump down on your hand, which easily slips straight past the alpacataur's pucker! You can feel Addie's body shudder around your hand as it slips further, the alpaca starting to sway and grind her hips a bit as the flesh inside clenches around your hand, dragging you deeper into her. Her flesh holds tight against your every struggle, each movement seeming to actually bury you deeper into that fleshy cavern...soon, your shoulder is bumping up against Addie's rump, forcing your head to rub up against her slit and pucker as you still try to get away. You don't have many places to go, though, Addie's continued clenching pulling your head ever closer to her yawning pucker, until...

*shlorp!*

Addie groans in pleasure as she feels your head start to slide up into her pucker, struggling to stay on her feet as she feels you start to bulge out her rump. Your shoulders are locked at your sides as Addie continues to clench you deeper into her body, making it nigh impossible for you to struggle with your arms out of commission. No, you can only wiggle inside the hot, tight cavern you're being shoved into in a desperate attempt to try and slide your way back out into the outside world...but no dice. Every time you move you feel Addison clench around your body in pleasure, only serving to pull you deeper into her.") if (game.sound = 1) { play sound ("squishing.wav", false, false) } wait { msg ("
You were slurped up to your waist at this point, over half your body trapped deep in Addison's winding bowels. You started to feel the world around you shake somewhat as Addie backed up a bit, forcing what was left of your body (namely your legs) up against the back of the shower wall. Your feet end up flat against the wall, and then start to slide up deeper into Addison, the alpaca grunting and moaning as she slowly pushed herself further down your legs, using the wall as a sort of brace...it was working, as you were sliding up into and stretching out Addison's bowels with relative ease! Soon, you could feel her tail brushing up against your feet, the rest of your body trapped inside...with a few clenches and more backing up, your feet disappeared to, Addison sighing heartily as she felt her pucker clench around your feet, locking you inside her winding intestines...") if (game.sound = 1) { play sound ("pulledupplusmoan.wav", false, false) } wait { MoveObject (player, AddieBowels) } } } else { msg ("
Addie manages to fight back her lust, though, letting you finish washing up her rear as she washes her front. \"T-thank you...\" she says as you finish up, \"and sorry about the scare. But I'm a bit...sensitive...back there...\" she continues, turning off the faucet and stepping out of the shower. \"I think we should maybe...talk sometime.\" she says, before stepping out of the bathroom.") } } } else { msg ("\"Oh. That's fine...\" the alpacataur says, sounding noticeably disappointed. \"Then leave, if you could. I'd like some privacy...\"") MoveObject (player, Room 12) } } ]]>
Addie's womb false The tightness of your enclosure cannot really be understated. The walls prevent all forms of movement, forcing you to curl up weakly inside the womb as fluids start to fill the chamber. Already, you’re feeling a weak tingling throughout your body, as Addison “enjoys” your squirms deep within her body. You can’t see, but she has her tail firmly in between her lips as she moves her rump around, grinding it up against her slit somewhat. It’s somewhat hackneyed, but it’s clearly working, from what you can tell of the rising heat in her womb... The heat in the womb is really starting to rise as Addison gets herself worked up. She’s starting to move her rump faster now, grinding heavily up against her tail as her rump is firmly planted against the wall. It was quite an odd, and powerful, sensation for the alpacataur, certainly boosted by the wriggling bulge inside of her.") SetTimeout (20) { wait { msg ("
Some time passes, before you hear Addison’s voice echoing around you for the first time. “My apologies..I got a little too excited. I am wondering, though, would you like to stay inside? I can let you out right now, if that option isn’t attractive...you should know that, if you decide to stay inside, you won't come out in the same form, though...”") Ask ("Stay inside of Addie?") { if (result) { if (game.sound = 1) { msg ("") msg ("") } msg ("
“Oh, really? Well, I guess you want to be cum then...it was nice knowing you~” Addison teased before you felt the womb start to get a lot warmer, the alpacataur’s arousal clearly on the uptick, somehow. The fluids started to come quicker as well, flooding out the chamber and making your body even more tingly than it was before. You had been wondering where these fluids were coming from, until you tried to move your arms and legs and noticed...you couldn’t. Or at least, you couldn’t feel them moving. What you didn’t know is that they were already starting to melt away into more alpaca cum, ready to fuel Addison’s orgasm...luckily, you weren’t around for much longer to actually experience that, the pounding heat and tight walls slowly taking away your strength, before you finally gave in and slipped away…

Addison barely noticed that the struggles you were making had died down as she ground against her tail, moaning every time the tail brushed past her lips...it didn’t take much for her to cum, moaning in pleasure as she felt that femcum rushing out of her slit and splashing against the shower floor and wall. You had ended up as quite a large load of cum, and Addison definitely noticed how long her orgasm was, even though the cum ended up washed away just like the rest of the water she was using to shower...eventually her orgasm started to die down, though, the rest of the cum idly dripping out of her slit as she reveled in her post-orgasm bliss.

“Aah...what a wonderful toy~” she commented before getting back to work on her shower, scrubbing up a bit before finishing up and stepping out. That bit of play had honestly tired her out quite a bit...a nap was starting to sound pretty nice.") msg ("
*You helped a taur out...*

==GAME OVER==") finish } else { msg ("
“Oh, all right...well, I’ll give it my best try…” Addison responded. The heat in the womb was already quite suffocating, but it picked up as the apacataur was getting more and more aroused, the fluids increasing in volume as well as they started to flow out of her slit freely. Now, it was quite clear that she was really getting off, lewd huffs and moans accompanying the flush of fluids that threatened to drown you out...you felt the walls clenching around you in tune with these clenches, threatening to crush you inside of her womb!

But then, the cervix finally gives way, one massive clench from Addison sending you the way you came, squeezing you back out through the cervix like a tube of toothpaste, accompanied by a healthy rush of fluids. You slid back out of the alpacataur like her vagina was a waterslide, Addison’s copious fluids mixing with the water of the shower and pooling in the tub as you made your way out. You could hear her moaning with every movement you made, the alpacataur in the middle of a quite powerful (and voluminous) orgasm...you felt your head peek through the slit, and the rest of your body followed soon afterwards, practically crashing against the back of the shower wall. You were a bit dazed by your sudden landing, and opened your eyes to see Addison leaning over you. “Sorry, I guess I got a bit carried away...thanks though.” she says before handing you a towel to dry yourself off, as you just noticed the shower had been turned off...how long had you been out...? Whatever. You decided to just let it go, drying off before leaving Addison to her own life.") if (game.sound = 1) { stop sound msg ("") msg ("") } MoveObject (player, Room 12) SetObjectFlagOff (player, "eaten") } } } } } ]]>
Addie's bowels false
"S-sorry about that..." Addie manages to get out inbetween moans. "S...sometimes I can g-get a little carried away..."

Well, at least she's repentant about it. That gave you a glimmer of hope, that maybe she'd let you out...but it didn't seem like her bodily functions were reflecting that, at least not yet.]]>
You had been moving along at a regular pace inside Addie's bowels for some time now. Every now and again, you would feel a big clench push you far deeper into her than you expected, but overall, it was quite tame. You assumed she was finishing up her shower or something...she seemed like she wasn't putting much effort into actually getting you out, though, for how concerned she seemed to be about getting \"carried away\"...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Eventually, after some more time winding through Addie's bowels, you feel your head and arm finally bump up against something solid and fleshy. Eventually, this fleshy wall gives way, a big muscular contraction pushing you up into what you assumed was the taur's lower stomach. It was certainly more wet and roomy, the belly sagging comfortably below Addison's lower body as you started to fill it out. You could hear a deep, earthy groan rumble around you as the last of your body was clenched out into the stomach, the sphincter you came from slowly closing around your feet as you got comfortable in your new surroundings. You could certainly struggle more here, the taur belly swaying slightly as you wiggled around inside...that also got more stomach fluids splashed on you, though, so maybe it wasn't the best idea.

\"*huff*...I think you made it in there...\" you could hear Addison say, her voice a tad clearer now that you weren't buried so deep in her body. \"I-I don't think I can get you out of there, though...\"

Oh no.") MoveObject (player, AddieLowerStomach) } } } ]]>
false bowel walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 3) { msg ("You try to push yourself back out the way you came, but literally the opposite happens, as your struggles trigger a clench that pulls you even deeper into Addie's bowels...") } else { msg ("The bowel walls stop you from struggling entirely, tightening around you as Addie clenches.") } ]]>
Addie's lower stomach false You started to struggle more as you heard Addie's concession that she couldn't (or wouldn't...) help you. Her body certainly wouldn't, the stomach walls undulating and kneading at your body and fighting back against every struggle you tried to make. It was at this time that you finally took in your surroundings, the hot, gurgling chamber certainly matching the heat of her bowels, and then some...the acrid smell of chyme hung in the air, making the air thick, like you were breathing in cotton candy or something... You continued to make Addie's taur belly swing and slosh with your struggles, but to little actual benefit for you. It definitely seemed like the taur's stomach was hungry enough to not even consider letting you out..but even then, the only place you'd really have to go would be her first stomach anyway. Deep in Addie's guts, all you could do was continue to futilely wiggle in the hope that she would spit you up...but it didn't seem like it would happen any time soon.

\"S-sorry about all this...\" you heard her say. \"But I just realized how...hungry...I am...\"") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Ever since Addie had said that, her stomach had started to get more active, the sac gurgling and tossing you around casually as it worked more of the stomach fluids into your skin. But what would eventually do you in was the lack of air whirling around inside Addie's lower belly, which would thankfully(?) make you lose consciousness before anything really digest-y started to happen to your body.

Addie sighed and blushed slightly as she felt her stomach really start to work on your body, the weight in her lower belly ceasing to slosh said belly around with its struggles. \"Oh...I guess that's it, then...\" she said, still somewhat unsure about this whole ordeal...but it wasn't like she could save you at this point. The finality of the situation was punctuated as the alpacataur felt something rumbling up out of her lower stomach and through her upper one, rushing up her esophagus, and then...

*UUUUUuuuuUUUurrrraapppp....\"

\"Oh, excuse me...\" she said, blushing again as she wiped the spittle from her mouth. She continued washing up, humming slightly as she felt you gurgling away inside of her stomach. By the time she finished up, her belly had already shrunk and rounded out considerably, the alpaca's digestion going rather quickly. Addie belched once more as she drew back the shower curtain, feeling the chyme you had churned up into start funneling into her intestines. She grabbed a towel off of a nearby rack to dry herself off, wishing she had someone to help her dry off back there...") if (DisposalToggle.on = 1) { msg ("
The alpacataur continues with her busy day, attending a work meeting before she felt a familiar pang in her lower body. Forced to excuse herself from said meeting, Addie quickly makes her way over to the nearest restroom, searching for the one regulated stall for taurs...which was, thankfully, open. She sighed as she eased her rear over the toilet seat, your clothes and other waste being pushed out of her body and splashing down into the bowl below. She casually looks over her shoulder to look at the pile before flushing it down, hurrying back to her meeting soon after.") } msg ("
*You helped out a taur...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 3) { msg ("Addie's lower belly sways like a hammock as you struggle inside.") } else { msg ("Your struggles manage to create a few distinct imprints on the taur's belly, but nothing concrete comes of them.") } ]]>
false the Room 13 Door Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 13) false This room is a bit different than the others. First off, you notice the bed is a lot larger, and seems to be in the shape of a heart. Second off, the carpeting in the room is a dullish pink. Third off, there seems to be no other doors in the room, like there was no kitchen, bathroom, etc. It was kind of odd...") if (ListContains(ScopeVisible(), Rosado)) { msg ("
You also notice the same werewolf girl from the restroom, sitting on the bed. Apparently, this was her room...well, the aesthetic matched, at least. She looked immediately to you, with a flustered, blushy look on her face, a bit of drool running down her chin.

\"Oh, just what I needed...\" the girl says before getting up from the bed. She's quite a bit larger than you, easily towering over you as she started moving towards you. You got the feeling it was a bad idea to try and stay here, especially as she gets closer...

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { if (RandomChance(65)) { msg ("
You try to get the door behind you open, but before you can bolt out, you feel the werewolf girl literally crash down upon you, knocking your body against the door. It takes a couple seconds for you to collect yourself, before you find yourself face-to-face with the gal, her drool strands dripping down from her chin and onto your chest. \"Relax, sexy...the name's Rosado...and I just want a kiss~\" the werewolf girl says, before puckering up and moving her head forward. At the same time, she grabs at your sides, making sure you couldn't go anywhere as she subjected you to this kiss...") wait { picture ("RoseraVoreHotel.png") msg ("
Despite your best efforts to turn your head away from the werewolf's approaching lips, they soon meet, Rosado giving you a little smooch on your lips before going deeper. You felt her tongue ferreting through her opening lips and sliding into yours, the drooling appendage making its way deep into your mouth! You tried to pull your head back, but it really had nowhere to go, so you were forced to feel that slimy muscle rummaging around in your mouth as Rosado's lips continued to move closer to yours. Somehow, they were still managing to gain ground, even though they had been pressed together quite a while ago...soon, you start to feel more than just the werewolf's lips on yours, Rosado's lips starting to expand and move over the rest of your face! You tried to struggle as Rosado slobbered all over your face, but that tongue was still buried deep in your own mouth, basically locking the two of you together. You could feel the werewolf's drool starting to run down your own chin as her lips moved over the rest of your face, Rosado forced to open her mouth somewhat as she moved over more of your face.") if (game.sound = 1) { play sound ("squishhit.wav", false, false) } wait { msg ("
Rosado's tight grip kept you from struggling much as she gained more ground on your head, her slobbery embrace now covering the entire front of your head. Your awkward position forced you to tip your head down a little bit, seeing as you really had nowhere else to put it...you had a good view of the inside of the werewolf's mouth, brimming with drool as she practically suckled on your head. Her tongue was still in your mouth, but you could feel her gradually pulling it out, the muscle escaping your own lips with a wet *pop!*. Immediately it got to work, slathering you in more of Rosado's sticky saliva before you felt her lips slipping down the back of your neck, closing comfortably around your neck as your head lay against her tongue. You continued to try and struggle when you could, but occasionally you felt some hard squeezes from Rosado if you wiggled too hard, keeping her toy in check somewhat. You were forced to basically be a bystander as she suckled on your head, occasional \"mmm...\"s of satisfaction echoing around the cavern of her mouth as she tasted you.") wait { msg ("
By now, Rosado's tongue and arms had guided you closer to the back of her mouth. You could feel her lips starting to move down your neck, beginning to tease at your shoulders before you felt something starting to suck you into the back of her throat...

*glp*

Suddenly, your head lurched forward, bumping into the back of the werewolf's mouth before tilting down somewhat and quickly being snatched up by her yawning, hungry throat. One gulp was enough to pull your entire head in, and you could feel the throat flesh tight around your head, trying to drag you deeper as Rosado gulped a few more times, pulling you into her mouth up to your waist and leaving you lodged in her throat up to your shoulders. You could tell the throat wanted to pull you into her stomach, but she held her grip strong, just letting herself move at her own pace in gulping you down...") if (game.sound = 1) { play sound ("hardgulp.wav", false, false) } wait { MoveObject (player, RosadoThroat) } } } } } else { msg ("
You manage to get the door behind you open and bolt out back into the hallway before the werewolf girl catches you. You weren't sure if she was horny, hungry, or both...but it's probably not the best idea to go back in there.") MoveObject (player, third floor) } } } ]]>
Bed Look at It's a bit weird. In the shape of a heart, with pink sheets, as well. A bit gaudy...
false third floor the false Look at Open Close false the false Room 15 Door msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 15) false When you open the door to Room 15, you notice the layout is a bit different from a normal hotel room. It seems to be a bit smaller, and the bathroom is connected to the main room. You know this because you immediately notice an {object:Sophie:orca girl} standing at the vanity mirror in front of you, seemingly naked (although you could only see her backside from this position), adjusting her makeup.

You start to back away, thinking you're interrupting something, before you hear her voice. \"No need to be shy, dear...do come in~\" she says, not even turning away from the mirror.") ]]>
A blue and white orca gal. She's currently completely naked, like she just got out of the shower or something. Your eyes are immediately drawn to her rear, although you think she's packing a bit more up front... Look at You cautiously introduce yourself to the orca girl. \"Hello, dearie...I'm Sophie~\" she says before turning around to face you, a tube of lipstick in her hand. The first thing you notice is the orca's bouncing bust, almost comically large, and not bound by any kind of fabric, either. Her lips are a powerful shade of {random:red:blue:green:purple:pink:yellow:brown:black:orange:indigo:violet}, looking as if it was just applied. She blows you a little kiss before speaking again.") sophielist = NewStringList() list add (sophielist, "They look great!") list add (sophielist, "Try a different color.") ShowMenu ("\"Well, do they look good?\"", sophielist, false) { if (result = "They look great!") { msg ("
\"Aw, thanks, cutie!\" Sophie says, before walking over to you. \"Why don't we test them out, then...\" Before you can reply, Sophie wraps your body up in her arms, gripping you close to her in a giant bear hug! Her face meets yours, a seductive, piercing look in Sophie's eyes before she speaks again. \"Gimme a biiiig kiss, sweetie~\" she croons, before puckering up and closing her eyes, pressing her lips against yours...it's powerful, almost domineering in a sense, her lips against yours, her tongue occasionally breaking through those pillowy cushions and teasing at your own lips...

The kiss continues for a good, long while, almost awkwardly long...every time you try to break away, though, Sophie's grip tightens, preventing you from even catching your breath, really. The orca gal clearly wanted this to be as intense as possible, and it was working so far - she was definitely in charge of the intensity, though, smooching you long and hard, pulling you somehow deeper into the kiss, even though the both of you were as physically close as two people could be at this point...") wait { if (game.sound = 1) { play sound ("squishing.wav", false, false) } msg ("
In fact, it almost seemed like she was pressing you INTO her lips...like they were moving past yours, and starting to move over the rest of your face, like Sophie was opening her mouth wide or something...this wasn't comfortable anymore. You tried to pull back from this kiss, but Sophie again stops you, somehow tightening her grip even more, to make sure you couldn't even wiggle...so you were forced to stand there as Sophie's maw widened, the orca gal eagerly slurping her tongue across your face as her lips worked over it as well, the orca gal's maw now covering your entire face! You still tried to fight back, but there was nowhere to go but in now, and Sophie was making sure you were going there fast...in a split-second, the orca's lips scraped down the back of your head and neck, pulling your entire head into her mouth...it smelled weakly of fish, but what was more immediate was the tongue, undulating and pressing on your face as it coated you in sticky saliva for the trip down south...

You could feel Sophie eagerly making her way down your neck and shoulders, the orca's maw having no problem stretching around them, gradually pushing your head to the back of her throat as she continued her \"kiss\". You could definitely tell she enjoyed your taste, muffled \"mmm...\"s and other guttural noises of pleasure rumbling their way from the back of her throat, as well as the tongue slobbering and licking all over you...speaking of the throat, though, that's where your head was pushing up against, Sophie wasting little time in getting you down to her growling gut.") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
*glp~*

After teetering at the edge of the tongue for some time, Sophie takes a large, powerful gulp, the muscular contraction pulling your entire head into her throat with little warning! You can feel the orca adjusting her position as she takes that first gulp, releasing your body from that bear hug and instead leveling your body with her mouth, making it a bit easier to gulp you down...you squirmed more now that you physically could, Sophie losing her grip on you for a fraction of a second, but she quickly clamped her arms at your sides afterwards, and any ground you gained from those struggles were quickly lost with another powerful gulp from the orca. That gulp pulled you into the throat up to your waist, leaving only your legs kicking weakly out of Sophie's mouth...

In almost a primal reaction, Sophie threw her head back to get the rest of you down, opening her maw wide as your weakly-kicking legs slid into it. She took a couple quick gulps in succession, but really, you were just sliding into her throat now, gravity doing more than its part in pushing you down into Sophie's gut...you felt more and more of your body sliding into the warm embrace of her mouth, feeling the tongue lick and tease at them before sliding into the tighter embrace of her throat. Eventually you felt your feet making that same journey, your last connection to the outside world getting quickly slurped up and packed away with one last gulp from the orca...") wait { MoveObject (player, SophieStomach) } } } } else { SophieLipstick } } ]]>
Sophie's stomach false
"Aah, there we go, sweetie..." Sophie sighed after taking that one last gulp, feeling you fill out her stomach nice and tightly. "And sweetie was right, you tasted great..." she teased, rubbing at her gut a little before feeling a belch rumble up through her throat. "Oh, excuse me! Sometimes tasty preythings like you can make me a little...gassy..."
]]>
") } SetTimeout (20) { msg ("
The stomach walls continued to tighten around you, forcing you to curl up even more inside Sophie's stomach. It certainly wasn't comfortable, either way, and the constant kneading and stimulation of her gut was starting to make you feel tingly and lightheaded...or maybe that was the stomach acids. Regardless, you felt pretty queasy at this point, especially as Sophie continued to tease and rub at her gut. \"Nnnf, not much longer, cutie...\" you could hear her tease. \"Not much longer until you're nothing but ass padding~\"") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You weren't sure how long you had been trapped inside the orca's stomach for at this point - the concept of time eluded you. You were concerned with much more important things currently, like the continued tingling you felt as the stomach acids continued to get rubbed into your skin, and how little air there was left in the stomach as Sophie continued to belch it out, only making the stomach more tight around you...your body couldn't hold out much longer, and you swear you started to hear the beginnings of some sizzling before you passed out from lack of air.

Sophie heard a loud rumble from her gut as it started to get to work on you inside. \"Aww, are you all tuckered out?\" she teased, a sly grin on her face as she looked down to her gut, still bulged out quite obviously, but with said bulges starting to slowly round over. \"Let me help you out...\" she said again before starting to knead at her gut, practically massaging it as it continued to gurgle you up...Sophie found the whole digestion experience divine, feeling the weight inside of her that was you slowly shrinking and coalescing into nothing but more orca. \"Nnf, I can't wait to see how great you make my ass look, cutie. Maybe I'll have some fun with that horse, let him have the first go at it...\" she giggled, thinking about that hung beast plowing her soon-to-be-jiggling rump...the thought made her a bit wet, honestly, but if she was going to go through with it she thought it would be a good idea to save her arousal until the actual encounter, so instead of teasing at her slit, she just continued to knead at her gut as it worked you down...

Eventually, the orca's gut had shrunk enough that Sophie could go about her day without it interfering too much. It still gurgled and groaned and glorped loudly as it continued digesting, but it was at least small enough to hide under a shirt. It just looked like a nice, jiggly, round paunch, like she'd had a little bit too much to eat last night. Which wasn't entirely incorrect, honestly...") if (DisposalToggle.on = 1) { msg ("
While Sophie was out on the town later, she felt a familiar gurgling pang in her lower gut. She quickly made her way to the nearest restroom, giggling as she felt her now more-plush rear plopping down onto the toilet seat. She rubbed at her rump as she disposed of your remains, feeling and squishing at the new fat as the rest of you plopped into the chrome bowl, creating quite the pile, honestly. Sophie looked over it, oddly proud of it before flushing it all away; she preferred to remember you as the fat on her ass, anyway. And now, to her, that's all you existed as anymore...") } msg ("
*You got a big smooch...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. random = GetRandomInt(1,4) if (random = 1) { msg ("Sophie giggled as she felt you push out against her stomach walls. \"Cmon, sweetie, I thought you wanted a kiss...\" she teased.") } else if (random = 2) { msg ("You think you feel a bead of sweat running down your forehead...and you realize how tired you are from all this struggling...and then you realize how little it's actually done. Damn.") } else if (random = 3) { msg ("Sophie can see your hands pressing out against her gut for a fraction of a second before her gut walls snap back into place. \"Ah, keep going, you almost got me~\" she mockingly teased before rubbing at her gut some more.") } else { msg ("The fishy smell inside Sophie's stomach is almost overpowering. It makes struggling quite difficult for you, like it's physically sapping your energy or something.") }
false Look at Open Close false the false Room 16 Door msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 16) false
You do as you're told, retreating into the room's bathroom for a few minutes, admiring the ornateness of it all before you heard the taur's voice come again. \"Okay, I think i'm ready...\" she said, her voice a tad muffled by the door being closed. You stepped out into the room again, expecting to see an expensive present or a giant pile of money; but instead you just saw Chloe, her business coat and shirt taken off, lying across the big double bed in center of the room on her back, her limbs splayed out and her neck craned to look at you. She wasn't hiding her gifts, either, her breasts on full display, as well as...was that a set of furry balls and a sheath? You had a herm on your hands, it seemed like! “Your gift…” she started, ushering you over to her with a paw, “Is getting to service me. Business life is stressful and I think I could use a bit of a massage...if you'd oblige, dear?”

While you didn't exactly expect this, you also weren't really opposed to it either! While you were making your decision, Chloe ushered you over again, patting an empty spot on the bed next to her as you came over and sat down on the bed. “Mind giving me a belly rub?” she asked, rubbing at her tum with one of her back paws, imitating the species she took after rather well...you just couldn't resist her, honestly! That plush, cream-colored tum was just begging to be rubbed and loved all over...") wait { MoveObject (player, ChloeMassageRoom) } } else { msg ("You open the door into an empty, yet lavish, room. The two full sized beds are pushed together, as if the person staying here was too long for just one of them...a coffeepot is running, and various papers and clothing is strewn about, but otherwise, it seems like nobody's home.") } ]]>
false the Room 14 Door Look at Open Close You turn the doorknob and the door opens. Standing in the door is a red frog girl, a white towel wrapped around her chest. It seems like she's just gotten out of the shower. \"Oh, visitors? I haven't even gotten dressed yet...and I'm famished as well. Sorry, but you'll have to give me a minute...and maybe find me a snack, too? Then we can talk. Something small, but wriggly, maybe...\"

She closes the door on you a few seconds later.") } otherwise { if (Got(Micro)) { msg ("
The frog girl opens the door again. \"Hello again...oh! I see you've brought me a snack, thank you so much!\" she says, before unceremoniously opening her mouth and shooting her tongue at the breastpocket you were keeping the micro in! You feel yourself get yanked foward a bit as she tries to reel the micro in, but eventually she detaches from you, pulling the micro straight into her drooling maw. She \"mmm...\"s loudly as she sucks on the micro like a piece of hard candy, playing with the wriggly prey a bit before tugging them down deep into her body with one wet *glp!*.

\"Aah, thank you so much. I was starving!\" she says with a heavy sigh, rubbing at her gut. \"Now that that's out of the way, we can get to know each other a bit more. I'm Rita! Do come in if you wish...\"") Rita.quest = 1 RemoveObject (Micro) } else { msg ("The frog girl opens the door again. \"Hello again...have you found me a snack yet? If not, might I suggest the selection of micros down at the bar?\"") } } } ]]>
false You followed the frog girl as she opened the door to let you in, leading you into a relatively normal looking hotel room; everything in here felt almost humid, though, like the thermostat was cranked up and there was a humidifier running somewhere! The windows of the room were also lined with potted plants, and you saw what looked to be insects crawling around on them! “Ah, sorry about the environment in here. Us amphibians like it quite wet…” Rita trailed off as she turned to those plants, and you watched as her tongue snapped out of her mouth, splattering right on a leaf and then darting back right into her mouth! Judging by the swallow you heard a few seconds later, she probably kept those bugs around as little snacks. Not sure why she wanted a micro from you, then…

“Oh, these little things fill me up, but they just don't wiggle like those micros from downstairs…” the frog continued as she sat down on the red hotel bed. “They won't let me take any more! That's why I had you bring one up for me, dear…” she explained, looking up at you as you stood there. “So, out with it. What's a cute thing like you got to do with me…?”") ritalist = NewStringList() list add (ritalist, "Just visiting") list add (ritalist, "I think you're cute") ShowMenu ("Well?", ritalist, false) { if (result = "Just visiting") { msg ("“Ah! Well, I do get a few visitors sometimes. I guess I'm an interesting creature to see around these parts. Feel free to take a look around, then~”") } else { msg ("
“Oh! Cute! That's a new one. But I guess we are one and the same then…” Rita said, patting the spot on the bed next to her and shuffling over a bit. “Well, how about you learn more about this cute thing then?” she teased, flustering you a little bit! She certainly was attractive, but you didn't know what exactly caused you to blurt that out so quickly...well, you were in it for the long haul at this point. You took your seat next to the frog girl, and almost immediately, she wrapped her red arms around you! Her embrace felt slimy, but strangely warm and comforting, especially with that soft towel still attached to her…

“I just adore someone with the confidence to come out and say what they like about me right off the bat~” she teased, in a sultry, low voice you weren't sure you liked or not. But her embrace was surprisingly strong, and with her turning towards you now and leaning in, it would be difficult to press the panic button on this! You couldn't dodge the wet, sloppy smooch she planted right on your lips, nor the others that came after it, or the hand that was now stroking down your thighs. This, this was all so sudden, you weren't sure if you wanted to go along with it, but you couldn't deny that you were getting a little aroused yourself...!") wait { msg ("
Timidly at first, and then with a bit more gumption, you returned the hug, wrapping your arms around her back and stroking up and down a little bit as you leaned in to kiss a bit more. Rita's hand wandered from your thigh a little bit to your crotch, brushing past teasingly as she moved her hand back. You couldn't see it, but she was taking off that towel, exposing her naked body to you as she started to smooch a lot more aggressively! You could tell she was really getting into it; you felt her long, sticky tongue occasionally sneaking past your lips and into your own mouth, and you enjoyed it immensely - even as the two of you took a bit of a tumble, falling back onto the soft bed as you continued your make-out session!

Your hands started to roam over the frog's body, caressing her thighs and getting a few touches at those smooth, clean breasts as her tongue slipped into your mouth. It felt a bit weird, almost like a tentacle probing in your jaws, but it still felt strangely nice. It even entranced you a little bit, enough for you to close your eyes in enjoyment as you felt the frog start to pull away. “Maybe you want to smooch a different pair of lips, cutie…”

You felt Rita shift on top of you, and after a few seconds of it, you opened your eyes. Instead of her face or, heck, even her chest, what was hovering right in front of you was her round, red ass! You blushed, but a part of you wasn't sure if you wanted to go this far yet. With her ass only a few feet from your face, and the frog looking like she was ready to sit down, it was decision time...!") ritalist2 = NewStringList() list add (ritalist2, "Get outta there!") list add (ritalist2, "Stay under her") ShowMenu ("", ritalist2, false) { if (result = "Get outta there!") { if (game.sound = 1) { play sound ("squishhit.wav", false, false) } msg ("
Being with the frog was an enjoyable romp, but you weren't looking for anything this explicit! Your eyes shot to the door, figuring that it was now or never before things got very lewd. As Rita started to lower her cheeks, you flipped over on the bed, rolling off onto the floor. You didn't look back to see her rear flop harmlessly against the mattress, but as you made a break for the door, you definitely heard her chuckle. “Don't want to be that close, cutie?” she teased, before something slammed right into your ass. Something wet. And it froze you in place.

For a split-second, you realized what had happened. You had been tagged. Before you could react at all, though, you felt the reeling in of her tongue literally pull you off your feet, your head jerking forward in a bit of whiplash as your body shifted into a nearly 90 degree angle! In the moments before impact, you reached helplessly for the door, unable to do much more than fling your arms around as you were very unwillingly brought back to the frog seductress. But then, you felt your rear splat right against something warm, and wet, and hungry. Then that you realized what was truly going to happen. You were gonna be frog food.") wait { if (game.sound = 1) { play sound ("weirdgulpynoises.wav", false, false) } msg ("
Rita's jaws were wide open to accept you, your butt immediately being pulled right towards the entrance of her throat. Being pulled back so quickly forced your body to bend at quite the awkward angle, almost like a yoga stretch! Your head and feet stuck out of her mouth, everything else possibly contained in her slimy, cramped maw. You heard some gurgling noises around you; presumably some affirmation of your flavor, that was unintelligible due to the fact she had a full mouth. With yourself jammed inside at such a weird position, it was almost impossible to struggle, but you still tried! Your hands had a firm grasp on her lips, a death grip, even, but the slimy texture of her skin was making it hard to keep that grip…

*glrrk!*

And, as you got an overwhelming feeling of vertigo while your ass was pulled backwards into her throat, you lost that grip. Rita was still a frog, and frogs had immense, insatiable appetites. Her body was made to swallow things whole, alive, and squirming, and you were all of those things. one swallow pulled you in up to your knees, Her jaws quickly closed around your head and feet, trapping you in the humid darkness of her maw. Her hunger was insatiable, and her body was perfectly built to gobble up little snacks like yourself. You could feel a bit of your body hanging in the little pouch underneath her mouth, taking her time to taste you a little bit before taking one last swallow. And yes, with how strong of a predator she was, it would really only take one swallow to get all of you down! You could see her tongue moving to push you back deeper into her throat, her body getting ready to completely devour you…") wait { if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
*glrrup!*

You couldn't help but shout as all of you fell backwards, your head and feet completely disappearing into Rita's gullet with one wet swallow. You tried in vain to reach back up into her mouth, get a grip on something in there, but there was absolutely nothing but rippling flesh pulling you down on all sides,with absolutely no mercy or breaks involved. That sensation of vertigo still filled your head as you felt yourself practically falling down her throat, the constant motion of peristalsis moving you along at a frightening rate. You still tried to wiggle and struggle and pull yourself out, but as you continue your descent, the back of the frog's mouth was simply out of reach…

Rita croaked and stroked her hands along the bulge you made as it continued deeper into her digestive tract. Even now, as your ass broke through the sphincter and out into the stomach, she still felt hungry! Maybe when you were all curled up tight in her belly, she would feel a bit different...but she had already had so many snacks today, and was surprised that she was hungry enough to smack on you the first place! You could hear her pleased croaks and ribbits as more of you poked out into her stomach, the tight walls at least providing something to brace yourself against as you practically fell into the rank belly! The last of you squirted out into the acrid prison a few minutes later, and your ability to move your arms and legs out of that uncomfortable position was a small caveat to the situation you were currently in!") wait { MoveObject (player, RitaStomach) } } } } else { msg ("
You were more than willing to let that rump plop down onto you. Which it did just a few seconds later, the frog sighing and relaxing as her ass found its home on your face, your nose wedged between her cheeks and poking up against her pucker. You couldn’t see it, but you could certainly feel a bit of wetness coming from beneath that pucker, as well…

“Ohhh, so receptive~” you heard Rita tease you from above, somewhat muffled by her round, soft cheeks, as she started to adjust herself on top of you. Her pucker moved up over your face, the trail of wetness from her cunt moving up your face until you were more aligned with her drooling, lustful nethers than anything else. You found her starting to press on your face a bit more now that you were where she wanted you, her nether-lips slowly starting to spread as your nose poked in deeper…

The scent of feminine lust filled your nose as it poked into Rita’s vagina. The frog croaked in pleasure as she proudly rode on your face, her ass pressing down harder and harder as she felt your nose go deeper into her. Originally the frog was just going to use you as a toy, but as she realized how good you felt her inside of her, she wanted ALL of you inside of her…!

*shlrrrp*") wait { msg ("
Your whole head slipped up into her cunt with little resistance, the lubrication of her folds pushing you neck-deep into her in mere seconds. The tight flesh clenching around you grabbed hold quickly and refused to let go, rhythmic motions dragging you inches deeper by the moment. Your hearing was quickly muffled and drowned out by the wet, lewd noises of Rita sucking you up her pussy, but in the background you could still hear her moaning and sighing as you wiggled and pleased her in the most intimate way possible. She still continued riding you, pressing her hips down onto you, lifting her ass up a little bit to re-align you before starting to press down again.

Your shoulders slipped inside with as little resistance as your head did. The frog expected it to be a bit more difficult, considering they were the widest part of your body, but apparently every part of her body was just as stretchy as her insatiable stomach. Not like she was complaining! Rita would happily let you stretch out her deepest, most intimate parts, letting out a long, raspy croak as she started to play with her nipples, pressing down hard on your now-upright midsection and clenching in delight as you slid up inside of her so easily. The scent of feminine lust was all around you, and was only becoming stronger as you made your way deeper into Rita’s nethers. It was also becoming tighter the deeper you went, though, and you tried your best to get comfortable as more and more of you was crammed up into the frog.") wait { msg ("
Every wiggle you made while trying to get comfortable only excited Rita further, and the frog was in bliss as she clenched you up further into her, pressing her ass down onto your body harder and harder as your tummy and waist disappeared inside her ravenous cunt. There was practically a river of feminine fluids coming out of her at this point, only making it easier for you to slide up inside of her; and as Rita continued playing with her breasts, touching herself all over, you were due to disappear any moment now. Rita fell backwards onto her bed a few moments later, only your legs below the knees sticking out from between her own legs at this point; the movement jostled you around a little bit, bumping your head up against something in front of you. The entrance to her womb…

“Fffffuck, get IN me~” you heard Rita croak as she clenched -hard-, slurping up your calves and pushing your head up into her tight, sweltering womb. You still couldn’t move your arms, but you tried the best you could to wiggle up into the frog, your feet twitching as they were left being the only things sticking out of Rita’s nethers. The frog enjoyed herself as she felt you filling up her belly, slowly and casually clenching the last of your feet inside of her canal, until they disappeared with a wet *shlorp!*. “Oh, you were so cooperative…” the frog complimented you, patting at her gut as you continued to fill out her womb, her belly starting to swell and bulge as its newest occupant got comfortable.") wait { MoveObject (player, RitaWomb) } } } } } } } } ]]>
Bed Look at It's a bit weird. In the shape of a heart, with pink sheets, as well. A bit gaudy... false A cute red frog girl, her body dotted with patches of pink splotches. Look at 0 msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } false Rita's stomach The frog's belly stretched around your form easily, already pressing and massaging into you hungrily. A thick soupy chime rested on the bottom, assumedly what was leftover from the micro and other things she ate earlier! What a glutton… Rita's stomach was merciless in its processing of this large meal. You could already feel your body tingling, all over even, and it probably didn't help that most of your body was slathered in that gross stomach sludge! All of your struggling had pretty much only done that, covered you in tingly goop. you could feel your strength starting to fade, and you knew you would only have a few more chances to escape this pit of a stomach…") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Despite your best efforts, the alluring frog girl was more than capable of keeping you curled up nice and tight inside of her. Every effort you made was quickly rebuked by her chubby, hungry belly, all while it worked on squeezing and melting you away. Your strength was fading, and so was your consciousness, especially as Rita rubbed and kissed at her belly while you wallowed around inside. “Just a bit more~ I hope you enjoyed being as close to me as one can be…”

Those were the last words you heard before you slipped away, making the transition from person to food in finality. The gut grumbled happily as it continued working you down, your body becoming more and more fluid as the stomach pressed in against you. Rita got up off of the bed eventually, going about the rest of her day as she felt the soup you turned into gurgling and sloshing around inside of her. This had to be her favorite part, feeling that wiggling, large snack she had completely claimed sloshing around inside of her like a big of water...It made her feel powerful~

“Aaah...so lovely~” the frog commented as she played with her belly a little bit, already feeling you starting to funnel deeper into her guts. Soon, you would be nothing more than a few extra inches of lovely frog curves…") if (DisposalToggle.on = 1) { msg ("
...and some other things! Rita felt a familiar urge in her bowels a few hours later, surprised that you had made your entire trip through her so quickly! Regardless of her surprise, though, she would have to get somewhere to do her business. She quickly found a bathroom inside of a store on Main Street, immediately pulling her pants down (feeling how her extra belly had made them a bit tighter!) and planting her ass on the toilet seat. She let out a long breath as she felt the last of you sliding out of her, splashing out into the toilet bowl. “Making a fuss till the very end…” she grumbled as she pushed the last of you out of her, wiping and flushing before going on the rest of her day…") } msg ("
*You didn't go along...*

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("You tried to pry open the sphincter that you came it out of, but the frog's stomach was quite experienced in handling rough live prey. The thing didn't even budge.") } else if (random = 2) { msg ("Rita was surprised to see an imprint of your hand bulge out of her gut! “Ooh, I love a fighter. Keep that up and I might let you out…” she teased, rubbing over her belly as she felt you wiggling around inside.") } else if (random = 3) { msg ("Your struggles didn't do much more than give Rita some gas; which she rather enjoyed!") } else { msg ("You could already feel your body starting to tingle and your struggles becoming less powerful…") }
false Rita's womb
“Now the REAL fun begins~” you heard Rita’s voice echo around you, before a few bassy thumps dominated your hearing. The frog definitely would have belched proudly if you were in her stomach, but instead she just let out a long sigh before she reached down and started playing with herself…

The heat inside Rita’s womb was already sweltering when you first entered, but now that the frog was working herself up even more, it was becoming quite a sauna. You were sweating profusely, at least, you thought it was sweat, and the walls tightening and clenching around you didn’t help much, either. They had almost no give to them, leaving you with little to do besides squirm the best you could inside of the frog. You swore you were starting to feel parts of your body tingle, as well.]]>
The tingling was starting to spread over more of your body. Your extremities were starting to lose feeling as well. Little did you know that they were starting to melt into the pool of feminine juices that were coming off the walls surrounding you. But instead of hurting, it just felt...nice. Like a hot bath that you were physically melting into…") wait { msg ("
The bulge you made inside Rita’s belly was starting to change as more of you melted away inside of her. The jostling movements the frog made as she played with herself was definitely making the process go faster, as well! She couldn’t tease you anymore, only huffing and panting as she started to plunge her fingers deep into her nethers, wet, sloppy sounds continuing to come from her crotch as she continued to leak out onto the sheets, already creating a sizeable puddle beneath her. You could feel the already-tight walls starting to squeeze even harder around you, massaging and pressing that tingling fluid deeper into your body. It all felt so nice…maybe you would just sit back and relax for a while…

*slrrrrrgggssshhhhhhh*

Hearing the familiar noise of her womb finishing its job sent Rita into a frenzy. She could feel all that cum sloshing inside of her belly, fresh and aching to be shot out all over the bed she was laying on. And that’s absolutely what she was going to do. She plunged her fingers deep, stroking her breasts and playing with her nipples furiously. Thankfully, she had already been playing with herself this whole time, or else it would take a while for her to reach climax. It didn’t take long for a croak to ring out across the hotel floor, Rita’s body spasming in orgasm as the fresh cream she had just churned up splattered out all over her bedsheets. “Hhhhh...so good…” the words practically drooled out of her mouth as her orgasm continued, starting to taper down as her belly began to shrink and return to its regular paunch.

The frog laid back in afterglow for a moment, just absorbing what she had done to you. Then she looked down at those bedsheets, seeing that pretty much all of the sheets beneath her crotch were soaked and stained with her mess...and that there were some leftovers! Specifically, your clothes, somewhat melted, but mostly just covered in femcum. “Heh. You look better as a stain, hun~” Rita teased as she slowly got up out of bed, walking to the bathroom to clean herself up...") msg ("
*You stayed too long...*

==GAME OVER==") finish } } ]]>
false third floor the false the Room 17 Door Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 17) false As soon as you open the door to Room 17, you feel a blast of smoke nearly knock you over. The stench of weed is all you can smell emanating from this room; and it feels like the smoke makes it hard to see in this room, too. You can make out someone sitting on the couch, someone that looks slightly like...a raccoon of some sort? But, like, not quite. She has an obvious bong in her hand, and stares straight at you as you enter the room.") wait { msg ("
\"Hey, dude, close the door before everyone on the floor knows what's happening in here...\" she says, taking her mouth off the bong. \"Glad to have company though, I definitely don't think I can smoke all this by myself. Want a hit? Or maybe...\" she says, before reaching over to the nightstand, \"you wanna try some of these? Fresh.\"

It's a plate of brownies, with one missing.") weedlist = NewStringList() list add (weedlist, "Bong") list add (weedlist, "Edibles") ShowMenu ("Which one will you try?", weedlist, false) { if (result = "Bong") { msg ("
You decide to take a hit off of her bong. \"Yeah, those edibles are pretty strong, I don't blame you...\" Andrea said as she handed her instrument over. It took you a few tries to get the hang of taking a hit, but soon you were having plenty of fun with it, laughing at the same dumb TV show with Andrea. The time slipped by so fast that you didn't even realize it had been a couple hours of you hanging out with her.. Andrea eventually yawned powerfully, having just finished off the last bag of chips she could find. \"Hey, thanks for hanging with me dude. Not everyone wants to have a hit with a stranger, so I appreciate that. You can have this thing I found in here, it does look somewhat important...\" she said, opening a drawer in her nightstand and pulling out what looked to be a token. She put it in your hand, before retreating to the master bedroom. \"Night, dude. See you around...\"") firsttime { AddToInventory (Room 17 Token) player.securitytrigger = 1 player.tokens = player.tokens+1 if (player.tokens = 5) { msg ("
You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } MakeObjectVisible (Room 17 Token) } } else { msg ("
You decide to try the edible. “Good choice, just out of the oven. Be careful though, they're loud as hell. Oh, and by the way, name’s Andrea.” she said, starting to take another hit off the bong in her hand. You reluctantly take your first bite of the edible and... Gross! How does this even get people high? It tastes like how the room smells, not even really a hint of anything remotely similar to a brownie. Andrea was certainly right, it sure tasted very strong…

The coati had just finished taking her hit when she looked over to you. “Dude, you okay?” She said, a slight bit of worry in her voice. Apparently you were making a really weird face as you tried to stomach the edible, barely able to swallow the mouthful that you took without throwing up. “I told you they were loud. It's all right, you don't have to eat the whole thing though. One bite will probably be enough for you…”

For the longest time, you really felt nothing other than a unpleasant lingering aftertaste in your mouth. You talked with Andrea for a while, mostly about random shit and whatever was showing up on the TV. But after about an hour or so, you finally felt it hit you.") wait { msg ("
At first, your body just kind of started pleasantly tingling a little bit. like you were relaxing in a warm bath. Your eyelids were starting to lower a little bit, but didn't feel tired, exactly, just relaxed. And soon, you could feel... Everything. Every fiber of the couch you were sitting on, the airflow in the room, it felt like everything was touching you. An avalanche of stimulation, your entire body tingling, and feeling absolutely everything around you spatially. It was almost overwhelming, and you weren't sure if you could handle it.

