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 <Title>Royal Flush (Common body)</Title>
 <ModVersion>1.0</ModVersion>
 <CostumeCustomizerMod />
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  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
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    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="1" />
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   <Preset Name="2-Simple">
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    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="1" />
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   <Preset Name="3-Minimal">
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    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="4-Mix">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="1" />
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   <Preset Name="5-OpenBreast">
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    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="6-PantiesCC">
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    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="1" />
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   <Preset Name="7-FullCC">
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    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="1" />
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   <Preset Name="8-Simple">
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    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
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    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
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  </Presets>
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   <Preview>Images\corset.png</Preview>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Corset.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ExtraButtons.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetCutted.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetMetalCutted.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>3-CorsetCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetCC.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetMetalCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetMetalCC.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
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     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ExtraButtonsCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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   <Option>
    <Name>4-CorsetCutted CC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetCuttedCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetCuttedCC.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
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     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetMetalCuttedCC.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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     <PSCB2Buffer>cb2\AlphaExtraShine.buf</PSCB2Buffer>
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  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview>Images\bra.png</Preview>
   <Option>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
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     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
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   <Option>
    <Name>2-BraSimple</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bra.vb</VertexBuffer>
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
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     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
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   <Option>
    <Name>3-BreastParcialCC Open</Name>
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastOpen.vb</VertexBuffer>
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     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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  </Item>
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   <Preview>Images\panties.png</Preview>
   <Option>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-PantiesParcialCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\GroinParcialCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\GroinParcialCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-PantiesCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\GroinOnlyPanties.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\GroinOnlyPanties.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-PantiesFullCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
   <Preview>Images\skirt.png</Preview>
   <Option>
    <Name>1-Full</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Tail.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Tail.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TailMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TailMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TailInner.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TailInner.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-Tail</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Tail.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Tail.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TailMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TailMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TailInner.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TailInner.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-Skirt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>4-Tail and metal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Tail.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Tail.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TailMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TailMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtMetalCutted.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtMetalCutted.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TailInner.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TailInner.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-Only Metal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtMetalCutted.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtMetalCutted.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>6-Tail and skirt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Tail.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Tail.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TailMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TailMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TailInner.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TailInner.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>7-Only skirt</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
   <Preview>Images\bracelets.png</Preview>
   <Option>
    <Name>1-Bracelet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelets.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelets.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraceletsMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraceletsMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
     <PST1Texture>Textures\ExtraButtons (2).dds</PST1Texture>
     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\AccessoryCloth.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\AccessoryCloth.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Accessory (1).dds</PST0Texture>
     <PST1Texture>Textures\Accessory (2).dds</PST1Texture>
     <PST2Texture>Textures\Accessory (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\AccessoryMetal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Accessory (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraceletsAlpha.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
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   </Option>
   <Option>
    <Name>2-Only Bracelet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelets.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelets.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraLaces (2).dds</PST1Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraceletsMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraceletsMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ExtraButtons (1).dds</PST0Texture>
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     <PST2Texture>Textures\ExtraButtons (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraceletsAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraceletsAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Kokoro" Filename="" />
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
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   </Option>
   <Option>
    <Name>3-Only acc</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\AccessoryCloth.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Accessory (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\AccessoryMetal.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Accessory (1).dds</PST0Texture>
     <PST1Texture>Textures\Accessory (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
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     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
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  </Item>
  <Item ItemCategory="Shoes">
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   <Preview>Images\shoes.png</Preview>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Fishnet.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Fishnet (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegBag.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\ShoesBuckle.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\ShoesLaces.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
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    <SolidMesh>
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      <VertexBuffer>Meshes\StockingsMetal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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   <Option>
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    <SolidMesh>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Fishnet (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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    <BodyMesh IsNull="true" IsDefault="false">
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   <Option>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <VertexBuffer>Meshes\ShoesBuckle.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Fishnet (1).dds</PST0Texture>
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     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-LegBag</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegBagCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegBagCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fishnet (1).dds</PST0Texture>
     <PST1Texture>Textures\Fishnet (2).dds</PST1Texture>
     <PST2Texture>Textures\Fishnet (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegBagMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegBagMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fishnet (1).dds</PST0Texture>
     <PST1Texture>Textures\Fishnet (2).dds</PST1Texture>
     <PST2Texture>Textures\Fishnet (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
   <Preview>Images\collar.png</Preview>
   <Option>
    <Name>1-ShirtCollar</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtCollar.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtCollar.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CollarClip.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CollarClip.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
   <Preview>Images\heart.png</Preview>
   <Option>
    <Name>1-Heart</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Heart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Heart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>2-Heart and earrings</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Heart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Heart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Earrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Earrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-Heart and earrings 2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Heart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Heart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\EarringsMisaki.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\EarringsMisaki.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-Heart and earrings3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Heart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Heart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Strings (Cloth no Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\EarringsNanami.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\EarringsNanami.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-Earrrings</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Earrings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Earrings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>6-Earrings2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\EarringsMisaki.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\EarringsMisaki.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>7-Earrings3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\EarringsNanami.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\EarringsNanami.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Earrings (1).dds</PST0Texture>
     <PST1Texture>Textures\Earrings (2).dds</PST1Texture>
     <PST2Texture>Textures\Earrings (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
   <Preview>Images\hat.png</Preview>
   <Option>
    <Name>1-Hat</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Hat.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Hat.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Hat (1).dds</PST0Texture>
     <PST1Texture>Textures\Hat (2).dds</PST1Texture>
     <PST2Texture>Textures\Hat (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>2-HatClose</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\HatClose.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\HatClose.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Hat (1).dds</PST0Texture>
     <PST1Texture>Textures\Hat (2).dds</PST1Texture>
     <PST2Texture>Textures\Hat (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>