<?xml version="1.0" encoding="UTF-8"?>
<root>	
	<language id="english">
	
    <entry id="hero_class_name_newrugal"><![CDATA[Rugal]]></entry>
	
	<entry id="str_inventory_title_estatenewrugal_item1"><![CDATA[Incomplete Orochi's Blood]]></entry>
	<entry id="str_inventory_description_estatenewrugal_item1"><![CDATA[Acquire incomplete power]]></entry>
	<entry id="str_inventory_title_estatenewrugal_item2"><![CDATA[Perfect Orochi's Blood]]></entry>
	<entry id="str_inventory_description_estatenewrugal_item2"><![CDATA[Only useable by Rugal]]></entry>
    <entry id="newrugal_item2bark"><![CDATA[I am not compatible.]]></entry>
	
	<entry id="str_skill_mode_info_newrugal_A"><![CDATA[]]></entry>
	<entry id="str_skill_mode_info_newrugal_B"><![CDATA[]]></entry>
	
	<entry id="buff_rule_data_tooltip_tooltip"><![CDATA[]]></entry>
	
	<!-- <怪癖>// -->
	
	<entry id="str_quirk_name_newrugal_Quirk1"><![CDATA[Martial Artist]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk1_T1"><![CDATA[+5 ACC/ +5 DODGE]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk1_T2"><![CDATA[-50%%{colour_start|stressNOT1} Stress{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk1_T3"><![CDATA[Cannot be {colour_start|surprised}Surprised{colour_end} or  Guarded]]></entry>
	<entry id="str_quirk_name_newrugal_Quirk2"><![CDATA[Holy Angel]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk2_T1"><![CDATA[-15%%{colour_start|stress} Stress{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk2_T2"><![CDATA[+10%%{colour_start|stressNOT1} Stress Skills{colour_end}/ {colour_start|healhp}Heal amount{colour_end}]]></entry>
	
	<entry id="str_quirk_name_newrugal_disease"><![CDATA[Riot of the Blood]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_disease_T1"><![CDATA[Immune to {colour_start|bleed}Crimson Curse{colour_end}/ Immune to {colour_start|disease}Disease{colour_end}]]></entry>
	
	
	<!-- <怪癖触发 （已弃用）>// -->
	
	<!-- <工会描述>// -->
	<entry id="action_verbose_body_guild_newrugal"><![CDATA[]]></entry>
	<!-- <铁匠铺描述>// -->
	<entry id="action_verbose_body_blacksmith_newrugal"><![CDATA[]]></entry>
	<!-- <营地描述>// -->
	<entry id="action_verbose_body_camping_trainer_newrugal"><![CDATA[]]></entry>
	
	<!-- <挨打后给予自身闪避>// -->
	<entry id="str_comment_self_hit_newrugal_Quirk2"><![CDATA[]]></entry>
	<!-- <挨打后给予自身治愈>// -->
	<entry id="str_comment_self_hit_newrugal_Quirk4"><![CDATA[]]></entry>
	<!-- <闪避后清除自身流血腐蚀>// -->
	<entry id="str_comment_self_missed_newrugal_Quirk4"><![CDATA[]]></entry>
	
	<!-- <buff标签名字>// -->
	<entry id="buff_rule_data_tooltip_newrugal_Skill_1"><![CDATA[Beads Destruction]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_2"><![CDATA[Dark Barrier]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_3"><![CDATA[Genocide Cutter]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_4"><![CDATA[White Destroyer Spirit]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_5"><![CDATA[Satsui no Hado]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_6"><![CDATA[Crashing Blow]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_7"><![CDATA[Gigantic Pressure]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_8"><![CDATA[Shun Goku Satsu]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_9"><![CDATA[Grasp of Nether]]></entry>
	
	<!-- <技能栏名字>// -->
	<entry id="combat_skill_name_newrugal_newrugal_Skill_1"><![CDATA[Beads Destruction]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_2"><![CDATA[Dark Barrier]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_3"><![CDATA[Genocide Cutter]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_4"><![CDATA[White Destroyer Spirit]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_5"><![CDATA[Satsui no Hado]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_6"><![CDATA[Crashing Blow]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_7"><![CDATA[Gigantic Pressure]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_8"><![CDATA[Shun Goku Satsu]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_9"><![CDATA[Grasp of Nether]]></entry>
	
    <entry id="combat_skill_name_newrugal_move"><![CDATA[Move]]></entry>
	
	<!-- <铁匠铺升级名字>// -->
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_1"><![CDATA[Beads Destruction]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_2"><![CDATA[Dark Barrier]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_3"><![CDATA[Genocide Cutter]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_4"><![CDATA[White Destroyer Spirit]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_5"><![CDATA[Satsui no Hado]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_6"><![CDATA[Crashing Blow]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_7"><![CDATA[Gigantic Pressure]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_8"><![CDATA[Shun Goku Satsu]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_9"><![CDATA[Grasp of Nether]]></entry>
	
	<!-- <武器护甲名字>// -->
	<entry id="newrugal_weapon_0"><![CDATA[暂无]]></entry>
	<entry id="newrugal_weapon_1"><![CDATA[暂无]]></entry>
	<entry id="newrugal_weapon_2"><![CDATA[暂无]]></entry>
	<entry id="newrugal_weapon_3"><![CDATA[暂无]]></entry>
	<entry id="newrugal_weapon_4"><![CDATA[暂无]]></entry>
	<entry id="upgrade_tree_name_newrugal.weapon"><![CDATA[武器]]></entry>
	<entry id="newrugal_armour_0"><![CDATA[暂无]]></entry>
	<entry id="newrugal_armour_1"><![CDATA[暂无]]></entry>
	<entry id="newrugal_armour_2"><![CDATA[暂无]]></entry>
	<entry id="newrugal_armour_3"><![CDATA[暂无]]></entry>
	<entry id="newrugal_armour_4"><![CDATA[暂无]]></entry>
	<entry id="upgrade_tree_name_newrugal.armour"><![CDATA[护甲]]></entry>
	
	<!-- <技能自定义描述>// -->
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugalDes1"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_disable_combat_skill_attribute_daze"><![CDATA[禁用{colour_start|notable}迷乱{colour_end}技能]]></entry>

	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_CDTooltip"><![CDATA[{colour_start|notable}Dark Barrier{colour_end} on Cooldown]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T1"><![CDATA[{colour_start|mark}Mark{colour_end} Self/ Activate {colour_start|riposte}Riposte{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T2"><![CDATA[{colour_start|buff}Buff Self{colour_end}: PROT +15%%
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_1"><![CDATA[{colour_start|riposte}Riposte{colour_end}: ACC +5/ CRIT +1%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_2"><![CDATA[{colour_start|riposte}Riposte{colour_end}: ACC +10/ CRIT +2%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_3"><![CDATA[{colour_start|riposte}Riposte{colour_end}: ACC +15/ CRIT +3%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_4"><![CDATA[{colour_start|riposte}Riposte{colour_end}: ACC +20/ CRIT +4%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_5"><![CDATA[{colour_start|riposte}Riposte{colour_end}: ACC +25/ CRIT +5%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T5"><![CDATA[{colour_start|riposte}Riposte{colour_end} On hit Self:]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_1"><![CDATA[{colour_start|healhp}Heal{colour_end}1]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_2"><![CDATA[{colour_start|healhp}Heal{colour_end}1]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_3"><![CDATA[{colour_start|healhp}Heal{colour_end}2]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_4"><![CDATA[{colour_start|healhp}Heal{colour_end}2]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_5"><![CDATA[{colour_start|healhp}Heal{colour_end}3]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_1"><![CDATA[{colour_start|bleed}Bleed{colour_end}1 pts/3 rds {colour_start|G1}(100%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_2"><![CDATA[{colour_start|bleed}Bleed{colour_end}1 pts/3 rds {colour_start|G1}(110%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_3"><![CDATA[{colour_start|bleed}Bleed{colour_end}2 pts/3 rds {colour_start|G1}(120%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_4"><![CDATA[{colour_start|bleed}Bleed{colour_end}2 pts/3 rds {colour_start|G1}(130%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_5"><![CDATA[{colour_start|bleed}Bleed{colour_end}3 pts/3 rds {colour_start|G1}(150%% base){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_1"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -10%% {colour_start|G1}(100%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_2"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -12%% {colour_start|G1}(110%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_3"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -15%% {colour_start|G1}(120%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_4"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -18%% {colour_start|G1}(130%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_5"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -20%% {colour_start|G1}(140%% base){colour_end}]]></entry>