“Dude, you okay?” Andrea said, placing a hand on your arm. “Whoa”, was all you can say. “I can feel everything.” The coati chuckled a bit, “Yeah, sounds like it's kicking in. It can be a bit...intense your first time. Just try and enjoy yourself.” You tried to relax, and it was pretty easy, but your chill state was quickly interrupted by quite the loud stomach growl coming from Andrea. It was at this point you actually noticed that the entire plate of brownies in front of you was missing. Andrea must have noticed you staring at the dish, because a couple of seconds afterward...or a couple of minutes, you didn't really know, you heard her voice. “Oh...yeah. I got a little bit hungry...and those were the only things around. I probably...probably shouldn't have eaten them all. Especially because…” she stopped herself for a second, rubbing at her stomach which was already slightly swollen with what you assumed to be the rest of the brownies. “I'm still pretty hungry…” she trailed off at the end of that sentence, looking directly at you. Her tongue was flapping out of her mouth a little bit, leaking drool down her chin as she stared right at you.") wait { msg ("
You were...freaked out, to be sure. Probably somewhat a side effect of the edible finally kicking in, but even then the unflinching glare that the coati gave you was a bit unsettling. You started to slide away from them on the couch, slowly so it didn't look like you were trying to get away or anything. But her stare still kept coming, and you heard her stomach rumble again. “Oh? What the…sorry man. It's just that I get the munchies really bad whenever I do edibles, and...you just look...really tasty…” You could see Andrea starting to scoot after you a little bit, as you started to run out of couch. You bumped into the side in no time, with Andrea still closing the space on you. “Calm down, dude.. I just want to get...a little taste, maybe…” She trailed off as she started to climb on top of you, squishing your chest under her own loudly gurgling one, your noses soon to touch. Your whole body was still tingling at this point, and it was hard to tell where exactly she was on you, all you knew is that she was on top of you now. She stared into your eyes for a little bit, before pushing her snout forward…") wait { picture ("coati vore.png") if (game.sound = 1) { play sound ("slurp.wav", false, false) } msg ("
“Boop! Hahaha, you should have seen the look on your face dude!” the coati wheezed, pulling back for a second as she started laughing at your reaction. “Although, you did smell pretty good...and I'm sure just a taste couldn't hurt…” She trailed off as she started to come back in again, forcing you to press up further against the couch even as you ran out of real estate. You started trying to push the coati off of you, but her weight was already fully on you at this point. You were only going to go where she wanted you to go…

Her mouth opened a little bit, just enough for her long tongue to peek out. You still got hit with quite the wave of belly scent, her breath smelling like the stench of pot mixed with…baking chocolate perhaps? Quite bitter. But you didn't really have the time to contemplate the complexities of her breath before that long, slimy tongue snapped you out of it, Andrea dragging it from the bottom of your chin all the way up to your nose, covering the bottom of your face in sticky, wet drool, some of which still had little chunks of whatever she had been eating in it. You heard an overwhelming groan of approval at your taste in front of you, and the coati wasted no time at all, not even reeling back to look you in the eye again before starting to make you a munchie. It didn't help that your sense of touch was almost overbearing, it felt like you were able to feel every taste bud drag across your face before her mouth started to open wider, her chin meeting yours and then gently sliding over it…

The light of the hotel room was leaking in a bit even with her face as close to you as it was, allowing you a nice view of her entire mouth as it slowly started to open up in front of you. You thought you could hear a sentence trying to form in her throat, but with her mouth open all the way it was very difficult for her to enunciate whatever she wanted to say. Probably something about how she was just so hungry or how good you would feel in her belly or whatever. It didn't matter at this point, you were food, and there really wasn't much you could do about it. Every lazy push you made was easily shrug off by the hungry girl, Andrea just uncompromisingly moving over your head, forcing your neck to be bent down as that tongue once again pressed against all of your face. At least this time the tingling was coming back so you didn't have to feel every inch of her tongue rubbing up against you, covering you in saliva, getting all the taste out of you that she absolutely could. And in no time at all your head was securely in her mouth, her lips starting to close a bit around your neck. You felt a suckling motion for a little bit, as if you were a piece of hard candy, making you squirm around a bit as your head continue to be slathered with sticky drool.") wait { if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } msg ("
You tried to squirm as you felt Andrea slowly guide your head towards the back of her mouth, but she had her hands firmly clamped around your side at this point. You heard another muffled sort of moan or sentence before you felt a powerful swallowing motion, your head being quite literally dragged into the hungry coati’s throat in one shot. The smell lingered in her mouth, but now that you had your nose in her throat you could most certainly smell the stench of the edibles, still sticking around from her binge earlier. It almost made you want to throw up again, but with how much your body was tangled and constricted at this point, you don't think you even could.

You could feel Andrea's tongue starting to work its way lower as she took more slobbery, messy gulps, getting you down rather quickly now that she got your head out of the way. It took her a little bit to work around your shoulders, especially with what little wiggling you were able to do, but eventually those got swallowed down as well. For someone as high as she was, it was kind of ridiculous how easily and competently she was scarfing you down. It definitely seemed like this was something she did a lot...did she trick you? Was this planned out, instead of an unfortunate coincidence? It didn't really matter, it would just make you feel a bit better if you were snacked on by a masterful and tricky predator instead of some pothead that got a bit too hungry…

Your thoughts were pretty quickly interrupted by a large, echoing gurgle from below you. In your deep thoughts Andrea had managed to swallow you up all the way to your legs, and the hungry stomach that had swollen up earlier was eager for a much larger, more nutritious meal. And you were closer than ever. You could feel Andrea tickling your feet with her tongue, the tingling sensation throughout your whole body making you squirm with how ticklish you were as a result of it. You couldn't help but giggle, even as you were more than waist deep in the coati’s digestive system. She continued doing that for quite a while, giggling herself as she felt you squirm, before one last of gulp sucked your feet in, and pried open the sphincter in front of you…") wait { MoveObject (player, AndreaStomach) } } } } } } } } } ]]>
Couch Look at It's a bit weird. In the shape of a heart, with pink sheets, as well. A bit gaudy... false A...coati, you think? She's sitting on a couch you assume she dragged into this room herself... Look at msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } false Andrea's stomach
“Oh, that was so good…sorry dude, I was just so hungry. I...I hope you don't mind…” Andrea mumbled, rubbing her swollen, squirming stomach as she laid back and relaxed on the couch. “I think I'm going to take a nap though…”]]>
You start to notice that the tingling feeling you felt earlier is becoming a bit more...intense. For the most part you had not been focusing on your high because you were being eaten, but now that you were stuck in a tight belly, you had a bit of time to think about it. Or maybe that was just the digestion finally starting to happen, Andrea's stomach starting to secrete some more juices and process all the liquid she had drank. Outside, you heard Andrea flicking through the TV channels lazily, occasionally patting at her stomach and letting out a big burp or two, forcing the stomach walls to constrict around you even more.") if (game.sound = 1) { msg ("") } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
It felt like hours inside of Andrea's stomach at this point. The stench of edibles had mostly passed at this point, or maybe you were just becoming nose blind to it at this point. Even after gulping down such a large, wiggling meal as yourself, it was clear that the coati was still quite hungry, as evidenced by the chips and soda that kept raining down on your head and now formed a mushed up mess among the stomach juices you sat in. Your high had mostly been distracting you from the actual effects of her digestion up until this point, it mostly just felt like you were getting really, really tired. Funnily, you felt your own stomach grumble a few times, and you had to stop yourself from shoveling the digested goop into your mouth…you had started to feel quite faint though, and soon after, you passed out in her gut…

Andrea didn't really seem to notice. She was having a few more hits while she watched whatever random show was on the television, occasionally trying to practice her french inhale (and interrupting into coughing fits a few times because of it). It was after one of those coughing fits that she noticed the bulge in her stomach had mostly stopped struggling, and was in fact starting to become liquid. Liquid that she could jiggle around. “Whoa, it's like...he's all...mushy.” she trailed off, giggling as she jiggled around her stomach, helping her digestion out a bit by kicking her stomach into gear. She idly snacked on a few more bags of chips before and exhaustion overcame her, the coati passing out on the couch not long afterwards. Overnight her stomach gradually shrank and rounded out, the nutrients and fat you had been made into being redistributed over her body.

Sometime after, Andrea jolted back awake, a big drool spot on the couch where she had been laying. “Oh, what the hell…” Her eyes were immediately transfixed on the empty plate in front of her. “Holy shit, did I eat that whole plate…?” she asked herself, getting up quickly and being thrown off balance by the new weight on her belly and tits. She made her way into the bathroom, idly groping herself in the mirror as she looked at her new curves. “God damn, I'm going to have to buy some new bras…” She mumbled as she continued checking herself out, not even noticing the pile of half digested clothes she had thrown up into the bathtub sometime during the night…") if (DisposalToggle.on = 1) { msg ("
Before cleaning everything up and probably checking out of this hotel, Andrea had to get out everything she consumed last night. She plopped her new, rounder ass on the toilet and quickly disposed of the rest of you, intermixed with all the edibles she had snacked on earlier. She didn't even notice any anomalies before flushing and it going on with her day...") } msg ("
*You experienced quite the intense high...*

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else { msg ("After a couple seconds of struggling, you feel something slop down onto your head...is she eating more??") } ]]>
false the Room 18 Door Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 18) dark hallway dark hallway dark hallway You make a beeline down the long, empty hallway, seeing a sort of vague light at the end of the tunnel. It seems so far away, yet so close...!

FWMP!

You weren't sure what happened to you, all you knew is that you had passed out for a couple minutes at the very least. You were running down that hallway and your motion was just completely halted by what felt like a brick wall. Now you were on the floor, dazed and throbbing with pain. A few seconds went by before a booming voice erupted in front of you. “Trespasser…” It said, before a torch lit off to the side, illuminating a massive beast standing in front of you. It was a cerberus, standing between you and the exit. The three heads looked at you for a moment, their six combined eyes burning holes in you, it felt like. Then, the middle one spoke again. “I am the guard of this room. All who seek the token must pass through me.” it spoke, with all three of the head’s mouths opening in tandem. “...And I mean that literally. Two heads will lead to your doom. One will lead to the key and your freedom…”

All three of the heads leaned down, slowly gaping open their mouths. You could see most of the details by torch light, the undulating, muscular tongues, the razor sharp teeth, the chains on their necks that jangled as they touch the ground...the scent, or rather the stench, of somewhere untold wafting out, somewhere you would rather not end up. You started to back away, but before you could run, a giant paw slammed down behind you. “Do not attempt to escape, or you will end up as less than even a meager snack…” ") cerblist = NewStringList() list add (cerblist, "1") list add (cerblist, "2") list add (cerblist, "3") list add (cerblist, "Run!") ShowMenu ("Which head?", cerblist, false) { if (result = "1") { Cerberus.choice = 1 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the first head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else if (result = "2") { Cerberus.choice = 2 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the second head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else if (result = "3") { Cerberus.choice = 3 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the third head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else { if (Cerberus.run = 0) { msg ("Run? Are you serious? This thing could probably turn you into a blood stain if you don’t play along with it.") Cerberus.run = 1 cerblist = NewStringList() list add (cerblist, "1") list add (cerblist, "2") list add (cerblist, "3") list add (cerblist, "Run!") ShowMenu ("Which head?", cerblist, false) { if (result = "1") { Cerberus.choice = 1 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the first head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else if (result = "2") { Cerberus.choice = 2 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the second head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else if (result = "3") { Cerberus.choice = 3 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the third head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else { if (Cerberus.run = 0) { msg ("Run? Are you serious? This thing could probably turn you into a blood stain if you don’t play along with it.") Cerberus.run = 1 } else if (Cerberus.run = 1) { msg ("Come on, that’s the worst idea you could possibly have. Don’t even try it.") Cerberus.run = 2 cerblist = NewStringList() list add (cerblist, "1") list add (cerblist, "2") list add (cerblist, "3") list add (cerblist, "Run!") ShowMenu ("Which head?", cerblist, false) { if (result = "1") { Cerberus.choice = 1 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the first head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else if (result = "2") { Cerberus.choice = 2 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the second head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else if (result = "3") { Cerberus.choice = 3 if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You chose the third head. The head nodded as you approached it, the other two closing their mouths in a combination of acceptance and sadness. You could see the saliva dripping off its tongue, clearly hungry for the sacrifice you were about to give…but before you could back out of your choice, the jaws eagerly snatched you up, the top of the cerberus's mouth face-planting you against its wet tongue. That undulating muscle was much stronger than you could have imagined, and you imagined it was pretty strong. You felt yourself lifted up, the lips closing around your feet, the giant beast much larger than yourself, and able to fit all of you in its mouth with relative ease. It clearly seemed to enjoy its job, rolling you around in its mouth, coating you in drool, enjoying your flavor...but it was also a formality, something that had been done so many times. You were just another snack, another sacrifice, and in accordance with that the beast flicked back soon after, its tongue pressing you to the back of its mouth before it took one large, powerful swallow, sucking you in to the point of no return, the beast’s tight throat…") wait { msg ("
The gullet walls of the cerberus managed to fit your form exactly, despite the beast being so much larger than yourself...it seems like the beast wanted to make sure you felt exactly what it was like to be food, even though you would be nothing but a snack, a bite-sized treat...well, that wasn't exactly true. You were a mouthful, but that was about it. And now you were a small bulge in the cerberus’s throat, slowly heading to an unknown fate...you didn't have much more time to ponder this as your head bumped up against something solid. You weren't sure how long you had been in the throat, but you were about to have a change of scenery…") wait { MoveObject (player, CerbStomach) } } } else { if (Cerberus.run = 0) { msg ("Run? Are you serious? This thing could probably turn you into a blood stain if you don’t play along with it.") Cerberus.run = 1 } else if (Cerberus.run = 1) { msg ("Come on, that’s the worst idea you could possibly have. Don’t even try it.") Cerberus.run = 2 } else if (Cerberus.run = 2) { msg ("
You’re really persistent, aren’t you. Fine.

You decide to run from the beast. There was no way you were gonna deal with this! It could keep the token. You turn around and start to book it…

*FWMP.*

And are almost immediately stopped dead in your tracks. You don’t know what, but you ran headfirst into something quite sturdy; yet soft...either way, it put you straight on your ass. You looked ahead to see what looked like a gargantuan paw, slammed horizontally on the ground in front of you to keep you from leaving the cerberus’s lair. You turned around to the beast, not able to quite distinguish its facial expressions; but you had the impression that it was quite annoyed.

“Ugh...you don’t have to be so difficult.” it said calmly,Before slowly bringing its paw back to its body; with you attached! You struggled against the soft fur and beans, but the cerberus was immense and far more powerful than you. There was nothing to do but go along for the ride.
You felt yourself be pressed up against the beast’s chest, hearing every breath it took as it wondered about what to do with you. Thankfully, it was at least soft, but the heat was starting to get to you already…

“Since you don’t want to cooperate,” you heard the beast start again, “we will have to use you for something else. How about being a slave?”

Obviously, that didn’t sound very good. You voiced your objections, but the cerberus brushed them aside both literally and figuratively, knocking you onto the ground as casually as it could. “Nonsense. If you won’t sacrifice yourself, you can help feed us at the very least...yes, that sounds great. You can be our little feeder! In fact, it looks like a snack is coming right now…” the beast said, picking you up off the ground and pushing you towards the entrance to the cave. You turned around to look at your “master”, only to be met by an almost paralyzing glare. “And don’t even think about trying to escape. If you do, you’ll end up some place a lot more unforgiving…”") wait { msg ("
The threat was clear. You used the shadows to your advantage, hiding in them as you watched the unwitting sacrifice walk down the narrow hallway. You watched as they experienced the same shock, the same spiel from the cerberus, who lowered all three of their mouths down in front of the sacrifice. You could now see that it was a raccoon, a bit larger than you, but still unwitting as to your lurking just a few feet from them. You positioned yourself in the perfect spot, and, just as they started to back off in fear, jumped out and gave them a powerful push forward!

*glk. glrk. glrrrp!*

They disappeared down the beast’s gullet in seconds, leaving absolutely no trace except a few splatters of drool slowly drying on the floor of the cave. It was grotesque, in a way; thankfully, the darkness kept you from seeing the more disgusting details of the consumption. The beast let out a small belch, before speaking again.

“Mmm. Wonderful little snack. I don’t think we are anywhere near full, though…” it continued, before a paw rushed towards you once more. You let out a noise somewhat like a squeak as the cerberus snatched you up casually, fearing the worst - that you were next to disappear down that throat. But, instead, the beast just held you in its grasp for a few moments while it fiddled with something out of your field of view. Some time later, you watched as one of the cerberus’s giant fingers made its way towards you, with what almost looked like a collar wrapped around it!

You couldn’t see, but there was another finger behind you, and the beast ended up clamping a collar ‘round your neck, chained to the much-larger ring on the beast’s finger. “There we go. No running away now…” the beast said, as it slowly lowered you to the ground, before pointing at another corner in the hallway-cave. “There are bags of feed there. Bring them to me.” it commanded. You tried to loosen the collar on you just a bit before you walked over to the corner…") wait { msg ("
Good lord, these bags were heavy. And you didn’t even know what was inside of them, nor did you particularly want to; but what was important was that you had managed to drag them all the way over to the cerberus. “Good, good…” the beast commented as you lay at its feet, huffing and panting and sweating from the heat in the cave and the exertion you went through. You watched as the beast lowered its head once more, opening its mouth expectantly. You didn’t guess when it said to feed it, that it would be this literally…

It was difficult, but you managed to heft the bag up and quite literally drag it into the beast’s mouth. You knew as you stepped onto its wet, squishy tongue that it could just snap those jaws shut and trap you in its roiling gut for good...but for some reason, you were numb to that point. It felt like you had been working a 10 hour shift at a gas station and couldn’t give less of a shit if somebody walked in and took a whole case of beer without paying. As you hefted up the bag and tore it open before pouring it down that undulating, hungry throat, you thought and felt nothing. It was...odd, to say the least. You just calmly walked out of the beast’s mouth as it swallowed down whatever you were feeding it, before grabbing the next bag and repeating it…

This same cycle went on for hours. The bags of feed seemed to continue forever. Your arms felt like wet noodles, but you still went on. You saw as the toned, yet soft body of the cerberus gradually rounded and filled out, the beast’s gut clearly working wonders on whatever you were pouring down its craw. It was mindless labor; but the results were quite palpable. Already the beast’s newfound fat was starting to fill out the hallway it was sitting in, the cheeks of its three heads gradually becoming pudgier and pudgier. “More...MORE!” the creature started to demand, its hunger seemingly insatiable. You had given it a few more sacrifices along the way, but those meaty snacks were nothing compared to the bags and bags of...whatever that was sloshing its way through its digestive tract at this point. The beast was filling the room at this point, bag after bag of food being turned into lovely extra layers of pudge; you were covered in saliva from head to toe, no doubt from your several treks inside of the creature’s mouth. Its gut churned so loudly as it broke down the food you had been giving it, the gurgles and groans echoing off the cave walls - and yet still it wanted more.

There was nothing you could do but obey. Even though the cerberus was mostly pudge at this point, it could still probably crush you quite easily if you decided you were done at this point. The beast’s hunger seemed to have no bounds; no matter what you gave it, or how much, it still wanted more. It had probably been a day, but you were somehow not tired. Perhaps there was some magic at play here making sure you didn’t need to take a single break. But it seemed like you would be at the beast’s mercy until it filled up this entire hallway…") msg ("
*You became a slave to a greater being...*

==GAME OVER==") finish } } } } } } } } } } } ]]>
0 0 false Cerberus's stomach
“You were a serviceable sacrifice…” you managed to make out, the voice mostly hidden behind powerful heartbeats and hungry, aggressive growls and moans. “You will learn soon if you made the correct decision...the stomach will lurch, and send you deeper. Otherwise, you will stay here for the rest of your days, steadily absorbed into my being...a true snack.” The cerberus's voice rang in your head as you awaited your judgement, as it were. You hoped you made the right choice... ]]>
You weren't sure how long you had been inside the stomach at this point. You felt it clench tightly around you, caught off guard a bit, hoping that it would be the beginning of your journey to the outside again, but it seemed to be isolated.") if (game.sound = 1) { } SetTimeout (20) { wait { random = GetRandomInt(1,3) if (random = Cerberus.choice) { if (game.sound = 1) { msg ("") } msg ("
You had to been basting in the cerberus’s stomach for quite some time at this point. You didn't feel much different, but the anxiety and the wait to see whether or not you made the right choice it was eating at you...quite literally. Eventually, though, you felt your world shift around you, the stomach turning a little bit, funnelling you down somewhere deeper. Your feet bumped up against a fleshy wall, before it gradually gave way, a wet squelch ringing out as your feet and legs were sucked in deeper. It looked like you had made the right choice, but now it was time to prepare yourself for the rest of the voyage…") wait { msg ("
It was agonizingly slow, but after a long wait the sphincter finally closed around your head, trapping you in the beast’s intestines. The walls here were a lot more active, tiny little fingers poking and prodding and rubbing at you, all the while powerful muscular contractions slowly pushing you deeper and deeper into the bowels of the cerberus. The constant stimulation from these little appendages was tiring you out, honestly, and you hadn't even made your way into the large intestine at this point. Hell, you hadn't even made it around the first curve...you had a while to go. It seems like it would be quite the voyage, and, honestly, the squeezing, tight walls were making you a bit tired...it was a weird place to take a nap, but what else was there to do...?

You felt yourself momentarily come to multiple times, each time the same familiar sensations of squeezing intestines and ticklish flesh surrounding you, almost making you numb to the sensation at a point. What was certainly still ringing in your ears and mind were the noises, deep, guttural groans and rumbles and gurgles as the cerberus’s body pushed you along, drawing the water out of you even if it wasn't fully digesting you. You started to feel a bit woozy and claustrophobic, struggling a bit as you tried to get more comfortable, but the walls give absolutely no way, they simply would not budge. You fell back into your slumber not soon after…") wait { if (game.sound = 1) { play sound ("AVexit.mp3", false, false) } msg ("
The sensation of cool, fresh air tickling your feet jolted you awake sometime after. It seems like you had finally made your way through the cerberus, its pucker slowly yawning open to push you back out into the world. Still though, the tight walls kept you in place, not letting you accelerate the process as the cerberus lazily let you back out, your knees and hips sliding out, your feet eventually touching the rocky ground of the tunnel again. You wiggled your legs and stretched them out a bit, feeling how nice it was to have freedom of movement again. The full tour was certainly better than a digestive fate, but it wasn't something you would do it again, for sure! He took a deep breath as you felt your chest slide out, before coughing at the musty, musky odor that filled your nostrils. Probably would be best to hold your breath for a little bit...

You tried to bend your neck up a little bit, just enough to see the light shining from outside, the torch that was lit still blazing; it seemed like you hadn't been gone for too long. That, or, the cerberus lit it again. Either way, it's provided a nice source of heat in the light shining into your enclosure as more and more of you slipped out, your arms finally freed again as the pucker slid around your shoulders. You touched your hands to the ground, bracing yourself as you felt your head pop out, stopping yourself from smacking it on the ground, which would certainly make this whole journey all for naught!

For a couple of minutes, you just sat there, laying on the ground, taking in the sensation of freedom of movement and fresh air again. You were dripping with several kinds of fluids that you didn't even want to think about right now, let alone try to discover the origin of. You saw the cerberus turn around out of the corner of your eye, the three heads glaring down at you. “You have made the right choice, mortal. Go collect your reward, and then be gone, or else…”

You felt a drop of saliva splatter you on the face. You got the hint. ") wait { MoveObject (player, Room 18 Hall2) } } } } else { if (game.sound = 1) { msg ("") } msg ("
You had been anxiously waiting in the cerberus’s stomach for quite a while. It was an agonising wait, and the stomach was less than hospitable, constantly squashing and rubbing fluids into your form. The pressure of the walls was mounting, and you were hoping that it would be all over in a lurch that would send you deeper. But, that lurch never came. You heard a tremendous belch rumble off in the distance, and then the heart thumps underneath you. At the same time, you felt your skin start to tingle a bit, the fluids collecting at the bottom of the pit starting to take effect. It looks like you had to chose the wrong head…

You started to push and struggle on the walls but they were already so tight around you that you couldn't do much other than accept your fate. At least it didn't hurt, it was more like a rough massage, the fluids making you tingle all over as they’re rubbed around your body. You could feel yourself starting to get woozy, the lack of air in the stomach now taking its toll. Thankfully, you passed out before things started to stop being so... enjoyable in there…

The cerberus, which at this point had laid down in the tunnel, let out another deep belch from the middle head as its stomach started to work on you in earnest. The beast felt something rise out of its throat during the burp, and lit a torch to find that your clothes had splattered onto the ground in front of it. The beast casually picked them up with a claw, playing with them a little bit before tossing the soaked shirt and pants into a corner. Not much the beast could do with them. It started to doze off, content with the snack that had been provided to it. Hopefully another one would come along soon, it was already starting to feel a bit peckish…") if (DisposalToggle.on = 1) { msg ("
The next morning, the cerberus casually disposed of your and several other snacks’ remains in the same corner. They would be broken down and returned to the Earth soon...") } msg ("
*You chose incorrectly...*

==GAME OVER==") finish } } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else { msg ("You think you may have caused the cerberus some indigestion, but you soon realize that it all culminated in a belch from the beast. ") if (game.sound = 1) { msg ("") } } ]]>
dark hallway false The room token for Room 18. You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } ]]>
false the Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 19) false You opened the door into a dark room. It feels empty, but somehow you don’t bump into anything as you wander around blindly. The only thing that you can see are four faint lights in the center, gradually pulsating, yet not giving off enough light to illuminate whatever is around them… false false Look at Alluring... You decide to approach the faint lights. As you moved closer to them, more lights gradually started to appear, strips and stripes of glowing light blue illuminating the room. Finally, you found yourself standing before a large, serpentine beast, her purple body mostly disguised in the darkness were it not for the teal stripes that had illuminated her. Long, flowing black hair seemed to disappear behind her head into the infinity surrounding her, and her orange, intense eyes were focused on you. Two glistening fangs glinted in the blue light...and that glistening drew you to her chest. Two sets of breasts were on display, as well as an opening that you assumed to some sort of phallus would emerge from…

“Greetings, toy. I am Tashinas…” the naga finally spoke, her long tail curling around and resting behind you, although you really couldn't see it in the black of the room. “And you...will be my plaything.” At that point, you felt your eyes lock with hers somehow, the intensity of her stare only growing as the two of you locked eyes. At the same time, out of your view, the opening you had seen began to erect, a fleshy shaft creeping out of it, the same teal blue color that pulsed on her body. Your gaze was drawn inadvertently down to the phallus as it grew in front of you, the naga’s tail gently prodding you closer.

“Take a look…” Tashinas said, motioning towards the shaft you were now entranced with. “Wouldn't it feel wonderful to have that in your mouth…”") wait { if (game.sound = 1) { play sound ("sextrack.mp3", false, true) } msg ("
Normally, you wouldn't be so open to such a lewd act, but for some reason...you wanted to please this naga. You could feel yourself gradually losing the inhibitions you had about doing anything with this character, and as that shaft continue to swell, you couldn't help but want to even more. You felt yourself jerk down to the ground, as if something else was possessing your body, your mouth opening and your tongue attempting a lick at the shaft. You felt Tashinas shudder in response.

“Yes...good...continue, plaything…” She said, reaching her hands down and pressing more of her shaft into your mouth. It was quite the equipment, and although it didn't taste of anything spectacular, you still wanted to fit all of it in your mouth, the rod still growing even as it started to throb in your maw, pressing deeper and deeper until it pumped up against the back of your throat...even you were surprised that you could take that much. “Oh my, you have more capacity than I thought you would…” you could hear the naga say from above, starting to thrust into your mouth a bit.

While you still fit an impressive amount of her length into you, more than half of her shaft remained outside of your mouth. It was at this point that the tail came in, Tashinas slowly bringing it under you, the tip coiling around the bottom. The lithe appendage continued to coil around the base of her shaft; soon it was merely inches away from your face, you now mostly suckling on the tip of her shaft, impressive considering it was still almost jammed all the way into your throat. Then you saw something strange happen...the tip of the tail opened, and what looked like a tongue emerged, licking at the shaft intensely. You hadn’t noticed that she had a tailmaw until now…

“Yess...you are doing well…” you heard her voice again, this time a bit softer as most of her energy went to stroking her shaft with her tail. You were more or less watching at this point, seeing the naga work over her impressive shaft with her tail with aplomb. It was obvious that she did this quite often...why did she need you though? Were you just a vessel to fill? You thought these things as you felt her throb in your mouth some more, your tongue doing the best it could to stimulate her tip. You felt Tashinas slowly increase her tempo as time went on, and soon the naga was moaning softly as she started to thrust into her own tail. As she got closer to climax though, you noticed that tail snaking its way up the tip, eventually poking and prodding at you. It looked like it was trying to get at the tip, but since that part was currently lodged in your throat, it was doing the next best thing...in the darkness and the frenzy of Tashinas’s growing climax, you couldn't really see it, but you could certainly feel the flesh as the tail mouth opened, starting to get a grab on your face!") Ask ("Struggle?") { if (result) { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
You frantically struggled as you felt the warm embrace of the tail mouth spread over you, as well as the naga’s rising climax throbbing in your mouth. As you felt the climax rocket out of her, the naga moaning madly at the same time, you finally managed to get the shaft popped out of your mouth! Your victory was short-lived though, as the tail mouth tried to snap at the tip of the shaft, but instead its warm embrace clamped tight around your form, your head suddenly trapped in a warm, tight, squishy tube! You tried to struggle against the tail, but you were already so tired from getting her cock out of your mouth that you couldn't manage much more than a few wiggles. You felt the tail throw itself back, not unlike a normal predator tossing its head back, lifting you up into the air with surprising strength, gravity easily funneling you down that hungry tube. The lubrication of the tailmaw saliva, or whatever it was in this mouth, made it incredibly easy for you to become a tail snack, your body sliding in quite quickly without much resistance. All the while, Tashinas was in the throes of orgasm, her throbbing cock painting the inky black walls with her seed. She was so distracted by her orgasm that she didn't even notice that her play thing had disappeared, and that there was now a wiggling bulge in her tail that felt quite nice...

At this point, only your legs stuck out of the mouth of the hungry tail. They were trivial to slurp up, the tongue curling around your feet and pressing inward. Unlike a normal throat, there was no satisfying swallow to send you on your way, you were just directly fed into a tube feeding to...somewhere. You weren't sure exactly where you were going to end up, just that it would probably be a bit tight...like the enclosure you were currently in right now, the slimy walls pressing up against your form tightly and not letting you squirm very much. They were almost like bowels: long, winding, and tight...and hungry. You could feel the naga's body pushing you along quite smoothly, around bends and curves that you didn't even think a body could have. Eventually though, as you travel deeper and deeper, and the muffled moans of the naga grew quieter and quieter, you bumped up against something fleshy ahead of you…") wait { MoveObject (player, TashinasStomach) } } else { if (game.sound = 1) { play sound ("outsideorgasmmoan.wav", false, false) } msg ("
You decide not to struggle. The tail’s mouth was kind of distressing you, but you also worried what Tashinas would do if you backed out of sucking her off. The tail continued to slurp and mouth at you as Tashinas stroked off, covering you in sticky...saliva? It had about roughly the same consistency, anyway. You could feel Tashinas throbbing in the back of your mouth, the salty taste of precum running down your throat, you knew that she would climax at any moment…

You weren't ready for how powerful it would be though. The first spurt of cream literally shot you off of her rod, your body falling to the floor with a mouth full of naga cream. You had to quickly get back to your feet to avoid being splattered with the next shot, even! It looks like you had been pushed far enough away that the tail couldn't reach you...at least not with Tashinas being stationary in the throes of orgasm. While the naga was messily relieving herself, you took the initiative to get out of there, taking a while to find the door, but escaping before the naga could pull you back in... ") MoveObject (player, thirdfloor3) } } } ]]>
false Tashinas's tail stomach
“Oof...it looks like someone has met my little friend…” Tashinas’s voice echoed, deep and all-encompassing yet so far away at the same time as she felt you kick inside. “I was planning to devour you myself, toy, but you will do just fine in there... I hope you enjoy the tail stomach!” She teased, using her tail to stroke the bulge you made in her stomach. There was no way out of this chamber except the way you came. How were you going to get out of here?]]>
You had only been in the tail stomach for maybe an hour, but you were already losing track of time...and your energy. It felt like your very essence was being absorbed...you would have to find a way to get the tail to spit you up soon.") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Your escape attempts had completely eluded you. It seemed like this chamber was entirely designed to hold live prey...like you. Your struggles did little except make the tail mouth gassy, something of the naga passed off as a cute distraction. You could feel your strength being sapped by the minute, almost casually, the naga barely paying you any mind at this point. You were just a meal, and one that she had scarfed down hours ago at this point. You were starting to certainly feel like a meal, your consciousness gradually fading as the stomach pressed in harder and harder, rubbing those fluids deep into your skin…

At this point, Tashinas had fallen asleep. The convenient location of the tail stomach made anything her tail swallowed quite the nice pillow, and squishing the bulge with her weight also helped with digestion. Her tail curled up next to her, tongue occasionally licking and rubbing up against the bulge that you made as it gradually rounded out and softened, the snack it had slurped up being turned into soup like any other thing that disappeared down the tail’s gullet. Eventually, once you had been converted into a nutritious slop, the stomach walls started to absorb it directly, the nutrients and fat you provided going directly to her hips and rear. None of you was wasted in the conversion process; after all, it was only fair that such a large meal gave an equal amount of chub and energy later on…

The naga awoke the next day, as she usually did, stretching her long body out. Her hands idly went to stroke at her hips, feeling over the new squish and roundness you had given to them.

“Mmm, maybe my tail did have the right idea. They round me out so nicely down there~” Tashinas spoke, as she slithered out of the dark room, the new fat on her hips jiggling wonderfully as she did…") msg ("
*You went into the light...*

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else if (random = 2) { msg ("Tashinas pets the bulge you make with her tail. “Everything will be alright, plaything...you are becoming part of something greater…”") } else if (random = 3) { msg ("More and more fluids start to leak out of the walls surrounding you, covering your body in a combination of sticky and slimy digestive fluids…") } else { msg ("You tried to pry open the way that you entered the tail stomach, but it was no use. The sphincter was locked tight.") } ]]>
false third floor the false the Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 20) false A very short, soft, and pudgy gecko, with quite the long tail. She is sitting next to her bed, looking a bit dejected...although the tail mouth she has looks quite happy. Look at false
“Oh, that was a token? And you're looking for it? Uhhhhhh, I would love to give it to you but I don't think they'll cooperate…” She motioned to her tail. “If you feed them enough food, though, they will probably let you have it…”") ]]>
false Gecko's stomach Gecko’s stomach was not the tightest in the world, but it was certainly quite chubby; any struggles you made inside not being easily reflected on the outside, and every push you made felt like you were trying to make an impression through five layers of heavy blankets. You felt a few more swallows contract around your head, before it spilled out into the chamber as well, forcing you to curl up tight inside as the hungry gut churned and gurgled around you. Already you could feel those stomach walls tighten, working their digestive fluids deeper into you. You swore you already felt a bit of tingling… The gecko’s tummy was starting to get a lot more cramped. The thick layers of fat surrounding you certainly didn't make it any easier; it felt like there was constantly somebody laying on you from all sides or something...and that would hold true in a few minutes, as you suddenly felt your world shaking around you. Suddenly, you felt a sharp pressure on your legs, as if someone was laying on them, and then you heard a distant noise that sounded like...snoring? Yes, snoring! It seems that the gecko had slipped into a food coma, and was using the bulge you made in her belly as a pillow...it was already hard enough to struggle, but with all of her weight on top of you, it was nearly impossible. The tightness of the chamber was certainly helping digestion as well, that tingling feeling and spreading all over your body... ") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Gecko had been snoring in your ear for what felt like at least an hour at this point. With so much of her energy devoted to digestion in this unconscious state, you were surprised that you haven't completely melted yet…although you were mostly there. Every movement you made felt sluggish, the belly sludge you were bathing in gradually turning you into more of it. Her gut only continued to tighten up around you as you became less and less solid, but in a strange way, it almost felt comforting, especially with that rhythmic snoring. As your consciousness gradually faded, you felt yourself drift off to sleep, lulled into that sleep by the rhythmic noises of the gecko’s body...

Over the evening, the sated gecko belly gradually turned you into more thick belly sludge, her stomach rounding out and shrinking as it continued to tighten around your compacted self. By the time you were all finished in there and starting to funnel through her intestines, it only looked like she was slightly chubbier than normal, or maybe early into a pregnancy. The nutritious soup coursed its way through her bowels as she slept, being absorbed into her body almost entirely...and, with her metabolism, that meant you ended up mostly as fat: on her ass and thighs, but most importantly, her belly.

The gecko awoke in the morning, with a lot more chub on her body, and no idea where it came from. She stretched and yawned before getting up off the bed, pinching her new belly fat with a mixture of confusion, enjoyment, and annoyance. “What did I eat this time…” She said as she played with her new fat, before she felt something rumble up out of her gut..

*HHhhuuuUUUuuuoooOOOOOoo-ooOOOOrrrrppp…*

She looked on the ground to see that with that powerful belch came a shirt drenched in stomach juices and mostly digested. “Well, I guess that answers that question...at least I got to eat them this time.” she commented, looking at her tail and sticking her tongue out at it.") if (DisposalToggle.on = 1) { msg ("
With all big meals came a big finish though, and Gecko felt the pressure in her bowels that signaled the finish was coming. She made her way to the bathroom, noticing the new squish of her butt as she plopped it down on the toilet, feeling whatever she didn't absorb overnight slide out of her and plop down in the toilet. It was less than she expected for how much fat you put on her body, but she couldn't complain as she wiped and finished up her morning...") } msg ("
*You chose incorrectly...*

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else if (random = 3) { msg ("Gecko felt her belly jiggle a bit as you struggled, but besides that, you weren't making much of an impact.") } else { msg ("Using all your strength, you managed to get a hand imprint to show on her gut for a few seconds, but they quickly snapped back into place…") } ]]>
Gecko's cute, fat tail! It's hungry... 0 Gecko's tail Look at false “Are you sure you want to go in there? I don't think they will let you out if you do…”") } otherwise { picture ("1XsJ7z0d.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You made your way over to the tail mouth, its size and thickness easily dwarfing the whole rest of Gecko’s body. Tentatively, you offered your hand to it. The tail drew near, seemingly sniffing it before seeing that there was no food. It seemed to get the hint that you were offering yourself. The tail slowly opened wide, strands of drool snapping in its mouth as it did so. Its warm, fleshy embrace quickly spread over your hand as it clamped onto it. There was no going back now! The tail tugged at you hungrily, quickly slurping your arm up all the way to the elbow. “You might want to put your head down…” you heard Gecko suggest meekly beside you. You did as she said, putting your head down as the mouth opened wide again, your face making fleshy contact with its purple tongue in just a few moments. You stuck your other arm in at the same time, feeling it get slurped up as quickly as the first one did…

The tail mouth quickly clamped around your upper chest; you could feel those jaws on your back as it got to work, greedily working their way down your chest, soaking your upper body in sticky, wet and warm gecko drool. Even if you wanted to back out, at this point, it would be far too late! You just tried to enjoy the ride, not resisting as you felt the tail pick you up, or rather, pick itself up, lifting its head back and letting you dangle in the air. Like some sort of hungry snake, it let you slide further into itself with gravity, the long and fat noodle sending you straight down its gullet with ease! Your arms were forced to your sides as they entered the tight embrace of the tail’s pseudo throat, the slimy vice grip of the walls feeling much like the grip of a regular throat, barely letting you do anything more than wiggle as you got scarfed up. You froze up as you felt some teeth brush by your legs, especially because you hadn't even seen them in the tail’s mouth before! Thankfully, it wasn't going to use them, preferring its meal to be as alive and squirmy as possible. You felt that rough, purple tongue slide between your legs as they were glurked inside, making sure to lubricate every part of your body for the slide into the stomach…") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Which wasn't that far away! It seemed like most of this tail was just a quite large and roomy holding space, which you were quickly dumped out into as the tail finished gobbling the rest of you up. It looked, felt, and certainly smelled much like a regular stomach, and it rumbled and gargled around you all the same as more of you slid into that chamber. Soon, you felt your feet slide past the back of the tongue, your whole body now contained inside of that very fat, very sated tail…") wait { MoveObject (player, GeckoTailStomach) } } } } else { picture ("1XsJ7z0d.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You made your way over to the tail mouth, its size and thickness easily dwarfing the whole rest of Gecko’s body. Tentatively, you offered your hand to it. The tail drew near, seemingly sniffing it before seeing that there was no food. It seemed to get the hint that you were offering yourself. The tail slowly opened wide, strands of drool snapping in its mouth as it did so. Its warm, fleshy embrace quickly spread over your hand as it clamped onto it. There was no going back now! The tail tugged at you hungrily, quickly slurping your arm up all the way to the elbow. “You might want to put your head down…” you heard Gecko suggest meekly beside you. You did as she said, putting your head down as the mouth opened wide again, your face making fleshy contact with its purple tongue in just a few moments. You stuck your other arm in at the same time, feeling it get slurped up as quickly as the first one did…

The tail mouth quickly clamped around your upper chest; you could feel those jaws on your back as it got to work, greedily working their way down your chest, soaking your upper body in sticky, wet and warm gecko drool. Even if you wanted to back out, at this point, it would be far too late! You just tried to enjoy the ride, not resisting as you felt the tail pick you up, or rather, pick itself up, lifting its head back and letting you dangle in the air. Like some sort of hungry snake, it let you slide further into itself with gravity, the long and fat noodle sending you straight down its gullet with ease! Your arms were forced to your sides as they entered the tight embrace of the tail’s pseudo throat, the slimy vice grip of the walls feeling much like the grip of a regular throat, barely letting you do anything more than wiggle as you got scarfed up. You froze up as you felt some teeth brush by your legs, especially because you hadn't even seen them in the tail’s mouth before! Thankfully, it wasn't going to use them, preferring its meal to be as alive and squirmy as possible. You felt that rough, purple tongue slide between your legs as they were glurked inside, making sure to lubricate every part of your body for the slide into the stomach…") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Which wasn't that far away! It seemed like most of this tail was just a quite large and roomy holding space, which you were quickly dumped out into as the tail finished gobbling the rest of you up. It looked, felt, and certainly smelled much like a regular stomach, and it rumbled and gargled around you all the same as more of you slid into that chamber. Soon, you felt your feet slide past the back of the tongue, your whole body now contained inside of that very fat, very sated tail…") wait { MoveObject (player, GeckoTailStomach) } } } ]]>
") RemoveObject (Apple) GeckoTail.fed = GeckoTail.fed + 1 if (GeckoTail.fed = 1) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } else if (GeckoTail.fed = 2) { msg ("“Ah! that feels a bit better. I think you are getting close…”") } else if (GeckoTail.fed = 3) { msg ("“Mmmm. I think that brat is finally satisfied!” Gecko said, patting the head of the tail mouth as its tongue was hanging out. “I'm still hungry though. Feed me!”") } else if (GeckoTail.fed = 4) { msg ("“No, quit feeding that glutton! Feed me, I'm starving…” gecko looked down at her belly in disappointment. You got the feeling that if you fed the tail again, something was going to happen...") } else if (GeckoTail.fed = 5) { msg ("
You heard Gecko’s stomach rumble quite audibly as she watched you feed her tail yet again. “Uggh, I'm so hungry. Why won't you feed me!?” she said, a clear anger in her voice. Just then, you saw her lunge forward, knocking you right onto the ground! She put all of her weight on you at once, making it impossible for you to move as she pinned you down. “If you won't feed me, I'll just have to feed myself…” she said before making her way down your body, pinning your arms at her sides with her own arms as she made her way to your feet, chomping down on them almost immediately! ") wait { picture ("xlBdkepv.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You barely had time to wiggle as Gecko greedily devoured you, working her way up to your hips in just two bites. Her ravenous hunger was clearly on display, her wet throat expanding and claiming your feet with a thick *glrrruk!*. Just a few moments after, she had clamped her jaws down on your thighs! Your whole world was constantly moving around you as Gecko sloppily gobbled you up, your eyes forced to look down and see yourself quickly disappearing into the hungry lizard, and all the scattered food you could have given her surrounding her…her throat grabbed onto you and wouldn't let go, thick, rippling swallows removing the need for Gecko to even hold you with her arms, although she did it anyway. A few more rough gulps from the hungry girl, and your head was dragged even closer to those ravenous lips, most of your body already lodged in her oppressively tight throat...you tried to squirm and wiggle the best you could as you felt yourself slowly getting drawn closer to her mouth, but with most of you already inside of her, your wiggles were quite inconsequential.

