VertexLitGeneric
{
	$basetexture "models\red_eye\Zealot\Sergal\body_sfw"
	$bumpmap "models\red_eye\Zealot\Sergal\n"
    "$phong" "1"
	"$phongexponent" "2"
	"$phongboost" "0.1"
	"$phongfresnelranges"	"[0.1 0.2 1]"

}