VertexLitGeneric
{
	$basetexture "models\red_eye\Zealot\Sergal\eye"
	$bumpmap "models\red_eye\Zealot\Sergal\n"
    "$phong" "1"
	"$phongexponent" "60"
	"$phongboost" "1"
	"$phongfresnelranges"	"[1 0.1 3]"

}