With most of you inside of her, Gecko could take a little bit more time to finish you off, her tongue sliding down beneath your neck and slurping along your head, the gecko taking a little bit of time to actually taste her dinner before sending it down. You couldn't help but squirm as her thick rough tongue worked its way over your face, your eyesight being obfuscated by globs of thick, sticky drool. You looked in the gecko’s eyes as best you could, trying to plead with her somehow, but all you saw in them was the ravenous hunger of a predator...and then, you saw nothing, as her jaws worked their way over your head, Gecko casually using a finger to push the last of you inside of her mouth. ") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Your hearing suddenly became dominated by the wet, squelching sounds of the gecko’s mouth and tongue as it worked over you, Gecko taking her time to taste and lubricate your head before finishing you off. She slowly guided your head to the back of her mouth, before…*glrrup!* One last swallow trapped you entirely inside of the hungry gecko. She loosened her scarf around her neck slightly before tracing the bulge your head made as it steadily disappeared inside of her, watching her belly bulge out as your feet and legs made their way inside. Judging from how you could wiggle them around in the stomach even with most of your body still trapped in her throat, you knew there was a lot of empty space to fill. A few more rippling swallows pushed you deeper into the chamber, forcing your legs to curl up against the belly walls...") wait { MoveObject (player, GeckoStomach) } } } } ]]>
") RemoveObject (Butter) GeckoTail.fed = GeckoTail.fed + 1 if (GeckoTail.fed = 1) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } else if (GeckoTail.fed = 2) { msg ("“Ah! that feels a bit better. I think you are getting close…”") } else if (GeckoTail.fed = 3) { msg ("“Mmmm. I think that brat is finally satisfied!” Gecko said, patting the head of the tail mouth as its tongue was hanging out. “I'm still hungry though. Feed me!”") } else if (GeckoTail.fed = 4) { msg ("“No, quit feeding that glutton! Feed me, I'm starving…” gecko looked down at her belly in disappointment. You got the feeling that if you fed the tail again, something was going to happen...") } else if (GeckoTail.fed = 5) { msg ("
You heard Gecko’s stomach rumble quite audibly as she watched you feed her tail yet again. “Uggh, I'm so hungry. Why won't you feed me!?” she said, a clear anger in her voice. Just then, you saw her lunge forward, knocking you right onto the ground! She put all of her weight on you at once, making it impossible for you to move as she pinned you down. “If you won't feed me, I'll just have to feed myself…” she said before making her way down your body, pinning your arms at her sides with her own arms as she made her way to your feet, chomping down on them almost immediately! ") wait { picture ("xlBdkepv.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You barely had time to wiggle as Gecko greedily devoured you, working her way up to your hips in just two bites. Her ravenous hunger was clearly on display, her wet throat expanding and claiming your feet with a thick *glrrruk!*. Just a few moments after, she had clamped her jaws down on your thighs! Your whole world was constantly moving around you as Gecko sloppily gobbled you up, your eyes forced to look down and see yourself quickly disappearing into the hungry lizard, and all the scattered food you could have given her surrounding her…her throat grabbed onto you and wouldn't let go, thick, rippling swallows removing the need for Gecko to even hold you with her arms, although she did it anyway. A few more rough gulps from the hungry girl, and your head was dragged even closer to those ravenous lips, most of your body already lodged in her oppressively tight throat...you tried to squirm and wiggle the best you could as you felt yourself slowly getting drawn closer to her mouth, but with most of you already inside of her, your wiggles were quite inconsequential.

With most of you inside of her, Gecko could take a little bit more time to finish you off, her tongue sliding down beneath your neck and slurping along your head, the gecko taking a little bit of time to actually taste her dinner before sending it down. You couldn't help but squirm as her thick rough tongue worked its way over your face, your eyesight being obfuscated by globs of thick, sticky drool. You looked in the gecko’s eyes as best you could, trying to plead with her somehow, but all you saw in them was the ravenous hunger of a predator...and then, you saw nothing, as her jaws worked their way over your head, Gecko casually using a finger to push the last of you inside of her mouth. ") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Your hearing suddenly became dominated by the wet, squelching sounds of the gecko’s mouth and tongue as it worked over you, Gecko taking her time to taste and lubricate your head before finishing you off. She slowly guided your head to the back of her mouth, before…*glrrup!* One last swallow trapped you entirely inside of the hungry gecko. She loosened her scarf around her neck slightly before tracing the bulge your head made as it steadily disappeared inside of her, watching her belly bulge out as your feet and legs made their way inside. Judging from how you could wiggle them around in the stomach even with most of your body still trapped in her throat, you knew there was a lot of empty space to fill. A few more rippling swallows pushed you deeper into the chamber, forcing your legs to curl up against the belly walls...") wait { MoveObject (player, GeckoStomach) } } } } ]]>
") GeckoTail.fed = GeckoTail.fed + 1 if (GeckoTail.fed = 1) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } else if (GeckoTail.fed = 2) { msg ("“Ah! that feels a bit better. I think you are getting close…”") } else if (GeckoTail.fed = 3) { msg ("“Mmmm. I think that brat is finally satisfied!” Gecko said, patting the head of the tail mouth as its tongue was hanging out. “I'm still hungry though. Feed me!”") } else if (GeckoTail.fed = 4) { msg ("“No, quit feeding that glutton! Feed me, I'm starving…” gecko looked down at her belly in disappointment. You got the feeling that if you fed the tail again, something was going to happen...") } else if (GeckoTail.fed = 5) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } ]]> ") RemoveObject (Roast Beef) GeckoTail.fed = GeckoTail.fed + 1 if (GeckoTail.fed = 1) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } else if (GeckoTail.fed = 2) { msg ("“Ah! that feels a bit better. I think you are getting close…”") } else if (GeckoTail.fed = 3) { msg ("“Mmmm. I think that brat is finally satisfied!” Gecko said, patting the head of the tail mouth as its tongue was hanging out. “I'm still hungry though. Feed me!”") } else if (GeckoTail.fed = 4) { msg ("“No, quit feeding that glutton! Feed me, I'm starving…” gecko looked down at her belly in disappointment. You got the feeling that if you fed the tail again, something was going to happen...") } else if (GeckoTail.fed = 5) { msg ("
You heard Gecko’s stomach rumble quite audibly as she watched you feed her tail yet again. “Uggh, I'm so hungry. Why won't you feed me!?” she said, a clear anger in her voice. Just then, you saw her lunge forward, knocking you right onto the ground! She put all of her weight on you at once, making it impossible for you to move as she pinned you down. “If you won't feed me, I'll just have to feed myself…” she said before making her way down your body, pinning your arms at her sides with her own arms as she made her way to your feet, chomping down on them almost immediately! ") wait { picture ("xlBdkepv.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You barely had time to wiggle as Gecko greedily devoured you, working her way up to your hips in just two bites. Her ravenous hunger was clearly on display, her wet throat expanding and claiming your feet with a thick *glrrruk!*. Just a few moments after, she had clamped her jaws down on your thighs! Your whole world was constantly moving around you as Gecko sloppily gobbled you up, your eyes forced to look down and see yourself quickly disappearing into the hungry lizard, and all the scattered food you could have given her surrounding her…her throat grabbed onto you and wouldn't let go, thick, rippling swallows removing the need for Gecko to even hold you with her arms, although she did it anyway. A few more rough gulps from the hungry girl, and your head was dragged even closer to those ravenous lips, most of your body already lodged in her oppressively tight throat...you tried to squirm and wiggle the best you could as you felt yourself slowly getting drawn closer to her mouth, but with most of you already inside of her, your wiggles were quite inconsequential.

With most of you inside of her, Gecko could take a little bit more time to finish you off, her tongue sliding down beneath your neck and slurping along your head, the gecko taking a little bit of time to actually taste her dinner before sending it down. You couldn't help but squirm as her thick rough tongue worked its way over your face, your eyesight being obfuscated by globs of thick, sticky drool. You looked in the gecko’s eyes as best you could, trying to plead with her somehow, but all you saw in them was the ravenous hunger of a predator...and then, you saw nothing, as her jaws worked their way over your head, Gecko casually using a finger to push the last of you inside of her mouth. ") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Your hearing suddenly became dominated by the wet, squelching sounds of the gecko’s mouth and tongue as it worked over you, Gecko taking her time to taste and lubricate your head before finishing you off. She slowly guided your head to the back of her mouth, before…*glrrup!* One last swallow trapped you entirely inside of the hungry gecko. She loosened her scarf around her neck slightly before tracing the bulge your head made as it steadily disappeared inside of her, watching her belly bulge out as your feet and legs made their way inside. Judging from how you could wiggle them around in the stomach even with most of your body still trapped in her throat, you knew there was a lot of empty space to fill. A few more rippling swallows pushed you deeper into the chamber, forcing your legs to curl up against the belly walls...") wait { MoveObject (player, GeckoStomach) } } } } ]]>
") RemoveObject (Milk) GeckoTail.fed = GeckoTail.fed + 1 if (GeckoTail.fed = 1) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } else if (GeckoTail.fed = 2) { msg ("“Ah! that feels a bit better. I think you are getting close…”") } else if (GeckoTail.fed = 3) { msg ("“Mmmm. I think that brat is finally satisfied!” Gecko said, patting the head of the tail mouth as its tongue was hanging out. “I'm still hungry though. Feed me!”") } else if (GeckoTail.fed = 4) { msg ("“No, quit feeding that glutton! Feed me, I'm starving…” gecko looked down at her belly in disappointment. You got the feeling that if you fed the tail again, something was going to happen...") } else if (GeckoTail.fed = 5) { msg ("
You heard Gecko’s stomach rumble quite audibly as she watched you feed her tail yet again. “Uggh, I'm so hungry. Why won't you feed me!?” she said, a clear anger in her voice. Just then, you saw her lunge forward, knocking you right onto the ground! She put all of her weight on you at once, making it impossible for you to move as she pinned you down. “If you won't feed me, I'll just have to feed myself…” she said before making her way down your body, pinning your arms at her sides with her own arms as she made her way to your feet, chomping down on them almost immediately! ") wait { picture ("xlBdkepv.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You barely had time to wiggle as Gecko greedily devoured you, working her way up to your hips in just two bites. Her ravenous hunger was clearly on display, her wet throat expanding and claiming your feet with a thick *glrrruk!*. Just a few moments after, she had clamped her jaws down on your thighs! Your whole world was constantly moving around you as Gecko sloppily gobbled you up, your eyes forced to look down and see yourself quickly disappearing into the hungry lizard, and all the scattered food you could have given her surrounding her…her throat grabbed onto you and wouldn't let go, thick, rippling swallows removing the need for Gecko to even hold you with her arms, although she did it anyway. A few more rough gulps from the hungry girl, and your head was dragged even closer to those ravenous lips, most of your body already lodged in her oppressively tight throat...you tried to squirm and wiggle the best you could as you felt yourself slowly getting drawn closer to her mouth, but with most of you already inside of her, your wiggles were quite inconsequential.

With most of you inside of her, Gecko could take a little bit more time to finish you off, her tongue sliding down beneath your neck and slurping along your head, the gecko taking a little bit of time to actually taste her dinner before sending it down. You couldn't help but squirm as her thick rough tongue worked its way over your face, your eyesight being obfuscated by globs of thick, sticky drool. You looked in the gecko’s eyes as best you could, trying to plead with her somehow, but all you saw in them was the ravenous hunger of a predator...and then, you saw nothing, as her jaws worked their way over your head, Gecko casually using a finger to push the last of you inside of her mouth. ") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Your hearing suddenly became dominated by the wet, squelching sounds of the gecko’s mouth and tongue as it worked over you, Gecko taking her time to taste and lubricate your head before finishing you off. She slowly guided your head to the back of her mouth, before…*glrrup!* One last swallow trapped you entirely inside of the hungry gecko. She loosened her scarf around her neck slightly before tracing the bulge your head made as it steadily disappeared inside of her, watching her belly bulge out as your feet and legs made their way inside. Judging from how you could wiggle them around in the stomach even with most of your body still trapped in her throat, you knew there was a lot of empty space to fill. A few more rippling swallows pushed you deeper into the chamber, forcing your legs to curl up against the belly walls...") wait { MoveObject (player, GeckoStomach) } } } } ]]>
") RemoveObject (Crackers) GeckoTail.fed = GeckoTail.fed + 1 if (GeckoTail.fed = 1) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } else if (GeckoTail.fed = 2) { msg ("“Ah! that feels a bit better. I think you are getting close…”") } else if (GeckoTail.fed = 3) { msg ("“Mmmm. I think that brat is finally satisfied!” Gecko said, patting the head of the tail mouth as its tongue was hanging out. “I'm still hungry though. Feed me!”") } else if (GeckoTail.fed = 4) { msg ("“No, quit feeding that glutton! Feed me, I'm starving…” gecko looked down at her belly in disappointment. You got the feeling that if you fed the tail again, something was going to happen...") } else if (GeckoTail.fed = 5) { msg ("
You heard Gecko’s stomach rumble quite audibly as she watched you feed her tail yet again. “Uggh, I'm so hungry. Why won't you feed me!?” she said, a clear anger in her voice. Just then, you saw her lunge forward, knocking you right onto the ground! She put all of her weight on you at once, making it impossible for you to move as she pinned you down. “If you won't feed me, I'll just have to feed myself…” she said before making her way down your body, pinning your arms at her sides with her own arms as she made her way to your feet, chomping down on them almost immediately! ") wait { picture ("xlBdkepv.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You barely had time to wiggle as Gecko greedily devoured you, working her way up to your hips in just two bites. Her ravenous hunger was clearly on display, her wet throat expanding and claiming your feet with a thick *glrrruk!*. Just a few moments after, she had clamped her jaws down on your thighs! Your whole world was constantly moving around you as Gecko sloppily gobbled you up, your eyes forced to look down and see yourself quickly disappearing into the hungry lizard, and all the scattered food you could have given her surrounding her…her throat grabbed onto you and wouldn't let go, thick, rippling swallows removing the need for Gecko to even hold you with her arms, although she did it anyway. A few more rough gulps from the hungry girl, and your head was dragged even closer to those ravenous lips, most of your body already lodged in her oppressively tight throat...you tried to squirm and wiggle the best you could as you felt yourself slowly getting drawn closer to her mouth, but with most of you already inside of her, your wiggles were quite inconsequential.

With most of you inside of her, Gecko could take a little bit more time to finish you off, her tongue sliding down beneath your neck and slurping along your head, the gecko taking a little bit of time to actually taste her dinner before sending it down. You couldn't help but squirm as her thick rough tongue worked its way over your face, your eyesight being obfuscated by globs of thick, sticky drool. You looked in the gecko’s eyes as best you could, trying to plead with her somehow, but all you saw in them was the ravenous hunger of a predator...and then, you saw nothing, as her jaws worked their way over your head, Gecko casually using a finger to push the last of you inside of her mouth. ") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Your hearing suddenly became dominated by the wet, squelching sounds of the gecko’s mouth and tongue as it worked over you, Gecko taking her time to taste and lubricate your head before finishing you off. She slowly guided your head to the back of her mouth, before…*glrrup!* One last swallow trapped you entirely inside of the hungry gecko. She loosened her scarf around her neck slightly before tracing the bulge your head made as it steadily disappeared inside of her, watching her belly bulge out as your feet and legs made their way inside. Judging from how you could wiggle them around in the stomach even with most of your body still trapped in her throat, you knew there was a lot of empty space to fill. A few more rippling swallows pushed you deeper into the chamber, forcing your legs to curl up against the belly walls...") wait { MoveObject (player, GeckoStomach) } } } } ]]>
") RemoveObject (Donut) GeckoTail.fed = GeckoTail.fed + 1 if (GeckoTail.fed = 1) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } else if (GeckoTail.fed = 2) { msg ("“Ah! that feels a bit better. I think you are getting close…”") } else if (GeckoTail.fed = 3) { msg ("“Mmmm. I think that brat is finally satisfied!” Gecko said, patting the head of the tail mouth as its tongue was hanging out. “I'm still hungry though. Feed me!”") } else if (GeckoTail.fed = 4) { msg ("“No, quit feeding that glutton! Feed me, I'm starving…” gecko looked down at her belly in disappointment. You got the feeling that if you fed the tail again, something was going to happen...") } else if (GeckoTail.fed = 5) { msg ("
You heard Gecko’s stomach rumble quite audibly as she watched you feed her tail yet again. “Uggh, I'm so hungry. Why won't you feed me!?” she said, a clear anger in her voice. Just then, you saw her lunge forward, knocking you right onto the ground! She put all of her weight on you at once, making it impossible for you to move as she pinned you down. “If you won't feed me, I'll just have to feed myself…” she said before making her way down your body, pinning your arms at her sides with her own arms as she made her way to your feet, chomping down on them almost immediately! ") wait { picture ("xlBdkepv.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You barely had time to wiggle as Gecko greedily devoured you, working her way up to your hips in just two bites. Her ravenous hunger was clearly on display, her wet throat expanding and claiming your feet with a thick *glrrruk!*. Just a few moments after, she had clamped her jaws down on your thighs! Your whole world was constantly moving around you as Gecko sloppily gobbled you up, your eyes forced to look down and see yourself quickly disappearing into the hungry lizard, and all the scattered food you could have given her surrounding her…her throat grabbed onto you and wouldn't let go, thick, rippling swallows removing the need for Gecko to even hold you with her arms, although she did it anyway. A few more rough gulps from the hungry girl, and your head was dragged even closer to those ravenous lips, most of your body already lodged in her oppressively tight throat...you tried to squirm and wiggle the best you could as you felt yourself slowly getting drawn closer to her mouth, but with most of you already inside of her, your wiggles were quite inconsequential.

With most of you inside of her, Gecko could take a little bit more time to finish you off, her tongue sliding down beneath your neck and slurping along your head, the gecko taking a little bit of time to actually taste her dinner before sending it down. You couldn't help but squirm as her thick rough tongue worked its way over your face, your eyesight being obfuscated by globs of thick, sticky drool. You looked in the gecko’s eyes as best you could, trying to plead with her somehow, but all you saw in them was the ravenous hunger of a predator...and then, you saw nothing, as her jaws worked their way over your head, Gecko casually using a finger to push the last of you inside of her mouth. ") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Your hearing suddenly became dominated by the wet, squelching sounds of the gecko’s mouth and tongue as it worked over you, Gecko taking her time to taste and lubricate your head before finishing you off. She slowly guided your head to the back of her mouth, before…*glrrup!* One last swallow trapped you entirely inside of the hungry gecko. She loosened her scarf around her neck slightly before tracing the bulge your head made as it steadily disappeared inside of her, watching her belly bulge out as your feet and legs made their way inside. Judging from how you could wiggle them around in the stomach even with most of your body still trapped in her throat, you knew there was a lot of empty space to fill. A few more rippling swallows pushed you deeper into the chamber, forcing your legs to curl up against the belly walls...") wait { MoveObject (player, GeckoStomach) } } } } ]]>
") RemoveObject (Chips) GeckoTail.fed = GeckoTail.fed + 1 if (GeckoTail.fed = 1) { msg ("“That's a good start,” Gecko advised, “But I don't think they are satisfied yet…”") } else if (GeckoTail.fed = 2) { msg ("“Ah! that feels a bit better. I think you are getting close…”") } else if (GeckoTail.fed = 3) { msg ("“Mmmm. I think that brat is finally satisfied!” Gecko said, patting the head of the tail mouth as its tongue was hanging out. “I'm still hungry though. Feed me!”") } else if (GeckoTail.fed = 4) { msg ("“No, quit feeding that glutton! Feed me, I'm starving…” gecko looked down at her belly in disappointment. You got the feeling that if you fed the tail again, something was going to happen...") } else if (GeckoTail.fed = 5) { msg ("
You heard Gecko’s stomach rumble quite audibly as she watched you feed her tail yet again. “Uggh, I'm so hungry. Why won't you feed me!?” she said, a clear anger in her voice. Just then, you saw her lunge forward, knocking you right onto the ground! She put all of her weight on you at once, making it impossible for you to move as she pinned you down. “If you won't feed me, I'll just have to feed myself…” she said before making her way down your body, pinning your arms at her sides with her own arms as she made her way to your feet, chomping down on them almost immediately! ") wait { picture ("xlBdkepv.png") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
You barely had time to wiggle as Gecko greedily devoured you, working her way up to your hips in just two bites. Her ravenous hunger was clearly on display, her wet throat expanding and claiming your feet with a thick *glrrruk!*. Just a few moments after, she had clamped her jaws down on your thighs! Your whole world was constantly moving around you as Gecko sloppily gobbled you up, your eyes forced to look down and see yourself quickly disappearing into the hungry lizard, and all the scattered food you could have given her surrounding her…her throat grabbed onto you and wouldn't let go, thick, rippling swallows removing the need for Gecko to even hold you with her arms, although she did it anyway. A few more rough gulps from the hungry girl, and your head was dragged even closer to those ravenous lips, most of your body already lodged in her oppressively tight throat...you tried to squirm and wiggle the best you could as you felt yourself slowly getting drawn closer to her mouth, but with most of you already inside of her, your wiggles were quite inconsequential.

With most of you inside of her, Gecko could take a little bit more time to finish you off, her tongue sliding down beneath your neck and slurping along your head, the gecko taking a little bit of time to actually taste her dinner before sending it down. You couldn't help but squirm as her thick rough tongue worked its way over your face, your eyesight being obfuscated by globs of thick, sticky drool. You looked in the gecko’s eyes as best you could, trying to plead with her somehow, but all you saw in them was the ravenous hunger of a predator...and then, you saw nothing, as her jaws worked their way over your head, Gecko casually using a finger to push the last of you inside of her mouth. ") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Your hearing suddenly became dominated by the wet, squelching sounds of the gecko’s mouth and tongue as it worked over you, Gecko taking her time to taste and lubricate your head before finishing you off. She slowly guided your head to the back of her mouth, before…*glrrup!* One last swallow trapped you entirely inside of the hungry gecko. She loosened her scarf around her neck slightly before tracing the bulge your head made as it steadily disappeared inside of her, watching her belly bulge out as your feet and legs made their way inside. Judging from how you could wiggle them around in the stomach even with most of your body still trapped in her throat, you knew there was a lot of empty space to fill. A few more rippling swallows pushed you deeper into the chamber, forcing your legs to curl up against the belly walls...") wait { MoveObject (player, GeckoStomach) } } } } ]]>
false The tail belly was rather spacious, but still as hot and tight as a normal belly. You were constantly jostled around as the tail moved and got itself comfortable, preferring to lay itself on the floor as it's rather large meal squirmed around inside. The food you had fed it earlier constituted a thick sludge inside of the stomach, mixed with what you could only assume were digestive juices running down the walls. It was time to get this token and get out of there! Gecko's tailstomach It seemed like you had failed to feed the tail enough for it to let you out. You had tried to pry open the sphincter that fit you into here, tried to struggle the best you could, but it would just not let you out. You could even hear Gecko chastising her tail about not letting you go, but with the thing being so much bigger than her and having a mind of its own, there wasn't much that she could do about it. No, this had happened quite a few times before, and she knew that arguing with her tail wouldn’t work! You felt a few thumps on the bulge that you made in the tail stomach, before her familiar voice came. “Sorry...I guess you didn't feed it enough…” she apologized, before turning around and using the bulge you made in her tail as a pillow. No use in letting a soft tail go to waste, you guessed…") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Now, you felt a tingling sensation start to spread all over your body. Your struggles started to become weaker and weaker, the caustic environment around you doing quite a good job of sapping your energy. Even when you wiggled as hard as you could, it barely registered as anything worth noticing for both Gecko and her tail. Is this what being food felt like? Getting gobbled up all spectacularly and then being forgotten as nothing but a few extra pounds later? You didn't have much time to figure out how you felt about it before you realized you were starting to lose feeling in your limbs. You couldn't see it, but you were already starting to melt into a goopy sludge in the tail belly! Thankfully, you passed out for anything became too painful...

A loud and long gurgle came from the tail stomach behind Gecko as it started to work on melting you away inside. “I guess that's it then…” Gecko commented after hearing it. “Gosh, you're such a glutton…” She complained, playfully smacking the mouth of her tail. “You know I have to deal with this later, right?” She knew that the tail knew, and also that it didn't care! It truly was a brat. But it was hungry, even more hungry than Gecko was, and it needed to be fed. Already the bulge you made in the tail started to soften and round out, plumping up the already fat tail that Gecko had on her. At least your slowly softening form made a good pillow for Gecko to doze off on while you digested…") if (DisposalToggle.on = 1) { msg ("
Gecko awoke sometime later to an even fatter tail and a familiar urge in her bowels. “You get all the fun squishy stuff, and I have to deal with this…” she complained as she got up, the fat slug that was her tail literally dragging along the ground as she made her way to the bathroom. She didn't even bother trying to adjust that bloated thing, she just plopped her rear right down on the toilet and let her tail sort itself out. Thankfully getting rid of you wasn't as annoying as she thought it would. The remains you left slid out of her quite nicely, making quite a large pile in the toilet. Which Gecko then flushed away, struggling to pick up her bloated tail as she made her way out of the bathroom. Great, now she was hungry too…") } msg ("
*You didn't feed it enough...*

==GAME OVER==") finish } } } } ]]>
tailstomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else if (random = 3) { msg ("The stomach tightened a little bit around you before the tail stomach let out a rude belch. “Come on, not in my face…” Gecko complained!") if (game.sound = 1) { msg ("") } } else { msg ("Gecko thought she would try to soothe you, rubbing at the spot you struggled at. “Don't worry, being tail fat isn't that bad…” She wasn't very good at it.") } ]]> You feel the floor beneath you rumble...
The Lower Floor has been opened!

For future use of the lower floor, the passcode is: showertime.") MakeExitVisible (LowerExit) } if (player.tokens = 10) { msg ("
You feel the ceiling above you rumble...
The Third Floor has been opened!

For future use of the lower floor, the passcode is: moreroomsmorefun.") MakeExitVisible (ThirdFloorExit) } ]]>
ring ring "You can't ring " + object.article + "." knockon knock on "You can't knock on " + object.article + "." takeabath take a bath "You can't take a bath " + object.article + "." usestall use stall "You can't use stall " + object.article + "." swimwith swim with "You can't swim with " + object.article + "." A pretty stereotypical-looking hotel bar. Faux mahogany finish on everything. Pretty much all the tables and stools are empty, too. In fact, taking a look around, it seems like it's just {object:Byron:the bartender} all by himself. He looks pretty bored.
He's currently leaning on the bar with his elbows, staring out at the empty bar. It was always pretty empty.]]>
Look at false
{command:ask Byron about drinks:Order a drink?}") } otherwise { msg ("\"What's your poison?\"

{command:ask Byron about drinks:Order a drink?}") } ]]>
You tell Byron what you want. The crow nods before turning to the bar and whipping up your drink.

\"There ya go.\" he says as he slides the glass over to you. You pay Byron before taking a sip of the drink.") wait { if (RandomChance(25)) { msg ("
You take a sip from the drink...and everything is starting to feel a bit...weird. Almost like it's getting bigger...and quite quickly, too! The glass quickly outgrows your hand, slamming onto the bar as the world around you continues to grow larger...

A few moments later, your entire body is lying on the bar stool you were sitting on earlier. This was one hell of a buzz...or at least, that's what you thought it was, until you saw Byron peering over the side of the bar. You tried to call out to him, but then you saw the crow smirk, before extending a wing out to grab you...!") drinklist = NewStringList() list add (drinklist, "Run across the bar!") list add (drinklist, "Jump down onto the floor!") ShowMenu ("What do you do?", drinklist, false) { if (result = "Jump down onto the floor!") { msg ("
You ready yourself to jump down onto the floor below. It's quite a big leap, but you don't wanna know what Byron has in mind! You steel yourself before making the big jump, falling until...the bird's feathery embrace wraps around you, quickly snatching you up! You can barely hear anything, the crow's feathers muffling most of your hearing, and there's no chance of escape, either...

A moment later, you feel Byron unceremoniously loosen his grip on you, dropping you into something behind the bar. You plop down on the surface, taking a moment to collect your bearings before you get up...only to meet Byron's gaze, the crow now gigantic compared to your size!

\"I knew it was only a matter of time before someone 'volunteered' to be the special ingredient in the house special...\" Byron said, his voice still kind of muffled, before tapping on your enclosure. It was then that you realized you were inside some sort of glass jar! There was no way out, the walls were far too vertical and slick for you to climb...you were forced to just sit there and pound on the walls as you watched Byron do his job. What was he talking about, a \"house special\"...?") wait { if (RandomChance(50)) { msg ("
Some time later, Byron turns around to you. You notice that the bar is currently empty, but for some reason, you still had a bad feeling about this. You're forced to watch as Byron picks up the glass jar you're in, a mixed drink in the bird's other claw. He holds the jar up to his eye.

\"Yeah, you'll do fine...\" he says before bringing the jar right above the drink...then tipping it! You barely have time to grab onto anything before gravity kicks in, sending you tumbling into the drink!") wait { msg ("
It all happened so fast. You were swirling around in the drink, trying desperately to find any sort of solid ground to brace yourself on. You thought it'd be impossible to find something, but eventually you bumped up against an ice cube, and finally had a chance to look up from the glass you had been swirling around in for the last few minutes. Everything around you was so gargantuan and overwhelming, it gave you a powerful sensation of vertigo (along with swirling around in a glass full of booze!). Glaring down at you, with a combination of exhaustion and hunger, was an animal that you had never seen before. It looked almost like a cross between a dog and a weasel...but you couldn't quite pin a name on it! It looked almost antique in a way…

“Thanks, Byron. Really needed this.” the creature said, tipping his head to the bird bartender as he wrapped a paw around the glass, thankfully destroying the disorienting sensation of being in a glass house. You clambored your way onto an ice cube among the rich, unpredictable swells of alcohol, getting somewhat of a grip on the slippery ground...before all that was lost. You felt your enclosure starting to shake, and you were able to look up out of the glass for a split second to see the creature looking down at you before you slid back off the ice cube, careening back into the sea of alcohol you had been trying so vigorously to escape. Your whole world was shaking and moving, disorienting you as you floundered around in the drink…") wait { if (game.sound = 1) { play sound ("Drinking.wav", false, false) } msg ("
Then, you felt the glass you were in starting to tip. Your head thankfully rose above the current of alcohol, letting you sputter and spit the tangy concoction out as you looked out of the glass. What was ahead of you was exactly what you had feared - the snout of this creature, lips pursed and open slightly as he tipped the glass into his mouth. Thankfully you didn't get to see the most intimate, disquieting details of his mouth; no, you only saw a black hole into nothingness as loud, wet slurping started to dominate your hearing, and gravity started to pull you into the depths. It was inescapable; everything you could grasp was being whisked away with you. You plunged in and out of the sea of alcohol, forced to swallow down some of the drink as you struggled desperately away from certain doom…

And then, the glass around you moved again. The movement was so sudden, it sent you crashing back into the waves, thankfully right next to a (now slightly melted) ice cube that you could brace yourself up against. Drenched and coughing up drops of drink, you looked up to see the creature’s mouth closed, and watched as a small bulge of liquor disappeared down his throat. “Aaaah…” it said, the stink of booze washing over you from the creature’s breath, though most likely inadvertently. “Good stuff, Byron.” he commented as he tipped the glass at the bartender, inadvertently knocking you off your makeshift liferaft back into the drink. But before you could even get your bearings, you felt everything falling down again, the creature pursing his lips once more as he got ready to take another drink.") wait { msg ("
You tried to grab onto the rim of the glass as you slid down into the creature’s waiting maw, but it was quite impossible. For the brief few moments you were diving into the darkness, it felt like an odd waterslide of sorts...but then everything around you changed. The cool, yet abrasive kiss of the booze changed for something much more slimy, warm, and oppressive. Everything went dark, save for the occasional dark-red pulsating of rich, glistening flesh. You felt the creature’s lips close around the back of your head, leaving you resting on his tongue, which undulated and grinded against you constantly. You closed your eyes, wincing as you braced for what would no doubt be a messy and wet end, and once you heard sloppy, hungry gulps ahead of you, you expected to meet the tight embrace of a throat. But that didn’t happen.

You slowly opened your eyes. You had felt the booze you were drowning in rush past you, but you didn’t come with it. It took a few seconds for you to realize that your head was uncomfortably tightly mushed against the roof of the creature’s mouth. An odd noise erupted around you, sounding almost like...suckling? And you could feel the pressure on your body getting stronger and stronger...was he tasting you!? He certainly wasn’t eating you, at least not yet. But the wet and tight embrace of his mouth was only becoming tighter, and you could feel the tongue grinding underneath you…") wait { msg ("
Then it moved. The sudden twitch took the wind out of you as the tongue curled up underneath you, quickly pushing you to the side, your body impacting his cheek wall with a wet *splt*. You could feel wet globs of spit rushing back and forth over your body, the creature being quite rough in tasting you; occasional *slrrrp* and *shlrrrk*s surrounding you as you were sucked on like a piece of hard candy! All the wet, fleshy, warm contact covering your body was making you feel a bit aroused, frankly, but more than that it was making you dizzy. The constant movement all around you with no frame of reference or center of balance disoriented you quite a bit, leaving you floundering like a fish inside this beast’s mouth, completely at his whim.

Through the wet, sloppy, gross sounds of the mouth you were inside of, you heard a familiar voice. “Geez, Splinter. Enjoying them?” the bird bartender asked, keying you in on your predator’s name. Light awkwardly shone into his mouth for a little bit as Splinter opened up to respond; although with you squirming around in there, it came out pretty garbled. The jaws closed as quickly as they opened, and you heard a mumbled “...guess so” before the tongue underneath you moved yet again, curling around you and casually slamming you into the other cheek wall, grinding you up against the flesh as Splinter rudely suckled on you as hard as he could. He was trying to get all of your flavor out, and it looked like he was succeeding so far. You felt like the strength had literally been sapped out of you, and now you were just weakly floundering around in his mouth, at the complete whim of his tongue and his hunger…") wait { msg ("
“Hey. Wahth thith.” Splinter mumbled to Byron, his mouth allowing a bit of light to peek in once more. You squirmed slightly as the tongue curled under you once more, wrapping around you and bringing you to the front of his mouth. All of a sudden, you heard another wet *pop* as the tongue forced your head out of Splinter’s mouth, your head instantly feeling a cooling sensation as the comparatively-chilly bar air washed over your saliva-drenched body. You couldn’t really see much besides the tip of Splinter’s snout, but you could certainly hear Byron’s response to this little trick. “Ew, you’re still playing around with them? Just swallow already!” you heard the crow say with a bit of irritability. Almost instantly, you felt yourself being jerked right out of the open air of the bar, back into the frying pan as it were, those tight, wet lips finding themselves pursed around the top of your head once more. “Fihne.” you heard the creature mumble as his tongue curled around you, sliding over your face, coating your head with a new layer of sticky drool. Before you were pulled back into the hot embrace of his maw, though, you heard Byron respond. Although it was hard to make out as your hearing was quickly dominated by the wet slurps that came with being tasted, you thought you heard him say “I thought tasmanians had more class…”

Tasmanian. Tasmanian! That’s the word that was on the tip of your tongue to describe the creature whose mouth you were currently in. Splinter was a tasmanian tiger; a species you thought you went extinct long ago, but the mouth you were currently slopping around in was all too real! You celebrated your small victory of knowing what exactly was devouring you as the tongue continued its assault. At this point your body was almost numb to the constant sensation coming from all sides; but you could still sense something slightly different happening. It felt like you were slowly, but steadily, sliding towards the back of Splinter’s mouth. It was time. The tasmanian tiger had grown tired of your taste, suckled all of it out of you like a piece of gum, and was now ready to move on. You tried to grip and grab at the tongue beneath you, the quickly-moving lips, anything you could find purchase on - but it was all for naught. There was nothing you could do, as you felt the tight throat get a firm grasp on your legs…") wait { if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
*glrk!*

And, just like that, you were gone. The throat sucked you up like a sinkhole, in one swift, wet motion. Almost instantly, your world became surrounded by hot, tight, pulsating flesh, all working to pull you deeper into the guts of this beast. Outside, all anyone could see, if they were paying enough attention, was a small, wiggling bulge gradually sinking past Splinter’s collarbone as you continued your descent into his stomach. Each rippling contraction of those gullet muscles pushed you a few inches deeper into the tiger, and you could hear the bubbling sounds of a hungry belly gradually starting to get louder beneath you. You had long given up on trying to claw your way out at this point; all you could do was hope that he would throw you back up as you felt your feet bump up against a fleshy wall.") wait { MoveObject (player, SplinterStomach) } } } } } } } } else { msg ("
Some time later, Byron turns around to you. You notice a jackal sitting down at the bar, looking expectantly at you as well...you don't have a good feeling about this. You're forced to watch as Byron picks up the glass jar you're in, a mixed drink in the bird's other claw. He holds the jar up to his eye.

\"Yeah, you'll do fine...\" he says before bringing the jar right above the drink...then tipping it! You barely have time to grab onto anything before gravity kicks in, sending you tumbling into the drink!") wait { msg ("
You splash down into a sea of alcohol and ice, the unmistakeable stench of it (and the familiar scent of orange, as well) completely surrounding you. It's hard to not drink in the stuff accidentally as you try to get back to the surface...especially difficult as Byron mixes you around in the drink, making you quite dizzy...eventually, though, you re-surface...just in time to see the Jackal, licking his lips above you as he tosses Byron some dollar bills.

\"I've always wanted to try the house special...\" the jackal says, his voice almost blowing out your eardrums at this size and proximity, before he lifts the glass up, swirling you around inside some more as he looks through it, getting you covered in more of the drink. \"Bottoms up~\" he teases, before bringing the glass up to his mouth...!") wait { msg ("
You hear a loud slurping sound as the jackal takes a sip of the drink, a bit of it disappearing into the jackal's mouth before he sets your glass down, noisily smacking his lips as he tastes the drink.

\"Ah, you always make a damn good screwdriver, Byron...\" the jackal said, licking his lips a little bit before bringing the glass back up to his mouth. You're a bit closer now, still trying to fight the current as the Jackal takes another sip...

The slurping noise of the jackal's lips is steadily getting louder. You can actually feel your feet touch the jackal's tongue, and you prepare to hold on for dear life...but then the glass tips back, the jackal putting it back down again.

\"Hah, that's great, Byron. They even think they can get away...\" he says, looking down at you as you wade around in the half-empty glass, trying fruitlessly to get a grip on the rim. Before you can make a coherent attempt at escape, you feel your world shake again, the jackal starting to take another drink...") if (game.sound = 1) { play sound ("slurp.wav", false, false) } wait { msg ("
This time, there would be no escape from the jackal's gullet. With barely any alcohol left to gulp down, you quickly get swept up in the rest of it, falling straight into the jackal's open mouth. He barely even takes the time to taste you personally before he takes his gulps, finishing off the rest of the drink as you slide down, down into the jackal's stomach with the rest of his drink...") if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } wait { MoveObject (player, JackalMicroStomach) } } } } } } } else { msg ("
You elected to make a break for it by running down the bar, sprinting as fast as your little legs could carry you. You dared not look back at the bartender, not wanting to even think about the danger just inches away from you. You thought you were doing pretty well, as you didn't hear any stomping from the bird coming after you…but a few seconds later, you heard something skittering across the bar. Before you could get out of the way, you felt something hit you in the back, knocking you down under the bar and taking the wind clean out of you…

You tried to scramble back to your feet a few seconds later, but before you could get anywhere, you felt a warm, feathery embrace wrap around you as Byron picked you up. It turns out the bartender had slid a shot glass across the bar, successfully knocking you straight in the back with it, leaving you an easy pick up for the crow. You squirmed massively as the crow pinched you by the back of your shirt, lifting you up to his beak. To your horror, the bird was very visibly drooling, and when you opened his mouth you thought he was just going to drop you inside, but he had a few words to say instead…") wait { if (RandomChance(50)) { msg ("
“You know, for all the micros I've served at this bar, I've never actually had a chance to try one myself…” those words caused you to squirm even more in the bird’s grasp, expecting to be dropped into that beak at any second. The crow seemed to enjoy your squirming, though, and so he held you there for a few more moments, watching as you tried to wiggle your way out of his talons. You could only watch in mute horror as Byron’s beak slowly opened, a heady billow of warm breath wafting out and blasting you in the face as it did so. Drool strands snapped and the bird’s tongue undulated as he slowly tipped his neck back, your struggles picking up as Byron brought you up, up until you were dangling right over his open beak, the bird’s eyes closed in anticipation. He knew that he had you right where he wanted you, and that you were going nowhere going down his gullet. All he had to do was let go…

*splt!*") wait { msg ("
And that’s exactly what he did. You let out a yell as the pulsating red flesh of the bird’s mouth suddenly rushed towards you, a wet splat noise ringing in your ears before a tight, hard *clack!* made the world go dark around you. Desperately, you tried to turn around and get a grip on the beak in hopes of getting it open, but the combination of some sharp, inward-curved spines on the bird’s beak and the slippery drool that was now coating you were excellent deterrents for you to make an escape. Byron didn’t take much time tasting you, his tongue rubbing over you only long enough to make you slick enough to slide right down his throat; and as you felt his head tip back once more, you started to slide right towards that wide, open gullet, grasping futilely at the tongue beneath you as you started to slip into that inky blackness.

It only took one wet, muscular *glrrrk!* to trap you in Byron’s throat, your squirming body forming the slightest bulge in the bird’s gullet, which continued squirming as the tight flesh squeezed you deeper into the bird’s digestive tract. The bird let out a nice, satisfied sigh as he felt you descend, a bit of your flavor on the bird’s breath. “Mmm, not bad. Could have used some seasoning, though…” Byron commented as he went back to work, hefting up the sagging bulge you made in his gullet and playing with it occasionally. Inside his body, you reached a fleshy barrier much faster than you originally thought - and were almost immediately squeezed out into a stomach-like chamber, although one much smaller and tighter than you thought. You were packed into a tight ball almost immediately, with barely any room to move in the hot, tight chamber. The walls around you pushed and shoved and pulsated like stomach walls, but the only thing inside with you was a messy, chewed-up slop you assumed was whatever Byron had for lunch. It took a few moments, but then you remembered that most birds had a crop! A pouch for storing food before digestion...at least you would have a bit more time to escape now. Outside, Byron’s throat bulged out quite oddly with his meal, each struggle making the crop wobble a little bit in quite a unique fashion.
") wait { MoveObject (player, ByronCrop) } } } else { picture ("VOREHOTELByron.png") if (game.sound = 1) { play sound ("squishhit.wav", false, false) } msg ("
“You know, for all the micros I've served at this bar, I've never actually had a chance to try one myself…” those words caused you to squirm even more in the bird’s grasp, expecting to be dropped into that beak at any second. “But, I just ate dinner so I'm not feeling particularly hungry… so I think I'll try putting you somewhere else instead.” You watched in horror as of the bird lowered you down, his other feather hand going to unzip his pants. As soon as that zipper came down a prominent bulge sprung out, the bird’s pride only restrained by the thin layer of fabric that was his underwear. “Oh, hold on, let me fix that…” Byron said nervously, making sure that nobody was coming into the bar that he would have to help, for at least the time it would take for him to slide you into his sac. That other feathered hand came down, finagling with the bulge until his cock poked out from between the hole on his underwear, the slightly snake-like pink length hovering patiently beneath you.

“Uh, make sure to squirm…” Byron mumbled before you felt your legs squelch into the cock opening, you madly thrashing as you tried to escape both the bird’s grip and now his hungry length. That wiggling only served to drive the birds arousal, though, Byron stifling a moan as he let go of his grip on you, letting his pelvic muscles clench and pull you deeper inside of him all by themselves. The lubrication provided by the pre that was leaking out of his rod certainly helped you slide deeper into him, the hungry rotten already swallowing you up to your chest. “Oh, y-you're feeling wonderful so far, keep doing that…” Byron moaned, the bird mostly unable to control his utterances at this point, his squawks of arousal echoing throughout the empty bar. As you writhed about, body half-stuck in the cock head, salty pre inevitably getting in your mouth as you tried to flail your way out, you felt a finger press down on your head, pushing you deeper into the rod then you would have liked. You could feel the tight muscles of the cock clenching around your feet, pulling you deeper even as Byron pushed you in, until your view was completely dominated by the pink flesh of the bird’s rod. With most of your senses now muffled, the last thing you heard clearly was Byron zipping up his pants and moaning has he felt you slip deeper into the musky embrace of his tight bulge…") wait { MoveObject (player, ByronSac) } } } } } } else { msg ("
You finish the drink quickly. You're starting to feel a bit tipsy...") Byron.shrinkdrink = 1 } } } else if (Byron.shrinkdrink = 1) { msg ("
You tell Byron what you want. The crow nods before turning to the bar and whipping up your drink.

\"There ya go.\" he says as he slides the glass over to you. You pay Byron before taking a sip of the drink.") wait { if (RandomChance(50)) { msg ("
You take a sip from the drink...and everything is starting to feel a bit...weird. Almost like it's getting bigger...and quite quickly, too! The glass quickly outgrows your hand, slamming onto the bar as the world around you continues to grow larger...

A few moments later, your entire body is lying on the bar stool you were sitting on earlier. This was one hell of a buzz...or at least, that's what you thought it was, until you saw Byron peering over the side of the bar. You tried to call out to him, but then you saw the crow smirk, before extending a wing out to grab you...!") drinklist = NewStringList() list add (drinklist, "Run across the bar!") list add (drinklist, "Jump down onto the floor!") ShowMenu ("What do you do?", drinklist, false) { if (result = "Jump down onto the floor!") { msg ("
You ready yourself to jump down onto the floor below. It's quite a big leap, but you don't wanna know what Byron has in mind! You steel yourself before making the big jump, falling until...the bird's feathery embrace wraps around you, quickly snatching you up! You can barely hear anything, the crow's feathers muffling most of your hearing, and there's no chance of escape, either...