	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK4_T1"><![CDATA[{colour_start|stealth}Reveal{colour_end}/ Clear Corpses]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK5_T1"><![CDATA[Useable on {colour_start|afflictedNOT1}Afflicted{colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK5_T3"><![CDATA[Party: {colour_start|stress}Stress {colour_end}+8]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK5_T4"><![CDATA[Self: {colour_start|healhp}Heal{colour_end}50%% HP/ Switch mode: Satsui]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK5_T5"><![CDATA[DMG +10%%/ CRIT +2%%/ SPD +2
	{colour_start|G1}(1 mission){colour_end}]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK6_T1"><![CDATA[{colour_start|buff}Buff self{colour_end}: 
	{colour_start|notable}Crashing Blow{colour_end}: DMG +10%%/ CRIT +2%%]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_1"><![CDATA[{colour_start|move}Knockback{colour_end}2 {colour_start|G1}(90%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_2"><![CDATA[{colour_start|move}Knockback{colour_end}2 {colour_start|G1}(100%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_3"><![CDATA[{colour_start|move}Knockback{colour_end}2 {colour_start|G1}(110%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_4"><![CDATA[{colour_start|move}Knockback{colour_end}2 {colour_start|G1}(120%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_5"><![CDATA[{colour_start|move}Knockback{colour_end}2 {colour_start|G1}(130%% base){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_1"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -25%% {colour_start|G1}(100%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_2"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -25%% {colour_start|G1}(110%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_3"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -25%% {colour_start|G1}(120%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_4"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -25%% {colour_start|G1}(130%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_5"><![CDATA[{colour_start|debuff}Debuff Target{colour_end}: PROT -25%% {colour_start|G1}(150%% base){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_1"><![CDATA[{colour_start|bleed}Bleed{colour_end}2 pts/3 rds {colour_start|G1}(100%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_2"><![CDATA[{colour_start|bleed}Bleed{colour_end}2 pts/3 rds {colour_start|G1}(110%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_3"><![CDATA[{colour_start|bleed}Bleed{colour_end}3 pts/3 rds {colour_start|G1}(120%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_4"><![CDATA[{colour_start|bleed}Bleed{colour_end}3 pts/3 rds {colour_start|G1}(130%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_5"><![CDATA[{colour_start|bleed}Bleed{colour_end}4 pts/3 rds {colour_start|G1}(140%% base){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_CDTooltip"><![CDATA[{colour_start|notable}Shun Goku Satsu{colour_end} on Cooldown]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_1"><![CDATA[{colour_start|notable}CD: 4 rds{colour_end}
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(100%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_2"><![CDATA[{colour_start|notable}CD: 4 rds{colour_end}
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(110%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_3"><![CDATA[{colour_start|notable}CD: 4 rds{colour_end}
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(120%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_4"><![CDATA[{colour_start|notable}CD: 4 rds{colour_end}
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(130%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_5"><![CDATA[{colour_start|notable}CD: 4 rds{colour_end}
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(140%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_1"><![CDATA[Extra 1 dmg]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_2"><![CDATA[Extra 2 dmg]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_3"><![CDATA[Extra 3 dmg]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_4"><![CDATA[Extra 4 dmg]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_5"><![CDATA[Extra 5 dmg]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_CDTooltip"><![CDATA[{colour_start|notable}Grasp of Nether{colour_end} on Cooldown]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T1"><![CDATA[{colour_start|notable}CD: 4 rds{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_1"><![CDATA[{colour_start|move}Pull{colour_end}3{colour_start|G1}(110%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_2"><![CDATA[{colour_start|move}Pull{colour_end}3{colour_start|G1}(120%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_3"><![CDATA[{colour_start|move}Pull{colour_end}3{colour_start|G1}(130%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_4"><![CDATA[{colour_start|move}Pull{colour_end}3{colour_start|G1}(140%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_5"><![CDATA[{colour_start|move}Pull{colour_end}3{colour_start|G1}(150%% base){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T5"><![CDATA[Party: {colour_start|stress}Stress {colour_end}+8]]></entry>

	
	
	

	
	
	<!-- <饰品名>// -->
	<entry id="str_inventory_title_trinketnewrugal_1"><![CDATA[Destined death]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_2"><![CDATA[Oath of Gold]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_3"><![CDATA[Pure guard mode]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_4"><![CDATA[Yamato]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_5"><![CDATA[Mark of hero]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_6"><![CDATA[Blessed Moonlight]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_7"><![CDATA[Holy Guardian Angel]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_8"><![CDATA[Realm of Reincarnation]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_9"><![CDATA[NEST.S Battle Suit]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugalDes1"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	
	<!-- <饰品自定义描述>// -->
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri1_T1"><![CDATA[+25%% Max Dmg]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri1_T2"><![CDATA[On Kill: {colour_start|buff}Buff Self: {colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri1_T3"><![CDATA[+3%% Crit {colour_start|G1}(1 Mission){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri1_T4"><![CDATA[On Crit: {colour_start|debuff}Debuff target{colour_end}: -1%% Max HP {colour_start|G1}(120%% base)]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri2_T1"><![CDATA[On Friendly Skill: {colour_start|buff}Buff Target{colour_end}: +10%% DMG/ +15%% PROT]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri3_T1"><![CDATA[{colour_start|riposte}Riposte{colour_end}+30%% DMG/ +10%% Crit]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri3_T3"><![CDATA[On {colour_start|riposte}Riposte{colour_end}On Hit: {colour_start|stun}Stun{colour_end} {colour_start|G1}(80%% base){colour_end}]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri4_T1"><![CDATA[+5%% Crit/ +2 SPD {colour_start|G1}(Double on First Round){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri4_T2"><![CDATA[On Kill: {colour_start|notable}Extra action{colour_end} {colour_start|G1}(5%% base){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri5_T1"><![CDATA[+50%% {colour_start|surprised}Surprised{colour_end} for both parties]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri5_T2"><![CDATA[vs size 2+: +20%% DMG/ +5%% CRIT]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri5_T3"><![CDATA[On action {colour_start|buff}Buff Party{colour_end}: +2%% {colour_start|virtue}Virtue{colour_end} Chance/ +5%% Resolve Level]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri5_T4"><![CDATA[{colour_start|G1}(1 Mission){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri6_T1"><![CDATA[On action：Party:]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri6_T2"><![CDATA[{colour_start|stress}Stress {colour_end}-1/ {colour_start|healhp}Heal {colour_end}2]]></entry>


