Tentative Changelog for v22. --Content -Nara now has a new loss scene for when you lose in no stance. Written by SubjectAlpha. -Nara's original loss scene is now sex stance specific. -Added an inital run to the forest similar to that everywhere else has before you unlock its explore mode and also the forest dungeon. Old saves can do it again as well and re-fight perpetuas first fight again if they want due to this. --Day Night System -Time now passes, and night can fall, increasing the deadliness of monsters, but also the rewards. -if you dont orgasm for an extended time or have high virility you get a perk/status effect that lasts until you next orgasm, increasing how much spirit you lose and how much arousal you take. -You can now get week long blessings after unlocking the blessings menu. -Moved around Lucuille's talk options to add in Temporary Blessings. -You can now enter the bar and eat food that buffs your stats for a day. -The health, spirit, and energy UI is now always displayed. -Manticore Venom addiction and Sofia Addiction now fade a little every day. Manticore doesn't if you have mate bonded. -Returning to town no longer refreshes your arousal, energy or spirit, but does clear all status effects, it also always advances time forward 1. -Leveling up no longer re-fills spirit, but still refreshes arousal and energy. -Losing and returning to church leaves you with 1 spirit instead of refreshing you to full, it also advances time forward 1. -Sleeping at your room fully refills your spirit and energy, and proceeds to the next morning. -Working at the brothel during the day is now always safe, (May change in a later patch.), and the glory holes dont open until night. -Greatly increased the chances of Feng's howling at moon event, but it now only occurs at night. -Until you romance Kaia, she will not show up at night for her event, and will instead ambush you once you have romanced her 66% of the time. --Balancing -Made the inital mountain run less punishing, and added an actual break spot before the boss. -Rest ambush events now heal you with a rest before the ambush. --Modding in other news I set it up so if it turns to night it will auto get a night bg equivelent if it has Night after it's normal name, like townNight.png if there is a night bg as above the game will auto select it when getting a new bg with changeBG function. -"AdvanceTime", "1" function now exists to move forward time. 6 chunks in a day. "DelayNotifications" can be put after it, or RestPlayer, or SleepPlayer, to delay perk decay notifications unitl the next time roll over, so you don't interrupt a scene "IfDealyingNotifications", lets you jump to a different scene if notifications are being delayed, same reason as above, but for events, it's not auto skipped so you can still count progress, just not inform about it. -"IfTimeIs" function, can check for the following: Day, Night, DayFaked, DayTrue, NightFaked, NightTrue, Morning, Noon, Afternoon, Dusk, Evening, Midnight TimeBecomesNight sets the time to night, will clear false days and start false nights. TimeBecomesDay does the above but for daytime -False nights last until you return to town or the next day starts, false daytime during night ends in the next time advancement or when returning to town. -"SwapLineIf", "IfTimeIs", works like a normal iftimeis function mixed with a swaplineif "RequiresTime" "day" for menu options. -Events with the type EndOfDay will now be called at the end of the day's cycle. -Events with the TimePassed ttpe will be called every time, time advances. -Events with the StepTaken type will be called every player step, outside of town. -Events with the EndOfTurn type will be called at the end of EVERY turn in combat, this is for player combat events and stuff. -Events with the PlayerOrgasm type will be called whenever the player orgasms, including out of combat with the PlayerOrgasm function. -Events with the Dream tag will be called when the player sleeps, but can be ignored in event if the "DelayNotifications" function is used. -Added Damage Boost perk type, which boosts all damage dealt by the perks owner by that percent. -Added Status Icon perk type which lets you assign an image to the status effect bar when somone has this perk. -If Item Drop Chance, Exp Boost, or Eros Boost is put on an enemy, it now increases their respective thing on that monster. -Added the Multiply Spirit Loss perk tag, multiplys the current spirit loss by an amount, more instances of this perk will multiply seperately. -Added the Removed on Orgasm perk tag to have the perk removed when the owner orgasms. -Added GivePerkQuietly function. -Added "ChangeProgressBasedOnVirility", "1", with the number feild being a speed multiplier, primarily desined for the blue balls system, but can have other uses. When making a perk you can now use the "PlayerCanPurchase" feild like this,"PlayerCanPurchase": "HiddenCompletelyFromPlayer" to hide a perk from showing in the players list of perks. -BumpToTown function that sends player to town square without advancing time. -Added a RestPlayer function so events can use the rest call rest points do and benifit from rest point related perks. It also increments time forward. -SleepPlayer refreshes the players everything, and advances time until next morning. -Added HealingSickness and IfHealingSickness functions so time doesn't freeze at healing circle spots like the oni twins, you can still farm there though. -The perk tags TurnDuration and TimeDuration can be used to make the perk dissapear after a set duration, TurnDuration being steps/combat turns and TimeDuration being increments of the day. -The perk tag EndMessage can be used to display a message when the perk ends via TurnDuration or TimeDuration. -The perk tag NonPersistentEffect can be used to remove the perk when all non-persistent status effects would be removed, like Charm or sleep. |perkDuration| can be used in a perks description to have the remaining time displayed. If it's a turnDuration it says turns, if it is a time duration, it says time increments or days. --Fixes -Fixed an issue with 2 of the awnsers in Lillians quiz being reversed -Fixed a crash with activating image overlays -Fixed a bug with not having money to buy holy water the first time you talk to lillian about holy water. -Fixed a broken link in Mika's content when doing reverse cowgirl anal and three in her combat events, two of which were for her stance struggle lines for sex. -Fixed a broken event jump in Jora's quest if you praised her and then attacked her for somereason. -Fixed a broken event jump with Mara, the succubus glory hole, Toxic Matango, Vili, Kyra, Imp Den, Imp combat events, Oni twins combat events. -Fixed 3 broken event jumps in sofia's combat events, and 1 minor one in her 3rd fight. -Fixed imps using the playful tease blowjob line in cases where they should have been using the Glans Teasing skill/line. -Fixed Trisha's conversation about Succubi not showing up. Also fixed talking with her removing your ability to turn down the meal after you've made progress with her. -Fixed Tengu Harpies not using their final hypnosis effect! At max hypnosis, while charmed, they should deal a bit more damage, especially during sex. -Fixed 2 of Trisha's oral combat events leading to the wrong orgasm scenes. -Music now plays during the Lumiren event as it was supposed to.