A moment later, you feel Byron unceremoniously loosen his grip on you, dropping you into something behind the bar. You plop down on the surface, taking a moment to collect your bearings before you get up...only to meet Byron's gaze, the crow now gigantic compared to your size!

\"I knew it was only a matter of time before someone 'volunteered' to be the special ingredient in the house special...\" Byron said, his voice still kind of muffled, before tapping on your enclosure. It was then that you realized you were inside some sort of glass jar! There was no way out, the walls were far too vertical and slick for you to climb...you were forced to just sit there and pound on the walls as you watched Byron do his job. What was he talking about, a \"house special\"...?") wait { if (RandomChance(50)) { msg ("
Some time later, Byron turns around to you. You notice that the bar is currently empty, but for some reason, you still had a bad feeling about this. You're forced to watch as Byron picks up the glass jar you're in, a mixed drink in the bird's other claw. He holds the jar up to his eye.

\"Yeah, you'll do fine...\" he says before bringing the jar right above the drink...then tipping it! You barely have time to grab onto anything before gravity kicks in, sending you tumbling into the drink!") wait { msg ("
It all happened so fast. You were swirling around in the drink, trying desperately to find any sort of solid ground to brace yourself on. You thought it'd be impossible to find something, but eventually you bumped up against an ice cube, and finally had a chance to look up from the glass you had been swirling around in for the last few minutes. Everything around you was so gargantuan and overwhelming, it gave you a powerful sensation of vertigo (along with swirling around in a glass full of booze!). Glaring down at you, with a combination of exhaustion and hunger, was an animal that you had never seen before. It looked almost like a cross between a dog and a weasel...but you couldn't quite pin a name on it! It looked almost antique in a way…

“Thanks, Byron. Really needed this.” the creature said, tipping his head to the bird bartender as he wrapped a paw around the glass, thankfully destroying the disorienting sensation of being in a glass house. You clambored your way onto an ice cube among the rich, unpredictable swells of alcohol, getting somewhat of a grip on the slippery ground...before all that was lost. You felt your enclosure starting to shake, and you were able to look up out of the glass for a split second to see the creature looking down at you before you slid back off the ice cube, careening back into the sea of alcohol you had been trying so vigorously to escape. Your whole world was shaking and moving, disorienting you as you floundered around in the drink…") wait { if (game.sound = 1) { play sound ("Drinking.wav", false, false) } msg ("
Then, you felt the glass you were in starting to tip. Your head thankfully rose above the current of alcohol, letting you sputter and spit the tangy concoction out as you looked out of the glass. What was ahead of you was exactly what you had feared - the snout of this creature, lips pursed and open slightly as he tipped the glass into his mouth. Thankfully you didn't get to see the most intimate, disquieting details of his mouth; no, you only saw a black hole into nothingness as loud, wet slurping started to dominate your hearing, and gravity started to pull you into the depths. It was inescapable; everything you could grasp was being whisked away with you. You plunged in and out of the sea of alcohol, forced to swallow down some of the drink as you struggled desperately away from certain doom…

And then, the glass around you moved again. The movement was so sudden, it sent you crashing back into the waves, thankfully right next to a (now slightly melted) ice cube that you could brace yourself up against. Drenched and coughing up drops of drink, you looked up to see the creature’s mouth closed, and watched as a small bulge of liquor disappeared down his throat. “Aaaah…” it said, the stink of booze washing over you from the creature’s breath, though most likely inadvertently. “Good stuff, Byron.” he commented as he tipped the glass at the bartender, inadvertently knocking you off your makeshift liferaft back into the drink. But before you could even get your bearings, you felt everything falling down again, the creature pursing his lips once more as he got ready to take another drink.") wait { msg ("
You tried to grab onto the rim of the glass as you slid down into the creature’s waiting maw, but it was quite impossible. For the brief few moments you were diving into the darkness, it felt like an odd waterslide of sorts...but then everything around you changed. The cool, yet abrasive kiss of the booze changed for something much more slimy, warm, and oppressive. Everything went dark, save for the occasional dark-red pulsating of rich, glistening flesh. You felt the creature’s lips close around the back of your head, leaving you resting on his tongue, which undulated and grinded against you constantly. You closed your eyes, wincing as you braced for what would no doubt be a messy and wet end, and once you heard sloppy, hungry gulps ahead of you, you expected to meet the tight embrace of a throat. But that didn’t happen.

You slowly opened your eyes. You had felt the booze you were drowning in rush past you, but you didn’t come with it. It took a few seconds for you to realize that your head was uncomfortably tightly mushed against the roof of the creature’s mouth. An odd noise erupted around you, sounding almost like...suckling? And you could feel the pressure on your body getting stronger and stronger...was he tasting you!? He certainly wasn’t eating you, at least not yet. But the wet and tight embrace of his mouth was only becoming tighter, and you could feel the tongue grinding underneath you…") wait { msg ("
Then it moved. The sudden twitch took the wind out of you as the tongue curled up underneath you, quickly pushing you to the side, your body impacting his cheek wall with a wet *splt*. You could feel wet globs of spit rushing back and forth over your body, the creature being quite rough in tasting you; occasional *slrrrp* and *shlrrrk*s surrounding you as you were sucked on like a piece of hard candy! All the wet, fleshy, warm contact covering your body was making you feel a bit aroused, frankly, but more than that it was making you dizzy. The constant movement all around you with no frame of reference or center of balance disoriented you quite a bit, leaving you floundering like a fish inside this beast’s mouth, completely at his whim.

Through the wet, sloppy, gross sounds of the mouth you were inside of, you heard a familiar voice. “Geez, Splinter. Enjoying them?” the bird bartender asked, keying you in on your predator’s name. Light awkwardly shone into his mouth for a little bit as Splinter opened up to respond; although with you squirming around in there, it came out pretty garbled. The jaws closed as quickly as they opened, and you heard a mumbled “...guess so” before the tongue underneath you moved yet again, curling around you and casually slamming you into the other cheek wall, grinding you up against the flesh as Splinter rudely suckled on you as hard as he could. He was trying to get all of your flavor out, and it looked like he was succeeding so far. You felt like the strength had literally been sapped out of you, and now you were just weakly floundering around in his mouth, at the complete whim of his tongue and his hunger…") wait { msg ("
“Hey. Wahth thith.” Splinter mumbled to Byron, his mouth allowing a bit of light to peek in once more. You squirmed slightly as the tongue curled under you once more, wrapping around you and bringing you to the front of his mouth. All of a sudden, you heard another wet *pop* as the tongue forced your head out of Splinter’s mouth, your head instantly feeling a cooling sensation as the comparatively-chilly bar air washed over your saliva-drenched body. You couldn’t really see much besides the tip of Splinter’s snout, but you could certainly hear Byron’s response to this little trick. “Ew, you’re still playing around with them? Just swallow already!” you heard the crow say with a bit of irritability. Almost instantly, you felt yourself being jerked right out of the open air of the bar, back into the frying pan as it were, those tight, wet lips finding themselves pursed around the top of your head once more. “Fihne.” you heard the creature mumble as his tongue curled around you, sliding over your face, coating your head with a new layer of sticky drool. Before you were pulled back into the hot embrace of his maw, though, you heard Byron respond. Although it was hard to make out as your hearing was quickly dominated by the wet slurps that came with being tasted, you thought you heard him say “I thought tasmanians had more class…”

Tasmanian. Tasmanian! That’s the word that was on the tip of your tongue to describe the creature whose mouth you were currently in. Splinter was a tasmanian tiger; a species you thought you went extinct long ago, but the mouth you were currently slopping around in was all too real! You celebrated your small victory of knowing what exactly was devouring you as the tongue continued its assault. At this point your body was almost numb to the constant sensation coming from all sides; but you could still sense something slightly different happening. It felt like you were slowly, but steadily, sliding towards the back of Splinter’s mouth. It was time. The tasmanian tiger had grown tired of your taste, suckled all of it out of you like a piece of gum, and was now ready to move on. You tried to grip and grab at the tongue beneath you, the quickly-moving lips, anything you could find purchase on - but it was all for naught. There was nothing you could do, as you felt the tight throat get a firm grasp on your legs…") wait { if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
*glrk!*

And, just like that, you were gone. The throat sucked you up like a sinkhole, in one swift, wet motion. Almost instantly, your world became surrounded by hot, tight, pulsating flesh, all working to pull you deeper into the guts of this beast. Outside, all anyone could see, if they were paying enough attention, was a small, wiggling bulge gradually sinking past Splinter’s collarbone as you continued your descent into his stomach. Each rippling contraction of those gullet muscles pushed you a few inches deeper into the tiger, and you could hear the bubbling sounds of a hungry belly gradually starting to get louder beneath you. You had long given up on trying to claw your way out at this point; all you could do was hope that he would throw you back up as you felt your feet bump up against a fleshy wall.") wait { MoveObject (player, SplinterStomach) } } } } } } } } else { msg ("
Some time later, Byron turns around to you. You notice a jackal sitting down at the bar, looking expectantly at you as well...you don't have a good feeling about this. You're forced to watch as Byron picks up the glass jar you're in, a mixed drink in the bird's other claw. He holds the jar up to his eye.

\"Yeah, you'll do fine...\" he says before bringing the jar right above the drink...then tipping it! You barely have time to grab onto anything before gravity kicks in, sending you tumbling into the drink!") wait { msg ("
You splash down into a sea of alcohol and ice, the unmistakeable stench of it (and the familiar scent of orange, as well) completely surrounding you. It's hard to not drink in the stuff accidentally as you try to get back to the surface...especially difficult as Byron mixes you around in the drink, making you quite dizzy...eventually, though, you re-surface...just in time to see the Jackal, licking his lips above you as he tosses Byron some dollar bills.

\"I've always wanted to try the house special...\" the jackal says, his voice almost blowing out your eardrums at this size and proximity, before he lifts the glass up, swirling you around inside some more as he looks through it, getting you covered in more of the drink. \"Bottoms up~\" he teases, before bringing the glass up to his mouth...!") wait { msg ("
You hear a loud slurping sound as the jackal takes a sip of the drink, a bit of it disappearing into the jackal's mouth before he sets your glass down, noisily smacking his lips as he tastes the drink.

\"Ah, you always make a damn good screwdriver, Byron...\" the jackal said, licking his lips a little bit before bringing the glass back up to his mouth. You're a bit closer now, still trying to fight the current as the Jackal takes another sip...

The slurping noise of the jackal's lips is steadily getting louder. You can actually feel your feet touch the jackal's tongue, and you prepare to hold on for dear life...but then the glass tips back, the jackal putting it back down again.

\"Hah, that's great, Byron. They even think they can get away...\" he says, looking down at you as you wade around in the half-empty glass, trying fruitlessly to get a grip on the rim. Before you can make a coherent attempt at escape, you feel your world shake again, the jackal starting to take another drink...") if (game.sound = 1) { play sound ("slurp.wav", false, false) } wait { msg ("
This time, there would be no escape from the jackal's gullet. With barely any alcohol left to gulp down, you quickly get swept up in the rest of it, falling straight into the jackal's open mouth. He barely even takes the time to taste you personally before he takes his gulps, finishing off the rest of the drink as you slide down, down into the jackal's stomach with the rest of his drink...") if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } wait { MoveObject (player, JackalMicroStomach) } } } } } } } else { msg ("
You elected to make a break for it by running down the bar, sprinting as fast as your little legs could carry you. You dared not look back at the bartender, not wanting to even think about the danger just inches away from you. You thought you were doing pretty well, as you didn't hear any stomping from the bird coming after you…but a few seconds later, you heard something skittering across the bar. Before you could get out of the way, you felt something hit you in the back, knocking you down under the bar and taking the wind clean out of you…

You tried to scramble back to your feet a few seconds later, but before you could get anywhere, you felt a warm, feathery embrace wrap around you as Byron picked you up. It turns out the bartender had slid a shot glass across the bar, successfully knocking you straight in the back with it, leaving you an easy pick up for the crow. You squirmed massively as the crow pinched you by the back of your shirt, lifting you up to his beak. To your horror, the bird was very visibly drooling, and when you opened his mouth you thought he was just going to drop you inside, but he had a few words to say instead…") wait { if (RandomChance(50)) { msg ("
“You know, for all the micros I've served at this bar, I've never actually had a chance to try one myself…” those words caused you to squirm even more in the bird’s grasp, expecting to be dropped into that beak at any second. The crow seemed to enjoy your squirming, though, and so he held you there for a few more moments, watching as you tried to wiggle your way out of his talons. You could only watch in mute horror as Byron’s beak slowly opened, a heady billow of warm breath wafting out and blasting you in the face as it did so. Drool strands snapped and the bird’s tongue undulated as he slowly tipped his neck back, your struggles picking up as Byron brought you up, up until you were dangling right over his open beak, the bird’s eyes closed in anticipation. He knew that he had you right where he wanted you, and that you were going nowhere going down his gullet. All he had to do was let go…

*splt!*") wait { msg ("
And that’s exactly what he did. You let out a yell as the pulsating red flesh of the bird’s mouth suddenly rushed towards you, a wet splat noise ringing in your ears before a tight, hard *clack!* made the world go dark around you. Desperately, you tried to turn around and get a grip on the beak in hopes of getting it open, but the combination of some sharp, inward-curved spines on the bird’s beak and the slippery drool that was now coating you were excellent deterrents for you to make an escape. Byron didn’t take much time tasting you, his tongue rubbing over you only long enough to make you slick enough to slide right down his throat; and as you felt his head tip back once more, you started to slide right towards that wide, open gullet, grasping futilely at the tongue beneath you as you started to slip into that inky blackness.

It only took one wet, muscular *glrrrk!* to trap you in Byron’s throat, your squirming body forming the slightest bulge in the bird’s gullet, which continued squirming as the tight flesh squeezed you deeper into the bird’s digestive tract. The bird let out a nice, satisfied sigh as he felt you descend, a bit of your flavor on the bird’s breath. “Mmm, not bad. Could have used some seasoning, though…” Byron commented as he went back to work, hefting up the sagging bulge you made in his gullet and playing with it occasionally. Inside his body, you reached a fleshy barrier much faster than you originally thought - and were almost immediately squeezed out into a stomach-like chamber, although one much smaller and tighter than you thought. You were packed into a tight ball almost immediately, with barely any room to move in the hot, tight chamber. The walls around you pushed and shoved and pulsated like stomach walls, but the only thing inside with you was a messy, chewed-up slop you assumed was whatever Byron had for lunch. It took a few moments, but then you remembered that most birds had a crop! A pouch for storing food before digestion...at least you would have a bit more time to escape now. Outside, Byron’s throat bulged out quite oddly with his meal, each struggle making the crop wobble a little bit in quite a unique fashion.
") wait { MoveObject (player, ByronCrop) } } } else { picture ("VOREHOTELByron.png") if (game.sound = 1) { play sound ("squishhit.wav", false, false) } msg ("
“You know, for all the micros I've served at this bar, I've never actually had a chance to try one myself…” those words caused you to squirm even more in the bird’s grasp, expecting to be dropped into that beak at any second. “But, I just ate dinner so I'm not feeling particularly hungry… so I think I'll try putting you somewhere else instead.” You watched in horror as of the bird lowered you down, his other feather hand going to unzip his pants. As soon as that zipper came down a prominent bulge sprung out, the bird’s pride only restrained by the thin layer of fabric that was his underwear. “Oh, hold on, let me fix that…” Byron said nervously, making sure that nobody was coming into the bar that he would have to help, for at least the time it would take for him to slide you into his sac. That other feathered hand came down, finagling with the bulge until his cock poked out from between the hole on his underwear, the slightly snake-like pink length hovering patiently beneath you.

“Uh, make sure to squirm…” Byron mumbled before you felt your legs squelch into the cock opening, you madly thrashing as you tried to escape both the bird’s grip and now his hungry length. That wiggling only served to drive the birds arousal, though, Byron stifling a moan as he let go of his grip on you, letting his pelvic muscles clench and pull you deeper inside of him all by themselves. The lubrication provided by the pre that was leaking out of his rod certainly helped you slide deeper into him, the hungry rotten already swallowing you up to your chest. “Oh, y-you're feeling wonderful so far, keep doing that…” Byron moaned, the bird mostly unable to control his utterances at this point, his squawks of arousal echoing throughout the empty bar. As you writhed about, body half-stuck in the cock head, salty pre inevitably getting in your mouth as you tried to flail your way out, you felt a finger press down on your head, pushing you deeper into the rod then you would have liked. You could feel the tight muscles of the cock clenching around your feet, pulling you deeper even as Byron pushed you in, until your view was completely dominated by the pink flesh of the bird’s rod. With most of your senses now muffled, the last thing you heard clearly was Byron zipping up his pants and moaning has he felt you slip deeper into the musky embrace of his tight bulge…") wait { MoveObject (player, ByronSac) } } } } } } else { msg ("
You finish the drink quickly. You're getting a bit more loopy now...") Byron.shrinkdrink = 2 } } } else if (Byron.shrinkdrink = 2) { msg ("
You tell Byron what you want. The crow nods before turning to the bar and whipping up your drink.

\"There ya go.\" he says as he slides the glass over to you. You pay Byron before taking a sip of the drink.") wait { if (RandomChance(75)) { msg ("
You take a sip from the drink...and everything is starting to feel a bit...weird. Almost like it's getting bigger...and quite quickly, too! The glass quickly outgrows your hand, slamming onto the bar as the world around you continues to grow larger...

A few moments later, your entire body is lying on the bar stool you were sitting on earlier. This was one hell of a buzz...or at least, that's what you thought it was, until you saw Byron peering over the side of the bar. You tried to call out to him, but then you saw the crow smirk, before extending a wing out to grab you...!") drinklist = NewStringList() list add (drinklist, "Run across the bar!") list add (drinklist, "Jump down onto the floor!") ShowMenu ("What do you do?", drinklist, false) { if (result = "Jump down onto the floor!") { msg ("
You ready yourself to jump down onto the floor below. It's quite a big leap, but you don't wanna know what Byron has in mind! You steel yourself before making the big jump, falling until...the bird's feathery embrace wraps around you, quickly snatching you up! You can barely hear anything, the crow's feathers muffling most of your hearing, and there's no chance of escape, either...

A moment later, you feel Byron unceremoniously loosen his grip on you, dropping you into something behind the bar. You plop down on the surface, taking a moment to collect your bearings before you get up...only to meet Byron's gaze, the crow now gigantic compared to your size!

\"I knew it was only a matter of time before someone 'volunteered' to be the special ingredient in the house special...\" Byron said, his voice still kind of muffled, before tapping on your enclosure. It was then that you realized you were inside some sort of glass jar! There was no way out, the walls were far too vertical and slick for you to climb...you were forced to just sit there and pound on the walls as you watched Byron do his job. What was he talking about, a \"house special\"...?") wait { if (RandomChance(50)) { msg ("
Some time later, Byron turns around to you. You notice that the bar is currently empty, but for some reason, you still had a bad feeling about this. You're forced to watch as Byron picks up the glass jar you're in, a mixed drink in the bird's other claw. He holds the jar up to his eye.

\"Yeah, you'll do fine...\" he says before bringing the jar right above the drink...then tipping it! You barely have time to grab onto anything before gravity kicks in, sending you tumbling into the drink!") wait { msg ("
It all happened so fast. You were swirling around in the drink, trying desperately to find any sort of solid ground to brace yourself on. You thought it'd be impossible to find something, but eventually you bumped up against an ice cube, and finally had a chance to look up from the glass you had been swirling around in for the last few minutes. Everything around you was so gargantuan and overwhelming, it gave you a powerful sensation of vertigo (along with swirling around in a glass full of booze!). Glaring down at you, with a combination of exhaustion and hunger, was an animal that you had never seen before. It looked almost like a cross between a dog and a weasel...but you couldn't quite pin a name on it! It looked almost antique in a way…

“Thanks, Byron. Really needed this.” the creature said, tipping his head to the bird bartender as he wrapped a paw around the glass, thankfully destroying the disorienting sensation of being in a glass house. You clambored your way onto an ice cube among the rich, unpredictable swells of alcohol, getting somewhat of a grip on the slippery ground...before all that was lost. You felt your enclosure starting to shake, and you were able to look up out of the glass for a split second to see the creature looking down at you before you slid back off the ice cube, careening back into the sea of alcohol you had been trying so vigorously to escape. Your whole world was shaking and moving, disorienting you as you floundered around in the drink…") wait { if (game.sound = 1) { play sound ("Drinking.wav", false, false) } msg ("
Then, you felt the glass you were in starting to tip. Your head thankfully rose above the current of alcohol, letting you sputter and spit the tangy concoction out as you looked out of the glass. What was ahead of you was exactly what you had feared - the snout of this creature, lips pursed and open slightly as he tipped the glass into his mouth. Thankfully you didn't get to see the most intimate, disquieting details of his mouth; no, you only saw a black hole into nothingness as loud, wet slurping started to dominate your hearing, and gravity started to pull you into the depths. It was inescapable; everything you could grasp was being whisked away with you. You plunged in and out of the sea of alcohol, forced to swallow down some of the drink as you struggled desperately away from certain doom…

And then, the glass around you moved again. The movement was so sudden, it sent you crashing back into the waves, thankfully right next to a (now slightly melted) ice cube that you could brace yourself up against. Drenched and coughing up drops of drink, you looked up to see the creature’s mouth closed, and watched as a small bulge of liquor disappeared down his throat. “Aaaah…” it said, the stink of booze washing over you from the creature’s breath, though most likely inadvertently. “Good stuff, Byron.” he commented as he tipped the glass at the bartender, inadvertently knocking you off your makeshift liferaft back into the drink. But before you could even get your bearings, you felt everything falling down again, the creature pursing his lips once more as he got ready to take another drink.") wait { msg ("
You tried to grab onto the rim of the glass as you slid down into the creature’s waiting maw, but it was quite impossible. For the brief few moments you were diving into the darkness, it felt like an odd waterslide of sorts...but then everything around you changed. The cool, yet abrasive kiss of the booze changed for something much more slimy, warm, and oppressive. Everything went dark, save for the occasional dark-red pulsating of rich, glistening flesh. You felt the creature’s lips close around the back of your head, leaving you resting on his tongue, which undulated and grinded against you constantly. You closed your eyes, wincing as you braced for what would no doubt be a messy and wet end, and once you heard sloppy, hungry gulps ahead of you, you expected to meet the tight embrace of a throat. But that didn’t happen.

You slowly opened your eyes. You had felt the booze you were drowning in rush past you, but you didn’t come with it. It took a few seconds for you to realize that your head was uncomfortably tightly mushed against the roof of the creature’s mouth. An odd noise erupted around you, sounding almost like...suckling? And you could feel the pressure on your body getting stronger and stronger...was he tasting you!? He certainly wasn’t eating you, at least not yet. But the wet and tight embrace of his mouth was only becoming tighter, and you could feel the tongue grinding underneath you…") wait { msg ("
Then it moved. The sudden twitch took the wind out of you as the tongue curled up underneath you, quickly pushing you to the side, your body impacting his cheek wall with a wet *splt*. You could feel wet globs of spit rushing back and forth over your body, the creature being quite rough in tasting you; occasional *slrrrp* and *shlrrrk*s surrounding you as you were sucked on like a piece of hard candy! All the wet, fleshy, warm contact covering your body was making you feel a bit aroused, frankly, but more than that it was making you dizzy. The constant movement all around you with no frame of reference or center of balance disoriented you quite a bit, leaving you floundering like a fish inside this beast’s mouth, completely at his whim.

Through the wet, sloppy, gross sounds of the mouth you were inside of, you heard a familiar voice. “Geez, Splinter. Enjoying them?” the bird bartender asked, keying you in on your predator’s name. Light awkwardly shone into his mouth for a little bit as Splinter opened up to respond; although with you squirming around in there, it came out pretty garbled. The jaws closed as quickly as they opened, and you heard a mumbled “...guess so” before the tongue underneath you moved yet again, curling around you and casually slamming you into the other cheek wall, grinding you up against the flesh as Splinter rudely suckled on you as hard as he could. He was trying to get all of your flavor out, and it looked like he was succeeding so far. You felt like the strength had literally been sapped out of you, and now you were just weakly floundering around in his mouth, at the complete whim of his tongue and his hunger…") wait { msg ("
“Hey. Wahth thith.” Splinter mumbled to Byron, his mouth allowing a bit of light to peek in once more. You squirmed slightly as the tongue curled under you once more, wrapping around you and bringing you to the front of his mouth. All of a sudden, you heard another wet *pop* as the tongue forced your head out of Splinter’s mouth, your head instantly feeling a cooling sensation as the comparatively-chilly bar air washed over your saliva-drenched body. You couldn’t really see much besides the tip of Splinter’s snout, but you could certainly hear Byron’s response to this little trick. “Ew, you’re still playing around with them? Just swallow already!” you heard the crow say with a bit of irritability. Almost instantly, you felt yourself being jerked right out of the open air of the bar, back into the frying pan as it were, those tight, wet lips finding themselves pursed around the top of your head once more. “Fihne.” you heard the creature mumble as his tongue curled around you, sliding over your face, coating your head with a new layer of sticky drool. Before you were pulled back into the hot embrace of his maw, though, you heard Byron respond. Although it was hard to make out as your hearing was quickly dominated by the wet slurps that came with being tasted, you thought you heard him say “I thought tasmanians had more class…”

Tasmanian. Tasmanian! That’s the word that was on the tip of your tongue to describe the creature whose mouth you were currently in. Splinter was a tasmanian tiger; a species you thought you went extinct long ago, but the mouth you were currently slopping around in was all too real! You celebrated your small victory of knowing what exactly was devouring you as the tongue continued its assault. At this point your body was almost numb to the constant sensation coming from all sides; but you could still sense something slightly different happening. It felt like you were slowly, but steadily, sliding towards the back of Splinter’s mouth. It was time. The tasmanian tiger had grown tired of your taste, suckled all of it out of you like a piece of gum, and was now ready to move on. You tried to grip and grab at the tongue beneath you, the quickly-moving lips, anything you could find purchase on - but it was all for naught. There was nothing you could do, as you felt the tight throat get a firm grasp on your legs…") wait { if (game.sound = 1) { play sound ("gulp4.wav", false, false) } msg ("
*glrk!*

And, just like that, you were gone. The throat sucked you up like a sinkhole, in one swift, wet motion. Almost instantly, your world became surrounded by hot, tight, pulsating flesh, all working to pull you deeper into the guts of this beast. Outside, all anyone could see, if they were paying enough attention, was a small, wiggling bulge gradually sinking past Splinter’s collarbone as you continued your descent into his stomach. Each rippling contraction of those gullet muscles pushed you a few inches deeper into the tiger, and you could hear the bubbling sounds of a hungry belly gradually starting to get louder beneath you. You had long given up on trying to claw your way out at this point; all you could do was hope that he would throw you back up as you felt your feet bump up against a fleshy wall.") wait { MoveObject (player, SplinterStomach) } } } } } } } } else { msg ("
Some time later, Byron turns around to you. You notice a jackal sitting down at the bar, looking expectantly at you as well...you don't have a good feeling about this. You're forced to watch as Byron picks up the glass jar you're in, a mixed drink in the bird's other claw. He holds the jar up to his eye.

\"Yeah, you'll do fine...\" he says before bringing the jar right above the drink...then tipping it! You barely have time to grab onto anything before gravity kicks in, sending you tumbling into the drink!") wait { msg ("
You splash down into a sea of alcohol and ice, the unmistakeable stench of it (and the familiar scent of orange, as well) completely surrounding you. It's hard to not drink in the stuff accidentally as you try to get back to the surface...especially difficult as Byron mixes you around in the drink, making you quite dizzy...eventually, though, you re-surface...just in time to see the Jackal, licking his lips above you as he tosses Byron some dollar bills.

\"I've always wanted to try the house special...\" the jackal says, his voice almost blowing out your eardrums at this size and proximity, before he lifts the glass up, swirling you around inside some more as he looks through it, getting you covered in more of the drink. \"Bottoms up~\" he teases, before bringing the glass up to his mouth...!") wait { msg ("
You hear a loud slurping sound as the jackal takes a sip of the drink, a bit of it disappearing into the jackal's mouth before he sets your glass down, noisily smacking his lips as he tastes the drink.

\"Ah, you always make a damn good screwdriver, Byron...\" the jackal said, licking his lips a little bit before bringing the glass back up to his mouth. You're a bit closer now, still trying to fight the current as the Jackal takes another sip...

The slurping noise of the jackal's lips is steadily getting louder. You can actually feel your feet touch the jackal's tongue, and you prepare to hold on for dear life...but then the glass tips back, the jackal putting it back down again.

\"Hah, that's great, Byron. They even think they can get away...\" he says, looking down at you as you wade around in the half-empty glass, trying fruitlessly to get a grip on the rim. Before you can make a coherent attempt at escape, you feel your world shake again, the jackal starting to take another drink...") if (game.sound = 1) { play sound ("slurp.wav", false, false) } wait { msg ("
This time, there would be no escape from the jackal's gullet. With barely any alcohol left to gulp down, you quickly get swept up in the rest of it, falling straight into the jackal's open mouth. He barely even takes the time to taste you personally before he takes his gulps, finishing off the rest of the drink as you slide down, down into the jackal's stomach with the rest of his drink...") if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } wait { MoveObject (player, JackalMicroStomach) } } } } } } } else { msg ("
You elected to make a break for it by running down the bar, sprinting as fast as your little legs could carry you. You dared not look back at the bartender, not wanting to even think about the danger just inches away from you. You thought you were doing pretty well, as you didn't hear any stomping from the bird coming after you…but a few seconds later, you heard something skittering across the bar. Before you could get out of the way, you felt something hit you in the back, knocking you down under the bar and taking the wind clean out of you…

You tried to scramble back to your feet a few seconds later, but before you could get anywhere, you felt a warm, feathery embrace wrap around you as Byron picked you up. It turns out the bartender had slid a shot glass across the bar, successfully knocking you straight in the back with it, leaving you an easy pick up for the crow. You squirmed massively as the crow pinched you by the back of your shirt, lifting you up to his beak. To your horror, the bird was very visibly drooling, and when you opened his mouth you thought he was just going to drop you inside, but he had a few words to say instead…") wait { if (RandomChance(50)) { msg ("
“You know, for all the micros I've served at this bar, I've never actually had a chance to try one myself…” those words caused you to squirm even more in the bird’s grasp, expecting to be dropped into that beak at any second. The crow seemed to enjoy your squirming, though, and so he held you there for a few more moments, watching as you tried to wiggle your way out of his talons. You could only watch in mute horror as Byron’s beak slowly opened, a heady billow of warm breath wafting out and blasting you in the face as it did so. Drool strands snapped and the bird’s tongue undulated as he slowly tipped his neck back, your struggles picking up as Byron brought you up, up until you were dangling right over his open beak, the bird’s eyes closed in anticipation. He knew that he had you right where he wanted you, and that you were going nowhere going down his gullet. All he had to do was let go…

*splt!*") wait { msg ("
And that’s exactly what he did. You let out a yell as the pulsating red flesh of the bird’s mouth suddenly rushed towards you, a wet splat noise ringing in your ears before a tight, hard *clack!* made the world go dark around you. Desperately, you tried to turn around and get a grip on the beak in hopes of getting it open, but the combination of some sharp, inward-curved spines on the bird’s beak and the slippery drool that was now coating you were excellent deterrents for you to make an escape. Byron didn’t take much time tasting you, his tongue rubbing over you only long enough to make you slick enough to slide right down his throat; and as you felt his head tip back once more, you started to slide right towards that wide, open gullet, grasping futilely at the tongue beneath you as you started to slip into that inky blackness.

It only took one wet, muscular *glrrrk!* to trap you in Byron’s throat, your squirming body forming the slightest bulge in the bird’s gullet, which continued squirming as the tight flesh squeezed you deeper into the bird’s digestive tract. The bird let out a nice, satisfied sigh as he felt you descend, a bit of your flavor on the bird’s breath. “Mmm, not bad. Could have used some seasoning, though…” Byron commented as he went back to work, hefting up the sagging bulge you made in his gullet and playing with it occasionally. Inside his body, you reached a fleshy barrier much faster than you originally thought - and were almost immediately squeezed out into a stomach-like chamber, although one much smaller and tighter than you thought. You were packed into a tight ball almost immediately, with barely any room to move in the hot, tight chamber. The walls around you pushed and shoved and pulsated like stomach walls, but the only thing inside with you was a messy, chewed-up slop you assumed was whatever Byron had for lunch. It took a few moments, but then you remembered that most birds had a crop! A pouch for storing food before digestion...at least you would have a bit more time to escape now. Outside, Byron’s throat bulged out quite oddly with his meal, each struggle making the crop wobble a little bit in quite a unique fashion.
") wait { MoveObject (player, ByronCrop) } } } else { picture ("VOREHOTELByron.png") if (game.sound = 1) { play sound ("squishhit.wav", false, false) } msg ("
“You know, for all the micros I've served at this bar, I've never actually had a chance to try one myself…” those words caused you to squirm even more in the bird’s grasp, expecting to be dropped into that beak at any second. “But, I just ate dinner so I'm not feeling particularly hungry… so I think I'll try putting you somewhere else instead.” You watched in horror as of the bird lowered you down, his other feather hand going to unzip his pants. As soon as that zipper came down a prominent bulge sprung out, the bird’s pride only restrained by the thin layer of fabric that was his underwear. “Oh, hold on, let me fix that…” Byron said nervously, making sure that nobody was coming into the bar that he would have to help, for at least the time it would take for him to slide you into his sac. That other feathered hand came down, finagling with the bulge until his cock poked out from between the hole on his underwear, the slightly snake-like pink length hovering patiently beneath you.

“Uh, make sure to squirm…” Byron mumbled before you felt your legs squelch into the cock opening, you madly thrashing as you tried to escape both the bird’s grip and now his hungry length. That wiggling only served to drive the birds arousal, though, Byron stifling a moan as he let go of his grip on you, letting his pelvic muscles clench and pull you deeper inside of him all by themselves. The lubrication provided by the pre that was leaking out of his rod certainly helped you slide deeper into him, the hungry rotten already swallowing you up to your chest. “Oh, y-you're feeling wonderful so far, keep doing that…” Byron moaned, the bird mostly unable to control his utterances at this point, his squawks of arousal echoing throughout the empty bar. As you writhed about, body half-stuck in the cock head, salty pre inevitably getting in your mouth as you tried to flail your way out, you felt a finger press down on your head, pushing you deeper into the rod then you would have liked. You could feel the tight muscles of the cock clenching around your feet, pulling you deeper even as Byron pushed you in, until your view was completely dominated by the pink flesh of the bird’s rod. With most of your senses now muffled, the last thing you heard clearly was Byron zipping up his pants and moaning has he felt you slip deeper into the musky embrace of his tight bulge…") wait { MoveObject (player, ByronSac) } } } } } } else { msg ("
You finish the drink quickly. Your vision is starting to blur...") Byron.shrinkdrink = 3 } } } else if (Byron.shrinkdrink = 3) { msg ("
You tell Byron what you want. The crow nods before turning to the bar and whipping up your drink.

\"There ya go.\" he says as he slides the glass over to you. You pay Byron before taking a sip of the drink.") wait { msg ("
\"...Are you okay?\"

That last drink did a number on you. Your vision is blurring, your speech is slurring...you've clearly had too much. Before you can even lie down, you black out, slumping against the bar before your vision goes black.

[If you got the unbelievably low chances of getting this scene, I haven't actually done anything with this yet. The player will probably wake up inside of someone's belly if they black out! For now, you'll just wake up in the bar normally.]

You wake up some time later, lying in one of the seats in the bar. \"Oh, thank goodness you're awake...\" Byron says, sitting in a chair next to you. \"...I'm not gonna sell you any more drinks for the night.\"") } } ]]>
false Byron's sac ]]> It's been quite the struggle for you to stay adrift in the sea of seed. What was making it even more difficult was the fact that the level of cum was quickly rising in the balls, the stuff seemingly oozing out of the walls surrounding you. While your size made it easy to move around in the balls, the fact you were bound in tight fabric made the whole situation of bit more claustrophobic; and more importantly, your air supply was dwindling rather quickly…") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") msg ("") } msg ("
Your body couldn't take much more of this. The cum in the chamber was swirling about, threatening to drown you very soon, as you can feel your head bumping against the top of the sac walls...thankfully, instead of drowning, the thing that did you win was the lack of air inside of the sac. Byron could barely notice the struggles ceasing inside of him; what he did notice, however, was the throbbing length in his pants. His lust was so powerful that, before he could finish up work and head home to let it out, the bird straight up orgasmed in his pants! Byron squawked embarrassedly as he felt the fresh load splatter against his work pants, the bird forced to leave his station and run into the bathroom as soon as he felt his orgasm die down. You had made quite a large load, the cum running from the pants crotch all the way down part of the leg! Luckily for the bird, it was just about the end of his shift, so all he needed to was close up while making sure no one saw his pants before he made his way home, hoping the next time he caught a micro he would be able to hold his orgasm, so he could actually enjoy it...") msg ("
*You tried to run away...*

==GAME OVER==") finish } } } ]]>
sac walls false Slimy, dark, and overall unpleasant. Producing a lot of cum too... Look at ") } } ]]>
false Byron's crop A few minutes of slopping around in Byron’s crop proved to be fruitless. The flesh around you quivered and slowly opened beneath you, and before you knew it, the crop was squeezing around you, pushing you deeper into the bird’s digestive tract. You could hear the bubbling and churning of the stomach beneath you as you were squeezed into another tight throat-like chamber, the process seeming involuntary - you couldn’t feel or hear any swallows that Byron had done to push you deeper. His body must have decided that you were ready to be digested…") wait { msg ("
You splashed down into the dark, wet chamber unceremoniously, the sphincter that pushed you inside the gut closing behind you almost immediately. You could hear the gut rumble around you happily as Byron continued his work, serving customers and barely noticing the wiggles and squirms you made in his belly. Thankfully, the bird’s stomach was a lot roomier than his crop, but that was little compensation for being digested!") MoveObject (player, ByronStomach) } } ]]>
crop walls false Slimy, dark, and overall unpleasant. Look at It’s so tight, you can barely move...") ]]>
false Byron’s gut continues to churn and gurgle around you, the chamber starting to flood with stomach juices, saliva, and all sorts of gooey, sticky fluids oozing out of the fleshy walls. Everything is so hot and cramped inside here, you can feel your energy being sapped every second...and outside, nobody is even aware of your situation inside the crow. No bulge, no telltale squirms or yelling...everything is contained within the bird’s gut. A harsh perspective…") wait { msg ("
Every breath was starting to become labored. The acidic environment of Byron’s stomach was taking a toll on you, a tingling feeling spreading over your body as your mouth was full of the taste of stomach acids. The process wasn’t painful, exactly, but it was draining; it felt like every movement you made took so much focus, so much energy to perform...and it didn’t help that you were sopping wet with all the gooey fluids that were in the stomach along with you. You continued to keep up the fight the best you could, but you could feel your eyelids starting to droop, and soon, you passed out in the roiling gut…

Byron simply let out another belch as your last squirms started to die off. “Ugh, definitely tasted better on the way down…” the bird commented as he rubbed at his gut a bit, the chamber gurgling and groaning away as it processed what was left of you...which, considering how small you were, wasn’t a lot. Oh well; the bird’s body would certainly appreciate every calorie you ended up giving it…") msg ("
*You stayed too long...*

==GAME OVER==") finish } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at Byron let out a small belch as he worked. “Oh, excuse me. Lunch was a little spicy…”") } else if (random = 2) { msg ("You barely manage to make a bulge in Byron’s midsection, and as soon as you do, it instantly recedes. You just don’t have the energy to keep it up…") } else if (random = 3) { msg ("The gut rumbles around you, angry that you continue to kick around despite its best churning efforts.") } else { msg ("You think you’ve given Byron a bit of indigestion, but the bird just swallows a gulp of drool to knock you on your back!") } ]]>
A blue lion, with a white mane framing his face. He's currently got a glass of something in his hand, idly sipping on it whilst he watches one of the TVs in the bar. Look at false The lion originally doesn't notice you, a bit absorbed into his own TV show. Eventually he looks over, though. \"Oh, hey, didn't notice ya...\" he says, before outstretching a paw. \"The name's Soup. I'm a bit new here.\"

Soup went back to watching the TV, a local sports team currently playing on it. \"You a fan?\" he asked casually.

{command:ask Soup about drinks:Buy Soup a drink?}") } otherwise { if (Soup.drinks = 4) { msg ("\"What's up? Decided to hang out with me after all?\"") Ask ("Go with Soup?") { if (result) { msg ("\"Cool! My room isn't *urp* too...too far from here...\" the lion advised, getting up out of his chair and walking off. You follow, after paying the bartender.") MoveObject (player, SoupRoom) } else { msg ("\"Then why'd ya talk to me again!?\"") } } } else { msg ("
\"What's up?\"

{command:ask Soup about drinks:Buy Soup a drink?}") } } ]]>
You beckon over the bartender and quietly pay for a beer. Instead of cracking it open yourself, however, you slide it over to Soup, a smile across your face as the lion notices it.

\"Oh, thanks, uh...y'know, I don't think I caught your name!\" the lion says as he cracks open the bottle.

You don't give him your name. You don't say anything. You never say anything. You're kind of weird like that.

{command:ask Soup about drinks:Buy Soup another drink?}") Soup.drinks = 1 } else if (Soup.drinks = 1) { if (game.sound = 1) { play sound ("j-shortpowerbelch3.wav", false, false) } msg ("
You slip another beer over to Soup. \"Another one? Thank ya kindly, stranger...\" he says, before a wet belch roils up out of his gut. \"Oops, 'scuse me. Gets harder to stifle those the m-more I drink...\" You can already tell Soup's beginning to get a bit buzzed...

{command:ask Soup about drinks:Buy Soup another drink?}") Soup.drinks = 2 } else if (Soup.drinks = 2) { if (game.sound = 1) { play sound ("Licks.wav", false, false) } msg ("
\"Uuurppp...another, really?\" Soup says as you hand him yet another free beer. \"I think I'm *urp* starting to like you, stranger...\" the lion says as he took an eager swig from the next bottle. He wrapped his arm around your shoulder, pulling you closer to him. It seemed like he was about to say something flirty, before another belch came rippling out of his gut...right in front of your face! You got quite the whiff of the lion's gut contents, the sour smell of bar food and beer mixing with the natural acidic presence in the lion's stomach.

\"Oops...sorry kid! Get a bit gassy when I drink...\" the lion said, patting and rubbing at his chest, the normally-flat region a bit bulged out with whatever the lion had for dinner.

\"I think I like you a lot, kid...\" Soup said, as he reached his head over to yours, before giving you a long, sloppy, drooly lick across the side of your face. It was...a bit weird, but you brushed it off as just a bit of drunken flirting...