	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri7_T1"><![CDATA[On Attack：{colour_start|guard}Guard{colour_end} Party]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri7_T2"><![CDATA[On action：{colour_start|healhp}Heal{colour_end} self 5%%
	On receiving hit：{colour_start|stressNOT1}Stress {colour_end}-4]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri7_T3"><![CDATA[On receiving hit：Gain quirk {colour_start|notable}Holy Angel{colour_end}{colour_start|G1}(1%%){colour_end}]]></entry>

	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri8_T1"><![CDATA[+30%% DMG vs {colour_start|mark}Marked{colour_end}
	On hit：]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri8_T2"><![CDATA[{colour_start|mark}Mark{colour_end} Target/ Steal 15%% Spd]]></entry>

	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri9_T1"><![CDATA[+8 DODGE/ +10%% PROT]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri9_T3"><![CDATA[+2 SPD/ +5 ACC]]></entry>
	
	
	
	
	<entry id="str_inventory_set_title_newrugal_Set_0"><![CDATA[]]></entry>
	
	<entry id="trinket_rarity_newrugal_World"><![CDATA[]]></entry>	
    
	<!-- <事件>// -->
	<entry id="town_event_title_First_newrugal"><![CDATA[]]></entry>
	<entry id="town_event_description_First_newrugal"><![CDATA[]]></entry>	
	
	<!-- <扎营技能名>// -->
	<entry id="camping_skill_name_newrugal_1"><![CDATA[Martial Training]]></entry>
	<entry id="camping_skill_name_newrugal_2"><![CDATA[Satsui Suppression]]></entry>
	<entry id="camping_skill_name_newrugal_3"><![CDATA[Satsui no Hado]]></entry>
	<entry id="camping_skill_name_newrugal_4"><![CDATA[Power of Orochi]]></entry>
	
	<!-- <扎营技能描述>// -->
	<entry id="camping_skill_effect_loot_newrugal_Camp4Loot"><![CDATA[Acquire Orochi's Blood]]></entry>
	
	<!-- <官方原版通用三扎营："鼓舞"、"处理伤口"、"打气谈话">// -->
    <entry id="newrugal+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_pep_talk"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_pep_talk"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_pep_talk"><![CDATA[]]></entry>
	<!-- <英雄具体专属扎营台词>// -->
	<!-- <格式：str_bark_接具体扎营ID，注意不需要添加英雄ID前缀>// -->
    <entry id="str_bark_newrugal_1"><![CDATA[]]></entry>
	
    <entry id="str_bark_newrugal_2"><![CDATA[]]></entry>

    <entry id="str_bark_newrugal_3"><![CDATA[]]></entry>
	
    <entry id="str_bark_newrugal_4"><![CDATA[]]></entry>
	
	<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="newrugal+str_night_ambush_bark_0"><![CDATA[]]></entry>
    <entry id="newrugal+str_night_ambush_bark_1"><![CDATA[]]></entry>
    <entry id="newrugal+str_night_ambush_bark_2"><![CDATA[]]></entry>
    <entry id="newrugal+str_night_ambush_bark_3"><![CDATA[]]></entry>
		
	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="newrugal+str_bar_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_bar_committed"><![CDATA[]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="newrugal+str_gambling_committed"><![CDATA[]]></entry>
	<entry id="newrugal+str_gambling_committed"><![CDATA[]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="newrugal+str_brothel_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_brothel_committed"><![CDATA[]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="newrugal+str_meditation_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_meditation_committed"><![CDATA[]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="newrugal+str_prayer_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_prayer_committed"><![CDATA[]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="newrugal+str_flagellation_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_flagellation_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="newrugal+str_treatment_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_treatment_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="newrugal+str_disease_treatment_committed"><![CDATA[]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="newrugal+str_alcoholism_gambling_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="newrugal+str_alcoholism_brothel_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="newrugal+str_alcoholism_meditation_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="newrugal+str_alcoholism_prayer_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="newrugal+str_alcoholism_flagellation_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="newrugal+str_gambler_bar_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="newrugal+str_gambler_brothel_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="newrugal+str_gambler_meditation_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="newrugal+str_gambler_prayer_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="newrugal+str_gambler_flagellation_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="newrugal+str_love_interest_gambling_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="newrugal+str_love_interest_bar_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="newrugal+str_love_interest_meditation_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="newrugal+str_love_interest_prayer_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="newrugal+str_love_interest_flagellation_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="newrugal+str_enlightened_bar_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="newrugal+str_enlightened_gambling_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="newrugal+str_enlightened_brothel_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="newrugal+str_enlightened_prayer_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="newrugal+str_enlightened_flagellation_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="newrugal+str_god_fearing_bar_rejection"><![CDATA[我需要与指引一切的圣光默默交谈。]]></entry>
    <entry id="newrugal+str_god_fearing_gambling_rejection"><![CDATA[我只需要向圣光祷告。]]></entry>
    <entry id="newrugal+str_god_fearing_brothel_rejection"><![CDATA[让我去和圣光交流吧。]]></entry>
    <entry id="newrugal+str_god_fearing_meditation_rejection"><![CDATA[我只想向圣光祷告。]]></entry>
    <entry id="newrugal+str_god_fearing_flagellation_rejection"><![CDATA[就让我与圣光交谈吧。]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="newrugal+str_flagellant_gambling_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="newrugal+str_flagellant_bar_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="newrugal+str_flagellant_meditation_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="newrugal+str_flagellant_prayer_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="newrugal+str_flagellant_brothel_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="newrugal+str_resolution_bar_rejection"><![CDATA[我已发誓不碰那毒药了。]]></entry>
    <entry id="newrugal+str_resolution_bar_rejection"><![CDATA[那酒瓶里除了悔恨什么都没有。]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="newrugal+str_known_cheat_gambling_rejection"><![CDATA[我最好还是不去那了。去了那要挨不公正的控诉，还有别的。]]></entry>
    <entry id="newrugal+str_known_cheat_gambling_rejection"><![CDATA[嗯……保安在看着我。不了，谢谢。]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="newrugal+str_deviant_tastes_brothel_rejection"><![CDATA[他们再也不允许我进去了，自从那次…“事件”开始。]]></entry>
    <entry id="newrugal+str_deviant_tastes_brothel_rejection"><![CDATA[我被禁止进去。这只是场误会，我向你保证。]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="newrugal+str_unquiet_mind_meditation_rejection"><![CDATA[一个人坐在房间里能有什么好处？这解决不了任何问题。]]></entry>
    <entry id="newrugal+str_unquiet_mind_meditation_rejection"><![CDATA[我没法静心坐着，可怖之物还在这片土地横行呢！]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="newrugal+str_witness_prayer_rejection"><![CDATA[我不想和那“拜神”的房间里发生的事情有什么牵连。]]></entry>
    <entry id="newrugal+str_witness_prayer_rejection"><![CDATA[不。我在那里看到过令人不安又无法言说的东西。]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="newrugal+str_faithless_prayer_rejection"><![CDATA[因为神不存在，所以我不会去那浪费时间。]]></entry>
    <entry id="newrugal+str_faithless_prayer_rejection"><![CDATA[我绝不会去找什么至高的存在去祈愿的，不管他是真是假！]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="newrugal+str_faithless_flagellation_rejection"><![CDATA[如果我的身体是一座庙宇，那我最不愿做的就是伤害它。]]></entry>
    <entry id="newrugal+str_faithless_flagellation_rejection"><![CDATA[伤害自己来讨好那些虚无的存在？真是愚蠢！]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="newrugal+str_override_invalid_rejection"><![CDATA[或许，我无福消受吧？]]></entry>
    <entry id="newrugal+str_override_invalid_rejection"><![CDATA[看来这里并没有任何适合我的放松方式。]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="newrugal+str_roster_list_bar_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="newrugal+str_roster_list_gambling_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="newrugal+str_roster_list_brothel_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="newrugal+str_roster_list_meditation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="newrugal+str_roster_list_prayer_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在鞭策时>// -->
    <entry id="newrugal+str_roster_list_flagellation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="newrugal+str_roster_list_treatment_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="newrugal+str_roster_list_disease_treatment_bark"><![CDATA[]]></entry>
	
