Mystic Knight Maya - 0.2d + Added new skill: Invincibility Shield -> Maya becomes immune to most things and she can act as normal while the shield is active. -> Button command is: UP+D (default mobility/defensive key) -> Has visual effect to indicate when the shield is about to end (reduces in size and displays a crumbling effect) + Added new skill: Forward Power Slash -> Maya channels energy into her sword to deliver a powerful slash in front of her. -> Button command is: S (default attack key) -> This creates a strong projectile that quickly moves forward hitting anything in its path (until it crumbles). -> Useful for damaging groups of enemies in a straight line and clearing paths, or to deliver big damage from a safe distance. -> Can be used while jumping but only once, then it requires "reseting" (landing on the ground) in order to be used again. + Added new skill: Flaming Sword -> Maya rises in an upwards motion while she extends her sword, quickly burning her enemies with a flaming sword and fire trail. -> Button command is: UP+S (default attack key) -> The skill has short range, but does many hits in quick succesion to enemies that are inside the flames. -> It is not very effective against ground enemies (specially small ones), but very effective against all airborne enemies. -> When used while jumping, it can be act as a sort of "double jump" allowing Maya to reach new heights (only once, has to reset). + Added new stage: Gardens of Mausolea -> The 3 skills are located here to be picked-up. + Added new enemy: Tentacle Parasite Tree -> A new static enemy that tries to grab Maya when she is near the tree. -> When Maya is far from its reach, it will release a rolling ball to hurt her. -> If Maya is naked, the tentacles will grab and pull her closer into an ero scene. -> The ero scene is tagged as 'Tentacle' and 'Ryona', with some bdsm play for the initial grab. * Added a new key that will be used for Attack Skills: S (can be remapped as well) * Renamed "Mobility Skills" to "Defensive Skills" * Added new advanced option: Make all vore scenes be 'final' and lead to an instant game-over (currently applies only to swamp fairy). * Added alternative internal view to swamp fairy, to reflect the new option of making all vore scenes final. * The struggle bar now has 2 different variations: one for normal ero, and another for scenes that lead into instant-gameover. * Most water-bodies (sea, rivers, etc) now become transparent when Maya is inside of them (although some water pitfals remain unchanged). * Reduced the scrolling speed slightly in the Teleportation Screen, when navigating the stages while holding down the directional keys. * Updated the ero tags for the Arachne and Kitsune scenes. Tags are now dual of lesbian/futanari (relevant for the fetish toggle). * Can now hold the LEFT-SHIFT key to fast-skip dialogue and animations (same functionality as LEFT-CTRL key and JUMP/CANCEL button) * To fast-skip dialogue, press and hold any of the aforementioned keys for about 1 second (keep holding to continue skipping). * On ladders, when pressing down+jump Maya will now quickly fall directly down instead of always performing a small jump. * The amount of spirit spent is now displayed when using skills. Also, an effect will appear when Maya doesn't have enough spirit. * Bugfix: Sometimes the game failed to maintain the player's directional key press (left or right) between level transitions. * Bugfix: Wasn't properly removing the debuff 'werewolf curse' from Maya even after defeating the werewolf boss. * Bugfix: If Maya died soon after defeating a boss and then selected 'Retry', the boss defeated flag was being lost. * Bugfix: During the ero scene of the werewolf (doggystyle internal view), there was some sprite flickering when changing animations. * Bugfix: When dashing from a moving platform and jumping to grab into a ladder, the downward vertical movement was being reset to zero. * Other minor/undocumented fixes and changes.