{command:ask Soup about drinks:Buy Soup another drink?}") if (game.sound = 1) { play sound ("Licks.wav", false, false) } Soup.drinks = 3 } else if (Soup.drinks = 3) { if (game.sound = 1) { play sound ("j-aaaourp.wav", false, false) } msg ("
\"Aw, s-shucks, another?\" Soup said as you handed him another drink. \"Y-*urp* shouldn't have...\" he said, before accepting the gift. He quickly sucked the drink down, seemingly downing all of it in one gulp, before unleashing a powerful belch that even startled Byron behind the counter. \"Heh...'scuse me.\" He inched closer to you a few seconds later. \"I...I'm gonna be straight. I like you. You *urp* seem like a cool guy. I'd like to get to know you more...if you wanna come back to my room.\"") Ask ("Go with Soup?") { if (result) { msg ("\"Cool! My room isn't *urp* too...too far from here...\" the lion advised, getting up out of his chair and walking off. You follow, after paying the bartender.") MoveObject (player, SoupRoom) } else { msg ("\"Aw, really? You buy me a bunch of free beer and you don't even wanna hang out?...Well, I can't change your mind, I guess. Come talk to me if ya've changed yer mind, though...\"

He looks visibly dejected.") Soup.drinks = 4 } } } ]]>
Soup's stomach false
“*BUUUUuuuuUUUuuuRRRrrrrpppp….* Aah...man, you were an easy *hic* catch! Practically walked right into my mouth!” Soup joked, slapping his stomach as he chuckled about his meal. “It's almost like you wanted to be eaten or something...and if that's the case, I ain’t gonna stop ya from becoming lion fat~”
]]>
") } SetTimeout (20) { if (game.sound = 1) { msg ("") } msg ("
It doesn't feel like you've been trapped inside the lion’s stomach for very long, but you're already quite tired. Your fleshy enclosure has been kneading and tossing you around casually for as long as you've been in here, and you can feel your muscles starting to tire, forcing you to slump into the bath of slime and food slop that you tried to avoid earlier. You're not sure how much longer you can last in here…

Soup knows this. He pats his gut as he feels the struggles inside starting to die down, another belch further tightening the stomach’s grip on you. “Already giving up? Aw, I wish someone as tasty as you had the energy to last longer…” He teased, rubbing at his stomach with both hands.") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The stomach had quite vigorously and mechanically worn you out. You could already feel your body starting to tingle as the stomach fluids continued to rise inside the caustic chamber, and the lack of air inside was starting to make you a bit dizzy. your struggles still happened but they were quite weak compared to the vigorous squirms you performed the first few seconds you had arrived in the stomach. You didn't last for much longer but thankfully you passed out before things started to get gurgly…

“*UUUuuuRRRrrr-RRrrraaaapppp…*...looks like they’re *urp* done in there…” Soup observed, licking his lips as he heard his stomach start to gurgle and glorp with increasing frequency, feeling most of his energy already being diverted to the digestion of the large meal you had become. He pat his stomach a few more times before he succumbed to a food coma, the lion sinking deep into the plush bed he was laying in as the bulge in his middle started to slowly round out and add to his figure. “Thanks for the beers~” was the last thing he said, poking at his active, churning stomach before he drifted off into dreamland, the delectable taste you had still lingering on his lips…") msg ("
*You got a little bit chummy with a stranger...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 2) { msg ("Your struggles only result in more of your body being covered in stomach slime. Ew...") } else if (random = 3) { msg ("Soup pats his gut and laughs as you struggle inside. \"Keep up the massage!\"") } else { msg ("The lion licks his lips, remembering your flavor as you squirm around inside him...") } ]]>

It looks like she's missing something though.]]>

The corgitaur walked proudly out of the bar, turning to the elevator and cramming her large taur body inside...at least this gave you a bit of time!") RemoveObject (Briefcase) MoveObject (Chloe, Room 16) } else if (Chloe.quest = 1) { msg ("\"You haven't found it yet? I think I left it somewhere on the second floor, but I'm not sure...\"") } else { msg ("
You walk over to the corgitaur. Before you can speak to her, she locks eyes with you and starts the conversation. \"Oh, excuse me!\" she says as you walk towards her, waving you over. \"Sorry to interrupt but...I just can't seem to find my briefcase...I think I lost it somewhere in the hotel...Do you think you could help me find it? I'd make it worth your while!\"

It seems urgent.") Ask ("Help out the corgitaur?") { if (result) { Chloe.quest = 1 msg ("
\"Oh, thank you so much! I don't think I can give you any pointers as to where I left it though, dearie...I know you can do it though!\"") } else { msg ("
\"Oh...apologies for bothering you then.\"") } } } ]]>
Chloe's masseuse You are You can see Chloe's You tentatively press your hand against Chloe's cream-colored tummy, the appendage pressing surprisingly deep into the corgitaur's flesh. "Ooh, that feels wonderful..." you hear her moan just from the contact, waiting for more. You gently swirl around in circles, hearing the corgitaur panting happily a bit as you do. It seems like she *really* needs this, but where do you go from here...? false = 150) { msg ("
“Oh my goodness, you did such a wonderful job…” the corgi complimented you, a huffing, panting mess as she came down off the high of her orgasm. “That was fantastic. I had a different idea for your reward initially, but I think you've earned this…”she continued, before reaching down between her crotch. Her hand fiddled around in front of you for a little bit, before it stretched her slit open, the expanse of pink flesh tunneling deep into the corgitaur…you could still see a bit of cum dribbling down and out of it!

You were a bit confused as to what your reward was, until the corgi spoke again. “Don't be afraid~ A comfy, long stay in my womb is the best thing I can offer you!” She said that as she stretched her slit even farther, practically ushering you inside of her. This was a bit weird and forward, for sure, but you couldn't deny that her folds looked quite comfortable…and if her belly was as comfy as it looked, you imagined being inside of it would be even more comfy!") wait { if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
Chloe let out a soft moan as you slowly reached out a hand, feeling the wetness once again claim your fingertips. “That's it, just go all the way~” she teased, clenching her muscles around your fingers a little bit in order to tease you, and to give you a primer of what you were going to experience! You were still a bit uncertain about this, but you couldn't deny that her folds felt rather nice...and so, you pressed your hand further, Chloe removing her hands from her folds as she felt you starting to make your way inside. Your left wrist disappeared into her snatch, and not too long after, you put your other hand inside, getting down on your knees and leaning in against her cunt like you were about to eat her out…

You could feel her innards starting to tug at you as your arms slipped deeper inside, and as more of you ended up between her folds, it started to become something that was a bit out of your control. Chloe was still feeling a bit frisky, and she was starting to tug at your arms, pulling you in at a rate slightly higher than you maybe would have liked! It still felt nice though, so as she tugged and clenched your arms deeper, you took a deep breath before your face pressed up against that slit all the same…") wait { if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
*shlrrrrrrp!*

It was one thing to have your arms contained in those folds, but having all your senses completely dominated by the corgi was a completely different story. As soon as your ears slipped past those lips, you could hear every little action of her body, her heart beating, her breathing, in tandem with every clenched she made pulling you deeper. The scent of feminine arousal still hung in the air, clinging to the walls and to yourself in the form of clear, watery fluid. You had an urge to taste the fluid, but you thought better of it as you felt those tight lips purse around your neck, the corgi resting for a moment before taking on the task of pulling in your shoulders.She went slowly at first, not wanting to make such a drastic change to the shape of her canal so quickly, but as her nethers spread over your shoulders, it seemed that this whole situation would be a bit easier for Chloe that she thought! But certainly exactly as pleasurable as she expected...maybe even more so! She was once again a panting mess as her lips took in your shoulders and chest, you feeling the rippling sensation of her clenching pulling you deeper at a surprising rate. The chorus of wet sounds around you show you how quickly you were moving; it almost sounded like you were going down a waterslide or something! All these lovely, sloshing sounds, accompanied with the intoxicating scent of her arousal...it made you want to curl up inside of her so badly!

You felt your feet get picked up off the ground as Chloe clenched again, a paw going down to rub and poke at the bulge you made in her lower belly. “Oh, goodness, you're doing a great job~” she groaned before clenching again, a few more inches of you disappearing into her cunt with a sloppy *shlrrrrp!*. You could tell she was really getting into it at this point, her body adopting a sort of hunger as more and more of you was pulled inside! It was clearly not just a conscious decision for the corgi to want you inside as soon as possible…") wait { msg ("
In only a few more minutes, all that was left of you outside was a pair of awkward looking feet. Your head head already started to break out into the corgi’s womb, thankful for the bit of extra room compared to the almost crushing tightness of her vagina! Your hands were still trapped at your sides, so you couldn't quite feel your new home, but you could definitely tell that things were a bit more intense in here. The scent of arousal was thick in the air, almost like you were breathing in foam, and every fleshy surface had femcum glistening on it! The warmth inside was powerful, but almost calming in a way; it felt much like what you would expect from being snuggled against the corgi. And in a way, you were!") wait { MoveObject (player, ChloeWomb) } } } } } else { msg ("
After the long-winded massage, you could practically feel the lust emanating off of Chloe. You had done quite a good job, seeing as how the corgitaur was practically squirming every time he touched her body. You went in for one last rub, making contact before you heard a shout from above you. “Ooh-I think I’m gonna!” was the only warning you had before Chloe orgasmed, the corgitaur’s throbbing hard cock spraying rope after rope of hot cum into the air. At the same, her slit was drooling madly as well, feminine fluids funneling out of her vagina and soaking the bed you were both laying on. Her chest was splattered with cream, and you could only hear frenzied moans and pants from above you as the corgitaur was absorbed in her own pleasure.

In a few minutes, the bed, Chloe's fluffy chest, and even yourself were painted with the fruits of your labor. \"Haah...sorry for the mess...\" Chloe panted, leaning up to look at you. \"But that was...that was great, dear...\" She stared at you for a few moments, before smiling slightly. \"Now, it's my turn to please you...\" she said.") if (game.sound = 1) { play sound ("outsideorgasmmoan.wav", false, false) } wait { picture ("VOREHOTECORGI.png") msg ("
You barely had any time to interpret that before Chloe lunged forward, the corgitaur's maw wide open, tongue splayed out, giving you a perfect view of her maw in the few moments you were outside it! You couldn't react in time, Chloe easily snapping up your entire head in her jaws, her lips closing around your neck in little time at all. You could feel blasts of Chloe's warm, slightly-stale breath washing over your face as the corgitaur gave you a good taste, covering your head and neck in sticky dog slobber...you tried to get a grasp on her lips to pull yourself out, but your resistance was quickly broken, Chloe slurping up your shoulders and chest like a noodle! \"Mmf, yew taht raly gud!\" you heard Chloe mumble as she slurped up more of your body. You could already feel your head bumping up against the back of Chloe's mouth, the corgitaur wasting little time in gulping you down...

*ulp~*

One powerful muscle contraction pulled your head into her throat, the tight, fleshy embrace of the corgitaur’s gullet locking your wiggling in place as Chloe slathered more of your lower body in drool. In fact, she was getting quite close to your more...sensitive areas, the corgitaur's rough tongue running over your crotch and nether regions, making you squirm more in her throat even though it would do no good. She was just teasing you, and it was working pretty well...") if (game.sound = 1) { play sound ("gulp4.wav", false, false) } wait { msg ("
You felt another gulp pull you deeper into Chloe, just your legs sticking out awkwardly from her mouth at this point. You could feel a chuckle vibrate around your body as Chloe's tongue played with your legs and feet, giving them one last taste before slurping them up inside. You could hear the gentle groans and gurgles of Chloe’s first stomach below you, the first stop on your tour of the corgitaur’s lanky body. And with one last gulp, after Chloe finished rubbing at your genitals with the back of her tongue, your legs and feet were slurped into that tight tunnel, heading straight to the source of those gastric noises...") if (game.sound = 1) { play sound ("gulp9.wav", false, false) } wait { MoveObject (player, ChloeUpperStomach) } } } } } } ]]>
false random = GetRandomInt(1,4) if (random = 1) { msg ("You swirl your hand around Chloe's tummy in a wide circle, pressing into the bit of chub that rounded out her gut.") Chloe.lust = Chloe.lust + 2 } else if (random = 2) { msg ("You feel Chloe lick you on the head affectionately. \"You're doing a fine job, dear...\" ") Chloe.lust = Chloe.lust + 2 } else if (random = 3) { msg ("A deep, heavy sigh erupts from above you. \"Aah...this is wonderful...\"") Chloe.lust = Chloe.lust + 2 if (game.sound = 1) { play sound ("outsidesigh.wav", false, false) } } else { msg ("You rub across her belly with both of your hands, squeezing the tum lightly as you do.") Chloe.lust = Chloe.lust + 2 } false false random = GetRandomInt(1,4) if (random = 1) { msg ("You slide a finger across Chloe's slit, causing her to squirm slightly.") Chloe.lust = Chloe.lust + 5 } else if (random = 2) { msg ("You plunge one digit deep into Chloe's vagina, causing her to moan sharply. \"Aah!...deeper!!!\" she pants out.") Chloe.lust = Chloe.lust + 5 } else if (random = 3) { msg ("You quickly slide your finger in and out of Chloe's slit, making her moan madly as you do so. You can feel the cavern slicken up more and more...") Chloe.lust = Chloe.lust + 5 if (game.sound = 1) { play sound ("outsidemoan1.wav", false, false) } } else { msg ("You take two fingers and stick them in deep, Chloe moaning intensely as she feels you stretch out her canal wonderfully.") Chloe.lust = Chloe.lust + 5 } false false random = GetRandomInt(1,4) if (random = 1) { msg ("You fondle at Chloe's furry balls, feeling the corgitaur squirm madly under your hands. \"O-oh, that feels nice...\" she moans, ushering you to continue.") Chloe.lust = Chloe.lust + 10 if (game.sound = 1) { play sound ("outsidemoan1.wav", false, false) } } else if (random = 2) { msg ("You run both hands up Chloe's long cock, the length throbbing in your grasp.") Chloe.lust = Chloe.lust + 10 } else if (random = 3) { msg ("A bead of pre runs down Chloe's length as you stroke at it, slickening your hands and acting a bit like lube.") Chloe.lust = Chloe.lust + 10 } else { msg ("\"Haah...keep going...\" you hear Chloe moan, her length at full mast now, her orgasm about to come...") Chloe.lust = Chloe.lust + 10 } false
Chloe's upper stomach false
Chloe was not very receptive to these struggles. “Oh, hush in there! I know you’re enjoying every bit of this, so settle down!” her muffled voice chastised, rubbing at her engorged stomach as you squirmed around inside. While the bit of tongue play she’d done earlier was quite nice, getting eaten was not on your todo list today!
]]>
You had been slopping around in Chloe's stomach for quite some time, body practically covered in slimy stomach juices and leftover slop from whatever else Chloe had eaten earlier. You could hear the corgitaur mumbling and groaning as the stomach shook around you, as if she was having a problem with something. Eventually, you heard her muffled voice start to complain. “Ugh, I can’t fit this thing on with you still squirming around inside…” she groaned, trying to fit her blazer around the wriggling bulge in her midsection. “Whatever. Guess I'll just have to wait for you to go lower…” she grumbled. You didn't have much time to think about the implications of what she said, as air was quickly running out inside her stomach, making you feel quite a bit dizzy...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Chloe felt your wiggles slowly die down afterwards. “Finally done in there?” she asked teasingly, poking at her stomach to confirm that you weren’t just, taking a break or something. “Ugh, finally…” she said. “Now I just need to wait a bit longer…” she continued, rubbing and jostling at her stomach to try and move you along. Soon afterwards, Chloe felt her first belly start to lurch and clench around its meal, starting to funnel you deeper inside. The feeling was wonderful - so wonderful, in fact, it was starting to get her a bit aroused again, the corgitaur’s black rod starting to poke out of her sheath again. “Well, I might as well…” she said as she started to stroke herself off, feeling her first stomach start to empty as you shlurked and shlorped deeper into her insides. She watched on her back as the bulge you made steadily travel deeper into her body, moaning as her arousal continued to grow, until you came to rest in her lower taur gut, sloshing back and forth as digestion really started to get to work. The bulge you made started rubbing up against her cock, and that was all she needed to blow, painting her chest with seed for the second time! Although this time wasn't nearly as powerful, still, it was a pleasant experience; she had a full belly and empty balls now, and best of all, she could finally put her blazer back on…

“Ah! I just adore a good masseuse…” Chloe said as she finished cleaning herself up in the bathroom, blazer fit proudly around her now-thin upper midsection again. She could still feel a weight sloshing around in her lower gut, but it was incognito enough that she could still conduct business without getting weird looks from people. She’d have to be careful not to interrupt her meetings with loud belches, though...") msg ("
*You gave a good massage, but not the best you could have...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else if (random = 2) { msg ("The stomach walls clench around you, holding you in place.") } else if (random = 3) { msg ("Your hands make a vague imprint on Chloe's stomach, but they don't last too long.") } else { msg ("Chloe gives her belly a good pat. \"Ah, I just love being full...\"") } ]]>
Chloe's womb false Chloe eagerly slurped the last of you up, the corgi collapsing back onto the bed in another round of bliss as she felt you being pulled deeper into her, some of you starting to settle in her womb and creating a sizable, soft bulge in her lower belly. She enjoyed kissing and rubbing at that bulge as you continued to fill it out, eventually coming to curl up inside of her. Her embrace was tight, but not unwelcome or painful; it felt protective, safe. “I hope you enjoy the special accommodations~” Chloe teased before giving the bulge inside of her another smooch,opting to take a nap before going on with the rest of her day… The heat inside of Chloe was becoming even stronger, but it still wasn't uncomfortable or painful. If anything, it just made you a bit drowsy; taking a nap inside of the corgi was an idea that was starting to sound nicer and nicer the longer you stay at inside of here...it helped that it sounded like Chloe was really enjoying her nap from the inside!") SetTimeout (20) { wait { if (game.sound = 1) { } msg ("
For a while, you had adjusted to the comfortable, soft, but firm walls around you, and you were definitely quite drowsy! It felt like you could just melt into them, but thankfully, not literally. You thought you had dozed off a couple times, but either you hadn't or Chloe had been taking quite the long nap! Eventually, though, movement outside snapped you out of your coma, the Corgi rolling over and pressing you against her outer womb wall as she got on her feet. It felt weird, swinging beneath her like a hammock; but the feeling of being suspended like this only made the concept of a nap more attractive…

You felt a few loving pats on the walls outside of you. “I've got to go do a few things. I was going to let you out earlier, but I figured you would enjoy the ride~” Chloe said as she went about freshening up, you able to faintly hear her humming as she went about her routine. Rocking back and forth and swaying underneath her in almost a rhythmic way, you soon found that drowsiness overtaking you, each movement bringing that nap just a bit closer…") wait { msg ("
You awoke a few hours later, not in Chloe's protective grasp, but laying in a bed. Upon further inspection, you found it was your own bed! The lights had been turned off, and when you turned them back on, you noticed a handwritten note on your nightstand. It read:

“I hope you enjoyed that as much as I did! By the time I got done with my errands, you were completely out. Did you know that your snoring is really cute??

Anyway, you also left your room key in my room, so I figured I would bring you back to your room. Don't worry about the bed sheets, they'll replace them tomorrow…”

You weren't sure what she was talking about until you look down and saw a sizable stain on your bed. Then, you noticed that Chloe's arousing scent still lingered, and you put two and two together. Objectively, it was a little gross, but you also enjoyed the fact that she left you a little present…

“Always feel free to come by my room. We can hang, or do other things~

Chloe”

The note was marked with a ruby red lipstick kiss. The whole gesture was cute, impossibly so. You figured you might take up Chloe on her offer! ") MoveObject (player, Room 8) } } } } ]]>
A small jar sitting on the bar, with a "Take one!" label affixed to it. It is filled to the brim with a variety of colorful micros. Look at msg ("You reach your hand into the jar and pull out a micro! You put them in your pocket and save them as a snack for later.") AddToInventory (Micro) Look at Look at if (RandomChance(50)) { msg ("It's a {description}. Looks tasty.") } else { msg ("It's a {description}. Looks tasty.") } msg ("[nom]") A bag of chips. Look at Give Drop Look at Take Eat false An empty barstool. Look at You decided to take a seat at the empty bar stool. Almost immediately after you plopped your rear down on the seat, the crow bartender came over to you with a disgruntled look on his face. “Sorry, kid, but that seat is reserved. Best to get up unless you want to cause a scene…”") wait { Ask ("Get up?") { if (result) { msg ("
He looked serious. And someone who reserves a bar stool is probably not somebody you want to mess around with. You got up and off of the stool, looking around for another seat to take.") MoveObject (player, Bar) } else { if (game.sound = 1) { play sound ("squish1.wav", false, false) } msg ("
Who reserves a bar stool!? You didn't care if it belonged to someone else, you were thirsty! And you said just that to the bartender, who simply let out a long sigh before walking away to tend to another customer. Almost immediately, you heard and felt thunderous footsteps coming from behind you. Getting louder. By the time you recovered and turned around to see the source of the noise, you were greeted by a pair of enormous, naked, gray ass cheeks, imprinted with the words “THE LAW” on them. You heard a growl as well; a guttural, angry one, presumably coming from the owner of those cheeks. And before you could react, all of that mess came rushing down at you.

*shlrrrrp!*

You were almost immediately shoved up into a tight, wet, and hot tunnel, with no room whatsoever to wiggle (although with your confusion in regards to this new stimuli, you weren't doing much wiggling). The mysterious stranger sat on you with such force that your head immediately slid right up into his pucker! His ass practically slammed against the bar stool, swallowing you up all the way up to your chest in a matter of seconds. Most of your body was suddenly enclosed in tight, wet, slimy walls, already starting to pull you deeper into the beast!") wait { msg ("
“AAaaaahhh…” Flint sighed as he felt you kicking and struggling around inside of his ass. “Always the best way to start off a night.” he said as he rotated the barstool around, casually facing the bartender as the lower half of you still wiggled around under his ass. “‘evening, Byron...the usual.” he calmly said as he clenched his hungry pucker around your chest, dragging you in up to his waist. The Law had copious amounts of experience with putting away ne’er-do-wellers, and you were no different, already just a wiggling insert for it to clench and slurp around and pull deeper into the t-rex it was attached to!

“You know, I'm the one who has to clean up after all your messes in here…” the crow said as he slid a highball glass across the bar at the dinosaur, who casually took a sip from it as he clenched around your body again. “Har! I'm sure I'm not the only one who does it…” he responded before clenching once more, feeling the bulge in his pants starting to harden as you wiggled up deeper inside of him. Your legs were forced to bend at quite the uncomfortable angle as they slid up inside of the dinosaur, your feet sticking out from underneath his crotch and facing forward along with his own. Flint's bowels were as cramped as you would imagine, but the walls surprisingly had a little bit of give to them. You figured that he had crammed so many people up his ass that the flesh of his gut had gotten a little bit worn from the constant wiggling and kicking...but instead of hurting the dinosaur, it only seemed to make the experience all the more pleasurable for him.
") wait { if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } msg ("
It had only been a few minutes at this point, but already more than two-thirds of you was crammed inside tight t-rex bowels. All Flint was doing was casually clenching around you every now and then as he sipped from his drink and chatted up the other bar patrons.This was a pretty normal occurrence for the dinosaur; in fact, his reservation was a great way to catch some free and easy meals when he was feeling lazy. Pretty much everybody here had witnessed the law putting away someone at one point or another, and one thing was always the same: by the end of the night, they were a scaly layer of pudge on Flint’s ass. Even though you were just barely tucked inside of his bowels, the t-rex slowly clenching around your feet to pull the last of you inside, you were already well on your way to that ending…
") wait { MoveObject (player, FlintBowels) } } } } } } ]]>
false Blah blah blah. Look at msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } false Flint's bowels As soon as you felt that slimy, warm pucker slowly inch over and around your feet, your struggles were reignited. With your only access to the outside world closed, there was nothing but Flint all around you; you could hear every detail of his body, the gurgling of his digestive system, the thumping of his heart; it all overwhelmed you in a way. Not to mention the smell; although it wasn’t incredibly pungent, every breath filled your lungs with the strong odor of male musk, with just a bit of an acidic tinge. You wiggled and thrashed the best you could, but even with how stretchy the walls were, you were going nowhere but deeper into the dinosaur! You had been coursing your way through the dinosaur’s bowels for what felt like hours at this point. Outside, Flint was going about business like normal, chugging down a few beers and having some laughs with the bartender and his patrons. It was like nobody had even seen the t-rex stuff you straight up his ass just a few minutes ago! Occasionally a wiggle you made would shake the dinosaur’s belly enough for people to notice, but then it was just a cursory giggle before the conversation continued on as normal. You weren't even a meal, just a snack... ") wait { if (game.sound = 1) { msg ("") } msg ("
You had been squishing your way deeper into the dinosaur for quite a while now. It felt like you would never reach your destination, but eventually you felt your head brush up against something ahead of you. The musky and musty odor of Flint's bowels was gradually being overwhelmed by a more acidic smell coming out of the entrance ahead of you, and as your head poked through the sphincter, it confirmed that you had arrived in the dinosaur's stomach. You had to hold your breath, as there was already a copious amount of fluid jostling and sloshing around inside...not necessarily stomach juices, however. The gut stank of alcohol; specifically the few beers that Flint had already chugged down while you were squirming your way through his bowels. And now you were basting in them.

Even now, as your body was pushed out into the cavernous, hungry, noisy and bubbly chamber, you could feel something pouring down onto you. Flint had felt you wiggling your way into his belly, and quickly drank another beer to welcome you to your new home - which was now splashing down on your head and shoulders as you tried to wiggle into a somewhat-comfortable position inside the tight, oppressive gut. The heat was sweltering, and you couldn’t tell if you were covered in sweat, stomach juices, beer, or some appalling combination of the three; but it was absolutely drenching you at every turn…") wait { MoveObject (player, FlintStomach) } } } ]]>
bowel walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("You wriggled in the dino’s tight bowels, but couldn’t get any real mileage.") } else if (random = 2) { msg ("The bowels stretched and took your blows in stride.") } else if (random = 3) { msg ("You thought you heard Flint wince, but the dinosaur didn’t respond in any other way to your struggles. Must have misheard a gurgle or two…") } else { msg ("You put all your strength in trying to push yourself back out from where you came, but the dinosaur’s bowels were having nothing of it.") }
false Flint's stomach Flint gave his gut a few proud slaps as he felt you settle inside. “Just get comfy, you’ll be filling out this seat in a couple hours or so…” he chuckled as he motioned to Byron for another beer. Multiple empty glasses were already sitting in front of him, and the dino showed no signs of slowing his consumption down! After all, the buzz wouldn’t last long with such a packed stomach. The t-rex continued to flood his belly with various forms of alcohol as you softened up inside. There was less and less head room inside of the chamber by the minute, and you were finding it difficult to keep your head above the sea of belly soup. Although this made digestion a bit less potent, at least - you could only feel a slight tingle throughout your body as the diluted stomach acids still tried their best to work you down. ") wait { if (game.sound = 1) { msg ("") } msg ("
It had been quite a while stuck inside of Flint's digestive system. Oddly, you were feeling more tired than anything at this point; you estimated that you’d been tunneling through flesh for at least three hours now...but you really had no way to tell. The dinosaur’s body owned you completely, and all your senses were subject to its whims. The gurgling and groaning of a hungry stomach at work had drilled itself into your head, as had the slow thumping of a drunk’s heartbeat. It was all almost rhythmic, in a way, lulling you to sleep in the dino’s gut. Your body was tingling, but it was more pleasant than painful; it almost felt like a buzz...and that made sense, considering how much alcohol you were basting in. The dinosaur just kept piling it on, like he had forgotten that he even stuffed you up his rear...which wouldn’t surprise you, honestly. Nothing would surprise you anymore as you drifted off into unconsciousness, softening up in the t-rex’s belly as he continued gulping down drink after drink.

Flint would continue his drinking throughout the evening as you melted away inside of his gut, the bulges you made slowly softening and rounding out as you continued your transformation into a nice, sloshy belly soup. At some point, the dino couldn't tell the difference between the beer he was chugging down and the soup you had turned into. “*HRRRRrrrruuuupp…*” the dino belched loudly before patting his gut proudly as he felt that belly soup starting to funnel deeper into his guts. “Heh, I can feel my ass growing on the seat…” the dino teased as he groped his cheeks. Although you were still funneling through his bowels, his body was starting to absorb you bit by bit. By the time the night was over, you really would be just ass padding…") if (DisposalToggle.on = 1) { msg ("
And a bit of something else. Many more beers and hours later, Flint was finally satisfied, hefting his beer belly and rounder ass out of that reserved barstool over to the bathroom. His rear landed on the toilet seat with a pleasant squish, before, with a grunt or two, the t-rex felt the last of you slide out of him, splashing down into the toilet bowl in quite the satisfying way. A few more pieces followed, before the dinosaur finally felt his bowels voided of the little snack he had earlier. He got up to appreciate his body's work, groping The Law once more as he flushed your remains away…") } msg ("
*That seat was reserved...*

==GAME OVER==") finish } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else { msg ("You thought you heard Flint wince, but the dinosaur didn’t respond in any other way to your struggles. Must have misheard a gurgle or two…") } ]]>
false Blah blah blah. Look at msg ("Blah") wait { if (RandomChance(50)) { msg ("Nom") } else { msg ("Not Nom") } } false Splinter's stomach That fleshy wall gradually opened up, your feet slowly sliding out of the sphincter into the bubbling, growling cauldron you were going to call home for the next few hours. The throat walls around you flexed to make sure you didn’t drop right into the stomach; no, you were going to be fed in slowly, clench by clench. You could feel the sloshing stomach juices tickling your feet as you dropped down into the hungry gut, first your waist, then your head slipping through in a series of clenches. The gut you now called home stunk of alcohol; you were definitely basting in a gross combination of stomach juices and booze, although in what concentrations you weren't sure… Slopping around in Splinter's gut wasn't exactly the most enjoyable of experiences. But at least all the stomach movements and noises were somewhat consistent. Up until you felt another gulp of booze splashing down on your head, that was. The stink of alcohol was more present than ever, and you swore you were getting drunk just from being covered in it; but maybe that was just the gut getting to work on you. Tingling was starting to creep over your body, and your strength was starting to falter. You got the feeling that if you didn't get out of here soon, it was going to get a lot messier…") wait { if (game.sound = 1) { msg ("") } msg ("
Another gulp of booze splashed down on your head. At this point you could barely tell the difference between the tingling, stinging stomach juices and the tingling booze covering you. All you could tell was that you didn’t have much more time to try and escape the tasmanian tiger’s rank gut. Every movement you made was becoming more and more sluggish, more and more effort required to make the most trivial struggle against the quickly-encroaching, squeezing, and massaging belly walls. You were practically swimming in a combination of booze and stomach juices at this point, but you had been in Splinter’s belly for so long that the dilution of the digestive enzymes had been offset. You were at the mercy of his digestive system...and it had no mercy to give. Gradually, you felt your consciousness get drowned under another wave of booze, doomed to add a few centimeters of pudge to Splinter’s waistline…

“*HUuuuUOOOOoooorrrrppp!* I think they’re finally *urrrp* settled in there…” Splinter said, slamming his glass down on the table as he saw some extra food he ordered arrived. A club sandwich, with a few micros thrown in for good measure. He pretty much forgot about the little garnish to his drink you were as he wolfed down the sandwich happily, the few other micros getting the same experience as you had a few hours before, although with a much messier and sloppier gut to call home. Eventually Splinter would stuff himself full, leaning back and appreciating his full gut as it rumbled and churned away the sloppy mix of booze, sandwich, and “garnishes” he had fed it. You were already soup funneling through his bowels at this point, clearing the way for the much more nutritious and filling solution to come through later, the tasmanian tiger’s body already starting to absorb you onto his belly and curves…") if (DisposalToggle.on = 1) { msg ("
Although that’s not all you were good for. Several hours and a good night’s sleep later, Splinter felt a familiar sensation deep within his bowels. His voracious appetite had come back to bite him in the butt, literally, and he ran off to his hotel room’s bathroom as soon as he sprang out of bed. His ass felt ever-so-slightly softer as he plopped it down on the toilet, and even moreso as he voided himself of what was leftover from last night. You contributed the slightest bit to what ended up flushed away, and a bit more to Splinter’s jiggling, fat belly. He would certainly enjoy your contribution to both...") } msg ("
*You got drunk. In more ways than one...*

==GAME OVER==") finish } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("Splinter's gut didn't even bulge from your struggles - you were far too small to have a noticeable effect.") } else if (random = 2) { msg ("You couldn't even reach the sphincter to pry it open, let alone actually do it.") } else if (random = 3) { msg ("You used all your strength to strike against the stomach walls, but they didn't give at all.") } else { msg ("Another splash of alcohol put an end to any struggles you could muster.") }
climbonto climb onto "You can't climb onto " + object.article + "." suck suck "You can't suck " + object.article + "." Soup's room false You follow Soup out of the bar and down a hallway. You didn't catch the room number as Soup ushers you inside, but it was odd, considering the room was on the same floor as the lobby...and, as you saw, quite a bit more ornate than the usual room. The bed was the centerpiece of the room, with a fantastic headboard capping off the king-sized goliath of a sleeping device. Other amenities and furnishings were far larger and more ornate, looking like they were carved out of solid mahogany...the carpet beneath your feet was plush, and snow white, a noticeable offset from the dull gray dirty rags that usually sat on the floors of the rooms. Was this a VIP room of sorts...? You didn't have much time to ponder it as Soup came in after you, closing and locking the door behind him...") wait { if (game.sound = 1) { play sound ("Licks.wav", false, false) } msg ("
You turned around to look at Soup, presumably to start talking about what the two of you would exactly be DOING here. But, you didn't have much time to do that. As soon as you turned around, you caught a brief glimpse of a smirk on his face, before the lion leaped forward, tackling you onto his bed! You felt the entirety of the cat's weight press down you immediately, pinning you to the bed you were looking at mere seconds ago, pressing you deep into the plush folds of that thing...you squirmed, but it didn't seem like Soup was actively malicious. Yes, you were pinned under quite a lot of blue, drunk lion, but it didn't exactly...hurt. You tentatively opened your eyes to see Soup staring into them, the blue lion positioned exactly above you, still with that same smirk. \"Don't *urp* act surprised, I know you wanted a bit of fun...\" the lion teased, before he opened his maw again, the lion's long tongue snaking out. He brought his mouth closer, huffing on your face, the scents of beer and bar food washing over you again, before the cat gave you one long, slobbery, slow lick across your face...

\"Aah, you taste so nice...makin' me hungry...\" he said, rubbing his stomach (which you heard growl...) before he started to adjust himself above you, taking precautions to make sure he still had most of his weight upon you. He didn't want his snack to run off before his fun was finished, after all...") wait { if (game.sound = 1) { play sound ("outsidebelly.mp3", false, false) } msg ("
\"Now come on, I ain't gonna hurt ya...\" Soup said as he stood up a bit, sort of sitting on your crotch as he wrapped one hand behind your head, bringing you close to him in an embrace. Instead of his chest, though, you found yourself squished up against the lion's stomach, Soup kneading you close to it, forcing you to hear the gurgles and glorps it made as it finished off whatever the lion had been eating at the bar. At the same time, you felt his other hand go down to your crotch, feeling you up as you were forced to listen to his gut's various lewd noises. \"Mmph...don't ya like that? Don't ya just wanna be part of it?\" he teased, his stomach growling in response to his own teasing! It was clear the lion's intent at this point, but any struggles just resulted in you being pressed deeper into the lion's stomach.") wait { msg ("
Soup snuggled you against his stomach for some time, forcing you to listen to the gurgles and groans as they slowly got louder. It was clear that the lion’s hunger was mounting, and it started to become harder and harder to resist him. Every time you tried to escape his embrace, he just pressed you in deeper, but after a few minutes of this you could tell the lion was not going to be able to fight his hunger much longer. You felt the lion’s grasp loosen slightly, allowing you a bit of time to struggle...but these struggles were quickly cut off by another squeeze as Soup lifted you up closer to his head. you weren't exactly able to look up, still pressed quite firmly against the lion’s chest, but you could feel as Soup’s tongue snaked out of his mouth again, giving you a long lick against the top of your forehead. You heard a strong “mmm…” rumble out from above you before Soup’s grip loosened again, allowing you to look just up enough to see his drooling maw slowly yawn open, giving you a good view of where you would end up in just a few seconds…") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
“Dahn tha hahch!” You could hear soup mumble, his mouth wide open, before he rather rudely shoved you inside. The heat of his mouth and breath were incredible, wafts of liquor breath drifting up and out from the gullet you were about to be shoved down. Soup wasted little time in getting you inside of him, his tongue undulating under and licking around your body for only a few seconds before you felt another push shove you to the back of his mouth, your head precariously teetering over his gullet, the tongue already moving on to your chest, slipping up and underneath your shirt to get at that delicious flesh…

*ulp~*

Suddenly, with one powerful muscle contraction, you found yourself sucked into the cat's throat, the tight embrace easily snatching hold of anything the cat gave it, dragging you deeper into Soup’s body. The throat flesh held you still, denying any struggles as the cat continued to gulp down the rest of your body. With how quickly you were being consumed, and the power of peristalsis, you found yourself already halfway down the cat's throat in mere minutes...it seems like Soup was really hungry after all, barely taking time to taste his meal before it slipped deeper inside of him. You could feel your legs already slipping inside the cat's mouth, Soup licking and tasting at the bottoms of your feet before the tongue wrapped around them, pulling them inside, his lips closing around them. You felt one last gulp shove your legs into the cat’s hot throat...and then you were no more to the outside world. Just a wriggling bulge in Soup’s gullet and a pleasant flavor on his lips, the cat collapsing against his bed as you slipped further within...") wait { MoveObject (player, SoupStomach) } } } } } ]]>
rub rub "You can't rub " + object.article + "." finger finger "You can't finger " + object.article + "." stroke stroke "You can't stroke " + object.article + "." msg ("As you climb the staircase, you feel...odd. It feels like everything is getting...bigger. And when you arrive on the floor, you see something...strange. The doors around you all tower over you for some reason! You don't know why or how, but it seems like this floor is gigantic...maybe it's just the hallways, though. Each door has a convenient little mousehole for micros to enter them through, as well...") msg ("After you step down the staircase, you can feel yourself gradually growing again..until you eventually return to full size on the third floor...odd.") false the Room 21 Door Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 21) false Room 21 msg ("You open the room door and....yeah, everything in here is gigantic too. Seemed like everything on this floor was huge for some reason...oh well, it seems like nobody's home, at least...") Bed Look at The bed towers above you. Even if you were tired enough to want to take a nap, there's absolutely no way you could clambor your way onto it. kitchen false the false ...Yep, the kitchen is gigantic, too. More importantly, there's life! {object:Geta:a fox} is sitting at a table in the kitchen, enjoying a bowl of cereal. There's gotta be some way to get his attention...

After some scanning, you notice the {object:Chair} across from Geta. There might just be some way for you to scramble up onto it and make your way onto the table...") ]]>
Look at A normal, brown, wooden chair. msg ("You manage to clambor your way over to the chair and climb up the leg. You're not sure where this newfound strength came from (maybe adrenaline...?), but any way, you're one step closer to getting the fox's attention.") MoveObject (player, Room21Chair) You are on chair false the false false You are on false table the You look back down to the chair...that's a hell of a drop. There's no way you're going back now... A brownish fox, currently sitting at the table and eating a bowl of cereal. He's only wearing shorts, too; obviously, he thinks he's alone in his room, and he'd be safe in that assumption, normally... Look at false msg ("The fox doesn't notice you at all, no matter how much of a screaming ruckus you make.") Geta's stomach false
...Until you felt some warm liquid piddle down on top of your head...then a flood of milk, the liquid rushing out of Geta's throat and splashing down into his stomach. While it still wasn't full enough that you were at risk of drowning in the gut, it was a bit harder to avoid not being soaked in the stuff.

Outside, Geta absentmindedly rubbed at his gut while he got up and rinsed his bowl out, releasing a loud belch as he felt his gut clench around his breakfast inside. He had his friend Tom coming over soon for a bit of "fun", and he didn't want the room to be dirty...]]>
") } SetTimeout (20) { msg ("
The stomach was quite aggressive towards you, kneading you around inside and undulating around you constantly. You could physically stand up and move around, but the constantly moving floor under you made all your excursions quite short-lived...you constantly splashed down into the pool of milk at the bottom, your body starting to tingle from the diluted stomach acids...

The stomach sloshed around a bit as Geta moved around, apparently to answer the door for Tom. You could hear Geta's end of a muffled conversation as the two sat down on the hotel bed. \"Yeah, I just had breakfast, but I think I might need something to wash it down with...\" was what you heard from Geta, along with a muffled reply from Tom...") SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You were starting to feel your body tingle a bit more now, and you were starting to feel a bit tired, too...the oppressive environment of the stomach was giving your body (and state of mind) a real beating. Especially after Geta and Tom started to get into it, Geta kneeling at the edge of the bed whilst Tom sat on the edge, Tom's cock throbbing wantingly right in front of Geta's face. Geta took it in, both foxes moaning in unison as Geta's tongue started to get to work, slathering Tom's cock in his saliva, and occasionally rubbing at the slit of Tom's cock with his tongue, driving Tom into a bit of a frenzy. The green fox put a paw on the back of Geta's head as he started to get more into it, thrusting a bit into Geta's mouth as he felt his orgasm starting to get closer.

This whole episode was giving you a bit of motion sickness, the back and forth motion of Geta's head sloshing his stomach around a bit as well, knocking you over into the pool of juices and milk at the bottom of the stomach, and getting you covered in the cereal muck as well...Geta stopped moving as much, though, as Tom started to push his cock deeper into Geta's mouth, making sure the fox stayed on it by pushing his head forward a bit as well. Tom's red, throbbing knot rubbed up against Geta's lips, but the green fox wanted to pace himself a bit, so he waited for the perfect moment to thrust his knot fully in...

And that moment came soon. Tom felt a surge of cum rocket up his shaft, pushing Geta's head forward with both hands as he felt his orgasm come, Geta's lips forced to wrap around the throbbing knot and his throat forced to expand a little bit around the tip of Tom's cock as he came. Tom moaned in pleasure as he felt sticky, hot globs of cum shoot out of his dick, funneling straight down into Geta's throat, Geta forced to take quick gulps of the cream to get breaths of air inbetween the loads. The cum loads quickly splattered down into Geta's stomach, mixing into the milk and juices at the bottom of the stomach, the mixture of fluids starting to cover the bottom of the stomach, up to your ankles already as Geta gulped down more and more of Tom's cum. Clearly the fox was a little pent-up, because his orgasm had impressive volume. Somewhere towards the end of the orgasm, you passed out inside Geta's stomach, the lack of air inside claiming your consciousness...

Tom's orgasm finally came to a close, the foxes groaning in pleasure once again. Tom was a bit careful about pulling his knot and dick out of Geta's throat, the shaft still quite sensitive from the blowjob he'd gotten...but he did it eventually, both foxes collapsing on their backs immediately in pleasure. Geta rubbed at his cum-filled belly, the gut happily gurgling as it mixed up the breakfast, snack, and drink inside, giving Geta's belly a nice, round little paunch that he could rub and tease at. Apparently, Geta had been pretty excited too, the fox's shaft twitching and dripping cum...turns out he'd blown his load on the underside of the bed, splattering onto the carpet underneath the bed. The two foxes were extremely tired, and fell asleep in their afterglow soon after...") if (DisposalToggle.on = 1) { msg ("
Geta awoke sometime later, Tom still passed out on his bed. His jiggling paunch had digested down into a little layer of fat on the fox's body, but otherwise it was unnoticeable. What was noticeable, however, was the fox's urge to head to the restroom...he quickly found the room, plopping his rear down onto the seat and disposing of breakfast. You were hardly an addition to them; in fact, Geta was already starting to think about lunch as he flushed you away.") } msg ("
*You tried to get a hungry fox's attention...*

==GAME OVER==") finish } } } ]]>
false stomach walls Look at Slimy, dark, and overall unpleasant. ") } } else { msg ("\"Heh, that tickles...\" Geta teases, patting at his gut as he feels you battering against his stomach walls inside.") } ]]>
A white bowl, with a blue stripe running along the top ridge. It's currently full of milk and cereal. Look at You scramble over to the bowl, your short arms juuust long enough to reach the rim while standing on your tip-toes. You pull up, clamboring over the bowl walls!...And then immediately slide down into the bowl of cereal, splashing down into a pool of milk. This...was not exactly thought through...

You sputter in the bowl until you finally find the surface again, looking directly at Geta. The good news is that you finally got the fox's attention! The bad news is...uh...he's smiling, almost smirking...

Then, you hear his voice. \"Well, hello there...\" he says, keeping that same uncomfortable smile. You start waving your arms and trying to speak, but Geta either doesn't notice or doesn't care. Instead, he continues talking, his voice booming and loud even though you're sure he's using an inside voice. \"I was looking for something a little more substantial for breakfast...\" he teases before raising his spoon up, the silverware glinting above you before it dives down into the bowl! Immediately, you start scrambling, swimming in the milk, trying to get away from the spoon, but it's catching up to you...

==PRESS ANY KEY TO SWIM AWAY!==") wait { if (RandomChance(75)) { msg ("
You feel the spoon rise out of the bowl, and you aren't going anywhere...seems you've dodged the spoon, at least this time...you quickly look up to Geta, staring down at you bemusedly. \"Oh, you wanna play a little game then?\" he teases, before sticking the spoon into his mouth, messily chewing up the cereal before gulping down the mouthful. \"A little preview, of sorts...\" he teased as his mouth was cleared of the cereal gunk, a visible bulge traveling down his throat before the spoon came crashing down again! Geta had caught you a little off guard this time, and you were already feeling a bit tired...

==PRESS ANY KEY TO SWIM AWAY!==") wait { if (RandomChance(50)) { msg ("
Once again, the spoon rises out of the bowl, with you thankfully not on it. Unfortunately, Geta's taken away more of the cereal, leaving you with very few things to attempt to hide behind. You can practically feel Geta glaring down at you as you continue to swim away, the fox not even teasing you this time, just sinking his spoon in the bowl again...

==PRESS ANY KEY TO SWIM AWAY!==") wait { if (RandomChance(25)) { msg ("
You manage to dodge the spoon again...but now, all the cereal is gone, chewed up and swallowed down by the fox. Geta knows this, smirking as he looks at you, floating alone in the bowl. \"Well, looks like it's just you and me now...\" he says, before placing his paws on the bowl and lifting up. You try to swim away, but you can't get much momentum as Geta brings the bowl up to his mouth, gravity quickly pulling you down as the bowl tips forward, the flood of milk funneling into his open mouth! You are just inches away from the lip of the bowl, before you feel the flood start to take you with it, your small body falling straight into the fox's mouth!

You're barely in the mouth long enough to feel anything, the milk carrying you straight down the fox's throat. You hear a couple wet *glps* echo around you, but really, Geta doesn't have to do much to get you down. You're already halfway down his throat before Geta finishes drinking the milk, setting the bowl down and wiping a little bit of the stuff from his mouth. \"Aaah, I needed a little meat in my breakfast...\" he said before leaning back in the chair a bit, giving his gut a few cursory rubs...") if (game.sound = 1) { play sound ("Drinking.wav", false, false) } wait { MoveObject (player, GetaStomach) } } else { msg ("
You try to get away from the spoon, but out of the corner of your eye, you can see the silver-plated handle starting to close on you...and then, you feel yourself being lifted out of the bowl, sitting in the wet spoon, already unable to leap back down into the bowl (unless you wanted to risk being seriously injured)...no, you were completely at Geta's mercy, and the fox knows this as he brings the spoon up to eye-level, looking at you, sitting back on the spoon, dripping with milk and surrounded with a few pieces of cereal.