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="newrugal+str_roster_list_low_stress_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="newrugal+str_roster_list_medium_stress_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="newrugal+str_roster_list_high_stress_bark"><![CDATA[]]></entry>
    <entry id="newrugal+str_roster_list_high_stress_bark"><![CDATA[]]></entry>
	
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="newrugal+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[]]></entry>
    <entry id="newrugal+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
    <entry id="newrugal+str_stagecoach_idle"><![CDATA[]]></entry>
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="newrugal+str_stagecoach_roster_full_rejection"><![CDATA[]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="newrugal+str_quest_too_hard"><![CDATA[]]></entry>
	<entry id="newrugal+str_quest_too_easy"><![CDATA[]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
	<entry id="str_incompatible_party_newrugal_limit"><![CDATA[]]></entry>
	
	<entry id="str_incompatible_party_member_newrugal_limit"><![CDATA[]]></entry>
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="newrugal+str_critbyhero"><![CDATA[]]></entry>
    <entry id="newrugal+str_critbyhero"><![CDATA[]]></entry>
	<!-- <战斗台词：被Knockback(包括自身和友方造成的Knockback)>// -->
    <entry id="newrugal+str_combat_knockback"><![CDATA[]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="newrugal+str_bark_startmoving"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_startmoving"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_startmoving"><![CDATA[]]></entry>
    <!-- <探索台词：停止移动>// -->
    <entry id="newrugal+str_bark_stopmoving"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_stopmoving"><![CDATA[]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="newrugal+str_bark_backingup"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_backingup"><![CDATA[]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="newrugal+str_comment_trap_triggered"><![CDATA[]]></entry>
    <entry id="newrugal+str_comment_trap_triggered"><![CDATA[]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="newrugal+str_bark_increasingstress"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_increasingstress"><![CDATA[]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="newrugal+str_bark_bigwound"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_bigwound"><![CDATA[]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="newrugal+str_bark_bigwound_ally"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_bigwound_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="newrugal+str_bark_deathsdoor"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_deathsdoor"><![CDATA[]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="newrugal+str_heart_attack"><![CDATA[]]></entry>
	<entry id="newrugal+str_heart_attack"><![CDATA[]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="newrugal+str_bark_deathsdoor_ally"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_deathsdoor_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="newrugal+str_bark_deathsdoorsurvive"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_deathsdoorsurvive"><![CDATA[]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="newrugal+str_bark_deathsdoorsurvive_ally"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_deathsdoorsurvive_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="newrugal+str_bark_poisondot"><![CDATA[]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="newrugal+str_bark_bleeddot"><![CDATA[]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="newrugal+str_bark_hp_heal_dot"><![CDATA[]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="newrugal+str_combat_wastingtime"><![CDATA[]]></entry>
    <entry id="newrugal+str_combat_wastingtime"><![CDATA[]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="newrugal+str_bark_torch_0"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_torch_0"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_bark_torch_1"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_torch_1"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_bark_torch_2"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_torch_2"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_bark_torch0"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_torch0"><![CDATA[]]></entry>
		
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="newrugal+str_bark_curiogood"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_curiogood"><![CDATA[]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="newrugal+str_bark_curiobad"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_curiobad"><![CDATA[]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="newrugal+str_bark_curiomeh"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_curiomeh"><![CDATA[]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="newrugal+str_bark_stress_partyhigh"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_stress_partyhigh"><![CDATA[]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="newrugal+str_bark_stress_partylow"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_stress_partylow"><![CDATA[]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="newrugal+str_bark_hp_partylow"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_hp_partylow"><![CDATA[]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="newrugal+str_bark_hp_partyhigh"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_hp_partyhigh"><![CDATA[]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="newrugal+str_bark_stress_selfhigh"><![CDATA[]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="newrugal+str_bark_stress_selflow"><![CDATA[]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="newrugal+str_bark_hp_selflow"><![CDATA[]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="newrugal+str_bark_hp_selfhigh"><![CDATA[]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="newrugal+str_bark_party_poor_condition"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_party_poor_condition"><![CDATA[]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="newrugal+str_bark_party_great_condition"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_party_great_condition"><![CDATA[]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="newrugal+str_bark_firewood_low"><![CDATA[]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="newrugal+str_bark_firewood_high"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_firewood_high"><![CDATA[]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="newrugal+str_bark_provisions_low"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_provisions_low"><![CDATA[]]></entry>
	
	<!-- <食物储备富余>// -->
    <entry id="newrugal+str_bark_provisions_high"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_provisions_high"><![CDATA[]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="newrugal+str_bark_companionship"><![CDATA[]]></entry>

	<!-- <折磨>// -->
	<entry id="str_affliction_name_newrugal_Affliction"><![CDATA[杀意暴走]]></entry>
	
	<!-- <美德>// -->
	<entry id="str_virtue_name_newrugal_Virtued"><![CDATA[没美德]]></entry>

	<!-- <以下为美德/折磨的"行为"台词，不按美德/折磨进行分类排列，而是按行为本身进行分类排列，具体填写时注意明确对应何种美德/折磨>// -->
	<!-- <注意！通过对美德/折磨行为的迂回，能够实现与行为的设计本意完全不同的需求，此时台词另行考虑，此迂回通常用于自定义美德/折磨而非原版>// -->
	<!-- <注意！下文不包括COM新增折磨"折射"，通常无需特别修改，如若需要则使用文末的"折射"模板进行归纳>// -->
	
	<!-- <combat_start_turn_act_outs 以下美德/折磨行为触发于自身回合开始>// -->
	
	<!-- <折磨行为台词：队伍加压>// -->
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	
	<!-- <美德行为台词：队伍增益>// -->
	<entry id="newrugal+str_heal_self_newrugal_Virtued"><![CDATA[]]></entry>
	<entry id="newrugal+str_heal_self_newrugal_Virtued"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_mark_self_newrugal_Virtued"><![CDATA[]]></entry>
	<entry id="newrugal+str_mark_self_newrugal_Virtued"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_afflicted_newrugal_Affliction"><![CDATA[]]></entry>

	<entry id="newrugal+str_virtued_newrugal_Virtuedd"><![CDATA[]]></entry>
	<entry id="newrugal+str_virtued_newrugal_Virtuedd"><![CDATA[]]></entry>

	<!-- <因心衰死亡>// -->
	<entry id="newrugal+str_heart_attack_newrugal_Affliction"><![CDATA[]]></entry>
	
	<!-- <营地时的骚话>// -->
	<entry id="newrugal+str_bark_stress_camp_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_bark_stress_camp_newrugal_Affliction"><![CDATA[]]></entry>
	
