"EyeRefract"
{
	"$Iris"               "models/fursonas/Renamon2k19/eye"			  // Iris color in RGB with cornea noise in A
	"$AmbientOcclTexture" "models/fursonas/Renamon2k19/pupil_ambient"		// Ambient occlusion in RGB, A unused
	"$Envmap"             "models/fursonas/Renamon2k19/eye-reflection-cubemap-"    // Reflection environment map
	"$CorneaTexture"      "models/fursonas/Renamon2k19/eye-cornea"                 // Special texture that has 2D cornea normal in RG and other data in BA

	"$EyeballRadius" "0.1"// Default 0.5
	"$AmbientOcclColor" "[0.1 0.1 0.1]"// Default 0.33, 0.33, 0.33
	"$Dilation" "0.5 "// Default 0.5
	"$ParallaxStrength" "0.05"          // Default 0.25
	"$CorneaBumpStrength" "0.5"// Default 1.0
	
	// These effects are only available in ps.2.0b and later
	"$RaytraceSphere" "0"// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
	"$SphereTexkillCombo" "0"// Default 1 - Enables killing pixels that don't ray-intersect the sphere