\"Gotcha, snack!\" is all he says before he lowers the spoon a bit, giving you a nice view of the fox's open mouth, before he slides you inside...immediately, you're bathed in darkness, the fox's lips closing around the spoon handle to slide it out from under you, leaving you flat on Geta's tongue. The muscle undulates underneath you, rolling your body around on it as the fox noisily (and wetly) chews on the various bits of cereal you came along with. He didn't want to chew up his little morsel, though...and that was pretty evident; every time your body bounced over to his clacking, munching teeth, the tongue quickly pulled you back to the center of the mouth, leaving you in the safest spot of a very unsafe situation.

He was, of course, not doing this out of compassion. Blood didn't taste that good, after all, and it was pretty obvious what he wanted to do with you. It was even more obvious as you felt the tongue push you back, your body already coated in the chewed up cereal gunk that was funneling to the back of the throat with you. You balanced precariously on the back of Geta's tongue for a few seconds, before you felt a powerful muscular contraction push you into the fox's throat...

*glp!*

The little bulge you made in Geta's throat quickly slipped deeper into his body; while the throat still had a pretty tight grip on you, it didn't exactly take much effort to get something as small as you down into the fox's belly. Peristalsis took its time in pushing you down, thoroughly mixing you up in the gross mush you'd arrived in the mouth with...until, you feel the bottom drop off, and splatter down into the warm, undulating embrace of the fox's stomach...") if (game.sound = 1) { play sound ("Cereal Chewing.wav", false, false) } wait { MoveObject (player, GetaStomach) } } } } else { msg ("
You try to get away from the spoon, but out of the corner of your eye, you can see the silver-plated handle starting to close on you...and then, you feel yourself being lifted out of the bowl, sitting in the wet spoon, already unable to leap back down into the bowl (unless you wanted to risk being seriously injured)...no, you were completely at Geta's mercy, and the fox knows this as he brings the spoon up to eye-level, looking at you, sitting back on the spoon, dripping with milk and surrounded with a few pieces of cereal.

\"Gotcha, snack!\" is all he says before he lowers the spoon a bit, giving you a nice view of the fox's open mouth, before he slides you inside...immediately, you're bathed in darkness, the fox's lips closing around the spoon handle to slide it out from under you, leaving you flat on Geta's tongue. The muscle undulates underneath you, rolling your body around on it as the fox noisily (and wetly) chews on the various bits of cereal you came along with. He didn't want to chew up his little morsel, though...and that was pretty evident; every time your body bounced over to his clacking, munching teeth, the tongue quickly pulled you back to the center of the mouth, leaving you in the safest spot of a very unsafe situation.

He was, of course, not doing this out of compassion. Blood didn't taste that good, after all, and it was pretty obvious what he wanted to do with you. It was even more obvious as you felt the tongue push you back, your body already coated in the chewed up cereal gunk that was funneling to the back of the throat with you. You balanced precariously on the back of Geta's tongue for a few seconds, before you felt a powerful muscular contraction push you into the fox's throat...

*glp!*

The little bulge you made in Geta's throat quickly slipped deeper into his body; while the throat still had a pretty tight grip on you, it didn't exactly take much effort to get something as small as you down into the fox's belly. Peristalsis took its time in pushing you down, thoroughly mixing you up in the gross mush you'd arrived in the mouth with...until, you feel the bottom drop off, and splatter down into the warm, undulating embrace of the fox's stomach...") if (game.sound = 1) { play sound ("Cereal Chewing.wav", false, false) } wait { MoveObject (player, GetaStomach) } } } } else { msg ("
You try to get away from the spoon, but out of the corner of your eye, you can see the silver-plated handle starting to close on you...and then, you feel yourself being lifted out of the bowl, sitting in the wet spoon, already unable to leap back down into the bowl (unless you wanted to risk being seriously injured)...no, you were completely at Geta's mercy, and the fox knows this as he brings the spoon up to eye-level, looking at you, sitting back on the spoon, dripping with milk and surrounded with a few pieces of cereal.

\"Gotcha, snack!\" is all he says before he lowers the spoon a bit, giving you a nice view of the fox's open mouth, before he slides you inside...immediately, you're bathed in darkness, the fox's lips closing around the spoon handle to slide it out from under you, leaving you flat on Geta's tongue. The muscle undulates underneath you, rolling your body around on it as the fox noisily (and wetly) chews on the various bits of cereal you came along with. He didn't want to chew up his little morsel, though...and that was pretty evident; every time your body bounced over to his clacking, munching teeth, the tongue quickly pulled you back to the center of the mouth, leaving you in the safest spot of a very unsafe situation.

He was, of course, not doing this out of compassion. Blood didn't taste that good, after all, and it was pretty obvious what he wanted to do with you. It was even more obvious as you felt the tongue push you back, your body already coated in the chewed up cereal gunk that was funneling to the back of the throat with you. You balanced precariously on the back of Geta's tongue for a few seconds, before you felt a powerful muscular contraction push you into the fox's throat...

*glp!*

The little bulge you made in Geta's throat quickly slipped deeper into his body; while the throat still had a pretty tight grip on you, it didn't exactly take much effort to get something as small as you down into the fox's belly. Peristalsis took its time in pushing you down, thoroughly mixing you up in the gross mush you'd arrived in the mouth with...until, you feel the bottom drop off, and splatter down into the warm, undulating embrace of the fox's stomach...") if (game.sound = 1) { play sound ("Cereal Chewing.wav", false, false) } wait { MoveObject (player, GetaStomach) } } } ]]>
Look at A solid, wooden table. There's currently a bowl of cereal on it. A brownish fox, currently sitting at the table and eating a bowl of cereal. He's only wearing shorts, too; obviously, he thinks he's alone in his room, and he'd be safe in that assumption, normally... Look at Geta msg ("The fox doesn't notice you at all, no matter how much of a screaming ruckus you make.")
false Office An ornate wooden desk. Look at msg ("You use the ornate design of the desk to climb up one of its legs, muscles aching as you finally get on top of the desk...") MoveObject (player, Room21Desk) false Desk You are on A large, green fox, sitting at a desk and reading some sort of book. Maybe you should try to get his attention… He can't hear you. Maybe a loud noise will get his attention... false Look at false Tom's stomach
“UUUUURRRrrrpppphhhhh...sorry, little guy. I hope you don't mind tiding me over until dinner…” He teased, smirking as he felt you wiggle inside…]]>
") } SetTimeout (20) { msg ("
The stomach walls pressed on you tightly, and you could already start to feel yourself tingling a bit from the stomach acids. Your wiggles weren't doing much, you would have to do something drastic to make your escape…") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You could feel the stomach sapping your energy, your movements becoming more and more sluggish as time went on. It was now or never for your escape. You had felt around the walls of the stomach for a while, looking for the sphincter that had dumped you out earlier. You thought you would never find it, but eventually you poked through to something that gave away. A spark of adrenaline ignited as you realize that you had some sort of escape! Before it closed again, you stuck your other arm through, gripping onto the fleshy walls as hard as you could. You felt the throat muscles undulating, bringing you back up, Tom's gag reflex being activated...

Outside, it looked like the fox was choking a bit, coughing and hacking as you climbed your way out of his gullet, rising up and out until you poked your way back into the fox's mouth. You tried to make a mad dash for the exit, the glow of light from the outside teasing your eyes, but by the time you had made it up into his mouth, Tom had gotten his bearings again.

The tongue under you quickly moved to send you back down, the fox pushing you back casually with a flick of the muscle. You tried to keep a grip on the sides of his mouth, your arms barely able to poke out of his lips, but the fox’s slick saliva kept you from maintaining any sort of grasp. The fox casually pushed you towards the back of his mouth again, your small arms disappearing behind his green lips as he tilted his that up once more, taking a labored swallow, his throat catching on to you and pulling you back down. You were so close, but now you were just a bulge traveling down his gullet once more.

“Ugh, just digest already…” Tom said as he rubbed at his stomach, feeling you plop down into it again, this time much more defeated…") SetTimeout (10) { wait { if (game.sound = 1) { msg ("") } msg ("
Your attempted escape had all but completely sapped what little energy you still had left. At this point, you were just wallowing in the fox's belly, waiting for your impending digestion. You felt the tingling spread all over your body as soon as you returned to Tom's belly, and it was steadily getting more intense, overtaking all of your other senses. Adding to that were the various small belches Tom let out, the stomach constricting around you more and more as the air started to filter out of the chamber. You knew you wouldn't be able to last much longer in this environment, and that knowledge was confirmed a few minutes later as you felt yourself starting to lose consciousness…

Tom didn't even notice when your squirms stopped inside of him. He had mostly forgotten about the snack at this point, picked up the book that you knocked carelessly onto the floor, and continued reading. He sipped on some tea every now and then, the hot liquid contributing to your digestion as you steadily melted down into a nutritious soup in the fox's belly, to bathe whatever else the fox ate that day as he went about his business... ") if (DisposalToggle.on = 1) { msg ("
Whatever was left of you, along with the indigestible parts of the rest of Tom's meals, was easily disposed of the next day, flushed down the toilet and forgotten…") } msg ("
*You made a ruckus...*

==GAME OVER==") finish } } } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("You press into the belly walls but you can barely even make an imprint on Tom's stomach.") } else if (random = 2) { msg ("Something pats against the stomach walls as you struggle valiantly. “Calm down in there, you'll be fat soon…” you heard Tom's voice rumble from above you.") } else if (random = 3) { msg ("The stomach tightens around you, clearly not receptive to your wiggles and struggles.") } else { msg ("You try to pry the sphincter open that you came out of, but you can't get a grip on the slick flesh. And as soon as you lose your grip, you lose the opening in the darkness...") }
A large and heavy novel. Close to the edge of the desk... Look at You try to push the book off, but you're not strong enough. Maybe give it another, you got it moved a little bit at least...") } otherwise { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
You decided to push the book down off the table again. The fox was so invested in his reading that you would have to make quite a stir for him to notice you. The thing was heavy, and hard to push (you knew that..) but eventually you pressed it past the tipping point and it fell right onto the ground. The fox jumped a bit at the sudden noise.

“What the hell?” he said, looking down onto the floor and seeing the book there, then looking back up to where it was, suddenly noticing you standing there on the table. “Did you do that?” He asked, his voice booming with how close his mouth was to your face, and his general size compared to you. There was definitely some anger in his voice, and you started to regret this idea...

“Sorry about getting angry. You just scared the hell out of me…” Tom eventually said, leaning back in his chair a little bit. “The book won't be harmed or anything.” You tried to explain your situation to him, but your voice is far too small and high to carry very far. “You trying to tell me something? Maybe you should come a bit closer…” He said, reaching around a dark green paw on the back of your neck, pinching you, and plopping you on his snout. You’re a bit nervous about being so close to his mouth, but he seemed friendly enough…") wait { if (game.sound = 1) { play sound ("weirdgulpynoises.wav", false, false) } msg ("
You explained your situation to him. You weren't entirely sure if he could hear you at this point, but it seems like he was comprehending bits and pieces of what you were saying.

“So, you got trapped here, and are trying to find a way out? Huh, that's what they all say. Come to think of it, I've seen a lot of small folks running around here recently... But I never got to try one!”

The glee in his voice unnerved you, especially with what he said. Before you could scramble off though, you looked down over the sides of his nose, seeing how high the drop was. You would certainly not survive the impact, so you tried to run off of his muzzle and jump to the table, but a loud ‘splat’ interrupted your escape. It looks like you had ran directly into Tom's tongue! The thick, wet muscle quickly stopped your escape and kept you in place. You heard the fox mumble some things, before retracting his tongue back into his mouth...with you stuck to it! You tried to scramble off, but the surface was far too slick for you to gain any traction. You were stuck trying to hold on to his jaws as he dragged you into his mouth.

Your feet were already in there, the fox noisily suckling on them and giving you an affirmation of your flavor before noisily slurping some more, pulling in another inch or so of you. Your arms were able to hold for a bit, but as more and more of you was slurped inside, you couldn't keep your grip. Plus, now that you were mostly inside of his mouth, the tip of his tongue was free again. He put it to use licking across your arms, the slimy liquid getting on your fingers as he dragged the muscle over them, quickly loosening your grip on his jaws. With another slurp, he pulled all of you into his hot maw, the undulating muscle below you sending you en route to the back of his mouth in record time!

You tried to get a grip on the slick surface below you, but there really was no chance of you doing it. Tom tipped his head back, making sure all of you was funneled to the back of his throat before taking one hard swallow. Your entire body was sucked into his throat easily! The green fox traced the bulge in his throat as it steadily descended, letting out a big sigh as he felt you start to sink past his collarbone, those tight, wet throat walls sending you to your next destination in no time. He rubbed at his belly hungrily. He'd skipped dinner to finish this book, and he was just starting to realize how starving he was. You would be a good snack for now, at least…") wait { MoveObject (player, TomStomach) } } } ]]>
Tom A large, green fox, sitting at a table and reading some sort of book. Maybe you should try to get his attention… He can't hear you. Maybe get closer...? false Look at
false the Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 22) false You opened to the door into what looked like another normal hotel room...well, as normal as they could look at that size anyway. Nothing looked out of place - in fact, if you were at your normal size, you would consider it quite nice and homey...the only thing that was out of the ordinary was that there was a ram sitting on the bed! He was playing with his phone, and didn't even notice you entering. The thing that stood out to you the most was that he didn't have hooves, but regular feet...maybe you should try to get his attention?") ]]> Look at A big ol' sheep. false After a bit of shouting and waving around of your appendages, you saw the sheep move his phone slightly to the side and look at you. He stared for a few seconds before smiling. “Oh, hello there...how did you get in here?” he asked as you ran forward, trying to shout as loud as you could that he needs to help you out. In your frenzy of sprinting closer to him, you didn't notice that smile turned into a bit of a smirk on his face, or the fact that he was lifting up one of his feet…

No, none of those things alerted you as you ran closer to the ram, perhaps blinded by the hope of getting back to a normal size. You only realized something was a bit off as a shadow came over you. You gradually came to a stop, before looking up...to see what was creating that shadow: the ram’s foot, coming right at you!
") wait { if (game.sound = 1) { play sound ("thump.mp3", false, false) } msg ("
Even if you were aware of what the sheep was planning, there was no way you would get away; you were just way too small. That fact ran through your head as the foot descended quickly, pinning your entire form underneath it in mere seconds. The sheep didn't even have to get up from the bed - he just casually pressed his foot down onto you while still enjoying the comfort of the mattress. Contrary to what you thought it would feel like, the sheep’s foot was actually quite smooth; it felt like he maybe shaved them or something...your head was situated right between his big toe and his second one, the rest of your body being put under a considerable amount of pressure by the sheep.

“It was so nice of you to come right to me! I needed a footrest today…” the sheep teased as he ground his foot a bit more into your form, the pressure on your body increasing. It wasn't painful, but it certainly felt like it could become painful at any moment...now that you were locked and unable to move in any meaningful fashion, though, your other senses were able to kick in a little bit. There was an obvious humid odor on the sheep’s foot, but the smooth skin didn't trap as much moisture as fur would...it was mostly musk, with a tinge of sweat, but you still didn't like breathing it in. It was that or suffocating, though, so you kept on it, your arms wiggling helplessly at your sides as you tried to push this gigantic foot off your body. You could occasionally feel the toes brushing past the back and top of your head, almost like he was rubbing or petting your head with them...but even if you wanted to do something about it, you couldn't. You were completely pinned at this point, and at the mercy of this sheep.

“Mmm, wiggle enough down there and maybe I'll help you get back to normal size…” the sheep teased, before looking back at his phone in his other hand. “Maybe a little bit of a massage, if you can. The name is Kassy, by the way,” he continued as you felt the pressure change, easing up a bit as the sheep gave you a bit of wiggle room. There was still no way for you to get out from underneath the foot, but now you could at least move your arms and legs some. “Get to it~”") wait { MoveObject (player, KassyFoot) } } ]]>
You are underneath Kassy's foot false “Hey, for being only a few inches tall, you make a decent foot rubber…” you heard the sheep say from above you, seemingly affirmative of your amateur podiatry. Gradually, you felt the pressure on your body start to lift, finally able to feel your legs again as they had fallen asleep underneath the foot! “Let's get you to a normal size again…” you heard him say, before the two toes encircling you suddenly grabbed at your head. It was slightly uncomfortable, especially because the odor was still quite prevalent, but you figured you would go along with it if Kassy was telling the truth. Slowly, the sheep picked his foot off the ground, you feeling your chest and legs leaving the carpeting they were laying on and traveling into the air...was he picking you up? You honestly couldn't tell. All you could see was the space between his toes, but it certainly felt like you were being carried through the air. It was starting to get you a bit dizzy, as it felt like you were feet above the ground...the air in the room rushed past you, your legs dangling helplessly so far off the ground...and then it stopped.

The movement had stopped, but you still felt like you were suspended feet above the air. You wiggled your arms and legs, trying to at the very least turn yourself around from the foot so you could see where you were...you weren't able to completely turn, but you were able to at least catch a glimpse of what was below you...something red. And dark. And deep.

And then Kassy let go. ") wait { if (game.sound = 1) { play sound ("twoweirdgulps.wav", false, false) } msg ("
For maybe a second, you felt the wind rushing past you as you fell from the sheep's grasp. But before you could even figure out where you were being dropped, you landed on something wet and soft with a loud *splsh*...it was warm, wet, and muscular. It was the sheep's tongue. Before you could even make an attempt to escape Kassy's mouth, the sheep snapped his jaws shut, immersing you in the darkness of his maw. It smelled somewhat like a compost pile, and the scent stuck to you, along with Kassy's saliva as his tongue curled and worked over you...he played around with you for a few seconds, his tongue pressing you into his cheek walls and suckling on you like a candy before you felt your world tip back a bit, Kassy leaning his head back as he prepared to gobble you down. No matter what you did, you couldn't stop yourself from sliding on the wet tongue, down towards the sheep's wide throat…

glrk!

The hungry throat below you pulled all of your form into it with one hard, muscular swallow. Even though you were so small compared to the sheep, the throat walls still hugged you tightly, pushing you deeper into the sheep with every wave of peristalsis. You tried to squirm and struggle and look up the way you came, but every time you gripped onto the walls, they just sent you deeper and deeper into Kassy's body. Gentle, wet gurgles could be heard steadily getting louder from below you, a constant reminder of where you were heading…

“Ah! Good snack. Wiggly too,” Kassy remarked, feeling the bulge in his throat sink deeper past his collarbone. Once the bulge you made slipped into his body, you were nothing but a morsel to the giant sheep. He pulled out his phone again, reclining against the bed as he lazily surfed the web, blind or uncaring about the predicament you were in inside of him.") wait { MoveObject (player, KassyStomach) } } } ]]>
random = GetRandomInt(1,4) if (random = 1) { msg ("You knead your fists into the foot, moving them in circles. Some pleasurable noises come from above you, indicating that you were doing a good job.") if (game.sound = 1) { play sound ("outsidemalemoan.wav", false, false) } } else if (random = 2) { msg ("After managing to free your arms from underneath the foot, you grabbed onto the space between the sheep’s toes in front of you, rubbing into them as far as you could. You were still quite small, so you couldn't really do much, but it was a start.") } else if (random = 3) { msg ("You awkwardly wiggled underneath the foot, trying to use your whole body to press and rub into it somehow. It wasn't getting much mileage!") } else { msg ("You pressed the palms of your hands into the foot, trying to grip at any smoothness that you could. Now they smelled like his feet...all of you probably did at this point.") }
false Kassy's stomach ]]> ") } SetTimeout (20) { msg ("
The stomach was starting to get a bit more active, the walls squeezing and rubbing at you the best they could. The fluids inside were rising as well, and you swore you were starting to feel a bit of tingling... ") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The stomach had become noticeably tighter since you were first to be dumped in here. That wasn't the only change, however; you were now essentially bathing in the concoction of whatever fluids the sheep’s digestive system used to break down its meals, and they were working. There was a soft, yet abrasive tingling spread over your whole body at this point, and it didn't help that whatever stomach walls were nearest to you were pressing that fluid into every crevice they could. Every time you heard a far-off burp from Kassy, the stomach got tighter and tighter...but eventually those belches were replaced by something more rhythmic - snoring. It was not very good for you, as now all of the body's energy would go towards turning you into soup...it was already doing a good job, as you could feel your consciousness slipping away bit by bit until you eventually passed out completely, the stomach walls eagerly clenching around you harder and harder until you melted away entirely into that soup…

The ram snored loudly as his gut continued to work on you, whatever bulge you had made in his stomach softening and rounding out throughout the evening. You added a little bit of fat to his belly, but not much else, as whatever was left of you was flushed through Kassy's intestines, being absorbed entirely into his being.") if (DisposalToggle.on = 1) { msg ("
Well, not exactly all of you. Kassy felt a familiar urge when he woke up that morning, and made his way into the bathroom quickly, popping his rear down and disposing of your remains, mixed with whatever else the ram had eaten recently. He didn't even remember eating you at this point, you were just a layer of fat…") } msg ("
*You were a bit too eager...*

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else { msg ("Your struggles really didn’t do anything except tire you out at this point. ") } ]]>
false the Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 23) false You entered yet another giant room on this floor. Not much was changed in terms of aesthetics, but there was definitely something a bit licentious going on! Two goats were right in the middle of a make-out session right on the bed, one gray, one white with pink fur. You weren't sure whether to leave the lovebirds alone or try and get their attention…") ]]> A rather large, gray goat. he looked like he was teasing his boyfriend a little bit during their make out session. What a tease! You decided to try and approach the two goats. Considering that they were on top of a bed, it was a bit difficult to get their attention, but after enough flailing around and yelling, you saw the gray one break out of the kiss. “Oh, hey there, little guy~” he said, a smile spreading across his face as he slowly leaned down to pick you up! Before you could react or decide whether or not you wanted to be involved in this, the goat’s gray hand wrapped around you, smothering you in an embrace of soft fur and darkness as he lifted you up.

“What are you doing?” you heard a voice from outside say, presumably the other goat. Don't worry about it, Devy, just c’mere…” the gray goat responded, wrapping both arms around his presumed boyfriend and roughly slamming you against Devy's back! It left you a little dazed, but eventually you got your bearings back, although you were still tightly within the goat’s grasp. From the sounds you heard, the two were back to getting it on, loudly and wetly making out as you went along for the ride...thankfully, you didn't have to listen to it for too long before you felt the hand around you move again. The two goats were still smooching, but you felt the noises getting louder, and eventually you felt at the grip around you shift…") wait { if (game.sound = 1) { play sound ("weirdgulpynoises.wav", false, false) } msg ("
Light shone into your enclosure for a moment, before it got dominated by red. Before you could react, you felt yourself get dropped into somewhere wet, squishy, and warm! The environment around you was so chaotic, moving constantly, that you couldn't get a bearing anywhere. You knew you had been dropped into someone's mouth, though! Before you couldtry and wiggle out, you felt the light in the chamber fade once more, the two goats’ lips meeting once again. You felt a tongue poking you in the back, and realized exactly how deep they were going with this kiss...gross!

It seems like the goat didn't want to snack on you, though. From the tongue movements he was doing, it felt like he was trying to push you into the other goat’s mouth instead! The goat’s lips closed tight around you as his tongue pressed you forward, your head popping out of the tight, wet enclosure of his lips for a moment before being plunged right into another one! They were swapping copious amounts of spit, and it was getting all over you and making it difficult to move as one tongue tried to push you into another! It took a bit for your body to get pushed past Devy's tight lips, and you couldn't even tell if the goat was aware of what his boyfriend was doing! Before any conscious action could take place, though, you felt your body slip right through those lips, the other goat’s tongue rushing right through and slamming you right into Devy's throat. Before anyone could react, the goat’s body reacted for them, and with a thick swallow, you disappeared right into that tight gullet!") wait { msg ("
Devy broke away from the kiss as he felt something sliding down his throat. “Goathias, what did you just do…” he asked as you continued your descent, those tight throat muscles expertly pulling you further and further down into Devy's digestive system. “Oh, just feeding you a little~” he teased, as he brought his boyfriend back into the kiss, the pink goat quickly forgetting what had just happened as he felt that lovely embrace around him once again…

With how small you were, it really wasn't difficult for Devy’s body to throw you around as it liked. The stench of rotting grass hit your nose immediately as you felt the sphincter ahead of you open, one tight clench of the goat's throat practically shooting you into the embrace of his stomach. There was a bit more room in here, but with the flesh constantly moving and undulating around you, it was hard to take advantage of it in any useful way! Plus, as those two lovebirds continued their makeout session, your enclosure moved and shook around you, making it even more difficult to do anything other than roll around in the goat's belly... ") wait { MoveObject (player, DevyStomach) } } } ]]>
]]> false Devy's stomach The goat’s stomach walls gave you a lot of room, but not too much. And, with your enclosure constantly shaking around you, you couldn't really take advantage of it. Still, you tried to wiggle and struggle about the best you could, originally not getting much done, but eventually, you heard your surprise predator interrupt the make-out session. “Oh my gosh, what did you feed me!?” Devy said with surprise, reaching down to his stomach as he felt you wiggling around inside. “Oh, just a little snack I found~” the other goat responded, reaching down and rubbing at his boyfriend's tummy, hearing a gurgle around you in response. “Uggghhhh, that's so weird…but they do feel good in there…” Devy admitted, bleating as his boyfriend rubbed over his belly in quite a relaxing way… You had been trapped in the goat’s stomach for a bit now. You could tell his belly was having trouble with such a rich meal, but you still felt your body starting to tingle all the same, and those wet fluids were starting to work their way into your skin... ") wait { if (game.sound = 1) { msg ("") } msg ("
You had tried your best to escape Devy's rank gut, but despite his apparent inexperience with live meals, his stomach did a great job of keeping you inside. The constant movement around you from the sloppy make-out session that was happening certainly helped the digestion process as well, constantly throwing your little body around inside the belly and tiring you out quite easily. You continue to put up a fight for as long as you could, but that tingling was spreading over your body rather quickly, sapping your energy by the second. If you weren't able to get out of here immediately, there simply was no way you would being so worn out right now! You were just a morsel for this belly, and as you passed out inside of it, it was already getting to work on claiming all of you...

*Gllrrrggglrrrssshhhh…* Devy's gut made the wettest, sloppiest sound the two goats could imagine as it started getting to work on processing you. “What the hell was that?” the pink goat said as he pulled away from his make-out session, looking down at his stomach in surprise that it could make a noise that loud! “Just letting you know that it's done!” Goathias responded, going back down to kiss and rub and listen to that belly a little bit. He could tell that you were mostly mush and slop inside at this point, sloshing around as the stomach prepared to absorb you and send you further into the goat’s guts…

Which is exactly what happened. As the two lovers continued at it, you coursed through Devy’s belly and intestines, being absorbed for what little amount of nutrients you could offer. By the time of both of them retired to cuddling, there was barely any evidence you had ever been swallowed down in the first place, besides a bit more plush fat on the goat’s rump, perhaps…") if (DisposalToggle.on = 1) { msg ("
That, and a few other things. Devy awoke the next morning, making his daily trip to the restroom as his boyfriend snored loudly in the bed. At this point, he had already forgotten about you, and when he plopped his rear down on the toilet to relieve himself, what slid out didn't look much different than normal. He wiped and flushed, feeling his ass being just a tiny bit softer than he remembered it... ") } msg ("
*You got involved in quite the interesting threesome...*

==GAME OVER==") finish } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("You tried to go out the way you came, but the flesh of Devy's stomach did not yield at all.") } else if (random = 2) { msg ("Your struggles did little more than tire you out; the goat barely even noticed them outside of the fact that something was moving inside of him! Still quite an odd sensation. ") } else if (random = 3) { msg ("You punched and thrust your body against the stomach walls, but they barely yielded at all. It felt like you were slamming yourself up against a brick wall... ") } else { msg ("Each struggle you made only got more of the sloppy belly sludge all over your body, making that tingling spread even faster! ") }
inspect inspect "You can't inspect " + object.article + "." usetoilet use toilet "You can't use toilet " + object.article + "." dial dial "You can't dial " + object.article + "." takemicro take micro "You can't take micro " + object.article + "."
A {object:Kevaskous:sergal} is sitting in a chair next to the fireplace.]]>

His icy blue, lightly glowing eyes are looking right back at you.]]>
Look at false
His gaze is quite alluring, you feel compelled to oblige him.") Ask ("Do you take a seat?") { if (result) { msg ("
As you take a seat his gaze follows you into place. He shifts slightly and those muscles tense as he does, he was clearly quite strong, and judging by the book he had next to him, well-educated as well. As he began to speak again, his voice was strong, yet calming. “Thank you for taking the time, the name is Kevaskous. Don’t get too many sitting with me these days. I’m a rather well versed individual, as maybe you can tell. I find educating one’s self to be important, as well staying fit.”

He leans forward in that chair and looks more intently as you, his long fuzzy tail swishing a bit down then up before curling some at its end. “I saw the way you looked at me when you entered the room. No need to be shy, many do as well. And I certainly appreciate it as well, I take great pride in keeping my figure.” He says as he gives a smile that was just shy of a grin. He was looking over you now, clearly sizing you up, though hard to tell what was on his mind precisely, it at least clearly had to do with you.

As he speak his words pervade your mind, his eyes seemingly staring into your very being, you found it hard not to keep listening, and staring. ”You know I’ve been sitting here most of the day, and you clearly are interested in getting to know more about me than words. Why don’t we get a little closer next to the fire there? Can be warm and comfortable as we get a bit more, acquainted. Doesn’t that sound wonderful?”

His voice permeate your better sensibilities, his will almost overbearing as those jeweled eyes stare you down.") Ask ("Do you agree with him?") { if (result) { if (game.sound = 1) { play sound ("sextrack.mp3", false, true) } msg ("
You move to the large and surprisingly soft rug, warmed by the fire. As you do so, the Sergal slips from his chair, leisurely sliding up next to you. It’s then you realize he is a fair bit larger than you are. His soft furry body pressing up to your own as he reaches a paw over gently to work your clothing free from your body. He rumbles deeply as he does so, his gaze still casted upon you as the warmth of his body became more apparent. His other paw had soon freed himself of his own shorts and he set everything to the side. You were tense at first but between the warmth of both the fire and his furry body you settled eventually, relaxing.

His paws rubbed over your form gently and his rumbles continued. His eyes wandered over your body before his blue, forked tongue slid from his lips and he licked along your neck a bit, you even could feel ribbing along his tongue. His touch seemed so sensual, calming, much like his presence in general. It was easy to let your guard start to drop as he spoke again. “You are a certainly appealing thing, I’m quite glad I caught your eye when you came in here. And I am certainly glad you chose to lay with me here, I do enjoy the warmth of a good fire, and someone to enjoy the closeness with. We’ll be getting much closer soon...”

It’s then you feel a firm, tapered warmth pressing against your rear. You felt a blush forming on your cheeks, you couldn’t help it with the way his demeanor was and with the warm fire it was almost romantic in a way. The last thing he said lingered in your head for a moment before you felt that tapered warmth press up inside you. You heard his soft groans as inch after inch was pushed up inside you. You could clearly feel the ribbings and the thick bumps along his girth and within just a few moments his deflated knot pushed inside you and hips pressed against your rear again with another groan emitting from him. His final words slipping from your mind as you deemed this what he meant. He was soon having his way with you, his paws taking a supple grip of your waist as he began thrusting into your tight insides; the tapered tip was spreading your insides easily. His ribbings and thick bumps and even thicker deflated knot pushing in and out of your tight rear. “Mmmff… that feels wonderful doesn’t it? I knew you’d like this…they all do.” He said as you felt his soft and heavy sac slapping up against your rear along with his hips. The warmth of the fire blew over your form as you felt his girth sliding in deep inside your body on each thrust and a form of emptiness each time he pulled back. The lewd slapping of his groin against your rear could be heard echoing in the closed off room.") wait { msg ("
His groans got deeper, and louder, as he pants a bit behind you and he leans in to nibble along your neck firmly, not that he had any teeth at the front of his jaws, being a Sergal, but gummed you none the less. You could feel a wet warmth oozing into your insides and a dull throbbing inside you and he was clearly getting closer to his orgasm as he worked his hips harder and more swiftly against you. Nuts slapping against you all the while feeling that deflated knot starting to swell. His grip of you became more firm and he was clearly having a harder time pulling far out of you as the knot thickened. The tone of his groaning changed notably and you could feel humid warmth washing over your head in short waves. This caused you to look up and all you could see was the parted jaws of the Sergal. Drool stranding from his jaws and his blue flesh glistening in the light of the fire. The center stage for you was the pulsating gullet at the back of those jaws and the fact the grip on your body was strengthening even as he thrusted faster into your rear. Those jaws started to get closer and that knot was thickening! If you didn’t act now it would be much too late to get free from him!

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { if (RandomChance(50)) { if (game.sound = 1) { msg ("") } msg ("
Those humid and wet jaws press against your face as his knot swells out completely, tying you to him now. His thrusts became rapid and hard and those heavy nuts slapped loudly against your rear. Your hearing was mostly overwhelmed by the wet sounds of maw flesh sliding over your head and him suckling on you with a deep rumble of approval, he clearly liked how you tasted. That pulsating gullet a mere couple inches from you now as you felt those jaws pressing against you more firmly and his pace became a bit more erratic. You feel the hot drool rubbing over your head as the gullet yawns open widely and then you heard it, as much as felt the pressure.

*Glrk~*

The first swallow pulling your head into his oppressively hot and humid, tight and saliva slicked throat. You felt his jaws along your upper chest and his pace picking up a bit more, he was groaning loudly around and he was getting close. The reality of being used and eaten alive weighing on you as another hard swallow followed by a pop of his jaws dislocating a bit dragged your upper body into his tight throat forcing him to curl some to keep enjoying you. You could hear his rapid breathing and his heartbeat as you recovered from the tight squeeze of his throat during the swallow. After a few more moments you heard him let out a deep growl of pleasure and you felt him throbbing hard inside your rear and felt pulses travel from his base to his tip before a firm thump was felt inside you and warmth spreading outward as he unloaded inside you. His jaws hold you snugly against your upper belly as he shuddered in release.") wait { if (game.sound = 1) { play sound ("outsidemaleorgasm.mp3", false, false) } if (game.sound = 1) { msg ("") } msg ("
After just a few moments that knot began to deflate in your rear and allowed him to pull free from you. You felt bloated from his load as he sat up in a more comfortable position to finish his meal, you, the thought sank in before you felt the throat squeeze and pull on you firmly pushing your head against the tight sphincter sealing off his stomach.

Another loud and hard swallow pushes your head into the acidic smelling chamber, you could just barely see inside now that your eyes had adjusted. You could see the thick slimes along the walls but an otherwise empty chamber until your head pressed into the pit of it and you began to steadily be forced to curl up. He took several more long swallows pulling all but your feet into his muzzle as he closed his jaws. He tilts his head back with one paw on his swelling belly and swallowed lightly to finish you off. The small bulge sinking down his throat and finishing with swelling out his belly a bit more and the opening sealing shut behind you.") wait { MoveObject (player, KevaskousStomach) } } } else { msg ("
You pull yourself free from his swelling cock and the sensation was enough to make the Sergal release right then and there. You scrambled away from him as quickly as you could while he was preoccupied and rush to the door you came in. “I was not ready for you to leave…” he threatened. You slipped out just in time to hear him growl and stare in your general direction. Your heart was racing for a few moments and you had to calm yourself down, perhaps it’s not such a good idea to try your luck with sergals.") MoveObject (player, Bar) } } } } } } else { msg ("You decide against it. He looks a bit...off.") } } ]]>
false Kevaskous's stomach The stomach was a very apparently hostile place. The stomach walls were a deep blue with thick, green slime coating and oozing from the walls in a small amount. The space was cramped, almost skin tight with you now curled up inside. It was hot, and humid, much more so than the throat you slid through earlier. ") } msg ("
You shifted inside Keva's cramped stomach as you tried to get comfortable. This was made difficult as the stomach proceeded to firmly squeeze over your form as you could feel him rubbing his gut before he pat it and you heard and felt the thumps.”Mmmm…delicious, what a good meal after such a long day.” He pat his gut and stretched a bit. ”It seems you’ll be getting to know me really, really well.” You felt a rush of air escaping above you and a loud belch ringing out from seemingly all around you. The walls tightened up around your body a bit more and then you felt yourself sloshing around gently as your predator shifted positions and got comfortable near the fire. You felt him rubbing over your form patting his stomach now and then. He audibly rumbled which was much louder to you thanks to your current position in his body.

“Mmm…You get to become part of this Sergal’s body cute thing. You weren’t the first, nor will you be the last. If it makes you feel any better you will look quite good on me and I’ll enjoy having you as part of me. You’ll be put to good use, I assure you.” He said with a firm press on his gut, letting out another loud belch tightening the stomach just a bit more around you and making the air thin and hard to breathe. The stomach begins to clench more firmly every now and then and you felt your joints burning a bit, feeling their limits strained as the walls bore down around you and your body started to tingle all over.") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
The walls were intent on compressing you further the longer you remained inside it and his constant rubbing wasn’t helping your situation any. The gurgles and groans now starting to get rather loud in your ears as the walls worked over you, oozing thick slimes over your body and coating you from head to toe. You were having a hard time staying conscious now with the lack of air inside his tight stomach. You heard his heartbeat and breathing slow as he apparently started to drift off. “Mmmm….good night food, will see you in the mirror in the morning.” Before he clearly drifted off entirely, leaving you to digest over the course of the night. You remained awake for what felt like hours, but was really only fifteen minutes or so, with the air now depleted and the walls just short of skin tight you passed out.

The stomach got more eager to process you with you now unconscious and the Sergal asleep. The walls squeezed and churned around your form oozing thick enzymes over your body. Compressing your form further as his stomach shrank and rounded out. If anyone walked in they could perhaps hear the occasional loud groan and growl as the stomach worked on your form over the course of the night. He belched up the last bit of air from your body as the now liquefying remains of your body began to pump into his bowels. The Sergal rolled onto his now much softer belly before rolling to his other side and curling around the shrinking mass.

His stomach steadily flattened out as the night progressed. His stomach gurgled and groaned loudly as it worked on your softened body breaking down and pumping you further through his digestive track. By morning he had gained at least twenty pounds from your processed body. And he began to stir with a loud yawn and a slight grin at the lack of belly he now had. He got up and walked to his room where he stood in the mirror and admired the chubby belly and slightly more plush on his ass which he rubbed over lewdly with a toothy grin. “Well, you did well cute thing, look real good on me, and thank you for your contribution.” He said with a slap to his gut and a snicker.") if (DisposalToggle.on = 1) { msg ("
After his morning shower he felt a familiar pang in his bowels and casually sat his now softer rump onto the seat and let out a soft sigh. He gently pushed the last of your remains out from his tight rump over the next few minutes. He sat up cleaning himself off and smirking at what he had done to you and then flushed and went on with his morning. He had gotten very used to that over the years. He took one more look at his figure knowing he’d have to work the fat off once again and planned his workout at the gym later. Walking out of the bathroom he thought no more of you and went about his day.") } msg ("
*You got much too cozy with a devious Sergal…*

by Kevaskous

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,4) if (random = 1) { msg ("You press against the strong and slimy walls of the stomach, pushing out as best you could in your weekend state. All you got was a chuckle as he pushed your hands back into place.") } else if (random = 2) { msg ("You writhe inside the cramped space, the stomach reciprocating by clenching over your form firmly causing you to groan from being compacted so tightly.") } else if (random = 3) { msg ("You kick out as hard as you could. The only response you got was Keva rolling onto his belly, rubbing you firmly against the floor and knocking the wind from your lungs for a moment.") } else { msg ("Your weak struggles produces a rumbling chuckle from Keva as he pats his gut firmly and grins a bit.* “You’re not going anywhere food, you might as well get as comfy as you can...”") }
You enter the hotel’s kitchen. Pacing around between the counters and refrigerators is a large pear-shaped cow, wearing a flowery apron and nothing else.") ]]> Look at false You approach the cow, meaning to ask a question; but he gracefully spins around before you can ask, not spilling a drop of wine from the large glass he was holding. His big udder sways, bouncing around from the momentum of the spin, a bit of milk dripping out of his four teats. “Aaaaah, yes, good! For cooking well, you do need the FINEST ingredients, mmmmhm,” he said, and grinned like he was letting you in on a little joke. “And you do look quite FINE indeed, ah hah!” He chuckled, then chugged the rest of his wine and slammed the glass down on the counter. “Now, let me show you how to make some fine quality milk! Or perhaps I should just help myself to a nibble of the raw ingredients, eh, my little cookie dough? I am a bit peckish myself!”

He floats over to you and before you can back out of the kitchen, he grabs you! His hooves hold you tightly but without pinching. It’s a firm and practiced grip of a chef handling a premium cut of meat. “Now now, do NOT move around too much! You may affect the final product!” he gently chides you. He pulls you in close, squeezing you against his big warm pillowy body. The flimsy apron rides up between you two. He teasingly rubs his udder against you, the smooth skin slipping over yours.

==PRESS ANY KEY TO TRY AND ESCAPE!==") wait { random = GetRandomInt(1,3) if (random = 1) { if (game.sound = 1) { play sound ("hardgulp.wav", false, false) } msg ("
“I’m sorry dear, but the cooking lesson will HAVE to wait, I am just too famished to resist you!” He yawns his mouth open wide above your head. He is indeed very eager to eat you; a whole flood of drool from his watering mouth splashes down over your face. With a deep grunt, he shoves his head down over yours. His jaws clamp around you. Broad flat teeth hold your chest in place as he slaps and slathers his tongue over your head, pulling out all the flavours he can. “MmmmmMMMM!” he groans. The sound booms around you, echoing up from his throat and into his mouth. He pulls you up, and your face is squished against the back of his throat. Heavy folds of wet inner walls wrap around you as you’re pushed in deeper.

You can hear his stomachs gurgling in anticipation of their meal, a deep dark rumble that tells you just how powerful his digestive system is. He grabs onto your butt and shoves it in, your head moving further down into his throat. It’s tight and dark, and he moans in satisfaction as he feels you stretch out his neck. Another shove, and your face is right at the entrance to his stomachs. A burst of gas puffs past you as the stomach valve opens. He belches crudely around his mouthful of your thighs, *BLLLECH!* He pushes in your feet past his big slobbery lips, and gulps! That’s it: you’re totally cow chow. Your legs and feet splurt out of the valve and join the rest of you, all curled up in his spacious first stomach. ") wait { MoveObject (player, EliStomach1) } } else if (random = 2) { if (game.sound = 1) { play sound ("slrpulpstomachsortofthingquestionmark.wav", false, false) } msg ("
He shoves you down to his udder. A teat rubs against your face, and he coos. “You seem like a bright one, do you know how milk is made? It’s done with a lot of love and care…” He places one hoof behind your head and presses you against the teat. It squishes and opens up, covering your face in hot milk. He presses again, and your whole head just slides right into that teat! He gasps in excitement as you’re squeezed through into the bigger udder, letting out girlish giggles as he keeps on feeding you into his greedy milk factory. “And I LOVE turning little snacks like you into my thick creamy milk!”

Inside his udder, the walls are bubblegum pink, an innocent look for an organ that wants to melt you down. It smells like vanilla ice cream. A deep pool of milk sits at the bottom of the udder. Your face is pushed right into it as he slides you in. The tight nipple somehow stretches to fit you, but it’s like a tight rubber band moving and rubbing over your entire body. Eventually, your feet pop in, and you’re trapped in his big fat udder. You’re forced to curl up as you’re completely sucked inside. He sighs and rubs his udder, and you can feel his hooves pressing against you. “Ooooh yes, you’ll be a big load of milk soon!’") wait { MoveObject (player, EliUdder) } } else { msg ("You manage to dance out of the way of the cow’s grasp. He doesn’t seem to mind, laughing and going back to his wine. “Ah well, some food is just TOO fresh! See you sometime later, dearie, when you’re ready to serve!”") MoveObject (player, Bar) } } ]]>
false Eli's first stomach The tangy scent of wine mixes with the danker odours, and you splash around in his wet tummy. “Oooh *BLUUURRRCH* my, I was a bit hungrier than I thought! Thank you for filling me up!” He walks around the kitchen and you’re sloshed around, slipping against the slick wrinkly walls. The walls squeeze around you, rubbing slimy cow juices over your body. ") } SetTimeout (20) { msg ("") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
Your squirming only seems to get more juices flowing. The walls push harder, and harder, and then you feel your feed slurp in to the small valve at the bottom of the stomach. The stomach contracts tight and squeeeezes you into the second chamber of the cow’s digestive tract. A huge BRRRAAALLEEELLCHHH! booms above you, and slimier noises are made as the stomach adjusts to such a large meal in its second chamber. You hear him laugh and rub his belly. “My, you are just moving right through me! What an eager meal!”") wait { MoveObject (player, EliStomach2) } } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } ]]>
false Eli's second stomach ") } msg ("
After working you over, the entrance to the third chamber lazily opens, and the second chamber basically deflates, shoving you in. Here it’s a lot stickier. The stomach fluids cling to you and almost glue you into a lump, a big morsel of food for the cow. This chamber rhymically kneeds you, like your toothpaste in a tube getting squeezed towards the top. But the valve to the final stomach stays closed, for now.") wait { MoveObject (player, EliStomach3) } } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at random = GetRandomInt(1,2) if (random = 1) { msg ("You kick at the inside of the belly, and the cow grunts. “Ooof! I do like a lively meal, but you are taxing me! Please just settle down and digest in there, like good food should.”") } else { msg ("All the struggling just tires you out and gets you more coated in the thick stomach juices.") }
false Eli's third stomach ") } msg ("
The final stomach pulls you in, sucking you through the last valve like a drink through a straw. You’re tossed into a tight, churning cauldron. The cow feels you move in, and gently pats his gut. You’re so deep in you can barely feel it. “Ah, now it is time for you to churn up like the good meal you are. Delightful to meet you, even moreso to eat you! Ha, I joke…” You soon lose consciousness as you’re digested in the tight, dank inner pit. You melt away into a thick soup. Eventually the valve at the bottom opens up, and you drain into his long winding intestines.