	<!-- <折磨，队列中对话>// -->
	<entry id="str_roster_list_newrugal_Affliction_brak"><![CDATA[]]></entry>
	
	</language>
	
	<language id="schinese">
	
    <entry id="hero_class_name_newrugal"><![CDATA[卢卡尔]]></entry>
	
	<entry id="str_inventory_title_estatenewrugal_item1"><![CDATA[残缺天国神族之血]]></entry>
	<entry id="str_inventory_description_estatenewrugal_item1"><![CDATA[获得残缺的力量]]></entry>
	<entry id="str_inventory_title_estatenewrugal_item2"><![CDATA[完整天国神族之血]]></entry>
	<entry id="str_inventory_description_estatenewrugal_item2"><![CDATA[只能由卢卡尔使用]]></entry>
    <entry id="newrugal_item2bark"><![CDATA[它和我并不契合。]]></entry>
	
	<entry id="str_skill_mode_info_newrugal_A"><![CDATA[]]></entry>
	<entry id="str_skill_mode_info_newrugal_B"><![CDATA[]]></entry>
	
	<entry id="buff_rule_data_tooltip_tooltip"><![CDATA[]]></entry>
	
	<!-- <怪癖>// -->
	
	<entry id="str_quirk_name_newrugal_Quirk1"><![CDATA[武道家]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk1_T1"><![CDATA[+5精准/ +5闪避]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk1_T2"><![CDATA[-50%%{colour_start|stressNOT1}压力{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk1_T3"><![CDATA[不会{colour_start|surprised}惊慌{colour_end}/ 无法被守护]]></entry>
	<entry id="str_quirk_name_newrugal_Quirk2"><![CDATA[神圣天使]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk2_T1"><![CDATA[-15%%{colour_start|stress}压力{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Quirk2_T2"><![CDATA[+10%%{colour_start|stressNOT1}减压类技能{colour_end}/ {colour_start|healhp}治疗量{colour_end}]]></entry>
	
	<entry id="str_quirk_name_newrugal_disease"><![CDATA[天国神族之血]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_disease_T1"><![CDATA[免疫{colour_start|bleed}猩红诅咒{colour_end}/ 免疫{colour_start|disease}疾病{colour_end}]]></entry>
	
	
	<!-- <怪癖触发 （已弃用）>// -->
	
	<!-- <工会描述>// -->
	<entry id="action_verbose_body_guild_newrugal"><![CDATA[卢卡尔工会描述]]></entry>
	<!-- <铁匠铺描述>// -->
	<entry id="action_verbose_body_blacksmith_newrugal"><![CDATA[卢卡尔铁匠铺描述]]></entry>
	<!-- <营地描述>// -->
	<entry id="action_verbose_body_camping_trainer_newrugal"><![CDATA[卢卡尔营地描述]]></entry>
	
	<!-- <挨打后给予自身闪避>// -->
	<entry id="str_comment_self_hit_newrugal_Quirk2"><![CDATA[]]></entry>
	<!-- <挨打后给予自身治愈>// -->
	<entry id="str_comment_self_hit_newrugal_Quirk4"><![CDATA[]]></entry>
	<!-- <闪避后清除自身流血腐蚀>// -->
	<entry id="str_comment_self_missed_newrugal_Quirk4"><![CDATA[]]></entry>
	
	<!-- <buff标签名字>// -->
	<entry id="buff_rule_data_tooltip_newrugal_Skill_1"><![CDATA[绝情打击]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_2"><![CDATA[暗黑屏障]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_3"><![CDATA[灭族切割]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_4"><![CDATA[白罗灭精]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_5"><![CDATA[杀意暴走]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_6"><![CDATA[毁灭打击]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_7"><![CDATA[巨人压杀]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_8"><![CDATA[一瞬千击]]></entry>
	<entry id="buff_rule_data_tooltip_newrugal_Skill_9"><![CDATA[冥府之握]]></entry>
	
	<!-- <技能栏名字>// -->
	<entry id="combat_skill_name_newrugal_newrugal_Skill_1"><![CDATA[绝情打击]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_2"><![CDATA[暗黑屏障]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_3"><![CDATA[灭族切割]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_4"><![CDATA[白罗灭精]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_5"><![CDATA[杀意暴走]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_6"><![CDATA[毁灭打击]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_7"><![CDATA[巨人压杀]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_8"><![CDATA[一瞬千击]]></entry>
	<entry id="combat_skill_name_newrugal_newrugal_Skill_9"><![CDATA[冥府之握]]></entry>
	
    <entry id="combat_skill_name_newrugal_move"><![CDATA[移动]]></entry>
	
	<!-- <铁匠铺升级名字>// -->
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_1"><![CDATA[绝情打击]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_2"><![CDATA[暗黑屏障]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_3"><![CDATA[灭族切割]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_4"><![CDATA[白罗灭精]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_5"><![CDATA[杀意暴走]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_6"><![CDATA[毁灭打击]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_7"><![CDATA[巨人压杀]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_8"><![CDATA[一瞬千击]]></entry>
	<entry id="upgrade_tree_name_newrugal.newrugal_Skill_9"><![CDATA[冥府之握]]></entry>
	
	<!-- <武器护甲名字>// -->
	<entry id="newrugal_weapon_0"><![CDATA[暂无]]></entry>
	<entry id="newrugal_weapon_1"><![CDATA[暂无]]></entry>
	<entry id="newrugal_weapon_2"><![CDATA[暂无]]></entry>
	<entry id="newrugal_weapon_3"><![CDATA[暂无]]></entry>
	<entry id="newrugal_weapon_4"><![CDATA[暂无]]></entry>
	<entry id="upgrade_tree_name_newrugal.weapon"><![CDATA[武器]]></entry>
	<entry id="newrugal_armour_0"><![CDATA[暂无]]></entry>
	<entry id="newrugal_armour_1"><![CDATA[暂无]]></entry>
	<entry id="newrugal_armour_2"><![CDATA[暂无]]></entry>
	<entry id="newrugal_armour_3"><![CDATA[暂无]]></entry>
	<entry id="newrugal_armour_4"><![CDATA[暂无]]></entry>
	<entry id="upgrade_tree_name_newrugal.armour"><![CDATA[护甲]]></entry>
	
	<!-- <技能自定义描述>// -->
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugalDes1"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_disable_combat_skill_attribute_daze"><![CDATA[禁用{colour_start|notable}迷乱{colour_end}技能]]></entry>

	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_CDTooltip"><![CDATA[{colour_start|notable}暗黑屏障{colour_end}冷却中]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T1"><![CDATA[{colour_start|mark}标记{colour_end}自身/ 激活{colour_start|riposte}反击{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T2"><![CDATA[{colour_start|buff}增益自身{colour_end}: 防御+15%%
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_1"><![CDATA[{colour_start|riposte}反击{colour_end}: 精准+5/ 暴击+1%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_2"><![CDATA[{colour_start|riposte}反击{colour_end}: 精准+10/ 暴击+2%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_3"><![CDATA[{colour_start|riposte}反击{colour_end}: 精准+15/ 暴击+3%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_4"><![CDATA[{colour_start|riposte}反击{colour_end}: 精准+20/ 暴击+4%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T3_5"><![CDATA[{colour_start|riposte}反击{colour_end}: 精准+25/ 暴击+5%%]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T5"><![CDATA[{colour_start|riposte}反击{colour_end}命中时 自身:]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_1"><![CDATA[{colour_start|healhp}治疗{colour_end}1生命]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_2"><![CDATA[{colour_start|healhp}治疗{colour_end}1生命]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_3"><![CDATA[{colour_start|healhp}治疗{colour_end}2生命]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_4"><![CDATA[{colour_start|healhp}治疗{colour_end}2生命]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK2_T6_5"><![CDATA[{colour_start|healhp}治疗{colour_end}3生命]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_1"><![CDATA[{colour_start|bleed}流血{colour_end}1伤害/3回合 {colour_start|G1}(100%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_2"><![CDATA[{colour_start|bleed}流血{colour_end}1伤害/3回合 {colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_3"><![CDATA[{colour_start|bleed}流血{colour_end}2伤害/3回合 {colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_4"><![CDATA[{colour_start|bleed}流血{colour_end}2伤害/3回合 {colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T1_5"><![CDATA[{colour_start|bleed}流血{colour_end}3伤害/3回合 {colour_start|G1}(140%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_1"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-10%% {colour_start|G1}(100%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_2"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-12%% {colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_3"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-15%% {colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_4"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-18%% {colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK3_T2_5"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-20%% {colour_start|G1}(140%%概率){colour_end}]]></entry>