The big cow chef happily hums to himself as he putters about his kitchen, feeling you slog through his long bowels as a heavy sludge. He keeps stroking his belly, murmuring pleased sounds. “Oooh, you feel so good. Such a delectable little treat…” he softly says down to his bulging gut. A few more belches escape as the last breaths of his meal bubbled up through his digestive tract. “Mmm, a delightful finish on a gourmet dish. Wish I could eat you again, dearie…” You kept him full for the rest of the day as he worked in the kitchen, with the other staff all staring jealously at the big swell you made in his belly. Hard to tell if they were jealous of him, or you...") if (DisposalToggle.on = 1) { msg ("
Eventually you reach the end, like all food. He feels the pressure in his hind end, and goes off to the washroom to dump your leftovers out. At least he’s sure to wash his hands afterwards.") } msg ("
*You were a little too curious on how catering works around here...*

by Eddie

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else { msg ("You squirm around, and your feet brush against the valve at the bottom of his stomach. It lets out a bubble of gas from deeper in his guts, a noisy reminder of your continuing trip to the center of the chef.") if (game.sound = 1) { msg ("") } } ]]>
false Eli's udder The udder feels like a sweeter, more thin stomach. A bubbling sound immediately starts beneath you when you arrive. More milk starts filling the udder, and soon it’s up against your armpits. “Oooh, it’s so nice to have home cooking, isn’t it? You just sit tight and let my udder do its magic on you, sweet thing. Soon you’ll be just SO delicious…” It’s like a hot tub. Bubbling hot milk flowing around you, coating you and working into your skin, splashes of it getting on your face and into your mouth. It tastes so sweet, and feels so relaxing, it’s easy to just go limp and float in it...") if (game.sound = 1) { } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You feel yourself becoming quite warm. Warm and fuzzy. And everything just feels so good, so pleasing, everything is just great… And you realize you’re sinking further beneath the milk, and you don’t mind, and you can feel yourself mixing in and flowing around and swirling in, and it feels so natural… And, with a last little *plip!* of a bubble popping on the surface, you’re milk! The cow puts his hooves underneath his udder and hoists it up, shaking it to feel the milk slosh around in there with nothing solid left at all. “Oooh, and that’s that! Glad I could teach you how milk is made, sweetie!”

Soon, he grabs some bottles out from underneath the counter. “Hope you’re ready to come out dearie, this is my FAV-ourite part…” He puts one bottle up to a teat, and starts squeezing out his fresh-made milk. Little gasps and groans escape his lips as he works you all out, a new bottle for each teat. The pleasure of milking himself really gets him hot and bothered, panting at squirting all of you out. Soon all four are full, and the exhausted cow puts them all in the fridge. “You’ll be a real hit at breakfast tomorrow, dearie!” he chuckles before slamming the fridge door.
") msg ("
*You've always wanted to see how milk got made...right?*

by Eddie

==GAME OVER==") finish } } } ]]>
udder walls false Slimy, yet a bit rough, and dripping with sweet cream... Look at random = GetRandomInt(1,4) if (random = 1) { msg ("You twist and struggle, but the udder just joyfully bounces around you and the cow laughs. “Haha, my sweet butter, you’re not escaping my churn!”") } else if (random = 2) { msg ("You kick against the wall. It’s strong and rubbery, and all you manage to do is bounce your milky prison around with you inside. Do you want to be a milkshake?") } else if (random = 3) { msg ("You try to push yourself out through the teat, but it’s sealed tight. The cow pinches the teat from the outside just to mock you. “No no, you’re not getting squirted out until you’re good and ready!”") } else { msg ("You squirm around in there, but find no way out. All you get for your troubles is some of the milk in your mouth. It does taste delicious, though. Nice and sweet, with a hint of…you...") }
A donut. Look at Give Drop Look at Take Eat
approach approach "You can't approach " + object.article + "." The room token for Room 10. false The room token for Room 9. The room token for Room 7. The room token for Room 4. false false The room token for Room 3. The room token for Room 2. false The room token for Room 8. false feedtail feed tail "You can't feed tail " + object.article + "." crawlinto crawl into "You can't crawl into " + object.article + "." false You are on the false the Look at Open Close msg ("You turn the doorknob and the door opens.") MoveObject (player, Room 26) false
“Oh! I didn't expect company. sorry about that, haha...” the possum said as she started to adjust herself on the couch, eventually making enough room for a second person. She patted a few times at the space she had made, ushering you over. “Well? Come here and chill out for a while…”
") ]]>
A soft, cute opossum girl! Look at false You made your way over, taking your spot and sinking into the softness of the couch. It was quite nice to get some time to relax...“Hey, do you like Parks and Rec?” the opossum asked as she grabbed the remote, flipping through the channels…

The two of you just enjoyed some television for a while, the lights off and a big blanket sprawled out across the couch. It was warm, cozy, and overall quite friendly! Not exactly what you expected from walking into a stranger's room, but you certainly wouldn't complain about it. Throughout your conversation, you learned that your new friend’s name was Judith, and she was in town to visit her boyfriend; but she needed to get a hotel room for a couple days until he got back from a business trip. So she was feeling a bit lonely. The two of you gradually started to get closer, both in a metaphorical and physical sense...Judith was starting to nudge and cuddle up against you, laying her head on your shoulder, other little affectionate things like that. It was honestly kind of cute!") wait { if (game.sound = 1) { play sound ("Licks.wav", false, false) } msg ("
You soon returned the favor, snuggling up against her soft, pudgy form as the TV flickered in front of both of you. “Oh, cutie~” she said as she felt the mutual affection, snuggling up against you even more. The affection continued, until out of nowhere, she leaned over and planted a smooch right on your cheek! It felt...kind of weird. Almost like your face was tingling in a way? Definitely an odd sensation, but it kind of felt nice in its own way… “Oh, sorry! I didn't mean to be so forward…” Judith said as she watched the strange expression changing on your face as you decided whether or not you liked this. “...Oh, no, it actually felt kind of nice!” you eventually responded, turning and giving her a friendly smile to reassure her that she wasn't overstepping any boundaries. She blushed a little bit, before a smile cracked across her face. “Well, in that case…”

You could never have hoped to be ready for what was about to happen next as you felt Judith wrap her arms around your neck, pulling your face up against hers. She instantly went right for your lips, letting out a wet, sloppy smooching sound as she kissed you firmly! That tingling sensation on your cheek was now on your lips as well, and it was starting to feel a bit stronger...it felt really nice…

She pulled away from your embrace for a moment, before flying back in with another barrage of smooches. They were sloppy and warm and wet, but you still enjoyed them, wrapping your arms around her as well as she planted smooches on your cheeks, your nose, your lips, practically everywhere on your face. It all felt so nice, so tingly, and your head was starting to swim with pleasure. Your eyelids slid over your eyes, and your expression started to turn to a dopey smile as Judith continued her assault of affection. You feltl her tongue starting to drag over your face, leaving a thick coating of her sticky spit behind...objectively, it was a bit gross, but in the heat of the moment you still enjoyed it so much!

“Aww, you’re so adorable all flustered like that~” Judith whispered in your ear as she kept up her loving. Your whole face was tingling at this point, and your mind continues to be clouded with lovely thoughts about this opossum. Her embrace was so soft, her kisses were so lovely, even her tongue felt so nice against your face…“Want to go a bit further?” you heard her ask eventually as she pulled back a little bit, her snout poking against your nose as a wide smile spread across it.") Ask ("Go further?") { if (result) { msg ("
“Yes.” Of course you wanted to. All of this was so great so far, and you couldn't wait to see you what the opossum had in store for you. “Lovely~” was all she said before she closed her eyes, and you closed yours, both of you leaning in for what would no doubt be a passionate and deep kiss…

And then you felt something warm and wet slip gently over your nose. In the moment you were too infatuated with Judith to really question these new sensations, so you had no chance of realizing what the opossum had in store for you. The wetness in question was the tip of her mouth, slowly opening and spreading across your face! A blast of warm, heady opossum breath blowed across your face as she exhales, but even though it smelled quite acidic. dank, and strong, you didn't care. You were so enjoying everything Judith had to offer, that you didn't care what she was doing to you at this point. So as her grip tightened around you, and she gradually started to lift you up while her jaws continued to climb over your head and neck, you didn't do anything other than give a cursory wiggle. As her tongue splattered against your face, you even gave it a soft little smooch. The embrace of her mouth was even nicer than her smooches, and you just knew that she was going to do something that the both of you would enjoy immensely…") wait { if (game.sound = 1) { play sound ("hardgulp.wav", false, false) } msg ("
Your face was pressed against her tongue nice and firm as her jaws closed around your neck, Judith feeding more of you into her mouth until your head bumped up against the back of her throat. It was honestly a secret fantasy of yours, being eaten; but you never had the will to go through with it until now. It all felt so much easier; all your inhibitions and your instinct of self-preservation had gradually faded away. You wanted to be a good meal for Judith, to add to those soft curves that had attracted you so...and she was making sure that was going to happen!

*gllrrk!*

You felt her tight throat eagerly accept your head, that one swallow sinking you neck deep into her hungry gullet. The walls squeezed and constantly pulled you down, the motions of peristalsis making sure that you would get to your next destination without delay. Outside, Judith lifted up her meal a bit more, slathering her tongue on your chest and slipping it underneath your shirt. You could tell from the noises she was making that she quite enjoyed your taste! It was wonderful that you were getting to be such a satisfying meal for this opossum…

She swallowed again before too long, her throat easily expanding around and consuming your shoulders without much trouble. Your arms were bound somewhat uncomfortably to your sides now that your shoulders were stuck in her throat, and the only thing you could really do on the way down at this point was wiggle and squirm in her tight embrace. The opossum enjoyed these sensations immensely, rubbing against the bulge you made in her throat and letting out a pleased groan as you continue to travel down down into the belly of the beast…") wait { if (game.sound = 1) { play sound ("gulp9.wav", false, false) } msg ("
Another wet gulp. Another few inches, maybe even a foot of you sunk into her throat. All that was left of you were your legs, and you could feel her rough tongue getting a good taste of your more sensitive areas...! What was forefront in your mind, though, was the new chamber your head had been pushed out into. It was still dark, but a lot more acidic than her breath; it was wet, soaking, even, but most importantly, it was loud. The gurgling and groaning of her belly as it accepted you surrounded you entirely, the noises quite abrasive, but also comforting in an odd way...as you slipped out into her belly, you felt your mind starting to clear up a little bit. You hadn't been exposed to Judith's hypnotic saliva in awhile, and now its effects were starting to wear off…

Judith slurped up the last of your legs like noodles, holding them in her mouth for a few seconds to get the last of your taste before sending them down with a nice, loud *glrrup!*. That swallow pushed a lot of you out into her stomach, forcing you to curl up somewhat in the belly as it rumbled and pushed against you. And now, you were at a crossroads. The sensation of being curled up in her gut was quite nice, but as your mind started to clear and you became able to think rationally again, there simply was no alternative! If you didn't get out of here, you would be her curves within a few hours! And, despite how hot that idea was, you could not let your libido get in the way of staying alive. So as the last of you slinked into her hungry, messy gut, slimy with thick fluids and bits of digested slop, you started to squirm in earnest, pressing out against the belly walls with all your strength, trying to pry open the sphincter, whatever it would take to free yourself…") wait { MoveObject (player, JudithStomach) } } } } else { msg ("
Somehow, even with your thoughts densely clouded by your infatuation with Judith, you managed to refuse her offer. Her expression turned a bit sour, before she slipped away from the embrace. “Well...geez. Jerk! Leading me on like that…” she muttered as she adjusted her position on the couch. “If you're going to be like that, then I think you can just start kissing something else instead…” she said before you felt her push you right onto the ground! It was quite the forceful push, but with how low you already were to the ground and how soft the carpet was, you were only momentarily dazed and caught off guard by the sudden aggression. Before you could open your eyes, though, you felt something soft squish down heavily on to your face...") wait { msg ("
You opened your eyes, but that didn't help much. All you really saw was a vaguely pink darkness in front of you, bordered by a sliver of the hotel room that wasn't blotched out. Whatever was on top of you, it felt soft and smooth, but still vaguely fleshy... the strangest thing, though, was that whatever was pressing on you was pressing down quite firmly. Almost like it was expecting something from you. Eventually, you heard a voice come from above you. “Well? Get to smooching!” you heard Judith command, as you felt whatever was on top of you starting to wiggle and grasp. It was then that you realized that you had been shoved underneath her paws!

Opossum paws were quite different from what you had imagined. They were mostly fleshy, and the toes curled tightly over your head...there was even an opposable toe, grabbing roughly at your neck! It really felt like she could just pick up your whole body with her foot paws at any time... and she probably would if you didn’t get to obeying her. You weren't really into this, but considering that she seemed to be a bit annoyed by you turning her down, it would probably be best to follow her demands. You pursed your lips before giving a soft smooch to the middle of her sole, pulling your tongue away the best you could so you didn't have to taste it much. Rather than being overpowered with an odor of sweat or dirt or something like that, her paws were actually quite pleasing to the senses; soft, with a light scent, and nothing that would overpower the taste...maybe this wasn't so bad after all!

“That's more like it, dork!” you heard Judith say from above, a bit more agreeable now that you were servicing her in some way. You kept on smooching those soft soles, putting as much effort as you possibly could into it, even reaching around to press them against your face harder. You didn't imagine yourself as a foot slut, but you were actually enjoying this a little bit...you could feel her toes curling tight around your head, pushing you around and playing with you a little bit as you continued smooching and licking at her paws. Her play was a bit forceful, and she was still squishing you quite firmly with her toes, but you felt like this was the most agreeable thing she could have done to you in these circumstances...") wait { msg ("
You continued your impromptu servicing session for a little while, before you felt her push you with her paws again. It was a bit more forceful of a shove this time, and shortly after you felt her toes release their grip from your head. “Now, get out of here!” you heard Judith say, pointing straight for the door. You got up and walked out quietly, wondering if you had made the right choice with her.") wait { MoveObject (player, fifth floor) } } } } } } ]]>
false Judith's stomach ]]> Judith had been shoving and rubbing at you for at least a half-hour at this point. Your struggles had become weaker and weaker, the stomach quickly sapping and draining your energy to fight. A tingling feeling not unlike the one you felt earlier was starting to spread throughout your body, but this time, the funny, nice feeling did not accompany it. The opossum let out a thick, fragrant belch a few moments later, tightening her belly walls even more so around you, restricting your movement even further…") if (game.sound = 1) { msg ("") } SetTimeout (20) { wait { if (game.sound = 1) { msg ("") } msg ("
You had tried your best to escape the seductress opossum’s belly, but all of your efforts were for naught. Your energy had been sapped, and you were left curled up in her gut like a proper meal. A few moments passed before you felt her slap her stomach proudly, which was covered up with the same blankets you both were wearing earlier. “What's the matter? All tuckered out?” she taunted, before letting out quite a large yawn herself. “I know I am. A big meal always takes all my energy away~” she continued, rubbing her tummy a few more times to let you know exactly what you were. Food. “Good night, hun…” you heard her say, before your whole world shifted, Judith getting into a more comfortable position on the couch. As you quickly learned a few moments later, that involved pressing her stuffed gut right against the couch! You wheezed as all of Judith's already impressive weight was suddenly pressed down on you, compressing her stomach to a fraction of its previous size…

That added pressure certainly helped the digestive process along. As the opossum snored and snoozed away, her gut really got to work on you, kneading and pressing those acidic fluids into every part of your body. You could feel your strength fading, and your head started to get cloudier and cloudier before you eventually lost consciousness entirely, the lack of air in the acrid chamber proving to be too much for you. Overnight, the opossum’s belly did its job of turning you into a thick, nutritious sludge to be processed by the rest of her digestive tract, and by morning, all of that dense belly soup you made was slithering its way sluggishly through her intestines, being absorbed and redistributed to all of her lovely curves…

Of course, Judith was not an early riser. She slept until noon, her body finally having stored enough energy during your digestion for her to not feel so sluggish. She stretched out and yawned powerfully, before letting loose a loud, wet *HhhuuuUUUooorrrppp…*! “Ooh, someone's all done in there~” she said as she looked down at her belly, noticing the extra jiggle it had as she hefted it up and down, still noticing a bit of sloshing coming from inside. “Goodness, you treated me right until the very end, didn't you…” she commented as she got up off the couch, ready to start her day...") if (DisposalToggle.on = 1) { msg ("
At least, that's what she would have done if she didn't need to go to the bathroom first. She made her way to said restroom, plopping her thick cheeks down on the toilet seat and letting loose with the byproduct of eating a whole person. Voiding her packed bowels of such a large amount of waste almost felt as nice as eating that much had in the first place! She couldn't deny that it was a lot messier, however. She also couldn't help playing with her new, softer breasts and belly as the last of you plopped down into the toilet. A quick wipe, a quick hand wash, and a quick flush later, you were nothing but her lovely, soft curves, and everyone knew it was a good look for you…") } msg ("
*You got QUITE close to Judith...*