	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK4_T1"><![CDATA[{colour_start|stealth}显踪{colour_end}/ 清除尸骸]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK5_T1"><![CDATA[{colour_start|afflictedNOT1}折磨{colour_end}时才能使用
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK5_T3"><![CDATA[同伴: {colour_start|stress}压力{colour_end}+8]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK5_T4"><![CDATA[自身: {colour_start|healhp}治疗{colour_end}50%%生命/ 切换为模式: 嗜杀]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK5_T5"><![CDATA[伤害+10%%/ 暴击+2%%/ 速度+2
	{colour_start|G1}(直到任务结束){colour_end}]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK6_T1"><![CDATA[{colour_start|buff}增益自身{colour_end}: 
	{colour_start|notable}毁灭打击{colour_end}: 伤害+10%%/ 暴击+2%%]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_1"><![CDATA[{colour_start|move}击退{colour_end}2 {colour_start|G1}(90%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_2"><![CDATA[{colour_start|move}击退{colour_end}2 {colour_start|G1}(100%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_3"><![CDATA[{colour_start|move}击退{colour_end}2 {colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_4"><![CDATA[{colour_start|move}击退{colour_end}2 {colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T1_5"><![CDATA[{colour_start|move}击退{colour_end}2 {colour_start|G1}(130%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_1"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-25%% {colour_start|G1}(100%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_2"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-25%% {colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_3"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-25%% {colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_4"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-25%% {colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T2_5"><![CDATA[{colour_start|debuff}减益目标{colour_end}: 防御-25%% {colour_start|G1}(150%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_1"><![CDATA[{colour_start|bleed}流血{colour_end}2伤害/3回合 {colour_start|G1}(100%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_2"><![CDATA[{colour_start|bleed}流血{colour_end}2伤害/3回合 {colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_3"><![CDATA[{colour_start|bleed}流血{colour_end}3伤害/3回合 {colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_4"><![CDATA[{colour_start|bleed}流血{colour_end}3伤害/3回合 {colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK7_T3_5"><![CDATA[{colour_start|bleed}流血{colour_end}4伤害/3回合 {colour_start|G1}(140%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_CDTooltip"><![CDATA[{colour_start|notable}一瞬千击{colour_end}冷却中]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_1"><![CDATA[{colour_start|notable}CD: 4回合{colour_end}
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(100%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_2"><![CDATA[{colour_start|notable}CD: 4回合{colour_end}
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_3"><![CDATA[{colour_start|notable}CD: 4回合{colour_end}
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_4"><![CDATA[{colour_start|notable}CD: 4回合{colour_end}
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T1_5"><![CDATA[{colour_start|notable}CD: 4回合{colour_end}
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(140%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_1"><![CDATA[追加2点伤害]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_2"><![CDATA[追加2点伤害]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_3"><![CDATA[追加3点伤害]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_4"><![CDATA[追加3点伤害]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK8_T2_5"><![CDATA[追加4点伤害]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_CDTooltip"><![CDATA[{colour_start|notable}冥府之握{colour_end}冷却中]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T1"><![CDATA[{colour_start|notable}CD: 4回合{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_1"><![CDATA[{colour_start|move}拉前{colour_end}3{colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_2"><![CDATA[{colour_start|move}拉前{colour_end}3{colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_3"><![CDATA[{colour_start|move}拉前{colour_end}3{colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_4"><![CDATA[{colour_start|move}拉前{colour_end}3{colour_start|G1}(140%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T2_5"><![CDATA[{colour_start|move}拉前{colour_end}3{colour_start|G1}(150%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_SK9_T5"><![CDATA[同伴: {colour_start|stress}压力{colour_end}+8]]></entry>

	
	
	

	
	
	<!-- <饰品名>// -->
	<entry id="str_inventory_title_trinketnewrugal_1"><![CDATA[命定之死]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_2"><![CDATA[金石之誓]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_3"><![CDATA[精防模式]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_4"><![CDATA[阎魔刀]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_5"><![CDATA[英雄之证]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_6"><![CDATA[圣洁月光]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_7"><![CDATA[神圣守护天使]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_8"><![CDATA[轮回绝境]]></entry>
	<entry id="str_inventory_title_trinketnewrugal_9"><![CDATA[音巢战斗服]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugalDes1"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	
	<!-- <饰品自定义描述>// -->
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri1_T1"><![CDATA[+25%%最大伤害]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri1_T2"><![CDATA[击杀时{colour_start|buff}增益自身{colour_end}: ]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri1_T3"><![CDATA[+3%%暴击 {colour_start|G1}(1任务){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri1_T4"><![CDATA[暴击: {colour_start|debuff}减益目标{colour_end}: -1%%最大生命 {colour_start|G1}(120%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri2_T1"><![CDATA[友方技能{colour_start|buff}增益目标{colour_end}: +10%%伤害/ +15%%防御倍率]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri3_T1"><![CDATA[{colour_start|riposte}反击{colour_end}+30%%伤害/ +10%%暴击]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri3_T3"><![CDATA[{colour_start|riposte}反击{colour_end}命中: {colour_start|stun}眩晕{colour_end} {colour_start|G1}(80%%概率){colour_end}]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri4_T1"><![CDATA[+5%%暴击/ +2速度{colour_start|G1}(首回合翻倍){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri4_T2"><![CDATA[击杀时自身: {colour_start|notable}额外行动{colour_end} {colour_start|G1}(5%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri5_T1"><![CDATA[+50%%双方{colour_start|surprised}惊慌{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri5_T2"><![CDATA[对体型2以上: +20%%伤害/ +5%%暴击]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri5_T3"><![CDATA[任意行动{colour_start|buff}增益队伍{colour_end}: +2%%{colour_start|virtue}美德{colour_end}概率/ +5%%砺炼值]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri5_T4"><![CDATA[{colour_start|G1}(1任务){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri6_T1"><![CDATA[任意行动：队伍:]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri6_T2"><![CDATA[{colour_start|stress}压力{colour_end}-1/ {colour_start|healhp}治疗{colour_end}2]]></entry>


	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri7_T1"><![CDATA[攻击：{colour_start|guard}守护{colour_end}所有同伴]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri7_T2"><![CDATA[任意行动：{colour_start|healhp}治疗{colour_end}自身5%%
	受击：{colour_start|stressNOT1}压力{colour_end}-4]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri7_T3"><![CDATA[受击：获得怪癖{colour_start|notable}神圣天使{colour_end}{colour_start|G1}(1%%){colour_end}]]></entry>

	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri8_T1"><![CDATA[+30%%伤害 对{colour_start|mark}标记{colour_end}
	命中时触发以下效果：]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri8_T2"><![CDATA[{colour_start|mark}标记{colour_end}目标/ 偷取15%%速度]]></entry>

	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri9_T1"><![CDATA[+8闪避/ +10%%防御]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_newrugal_Tri9_T3"><![CDATA[+2速度/ +5精准]]></entry>
	
	
	
	
	<entry id="str_inventory_set_title_newrugal_Set_0"><![CDATA[]]></entry>
	
	<entry id="trinket_rarity_newrugal_World"><![CDATA[]]></entry>	
    
	<!-- <事件>// -->
	<entry id="town_event_title_First_newrugal"><![CDATA[卢卡尔城镇事件]]></entry>
	<entry id="town_event_description_First_newrugal"><![CDATA[卢卡尔城镇事件描述]]></entry>	
	
	<!-- <扎营技能名>// -->
	<entry id="camping_skill_name_newrugal_1"><![CDATA[磨炼武艺]]></entry>
	<entry id="camping_skill_name_newrugal_2"><![CDATA[杀意抑制]]></entry>
	<entry id="camping_skill_name_newrugal_3"><![CDATA[狂意释放]]></entry>
	<entry id="camping_skill_name_newrugal_4"><![CDATA[大蛇之力]]></entry>
	
	<!-- <扎营技能描述>// -->
	<entry id="camping_skill_effect_loot_newrugal_Camp4Loot"><![CDATA[获得天国神族之血]]></entry>
	
	<!-- <官方原版通用三扎营："鼓舞"、"处理伤口"、"打气谈话">// -->
    <entry id="newrugal+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_pep_talk"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_pep_talk"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_pep_talk"><![CDATA[]]></entry>
	<!-- <英雄具体专属扎营台词>// -->
	<!-- <格式：str_bark_接具体扎营ID，注意不需要添加英雄ID前缀>// -->
    <entry id="str_bark_newrugal_1"><![CDATA[]]></entry>
	
    <entry id="str_bark_newrugal_2"><![CDATA[]]></entry>

    <entry id="str_bark_newrugal_3"><![CDATA[]]></entry>
	
    <entry id="str_bark_newrugal_4"><![CDATA[]]></entry>
	
	<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="newrugal+str_night_ambush_bark_0"><![CDATA[]]></entry>
    <entry id="newrugal+str_night_ambush_bark_1"><![CDATA[]]></entry>
    <entry id="newrugal+str_night_ambush_bark_2"><![CDATA[]]></entry>
    <entry id="newrugal+str_night_ambush_bark_3"><![CDATA[]]></entry>
		
	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="newrugal+str_bar_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_bar_committed"><![CDATA[]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="newrugal+str_gambling_committed"><![CDATA[]]></entry>
	<entry id="newrugal+str_gambling_committed"><![CDATA[]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="newrugal+str_brothel_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_brothel_committed"><![CDATA[]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="newrugal+str_meditation_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_meditation_committed"><![CDATA[]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="newrugal+str_prayer_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_prayer_committed"><![CDATA[]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="newrugal+str_flagellation_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_flagellation_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="newrugal+str_treatment_committed"><![CDATA[]]></entry>
    <entry id="newrugal+str_treatment_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="newrugal+str_disease_treatment_committed"><![CDATA[]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="newrugal+str_alcoholism_gambling_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="newrugal+str_alcoholism_brothel_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="newrugal+str_alcoholism_meditation_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="newrugal+str_alcoholism_prayer_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="newrugal+str_alcoholism_flagellation_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="newrugal+str_gambler_bar_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="newrugal+str_gambler_brothel_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="newrugal+str_gambler_meditation_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="newrugal+str_gambler_prayer_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="newrugal+str_gambler_flagellation_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="newrugal+str_love_interest_gambling_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="newrugal+str_love_interest_bar_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="newrugal+str_love_interest_meditation_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="newrugal+str_love_interest_prayer_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="newrugal+str_love_interest_flagellation_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="newrugal+str_enlightened_bar_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="newrugal+str_enlightened_gambling_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="newrugal+str_enlightened_brothel_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="newrugal+str_enlightened_prayer_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="newrugal+str_enlightened_flagellation_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="newrugal+str_god_fearing_bar_rejection"><![CDATA[我需要与指引一切的圣光默默交谈。]]></entry>
    <entry id="newrugal+str_god_fearing_gambling_rejection"><![CDATA[我只需要向圣光祷告。]]></entry>
    <entry id="newrugal+str_god_fearing_brothel_rejection"><![CDATA[让我去和圣光交流吧。]]></entry>
    <entry id="newrugal+str_god_fearing_meditation_rejection"><![CDATA[我只想向圣光祷告。]]></entry>
    <entry id="newrugal+str_god_fearing_flagellation_rejection"><![CDATA[就让我与圣光交谈吧。]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="newrugal+str_flagellant_gambling_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="newrugal+str_flagellant_bar_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="newrugal+str_flagellant_meditation_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="newrugal+str_flagellant_prayer_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="newrugal+str_flagellant_brothel_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="newrugal+str_resolution_bar_rejection"><![CDATA[我已发誓不碰那毒药了。]]></entry>
    <entry id="newrugal+str_resolution_bar_rejection"><![CDATA[那酒瓶里除了悔恨什么都没有。]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="newrugal+str_known_cheat_gambling_rejection"><![CDATA[我最好还是不去那了。去了那要挨不公正的控诉，还有别的。]]></entry>
    <entry id="newrugal+str_known_cheat_gambling_rejection"><![CDATA[嗯……保安在看着我。不了，谢谢。]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="newrugal+str_deviant_tastes_brothel_rejection"><![CDATA[他们再也不允许我进去了，自从那次…“事件”开始。]]></entry>
    <entry id="newrugal+str_deviant_tastes_brothel_rejection"><![CDATA[我被禁止进去。这只是场误会，我向你保证。]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="newrugal+str_unquiet_mind_meditation_rejection"><![CDATA[一个人坐在房间里能有什么好处？这解决不了任何问题。]]></entry>
    <entry id="newrugal+str_unquiet_mind_meditation_rejection"><![CDATA[我没法静心坐着，可怖之物还在这片土地横行呢！]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="newrugal+str_witness_prayer_rejection"><![CDATA[我不想和那“拜神”的房间里发生的事情有什么牵连。]]></entry>
    <entry id="newrugal+str_witness_prayer_rejection"><![CDATA[不。我在那里看到过令人不安又无法言说的东西。]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="newrugal+str_faithless_prayer_rejection"><![CDATA[因为神不存在，所以我不会去那浪费时间。]]></entry>
    <entry id="newrugal+str_faithless_prayer_rejection"><![CDATA[我绝不会去找什么至高的存在去祈愿的，不管他是真是假！]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="newrugal+str_faithless_flagellation_rejection"><![CDATA[如果我的身体是一座庙宇，那我最不愿做的就是伤害它。]]></entry>
    <entry id="newrugal+str_faithless_flagellation_rejection"><![CDATA[伤害自己来讨好那些虚无的存在？真是愚蠢！]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="newrugal+str_override_invalid_rejection"><![CDATA[或许，我无福消受吧？]]></entry>
    <entry id="newrugal+str_override_invalid_rejection"><![CDATA[看来这里并没有任何适合我的放松方式。]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="newrugal+str_roster_list_bar_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="newrugal+str_roster_list_gambling_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="newrugal+str_roster_list_brothel_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="newrugal+str_roster_list_meditation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="newrugal+str_roster_list_prayer_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在鞭策时>// -->
    <entry id="newrugal+str_roster_list_flagellation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="newrugal+str_roster_list_treatment_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="newrugal+str_roster_list_disease_treatment_bark"><![CDATA[]]></entry>
	