==GAME OVER==") finish } } } ]]>
stomach walls false Slimy, dark, and overall unpleasant. Look at ") } } else { msg ("That gut tightened hard around you, not playing any games when it came to an upset tummy...") } ]]>
with; using With which object? That doesn't work. There are no objects available to do that with. Georgia, serif 12 White Black Blue false 0.5 Arial 9 White Black LightGrey Black northwest north northeast west east southwest south southeast up down in out 0 false all everything the a an false 950 false 30 0 20 20 false false 1 2 3 4 false false false false false en false 30 300 false false false false false false *.jpg;*.jpeg;*.png;*.gif;*.js;*.wav;*.mp3;*.htm;*.html;*.svg InitPOV (oldvalue, game.pov) false false false 650 60 Black White White 'Lucida Console', Monaco, monospace Press Start 2P 14 'Lucida Console', Monaco, monospace Black White GreenYellow false false false 650 60 'Courier New', Courier, monospace Special Elite Red Yellow Yellow 'Comic Sans MS', cursive, sans-serif 14 Impact, Charcoal, sans-serif Red Yellow Black Yellow Look at Take Look at Use Drop false false false it
it
false false false false You are in You can see You can go containing false false false 0 false false 1 1 White Black 1 15 false 0 0 me myself self Looking good. you yourself false false false false false false if (game.pov = this) { if (IsDefined("oldvalue")) { OnEnterRoom (oldvalue) } else { OnEnterRoom (null) } if (game.gridmap) { MergePOVCoordinates } } if (this.isopen and HasScript(this, "onopen")) { do (this, "onopen") } if (not this.isopen and HasScript(this, "onclose")) { do (this, "onclose") } if (this.locked and HasScript(this, "onlock")) { do (this, "onlock") } if (not this.locked and HasScript(this, "onunlock")) { do (this, "onunlock") } if (this.switchedon and HasScript(this, "onswitchon")) { do (this, "onswitchon") } if (not this.switchedon and HasScript(this, "onswitchoff")) { do (this, "onswitchoff") }
Go to false false That way is locked. false false 1 false 0 0 Go northwest nw north n northeast ne west w east e southwest sw south s southeast se up u down d in out o Look at Speak to he
him
false Look at Speak to she
her
false they
them
Look at Speak to they
them
Look at Speak to they
them
Open Close Open Close Open Close on which there is Open Close 1 100 activecontainer.maxvolume) { correct = false if (HasString(this, "containerfullmessage")) { message = this.containerfullmessage } else { message = DynamicTemplate("ContainerFull", this) } } } activecontainer = activecontainer.parent } children = GetDirectChildren(this) if (listcount(children) >= this.maxobjects) { correct = false if (HasString(this, "containerfullmessage")) { message = this.containerfullmessage } else { message = DynamicTemplate("MaxObjectsInContainer", this) } } if (correct = false) { msg (message) } else { object.parent = this msg (Template("Done")) } ]]> Open Close You do not have the key. Unlocked. Locked. false if (this.locked) { if (this.autounlock and AllKeysAvailable(this)) { do (this, "unlock") if (not this.isopen) { OpenObject (this) } } else { msg (DynamicTemplate("LockedObject", this)) } } else { OpenObject (this) } if (this.locked) { msg (DynamicTemplate("LockedObject", this)) } else { CloseObject (this) } if (this.locked) { msg (DynamicTemplate("AlreadyLocked", this)) } else if (this.isopen and not this.canlockopen) { msg (DynamicTemplate("CannotLockOpen", this)) } else { if (AllKeysAvailable(this)) { msg (this.lockmessage) this.locked = true } else { msg (this.nokeymessage) } } if (not this.locked) { msg (DynamicTemplate("AlreadyUnlocked", this)) } else { if (AllKeysAvailable(this)) { msg (this.unlockmessage) this.locked = false if (this.autoopen and not this.isopen) { TryOpenClose (true, this) } } else { msg (this.nokeymessage) } } false Switch on Switch off if (ListContains(ScopeReachable(), this)) { if (this.switchedon) { msg (DynamicTemplate("AlreadySwitchedOn", this)) } else { if (HasString(this, "switchonmsg")) { msg (this.switchonmsg) } else { msg (DynamicTemplate("SwitchedOn", this)) } this.switchedon = true } } else { msg (DynamicTemplate("DefaultTurnOn", this)) } if (ListContains(ScopeReachable(), this)) { if (not this.switchedon) { msg (DynamicTemplate("AlreadySwitchedOff", this)) } else { if (HasString(this, "switchoffmsg")) { msg (this.switchoffmsg) } else { msg (DynamicTemplate("SwitchedOff", this)) } this.switchedon = false } } else { msg (DynamicTemplate("DefaultTurnOff", this)) } 0 Eat if (HasString(this, "eatmsg")) { msg (this.eatmsg) } else { msg (DynamicTemplate("Eaten", this)) } if (HasInt(game.pov, "health")) { game.pov.health = game.pov.health + this.eathealth } destroy (this.name) 10 11 14 5 7 13 0) { return ("an") } else { return ("a") } ]]> return (CapFirst(obj.gender) + " " + Conjugate(obj, verb)) gender = obj.gender if (gender = "he" or gender = "she") { gender = "it" } switch (verb) { case ("be") { switch (gender) { case ("i") { return ("am") } case ("you") { return ("are") } case ("it") { return ("is") } case ("we") { return ("are") } case ("they") { return ("are") } default { return ("is") } } } case ("do") { switch (gender) { case ("i") { return ("do") } case ("you") { return ("do") } case ("it") { return ("does") } case ("we") { return ("do") } case ("they") { return ("do") } default { return ("do") } } } default { if (gender = "it") { return (verb + "s") } else { return (verb) } } } "") { msg (list) } } ]]> game.pov.maxvolume) { continue = false if (HasString(game.pov, "containerfullmessage")) { message = prefix + game.pov.containerfullmessage } else { message = prefix + DynamicTemplate("FullInventory", object) } } } children = GetDirectChildren(game.pov) if (HasInt(game.pov, "maxobjects")) { if (game.pov.maxobjects > 0) { if (ListCount(children) >= game.pov.maxobjects) { continue = false if (HasString(game.pov, "containermaxobjects")) { message = prefix + game.pov.containermaxobjects } else { message = prefix + DynamicTemplate("MaxObjectsInInventory", object) } } } } if (continue = false) { msg (message) } else { found = true takemsg = object.takemsg switch (TypeOf(object, "take")) { case ("script") { if (ismultiple) { OutputTextNoBr (prefix) } do (object, "take") takemsg = "" } case ("boolean") { if (object.take = true) { object.parent = game.pov if (takemsg = null) { takemsg = DynamicTemplate("TakeSuccessful", object) } } else { found = false } } case ("string") { object.parent = game.pov takemsg = object.take } default { found = false } } if (not found and takemsg = null) { takemsg = DynamicTemplate("TakeUnsuccessful", object) } if (LengthOf(takemsg) > 0) { msg (prefix + takemsg) } if (HasScript(object, "ontake")) { do (object, "ontake") } if (found and GetBoolean (object, "scenery") and object.parent = game.pov) { object.scenery = false } } } ]]> 0) { msg (prefix + dropmsg) } if (HasScript(object, "ondrop")) { do (object, "ondrop") } } ]]> objectlist = NewObjectList() objectlist = ScopeReachableInventory() objectlist = ListCombine (objectlist, ScopeReachableNotHeld()) excludelist = NewObjectList() list add (excludelist, game.pov) list add (excludelist, object) candidates = NewObjectList() candidates = ListExclude(RemoveSceneryObjects(objectlist), excludelist) return (candidates) if (doopen) { action = "open" scriptaction = "openscript" } else { action = "close" scriptaction = "closescript" } if (not ListContains(ScopeReachable(), object)) { msg (DynamicTemplate("ObjectNotOpen", GetBlockingObject(object))) } else { found = false if (GetBoolean(object, action)) { if (doopen) { if (object.isopen) { msg (DynamicTemplate("AlreadyOpen", object)) } else { if (HasScript(object, scriptaction)) { do (object, scriptaction) } else { OpenObject (object) } } } else { if (not object.isopen) { msg (DynamicTemplate("AlreadyClosed", object)) } else { if (HasScript(object, scriptaction)) { do (object, scriptaction) } else { CloseObject (object) } } } } else { if (doopen) { msg (DynamicTemplate("CantOpen", object)) } else { msg (DynamicTemplate("CantClose", object)) } } } if (HasString(object, "openmsg")) { msg (object.openmsg) } else { msg (DynamicTemplate("OpenSuccessful", object)) } object.isopen = true ListObjectContents (object) if (HasString(object, "closemsg")) { msg (object.closemsg) } else { msg (DynamicTemplate("CloseSuccessful", object)) } object.isopen = false objectlist = NewObjectList() objectlist = ScopeReachableInventory() objectlist = ListCombine (objectlist, ScopeReachableNotHeld()) excludelist = NewObjectList() list add (excludelist, game.pov) list add (excludelist, object) candidates = NewObjectList() candidates = ListExclude(RemoveSceneryObjects(objectlist), excludelist) return (candidates) handled = false if (HasString(object2, "give")) { msg (object2.give) handled = true } else if (TypeOf(object2, "give") = "scriptdictionary") { if (DictionaryContains(object2.give, object1.name)) { parameters = NewObjectDictionary() dictionary add (parameters, "this", object2) dictionary add (parameters, "object", object1) invoke (ScriptDictionaryItem(object2.give, object1.name), parameters) handled = true } if (not handled) { if (HasScript(object2, "giveanything")) { // TO DO: Would be better to use a delegate for giveanything, but need to implement Editor support first parameters = NewObjectDictionary() dictionary add (parameters, "object", object1) do (object2, "giveanything", parameters) handled = true } } } if (not handled) { if (HasString(object1, "giveto")) { msg (object1.giveto) handled = true } else if (TypeOf(object1, "giveto") = "scriptdictionary") { if (DictionaryContains(object1.giveto, object2.name)) { parameters = NewObjectDictionary() dictionary add (parameters, "this", object1) dictionary add (parameters, "object", object2) invoke (ScriptDictionaryItem(object1.giveto, object2.name), parameters) handled = true } else { if (HasScript(object1, "givetoanything")) { // TO DO: Would be better to use a delegate for givetoanything, but need to implement Editor support first parameters = NewObjectDictionary() dictionary add (parameters, "object", object2) do (object1, "givetoanything", parameters) handled = true } } } } if (not handled) { msg (DynamicTemplate("DefaultGive", object2, object1)) } handled = false if (HasString(object2, "useon")) { msg (object2.useon) handled = true } else if (TypeOf(object2, "useon") = "scriptdictionary") { if (DictionaryContains(object2.useon, object1.name)) { parameters = NewObjectDictionary() dictionary add (parameters, "this", object2) dictionary add (parameters, "object", object1) invoke (ScriptDictionaryItem(object2.useon, object1.name), parameters) handled = true } else { if (HasScript(object2, "useanything")) { // TO DO: Would be better to use a delegate for useanything, but need to implement Editor support first parameters = NewObjectDictionary() dictionary add (parameters, "object", object1) do (object2, "useanything", parameters) handled = true } } } if (not handled) { if (HasString(object1, "selfuseon")) { msg (object1.selfuseon) handled = true } else if (TypeOf(object1, "selfuseon") = "scriptdictionary") { if (DictionaryContains(object1.selfuseon, object2.name)) { parameters = NewObjectDictionary() dictionary add (parameters, "this", object1) dictionary add (parameters, "object", object2) invoke (ScriptDictionaryItem(object1.selfuseon, object2.name), parameters) handled = true } else { if (HasScript(object1, "selfuseanything")) { // TO DO: Would be better to use a delegate for selfuseanything, but need to implement Editor support first parameters = NewObjectDictionary() dictionary add (parameters, "object", object2) do (object1, "selfuseanything", parameters) handled = true } } } } if (not handled) { msg (DynamicTemplate("DefaultUseOn", object2, object1)) } = maxstrength and strength>0) { match = ScriptDictionaryItem(dictionary, keywords) maxstrength = strength } } if (match <> null) { parameters = NewObjectDictionary() dictionary add (parameters, "this", object) invoke (match, parameters) handled = true } } if (not handled) { if (HasScript(object, defaultscript)) { do (object, defaultscript) } else { msg (DynamicTemplate(defaulttemplate, object)) } } ]]> // Keywords is the subject. We split it into individual words, and then see how well // the words in the input match the keywords. keywordlist = Split(keywords, " ") inputlist = Split(input, " ") strength = 0 foreach (word, inputlist) { foreach (keyword, keywordlist) { if (StartsWith(word, keyword)) { strength = strength + LengthOf(keyword) } } } return (strength) 0) { if (not ListContains(partialmatches, obj)) { list add (partialmatches, obj) } } } } ]]> foreach (obj, objects) { if (not DictionaryContains(dictionary, obj.name)) { dictionary add (dictionary, obj.name, GetDisplayAlias(obj)) } } null) { if (DictionaryContains(game.pov.commandmetadata, value)) { result = GetObject(StringDictionaryItem(game.pov.commandmetadata, value)) if (result <> null) { if (ListContains(ScopeVisible(), result)) { found = true return (result) } } } } if (not found) { value = LCase(value) result = ResolveNameInternal(variable, value, objtype) if (result <> null) { return (result) } else { // TO DO: Check this behaviour. We only want to try ignoring prefixes if we have definitely got an unresolved name. foreach (prefix, game.parserignoreprefixes) { if (StartsWith(value, prefix + " ")) { result = ResolveNameInternal(variable, Mid(value, LengthOf(prefix) + 1), objtype) } } if (result = null and LengthOf(variable) = 0 and not GetBoolean(game.pov, "currentcommandmultiobjectpending")) { UnresolvedCommand (value, game.pov.currentcommandpendingvariable) } return (result) } } ]]> null) { foreach (altname, obj.alt) { CompareNames (LCase(altname), value, obj, fullmatches, partialmatches) } } } // allow referring to objects from the previous command by gender or article if (objtype = "object" and game.lastobjects <> null) { foreach (obj, game.lastobjects) { CompareNames (LCase(obj.article), value, obj, fullmatches, partialmatches) CompareNames (LCase(obj.gender), value, obj, fullmatches, partialmatches) } } if (ListCount(fullmatches) = 1) { return (ListItem(fullmatches, 0)) } else if (ListCount(fullmatches) = 0 and ListCount(partialmatches) = 1) { return (ListItem(partialmatches, 0)) } else if (ListCount(fullmatches) + ListCount(partialmatches) = 0) { return (null) } else { menu = NewStringDictionary() GenerateMenuChoices (menu, fullmatches) GenerateMenuChoices (menu, partialmatches) if (LengthOf(variable) > 0) { // single object command, so after showing the menu, add the object to game.pov.currentcommandresolvedelements game.pov.currentcommandpendingvariable = variable ShowMenu (DynamicTemplate("DisambiguateMenu", value), menu, true) { varname = game.pov.currentcommandpendingvariable game.pov.currentcommandpendingvariable = null if (result <> null) { AddToResolvedNames (varname, GetObject(result)) } } } else { // multi-object command, so after showing the menu, add the object to the list game.pov.currentcommandmultiobjectpending = true ShowMenu (DynamicTemplate("DisambiguateMenu", value), menu, true) { if (result <> null) { list add (game.pov.currentcommandpendingobjectlist, GetObject(result)) ResolveNextNameListItem } } } return (null) } ]]> game.pov.currentcommandpendingobjectlist = NewObjectList() game.pov.currentcommandpendingobjectlistunresolved = NewStringList() game.pov.currentcommandpendingobjectscope = scope game.pov.currentcommandpendingobjecttype = objtype inputlist = Split(value, ",") foreach (inputbase, inputlist) { inputlist2 = Split(inputbase, " " + Template("And") + " ") foreach (input, inputlist2) { list add (game.pov.currentcommandpendingobjectlistunresolved, input) } } ResolveNextNameListItem 0) { thisitem = Trim(StringListItem(game.pov.currentcommandpendingobjectlistunresolved, 0)) if (queuelength = 1) { game.pov.currentcommandpendingobjectlistunresolved = null } else { newqueue = NewStringList() for (i, 1, queuelength - 1) { list add (newqueue, StringListItem(game.pov.currentcommandpendingobjectlistunresolved, i)) } game.pov.currentcommandpendingobjectlistunresolved = newqueue } ResolveNameListItem (Trim(thisitem)) } else { resolvedall = true } } else { resolvedall = true } if (resolvedall) { ResolveNameListItemFinished (game.pov.currentcommandpendingobjectlist) } ]]> null) { if (not ListContains(game.pov.currentcommandpendingobjectlist, object)) { list add (game.pov.currentcommandpendingobjectlist, object) } ResolveNextNameListItem } } ]]> 1) { if (not DictionaryContains(game.pov.currentcommandresolvedelements, "multiple")) { dictionary add (game.pov.currentcommandresolvedelements, "multiple", true) } } AddToResolvedNames (game.pov.currentcommandpendingvariable, result) ]]> null) { if (HandleMenuTextResponse(command)) { handled = true } else { if (game.menuallowcancel) { ClearMenu } else { handled = true } } } if (not handled) { StartTurnOutputSection if (StartsWith (command, "*")) { msg ("") msg (SafeXML (command)) } else { shownlink = false if (game.echocommand) { if (metadata <> null and game.enablehyperlinks and game.echohyperlinks) { foreach (key, metadata) { if (EndsWith(command, key)) { objectname = StringDictionaryItem(metadata, key) object = GetObject(objectname) if (object <> null) { msg ("") msg ("> " + Left(command, LengthOf(command) - LengthOf(key)) + "{object:" + object.name + "}") shownlink = true } } } } if (not shownlink) { msg ("") OutputTextRaw ("> " + SafeXML(command)) } } if (game.command_newline) { msg ("") } game.pov.commandmetadata = metadata if (game.multiplecommands) { commands = Split(command, ".") if (ListCount(commands) = 1) { game.pov.commandqueue = null HandleSingleCommand (Trim(command)) } else { game.pov.commandqueue = commands HandleNextCommandQueueItem } } else { game.pov.commandqueue = null HandleSingleCommand (Trim(command)) } } } ]]> 0) { thiscommand = Trim(StringListItem(game.pov.commandqueue, 0)) if (queuelength = 1) { game.pov.commandqueue = null } else { newqueue = NewStringList() for (i, 1, queuelength - 1) { list add (newqueue, StringListItem(game.pov.commandqueue, i)) } game.pov.commandqueue = newqueue } if (LengthOf(thiscommand) > 0) { HandleSingleCommand (thiscommand) } else { HandleNextCommandQueueItem } } } ]]> = maxstrength) { // ... except if the command defined later (candidate) has no parent, and the current best // match (thiscommand) does have a parent. We want to favour any commands defined in rooms // over global candidates. skip = false if (thiscommand <> null) { if (thiscommand.parent <> null and candidate.parent = null) { skip = true } } if (not skip) { thiscommand = candidate maxstrength = strength } } } if (thiscommand = null) { if (HasScript(game, "unresolvedcommandhandler")) { params = NewDictionary() dictionary add (params, "command", command) do (game, "unresolvedcommandhandler", params) } else { msg (Template("UnrecognisedCommand")) } HandleNextCommandQueueItem } else { varlist = Populate(thiscommand.pattern, command, thiscommand.name) HandleSingleCommandPattern (command, thiscommand, varlist) } ]]> RunTurnScripts UpdateStatusAttributes CheckDarkness UpdateObjectLinks // current command string game.pov.currentcommand = command // current command object game.pov.currentcommandpattern = thiscommand // string dictionary of variables, e.g. object1="book"; object2="table" game.pov.currentcommandvarlist = varlist // string list of variables left to resolve game.pov.currentcommandvarlistqueue = NewStringList() foreach (key, varlist) { list add (game.pov.currentcommandvarlistqueue, key) } // dictionary of resolved elements, e.g. object1=book_object; object2=table_object game.pov.currentcommandresolvedelements = NewDictionary() // list of resolved elements, e.g. book_object; table_object game.pov.currentcommandresolvedobjects = NewObjectList() game.pov.currentcommandunresolvedobject = null game.pov.currentcommandpendingvariable = null ResolveNextName 0) { // Pop next variable off the queue var = StringListItem(game.pov.currentcommandvarlistqueue, 0) if (queuelength = 1) { game.pov.currentcommandvarlistqueue = null } else { newqueue = NewStringList() for (i, 1, queuelength - 1) { list add (newqueue, StringListItem(game.pov.currentcommandvarlistqueue, i)) } game.pov.currentcommandvarlistqueue = newqueue } // Resolve variable value = StringDictionaryItem(game.pov.currentcommandvarlist, var) if (value <> "") { result = null resolvinglist = false if (StartsWith(var, "object")) { if (HasDelegateImplementation(game.pov.currentcommandpattern, "multiple")) { game.pov.currentcommandpendingobjectlist = NewObjectList() game.pov.currentcommandpendingvariable = var ResolveNameList (value, RunDelegateFunction(game.pov.currentcommandpattern, "multiple"), "object") resolvinglist = true } else { result = ResolveName(var, value, "object") } } else if (StartsWith(var, "exit")) { result = ResolveName(var, value, "exit") } else if (StartsWith(var, "text")) { result = StringDictionaryItem(game.pov.currentcommandvarlist, var) } else { error ("Unhandled command variable '" + var + "' - command variable names must begin with 'object', 'exit' or 'text'") } // at this point, ResolveName has returned - either an object name, unresolved, or pending if (result = null) { if ((not resolvinglist) and LengthOf(GetString(game.pov, "currentcommandpendingvariable")) = 0) { UnresolvedCommand (value, var) } } else { AddToResolvedNames (var, result) } } else { ResolveNextName } } else { resolvedall = true } } else if (queuetype = "null") { resolvedall = true } else { error ("Invalid queue type") } if (resolvedall) { // TO DO: game.lastobjects should be game.pov.lastobjects game.lastobjects = game.pov.currentcommandresolvedobjects if (not DictionaryContains(game.pov.currentcommandresolvedelements, "multiple")) { dictionary add (game.pov.currentcommandresolvedelements, "multiple", false) } if (not GetBoolean(game.pov.currentcommandpattern, "isundo")) { if (LengthOf(game.pov.currentcommand) > 0) { start transaction (game.pov.currentcommand) } } if (not GetBoolean(game.pov.currentcommandpattern, "isoops")) { // TO DO: game.unresolved* should be game.pov.unresolved* game.unresolvedcommand = null game.unresolvedcommandvarlist = null game.unresolvedcommandkey = null } if (HasScript(game.pov.currentcommandpattern, "script")) { do (game.pov.currentcommandpattern, "script", game.pov.currentcommandresolvedelements) } HandleNextCommandQueueItem } ]]> if (TypeOf(result) = "object") { if (result.type = "object") { list add (game.pov.currentcommandresolvedobjects, result) } } else if (TypeOf(result) = "objectlist") { foreach (obj, result) { if (obj.type = "object") { list add (game.pov.currentcommandresolvedobjects, obj) } } } dictionary add (game.pov.currentcommandresolvedelements, var, result) ResolveNextName 1) { msg (game.pov.currentcommandpattern.unresolved + " (" + unresolvedobject + ")") } else { msg (game.pov.currentcommandpattern.unresolved) } } else { if (ListCount(game.pov.currentcommandvarlist) > 1) { msg (Template("UnresolvedObject") + " (" + unresolvedobject + ")") } else { msg (Template("UnresolvedObject")) } } game.unresolvedcommand = game.pov.currentcommandpattern game.unresolvedcommandvarlist = game.pov.currentcommandvarlist game.unresolvedcommandkey = unresolvedkey ]]> dictionary = GetAttribute(object, property) if (DictionaryContains(dictionary, object2.name)) { parameters = NewDictionary() dictionary add (parameters, "this", object) dictionary add (parameters, "object", object2) invoke (ScriptDictionaryItem(dictionary, object2.name), parameters) } else { parameters = NewDictionary() dictionary add (parameters, "this", object) dictionary add (parameters, "object", object2) if (DictionaryContains(dictionary, "default")) { invoke (ScriptDictionaryItem(dictionary, "default"), parameters) } else { msg (default) } } return (ListExclude(ScopeVisibleNotHeldNotScenery(), game.pov)) return (RemoveLookOnlyExits(RemoveSceneryObjects(ScopeExits()))) result = NewObjectList() foreach (obj, GetAllChildObjects(game.pov)) { if (ContainsVisible(game.pov, obj)) { list add (result, obj) } } return (result) result = NewObjectList() foreach (obj, GetAllChildObjects(game.pov)) { if (ContainsReachable(game.pov, obj)) { list add (result, obj) } } return (result) return (ScopeVisibleNotHeldForRoom(game.pov.parent)) if (room = game.pov.parent) { result = ListCombine(ScopeReachableNotHeldForRoom(room), ScopeVisibleNotReachableForRoom(room)) list add (result, game.pov) return (result) } else { return (ListCombine(ScopeReachableNotHeldForRoom(room), ScopeVisibleNotReachableForRoom(room))) } return (ScopeVisibleNotHeldNotSceneryForRoom(game.pov.parent)) return (RemoveSceneryObjects(ScopeVisibleNotHeldForRoom(room))) return (ScopeReachableForRoom(game.pov.parent)) if (room = game.pov.parent) { result = ListCombine(ScopeReachableNotHeldForRoom(room), ScopeReachableInventory()) list add (result, game.pov) } else { result = ScopeReachableNotHeldForRoom(room) } return (result) return (ScopeVisibleNotReachableForRoom(game.pov.parent)) result = NewObjectList() exclude = ScopeReachableForRoom(room) list add (exclude, game.pov) newParent = GetNonTransparentParent(room) foreach (obj, GetAllChildObjects(newParent)) { if (ContainsVisible(newParent, obj) and not ListContains(exclude, obj)) { list add (result, obj) } } return (result) if (GetBoolean(room, "transparent")) { if (room.parent = null) { return (room) } else { return (GetNonTransparentParent(room.parent)) } } else { return (room) } return (ScopeReachableNotHeldForRoom(game.pov.parent)) result = ScopeVisible() lightobjects = NewObjectList() foreach (obj, result) { if (GetBoolean(obj, "lightsource") and GetString(obj, "lightstrength") = lightstrength) { list add (lightobjects, obj) } } exits = ScopeExits() foreach (obj, exits) { if (GetBoolean(obj, "lightsource") and GetString(obj, "lightstrength") = lightstrength) { list add (lightobjects, obj) } } return (lightobjects) game.pov and not Contains(game.pov, obj)) { list add (result, obj) } } return (result) ]]> return (ScopeVisibleForRoom(game.pov.parent)) if (room = game.pov.parent) { return (ListCombine(ScopeVisibleNotHeldForRoom(room), ScopeInventory())) } else { return (ScopeVisibleNotHeldForRoom(room)) } return (ScopeExitsForRoom(game.pov.parent)) result = NewObjectList() foreach (exit, AllExits()) { if (exit.parent = room) { if (exit.visible) { if (GetBoolean(room, "darklevel")) { if (GetBoolean(exit, "lightsource")) { list add (result, exit) } } else { list add (result, exit) } } } } return (result) result = NewObjectList() foreach (command, AllCommands()) { if (command.parent = null or command.parent = game.pov.parent) { list add (result, command) } } return (result) result = null foreach (obj, ListParents(obj)) { if (result = null and not CanReachThrough(obj)) { result = obj } } return (result) null) { parent_as_list = NewObjectList() list add (parent_as_list, obj.parent) result = ListCombine(parent_as_list, ListParents(obj.parent)) } return (result) ]]> return (ContainsAccessible(parentObj, searchObj, false)) return (ContainsAccessible(parentObj, searchObj, true)) if (not HasObject(searchObj, "parent")) { return (false) } else if (not searchObj.visible) { return (false) } else if (GetBoolean(parentObj, "darklevel") and not GetBoolean(searchObj, "lightsource")) { return (false) } else { if (searchObj.parent = null) { return (false) } else if (searchObj.parent = parentObj) { return (true) } else { if (onlyReachable) { canAdd = CanReachThrough(searchObj.parent) } else { canAdd = CanSeeThrough(searchObj.parent) } if (canAdd) { return (ContainsAccessible(parentObj, searchObj.parent, onlyReachable)) } else { return (false) } } } result = 0 foreach (object, GetAllChildObjects ( obj )) { if (HasInt(object, "volume")) { result = result + object.volume } } if (allinclusive and HasInt(obj, "volume")) { result = result + obj.volume } return (result) return ((GetBoolean(obj, "transparent") or CanReachThrough(obj)) and not GetBoolean(obj, "hidechildren")) return (GetBoolean(obj, "isopen") and not GetBoolean(obj, "hidechildren")) return (ListContains(ScopeInventory(), obj)) if (game.enablehyperlinks) { data = NewStringDictionary() foreach (object, ScopeVisible()) { dictionary add (data, object.name, Join(GetDisplayVerbs(object), "/")) } JS.updateObjectLinks (data) exits = NewStringList() foreach (exit, ScopeExits()) { list add (exits, exit.name) } JS.updateExitLinks (exits) commands = NewStringList() foreach (cmd, ScopeCommands()) { list add (commands, cmd.name) } JS.updateCommandLinks (commands) } " + CapFirst(GetDisplayName(game.pov.parent)) + "") } if (game.autodescription_youarein_newline) { msg (desc + "
") desc = "" } } if (i = game.autodescription_youcansee) { objects = FormatObjectList(game.pov.parent.objectslistprefix, GetNonTransparentParent(game.pov.parent), Template("And"), ".") desc = AddDescriptionLine(desc, objects) if (game.autodescription_youcansee_newline) { msg (desc + "
") desc = "" } } if (i = game.autodescription_youcango) { exits = FormatExitList(game.pov.parent.exitslistprefix, GetExitsList(), Template("Or"), ".") desc = AddDescriptionLine(desc, exits) if (game.autodescription_youcango_newline) { msg (desc + "
") desc = "" } } if (i = game.autodescription_description) { if (HasScript(game.pov.parent, descriptionfield)) { if (LengthOf(desc) > 0) { msg (desc) desc = "" } do (game.pov.parent, descriptionfield) if (game.autodescription_description_newline) { msg ("") } } else { desc = AddDescriptionLine(desc, GetRoomDescription()) if (game.autodescription_description_newline) { msg (desc + "
") desc = "" } } } } if (LengthOf(desc) > 0) { msg (desc) } } else { if (HasScript(game.pov.parent, descriptionfield)) { do (game.pov.parent, descriptionfield) } else { fulldesc = GetRoomDescription() if (LengthOf(fulldesc) > 0) { msg (fulldesc) } } } ]]>
0) { if (LengthOf(desc) > 0) { msg (desc) desc = "" } desc = desc + line } return (desc) ]]> 0) { fulldesc = game.pov.parent.darkroomdescription } } } else { if (HasString(game.pov.parent, "description")) { if (LengthOf(game.pov.parent.description) > 0) { fulldesc = game.pov.parent.description } } } if (game.appendobjectdescription) { foreach (val, ScopeVisibleNotHeld()) { if (HasString(val, "inroomdescription")) { if (LengthOf(val.inroomdescription) > 0 and val <> game.pov) { fulldesc = fulldesc + " " + val.inroomdescription } } } } return (Trim(fulldesc)) ]]> null) { if (HasScript(oldRoom, "onexit")) { do (oldRoom, "onexit") } } } on ready { if ((not GetBoolean(game.pov.parent, "visited")) and HasScript(game.pov.parent, "beforefirstenter")) { do (game.pov.parent, "beforefirstenter") } on ready { if (HasScript(game.pov.parent, "beforeenter")) { do (game.pov.parent, "beforeenter") } on ready { if (game.gridmap) { Grid_CalculateMapCoordinates (game.pov.parent, game.pov) Grid_DrawPlayerInRoom (game.pov.parent) } if (IsDefined("oldRoom")) { if (oldRoom <> null and game.changeroom_newline and not game.command_newline) { msg ("") } } request (UpdateLocation, CapFirst(GetDisplayName(game.pov.parent))) roomFrameExists = false if (HasString(game.pov.parent, "picture")) { if (LengthOf(game.pov.parent.picture) > 0) { roomFrameExists = true SetFramePicture (game.pov.parent.picture) } } if (game.clearframe and not roomFrameExists) { ClearFramePicture } if (game.showdescriptiononenter) { ShowRoomDescription } if (HasScript( game, "roomenter")) { do (game, "roomenter") } on ready { if ((not GetBoolean(game.pov.parent, "visited")) and HasScript(game.pov.parent, "firstenter")) { do (game.pov.parent, "firstenter") } on ready { if (HasScript(game.pov.parent, "enter")) { do (game.pov.parent, "enter") } } set (game.pov.parent, "visited", true) } } } } ]]> game.pov and obj.visible) { list add (result, obj) } } return (result) ]]> result = NewObjectList() foreach (obj, list) { if (not obj.lookonly) { list add (result, obj) } } return (result) result = NewObjectList() foreach (obj, list) { if (GetBoolean(obj, "lightsource") or obj.parent = game.pov) { list add (result, obj) } } return (result) 0) { count = 0 result = preList + " " foreach (item, list) { result = result + GetDisplayNameLink(item, "exit") count = count + 1 if (count = listLength - 1) { result = result + " " + preFinal + " " } else if (count < listLength) { result = result + ", " } } result = result + postList } return (result) ]]> if (HasString(obj, "alias")) { result = obj.alias } else { result = obj.name } return (result) return (GetDisplayNameLink(obj, "")) null) { verbCount = ListCount(verbs) } else { verbCount = 0 } if (type = "exit" and verbCount = 1) { if (not game.enablehyperlinks) { result = GetDisplayAlias(obj) } else { result = "{exit:" + obj.name + "}" } } else if (type = "") { result = GetDisplayAlias(obj) } else { result = "{object:" + obj.name + "}" } if (not GetBoolean(obj, "usedefaultprefix")) { if (obj.prefix = null) { prefix = "" } else { prefix = obj.prefix } } else if (type = "exit") { prefix = "" } else { prefix = GetDefaultPrefix(obj) } if (LengthOf(prefix) > 0) { prefix = prefix + " " } result = prefix + result if (not GetBoolean(obj, "usedefaultprefix") and HasString(obj, "suffix")) { if (LengthOf(obj.suffix) > 0) { result = result + " " + obj.suffix } } return (result) ]]> return ("{object:" + obj.name + "}") if (HasString(obj, "listalias")) { result = obj.listalias } else { result = GetDisplayAlias(obj) } return (result) 0) { roomCheckDarkness = false } } else { roomCheckDarkness = false } game.pov.parent.darklevel = roomCheckDarkness return (roomCheckDarkness) ]]> timer.enabled = true timer.trigger = game.timeelapsed + timer.interval timer.enabled = false timer.interval = interval timer.script = script SetTimeoutID (interval, "", script) timername = "" if (name = "") { timername = GetUniqueElementName("timeout") } else { if (GetTimer(name) = null and GetObject(name) = null) { timername = name } else { error ("Error creating timer: There is already an existing object named " + name) } } if (not timername = "") { create timer (timername) timer = GetTimer(timername) SetTimerInterval (timer, interval) timer.timeoutscript = script SetTimerScript (timer) { this.enabled = false invoke (this.timeoutscript) destroy (this.name) } EnableTimer (timer) } request (Pause, ToString(interval * 1000)) if (IsGameRunning()) { if (game.menucallback = null) { foreach (turnscript, AllTurnScripts()) { if (GetBoolean(turnscript, "enabled")) { inscope = false if (turnscript.parent = game or turnscript.parent = null) { inscope = true } else { if (Contains(turnscript.parent, game.pov)) { inscope = true } } if (inscope) { do (turnscript, "script") } } } } } turnscript.enabled = true turnscript.enabled = false turnscript.script = script SetTurnTimeoutID (turncount, "", script) = this.triggerturncount) { this.enabled = false invoke (this.timeoutscript) destroy (this.name) } } EnableTurnScript (turnscript) } ]]> status = AddStatusAttributesForElement("", game, game.statusattributes) status = AddStatusAttributesForElement(status, game.pov, game.povstatusattributes) status = AddStatusAttributesForElement(status, game.pov, game.pov.statusattributes) request (SetStatus, status) null) { foreach (attr, statusAttributes) { if (LengthOf(status) > 0) { status = status + "\n" } status = status + FormatStatusAttribute(attr, GetAttribute(element, attr), StringDictionaryItem(statusAttributes, attr)) } } return (status) ]]> if (LengthOf(format) = 0) { return (CapFirst(attr) + ": " + value) } else { if (TypeOf(value) = "int" or TypeOf(value) = "double") { value = ToString(value) } if (TypeOf(value) = "null") { value = "" } return (Replace(format, "!", value)) } if (game.showscore) { game.score = 0 if (game.statusattributes = null) { game.statusattributes = NewStringDictionary() } dictionary add (game.statusattributes, "score", "Score: !") } if (game.showhealth) { if (game.povstatusattributes = null) { game.povstatusattributes = NewStringDictionary() } dictionary add (game.povstatusattributes, "health", "Health: !%") } if (not HasInt(game, "score")) { error ("Score is not configured. To enable score, go to 'game' and tick 'Show score' on the Player tab.") } game.score = game.score + amount if (not HasInt(game, "score")) { error ("Score is not configured. To enable score, go to 'game' and tick 'Show score' on the Player tab.") } game.score = game.score - amount if (not HasInt(game.pov, "health")) { error ("Health is not configured. To enable health, go to 'game' and tick 'Show health' on the Player tab.") } game.pov.health = game.pov.health + amount if (not HasInt(game.pov, "health")) { error ("Health is not configured. To enable health, go to 'game' and tick 'Show health' on the Player tab.") } game.pov.health = game.pov.health - amount data = NewDictionary() dictionary add (data, "fulltext", text) text = ProcessTextSection(text, data) OutputTextRaw (text) " + text + "
") if (GetString(game, "commandbarformat") <> format) { format = format + ";background:" + game.defaultbackground game.commandbarformat = format JS.setCommandBarStyle (format) } request (Speak, text) ]]>
data = NewDictionary() dictionary add (data, "fulltext", text) text = ProcessTextSection(text, data) OutputTextRawNoBr (text) " + text + "") request (Speak, text) ]]> 0) { style = style + "font-family:" + font + ";" } if (LengthOf(colour) = 0) { if (UIOptionUseGameColours()) { colour = game.defaultforeground } else { colour = GetUIOption("OverrideForeground") } } if (LengthOf(colour) > 0) { style = style + "color:" + colour + ";" } if (UIOptionUseGameFont()) { size = game.defaultfontsize } else { size = ToDouble(GetUIOption("OverrideFontSize")) } if (size > 0) { style = style + "font-size:" + ToString(size) + "pt;" } return (style) ]]> return (GetCurrentTextFormat(GetLinkTextColour())) value = GetUIOption("UseGameFont") if (value = null or value = "true") { return (true) } else { return (false) } value = GetUIOption("UseGameColours") if (value = null or value = "true") { return (true) } else { return (false) } if (UIOptionUseGameColours()) { return (game.defaultlinkforeground) } else { return (GetUIOption("OverrideLinkForeground")) } 0) { nestCount = 1 searchStart = open + 1 finished = false while (not finished) { nextOpen = Instr(searchStart, text, "{") nextClose = Instr(searchStart, text, "}") if (nextClose > 0) { if (nextOpen > 0 and nextOpen < nextClose) { nestCount = nestCount + 1 searchStart = nextOpen + 1 } else { nestCount = nestCount - 1 searchStart = nextClose + 1 if (nestCount = 0) { close = nextClose containsUnprocessedSection = true finished = true } } } else { finished = true } } } if (containsUnprocessedSection) { section = Mid(text, open + 1, close - open - 1) value = ProcessTextCommand(section, data) text = Left(text, open - 1) + value + ProcessTextSection(Mid(text, close + 1), data) } return (text) ]]> if (StartsWith(section, "if ")) { return (ProcessTextCommand_If(section, data)) } else if (StartsWith(section, "object:")) { return (ProcessTextCommand_Object(section, data)) } else if (StartsWith(section, "command:")) { return (ProcessTextCommand_Command(Mid(section, 9), data)) } else if (StartsWith(section, "page:")) { return (ProcessTextCommand_Command(Mid(section, 6), data)) } else if (StartsWith(section, "exit:")) { return (ProcessTextCommand_Exit(section, data)) } else if (StartsWith(section, "once:")) { return (ProcessTextCommand_Once(section, data)) } else if (StartsWith(section, "random:")) { return (ProcessTextCommand_Random(section, data)) } else if (StartsWith(section, "rndalt:")) { return (ProcessTextCommand_RandomAlias(section, data)) } else if (StartsWith(section, "img:")) { return (ProcessTextCommand_Img(section, data)) } else if (StartsWith(section, "counter:")) { return (ProcessTextCommand_Counter(Mid(section, 9), data)) } else if (StartsWith(section, "select:")) { return (ProcessTextCommand_Select(section, data)) } else { dot = Instr(section, ".") if (dot = 0) { return ("{" + ProcessTextSection(section, data) + "}") } else { objectname = Left(section, dot - 1) attributename = Mid(section, dot + 1) object = GetObject(objectname) if (object = null) { return ("{" + ProcessTextSection(section, data) + "}") } else { if (HasAttribute(object, attributename)) { type = TypeOf(object, attributename) switch (type) { case ("string", "int", "double") { return (ToString(GetAttribute(object, attributename))) } case ("boolean") { result = GetAttribute(object, attributename) if (result) { return ("true") } else { return ("false") } } default { return ("(" + type + ")") } } } else { return ("") } } } } 0) { text = Mid(objectname, colon + 1) objectname = Left(objectname, colon - 1) } object = GetObject(objectname) if (object = null) { return ("{" + ProcessTextSection(section, data) + "}") } else { if (LengthOf(text) = 0) { text = SafeXML(GetDisplayAlias(object)) } if (game.enablehyperlinks) { linkid = ProcessTextCommand_GetNextLinkId() colour = "" if (HasString(object, "linkcolour") and GetUIOption("UseGameColours") = "true") { colour = object.linkcolour } else { colour = GetLinkTextColour() } style = GetCurrentTextFormat(colour) return ("" + text + "") } else { return (text) } } ]]> if (not HasInt(game, "lastlinkid")) { game.lastlinkid = 0 } game.lastlinkid = game.lastlinkid + 1 return ("verblink" + game.lastlinkid) 0) { text = Mid(command, colon + 1) command = Left(command, colon - 1) } style = GetCurrentLinkTextFormat() candidates = NewObjectList() foreach (cmd, ScopeCommands()) { if (IsRegexMatch(cmd.pattern, command, cmd.name)) { list add (candidates, cmd) } } elementid = "" if (ListCount(candidates) = 1) { cmd = ObjectListItem(candidates, 0) elementid = cmd.name } linkid = ProcessTextCommand_GetNextLinkId() dataattrs = "" if (game.deactivatecommandlinks) { dataattrs = dataattrs + "data-deactivateonclick=\"true\" " } dataattrs = dataattrs + "data-command=\"" + command + "\"" return ("" + ProcessTextSection(text, data) + "") ]]> " + alias + "") } ]]> if (not HasAttribute(game, "textprocessor_seen")) { game.textprocessor_seen = NewDictionary() } fulltext = StringDictionaryItem(data, "fulltext") if (not DictionaryContains(game.textprocessor_seen, fulltext)) { onceSectionsInThisText = NewList() dictionary add (game.textprocessor_seen, fulltext, onceSectionsInThisText) } else { onceSectionsInThisText = DictionaryItem(game.textprocessor_seen, fulltext) } if (not ListContains(onceSectionsInThisText, section)) { list add (onceSectionsInThisText, section) return (ProcessTextSection(Mid(section, 6), data)) } else { return ("") } elements = Mid(section, 8) elementslist = Tsplit(elements) index = GetRandomInt(0, ListCount(elementslist) - 1) return (ProcessTextSection(ListItem(elementslist, index), data)) = sections) { item = Mid(splittext, startpos, i - startpos) list add (itemlist, item) startpos = i + 1 } } item = Mid(splittext, startpos) list add (itemlist, item) return (itemlist) ]]> 0) { return (ListItem(object.alt, GetRandomInt(0, count - 1))) } else { return ("") } } ]]> 0) { operatorlength = 2 } if (operator = 0) { operator = Instr(condition, ">=") if (operator <> 0) { operatorlength = 2 } } if (operator = 0) { operator = Instr(condition, "<>") if (operator <> 0) { operatorlength = 2 } } if (operator = 0) { operator = Instr(condition, "<") if (operator <> 0) { operatorlength = 1 } } if (operator = 0) { operator = Instr(condition, ">") if (operator <> 0) { operatorlength = 1 } } if (operator = 0) { operator = Instr(condition, "=") if (operator <> 0) { operatorlength = 1 } } if (operator = 0) { checkfor = true if (StartsWith(condition, "not ")) { checkfor = false condition = Mid(condition, 5) } dot = Instr(condition, ".") if (dot = 0) { result = GetBoolean(game, condition) } else { objectname = Left(condition, dot - 1) attributename = Mid(condition, dot + 1) object = GetObject(objectname) if (object = null) { result = false } else { result = GetBoolean(object, attributename) } } if (result = checkfor) { return (ProcessTextSection(text, data)) } else { return ("") } } else { lhs = Left(condition, operator - 1) rhs = Mid(condition, operator + operatorlength) op = Mid(condition, operator, operatorlength) dot = Instr(lhs, ".") if (dot = 0) { objectname = "" attributename = "" if (HasInt(game, lhs)) { objectname = "game" attributename = lhs } else { return ("{if " + command + "}") } } else { objectname = Left(lhs, dot - 1) attributename = Mid(lhs, dot + 1) } object = GetObject(objectname) if (object = null) { return ("{if " + command + "}") } else { value = GetAttribute(object, attributename) // The next three lines added by The Pixie if (TypeOf(value) = "object") { value = value.name } if (op = "=") { if (ToString(value) = rhs) { return (ProcessTextSection(text, data)) } else { return ("") } } else if (op = "<>") { if (not ToString(value) = rhs) { return (ProcessTextSection(text, data)) } else { return ("") } } else if (op = ">") { if (ToDouble(ToString(value)) > ToDouble(rhs)) { return (ProcessTextSection(text, data)) } else { return ("") } } else if (op = "<") { if (ToDouble(ToString(value)) < ToDouble(rhs)) { return (ProcessTextSection(text, data)) } else { return ("") } } else if (op = ">=") { if (ToDouble(ToString(value)) >= ToDouble(rhs)) { return (ProcessTextSection(text, data)) } else { return ("") } } else if (op = "<=") { if (ToDouble(ToString(value)) <= ToDouble(rhs)) { return (ProcessTextSection(text, data)) } else { return ("") } } } } } ]]> ") ]]> if (HasAttribute(game, section)) { return (ToString(GetAttribute(game, section))) } else { return ("0") } index) or (index >= Listcount(elementslist))) { return ("{" + ProcessTextSection(section, data) + "}") } else { return (ProcessTextSection(ListItem(elementslist, index), data)) } } } ]]> ") game.panelcontents = filename ]]> request (SetPanelContents, "") game.panelcontents = null request (ClearScreen, "") request (Foreground, colour) game.defaultforeground = colour request (Background, colour) game.defaultbackground = colour game.defaultfont = font game.defaultwebfont = "" AddExternalStylesheet ("https://fonts.googleapis.com/css?family=" + Replace(font, " ", "+")) game.defaultwebfont = font if (game.externalstylesheets = null) { game.externalstylesheets = NewStringList() } if (not ListContains(game.externalstylesheets, stylesheet)) { list add (game.externalstylesheets, stylesheet) JS.addExternalStylesheet (stylesheet) } game.defaultfontsize = size SetAlignment ("center") msg (text) SetAlignment ("left") JS.AddYouTube (id) JS.AddVimeo (id) request (Wait, "") 0) { url = Mid(url, pos + 3) } if (https) { url = "https://" + url } else { url = "http://" + url } msg ("" + text + "") ]]> " + text + "") ]]> return ("{command:" + cmd + ":" + text + "}") request (Log, text) JS.SetBackgroundImage (GetFileURL(filename)) game.backgroundimage = filename JS.SetBackgroundOpacity (opacity) game.backgroundopacity = opacity game.setbackgroundopacity = true " } else { result = "
    " } foreach (item, list) { result = result + "
  • " + item + "
  • " } if (numbers) { result = result + "" } else { result = result + "
" } msg (result) ]]>
JS.createNewDiv (align) if (game.defaultwebfont = null) { return (game.defaultfont) } else { if (game.defaultwebfont = "") { return (game.defaultfont) } else { return ("'" + game.defaultwebfont + "', " + game.defaultfont) } } JS.Grid_SetScale (scale) null) { if (room.grid_parent_offset_auto) { room.grid_parent_offset_x = (room.parent.grid_width - room.grid_width) /2.0 room.grid_parent_offset_y = (room.parent.grid_length - room.grid_length) /2.0 } Grid_SetGridCoordinateForPlayer (playerobject, room.parent, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") - room.grid_parent_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, room.parent, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") - room.grid_parent_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, room.parent, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) room.parent.grid_render = true Grid_CalculateMapCoordinates (room.parent, playerobject) } // go through all exits in room, set x,y co-ordinates for the rooms they point to foreach (exit, AllExits()) { if (exit.parent = room and not GetBoolean(exit, "lookonly")) { if (DoesInherit(exit, "northdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + room.grid_width/2.0 + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") - exit.to.grid_width/2.0) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", (Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") - exit.to.grid_length) - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") - exit.grid_length) exit.grid_render = true exit.to.grid_render = true } else if (DoesInherit(exit, "eastdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + room.grid_width + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + room.grid_length/2.0 + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") - exit.to.grid_length/2.0) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y")) exit.grid_render = true exit.to.grid_render = true } else if (DoesInherit(exit, "southdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + room.grid_width/2.0 + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + room.grid_length + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") - exit.to.grid_width/2.0) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") + exit.grid_length) exit.grid_render = true exit.to.grid_render = true } else if (DoesInherit(exit, "westdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + room.grid_length/2.0 + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", (Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") - exit.to.grid_width) - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") - exit.to.grid_length/2.0) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y")) exit.grid_render = true exit.to.grid_render = true } else if (DoesInherit(exit, "northwestdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", (Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") - exit.to.grid_width) - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", (Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") - exit.to.grid_length) - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") - exit.grid_length) exit.grid_render = true exit.to.grid_render = true } else if (DoesInherit(exit, "northeastdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + room.grid_width + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", (Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") - exit.to.grid_length) - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") - exit.grid_length) exit.grid_render = true exit.to.grid_render = true } else if (DoesInherit(exit, "southwestdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + room.grid_length + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", (Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") - exit.to.grid_width) - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") - exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") + exit.grid_length) exit.grid_render = true exit.to.grid_render = true } else if (DoesInherit(exit, "southeastdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + room.grid_width + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + room.grid_length + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_x", Grid_GetGridCoordinateForPlayer(playerobject, exit, "x") + exit.grid_length) Grid_SetGridCoordinateForPlayer (playerobject, exit, "end_y", Grid_GetGridCoordinateForPlayer(playerobject, exit, "y") + exit.grid_length) exit.grid_render = true exit.to.grid_render = true } else if (DoesInherit(exit, "updirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + room.grid_width/2.0 - exit.to.grid_width/2.0 + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + room.grid_length/2.0 - exit.to.grid_length/2.0 + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z") + exit.grid_length) exit.grid_render = false exit.to.grid_render = true } else if (DoesInherit(exit, "downdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + room.grid_width/2.0 - exit.to.grid_width/2.0 + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + room.grid_length/2.0 - exit.to.grid_length/2.0 + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z") - exit.grid_length) exit.grid_render = false exit.to.grid_render = true } else if (DoesInherit(exit, "indirection") or DoesInherit(exit, "outdirection")) { Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "x", Grid_GetGridCoordinateForPlayer(playerobject, room, "x") + room.grid_width/2.0 - exit.to.grid_width/2.0 + exit.grid_offset_x) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "y", Grid_GetGridCoordinateForPlayer(playerobject, room, "y") + room.grid_length/2.0 - exit.to.grid_length/2.0 + exit.grid_offset_y) Grid_SetGridCoordinateForPlayer (playerobject, exit.to, "z", Grid_GetGridCoordinateForPlayer(playerobject, room, "z")) exit.grid_render = false exit.to.grid_render = true } } } ]]> if (room.grid_render) { Grid_DrawRoom (room, false, game.pov) player_x = Grid_GetGridCoordinateForPlayer(game.pov, room, "x") + room.grid_width/2.0 player_y = Grid_GetGridCoordinateForPlayer(game.pov, room, "y") + room.grid_length/2.0 player_z = Grid_GetGridCoordinateForPlayer(game.pov, room, "z") // Grid_DrawPlayer(x, y, z, radius, border, borderWidth, fill) JS.Grid_DrawPlayer (player_x, player_y, player_z, 5, "black", 2, "yellow") } null) { Grid_DrawRoom (room.parent, redraw, playerobject) } JS.Grid_DrawBox (Grid_GetGridCoordinateForPlayer(game.pov, room, "x"), Grid_GetGridCoordinateForPlayer(game.pov, room, "y"), Grid_GetGridCoordinateForPlayer(game.pov, room, "z"), room.grid_width, room.grid_length, room.grid_border, room.grid_borderwidth, room.grid_fill, room.grid_bordersides) if (LengthOf(room.grid_label) > 0) { label_x = Grid_GetGridCoordinateForPlayer(game.pov, room, "x") + room.grid_width/2.0 label_y = (Grid_GetGridCoordinateForPlayer(game.pov, room, "y") + room.grid_length/2.0) - 0.5 JS.Grid_DrawLabel (label_x, label_y, Grid_GetGridCoordinateForPlayer(game.pov, room, "z"), room.grid_label) } foreach (exit, AllExits()) { if (exit.grid_render and exit.parent = room and exit.grid_length > 0) { Grid_DrawLine (Grid_GetGridCoordinateForPlayer(game.pov, exit, "x"), Grid_GetGridCoordinateForPlayer(game.pov, exit, "y"), Grid_GetGridCoordinateForPlayer(game.pov, exit, "end_x"), Grid_GetGridCoordinateForPlayer(game.pov, exit, "end_y"), "black", 1) } } Grid_SetRoomBooleanForPlayer (playerobject, room, "grid_isdrawn", true) } } ]]> if (visible) { JS.Grid_ShowCustomLayer (true) } else { JS.Grid_ShowCustomLayer (false) } JS.Grid_ClearCustomLayer () JS.Grid_DrawLine (x1, y1, x2, y2, border, borderWidth) JS.Grid_DrawArrow (id, x1, y1, x2, y2, border, borderWidth) JS.Grid_DrawGridLines (x1, y1, x2, y2, border) JS.Grid_SetCentre (x, y) JS.Grid_DrawSquare (id, x, y, width, height, text, fill) JS.Grid_LoadSvg (data, id) JS.Grid_DrawSvg (id, symbolid, x, y, width, height) JS.Grid_DrawImage (id, url, x, y, width, height) JS.Grid_AddNewShapePoint (x, y) JS.Grid_DrawShape (id, border, fill, opacity) parameters = Split(parameterstring, ";") x = ToInt(StringListItem(parameters, 0)) y = ToInt(StringListItem(parameters, 1)) GridSquareClick (x, y) // Copy this function into your game to handle grid square clicks foreach (object, AllObjects()) { if (Grid_GetRoomBooleanForPlayer(game.pov, object, "grid_isdrawn")) { Grid_DrawRoom (object, true, game.pov) } } coordinates = Grid_GetPlayerCoordinatesForRoom(playerobject, room) if (DictionaryContains(coordinates, coordinate)) { dictionary remove (coordinates, coordinate) } dictionary add (coordinates, coordinate, value * 1.0) coordinates = Grid_GetPlayerCoordinatesForRoom(playerobject, room) return (DictionaryItem(coordinates, coordinate)) datadictionary = Grid_GetPlayerCoordinatesForRoom(playerobject, room) if (DictionaryContains(datadictionary, coordinate)) { dictionary remove (datadictionary, coordinate) } dictionary add (datadictionary, coordinate, value) coordinatedata = Grid_GetPlayerCoordinateDictionary(playerobject) if (not DictionaryContains(coordinatedata, room.name)) { return (false) } else { datadictionary = Grid_GetPlayerCoordinatesForRoom(playerobject, room) if (DictionaryContains(datadictionary, attribute)) { return (DictionaryItem(datadictionary, attribute)) } else { return (false) } } if (HasAttribute(playerobject, "grid_coordinates_delegate")) { return (Grid_GetPlayerCoordinateDictionary(playerobject.grid_coordinates_delegate)) } else { if (not HasAttribute(playerobject, "grid_coordinates")) { playerobject.grid_coordinates = NewDictionary() Grid_SetGridCoordinateForPlayer (playerobject, playerobject.parent, "x", 0) Grid_SetGridCoordinateForPlayer (playerobject, playerobject.parent, "y", 0) Grid_SetGridCoordinateForPlayer (playerobject, playerobject.parent, "z", 0) playerobject.parent.grid_render = true Grid_CalculateMapCoordinates (playerobject.parent, playerobject) } return (playerobject.grid_coordinates) } coordinatedata = Grid_GetPlayerCoordinateDictionary(playerobject) if (not DictionaryContains(coordinatedata, room.name)) { dictionary add (coordinatedata, room.name, NewDictionary()) } return (DictionaryItem(coordinatedata, room.name)) game.pov and HasAttribute(obj, "grid_coordinates")) { objcoordinateowner = GetCoordinateOwner(obj) if (coordinateowner <> objcoordinateowner) { MapPOVCoordinates (objcoordinateowner, coordinateowner) } } } ]]> if (HasAttribute(playerobject, "grid_coordinates_delegate")) { return (GetCoordinateOwner(playerobject.grid_coordinates_delegate)) } else { return (playerobject) } sourcecoordinates = Grid_GetPlayerCoordinateDictionary(source) targetcoordinates = Grid_GetPlayerCoordinateDictionary(target) xoffset = Grid_GetGridCoordinateForPlayer(target, game.pov.parent, "x") - Grid_GetGridCoordinateForPlayer(source, game.pov.parent, "x") yoffset = Grid_GetGridCoordinateForPlayer(target, game.pov.parent, "y") - Grid_GetGridCoordinateForPlayer(source, game.pov.parent, "y") zoffset = Grid_GetGridCoordinateForPlayer(target, game.pov.parent, "z") - Grid_GetGridCoordinateForPlayer(source, game.pov.parent, "z") foreach (roomname, sourcecoordinates) { coordinatedata = DictionaryItem(sourcecoordinates, roomname) if (not DictionaryContains(targetcoordinates, roomname)) { newroomdata = NewDictionary() dictionary add (targetcoordinates, roomname, newroomdata) MapPOVCoordinate (coordinatedata, newroomdata, "x", xoffset) MapPOVCoordinate (coordinatedata, newroomdata, "y", yoffset) MapPOVCoordinate (coordinatedata, newroomdata, "z", zoffset) MapPOVCoordinate (coordinatedata, newroomdata, "end_x", xoffset) MapPOVCoordinate (coordinatedata, newroomdata, "end_y", yoffset) } else { newroomdata = DictionaryItem(targetcoordinates, roomname) } if (DictionaryContains(coordinatedata, "grid_isdrawn")) { if (DictionaryContains(newroomdata, "grid_isdrawn")) { dictionary remove (newroomdata, "grid_isdrawn") } dictionary add (newroomdata, "grid_isdrawn", DictionaryItem(coordinatedata, "grid_isdrawn")) } } source.grid_coordinates_delegate = target Grid_Redraw Grid_DrawPlayerInRoom (game.pov.parent) if (DictionaryContains(sourcedata, name)) { value = DictionaryItem(sourcedata, name) dictionary add (targetdata, name, value + offset) } dpos = Instr(dicetype, "d") if (dpos = 0) { error ("Invalid dice type: " + dicetype) } else { number_string = Left(dicetype, dpos - 1) sides_string = Mid(dicetype, dpos + 1) if (not (IsNumeric(number_string) and IsNumeric(sides_string))) { error ("Invalid dice type: " + dicetype) } else { number = ToInt(number_string) sides = ToInt(sides_string) total = 0 for (i, 1, number) { total = total + GetRandomInt(1, sides) } return (total) } } TextFX_Typewriter_Internal (text, speed, GetCurrentFontFamily(), game.defaultforeground, game.defaultfontsize) JS.TextFX.Typewriter (text, speed, font, color, size) TextFX_Unscramble_Internal (text, speed, reveal, GetCurrentFontFamily(), game.defaultforeground, game.defaultfontsize) JS.TextFX.Unscramble (text, speed, reveal, font, color, size) null) { foreach (stylesheet, game.externalstylesheets) { JS.addExternalStylesheet (stylesheet) } } if (game.setbackgroundopacity) { SetBackgroundOpacity (game.backgroundopacity) } request (Background, game.defaultbackground) request (Foreground, game.defaultforeground) request (LinkForeground, game.defaultlinkforeground) if (LengthOf(game.backgroundimage) > 0) { SetBackgroundImage (game.backgroundimage) } request (SetCompassDirections, Join(game.compassdirections, ";")) request (SetInterfaceString, "InventoryLabel=Inventory") request (SetInterfaceString, "StatusLabel=Status") request (SetInterfaceString, "PlacesObjectsLabel=Places and Objects") request (SetInterfaceString, "CompassLabel=Compass") request (SetInterfaceString, "InButtonLabel=in") request (SetInterfaceString, "OutButtonLabel=out") request (SetInterfaceString, "EmptyListLabel=(empty)") request (SetInterfaceString, "NothingSelectedLabel=(nothing selected)") request (SetInterfaceString, "TypeHereLabel=Type here...") request (SetInterfaceString, "ContinueLabel=Continue...") JS.SetMenuBackground (game.menubackground) JS.SetMenuForeground (game.menuforeground) JS.SetMenuHoverBackground (game.menuhoverbackground) JS.SetMenuHoverForeground (game.menuhoverforeground) JS.SetMenuFontName (game.menufont) JS.SetMenuFontSize (game.menufontsize + "pt") if (not game.underlinehyperlinks) { JS.TurnOffHyperlinksUnderline () } if (game.showpanes) { request (Show, "Panes") } else { request (Hide, "Panes") } if (game.showcommandbar) { request (Show, "Command") } else { request (Hide, "Command") } if (game.showlocation) { request (Show, "Location") } else { request (Hide, "Location") } if (HasString(game, "panelcontents")) { SetFramePicture (game.panelcontents) } if (game.gridmap) { JS.ShowGrid (game.mapsize) Grid_SetScale (game.mapscale) if (game.pov <> null) { if (game.pov.parent <> null) { Grid_Redraw Grid_DrawPlayerInRoom (game.pov.parent) } } } InitUserInterface ]]> " + game.gamename + "") if (game.subtitle <> null) { if (LengthOf(game.subtitle) > 0) { PrintCentered ("" + game.subtitle + "") } } if (game.author <> null) { if (LengthOf(game.author) > 0) { PrintCentered ("
by " + game.author + "") } } msg ("
") JS.EndOutputSection ("title") } if (game.pov = null) { playerObject = GetObject("player") if (playerObject = null) { if (ListCount(AllObjects()) > 0) { firstRoom = ObjectListItem(AllObjects(), 0) } else { create ("room") firstRoom = room } create ("player") player.parent = firstRoom } game.pov = player } else { InitPOV (null, game.pov) } InitStatusAttributes UpdateStatusAttributes InitVerbsList if (HasScript(game, "start")) { do (game, "start") } UpdateStatusAttributes UpdateObjectLinks on ready { if (game.gridmap) { Grid_DrawPlayerInRoom (game.pov.parent) } if (game.displayroomdescriptiononstart) { OnEnterRoom (null) } UpdateStatusAttributes UpdateObjectLinks } ]]>
set (object, flag, true) set (object, flag, false) if (not HasInt(object, counter)) { set (object, counter, 0) } set (object, counter, GetInt(object, counter) + 1) if (not HasInt(object, counter)) { set (object, counter, 0) } set (object, counter, GetInt(object, counter) - 1) return (GetBoolean(object, "switchedon")) object.parent = game.pov object.parent = parent object.parent = game.pov.parent object.parent = null object.visible = true object.visible = false object.visible = true object.visible = false object.isopen = true object.isopen = false newobject = Clone(object) if (not HasString(object, "alias")) { newobject.alias = object.name } return (newobject) newobject = CloneObject(object) newobject.parent = newparent return (newobject) exit.locked = true exit.locked = false object.switchedon = true object.switchedon = false object.dark = true object.dark = false if (LengthOf(strength) = 0) { object.lightsource = false } else { object.lightsource = true } object.lightstrength = strength if (LengthOf(strength) = 0) { exit.lightsource = false } else { exit.lightsource = true } exit.lightstrength = strength object) { game.pov = object if (game.gridmap) { JS.Grid_ClearAllLayers () Grid_Redraw } OnEnterRoom (null) } ]]> null) { oldPOV.alias = oldPOV.external_alias oldPOV.alt = oldPOV.external_alt oldPOV.look = oldPOV.external_look oldPOV.gender = oldPOV.external_gender oldPOV.article = oldPOV.external_article } newPOV.external_alias = newPOV.alias newPOV.external_alt = newPOV.alt newPOV.external_look = newPOV.look newPOV.external_gender = newPOV.gender newPOV.external_article = newPOV.article if (not GetBoolean(newPOV, "pov_used")) { if (newPOV.alt = null) { newPOV.pov_alt = newPOV.pov_alt } else { newPOV.pov_alt = ListCombine(newPOV.alt, newPOV.pov_alt) } if (newPOV.alias <> null) { list add (newPOV.pov_alt, newPOV.alias) } if (game.showhealth) { newPOV.health = 100 newPOV.changedhealth => { if (this.health > 100) { this.health = 100 } else if (this.health = 0) { if (HasScript(game, "onhealthzero")) { do (game, "onhealthzero") } } else if (this.health < 0) { this.health = 0 // changedhealth will be called again so the onhealthzero script will run } } } newPOV.pov_used = true } newPOV.alias = newPOV.pov_alias newPOV.alt = newPOV.pov_alt newPOV.look = newPOV.pov_look newPOV.gender = newPOV.pov_gender newPOV.article = newPOV.pov_article ]]> game.verbattributes = NewStringList() game.verbattributeslookup = NewObjectDictionary() foreach (cmd, AllCommands()) { if (HasString(cmd, "property")) { list add (game.verbattributes, cmd.property) dictionary add (game.verbattributeslookup, cmd.property, cmd) } } if (Contains(game.pov, object)) { baselist = object.inventoryverbs } else { baselist = object.displayverbs } if (not game.autodisplayverbs or GetBoolean(object, "usestandardverblist")) { return (baselist) } else { if (HasAttribute(object, "generatedverbslist")) { verbs = object.generatedverbslist } else { verbs = NewStringList() foreach (attr, GetAttributeNames(object, false)) { if (ListContains(game.verbattributes, attr)) { cmd = ObjectDictionaryItem(game.verbattributeslookup, attr) if (HasString(cmd, "displayverb")) { displayverb = CapFirst(cmd.displayverb) } else { displayverb = CapFirst(attr) } if (not ListContains(baselist, displayverb)) { list add (verbs, displayverb) } } } object.generatedverbslist = verbs } if (GetBoolean(object, "useindividualverblist")) { return (verbs) } else { return (ListCombine(baselist, verbs)) } } " + optionText + "") } EndOutputSection (outputsection) game.menuoptions = options game.menuallowcancel = allowCancel game.menucallback = callback game.menuoutputsection = outputsection ]]> if (game.menucallback = null) { error ("Unexpected menu response") } else { parameters = NewStringDictionary() dictionary add (parameters, "result", option) script = game.menucallback ClearMenu invoke (script, parameters) } 0 and number <= ListCount(game.menuoptionskeys)) { handled = true ShowMenuResponse (StringListItem(game.menuoptionskeys, number - 1)) } } return (handled) ]]> HideOutputSection (game.menuoutputsection) game.menuoutputsection = null game.menuoptions = null game.menucallback = null if (not HasInt(game, "lastoutputsection")) { game.lastoutputsection = 0 } game.lastoutputsection = game.lastoutputsection + 1 name = "section" + game.lastoutputsection JS.StartOutputSection (name) return (name) JS.EndOutputSection (name) JS.HideOutputSection (name) if (HasString(game, "currentturnoutputsection")) { game.lastturnoutputsection = game.currentturnoutputsection EndOutputSection (game.currentturnoutputsection) } game.currentturnoutputsection = StartNewOutputSection() if (HasString(game, "lastturnoutputsection")) { HideOutputSection (game.lastturnoutputsection) } options = NewStringList() list add (options, "Yes") list add (options, "No") game.askcallback = callback ShowMenu (question, options, false) { parameters = NewDictionary() if (result = "Yes") { boolresult = true } else { boolresult = false } dictionary add (parameters, "result", boolresult) callback = game.askcallback game.askcallback = null invoke (callback, parameters) } if (HasObject(object, "key")) { if (not HasInt(object,"keycount")) { object.keycount = 1 object.key1 = object.key } if (not HasObject(object, "key1")) { object.key1 = object.key } } for (x, 1, object.keycount) { keyname = "key" + ToString(x) if (HasObject(object, keyname)) { if (not ListContains(ScopeInventory(), GetAttribute(object, keyname))) { return (false) } } } return (true) \"Awh, okay, dearie...\" Sophie says before turning back to the mirror, taking out a different stick. \"How about now?\" she says, turning back around to face you, her lips now a fresh {random:red:blue:green:purple:pink:yellow:brown:black:orange:indigo:violet}.") sophielist = NewStringList() list add (sophielist, "They look great!") list add (sophielist, "Try a different color.") ShowMenu ("\"Well, do they look good?\"", sophielist, false) { if (result = "They look great!") { msg ("
\"Aw, thanks, cutie!\" Sophie says, before walking over to you. \"Why don't we test them out, then...\" Before you can reply, Sophie wraps your body up in her arms, gripping you close to her in a giant bear hug! Her face meets yours, a seductive, piercing look in Sophie's eyes before she speaks again. \"Gimme a biiiig kiss, sweetie~\" she croons, before puckering up and closing her eyes, pressing her lips against yours...it's powerful, almost domineering in a sense, her lips against yours, her tongue occasionally breaking through those pillowy cushions and teasing at your own lips...

The kiss continues for a good, long while, almost awkwardly long...every time you try to break away, though, Sophie's grip tightens, preventing you from even catching your breath, really. The orca gal clearly wanted this to be as intense as possible, and it was working so far - she was definitely in charge of the intensity, though, smooching you long and hard, pulling you somehow deeper into the kiss, even though the both of you were as physically close as two people could be at this point...") wait { msg ("
In fact, it almost seemed like she was pressing you INTO her lips...like they were moving past yours, and starting to move over the rest of your face, like Sophie was opening her mouth wide or something...this wasn't comfortable anymore. You tried to pull back from this kiss, but Sophie again stops you, somehow tightening her grip even more, to make sure you couldn't even wiggle...so you were forced to stand there as Sophie's maw widened, the orca gal eagerly slurping her tongue across your face as her lips worked over it as well, the orca gal's maw now covering your entire face! You still tried to fight back, but there was nowhere to go but in now, and Sophie was making sure you were going there fast...in a split-second, the orca's lips scraped down the back of your head and neck, pulling your entire head into her mouth...it smelled weakly of fish, but what was more immediate was the tongue, undulating and pressing on your face as it coated you in sticky saliva for the trip down south...

You could feel Sophie eagerly making her way down your neck and shoulders, the orca's maw having no problem stretching around them, gradually pushing your head to the back of her throat as she continued her \"kiss\". You could definitely tell she enjoyed your taste, muffled \"mmm...\"s and other guttural noises of pleasure rumbling their way from the back of her throat, as well as the tongue slobbering and licking all over you...speaking of the throat, though, that's where your head was pushing up against, Sophie wasting little time in getting you down to her growling gut.") wait { msg ("
*glp~*

After teetering at the edge of the tongue for some time, Sophie takes a large, powerful gulp, the muscular contraction pulling your entire head into her throat with little warning! You can feel the orca adjusting her position as she takes that first gulp, releasing your body from that bear hug and instead leveling your body with her mouth, making it a bit easier to gulp you down...you squirmed more now that you physically could, Sophie losing her grip on you for a fraction of a second, but she quickly clamped her arms at your sides afterwards, and any ground you gained from those struggles were quickly lost with another powerful gulp from the orca. That gulp pulled you into the throat up to your waist, leaving only your legs kicking weakly out of Sophie's mouth...

In almost a primal reaction, Sophie threw her head back to get the rest of you down, opening her maw wide as your weakly-kicking legs slid into it. She took a couple quick gulps in succession, but really, you were just sliding into her throat now, gravity doing more than its part in pushing you down into Sophie's gut...you felt more and more of your body sliding into the warm embrace of her mouth, feeling the tongue lick and tease at them before sliding into the tighter embrace of her throat. Eventually you felt your feet making that same journey, your last connection to the outside world getting quickly slurped up and packed away with one last gulp from the orca...") wait { MoveObject (player, SophieStomach) } } } } else { SophieLipstick } } ]]>
30 10 30 30 false 60 60 60