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="newrugal+str_roster_list_low_stress_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="newrugal+str_roster_list_medium_stress_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="newrugal+str_roster_list_high_stress_bark"><![CDATA[]]></entry>
    <entry id="newrugal+str_roster_list_high_stress_bark"><![CDATA[]]></entry>
	
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="newrugal+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[]]></entry>
    <entry id="newrugal+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
    <entry id="newrugal+str_stagecoach_idle"><![CDATA[]]></entry>
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="newrugal+str_stagecoach_roster_full_rejection"><![CDATA[]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="newrugal+str_quest_too_hard"><![CDATA[]]></entry>
	<entry id="newrugal+str_quest_too_easy"><![CDATA[]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
	<entry id="str_incompatible_party_newrugal_limit"><![CDATA[]]></entry>
	
	<entry id="str_incompatible_party_member_newrugal_limit"><![CDATA[]]></entry>
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="newrugal+str_critbyhero"><![CDATA[]]></entry>
    <entry id="newrugal+str_critbyhero"><![CDATA[]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="newrugal+str_combat_knockback"><![CDATA[]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="newrugal+str_bark_startmoving"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_startmoving"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_startmoving"><![CDATA[]]></entry>
    <!-- <探索台词：停止移动>// -->
    <entry id="newrugal+str_bark_stopmoving"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_stopmoving"><![CDATA[]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="newrugal+str_bark_backingup"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_backingup"><![CDATA[]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="newrugal+str_comment_trap_triggered"><![CDATA[]]></entry>
    <entry id="newrugal+str_comment_trap_triggered"><![CDATA[]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="newrugal+str_bark_increasingstress"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_increasingstress"><![CDATA[]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="newrugal+str_bark_bigwound"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_bigwound"><![CDATA[]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="newrugal+str_bark_bigwound_ally"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_bigwound_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="newrugal+str_bark_deathsdoor"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_deathsdoor"><![CDATA[]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="newrugal+str_heart_attack"><![CDATA[]]></entry>
	<entry id="newrugal+str_heart_attack"><![CDATA[]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="newrugal+str_bark_deathsdoor_ally"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_deathsdoor_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="newrugal+str_bark_deathsdoorsurvive"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_deathsdoorsurvive"><![CDATA[]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="newrugal+str_bark_deathsdoorsurvive_ally"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_deathsdoorsurvive_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="newrugal+str_bark_poisondot"><![CDATA[]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="newrugal+str_bark_bleeddot"><![CDATA[]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="newrugal+str_bark_hp_heal_dot"><![CDATA[]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="newrugal+str_combat_wastingtime"><![CDATA[]]></entry>
    <entry id="newrugal+str_combat_wastingtime"><![CDATA[]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="newrugal+str_bark_torch_0"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_torch_0"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_bark_torch_1"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_torch_1"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_bark_torch_2"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_torch_2"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_bark_torch0"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_torch0"><![CDATA[]]></entry>
		
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="newrugal+str_bark_curiogood"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_curiogood"><![CDATA[]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="newrugal+str_bark_curiobad"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_curiobad"><![CDATA[]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="newrugal+str_bark_curiomeh"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_curiomeh"><![CDATA[]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="newrugal+str_bark_stress_partyhigh"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_stress_partyhigh"><![CDATA[]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="newrugal+str_bark_stress_partylow"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_stress_partylow"><![CDATA[]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="newrugal+str_bark_hp_partylow"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_hp_partylow"><![CDATA[]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="newrugal+str_bark_hp_partyhigh"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_hp_partyhigh"><![CDATA[]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="newrugal+str_bark_stress_selfhigh"><![CDATA[]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="newrugal+str_bark_stress_selflow"><![CDATA[]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="newrugal+str_bark_hp_selflow"><![CDATA[]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="newrugal+str_bark_hp_selfhigh"><![CDATA[]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="newrugal+str_bark_party_poor_condition"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_party_poor_condition"><![CDATA[]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="newrugal+str_bark_party_great_condition"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_party_great_condition"><![CDATA[]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="newrugal+str_bark_firewood_low"><![CDATA[]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="newrugal+str_bark_firewood_high"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_firewood_high"><![CDATA[]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="newrugal+str_bark_provisions_low"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_provisions_low"><![CDATA[]]></entry>
	
	<!-- <食物储备富余>// -->
    <entry id="newrugal+str_bark_provisions_high"><![CDATA[]]></entry>
    <entry id="newrugal+str_bark_provisions_high"><![CDATA[]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="newrugal+str_bark_companionship"><![CDATA[]]></entry>

	<!-- <折磨>// -->
	<entry id="str_affliction_name_newrugal_Affliction"><![CDATA[杀意暴走]]></entry>
	
	<!-- <美德>// -->
	<entry id="str_virtue_name_newrugal_Virtued"><![CDATA[没美德]]></entry>

	<!-- <以下为美德/折磨的"行为"台词，不按美德/折磨进行分类排列，而是按行为本身进行分类排列，具体填写时注意明确对应何种美德/折磨>// -->
	<!-- <注意！通过对美德/折磨行为的迂回，能够实现与行为的设计本意完全不同的需求，此时台词另行考虑，此迂回通常用于自定义美德/折磨而非原版>// -->
	<!-- <注意！下文不包括COM新增折磨"折射"，通常无需特别修改，如若需要则使用文末的"折射"模板进行归纳>// -->
	
	<!-- <combat_start_turn_act_outs 以下美德/折磨行为触发于自身回合开始>// -->
	
	<!-- <折磨行为台词：队伍加压>// -->
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_stress_heal_party_newrugal_Affliction"><![CDATA[]]></entry>
	
	<!-- <美德行为台词：队伍增益>// -->
	<entry id="newrugal+str_heal_self_newrugal_Virtued"><![CDATA[]]></entry>
	<entry id="newrugal+str_heal_self_newrugal_Virtued"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_mark_self_newrugal_Virtued"><![CDATA[]]></entry>
	<entry id="newrugal+str_mark_self_newrugal_Virtued"><![CDATA[]]></entry>
	
	<entry id="newrugal+str_afflicted_newrugal_Affliction"><![CDATA[]]></entry>

	<entry id="newrugal+str_virtued_newrugal_Virtuedd"><![CDATA[]]></entry>
	<entry id="newrugal+str_virtued_newrugal_Virtuedd"><![CDATA[]]></entry>

	<!-- <因心衰死亡>// -->
	<entry id="newrugal+str_heart_attack_newrugal_Affliction"><![CDATA[]]></entry>
	
	<!-- <营地时的骚话>// -->
	<entry id="newrugal+str_bark_stress_camp_newrugal_Affliction"><![CDATA[]]></entry>
	<entry id="newrugal+str_bark_stress_camp_newrugal_Affliction"><![CDATA[]]></entry>
	
	<!-- <折磨，队列中对话>// -->
	<entry id="str_roster_list_newrugal_Affliction_brak"><![CDATA[]]></entry>
	
	</language>
</root>